Final campaign tweaks

This commit is contained in:
Anuken
2020-11-24 17:17:55 -05:00
parent bcaf5e4c3d
commit 17e66f1008
6 changed files with 7 additions and 5 deletions

View File

@@ -397,8 +397,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
/** Actually destroys the unit, removing it and creating explosions. **/
public void destroy(){
float explosiveness = 2f + item().explosiveness * stack().amount / 2f;
float flammability = item().flammability * stack().amount / 2f;
float explosiveness = 2f + item().explosiveness * stack().amount / 2.4f;
float flammability = item().flammability * stack().amount / 2.4f;
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
float shake = hitSize / 3f;