Tsunami balancing
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@@ -74,7 +74,7 @@ public class Blocks implements ContentList{
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coreShard, coreFoundation, coreNucleus, vault, container, unloader,
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//turrets
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax,
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
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//units
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commandCenter,
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@@ -1589,6 +1589,30 @@ public class Blocks implements ContentList{
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reloadTime = 10f;
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}};
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tsunami = new LiquidTurret("tsunami"){{
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requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250, Items.thorium, 100));
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ammo(
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Liquids.water, Bullets.heavyWaterShot,
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Liquids.slag, Bullets.heavySlagShot,
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Liquids.cryofluid, Bullets.heavyCryoShot,
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Liquids.oil, Bullets.heavyOilShot
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);
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size = 3;
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recoilAmount = 0f;
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reloadTime = 2f;
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shots = 2;
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velocityInaccuracy = 0.1f;
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inaccuracy = 4f;
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recoilAmount = 1f;
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restitution = 0.04f;
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shootCone = 45f;
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liquidCapacity = 40f;
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shootEffect = Fx.shootLiquid;
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range = 190f;
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health = 250 * size * size;
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shootSound = Sounds.splash;
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}};
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fuse = new ItemTurret("fuse"){{
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requirements(Category.turret, with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100));
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@@ -34,7 +34,7 @@ public class Bullets implements ContentList{
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standardGlaive, standardDenseBig, standardThoriumBig, standardIncendiaryBig,
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//liquid
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waterShot, cryoShot, slagShot, oilShot,
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waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
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//environment, misc.
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damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag;
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@@ -473,6 +473,43 @@ public class Bullets implements ContentList{
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drag = 0.03f;
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}};
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heavyWaterShot = new LiquidBulletType(Liquids.water){{
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lifetime = 49f;
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speed = 4f;
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knockback = 1.7f;
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puddleSize = 8f;
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drag = 0.001f;
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ammoMultiplier = 2f;
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}};
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heavyCryoShot = new LiquidBulletType(Liquids.cryofluid){{
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lifetime = 49f;
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speed = 4f;
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knockback = 1.3f;
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puddleSize = 8f;
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drag = 0.001f;
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ammoMultiplier = 2f;
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}};
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heavySlagShot = new LiquidBulletType(Liquids.slag){{
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lifetime = 49f;
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speed = 4f;
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knockback = 1.3f;
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puddleSize = 8f;
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damage = 6f;
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drag = 0.001f;
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ammoMultiplier = 2f;
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}};
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heavyOilShot = new LiquidBulletType(Liquids.oil){{
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lifetime = 49f;
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speed = 4f;
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knockback = 1.3f;
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puddleSize = 8f;
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drag = 0.001f;
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ammoMultiplier = 2f;
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}};
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driverBolt = new MassDriverBolt();
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frag = new BasicBulletType(5f, 8, "bullet"){{
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@@ -347,6 +347,10 @@ public class TechTree implements ContentList{
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});
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});
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node(tsunami, () -> {
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});
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});
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node(lancer, () -> {
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@@ -62,7 +62,7 @@ public class LiquidBulletType extends BulletType{
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public void draw(Bullet b){
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Draw.color(liquid.color, Color.white, b.fout() / 100f);
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Fill.circle(b.x, b.y, 3f);
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Fill.circle(b.x, b.y, puddleSize / 2);
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}
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@Override
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@@ -79,7 +79,7 @@ public class LiquidBulletType extends BulletType{
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Puddles.deposit(world.tileWorld(hitx, hity), liquid, puddleSize);
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if(liquid.temperature <= 0.5f && liquid.flammability < 0.3f){
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float intensity = 400f;
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float intensity = 400f * puddleSize/6f;
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Fires.extinguish(world.tileWorld(hitx, hity), intensity);
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for(Point2 p : Geometry.d4){
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Fires.extinguish(world.tileWorld(hitx + p.x * tilesize, hity + p.y * tilesize), intensity);
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