Improved Discord RPC, refactored Input and fixed net crash
This commit is contained in:
@@ -1,40 +1,34 @@
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package io.anuke.mindustry.ui.fragments;
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import static io.anuke.mindustry.Vars.*;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Colors;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Mindustry;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.resource.Recipe;
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import io.anuke.mindustry.resource.Section;
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import io.anuke.mindustry.ui.FloatingDialog;
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import io.anuke.ucore.UCore;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.scene.actions.Actions;
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import io.anuke.ucore.scene.builders.button;
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import io.anuke.ucore.scene.builders.imagebutton;
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import io.anuke.ucore.scene.builders.table;
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import io.anuke.ucore.scene.event.Touchable;
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import io.anuke.ucore.scene.ui.*;
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import io.anuke.ucore.scene.ui.layout.Stack;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.scene.ui.layout.Value;
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import io.anuke.ucore.util.Bundles;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Strings;
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import static io.anuke.mindustry.Vars.control;
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import static io.anuke.mindustry.Vars.fontscale;
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public class BlocksFragment implements Fragment{
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private Table desctable, itemtable, blocks;
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private Stack stack = new Stack();
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@@ -42,6 +36,7 @@ public class BlocksFragment implements Fragment{
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private boolean shown = true;
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public void build(){
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InputHandler input = control.getInput();
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new table(){{
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abottom();
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@@ -52,12 +47,12 @@ public class BlocksFragment implements Fragment{
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blocks = new table(){{
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itemtable = new Table("button");
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itemtable.setVisible(() -> player.recipe == null);
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itemtable.setVisible(() -> input.recipe == null);
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desctable = new Table("button");
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desctable.setVisible(() -> player.recipe != null);
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desctable.setVisible(() -> input.recipe != null);
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desctable.update(() -> {
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if(player.recipe == null && desctable.getChildren().size != 0){
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if(input.recipe == null && desctable.getChildren().size != 0){
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desctable.clear();
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}
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});
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@@ -93,8 +88,8 @@ public class BlocksFragment implements Fragment{
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ImageButton button = new ImageButton("icon-" + sec.name(), "toggle");
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button.clicked(() -> {
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if (!table.isVisible() && player.recipe != null) {
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player.recipe = null;
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if (!table.isVisible() && input.recipe != null) {
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input.recipe = null;
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}
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});
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button.setName("sectionbutton" + sec.name());
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@@ -117,10 +112,10 @@ public class BlocksFragment implements Fragment{
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ImageButton image = new ImageButton(region, "select");
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image.clicked(() -> {
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if (player.recipe == r) {
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player.recipe = null;
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if (input.recipe == r) {
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input.recipe = null;
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} else {
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player.recipe = r;
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input.recipe = r;
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updateRecipe();
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}
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});
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@@ -131,7 +126,7 @@ public class BlocksFragment implements Fragment{
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image.update(() -> {
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boolean canPlace = !control.getTutorial().active() || control.getTutorial().canPlace();
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boolean has = (control.hasItems(r.requirements)) && canPlace;
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image.setChecked(player.recipe == r);
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image.setChecked(input.recipe == r);
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image.setTouchable(canPlace ? Touchable.enabled : Touchable.disabled);
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image.getImage().setColor(has ? Color.WHITE : Hue.lightness(0.33f));
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});
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@@ -174,7 +169,7 @@ public class BlocksFragment implements Fragment{
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}
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void updateRecipe(){
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Recipe recipe = player.recipe;
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Recipe recipe = Vars.control.getInput().recipe;
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desctable.clear();
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desctable.setTouchable(Touchable.enabled);
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@@ -1,161 +1,161 @@
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package io.anuke.mindustry.ui.fragments;
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import static io.anuke.mindustry.Vars.*;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.input.PlaceMode;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.scene.actions.Actions;
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import io.anuke.ucore.scene.builders.*;
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import io.anuke.ucore.scene.builders.imagebutton;
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import io.anuke.ucore.scene.builders.table;
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import io.anuke.ucore.scene.event.Touchable;
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import io.anuke.ucore.scene.ui.ButtonGroup;
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import io.anuke.ucore.scene.ui.ImageButton;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.control;
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public class PlacementFragment implements Fragment{
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boolean shown = false;
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Table breaktable, next;
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public void build(){
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if(android){
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InputHandler input = control.getInput();
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float s = 50f;
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float s = 50f;
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new table(){{
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visible(() -> !GameState.is(State.menu));
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abottom();
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aleft();
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ButtonGroup<ImageButton> placeGroup = new ButtonGroup<>();
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ButtonGroup<ImageButton> breakGroup = new ButtonGroup<>();
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update(t -> {
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if(!input.placeMode.delete){
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placeGroup.setMinCheckCount(1);
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for(ImageButton button : placeGroup.getButtons()){
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if(button.getName().equals(input.placeMode.name())){
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button.setChecked(true);
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break;
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}
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}
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}else{
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placeGroup.setMinCheckCount(0);
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for(ImageButton button : placeGroup.getButtons())
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button.setChecked(false);
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}
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if(input.placeMode.delete || input.breakMode.both){
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PlaceMode mode = input.breakMode;
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breakGroup.setMinCheckCount(1);
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for(ImageButton button : breakGroup.getButtons()){
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if(button.getName().equals(mode.name())){
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button.setChecked(true);
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break;
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}
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}
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}else{
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breakGroup.setMinCheckCount(0);
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for(ImageButton button : breakGroup.getButtons())
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button.setChecked(false);
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}
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});
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new table(){{
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visible(() -> !GameState.is(State.menu));
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visible(() -> input.recipe != null);
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touchable(Touchable.enabled);
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aleft();
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new table("pane"){{
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margin(5f);
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aleft();
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defaults().size(s, s + 4).padBottom(-5.5f);
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Color color = Color.GRAY;
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new imagebutton("icon-cancel", 14*3, ()->{
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input.recipe = null;
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}).imageColor(color)
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.visible(()->input.recipe != null);
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for(PlaceMode mode : PlaceMode.values()){
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if(!mode.shown || mode.delete) continue;
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new imagebutton("icon-" + mode.name(), "toggle", 10*3, ()->{
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control.getInput().resetCursor();
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input.placeMode = mode;
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}).group(placeGroup).get().setName(mode.name());
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}
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new imagebutton("icon-arrow", 14*3, ()->{
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input.rotation = Mathf.mod(input.rotation + 1, 4);
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}).imageColor(color).visible(() -> input.recipe != null).update(image ->{
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image.getImage().setRotation(input.rotation *90);
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image.getImage().setOrigin(Align.center);
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});
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}}.padBottom(-5).left().end();
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}}.left().end();
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row();
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new table(){{
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abottom();
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aleft();
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ButtonGroup<ImageButton> placeGroup = new ButtonGroup<>();
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ButtonGroup<ImageButton> breakGroup = new ButtonGroup<>();
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height(s+5+4);
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update(t -> {
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next = new table("pane"){{
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margin(5f);
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if(!player.placeMode.delete){
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placeGroup.setMinCheckCount(1);
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for(ImageButton button : placeGroup.getButtons()){
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if(button.getName().equals(player.placeMode.name())){
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button.setChecked(true);
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break;
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}
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}
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}else{
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placeGroup.setMinCheckCount(0);
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for(ImageButton button : placeGroup.getButtons())
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button.setChecked(false);
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}
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defaults().padBottom(-5.5f);
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if(player.placeMode.delete || player.breakMode.both){
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PlaceMode mode = player.breakMode;
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breakGroup.setMinCheckCount(1);
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for(ImageButton button : breakGroup.getButtons()){
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if(button.getName().equals(mode.name())){
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button.setChecked(true);
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break;
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}
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}
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}else{
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breakGroup.setMinCheckCount(0);
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for(ImageButton button : breakGroup.getButtons())
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button.setChecked(false);
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}
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});
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new imagebutton("icon-arrow-right", 10 * 3, () -> {
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toggle(!shown);
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}).update(l -> l.getStyle().imageUp = Core.skin.getDrawable(shown ? "icon-arrow-left" : "icon-" + input.breakMode.name())).size(s, s+4);
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new table(){{
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visible(() -> player.recipe != null);
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}}.end().get();
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breaktable = new table("pane"){{
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visible(() -> shown);
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margin(5f);
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marginLeft(0f);
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touchable(Touchable.enabled);
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aleft();
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new table("pane"){{
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margin(5f);
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aleft();
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defaults().size(s, s+4);
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defaults().size(s, s + 4).padBottom(-5.5f);
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for(PlaceMode mode : PlaceMode.values()){
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if(!mode.shown || !mode.delete) continue;
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Color color = Color.GRAY;
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defaults().padBottom(-5.5f);
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new imagebutton("icon-cancel", 14*3, ()->{
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player.recipe = null;
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}).imageColor(color)
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.visible(()->player.recipe != null);
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new imagebutton("icon-" + mode.name(), "toggle", 10*3, ()->{
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control.getInput().resetCursor();
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input.breakMode = mode;
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if(!mode.both) input.placeMode = mode;
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}).group(breakGroup).get().setName(mode.name());
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}
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for(PlaceMode mode : PlaceMode.values()){
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if(!mode.shown || mode.delete) continue;
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}}.end().get();
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new imagebutton("icon-" + mode.name(), "toggle", 10*3, ()->{
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control.getInput().resetCursor();
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player.placeMode = mode;
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}).group(placeGroup).get().setName(mode.name());
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}
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breaktable.getParent().swapActor(breaktable, next);
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new imagebutton("icon-arrow", 14*3, ()->{
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player.placerot = Mathf.mod(player.placerot + 1, 4);
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}).imageColor(color).visible(() -> player.recipe != null).update(image ->{
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image.getImage().setRotation(player.placerot *90);
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image.getImage().setOrigin(Align.center);
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});
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breaktable.getTranslation().set(-breaktable.getPrefWidth(), 0);
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}}.padBottom(-5).left().end();
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}}.left().end();
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}}.end().get();
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row();
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new table(){{
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abottom();
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aleft();
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height(s+5+4);
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next = new table("pane"){{
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margin(5f);
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defaults().padBottom(-5.5f);
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new imagebutton("icon-arrow-right", 10 * 3, () -> {
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toggle(!shown);
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}).update(l -> l.getStyle().imageUp = Core.skin.getDrawable(shown ? "icon-arrow-left" : "icon-" + player.breakMode.name())).size(s, s+4);
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}}.end().get();
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breaktable = new table("pane"){{
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visible(() -> shown);
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margin(5f);
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marginLeft(0f);
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touchable(Touchable.enabled);
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aleft();
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defaults().size(s, s+4);
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for(PlaceMode mode : PlaceMode.values()){
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if(!mode.shown || !mode.delete) continue;
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defaults().padBottom(-5.5f);
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new imagebutton("icon-" + mode.name(), "toggle", 10*3, ()->{
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control.getInput().resetCursor();
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player.breakMode = mode;
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if(!mode.both) player.placeMode = mode;
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}).group(breakGroup).get().setName(mode.name());
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}
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}}.end().get();
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breaktable.getParent().swapActor(breaktable, next);
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breaktable.getTranslation().set(-breaktable.getPrefWidth(), 0);
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}}.end().get();
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}}.end();
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}
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}}.end();
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}
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private void toggle(boolean show){
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@@ -1,56 +1,58 @@
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package io.anuke.mindustry.ui.fragments;
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import static io.anuke.mindustry.Vars.*;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.input.PlaceMode;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.scene.ui.layout.Table;
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import static io.anuke.mindustry.Vars.*;
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public class ToolFragment implements Fragment{
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private Table tools;
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public int px, py, px2, py2;
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public boolean confirming;
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public void build(){
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InputHandler input = control.getInput();
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float isize = 14*3;
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tools = new Table();
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tools.addIButton("icon-cancel", isize, () -> {
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if(player.placeMode == PlaceMode.areaDelete && confirming){
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if(input.placeMode == PlaceMode.areaDelete && confirming){
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confirming = false;
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}else{
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player.recipe = null;
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input.recipe = null;
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}
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});
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tools.addIButton("icon-rotate", isize, () -> {
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player.placerot++;
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player.placerot %= 4;
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input.rotation++;
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input.rotation %= 4;
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});
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tools.addIButton("icon-check", isize, () -> {
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if(player.placeMode == PlaceMode.areaDelete && confirming){
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player.placeMode.released(px, py, px2, py2);
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if(input.placeMode == PlaceMode.areaDelete && confirming){
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input.placeMode.released(px, py, px2, py2);
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confirming = false;
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}else{
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player.placeMode.tapped(control.getInput().getBlockX(), control.getInput().getBlockY());
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input.placeMode.tapped(control.getInput().getBlockX(), control.getInput().getBlockY());
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}
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});
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Core.scene.add(tools);
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tools.setVisible(() ->
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!GameState.is(State.menu) && android && ((player.recipe != null && control.hasItems(player.recipe.requirements) &&
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player.placeMode == PlaceMode.cursor) || confirming)
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!GameState.is(State.menu) && android && ((input.recipe != null && control.hasItems(input.recipe.requirements) &&
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input.placeMode == PlaceMode.cursor) || confirming)
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);
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tools.update(() -> {
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@@ -63,7 +65,7 @@ public class ToolFragment implements Fragment{
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Gdx.graphics.getHeight() - control.getInput().getCursorY() - 15*Core.cameraScale, Align.top);
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}
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if(player.placeMode != PlaceMode.areaDelete){
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if(input.placeMode != PlaceMode.areaDelete){
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confirming = false;
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}
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});
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Reference in New Issue
Block a user