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@@ -9,7 +9,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public float knockback;
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public StatusEffect status = StatusEffects.none;
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public float statusIntensity = 0.5f;
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public BulletType(float speed, int damage){
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this.speed = speed;
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this.damage = damage;
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@@ -45,7 +45,6 @@ public class Player extends Unit{
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public Mech mech = Mechs.standard;
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public float targetAngle = 0f;
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public float stucktime = 0f;
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public boolean dashing = false;
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public int clientid = -1;
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@@ -58,7 +57,7 @@ public class Player extends Unit{
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public Player(){
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hitbox.setSize(5);
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hitboxTile.setSize(5f);
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hitboxTile.setSize(4f);
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maxhealth = 200;
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heal();
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@@ -215,15 +214,8 @@ public class Player extends Unit{
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Tile tile = world.tileWorld(x, y);
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//if player is in solid block
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if(tile != null && tile.solid()){
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stucktime += Timers.delta();
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}else{
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stucktime = 0f;
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}
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if(stucktime > 15f){
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damage(health+1); //die instantly
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stucktime = 0f;
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if(tile != null && tile.solid())) {
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damage(health + 1); //die instantly
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}
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if(ui.chatfrag.chatOpen()) return;
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