Network, UI, renderer fixes

This commit is contained in:
Anuken
2018-01-11 23:15:53 -05:00
parent e91aa62b4a
commit 1762af5d4c
10 changed files with 56 additions and 28 deletions
@@ -48,6 +48,11 @@ public class Pathfind{
Tile[] path = Vars.control.getSpawnPoints().get(enemy.lane).pathTiles;
if(enemy.node >= path.length){
enemy.node = -1;
return vector.set(enemy.x, enemy.y);
}
//if an enemy is idle for a while, it's probably stuck
if(enemy.idletime > EnemyType.maxIdle){