Better save validation

This commit is contained in:
Anuken
2020-10-29 19:03:58 -04:00
parent cd6516786b
commit 1663497e6c
4 changed files with 17 additions and 8 deletions

View File

@@ -79,8 +79,10 @@ public abstract class BulletType extends Content{
public boolean backMove = true;
/** Bullet range override. */
public float range = -1f;
/** Heal Bullet Percent **/
/** % of block health healed **/
public float healPercent = 0f;
/** whether to make fire on impact */
public boolean makeFire = false;
//additional effects
@@ -158,7 +160,7 @@ public abstract class BulletType extends Content{
}
public void hitTile(Bullet b, Building tile, float initialHealth){
if(status == StatusEffects.burning) {
if(makeFire) {
Fires.create(tile.tile);
}
hit(b);
@@ -209,14 +211,14 @@ public abstract class BulletType extends Content{
Damage.status(b.team, x, y, splashDamageRadius, status, statusDuration, collidesAir, collidesGround);
}
if(healPercent > 0f) {
if(healPercent > 0f){
indexer.eachBlock(b.team, x, y, splashDamageRadius, other -> other.damaged(), other -> {
Fx.healBlockFull.at(other.x, other.y, other.block.size, Pal.heal);
other.heal(healPercent / 100f * other.maxHealth());
});
}
if(status == StatusEffects.burning) {
if(makeFire){
indexer.eachBlock(null, x, y, splashDamageRadius, other -> other.team != b.team, other -> {
Fires.create(other.tile);
});