Do not save MirrorFilter temporary vectors
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@@ -12,7 +12,7 @@ import mindustry.maps.filters.FilterOption.*;
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import mindustry.world.*;
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public class MirrorFilter extends GenerateFilter{
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private final Vec2 v1 = new Vec2(), v2 = new Vec2(), v3 = new Vec2();
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private static final Vec2 v1 = new Vec2(), v2 = new Vec2(), v3 = new Vec2();
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int angle = 45;
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boolean rotate = false;
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