Fixed mod structural crash / Fixed input fragment disappearing
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@@ -51,6 +51,7 @@ public class HudFragment extends Fragment{
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//menu at top left
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parent.fill(cont -> {
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cont.setName("overlaymarker");
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cont.top().left();
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if(mobile){
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@@ -1,11 +1,12 @@
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package io.anuke.mindustry.ui.fragments;
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import io.anuke.arc.scene.Group;
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import io.anuke.arc.scene.event.Touchable;
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import io.anuke.arc.scene.ui.layout.WidgetGroup;
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import io.anuke.arc.*;
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import io.anuke.arc.scene.event.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.mindustry.*;
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/** Fragment for displaying overlays such as block inventories. */
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public class OverlayFragment extends Fragment{
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public class OverlayFragment{
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public final BlockInventoryFragment inv;
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public final BlockConfigFragment config;
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@@ -17,10 +18,9 @@ public class OverlayFragment extends Fragment{
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config = new BlockConfigFragment();
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}
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@Override
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public void build(Group parent){
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public void add(){
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group.setFillParent(true);
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parent.addChild(group);
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Vars.ui.hudGroup.addChildBefore(Core.scene.find("overlaymarker"), group);
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inv.build(group);
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config.build(group);
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