Network, UI, renderer fixes
This commit is contained in:
@@ -48,6 +48,11 @@ public class Pathfind{
|
||||
|
||||
Tile[] path = Vars.control.getSpawnPoints().get(enemy.lane).pathTiles;
|
||||
|
||||
if(enemy.node >= path.length){
|
||||
enemy.node = -1;
|
||||
return vector.set(enemy.x, enemy.y);
|
||||
}
|
||||
|
||||
//if an enemy is idle for a while, it's probably stuck
|
||||
if(enemy.idletime > EnemyType.maxIdle){
|
||||
|
||||
|
||||
Reference in New Issue
Block a user