Tweaks to attack sector positions

This commit is contained in:
Anuken
2025-05-10 17:27:16 -04:00
parent cc71da6dfe
commit 178ce7454b
3 changed files with 7 additions and 2 deletions

View File

@@ -125,6 +125,7 @@ public class Planets{
}};
serpulo = new Planet("serpulo", sun, 1f, 3){{
attackSectorBitString = "YSwI0FQAAhtUABAAAAAMoiUEMEQAAFAAAAAEACsKAMEKAg==";
generator = new SerpuloPlanetGenerator();
meshLoader = () -> new HexMesh(this, 6);
cloudMeshLoader = () -> new MultiMesh(

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@@ -170,13 +170,16 @@ public class SectorPresets{
173,//Front Line by stormrider: https://discord.com/channels/391020510269669376/1165421701362897000/1188484967064404061
25, //HochuPizzu by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1170279703056228515
12, //Salt Outpost by skeledragon: https://discord.com/channels/391020510269669376/1165421701362897000/1193441915459338361
82, //Desert Wastes by xaphiro_: https://discord.com/channels/391020510269669376/1165421701362897000/1226498922898264157
106,//Desert Wastes by xaphiro_: https://discord.com/channels/391020510269669376/1165421701362897000/1226498922898264157
243,//Port 012 by skeledragon: https://discord.com/channels/391020510269669376/1165421701362897000/1174884280242012262
240 //Cold Grove by wpx: https://discord.com/channels/391020510269669376/1165421701362897000/1230550892718194742
);
//these are hidden wave presets (TODO) find a better way to do this
Vars.content.sector("sector-serpulo-173").captureWave = 17;
Vars.content.sector("sector-serpulo-240").captureWave = 40;
serpulo.sectors.get(173).generateEnemyBase = false;
serpulo.sectors.get(240).generateEnemyBase = false;
//endregion
//region erekir
@@ -265,6 +268,7 @@ public class SectorPresets{
new SectorPreset("sector-" + planet.name + "-" + id, "hidden/" + planet + "-" + id, planet, id){{
requireUnlock = false;
}};
planet.sectors.get(id).generateEnemyBase = true;
}
}
}

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@@ -274,7 +274,7 @@ public class Universe{
//queue random invasions
if(!sector.isAttacked() && sector.planet.campaignRules.sectorInvasion && sector.info.minutesCaptured > invasionGracePeriod && sector.info.hasSpawns){
int count = sector.near().count(s -> s.hasEnemyBase() && !s.hasBase());
int count = sector.near().count(s -> s.hasEnemyBase() && !s.hasBase() && (s.preset == null || !s.preset.requireUnlock));
//invasion chance depends on # of nearby bases
if(count > 0 && Mathf.chance(baseInvasionChance * (0.8f + (count - 1) * 0.3f))){