Reduced tech costs / Added missing blocks to fungal pass
This commit is contained in:
@@ -10,7 +10,7 @@ import mindustry.type.*;
|
||||
import static mindustry.content.UnitTypes.*;
|
||||
|
||||
public class Waves{
|
||||
public static final int waveVersion = 1;
|
||||
public static final int waveVersion = 2;
|
||||
|
||||
private Seq<SpawnGroup> spawns;
|
||||
|
||||
@@ -264,7 +264,7 @@ public class Waves{
|
||||
{dagger, mace, fortress, scepter, reign},
|
||||
{nova, pulsar, quasar, vela, corvus},
|
||||
{crawler, atrax, spiroct, arkyid, toxopid},
|
||||
{flare, horizon, rand.chance(0.2) && difficulty > 0.5 ? poly : zenith, rand.chance(0.5) ? quad : antumbra, rand.chance(0.1) ? quad : eclipse}
|
||||
{flare, horizon, zenith, rand.chance(0.5) ? quad : antumbra, rand.chance(0.1) ? quad : eclipse}
|
||||
};
|
||||
|
||||
//required progression:
|
||||
|
||||
Reference in New Issue
Block a user