Reduced tech costs / Added missing blocks to fungal pass

This commit is contained in:
Anuken
2020-10-30 16:05:40 -04:00
parent 466183ffd0
commit 181ad1016c
3 changed files with 12 additions and 12 deletions

View File

@@ -10,7 +10,7 @@ import mindustry.type.*;
import static mindustry.content.UnitTypes.*;
public class Waves{
public static final int waveVersion = 1;
public static final int waveVersion = 2;
private Seq<SpawnGroup> spawns;
@@ -264,7 +264,7 @@ public class Waves{
{dagger, mace, fortress, scepter, reign},
{nova, pulsar, quasar, vela, corvus},
{crawler, atrax, spiroct, arkyid, toxopid},
{flare, horizon, rand.chance(0.2) && difficulty > 0.5 ? poly : zenith, rand.chance(0.5) ? quad : antumbra, rand.chance(0.1) ? quad : eclipse}
{flare, horizon, zenith, rand.chance(0.5) ? quad : antumbra, rand.chance(0.1) ? quad : eclipse}
};
//required progression: