Tweaks to attack sector positions
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@@ -274,7 +274,7 @@ public class Universe{
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//queue random invasions
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if(!sector.isAttacked() && sector.planet.campaignRules.sectorInvasion && sector.info.minutesCaptured > invasionGracePeriod && sector.info.hasSpawns){
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int count = sector.near().count(s -> s.hasEnemyBase() && !s.hasBase());
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int count = sector.near().count(s -> s.hasEnemyBase() && !s.hasBase() && (s.preset == null || !s.preset.requireUnlock));
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//invasion chance depends on # of nearby bases
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if(count > 0 && Mathf.chance(baseInvasionChance * (0.8f + (count - 1) * 0.3f))){
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