Allow setting attack mode wave unit spawn position

This commit is contained in:
Anuken
2025-05-05 20:50:43 -04:00
parent 317f9878dc
commit 16cb530b99
9 changed files with 143 additions and 29 deletions

View File

@@ -151,6 +151,7 @@ public class CustomRulesDialog extends BaseDialog{
check("@rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer, () -> rules.waves);
check("@rules.waitForWaveToEnd", b -> rules.waitEnemies = b, () -> rules.waitEnemies, () -> rules.waves && rules.waveTimer);
check("@rules.randomwaveai", b -> rules.randomWaveAI = b, () -> rules.randomWaveAI, () -> rules.waves);
check("@rules.wavespawnatcores", b -> rules.wavesSpawnAtCores = b, () -> rules.wavesSpawnAtCores, () -> rules.waves);
check("@rules.airUseSpawns", b -> rules.airUseSpawns = b, () -> rules.airUseSpawns, () -> rules.waves);
numberi("@rules.wavelimit", f -> rules.winWave = f, () -> rules.winWave, () -> rules.waves, 0, Integer.MAX_VALUE);
number("@rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> rules.waves && rules.waveTimer, 1, Float.MAX_VALUE);