Beryllium wall
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@@ -74,7 +74,7 @@ public class Blocks{
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powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator,
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//defense
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copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, tungstenWall, tungstenWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, berylliumWall, berylliumWallLarge, tungstenWall, tungstenWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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phaseWall, phaseWallLarge, surgeWall, surgeWallLarge,
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mender, mendProjector, overdriveProjector, overdriveDome, forceProjector, shockMine,
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scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
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@@ -1362,16 +1362,29 @@ public class Blocks{
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schematicPriority = 10;
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}};
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berylliumWall = new Wall("beryllium-wall"){{
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requirements(Category.defense, with(Items.beryllium, 6));
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health = 130 * wallHealthMultiplier;
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armor = 2f;
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}};
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berylliumWallLarge = new Wall("beryllium-wall-large"){{
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requirements(Category.defense, ItemStack.mult(berylliumWall.requirements, 4));
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health = 130 * wallHealthMultiplier * 4;
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armor = 2f;
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size = 2;
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}};
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tungstenWall = new Wall("tungsten-wall"){{
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requirements(Category.defense, with(Items.tungsten, 6));
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health = 180 * wallHealthMultiplier;
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armor = 7f;
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armor = 10f;
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}};
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tungstenWallLarge = new Wall("tungsten-wall-large"){{
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requirements(Category.defense, ItemStack.mult(tungstenWall.requirements, 4));
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health = 180 * wallHealthMultiplier * 4;
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armor = 7f;
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armor = 10f;
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size = 2;
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}};
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