Final campaign tweaks
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@@ -340,7 +340,7 @@ public class Waves{
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step += (int)(rand.random(15, 30) * Mathf.lerp(1f, 0.5f, difficulty));
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}
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int bossWave = (int)(rand.random(50, 70) * Mathf.lerp(1f, 0.75f, difficulty));
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int bossWave = (int)(rand.random(50, 70) * Mathf.lerp(1f, 0.7f, difficulty));
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int bossSpacing = (int)(rand.random(25, 40) * Mathf.lerp(1f, 0.6f, difficulty));
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int bossTier = difficulty < 0.6 ? 3 : 4;
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