Tsunami balancing
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@@ -62,7 +62,7 @@ public class LiquidBulletType extends BulletType{
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public void draw(Bullet b){
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Draw.color(liquid.color, Color.white, b.fout() / 100f);
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Fill.circle(b.x, b.y, 3f);
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Fill.circle(b.x, b.y, puddleSize / 2);
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}
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@Override
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@@ -79,7 +79,7 @@ public class LiquidBulletType extends BulletType{
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Puddles.deposit(world.tileWorld(hitx, hity), liquid, puddleSize);
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if(liquid.temperature <= 0.5f && liquid.flammability < 0.3f){
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float intensity = 400f;
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float intensity = 400f * puddleSize/6f;
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Fires.extinguish(world.tileWorld(hitx, hity), intensity);
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for(Point2 p : Geometry.d4){
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Fires.extinguish(world.tileWorld(hitx + p.x * tilesize, hity + p.y * tilesize), intensity);
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