Fixed #11399
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@@ -24,21 +24,25 @@ public class Lightning{
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private static boolean bhit = false;
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private static int lastSeed = 0;
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/** Create a lighting branch at a location. Use Team.derelict to damage everyone. */
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public static void create(BulletType bulletCreated, Team team, Color color, float damage, float x, float y, float targetAngle, int length){
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createLightningInternal(null, bulletCreated, lastSeed++, team, color, damage, x, y, targetAngle, length);
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}
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/** Create a lighting branch at a location. Use Team.derelict to damage everyone. */
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public static void create(Team team, Color color, float damage, float x, float y, float targetAngle, int length){
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createLightningInternal(null, lastSeed++, team, color, damage, x, y, targetAngle, length);
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createLightningInternal(null, Bullets.damageLightning, lastSeed++, team, color, damage, x, y, targetAngle, length);
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}
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/** Create a lighting branch at a location. Uses bullet parameters. */
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public static void create(Bullet bullet, Color color, float damage, float x, float y, float targetAngle, int length){
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createLightningInternal(bullet, lastSeed++, bullet.team, color, damage, x, y, targetAngle, length);
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createLightningInternal(bullet, bullet == null || bullet.type.lightningType == null ? Bullets.damageLightning : bullet.type.lightningType, lastSeed++, bullet.team, color, damage, x, y, targetAngle, length);
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}
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private static void createLightningInternal(@Nullable Bullet hitter, int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
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private static void createLightningInternal(@Nullable Bullet hitter, BulletType hitCreate, int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
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random.setSeed(seed);
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hit.clear();
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BulletType hitCreate = hitter == null || hitter.type.lightningType == null ? Bullets.damageLightning : hitter.type.lightningType;
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Seq<Vec2> lines = new Seq<>();
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bhit = false;
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@@ -5,6 +5,7 @@ import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.bullet.*;
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import mindustry.gen.*;
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@@ -64,7 +65,7 @@ public class ShockMine extends Block{
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public void triggered(){
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for(int i = 0; i < tendrils; i++){
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Lightning.create(team, lightningColor, damage, x, y, Mathf.random(360f), length);
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Lightning.create(Bullets.damageLightningGround, team, lightningColor, damage, x, y, Mathf.random(360f), length);
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}
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if(bullet != null){
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for(int i = 0; i < shots; i++){
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