diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md
index dea711fef0..747643d5c5 100644
--- a/.github/ISSUE_TEMPLATE/bug_report.md
+++ b/.github/ISSUE_TEMPLATE/bug_report.md
@@ -7,11 +7,9 @@ assignees: ''
---
-**Note**: Do not report any new bugs directly relating to the v6 campaign. They will not be fixed or considered at this time.
-
**Platform**: *Android/iOS/Mac/Windows/Linux*
-**Build**: *The build number under the title in the main menu. Required.*
+**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
**Issue**: *Explain your issue in detail.*
@@ -19,11 +17,14 @@ assignees: ''
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
-**Save file**: *The save file you were playing on when the bug happened. REQUIRED for any issue that happens in-game.*
+**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
-**Crash report**: *The contents of relevant crash report files. REQUIRED if you are reporting a crash.*
+If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
+
+**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
---
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
+- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**
diff --git a/.github/workflows/deployment.yml b/.github/workflows/deployment.yml
new file mode 100644
index 0000000000..f3e83da601
--- /dev/null
+++ b/.github/workflows/deployment.yml
@@ -0,0 +1,67 @@
+name: Deployment
+
+on:
+ push:
+ tags:
+ - 'v*'
+
+jobs:
+ buildJava14:
+ runs-on: ubuntu-latest
+
+ steps:
+ - uses: actions/checkout@v2
+ - name: Set up JDK 14
+ uses: actions/setup-java@v1
+ with:
+ java-version: 14
+ - name: Set env
+ run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
+ - name: Add Arc release
+ run: |
+ git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
+ cd ../Arc
+ git tag ${RELEASE_VERSION}
+ git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/Arc ${RELEASE_VERSION};
+ cd ../Mindustry
+ - name: Create artifacts
+ run: |
+ ./gradlew desktop:dist server:dist core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
+ - name: Update docs
+ run: |
+ cd ../
+ git config --global user.email "cli@github.com"
+ git config --global user.name "Github Actions"
+ git clone --depth=1 https://github.com/MindustryGame/docs.git
+ cd docs
+ find . -maxdepth 1 ! -name ".git" ! -name . -exec rm -r {} \;
+ cd ../
+ cp -a Mindustry/core/build/javadoc/. docs/
+ cd docs
+ git add .
+ git commit -m "Update ${RELEASE_VERSION:1}"
+ git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
+ cd ../Mindustry
+ - name: Update F-Droid build string
+ run: |
+ git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
+ cd ../MindustryBuilds
+ echo "Updating version to ${RELEASE_VERSION:1}"
+ echo versionName=6-fdroid-${RELEASE_VERSION:1}$'\n'versionCode=${RELEASE_VERSION:1} > version_fdroid.txt
+ git add .
+ git commit -m "Updating to build ${RELEASE_VERSION:1}"
+ git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds
+ cd ../Mindustry
+ - name: Upload client artifacts
+ uses: svenstaro/upload-release-action@v2
+ with:
+ repo_token: ${{ secrets.GITHUB_TOKEN }}
+ file: desktop/build/libs/Mindustry.jar
+ tag: ${{ github.ref }}
+ - name: Upload server artifacts
+ uses: svenstaro/upload-release-action@v2
+ with:
+ repo_token: ${{ secrets.GITHUB_TOKEN }}
+ file: server/build/libs/server-release.jar
+ tag: ${{ github.ref }}
+
diff --git a/.github/workflows/gradle.yml b/.github/workflows/gradle.yml
deleted file mode 100644
index 490c317f03..0000000000
--- a/.github/workflows/gradle.yml
+++ /dev/null
@@ -1,27 +0,0 @@
-name: Java CI
-
-on: [push]
-
-jobs:
- buildJava14:
- runs-on: ubuntu-latest
-
- steps:
- - uses: actions/checkout@v1
- - name: Set up JDK 14
- uses: actions/setup-java@v1
- with:
- java-version: 14
- - name: Run unit tests with gradle and Java 14
- run: ./gradlew compileJava
- buildJava15:
- runs-on: ubuntu-latest
-
- steps:
- - uses: actions/checkout@v1
- - name: Set up JDK 15
- uses: actions/setup-java@v1
- with:
- java-version: 15
- - name: Run unit tests with gradle and Java 15
- run: ./gradlew compileJava
diff --git a/.github/workflows/pr.yml b/.github/workflows/pr.yml
new file mode 100644
index 0000000000..f769d87b6a
--- /dev/null
+++ b/.github/workflows/pr.yml
@@ -0,0 +1,21 @@
+name: Pull Request Tests
+
+on: [pull_request, workflow_dispatch]
+
+jobs:
+ buildJava14:
+ runs-on: ubuntu-latest
+
+ steps:
+ - uses: actions/checkout@v2
+ - name: Set up JDK 14
+ uses: actions/setup-java@v1
+ with:
+ java-version: 14
+ - name: Run unit tests and build JAR
+ run: ./gradlew test desktop:dist
+ - name: Upload desktop JAR for testing
+ uses: actions/upload-artifact@v2
+ with:
+ name: Desktop JAR (zipped)
+ path: desktop/build/libs/Mindustry.jar
diff --git a/.github/workflows/push.yml b/.github/workflows/push.yml
new file mode 100644
index 0000000000..07ae6b09ab
--- /dev/null
+++ b/.github/workflows/push.yml
@@ -0,0 +1,25 @@
+name: Tests
+
+on: [push, workflow_dispatch]
+
+jobs:
+ buildJava14:
+ runs-on: ubuntu-latest
+
+ steps:
+ - uses: actions/checkout@v2
+ - name: Set up JDK 14
+ uses: actions/setup-java@v1
+ with:
+ java-version: 14
+ - name: Run unit tests
+ run: ./gradlew clean cleanTest test
+ - name: Trigger BE build
+ if: ${{ github.repository == 'Anuken/Mindustry' }}
+ run: |
+ git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
+ cd ../MindustryBuilds
+ BNUM=$(($GITHUB_RUN_NUMBER + 20000))
+ git tag ${BNUM}
+ git config --global user.name "Build Uploader"
+ git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
diff --git a/.gitignore b/.gitignore
index 543197c2f8..4748843132 100644
--- a/.gitignore
+++ b/.gitignore
@@ -19,12 +19,13 @@ logs/
/annotations/out/
/net/build/
/tools/build/
-/core/build/
/tests/build/
/server/build/
changelog
saves/
/core/assets-raw/fontgen/out/
+/core/assets-raw/fontgen/icons/
+/core/assets-raw/fontgen/icon_parts/
core/assets/saves/
/core/assets/saves/
steam_appid.txt
@@ -35,16 +36,24 @@ steam_appid.txt
/annotations/src/main/resources/META-INF/services
/core/assets/version.properties
/core/assets/locales
+/core/assets/cache/
/ios/src/mindustry/gen/
/core/src/mindustry/gen/
ios/robovm.properties
packr-out/
config/
*.gif
+/tests/out
/core/assets/basepartnames
version.properties
+#sprites
+
+core/assets/sprites/sprites*
+core/assets/sprites/fallback/
+core/assets/sprites/block_colors.png
+
.attach_*
## Java
@@ -93,6 +102,10 @@ com_crashlytics_export_strings.xml
.externalToolBuilders/
*.launch
+## VSCode
+
+.vscode/
+
## NetBeans
/nbproject/private/
@@ -143,13 +156,6 @@ nb-configuration.xml
/local.properties
.gradle/
gradle-app.setting
-/build/
-/android/build/
-/core/build/
-/desktop/build/
-/html/build/
-/ios/build/
-/ios-moe/build/
## OS Specific
.DS_Store
diff --git a/.travis.yml b/.travis.yml
deleted file mode 100644
index 6b1dfd72ac..0000000000
--- a/.travis.yml
+++ /dev/null
@@ -1,50 +0,0 @@
-jdk:
-- openjdk14
-dist: xenial
-android:
- components:
- - android-29
- - build-tools-29.0.3
-
-script:
-- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
-- cd ../MindustryBuilds
-- echo ${TRAVIS_TAG}
-- if [ -n "$TRAVIS_TAG" ]; then echo versionName=5-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
-- git tag ${TRAVIS_BUILD_NUMBER}
-- git config --global user.name "Build Uploader"
-- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
-- cd ../Mindustry
-- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
-- if [ -n "$TRAVIS_TAG" ]; then cd ../Arc; git tag ${TRAVIS_TAG}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/Arc ${TRAVIS_TAG}; cd ../Mindustry; fi
-- "./gradlew test"
-- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
-- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
-- "./gradlew core:javadoc"
-- cd ../
-- git clone --depth=1 https://github.com/MindustryGame/docs.git
-- cp -a Mindustry/core/build/docs/javadoc/. docs/
-- cd docs
-- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git add .; git commit -m "Update ${TRAVIS_BUILD_NUMBER}"; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/MindustryGame/docs; fi
-- cd ../Mindustry
-deploy:
-- provider: releases
- skip_cleanup: true
- draft: false
- api_key:
- secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
- file:
- - desktop/build/libs/Mindustry.jar
- - server/build/libs/server-release.jar
- on:
- repo: Anuken/Mindustry
- tags: true
-#- provider: script
-# script: bash update_wiki.sh
-# on:
-# repo: Anuken/Mindustry
-# tags: true
-env:
- global:
- - secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
- - secure: VEskj/0TVX2o7iUVXuVPysj/VSWmPhDl57SrT7/nBNN/P/8N5jFAvx8PMzG7qT0S5FzKxuV20psE4WylUGRKdeRtK7/QNBV7T3YqYYM6BUB1VeRpxe5hLxTeuBK3izglFO8DkdDqjUtzQSjzkoYT75ilROjhBrBUPhVek7UlbBHbaklPWYFXHnJmYS1FpZTdzqIj+Y0Gd1PSL2MzK4X74aAHl0qaDgsTwYwtKs7IAz+kFaTZBRpi9VjQHAFhDlkDR3jo9wQjH8/F6x0lCgV/FulSc37Okdb40sLFG98xcEA6gWh1NPMkz8CulUdVE7mj7SJNxLbNvoMNrWOVRjmEsn59p/9LiNC1F9ncFz9vjQjAmi7rMFFGHGxe5nn8cIAkpTvHQQkZoWHAA9SNJTDMMf09m2pRy/vvzx+a6NVxyC9iNrhLlnBg4gxAqRh0S6NU0uL+fuygKixn7rqlnb7KMT7bAbfcuV+dng6c8V7hYKDCh7sJbH8iJump1xkwoM7ecnU8fxJF/oKOr/fbk0Bfxu+Q9qYLrV1+DEdm93Vl2Thq+DBKmI66jRGSva6HeCLFo81PEiEjP1nLv75+kvVfOqVqJrZD1BrvoG2eWT/3hVLrN2kEIWWlpvQVC7FL11yWmYtAuOBh/vfhI76zKr+YTS6ccG9rqW4XeYjJytshe8M=
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 143a73d6b8..ee066f3db8 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -15,9 +15,6 @@ If you are submitting a new block, make sure it has a name and description, and
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
-### Do not include packed sprites in your pull request.
-When making a pull request that changes or adds new sprites, do not add the modified atlas & `spritesX.png` files to your final pull request. These are a frequent source of conflicts.
-
## Style Guidelines
@@ -29,8 +26,8 @@ This means:
- `camelCase`, **even for constants or enums**. Why? Because `SCREAMING_CASE` is ugly, annoying to type and does not achieve anything useful. Constants are *less* dangerous than variables, not more. Any reasonable IDE should highlight them for you anyway.
- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day)
- Do not use braceless `if/else` statements. `if(x) statement else statement2` should **never** be done. In very specific situations, having braceless if-statements on one line is allowed: `if(cond) return;` would be valid.
-- Prefer single-line javadoc `/** @return for example */` instead of multiline javadoc whenver possible
-- Short method/variable names (multipleLongWords should be avoided if it's possible to so reasonably, especially for variables)
+- Prefer single-line javadoc `/** @return for example */` instead of multiline javadoc whenever possible
+- Short method/variable names (multipleLongWords should be avoided if it's possible to do so reasonably, especially for variables)
- Use wildcard imports - `import some.package.*` - for everything. This makes incorrect class usage more obvious (*e.g. arc.util.Timer vs java.util.Timer*) and leads to cleaner-looking code.
Import [this style file](.github/Mindustry-CodeStyle-IJ.xml) into IntelliJ to get correct formatting when developing Mindustry.
diff --git a/ISSUES.md b/ISSUES.md
new file mode 100644
index 0000000000..b0211102f1
--- /dev/null
+++ b/ISSUES.md
@@ -0,0 +1,52 @@
+# Why was my issue closed?
+
+This document goes over some common causes for issue closures.
+
+## You did not fill in the template
+
+I can't debug the problem unless you provide the information the template asks for.
+If you cannot put in the effort to fill out a template, then don't expect me to put in the effort to fix it.
+
+## Your issue was already reported
+
+If the problem in your issue has already been encountered before, it will be closed - especially if your report doesn't provide any new information.
+Make sure you search the *closed* issues before making an issue.
+
+I do not link the specific issue(s) that report the same problem, because searching takes time - if you're interested in finding them, you should be able to do so without my help.
+
+To be clear: I do **not** expect users to look at *all* previous issues, or do a comprehensive stack trace analysis to see if their crash was already reported.
+
+## Your issue was already fixed
+
+The problem you reported has been addressed. Note that this does **not** mean that the latest stable version of Mindustry has the fix!
+It simply means that I have committed (or am about to commit) a patch that fixes it *on the current development branch*.
+
+## Your issue is missing a crash report or log
+
+If the game crashes without a specific cause, and you don't send me a log, I can't fix it. There is no way for me to know what went wrong.
+
+During a normal crash, the game should tell you where the log is saved. If not, you should still be able to look in the game's crash folder on most operating systems, or export the logs in *Settings -> Game Data -> Export Crash Logs*.
+
+## Your issue is missing saves or screenshots
+
+Even if you think your problem happens everywhere and saves/screenshots are redundant, this is frequently not the case.
+If I cannot reproduce the problem on my own saves and you have not linked any of your own, then the problem is likely to be save-specific. If you do not send me any, the problem cannot be investigated further.
+
+## Your issue is related to an external program
+
+If Mindustry causes something else to crash or misbehave, I am very unlikely to fix it. Unless the problem is serious, widespread and/or clearly a bug *in Mindustry*, it is not my responsibility.
+
+Similarly, if you use another (invasive) program to change how Mindustry works, and something goes wrong, that is not my problem. Don't do it.
+
+## Your issue is caused by mods
+
+Crashes and bugs related to installed mods should be reported in the relevant mod repository, not here.
+*Note that problems with the Mindustry modding API are a separate problem, and do not apply.*
+
+## I cannot reproduce your issue
+
+If I follow your instructions and am repeatedly unable to reproduce the problem you've reported, then it is very unlikely to be fixed.
+Either the problem is device-specific, or there is not enough information given for me to be able to reproduce it.
+
+I may attempt to change some code if I think it will make the issue less likely to occur, but without knowing for sure, the issue cannot be considered truly "fixed".
+As I cannot make any further progress on the problem, there is no reason to keep it open. If it is a common bug/crash, other people will come along with information that may shed some light on the issue.
diff --git a/README.md b/README.md
index 5c9c797297..109bc42fdb 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@

-[](https://travis-ci.org/Anuken/Mindustry)
-[](https://discord.gg/mindustry)
+[](https://github.com/Anuken/Mindustry/actions)
+[](https://discord.gg/mindustry)
A sandbox tower defense game written in Java.
@@ -9,34 +9,34 @@ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](https://mindustrygame.github.io/wiki)_
_[Javadoc](https://mindustrygame.github.io/docs/)_
-### Contributing
+## Contributing
See [CONTRIBUTING](CONTRIBUTING.md).
-### Building
+## Building
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
-#### Windows
+### Windows
_Running:_ `gradlew desktop:run`
_Building:_ `gradlew desktop:dist`
_Sprite Packing:_ `gradlew tools:pack`
-#### Linux/Mac OS
+### Linux/Mac OS
_Running:_ `./gradlew desktop:run`
_Building:_ `./gradlew desktop:dist`
_Sprite Packing:_ `./gradlew tools:pack`
-#### Server
+### Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
-#### Android
+### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
@@ -44,7 +44,9 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
-##### Troubleshooting
+### Troubleshooting
+
+#### Permission Denied
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
@@ -53,24 +55,11 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
-### Feature Requests
+## Feature Requests
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
-### Downloads
+## Downloads
-[ ](https://anuke.itch.io/mindustry)
-
-[ ](https://play.google.com/store/apps/details?id=io.anuke.mindustry)
-
-[ ](https://f-droid.org/packages/io.anuke.mindustry/)
-
-[ ](https://flathub.org/apps/details/com.github.Anuken.Mindustry)
+| [](https://anuke.itch.io/mindustry) | [](https://play.google.com/store/apps/details?id=io.anuke.mindustry) | [](https://f-droid.org/packages/io.anuke.mindustry) | [](https://flathub.org/apps/details/com.github.Anuken.Mindustry)
+|--- |--- |--- |--- |
diff --git a/SERVERLIST.md b/SERVERLIST.md
index e4d2b6a284..bef8443c8d 100644
--- a/SERVERLIST.md
+++ b/SERVERLIST.md
@@ -1,22 +1,23 @@
### Adding a server to the list
Mindustry now has a public list of servers that everyone can see and connect to.
-This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers.json) in this repository.
+This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
You may want to add your server to this list. The steps for getting this done are as follows:
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
-You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
+You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
-2. **Set an appropriate MOTD, name and description.** This is set with `config `. "Appropriate" means that:
+2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
+3. **Set an appropriate MOTD, name and description.** This is set with `config `. "Appropriate" means that:
- Your name or description must reflect the type of server you're hosting.
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
- Try to be professional in your text; use common sense.
-3. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
-4. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
-5. Finally, **submit a pull request** to add your server's IP to the list.
-This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers.json), then add a JSON object with a single key, indicating your server address.
+4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
+5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
+6. Finally, **submit a pull request** to add your server's IP to the list.
+This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
```json
{
diff --git a/android/AndroidManifest.xml b/android/AndroidManifest.xml
index 7d4d731df1..9af4f50c90 100644
--- a/android/AndroidManifest.xml
+++ b/android/AndroidManifest.xml
@@ -17,7 +17,8 @@
android:usesCleartextTraffic="true"
android:appCategory="game"
android:label="@string/app_name"
- android:theme="@style/ArcTheme" android:fullBackupContent="@xml/backup_rules">
+ android:theme="@style/ArcTheme"
+ android:fullBackupContent="@xml/backup_rules">
copy{
@@ -126,23 +155,13 @@ task copyAndroidNatives(){
}
task run(type: Exec){
- def path
- def localProperties = project.file("../local.properties")
- if(localProperties.exists()){
- Properties properties = new Properties()
- localProperties.withInputStream{ instr ->
- properties.load(instr)
- }
- def sdkDir = properties.getProperty('sdk.dir')
- if(sdkDir){
- path = sdkDir
- }else{
- path = "$System.env.ANDROID_HOME"
+ commandLine "${findSdkDir()}/platform-tools/adb", 'shell', 'am', 'start', '-n', 'io.anuke.mindustry/mindustry.android.AndroidLauncher'
+}
+
+if(!project.ext.hasSprites()){
+ tasks.whenTaskAdded{ task ->
+ if(task.name == 'assembleDebug' || task.name == 'assembleRelease'){
+ task.dependsOn ":tools:pack"
}
- }else{
- path = "$System.env.ANDROID_HOME"
}
-
- def adb = path + "/platform-tools/adb"
- commandLine "$adb", 'shell', 'am', 'start', '-n', 'io.anuke.mindustry/mindustry.android.AndroidLauncher'
}
diff --git a/android/proguard-rules.pro b/android/proguard-rules.pro
new file mode 100644
index 0000000000..f25e5e79c5
--- /dev/null
+++ b/android/proguard-rules.pro
@@ -0,0 +1,8 @@
+-dontobfuscate
+
+#these are essential packages that should not be "optimized" in any way
+#the main purpose of d8 here is to shrink the absurdly-large google play games libraries
+-keep class mindustry.** { *; }
+-keep class arc.** { *; }
+-keep class net.jpountz.** { *; }
+-keep class rhino.** { *; }
diff --git a/android/res/values/strings.xml b/android/res/values/strings.xml
index d40cf3accd..d42ffe6d4a 100644
--- a/android/res/values/strings.xml
+++ b/android/res/values/strings.xml
@@ -1,6 +1,4 @@
-
Mindustry
-
diff --git a/android/res/values/styles.xml b/android/res/values/styles.xml
index 3fe4d7f6a8..c37d2c6ed9 100644
--- a/android/res/values/styles.xml
+++ b/android/res/values/styles.xml
@@ -1,5 +1,4 @@
-
-
diff --git a/android/src/mindustry/android/AndroidLauncher.java b/android/src/mindustry/android/AndroidLauncher.java
index 7400bd37a8..69543be82e 100644
--- a/android/src/mindustry/android/AndroidLauncher.java
+++ b/android/src/mindustry/android/AndroidLauncher.java
@@ -15,9 +15,11 @@ import arc.func.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import dalvik.system.*;
+import io.anuke.mindustry.*;
import mindustry.*;
import mindustry.game.Saves.*;
import mindustry.io.*;
+import mindustry.mod.*;
import mindustry.net.*;
import mindustry.ui.dialogs.*;
@@ -27,13 +29,15 @@ import java.util.*;
import static mindustry.Vars.*;
-
public class AndroidLauncher extends AndroidApplication{
public static final int PERMISSION_REQUEST_CODE = 1;
boolean doubleScaleTablets = true;
FileChooser chooser;
Runnable permCallback;
+ Object gpService;
+ Class> serviceClass;
+
@Override
protected void onCreate(Bundle savedInstanceState){
UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler();
@@ -45,13 +49,13 @@ public class AndroidLauncher extends AndroidApplication{
if(handler != null){
handler.uncaughtException(thread, error);
}else{
- error.printStackTrace();
+ Log.err(error);
System.exit(1);
}
});
super.onCreate(savedInstanceState);
- if(doubleScaleTablets && isTablet(this.getContext())){
+ if(doubleScaleTablets && isTablet(this)){
Scl.setAddition(0.5f);
}
@@ -64,7 +68,9 @@ public class AndroidLauncher extends AndroidApplication{
@Override
public rhino.Context getScriptContext(){
- return AndroidRhinoContext.enter(getContext().getCacheDir());
+ rhino.Context result = AndroidRhinoContext.enter(((Context)AndroidLauncher.this).getCacheDir());
+ result.setClassShutter(Scripts::allowClass);
+ return result;
}
@Override
@@ -72,17 +78,16 @@ public class AndroidLauncher extends AndroidApplication{
}
@Override
- public Class> loadJar(Fi jar, String mainClass) throws Exception{
- DexClassLoader loader = new DexClassLoader(jar.file().getPath(), getFilesDir().getPath(), null, getClassLoader());
- return Class.forName(mainClass, true, loader);
+ public ClassLoader loadJar(Fi jar, ClassLoader parent) throws Exception{
+ return new DexClassLoader(jar.file().getPath(), getFilesDir().getPath(), null, parent);
}
@Override
- public void showFileChooser(boolean open, String extension, Cons cons){
- showFileChooser(open, cons, extension);
+ public void showFileChooser(boolean open, String title, String extension, Cons cons){
+ showFileChooser(open, title, cons, extension);
}
- void showFileChooser(boolean open, Cons cons, String... extensions){
+ void showFileChooser(boolean open, String title, Cons cons, String... extensions){
String extension = extensions[0];
if(VERSION.SDK_INT >= VERSION_CODES.Q){
@@ -119,7 +124,7 @@ public class AndroidLauncher extends AndroidApplication{
});
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
- chooser = new FileChooser(open ? "@open" : "@save", file -> Structs.contains(extensions, file.extension().toLowerCase()), open, file -> {
+ chooser = new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), open, file -> {
if(!open){
cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{
@@ -137,16 +142,16 @@ public class AndroidLauncher extends AndroidApplication{
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}else{
if(open){
- new FileChooser("@open", file -> Structs.contains(extensions, file.extension().toLowerCase()), true, cons).show();
+ new FileChooser(title, file -> Structs.contains(extensions, file.extension().toLowerCase()), true, cons).show();
}else{
- super.showFileChooser(open, extension, cons);
+ super.showFileChooser(open, "@open", extension, cons);
}
}
}
@Override
public void showMultiFileChooser(Cons cons, String... extensions){
- showFileChooser(true, cons, extensions);
+ showFileChooser(true, "@open", cons, extensions);
}
@Override
@@ -162,33 +167,47 @@ public class AndroidLauncher extends AndroidApplication{
}, new AndroidApplicationConfiguration(){{
useImmersiveMode = true;
hideStatusBar = true;
- stencil = 8;
}});
checkFiles(getIntent());
+ try{
+ //new external folder
+ Fi data = Core.files.absolute(((Context)this).getExternalFilesDir(null).getAbsolutePath());
+ Core.settings.setDataDirectory(data);
- //new external folder
- Fi data = Core.files.absolute(getContext().getExternalFilesDir(null).getAbsolutePath());
- Core.settings.setDataDirectory(data);
-
- //move to internal storage if there's no file indicating that it moved
- if(!Core.files.local("files_moved").exists()){
- Log.info("Moving files to external storage...");
-
+ //delete unused cache folder to free up space
try{
- //current local storage folder
- Fi src = Core.files.absolute(Core.files.getLocalStoragePath());
- for(Fi fi : src.list()){
- fi.copyTo(data);
+ Fi cache = Core.settings.getDataDirectory().child("cache");
+ if(cache.exists()){
+ cache.deleteDirectory();
}
- //create marker
- Core.files.local("files_moved").writeString("files moved to " + data);
- Core.files.local("files_moved_103").writeString("files moved again");
- Log.info("Files moved.");
}catch(Throwable t){
- Log.err("Failed to move files!");
- t.printStackTrace();
+ Log.err("Failed to delete cached folder", t);
}
+
+
+ //move to internal storage if there's no file indicating that it moved
+ if(!Core.files.local("files_moved").exists()){
+ Log.info("Moving files to external storage...");
+
+ try{
+ //current local storage folder
+ Fi src = Core.files.absolute(Core.files.getLocalStoragePath());
+ for(Fi fi : src.list()){
+ fi.copyTo(data);
+ }
+ //create marker
+ Core.files.local("files_moved").writeString("files moved to " + data);
+ Core.files.local("files_moved_103").writeString("files moved again");
+ Log.info("Files moved.");
+ }catch(Throwable t){
+ Log.err("Failed to move files!");
+ t.printStackTrace();
+ }
+ }
+ }catch(Exception e){
+ //print log but don't crash
+ Log.err(e);
}
}
@@ -208,6 +227,24 @@ public class AndroidLauncher extends AndroidApplication{
}
}
+ @Override
+ public void onResume(){
+ super.onResume();
+
+ //TODO enable once GPGS is set up on the GP console
+ if(false && BuildConfig.FLAVOR.equals("gp")){
+ try{
+ if(gpService == null){
+ serviceClass = Class.forName("mindustry.android.GPGameService");
+ gpService = serviceClass.getConstructor().newInstance();
+ }
+ serviceClass.getMethod("onResume", Context.class).invoke(gpService, this);
+ }catch(Exception e){
+ Log.err("Failed to update Google Play Services", e);
+ }
+ }
+ }
+
private void checkFiles(Intent intent){
try{
Uri uri = intent.getData();
diff --git a/android/src/mindustry/android/AndroidRhinoContext.java b/android/src/mindustry/android/AndroidRhinoContext.java
index d3e80c7427..0147f118b8 100644
--- a/android/src/mindustry/android/AndroidRhinoContext.java
+++ b/android/src/mindustry/android/AndroidRhinoContext.java
@@ -175,7 +175,7 @@ public class AndroidRhinoContext{
}catch(IOException e){
e.printStackTrace();
}
- android.content.Context context = ((AndroidApplication) Core.app).getContext();
+ android.content.Context context = (android.content.Context)((AndroidApplication)Core.app);
return new DexClassLoader(dexFile.getPath(), VERSION.SDK_INT >= 21 ? context.getCodeCacheDir().getPath() : context.getCacheDir().getAbsolutePath(), null, getParent()).loadClass(name);
}
diff --git a/android/srcgp/mindustry/android/GPGameService.java b/android/srcgp/mindustry/android/GPGameService.java
new file mode 100644
index 0000000000..9a64b6f3d4
--- /dev/null
+++ b/android/srcgp/mindustry/android/GPGameService.java
@@ -0,0 +1,40 @@
+package mindustry.android;
+
+import android.content.*;
+import arc.util.*;
+import com.google.android.gms.auth.api.signin.*;
+import com.google.android.gms.games.*;
+import mindustry.service.*;
+
+public class GPGameService extends GameService{
+ private GoogleSignInAccount account;
+
+ public void onResume(Context context){
+ Log.info("[GooglePlayService] Resuming.");
+
+ GoogleSignInAccount current = GoogleSignIn.getLastSignedInAccount(context);
+
+ GoogleSignInOptions options =
+ new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN)
+ .requestScopes(Games.SCOPE_GAMES_SNAPSHOTS)
+ .build();
+
+ if(GoogleSignIn.hasPermissions(current, options.getScopeArray())){
+ this.account = current;
+ Log.info("Already signed in to Google Play Games.");
+ }else{
+ GoogleSignIn.getClient(context, options).silentSignIn().addOnCompleteListener(complete -> {
+ if(!complete.isSuccessful()){
+ if(complete.getException() != null){
+ Log.err("Failed to sign in to Google Play Games.", complete.getException());
+ }else{
+ Log.warn("Failed to sign in to Google Play Games.");
+ }
+ }else{
+ this.account = complete.getResult();
+ Log.info("Signed in to Google Play Games.");
+ }
+ });
+ }
+ }
+}
diff --git a/annotations/build.gradle b/annotations/build.gradle
index 4ee43cfcb3..4532472197 100644
--- a/annotations/build.gradle
+++ b/annotations/build.gradle
@@ -1,2 +1,2 @@
sourceSets.main.java.srcDirs = ["src/main/java/"]
-sourceSets.main.resources.srcDirs = ["src/main/resources/"]
\ No newline at end of file
+sourceSets.main.resources.srcDirs = ["src/main/resources/"]
diff --git a/annotations/src/main/java/mindustry/annotations/Annotations.java b/annotations/src/main/java/mindustry/annotations/Annotations.java
index 501c255d2e..9960f673eb 100644
--- a/annotations/src/main/java/mindustry/annotations/Annotations.java
+++ b/annotations/src/main/java/mindustry/annotations/Annotations.java
@@ -98,6 +98,8 @@ public class Annotations{
boolean serialize() default true;
/** Whether to generate IO code. This is for advanced usage only. */
boolean genio() default true;
+ /** Whether I made a massive mistake by merging two different class branches */
+ boolean legacy() default false;
}
/** Indicates an internal interface for entity components. */
@@ -116,7 +118,7 @@ public class Annotations{
/**
* The region name to load. Variables can be used:
* "@" -> block name
- * "$size" -> block size
+ * "@size" -> block size
* "#" "#1" "#2" -> index number, for arrays
* */
String value();
@@ -175,12 +177,12 @@ public class Annotations{
//region remote
public enum PacketPriority{
+ /** Does not get handled unless client is connected. */
+ low,
/** Gets put in a queue and processed if not connected. */
normal,
/** Gets handled immediately, regardless of connection status. */
high,
- /** Does not get handled unless client is connected. */
- low
}
/** A set of two booleans, one specifying server and one specifying client. */
diff --git a/annotations/src/main/java/mindustry/annotations/BaseProcessor.java b/annotations/src/main/java/mindustry/annotations/BaseProcessor.java
index 710bef22ca..310f8e2906 100644
--- a/annotations/src/main/java/mindustry/annotations/BaseProcessor.java
+++ b/annotations/src/main/java/mindustry/annotations/BaseProcessor.java
@@ -2,15 +2,10 @@ package mindustry.annotations;
import arc.files.*;
import arc.struct.*;
-import arc.util.Log;
-import arc.util.Log.*;
import arc.util.*;
+import arc.util.Log.*;
import com.squareup.javapoet.*;
import com.sun.source.util.*;
-import com.sun.tools.javac.model.*;
-import com.sun.tools.javac.processing.*;
-import com.sun.tools.javac.tree.*;
-import com.sun.tools.javac.util.*;
import mindustry.annotations.util.*;
import javax.annotation.processing.*;
@@ -22,7 +17,6 @@ import javax.tools.Diagnostic.*;
import javax.tools.*;
import java.io.*;
import java.lang.annotation.*;
-import java.util.List;
import java.util.*;
@SupportedSourceVersion(SourceVersion.RELEASE_8)
@@ -31,19 +25,16 @@ public abstract class BaseProcessor extends AbstractProcessor{
public static final String packageName = "mindustry.gen";
public static Types typeu;
- public static JavacElements elementu;
+ public static Elements elementu;
public static Filer filer;
public static Messager messager;
public static Trees trees;
- public static TreeMaker maker;
protected int round;
protected int rounds = 1;
protected RoundEnvironment env;
protected Fi rootDirectory;
- protected Context context;
-
public static String getMethodName(Element element){
return ((TypeElement)element.getEnclosingElement()).getQualifiedName().toString() + "." + element.getSimpleName();
}
@@ -115,12 +106,12 @@ public abstract class BaseProcessor extends AbstractProcessor{
return ClassName.get(c).box();
}
- public static TypeVariableName getTVN(TypeParameterElement element) {
+ public static TypeVariableName getTVN(TypeParameterElement element){
String name = element.getSimpleName().toString();
List extends TypeMirror> boundsMirrors = element.getBounds();
List boundsTypeNames = new ArrayList<>();
- for (TypeMirror typeMirror : boundsMirrors) {
+ for(TypeMirror typeMirror : boundsMirrors){
boundsTypeNames.add(TypeName.get(typeMirror));
}
@@ -137,11 +128,11 @@ public abstract class BaseProcessor extends AbstractProcessor{
if(imports != null){
String rawSource = file.toString();
Seq result = new Seq<>();
- for (String s : rawSource.split("\n", -1)) {
+ for(String s : rawSource.split("\n", -1)){
result.add(s);
- if (s.startsWith("package ")) {
+ if (s.startsWith("package ")){
result.add("");
- for (String i : imports) {
+ for (String i : imports){
result.add(i);
}
}
@@ -186,7 +177,7 @@ public abstract class BaseProcessor extends AbstractProcessor{
Log.err("[CODEGEN ERROR] " + message + ": " + elem);
}
- public void err(String message, Selement elem){
+ public static void err(String message, Selement elem){
err(message, elem.e);
}
@@ -194,20 +185,16 @@ public abstract class BaseProcessor extends AbstractProcessor{
public synchronized void init(ProcessingEnvironment env){
super.init(env);
- JavacProcessingEnvironment javacProcessingEnv = (JavacProcessingEnvironment)env;
-
trees = Trees.instance(env);
typeu = env.getTypeUtils();
- elementu = javacProcessingEnv.getElementUtils();
+ elementu = env.getElementUtils();
filer = env.getFiler();
messager = env.getMessager();
- context = ((JavacProcessingEnvironment)env).getContext();
- maker = TreeMaker.instance(javacProcessingEnv.getContext());
- Log.setLogLevel(LogLevel.info);
+ Log.level = LogLevel.info;
if(System.getProperty("debug") != null){
- Log.setLogLevel(LogLevel.debug);
+ Log.level = LogLevel.debug;
}
}
@@ -219,7 +206,7 @@ public abstract class BaseProcessor extends AbstractProcessor{
String path = Fi.get(filer.getResource(StandardLocation.CLASS_OUTPUT, "no", "no")
.toUri().toURL().toString().substring(OS.isWindows ? 6 : "file:".length()))
.parent().parent().parent().parent().parent().parent().parent().toString().replace("%20", " ");
- rootDirectory = Fi.get(path);
+ rootDirectory = Fi.get(path).parent();
}catch(IOException e){
throw new RuntimeException(e);
}
@@ -229,7 +216,7 @@ public abstract class BaseProcessor extends AbstractProcessor{
try{
process(roundEnv);
}catch(Throwable e){
- e.printStackTrace();
+ Log.err(e);
throw new RuntimeException(e);
}
return true;
diff --git a/annotations/src/main/java/mindustry/annotations/entity/EntityProcess.java b/annotations/src/main/java/mindustry/annotations/entity/EntityProcess.java
index dd47acd2b9..9612018e7b 100644
--- a/annotations/src/main/java/mindustry/annotations/entity/EntityProcess.java
+++ b/annotations/src/main/java/mindustry/annotations/entity/EntityProcess.java
@@ -3,7 +3,6 @@ package mindustry.annotations.entity;
import arc.files.*;
import arc.func.*;
import arc.struct.*;
-import arc.util.ArcAnnotate.*;
import arc.util.*;
import arc.util.io.*;
import arc.util.pooling.Pool.*;
@@ -133,6 +132,7 @@ public class EntityProcess extends BaseProcessor{
.build())).addModifiers(Modifier.PUBLIC, Modifier.ABSTRACT).build());
}
+ //generate interface getters and setters for all "standard" fields
for(Svar field : component.fields().select(e -> !e.is(Modifier.STATIC) && !e.is(Modifier.PRIVATE) && !e.has(Import.class))){
String cname = field.name();
@@ -241,7 +241,6 @@ public class EntityProcess extends BaseProcessor{
//look at each definition
for(Selement> type : allDefs){
EntityDef ann = type.annotation(EntityDef.class);
- boolean isFinal = ann.isFinal();
//all component classes (not interfaces)
Seq components = allComponents(type);
@@ -275,6 +274,13 @@ public class EntityProcess extends BaseProcessor{
name += "Entity";
}
+ boolean legacy = ann.legacy();
+
+ if(legacy){
+ baseClass = tname(packageName + "." + name);
+ name += "Legacy" + Strings.capitalize(type.name());
+ }
+
//skip double classes
if(usedNames.containsKey(name)){
extraNames.get(usedNames.get(name), ObjectSet::new).add(type.name());
@@ -336,7 +342,8 @@ public class EntityProcess extends BaseProcessor{
boolean isVisible = !f.is(Modifier.STATIC) && !f.is(Modifier.PRIVATE) && !f.has(ReadOnly.class);
//add the field only if it isn't visible or it wasn't implemented by the base class
- if(!isShadowed || !isVisible){
+ //legacy classes have no extra fields
+ if((!isShadowed || !isVisible) && !legacy){
builder.addField(spec);
}
@@ -346,7 +353,7 @@ public class EntityProcess extends BaseProcessor{
allFields.add(f);
//add extra sync fields
- if(f.has(SyncField.class) && isSync){
+ if(f.has(SyncField.class) && isSync && !legacy){
if(!f.tname().toString().equals("float")) err("All SyncFields must be of type float", f);
syncedFields.add(f);
@@ -379,7 +386,7 @@ public class EntityProcess extends BaseProcessor{
.addModifiers(Modifier.PUBLIC)
.addStatement("return $S + $L", name + "#", "id").build());
- EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(name));
+ EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
//entities with no sync comp and no serialization gen no code
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
@@ -440,11 +447,14 @@ public class EntityProcess extends BaseProcessor{
}
}
+ boolean specialIO = false;
+
if(hasIO){
//SPECIAL CASE: I/O code
//note that serialization is generated even for non-serializing entities for manual usage
if((first.name().equals("read") || first.name().equals("write"))){
io.write(mbuilder, first.name().equals("write"));
+ specialIO = true;
}
//SPECIAL CASE: sync I/O code
@@ -523,7 +533,9 @@ public class EntityProcess extends BaseProcessor{
mbuilder.addStatement("mindustry.gen.Groups.queueFree(($T)this)", Poolable.class);
}
- builder.addMethod(mbuilder.build());
+ if(!legacy || specialIO){
+ builder.addMethod(mbuilder.build());
+ }
}
//add pool reset method and implement Poolable
@@ -558,7 +570,7 @@ public class EntityProcess extends BaseProcessor{
.returns(tname(packageName + "." + name))
.addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build());
- definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs));
+ definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
}
//generate groups
@@ -663,11 +675,28 @@ public class EntityProcess extends BaseProcessor{
//build mapping class for sync IDs
TypeSpec.Builder idBuilder = TypeSpec.classBuilder("EntityMapping").addModifiers(Modifier.PUBLIC)
.addField(FieldSpec.builder(TypeName.get(Prov[].class), "idMap", Modifier.PUBLIC, Modifier.STATIC).initializer("new Prov[256]").build())
+
.addField(FieldSpec.builder(ParameterizedTypeName.get(ClassName.get(ObjectMap.class),
tname(String.class), tname(Prov.class)),
"nameMap", Modifier.PUBLIC, Modifier.STATIC).initializer("new ObjectMap<>()").build())
+
+ .addField(FieldSpec.builder(ParameterizedTypeName.get(ClassName.get(IntMap.class), tname(String.class)),
+ "customIdMap", Modifier.PUBLIC, Modifier.STATIC).initializer("new IntMap<>()").build())
+
+ .addMethod(MethodSpec.methodBuilder("register").addModifiers(Modifier.PUBLIC, Modifier.STATIC)
+ .returns(TypeName.get(int.class))
+ .addParameter(String.class, "name").addParameter(Prov.class, "constructor")
+ .addStatement("int next = arc.util.Structs.indexOf(idMap, v -> v == null)")
+ .addStatement("idMap[next] = constructor")
+ .addStatement("nameMap.put(name, constructor)")
+ .addStatement("customIdMap.put(next, name)")
+ .addStatement("return next")
+ .addJavadoc("Use this method for obtaining a classId for custom modded unit types. Only call this once for each type. Modded types should return this id in their overridden classId method.")
+ .build())
+
.addMethod(MethodSpec.methodBuilder("map").addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.returns(TypeName.get(Prov.class)).addParameter(int.class, "id").addStatement("return idMap[id]").build())
+
.addMethod(MethodSpec.methodBuilder("map").addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.returns(TypeName.get(Prov.class)).addParameter(String.class, "name").addStatement("return nameMap.get(name)").build());
@@ -696,11 +725,6 @@ public class EntityProcess extends BaseProcessor{
}else{
//round 3: generate actual classes and implement interfaces
- //write base classes
- for(TypeSpec.Builder b : baseClasses){
- write(b, imports.asArray());
- }
-
//implement each definition
for(EntityDefinition def : definitions){
@@ -723,6 +747,14 @@ public class EntityProcess extends BaseProcessor{
def.builder.addSuperinterface(inter.tname());
+ if(def.legacy) continue;
+
+ @Nullable TypeSpec.Builder superclass = null;
+
+ if(def.extend != null){
+ superclass = baseClasses.find(b -> (packageName + "." + Reflect.get(b, "name")).equals(def.extend.toString()));
+ }
+
//generate getter/setter for each method
for(Smethod method : inter.methods()){
String var = method.name();
@@ -730,14 +762,36 @@ public class EntityProcess extends BaseProcessor{
//make sure it's a real variable AND that the component doesn't already implement it somewhere with custom logic
if(field == null || methodNames.contains(method.simpleString())) continue;
+ MethodSpec result = null;
+
//getter
if(!method.isVoid()){
- def.builder.addMethod(MethodSpec.overriding(method.e).addStatement("return " + var).build());
+ result = MethodSpec.overriding(method.e).addStatement("return " + var).build();
}
//setter
if(method.isVoid() && !Seq.with(field.annotations).contains(f -> f.type.toString().equals("@mindustry.annotations.Annotations.ReadOnly"))){
- def.builder.addMethod(MethodSpec.overriding(method.e).addStatement("this." + var + " = " + var).build());
+ result = MethodSpec.overriding(method.e).addStatement("this." + var + " = " + var).build();
+ }
+
+ //add getter/setter to parent class, if possible. when this happens, skip adding getters setters *here* because they are defined in the superclass.
+ if(result != null && superclass != null){
+ FieldSpec superField = Seq.with(superclass.fieldSpecs).find(f -> f.name.equals(var));
+
+ //found the right field, try to check for the method already existing now
+ if(superField != null){
+ MethodSpec fr = result;
+ MethodSpec targetMethod = Seq.with(superclass.methodSpecs).find(m -> m.name.equals(var) && m.returnType.equals(fr.returnType));
+ //if the method isn't added yet, add it. in any case, skip.
+ if(targetMethod == null){
+ superclass.addMethod(result);
+ }
+ continue;
+ }
+ }
+
+ if(result != null){
+ def.builder.addMethod(result);
}
}
}
@@ -745,8 +799,16 @@ public class EntityProcess extends BaseProcessor{
write(def.builder, imports.asArray());
}
+ //write base classes last
+ for(TypeSpec.Builder b : baseClasses){
+ write(b, imports.asArray());
+ }
+
+ //TODO nulls were an awful idea
//store nulls
TypeSpec.Builder nullsBuilder = TypeSpec.classBuilder("Nulls").addModifiers(Modifier.PUBLIC).addModifiers(Modifier.FINAL);
+ //TODO should be dynamic
+ ObjectSet nullList = ObjectSet.with("unit");
//create mock types of all components
for(Stype interf : allInterfaces){
@@ -765,6 +827,12 @@ public class EntityProcess extends BaseProcessor{
//create null builder
String baseName = interf.name().substring(0, interf.name().length() - 1);
+
+ //prevent Nulls bloat
+ if(!nullList.contains(Strings.camelize(baseName))){
+ continue;
+ }
+
String className = "Null" + baseName;
TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className)
.addModifiers(Modifier.FINAL);
@@ -898,7 +966,7 @@ public class EntityProcess extends BaseProcessor{
}
String createName(Selement> elem){
- Seq comps = types(elem.annotation(EntityDef.class), EntityDef::value).map(this::interfaceToComp);;
+ Seq comps = types(elem.annotation(EntityDef.class), EntityDef::value).map(this::interfaceToComp);
comps.sortComparing(Selement::name);
return comps.toString("", s -> s.name().replace("Comp", ""));
}
@@ -942,9 +1010,10 @@ public class EntityProcess extends BaseProcessor{
final Selement naming;
final String name;
final @Nullable TypeName extend;
+ final boolean legacy;
int classID;
- public EntityDefinition(String name, Builder builder, Selement naming, TypeName extend, Seq components, Seq groups, Seq fieldSpec){
+ public EntityDefinition(String name, Builder builder, Selement naming, TypeName extend, Seq components, Seq groups, Seq fieldSpec, boolean legacy){
this.builder = builder;
this.name = name;
this.naming = naming;
@@ -952,6 +1021,7 @@ public class EntityProcess extends BaseProcessor{
this.components = components;
this.extend = extend;
this.fieldSpecs = fieldSpec;
+ this.legacy = legacy;
}
@Override
diff --git a/annotations/src/main/java/mindustry/annotations/impl/AssetsProcess.java b/annotations/src/main/java/mindustry/annotations/impl/AssetsProcess.java
index 8e22e33db9..c144abc534 100644
--- a/annotations/src/main/java/mindustry/annotations/impl/AssetsProcess.java
+++ b/annotations/src/main/java/mindustry/annotations/impl/AssetsProcess.java
@@ -32,27 +32,40 @@ public class AssetsProcess extends BaseProcessor{
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadStyles = MethodSpec.methodBuilder("loadStyles").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder icload = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
+ CodeBlock.Builder ichinit = CodeBlock.builder();
String resources = rootDirectory + "/core/assets-raw/sprites/ui";
Jval icons = Jval.read(Fi.get(rootDirectory + "/core/assets-raw/fontgen/config.json").readString());
ObjectMap texIcons = new OrderedMap<>();
PropertiesUtils.load(texIcons, Fi.get(rootDirectory + "/core/assets/icons/icons.properties").reader());
+ StringBuilder iconcAll = new StringBuilder();
+
texIcons.each((key, val) -> {
String[] split = val.split("\\|");
- String name = Strings.kebabToCamel(split[1]).replace("Medium", "").replace("Icon", "");
- if(SourceVersion.isKeyword(name) || name.equals("char")) name = name + "i";
+ String name = Strings.kebabToCamel(split[1]).replace("Medium", "").replace("Icon", "").replace("Ui", "");
+ if(SourceVersion.isKeyword(name) || name.equals("char")) name += "i";
- ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("(char)" + key).build());
+ ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).addJavadoc(String.format("\\u%04x", Integer.parseInt(key))).initializer("'" + ((char)Integer.parseInt(key)) + "'").build());
});
ictype.addField(FieldSpec.builder(ParameterizedTypeName.get(ObjectMap.class, String.class, TextureRegionDrawable.class),
"icons", Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("new ObjectMap<>()").build());
+ ichtype.addField(FieldSpec.builder(ParameterizedTypeName.get(ObjectIntMap.class, String.class),
+ "codes", Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("new ObjectIntMap<>()").build());
+
+ ObjectSet used = new ObjectSet<>();
+
for(Jval val : icons.get("glyphs").asArray()){
String name = capitalize(val.getString("css", ""));
+
+ if(!val.getBool("selected", true) || !used.add(name)) continue;
+
int code = val.getInt("code", 0);
- ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("(char)" + code).build());
+ iconcAll.append((char)code);
+ ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).addJavadoc(String.format("\\u%04x", code)).initializer("'" + ((char)code) + "'").build());
+ ichinit.addStatement("codes.put($S, $L)", name, code);
ictype.addField(TextureRegionDrawable.class, name + "Small", Modifier.PUBLIC, Modifier.STATIC);
icload.addStatement(name + "Small = mindustry.ui.Fonts.getGlyph(mindustry.ui.Fonts.def, (char)" + code + ")");
@@ -64,6 +77,9 @@ public class AssetsProcess extends BaseProcessor{
icload.addStatement("icons.put($S, " + name + "Small)", name + "Small");
}
+ ichtype.addField(FieldSpec.builder(String.class, "all", Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("$S", iconcAll.toString()).build());
+ ichtype.addStaticBlock(ichinit.build());
+
Fi.get(resources).walk(p -> {
if(!p.extEquals("png")) return;
@@ -78,7 +94,7 @@ public class AssetsProcess extends BaseProcessor{
if(SourceVersion.isKeyword(varname)) varname += "s";
type.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
- load.addStatement(varname + " = ("+dtype+")arc.Core.atlas.drawable($S)", sfilen);
+ load.addStatement(varname + " = (" + dtype + ")arc.Core.atlas.drawable($S)", sfilen);
});
for(Element elem : elements){
@@ -101,12 +117,10 @@ public class AssetsProcess extends BaseProcessor{
void processSounds(String classname, String path, String rtype) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
- MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
HashSet names = new HashSet<>();
Fi.get(path).walk(p -> {
- String fname = p.name();
String name = p.nameWithoutExtension();
if(names.contains(name)){
@@ -115,27 +129,21 @@ public class AssetsProcess extends BaseProcessor{
names.add(name);
}
- if(SourceVersion.isKeyword(name)){
- name = name + "s";
- }
+ if(SourceVersion.isKeyword(name)) name += "s";
- String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
+ String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length());
- String filename = "arc.Core.app.getType() != arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3")+"\"";
+ String filename = "\"" + filepath + "\"";
+ loadBegin.addStatement("arc.Core.assets.load(" + filename + ", " + rtype + ".class).loaded = a -> " + name + " = (" + rtype + ")a", filepath, filepath.replace(".ogg", ".mp3"));
- loadBegin.addStatement("arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
-
- dispose.addStatement("arc.Core.assets.unload(" + filename + ")");
- dispose.addStatement(name + " = null");
- type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
+ type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.audio." + rtype.substring(rtype.lastIndexOf(".") + 1) + "()").build());
});
if(classname.equals("Sounds")){
- type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
+ type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.audio." + rtype.substring(rtype.lastIndexOf(".") + 1) + "()").build());
}
type.addMethod(loadBegin.build());
- type.addMethod(dispose.build());
JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer);
}
diff --git a/annotations/src/main/java/mindustry/annotations/impl/CallSuperProcess.java b/annotations/src/main/java/mindustry/annotations/impl/CallSuperProcess.java
deleted file mode 100644
index e28ecf13a0..0000000000
--- a/annotations/src/main/java/mindustry/annotations/impl/CallSuperProcess.java
+++ /dev/null
@@ -1,154 +0,0 @@
-package mindustry.annotations.impl;
-
-import com.sun.source.tree.*;
-import com.sun.source.util.*;
-import com.sun.tools.javac.code.Scope;
-import com.sun.tools.javac.code.*;
-import com.sun.tools.javac.code.Symbol.*;
-import com.sun.tools.javac.code.Type.*;
-import com.sun.tools.javac.tree.*;
-import com.sun.tools.javac.tree.JCTree.*;
-import mindustry.annotations.Annotations.*;
-
-import javax.annotation.processing.*;
-import javax.lang.model.*;
-import javax.lang.model.element.*;
-import javax.tools.Diagnostic.*;
-import java.lang.annotation.*;
-import java.util.*;
-
-@SupportedAnnotationTypes({"java.lang.Override"})
-public class CallSuperProcess extends AbstractProcessor{
- private Trees trees;
-
- @Override
- public void init(ProcessingEnvironment pe){
- super.init(pe);
- trees = Trees.instance(pe);
- }
-
- @Override
- public boolean process(Set extends TypeElement> annotations, RoundEnvironment roundEnv){
- for(Element e : roundEnv.getElementsAnnotatedWith(Override.class)){
- if(e.getAnnotation(OverrideCallSuper.class) != null) return false;
-
- CodeAnalyzerTreeScanner codeScanner = new CodeAnalyzerTreeScanner();
- codeScanner.methodName = e.getSimpleName().toString();
-
- TreePath tp = trees.getPath(e.getEnclosingElement());
- codeScanner.scan(tp, trees);
-
- if(codeScanner.callSuperUsed){
- List list = codeScanner.method.getBody().getStatements();
-
- if(!doesCallSuper(list, codeScanner.methodName)){
- processingEnv.getMessager().printMessage(Kind.ERROR, "Overriding method '" + codeScanner.methodName + "' must explicitly call super method from its parent class.", e);
- }
- }
- }
-
- return false;
- }
-
- private boolean doesCallSuper(List list, String methodName){
- for(Object object : list){
- if(object instanceof JCTree.JCExpressionStatement){
- JCTree.JCExpressionStatement expr = (JCExpressionStatement)object;
- String exprString = expr.toString();
- if(exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
- }
- }
-
- return false;
- }
-
- @Override
- public SourceVersion getSupportedSourceVersion(){
- return SourceVersion.RELEASE_8;
- }
-
- static class CodeAnalyzerTreeScanner extends TreePathScanner{
- String methodName;
- MethodTree method;
- boolean callSuperUsed;
-
- @Override
- public Object visitClass(ClassTree classTree, Trees trees){
- Tree extendTree = classTree.getExtendsClause();
-
- if(extendTree instanceof JCTypeApply){ //generic classes case
- JCTypeApply generic = (JCTypeApply)extendTree;
- extendTree = generic.clazz;
- }
-
- if(extendTree instanceof JCIdent){
- JCIdent tree = (JCIdent)extendTree;
-
- if(tree == null || tree.sym == null) return super.visitClass(classTree, trees);
-
- com.sun.tools.javac.code.Scope members = tree.sym.members();
-
- if(checkScope(members))
- return super.visitClass(classTree, trees);
-
- if(checkSuperTypes((ClassType)tree.type))
- return super.visitClass(classTree, trees);
-
- }
- callSuperUsed = false;
-
- return super.visitClass(classTree, trees);
- }
-
- public boolean checkSuperTypes(ClassType type){
- if(type.supertype_field != null && type.supertype_field.tsym != null){
- if(checkScope(type.supertype_field.tsym.members()))
- return true;
- else
- return checkSuperTypes((ClassType)type.supertype_field);
- }
-
- return false;
- }
-
- @SuppressWarnings("unchecked")
- public boolean checkScope(Scope members){
- Iterable it;
- try{
- it = (Iterable)members.getClass().getMethod("getElements").invoke(members);
- }catch(Throwable t){
- try{
- it = (Iterable)members.getClass().getMethod("getSymbols").invoke(members);
- }catch(Exception e){
- throw new RuntimeException(e);
- }
- }
-
- for(Symbol s : it){
-
- if(s instanceof MethodSymbol){
- MethodSymbol ms = (MethodSymbol)s;
-
- if(ms.getSimpleName().toString().equals(methodName)){
- Annotation annotation = ms.getAnnotation(CallSuper.class);
- if(annotation != null){
- callSuperUsed = true;
- return true;
- }
- }
- }
- }
-
- return false;
- }
-
- @Override
- public Object visitMethod(MethodTree methodTree, Trees trees){
- if(methodTree.getName().toString().equals(methodName))
- method = methodTree;
-
- return super.visitMethod(methodTree, trees);
- }
-
- }
-}
diff --git a/annotations/src/main/java/mindustry/annotations/misc/LoadRegionProcessor.java b/annotations/src/main/java/mindustry/annotations/misc/LoadRegionProcessor.java
index d2e3e99c17..7002972345 100644
--- a/annotations/src/main/java/mindustry/annotations/misc/LoadRegionProcessor.java
+++ b/annotations/src/main/java/mindustry/annotations/misc/LoadRegionProcessor.java
@@ -18,6 +18,7 @@ public class LoadRegionProcessor extends BaseProcessor{
@Override
public void process(RoundEnvironment env) throws Exception{
TypeSpec.Builder regionClass = TypeSpec.classBuilder("ContentRegions")
+ .addAnnotation(AnnotationSpec.builder(SuppressWarnings.class).addMember("value", "\"deprecation\"").build())
.addModifiers(Modifier.PUBLIC);
MethodSpec.Builder method = MethodSpec.methodBuilder("loadRegions")
.addParameter(tname("mindustry.ctype.MappableContent"), "content")
@@ -34,7 +35,7 @@ public class LoadRegionProcessor extends BaseProcessor{
}
for(Entry> entry : fieldMap){
- method.beginControlFlow("if(content instanceof $T)", entry.key.tname());
+ method.beginControlFlow("if(content instanceof $L)", entry.key.fullName());
for(Svar field : entry.value){
Load an = field.annotation(Load.class);
@@ -45,7 +46,7 @@ public class LoadRegionProcessor extends BaseProcessor{
//not an array
if(dims == 0){
- method.addStatement("(($T)content).$L = $T.atlas.find($L$L)", entry.key.tname(), field.name(), Core.class, parse(an.value()), fallbackString);
+ method.addStatement("(($L)content).$L = $T.atlas.find($L$L)", entry.key.fullName(), field.name(), Core.class, parse(an.value()), fallbackString);
}else{
//is an array, create length string
int[] lengths = an.lengths();
diff --git a/annotations/src/main/java/mindustry/annotations/misc/LogicStatementProcessor.java b/annotations/src/main/java/mindustry/annotations/misc/LogicStatementProcessor.java
index 64adc37c89..a6b2643c61 100644
--- a/annotations/src/main/java/mindustry/annotations/misc/LogicStatementProcessor.java
+++ b/annotations/src/main/java/mindustry/annotations/misc/LogicStatementProcessor.java
@@ -26,7 +26,8 @@ public class LogicStatementProcessor extends BaseProcessor{
MethodSpec.Builder reader = MethodSpec.methodBuilder("read")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.returns(tname("mindustry.logic.LStatement"))
- .addParameter(String[].class, "tokens");
+ .addParameter(String[].class, "tokens")
+ .addParameter(int.class, "length");
Seq types = types(RegisterStatement.class);
@@ -43,9 +44,9 @@ public class LogicStatementProcessor extends BaseProcessor{
String name = c.annotation(RegisterStatement.class).value();
if(beganWrite){
- writer.nextControlFlow("else if(obj instanceof $T)", c.mirror());
+ writer.nextControlFlow("else if(obj.getClass() == $T.class)", c.mirror());
}else{
- writer.beginControlFlow("if(obj instanceof $T)", c.mirror());
+ writer.beginControlFlow("if(obj.getClass() == $T.class)", c.mirror());
beganWrite = true;
}
@@ -53,6 +54,7 @@ public class LogicStatementProcessor extends BaseProcessor{
writer.addStatement("out.append($S)", name);
Seq fields = c.fields();
+ fields.addAll(c.superclass().fields());
String readSt = "if(tokens[0].equals($S))";
if(beganRead){
@@ -75,7 +77,7 @@ public class LogicStatementProcessor extends BaseProcessor{
"");
//reading primitives, strings and enums is supported; nothing else is
- reader.addStatement("if(tokens.length > $L) result.$L = $L(tokens[$L])",
+ reader.addStatement("if(length > $L) result.$L = $L(tokens[$L])",
index + 1,
field.name(),
field.mirror().toString().equals("java.lang.String") ?
diff --git a/annotations/src/main/java/mindustry/annotations/remote/CallGenerator.java b/annotations/src/main/java/mindustry/annotations/remote/CallGenerator.java
new file mode 100644
index 0000000000..00ac5fabac
--- /dev/null
+++ b/annotations/src/main/java/mindustry/annotations/remote/CallGenerator.java
@@ -0,0 +1,363 @@
+package mindustry.annotations.remote;
+
+import arc.struct.*;
+import arc.util.io.*;
+import com.squareup.javapoet.*;
+import mindustry.annotations.Annotations.*;
+import mindustry.annotations.*;
+import mindustry.annotations.util.*;
+import mindustry.annotations.util.TypeIOResolver.*;
+
+import javax.lang.model.element.*;
+import java.io.*;
+
+import static mindustry.annotations.BaseProcessor.*;
+
+/** Generates code for writing remote invoke packets on the client and server. */
+public class CallGenerator{
+
+ /** Generates all classes in this list. */
+ public static void generate(ClassSerializer serializer, Seq methods) throws IOException{
+ //create builder
+ TypeSpec.Builder callBuilder = TypeSpec.classBuilder(RemoteProcess.callLocation).addModifiers(Modifier.PUBLIC);
+
+ MethodSpec.Builder register = MethodSpec.methodBuilder("registerPackets")
+ .addModifiers(Modifier.PUBLIC, Modifier.STATIC);
+
+ //go through each method entry in this class
+ for(MethodEntry ent : methods){
+ //builder for the packet type
+ TypeSpec.Builder packet = TypeSpec.classBuilder(ent.packetClassName)
+ .addModifiers(Modifier.PUBLIC);
+
+ packet.superclass(tname("mindustry.net.Packet"));
+
+ //return the correct priority
+ if(ent.priority != PacketPriority.normal){
+ packet.addMethod(MethodSpec.methodBuilder("getPriority")
+ .addModifiers(Modifier.PUBLIC)
+ .addAnnotation(Override.class).returns(int.class).addStatement("return $L", ent.priority.ordinal())
+ .build());
+ }
+
+ //implement read & write methods
+ packet.addMethod(makeWriter(ent, serializer));
+ packet.addMethod(makeReader(ent, serializer));
+
+ //generate handlers
+ if(ent.where.isClient){
+ packet.addMethod(writeHandleMethod(ent, false));
+ }
+
+ if(ent.where.isServer){
+ packet.addMethod(writeHandleMethod(ent, true));
+ }
+
+ //register packet
+ register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
+
+ //add fields to the type
+ for(Svar param : ent.element.params()){
+ packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
+ }
+
+ //write the 'send event to all players' variant: always happens for clients, but only happens if 'all' is enabled on the server method
+ if(ent.where.isClient || ent.target.isAll){
+ writeCallMethod(callBuilder, ent, true, false);
+ }
+
+ //write the 'send event to one player' variant, which is only applicable on the server
+ if(ent.where.isServer && ent.target.isOne){
+ writeCallMethod(callBuilder, ent, false, false);
+ }
+
+ //write the forwarded method version
+ if(ent.where.isServer && ent.forward){
+ writeCallMethod(callBuilder, ent, true, true);
+ }
+
+ //write the completed packet class
+ JavaFile.builder(packageName, packet.build()).build().writeTo(BaseProcessor.filer);
+ }
+
+ callBuilder.addMethod(register.build());
+
+ //build and write resulting class
+ TypeSpec spec = callBuilder.build();
+ JavaFile.builder(packageName, spec).build().writeTo(BaseProcessor.filer);
+ }
+
+ private static MethodSpec makeWriter(MethodEntry ent, ClassSerializer serializer){
+ MethodSpec.Builder builder = MethodSpec.methodBuilder("write")
+ .addParameter(Writes.class, "WRITE")
+ .addModifiers(Modifier.PUBLIC).addAnnotation(Override.class);
+ Seq params = ent.element.params();
+
+ for(int i = 0; i < params.size; i++){
+ //first argument is skipped as it is always the player caller
+ if(!ent.where.isServer && i == 0){
+ continue;
+ }
+
+ Svar var = params.get(i);
+
+ //name of parameter
+ String varName = var.name();
+ //name of parameter type
+ String typeName = var.mirror().toString();
+ //special case: method can be called from anywhere to anywhere
+ //thus, only write the player when the SERVER is writing data, since the client is the only one who reads the player anyway
+ boolean writePlayerSkipCheck = ent.where == Loc.both && i == 0;
+
+ if(writePlayerSkipCheck){ //write begin check
+ builder.beginControlFlow("if(mindustry.Vars.net.server())");
+ }
+
+ if(BaseProcessor.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
+ builder.addStatement("WRITE.$L($L)", typeName.equals("boolean") ? "bool" : typeName.charAt(0) + "", varName);
+ }else{
+ //else, try and find a serializer
+ String ser = serializer.writers.get(typeName.replace("mindustry.gen.", ""), SerializerResolver.locate(ent.element.e, var.mirror(), true));
+
+ if(ser == null){ //make sure a serializer exists!
+ BaseProcessor.err("No method to write class type: '" + typeName + "'", var);
+ }
+
+ //add statement for writing it
+ builder.addStatement(ser + "(WRITE, " + varName + ")");
+ }
+
+ if(writePlayerSkipCheck){ //write end check
+ builder.endControlFlow();
+ }
+ }
+
+ return builder.build();
+ }
+
+ private static MethodSpec makeReader(MethodEntry ent, ClassSerializer serializer){
+ MethodSpec.Builder builder = MethodSpec.methodBuilder("read")
+ .addParameter(Reads.class, "READ")
+ .addModifiers(Modifier.PUBLIC).addAnnotation(Override.class);
+ Seq params = ent.element.params();
+
+ //go through each parameter
+ for(int i = 0; i < params.size; i++){
+ Svar var = params.get(i);
+
+ //first argument is skipped as it is always the player caller
+ if(!ent.where.isServer && i == 0){
+ continue;
+ }
+
+ //special case: method can be called from anywhere to anywhere
+ //thus, only read the player when the CLIENT is receiving data, since the client is the only one who cares about the player anyway
+ boolean writePlayerSkipCheck = ent.where == Loc.both && i == 0;
+
+ if(writePlayerSkipCheck){ //write begin check
+ builder.beginControlFlow("if(mindustry.Vars.net.client())");
+ }
+
+ //full type name of parameter
+ String typeName = var.mirror().toString();
+ //name of parameter
+ String varName = var.name();
+ //capitalized version of type name for reading primitives
+ String pname = typeName.equals("boolean") ? "bool" : typeName.charAt(0) + "";
+
+ //write primitives automatically
+ if(BaseProcessor.isPrimitive(typeName)){
+ builder.addStatement("$L = READ.$L()", varName, pname);
+ }else{
+ //else, try and find a serializer
+ String ser = serializer.readers.get(typeName.replace("mindustry.gen.", ""), SerializerResolver.locate(ent.element.e, var.mirror(), false));
+
+ if(ser == null){ //make sure a serializer exists!
+ BaseProcessor.err("No read method to read class type '" + typeName + "' in method " + ent.targetMethod + "; " + serializer.readers, var);
+ }
+
+ //add statement for reading it
+ builder.addStatement("$L = $L(READ)", varName, ser);
+ }
+
+ if(writePlayerSkipCheck){ //write end check
+ builder.endControlFlow();
+ }
+ }
+
+ return builder.build();
+ }
+
+ /** Creates a specific variant for a method entry. */
+ private static void writeCallMethod(TypeSpec.Builder classBuilder, MethodEntry ent, boolean toAll, boolean forwarded){
+ Smethod elem = ent.element;
+ Seq params = elem.params();
+
+ //create builder
+ MethodSpec.Builder method = MethodSpec.methodBuilder(elem.name() + (forwarded ? "__forward" : "")) //add except suffix when forwarding
+ .addModifiers(Modifier.STATIC)
+ .returns(void.class);
+
+ //forwarded methods aren't intended for use, and are not public
+ if(!forwarded){
+ method.addModifiers(Modifier.PUBLIC);
+ }
+
+ //validate client methods to make sure
+ if(ent.where.isClient){
+ if(params.isEmpty()){
+ BaseProcessor.err("Client invoke methods must have a first parameter of type Player", elem);
+ return;
+ }
+
+ if(!params.get(0).mirror().toString().contains("Player")){
+ BaseProcessor.err("Client invoke methods should have a first parameter of type Player", elem);
+ return;
+ }
+ }
+
+ //if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
+ if(!toAll){
+ method.addParameter(ClassName.bestGuess("mindustry.net.NetConnection"), "playerConnection");
+ }
+
+ //add sender to ignore
+ if(forwarded){
+ method.addParameter(ClassName.bestGuess("mindustry.net.NetConnection"), "exceptConnection");
+ }
+
+ //call local method if applicable, shouldn't happen when forwarding method as that already happens by default
+ if(!forwarded && ent.local != Loc.none){
+ //add in local checks
+ if(ent.local != Loc.both){
+ method.beginControlFlow("if(" + getCheckString(ent.local) + " || !mindustry.Vars.net.active())");
+ }
+
+ //concatenate parameters
+ int index = 0;
+ StringBuilder results = new StringBuilder();
+ for(Svar var : params){
+ //special case: calling local-only methods uses the local player
+ if(index == 0 && ent.where == Loc.client){
+ results.append("mindustry.Vars.player");
+ }else{
+ results.append(var.name());
+ }
+ if(index != params.size - 1) results.append(", ");
+ index++;
+ }
+
+ //add the statement to call it
+ method.addStatement("$N." + elem.name() + "(" + results + ")",
+ ((TypeElement)elem.up()).getQualifiedName().toString());
+
+ if(ent.local != Loc.both){
+ method.endControlFlow();
+ }
+ }
+
+ //start control flow to check if it's actually client/server so no netcode is called
+ method.beginControlFlow("if(" + getCheckString(ent.where) + ")");
+
+ //add statement to create packet from pool
+ method.addStatement("$1T packet = new $1T()", tname("mindustry.gen." + ent.packetClassName));
+
+ method.addTypeVariables(Seq.with(elem.e.getTypeParameters()).map(BaseProcessor::getTVN));
+
+ for(int i = 0; i < params.size; i++){
+ //first argument is skipped as it is always the player caller
+ if((!ent.where.isServer) && i == 0){
+ continue;
+ }
+
+ Svar var = params.get(i);
+
+ method.addParameter(var.tname(), var.name());
+
+ //name of parameter
+ String varName = var.name();
+ //special case: method can be called from anywhere to anywhere
+ //thus, only write the player when the SERVER is writing data, since the client is the only one who reads it
+ boolean writePlayerSkipCheck = ent.where == Loc.both && i == 0;
+
+ if(writePlayerSkipCheck){ //write begin check
+ method.beginControlFlow("if(mindustry.Vars.net.server())");
+ }
+
+ method.addStatement("packet.$L = $L", varName, varName);
+
+ if(writePlayerSkipCheck){ //write end check
+ method.endControlFlow();
+ }
+ }
+
+ String sendString;
+
+ if(forwarded){ //forward packet
+ if(!ent.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
+ sendString = "mindustry.Vars.net.send(";
+ }else{
+ sendString = "mindustry.Vars.net.sendExcept(exceptConnection, ";
+ }
+ }else if(toAll){ //send to all players / to server
+ sendString = "mindustry.Vars.net.send(";
+ }else{ //send to specific client from server
+ sendString = "playerConnection.send(";
+ }
+
+ //send the actual packet
+ method.addStatement(sendString + "packet, " + (!ent.unreliable) + ")");
+
+
+ //end check for server/client
+ method.endControlFlow();
+
+ //add method to class, finally
+ classBuilder.addMethod(method.build());
+ }
+
+ private static String getCheckString(Loc loc){
+ return
+ loc.isClient && loc.isServer ? "mindustry.Vars.net.server() || mindustry.Vars.net.client()" :
+ loc.isClient ? "mindustry.Vars.net.client()" :
+ loc.isServer ? "mindustry.Vars.net.server()" : "false";
+ }
+
+ /** Generates handleServer / handleClient methods. */
+ public static MethodSpec writeHandleMethod(MethodEntry ent, boolean isClient){
+
+ //create main method builder
+ MethodSpec.Builder builder = MethodSpec.methodBuilder(isClient ? "handleClient" : "handleServer")
+ .addModifiers(Modifier.PUBLIC)
+ .addAnnotation(Override.class)
+ .returns(void.class);
+
+ Smethod elem = ent.element;
+ Seq params = elem.params();
+
+ if(!isClient){
+ //add player parameter
+ builder.addParameter(ClassName.get("mindustry.net", "NetConnection"), "con");
+
+ //skip if player is invalid
+ builder.beginControlFlow("if(con.player == null || con.kicked)");
+ builder.addStatement("return");
+ builder.endControlFlow();
+
+ //make sure to use the actual player who sent the packet
+ builder.addStatement("mindustry.gen.Player player = con.player");
+ }
+
+ //execute the relevant method before the forward
+ //if it throws a ValidateException, the method won't be forwarded
+ builder.addStatement("$N." + elem.name() + "(" + params.toString(", ", s -> s.name()) + ")", ((TypeElement)elem.up()).getQualifiedName().toString());
+
+ //call forwarded method, don't forward on the client reader
+ if(ent.forward && ent.where.isServer && !isClient){
+ //call forwarded method
+ builder.addStatement("$L.$L.$L__forward(con, $L)", packageName, ent.className, elem.name(), params.toString(", ", s -> s.name()));
+ }
+
+ return builder.build();
+ }
+}
diff --git a/annotations/src/main/java/mindustry/annotations/remote/ClassEntry.java b/annotations/src/main/java/mindustry/annotations/remote/ClassEntry.java
deleted file mode 100644
index 3474eff468..0000000000
--- a/annotations/src/main/java/mindustry/annotations/remote/ClassEntry.java
+++ /dev/null
@@ -1,15 +0,0 @@
-package mindustry.annotations.remote;
-
-import java.util.ArrayList;
-
-/** Represents a class witha list method entries to include in it. */
-public class ClassEntry{
- /** All methods in this generated class. */
- public final ArrayList methods = new ArrayList<>();
- /** Simple class name. */
- public final String name;
-
- public ClassEntry(String name){
- this.name = name;
- }
-}
diff --git a/annotations/src/main/java/mindustry/annotations/remote/MethodEntry.java b/annotations/src/main/java/mindustry/annotations/remote/MethodEntry.java
index 68ea81dec0..768b373387 100644
--- a/annotations/src/main/java/mindustry/annotations/remote/MethodEntry.java
+++ b/annotations/src/main/java/mindustry/annotations/remote/MethodEntry.java
@@ -1,8 +1,7 @@
package mindustry.annotations.remote;
import mindustry.annotations.Annotations.*;
-
-import javax.lang.model.element.ExecutableElement;
+import mindustry.annotations.util.*;
/** Class that repesents a remote method to be constructed and put into a class. */
public class MethodEntry{
@@ -10,6 +9,8 @@ public class MethodEntry{
public final String className;
/** Fully qualified target method to call. */
public final String targetMethod;
+ /** Simple name of the generated packet class. */
+ public final String packetClassName;
/** Whether this method can be called on a client/server. */
public final Loc where;
/**
@@ -26,12 +27,13 @@ public class MethodEntry{
/** Unique method ID. */
public final int id;
/** The element method associated with this entry. */
- public final ExecutableElement element;
+ public final Smethod element;
/** The assigned packet priority. Only used in clients. */
public final PacketPriority priority;
- public MethodEntry(String className, String targetMethod, Loc where, Variant target,
- Loc local, boolean unreliable, boolean forward, int id, ExecutableElement element, PacketPriority priority){
+ public MethodEntry(String className, String targetMethod, String packetClassName, Loc where, Variant target,
+ Loc local, boolean unreliable, boolean forward, int id, Smethod element, PacketPriority priority){
+ this.packetClassName = packetClassName;
this.className = className;
this.forward = forward;
this.targetMethod = targetMethod;
diff --git a/annotations/src/main/java/mindustry/annotations/remote/RemoteProcess.java b/annotations/src/main/java/mindustry/annotations/remote/RemoteProcess.java
index b3a473795a..ceceddb8a8 100644
--- a/annotations/src/main/java/mindustry/annotations/remote/RemoteProcess.java
+++ b/annotations/src/main/java/mindustry/annotations/remote/RemoteProcess.java
@@ -1,7 +1,7 @@
package mindustry.annotations.remote;
import arc.struct.*;
-import com.squareup.javapoet.*;
+import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.annotations.*;
import mindustry.annotations.util.*;
@@ -9,7 +9,6 @@ import mindustry.annotations.util.TypeIOResolver.*;
import javax.annotation.processing.*;
import javax.lang.model.element.*;
-import java.util.*;
/** The annotation processor for generating remote method call code. */
@@ -18,106 +17,58 @@ import java.util.*;
"mindustry.annotations.Annotations.TypeIOHandler"
})
public class RemoteProcess extends BaseProcessor{
- /** Maximum size of each event packet. */
- public static final int maxPacketSize = 8192;
- /** Warning on top of each autogenerated file. */
- public static final String autogenWarning = "Autogenerated file. Do not modify!\n";
-
- /** Name of class that handles reading and invoking packets on the server. */
- private static final String readServerName = "RemoteReadServer";
- /** Name of class that handles reading and invoking packets on the client. */
- private static final String readClientName = "RemoteReadClient";
/** Simple class name of generated class name. */
- private static final String callLocation = "Call";
-
- //class serializers
- private ClassSerializer serializer;
- //all elements with the Remote annotation
- private Seq elements;
- //map of all classes to generate by name
- private HashMap classMap;
- //list of all method entries
- private Seq methods;
- //list of all method entries
- private Seq classes;
-
- {
- rounds = 2;
- }
+ public static final String callLocation = "Call";
@Override
public void process(RoundEnvironment roundEnv) throws Exception{
- //round 1: find all annotations, generate *writers*
- if(round == 1){
- //get serializers
- serializer = TypeIOResolver.resolve(this);
- //last method ID used
- int lastMethodID = 0;
- //find all elements with the Remote annotation
- elements = methods(Remote.class);
- //map of all classes to generate by name
- classMap = new HashMap<>();
- //list of all method entries
- methods = new Seq<>();
- //list of all method entries
- classes = new Seq<>();
+ //get serializers
+ //class serializers
+ ClassSerializer serializer = TypeIOResolver.resolve(this);
+ //last method ID used
+ int lastMethodID = 0;
+ //find all elements with the Remote annotation
+ //all elements with the Remote annotation
+ Seq elements = methods(Remote.class);
+ //list of all method entries
+ Seq methods = new Seq<>();
- Seq orderedElements = elements.copy();
- orderedElements.sortComparing(Object::toString);
+ Seq orderedElements = elements.copy();
+ orderedElements.sortComparing(Selement::toString);
- //create methods
- for(Smethod element : orderedElements){
- Remote annotation = element.annotation(Remote.class);
+ //create methods
+ for(Smethod element : orderedElements){
+ Remote annotation = element.annotation(Remote.class);
- //check for static
- if(!element.is(Modifier.STATIC) || !element.is(Modifier.PUBLIC)){
- err("All @Remote methods must be public and static: ", element);
- }
-
- //can't generate none methods
- if(annotation.targets() == Loc.none){
- err("A @Remote method's targets() cannot be equal to 'none':", element);
- }
-
- //get and create class entry if needed
- if(!classMap.containsKey(callLocation)){
- ClassEntry clas = new ClassEntry(callLocation);
- classMap.put(callLocation, clas);
- classes.add(clas);
- }
-
- ClassEntry entry = classMap.get(callLocation);
-
- //create and add entry
- MethodEntry method = new MethodEntry(entry.name, BaseProcessor.getMethodName(element.e), annotation.targets(), annotation.variants(),
- annotation.called(), annotation.unreliable(), annotation.forward(), lastMethodID++, element.e, annotation.priority());
-
- entry.methods.add(method);
- methods.add(method);
+ //check for static
+ if(!element.is(Modifier.STATIC) || !element.is(Modifier.PUBLIC)){
+ err("All @Remote methods must be public and static", element);
}
- //create read/write generators
- RemoteWriteGenerator writegen = new RemoteWriteGenerator(serializer);
+ //can't generate none methods
+ if(annotation.targets() == Loc.none){
+ err("A @Remote method's targets() cannot be equal to 'none'", element);
+ }
- //generate the methods to invoke (write)
- writegen.generateFor(classes, packageName);
- }else if(round == 2){ //round 2: generate all *readers*
- RemoteReadGenerator readgen = new RemoteReadGenerator(serializer);
+ String packetName = Strings.capitalize(element.name()) + "CallPacket";
+ int[] index = {1};
- //generate server readers
- readgen.generateFor(methods.select(method -> method.where.isClient), readServerName, packageName, true);
- //generate client readers
- readgen.generateFor(methods.select(method -> method.where.isServer), readClientName, packageName, false);
+ while(methods.contains(m -> m.packetClassName.equals(packetName + (index[0] == 1 ? "" : index[0])))){
+ index[0] ++;
+ }
- //create class for storing unique method hash
- TypeSpec.Builder hashBuilder = TypeSpec.classBuilder("MethodHash").addModifiers(Modifier.PUBLIC);
- hashBuilder.addJavadoc(autogenWarning);
- hashBuilder.addField(FieldSpec.builder(int.class, "HASH", Modifier.STATIC, Modifier.PUBLIC, Modifier.FINAL)
- .initializer("$1L", Arrays.hashCode(methods.map(m -> m.element).toArray())).build());
+ //create and add entry
+ MethodEntry method = new MethodEntry(
+ callLocation, BaseProcessor.getMethodName(element.e), packetName + (index[0] == 1 ? "" : index[0]),
+ annotation.targets(), annotation.variants(),
+ annotation.called(), annotation.unreliable(), annotation.forward(), lastMethodID++,
+ element, annotation.priority()
+ );
- //build and write resulting hash class
- TypeSpec spec = hashBuilder.build();
- JavaFile.builder(packageName, spec).build().writeTo(BaseProcessor.filer);
+ methods.add(method);
}
+
+ //generate the methods to invoke, as well as the packet classes
+ CallGenerator.generate(serializer, methods);
}
}
diff --git a/annotations/src/main/java/mindustry/annotations/remote/RemoteReadGenerator.java b/annotations/src/main/java/mindustry/annotations/remote/RemoteReadGenerator.java
deleted file mode 100644
index a8493d5643..0000000000
--- a/annotations/src/main/java/mindustry/annotations/remote/RemoteReadGenerator.java
+++ /dev/null
@@ -1,129 +0,0 @@
-package mindustry.annotations.remote;
-
-import arc.struct.*;
-import arc.util.io.*;
-import com.squareup.javapoet.*;
-import mindustry.annotations.*;
-import mindustry.annotations.util.TypeIOResolver.*;
-
-import javax.lang.model.element.*;
-
-/** Generates code for reading remote invoke packets on the client and server. */
-public class RemoteReadGenerator{
- private final ClassSerializer serializers;
-
- /** Creates a read generator that uses the supplied serializer setup. */
- public RemoteReadGenerator(ClassSerializer serializers){
- this.serializers = serializers;
- }
-
- /**
- * Generates a class for reading remote invoke packets.
- * @param entries List of methods to use.
- * @param className Simple target class name.
- * @param packageName Full target package name.
- * @param needsPlayer Whether this read method requires a reference to the player sender.
- */
- public void generateFor(Seq entries, String className, String packageName, boolean needsPlayer) throws Exception{
-
- TypeSpec.Builder classBuilder = TypeSpec.classBuilder(className).addModifiers(Modifier.PUBLIC);
- classBuilder.addJavadoc(RemoteProcess.autogenWarning);
-
- //create main method builder
- MethodSpec.Builder readMethod = MethodSpec.methodBuilder("readPacket")
- .addModifiers(Modifier.PUBLIC, Modifier.STATIC)
- .addParameter(Reads.class, "read") //buffer to read form
- .addParameter(int.class, "id") //ID of method type to read
- .returns(void.class);
-
- if(needsPlayer){
- //add player parameter
- readMethod.addParameter(ClassName.get(packageName, "Player"), "player");
- }
-
- CodeBlock.Builder readBlock = CodeBlock.builder(); //start building block of code inside read method
- boolean started = false; //whether an if() statement has been written yet
-
- for(MethodEntry entry : entries){
- //write if check for this entry ID
- if(!started){
- started = true;
- readBlock.beginControlFlow("if(id == " + entry.id + ")");
- }else{
- readBlock.nextControlFlow("else if(id == " + entry.id + ")");
- }
-
- readBlock.beginControlFlow("try");
-
- //concatenated list of variable names for method invocation
- StringBuilder varResult = new StringBuilder();
-
- //go through each parameter
- for(int i = 0; i < entry.element.getParameters().size(); i++){
- VariableElement var = entry.element.getParameters().get(i);
-
- if(!needsPlayer || i != 0){ //if client, skip first parameter since it's always of type player and doesn't need to be read
- //full type name of parameter
- String typeName = var.asType().toString();
- //name of parameter
- String varName = var.getSimpleName().toString();
- //captialized version of type name for reading primitives
- String pname = typeName.equals("boolean") ? "bool" : typeName.charAt(0) + "";
-
- //write primitives automatically
- if(BaseProcessor.isPrimitive(typeName)){
- readBlock.addStatement("$L $L = read.$L()", typeName, varName, pname);
- }else{
- //else, try and find a serializer
- String ser = serializers.readers.get(typeName.replace("mindustry.gen.", ""), SerializerResolver.locate(entry.element, var.asType(), false));
-
- if(ser == null){ //make sure a serializer exists!
- BaseProcessor.err("No read method to read class type '" + typeName + "' in method " + entry.targetMethod + "; " + serializers.readers, var);
- return;
- }
-
- //add statement for reading it
- readBlock.addStatement(typeName + " " + varName + " = " + ser + "(read)");
- }
-
- //append variable name to string builder
- varResult.append(var.getSimpleName());
- if(i != entry.element.getParameters().size() - 1) varResult.append(", ");
- }else{
- varResult.append("player");
- if(i != entry.element.getParameters().size() - 1) varResult.append(", ");
- }
- }
-
- //execute the relevant method before the forward
- //if it throws a ValidateException, the method won't be forwarded
- readBlock.addStatement("$N." + entry.element.getSimpleName() + "(" + varResult.toString() + ")", ((TypeElement)entry.element.getEnclosingElement()).getQualifiedName().toString());
-
- //call forwarded method, don't forward on the client reader
- if(entry.forward && entry.where.isServer && needsPlayer){
- //call forwarded method
- readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
- "__forward(player.con" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
- }
-
- readBlock.nextControlFlow("catch (java.lang.Exception e)");
- readBlock.addStatement("throw new java.lang.RuntimeException(\"Failed to to read remote method '" + entry.element.getSimpleName() + "'!\", e)");
- readBlock.endControlFlow();
- }
-
- //end control flow if necessary
- if(started){
- readBlock.nextControlFlow("else");
- readBlock.addStatement("throw new $1N(\"Invalid read method ID: \" + id + \"\")", RuntimeException.class.getName()); //handle invalid method IDs
- readBlock.endControlFlow();
- }
-
- //add block and method to class
- readMethod.addCode(readBlock.build());
- classBuilder.addMethod(readMethod.build());
-
- //build and write resulting class
- TypeSpec spec = classBuilder.build();
- JavaFile.builder(packageName, spec).build().writeTo(BaseProcessor.filer);
- }
-}
diff --git a/annotations/src/main/java/mindustry/annotations/remote/RemoteWriteGenerator.java b/annotations/src/main/java/mindustry/annotations/remote/RemoteWriteGenerator.java
deleted file mode 100644
index 606fe513bd..0000000000
--- a/annotations/src/main/java/mindustry/annotations/remote/RemoteWriteGenerator.java
+++ /dev/null
@@ -1,228 +0,0 @@
-package mindustry.annotations.remote;
-
-import arc.struct.*;
-import arc.util.io.*;
-import com.squareup.javapoet.*;
-import mindustry.annotations.Annotations.*;
-import mindustry.annotations.*;
-import mindustry.annotations.util.TypeIOResolver.*;
-
-import javax.lang.model.element.*;
-import java.io.*;
-
-/** Generates code for writing remote invoke packets on the client and server. */
-public class RemoteWriteGenerator{
- private final ClassSerializer serializers;
-
- /** Creates a write generator that uses the supplied serializer setup. */
- public RemoteWriteGenerator(ClassSerializer serializers){
- this.serializers = serializers;
- }
-
- /** Generates all classes in this list. */
- public void generateFor(Seq entries, String packageName) throws IOException{
-
- for(ClassEntry entry : entries){
- //create builder
- TypeSpec.Builder classBuilder = TypeSpec.classBuilder(entry.name).addModifiers(Modifier.PUBLIC);
- classBuilder.addJavadoc(RemoteProcess.autogenWarning);
-
- //add temporary write buffer
- classBuilder.addField(FieldSpec.builder(ReusableByteOutStream.class, "OUT", Modifier.STATIC, Modifier.PRIVATE, Modifier.FINAL)
- .initializer("new ReusableByteOutStream($L)", RemoteProcess.maxPacketSize).build());
-
- //add writer for that buffer
- classBuilder.addField(FieldSpec.builder(Writes.class, "WRITE", Modifier.STATIC, Modifier.PRIVATE, Modifier.FINAL)
- .initializer("new Writes(new $T(OUT))", DataOutputStream.class).build());
-
- //go through each method entry in this class
- for(MethodEntry methodEntry : entry.methods){
- //write the 'send event to all players' variant: always happens for clients, but only happens if 'all' is enabled on the server method
- if(methodEntry.where.isClient || methodEntry.target.isAll){
- writeMethodVariant(classBuilder, methodEntry, true, false);
- }
-
- //write the 'send event to one player' variant, which is only applicable on the server
- if(methodEntry.where.isServer && methodEntry.target.isOne){
- writeMethodVariant(classBuilder, methodEntry, false, false);
- }
-
- //write the forwarded method version
- if(methodEntry.where.isServer && methodEntry.forward){
- writeMethodVariant(classBuilder, methodEntry, true, true);
- }
- }
-
- //build and write resulting class
- TypeSpec spec = classBuilder.build();
- JavaFile.builder(packageName, spec).build().writeTo(BaseProcessor.filer);
- }
- }
-
- /** Creates a specific variant for a method entry. */
- private void writeMethodVariant(TypeSpec.Builder classBuilder, MethodEntry methodEntry, boolean toAll, boolean forwarded){
- ExecutableElement elem = methodEntry.element;
-
- //create builder
- MethodSpec.Builder method = MethodSpec.methodBuilder(elem.getSimpleName().toString() + (forwarded ? "__forward" : "")) //add except suffix when forwarding
- .addModifiers(Modifier.STATIC)
- .returns(void.class);
-
- //forwarded methods aren't intended for use, and are not public
- if(!forwarded){
- method.addModifiers(Modifier.PUBLIC);
- }
-
- //validate client methods to make sure
- if(methodEntry.where.isClient){
- if(elem.getParameters().isEmpty()){
- BaseProcessor.err("Client invoke methods must have a first parameter of type Player", elem);
- return;
- }
-
- if(!elem.getParameters().get(0).asType().toString().contains("Player")){
- BaseProcessor.err("Client invoke methods should have a first parameter of type Player", elem);
- return;
- }
- }
-
- //if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
- if(!toAll){
- method.addParameter(ClassName.bestGuess("mindustry.net.NetConnection"), "playerConnection");
- }
-
- //add sender to ignore
- if(forwarded){
- method.addParameter(ClassName.bestGuess("mindustry.net.NetConnection"), "exceptConnection");
- }
-
- //call local method if applicable, shouldn't happen when forwarding method as that already happens by default
- if(!forwarded && methodEntry.local != Loc.none){
- //add in local checks
- if(methodEntry.local != Loc.both){
- method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !mindustry.Vars.net.active())");
- }
-
- //concatenate parameters
- int index = 0;
- StringBuilder results = new StringBuilder();
- for(VariableElement var : elem.getParameters()){
- //special case: calling local-only methods uses the local player
- if(index == 0 && methodEntry.where == Loc.client){
- results.append("mindustry.Vars.player");
- }else{
- results.append(var.getSimpleName());
- }
- if(index != elem.getParameters().size() - 1) results.append(", ");
- index++;
- }
-
- //add the statement to call it
- method.addStatement("$N." + elem.getSimpleName() + "(" + results.toString() + ")",
- ((TypeElement)elem.getEnclosingElement()).getQualifiedName().toString());
-
- if(methodEntry.local != Loc.both){
- method.endControlFlow();
- }
- }
-
- //start control flow to check if it's actually client/server so no netcode is called
- method.beginControlFlow("if(" + getCheckString(methodEntry.where) + ")");
-
- //add statement to create packet from pool
- method.addStatement("$1N packet = $2N.obtain($1N.class, $1N::new)", "mindustry.net.Packets.InvokePacket", "arc.util.pooling.Pools");
- //assign priority
- method.addStatement("packet.priority = (byte)" + methodEntry.priority.ordinal());
- //assign method ID
- method.addStatement("packet.type = (byte)" + methodEntry.id);
- //reset stream
- method.addStatement("OUT.reset()");
-
- method.addTypeVariables(Seq.with(elem.getTypeParameters()).map(BaseProcessor::getTVN));
-
- for(int i = 0; i < elem.getParameters().size(); i++){
- //first argument is skipped as it is always the player caller
- if((!methodEntry.where.isServer/* || methodEntry.mode == Loc.both*/) && i == 0){
- continue;
- }
-
- VariableElement var = elem.getParameters().get(i);
-
- try{
- //add parameter to method
- method.addParameter(TypeName.get(var.asType()), var.getSimpleName().toString());
- }catch(Throwable t){
- throw new RuntimeException("Error parsing method " + methodEntry.targetMethod);
- }
-
- //name of parameter
- String varName = var.getSimpleName().toString();
- //name of parameter type
- String typeName = var.asType().toString();
- //captialized version of type name for writing primitives
- String capName = typeName.equals("byte") ? "" : Character.toUpperCase(typeName.charAt(0)) + typeName.substring(1);
- //special case: method can be called from anywhere to anywhere
- //thus, only write the player when the SERVER is writing data, since the client is the only one who reads it
- boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
-
- if(writePlayerSkipCheck){ //write begin check
- method.beginControlFlow("if(mindustry.Vars.net.server())");
- }
-
- if(BaseProcessor.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
- method.addStatement("WRITE.$L($L)", typeName.equals("boolean") ? "bool" : typeName.charAt(0) + "", varName);
- }else{
- //else, try and find a serializer
- String ser = serializers.writers.get(typeName.replace("mindustry.gen.", ""), SerializerResolver.locate(elem, var.asType(), true));
-
- if(ser == null){ //make sure a serializer exists!
- BaseProcessor.err("No @WriteClass method to write class type: '" + typeName + "'", var);
- return;
- }
-
- //add statement for writing it
- method.addStatement(ser + "(WRITE, " + varName + ")");
- }
-
- if(writePlayerSkipCheck){ //write end check
- method.endControlFlow();
- }
- }
-
- //assign packet bytes
- method.addStatement("packet.bytes = OUT.getBytes()");
- //assign packet length
- method.addStatement("packet.length = OUT.size()");
-
- String sendString;
-
- if(forwarded){ //forward packet
- if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
- sendString = "mindustry.Vars.net.send(";
- }else{
- sendString = "mindustry.Vars.net.sendExcept(exceptConnection, ";
- }
- }else if(toAll){ //send to all players / to server
- sendString = "mindustry.Vars.net.send(";
- }else{ //send to specific client from server
- sendString = "playerConnection.send(";
- }
-
- //send the actual packet
- method.addStatement(sendString + "packet, " +
- (methodEntry.unreliable ? "mindustry.net.Net.SendMode.udp" : "mindustry.net.Net.SendMode.tcp") + ")");
-
-
- //end check for server/client
- method.endControlFlow();
-
- //add method to class, finally
- classBuilder.addMethod(method.build());
- }
-
- private String getCheckString(Loc loc){
- return loc.isClient && loc.isServer ? "mindustry.Vars.net.server() || mindustry.Vars.net.client()" :
- loc.isClient ? "mindustry.Vars.net.client()" :
- loc.isServer ? "mindustry.Vars.net.server()" : "false";
- }
-}
diff --git a/annotations/src/main/java/mindustry/annotations/util/Selement.java b/annotations/src/main/java/mindustry/annotations/util/Selement.java
index 1a4c6b784a..ca7a9ce5ad 100644
--- a/annotations/src/main/java/mindustry/annotations/util/Selement.java
+++ b/annotations/src/main/java/mindustry/annotations/util/Selement.java
@@ -1,7 +1,7 @@
package mindustry.annotations.util;
import arc.struct.*;
-import arc.util.ArcAnnotate.*;
+import arc.util.*;
import com.squareup.javapoet.*;
import com.sun.tools.javac.code.Attribute.*;
import mindustry.annotations.*;
@@ -19,7 +19,8 @@ public class Selement{
this.e = e;
}
- public @Nullable String doc(){
+ @Nullable
+ public String doc(){
return BaseProcessor.elementu.getDocComment(e);
}
diff --git a/annotations/src/main/java/mindustry/annotations/util/Svar.java b/annotations/src/main/java/mindustry/annotations/util/Svar.java
index 2b74ced930..b160ec6ca0 100644
--- a/annotations/src/main/java/mindustry/annotations/util/Svar.java
+++ b/annotations/src/main/java/mindustry/annotations/util/Svar.java
@@ -1,7 +1,6 @@
package mindustry.annotations.util;
import com.sun.source.tree.*;
-import com.sun.tools.javac.tree.JCTree.*;
import mindustry.annotations.*;
import javax.lang.model.element.*;
@@ -16,10 +15,6 @@ public class Svar extends Selement{
return up().asType().toString() + "#" + super.toString().replace("mindustry.gen.", "");
}
- public JCVariableDecl jtree(){
- return (JCVariableDecl)BaseProcessor.elementu.getTree(e);
- }
-
public Stype enclosingType(){
return new Stype((TypeElement)up());
}
diff --git a/annotations/src/main/resources/classids.properties b/annotations/src/main/resources/classids.properties
index 86ca440e1c..2dc5b73284 100644
--- a/annotations/src/main/resources/classids.properties
+++ b/annotations/src/main/resources/classids.properties
@@ -1,10 +1,13 @@
#Maps entity names to IDs. Autogenerated.
alpha=0
+arkyid=29
atrax=1
+beta=30
block=2
corvus=24
flare=3
+gamma=31
mace=4
mega=5
mindustry.entities.comp.BuildingComp=6
@@ -14,9 +17,12 @@ mindustry.entities.comp.EffectStateComp=9
mindustry.entities.comp.FireComp=10
mindustry.entities.comp.LaunchCoreComp=11
mindustry.entities.comp.PlayerComp=12
+mindustry.entities.comp.PosTeam=27
+mindustry.entities.comp.PosTeamDef=28
mindustry.entities.comp.PuddleComp=13
mindustry.type.Weather.WeatherStateComp=14
mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
+mindustry.world.blocks.campaign.PayloadLaunchPad.LargeLaunchPayloadComp=34
mindustry.world.blocks.defense.ForceProjector.ForceDrawComp=22
mono=16
nova=17
@@ -24,6 +30,8 @@ oct=26
poly=18
pulsar=19
quad=23
+quasar=32
risso=20
spiroct=21
+toxopid=33
vela=25
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/AmmoDistributeBuilderCommanderPayloadUnit/0.json b/annotations/src/main/resources/revisions/AmmoDistributeBuilderCommanderPayloadUnit/0.json
deleted file mode 100644
index 826bd02faf..0000000000
--- a/annotations/src/main/resources/revisions/AmmoDistributeBuilderCommanderPayloadUnit/0.json
+++ /dev/null
@@ -1 +0,0 @@
-{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BlockUnitUnit/0.json b/annotations/src/main/resources/revisions/BlockUnitUnit/0.json
deleted file mode 100644
index 5431957381..0000000000
--- a/annotations/src/main/resources/revisions/BlockUnitUnit/0.json
+++ /dev/null
@@ -1 +0,0 @@
-{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BlockUnitUnit/1.json b/annotations/src/main/resources/revisions/BlockUnitUnit/1.json
deleted file mode 100644
index dd8fdb2784..0000000000
--- a/annotations/src/main/resources/revisions/BlockUnitUnit/1.json
+++ /dev/null
@@ -1 +0,0 @@
-{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BuilderMechUnit/0.json b/annotations/src/main/resources/revisions/BuilderMechUnit/0.json
deleted file mode 100644
index 0588266557..0000000000
--- a/annotations/src/main/resources/revisions/BuilderMechUnit/0.json
+++ /dev/null
@@ -1 +0,0 @@
-{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BuilderMinerTrailUnit/0.json b/annotations/src/main/resources/revisions/BuilderMinerTrailUnit/0.json
deleted file mode 100644
index a4e818fd35..0000000000
--- a/annotations/src/main/resources/revisions/BuilderMinerTrailUnit/0.json
+++ /dev/null
@@ -1 +0,0 @@
-{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:plans,type:arc.struct.Queue,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/Building/0.json b/annotations/src/main/resources/revisions/BuildingComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/Building/0.json
rename to annotations/src/main/resources/revisions/BuildingComp/0.json
diff --git a/annotations/src/main/resources/revisions/Bullet/0.json b/annotations/src/main/resources/revisions/BulletComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/Bullet/0.json
rename to annotations/src/main/resources/revisions/BulletComp/0.json
diff --git a/annotations/src/main/resources/revisions/CommanderMechUnit/0.json b/annotations/src/main/resources/revisions/CommanderMechUnit/0.json
deleted file mode 100644
index 1779e118de..0000000000
--- a/annotations/src/main/resources/revisions/CommanderMechUnit/0.json
+++ /dev/null
@@ -1 +0,0 @@
-{fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:deactivated,type:boolean,size:1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/CommanderMechUnit/1.json b/annotations/src/main/resources/revisions/CommanderMechUnit/1.json
deleted file mode 100644
index 66897ee06f..0000000000
--- a/annotations/src/main/resources/revisions/CommanderMechUnit/1.json
+++ /dev/null
@@ -1 +0,0 @@
-{version:1,fields:[{name:ammo,type:float,size:4},{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:controller,type:mindustry.entities.units.UnitController,size:-1},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:isShooting,type:boolean,size:1},{name:mounts,type:"mindustry.entities.units.WeaponMount[]",size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Seq,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/Decal/0.json b/annotations/src/main/resources/revisions/DecalComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/Decal/0.json
rename to annotations/src/main/resources/revisions/DecalComp/0.json
diff --git a/annotations/src/main/resources/revisions/EffectState/0.json b/annotations/src/main/resources/revisions/EffectStateComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/EffectState/0.json
rename to annotations/src/main/resources/revisions/EffectStateComp/0.json
diff --git a/annotations/src/main/resources/revisions/EffectState/1.json b/annotations/src/main/resources/revisions/EffectStateComp/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/EffectState/1.json
rename to annotations/src/main/resources/revisions/EffectStateComp/1.json
diff --git a/annotations/src/main/resources/revisions/EffectState/2.json b/annotations/src/main/resources/revisions/EffectStateComp/2.json
similarity index 100%
rename from annotations/src/main/resources/revisions/EffectState/2.json
rename to annotations/src/main/resources/revisions/EffectStateComp/2.json
diff --git a/annotations/src/main/resources/revisions/EffectState/3.json b/annotations/src/main/resources/revisions/EffectStateComp/3.json
similarity index 100%
rename from annotations/src/main/resources/revisions/EffectState/3.json
rename to annotations/src/main/resources/revisions/EffectStateComp/3.json
diff --git a/annotations/src/main/resources/revisions/EffectState/4.json b/annotations/src/main/resources/revisions/EffectStateComp/4.json
similarity index 100%
rename from annotations/src/main/resources/revisions/EffectState/4.json
rename to annotations/src/main/resources/revisions/EffectStateComp/4.json
diff --git a/annotations/src/main/resources/revisions/EffectState/5.json b/annotations/src/main/resources/revisions/EffectStateComp/5.json
similarity index 100%
rename from annotations/src/main/resources/revisions/EffectState/5.json
rename to annotations/src/main/resources/revisions/EffectStateComp/5.json
diff --git a/annotations/src/main/resources/revisions/Fire/0.json b/annotations/src/main/resources/revisions/FireComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/Fire/0.json
rename to annotations/src/main/resources/revisions/FireComp/0.json
diff --git a/annotations/src/main/resources/revisions/Fire/1.json b/annotations/src/main/resources/revisions/FireComp/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/Fire/1.json
rename to annotations/src/main/resources/revisions/FireComp/1.json
diff --git a/annotations/src/main/resources/revisions/ForceDraw/0.json b/annotations/src/main/resources/revisions/ForceDrawComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/ForceDraw/0.json
rename to annotations/src/main/resources/revisions/ForceDrawComp/0.json
diff --git a/annotations/src/main/resources/revisions/LargeLaunchPayloadComp/0.json b/annotations/src/main/resources/revisions/LargeLaunchPayloadComp/0.json
new file mode 100644
index 0000000000..677d3f93da
--- /dev/null
+++ b/annotations/src/main/resources/revisions/LargeLaunchPayloadComp/0.json
@@ -0,0 +1 @@
+{fields:[{name:lifetime,type:float},{name:payload,type:mindustry.world.blocks.payloads.Payload},{name:team,type:mindustry.game.Team},{name:time,type:float},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/LaunchCore/0.json b/annotations/src/main/resources/revisions/LaunchCoreComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/LaunchCore/0.json
rename to annotations/src/main/resources/revisions/LaunchCoreComp/0.json
diff --git a/annotations/src/main/resources/revisions/LaunchPayload/0.json b/annotations/src/main/resources/revisions/LaunchPayloadComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/LaunchPayload/0.json
rename to annotations/src/main/resources/revisions/LaunchPayloadComp/0.json
diff --git a/annotations/src/main/resources/revisions/Player/0.json b/annotations/src/main/resources/revisions/PlayerComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/Player/0.json
rename to annotations/src/main/resources/revisions/PlayerComp/0.json
diff --git a/annotations/src/main/resources/revisions/PosTeamDef/0.json b/annotations/src/main/resources/revisions/PosTeamDef/0.json
new file mode 100644
index 0000000000..1c1e6c36ec
--- /dev/null
+++ b/annotations/src/main/resources/revisions/PosTeamDef/0.json
@@ -0,0 +1 @@
+{fields:[{name:team,type:mindustry.game.Team},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/Puddle/0.json b/annotations/src/main/resources/revisions/PuddleComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/Puddle/0.json
rename to annotations/src/main/resources/revisions/PuddleComp/0.json
diff --git a/annotations/src/main/resources/revisions/WeatherState/0.json b/annotations/src/main/resources/revisions/WeatherStateComp/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/WeatherState/0.json
rename to annotations/src/main/resources/revisions/WeatherStateComp/0.json
diff --git a/annotations/src/main/resources/revisions/WeatherState/1.json b/annotations/src/main/resources/revisions/WeatherStateComp/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/WeatherState/1.json
rename to annotations/src/main/resources/revisions/WeatherStateComp/1.json
diff --git a/annotations/src/main/resources/revisions/WeatherState/2.json b/annotations/src/main/resources/revisions/WeatherStateComp/2.json
similarity index 100%
rename from annotations/src/main/resources/revisions/WeatherState/2.json
rename to annotations/src/main/resources/revisions/WeatherStateComp/2.json
diff --git a/annotations/src/main/resources/revisions/alpha/0.json b/annotations/src/main/resources/revisions/alpha/0.json
new file mode 100644
index 0000000000..eff5fa651d
--- /dev/null
+++ b/annotations/src/main/resources/revisions/alpha/0.json
@@ -0,0 +1 @@
+{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/alpha/1.json b/annotations/src/main/resources/revisions/alpha/1.json
new file mode 100644
index 0000000000..e7ed56e236
--- /dev/null
+++ b/annotations/src/main/resources/revisions/alpha/1.json
@@ -0,0 +1 @@
+{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/arkyid/0.json b/annotations/src/main/resources/revisions/arkyid/0.json
new file mode 100644
index 0000000000..eff5fa651d
--- /dev/null
+++ b/annotations/src/main/resources/revisions/arkyid/0.json
@@ -0,0 +1 @@
+{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/arkyid/1.json b/annotations/src/main/resources/revisions/arkyid/1.json
new file mode 100644
index 0000000000..e7ed56e236
--- /dev/null
+++ b/annotations/src/main/resources/revisions/arkyid/1.json
@@ -0,0 +1 @@
+{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/beta/0.json b/annotations/src/main/resources/revisions/beta/0.json
new file mode 100644
index 0000000000..eff5fa651d
--- /dev/null
+++ b/annotations/src/main/resources/revisions/beta/0.json
@@ -0,0 +1 @@
+{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/beta/1.json b/annotations/src/main/resources/revisions/beta/1.json
new file mode 100644
index 0000000000..e7ed56e236
--- /dev/null
+++ b/annotations/src/main/resources/revisions/beta/1.json
@@ -0,0 +1 @@
+{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/UnitEntity/0.json b/annotations/src/main/resources/revisions/block/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/UnitEntity/0.json
rename to annotations/src/main/resources/revisions/block/0.json
diff --git a/annotations/src/main/resources/revisions/UnitEntity/1.json b/annotations/src/main/resources/revisions/block/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/UnitEntity/1.json
rename to annotations/src/main/resources/revisions/block/1.json
diff --git a/annotations/src/main/resources/revisions/block/2.json b/annotations/src/main/resources/revisions/block/2.json
new file mode 100644
index 0000000000..b9ab081fe8
--- /dev/null
+++ b/annotations/src/main/resources/revisions/block/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/block/3.json b/annotations/src/main/resources/revisions/block/3.json
new file mode 100644
index 0000000000..75c7a4a245
--- /dev/null
+++ b/annotations/src/main/resources/revisions/block/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/block/4.json b/annotations/src/main/resources/revisions/block/4.json
new file mode 100644
index 0000000000..7503c106b6
--- /dev/null
+++ b/annotations/src/main/resources/revisions/block/4.json
@@ -0,0 +1 @@
+{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/block/5.json b/annotations/src/main/resources/revisions/block/5.json
new file mode 100644
index 0000000000..87765783cc
--- /dev/null
+++ b/annotations/src/main/resources/revisions/block/5.json
@@ -0,0 +1 @@
+{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/LegsUnit/0.json b/annotations/src/main/resources/revisions/corvus/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/LegsUnit/0.json
rename to annotations/src/main/resources/revisions/corvus/0.json
diff --git a/annotations/src/main/resources/revisions/LegsUnit/1.json b/annotations/src/main/resources/revisions/corvus/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/LegsUnit/1.json
rename to annotations/src/main/resources/revisions/corvus/1.json
diff --git a/annotations/src/main/resources/revisions/corvus/2.json b/annotations/src/main/resources/revisions/corvus/2.json
new file mode 100644
index 0000000000..b9ab081fe8
--- /dev/null
+++ b/annotations/src/main/resources/revisions/corvus/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/corvus/3.json b/annotations/src/main/resources/revisions/corvus/3.json
new file mode 100644
index 0000000000..75c7a4a245
--- /dev/null
+++ b/annotations/src/main/resources/revisions/corvus/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/corvus/4.json b/annotations/src/main/resources/revisions/corvus/4.json
new file mode 100644
index 0000000000..7503c106b6
--- /dev/null
+++ b/annotations/src/main/resources/revisions/corvus/4.json
@@ -0,0 +1 @@
+{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/corvus/5.json b/annotations/src/main/resources/revisions/corvus/5.json
new file mode 100644
index 0000000000..87765783cc
--- /dev/null
+++ b/annotations/src/main/resources/revisions/corvus/5.json
@@ -0,0 +1 @@
+{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/CommanderUnitWaterMove/0.json b/annotations/src/main/resources/revisions/flare/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/CommanderUnitWaterMove/0.json
rename to annotations/src/main/resources/revisions/flare/0.json
diff --git a/annotations/src/main/resources/revisions/CommanderUnitWaterMove/1.json b/annotations/src/main/resources/revisions/flare/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/CommanderUnitWaterMove/1.json
rename to annotations/src/main/resources/revisions/flare/1.json
diff --git a/annotations/src/main/resources/revisions/flare/2.json b/annotations/src/main/resources/revisions/flare/2.json
new file mode 100644
index 0000000000..b9ab081fe8
--- /dev/null
+++ b/annotations/src/main/resources/revisions/flare/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/flare/3.json b/annotations/src/main/resources/revisions/flare/3.json
new file mode 100644
index 0000000000..75c7a4a245
--- /dev/null
+++ b/annotations/src/main/resources/revisions/flare/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/flare/4.json b/annotations/src/main/resources/revisions/flare/4.json
new file mode 100644
index 0000000000..7503c106b6
--- /dev/null
+++ b/annotations/src/main/resources/revisions/flare/4.json
@@ -0,0 +1 @@
+{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/flare/5.json b/annotations/src/main/resources/revisions/flare/5.json
new file mode 100644
index 0000000000..87765783cc
--- /dev/null
+++ b/annotations/src/main/resources/revisions/flare/5.json
@@ -0,0 +1 @@
+{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/gamma/0.json b/annotations/src/main/resources/revisions/gamma/0.json
new file mode 100644
index 0000000000..eff5fa651d
--- /dev/null
+++ b/annotations/src/main/resources/revisions/gamma/0.json
@@ -0,0 +1 @@
+{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/gamma/1.json b/annotations/src/main/resources/revisions/gamma/1.json
new file mode 100644
index 0000000000..e7ed56e236
--- /dev/null
+++ b/annotations/src/main/resources/revisions/gamma/1.json
@@ -0,0 +1 @@
+{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/MechUnit/0.json b/annotations/src/main/resources/revisions/mace/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/MechUnit/0.json
rename to annotations/src/main/resources/revisions/mace/0.json
diff --git a/annotations/src/main/resources/revisions/MechUnit/1.json b/annotations/src/main/resources/revisions/mace/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/MechUnit/1.json
rename to annotations/src/main/resources/revisions/mace/1.json
diff --git a/annotations/src/main/resources/revisions/mace/2.json b/annotations/src/main/resources/revisions/mace/2.json
new file mode 100644
index 0000000000..7b348dd022
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mace/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/mace/3.json b/annotations/src/main/resources/revisions/mace/3.json
new file mode 100644
index 0000000000..811f101bd5
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mace/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/mace/4.json b/annotations/src/main/resources/revisions/mace/4.json
new file mode 100644
index 0000000000..786a64a7e2
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mace/4.json
@@ -0,0 +1 @@
+{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/mace/5.json b/annotations/src/main/resources/revisions/mace/5.json
new file mode 100644
index 0000000000..cbd09b982e
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mace/5.json
@@ -0,0 +1 @@
+{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BuilderMinerPayloadUnit/0.json b/annotations/src/main/resources/revisions/mega/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderMinerPayloadUnit/0.json
rename to annotations/src/main/resources/revisions/mega/0.json
diff --git a/annotations/src/main/resources/revisions/BuilderMinerPayloadUnit/1.json b/annotations/src/main/resources/revisions/mega/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderMinerPayloadUnit/1.json
rename to annotations/src/main/resources/revisions/mega/1.json
diff --git a/annotations/src/main/resources/revisions/mega/2.json b/annotations/src/main/resources/revisions/mega/2.json
new file mode 100644
index 0000000000..87371c85dd
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mega/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/mega/3.json b/annotations/src/main/resources/revisions/mega/3.json
new file mode 100644
index 0000000000..fc79341e16
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mega/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/MinerUnit/0.json b/annotations/src/main/resources/revisions/mono/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/MinerUnit/0.json
rename to annotations/src/main/resources/revisions/mono/0.json
diff --git a/annotations/src/main/resources/revisions/MinerUnit/1.json b/annotations/src/main/resources/revisions/mono/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/MinerUnit/1.json
rename to annotations/src/main/resources/revisions/mono/1.json
diff --git a/annotations/src/main/resources/revisions/mono/2.json b/annotations/src/main/resources/revisions/mono/2.json
new file mode 100644
index 0000000000..6a6cc37b39
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mono/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/mono/3.json b/annotations/src/main/resources/revisions/mono/3.json
new file mode 100644
index 0000000000..364fdca813
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mono/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/mono/4.json b/annotations/src/main/resources/revisions/mono/4.json
new file mode 100644
index 0000000000..e66b1e3078
--- /dev/null
+++ b/annotations/src/main/resources/revisions/mono/4.json
@@ -0,0 +1 @@
+{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BuilderCommanderMechMinerUnit/0.json b/annotations/src/main/resources/revisions/nova/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderCommanderMechMinerUnit/0.json
rename to annotations/src/main/resources/revisions/nova/0.json
diff --git a/annotations/src/main/resources/revisions/BuilderCommanderMechMinerUnit/1.json b/annotations/src/main/resources/revisions/nova/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderCommanderMechMinerUnit/1.json
rename to annotations/src/main/resources/revisions/nova/1.json
diff --git a/annotations/src/main/resources/revisions/nova/2.json b/annotations/src/main/resources/revisions/nova/2.json
new file mode 100644
index 0000000000..541f5f8c57
--- /dev/null
+++ b/annotations/src/main/resources/revisions/nova/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/nova/3.json b/annotations/src/main/resources/revisions/nova/3.json
new file mode 100644
index 0000000000..0436c073b4
--- /dev/null
+++ b/annotations/src/main/resources/revisions/nova/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BuilderCommanderPayloadUnit/0.json b/annotations/src/main/resources/revisions/oct/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderCommanderPayloadUnit/0.json
rename to annotations/src/main/resources/revisions/oct/0.json
diff --git a/annotations/src/main/resources/revisions/oct/1.json b/annotations/src/main/resources/revisions/oct/1.json
new file mode 100644
index 0000000000..1e9e8f02c7
--- /dev/null
+++ b/annotations/src/main/resources/revisions/oct/1.json
@@ -0,0 +1 @@
+{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/oct/2.json b/annotations/src/main/resources/revisions/oct/2.json
new file mode 100644
index 0000000000..87371c85dd
--- /dev/null
+++ b/annotations/src/main/resources/revisions/oct/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/oct/3.json b/annotations/src/main/resources/revisions/oct/3.json
new file mode 100644
index 0000000000..fc79341e16
--- /dev/null
+++ b/annotations/src/main/resources/revisions/oct/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BuilderMinerUnit/0.json b/annotations/src/main/resources/revisions/poly/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderMinerUnit/0.json
rename to annotations/src/main/resources/revisions/poly/0.json
diff --git a/annotations/src/main/resources/revisions/BuilderMinerUnit/1.json b/annotations/src/main/resources/revisions/poly/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderMinerUnit/1.json
rename to annotations/src/main/resources/revisions/poly/1.json
diff --git a/annotations/src/main/resources/revisions/poly/2.json b/annotations/src/main/resources/revisions/poly/2.json
new file mode 100644
index 0000000000..f210a1f05c
--- /dev/null
+++ b/annotations/src/main/resources/revisions/poly/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/poly/3.json b/annotations/src/main/resources/revisions/poly/3.json
new file mode 100644
index 0000000000..d5d7a806b3
--- /dev/null
+++ b/annotations/src/main/resources/revisions/poly/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/pulsar/0.json b/annotations/src/main/resources/revisions/pulsar/0.json
new file mode 100644
index 0000000000..b2a9e3161a
--- /dev/null
+++ b/annotations/src/main/resources/revisions/pulsar/0.json
@@ -0,0 +1 @@
+{fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/pulsar/1.json b/annotations/src/main/resources/revisions/pulsar/1.json
new file mode 100644
index 0000000000..149ab0822e
--- /dev/null
+++ b/annotations/src/main/resources/revisions/pulsar/1.json
@@ -0,0 +1 @@
+{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BuilderPayloadUnit/0.json b/annotations/src/main/resources/revisions/quad/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderPayloadUnit/0.json
rename to annotations/src/main/resources/revisions/quad/0.json
diff --git a/annotations/src/main/resources/revisions/BuilderPayloadUnit/1.json b/annotations/src/main/resources/revisions/quad/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderPayloadUnit/1.json
rename to annotations/src/main/resources/revisions/quad/1.json
diff --git a/annotations/src/main/resources/revisions/quad/2.json b/annotations/src/main/resources/revisions/quad/2.json
new file mode 100644
index 0000000000..c0af7d53a9
--- /dev/null
+++ b/annotations/src/main/resources/revisions/quad/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/quad/3.json b/annotations/src/main/resources/revisions/quad/3.json
new file mode 100644
index 0000000000..d091179927
--- /dev/null
+++ b/annotations/src/main/resources/revisions/quad/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/quad/4.json b/annotations/src/main/resources/revisions/quad/4.json
new file mode 100644
index 0000000000..a5a5d90d5f
--- /dev/null
+++ b/annotations/src/main/resources/revisions/quad/4.json
@@ -0,0 +1 @@
+{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/quasar/0.json b/annotations/src/main/resources/revisions/quasar/0.json
new file mode 100644
index 0000000000..b2a9e3161a
--- /dev/null
+++ b/annotations/src/main/resources/revisions/quasar/0.json
@@ -0,0 +1 @@
+{fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/quasar/1.json b/annotations/src/main/resources/revisions/quasar/1.json
new file mode 100644
index 0000000000..149ab0822e
--- /dev/null
+++ b/annotations/src/main/resources/revisions/quasar/1.json
@@ -0,0 +1 @@
+{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/CommanderLegsUnit/0.json b/annotations/src/main/resources/revisions/risso/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/CommanderLegsUnit/0.json
rename to annotations/src/main/resources/revisions/risso/0.json
diff --git a/annotations/src/main/resources/revisions/CommanderLegsUnit/1.json b/annotations/src/main/resources/revisions/risso/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/CommanderLegsUnit/1.json
rename to annotations/src/main/resources/revisions/risso/1.json
diff --git a/annotations/src/main/resources/revisions/risso/2.json b/annotations/src/main/resources/revisions/risso/2.json
new file mode 100644
index 0000000000..b9ab081fe8
--- /dev/null
+++ b/annotations/src/main/resources/revisions/risso/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/risso/3.json b/annotations/src/main/resources/revisions/risso/3.json
new file mode 100644
index 0000000000..75c7a4a245
--- /dev/null
+++ b/annotations/src/main/resources/revisions/risso/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/risso/4.json b/annotations/src/main/resources/revisions/risso/4.json
new file mode 100644
index 0000000000..7503c106b6
--- /dev/null
+++ b/annotations/src/main/resources/revisions/risso/4.json
@@ -0,0 +1 @@
+{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/risso/5.json b/annotations/src/main/resources/revisions/risso/5.json
new file mode 100644
index 0000000000..87765783cc
--- /dev/null
+++ b/annotations/src/main/resources/revisions/risso/5.json
@@ -0,0 +1 @@
+{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/BuilderLegsUnit/0.json b/annotations/src/main/resources/revisions/spiroct/0.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderLegsUnit/0.json
rename to annotations/src/main/resources/revisions/spiroct/0.json
diff --git a/annotations/src/main/resources/revisions/BuilderLegsUnit/1.json b/annotations/src/main/resources/revisions/spiroct/1.json
similarity index 100%
rename from annotations/src/main/resources/revisions/BuilderLegsUnit/1.json
rename to annotations/src/main/resources/revisions/spiroct/1.json
diff --git a/annotations/src/main/resources/revisions/spiroct/2.json b/annotations/src/main/resources/revisions/spiroct/2.json
new file mode 100644
index 0000000000..fe5760e693
--- /dev/null
+++ b/annotations/src/main/resources/revisions/spiroct/2.json
@@ -0,0 +1 @@
+{version:2,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/spiroct/3.json b/annotations/src/main/resources/revisions/spiroct/3.json
new file mode 100644
index 0000000000..364fdca813
--- /dev/null
+++ b/annotations/src/main/resources/revisions/spiroct/3.json
@@ -0,0 +1 @@
+{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/spiroct/4.json b/annotations/src/main/resources/revisions/spiroct/4.json
new file mode 100644
index 0000000000..e66b1e3078
--- /dev/null
+++ b/annotations/src/main/resources/revisions/spiroct/4.json
@@ -0,0 +1 @@
+{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/toxopid/0.json b/annotations/src/main/resources/revisions/toxopid/0.json
new file mode 100644
index 0000000000..eff5fa651d
--- /dev/null
+++ b/annotations/src/main/resources/revisions/toxopid/0.json
@@ -0,0 +1 @@
+{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/annotations/src/main/resources/revisions/toxopid/1.json b/annotations/src/main/resources/revisions/toxopid/1.json
new file mode 100644
index 0000000000..e7ed56e236
--- /dev/null
+++ b/annotations/src/main/resources/revisions/toxopid/1.json
@@ -0,0 +1 @@
+{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
\ No newline at end of file
diff --git a/build.gradle b/build.gradle
index e2a00358b6..9c75d7a3c9 100644
--- a/build.gradle
+++ b/build.gradle
@@ -12,31 +12,35 @@ buildscript{
mavenCentral()
google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
- jcenter()
maven{ url 'https://jitpack.io' }
}
dependencies{
- classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8'
+ classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.11'
classpath "com.github.anuken:packr:-SNAPSHOT"
classpath "com.github.Anuken.Arc:packer:$arcHash"
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
}
}
+plugins{
+ id 'org.jetbrains.kotlin.jvm' version '1.4.32'
+ id "org.jetbrains.kotlin.kapt" version "1.4.32"
+}
+
allprojects{
- apply plugin: 'maven'
+ apply plugin: 'maven-publish'
version = 'release'
group = 'com.github.Anuken'
ext{
- versionNumber = '6'
- if(!project.hasProperty("versionModifier")) versionModifier = 'alpha'
+ versionNumber = '7'
+ if(!project.hasProperty("versionModifier")) versionModifier = 'dev'
if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry'
- steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
- rhinoVersion = '8437435dab9993769d72739608580d40c5343285'
+ steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
+ rhinoVersion = '099aed6c82f8094b3ba39a273b8d2ba7bdcc6443'
loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -83,10 +87,12 @@ allprojects{
return "v$buildVersion"
}
+ hasSprites = {
+ return new File(rootDir, "core/assets/sprites/sprites.aatls").exists()
+ }
+
getModifierString = {
- if(versionModifier != "release"){
- return "[${versionModifier.toUpperCase()}]"
- }
+ if(versionModifier != "release") return "[${versionModifier.toUpperCase()}]"
return ""
}
@@ -99,6 +105,16 @@ allprojects{
return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1)
}
+ findSdkDir = {
+ //null because IntelliJ doesn't get env variables
+ def v = System.getenv("ANDROID_HOME")
+ if(v != null) return v
+ //rootDir is null here, amazing. brilliant.
+ def file = new File(rootDir, "local.properties")
+ def props = new Properties().with{p -> p.load(file.newReader()); return p }
+ return props.get("sdk.dir")
+ }
+
generateLocales = {
def output = 'en\n'
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
@@ -169,14 +185,32 @@ allprojects{
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
maven{ url 'https://jitpack.io' }
- jcenter()
+ }
+
+ task clearCache{
+ doFirst{
+ delete{
+ delete "$rootDir/core/assets/cache"
+ }
+ }
}
tasks.withType(JavaCompile){
targetCompatibility = 8
- sourceCompatibility = 14
+ //TODO fix dynamically, this is a hack
+ if(System.getProperty("user.name") == "anuke"){
+ sourceCompatibility = JavaVersion.VERSION_15
+ }else{
+ sourceCompatibility = JavaVersion.VERSION_14
+ }
options.encoding = "UTF-8"
options.compilerArgs += ["-Xlint:deprecation"]
+ dependsOn clearCache
+
+ options.forkOptions.jvmArgs.addAll([
+ '--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED',
+ '--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED'
+ ])
}
}
@@ -184,15 +218,14 @@ configure(project(":annotations")){
tasks.withType(JavaCompile){
targetCompatibility = 8
sourceCompatibility = 8
+ options.fork = true
}
}
//compile with java 8 compatibility for everything except the annotation project
configure(subprojects - project(":annotations")){
tasks.withType(JavaCompile){
- if(JavaVersion.current() != JavaVersion.VERSION_1_8){
- options.compilerArgs.addAll(['--release', '8', '--enable-preview'])
- }
+ options.compilerArgs.addAll(['--release', '8', '--enable-preview'])
doFirst{
options.compilerArgs = options.compilerArgs.findAll{it != '--enable-preview' }
@@ -215,9 +248,9 @@ project(":desktop"){
dependencies{
implementation project(":core")
+ implementation arcModule("extensions:discord")
implementation arcModule("natives:natives-desktop")
implementation arcModule("natives:natives-freetype-desktop")
- implementation 'com.github.MinnDevelopment:java-discord-rpc:v2.0.1'
if(debugged()) implementation project(":debug")
@@ -233,18 +266,22 @@ project(":ios"){
task incrementConfig{
def vfile = file('robovm.properties')
+ def bversion = getBuildVersion()
def props = new Properties()
if(vfile.exists()){
props.load(new FileInputStream(vfile))
}else{
props['app.id'] = 'io.anuke.mindustry'
- props['app.version'] = '5.0'
+ props['app.version'] = '6.0'
props['app.mainclass'] = 'mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry'
}
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
+ if(bversion != "custom build"){
+ props['app.version'] = versionNumber + "." + bversion + (bversion.contains(".") ? "" : ".0")
+ }
props.store(vfile.newWriter(), null)
}
@@ -261,6 +298,18 @@ project(":ios"){
project(":core"){
apply plugin: "java-library"
+ apply plugin: "kotlin"
+ apply plugin: "kotlin-kapt"
+
+ kapt{
+ javacOptions{
+ option("-source", "14")
+ option("-target", "1.8")
+ option("--enable-preview")
+ }
+ }
+
+ compileJava.options.fork = true
task preGen{
outputs.upToDateWhen{ false }
@@ -275,9 +324,10 @@ project(":core"){
def props = loadVersionProps()
def androidVersion = props['androidBuildCode'].toInteger() - 2
def loglines = file("../changelog").text.split("\n")
+ def notice = "[This is a truncated changelog, see Github for full notes]"
def maxLength = 460
- def androidLogList = loglines.findAll{ line -> !line.endsWith("]") || line.endsWith("[Mobile]") || line.endsWith("[Android]")}
+ def androidLogList = [notice] + loglines.findAll{ line -> !line.endsWith("]") || line.endsWith("[Mobile]") || line.endsWith("[Android]")}
def result = ""
androidLogList.forEach{line ->
if(result.length() + line.length() + 1 < maxLength){
@@ -289,22 +339,74 @@ project(":core"){
}
}
+ task sourcesJar(type: Jar, dependsOn: classes){
+ archiveClassifier = 'sources'
+ from sourceSets.main.allSource
+ }
+
+ task assetsJar(type: Jar, dependsOn: ":tools:pack"){
+ archiveClassifier = 'assets'
+ from files("assets"){
+ exclude "config", "cache", "music", "sounds"
+ }
+ }
+
+ task musicJar(type: Jar){
+ archiveClassifier = 'music'
+ from files("assets"){
+ include "music/*", "sounds/*"
+ }
+ }
+
+ artifacts{
+ archives sourcesJar
+ archives assetsJar
+ }
+
dependencies{
compileJava.dependsOn(preGen)
- api "org.lz4:lz4-java:1.4.1"
+ api "org.lz4:lz4-java:1.7.1"
api arcModule("arc-core")
+ api arcModule("extensions:flabel")
api arcModule("extensions:freetype")
api arcModule("extensions:g3d")
api arcModule("extensions:fx")
api arcModule("extensions:arcnet")
api "com.github.Anuken:rhino:$rhinoVersion"
if(localArc() && debugged()) api arcModule("extensions:recorder")
+ if(localArc()) api arcModule(":extensions:packer")
+ annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
compileOnly project(":annotations")
- annotationProcessor project(":annotations")
- annotationProcessor 'com.github.Anuken:jabel:40eec868af'
+ kapt project(":annotations")
+ }
+ afterEvaluate{
+ task mergedJavadoc(type: Javadoc){
+ def blacklist = [project(":ios"), project(":desktop"), project(":server"), project(":annotations")]
+ if(findProject(":android") != null){
+ blacklist += project(":android")
+ }
+
+ source rootProject.subprojects.collect{ project ->
+ if(!blacklist.contains(project) && project.hasProperty("sourceSets")){
+ return project.sourceSets.main.allJava
+ }
+ }
+
+ classpath = files(rootProject.subprojects.collect { project ->
+ if(!blacklist.contains(project) && project.hasProperty("sourceSets")){
+ return project.sourceSets.main.compileClasspath
+ }
+ })
+ destinationDir = new File(buildDir, 'javadoc')
+ }
+ }
+
+ //comp** classes are only used for code generation
+ jar{
+ exclude("mindustry/entities/comp/**")
}
}
@@ -322,16 +424,16 @@ project(":tests"){
dependencies{
testImplementation project(":core")
- testImplementation "org.junit.jupiter:junit-jupiter-params:5.3.1"
- testImplementation "org.junit.jupiter:junit-jupiter-api:5.3.1"
+ testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
+ testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
testImplementation arcModule("backends:backend-headless")
- testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.3.1"
+ testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
}
test{
useJUnitPlatform()
workingDir = new File("../core/assets")
- testLogging {
+ testLogging{
exceptionFormat = 'full'
showStandardStreams = true
}
@@ -356,7 +458,21 @@ project(":annotations"){
dependencies{
implementation 'com.squareup:javapoet:1.12.1'
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
- implementation files("${System.getProperty('java.home')}/../lib/tools.jar")
+ }
+}
+
+configure([":core", ":desktop", ":server", ":tools"].collect{project(it)}){
+ java{
+ withJavadocJar()
+ withSourcesJar()
+ }
+
+ publishing{
+ publications{
+ maven(MavenPublication){
+ from components.java
+ }
+ }
}
}
@@ -380,3 +496,12 @@ task deployAll{
dependsOn "server:deploy"
dependsOn "android:deploy"
}
+
+task resolveDependencies{
+ doLast{
+ rootProject.allprojects{ project ->
+ Set configurations = project.buildscript.configurations + project.configurations
+ configurations.findAll{c -> c.canBeResolved}.forEach{c -> c.resolve()}
+ }
+ }
+}
diff --git a/core/assets-raw/fontgen/config.json b/core/assets-raw/fontgen/config.json
index 1c25eac26c..0a31462a8d 100644
--- a/core/assets-raw/fontgen/config.json
+++ b/core/assets-raw/fontgen/config.json
@@ -48,20 +48,6 @@
"code": 59397,
"src": "fontawesome"
},
- {
- "uid": "6f880cbd94039674f0de065ffb57c250",
- "css": "distribution",
- "code": 59398,
- "src": "custom_icons",
- "selected": true,
- "svg": {
- "path": "M0 0L0 50 0 100 0 150 0 200 0 250 0 300 0 350 0 400 0 450 0 500 0 550 0 600 0 650 0 700 0 750 0 800 0 850 0 900 0 950 0 1000 50 1000 100 1000 100 950 100 850 100 750 100 650 100 550 100 450 100 350 100 250 100 150 100 50 100 0 50 0 0 0ZM900 0L900 50 900 150 900 250 900 350 900 450 900 550 900 650 900 750 900 850 900 950 900 1000 950 1000 1000 1000 1000 950 1000 900 1000 850 1000 800 1000 750 1000 700 1000 650 1000 600 1000 550 1000 500 1000 450 1000 400 1000 350 1000 300 1000 250 1000 200 1000 150 1000 100 1000 50 1000 0 950 0 900 0ZM500 106.3C487.5 106.3 475 108.3 462.5 112.5 437.5 120.8 416.7 133.3 400 150L350 200C333.3 216.7 325 233.3 325 250 325 266.7 337.5 279.2 362.5 287.5 387.5 295.8 416.7 300 450 300L550 300C597.6 293.9 649.1 300.5 675 250 675 233.3 666.7 216.7 650 200L600 150C583.3 133.3 562.5 120.8 537.5 112.5 525 108.3 512.5 106.3 500 106.3ZM500 406.3C487.5 406.3 475 408.3 462.5 412.5 437.5 420.8 416.7 433.3 400 450L350 500C333.3 516.7 325 533.3 325 550 325 566.7 337.5 579.2 362.5 587.5 387.5 595.8 416.7 600 450 600L550 600C583.3 600 612.5 595.8 637.5 587.5 662.5 579.2 675 566.7 675 550 675 533.3 666.7 516.7 650 500L600 450C583.3 433.3 562.5 420.8 537.5 412.5 525 408.3 512.5 406.3 500 406.3ZM500 706.3C487.5 706.3 475 708.3 462.5 712.5 437.5 720.8 416.7 733.3 400 750L350 800C333.3 816.7 325 833.3 325 850 325 866.7 337.5 879.2 362.5 887.5 387.5 895.8 416.7 900 450 900L550 900C583.3 900 612.5 895.8 637.5 887.5 662.5 879.2 675 866.7 675 850 675 833.3 666.7 816.7 650 800L600 750C583.3 733.3 562.5 720.8 537.5 712.5 525 708.3 512.5 706.3 500 706.3Z",
- "width": 1000
- },
- "search": [
- "icon-distribution-transparent.png"
- ]
- },
{
"uid": "w3nzesrlbezu6f30q7ytyq919p6gdlb6",
"css": "home",
@@ -86,54 +72,18 @@
"code": 59401,
"src": "typicons"
},
- {
- "uid": "dd4b00255957a608953c409346e7d7fb",
- "css": "warning",
- "code": 59402,
- "src": "typicons"
- },
{
"uid": "cdfalpadi7huwv9ah4fef2gpfpb4c6qm",
"css": "resize",
"code": 59403,
"src": "typicons"
},
- {
- "uid": "j6xzwioffey3gxe90yx3ie56j5dlt902",
- "css": "block_",
- "code": 59404,
- "src": "typicons"
- },
- {
- "uid": "jh3jpcb1t1bcm80gidkadilh080aq79h",
- "css": "menu",
- "code": 59405,
- "src": "typicons"
- },
- {
- "uid": "dpxunrtmigvk6jm0ieo7axfsgzx4awll",
- "css": "settings",
- "code": 59406,
- "src": "typicons"
- },
{
"uid": "i7r8vgyqewsy2rlx0xhawybpw5uyss3z",
"css": "wrench",
"code": 59407,
"src": "typicons"
},
- {
- "uid": "971842913945f59c7f3cf11e75e1e4f1",
- "css": "power_",
- "code": 59408,
- "src": "typicons"
- },
- {
- "uid": "2b8ea04aa0e500ae056f9c7934af18e6",
- "css": "pine",
- "code": 59409,
- "src": "typicons"
- },
{
"uid": "0ece9a12de796b8411f868d582bee678",
"css": "github-square",
@@ -152,12 +102,6 @@
"code": 59411,
"src": "typicons"
},
- {
- "uid": "k7sao112253txym1egnte7822irbyphe",
- "css": "eye",
- "code": 59412,
- "src": "typicons"
- },
{
"uid": "jqzwo6i8oicjbn049sh2856d8anrqoli",
"css": "edit",
@@ -188,36 +132,12 @@
"code": 59421,
"src": "fontawesome"
},
- {
- "uid": "ca1c07c0df52dbf2af6813c9e36c2611",
- "css": "copy",
- "code": 59424,
- "src": "typicons"
- },
{
"uid": "785a9b232e86ae750516adc5228a5aa7",
"css": "steam",
"code": 59426,
"src": "zocial"
},
- {
- "uid": "348b04ea17f646fbc6a46e20ebe4fe12",
- "css": "download",
- "code": 61486,
- "src": "mfglabs"
- },
- {
- "uid": "4f3b31017c63ba04dc4f78ce7a8f02b1",
- "css": "upload",
- "code": 61487,
- "src": "mfglabs"
- },
- {
- "uid": "6020aff067fc3c119cdd75daa5249220",
- "css": "exchange",
- "code": 61676,
- "src": "fontawesome"
- },
{
"uid": "ccddff8e8670dcd130e3cb55fdfc2fd0",
"css": "down-open",
@@ -257,45 +177,27 @@
{
"uid": "e44ef09cb81413287d702eefa65dd790",
"css": "pause",
- "code": 59434,
+ "code": 59398,
"src": "typicons"
},
{
"uid": "lu2wqmd7v9zp21knhy4eifo41wjp4cnx",
"css": "list",
- "code": 59435,
+ "code": 59409,
"src": "typicons"
},
{
"uid": "5211af474d3a9848f67f945e2ccaf143",
"css": "cancel",
- "code": 59436,
+ "code": 59413,
"src": "fontawesome"
},
{
"uid": "fhkechw94uv9ydw6tukba3ka2hhoif4n",
"css": "move",
- "code": 59438,
+ "code": 59416,
"src": "typicons"
},
- {
- "uid": "287ee2cac4ded1712253c7b03ff4a5db",
- "css": "pipette",
- "code": 59439,
- "src": "typicons"
- },
- {
- "uid": "0e26e70b4aa537cc206f41b21dcf2fcc",
- "css": "lock",
- "code": 59442,
- "src": "elusive"
- },
- {
- "uid": "8f562a6dca9c14c9c8268bdb64efa89f",
- "css": "lock-open",
- "code": 59443,
- "src": "elusive"
- },
{
"uid": "fa10777b2d88cc64cd6e4f26ef0e5264",
"css": "terminal",
@@ -326,12 +228,6 @@
"code": 59447,
"src": "fontawesome"
},
- {
- "uid": "8a1d446e5555e76f82ddb1c8b526f579",
- "css": "tree",
- "code": 59448,
- "src": "entypo"
- },
{
"uid": "813cb2527308990d4870591d9d76f8cd",
"css": "right-open-out",
@@ -350,12 +246,6 @@
"code": 59451,
"src": "typicons"
},
- {
- "uid": "5c49851100aa021825b346d16d7f3abf",
- "css": "temperatire",
- "code": 59452,
- "src": "typicons"
- },
{
"uid": "e3699d145bd628d2a35d4a508b616f0c",
"css": "filters",
@@ -368,12 +258,6 @@
"code": 59455,
"src": "iconic"
},
- {
- "uid": "b9be509237c9abea9c258d677777b713",
- "css": "pick",
- "code": 59456,
- "src": "iconic"
- },
{
"uid": "ebc57fa8400e4ede049ac5dc665210e1",
"css": "eraser",
@@ -404,50 +288,16 @@
"code": 59458,
"src": "elusive"
},
- {
- "uid": "9edf364d6c567aa474b0f9ec6c26c042",
- "css": "hammer",
- "code": 59459,
- "src": "custom_icons",
- "selected": true,
- "svg": {
- "path": "M470.3 0C458.1 0 446 6.1 433.8 18.3L397.3 54.8 360.7 91.3 324.2 127.9 287.7 164.4 251.1 200.9 214.6 237.4 178.1 274C165.9 286.1 159.8 298.3 159.8 310.5 159.8 322.7 165.9 334.9 178.1 347L214.6 383.6 251.1 420.1 287.7 456.6 324.2 493.2C336.4 505.3 342.5 517.5 342.5 529.7 342.5 541.9 336.4 554 324.2 566.2L287.7 602.7 251.1 639.3 214.6 675.8 178.1 712.3 141.6 748.9 105 785.4 68.5 821.9 32 858.4C19.8 870.6 10.7 885.8 4.6 904.1-1.5 922.4-1.5 940.6 4.6 958.9 10.7 977.2 22.8 989.3 41.1 995.4 59.4 1001.5 77.6 1001.5 95.9 995.4 114.2 989.3 129.4 980.2 141.6 968L178.1 931.5 214.6 895 251.1 858.4 287.7 821.9 324.2 785.4 360.7 748.9 397.3 712.3 433.8 675.8C446 663.6 458.1 657.5 470.3 657.5 482.5 657.5 494.7 663.6 506.8 675.8L543.4 712.3 579.9 748.9 616.4 785.4 653 821.9C665.1 834.1 677.3 840.2 689.5 840.2 701.7 840.2 713.9 834.1 726 821.9L762.6 785.4 799.1 748.9 835.6 712.3 872.1 675.8 908.7 639.3 945.2 602.7 981.7 566.2C993.9 554 1000 541.9 1000 529.7 1000 517.5 993.9 505.3 981.7 493.2L945.2 456.6 908.7 420.1 872.1 383.6 835.6 347 799.1 310.5 762.6 274 726 237.4 689.5 200.9 653 164.4 616.4 127.9 579.9 91.3 543.4 54.8 506.8 18.3C494.7 6.1 482.5 0 470.3 0Z",
- "width": 1000
- },
- "search": [
- "hammer"
- ]
- },
{
"uid": "e594fc6e5870b4ab7e49f52571d52577",
"css": "diagonal",
"code": 59460,
"src": "fontawesome"
},
- {
- "uid": "wh8nbtrxjl2f67dpybsww6mri0xcaklm",
- "css": "export",
- "code": 59462,
- "src": "typicons"
- },
- {
- "uid": "9e33d50c92e84bd26d83d1f37d6f0d57",
- "css": "admin",
- "code": 59432,
- "src": "custom_icons",
- "selected": true,
- "svg": {
- "path": "M427.1 385.4Q437.5 354.2 468.8 343.8 500 333.3 531.3 343.8 562.5 354.2 572.9 385.4 583.3 416.7 572.9 447.9 562.5 479.2 531.3 489.6 500 500 468.8 489.6 437.5 479.2 427.1 447.9 416.7 416.7 427.1 385.4M166.7 41.7Q187.5 20.8 218.8 10.4 250 0 291.7 0 333.3 0 375 0 416.7 0 458.3 0 500 0 541.7 0 583.3 0 625 0 666.7 0 708.3 0 750 0 781.3 10.4 812.5 20.8 833.3 41.7 854.2 62.5 875 83.3 895.8 104.2 916.7 125 937.5 145.8 958.3 166.7 979.2 187.5 989.6 218.8 1000 250 1000 291.7 1000 333.3 1000 375 1000 416.7 1000 458.3 1000 500 989.6 531.3 979.2 562.5 958.3 583.3 937.5 604.2 927.1 635.4 916.7 666.7 916.7 708.3 916.7 750 906.3 781.3 895.8 812.5 875 833.3 854.2 854.2 833.3 875 812.5 895.8 791.7 916.7 770.8 937.5 750 958.3 729.2 979.2 697.9 989.6 666.7 1000 625 1000 583.3 1000 541.7 1000 500 1000 458.3 1000 416.7 1000 375 1000 333.3 1000 302.1 989.6 270.8 979.2 250 958.3 229.2 937.5 208.3 916.7 187.5 895.8 166.7 875 145.8 854.2 125 833.3 104.2 812.5 93.8 781.3 83.3 750 83.3 708.3 83.3 666.7 72.9 635.4 62.5 604.2 41.7 583.3 20.8 562.5 10.4 531.3 0 500 0 458.3 0 416.7 0 375 0 333.3 0 291.7 0 250 10.4 218.8 20.8 187.5 41.7 166.7 62.5 145.8 83.3 125 104.2 104.2 125 83.3 145.8 62.5 166.7 41.7M541.7 750Q583.3 750 614.6 739.6 645.8 729.2 645.8 708.3 645.8 687.5 614.6 677.1 583.3 666.7 541.7 666.7 500 666.7 458.3 666.7 416.7 666.7 385.4 677.1 354.2 687.5 354.2 708.3 354.2 729.2 385.4 739.6 416.7 750 458.3 750 500 750 541.7 750M541.7 583.3Q583.3 583.3 614.6 572.9 645.8 562.5 666.7 541.7 687.5 520.8 708.3 500 729.2 479.2 739.6 447.9 750 416.7 739.6 385.4 729.2 354.2 708.3 333.3 687.5 312.5 666.7 291.7 645.8 270.8 614.6 260.4 583.3 250 541.7 250 500 250 458.3 250 416.7 250 385.4 260.4 354.2 270.8 333.3 291.7 312.5 312.5 291.7 333.3 270.8 354.2 260.4 385.4 250 416.7 260.4 447.9 270.8 479.2 291.7 500 312.5 520.8 333.3 541.7 354.2 562.5 385.4 572.9 416.7 583.3 458.3 583.3 500 583.3 541.7 583.3",
- "width": 1000
- },
- "search": [
- "admin"
- ]
- },
{
"uid": "4bad23bc52aaddaac37da019e46b6f6b",
- "css": "discord",
- "code": 59464,
+ "css": "discord_",
+ "code": 59405,
"src": "custom_icons",
"selected": true,
"svg": {
@@ -458,152 +308,12 @@
"discord-logo-white"
]
},
- {
- "uid": "777bee87001d4219672e09caa12e1c78",
- "css": "crafting",
- "code": 59425,
- "src": "custom_icons",
- "selected": true,
- "svg": {
- "path": "M909.1 62.9Q923.1 21 965 7 1007-7 1049 7 1090.9 21 1104.9 62.9 1118.9 104.9 1118.9 160.8 1118.9 216.8 1118.9 272.7 1118.9 328.7 1118.9 384.6 1118.9 440.6 1118.9 496.5 1118.9 552.4 1118.9 608.4 1118.9 664.3 1118.9 720.3 1118.9 776.2 1118.9 832.2 1118.9 888.1 1104.9 930.1 1090.9 972 1049 986 1007 1000 951 1000 895.1 1000 839.2 1000 783.2 1000 727.3 1000 671.3 1000 615.4 1000 559.4 1000 503.5 1000 447.6 1000 391.6 1000 335.7 1000 279.7 1000 223.8 1000 167.8 1000 111.9 1000 69.9 986 28 972 14 930.1 0 888.1 0 832.2 0 776.2 0 720.3 0 664.3 0 608.4 0 552.4 0 496.5 0 440.6 0 384.6 0 328.7 0 272.7 0 216.8 14 174.8 28 132.9 55.9 132.9 83.9 132.9 111.9 160.8 139.9 188.8 167.8 216.8 195.8 244.8 223.8 272.7 251.7 300.7 279.7 328.7 307.7 356.6 335.7 384.6 363.6 412.6 391.6 412.6 419.6 412.6 433.6 370.6 447.6 328.7 447.6 272.7 447.6 216.8 461.5 174.8 475.5 132.9 503.5 132.9 531.5 132.9 559.4 160.8 587.4 188.8 615.4 216.8 643.4 244.8 671.3 272.7 699.3 300.7 727.3 328.7 755.2 356.6 783.2 384.6 811.2 412.6 839.2 412.6 867.1 412.6 881.1 370.6 895.1 328.7 895.1 272.7 895.1 216.8 895.1 160.8 895.1 104.9 909.1 62.9M839.2 888.1Q895.1 888.1 937.1 874.1 979 860.1 993 818.2 1007 776.2 1007 720.3 1007 664.3 993 622.4 979 580.4 937.1 566.4 895.1 552.4 853.1 538.5 811.2 524.5 783.2 496.5 755.2 468.5 727.3 440.6 699.3 412.6 671.3 384.6 643.4 356.6 615.4 356.6 587.4 356.6 573.4 398.6 559.4 440.6 545.5 482.5 531.5 524.5 489.5 538.5 447.6 552.4 405.6 538.5 363.6 524.5 335.7 496.5 307.7 468.5 279.7 440.6 251.7 412.6 223.8 384.6 195.8 356.6 167.8 356.6 139.9 356.6 125.9 398.6 111.9 440.6 111.9 496.5 111.9 552.4 111.9 608.4 111.9 664.3 111.9 720.3 111.9 776.2 125.9 818.2 139.9 860.1 181.8 874.1 223.8 888.1 279.7 888.1 335.7 888.1 391.6 888.1 447.6 888.1 503.5 888.1 559.4 888.1 615.4 888.1 671.3 888.1 727.3 888.1 783.2 888.1 839.2 888.1M251.7 720.3Q251.7 692.3 279.7 692.3 307.7 692.3 307.7 720.3 307.7 748.3 279.7 748.3 251.7 748.3 251.7 720.3M475.5 720.3Q475.5 692.3 503.5 692.3 531.5 692.3 531.5 720.3 531.5 748.3 503.5 748.3 475.5 748.3 475.5 720.3M699.3 720.3Q699.3 692.3 727.3 692.3 755.2 692.3 755.2 720.3 755.2 748.3 727.3 748.3 699.3 748.3 699.3 720.3",
- "width": 1119
- },
- "search": [
- "crafting"
- ]
- },
- {
- "uid": "39651356f0f411effa9ab4a83abd2d0d",
- "css": "defense",
- "code": 59465,
- "src": "custom_icons",
- "selected": true,
- "svg": {
- "path": "M101.3 0C88.6 0 75.9 2.1 63.3 6.3 38 14.8 21.1 31.6 12.7 57 4.2 82.3 0 111.8 0 145.6V246.8 348.1 449.4C0 483.1 4.2 512.7 12.7 538 21.1 563.3 33.8 584.4 50.6 601.3L101.3 651.9 151.9 702.5 202.5 753.2 253.2 803.8 303.8 854.4 354.4 905.1 405.1 955.7C421.9 972.6 443 985.2 468.4 993.7 493.7 1002.1 519 1002.1 544.3 993.7 569.6 985.2 590.7 972.6 607.6 955.7L658.2 905.1 708.9 854.4 759.5 803.8 810.1 753.2 860.8 702.5 911.4 651.9 962 601.3C978.9 584.4 991.6 563.3 1000 538 1008.4 512.7 1012.7 483.1 1012.7 449.4V348.1 246.8 145.6C1012.7 111.8 1008.4 82.3 1000 57 991.6 31.6 974.7 14.8 949.4 6.3 924.1-2.1 898.7-2.1 873.4 6.3 848.1 14.8 827 27.4 810.1 44.3L759.5 94.9 708.9 145.6C692 162.4 670.9 175.1 645.6 183.5 620.3 192 590.7 196.2 557 196.2H455.7C421.9 196.2 392.4 192 367.1 183.5 341.8 175.1 320.7 162.4 303.8 145.6L253.2 94.9 202.5 44.3C185.7 27.4 164.6 14.8 139.2 6.3 126.6 2.1 113.9 0 101.3 0ZM151.9 120.3C168.8 120.3 185.7 128.7 202.5 145.6L253.2 196.2 303.8 246.8C320.7 263.7 341.8 276.4 367.1 284.8 392.4 293.2 421.9 297.5 455.7 297.5H557C590.7 297.5 620.3 293.2 645.6 284.8 670.9 276.4 692 263.7 708.9 246.8L759.5 196.2 810.1 145.6C827 128.7 843.9 120.3 860.8 120.3 877.6 120.3 890.3 132.9 898.7 158.2 907.2 183.5 911.4 213.1 911.4 246.8V348.1 449.4C911.4 483.1 907.2 512.7 898.7 538 890.3 563.3 877.6 584.4 860.8 601.3L810.1 651.9 759.5 702.5 708.9 753.2 658.2 803.8 607.6 854.4C590.7 871.3 569.6 884 544.3 892.4 519 900.8 493.7 900.8 468.4 892.4 443 884 421.9 871.3 405.1 854.4L354.4 803.8 303.8 753.2 253.2 702.5 202.5 651.9 151.9 601.3C135 584.4 122.4 563.3 113.9 538 105.5 512.7 101.3 483.1 101.3 449.4V348.1 246.8C101.3 213.1 105.5 183.5 113.9 158.2 122.4 132.9 135 120.3 151.9 120.3Z",
- "width": 1013
- },
- "search": [
- "defense"
- ]
- },
- {
- "uid": "10e2d46ee8b987f0a414451439b23036",
- "css": "effect",
- "code": 59466,
- "src": "custom_icons",
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diff --git a/core/assets-raw/fontgen/icons/defense.svg b/core/assets-raw/fontgen/icons/defense.svg
deleted file mode 100644
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--- a/core/assets-raw/fontgen/icons/defense.svg
+++ /dev/null
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diff --git a/core/assets-raw/fontgen/icons/distribution.svg b/core/assets-raw/fontgen/icons/distribution.svg
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diff --git a/core/assets-raw/fontgen/icons/effect.svg b/core/assets-raw/fontgen/icons/effect.svg
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diff --git a/core/assets-raw/fontgen/icons/exit.svg b/core/assets-raw/fontgen/icons/exit.svg
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diff --git a/core/assets-raw/fontgen/icons/hammer.svg b/core/assets-raw/fontgen/icons/hammer.svg
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diff --git a/core/assets-raw/fontgen/icons/host.svg b/core/assets-raw/fontgen/icons/host.svg
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diff --git a/core/assets-raw/fontgen/icons/itchio.svg b/core/assets-raw/fontgen/icons/itchio.svg
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diff --git a/core/assets-raw/fontgen/icons/link.svg b/core/assets-raw/fontgen/icons/link.svg
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diff --git a/core/assets-raw/fontgen/icons/liquid.svg b/core/assets-raw/fontgen/icons/liquid.svg
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diff --git a/core/assets-raw/fontgen/icons/players.svg b/core/assets-raw/fontgen/icons/players.svg
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diff --git a/core/assets-raw/fontgen/icons/save.svg b/core/assets-raw/fontgen/icons/save.svg
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diff --git a/core/assets-raw/fontgen/icons/spray.svg b/core/assets-raw/fontgen/icons/spray.svg
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diff --git a/core/assets-raw/fontgen/icons/terrain.svg b/core/assets-raw/fontgen/icons/terrain.svg
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diff --git a/core/assets-raw/fontgen/icons/trash.svg b/core/assets-raw/fontgen/icons/trash.svg
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diff --git a/core/assets-raw/fontgen/icons/turret.svg b/core/assets-raw/fontgen/icons/turret.svg
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diff --git a/core/assets-raw/fontgen/icons/units.svg b/core/assets-raw/fontgen/icons/units.svg
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diff --git a/core/assets-raw/fontgen/icons/upgrade.svg b/core/assets-raw/fontgen/icons/upgrade.svg
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diff --git a/core/assets-raw/fontgen/merge.pe b/core/assets-raw/fontgen/merge.pe
index 2dfaf77598..6e5bad0d13 100755
--- a/core/assets-raw/fontgen/merge.pe
+++ b/core/assets-raw/fontgen/merge.pe
@@ -1,3 +1,3 @@
-Open("core/assets/fonts/font.ttf")
-MergeFonts("core/assets-raw/fontgen/out/font.ttf")
-Generate("core/assets/fonts/font.ttf")
+Open($2)
+MergeFonts($1)
+Generate($1)
diff --git a/core/assets-raw/fonts/Arturito Slab_v2.ttf b/core/assets-raw/fonts/Arturito Slab_v2.ttf
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ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
+àŒýU¢ü
+‡mIŠR«uâ80ŽGF‹úÄ©2ш–U…º€›;FÝÖÛßöÜ~·'§ÇbØ3xb`´ÕË_ Ûݾ¼+Ëÿ©•UÊ
\ No newline at end of file
diff --git a/core/assets/baseparts/772861891516301334.msch b/core/assets/baseparts/772861891516301334.msch
new file mode 100644
index 0000000000..6e69e6b51a
Binary files /dev/null and b/core/assets/baseparts/772861891516301334.msch differ
diff --git a/core/assets/baseparts/772862221297909760.msch b/core/assets/baseparts/772862221297909760.msch
new file mode 100644
index 0000000000..83f138819d
Binary files /dev/null and b/core/assets/baseparts/772862221297909760.msch differ
diff --git a/core/assets/baseparts/772880624582787112.msch b/core/assets/baseparts/772880624582787112.msch
new file mode 100644
index 0000000000..0c260e50d1
Binary files /dev/null and b/core/assets/baseparts/772880624582787112.msch differ
diff --git a/core/assets/baseparts/772880838392152095.msch b/core/assets/baseparts/772880838392152095.msch
new file mode 100644
index 0000000000..5923b9dfe9
Binary files /dev/null and b/core/assets/baseparts/772880838392152095.msch differ
diff --git a/core/assets/baseparts/773972917637611530.msch b/core/assets/baseparts/773972917637611530.msch
new file mode 100644
index 0000000000..9c9c4778d6
Binary files /dev/null and b/core/assets/baseparts/773972917637611530.msch differ
diff --git a/core/assets/baseparts/773972978551226368.msch b/core/assets/baseparts/773972978551226368.msch
new file mode 100644
index 0000000000..7b74ef5219
--- /dev/null
+++ b/core/assets/baseparts/773972978551226368.msch
@@ -0,0 +1 @@
+mschxœ%] „‡ŸÖ³øàm|3U‰i¢ÁãíevJš&»1zÄezVŒó}9¿×ÇÔNØßêûÚæ×6¯/Ó¶ÕöÃއ״ÔGŸv¯‡mýÖà}N?Qäì¨Ìv¶1x™Y(„%½"ž"ÈLBfÒ³´ë' }"Ï! vCd•Þ*b‘LðŽAªA*éM‰õˆ(BâIÕ²Ì|¤’™Ìz!''x™Y(L–Þµ³!Á&`Íï8šÝþ Ú
\ No newline at end of file
diff --git a/core/assets/baseparts/773973064429993996.msch b/core/assets/baseparts/773973064429993996.msch
new file mode 100644
index 0000000000..c383e58c3f
--- /dev/null
+++ b/core/assets/baseparts/773973064429993996.msch
@@ -0,0 +1 @@
+mschxœEÏmjÃ0à×ùtÚ´ìù»ÓF–˜ÎØÅi»ÑnÙIcóX‘,ËxA¯aã¸zœÃ-¾oa½/~ÞÓ7ûmÊáþ)5ýE=¥øå¿SF™ÓþðnK˘‡ûý‚þ#‡ùæ‡ÿªÕÇ™«ÂïÖöìÖ¸Ú‰ò˜\Ü\ð@
[~qžöuØÜØOÉ-êöš1ø7}CB7§!¾ÜF}L”3Z.×>‡=àΔ‚âBk¦ƒs…2\qg`¸W-Á
+•P¡ŽÂIh…3”e.e-k+Î0Pé’Öñ„ÓþwÔåp(ßøžx&
\ No newline at end of file
diff --git a/core/assets/baseparts/773974064850272309.msch b/core/assets/baseparts/773974064850272309.msch
new file mode 100644
index 0000000000..8455943a23
Binary files /dev/null and b/core/assets/baseparts/773974064850272309.msch differ
diff --git a/core/assets/baseparts/773974140545531924.msch b/core/assets/baseparts/773974140545531924.msch
new file mode 100644
index 0000000000..5a1570cd07
Binary files /dev/null and b/core/assets/baseparts/773974140545531924.msch differ
diff --git a/core/assets/baseparts/773976628883619840.msch b/core/assets/baseparts/773976628883619840.msch
new file mode 100644
index 0000000000..3536999ddf
Binary files /dev/null and b/core/assets/baseparts/773976628883619840.msch differ
diff --git a/core/assets/baseparts/774001709088505867.msch b/core/assets/baseparts/774001709088505867.msch
new file mode 100644
index 0000000000..432907e211
Binary files /dev/null and b/core/assets/baseparts/774001709088505867.msch differ
diff --git a/core/assets/baseparts/774002215428816936.msch b/core/assets/baseparts/774002215428816936.msch
new file mode 100644
index 0000000000..8c301a217d
Binary files /dev/null and b/core/assets/baseparts/774002215428816936.msch differ
diff --git a/core/assets/baseparts/774013552553754635.msch b/core/assets/baseparts/774013552553754635.msch
new file mode 100644
index 0000000000..68969a7975
--- /dev/null
+++ b/core/assets/baseparts/774013552553754635.msch
@@ -0,0 +1 @@
+mschxœM‘}rÚ0ÅŸdó¦‡ð-zŽ‚ÕŒ±¨lBÓ›ôŸöž´ô•4‘Ú}«Ý'|ÔH[s²Ø¸cû¹Ûs>ø`»/¦öWäµeÊ{ç[à“Ó÷6`±÷¦©ö¶íƒ;\޳w
ç¦iüSÕlÃ>Xt®q{ßþO¬z×›Ö]N³öIú=Wí[¢|KÔ×ÓË¥y´Á}çù¼»J½¸ÃÂñDèm]u>H÷ñË”igÏ&˜ÁíÕ0óÎþÜóÌ¡ñ×êHã—£séÞfN]oOÕ£w5òaÛùKØ[Î÷ ÕÙ´¶AÞ˜Ž½ëàš«wJÅ_ð‰3¿ZE6æ3åCc‚„‰F”5J$ Ã%©^g#¨Û3pûM-…¾ý•j©ÀR-TÊÝ$U¦d˜ úÆJ55-š8à 1Á1‚qÄ$"‹˜FÌ"r¨Œ(&ñZÐzÊp>¹Ýn=ׯA-_ßjÆp!CRñ’E¦åJü%º`\Ž€LϹ[@•ÄjA¬¡–ÄzEìXUmî 'ìÅn%¥ØI•`š·&xÇ)1˜û3¼™ŒáòÕz¢D]
!+žÕšá‰mäÌW®jÅp;’ò
w;$[â^LÓŽåä,b1‹Èyu%H#˜Ü‰'(’dA£’¨¥Qã縓›~ñX1J)’z<±v
\ No newline at end of file
diff --git a/core/assets/bloomshaders/alpha_bloom.frag b/core/assets/bloomshaders/alpha_bloom.frag
index a48233ded0..346dbfe232 100644
--- a/core/assets/bloomshaders/alpha_bloom.frag
+++ b/core/assets/bloomshaders/alpha_bloom.frag
@@ -7,7 +7,7 @@ varying vec2 v_texCoords;
void main(){
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
- vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
- original = original * (vec4(1.0) - bloom);
- gl_FragColor = original + bloom;
-}
\ No newline at end of file
+ vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
+ original = original * (vec4(1.0) - bloom);
+ gl_FragColor = original + bloom;
+}
diff --git a/core/assets/bloomshaders/alpha_threshold.frag b/core/assets/bloomshaders/alpha_threshold.frag
index b2ffe580a6..fc910bed6c 100644
--- a/core/assets/bloomshaders/alpha_threshold.frag
+++ b/core/assets/bloomshaders/alpha_threshold.frag
@@ -11,4 +11,4 @@ void main(){
gl_FragColor = vec4(0.0);
}
//gl_FragColor = (texture2D(u_texture0, v_texCoords) - vec4(threshold.r)) * threshold.g;
-}
\ No newline at end of file
+}
diff --git a/core/assets/bloomshaders/bloom.frag b/core/assets/bloomshaders/bloom.frag
index 65abbe56d1..e6bac1f0bf 100644
--- a/core/assets/bloomshaders/bloom.frag
+++ b/core/assets/bloomshaders/bloom.frag
@@ -10,4 +10,4 @@ void main(){
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - bloom);
gl_FragColor = original + bloom;
-}
\ No newline at end of file
+}
diff --git a/core/assets/bloomshaders/blurspace.vert b/core/assets/bloomshaders/blurspace.vert
index bc16d0b2a7..e766d21cee 100644
--- a/core/assets/bloomshaders/blurspace.vert
+++ b/core/assets/bloomshaders/blurspace.vert
@@ -23,4 +23,4 @@ void main(){
v_texCoords4 = a_texCoord0 + f;
gl_Position = a_position;
-}
\ No newline at end of file
+}
diff --git a/core/assets/bloomshaders/maskedtreshold.frag b/core/assets/bloomshaders/maskedtreshold.frag
deleted file mode 100644
index ec09b4435a..0000000000
--- a/core/assets/bloomshaders/maskedtreshold.frag
+++ /dev/null
@@ -1,9 +0,0 @@
-uniform lowp sampler2D u_texture0;
-uniform lowp vec2 threshold;
-varying vec2 v_texCoords;
-
-void main(){
- vec4 tex = texture2D(u_texture0, v_texCoords);
- vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
- gl_FragColor = vec4(colors, tex.a);
-}
\ No newline at end of file
diff --git a/core/assets/bloomshaders/screenspace.vert b/core/assets/bloomshaders/screenspace.vert
index 1c57ff8852..af368efbb4 100644
--- a/core/assets/bloomshaders/screenspace.vert
+++ b/core/assets/bloomshaders/screenspace.vert
@@ -5,4 +5,4 @@ varying vec2 v_texCoords;
void main(){
v_texCoords = a_texCoord0;
gl_Position = a_position;
-}
\ No newline at end of file
+}
diff --git a/core/assets/bloomshaders/threshold.frag b/core/assets/bloomshaders/threshold.frag
index 932bf77c5d..705d6987d5 100644
--- a/core/assets/bloomshaders/threshold.frag
+++ b/core/assets/bloomshaders/threshold.frag
@@ -4,4 +4,4 @@ varying mediump vec2 v_texCoords;
void main(){
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
-}
\ No newline at end of file
+}
diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties
index 647901a572..e918d798aa 100644
--- a/core/assets/bundles/bundle.properties
+++ b/core/assets/bundles/bundle.properties
@@ -10,18 +10,21 @@ link.dev-builds.description = Unstable development builds
link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads
link.google-play.description = Google Play store listing
-link.f-droid.description = F-Droid catalogue listing
+link.f-droid.description = F-Droid listing
link.wiki.description = Official Mindustry wiki
link.suggestions.description = Suggest new features
+link.bug.description = Found one? Report it here
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Game Over
+gameover.disconnect = Disconnect
gameover.pvp = The[accent] {0}[] team is victorious!
+gameover.waiting = [accent]Waiting for next map...
highscore = [accent]New highscore!
copied = Copied.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
+indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Sounds
load.map = Maps
@@ -38,6 +41,14 @@ be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
+mods.browser = Mod Browser
+mods.browser.selected = Selected mod
+mods.browser.add = Install
+mods.browser.reinstall = Reinstall
+mods.github.open = Repo
+mods.browser.sortdate = Sort by recent
+mods.browser.sortstars = Sort by stars
+
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
@@ -56,7 +67,16 @@ schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
+schematic.tags = Tags:
+schematic.edittags = Edit Tags
+schematic.addtag = Add Tag
+schematic.texttag = Text Tag
+schematic.icontag = Icon Tag
+schematic.renametag = Rename Tag
+schematic.tagdelconfirm = Delete this tag completely?
+schematic.tagexists = That tag already exists.
+stats = Stats
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
@@ -66,7 +86,7 @@ stat.delivered = Resources Launched:
stat.playtime = Time Played:[accent] {0}
stat.rank = Final Rank: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]Total Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0}
level.select = Level Select
@@ -80,6 +100,7 @@ joingame = Join Game
customgame = Custom Game
newgame = New Game
none =
+none.found = [lightgray]
minimap = Minimap
position = Position
close = Close
@@ -96,22 +117,24 @@ preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
-committingchanges = Comitting Changes
+committingchanges = Committing Changes
done = Done
feature.unsupported = Your device does not support this feature.
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
-mods.alpha = [accent](Alpha)
+mods.initfailed = [red]âš [] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]\n\nTo disable this feature, turn it off in [accent]Settings->Game->Disable Mods On Startup Crash[].
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Folder
+mods.viewcontent = View Content
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
+mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
+mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
@@ -144,8 +167,12 @@ planetmap = Planet Map
launchcore = Launch Core
filename = File Name:
unlocked = New content unlocked!
+available = New research available!
completed = [accent]Completed
techtree = Tech Tree
+research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
+research.load = Load
+research.discard = Discard
research.list = [lightgray]Research:
research = Research
researched = [lightgray]{0} researched.
@@ -190,12 +217,19 @@ servers.local = Local Servers
servers.remote = Remote Servers
servers.global = Community Servers
+servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
+servers.showhidden = Show Hidden Servers
+server.shown = Shown
+server.hidden = Hidden
+
trace = Trace Player
trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0}
-trace.id = Unique ID: [accent]{0}
+trace.id = ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
+trace.times.joined = Times Joined: [accent]{0}
+trace.times.kicked = Times Kicked: [accent]{0}
invalidid = Invalid client ID! Submit a bug report.
server.bans = Bans
server.bans.none = No banned players found!
@@ -223,6 +257,7 @@ disconnect.timeout = Timed out.
disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting...
+reconnecting = [accent]Reconnecting...
connecting.data = [accent]Loading world data...
server.port = Port:
server.addressinuse = Address already in use!
@@ -268,6 +303,10 @@ cancel = Cancel
openlink = Open Link
copylink = Copy Link
back = Back
+max = Max
+crash.export = Export Crash Logs
+crash.none = No crash logs found.
+crash.exported = Crash logs exported.
data.export = Export Data
data.import = Import Data
data.openfolder = Open Data Folder
@@ -275,7 +314,6 @@ data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
quit.confirm = Are you sure you want to quit?
-quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving...
@@ -284,13 +322,20 @@ cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
+enablebuilding = [scarlet][[{0}][] to enable building
+showui = UI hidden.\nPress [accent][[{0}][] to show UI.
wave = [accent]Wave {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting...
waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining
+wave.enemycores = [accent]{0}[lightgray] Enemy Cores
+wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Enemy Remaining
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image
saveimage = Save Image
unknown = Unknown
@@ -329,10 +374,10 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
+editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
-waves.never =
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
@@ -361,7 +406,7 @@ editor.removeunit = Remove Unit
editor.teams = Teams
editor.errorload = Error loading file.
editor.errorsave = Error saving file.
-editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
+editor.errorimage = That's an image, not a map.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
@@ -418,6 +463,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -442,6 +488,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
+filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -458,7 +505,10 @@ load = Load
save = Save
fps = FPS: {0}
ping = Ping: {0}ms
-language.restart = Please restart your game for the language settings to take effect.
+tps = TPS: {0}
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
+language.restart = Restart your game for the language settings to take effect.
settings = Settings
tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
@@ -472,27 +522,23 @@ complete = [lightgray]Complete:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
+requirement.produce = Produce {0}
requirement.capture = Capture {0}
-bestwave = [lightgray]Best Wave: {0}
launch.text = Launch
-campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
+research.multiplayer = Only the host can research items.
+map.multiplayer = Only the host can view sectors.
uncover = Uncover
configure = Configure Loadout
-#TODO
+
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks
addall = Add All
+launch.from = Launching From: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
-zone.unlocked = [lightgray]{0} unlocked.
-zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
-zone.resources = [lightgray]Resources Detected:
-zone.objective = [lightgray]Objective: [accent]{0}
-zone.objective.survival = Survive
-zone.objective.attack = Destroy Enemy Core
add = Add...
-boss.health = Boss Health
+guardian = Guardian
connectfail = [scarlet]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
@@ -509,17 +555,47 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
+sectors.export = Export:
+sectors.time = Time:
+sectors.threat = Threat:
+sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sectors.enemybase = [scarlet]Enemy Base
+sectors.vulnerable = [scarlet]Vulnerable
+sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
+sectors.survives = [accent]Survives {0} waves
+sectors.go = Go
+sector.curcapture = Sector Captured
+sector.curlost = Sector Lost
+sector.missingresources = [scarlet]Insufficient Core Resources
+sector.attacked = Sector [accent]{0}[white] under attack!
+sector.lost = Sector [accent]{0}[white] lost!
+#note: the missing space in the line below is intentional
+sector.captured = Sector [accent]{0}[white]captured!
+sector.changeicon = Change Icon
-#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
+threat.low = Low
+threat.medium = Medium
+threat.high = High
+threat.extreme = Extreme
+threat.eradication = Eradication
+
+planets = Planets
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
+
+sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
@@ -531,10 +607,10 @@ sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
-
-#unused
-#sector.impact0078.name = Impact 0078
-#sector.crags.name = Crags
+sector.biomassFacility.name = Biomass Synthesis Facility
+sector.windsweptIslands.name = Windswept Islands
+sector.extractionOutpost.name = Extraction Outpost
+sector.planetaryTerminal.name = Planetary Launch Terminal
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -542,11 +618,30 @@ sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
+sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
+sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
+sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
+sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
+sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
+
+status.burning.name = Burning
+status.freezing.name = Freezing
+status.wet.name = Wet
+status.muddy.name = Muddy
+status.melting.name = Melting
+status.sapped.name = Sapped
+status.electrified.name = Electrified
+status.spore-slowed.name = Spore Slowed
+status.tarred.name = Tarred
+status.overclock.name = Overclock
+status.shocked.name = Shocked
+status.blasted.name = Blasted
+status.unmoving.name = Unmoving
settings.language = Language
settings.data = Game Data
@@ -562,60 +657,107 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
+unsupported.environment = [scarlet]Unsupported Environment
yes = Yes
no = No
info.title = Info
error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Power Capacity
-blocks.powershot = Power/Shot
-blocks.damage = Damage
-blocks.targetsair = Targets Air
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
-blocks.shootrange = Range
-blocks.size = Size
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Liquid Capacity
-blocks.powerrange = Power Range
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Power Use
-blocks.powerdamage = Power/Damage
-blocks.itemcapacity = Item Capacity
-blocks.memorycapacity = Memory Capacity
-blocks.basepowergeneration = Base Power Generation
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
-blocks.drilltier = Drillables
-blocks.drillspeed = Base Drill Speed
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
-blocks.health = Health
-blocks.buildtime = Build Time
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Build Cost
-blocks.inaccuracy = Inaccuracy
-blocks.shots = Shots
-blocks.reload = Shots/Second
-blocks.ammo = Ammo
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.description = Purpose
+stat.input = Input
+stat.output = Output
+stat.booster = Booster
+stat.tiles = Required Tiles
+stat.affinities = Affinities
+stat.opposites = Opposites
+stat.powercapacity = Power Capacity
+stat.powershot = Power/Shot
+stat.damage = Damage
+stat.targetsair = Targets Air
+stat.targetsground = Targets Ground
+stat.itemsmoved = Move Speed
+stat.launchtime = Time Between Launches
+stat.shootrange = Range
+stat.size = Size
+stat.displaysize = Display Size
+stat.liquidcapacity = Liquid Capacity
+stat.powerrange = Power Range
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Max Connections
+stat.poweruse = Power Use
+stat.powerdamage = Power/Damage
+stat.itemcapacity = Item Capacity
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Base Power Generation
+stat.productiontime = Production Time
+stat.repairtime = Block Full Repair Time
+stat.repairspeed = Repair Speed
+stat.weapons = Weapons
+stat.bullet = Bullet
+stat.speedincrease = Speed Increase
+stat.range = Range
+stat.drilltier = Drillables
+stat.drillspeed = Base Drill Speed
+stat.boosteffect = Boost Effect
+stat.maxunits = Max Active Units
+stat.health = Health
+stat.armor = Armor
+stat.buildtime = Build Time
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Build Cost
+stat.inaccuracy = Inaccuracy
+stat.shots = Shots
+stat.reload = Shots/Second
+stat.ammo = Ammo
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.charge = Charge
+stat.heatcapacity = Heat Capacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+stat.canboost = Can Boost
+stat.flying = Flying
+stat.ammouse = Ammo Use
+stat.damagemultiplier = Damage Multiplier
+stat.healthmultiplier = Health Multiplier
+stat.speedmultiplier = Speed Multiplier
+stat.reloadmultiplier = Reload Multiplier
+stat.buildspeedmultiplier = Build Speed Multiplier
+stat.reactive = Reacts
+stat.healing = Healing
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = {0} Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
+ability.movelightning = Movement Lightning
+ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -623,34 +765,41 @@ bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
+bar.boost = Boost: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.input = Input
bar.output = Output
+bar.strength = [stat]{0}[lightgray]x strength
+
+units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
-bullet.shock = [stat]shock
bullet.frag = [stat]frag
+bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
+bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] knockback
-bullet.freezing = [stat]freezing
-bullet.tarred = [stat]tarred
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
+bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
+unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -668,22 +817,27 @@ unit.items = items
unit.thousands = k
unit.millions = mil
unit.billions = b
+unit.pershot = /shot
+category.purpose = Purpose
category.general = General
category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
-category.shooting = Shooting
+category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
+setting.logichints.name = Logic Hints
setting.flow.name = Display Resource Flow Rate
+setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
-setting.animatedwater.name = Animated Fluids
+setting.doubletapmine.name = Double-Tap to Mine
+setting.modcrashdisable.name = Disable Mods On Startup Crash
+setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
@@ -710,17 +864,15 @@ setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} seconds
-setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
@@ -736,7 +888,9 @@ setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
+setting.showweather.name = Show Weather Graphics
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
+public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit
@@ -800,6 +954,9 @@ keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
+keybind.planet_map.name = Planet Map
+keybind.research.name = Research
+keybind.block_info.name = Block Info
keybind.chat.name = Chat
keybind.player_list.name = Player List
keybind.console.name = Console
@@ -809,6 +966,7 @@ keybind.toggle_menus.name = Toggle Menus
keybind.chat_history_prev.name = Chat History Prev
keybind.chat_history_next.name = Chat History Next
keybind.chat_scroll.name = Chat Scroll
+keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom Minimap
mode.help.title = Description of modes
@@ -825,17 +983,21 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
+rules.coreincinerates = Core Incinerates Overflow
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
+rules.corecapture = Capture Core On Destruction
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
+rules.unitcapvariable = Cores Contribute To Unit Cap
+rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
@@ -857,12 +1019,16 @@ rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
rules.weather.frequency = Frequency:
+rules.weather.always = Always
rules.weather.duration = Duration:
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
+content.status.name = Status Effects
+content.sector.name = Sectors
+
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -879,28 +1045,12 @@ item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
+
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
-item.explosiveness = [lightgray]Explosiveness: {0}%
-item.flammability = [lightgray]Flammability: {0}%
-item.radioactivity = [lightgray]Radioactivity: {0}%
-
-unit.health = [lightgray]Health: {0}
-unit.speed = [lightgray]Speed: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Heat Capacity: {0}
-liquid.viscosity = [lightgray]Viscosity: {0}
-liquid.temperature = [lightgray]Temperature: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -939,8 +1089,10 @@ block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
+block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,11 +1133,13 @@ block.darksand.name = Dark Sand
block.ice.name = Ice
block.snow.name = Snow
block.craters.name = Craters
-block.sand-water.name = Sand water
+block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
+block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1034,7 +1188,6 @@ block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
-block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
@@ -1042,7 +1195,6 @@ block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.illuminator.name = Illuminator
-block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Silicon Smelter
@@ -1076,7 +1228,7 @@ block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void
-block.power-source.name = Power Infinite
+block.power-source.name = Power Source
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
@@ -1093,6 +1245,7 @@ block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point
+block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit
@@ -1138,6 +1291,11 @@ block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
+#experimental, may be removed
+block.block-forge.name = Block Forge
+block.block-loader.name = Block Loader
+block.block-unloader.name = Block Unloader
+block.interplanetary-accelerator.name = Interplanetary Accelerator
block.switch.name = Switch
block.micro-processor.name = Micro Processor
@@ -1149,166 +1307,399 @@ block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
-team.crux.name = red
-team.sharded.name = orange
-team.orange.name = orange
+team.crux.name = crux
+team.sharded.name = sharded
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
-tutorial.next = [lightgray]
-tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
-tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
-tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
-tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
-tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
-tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
-tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
-tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
-tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
-tutorial.unpause = Now press space again to unpause.
-tutorial.unpause.mobile = Now press it again to unpause.
-tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
-tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
-tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
-tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
-tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
-tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
-tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
+hint.skip = Skip
+hint.desktopMove = Use [accent][[WASD][] to move.
+hint.zoom = [accent]Scroll[] to zoom in or out.
+hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
+hint.desktopShoot = [accent][[Left-click][] to shoot.
+hint.depositItems = To transfer items, drag from your ship to the core.
+hint.respawn = To respawn as a ship, press [accent][[V][].
+hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
+hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
+hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
+hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
+hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
+hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
+hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
+hint.breaking = [accent]Right-click[] and drag to break blocks.
+hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
+hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
+hint.research = Use the \ue875 [accent]Research[] button to research new technology.
+hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
+hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
+hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
+hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
+hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
+hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
+hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
+hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
+hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
+hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
+hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
+hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
+hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
+hint.payloadDrop = Press [accent]][] to drop a payload.
+hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
+hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
+hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
+hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
+hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
+hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
+hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
+hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
-item.copper.description = The most basic structural material. Used extensively in all types of blocks.
-item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
-item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
-item.graphite.description = Mineralized carbon, used for ammunition and electrical components.
-item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
-item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
-item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
-item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
-item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
-item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
-item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
-item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
-item.surge-alloy.description = An advanced alloy with unique electrical properties.
-item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
-item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
-item.pyratite.description = An extremely flammable substance used in incendiary weapons.
-liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
-liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
-liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
-liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
+item.copper.description = Used in all types of construction and ammunition.
+item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
+item.lead.description = Used in liquid transportation and electrical structures.
+item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
+item.metaglass.description = Used in liquid distribution/storage structures.
+item.graphite.description = Used in electrical components and turret ammunition.
+item.sand.description = Used for production of other refined materials.
+item.coal.description = Used for fuel and refined material production.
+item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
+item.titanium.description = Used in liquid transportation structures, drills and factories.
+item.thorium.description = Used in durable structures and as nuclear fuel.
+item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
+item.scrap.details = Leftover remnants of old structures and units.
+item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
+item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.
+item.phase-fabric.description = Used in advanced electronics and self-repairing structures.
+item.surge-alloy.description = Used in advanced weaponry and reactive defense structures.
+item.spore-pod.description = Used for conversion into oil, explosives and fuel.
+item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
+item.blast-compound.description = Used in bombs and explosive ammunition.
+item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
-block.message.description = Stores a message. Used for communication between allies.
-block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
-block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
-block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
-block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
+liquid.water.description = Used for cooling machines and waste processing.
+liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
+liquid.oil.description = Used in advanced material production and as incendiary ammunition.
+liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
+
+block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
+block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
+block.illuminator.description = Emits light.
+block.message.description = Stores a message for communication between allies.
+block.graphite-press.description = Compresses coal into graphite.
+block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
+block.silicon-smelter.description = Refines silicon from sand and coal.
+block.kiln.description = Smelts sand and lead into metaglass.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
-block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
-block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
-block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
-block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
-block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
-block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
-block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
-block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
+block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
+block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
+block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
+block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
+block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
+block.melter.description = Melts down scrap into slag.
+block.separator.description = Separates slag into its mineral components.
+block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes scrap into fine sand.
-block.coal-centrifuge.description = Solidifes oil into chunks of coal.
-block.incinerator.description = Vaporizes any excess item or liquid it receives.
-block.power-void.description = Voids all power inputted into it. Sandbox only.
+block.coal-centrifuge.description = Transforms oil into coal.
+block.incinerator.description = Vaporizes any item or liquid it receives.
+block.power-void.description = Voids all power inputted. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
-block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
-block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
-block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
-block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
-block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
-block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
-block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
-block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
-block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
-block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
-block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
-block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
-block.door.description = A small door. Can be opened or closed by tapping.
-block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
-block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
-block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
+block.copper-wall.description = Protects structures from enemy projectiles.
+block.copper-wall-large.description = Protects structures from enemy projectiles.
+block.titanium-wall.description = Protects structures from enemy projectiles.
+block.titanium-wall-large.description = Protects structures from enemy projectiles.
+block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
+block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
+block.thorium-wall.description = Protects structures from enemy projectiles.
+block.thorium-wall-large.description = Protects structures from enemy projectiles.
+block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
+block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
+block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
+block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
+block.door.description = A wall that can be opened and closed.
+block.door-large.description = A wall that can be opened and closed.
+block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
+block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
-block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
-block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
-block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
-block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.\nRequires multiple loading and unloading points for peak throughput.
-block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
-block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
-block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
-block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
-block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
-block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
-block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
-block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
-block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
-block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
-block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
-block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
-block.thermal-pump.description = The ultimate pump.
-block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
-block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
-block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
-block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
-block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
-block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
-block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
-block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
+block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
+block.shock-mine.description = Releases electric arcs upon enemy unit contact.
+block.conveyor.description = Transports items forward.
+block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
+block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
+block.junction.description = Acts as a bridge for two crossing conveyor belts.
+block.bridge-conveyor.description = Transports items over terrain or buildings.
+block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
+block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
+block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
+block.router.description = Distributes input items to 3 output directions equally.
+block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
+block.distributor.description = Distributes input items to 7 output directions equally.
+block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked.
+block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
+block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
+block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
+block.rotary-pump.description = Pumps and outputs liquids. Requires power.
+block.thermal-pump.description = Pumps and outputs liquids.
+block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
+block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
+block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
+block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
+block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
+block.liquid-junction.description = Acts as a bridge for two crossing conduits.
+block.bridge-conduit.description = Transports liquids over terrain or buildings.
+block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range.
-block.surge-tower.description = An extremely long-range power node with fewer available connections.
-block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
-block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
-block.battery-large.description = Stores much more power than a regular battery.
+block.surge-tower.description = A long-range power node with fewer available connections.
+block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
+block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
+block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations.
-block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
+block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
-block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
+block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
block.solar-panel.description = Provides a small amount of power from the sun.
-block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
-block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
-block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
-block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
+block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
+block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
+block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
+block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
-block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
+block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
+block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
-block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
-block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
-block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
-block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
-block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
-block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
-block.launch-pad.description = Launches batches of items without any need for a core launch.
-block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
-block.duo.description = A small, cheap turret. Useful against ground units.
-block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
+block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
+block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
+block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
+block.core-foundation.details = The second iteration.
+block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
+block.core-nucleus.details = The third and final iteration.
+block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
+block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
+block.unloader.description = Unloads the selected item from nearby blocks.
+block.launch-pad.description = Launches batches of items to selected sectors.
+block.duo.description = Fires alternating bullets at enemies.
+block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
-block.hail.description = A small, long-range artillery turret.
-block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
-block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
-block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
-block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
-block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
-block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
-block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
-block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
-block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
-block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
-block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
+block.hail.description = Fires small shells at ground enemies over long distances.
+block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
+block.lancer.description = Charges and fires powerful beams of energy at ground targets.
+block.arc.description = Fires arcs of electricity at ground targets.
+block.swarmer.description = Fires homing missiles at enemies.
+block.salvo.description = Fires quick salvos of bullets at enemies.
+block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
+block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
+block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
+block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
+block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
+block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
+block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
+block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
+block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
+block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
+block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
+block.payload-conveyor.description = Moves large payloads, such as units from factories.
+block.payload-router.description = Splits input payloads into 3 output directions.
+block.command-center.description = Controls unit behavior with several different commands.
+block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
+block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
+block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
+block.additive-reconstructor.description = Upgrades inputted units to the second tier.
+block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
+block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
+block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
+block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
+block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
+block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
+block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
+block.memory-cell.description = Stores information for a logic processor.
+block.memory-bank.description = Stores information for a logic processor. High capacity.
+block.logic-display.description = Displays arbitrary graphics from a logic processor.
+block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
+block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
+unit.dagger.description = Fires standard bullets at all nearby enemies.
+unit.mace.description = Fires streams of flame at all nearby enemies.
+unit.fortress.description = Fires long-range artillery at ground targets.
+unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
+unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
+unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
+unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
+unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
+unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
+unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
+unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
+unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
+unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
+unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
+unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
+unit.flare.description = Fires standard bullets at nearby ground targets.
+unit.horizon.description = Drops clusters of bombs on ground targets.
+unit.zenith.description = Fires salvos of missiles at all nearby enemies.
+unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
+unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
+unit.mono.description = Automatically mines copper and lead, depositing it into the core.
+unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
+unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
+unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
+unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
+unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
+unit.minke.description = Fires shells and standard bullets at nearby ground targets.
+unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
+unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
+unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
+unit.alpha.description = Defends the Shard core from enemies. Builds structures.
+unit.beta.description = Defends the Foundation core from enemies. Builds structures.
+unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+
+lst.read = Read a number from a linked memory cell.
+lst.write = Write a number to a linked memory cell.
+lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
+lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
+lst.drawflush = Flush queued [accent]Draw[] operations to a display.
+lst.printflush = Flush queued [accent]Print[] operations to a message block.
+lst.getlink = Get a processor link by index. Starts at 0.
+lst.control = Control a building.
+lst.radar = Locate units around a building with range.
+lst.sensor = Get data from a building or unit.
+lst.set = Set a variable.
+lst.operation = Perform an operation on 1-2 variables.
+lst.end = Jump to the top of the instruction stack.
+lst.jump = Conditionally jump to another statement.
+lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
+lst.unitcontrol = Control the currently bound unit.
+lst.unitradar = Locate units around the currently bound unit.
+lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
+
+logic.nounitbuild = [red]Unit building logic is not allowed here.
+
+lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
+lenum.shoot = Shoot at a position.
+lenum.shootp = Shoot at a unit/building with velocity prediction.
+lenum.config = Building configuration, e.g. sorter item.
+lenum.enabled = Whether the block is enabled.
+
+laccess.color = Illuminator color.
+laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
+laccess.dead = Whether a unit/building is dead or no longer valid.
+laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
+laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
+laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
+
+graphicstype.clear = Fill the display with a color.
+graphicstype.color = Set color for next drawing operations.
+graphicstype.stroke = Set line width.
+graphicstype.line = Draw line segment.
+graphicstype.rect = Fill a rectangle.
+graphicstype.linerect = Draw a rectangle outline.
+graphicstype.poly = Fill a regular polygon.
+graphicstype.linepoly = Draw a regular polygon outline.
+graphicstype.triangle = Fill a triangle.
+graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
+
+lenum.always = Always true.
+lenum.idiv = Integer division.
+lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
+lenum.mod = Modulo.
+lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
+lenum.notequal = Not equal. Coerces types.
+lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
+lenum.shl = Bit-shift left.
+lenum.shr = Bit-shift right.
+lenum.or = Bitwise OR.
+lenum.land = Logical AND.
+lenum.and = Bitwise AND.
+lenum.not = Bitwise flip.
+lenum.xor = Bitwise XOR.
+
+lenum.min = Minimum of two numbers.
+lenum.max = Maximum of two numbers.
+lenum.angle = Angle of vector in degrees.
+lenum.len = Length of vector.
+lenum.sin = Sine, in degrees.
+lenum.cos = Cosine, in degrees.
+lenum.tan = Tangent, in degrees.
+#not a typo, look up 'range notation'
+lenum.rand = Random decimal in range [0, value).
+lenum.log = Natural logarithm (ln).
+lenum.log10 = Base 10 logarithm.
+lenum.noise = 2D simplex noise.
+lenum.abs = Absolute value.
+lenum.sqrt = Square root.
+
+lenum.any = Any unit.
+lenum.ally = Ally unit.
+lenum.attacker = Unit with a weapon.
+lenum.enemy = Enemy unit.
+lenum.boss = Guardian unit.
+lenum.flying = Flying unit.
+lenum.ground = Ground unit.
+lenum.player = Unit controlled by a player.
+
+lenum.ore = Ore deposit.
+lenum.damaged = Damaged ally building.
+lenum.spawn = Enemy spawn point.\nMay be a core or a position.
+lenum.building = Building in a specific group.
+
+lenum.core = Any core.
+lenum.storage = Storage building, e.g. Vault.
+lenum.generator = Buildings that generate power.
+lenum.factory = Buildings that transform resources.
+lenum.repair = Repair points.
+lenum.rally = Command center.
+lenum.battery = Any battery.
+lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
+lenum.reactor = Impact/Thorium reactor.
+lenum.turret = Any turret.
+
+sensor.in = The building/unit to sense.
+
+radar.from = Building to sense from.\nSensor range is limited by building range.
+radar.target = Filter for units to sense.
+radar.and = Additional filters.
+radar.order = Sorting order. 0 to reverse.
+radar.sort = Metric to sort results by.
+radar.output = Variable to write output unit to.
+
+unitradar.target = Filter for units to sense.
+unitradar.and = Additional filters.
+unitradar.order = Sorting order. 0 to reverse.
+unitradar.sort = Metric to sort results by.
+unitradar.output = Variable to write output unit to.
+
+control.of = Building to control.
+control.unit = Unit/building to aim at.
+control.shoot = Whether to shoot.
+
+unitlocate.enemy = Whether to locate enemy buildings.
+unitlocate.found = Whether the object was found.
+unitlocate.building = Output variable for located building.
+unitlocate.outx = Output X coordinate.
+unitlocate.outy = Output Y coordinate.
+unitlocate.group = Building group to look for.
+
+lenum.idle = Don't move, but keep building/mining.\nThe default state.
+lenum.stop = Stop moving/mining/building.
+lenum.move = Move to exact position.
+lenum.approach = Approach a position with a radius.
+lenum.pathfind = Pathfind to the enemy spawn.
+lenum.target = Shoot a position.
+lenum.targetp = Shoot a target with velocity prediction.
+lenum.itemdrop = Drop an item.
+lenum.itemtake = Take an item from a building.
+lenum.paydrop = Drop current payload.
+lenum.paytake = Pick up payload at current location.
+lenum.flag = Numeric unit flag.
+lenum.mine = Mine at a position.
+lenum.build = Build a structure.
+lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
+lenum.within = Check if unit is near a position.
+lenum.boost = Start/stop boosting.
diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties
index f62aba4377..59d125147c 100644
--- a/core/assets/bundles/bundle_be.properties
+++ b/core/assets/bundles/bundle_be.properties
@@ -1,4 +1,4 @@
-credits.text = Стваральнiк [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nÐÑць недапрацоўкі Ñž перакладзе або хочаце знайÑці Ñаюзнікаў Ð´Ð»Ñ ÑумеÑнай гульні?\nПішыце Ñž аф. [accent]discord-Ñервер Mindustry[] у канал [accent]#translations[].\n\nÐ Ñдактар Ñ– перакладчык на беларуÑкую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923
+credits.text = Стваральнiк [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nÐÑць недапрацоўкі Ñž перакладзе або хочаце знайÑці Ñаюзнікаў Ð´Ð»Ñ ÑумеÑнай гульні?\nПішыце Ñž аф. [accent]discord-Ñервер Mindustry[] у канал [accent]#translations[].\n\nÐ Ñдактар Ñ– перакладчык на беларуÑкую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923\nVit_log выправіў памылкі Ñ– дапоўніў пераклад.
credits = Ðўтары
contributors = Перакладчык
discord = ДалучайцеÑÑ Ð´Ð° нашага Discord!
@@ -20,8 +20,8 @@ gameover = Ð“ÑƒÐ»ÑŒÐ½Ñ Ñкончана
gameover.pvp = [accent]{0}[] каманда перамагла!
highscore = [accent]Ðовы Ñ€Ñкорд!
copied = СкапіÑвана.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.popup = [accent]в6[] ÑÑˆÑ‡Ñ Ð² [accent]альфе[].\n[lightgray]ГÑта значыць:[]\n[scarlet]- ÐšÐ°Ð¼Ð¿Ð°Ð½Ñ–Ñ Ð½Ðµ завершана[]\n- ЧаÑткі гульні адÑутнічаюць\n - Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‡Ð°Ñтка [scarlet]ШІ юнітав[] можа працаваць не правільна\n- МноÑтва юнітав не дароблена\n- ÐŽÑÑ‘ што тут Ñ‘Ñць можа быць ізменена.\n\nÐб багах Ñ– крашах піÑаць на [accent]Github[].
+indev.notready = ГÑта чаÑтка гульні ÑÑˆÑ‡Ñ Ð½Ðµ зроблена.
load.sound = Звукі
load.map = Карты
@@ -41,8 +41,8 @@ be.check = Праверыць абнаўленні
schematic = Схема
schematic.add = Захаваць Ñхему...
schematics = Схемы
-schematic.replace = A schematic by that name already exists. Replace it?
-schematic.exists = A schematic by that name already exists.
+schematic.replace = Схема Ñ Ð´Ð°Ð½Ð½Ñ‹Ð¼ імем ўжо Ñ–Ñнуе. ЗамÑніць Ñе?
+schematic.exists = Схема Ñ Ð´Ð°Ð½Ð½Ñ‹Ð¼ імем ўжо Ñ–Ñнуе.
schematic.import = Імпартаваць Ñхему...
schematic.exportfile = ÐкÑпартаваць файл
schematic.importfile = Імпартаваць файл
@@ -55,6 +55,7 @@ schematic.saved = Схема захавана.
schematic.delete.confirm = ГÑÑ‚Ð°Ñ Ñхема будзе выдалена.
schematic.rename = Перайменаваць Ñхему
schematic.info = {0}x{1}, {2} блокаў
+schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыÑтоўваць Ñхемы на гÑтай [accent]карце[] альбо [accent]Ñерверы.
stat.wave = ХвалÑÑž адлюÑтравана:[accent] {0}
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
@@ -100,22 +101,21 @@ done = Гатова
feature.unsupported = Ваша прылада не падтрымлівае гÑтую магчымаÑць.
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзÑцца Ñž альфа-верÑÑ–Ñ– Ñ– [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, ÑÐºÑ–Ñ Ð’Ñ‹ знойдзеце Ñž Mindustry Github або Discord.
-mods.alpha = [accent](Ðльфа)
mods = Мадыфікацыі
mods.none = [lightgray]Мадыфікацыі не знойдзены!
-mods.guide = Кіраўніцтва па модам
+mods.guide = Кіраўніцтва па мадам
mods.report = Паведаміць пра памылку
mods.openfolder = Ðдкрыць Ñ‚Ñчку з мадыфікацыÑмі
mods.reload = Reload
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reloadexit = Ð“ÑƒÐ»ÑŒÐ½Ñ Ð·Ð°Ñ€Ð°Ð· закроецца, каб ÑžÑталÑваць мады.
mod.display = [gray]МадыфікацыÑ:[orange] {0}
mod.enabled = [lightgray]Уключана
mod.disabled = [scarlet]Выключана
mod.disable = Выкл.
-mod.content = Content:
+mod.content = ЗмеÑÑ‚:
mod.delete.error = Ðемагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыÑтоўваецца.
mod.requiresversion = [scarlet]ÐœÑ–Ð½Ñ–Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ Ð¿Ð°Ñ‚Ñ€Ð°Ð±Ð°Ð²Ð°Ð½Ð°Ñ Ð²ÐµÑ€ÑÑ–Ñ Ð³ÑƒÐ»ÑŒÐ½Ñ–: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.outdated = [scarlet]Ðе ÑумÑшчальна з в6 (нÑма minGameVersion: 105)
mod.missingdependencies = [scarlet]Ðе знойдзены бацькоўÑÐºÑ–Ñ Ð¼Ð°Ð´Ñ‹Ñ„Ñ–ÐºÐ°Ñ†Ñ‹Ñ–: {0}
mod.erroredcontent = [scarlet]Памылкі змеÑціва
mod.errors = Памылкі былі Ð²Ñ‹ÐºÐ»Ñ–ÐºÐ°Ð½Ñ‹Ñ Ð·Ð°Ð³Ñ€ÑƒÐ¶Ð°Ð½Ñ‹Ð¼ змеÑцівам.
@@ -127,20 +127,20 @@ mod.reloadrequired = [scarlet]Ðеабходны перазапуÑк
mod.import = Імпартаваць мадыфікацыю
mod.import.file = Import File
mod.import.github = Імпартаваць мод з GitHub
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]JAR-мады не бÑÑпечны па прынцыпу.[]\nПраверце, што імпартуеце гÑты мод Ñ Ð½Ð°Ð´Ð·ÐµÐ¹Ð½Ð°Ð¹ крыніцы!
mod.item.remove = ГÑты прадмет з’ÑўлÑецца чаÑткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць Ñго, выдаліце Ñаму мадыфікацыю.
mod.remove.confirm = ГÑÑ‚Ð°Ñ Ð¼Ð°Ð´Ñ‹Ñ„Ñ–ÐºÐ°Ñ†Ñ‹Ñ Ð±ÑƒÐ´Ð·Ðµ выдалена.
mod.author = [lightgray]Ðўтар:[] {0}
mod.missing = ГÑта захаванне ўтрымлівае мадыфікацыю, Ñкое вы нÑдаўна абнавілі ці Ñна больш не ÑžÑталÑванаÑ. Можа здарыцца пашкоджанне захаваннÑ. Ð’Ñ‹ ўпÑўненыÑ, што хочаце загрузіць Ñго?\n[lightgray]Мадыфікацыі:\n{0}
mod.preview.missing = Перад публікацыÑй гÑтай мадыфікацыі Ñž майÑÑ‚Ñрні, вы павінны дадаць малюнак прадпраглÑду.\nРазмеÑціце малюнак з імем[accent] preview.png[] у Ñ‚Ñчцы мадыфікацыі Ñ– паÑпрабуйце зноў.
mod.folder.missing = Мадыфікацыі могуць быць Ð°Ð¿ÑƒÐ±Ð»Ñ–ÐºÐ°Ð²Ð°Ð½Ñ‹Ñ Ñž майÑÑ‚Ñрні толькі Ñž выглÑдзе Ñ‚Ñчкі.\nКаб канвертаваць любы мод у Ñ‚Ñчку, проÑта выміце Ñго з архіва Ñ– выдаліце Ñтары архіў .zip, затым перазапуÑціце гульню ці перазагрузіце мадыфікацыі.
-mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
+mod.scripts.disable = Ваша прылада не падтрымлівае мадыфікацыі з Ñкріптамі. Выключайце такіе мады, как гулÑць.
about.button = Ðб гульні
name = ІмÑ:
noname = Ð”Ð»Ñ Ð¿Ð°Ñ‡Ð°Ñ‚ÐºÑƒ, прыдумайце[accent] Ñабе iмÑ[].
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Карта планеты
+launchcore = ЗапуÑціць Ñдро
filename = IÐ¼Ñ Ñ„Ð°Ð¹Ð»Ð°:
unlocked = Ðовы кантÑнт адмыкнуты!
completed = [accent]Завершаны
@@ -148,12 +148,12 @@ techtree = ДрÑва\n Ñ‚Ñхналогій
research.list = [lightgray]ДаÑьледуйце:
research = ДаÑледаваць
researched = [lightgray] {0} даÑледавана.
-research.progress = {0}% complete
+research.progress = {0}% завершана
players = Гульцоў: {0}
players.single = {0} гулец
players.search = search
-players.notfound = [gray]no players found
-server.closing = [accent] Закрыццё Ñервера…
+players.notfound = [gray]гульцоу не знойдзена
+server.closing = [accent]Закрыццё Ñервера…
server.kicked.kick = Ð’Ð°Ñ Ð²Ñ‹Ð³Ð½Ð°Ð»Ñ– з Ñервера!
server.kicked.whitelist = Ð’Ñ‹ не Ñž белым ÑпіÑе Ñервера.
server.kicked.serverClose = Сервер зачынены.
@@ -278,18 +278,21 @@ quit.confirm.tutorial = Ð’Ñ‹ ўпÑўненыÑ, што ведаеце, што
loading = [accent]Загрузка…
reloading = [accent]Перазагрузка мадыфікацый...
saving = [accent]Захаванне…
-respawn = [accent][[{0}][] to respawn in core
+respawn = [accent][[{0}][] да вазраджÑÐ½Ð½Ñ Ð· Ñдра
cancelbuilding = [accent][[{0}][] Ð´Ð»Ñ Ð°Ñ‡Ñ‹Ñткі плана
selectschematic = [accent][[{0}][] вылучыць Ñ– ÑкапіÑваць
pausebuilding = [accent][[{0}][] Ð´Ð»Ñ Ð¿Ñ€Ñ‹Ð¿Ñ‹Ð½ÐµÐ½Ð½Ñ Ð±ÑƒÐ´Ð°ÑžÐ½Ñ–Ñ†Ñ‚Ð²Ð°
resumebuilding = [scarlet][[{0}][] Ð´Ð»Ñ Ð¿Ñ€Ð°Ñ†Ñгу будаўніцтва
wave = [accent]Ð¥Ð²Ð°Ð»Ñ {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Ð¥Ð²Ð°Ð»Ñ Ð¿Ñ€Ð°Ð· {0}
wave.waveInProgress = [lightgray]Ð¥Ð²Ð°Ð»Ñ Ð¿Ñ€Ð°Ñ†Ñгваецца
waiting = [lightgray]Чаканне…
waiting.players = Чаканне гульцоў…
wave.enemies = Ворагаў: [lightgray]{0}
wave.enemy = ЗаÑтаўÑÑ [lightgray]{0}[] ворагаў
+wave.guardianwarn = Вартаўнік будзе паÑÐ»Ñ [accent]{0}[] хвалей.
+wave.guardianwarn.one = Вартаўнік будзе паÑÐ»Ñ [accent]{0}[] хвалі.
loadimage = Загрузіць малюнак
saveimage = Захаваць малюнак
unknown = ÐевÑдома
@@ -328,6 +331,7 @@ editor.generation = ГенерацыÑ:
editor.ingame = Ð Ñдагаваць Ñž гульні
editor.publish.workshop = Ðпублікаваць у майÑÑ‚Ñрні
editor.newmap = ÐÐ¾Ð²Ð°Ñ ÐºÐ°Ñ€Ñ‚Ð°
+editor.center = Center
workshop = МайÑÑ‚ÑрнÑ
waves.title = Хвалі
waves.remove = Выдаліць
@@ -335,9 +339,9 @@ waves.never = <ніколі>
waves.every = кожны
waves.waves = Ñ…Ð²Ð°Ð»Ñ (Ñ‹)
waves.perspawn = за з’Ñўленне
-waves.shields = shields/wave
+waves.shields = адзінак шчыта/хвалю
waves.to = да
-waves.guardian = Guardian
+waves.guardian = Вартаўнік
waves.preview = ПапÑÑ€Ñдні праглÑд
waves.edit = Ð Ñдагавацью...
waves.copy = КапіÑваць у буфер абмену
@@ -346,9 +350,9 @@ waves.invalid = ÐÑÑÐ»ÑƒÑˆÐ½Ñ‹Ñ Ñ…Ð²Ð°Ð»Ñ– Ñž буферы абмену.
waves.copied = Хвалі ÑкапіÑваныÑ.
waves.none = Ворагі не былі вызначаныÑ. \nЗвÑрнiце ўвагу, што пуÑÑ‚Ñ‹Ñ Ñ…Ð²Ð°Ð»Ñ– будуць аўтаматычна Ð·Ð°Ð¼ÐµÐ½ÐµÐ½Ñ‹Ñ Ð·Ð²Ñ‹Ñ‡Ð°Ð¹Ð½Ð°Ð¹ хвалÑй.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+wavemode.counts = колькацÑÑŒ адзінак
+wavemode.totals = уÑÑго здароўÑ
+wavemode.health = здароўе
editor.default = [lightgray]<Па змаўчанні>
details = ПадрабÑзнаÑці...
@@ -416,6 +420,7 @@ filters.empty = [lightgray]ÐÑма фільтраў! Дадайце адзін
filter.distort = СкажÑнне
filter.noise = Шум
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = МедыÑна
filter.oremedian = Ð ÑƒÐ´Ð½Ñ Ð¼ÐµÐ´Ñ‹Ñна
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Блок
filter.option.floor = ПаверхнÑ
filter.option.flooronto = МÑÑ‚Ð°Ð²Ð°Ñ Ð¿Ð°Ð²ÐµÑ€Ñ…Ð½ÑŽ
+filter.option.target = Target
filter.option.wall = СцÑна
filter.option.ore = Руда
filter.option.floor2 = Ð”Ñ€ÑƒÐ³Ð°Ñ Ð¿Ð°Ð²ÐµÑ€Ñ…Ð½ÑŽ
@@ -471,15 +477,9 @@ requirement.wave = даÑÑгнем {0} хвалі Ñž зоне {1}
requirement.core = Знішчыце варожае Ñдро ​​ў зоне {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Ðднавіць зону: \n[lightgray] {0}
bestwave = [lightgray]Ð›ÐµÐ¿ÑˆÐ°Ñ Ñ…Ð²Ð°Ð»Ñ: {0}
-launch = <ЗапуÑк>
launch.text = Launch
-launch.title = ЗапуÑк паÑпÑховы
-launch.next = [lightgray]наÑÑ‚ÑƒÐ¿Ð½Ð°Ñ Ð¼Ð°Ð³Ñ‡Ñ‹Ð¼Ð°Ñць на {0} -той хвалі
-launch.unable2 = [scarlet]ЗапуÑк немагчымы.[]
-launch.confirm = ГÑта [accent]запуÑціць[] уÑе Ñ€ÑÑурÑÑ‹ Ñž Вашым Ñдры. \nÐ’Ñ‹ не зможаце вÑрнуцца на гÑтую базу.
-launch.skip.confirm = Калі Ð’Ñ‹ прапуÑціце цÑпер, то Ð’Ñ‹ не зможаце вырабіць [accent] запуÑк[] да пазнейшых хваль.
+research.multiplayer = Only the host can research items.
uncover = РаÑкрыць
configure = ÐšÐ°Ð½Ñ„Ñ–Ð³ÑƒÑ€Ð°Ñ†Ñ‹Ñ Ð²Ñ‹Ð³Ñ€ÑƒÐ·ÐºÑ–
loadout = Loadout
@@ -508,10 +508,11 @@ error.io = Ð¡ÐµÑ‚ÐºÐ°Ð²Ð°Ñ Ð¿Ð°Ð¼Ñ‹Ð»ÐºÐ° ўводу-выÑновы.
error.any = ÐевÑÐ´Ð¾Ð¼Ð°Ñ ÑÐµÑ‚ÐºÐ°Ð²Ð°Ñ Ð¿Ð°Ð¼Ñ‹Ð»ÐºÐ°.
error.bloom = Ðе атрымалаÑÑ Ñ–Ð½Ñ–Ñ†Ñ‹Ñлізаваць ÑвÑчÑнне (Bloom). \nМагчыма, зараз Ð’Ð°ÑˆÐ°Ñ Ð¿Ñ€Ñ‹Ð»Ð°Ð´Ð° не падтрымлівае Ñго.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Дождж
+weather.snow.name = Снег
+weather.sandstorm.name = ПÑÑÐ¾Ñ‡Ð½Ñ‹Ñ Ð±ÑƒÑ€Ñ–
+weather.sporestorm.name = Ð¡Ð¿Ð¾Ñ€Ð°Ð²Ñ‹Ñ Ð±ÑƒÑ€Ñ–
+weather.fog.name = Туман
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Ð’Ñ‹ Ñапраўды хочаце ачыÑціць Ñ
settings.clearall.confirm = [scarlet] ÐСЦЯРОЖÐÐ![] \nГÑта ÑÐ°Ñ‚Ñ€Ñ ÑžÑе дадзеныÑ, уключаючы захаваннÑ, карты, прагрÑÑ ÐºÐ°Ð¼Ð¿Ð°Ð½Ñ–Ñ– Ñ– налады кіраваннÑ. \nПоÑле таго Ñк Ð’Ñ‹ націÑнеце [accent] [ОК][], Ð³ÑƒÐ»ÑŒÐ½Ñ Ð·Ð½Ñ–ÑˆÑ‡Ñ‹Ñ†ÑŒ уÑе Ð´Ð°Ð´Ð·ÐµÐ½Ñ‹Ñ Ñ– аўтаматычна зачыніцца.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent] <Паўза>
clear = ÐчыÑціць
banned = [scarlet] Забаронена
@@ -570,49 +580,74 @@ info.title = ІнфармацыÑ
error.title = [crimson]ÐдбылаÑÑ Ð¿Ð°Ð¼Ñ‹Ð»ÐºÐ°
error.crashtitle = ÐдбылаÑÑ Ð¿Ð°Ð¼Ñ‹Ð»ÐºÐ°
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Уваход
-blocks.output = Выхад
-blocks.booster = ПаÑкаральнік
-blocks.tiles = ÐÐµÐ°Ð±Ñ…Ð¾Ð´Ð½Ñ‹Ñ Ð¿Ð»Ñ–Ñ‚ÐºÑ–
-blocks.affinities = ПавелічÑнне ÑфектыўнаÑці
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = УмÑшчальнаÑць Ñнергіі
-blocks.powershot = ÐнергіÑ/Ð’Ñ‹ÑтрÑл
-blocks.damage = Страты
-blocks.targetsair = ÐŸÐ°Ð²ÐµÑ‚Ñ€Ð°Ð½Ñ‹Ñ Ð¼Ñты
-blocks.targetsground = ÐÐ°Ð·ÐµÐ¼Ð½Ñ‹Ñ Ð¼Ñты
-blocks.itemsmoved = ХуткаÑць перамÑшчÑннÑ
-blocks.launchtime = ІнтÑрвал запуÑкаў
-blocks.shootrange = Ð Ð°Ð´Ñ‹ÑƒÑ Ð´Ð·ÐµÑннÑ
-blocks.size = Памер
-blocks.displaysize = Display Size
-blocks.liquidcapacity = УмÑшчальнаÑць вадкаÑці
-blocks.powerrange = ДалёкаÑць перадачы Ñнергіі
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = КолькаÑць злучÑннÑÑž
-blocks.poweruse = Спажывае Ñнергіі
-blocks.powerdamage = ÐнергіÑ/Ñтраты
-blocks.itemcapacity = УмÑшчальнаÑць прадметаў
-blocks.basepowergeneration = Ð‘Ð°Ð·Ð°Ð²Ð°Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ñ‹Ñ Ñнергіі
-blocks.productiontime = Ð§Ð°Ñ Ð²Ñ‹Ñ‚Ð²Ð¾Ñ€Ñ‡Ð°Ñці
-blocks.repairtime = Ð§Ð°Ñ Ð¿Ð¾ÑžÐ½Ð°Ð¹ Ñ€Ñгенерацыі
-blocks.speedincrease = ПавелічÑнне хуткаÑці
-blocks.range = Ð Ð°Ð´Ñ‹ÑƒÑ Ð´Ð·ÐµÑннÑ
-blocks.drilltier = Бурит
-blocks.drillspeed = Ð‘Ð°Ð·Ð°Ð²Ð°Ñ Ñ…ÑƒÑ‚ÐºÐ°Ñць ÑвідраваннÑ
-blocks.boosteffect = паÑкараўÑÑ Ñфект
-blocks.maxunits = МакÑÑ–Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ ÐºÐ¾Ð»ÑŒÐºÐ°Ñць актыўных адзінак
-blocks.health = Здароўе
-blocks.buildtime = Ð§Ð°Ñ Ð±ÑƒÐ´Ð°ÑžÐ½Ñ–Ñ†Ñ‚Ð²Ð°
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Кошт будаўніцтва
-blocks.inaccuracy = РоÑкід
-blocks.shots = СтрÑлы
-blocks.reload = СтрÑлы/Ñекунду
-blocks.ammo = БоепрыпаÑÑ‹
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Уваход
+stat.output = Выхад
+stat.booster = ПаÑкаральнік
+stat.tiles = ÐÐµÐ°Ð±Ñ…Ð¾Ð´Ð½Ñ‹Ñ Ð¿Ð»Ñ–Ñ‚ÐºÑ–
+stat.affinities = ПавелічÑнне ÑфектыўнаÑці
+stat.powercapacity = УмÑшчальнаÑць Ñнергіі
+stat.powershot = ÐнергіÑ/Ð’Ñ‹ÑтрÑл
+stat.damage = Страты
+stat.targetsair = ÐŸÐ°Ð²ÐµÑ‚Ñ€Ð°Ð½Ñ‹Ñ Ð¼Ñты
+stat.targetsground = ÐÐ°Ð·ÐµÐ¼Ð½Ñ‹Ñ Ð¼Ñты
+stat.itemsmoved = ХуткаÑць перамÑшчÑннÑ
+stat.launchtime = ІнтÑрвал запуÑкаў
+stat.shootrange = Ð Ð°Ð´Ñ‹ÑƒÑ Ð´Ð·ÐµÑннÑ
+stat.size = Памер
+stat.displaysize = Display Size
+stat.liquidcapacity = УмÑшчальнаÑць вадкаÑці
+stat.powerrange = ДалёкаÑць перадачы Ñнергіі
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = КолькаÑць злучÑннÑÑž
+stat.poweruse = Спажывае Ñнергіі
+stat.powerdamage = ÐнергіÑ/Ñтраты
+stat.itemcapacity = УмÑшчальнаÑць прадметаў
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Ð‘Ð°Ð·Ð°Ð²Ð°Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ñ‹Ñ Ñнергіі
+stat.productiontime = Ð§Ð°Ñ Ð²Ñ‹Ñ‚Ð²Ð¾Ñ€Ñ‡Ð°Ñці
+stat.repairtime = Ð§Ð°Ñ Ð¿Ð¾ÑžÐ½Ð°Ð¹ Ñ€Ñгенерацыі
+stat.speedincrease = ПавелічÑнне хуткаÑці
+stat.range = Ð Ð°Ð´Ñ‹ÑƒÑ Ð´Ð·ÐµÑннÑ
+stat.drilltier = Бурит
+stat.drillspeed = Ð‘Ð°Ð·Ð°Ð²Ð°Ñ Ñ…ÑƒÑ‚ÐºÐ°Ñць ÑвідраваннÑ
+stat.boosteffect = паÑкараўÑÑ Ñфект
+stat.maxunits = МакÑÑ–Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ ÐºÐ¾Ð»ÑŒÐºÐ°Ñць актыўных адзінак
+stat.health = Здароўе
+stat.buildtime = Ð§Ð°Ñ Ð±ÑƒÐ´Ð°ÑžÐ½Ñ–Ñ†Ñ‚Ð²Ð°
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Кошт будаўніцтва
+stat.inaccuracy = РоÑкід
+stat.shots = СтрÑлы
+stat.reload = СтрÑлы/Ñекунду
+stat.ammo = БоепрыпаÑÑ‹
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Патрабуецца Ñвідар лепей
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = ÐнергіÑ: {0}/Ñ
bar.powerstored = Ðазапашана: {0}/{1}
bar.poweramount = ÐнергіÑ: {0}
bar.poweroutput = Выхад Ñнергіі: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Прадметы: {0}
bar.capacity = УмÑшчальнаÑць: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = ПрагрÑÑ Ð±ÑƒÐ´Ð°ÑžÐ½Ñ–Ñ†Ñ‚Ð²Ð°
bar.input = Уваход
bar.output = Выхад
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat] {0} [lightgray]Ñтраты
bullet.splashdamage = [stat] {0} [lightgray]Ñтраты Ñž радыуÑе ~ [stat] {1} [lightgray] блокаў
bullet.incendiary = [stat] запальны
@@ -642,12 +680,15 @@ bullet.homing = [stat] Ñаманаводных
bullet.shock = [stat] шокавы
bullet.frag = [stat] аÑколачны
bullet.knockback = [stat] {0} [lightgray]аддачы
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat] замарожваюцца
bullet.tarred = [stat] запавольвае, гаручы
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпаÑаў
bullet.reload = [stat]{0}[lightgray]x хуткаÑць ÑтрÑльбы
unit.blocks = блокі
+unit.blockssquared = blocks²
unit.powersecond = адзінак Ñнергіі/Ñекунду
unit.liquidsecond = вадкаÑных адзінак/Ñекунду
unit.itemssecond = прадметаў/Ñекунду
@@ -670,7 +711,7 @@ category.power = ÐнергіÑ
category.liquids = ВадкаÑці
category.items = Прадметы
category.crafting = УвÑдзенне/Ð’Ñ‹Ñнова
-category.shooting = Стральба
+category.function = Function
category.optional = Ð”Ð°Ð´Ð°Ñ‚ÐºÐ¾Ð²Ñ‹Ñ Ð¿Ð°Ð»ÑпшÑннÑ
setting.landscape.name = Толькі альбомны (гарызантальны) Ñ€Ñжым
setting.shadows.name = Цені
@@ -679,7 +720,6 @@ setting.linear.name = Ð›Ñ–Ð½ÐµÐ¹Ð½Ð°Ñ Ñ„Ñ–Ð»ÑŒÑ‚Ñ€Ð°Ð²Ð°Ð½Ð½Ðµ
setting.hints.name = Падказкі
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = ÐÑžÑ‚Ð°Ð¼Ð°Ñ‚Ñ‹Ñ‡Ð½Ð°Ñ Ð¿Ñ€Ñ‹Ð¿Ñ‹Ð½ÐµÐ½Ð½Ðµ будаўніцтва
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = ÐÐ½Ñ–Ð¼Ñ–Ñ€Ð°Ð²Ð°Ð½Ñ‹Ñ Ð²Ð°Ð´Ð°
setting.animatedshields.name = ÐÐ½Ñ–Ð¼Ñ–Ñ€Ð°Ð²Ð°Ð½Ñ‹Ñ ÑˆÑ‡Ñ‹Ñ‚Ñ‹
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуÑку)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = ПоўнаÑкранны Ñ€Ñжым
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа ÑпатрÑбіцца перазапуÑк)
setting.fps.name = Паказваць FPS і пінг
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Паказаць клавішы выбару блока
setting.vsync.name = Ð’ÐµÑ€Ñ‚Ñ‹ÐºÐ°Ð»ÑŒÐ½Ð°Ñ ÑінхранізацыÑ
setting.pixelate.name = ПікÑелізацыÑ
setting.minimap.name = ÐдлюÑтроўваць міні-карту
@@ -822,6 +861,7 @@ mode.custom = КарыÑÑ‚Ð°Ð»ÑŒÐ½Ñ–Ñ†ÐºÑ–Ñ Ð¿Ñ€Ð°Ð²Ñ–Ð»Ñ‹
rules.infiniteresources = БÑÑÐºÐ¾Ð½Ñ†Ñ‹Ñ Ñ€ÑÑурÑÑ‹ (Гулец)
rules.reactorexplosions = Выбухі Ñ€Ñактараў
+rules.schematic = Schematics Allowed
rules.wavetimer = ІнтÑрвал хвалÑÑž
rules.waves = Хвалі
rules.attack = Ð Ñжым атакі
@@ -847,17 +887,19 @@ rules.title.unit = Баёў. адз.
rules.title.experimental = ÑкÑперыментальнай
rules.title.environment = Environment
rules.lighting = ÐÑвÑтленне
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ðавакольны Ñвет
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = Ðадвор'е
+rules.weather.frequency = ЧаÑтата:
+rules.weather.duration = ПрацÑглаÑць:
content.item.name = Ð Ñчывы
content.liquid.name = ВадкаÑці
content.unit.name = БаÑÐ²Ñ‹Ñ Ð°Ð´Ð·Ñ–Ð½ÐºÑ–
content.block.name = Блокі
+
item.copper.name = Медзь
item.lead.name = Свінец
item.coal.name = Вугаль
@@ -879,79 +921,63 @@ liquid.slag.name = Шлак
liquid.oil.name = Ðафта
liquid.cryofluid.name = КрыÑÐ³ÐµÐ½Ð½Ð°Ñ Ð²Ð°Ð´ÐºÐ°Ñць
-item.explosiveness = [lightgray]ВыбуханебÑÑпека: {0}%
-item.flammability = [lightgray]УзгаральнаÑць: {0}%
-item.radioactivity = [lightgray]РадыёактыўнаÑць: {0}%
-
-unit.health = [lightgray]Здароўе: {0}
-unit.speed = [lightgray]ХуткаÑць: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]ЦеплаёміÑтаÑць: {0}
-liquid.viscosity = [lightgray]ГлейкаÑць: {0}
-liquid.temperature = [lightgray]ТÑмпература: {0}
-
unit.dagger.name = Кінжал
-unit.mace.name = Mace
+unit.mace.name = Булава
unit.fortress.name = КрÑпаÑць
-unit.nova.name = Nova
-unit.pulsar.name = Pulsar
-unit.quasar.name = Quasar
-unit.crawler.name = КамікадзÑ
-unit.atrax.name = Atrax
-unit.spiroct.name = Spiroct
-unit.arkyid.name = Arkyid
-unit.toxopid.name = Toxopid
-unit.flare.name = Flare
-unit.horizon.name = Horizon
-unit.zenith.name = Zenith
-unit.antumbra.name = Antumbra
-unit.eclipse.name = Eclipse
-unit.mono.name = Mono
-unit.poly.name = Poly
-unit.mega.name = Mega
-unit.quad.name = Quad
-unit.oct.name = Oct
-unit.risso.name = Risso
-unit.minke.name = Minke
-unit.bryde.name = Bryde
-unit.sei.name = Sei
-unit.omura.name = Omura
-unit.alpha.name = Alpha
-unit.beta.name = Beta
-unit.gamma.name = Gamma
-unit.scepter.name = Scepter
-unit.reign.name = Reign
-unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.nova.name = Ðова
+unit.pulsar.name = ПульÑар
+unit.quasar.name = Квазар
+unit.crawler.name = Палзун
+unit.atrax.name = ÐтракÑ
+unit.spiroct.name = Спірокт
+unit.arkyid.name = Ðркід
+unit.toxopid.name = ТокÑопойд
+unit.flare.name = УÑпышка
+unit.horizon.name = Гарызонт
+unit.zenith.name = Зеніт
+unit.antumbra.name = Зацемь
+unit.eclipse.name = Затменне
+unit.mono.name = Моно
+unit.poly.name = Полі
+unit.mega.name = Мега
+unit.quad.name = Квад
+unit.oct.name = Окт
+unit.risso.name = Ð Ñ–ÑÑо
+unit.minke.name = Мінкі
+unit.bryde.name = Брайд
+unit.sei.name = СÑй
+unit.omura.name = Ðмура
+unit.alpha.name = Ðльфа
+unit.beta.name = БÑта
+unit.gamma.name = Гамма
+unit.scepter.name = Скіпетр
+unit.reign.name = Улада
+unit.vela.name = Ветразь
+unit.corvus.name = КорвуÑ
-block.resupply-point.name = Resupply Point
-block.parallax.name = Parallax
+block.resupply-point.name = ЦÑнтр аммуніцыі
+block.parallax.name = ПарралакÑ
block.cliff.name = Скала
block.sand-boulder.name = ПÑшчаны валун
block.grass.name = Трава
block.slag.name = Шлак
+block.space.name = Space
block.salt.name = Соль
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = СалÑÐ½Ð°Ñ ÑцÑна
block.pebbles.name = Галька
block.tendrils.name = Ð¡Ð¿Ð¾Ñ€Ð°Ð²Ñ‹Ñ Ð²ÑƒÑікі
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = ПÑÑˆÑ‡Ð°Ð½Ð°Ñ ÑцÑна
block.spore-pine.name = Спорава хвоÑ
-block.spore-wall.name = Spore Wall
+block.spore-wall.name = Ð¡Ð¿Ð¾Ñ€Ð°Ð²Ð°Ñ ÑцÑна
block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.snow-boulder.name = Снежны валун
block.snow-pine.name = ЗаÑÐ½ÐµÐ¶Ð°Ð½Ð°Ñ Ñ…Ð²Ð¾Ñ
block.shale.name = Сланец
block.shale-boulder.name = Сланцавы валун
block.moss.name = Мох
block.shrubs.name = КуÑты
block.spore-moss.name = Спорава мох
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = Ð¡Ð»Ð°Ð½Ñ†Ð°Ð²Ð°Ñ ÑцÑна
block.scrap-wall.name = СцÑна з металалому
block.scrap-wall-large.name = Ð’ÑÐ»Ñ–ÐºÐ°Ñ ÑцÑна з металалому
block.scrap-wall-huge.name = Ð’ÐµÐ»Ñ–Ð·Ð°Ñ€Ð½Ð°Ñ ÑцÑна з металалому
@@ -979,17 +1005,18 @@ block.craters.name = КратÑры
block.sand-water.name = ПÑÑок з вадой
block.darksand-water.name = Тёмный пÑÑок з вадой
block.char.name = Ð’Ñ‹Ð¿Ð°Ð»ÐµÐ½Ð°Ñ Ð·ÑмлÑ
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = Дацыт
+block.dacite-wall.name = Ð”Ð°Ñ†Ñ‹Ñ‚Ð°Ð²Ð°Ñ ÑцÑна
+block.dacite-boulder.name = Дацытавы валун
block.ice-snow.name = ЗаÑнежаны лёд
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = ÐšÐ°Ð¼ÐµÐ½Ð½Ð°Ñ ÑцÑна
+block.ice-wall.name = ЛÑÐ´Ð¾Ð²Ð°Ñ ÑцÑна
+block.snow-wall.name = Ð¡Ð½ÐµÐ¶Ð½Ð°Ñ ÑцÑна
+block.dune-wall.name = ТёмнапÑÑÑ‡Ð°Ð½Ð°Ñ ÑцÑна
block.pine.name = СаÑна
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = ЗÑмлÑ
+block.dirt-wall.name = Ð‘Ñ€ÑƒÐ´Ð½Ð°Ñ ÑцÑна
+block.mud.name = Бруд
block.white-tree-dead.name = Мёртвае белае дрÑва
block.white-tree.name = Белае дрÑва
block.spore-cluster.name = Ðавала ÑпрÑчка
@@ -1075,6 +1102,7 @@ block.power-source.name = Крыніца Ñнергіі
block.unloader.name = Разгрузчык
block.vault.name = Сховішча
block.wave.name = ХвалÑ
+block.tsunami.name = Tsunami
block.swarmer.name = РаÑвiк
block.salvo.name = Залп
block.ripple.name = Рабь
@@ -1114,31 +1142,33 @@ block.arc.name = Дуга
block.rtg-generator.name = Радыеізатопны Ñ‚ÑрмаÑлектрычны генератар
block.spectre.name = Спектр
block.meltdown.name = ІÑпепÑліцель
+block.foreshadow.name = Foreshadow
block.container.name = КантÑйнер
block.launch-pad.name = ПуÑÐºÐ°Ð²Ð°Ñ Ð¿Ð»Ñцоўка
block.launch-pad-large.name = Ð’ÑÐ»Ñ–ÐºÐ°Ñ Ð¿ÑƒÑÐºÐ°Ð²Ð°Ñ Ð¿Ð»Ñцоўка
block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.command-center.name = Каммандны цÑнтр
+block.ground-factory.name = Завод наземных адзінак
+block.air-factory.name = Завод паветраных адзінак
+block.naval-factory.name = Завод марÑкіх адзінак
+block.additive-reconstructor.name = Злучальны Ñ€ÑканÑтруктар
+block.multiplicative-reconstructor.name = Мультыплікацыйны Ñ€ÑканÑтруктар
+block.exponential-reconstructor.name = ÐкÑпаненцыÑльны Ñ€ÑканÑтруктар
+block.tetrative-reconstructor.name = ТÑтрацыйны Ñ€ÑканÑтруктар
+block.payload-conveyor.name = Канвеер Ð´Ð»Ñ Ñ‚Ñжёлай зброі
+block.payload-router.name = Роутар Ð´Ð»Ñ Ñ‚Ñжёлай зброі
+block.disassembler.name = Разборшчык
+block.silicon-crucible.name = КрÑмніевы тыгель
+block.overdrive-dome.name = Сверхпрывадны купал
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Пераключальнік
+block.micro-processor.name = МікропрацÑÑар
+block.logic-processor.name = ПрацÑÑар логікі
+block.hyper-processor.name = ГіперпрацÑÑар
+block.logic-display.name = Ðкран
+block.large-logic-display.name = Ð’Ñлікі Ñкран
+block.memory-cell.name = ЯчÑйка памÑці
+block.memory-bank.name = Банк памÑці
team.blue.name = СінÑÑ
team.crux.name = ЧырвонаÑ
@@ -1166,14 +1196,14 @@ tutorial.breaking = ЧаÑта, блокі даводзіцца руйнавац
tutorial.breaking.mobile = ЧаÑта, блокі даводзіцца руйнаваць. \n [accent] Вылучыце Ñ€Ñжым дÑканÑтрукцыі[], паÑÐ»Ñ Ñ‡Ð°Ð³Ð¾ націÑніце на патрÑбны блок, каб разбурыць Ñго. \nРазрушьте блокі Ñž абранай зоне, трымаючы палец на некалькі Ñекунд[], Ñ– правёўшы Ñго Ñž патрÑбным кірунку. \nÐажмите на галачку, каб пацвердзіць разбурÑнне. \n \n [accent] разбурце уÑе Ñцены з металалому злева ад Вашага Ñдра.
tutorial.withdraw = У некаторых ÑітуацыÑÑ…, неабходна забраць прадметы з блокаў ўручную. \nКаб зрабіць гÑта, [accent] націÑніце на блок[], у Ñкім знаходзÑцца прадметы, затым [accent] націÑніце на прадмет[] Ñž інвентары. \nМожно забраць некалькі прадметаў [accent] націÑкам з заціÑкам[].\n [accent] ЗабÑрыце трохі медзі з Ñдра[]
tutorial.deposit = Пакладзеце прадметы Ñž блок, перацÑгнуўшы Ñ–Ñ… ад Ñвайго ÐºÐ°Ñ€Ð°Ð±Ð»Ñ Ñž патрÑбны блок. \n \n [accent] ПеранÑÑіце медзь назад у Ñдро []
-tutorial.waves = [lightgray] Праціўнікі[] набліжаюцца. \nЗащитите Ñдро ​​ад двух хваль. ВыкарыÑтоўвайце [accent] левую кнопку мышы[] Ð´Ð»Ñ Ñтральбы. \nПоÑтройте больш турÑлÑÑž Ñ– бураў. Добудьте больш медзі.
-tutorial.waves.mobile = [lightgray] Праціўнікі[] набліжаюцца. \n \nЗащитите Ñдро ​​ад двух хваль. Ваш карабель будзе аўтаматычна атакаваць праціўніка. \nПоÑтройте больш турÑлÑÑž Ñ– бураў. Добудьте больш медзі.
+tutorial.waves = [lightgray] Праціўнікі[] набліжаюцца. \nЗащіціце Ñдро ​​ад двух хваль. ВыкарыÑтоўвайце [accent] левую кнопку мышы[] Ð´Ð»Ñ Ñтральбы. \nПоÑтройте больш турÑлÑÑž Ñ– бураў. Добудьте больш медзі.
+tutorial.waves.mobile = [lightgray] Праціўнікі[] набліжаюцца. \n \nЗащіціце Ñдро ​​ад двух хваль. Ваш карабель будзе аўтаматычна атакаваць праціўніка. \nПоÑтройте больш турÑлÑÑž Ñ– бураў. Добудьте больш медзі.
tutorial.launch = Калі Ð’Ñ‹ даÑÑгаеце пÑўнай хвалі, Ð’Ñ‹ можаце ажыццÑвіць [accent] запуÑк Ñдра[], пакінуўшы базу Ñ– [accent] перанеÑці Ñ€ÑÑурÑÑ‹ з Ñдра.[] \nÐти Ñ€ÑÑурÑÑ‹ могуць быць выкарыÑтаны Ð´Ð»Ñ Ð²Ñ‹Ð²ÑƒÑ‡ÑÐ½Ð½Ñ Ð½Ð¾Ð²Ñ‹Ñ… Ñ‚Ñхналогій.\n [accent] ÐаціÑніце кнопку запуÑку.
item.copper.description = Самы аÑноўны будаўнічы матÑрыÑл. Шырока выкарыÑтоўваецца ва ÑžÑÑ–Ñ… тыпах блокаў.
item.lead.description = ÐÑноўны Ñтартавы матÑрыÑл. Шырока выкарыÑтоўваецца Ñž Ñлектроніцы Ñ– блоках Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпарціроўкі вадкаÑцÑÑž.
-item.metaglass.description = звышмоцнага Ñплаў шкла. Шырока выкарыÑтоўваецца Ð´Ð»Ñ Ñ€Ð°Ð·Ð¼ÐµÑ€ÐºÐ°Ð²Ð°Ð½Ð½Ñ Ñ– Ð·Ð°Ñ…Ð¾ÑžÐ²Ð°Ð½Ð½Ñ Ð²Ð°Ð´ÐºÐ°Ñці.
-item.graphite.description = Ð¼Ñ–Ð½ÐµÑ€Ð°Ð»Ñ–Ð·Ð°Ð²Ð°Ð½Ñ‹Ñ Ð²ÑƒÐ³Ð»Ñрод, Ñкі выкарыÑтоўваецца Ð´Ð»Ñ Ð±Ð¾ÐµÐ¿Ñ€Ñ‹Ð¿Ð°Ñаў Ñ– Ñлектрычных кампанентаў.
+item.metaglass.description = Звышмоцны Ñплаў шкла. Шырока выкарыÑтоўваецца Ð´Ð»Ñ Ñ€Ð°Ð·Ð¼ÐµÑ€ÐºÐ°Ð²Ð°Ð½Ð½Ñ Ñ– Ð·Ð°Ñ…Ð¾ÑžÐ²Ð°Ð½Ð½Ñ Ð²Ð°Ð´ÐºÐ°Ñці.
+item.graphite.description = Мінералізаваны вуглÑрод, Ñкі выкарыÑтоўваецца Ð´Ð»Ñ Ð±Ð¾ÐµÐ¿Ñ€Ñ‹Ð¿Ð°Ñаў Ñ– Ñлектрычных кампанентаў.
item.sand.description = Звычайны матÑрыÑл, Ñкі шырока выкарыÑтоўваецца пры выплаўленні, Ñк пры легіраваннÑ, так Ñ– Ñž ÑкаÑці флюÑу.
item.coal.description = ЗакамÑнелаÑцевае мінеральнае Ñ€Ñчыва, Ñкое ўтварылаÑÑ Ð·Ð°Ð´Ð¾ÑžÐ³Ð° да паÑева. Шырока выкарыÑтоўваецца Ð´Ð»Ñ Ð²Ñ‹Ñ‚Ð²Ð¾Ñ€Ñ‡Ð°Ñці паліва Ñ– Ñ€ÑÑурÑаў.
item.titanium.description = Ð Ñдкі звышлёгкі метал, шырока выкарыÑтоўваецца Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпарціроўкі вадкаÑцÑÑž, бураў Ñ– авіÑцыі.
@@ -1302,4 +1332,4 @@ block.cyclone.description = Ð’ÑÐ»Ñ–ÐºÐ°Ñ Ñ‚ÑƒÑ€Ñль, ÑÐºÐ°Ñ Ð¼Ð¾Ð¶Ð° ве
block.spectre.description = МаÑÑ–ÑžÐ½Ð°Ñ Ð´Ð²ÑƒÑтвольное гармата. СтралÑе буйнымі бранÑбойнымі кулÑмі па паветраных Ñ– наземных мÑтах.
block.meltdown.description = МаÑÑ–ÑžÐ½Ð°Ñ Ð»Ð°Ð·ÐµÑ€Ð½Ð°Ñ Ð³Ð°Ñ€Ð¼Ð°Ñ‚Ð°. Зараджае Ñ– ÑтралÑе паÑтаÑнным лазерным прамÑнём Ñž бліжÑйшых ворагаў. Патрабуецца аÑÑ‚ÑƒÐ´Ð¶Ð°Ð»ÑŒÐ½Ð°Ñ Ð²Ð°Ð´ÐºÐ°Ñць Ð´Ð»Ñ Ð¿Ñ€Ð°Ñ†Ñ‹.
block.repair-point.description = БеÑперапынна лечыць бліжÑйшую пашкоджаную баÑвую адзінку або мех у Ñваім радыуÑе.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.segment.description = Пашкоджвае Ñ– знішчае Ñнарады. Ð›Ð°Ð·ÐµÑ€Ð½Ñ‹Ñ Ñнарады не шкодзÑца.
diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties
new file mode 100644
index 0000000000..42489f046f
--- /dev/null
+++ b/core/assets/bundles/bundle_bg.properties
@@ -0,0 +1,1685 @@
+credits.text = Създадена от [royal]Anuken[] - [sky]anukendev@gmail.com[]
+credits = ЗаÑлуги
+contributors = Преводачи и Сътрудници
+discord = ПриÑъедини Ñе към Mindustry диÑкорд!
+link.discord.description = Официален Mindustry диÑкорд Ñървър
+link.reddit.description = Субредит на Mindustry
+link.github.description = Ð¡Ð¾Ñ€Ñ ÐºÐ¾Ð´ на играта
+link.changelog.description = СпиÑък Ñ Ð¿Ñ€Ð¾Ð¼ÐµÐ½Ð¸
+link.dev-builds.description = ÐеÑтабилни теÑтови верÑии
+link.trello.description = Официален Trello ÑпиÑък Ñ Ð¿Ñ€ÐµÐ´ÑтоÑщи промени
+link.itch.io.description = itch.io Ñтраница. Можете да Ñвалите играта от тук.
+link.google-play.description = Свалете за Android от Google Play
+link.f-droid.description = Свалете за Android от F-Droid
+link.wiki.description = Официално Mindustry ръководÑтво
+link.suggestions.description = Предложете вашата идеÑ
+link.bug.description = Ðамерихте грешка? Съобщете тук
+linkfail = ÐеуÑпех при отварÑне на връзка!\nURL адреÑÑŠÑ‚ е копиран в клипборда ви.
+screenshot = ЗапиÑана екранна Ñнимка в {0}
+screenshot.invalid = Картата е твърде голÑма, възможно е да не доÑтига памет за екранната Ñнимка.
+gameover = Играта Ñвърши.
+gameover.disconnect = ПрекъÑнете връзката
+gameover.pvp = [accent]{0}[] отбор Ñпечели!
+gameover.waiting = [accent]Изчакване за Ñледваща карта...
+highscore = [accent]Ðов рекорд!
+copied = Копирано.
+indev.notready = Тази чаÑÑ‚ от играта вÑе още е в разработка
+indev.campaign = [accent]ПоздравлениÑ! Вие завършихте режим кампаниÑ![]\n\nÐ’ момента това е цÑлото Ñъдържание на играта. Ð’ бъдеще ще можете да пътувате до други планети.\nЗа Ñега Ñе наÑладете на мрежовата игра.
+
+load.sound = Звук
+load.map = Карти
+load.image = Графики
+load.content = Съдържание
+load.system = СиÑтема
+load.mod = Модифицакии
+load.scripts = Скриптове
+
+be.update = Ðалична е актуализациÑ:
+be.update.confirm = Изтегли Ñ Ð¸ реÑтартирай играта?
+be.updating = Ðктуализиране...
+be.ignore = Игнорирай
+be.noupdates = ÐÑма намерени актуализации.
+be.check = Провери за актуализации
+
+mods.browser = СпиÑък Ñ Ð¼Ð¾Ð´Ð¾Ð²Ðµ
+mods.browser.selected = Избран мод
+mods.browser.add = ИнÑталирай
+mods.browser.reinstall = ПреинÑталирай
+mods.github.open = Сайт
+mods.browser.sortdate = Сортирай по дата
+mods.browser.sortstars = Сортирай по рейтинг
+
+schematic = Схема
+schematic.add = Запази Схема...
+schematics = Схеми
+schematic.replace = Вече ÑъщеÑтвува Ñхема Ñ Ñ‚Ð¾Ð²Ð° име. Да бъде ли замеÑтена?
+schematic.exists = Вече ÑъщеÑтвува Ñхема Ñ Ñ‚Ð¾Ð²Ð° име.
+schematic.import = ВнаÑÑне на Схема...
+schematic.exportfile = ИзнаÑÑне във файл
+schematic.importfile = ВнаÑÑне от файл
+schematic.browseworkshop = Работилница
+schematic.copy = Копирай в Клипборда
+schematic.copy.import = ВнеÑи от Клипборда
+schematic.shareworkshop = Сподели в Работилницата
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
+schematic.saved = Схемате беше запазена.
+schematic.delete.confirm = Тази Ñхема ще бъде напълно унищожена.
+schematic.rename = Преименуване на Ñхема
+schematic.info = {0}x{1}, {2} елемента
+schematic.disabled = [scarlet]Схемите не Ñа доÑтъпни[]\nÐе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]Ñървър[].
+
+stats = СтатиÑтики
+stat.wave = ОтблъÑнати Вълни:[accent] {0}
+stat.enemiesDestroyed = Унищожени Врагове:[accent] {0}
+stat.built = ПоÑтроени ПоÑтройки:[accent] {0}
+stat.destroyed = Унищожени ПоÑтройки:[accent] {0}
+stat.deconstructed = Разглобени ПоÑтройки:[accent] {0}
+stat.delivered = ИзÑтрелÑни РеÑурÑи:
+stat.playtime = Изиграно Време:[accent] {0}
+stat.rank = Финален ранг:[accent] {0}
+
+globalitems = [accent]Ð’Ñички РеÑурÑи
+map.delete = Сигурни ли Ñте че иÑкате да изтриете карта "[accent]{0}[]"?
+level.highscore = Рекорд: [accent]{0}
+level.select = Избор на ниво
+level.mode = Режим на игра:
+coreattack = < Ядрото е нападнато! >
+nearpoint = [[ [scarlet]ÐÐПУСÐЕТЕ ОПÐСÐÐТРЗОÐРМОМЕÐТÐЛÐО[] ]\nпредÑтои унижощение
+database = ЕнциклопедиÑ
+savegame = Запази Игра
+loadgame = Зареди Игра
+joingame = ПриÑъедини Ñе в Игра
+customgame = ПерÑонализирана Игра
+newgame = Ðова Игра
+none = <нÑма>
+none.found = [lightgray]<нÑма намерени>
+minimap = Мини-карта
+position = ПозициÑ
+close = Затвори
+website = УебÑайт
+quit = Изход
+save.quit = Запази и Излез
+maps = Карти
+maps.browse = СпиÑък Ñ ÐºÐ°Ñ€Ñ‚Ð¸
+continue = Продължи
+maps.none = [lightgray]ÐÑма намерени карти!
+invalid = Ðевалидно
+pickcolor = Избери цвÑÑ‚
+preparingconfig = Подготовка на ÐаÑтройки
+preparingcontent = Подготовка на Съдържание
+uploadingcontent = Качване на Съдържание
+uploadingpreviewfile = Качване на Изображение за визуализациÑ
+committingchanges = Запазване на Промени
+done = Готово
+feature.unsupported = Вашето уÑтройÑтво не поддържа тази функциÑ
+
+mods.initfailed = [red]âš []Mindustry Ð¿Ñ€ÐµÑ‚ÑŠÑ€Ð¿Ñ Ñрив при поÑледното Ñтартиране. Това вероÑтно е причинено от лошо поведение на нÑкой мод.\n\nЗа да Ñе предотврати поÑтоÑнно Ñриване при Ñтартиране, [red]вÑички модове бÑха забранени.[]\n\nЗа да забраните тази опциÑ, изключете Ñ Ð¾Ñ‚ [accent]ÐаÑтройки->Игра->Забрани Модовете При Стартиране След Срив[].
+mods = Модове
+mods.none = [lightgray]ÐÑма намерени модове!
+mods.guide = Как да Ñъздам мод?
+mods.report = Съобщи за грешка
+mods.openfolder = Отвори ДиректориÑ
+mods.viewcontent = Виж Съдържание
+mods.reload = Презареди
+mods.reloadexit = Играта ще Ñе затвори, за да презареди модовете.
+mod.installed = [[ИнÑталиран]
+mod.display = [gray]Мод:[orange] {0}
+mod.enabled = [lightgray]Ðктивиран
+mod.disabled = [scarlet]Деактивиран
+mod.multiplayer.compatible = [gray]Поддържа Мрежова Игра
+mod.disable = Деактивирай
+mod.content = Съдържание:
+mod.delete.error = ÐеуÑпешно изтриване на мод. ВероÑтно файловете Ñе използват.
+mod.requiresversion = [scarlet]ИзиÑква минимална верÑÐ¸Ñ Ð½Ð° играта: [accent]{0}
+mod.outdated = [scarlet]ÐеÑъвмеÑтим Ñ Ð²ÐµÑ€ÑÐ¸Ñ 6 (no minGameVersion: 105)
+mod.missingdependencies = [scarlet]ЛипÑваÑÑ‚ завиÑимоÑти: {0}
+mod.erroredcontent = [scarlet]Грешки в Съдържанието
+mod.errors = Възникнаха грешки при зареждане на Ñъдържанието.
+mod.noerrorplay = [scarlet]Има грешки в нÑкои от модовете, които използвате.[] ТрÑбва да деактивирате тези модове или да поправите грешките преди да играете.
+mod.nowdisabled = [scarlet]ЛипÑват завиÑимоÑти за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
+mod.enable = Ðктивирай
+mod.requiresrestart = Играта ще Ñе затвори за да приложи промените в модовете.
+mod.reloadrequired = [scarlet]Ðеобходимо е реÑтартиране
+mod.import = Вмъкни мод
+mod.import.file = Вмъкни от файл
+mod.import.github = Вмъкни от GitHub
+mod.jarwarn = [scarlet]JAR модовете могат да Ñа опаÑни.[]\n Уверете Ñе, че този мод e от надежден източник!
+mod.item.remove = Този предмет е чаÑÑ‚ от [accent] '{0}'[] мод. За да го премахнете, премахнете или забранете този мод.
+mod.remove.confirm = Този мод ще бъде премахнат.
+mod.author = [lightgray]Ðвтор:[] {0}
+mod.missing = Този Ð·Ð°Ð¿Ð¸Ñ Ñъдържа модове, които Ñа били обновени или изтрити. Може да възникнат грешки при зареждането. Сигурни ли Ñте, че иÑкате да го заредите?\n[lightgray]Модове:\n{0}
+mod.preview.missing = За да публикувате този мод в Работилницата, той трÑбва да Ñъдържа изображение за визуализациÑ.\n ПоÑтавете файл Ñ Ð¸Ð¼ÐµÑ‚Ð¾ [accent]preview.png[] в директориÑта на мода и опитайте отново.
+mod.folder.missing = Ð’ Работилницата могат да Ñе публикуват Ñамо модове под формата на директории.\nЗа да превърнете мод в Ð´Ð¸Ñ€ÐµÐºÑ‚Ð¾Ñ€Ð¸Ñ Ñамо трÑбва да го разархивирате в Ð´Ð¸Ñ€ÐµÐºÑ‚Ð¾Ñ€Ð¸Ñ Ð¸ да изтриите архива. След това реÑтартирайте играта, за да презареди вашите модове.
+mod.scripts.disable = Вашето уÑтройÑтво не поддържа модове ÑÑŠÑ Ñкриптове. ТрÑбва да забраните тези модове за да играете.
+
+about.button = За играта
+name = Име:
+noname = ТрÑбва да изберете [accent] име на играча[].
+planetmap = ГлобуÑ
+launchcore = ИзÑтрелÑй Ядрото
+filename = Име на файл:
+unlocked = Отйлючихте нови неща!
+available = Можете да проучите нови технологии!
+completed = [accent]Завършено
+techtree = Tech Tree
+research.legacy = Ðалична е Ð¸Ð¼Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° Ð¿Ñ€Ð¾ÑƒÑ‡Ð²Ð°Ð½Ð¸Ñ Ð¾Ñ‚ верÑÐ¸Ñ [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучваниÑ[] или [accent] да Ñе откажете от Ñ‚ÑÑ…[] и да започнете на чиÑто в новата ÐºÐ°Ð¼Ð¿Ð°Ð½Ð¸Ñ (препоръчано)?
+research.load = Зареди
+research.discard = Захвърли
+research.list = [lightgray]Проучване:
+research = Проучване
+researched = [lightgray]{0} проучено.
+research.progress = {0}% завършено
+players = {0} играча
+players.single = {0} играч
+players.search = търÑи
+players.notfound = [gray]нÑма намерени играчи
+server.closing = [accent]Спиране на Ñървър...
+server.kicked.kick = Вие бÑхте изгонен от Ñървъра!
+server.kicked.whitelist = ÐÑмате позволение да влезете в този Ñървър.
+server.kicked.serverClose = Сървърът беше ÑпрÑн.
+server.kicked.vote = Ти беше изгонен чрез глаÑуване. До Ñкоро.
+server.kicked.clientOutdated = ОÑтарÑл клиент!\nÐктуализирайте играта Ñи!
+server.kicked.serverOutdated = ОÑтарÑл Ñървър!\nПоиÑкайте от ÑобÑтвеника да го актуализира!
+server.kicked.banned = Вие Ñте баннат в този Ñървър.
+server.kicked.typeMismatch = Този Ñървър не е ÑъвмеÑтим Ñ Ð²Ð°ÑˆÐ°Ñ‚Ð° компилациÑ.
+server.kicked.playerLimit = Сървърът е пълен.\nИзчакайте нÑкой да излезе.
+server.kicked.recentKick = Вие Ñте били изхвърлен наÑкоро.\nОпитайте отново по - къÑно.
+server.kicked.nameInUse = Вече има играч Ñ\nтова име в Ñървъра.
+server.kicked.nameEmpty = Избрали Ñте невалидно име.
+server.kicked.idInUse = Вие вече Ñте в този Ñървър! Ðе е позволено да влизате многократно.
+server.kicked.customClient = Този Ñървър не поддържа неофициални компилации. ÐœÐ¾Ð»Ñ Ð¸Ð·Ñ‚ÐµÐ³Ð»ÐµÑ‚Ðµ официална верÑиÑ.
+server.kicked.gameover = Край на играта!
+server.kicked.serverRestarting = Сървърът Ñе реÑтартира.
+server.versions = Вашата верÑиÑ:[accent] {0}[]\nВерÑÐ¸Ñ Ð½Ð° Ñървъра:[accent] {1}[]
+host.info = Бутонът [accent]Отвори за лоцалната мрежа[] Ñтартира Ñървър на порт [scarlet]6567[].\nÐ’Ñеки в Ñъщата [lightgray]локална мрежа или WiFi[] би трÑбвало да види Ñървъра в ÑпиÑъка ÑÑŠÑ Ñървъри.\n\nЗа да могат хора извън локалната мрежата да Ñе Ñвържат по IP е необходимо [accent]пренаÑочване на порто (port forwarding)[].\n\n[lightgray]Бележка: Ðко нÑкой има проблеми при Ñвързване към вашата локална (LAN) игра, проверете дали Ñте позволили доÑтъп на Mindustry до локалната мрежа в наÑтройките на защитната Ñтена (firewall). ÐÑкои публични мрежи не позволÑват Ñървърите в Ñ‚ÑÑ… да бъдат автоматично открити от оÑтаналите играчи.
+join.info = Тук можете да въведете [accent]IP Ð°Ð´Ñ€ÐµÑ Ð½Ð° Ñървър[] за да Ñе Ñвържете или да Ñе приÑъедините към автоматично намерен Ñървър във вашата [accent]локална мрежа[] или [accent]публичен[] Ñървър.\nПоддържат Ñе LAN и WAN мрежови игри.\n\n[lightgray]Ðко иÑкате да Ñе Ñвържете по IP ще трÑбва първо да поиÑкате IP на ÑобÑтвеника на Ñървъра, което той може да намери като напише "my ip" в Google от ÑвоÑта мрежа.
+hostserver = Стартирай Мрежова Игра
+invitefriends = Покани ПриÑтели
+hostserver.mobile = Host Game
+host = Отвори за Локалната Мрежа
+hosting = [accent]ОтварÑне на Ñървър...
+hosts.refresh = Обнови
+hosts.discovering = ТърÑене на LAN Ñървъри
+hosts.discovering.any = ТръÑене на Ñървъри
+server.refreshing = ОбновÑване на Ñървър
+hosts.none = [lightgray]ÐÑма намерени локални Ñървъри!
+host.invalid = [scarlet]Ðе може да Ñе уÑтанови връÑка ÑÑŠÑ Ñървъра.
+
+servers.local = Локални Сървъри
+servers.remote = Отдалечени Сървъри
+servers.global = Публични Сървъри
+
+servers.disclaimer = Публичните Ñървъри [accent]не[] Ñа притежавани от разработчика.\n\nТе може да имат потребителÑко Ñъдържание неподходÑщо за вÑички възраÑти.
+servers.showhidden = Покажи Скритите Сървъри
+server.shown = Показан
+server.hidden = Скрит
+
+trace = ПроÑледи Играч
+trace.playername = Име на играча: [accent]{0}
+trace.ip = IP: [accent]{0}
+trace.id = ID: [accent]{0}
+trace.mobile = Мобилен Клиент: [accent]{0}
+trace.modclient = Модифициран Клиент: [accent]{0}
+trace.times.joined = Пъти учаÑтвал в игра: [accent]{0}
+trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
+invalidid = Ðевалидно ID на клиент. Съобщете за грешка.
+server.bans = Банове
+server.bans.none = ÐÑма намерени баннати играчи!
+server.admins = ÐдминиÑтратори
+server.admins.none = ÐÑма намерени админиÑтратори!
+server.add = Добави Сървър
+server.delete = Сигурни ли Ñте, че иÑкате да изтриете този Ñървър?
+server.edit = Редактирай Сървър
+server.outdated = [scarlet]ОÑтарÑл Сървър![]
+server.outdated.client = [scarlet]ОÑтарÑл Клиент![]
+server.version = [gray]в{0} {1}
+server.custombuild = [accent]ПерÑонализирана компилациÑ
+confirmban = Сигурни ли Ñте, че иÑкате да баннете "{0}[white]"?
+confirmkick = Сигурни ли Ñте, че иÑкате да изгоните "{0}[white]"?
+confirmvotekick = Сигурни ли Ñте, че иÑкате да изгоните "{0}[white]" чрез глаÑуване?
+confirmunban = Сигурни ли Ñте че, иÑкате да анулирате банването на този играч?
+confirmadmin = Сигурни ли Ñте че, иÑкате да направите "{0}[white]" админиÑтратор?
+confirmunadmin = Сигурни ли Ñте че, иÑкате да премахнете админиÑтраторÑките права на "{0}[white]"?
+joingame.title = ПриÑъединÑване в игра
+joingame.ip = IP адреÑ:
+disconnect = Връзката беше прекъÑната.
+disconnect.error = Проблем ÑÑŠÑ Ð²Ñ€ÑŠÐ·ÐºÐ°Ñ‚Ð°.
+disconnect.closed = Връзката приключи.
+disconnect.timeout = Загубена връзка.
+disconnect.data = Грешка при зареждане на Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° Ñвета!
+cantconnect = ÐеуÑпех при Ñвързване към игра ([accent]{0}[]).
+connecting = [accent]Свързване...
+reconnecting = [accent]Повторно Ñвързване...
+connecting.data = [accent]Зареждане на Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° Ñвета...
+server.port = Порт:
+server.addressinuse = ÐдреÑÑŠÑ‚ вече Ñе използва!
+server.invalidport = Ðевалиден порт!
+server.error = [scarlet]Грешка при Ñтартиране на Ñървър.
+save.new = Ðов ЗапиÑ
+save.overwrite = Сигурни ли Ñте, че иÑкате\nда презапишете тази Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ Ð·Ð° запиз?
+overwrite = Презапиши
+save.none = Ðе Ñа намерени запиÑи!
+savefail = Грешка при запиÑване на игра!
+save.delete.confirm = Сигурни ли Ñте, че иÑкате да изтриете този запиÑ?
+save.delete = Изтрий
+save.export = ИзнеÑи ЗапиÑ
+save.import.invalid = [accent]Този Ð·Ð°Ð¿Ð¸Ñ Ðµ невалиден!
+save.import.fail = [scarlet]Грешка при внаÑÑне на запиÑ: [accent]{0}
+save.export.fail = [scarlet]Грешка при изнаÑÑне на запиÑ: [accent]{0}
+save.import = ВнеÑи ЗапиÑ
+save.newslot = Име на запиÑ:
+save.rename = Преименувай
+save.rename.text = Ðово име:
+selectslot = Избери запиÑ.
+slot = [accent]ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ {0}
+editmessage = Редактирай Съобщение
+save.corrupted = Ðевалиден или увреден запиÑ!
+empty = <празно>
+on = Включено
+off = Изключено
+save.autosave = Ðвтоматично запиÑване: {0}
+save.map = Карта: {0}
+save.wave = Вълна {0}
+save.mode = Решим на игра: {0}
+save.date = ПоÑледно ЗапиÑан: {0}
+save.playtime = Играно време: {0}
+warning = Тревога.
+confirm = Потвърди
+delete = Изтрий
+view.workshop = Отвори в Работилницата
+workshop.listing = Редактирай в Работилницата
+ok = OK
+open = Отвори
+customize = ПерÑонализирай правилата
+cancel = Отказ
+openlink = Отвори Линк
+copylink = Копирай Линк
+back = Ðазад
+max = МакÑимално
+crash.export = ИзнеÑи Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° Ñрив
+crash.none = ÐÑма намерена Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° Ñрив.
+crash.exported = ИнеÑена Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° Ñрив.
+data.export = ИзнеÑи данните на играта
+data.import = ВнеÑи данните на играта
+data.openfolder = Отвори Ð´Ð¸Ñ€ÐµÐºÑ‚Ð¾Ñ€Ð¸Ñ Ñ Ð´Ð°Ð½Ð½Ð¸
+data.exported = Данните на играта беше изнеÑена.
+data.invalid = Това не е валиден файл Ñ Ð´Ð°Ð½Ð½Ð¸.
+data.import.confirm = ВнаÑÑнето на външен файл Ñ Ð´Ð°Ð½Ð½Ð¸ ще унищожи [scarlet]вÑички[] ваши данни.\n[accent]Това нÑма да може да Ñе възÑтанови![]\n\nСлед като информациÑта Ñе внеÑе играта ще Ñе затвори.
+quit.confirm = Сигурни ли Ñте, че иÑкате да излезете?
+quit.confirm.tutorial = ÐаиÑтина ли знаете какво правите?\nМожете да повторите обучението от [accent] ÐаÑтройки->Игра->Повтори Обучението.[]
+loading = [accent]Зареждане...
+reloading = [accent]Презареждане на модове...
+saving = [accent]ЗапиÑване...
+respawn = [accent][[{0}][] за да Ñе Върнете при Ядрото
+cancelbuilding = [accent][[{0}][] за да ИзчиÑтите Скицата
+selectschematic = [accent][[{0}][] за да Озберете+Копирате
+pausebuilding = [accent][[{0}][] за да Отложите на Строежа
+resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
+enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
+showui = ИнтерфейÑÑŠÑ‚ е Ñкрит.\nÐатиÑнете [accent][[{0}][] за да го покажете.
+wave = [accent]Вълна {0}
+wave.cap = [accent]Вълна {0}/{1}
+wave.waiting = [lightgray]Вълна Ñлед {0}
+wave.waveInProgress = [lightgray]Ðаближава вълна от врагове
+waiting = [lightgray]Изчакване...
+waiting.players = Изчакване на играчи...
+wave.enemies = [lightgray]{0} ОÑтаващи врагове
+wave.enemycores = [accent]{0}[lightgray] ВражеÑки Ядра
+wave.enemycore = [accent]{0}[lightgray] ВражеÑко Ядро
+wave.enemy = [lightgray]{0} ОÑтаващи Врагове
+wave.guardianwarn = ПазителÑÑ‚ приÑтига Ñлед [accent]{0}[] вълни.
+wave.guardianwarn.one = ПазителÑÑ‚ приÑтига Ñлед [accent]{0}[] вълна.
+loadimage = Зареди Изображение
+saveimage = Запази Изображение
+unknown = ÐеизвеÑтно
+custom = ПерÑонализирано
+builtin = Вградено
+map.delete.confirm = Сигурни ли Ñте, че иÑкате да изтриете тази карта? Това дейÑтвие нÑма да може да бъде отменено!
+map.random = [accent]Случайна Карта
+map.nospawn = Тази карта нÑма Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ Ð·Ð° Ñдро на играча! Добавете поне едно [accent]оранжево[] Ñдро от редактора на карти.
+map.nospawn.pvp = Тази карта нÑма доÑтатъчно позиции за Ñдра на други играчи! Добавете поне едно [scarlet]неоранжево[] Ñдро от редактора на карти.
+map.nospawn.attack = Тази карта нÑма нито едно вражеÑко Ñдро! Добавете поне едно [scarlet]червено[] Ñдро от редактора на карти.
+map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
+workshop.update = ОбновÑване на елемент
+workshop.error = Грешка при изтеглÑне на данни от Работилницата: {0}
+map.publish.confirm = Сигурни ли Ñте, че иÑкате да публикувате тази карта?\n\n[lightgray]Уверете Ñе че Ñте приели EULA(УÑÐ»Ð¾Ð²Ð¸Ñ Ð·Ð° използване) на Работилницата, иначе вашата карта нÑма да Ñе покаже там!
+workshop.menu = Изберете какво иÑкате да Ñторите Ñ Ñ‚Ð¾Ð·Ð¸ елемент.
+workshop.info = Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° елемент
+changelog = ИÑÑ‚Ð¾Ñ€Ð¸Ñ Ð½Ð° промените (по избор):
+eula = Steam EULA (УÑÐ»Ð¾Ð²Ð¸Ñ Ð·Ð° използване на Steam)
+missing = Този елемент е бил изтрит или премеÑтен.\n[lightgray]Препратката към Работилницата беше автоматично изтрита.
+publishing = [accent]Публикуване...
+publish.confirm = Сигурни ли Ñте, че иÑкате да публикувате това?\n\n[lightgray]Уверете Ñе че Ñте приели EULA(УÑÐ»Ð¾Ð²Ð¸Ñ Ð·Ð° използване) на Работилницата, иначе вашиÑÑ‚ елемент нÑма да Ñе показва там!
+publish.error = Грешка при публикуване на елемент: {0}
+steam.error = Грешка при зареждане на Steam уÑлуги.\nГрешка: {0}
+
+editor.brush = Четка
+editor.openin = Отвори в редактора
+editor.oregen = Генериране на руди
+editor.oregen.info = Генериране на руди:
+editor.mapinfo = Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° картата
+editor.author = Ðвтор:
+editor.description = ОпиÑание:
+editor.nodescription = Картата трÑбва да има опиÑание от поне 4 Ñимвола преди да е публикувана.
+editor.waves = Вълни:
+editor.rules = Правила:
+editor.generation = Генериране:
+editor.ingame = Редактирай в игра
+editor.publish.workshop = Публикувай в Работилницата
+editor.newmap = Ðова Карта
+editor.center = Център
+workshop = Работилница
+waves.title = Вълни от нападатели
+waves.remove = Премахни
+waves.every = повтарÑй през
+waves.waves = вълна(и)
+waves.perspawn = на вълна
+waves.shields = Ð±Ñ€Ð¾Ð½Ñ Ð½Ð° вълна
+waves.to = до
+waves.guardian = Пазител
+waves.preview = Преглед
+waves.edit = Редактирай...
+waves.copy = Кобирай в Клипборд
+waves.load = Зареди от Клипборда
+waves.invalid = Клипборда Ñъдържа невалидна Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° вълни.
+waves.copied = Вълните бÑха копирани.
+waves.none = ÐÑма дефинирани врагове.\nÐко оÑтавите опиÑанието на вълните празно играта ще използва ÑÑ‚Ð°Ð½Ð´Ð°Ñ€Ñ‚Ð½Ð¸Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½.
+
+#these are intentionally in lower case / тези умишлено Ñа оÑтавени без главни букви
+wavemode.counts = бройки
+wavemode.totals = общи бройки
+wavemode.health = точки живот
+
+editor.default = [lightgray]<Стандартно>
+details = Детайли...
+edit = Редактирай...
+editor.name = Име:
+editor.spawn = Създай Единица
+editor.removeunit = Премахни Единица
+editor.teams = Отбори
+editor.errorload = Грешка при зареждане на файл.
+editor.errorsave = Грешка при запиÑване на файл.
+editor.errorimage = Това е изображение, не карта.
+editor.errorlegacy = Тази карта е твърде Ñтара, играта вече не поддържа този формат.
+editor.errornot = Този файл не е карта.
+editor.errorheader = Този файл Ñ ÐºÐ°Ñ€Ñ‚Ð° е повреден или невалиден.
+editor.errorname = Картата нÑма зададено име. Да не Ñе опитвате да заредите игра?
+editor.update = Обнови
+editor.randomize = Случайно
+editor.apply = Приложи
+editor.generate = Генерирай
+editor.resize = Смени размера
+editor.loadmap = Зареди Карта
+editor.savemap = Запиши Карта
+editor.saved = ЗапиÑано!
+editor.save.noname = Картата нÑма име! Задайте такова в 'Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° картата' от менюто.
+editor.save.overwrite = СъщеÑтвува Ñтандартна карта Ñ Ñ‚Ð°ÐºÐ¾Ð²Ð° име! Изберете различно име от 'Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° картата' от менюто.
+editor.import.exists = [scarlet]ÐеуÑпешно внаÑÑне:[] СъщеÑтвува ÑиÑтемна карта ÑÑŠÑ Ñъщото име - '{0}'!
+editor.import = ВнаÑÑне...
+editor.importmap = Използване на друга карта
+editor.importmap.description = Работи върху копие на карта
+editor.importfile = ВнеÑи файл
+editor.importfile.description = Използвай карта от файл
+editor.importimage = ВнаÑÑне от изображение
+editor.importimage.description = ВнеÑи отфайл Ñ Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ðµ на терена
+editor.export = ИзнеÑи...
+editor.exportfile = ИзнеÑи Файл
+editor.exportfile.description = ИзнеÑи като файл Ñ ÐºÐ°Ñ€Ñ‚Ð°
+editor.exportimage = ИзнеÑи Изображение
+editor.exportimage.description = ИзнаÑÑ Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ðµ, което Ñъдържа Ñамо оÑновната Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° терена
+editor.loadimage = Зареди Терен
+editor.saveimage = ИзнеÑи Терен
+editor.unsaved = Сигурни ли Ñте, че иÑкате да излезете?\n[scarlet]Ð’Ñички незапиÑани промени ще бъдат загубени.
+editor.resizemap = Преоразмери картата
+editor.mapname = Име на картата:
+editor.overwrite = [accent]Ð’ÐИМÐÐИЕ!\nТази карта презапиÑва друга карта.
+editor.overwrite.confirm = [scarlet]Ð’ÐИМÐÐИЕ![] Вече ÑъщеÑтвува карта Ñ Ñ‚Ð¾Ð²Ð° име. Ðко продължите ще запишете тази на нейно мÑÑто. Желаете ли да продължите?\n"[accent]{0}[]"
+editor.exists = Ð’ ече ÑъщеÑтвува карта Ñ Ñ‚Ð¾Ð²Ð° име.
+editor.selectmap = Изберете карта, коÑто да заредите:
+
+toolmode.replace = ЗамеÑтване
+toolmode.replace.description = РиÑува Ñамо върху твърди блокчета.
+toolmode.replaceall = ЗамеÑти вÑички
+toolmode.replaceall.description = ЗамеÑтва вÑички блокчета на картата
+toolmode.orthogonal = Ортогоналнo
+toolmode.orthogonal.description = РиÑува Ñамо хоризонтални или вертикални линии.
+toolmode.square = Квадрат
+toolmode.square.description = Квадратна четка.
+toolmode.eraseores = Изтриване на руди
+toolmode.eraseores.description = Изтрива Ñамо руди.
+toolmode.fillteams = Запълване в отбори
+toolmode.fillteams.description = ÐŸÑ€Ð¾Ð¼ÐµÐ½Ñ Ð¾Ñ‚Ð±Ð¾Ñ€Ð°, не типа на обектите, чрез запълване
+toolmode.drawteams = РиÑуване в отбори
+toolmode.drawteams.description = ÐŸÑ€Ð¾Ð¼ÐµÐ½Ñ Ð¾Ñ‚Ð±Ð¾Ñ€Ð°, не типа на обектите, чрез риÑуване
+
+filters.empty = [lightgray]ÐÑма избран филтър! Изберете чрез бутона отдоло.
+filter.distort = ИзкривÑване
+filter.noise = Шум
+filter.enemyspawn = Избор на вражеÑка начална точка
+filter.spawnpath = Път до начална точка
+filter.corespawn = Избор на Ñдро
+filter.median = Медиана
+filter.oremedian = Рудна медиана
+filter.blend = СмеÑване
+filter.defaultores = Стандартни руди
+filter.ore = Руда
+filter.rivernoise = Реки
+filter.mirror = Огледално
+filter.clear = ИзчиÑти
+filter.option.ignore = Игнорирай
+filter.scatter = РазпръÑкване
+filter.terrain = Терен
+filter.option.scale = Мащаб
+filter.option.chance = ВероÑтноÑÑ‚
+filter.option.mag = Магнитут
+filter.option.threshold = Праг
+filter.option.circle-scale = Кръгово мащабиране
+filter.option.octaves = Октави
+filter.option.falloff = Разпадане
+filter.option.angle = Ъгъл
+filter.option.amount = КоличеÑтво
+filter.option.block = Блок
+filter.option.floor = Под
+filter.option.flooronto = Целеви под
+filter.option.target = Цел
+filter.option.wall = Стена
+filter.option.ore = Руда
+filter.option.floor2 = Втори под
+filter.option.threshold2 = Втори праг
+filter.option.radius = РадиуÑ
+filter.option.percentile = Перцентил
+
+width = Дължина:
+height = ВиÑочина:
+menu = Меню
+play = Играй
+campaign = КампаниÑ
+load = Зареди
+save = Запиши
+fps = FPS: {0}
+ping = Ping: {0}ms
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
+language.restart = РеÑтартирайте вашата игра за да зареди наÑтройките за език.
+settings = ÐаÑтройки
+tutorial = Обучение
+tutorial.retake = Повтори Обучението
+editor = Редактор
+mapeditor = Редактор на Карта
+
+abandon = ИзоÑтавÑне
+abandon.text = Тази зона и вÑичките Ñ Ñ€ÐµÑурÑи ще бъдат оÑтавени на врага.
+locked = Заключено
+complete = [lightgray]Завършено:
+requirement.wave = Стигнете вълна {0} в {1}
+requirement.core = Унищожете враженÑкото Ñдро в {0}
+requirement.research = Проучете {0}
+requirement.produce = Произведете {0}
+requirement.capture = Превземете {0}
+launch.text = ИзÑтрелÑй
+research.multiplayer = Само хоÑтващиÑÑ‚ играч може да провежда изÑледваниÑ.
+map.multiplayer = Само хоÑтващиÑÑ‚ играч може да преглежда Ñекторите.
+uncover = Разкрий
+configure = Избор на екипировка
+
+loadout = Екипировка
+resources = РеÑурÑи
+bannedblocks = Забранени блокове
+addall = Добави Ð’Ñички
+launch.from = ИзÑтрелÑй от: [accent]{0}
+launch.destination = Цел: {0}
+configure.invalid = КоличеÑтвото трÑбва да е между 0 и {0}.
+add = Добави...
+boss.health = Точки живот на ПазителÑ
+
+connectfail = [scarlet]Грешка при Ñвързване:\n\n[accent]{0}
+error.unreachable = Сървърът е недоÑтъпен.\nТова ли е правилниÑÑ‚ адреÑ?
+error.invalidaddress = Ðевалиден адреÑ.
+error.timedout = Времето за изчакване изтече!\nУверете Ñе че адреÑÑŠÑ‚ е правилен и ÑобÑтвеникът е пренаÑочил правилно порта на играта!
+error.mismatch = Грешка в пакетите:\nвероÑтно е разминаване на верÑиите на клиента и Ñървъра.\nУверете Ñе че клиентът и Ñървърът използват поÑледната верÑÐ¸Ñ Ð½Ð° Mindustry!
+error.alreadyconnected = Вече Ñте Ñвързани.
+error.mapnotfound = Ðе е намерен файл Ñ ÐºÐ°Ñ€Ñ‚Ð°!
+error.io = Мрежова I/O грешка.
+error.any = ÐеизвеÑтна мрежова грешка.
+error.bloom = ÐеуÑпешно инициализиране на СиÑниÑ.\nВашето уÑтройÑтво може да не поддържа този ефект.
+
+weather.rain.name = Дъжд
+weather.snow.name = СнÑг
+weather.sandstorm.name = ПÑÑъчна бурÑ
+weather.sporestorm.name = Спорова бурÑ
+weather.fog.name = Мъгла
+
+sectors.unexplored = [lightgray]ÐеизÑледвано
+sectors.resources = РеÑурÑи:
+sectors.production = ПроизводÑтво:
+sectors.export = ИзнеÑи:
+sectors.time = Време:
+sectors.threat = Заплаха:
+sectors.wave = Вълна:
+sectors.stored = Съхранени:
+sectors.resume = Продължи
+sectors.launch = ИзÑтрелÑй
+sectors.select = Избери
+sectors.nonelaunch = [lightgray]нÑма (Слънцето)
+sectors.rename = Преименувай Зоната
+sectors.enemybase = [scarlet]ВражеÑка база
+sectors.vulnerable = [scarlet]УÑзвима
+sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
+sectors.survives = [accent]ОцелÑва {0} вълни
+sectors.go = ПоÑети
+sector.curcapture = Зоната превзета
+sector.curlost = Зоната загубена
+sector.missingresources = [scarlet]ÐедоÑтатъчни реÑурÑи в Ñдрото
+sector.attacked = Зона [accent]{0}[white] е под атака!
+sector.lost = Зона [accent]{0}[white] беше загубена!
+#note: the missing space in the line below is intentional
+sector.captured = Зона [accent]{0}[white]беше превзета!
+
+threat.low = ÐиÑка
+threat.medium = Средна
+threat.high = ВиÑока
+threat.extreme = ЕкÑтремна
+threat.eradication = Унищожителна
+
+planets = Планети
+
+planet.serpulo.name = Серпуло
+planet.sun.name = Слънце
+
+sector.impact0078.name = СблъÑък 0078
+sector.groundZero.name = Ðулева точка
+sector.craters.name = Кратерите
+sector.frozenForest.name = Замръзнала Гора
+sector.ruinousShores.name = Брегови руини
+sector.stainedMountains.name = Зацапаните планини
+sector.desolateRift.name = ОпуÑÑ‚Ñл Разрив
+sector.nuclearComplex.name = Ядрено-производÑтвен комплекÑ
+sector.overgrowth.name = СвръхраÑтеж
+sector.tarFields.name = Катранените Полета
+sector.saltFlats.name = Солените Равнини
+sector.fungalPass.name = ГъбениÑÑ‚ Пролом
+sector.biomassFacility.name = БиоÑинтезиращо Съоръжение
+sector.windsweptIslands.name = Ветровитите ОÑтрови
+sector.extractionOutpost.name = Добивен лагер
+sector.planetaryTerminal.name = Терминал за коÑмичеÑки миÑии
+
+sector.groundZero.description = Перфектното мÑÑто за започване отначало. ÐиÑка заплаха. ÐиÑки реÑурÑи.\nСъбери колкото можеш мед и олово.\nПродължи напред.
+sector.frozenForest.description = Дори тук, близо до планините, Ñпорите Ñа Ñе разпроÑтранили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеÑтвото. ПоÑтройте горивни генератори. Ðаучете Ñе да ползвате възÑтрановители.
+sector.saltFlats.description = Ðа покрайнините на пуÑтинÑта лежат Солените Равнини. ÐÑма много реÑурÑи на това мÑÑто.\n\nВрагът е издигнал ÐºÐ¾Ð¼Ð¿Ð»ÐµÐºÑ Ð·Ð° Ñъхранение на реÑурÑи тук. Изкоренете неговото Ñдро. Сравнете вÑичко ÑÑŠÑ Ð·ÐµÐ¼Ñта.
+sector.craters.description = Събрала Ñе е вода в този кратер, Ñпомен от забравени войни. ВъзÑтановете региона. Съберете пÑÑък. Помиришете метаÑтъклото. Използвайте вода за да охлаждате вашите Ð¾Ñ€ÑŠÐ´Ð¸Ñ Ð¸ Ñвредла.
+sector.ruinousShores.description = Сред отпадъците е и бреговата линиÑ. ÐÑкога тук е ÑтоÑла бреговата защитна линиÑ. ÐÑма много Ñледи от неÑ. ОÑтанали Ñа Ñамо нÑкои елементарни защитни механизми, вÑичко оÑтанало е Ñведено до Ñкрап.\nПродължете разширÑването навън. Преоткрийте технологиÑта.
+sector.stainedMountains.description = По - навътре в континента Ñе намират планините, вÑе още незамърÑени от Ñпорите.\nИзвлечете изоÑтавениÑÑ‚ тита в тази зона. Ðаучете Ñе да го използвате.\n\nПриÑÑŠÑтвието на врагове тук е по - виÑоко. Ðе им оÑтавÑйте време да изпратÑÑ‚ тежката артилериÑ.
+sector.overgrowth.description = Обладана от виÑока раÑтителноÑÑ‚, тази зона Ñе намира изключително близо до източника на Ñпорите. Врагът е уÑтановил военен лагер тук. ПоÑтройте единици модел 'Боздуган' и унищожете вражеÑката база.
+sector.tarFields.description = Покрайнините на нефтено находище, намиращо Ñе между планините и пуÑтинÑта. Една от малкото зони Ñ Ð¸Ð·Ð¿Ð¾Ð»Ð·Ð²Ð°ÐµÐ¼Ð¸ резерви на катран.\nМакар и изоÑтавена, близо до тази зона има опаÑни вражеÑки Ñили. Ðе ги подценÑвайте.\n\n[lightgray]Препоръчително е да проучите Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ Ð·Ð° обработка на нефт преди да започнете.
+sector.desolateRift.description = Много опаÑна зона. Изобилие на реÑурÑи, но малко проÑтранÑтво. ВиÑок риÑк от унищожение. ÐапуÑнете възможно най - Ñкоро. Ðе Ñе подлъгвайте от дългите интервали между атаките.
+sector.nuclearComplex.description = Бивш ÐºÐ¾Ð¼Ð¿Ð»ÐµÐºÑ Ð·Ð° добив и обработка на торий, от който Ñа оÑтанали Ñамо руини.\n[lightgray]Проучете Ñ‚Ð¾Ñ€Ð¸Ñ Ð¸ многобройните му приложениÑ.\n\nВражеÑкото приÑÑŠÑтвие тук е многобройно и непрекъÑнато внимава за нападатели.
+sector.fungalPass.description = Преходна зона между виÑоки планини и по - ниÑки, оÑеÑни ÑÑŠÑ Ñпори земи. Тук врагът е разположил малка разузнавателна база.\nУнищожи Ñ.\nИзползвайте единици модел 'Кинжал' и 'Къртица'. Унищожете двете вражеÑки Ñдра.
+sector.biomassFacility.description = Това Ñъоръжение е първоизточникът на Ñпорите. Тук те Ñа били проучвани и Ñъздавани за първи път.\nПроучете технологиите Ñкрити в него. Култивирайте Ñпори за да произвеждате гориво и плаÑтмаÑи.\n\n[lightgray]След Ñмъртта на Ñъоръжението Ñпорите били оÑвободени. Ðищо в меÑтната екоÑиÑтема не може да Ñе конкурира Ñ Ñ‚Ð°ÐºÑŠÐ² инвазивен организъм.
+sector.windsweptIslands.description = По - нататък край бреговата Ð»Ð¸Ð½Ð¸Ñ Ñе намира тази отдалечена верига от оÑтрови. Според нÑкои запиÑи тук нÑкога е имало Ñтруктури за производÑтво на [accent]ПлаÑтаний[].\n\nОтблъÑнете вражеÑките морÑки войÑки. ПодÑигурете ÑÐ²Ð¾Ñ Ð±Ð°Ð·Ð° на тези оÑтрови. Проучете тези фабрики.
+sector.extractionOutpost.description = Отдалечен аванпоÑÑ‚, където врагът е разÑледвал технологии за пренаÑÑне на реÑурÑи на далечни раÑтоÑниÑ.\n\nТехнологии за транÑпорт на материали между зони е ключова за бъдещи дейÑтвиÑ. Унищожете вражеÑката база и проучете вражеÑките ИзÑтрелващи площадки.
+sector.impact0078.description = Тук лежат оÑтанките от Ð¿ÑŠÑ€Ð²Ð¸Ñ Ð¼ÐµÐ¶Ð´ÑƒÐ·Ð²ÐµÐ·Ð´ÐµÐ½ транÑпортер, влÑзъл в тази ÑиÑтема.\n\nСпаÑете колкото е възможно повече от оÑтанките. Проучете вÑÑка непокътната технологиÑ.
+sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база Ñъдържа Ñтруктура, Ñъздадена Ñ Ñ†ÐµÐ» междупланетарен транÑпорт на Ñдра, макар и Ñамо в рамките на локалната звездна ÑиÑтема. Тази Ð»Ð¾ÐºÐ°Ñ†Ð¸Ñ Ð¸Ð¼Ð° изключително виÑока защита.\n\nИзползвайте военноморÑки единици. Елиминирайте врага възможно най - бързо. Проучете изÑтрелващата Ñтруктура
+
+status.burning.name = ГорÑщ
+status.freezing.name = ЗамръзÑващ
+status.wet.name = Мокър
+status.muddy.name = Кален
+status.melting.name = РазтопÑван
+status.sapped.name = Източван
+status.spore-slowed.name = ОбраÑъл в Ñпори (забавен)
+status.tarred.name = ОблÑÑ‚ в катран
+status.overclock.name = УÑкорен
+status.shocked.name = Зашеметен
+status.blasted.name = ВзривоопаÑен
+status.unmoving.name = Ðеподвижен
+
+settings.language = Език
+settings.data = Данни на играта
+settings.reset = ВъзÑтанови до Ñтандартните наÑтройки
+settings.rebind = Смени
+settings.resetKey = Ðулирай
+settings.controls = Контроли
+settings.game = Игра
+settings.sound = Звук
+settings.graphics = Графики
+settings.cleardata = ИзчиÑти данните на играта...
+settings.clear.confirm = Сигурни ли Ñте, че иÑкате да изтриете данните на играта?\nСтореното не може да бъде отменено!
+settings.clearall.confirm = [scarlet]Внимание![]\nТова ще изчиÑти вÑички данни за играта, включително запазени игри, карти, отключени елементи и наÑтройки на клавишите.\nÐко натиÑнете 'ок' играта ще изчиÑти вÑичките Ñи данни и автоматично ще Ñе затвори.
+settings.clearsaves.confirm = Сигурни ли Ñте, че иÑкате да изтриете вÑичките Ñи запазени игри?
+settings.clearsaves = ИзчиÑти запазените игри
+settings.clearresearch = ИзчиÑти ПроучваниÑта
+settings.clearresearch.confirm = Сигурни ли Ñте, че иÑкате да изчиÑтите вÑичките Ñи Ð¿Ñ€Ð¾ÑƒÑ‡Ð²Ð°Ð½Ð¸Ñ Ð² режим КампаниÑ?
+settings.clearcampaignsaves = ИзчиÑти запазените игри в КампаниÑта
+settings.clearcampaignsaves.confirm = Сигурни ли Ñте, че иÑкате да изтриете вÑичките Ñи запиÑи от КампаниÑта?
+paused = [accent]< Играта е в пауза >
+clear = ИзчиÑти
+banned = [scarlet]Баннат
+yes = Да
+no = Ðе
+info.title = ИнформациÑ
+error.title = [scarlet]Възникна грешка
+error.crashtitle = Възникна грешка
+unit.nobuild = [scarlet]Единицата не може да Ñтрои
+lastaccessed = [lightgray]ПоÑледно доÑтъпван: {0}
+block.unknown = [lightgray]???
+
+stat.description = Предназначение
+stat.input = Вход
+stat.output = Изход
+stat.booster = Двигатели
+stat.tiles = Ðеобходим терен
+stat.affinities = Ðфинитети
+stat.opposites = ПротивоположноÑти
+stat.powercapacity = ЕлектричеÑки Капацитет
+stat.powershot = ЕлектроенергиÑ/Изтрел
+stat.damage = Щети
+stat.targetsair = Ðапада по Въздух
+stat.targetsground = Ðапада по ЗемÑ
+stat.itemsmoved = СкороÑÑ‚ на Движение
+stat.launchtime = Време между изÑтрелваниÑта
+stat.shootrange = Обхват
+stat.size = Размер
+stat.displaysize = Размер на Екрана
+stat.liquidcapacity = Капацитет на ТечноÑти
+stat.powerrange = Обхват на ЕлектроенергиÑта
+stat.linkrange = Обхват на връзката
+stat.instructions = ИнÑтрукции
+stat.powerconnections = МакÑимален брой връзки
+stat.poweruse = КонÑÑƒÐ¼Ð°Ñ†Ð¸Ñ Ð½Ð° електроенергиÑ
+stat.powerdamage = ЕлектроенергиÑ/Щета
+stat.itemcapacity = РеÑурÑен капацитет
+stat.memorycapacity = Капацитет на паметта
+stat.basepowergeneration = ОÑновно производÑтво на енергиÑ
+stat.productiontime = Време за производÑтво
+stat.repairtime = Време за пълна поправка на блок
+stat.weapons = ОръжиÑ
+stat.bullet = Муниции
+stat.speedincrease = УÑкорение
+stat.range = Обхват
+stat.drilltier = Изкопаеми реÑурÑи
+stat.drillspeed = ОÑновна ÑкороÑÑ‚ на Ñвредлото
+stat.boosteffect = Ефект на уÑилване
+stat.maxunits = МакÑимални активни единици
+stat.health = Точки живот
+stat.armor = БронÑ
+stat.buildtime = Време за поÑтроÑване
+stat.maxconsecutive = МакÑимално поÑледователни
+stat.buildcost = Разходи за изграждане
+stat.inaccuracy = ÐеточноÑÑ‚
+stat.shots = ИзÑтрели
+stat.reload = ИзÑтрели/Секунда
+stat.ammo = БоеприпаÑи
+stat.shieldhealth = Здравина на щита
+stat.cooldowntime = Време за охлаждане
+stat.explosiveness = ЕкÑплозивноÑÑ‚
+stat.basedeflectchance = Базов ÑˆÐ°Ð½Ñ Ð·Ð° отклонÑване на изÑтрел
+stat.lightningchance = ВероÑтноÑÑ‚ за Ñветкавица
+stat.lightningdamage = Щети от Ñветкавица
+stat.flammability = ВъзпламенимоÑÑ‚
+stat.radioactivity = РадиоактивноÑÑ‚
+stat.charge = ЗарÑд
+stat.heatcapacity = Топлинен Капацитет
+stat.viscosity = ВиÑкозитет (гъÑтота)
+stat.temperature = Температура
+stat.speed = СкороÑÑ‚
+stat.buildspeed = СкороÑÑ‚ на изграждане
+stat.minespeed = СкороÑÑ‚ на добив
+stat.minetier = Ðиво на добив
+stat.payloadcapacity = Товарен Капацитет
+stat.commandlimit = Команден Лимит
+stat.abilities = СпоÑобноÑти
+stat.canboost = Може да уÑкорÑва
+stat.flying = ЛетÑщ
+stat.ammouse = Употребе на БоеприпаÑи
+stat.damagemultiplier = Множител на Щети
+stat.healthmultiplier = Множител на Точки живот
+stat.speedmultiplier = Множител на СкороÑÑ‚
+stat.reloadmultiplier = Множител на Презареждане
+stat.buildspeedmultiplier = Множител на ÑкороÑÑ‚ за изграждане
+stat.reactive = Реагира
+
+ability.forcefield = Енергийно Поле
+ability.repairfield = ВъзÑтановÑващо Поле
+ability.statusfield = ПодÑилващо Поле
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = ВъзÑтановÑващо Ð±Ñ€Ð¾Ð½Ñ ÐŸÐ¾Ð»Ðµ
+ability.movelightning = Подвижна Ñветкавица
+
+bar.drilltierreq = Ðеобходимо е по-добро Свредло
+bar.noresources = ÐедоÑтатъчни РеÑурÑи
+bar.corereq = Ðеобходимо е Ядро за оÑнова
+bar.drillspeed = СкороÑÑ‚ на Ñвредлото: {0}/Ñек
+bar.pumpspeed = СкороÑÑ‚ на помпата: {0}/Ñек
+bar.efficiency = ЕфективноÑÑ‚: {0}%
+bar.boost = УÑилване: {0}%
+bar.powerbalance = ЕлектроенергиÑ: {0}/Ñек
+bar.powerstored = Съхранена енергиÑ: {0}/{1}
+bar.poweramount = ЕлектроенергиÑ: {0}
+bar.poweroutput = Произвеждано електричеÑтво: {0}
+bar.powerlines = Връзки: {0}/{1}
+bar.items = Предмети: {0}
+bar.capacity = Капацитет: {0}
+bar.unitcap = {0} {1}/{2}
+bar.liquid = ТечноÑÑ‚
+bar.heat = Топлина
+bar.power = ЕлектроенергиÑ
+bar.progress = Ðапредък в производÑтвото
+bar.input = Вход
+bar.output = Изход
+
+units.processorcontrol = [lightgray]Контролиран от процеÑор
+
+bullet.damage = [stat]{0}[lightgray] щети
+bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
+bullet.incendiary = [stat]Подпалване
+bullet.homing = [stat]СамонаÑочване
+bullet.frag = [stat]Шрапнел
+bullet.lightning = [stat]{0}[lightgray]x Ñветкавица ~ [stat]{1}[lightgray] щети
+bullet.buildingdamage = [stat]{0}%[lightgray] щети на Ñгради
+bullet.knockback = [stat]{0}[lightgray] отблъÑкване
+bullet.pierce = [stat]{0}[lightgray]x пробождане
+bullet.infinitepierce = [stat]пробождане
+bullet.healpercent = [stat]{0}[lightgray]% възÑтановÑване
+bullet.multiplier = [stat]{0}[lightgray]x множител на боеприпаÑи
+bullet.reload = [stat]{0}[lightgray]x ÑкороÑÑ‚ на Ñтрелба
+
+unit.blocks = блока
+unit.blockssquared = блока²
+unit.powersecond = електричеÑтво/Ñекунда
+unit.liquidsecond = течноÑÑ‚/Ñекунда
+unit.itemssecond = предмети/Ñекунда
+unit.liquidunits = течноÑÑ‚
+unit.powerunits = електричеÑтво
+unit.degrees = градуÑи
+unit.seconds = Ñекунди
+unit.minutes = минути
+unit.persecond = /Ñек
+unit.perminute = /мин
+unit.timesspeed = x ÑкороÑÑ‚
+unit.percent = %
+unit.shieldhealth = здравина на щита
+unit.items = предмети
+unit.thousands = хил
+unit.millions = млн
+unit.billions = млр
+unit.pershot = /изÑтрел
+category.purpose = Предназначение
+category.general = Обща информациÑ
+category.power = ЕлектричеÑтво
+category.liquids = ТечноÑти
+category.items = Предмети
+category.crafting = Вход/Изход
+category.function = ФункционалноÑÑ‚
+category.optional = Допълнителни ПодобрениÑ
+setting.landscape.name = Заключване на Пейзажа
+setting.shadows.name = Сенки
+setting.blockreplace.name = Ðвтоматични ÐŸÑ€ÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð·Ð° Блокове
+setting.linear.name = Линейно Филтриране
+setting.hints.name = Съвети
+setting.logichints.name = ЛогичеÑки Съвети
+setting.flow.name = Показвай КоличеÑтвото ПренеÑени РеÑурÑи
+setting.backgroundpause.name = Пауза при загуба на фокуÑ
+setting.buildautopause.name = Ðвтоматична Пауза на Изграждането
+setting.doubletapmine.name = Двоен Клик за Добив на РеÑурÑ
+setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
+setting.animatedwater.name = Ðнимирани ПовърхноÑти
+setting.animatedshields.name = Ðнимирани Щитове
+setting.antialias.name = Заглаждане на ръбове[lightgray] (изиÑква реÑтартиране)[]
+setting.playerindicators.name = Индикатори на играчите
+setting.indicators.name = Индикатори на враговете
+setting.autotarget.name = Ðвтоматичен Прицел
+setting.keyboard.name = Контроли: Мишка и Клавиатура
+setting.touchscreen.name = Контроли: ТъчÑкрийн
+setting.fpscap.name = МакÑимални FPS
+setting.fpscap.none = ÐÑма
+setting.fpscap.text = {0} FPS
+setting.uiscale.name = Размер на ИнтерфейÑÑŠÑ‚[lightgray] (изиÑква реÑтарт)[]
+setting.swapdiagonal.name = Винаги Диагонално ПоÑтавÑне
+setting.difficulty.training = Тренировка
+setting.difficulty.easy = ЛеÑно
+setting.difficulty.normal = Ðормално
+setting.difficulty.hard = Трудно
+setting.difficulty.insane = Безумно
+setting.difficulty.name = ТрудноÑÑ‚:
+setting.screenshake.name = Клатене на Екрата
+setting.effects.name = Показвай Ефекти
+setting.destroyedblocks.name = Показвай Унищожени Блокове
+setting.blockstatus.name = Показвай Ð¡Ñ‚Ð°Ñ‚ÑƒÑ Ð½Ð° Блоковете
+setting.conveyorpathfinding.name = Ðамиране на Валидна Пътека при ПоÑтавÑне на ТранÑпортери
+setting.sensitivity.name = ЧувÑтвителноÑÑ‚ на Контролера
+setting.saveinterval.name = Време Между Ðвтоматичен ЗапиÑ
+setting.seconds = {0} Ñекунди
+setting.milliseconds = {0} милиÑекунди
+setting.fullscreen.name = ЦÑл Екран
+setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изиÑква реÑтарт)
+setting.fps.name = Показвай FPS & Ping
+setting.smoothcamera.name = Гладка Камера
+setting.vsync.name = Вертикална ÑÐ¸Ð½Ñ…Ñ€Ð¾Ð½Ð¸Ð·Ð°Ñ†Ð¸Ñ (VSync)
+setting.pixelate.name = ПикÑелизирай
+setting.minimap.name = Показвай Мини-Карта
+setting.coreitems.name = Показвай РеÑурÑите в Ядрото
+setting.position.name = Показвай ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ Ð½Ð° Играч
+setting.musicvol.name = Сила на Звука
+setting.atmosphere.name = Показвай ÐтмоÑферата на Планетата
+setting.ambientvol.name = Сила на Звука на Околната Среда
+setting.mutemusic.name = Заглуши Музиката
+setting.sfxvol.name = Сила на Звуковите Ефекти
+setting.mutesound.name = Заглуши Звука
+setting.crashreport.name = ИЗпращай Ðнонимни Отчети за Сривове
+setting.savecreate.name = Ðвтоматични ЗапиÑи
+setting.publichost.name = ВидимоÑÑ‚ на Публичните Игри
+setting.playerlimit.name = Лимит на Играчи
+setting.chatopacity.name = ПлътноÑÑ‚ на Чата
+setting.lasersopacity.name = ПлътноÑÑ‚ на Енергийните Лазери
+setting.bridgeopacity.name = ПлътноÑÑ‚ на МоÑтовете
+setting.playerchat.name = Показвай Мехурчета Ñ Ð§Ð°Ñ‚
+setting.showweather.name = Показвай Графики за Климата
+public.confirm = ИÑкате ли да направите вашата игра публична?\n[accent]Ð’Ñеки ще може да Ñе приÑъедини към вашата игра.\n[lightgray]Това може да бъде променено по-къÑно в ÐаÑтройки->Игри->ВидимоÑÑ‚ на Публичните Игри.
+public.confirm.really = Ðко иÑкате да играете Ñ Ð¿Ñ€Ð¸Ñтел, използвате [green]Покани ПриÑтел[] вмеÑто [scarlet]Публикувай Сървър[]!\nСигурни ли Ñте, че иÑкате да направите вашата игра [scarlet]публична[]?
+public.beta = Имайте в предвид, че бета верÑии на играта не могат да Ñтартират публични игри.
+uiscale.reset = Размерът на интерфейÑа беше променен.\nÐатиÑнете "ОК" за да потвърдите този размер.\n[scarlet]ВъзÑтановÑване и реÑтартиране Ñлед[accent] {0}[] Ñекунди...
+uiscale.cancel = Отакз & Изход
+setting.bloom.name = СиÑние
+keybind.title = Промени Клавишите
+keybinds.mobile = [scarlet]Повечето клавиши тук не Ñа използваеми за мобилната верÑиÑ. Само оÑновните Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ Ñе поддържат.
+category.general.name = ОÑновни наÑтройки
+category.view.name = Изглед
+category.multiplayer.name = Мрежова игра
+category.blocks.name = Избор на блок
+command.attack = Ðтака
+command.rally = Събрание
+command.retreat = ОтÑтъпление
+command.idle = БездейÑтвие
+placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
+keybind.respawn.name = Връщане при Ядрото
+keybind.control.name = УправлÑване на единица
+keybind.clear_building.name = ИзчиÑтване на План За Строеж
+keybind.press = ÐатиÑнете клавиш...
+keybind.press.axis = ÐатиÑнете Ð¾Ñ Ð¸Ð»Ð¸ клавиш...
+keybind.screenshot.name = Екранна Снимка
+keybind.toggle_power_lines.name = Показвай/Скрий Енергийните лазери
+keybind.toggle_block_status.name = Показвай/Скрий СтатуÑи на Блоковете
+keybind.move_x.name = Движение по X
+keybind.move_y.name = Движение по Y
+keybind.mouse_move.name = Следвай Мишката
+keybind.pan.name = Панорамен Изглед
+keybind.boost.name = УÑкорение
+keybind.schematic_select.name = Избери Регион
+keybind.schematic_menu.name = Меню ÑÑŠÑ Ð¡Ñ…ÐµÐ¼Ð¸
+keybind.schematic_flip_x.name = Завърти Схема по X
+keybind.schematic_flip_y.name = Завърти Схема по Y
+keybind.category_prev.name = Предишна КатегориÑ
+keybind.category_next.name = Следваща КатегориÑ
+keybind.block_select_left.name = Избор на Блок: ÐалÑво
+keybind.block_select_right.name = Избор на Блок: ÐадÑÑно
+keybind.block_select_up.name = Избор на Блок: Ðагоре
+keybind.block_select_down.name = Избор на Блок: Ðадолу
+keybind.block_select_01.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 1
+keybind.block_select_02.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 2
+keybind.block_select_03.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 3
+keybind.block_select_04.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 4
+keybind.block_select_05.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 5
+keybind.block_select_06.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 6
+keybind.block_select_07.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 7
+keybind.block_select_08.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 8
+keybind.block_select_09.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 9
+keybind.block_select_10.name = Избор на Блок: ÐšÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ 10
+keybind.fullscreen.name = Превключи на ЦÑл Екран
+keybind.select.name = Избери/СтрелÑй
+keybind.diagonal_placement.name = Диагонално ПоÑтавÑне
+keybind.pick.name = Вземи Блок
+keybind.break_block.name = Унищожи Блок
+keybind.deselect.name = Премахни избора
+keybind.pickupCargo.name = Вземи Товар
+keybind.dropCargo.name = ОÑтави Товар
+keybind.command.name = Командвай
+keybind.shoot.name = СтрелÑй
+keybind.zoom.name = Увеличи
+keybind.menu.name = Меню
+keybind.pause.name = Пауза
+keybind.pause_building.name = Спри/Продължи Строеж
+keybind.minimap.name = Мини-Карта
+keybind.planet_map.name = ГлобуÑ/Карта на Ñвета
+keybind.research.name = ПроучваниÑ
+keybind.block_info.name = Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° Блок
+keybind.chat.name = Чат
+keybind.player_list.name = СпиÑък Ñ Ð˜Ð³Ñ€Ð°Ñ‡Ð¸
+keybind.console.name = Конзола
+keybind.rotate.name = Завърти
+keybind.rotateplaced.name = Завърти СъщеÑтвуващ Блок (задържане)
+keybind.toggle_menus.name = Покажи/Скрий Менюта
+keybind.chat_history_prev.name = Предишно Ñъобщение
+keybind.chat_history_next.name = Следващо Ñъобщение
+keybind.chat_scroll.name = Превъртане на чата
+keybind.chat_mode.name = Смени режим на чат
+keybind.drop_unit.name = ОÑтави Единица
+keybind.zoom_minimap.name = Увеличи Мини-Карта
+mode.help.title = ОпиÑание на режими
+mode.survival.name = ОцелÑване
+mode.survival.description = ÐормалниÑÑ‚ режим на играта. Ограничени реÑурÑи и автоматични вълни от нападатели.\n[gray]Картата трÑбва да Ñъдържа начална точка на враговете.
+mode.sandbox.name = ПÑÑъчник
+mode.sandbox.description = Безкрайни реÑурÑи и безкрайно време между вълните от нападатели.
+mode.editor.name = Редактор
+mode.pvp.name = Играч Срещу Играч
+mode.pvp.description = Играйте Ñрещу други играчи в локалната мрежа.\n[gray]Картата трÑбва да Ñъдържа поне 2 Ñдра в различни цветове.
+mode.attack.name = Ðападение
+mode.attack.description = Унищожете вражеÑката база. \n[gray]Картата трÑбва да Ñъдържа червено Ñдро.
+mode.custom = ПерÑонализирани Правила
+
+rules.infiniteresources = Безкрайни РеÑурÑи
+rules.reactorexplosions = ЕкÑплозиращи Реактори
+rules.coreincinerates = Унищожаване на РеÑурÑи при Преливане
+rules.schematic = Позволена Употребата на Схеми
+rules.wavetimer = Таймер за Вълни
+rules.waves = Вълни
+rules.attack = Режим Ðтака
+rules.buildai = Ботът Може да Строи
+rules.enemyCheat = Безкрайни РеÑурÑи за Ботът (ЧервениÑÑ‚ Отбор)
+rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
+rules.blockdamagemultiplier = Множител на Щетите на Блокове
+rules.unitbuildspeedmultiplier = Множител на СкороÑтта на ПроизводÑтво на Единици
+rules.unithealthmultiplier = Множител на Точките Живот на Единици
+rules.unitdamagemultiplier = Множител на Щетите на Единици
+rules.unitcapvariable = Ядрата Увеличават МакÑÐ¸Ð¼Ð°Ð»Ð½Ð¸Ñ Ð‘Ñ€Ð¾Ð¹ Единици
+rules.unitcap = МакÑимален Брой Единици
+rules.enemycorebuildradius = Ð Ð°Ð´Ð¸ÑƒÑ Ð½Ð° Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
+rules.wavespacing = Време Между Вълните:[lightgray] (Ñекунди)
+rules.buildcostmultiplier = Множител на Ðеобходимите РеÑурÑи за Строене
+rules.buildspeedmultiplier = Множител на СкороÑтта за Строене
+rules.deconstructrefundmultiplier = Множител на ВъзÑтановени РеÑурÑи при ДеконÑтрукциÑ
+rules.waitForWaveToEnd = Вълните Изчакват за Врагове
+rules.dropzoneradius = Ð Ð°Ð´Ð¸ÑƒÑ Ð½Ð° Ðачална Точка на Враговете:[lightgray] (полета)
+rules.unitammo = Единиците Ñе ÐуждаÑÑ‚ от БоеприпаÑи
+rules.title.waves = Вълни
+rules.title.resourcesbuilding = РеÑурÑи & ПоÑтройки
+rules.title.enemy = Врагове
+rules.title.unit = Единици
+rules.title.experimental = ЕкÑпериментално
+rules.title.environment = Околна Среда
+rules.lighting = Светкавици
+rules.enemyLights = ВражеÑки Светлини
+rules.fire = Огън
+rules.explosions = Block/Unit Explosion Damage
+rules.ambientlight = Светлина от Околната Среда
+rules.weather = Климат
+rules.weather.frequency = ЧеÑтота:
+rules.weather.always = Винаги
+rules.weather.duration = ПродължителноÑÑ‚:
+
+content.item.name = Предмети
+content.liquid.name = ТечноÑти
+content.unit.name = Единици
+content.block.name = Блокчета
+content.status.name = СтатуÑ-Ефекти
+content.sector.name = Сектори
+
+item.copper.name = Мед
+item.lead.name = Олово
+item.coal.name = Въглища
+item.graphite.name = Графит
+item.titanium.name = Титан
+item.thorium.name = Торий
+item.silicon.name = Силикон
+item.plastanium.name = ПлаÑтаний
+item.phase-fabric.name = Фазова тъкан
+item.surge-alloy.name = ИмпулÑна Сплав
+item.spore-pod.name = СгъÑтени Спори
+item.sand.name = ПÑÑък
+item.blast-compound.name = Взривно Ñъединение
+item.pyratite.name = Пиратит
+item.metaglass.name = МетаÑтъкло
+item.scrap.name = Скрап
+liquid.water.name = Вода
+liquid.slag.name = Шлака
+liquid.oil.name = Ðефт
+liquid.cryofluid.name = Криофлуид
+
+unit.dagger.name = Кинжал
+unit.mace.name = Боздуган
+unit.fortress.name = КрепоÑÑ‚
+unit.nova.name = Ðова
+unit.pulsar.name = ПулÑар
+unit.quasar.name = Квазар
+unit.crawler.name = Къртица
+unit.atrax.name = ÐтракÑ
+unit.spiroct.name = Спирокт
+unit.arkyid.name = Ðркиид
+unit.toxopid.name = ТокÑопид
+unit.flare.name = Факел
+unit.horizon.name = Хоризонт
+unit.zenith.name = Зенит
+unit.antumbra.name = Ðнтумбра
+unit.eclipse.name = ЕклипÑ
+unit.mono.name = Моно
+unit.poly.name = Поли
+unit.mega.name = Мега
+unit.quad.name = Куад
+unit.oct.name = Окт
+unit.risso.name = РиÑо
+unit.minke.name = Минке
+unit.bryde.name = Брайд
+unit.sei.name = Сей
+unit.omura.name = Омура
+unit.alpha.name = Ðлфа
+unit.beta.name = Бета
+unit.gamma.name = Гана
+unit.scepter.name = Скиптър
+unit.reign.name = Реиг
+unit.vela.name = Вела
+unit.corvus.name = КорвуÑ
+
+block.resupply-point.name = Точка за ÑнабдÑване
+block.parallax.name = ПаралакÑ
+block.cliff.name = Скала
+block.sand-boulder.name = ПÑÑъчен Камък
+block.basalt-boulder.name = Базалтов Камък
+block.grass.name = Трева
+block.slag.name = Шлака
+block.space.name = КоÑмоÑ
+block.salt.name = Сол
+block.salt-wall.name = Стена от Сол
+block.pebbles.name = Камъчета
+block.tendrils.name = Пипала
+block.sand-wall.name = Стена от ПÑÑък
+block.spore-pine.name = Топка от Спори
+block.spore-wall.name = Стена от Спори
+block.boulder.name = Камък
+block.snow-boulder.name = Снежна Скала
+block.snow-pine.name = Снежна топка
+block.shale.name = Глина
+block.shale-boulder.name = Глинена Скала
+block.moss.name = Мъх
+block.shrubs.name = ХраÑти
+block.spore-moss.name = СпореÑÑ‚ мъх
+block.shale-wall.name = Стена от ХраÑти
+block.scrap-wall.name = Стена от Скрап
+block.scrap-wall-large.name = ГолÑма Стена от Скрап
+block.scrap-wall-huge.name = ÐžÐ³Ñ€Ð¾Ð¼Ð½Ñ Ð¡Ñ‚ÐµÐ½Ð° от Скрап
+block.scrap-wall-gigantic.name = ГигантÑка Стена от Скрап
+block.thruster.name = Двигател
+block.kiln.name = Пещ
+block.graphite-press.name = Графитна ПреÑа
+block.multi-press.name = Мулти-ПреÑа
+block.constructing = {0} [lightgray](конÑтруиране)
+block.spawn.name = ВражеÑка Ðачална Точка
+block.core-shard.name = Ядро: Шард
+block.core-foundation.name = Core: ФондациÑ
+block.core-nucleus.name = Core: Център
+block.deepwater.name = Дълбока Вода
+block.water.name = Вода
+block.tainted-water.name = ЗамърÑена Вода
+block.darksand-tainted-water.name = Тъмен ПÑÑък - ЗамърÑена Вода
+block.tar.name = Катран
+block.stone.name = Камък
+block.sand.name = ПÑÑък
+block.darksand.name = Тъмен ПÑÑък
+block.ice.name = Лед
+block.snow.name = СнÑг
+block.craters.name = Кратери
+block.sand-water.name = ПÑÑък - Вода
+block.darksand-water.name = Тъмен ПÑÑък - Вода
+block.char.name = Овъглен Камък
+block.dacite.name = Дацит
+block.dacite-wall.name = Стена от Дацит
+block.dacite-boulder.name = Скала от Дацит
+block.ice-snow.name = Лед - СнÑг
+block.stone-wall.name = Стена от Камък
+block.ice-wall.name = Стена от Лед
+block.snow-wall.name = Стена от СнÑг
+block.dune-wall.name = Стена от Дюна
+block.pine.name = Бор
+block.dirt.name = ПръÑÑ‚
+block.dirt-wall.name = Стена от ПръÑÑ‚
+block.mud.name = Кал
+block.white-tree-dead.name = Мъртво БÑло Дърво
+block.white-tree.name = БÑло Дърво
+block.spore-cluster.name = КлъÑтер от Ñпори
+block.metal-floor.name = Метален Под 1
+block.metal-floor-2.name = Метален Под 2
+block.metal-floor-3.name = Метален Под 3
+block.metal-floor-5.name = Метален Под 4
+block.metal-floor-damaged.name = Увреден Метален Под
+block.dark-panel-1.name = Тъмен Панел 1
+block.dark-panel-2.name = Тъмен Панел 2
+block.dark-panel-3.name = Тъмен Панел 3
+block.dark-panel-4.name = Тъмен Панел 4
+block.dark-panel-5.name = Тъмен Панел 5
+block.dark-panel-6.name = Тъмен Панел 6
+block.dark-metal.name = Тъмен Метал
+block.basalt.name = Базалт
+block.hotrock.name = Топла Скала
+block.magmarock.name = Магмена Скала
+block.copper-wall.name = Стена от Мед
+block.copper-wall-large.name = ГолÑма Стена от Мед
+block.titanium-wall.name = Стена от Титан
+block.titanium-wall-large.name = ГолÑма Стена от Титан
+block.plastanium-wall.name = Стена от ПлаÑтаний
+block.plastanium-wall-large.name = ГолÑма Стена от ПлаÑтаний
+block.phase-wall.name = Фазова Стена
+block.phase-wall-large.name = ГолÑма Фазова Стена
+block.thorium-wall.name = Стена от Торий
+block.thorium-wall-large.name = ГолÑма Стена от Торий
+block.door.name = Врата
+block.door-large.name = ГолÑма Врата
+block.duo.name = Дуо
+block.scorch.name = Горелка
+block.scatter.name = ПръÑкач
+block.hail.name = Градушка
+block.lancer.name = Улан
+block.conveyor.name = Конвейер
+block.titanium-conveyor.name = Титаниев Конвейер
+block.plastanium-conveyor.name = ПлаÑтаниев Конвейер
+block.armored-conveyor.name = Брониран Конвейер
+block.junction.name = КръÑтовище
+block.router.name = Рутер
+block.distributor.name = Разпределител
+block.sorter.name = Сортирач
+block.inverted-sorter.name = Обърнат Ñортирач
+block.message.name = Съобщение
+block.illuminator.name = ОÑветител
+block.overflow-gate.name = Преливаща Порта
+block.underflow-gate.name = Обратна Преливаща Порта
+block.silicon-smelter.name = Силиконова Пещ
+block.phase-weaver.name = Тъкач на Фазова тъкан
+block.pulverizer.name = Пулверизатор
+block.cryofluid-mixer.name = Криофлуид МикÑер
+block.melter.name = Разтопител
+block.incinerator.name = ИнÑинератор
+block.spore-press.name = ПреÑа за Спори
+block.separator.name = Разделител
+block.coal-centrifuge.name = Центрифуга за Въглища
+block.power-node.name = ЕлектричеÑки Възел
+block.power-node-large.name = ГолÑм ЕлектричеÑки Възел
+block.surge-tower.name = ТрафопоÑÑ‚
+block.diode.name = Диод
+block.battery.name = БатериÑ
+block.battery-large.name = ГолÑма БатериÑ
+block.combustion-generator.name = Горивен Генератор
+block.steam-generator.name = Парен Генератор
+block.differential-generator.name = Диференциален Генератор
+block.impact-reactor.name = Ударен реактор
+block.mechanical-drill.name = Механично Свредло
+block.pneumatic-drill.name = Пневматично Свредло
+block.laser-drill.name = Лазерно Свредло
+block.water-extractor.name = Водна Сонда
+block.cultivator.name = Култиватор
+block.conduit.name = Тръбопровод
+block.mechanical-pump.name = Механична Помпа
+block.item-source.name = Материализатор на Предмети
+block.item-void.name = Дематериализатор на Предмети
+block.liquid-source.name = Материализатор на ТечноÑти
+block.liquid-void.name = Дематериализатор на ТечноÑти
+block.power-void.name = Материализатор на ЕнергиÑ
+block.power-source.name = Дематериализатор на ЕнергиÑ
+block.unloader.name = Разтоварващо уÑтройÑтво
+block.vault.name = Склад
+block.wave.name = Вълна
+block.tsunami.name = Цунами
+block.swarmer.name = Ракетна УÑтановка
+block.salvo.name = Салво
+block.ripple.name = Рипъл
+block.phase-conveyor.name = Фазов Конвейер
+block.bridge-conveyor.name = МоÑтов Конвейер
+block.plastanium-compressor.name = ПлаÑтаниев Конвейер
+block.pyratite-mixer.name = СмеÑител на Пиратит
+block.blast-mixer.name = СмеÑител на Взривно Ñъединение
+block.solar-panel.name = Фотоволтаик
+block.solar-panel-large.name = ГолÑм Фотоволтаик
+block.oil-extractor.name = Ðефтена Сонда
+block.repair-point.name = Точка за поправка
+block.pulse-conduit.name = ИмпулÑен тръбопровод
+block.plated-conduit.name = Тръбопровод Ñ Ð¿Ð¾ÐºÑ€Ð¸Ñ‚Ð¸Ðµ
+block.phase-conduit.name = Фазов Тръбопровод
+block.liquid-router.name = Рутер за ТечноÑти
+block.liquid-tank.name = Резервоар за ТечноÑти
+block.liquid-junction.name = Тръбопроводно КръÑтовище
+block.bridge-conduit.name = МоÑÑ‚ за ТечноÑти
+block.rotary-pump.name = Ротационна помпа
+block.thorium-reactor.name = Ториев реактор
+block.mass-driver.name = МаÑов ПреноÑител
+block.blast-drill.name = Въздушно Ñвредло
+block.thermal-pump.name = Термична Помпа
+block.thermal-generator.name = Термичен Генератор
+block.alloy-smelter.name = Претопител за ИмпулÑна Ñплав
+block.mender.name = ВъзÑтановител
+block.mend-projector.name = ВъзÑтановÑващ Проектор
+block.surge-wall.name = ИмпулÑна Стена
+block.surge-wall-large.name = ГолÑма ИмпулÑна Стена
+block.cyclone.name = Циклон
+block.fuse.name = Електрошок
+block.shock-mine.name = Мина
+block.overdrive-projector.name = УÑкорÑващ Проектор
+block.force-projector.name = Силов Проектор
+block.arc.name = Волтова Дъга
+block.rtg-generator.name = RTG генератор
+block.spectre.name = Спектър
+block.meltdown.name = Разтопител
+block.foreshadow.name = ПредвеÑтител
+block.container.name = Контейнер
+block.launch-pad.name = ИзÑтрелваща Площадка
+block.launch-pad-large.name = ГолÑма ИзÑтрелваща Площадка
+block.segment.name = Сегмент
+block.command-center.name = Команден Център
+block.ground-factory.name = Ðаземна Фабрика
+block.air-factory.name = Въздушна Фабрика
+block.naval-factory.name = МорÑка Фабрика
+block.additive-reconstructor.name = ДобавÑщ РеконÑтруктор
+block.multiplicative-reconstructor.name = Умножаващ РеконÑтруктор
+block.exponential-reconstructor.name = ЕкÑпоненциален РеконÑтруктор
+block.tetrative-reconstructor.name = Тетративен РеконÑтруктор
+block.payload-conveyor.name = Товарен Конвейер
+block.payload-router.name = Товарен Рутер
+block.disassembler.name = Разглобител
+block.silicon-crucible.name = Силиконов Тигел
+block.overdrive-dome.name = УÑкорÑващ Купол
+#experimental, may be removed - екÑпериментални, може да бъдат премахнати
+block.block-forge.name = Ковачница за Блокове
+block.block-loader.name = Товарач на Блокове
+block.block-unloader.name = Разтоварач на Блокове
+block.interplanetary-accelerator.name = Междупланетен УÑкорител
+
+block.switch.name = Превключвател
+block.micro-processor.name = МикропроцеÑор
+block.logic-processor.name = ЛогичеÑки процеÑор
+block.hyper-processor.name = Хипер ПроцеÑор
+block.logic-display.name = ЛогичеÑки ДиÑплей
+block.large-logic-display.name = ГолÑм ЛогичеÑки ДиÑплей
+block.memory-cell.name = Клетка Памет
+block.memory-bank.name = Банка Бамет
+
+team.blue.name = Ñин
+team.crux.name = червен
+team.sharded.name = оранжев
+team.orange.name = оранжев
+team.derelict.name = изоÑтавен
+team.green.name = зелен
+team.purple.name = пурпурен
+
+hint.skip = ПреÑкочи
+hint.desktopMove = Използвайте [accent][[WASD][] за да Ñе придвижвате.
+hint.zoom = [accent]Скролирайте[] за увеличаване или намалÑване на мащаба.
+hint.mine = Доближете Ñе до \uf8c4 медната руда и Ñ [accent]кликнете[] за ръчен добив.
+hint.desktopShoot = Задръжте [accent][[лÑв клавиш][] за да ÑтрелÑте.
+hint.depositItems = За да пренеÑете реÑурÑи, завлачете от Ð²Ð°ÑˆÐ¸Ñ ÐºÐ¾Ñ€Ð°Ð± то Ñдрото.
+hint.respawn = За да Ñе поÑвите отново като кораб, натиÑнете [accent][[V][].
+hint.respawn.mobile = Вие активирахте режим на управление на единица/Ñтруктура. За да Ñе върнете във Ð²Ð°ÑˆÐ¸Ñ ÐºÐ¾Ñ€Ð°Ð±, [accent]докоÑнете аватара в Ð³Ð¾Ñ€Ð½Ð¸Ñ Ð»Ñв ъгъл[].
+hint.desktopPause = ÐатиÑнете [accent][[Интервал][] за да поÑтавите играта на пауза или да Ñ Ð¿Ñ€Ð¾Ð´ÑŠÐ»Ð¶Ð¸Ñ‚Ðµ.
+hint.placeDrill = Изберете ÐºÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ \ue85e [accent]Свредла[] от менюто в Ð´Ð¾Ð»Ð½Ð¸Ñ Ð´ÐµÑен ъгъл, Ñлед това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поÑтавите.
+hint.placeDrill.mobile = Изберете ÐºÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ð¸Ñ \ue85e [accent]Свредла[] от менюто в Ð´Ð¾Ð»Ð½Ð¸Ñ Ð´ÐµÑен ъгъл, Ñлед това изберете \uf870 [accent]Свредло[] и докоÑнете върху медната руда за да го поÑтавите.\n\ÐатиÑнете \ue800 [accent]отметката[] в Ð´Ð¾Ð»Ð½Ð¸Ñ Ð´ÐµÑен ъгъл за да потвърдите.
+hint.placeConveyor = Конвейерите пренаÑÑÑ‚ предмети от Ñвредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]РазпределÑне[].\n\nÐатиÑнете и завлачете за да поÑтавите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
+hint.placeConveyor.mobile = Конвейерите пренаÑÑÑ‚ предмети от Ñвредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]РазпределÑне[].\n\nЗадръжте върху екрана за Ñекунда и плъзнете за да позтавите пътека от конвейери.
+hint.placeTurret = ПоÑтавете \uf861 [accent]Кули[] за да защитите базата Ñи от врагове.\n\nКулите Ñе нуждаÑÑ‚ от боеприпаÑи - в този Ñлучай, \uf838мед.\nИзползвайте конвейери и Ñвредла за да ги Ñнабдите.
+hint.breaking = ÐатиÑнете Ñ [accent]ДеÑен клавиш[] и плъзнете за да унищожите блокове.
+hint.breaking.mobile = Ðктивирайте \ue817 [accent]чука[] от Ð´Ð¾Ð»Ð½Ð¸Ñ Ð´ÐµÑен ъгъл и натиÑнете за да унищожите блокове.\n\nЗадръжте за Ñекунда и плъзнете за да унищожите вÑички блокове в избраната зона.
+hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изÑледвате нови технологии.
+hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изÑледвате нови технологии.
+hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлÑвате ваша единици или кули.
+hint.unitControl.mobile = [accent][[ДокоÑнете два пъти][] за да контролирате ваша единица или кула.
+hint.launch = След като Ñъберете доÑтатъчно реÑурÑи, можете да [accent]ИзÑтрелÑте[] Ñдро като изберете близък Ñектор от \ue827 [accent]ГлобуÑа[] в Ð´Ð¾Ð»Ð½Ð¸Ñ Ð´ÐµÑен ъгъл.
+hint.launch.mobile = След като Ñъберете доÑтатъчно реÑурÑи, можете да [accent]ИзÑтрелÑте[] Ñдро като изберете близък Ñектор от \ue827 [accent]ГлобуÑа[] в \ue88c [accent]Менюто[].
+hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
+hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поÑтавÑте пътека от конвейери за да генерирате пътека автоматично.
+hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално ПоÑтавÑне[] за автоматично намиране на пътека при поÑтавÑне на конвейери.
+hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препÑÑ‚ÑÑ‚Ð²Ð¸Ñ Ñ Ñ‚Ð°Ð·Ð¸ единица.\n\nСамо нÑкои наземни единици имат двигатели за летене.
+hint.command = ÐатиÑнете [accent][[G][] за да управлÑвате нÑколко близки единици от [accent]подобен тип[] във формациÑ.\n\nЗа да управлÑвате наземни единици трÑбва първо да използвате наземна единица.
+hint.command.mobile = [accent][[ДокоÑнете два пъти][] вашата единица за да контролирате нÑколко близки единици във формациÑ.
+hint.payloadPickup = ÐатиÑнете [accent][[[] за да вдигнете малки блокчета ил единици.
+hint.payloadPickup.mobile = [accent]ДокоÑнете и задръжте[] върху малко блокче или единица за да го вдигнете.
+hint.payloadDrop = ÐатиÑнете [accent]][] за да оÑтавите Ð²Ð°ÑˆÐ¸Ñ Ñ‚Ð¾Ð²Ð°Ñ€.
+hint.payloadDrop.mobile = [accent]ДокоÑнете и задръжте[] върху празна Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ Ð·Ð° да оÑтавите Ð²Ð°ÑˆÐ¸Ñ Ñ‚Ð¾Ð²Ð°Ñ€ там.
+hint.waveFire = Кулите [accent]Вълна[] заредени ÑÑŠÑ Ð²Ð¾Ð´Ð° ще дейÑтват и като пожарогаÑители.
+hint.generator = \uf879 [accent]Горивните генератори[] горÑÑ‚ въглища и зареждат Ñ ÐµÐ»ÐµÐºÑ‚Ñ€Ð¾ÐµÐ½ÐµÑ€Ð³Ð¸Ñ ÑÑŠÑедни блокове.\n\nРазÑтоÑнието за предаване на ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð¼Ð¾Ð¶Ðµ да Ñе увеличи чрез \uf87f [accent]ЕлектричеÑки Възли[].
+hint.guardian = [accent]Пазителите[] Ñа единици Ñ Ð¿Ð¾Ð²ÐµÑ‡Ðµ бронÑ. Слаби боеприпаÑи като [accent]Мед[] и [accent]Олово[] Ñа [scarlet]неефективни[] Ñрещу Ñ‚ÑÑ….\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво Ñ \uf835 [accent]Графит[] за да ги повалите.
+hint.coreUpgrade = Ядрата могат да бъдат подобрÑвани като [accent]поÑтавите по - добро Ñдро върху Ñ‚ÑÑ…[].\n\nПоÑтавете  [accent]ФондациÑ[] върху ï¡© [accent]Шард[] Ñдрото. Уверете Ñе че нÑма други препÑÑ‚ÑÑ‚Ð²Ð¸Ñ Ñ‚Ð°Ð¼, където поÑтавÑте Ñдрото.
+hint.presetLaunch = Към Ñивите [accent]Ñектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изÑтрелÑте Ñдро от вÑÑкъде. Ðе е необходимо да превземането на ÑÑŠÑедна териториÑ.\n\n[accent]Ðомерираните Ñектори[], като този, Ñа [accent]пожелателни[].
+hint.coreIncinerate = След като Ñдрото Ñе препълни Ñ ÐºÐ¾Ð½ÐºÑ€ÐµÑ‚ÐµÐ½ тип реÑурÑ, вÑички допълнителни доÑтавени количеÑтва от него ще бъдат [accent]унищожени[].
+hint.coopCampaign = Когато играете [accent]КампаниÑта в отбор[], реÑурÑите произведени на дадена карта ще бъдат автоматично изпратени [accent]до Ñекторите на вÑички играчи[].\n\nÐ’Ñички направени от ÑобÑтвеника на Ñектора Ð¿Ñ€Ð¾ÑƒÑ‡Ð²Ð°Ð½Ð¸Ñ Ñ‰Ðµ бъдат пренеÑени и на оÑтаналите играчи.
+
+item.copper.description = Използван във вÑÑкакви типове конÑтрукции и боеприпаÑи.
+item.copper.details = Мед. Copper. Ðеобичайно изобилен метал на Serpulo. Структурно Ñлаб, оÑвен ако не е подÑилен.
+item.lead.description = Използван в транÑпорт на течноÑти и електричеÑки Ñтруктури.
+item.lead.details = Плътен. Инертен. Широко използван при изграждане на батерии.\nБележка: ВероÑтно токÑичен за биологични форми на живот. Ðе че има много такива оÑтанали наоколо.
+item.metaglass.description = Използва Ñе в Ñтруктури за транÑпорт и Ñъхранение на течноÑти.
+item.graphite.description = Използва Ñе в електричеÑки компоненти и като Ð±Ð¾ÐµÐ¿Ñ€Ð¸Ð¿Ð°Ñ Ð·Ð° нÑкои видове кули.
+item.sand.description = Използва Ñе за производÑтво на други рафинирани материали.
+item.coal.description = Използва Ñе като гориво и за производÑтво на радинирани материали.
+item.coal.details = Изглежда като вкаменена раÑтителна материÑ, образувана много преди разпръÑването на Ñпорите.
+item.titanium.description = Използван в Ñтруктури за транÑпорт, Ñвредла и летÑщи технологии.
+item.thorium.description = Използван в здрави конÑтрукции или като Ñдрено гориво.
+item.scrap.description = Използван в Разтопители и Пулверизатори за рафиниране в други материали.
+item.scrap.details = ОÑтанки от Ñтари Ñтруктури и единици.
+item.silicon.description = Използва Ñе в фотоволтаици, Ñложни електроники и ÑамонаÑочващи Ñе боеприпаÑи.
+item.plastanium.description = Използва Ñе в уÑъвършенÑтвани единици, като Ð¸Ð·Ð¾Ð»Ð°Ñ†Ð¸Ñ Ð¸ за фрагментационни боеприпаÑи.
+item.phase-fabric.description = Използва Ñе в уÑъвършенÑтвана електроника и възÑтановÑващи Ñтруктури.
+item.surge-alloy.description = Използва Ñе в уÑъвършенÑтвани Ð¾Ñ€ÑŠÐ¶Ð¸Ñ Ð¸ импулÑни защитни Ñтруктури.
+item.spore-pod.description = Използва Ñе за производÑтво на нефт, екÑплозиви и гориво.
+item.spore-pod.details = Спори. ВероÑтно Ñинтетична форма на живот. ИзпуÑкат токÑични за оÑтаналите биологични организми газове. Изключително инвазивни. ЛеÑно запалими при определени уÑловиÑ.
+item.blast-compound.description = Използва Ñе в бомби и екÑплозивни боеприпаÑи.
+item.pyratite.description = Използва Ñе в подпалващи Ð¾Ñ€ÑŠÐ¶Ð¸Ñ Ð¸ горивни генератори.
+
+liquid.water.description = Използва Ñе за охлаждане на машини и преработка на отпадъци.
+liquid.slag.description = Може да Ñе рафинира в Разделители до ÑÑŠÑтавните Ñ Ð¼ÐµÑ‚Ð°Ð»Ð¸ или да Ñе пръÑка върху врагове като оръжие.
+liquid.oil.description = Използва Ñе в напредналото производÑтво на материали или като запалителен боеприпаÑ.
+liquid.cryofluid.description = Използва Ñе като охладител в реактори, кули и фабрики.
+
+block.resupply-point.description = Презарежда близки единици Ñ Ð¼ÐµÐ´Ð½Ð¸ боеприпаÑи. ÐеÑъвмеÑтим Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð¸, които Ñе нуждаÑÑ‚ от електроенергиÑ.
+block.armored-conveyor.description = Придвижва предмети напред. Ðе приема вход от Ñтрани.
+block.illuminator.description = Излъчва Ñветлина.
+block.message.description = СъхранÑва Ñъобщение за ÐºÐ¾Ð¼ÑƒÐ½Ð¸ÐºÐ°Ñ†Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ Ñъюзници.
+block.graphite-press.description = КомпреÑира въглища в графит.
+block.multi-press.description = КомпреÑира въглища в графит. ИзиÑква вода като охладител.
+block.silicon-smelter.description = Рафинира Ñиликон от пÑÑък и въглища.
+block.kiln.description = ПретÑÐ¿Ñ Ð¿ÑÑък и олово в метаÑтъкло.
+block.plastanium-compressor.description = Произвежда плаÑтаний от нефт и титан.
+block.phase-weaver.description = Синтезира фазова тъкан от торий и пÑÑък.
+block.alloy-smelter.description = РазтопÑва титан, олово, Ñилиций и мед в импулÑна Ñплав.
+block.cryofluid-mixer.description = СмеÑва вода и фин титанов прах за производÑтво на криофлуид.
+block.blast-mixer.description = Произвежда взривно Ñъединение от пиратит и ÑгъÑтени Ñпори.
+block.pyratite-mixer.description = СмеÑва въглища, олово и пÑÑък в пиратит.
+block.melter.description = ÐŸÑ€ÐµÑ‚Ð°Ð¿Ñ Ñкрап в шлака.
+block.separator.description = Ð Ð°Ð·Ð´ÐµÐ»Ñ ÑˆÐ»Ð°ÐºÐ°Ñ‚Ð° на нейните минерални компоненти.
+block.spore-press.description = КомпреÑира ÑгъÑтени Ñпори в нефт.
+block.pulverizer.description = Ðатрошава Ñкрап до ÑÑŠÑтоÑние на фин пÑÑък.
+block.coal-centrifuge.description = Преобразува нефт в въглища.
+block.incinerator.description = ИзпарÑва вÑеки предмет или течноÑÑ‚, които получава.
+block.power-void.description = Ðеутрализира цÑлата ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð² мрежата. ДоÑтъпно Ñамо в ПÑÑъчника.
+block.power-source.description = Произвежда безкрайно енергиÑ. ДоÑтъпно Ñамо в ПÑÑъчника.
+block.item-source.description = Извежда безкрайно количеÑтво предмети. ДоÑтъпно Ñамо в ПÑÑъчника.
+block.item-void.description = Унищожава вÑÑкакви предмети. ДоÑтъпно Ñамо в ПÑÑъчника.
+block.liquid-source.description = Извежда безкрайно количеÑтво течноÑти. ДоÑтъпно Ñамо в ПÑÑъчника.
+block.liquid-void.description = Унищожава вÑÑкакви течноÑти. ДоÑтъпно Ñамо в ПÑÑъчника.
+block.copper-wall.description = Защитава Ñтруктури от вражеÑки огън.
+block.copper-wall-large.description = Защитава Ñтруктури от вражеÑки огън.
+block.titanium-wall.description = Защитава Ñтруктури от вражеÑки огън.
+block.titanium-wall-large.description = Защитава Ñтруктури от вражеÑки огън.
+block.plastanium-wall.description = Защитава Ñтруктури от вражеÑки огън. ÐбÑорбира лазери и волтови дъги. Блокира автоматични електричеÑки връзки.
+block.plastanium-wall-large.description = Защитава Ñтруктури от вражеÑки огън. ÐбÑорбира лазери и волтови дъги. Блокира автоматични електричеÑки връзки.
+block.thorium-wall.description = Защитава Ñтруктури от вражеÑки огън.
+block.thorium-wall-large.description = Защитава Ñтруктури от вражеÑки огън.
+block.phase-wall.description = Защитава Ñтруктури от вражеÑки огън, отразÑвайки повечето куршуми при удар.
+block.phase-wall-large.description = Защитава Ñтруктури от вражеÑки огън, отразÑвайки повечето куршуми при удар.
+block.surge-wall.description = Защитава Ñтруктури от вражеÑки огън, периодично оÑвобождавайки волтови дъги при контакт.
+block.surge-wall-large.description = Защитава Ñтруктури от вражеÑки огън, периодично оÑвобождавайки волтови дъги при контакт.
+block.door.description = Стена, коÑто може да бъде отворена и затворена.
+block.door-large.description = Стена, коÑто може да бъде отворена и затворена.
+block.mender.description = Периодично Ð¿Ð¾Ð¿Ñ€Ð°Ð²Ñ Ð±Ð»Ð¸Ð·ÐºÐ¸ блокове.\nОпционално използва Ñиликон за да увеличи обхвата и ефективноÑтта Ñи.
+block.mend-projector.description = Периодично Ð¿Ð¾Ð¿Ñ€Ð°Ð²Ñ Ð±Ð»Ð¸Ð·ÐºÐ¸ блокове.\nОпционално използва тъкан за да увеличи обхвата и ефективноÑтта Ñи.
+block.overdrive-projector.description = УÑкорÑва близки поÑтройки.\nОпционално използва тъкан за да увеличи обхвата и ефективноÑтта Ñи.
+block.force-projector.description = Създава шеÑтоъгълно Ñилово поле около Ñебе Ñи, предпазвайки Ñградите и единиците в него от повреда.\nПрегрÑва, ако претърпи твърде много щети. Можете да използвате охладителна течноÑÑ‚ за да предотвратите това. Можете да използвате фазова тъкан за да увеличите обхвата на Ñиловото поле.
+block.shock-mine.description = ОÑвобождава електричеÑки дъги при контакт Ñ Ð²Ñ€Ð°Ð¶ÐµÑки единици.
+block.conveyor.description = ПренаÑÑ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð¸ напред.
+block.titanium-conveyor.description = ПренаÑÑ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð¸ напред. По - бърз от ÑÑ‚Ð°Ð½Ð´Ð°Ñ€Ñ‚Ð½Ð¸Ñ ÐºÐ¾Ð½Ð²ÐµÐ¹ÐµÑ€.
+block.plastanium-conveyor.description = ПренаÑÑ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð¸ напред на партиди. Приема предмети Ñамо в началото на веригата и ги разтоварва в ÐºÑ€Ð°Ñ Ð² 3 поÑоки. ИзиÑква товарене и разтоварване от нÑколко Ñтрани за макÑимална ефективноÑÑ‚.
+block.junction.description = ДейÑтва като моÑÑ‚ за две кръÑтоÑани конвейерни линии.
+block.bridge-conveyor.description = ПренаÑÑ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð¸ над терен или поÑтройки.
+block.phase-conveyor.description = Мигновенно пренаÑÑ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð¸ над терен или поÑтройки. Има по - голÑм обхват от моÑÑ‚Ð¾Ð²Ð¸Ñ ÐºÐ¾Ð½Ð²ÐµÐ¹ÐµÑ€, но Ñе нуждае от електроенергиÑ.
+block.sorter.description = Ðко предметът Ñъвпада на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð³Ð¾ пренаÑÑ Ð½Ð°Ð¿Ñ€ÐµÐ´, иначе го изкарва наÑтрани.
+block.inverted-sorter.description = Подобно на ÑÑ‚Ð°Ð½Ð´Ð°Ñ€Ñ‚Ð½Ð¸Ñ Ñортирач, но извежда Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚ наÑтрани.
+block.router.description = Ð Ð°Ð·Ð¿Ñ€ÐµÐ´ÐµÐ»Ñ Ð²Ð½ÐµÑените предмети в до 3 поÑоки равномерно.
+block.router.details = Ðеобходимо зло. Употребата му като вход на фабрики не Ñе препоръчва, защото ще Ñе запуши от изходните материали.
+block.distributor.description = Ð Ð°Ð·Ð¿Ñ€ÐµÐ´ÐµÐ»Ñ Ð²Ð½ÐµÑените предмети в до 7 поÑоки равномерно.
+block.overflow-gate.description = ÐаÑочва предмети наÑтрани Ñамо ако лентат отпред е препълнена или блокирана.
+block.underflow-gate.description = ÐаÑочва предмети напред Ñамо ако лентите отÑтрани Ñа препълнени или блокирани.
+block.mass-driver.description = Структура за пренаÑÑне на предмети на далечни раÑтоÑниÑ. Събира партиди от предмети и ги изÑтрелва до други МаÑови ПреноÑители.
+block.mechanical-pump.description = Изпомпва течноÑти. Ðе изиÑква електричеÑтво.
+block.rotary-pump.description = Изпомпва течноÑти. ИзиÑква електричеÑтво.
+block.thermal-pump.description = Изпомпва течноÑти.
+block.conduit.description = ПренаÑÑ Ñ‚ÐµÑ‡Ð½Ð¾Ñти еднопоÑочно. Използва Ñе в ÐºÐ¾Ð¼Ð±Ð¸Ð½Ð°Ñ†Ð¸Ñ Ñ Ð¿Ð¾Ð¼Ð¿Ð¸ и други тръбопроводи.
+block.pulse-conduit.description = ПренаÑÑ Ñ‚ÐµÑ‡Ð½Ð¾Ñти еднопоÑочно. ПренаÑÑ Ð¿Ð¾ - бързо и ÑъхранÑва повече от ÑÑ‚Ð°Ð½Ð´Ð°Ñ€Ñ‚Ð½Ð¸Ñ Ñ‚Ñ€ÑŠÐ±Ð¾Ð¿Ñ€Ð¾Ð²Ð¾Ð´.
+block.plated-conduit.description = ПренаÑÑ Ñ‚ÐµÑ‡Ð½Ð¾Ñти еднопоÑочно. Ðе приема вход от Ñтрани. Ðе позволÑва течове.
+block.liquid-router.description = Ð Ð°Ð·Ð¿Ñ€ÐµÐ´ÐµÐ»Ñ Ð²Ð½ÐµÑените течноÑти в до 3 поÑоки равномерно. Също може да ÑъхранÑва нÑкакво количеÑтво течноÑÑ‚.
+block.liquid-tank.description = СъхранÑва голÑмо количеÑтво течноÑÑ‚. Може да изкарва течноÑÑ‚ във вÑички поÑоки, подобно на рутер за течноÑти.
+block.liquid-junction.description = ДейÑтва като моÑÑ‚ за два кръÑтоÑани тръбопровода.
+block.bridge-conduit.description = ТранÑпортира течноÑти над терен или Ñгради.
+block.phase-conduit.description = TТранÑпортира течноÑти над терен или Ñгради. Има по - голÑм обхват от моÑÑ‚ за течноÑти, но Ñе нуждае от електроенергиÑ.
+block.power-node.description = ПренаÑÑ ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ Ñвързани или ÑÑŠÑедни Ñтруктури.
+block.power-node-large.description = Подобрена верÑÐ¸Ñ Ð½Ð° електричеÑÐºÐ¸Ñ Ð²ÑŠÐ·ÐµÐ» Ñ Ð¿Ð¾ - голÑм обхват.
+block.surge-tower.description = Далекообхватен електричеÑки възел, но може да Ñе Ñвърже Ñамо до две Ñтруктури.
+block.diode.description = ПренаÑÑ ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ батерии Ñамо в една поÑока, Ñамо ако източника има повече Ñъхранена ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð¾Ñ‚ целта.
+block.battery.description = СъхранÑва мощноÑÑ‚ във времена на енергиен излишък. Извежда мощноÑÑ‚ по времена на енергиен дефицит.
+block.battery-large.description = СъхранÑва мощноÑÑ‚ във времена на енергиен излишък. Извежда мощноÑÑ‚ по времена на енергиен дефицит. Има по - голÑм капацитет от нормалната батериÑ.
+block.combustion-generator.description = Произвежда ÐµÐ»ÐµÐºÑ‚Ñ€Ð¾ÐµÐ½ÐµÑ€Ð³Ð¸Ñ ÐºÐ°Ñ‚Ð¾ гори запалими материали, като въглища.
+block.thermal-generator.description = Генерира ÐµÐ½ÐµÑ€Ð³Ð¸Ñ ÐºÐ¾Ð³Ð°Ñ‚Ð¾ е поÑтавен върху нагорещена повърхноÑÑ‚.
+block.steam-generator.description = Генерира ÐµÐ½ÐµÑ€Ð³Ð¸Ñ ÐºÐ°Ñ‚Ð¾ гори запалими материали и изпарÑва вода.
+block.differential-generator.description = Генерира ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð² големи количеÑтва. Използва температурната разлика между криофлуида и изгарÑÑ‰Ð¸Ñ Ð¿Ð¸Ñ€Ð°Ñ‚Ð¸Ñ‚.
+block.rtg-generator.description = Използва топлината на разлагащи Ñе радиоактивни ÑъединениÑ, за да произвежда ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ñ Ð±Ð°Ð²Ð½Ð° ÑкороÑÑ‚.
+block.solar-panel.description = ОÑигурÑва малко количеÑтво ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð¾Ñ‚ Ñлънцето.
+block.solar-panel-large.description = ОÑигурÑва малко количеÑтво ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð¾Ñ‚ Ñлънцето. По - ефективен от ÑÑ‚Ð°Ð½Ð´Ð°Ñ€Ñ‚Ð½Ð¸Ñ Ñ„Ð¾Ñ‚Ð¾Ð²Ð¾Ð»Ñ‚Ð°Ð¸Ðº.
+block.thorium-reactor.description = Генерира значителни количеÑтва енергиÑ, използвайки торий. ИзиÑква поÑтоÑнно охлаждане. Избухва агреÑивно ако Ñе доÑтавÑÑ‚ недоÑтатъчни количеÑтва охлаждаща течноÑÑ‚.
+block.impact-reactor.description = Генерира огромни количеÑтва ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð¿Ñ€Ð¸ пикова ефективноÑÑ‚. ИзиÑква значителна входна мощноÑÑ‚, за да Ñтартира процеÑа.
+block.mechanical-drill.description = Когато Ñе поÑтави върху руда добива ÐºÐ¾Ð½ÐºÑ€ÐµÑ‚Ð½Ð¸Ñ Ð¼Ð°Ñ‚ÐµÑ€Ð¸Ð°Ð» Ñ Ð±Ð°Ð²Ð½Ð¾ темпо за неопределено време. Може да добива Ñамо оÑновни реÑурÑи.
+block.pneumatic-drill.description = Подобрено Ñвредло, което може да добива титан. Работи Ñ Ð¿Ð¾ - бързо темпо от механичното Ñвредло.
+block.laser-drill.description = Използва лазерна Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ Ð·Ð° да добива реÑурÑи Ñ Ð¾Ñ‰Ðµ по - виÑока ÑкороÑÑ‚, но конÑумира електроенергиÑ. Може да добива торий.
+block.blast-drill.description = Използва изключително уÑъвършенÑтвана Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ Ð·Ð° да поÑтигне невероÑтна ÑкороÑÑ‚ на добив. КонÑумира голÑмо количеÑтво електроенергиÑ.
+block.water-extractor.description = Извлича подземни води. Използва Ñе на меÑта без налична повърхноÑтна вода.
+block.cultivator.description = Култивира малки концентрации на атмоÑферни Ñпори под формата на плътно биологично вещеÑтво.
+block.cultivator.details = ВъзÑтановена технологиÑ. Използва Ñе за да произвежда маÑивно количеÑтво биомаÑа Ñ Ð¼Ð°ÐºÑимална ефективноÑÑ‚. ВероÑтно първоначалниÑÑ‚ инкубатор на Ñпорите, който Ñега покрива Серпуло.
+block.oil-extractor.description = Използва голÑмо количеÑтво електроенергиÑ, пÑÑък и вода за да добива нефт.
+block.core-shard.description = Ядро на базата. Веднъж унищожено, Ñекторът Ñе губи.
+block.core-shard.details = Първата итерациÑ. Компактно. Самовъзпроизвеждащо Ñе.Оборудвано Ñ ÐµÐ´Ð½Ð¾ÐºÑ‚Ð°Ñ€Ð½Ð¸ Ñтартови двигатели. Ðе е предназначено за междупланетарни полети.
+block.core-foundation.description = Ядро на базата. Добре бронирано. Съдържа повече реÑурÑи от модел Шард.
+block.core-foundation.details = Втората итерациÑ.
+block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. СъхранÑва огромни количеÑтва реÑурÑи.
+block.core-nucleus.details = Третата и финална итерациÑ.
+block.vault.description = СъхранÑва голÑмо количеÑтво материали от вÑеки тип. Съдържанието може да бъде доÑтъпено чрез разтоварач.
+block.container.description = СъхранÑва малко количеÑтво материали от вÑеки тип. Съдържанието може да бъде доÑтъпено чрез разтоварач.
+block.unloader.description = Разтоварва избран материал от близки блокове.
+block.launch-pad.description = ИзÑтрелва патриди от елементи в избраните Ñектори.
+block.duo.description = ИзÑтрелва редуващи Ñе куршуми по враговете.
+block.scatter.description = ИзÑтрелва топки олово, Ñкрап или метаÑтъкло на Ñъчми Ñрещу вражеÑки въздушни единици.
+block.scorch.description = Ð˜Ð·Ð³Ð°Ñ€Ñ Ð²Ñички наземни врагове в близоÑÑ‚. ВиÑока ефективноÑÑ‚ от близко разÑтоÑние.
+block.hail.description = ИзÑтрелва малки ÑнарÑди по наземни врагове на големи разÑтоÑниÑ.
+block.wave.description = ИзÑтрелва потоци течноÑÑ‚ по враговете. Ðвтоматично гаÑи пожари, когато е Ñе ÑнабдÑва Ñ Ð²Ð¾Ð´Ð°.
+block.lancer.description = Зарежда и изÑтрелва мощни лъчи ÐµÐ½ÐµÑ€Ð³Ð¸Ñ Ð¿Ð¾ наземни цели.
+block.arc.description = ИзÑтрелва волтови дъги по наземни цели.
+block.swarmer.description = ИзÑтрелва ракети Ñ Ð°Ð²Ñ‚Ð¾Ð¼Ð°Ñ‚Ð¸Ñ‡Ð½Ð¾ наÑочване по врагове.
+block.salvo.description = ИзÑтрелва бързи залпове от куршуми по врагове.
+block.fuse.description = ИзÑтрелва три пробиващи взрива по врагове на близко разÑтоÑние.
+block.ripple.description = ИзÑтрелва клъÑтери от ÑнарÑди по наземни врагове на големи разÑтоÑниÑ.
+block.cyclone.description = ИзÑтрелва взривоопаÑни топки от Ñъчми по близки врагове.
+block.spectre.description = ИзÑтрелва големи бронепробивни куршуми по въздушни и наземни мишени.
+block.meltdown.description = Зарежда и изÑтрелва продължителен лазерен лъч по близки врагове. ИзиÑква охладител за да функционира.
+block.foreshadow.description = Произвежда единични Ñилни изÑтрели на дълго раÑтоÑние. Приоритизира враговете Ñ Ð¿Ð¾ - виÑоки макÑимални точки живот.
+block.repair-point.description = ÐепрекъÑнато ремонтира най - близката повредена единица в обхват.
+block.segment.description = Поврежда и унищожава вражеÑки ÑнарÑди. Ðе дейÑтва на лазери.
+block.parallax.description = Ðктивира прихващаш лъч, Ñ ÐºÐ¾Ð¹Ñ‚Ð¾ придърпва и уврежда въздушни единици.
+block.tsunami.description = ИзÑтрелва мощни потоци течноÑÑ‚ по враговете. Ðвтоматично гаÑи пожари, когато Ñе ÑнабдÑва Ñ Ð²Ð¾Ð´Ð°.
+block.silicon-crucible.description = Рафинира Ñиликон от пÑÑък и въглища, използвайки пиратит като допълнителен източник на топлина. ДейÑтва по - ефективно върху топли повърхноÑти.
+block.disassembler.description = Бавно извлича редки минерални компоненти от шлаката. Има ÑˆÐ°Ð½Ñ Ð´Ð° извлече и торий.
+block.overdrive-dome.description = Повишава ÑкороÑтта на близки Ñгради. Ðуждае Ñе от фазова тъкан и Ñиликон за да оперира.
+block.payload-conveyor.description = ПренаÑÑ Ð³Ð¾Ð»ÐµÐ¼Ð¸ товари, като единици от фабрика.
+block.payload-router.description = Ð Ð°Ð·Ð¿Ñ€ÐµÐ´ÐµÐ»Ñ Ð½Ð°Ñ‚Ð¾Ð²Ð°Ñ€ÐµÐ½Ð¸Ñ‚Ðµ единици в 3 различни поÑоки.
+block.command-center.description = Контролира поведението на единиците Ñ Ð½Ñколко оÑновни команди.
+block.ground-factory.description = Произвежда наземни единици. Произведените единици могат да бъдат използвани директно или пренеÑени във РеконÑтруктори за да бъдат подобрени.
+block.air-factory.description = Произвежда въздушни единици. Произведените единици могат да бъдат използвани директно или пренеÑени във РеконÑтруктори за да бъдат подобрени.
+block.naval-factory.description = Произвежда морÑки единици. Произведените единици могат да бъдат използвани директно или пренеÑени във РеконÑтруктори за да бъдат подобрени.
+block.additive-reconstructor.description = ПодобрÑва доÑтавените единици до второ ниво.
+block.multiplicative-reconstructor.description = ПодобрÑва доÑтавените единици до трето ниво.
+block.exponential-reconstructor.description = ПодобрÑва доÑтавените единици до четвърто ниво.
+block.tetrative-reconstructor.description = ПодобрÑва доÑтавените единици до петото и поÑледно ниво.
+block.switch.description = Превключвател. Може да Ñе превключва ръчно и да Ñе Ñледи и управлÑва Ñ Ð¿Ñ€Ð¾Ñ†ÐµÑор.
+block.micro-processor.description = Многократно изпълнÑва поредица от логичеÑки инÑтрукции. Може да управлÑва единици и поÑтройки.
+block.logic-processor.description = Многократно изпълнÑва поредица от логичеÑки инÑтрукции. Може да управлÑва единици и поÑтройки. По - бърз от микропроцеÑор.
+block.hyper-processor.description = Многократно изпълнÑва поредица от логичеÑки инÑтрукции. Може да управлÑва единици и поÑтройки. По - бърз от логичеÑки процеÑор.
+block.memory-cell.description = СъхранÑва информациÑ, коÑто може да Ñе доÑтъпва или Ð¿Ñ€Ð¾Ð¼ÐµÐ½Ñ Ð¾Ñ‚ процеÑор.
+block.memory-bank.description = СъхранÑва информациÑ, коÑто може да Ñе доÑтъпва или Ð¿Ñ€Ð¾Ð¼ÐµÐ½Ñ Ð¾Ñ‚ процеÑор. Има голÑм капацитет.
+block.logic-display.description = ПозволÑва изобразÑването на графика чрез процеÑор.
+block.large-logic-display.description = ПозволÑва изобразÑването на графика чрез процеÑор.
+block.interplanetary-accelerator.description = МаÑивна електромагнитна релÑова кула. УÑкорÑва Ñдрата до необходимата ÑкороÑÑ‚ за междупланетно изÑтрелване.
+
+unit.dagger.description = ИзÑтрелва Ñтандартни боеприпаÑи по вÑички близки врагове.
+unit.mace.description = ИзÑтрелва поток от пламък по вÑички близки врагове.
+unit.fortress.description = Далекообхватна атака Ñрещу наземни единици.
+unit.scepter.description = ИзÑтрелва залп от заредени куршуми по вÑички близки врагове.
+unit.reign.description = ИзÑтрелва залп от маÑивни пронизващи куршуми по вÑички близки врагове.
+unit.nova.description = ИзÑтрелва лазерни лъчи, които повреждат врагове и поправÑÑ‚ приÑтелÑки Ñтруктури. Може да лети.
+unit.pulsar.description = Ðктивира волтови дъги, които повреждат врагове и поправÑÑ‚ приÑтелÑки Ñтруктури. Може да лети.
+unit.quasar.description = ИзÑтрелва пронизващи лазерни лъчи, които повреждат врагове и поправÑÑ‚ приÑтелÑки Ñтруктури. Може да лети. Има защитно поле.
+unit.vela.description = ИзÑтрелва маÑивен продължителен лазерен лъч, който поврежда врагове, причинÑва пожари и Ð¿Ð¾Ð¿Ñ€Ð°Ð²Ñ Ð¿Ñ€Ð¸ÑтелÑки Ñтруктури. Може да лети.
+unit.corvus.description = ИзÑтрелва маÑивен лазерен взрив, който поврежда врагове и Ð¿Ð¾Ð¿Ñ€Ð°Ð²Ñ Ð¿Ñ€Ð¸ÑтелÑки Ñтруктури. Може да преминава над повечето терени.
+unit.crawler.description = БÑга към врагове и Ñе Ñамоунищожава, причинÑвайки голÑма екÑплозиÑ.
+unit.atrax.description = ИзÑтрелва инвалидизиращи кълба от шлака по наземни цели. Може да прекрачи повечето терени.
+unit.spiroct.description = ИзÑтрелва пронизващи лазерни лъчи по враговете, като Ñе ÑамовъзÑтановÑва в процеÑа. Може да преминава над повечето терени.
+unit.arkyid.description = Ðтакува врагове ÑÑŠÑ Ð³Ð¾Ð»ÐµÐ¼Ð¸ източващи лазерни лъчи, ÑамопоправÑйки Ñе в процеÑа. Може да преминава над повечето терени.
+unit.toxopid.description = ИзÑтрелва големи електричеÑки клъÑтерни ÑнарÑди и пронизващи лазери по врагове. Може да преминава над повечето терени.
+unit.flare.description = ИзÑтрелва Ñтандартни ÑнарÑди по близки наземни врагове.
+unit.horizon.description = ПуÑка Ñерии от бомби по наземни мишени.
+unit.zenith.description = ИзÑтрелва залпове от ракети по вÑички близки врагове.
+unit.antumbra.description = ИзÑтрелва залп от боеприпаÑи по вÑички врагове в обхват.
+unit.eclipse.description = ИзÑтрелва два пробиващи лазера и залп от Ñачми по близки врагове.
+unit.mono.description = Ðвтоматично добива мед и олово, Ñлед което ги пренаÑÑ Ð² Ñдрото.
+unit.poly.description = Ðвтоматично Ð¿Ð¾Ð¿Ñ€Ð°Ð²Ñ Ð¸Ð»Ð¸ поÑтроÑва увредени и унищожени Ñтруктури. Помага на други единици в Ñтроежи.
+unit.mega.description = Ðвтоматично Ð¿Ð¾Ð¿Ñ€Ð°Ð²Ñ Ð¿Ð¾Ð²Ñ€ÐµÐ´ÐµÐ½Ð¸ Ñтруктури. Може да пренаÑÑ Ð±Ð»Ð¾ÐºÐ¾Ð²Ðµ и малки наземни единици.
+unit.quad.description = ПуÑка големи бомби по земни мишени, поправÑйки приÑтелÑки Ñтруктури и повреждайки врагове. Може да пренаÑÑ Ñредни по размер наземни единици.
+unit.oct.description = Защитава приÑтелÑки единици чрез регенериращо защитно поле. Може да пренаÑÑ Ð¿Ð¾Ð²ÐµÑ‡ÐµÑ‚Ð¾ наземни единици.
+unit.risso.description = ИзÑтрелва залпове от ракети и боеприпаÑи по вÑички близки врагове.
+unit.minke.description = ИзÑтрелва Ñачми и Ñтандартни муниции по наземни мишени.
+unit.bryde.description = ИзÑтрелва далекообхватни боеприпаÑи и ракети по врагове.
+unit.sei.description = ИзÑтрелва поредица от ракети и бронебойни куршуми по врагове.
+unit.omura.description = ИзÑтрелва далечни пробивни релÑови лазери по врагове. Изгражда единици модел Факел.
+unit.alpha.description = Защитава Ñдро Шард от врагове. Строи Ñтруктури.
+unit.beta.description = Защитава Ñдро Ð¤Ð¾Ð½Ð´Ð°Ñ†Ð¸Ñ Ð¾Ñ‚ врагове. Строи Ñтруктури.
+unit.gamma.description = Защитава Ñдро Център от врагове. Строи Ñтруктури.
+
+lst.read = Прочети чиÑло от Ñвързано хранилище за памет.
+lst.write = Запиши чиÑло в Ñвързано хранилище за памет.
+lst.print = Добави текÑÑ‚ в буфера за изпиÑване.\nÐе визуализира нищо докато не използвате [accent]Print Flush[].
+lst.draw = Ð”Ð¾Ð±Ð°Ð²Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ð² буфера за изображение.\nÐе показва нищо докато не използвате [accent]Draw Flush[].
+lst.drawflush = ИзпълнÑва операции, поиÑкани Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð° [accent]Draw[] върху поÑочен диÑплей.
+lst.printflush = Извежда текÑÑ‚ натрупан Ñ [accent]Print[] върху поÑочен блок за Ñъобщение.
+lst.getlink = Взима връзка на процеÑора по номер. Започва от 0.
+lst.control = Контролира Ñграда.
+lst.radar = Ðамира единици около Ñграда в обхват.
+lst.sensor = Взима Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ñ‚ Ñграда или единица.
+lst.set = Задава променлива.
+lst.operation = ИзпълнÑва Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ñ 1 или 2 променливи.
+lst.end = Започва ÑпиÑъка Ñ Ð¸Ð½Ñтрукции от начало.
+lst.jump = ПреÑкача до друга Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ Ð² програмата ако дадено уÑловие е изпълнено.
+lst.unitbind = Поема контрол над Ñледващата единица от избран тип и Ñ Ð·Ð°Ð¿Ð¸Ñва в променливата [accent]@unit[].
+lst.unitcontrol = УправлÑва контролираната в момента единица.
+lst.unitradar = ЗаÑича единици около контролираната единица.
+lst.unitlocate = Ðамира конкретен тип поÑтройка/Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ Ð½Ð° картата.\nÐеобходимо е да контролирате единица за да го използвате.
+
+logic.nounitbuild = [red]ДейÑÑ‚Ð²Ð¸Ñ Ð·Ð° Ñтроене на единици не Ñа позволени тук.
+
+lenum.type = Тип Ñграда/единица\nÐапример, за рутер това ще върне [accent]@router[].\nÐе е текÑÑ‚.
+lenum.shoot = Ð¡Ñ‚Ñ€ÐµÐ»Ñ ÐºÑŠÐ¼ позициÑ.
+lenum.shootp = Прицелва Ñе в единица/Ñграда, изчиÑлÑвайки нейната ÑкороÑÑ‚.
+lenum.configure = Конфигурира поÑтройка, например Сортировач.
+lenum.enabled = Дали блокът е активиран или забранен.
+
+laccess.color = ЦвÑÑ‚ на оÑветителÑ.
+laccess.controller = Връща кой контролира единицата.\nÐко е управлÑване от процеÑор, връща процеÑора.\nÐко е във формациÑ, връща лидера.\nИначе, връща Ñамата единица.
+laccess.dead = Дали дадена единица/Ñграда е била унищожена или вече е невалидна.
+laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процеÑор\n[accent]@ctrlPlayer[] ако единицата/Ñградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата учаÑтва във формациÑ\nИначе, връща 0.
+laccess.commanded = [red]Отхвърлена опциÑ. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вмеÑто това.
+
+graphicstype.clear = Запълва Ñ Ñ†Ð²ÑÑ‚r.
+graphicstype.color = Задава цвÑÑ‚ за Ñледващи операции.
+graphicstype.stroke = Задава дебелина на линиÑта.
+graphicstype.line = РиÑува линиÑ.
+graphicstype.rect = Запълва правоъгълник.
+graphicstype.linerect = Очертава правоъгълник.
+graphicstype.poly = Запълва правилен многоъгълник.
+graphicstype.linepoly = Очертава правилен многоъгълник.
+graphicstype.triangle = Запълва триъгълник.
+graphicstype.image = РиÑува изображение.\nÐапример: [accent]@router[] или [accent]@dagger[].
+
+lenum.always = Винаги вÑрно
+lenum.idiv = Деление Ñ Ñ†ÐµÐ»Ð¸ чиÑла.
+lenum.div = Деление.\nВръща [accent]null[] при делене на 0.
+lenum.mod = Модул.
+lenum.equal = РавенÑтво. Конвертира променливите в еднакъв тип.\nÐе-null обекти Ñтават 1, null обекти Ñтават 0.
+lenum.notequal = ÐеравенÑтво. Конвертира променливите в еднакъв тип.
+lenum.strictequal = Стриктно равенÑтво. Отрицателно при различни типове променливи.\nМоже да Ñе използва за проверка на [accent]null[].
+lenum.shl = Побитово измеÑтване налÑво.
+lenum.shr = Побитово измеÑтване надÑÑно.
+lenum.or = Побитово ИЛИ.
+lenum.land = ЛогичеÑко И.
+lenum.and = Побитово И.
+lenum.not = Побитово ÐЕ.
+lenum.xor = Побитово ИЗКЛЮЧВÐЩО ИЛИ.
+
+lenum.min = Минимална ÑтойноÑÑ‚ от 2 чиÑла.
+lenum.max = МакÑимална ÑтойноÑÑ‚ от 2 чиÑла.
+lenum.angle = Ъгъл на вектор в градуÑи.
+lenum.len = Дължина на вектор.
+lenum.sin = СинуÑ, в градуÑи.
+lenum.cos = КоÑинуÑ, в градуÑи.
+lenum.tan = ТангенÑ, в градуÑи.
+#not a typo, look up 'range notation'
+lenum.rand = Случайно чиÑло в регион [0, ÑтойноÑÑ‚).
+lenum.log = ЕÑтеÑтвен логаритъм (ln).
+lenum.log10 = Логаритъм Ñ Ð¾Ñнова 10.
+lenum.noise = 2D simplex шум.
+lenum.abs = ÐбÑолютна ÑтойноÑÑ‚.
+lenum.sqrt = Квадратен корен.
+
+lenum.any = Ð’ÑÑкаква единица.
+lenum.ally = ПриÑтелÑка единица.
+lenum.attacker = Въоръжена единица.
+lenum.enemy = ВражеÑка единица.
+lenum.boss = Пазител.
+lenum.flying = Въздушна единица.
+lenum.ground = Ðаземна единица.
+lenum.player = Единица контролирана от играч.
+
+lenum.ore = Рудно находище.
+lenum.damaged = Повредена приÑтелÑка Ñтруктура.
+lenum.spawn = ВражеÑка начална точка.\nМоже да е вражеÑко Ñдро или позициÑ.
+lenum.building = ПоÑтройка в определена група.
+
+lenum.core = Ð’ÑÑкакво Ñдро
+lenum.storage = Хранилище, например Ñклад.
+lenum.generator = Електрогенератор.
+lenum.factory = Сграда коÑто обработва реÑурÑи, фабрика.
+lenum.repair = Точка за ремонт.
+lenum.rally = Команден център.
+lenum.battery = БатериÑ.
+lenum.resupply = Точка за ÑнабдÑване.\nИма ÑмиÑъл Ñамо ако [accent]"Единиците Ñе ÐуждаÑÑ‚ от БоеприпаÑи"[] е активирано.
+lenum.reactor = Ударен или Ториев реактор.
+lenum.turret = Ð’ÑÑкаква кула.
+
+sensor.in = Сградата/единицата, от коÑто да вземе информациÑ.
+
+radar.from = ПоÑтройка от коÑто да вземе информациÑ.\nОбхватът е ограничен от обхвата за Ñтроене.
+radar.target = Филтър за единици, които да уÑети.
+radar.and = Допълнителни филтри.
+radar.order = Ред на Ñортиране. 0 за обръщане.
+radar.sort = Показател за Ñортиране.
+radar.output = Променлива в коÑто да извете намерената единица.
+
+unitradar.target = Филтър за единици, които да уÑети.
+unitradar.and = Допълнителни филтри.
+unitradar.order = Ред на Ñортиране. 0 за обръщане.
+unitradar.sort = Показател за Ñортиране.
+unitradar.output = Променлива в коÑто да изведе намерената единица.
+
+control.of = Сграда, коÑто да контролира.
+control.unit = Единица/Сграда, в коÑто да Ñе цели.
+control.shoot = Дали да ÑтрелÑ.
+
+unitlocate.enemy = Дали да локализира вражеÑки Ñгради.
+unitlocate.found = Дали обектът е намерен.
+unitlocate.building = Променлива в коÑто да запише намерената Ñграда.
+unitlocate.outx = Резултатна X координата.
+unitlocate.outy = Резултатна Y координата.
+unitlocate.group = Група поÑтройки за които да търÑи.
+
+lenum.idle = Ðе Ñе движи, но продължи да Ñтроиш/добиваш реÑурÑи.\nСтандартното поведение.
+lenum.stop = Спри да Ñе движиш/добиваш реÑурÑи/Ñтроиш.
+lenum.move = ПремеÑти Ñе на конкретна позициÑ.
+lenum.approach = Доближи Ñе до Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ Ð½Ð° определено разÑтоÑние.
+lenum.pathfind = Ðамери пътека до вражеÑката начална точка.
+lenum.target = СтрелÑй към позициÑ.
+lenum.targetp = СтрелÑй към цел, изчиÑлÑвайки нейната ÑкороÑÑ‚.
+lenum.itemdrop = Разтовари предмет(и).
+lenum.itemtake = Вземи предмет(и) от Ñграда.
+lenum.paydrop = Разтовари товар.
+lenum.paytake = Вземи товар от Ñегашната позициÑ.
+lenum.flag = ЧиÑлов флаг на единица.
+lenum.mine = Добивай реÑурÑи от позициÑ.
+lenum.build = ПоÑтрой Ñтруктура.
+lenum.getblock = Преверете типът на поÑтройката на дадени координати.\nПозициÑта трÑбва да е в обхвата на единицата.\nСолидни не-Ñгради ще имат типа [accent]@solid[].
+lenum.within = Проверете дали дадена Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ Ðµ в обхват на единицата.
+lenum.boost = Започни/Спри уÑкорението.
diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties
index e0c66ff624..f727c74fc6 100644
--- a/core/assets/bundles/bundle_cs.properties
+++ b/core/assets/bundles/bundle_cs.properties
@@ -10,7 +10,7 @@ link.dev-builds.description = Nestabilnà vývojová verze hry
link.trello.description = Oficiálnà Trello nástěnka s plánovanými novinkami
link.itch.io.description = Stránka na itch.io s odkazy na staženà hry
link.google-play.description = Obchod Google Play
-link.f-droid.description = Katalog F-Droid
+link.f-droid.description = F-Droid
link.wiki.description = Oficiálnà Wiki Mindustry
link.suggestions.description = Suggest new features
linkfail = NepodaÅ™ilo se otevÅ™Ãt odkaz!\nAdresa URL byla zkopÃrována do schránky.
@@ -20,8 +20,8 @@ gameover = Konec hry
gameover.pvp = Vyhrál tým [accent]{0}[]!
highscore = [accent]Nový rekord!
copied = ZkopÃrováno.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = Tato Äást hry jeÅ¡tÄ› nenà pÅ™ipravena
+indev.campaign = [accent]BlahopÅ™ejeme! ZavrÅ¡il jsi kampaň![]\n\nTohle je vÅ¡e, co Ti hra může po obsahové stránce nabÃdnout. Meziplanetárnà lety budou pÅ™idány až v budoucÃch aktualizacÃch.
load.sound = Zvuky
load.map = Mapy
@@ -55,7 +55,9 @@ schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Å ablona bude kompletnÄ› vyhlazena.
schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků
+schematic.disabled = [scarlet]Å ablony jsou zakázány[]\nNa této [accent]mapÄ›[] nebo [accent]serveru[] nemůžeÅ¡ použÃvat Å¡ablony.
+stats = Statistiky
stat.wave = Vln poraženo: [accent]{0}
stat.enemiesDestroyed = Nepřátel zniÄeno: [accent]{0}[]
stat.built = Budov postaveno: [accent]{0}[]
@@ -99,8 +101,7 @@ committingchanges = ProvádÃm zmÄ›ny
done = Hotovo
feature.unsupported = Tvoje zaÅ™Ãzenà nepodporuje tuto vlastnost hry.
-mods.alphainfo = MÄ›j na pamÄ›ti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaÅ¡, prosÃm, jakékoliv závady na GitHub nebo Discord serveru Mindustry. DÄ›kujeme!
-mods.alpha = [accent](Alfa)[]
+mods.alphainfo = MÄ›j na pamÄ›ti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaÅ¡, prosÃm, jakékoliv závady na GitHub Mindustry. DÄ›kujeme!
mods = Mody
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi
@@ -143,8 +144,12 @@ planetmap = Planetárnà mapa
launchcore = Vyslat jádro
filename = Název souboru:
unlocked = Byl odemmknut nový blok!
+available = Je zpÅ™ÃstupnÄ›n nový výzkum!
completed = [accent]DokonÄeno[]
techtree = Technologie
+research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceÅ¡ [accent]tato data naÄÃst[], nebo [accent]je zahodit[] a zaÄÃt výzkum v nové kampani (což doporuÄujeme)?
+research.load = NaÄÃst
+research.discard = Zahodit
research.list = [lightgray]Výzkum:[]
research = Výzkum
researched = DokonÄen výzkum technologie: [lightgray]{0}[].
@@ -189,6 +194,11 @@ servers.local = MÃstnà servery
servers.remote = Vzdálené servery
servers.global = Komunitnà servery
+servers.disclaimer = Komunitnà servery [accent]nejsou[] vlastnÄ›ny ani kontrolovány vývojářem této hry.\n\nServery mohou obsahovat obsah vytvoÅ™ený uživateli, který může na nÄ›které uživatele působit nepatÅ™iÄnÄ› Äi nevhodnÄ›.
+servers.showhidden = Zobraz skryté servery
+server.shown = Zobrazené
+server.hidden = Skryté
+
trace = Vystopovat hráÄe
trace.playername = Jméno hráÄe: [accent]{0}[]
trace.ip = Adresa IP: [accent]{0}[]
@@ -222,6 +232,7 @@ disconnect.timeout = VyprÅ¡el Äas pro pÅ™ipojenÃ.
disconnect.data = Chyba naÄtenà dat ze serveru!
cantconnect = Nenà možno se připojit ke hře ([accent]{0}[]).
connecting = [accent]Připojuji se...[]
+reconnecting = [accent]Znovu se připojuji...
connecting.data = [accent]NaÄÃtám data ze serveru...[]
server.port = Port:
server.addressinuse = Adresu již nÄ›kdo použÃvá!
@@ -267,6 +278,9 @@ cancel = Zrušit
openlink = OtevÅ™Ãt odkaz
copylink = ZkopÃrovat odkaz
back = Zpět
+crash.export = Exportovat záznamy o zhroucenà hry
+crash.none = Záznamy o zhroucenà hry nebyly nalezeny.
+crash.exported = Záznamy o zhroucenà hry byly exportovány.
data.export = Exportovat data
data.import = Importovat data
data.openfolder = OtevÅ™Ãt složku s daty
@@ -278,18 +292,24 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
loading = [accent]NaÄÃtám...
reloading = [accent]NaÄÃtám modifikace...
saving = [accent]Ukládám...
-respawn = [accent][[{0}][] k znovyzrozenà v jádře
+respawn = [accent][[{0}][] k znovuzrozenà v jádře
cancelbuilding = [accent][[{0}][] vyÄistà plán Å¡ablony
selectschematic = [accent][[{0}][] provede výbÄ›r a zkopÃrovánÃ
pausebuilding = [accent][[{0}][] zastavà stavÄ›nÃ
resumebuilding = [scarlet][[{0}][] bude pokraÄovat ve stavÄ›nÃ
+showui = UI je skryto.\nZmáÄkni [accent][[{0}][] pro jeho zobrazenÃ.
wave = [accent]Vlna ÄÃslo {0}[]
+wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[]
wave.waveInProgress = [lightgray]Vlna pÅ™icházÃ![]
waiting = [lightgray]Čekám...[]
waiting.players = ÄŒekánà na hráÄe...
wave.enemies = [lightgray]{0} zbývajÃcÃch nepřátel
-wave.enemy = [lightgray]{0} zbývajÃcà nepÅ™Ãtel
+wave.enemycores = [accent]{0}[lightgray] nepřátelská jádra
+wave.enemycore = [accent]{0}[lightgray] nepřátelské jádro
+wave.enemy = [lightgray]{0} zbývajÃcà nepřátel
+wave.guardianwarn = PoÄet vln do pÅ™Ãchodu strážce: [accent]{0}[].
+wave.guardianwarn.one = [accent]Strážce pÅ™ijde již pÅ™ÃÅ¡tà vlnu![]
loadimage = Nahrát obrázek
saveimage = Uložit obrázek
unknown = Neznámý
@@ -328,6 +348,7 @@ editor.generation = Generace:
editor.ingame = Upravit ve hře
editor.publish.workshop = Vystavit ve Workshopu na Steamu
editor.newmap = Nová mapa
+editor.center = Vycentrovat
workshop = Workshop na Steamu
waves.title = Vlny
waves.remove = Odebrat
@@ -337,7 +358,7 @@ waves.waves = vln(y)
waves.perspawn = za zrozenÃ
waves.shields = Å¡tÃtů/vlnu
waves.to = do
-waves.guardian = Guardian
+waves.guardian = Strážce
waves.preview = Náhled
waves.edit = Upravit....
waves.copy = Uložit do schránky
@@ -346,6 +367,7 @@ waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopÃrovány.
waves.none = Žádnà nepřátelé nebyli definováni.\nVlny s prázdným rozloženÃm budou automaticky upraveny na výchozà rozloženÃ.
+#toto je zámÄ›rnÄ› malými pÃsmeny
wavemode.counts = poÄty
wavemode.totals = souÄty
wavemode.health = zdravÃ
@@ -415,8 +437,9 @@ toolmode.drawteams.description = Kreslà týmy mÃsto bloků.
filters.empty = [lightgray]Nejsou zadány žádné filtry, pÅ™idej filtr tlaÄÃtkem nÞe.[]
filter.distort = ZkreslenÃ
filter.noise = ZaÅ¡umÄ›nÃ
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
+filter.enemyspawn = VýbÄ›r nepřátelské lÃhnÄ›
+filter.spawnpath = Cesta k lÃhni
+filter.corespawn = Váběr ládra
filter.median = Medián
filter.oremedian = Medián rud
filter.blend = ProlnutÃ
@@ -440,6 +463,7 @@ filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Povrch
filter.option.flooronto = CÃlový povrch
+filter.option.target = CÃl
filter.option.wall = Stěna
filter.option.ore = Ruda
filter.option.floor2 = Druhotný povrch
@@ -456,7 +480,9 @@ load = NaÄÃst
save = Uložit
fps = FPS: {0}
ping = Odezva: {0} ms
-language.restart = ProsÃm restartuj hru, aby se provedla zmÄ›na jazyka!
+memory = Paměť: {0} MB
+memory2 = Paměť:\n {0} MB +\n {1} MB
+language.restart = Hru je třeba restartovat, aby se provedla změna jazyka.
settings = Volby
tutorial = Výuka
tutorial.retake = Spustit znovu výuku.
@@ -469,31 +495,22 @@ locked = ZamÄeno
complete = [lightgray]DokonÄeno:
requirement.wave = Dosáhni vlny {0} na mapě {1}
requirement.core = ZniÄ nepřátelské jádro na mapÄ› {0}
-requirement.research = Vynalezeno {0}
-requirement.capture = Polapeno {0}
-resume = Zpět do mapy:\n[lightgray]{0}[]
-bestwave = [lightgray]Nejvyššà vlna: {0}
-launch = < VYSLAT >
+requirement.research = Vynalezni {0}
+requirement.produce = Vyrob {0}
+requirement.capture = Polap {0}
launch.text = Vyslat
-launch.title = Vyslánà bylo úspěšné
-launch.next = [lightgray]dalšà možnost bude až ve vlně {0}[]
-launch.unable2 = [scarlet]Nenà možno se vyslat.[]
-launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
-launch.skip.confirm = Jestli teÄ zůstaneÅ¡, budeÅ¡ moci odejÃt až po nÄ›kolika dalÅ¡Ãch vlnách.
+research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
+map.multiplayer = Jen hostitel může prohlÞet sektory.
uncover = Odkrýt mapu
configure = PÅ™izpůsobit vybavenÃ
+
loadout = NaÄtenÃ
resources = Zdroje
bannedblocks = Zakázané bloky
addall = Přidat vše
-launch.destination = Destination: {0}
+launch.from = Vysláno z: [accent]{0}
+launch.destination = CÃl: {0}
configure.invalid = Hodnota musà být ÄÃslo mezi 0 a {0}.
-zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
-zone.requirement.complete = Bylo dosaženo vlny {0},\nÄÃmž byla splnÄ›na podmÃnka pro mapu {1}.
-zone.resources = [lightgray]Byly detekovány tyto suroviny:[]
-zone.objective = [lightgray]Úkol: [][accent]{0}[]
-zone.objective.survival = Přežij
-zone.objective.attack = ZniÄ nepřátelské jádro
add = Přidat...
boss.health = Životy Strážce
@@ -505,23 +522,53 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
error.alreadyconnected = Připojeni k serveru.
error.mapnotfound = Soubor s mapou nebyl nalezen!
error.io = VstupnÄ›/výstupnà (I/O) chyba sÃtÄ›.
-error.any = Ueznámá chyba sÃtÄ›.
+error.any = Neznámá chyba sÃtÄ›.
error.bloom = Chyba inicializace filtru Bloom.\nTvé zaÅ™Ãzenà ho nejspÃÅ¡ nepodporuje.
weather.rain.name = Déšť
weather.snow.name = SnÃh
weather.sandstorm.name = PÃseÄná ouÅ™e
weather.sporestorm.name = Spórová bouře
+weather.fog.name = Mlha
sectors.unexplored = [lightgray]Neprozkoumáno
sectors.resources = Zdroje:
sectors.production = Výroba:
+sectors.export = Export:
+sectors.time = ÄŒas:
+sectors.threat = OhroženÃ:
+sectors.wave = Vlna:
sectors.stored = Uskladněno:
sectors.resume = PokraÄovat
sectors.launch = Vyslat
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.select = Vybrat
+sectors.nonelaunch = [lightgray]bez (slunce)[]
+sectors.rename = Přejmenovat sektor
+sectors.enemybase = [scarlet]Nepřátelská základna
+sectors.vulnerable = [scarlet]Zranitelný
+sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
+sectors.survives = [accent]PÅ™ežÃvá již {0} vln
+sectors.go = Jdi
+sector.curcapture = Sektor polapen
+sector.curlost = Sektor ztracen
+sector.missingresources = [scarlet]NedostateÄné zdroje v jádÅ™e
+sector.attacked = Sektor [accent]{0}[white] pod útokem!
+sector.lost = Sektor [accent]{0}[white] ztracen! :(
+#note: chybÄ›jÃcà mezera v řádce nÞe je zámÄ›rná :)
+sector.captured = Sektor [accent]{0}[white]polapen! :)
+threat.low = NÃzké
+threat.medium = StÅ™ednÃ
+threat.high = Velké
+threat.extreme = ExtrémnÃ
+threat.eradication = VyhlazujÃcÃ
+
+planets = Planets
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sol
+
+sector.impact0078.name = Dopad 0078
sector.groundZero.name = Základnà tábor
sector.craters.name = Krátery
sector.frozenForest.name = Zamrzlý les
@@ -533,18 +580,27 @@ sector.overgrowth.name = Džungle
sector.tarFields.name = Dehtová pole
sector.saltFlats.name = Solné nÞiny
sector.fungalPass.name = PlÃsňový průsmyk
+sector.biomassFacility.name = ZaÅ™Ãzenà pro syntézu biomasy
+sector.windsweptIslands.name = Větrné ostrovy
+sector.extractionOutpost.name = ExtrakÄnà základna
+sector.planetaryTerminal.name = Planetárnà odpalovacà terminál
sector.groundZero.description = Optimálnà mÃsto, kde znovu zaÄÃt. NÃzký výskyt nepřátel. NÄ›kolik málo surovin.\nPosbÃrej co nejvÃce olova a mÄ›di.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blÃzko hor, se dokázaly spóry rozrůst. Mráz je vÅ¡ak nemůže zadržet navÄ›ky.\n\nPusÅ¥ se do práce za pomocà energie. Stav spalovacà generátory. NauÄ se, jak použÃvat opravovacà věže.
sector.saltFlats.description = Na okraji pouÅ¡tÄ› ležà Solné nÞiny. V této lokaci se nacházà jen nÄ›kolik málo surovin.\n\nNepÅ™Ãtel zde vybudoval zásobovacà komplex. ZniÄ jádro v jeho základnÄ›. Nenechej kámen na kameni.
sector.craters.description = V tÄ›chto relikviÃch starých válek se nahromadilo velké množstvà vody. Znovu zÃskej tuto oblast. SbÃrej pÃsek. Vyrob z nÄ›j metasklo. Použij vodu k chlazenà svých vrtů a stÅ™Ãlen.
-sector.ruinousShores.description = Za pustinou se nacházà pobÅ™ežÃ. Kdysi zde stál obranný pobÅ™ežnà systém. Moc z nÄ›j už dneska nezbylo. Jen základnà stavby zůstaly uÅ¡etÅ™eny, zbytek se rozpadl na Å¡rot.\nPokraÄuj ve své expanzi hloubÄ›ji. Objev ztracenou technologii.
+sector.ruinousShores.description = Za pustinou se nacházà pobÅ™ežÃ. Kdysi zde stál obranný pobÅ™ežnà systém. Moc z nÄ›j už dneska nezbylo. Jen základnà konstrukce zůstaly uÅ¡etÅ™eny, zbytek se rozpadl na Å¡rot.\nPokraÄuj ve své expanzi hloubÄ›ji. Objev ztracenou technologii.
sector.stainedMountains.description = Dále ve vnitrozemà ležà hory, dosud neposkvrnÄ›ny spórami.\nVytěž titan, kterým tato oblast oplývá. NauÄ se jej použÃvat.\n\nPÅ™Ãtomnost nepřátelských jednotek je zde vÄ›tÅ¡Ã. RadÅ¡i jim nedej moc Äasu na vyslánà jejich nejsilnÄ›jÅ¡Ãch jednotech.
-sector.overgrowth.description = Tato pÅ™erostlá džungle se nacházà blÞe ke zdroji spór.\nNepÅ™Ãtel zde zbudoval pÅ™edsunutou hlÃdku. Stav jednotky Dýka a zniÄ s jejich pomocà jádro základny. ZÃskej znovu to, co bylo již dávno ztraceno.
+sector.overgrowth.description = Tato pÅ™erostlá džungle se nacházà blÞe ke zdroji spór.\nNepÅ™Ãtel zde zbudoval pÅ™edsunutou hlÃdku. Stav jednotky Palcát a zniÄ s jejich pomocà jádro základny.
sector.tarFields.description = Rozhranà produkÄnà naftové oblasti mezi horami a pouÅ¡tÃ. Jedna z mála oblastÃ, kde se stále nacházà dehet.\nAÄkoliv je oblast opuÅ¡tÄ›ná, stále se v jejÃm okolà nacházà nebezpeÄné nepřátelské sÃly. Nenà radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na zpracovánà nafty.[]
sector.desolateRift.description = ExtrémnÄ› nebezpeÄná mapa. Na úkor prostoru se zde nacházà pÅ™ehrÅ¡el surovin. Vysoká pravdÄ›podobnost zniÄenÃ. OpusÅ¥ tuto oblast co nejdÅ™Ãve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
sector.nuclearComplex.description = Bývalá továrna na zpracovánà thoria, dnes v troskách.\n[lightgray]Objev thorium a jeho Å¡iroké využitÃ.[]\n\nNepřátelské jednotky se zde nacházejà v hojném poÄtu, a neustále prohledávajà oblast.
sector.fungalPass.description = PÅ™echodová oblast mezi vysokými horami a spórami nasycenou zemÃ. Nacházà se zde malá průzkumná základna Tvého nepÅ™Ãtele.\nZniÄ ji.\nPoužij mechy Dýka a SlÃdil. ZniÄ obÄ› nepřátelské jádra.
+sector.biomassFacility.description = Prapůvod vÅ¡ech spór. Toto je zaÅ™ÃzenÃ, be kterém byly spóry vynalezeny a zpoÄátku u vyrábÄ›ny.\nVynalezni technologii, která se skrýbá uvnitÅ™. Kultivuj spóry k výrobÄ› paliva a plastů.\n\n[lightgray]Po vypnutà tohoto zaÅ™Ãzenà byly spóry vypuÅ¡tÄ›ny. V okolnÃm ekosystému vÅ¡ak tomuto invazivnÃmu druhu nebylo nic schopné konkurovat.
+sector.windsweptIslands.description = Vzdálen od pevniny je tento Å™etÃzek ostrovů. Záznamy ukazujÃ, že zde kdysi byly zaÅ™Ãzenà na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námoÅ™nà jednotky. Vybuduj základnu na ostrovÄ›. Vynalezni továrny.
+sector.extractionOutpost.description = Vzdálená pevnost, postavená nepÅ™Ãtelem za úÄelem vysÃlánà zdrojů do okolnÃch sektorů.\n\nDoprava položek napÅ™ÃÄ sektory je nezbytná pro lapenà dalÅ¡Ãch sektorů. ZniÄ základnu. Vyzkoumej jejich VysÃlacà ploÅ¡iny.
+sector.impact0078.description = Zde ležà zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
+sector.planetaryTerminal.description = KoneÄný cÃl.\n\nTato pobÅ™ežnà základna obsahuje konstrukce schopné vyslat jádra na okolnà planety. Je mimořádnÄ› dobÅ™e opevnÄ›na.\n\nVyrob námoÅ™nà jednotky. Odstraň nepÅ™Ãtele tak rychle, jak umÃÅ¡. Vyzkoumej vysÃlacà konstrukci.
settings.language = Jazyk
settings.data = Data hry
@@ -558,61 +614,95 @@ settings.graphics = Grafika
settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]VarovánÃ![]\nToto vyresetuje vÅ¡echna Tvá data ve hÅ™e, vÄetnÄ› uloženà hry, map, odemknutého postupu v kampani a nastavenà ovládánÃ.\nJakmile stiskneÅ¡ "OK", vÅ¡echna data se vymažou a hra se automaticky ukonÄÃ.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
+settings.clearsaves = Vymazat uložené hry
+settings.clearresearch = Vymazat výzkum
+settings.clearresearch.confirm = Jsi si jist, že opravdu chceš vymazat veškerý dosažený výzkum v této kampani?
+settings.clearcampaignsaves = Vymazat uložené hry kampaně
+settings.clearcampaignsaves.confirm = Jsi si jist, že opravdu chceš vymazat všechny uložené hry v této kampani?
paused = [accent]< Pozastaveno >[]
clear = VyÄistit
banned = [scarlet]Zakázán[]
-unplaceable.sectorcaptured = [scarlet]Vyžaduje polapený sektor[]
yes = Ano
no = Ne
info.title = Informace
error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět
-blocks.input = Vstup
-blocks.output = Výstup
-blocks.booster = PosilovaÄ
-blocks.tiles = Vyžadované dlaždice
-blocks.affinities = Synergie
+lastaccessed = [lightgray]Naposledy použil: {0}
block.unknown = [lightgray]???[]
-blocks.powercapacity = Kapacita energie
-blocks.powershot = Energie na 1 výstřel
-blocks.damage = PoÅ¡kozenÃ
-blocks.targetsair = Zaměřuje vzdušné jednotky
-blocks.targetsground = Zaměřuje pozemnà jednotky
-blocks.itemsmoved = Rychlost pohybu
-blocks.launchtime = ÄŒas mezi vyslánÃm
-blocks.shootrange = Dostřel
-blocks.size = Velikost
-blocks.displaysize = Velikost zobrazovaÄe
-blocks.liquidcapacity = Kapacita kapalin
-blocks.powerrange = Rozsah energie
-blocks.linkrange = Dosah napojenÃ
-blocks.instructions = Instrukce
-blocks.powerconnections = Nejvyššà poÄet spojenÃ
-blocks.poweruse = Spotřeba energie
-blocks.powerdamage = Energie na jednotku poÅ¡kozenÃ
-blocks.itemcapacity = Kapacita předmětů
-blocks.basepowergeneration = Základnà generovánà energie
-blocks.productiontime = ÄŒas produkce
-blocks.repairtime = Čas do úplné opravy
-blocks.speedincrease = Zvýšenà rychlosti
-blocks.range = Dosah
-blocks.drilltier = Lze těžit
-blocks.drillspeed = Základnà rychlost vrtu
-blocks.boosteffect = ÚÄinek posÃlenÃ
-blocks.maxunits = Nejvýše aktivnÃch jednotek
-blocks.health = Životy
-blocks.buildtime = ÄŒas stavby
-blocks.maxconsecutive = Nejvýše po sobě
-blocks.buildcost = Cena stavby
-blocks.inaccuracy = Nepřesnost
-blocks.shots = Střely
-blocks.reload = Střel za 1s
-blocks.ammo = Střelivo
-blocks.shieldhealth = Zdravà štÃtu
-blocks.cooldowntime = ÄŒas na zchladnutÃ
+
+stat.description = ÚÄel
+stat.input = Vstup
+stat.output = Výstup
+stat.booster = PosilovaÄ
+stat.tiles = Vyžadované dlaždice
+stat.affinities = Synergie
+stat.powercapacity = Kapacita energie
+stat.powershot = Energie na 1 výstřel
+stat.damage = PoÅ¡kozenÃ
+stat.targetsair = Zaměřuje vzdušné jednotky
+stat.targetsground = Zaměřuje pozemnà jednotky
+stat.itemsmoved = Rychlost pohybu
+stat.launchtime = ÄŒas mezi vyslánÃm
+stat.shootrange = Dostřel
+stat.size = Velikost
+stat.displaysize = Velikost zobrazovaÄe
+stat.liquidcapacity = Kapacita kapalin
+stat.powerrange = Rozsah energie
+stat.linkrange = Dosah napojenÃ
+stat.instructions = Instrukce
+stat.powerconnections = Nejvyššà poÄet spojenÃ
+stat.poweruse = Spotřeba energie
+stat.powerdamage = Energie na jednotku poÅ¡kozenÃ
+stat.itemcapacity = Kapacita předmětů
+stat.memorycapacity = Kapacita paměti
+stat.basepowergeneration = Základnà generovánà energie
+stat.productiontime = ÄŒas produkce
+stat.repairtime = Čas do úplné opravy
+stat.weapons = ZbranÄ›
+stat.bullet = Střela
+stat.speedincrease = Zvýšenà rychlosti
+stat.range = Dosah
+stat.drilltier = Lze těžit
+stat.drillspeed = Základnà rychlost vrtu
+stat.boosteffect = ÚÄinek posÃlenÃ
+stat.maxunits = Nejvýše aktivnÃch jednotek
+stat.health = Životy
+stat.buildtime = ÄŒas konstrukce
+stat.maxconsecutive = Nejvýše po sobě
+stat.buildcost = Cena konstrukce
+stat.inaccuracy = Nepřesnost
+stat.shots = Střely
+stat.reload = Střel za 1s
+stat.ammo = Střelivo
+stat.shieldhealth = Zdravà štÃtu
+stat.cooldowntime = ÄŒas na zchladnutÃ
+stat.explosiveness = Výbušnost
+stat.basedeflectchance = Základnà pravdÄ›pobnost odraženÃ
+stat.lightningchance = Pravděpodobnost blesku
+stat.lightningdamage = Poškozenà bleskem
+stat.flammability = Hořlavost
+stat.radioactivity = Radioaktivita
+stat.heatcapacity = Tepelná kapacita
+stat.viscosity = Vazkost
+stat.temperature = Teplota
+stat.speed = Rychlost
+stat.buildspeed = Rychlost stavÄ›nÃ
+stat.minespeed = Rychlost těženÃ
+stat.minetier = TěžÃcà úroveň
+stat.payloadcapacity = Kapacita pro náklad
+stat.commandlimit = Limit ovládánÃ
+stat.abilities = Schopnosti
+stat.canboost = Umà posilovat
+stat.flying = LétajÃcÃ
+
+ability.forcefield = Silové pole
+ability.repairfield = Opravit pole
+ability.statusfield = Stav pole
+ability.unitspawn = {0} továrna
+ability.shieldregenfield = Silově opravné pole
+ability.movelightning = PohybujÃcà se blesk
bar.drilltierreq = Je vyžadován lepšà vrt
bar.noresources = Chybějà zdroje
@@ -624,6 +714,7 @@ bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0}
bar.poweroutput = Výstup energie: {0}
+bar.powerlines = SpojenÃ: {0}/{1}
bar.items = Předměty: {0}
bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2}
@@ -631,23 +722,30 @@ bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[jednotka je v
bar.liquid = ChlazenÃ
bar.heat = Teplo
bar.power = Energie
-bar.progress = Stavba v průběhu
+bar.progress = Konstrukce v průběhu
bar.input = Vstup
bar.output = Výstup
+units.processorcontrol = [lightgray]Procesor je ovládán[]
+
bullet.damage = [stat]{0}[lightgray] poÅ¡kozenÃ[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškozenà ~[stat] {1}[lightgray] dlaždic
-bullet.incendiary = [stat]zápalné
+bullet.incendiary = [stat]zápalný
+bullet.sapping = [stat]oslabujÃcÃ
bullet.homing = [stat]samonavádÄ›cÃ
-bullet.shock = [stat]šokové
-bullet.frag = [stat]trhavé
-bullet.knockback = [stat]{0}[lightgray] odhozenÃ
-bullet.freezing = [stat]mrazivé
-bullet.tarred = [stat]dehtové
-bullet.multiplier = [stat]{0}[lightgray]x vÃce stÅ™el
-bullet.reload = [stat]{0}[lightgray]x rychlost střelby
+bullet.shock = [stat]šokový
+bullet.frag = [stat]trhavý
+bullet.knockback = [stat]{0}[lightgray] odhozenÃ[]
+bullet.pierce = [stat]{0}[lightgray]x průrazné[]
+bullet.infinitepierce = [stat]průrazné[]
+bullet.healpercent = [stat]{0}[lightgray]% opravujÃcÃ
+bullet.freezing = [stat]zmrazujÃcÃ[]
+bullet.tarred = [stat]dehtujÃcÃ[]
+bullet.multiplier = [stat]{0}[lightgray]x vÃce stÅ™el[]
+bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
unit.blocks = bloky
+unit.blockssquared = bloky²
unit.powersecond = energie/sekunda
unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu
@@ -665,12 +763,13 @@ unit.items = předměty
unit.thousands = tis
unit.millions = mio
unit.billions = mld
+category.purpose = ÚÄel
category.general = Všeobecné
category.power = Energie
category.liquids = Kapaliny
category.items = Předměty
category.crafting = Vstup/Výstup
-category.shooting = StÅ™ÃlÃ
+category.function = Funkce
category.optional = Volitelné vylepÅ¡enÃ
setting.landscape.name = Uzamknout krajinu
setting.shadows.name = StÃny
@@ -678,9 +777,9 @@ setting.blockreplace.name = Automatický návrh bloků
setting.linear.name = Lineárnà filtrovánÃ
setting.hints.name = Rady a tipy
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentálnÃ)[]
+setting.backgroundpause.name = Pozastavit v pozadÃ
setting.buildautopause.name = Automaticky pozastavit stavÄ›nÃ
-setting.mapcenter.name = Auto Center Map To Player
-setting.animatedwater.name = Animované tekutiny
+setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované Å¡tÃty
setting.antialias.name = PoužÃt antialias [lightgray](vyžaduje restart)[]
setting.playerindicators.name = Indikátor pro hráÄe
@@ -707,17 +806,15 @@ setting.conveyorpathfinding.name = Hledat cestu při umisťovánà pásu
setting.sensitivity.name = Citlivost ovladaÄe
setting.saveinterval.name = Interval automatického ukládánÃ
setting.seconds = {0} sekund
-setting.blockselecttimeout.name = Časový limit pro výběr bloku
setting.milliseconds = {0} milisekund
setting.fullscreen.name = Celá obrazovka
-setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
+setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
setting.fps.name = Ukázat FPS a ping
setting.smoothcamera.name = Plynulá kamera
-setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
setting.vsync.name = Vertikálnà synchronizace
setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapiÄku
-setting.coreitems.name = Ukázat položky jádra (WIP)
+setting.coreitems.name = Ukázat položky jádra
setting.position.name = Ukázat pozici hráÄe
setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety
@@ -756,7 +853,7 @@ keybind.press = Stiskni klávesu...
keybind.press.axis = Stiskni osu ovladaÄe nebo klávesu...
keybind.screenshot.name = SnÃmek mapy
keybind.toggle_power_lines.name = PÅ™epnout zobrazenà energetického vedenÃ
-keybind.toggle_block_status.name = Toggle Block Statuses
+keybind.toggle_block_status.name = Přepnout stav bloku
keybind.move_x.name = Pohyb vodorovnÄ›
keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš
@@ -797,6 +894,8 @@ keybind.menu.name = Hlavnà nabÃdka
keybind.pause.name = Pozastavenà hry
keybind.pause_building.name = Pozastavit nebo spustit stavÄ›nÃ
keybind.minimap.name = MapiÄka
+keybind.planet_map.name = Planetárnà mapa
+keybind.research.name = Výzkum
keybind.chat.name = Kanál zpráv
keybind.player_list.name = Seznam hráÄů
keybind.console.name = Terminál
@@ -810,7 +909,7 @@ keybind.drop_unit.name = Zahodit jednotku
keybind.zoom_minimap.name = PřiblÞit mapu
mode.help.title = Popis režimů
mode.survival.name = Hra o pÅ™ežitÃ
-mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel pÅ™icházejà automaticky.\n[gray]Vyžaduje, aby v mapÄ› bylo mÃsto pro lÃhnutà nepÅ™Ãtel.[]
+mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel pÅ™icházejà automaticky.\n[gray]Vyžaduje, aby v mapÄ› bylo mÃsto pro lÃhnutà nepřátel.[]
mode.sandbox.name = PÃskoviÅ¡tÄ›
mode.sandbox.description = Zdroje jsou nekoneÄné, vlny nepřátel nemajà automatické naÄasovánÃ.
mode.editor.name = Editor
@@ -822,6 +921,7 @@ mode.custom = Vlastnà pravidla
rules.infiniteresources = NeomezenÄ› surovin
rules.reactorexplosions = Výbuch reaktoru
+rules.schematic = Å ablony povoleny
rules.wavetimer = ÄŒasovaÄ vln
rules.waves = Vlny
rules.attack = Režim útoku
@@ -846,7 +946,8 @@ rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky
rules.title.experimental = ExperimentálnÃ
rules.title.environment = EnvironmentálnÃ
-rules.lighting = Světlo
+rules.lighting = OsvÄ›tlenÃ
+rules.enemyLights = Světla nepřátel
rules.fire = Výstřel
rules.explosions = Výbušné poškozenà bloku/jednotky
rules.ambientlight = SvÄ›tlo prostÅ™edÃ
@@ -858,6 +959,8 @@ content.item.name = Předměty
content.liquid.name = Kapaliny
content.unit.name = Jednotky
content.block.name = Bloky
+content.sector.name = Sektory
+
item.copper.name = MÄ›Ä
item.lead.name = Olovo
item.coal.name = UhlÃ
@@ -875,27 +978,10 @@ item.pyratite.name = Pyratit
item.metaglass.name = Metasklo
item.scrap.name = Å rot
liquid.water.name = Voda
-liquid.slag.name = Roztavený kov
+liquid.slag.name = Struska
liquid.oil.name = Nafta
liquid.cryofluid.name = ChladÃcà kapalina
-item.explosiveness = [lightgray]Výbušnost: {0}%[]
-item.flammability = [lightgray]Zápalnost: {0}%[]
-item.radioactivity = [lightgray]Radioaktivita: {0}%[]
-
-unit.health = [lightgray]Životy: {0}[]
-unit.speed = [lightgray]Rychlost: {0}[]
-unit.weapon = [lightgray]Zbraň: {0}
-unit.itemcapacity = [lightgray]Kapacita: {0}
-unit.minespeed = [lightgray]Rychlost těženÃ: {0}%
-unit.minepower = [lightgray]Těžebnà sÃla: {0}
-unit.ability = [lightgray]Schopnost: {0}
-unit.buildspeed = [lightgray]Rychlost stavÄ›nÃ: {0}%
-
-liquid.heatcapacity = [lightgray]Teplotnà kapacita: {0}[]
-liquid.viscosity = [lightgray]Viskozita: {0}[]
-liquid.temperature = [lightgray]Teplota: {0}[]
-
unit.dagger.name = Dýka
unit.mace.name = Palcát
unit.fortress.name = Pevnost
@@ -915,8 +1001,8 @@ unit.eclipse.name = ZatmÄ›nÃ
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
-unit.quad.name = Quad
-unit.oct.name = Oct
+unit.quad.name = Tetra
+unit.oct.name = Hexo
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
@@ -928,14 +1014,16 @@ unit.gamma.name = Gama
unit.scepter.name = Žezlo
unit.reign.name = PanovnÃk
unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.corvus.name = Havran
block.resupply-point.name = Zásobovacà mÃsto
block.parallax.name = Paralaxa
block.cliff.name = Útes
block.sand-boulder.name = PÃskovec
+block.basalt-boulder.name = ÄŒediÄový balvan
block.grass.name = Tráva
-block.slag.name = Slag
+block.slag.name = Struska
+block.space.name = VesmÃr
block.salt.name = Sůl
block.salt-wall.name = Solné skály
block.pebbles.name = Oblázky
@@ -981,8 +1069,9 @@ block.darksand-water.name = Voda s Äerným pÃskem
block.char.name = DÅ™evÄ›né uhlÃ
block.dacite.name = Dacit
block.dacite-wall.name = Stěna dacitu
+block.dacite-boulder.name = Dacitový kámen
block.ice-snow.name = Zasněžený led
-block.stone-wall.name = Stone Wall
+block.stone-wall.name = Kamenné skály
block.ice-wall.name = Ledové skály
block.snow-wall.name = Sněhové skály
block.dune-wall.name = PÃseÄné duny
@@ -1027,9 +1116,8 @@ block.hail.name = Kroupomet
block.lancer.name = KopinÃk
block.conveyor.name = DopravnÃk
block.titanium-conveyor.name = Titanoový dopravnÃk
-block.plastanium-conveyor.name = Plastanium Conveyor
+block.plastanium-conveyor.name = Plastanový pÅ™epravnÃk
block.armored-conveyor.name = ObrnÄ›ný dopravnÃk
-block.armored-conveyor.description = PÅ™epravuje pÅ™edmÄ›ty stejnÄ› rychle jako titanový pÅ™epravnÃk, ale má navÃc brnÄ›nÃ. PÅ™ijÃmá pÅ™edmÄ›ty ze srtan pouze z jiných pÅ™epravnÃků.
block.junction.name = Křižovatka
block.router.name = SmÄ›rovaÄ
block.distributor.name = RozdÄ›lovaÄ
@@ -1075,6 +1163,7 @@ block.power-source.name = NekoneÄný zdroj energie
block.unloader.name = OdbavovaÄ
block.vault.name = Trezor
block.wave.name = Vlna
+block.tsunami.name = Tsunami
block.swarmer.name = Rojiště
block.salvo.name = Salva
block.ripple.name = VlnÄ›nÃ
@@ -1110,10 +1199,11 @@ block.fuse.name = Fúze
block.shock-mine.name = Šoková mina
block.overdrive-projector.name = UrychlujÃcà projektor
block.force-projector.name = Silový projektor
-block.arc.name = Oblouk
+block.arc.name = Výboj
block.rtg-generator.name = RTG
-block.spectre.name = Spectre
-block.meltdown.name = Meltdown
+block.spectre.name = PÅ™Ãzrak
+block.meltdown.name = RozpékaÄ
+block.foreshadow.name = Znamenà osudu
block.container.name = Kontejnér
block.launch-pad.name = VysÃlacà ploÅ¡ina
block.launch-pad-large.name = Velká vysÃlacà ploÅ¡ina
@@ -1131,6 +1221,11 @@ block.payload-router.name = SměřovaÄ nákladu
block.disassembler.name = RozebÃraÄ
block.silicon-crucible.name = Tavicà tyglÃk pro kÅ™emÃk
block.overdrive-dome.name = Velká urychlujÃcà kupole
+#experimental, may be removed
+block.block-forge.name = Výheň bloků
+block.block-loader.name = NakladaÄ bloků
+block.block-unloader.name = VykladaÄ bloků
+block.interplanetary-accelerator.name = Meziplanetárnà urychlovaÄ
block.switch.name = PÅ™epÃnaÄ
block.micro-processor.name = Mikroprocesor
@@ -1139,6 +1234,7 @@ block.hyper-processor.name = Hyperprocesor
block.logic-display.name = ZobrazovaÄ logiky
block.large-logic-display.name = Velký zobrazovaÄ logiky
block.memory-cell.name = Paměťová buňka
+block.memory-bank.name = Paměťová banka
team.blue.name = modrý
team.crux.name = Äervený
@@ -1148,158 +1244,247 @@ team.derelict.name = opuštěný
team.green.name = zelený
team.purple.name = fialový
-tutorial.next = [lightgray]
-tutorial.intro = VÃtej ve [scarlet]výuce Mindustry[]. Zde se dozvÃÅ¡ základy hranÃ.\nPoznámka: výuka pÅ™edpokládá [accent]výchozà klávesy[] v nastavenÃ, pokud jsi je zmÄ›nil, bude tÅ™eba to vzÃt v potaz.\nPoužij [accent][[WASD][] pro pohyb a [accent]koleÄko myÅ¡i[] pro pÅ™ibližovánà a oddalovánÃ.\nZaÄni [accent]těženÃm mÄ›di[]. PÅ™ibliž se k mÄ›dÄ›né žÃle u Tvého jádra a klikni na ni pro zahájenà těžby.\n\n[accent]{0}/{1} mÄ›di[]
-tutorial.intro.mobile = VÃtej ve [scarlet]výuce Mindustry[].\nPohybuj se táhnutÃm prstem do strany.\nPÅ™ibližuj a oddaluj mapu [accent]2 prsty[].\nZaÄni [accent] těženÃm mÄ›di[]. PÅ™ibliž se k mÄ›dÄ›né žÃle u Tvého jádra a Å¥upni na ni pro zahájenà těžby.\n\n[accent]{0}/{1} mÄ›di[]
-tutorial.drill = Sám vidÃÅ¡, že ruÄnà těžba nenà moc efektivnÃ.\n[accent]Vrty[] umožňujà těžit automaticky.\nKlikni na vrt v nabÃdce v pravém dolnÃm rohu.\nVyber [accent]mechanický vrt[]. Umisti jej kliknutÃm na mÄ›dÄ›nou žÃlu.\nTaké můžeÅ¡ vybrat mechanický vrt stiskem kláves [accent][[2][] a následnÄ› [accent][[1][] rychle po sobÄ›, nezávisle na tom, jaká záložka je v nabÃdce zrovna otevÅ™ena.\n[accent]Pravým klikem[] pÅ™eruÅ¡ÃÅ¡ stavÄ›nÃ.
-tutorial.drill.mobile = Sám vidÃÅ¡, že ruÄnà těžba nenà moc efektivnÃ.\n[accent]Vrty[] umožňujà těžit automaticky.\nŤupni na vrt v nabÃdce v pravém dolnÃm rohu.\nVyber [accent]mechanický vrt[]. Umisti jej klikutÃm na mÄ›dÄ›nou žÃlu Å¥upnutÃm a následnÄ› zaÅ¡krtni [accent]fajfku[] na spodku nabÃdky pro potvrzenà volby.\nŤupnutÃm na [accent]X[] pÅ™eruÅ¡ÃÅ¡ stavÄ›nÃ.
-tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze nÄ›které suroviny.\nPro zobrazenà informacà a statistik o bloku [accent]zvol "?" pÅ™i vybraném bloku ve stavebnà nabÃdce[].\n\nNynà se podÃvej na [accent]vlastnosti mechanického vrtu[].
-tutorial.conveyor = Pro dopravu materiálu k jádru jsou zapotÅ™ebà [accent]dopravnÃky[].\nVytvoÅ™ Å™adu dopravnÃků od vrtu až k jádru.\nDrž zmáÄknuté [accent]levé tlaÄÃtko myÅ¡i[], abys umÃstil dopravnÃky v jedné Å™adÄ›.\nKdyž zmáÄkneÅ¡ [accent]Ctrl[], Å™ada dopravnÃků se bude umisÅ¥ovat navÃc úhlopÅ™ÃÄnÄ›.\nPoužij [accent]koleÄko myÅ¡i[] pro otáÄenà bloku pÅ™ed umÃstÄ›nÃm.\n[accent]UmÃsti dopravnÃky tak, abys dopravil mÄ›Ä do jádra[].
-tutorial.conveyor.mobile = Pro dopravu materiálu k jádru jsou zapotÅ™ebà [accent]dopravnÃky[].\nVytvoÅ™ Å™adu dopravnÃků od vrtu až k jádru.\n[accent]Pokládej dopravnÃky v Å™adÄ› Å¥upnutÃm a delÅ¡Ãm prstu[] a táhnutÃm v požadovaném smÄ›ru.\n[accent]UmÃsti dopravnÃky tak, abys dopravil mÄ›Ä do jádra[].
-tutorial.turret = Jakmile se materiál dostane do jádra, může být použit pro stavbu.\nPamatuj si, že ne vÅ¡echno lze použÃt pro stavbu.\nVÄ›ci, které melze použÃt jako stavebnà materiál, jako napÅ™Ãklad [accent]uhlÃ[] nebo [accent]Å¡rot[], nelze do jádra uložit, a zasekne tak celý dopravnÃk na vstupu.\nPro odehnánà útoÄných jednotek [lightgray]nepÅ™Ãtele[] od jádra je tÅ™eba postavit obranné stavby.\nPostav [accent]stÅ™Ãlnu Duo[] poblÞ svého jádra.
-tutorial.drillturret = StÅ™Ãlny Duo potÅ™ebujà jako stÅ™elivo [accent]mÄ›Ä[].\nPolož mechanický vrt blÃzko stÅ™Ãlny.\nPro zásobovánà mÄ›dà veÄ dopravnÃky od vrtu ke stÅ™ÃlnÄ›.\n\n[accent]DoruÄeno stÅ™eliva: {0}/{1}[]
-tutorial.pause = BÄ›hem hry, napÅ™Ãklad v boji, můžeÅ¡ [accent]pozastavit hru[].\nPÅ™i pozastavenà můžeÅ¡ naplánovat stavbu do fronty.\n\n[accent]Pozastav hru mezernÃkem[].
-tutorial.pause.mobile = BÄ›hem hry, napÅ™Ãklad v boji, můžeÅ¡ [accent]pozastavit hru[].\nPÅ™i pozastavenà můžeÅ¡ naplánovat stavbu do fronty.\n\n[accent]Pozastavenà hry probedeÅ¡ Å¥upnutÃm na dvÄ› Äárky vlevo nahoÅ™e.
-tutorial.unpause = TeÄ zmáÄkni mezernÃk znova a pokraÄuj ve hÅ™e.
-tutorial.unpause.mobile = TeÄ Å¥upni na ikonu na stejném mÃstÄ› a pokraÄuj ve hÅ™e.
-tutorial.breaking = Bloky je tÅ™eba nejen stavÄ›t, ale ÄŒasto rozbÃt.\n[accent]Drž pravé tlaÄÃtko myÅ¡u[] a táhni s nà pro výbÄ›r bloků, které potÅ™ebujeÅ¡ rozbÃt.\n\n[accent]ZniÄ vÅ¡echen Å¡rot vlevo od Tvého jádra použitÃm blokového výbÄ›ru[].
-tutorial.breaking.mobile = Bloky je tÅ™eba nejen stavÄ›t, ale ÄŒasto rozbÃt.\n[accent]Ťupnu na ikonku kladiva dole[] a pak Å¥upni na blok, který chceÅ¡ rozbÃt.\nRozbità vÃce bloků se provádà delÅ¡Ãm podrženÃm prstu a táhnutÃm.\nRozbità dokonÄÃÅ¡ Å¥upnutÃm na fajfku.\n\n[accent]ZniÄ vÅ¡echen Å¡rot vlevo od Tvého jádra použitÃm blokového výbÄ›ru[].
-tutorial.withdraw = NÄ›kdy je tÅ™eba odebÃrat pÅ™edmÄ›ty pÅ™Ãmo z bloků.\n[accent]Klikni na blok[], ve kterém jsou pÅ™edmÄ›ty a pak [accent]klikni na pÅ™edmÄ›t[] z inventáře bloku.\nVÃcero pÅ™edmÄ›tů může být odebráno [accent]Å¥upnutÃm a drženÃm[].\n\n[accent]Odeber trochu mÄ›di z jádra[].
-tutorial.deposit = Vložit pÅ™edmÄ›ty do bloku můžeÅ¡ pÅ™etaženÃm z Tvé lodi na cÃlový blok.\n\n[accent]Vlož odebranou mÄ›Ä zprátky do Tvého jádra[].
-tutorial.waves = [lightgray]NepÅ™Ãtel[] se pÅ™ibližuje.\n\nUbraň své jádro po dobu 2 vln. [accent]Klikni levým tlaÄÃtkem[] pro stÅ™ÃlenÃ.\nPostav vÃce stÅ™Ãlen a vrtů. Natěž vÃce mÄ›di.
-tutorial.waves.mobile = [lightgray]NepÅ™Ãtel[] se pÅ™ibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loÄ bude automaticky stÅ™Ãlet po nepřátelských jednotkách.\nPostav vÃce stÅ™Ãlen a vrtů. Natěž vÃce mÄ›di.
-tutorial.launch = Jakmile dosáhneÅ¡ urÄité vlny, budeÅ¡ moci [accent]vyslat své jádro zpÄ›t[]. OpustÃÅ¡ tÃm svou základnu a [accent]zÃskáš suroviny uložené v jádÅ™e[].\nZÃskané suroviny mohou být použity pro výzkum nových technologiÃ.\n\n[accent]Stiskni tlaÄÃtko pro vyslánà jádra zpÄ›t[].
+hint.skip = PÅ™eskoÄit
+hint.desktopMove = Použij [accent][[WASD][] k pohybu.
+hint.zoom = [accent]Roluj[] prp pÅ™iblÞenà a oddalovánà obrazvky.
+hint.mine = PÅ™esuň se poblÞ \uf8c4 mÄ›dÄ›né rudy a [accent]Å¥upni[] na ni pro zahájenà těžby.
+hint.desktopShoot = Klikni na [accent][[levé tlaÄÃtko][] myÅ¡i pro stÅ™elbu.
+hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
+hint.respawn = Aby ses znovu pÅ™epnul na loÄ, zmáÄkni [accent][[V][].
+hint.respawn.mobile = PÅ™epnul ses na ovládánà jednotky nebo konstrukce. Aby ses pÅ™epnul zpÄ›t na loÄ, klikni na avatara vlevo nahoÅ™e.
+hint.desktopPause = ZmáÄkni [accent][[mezernÃk][] k pozastavenà a zase spuÅ¡tÄ›nà hry.
+hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabÃdce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mÄ›dà k umÃstÄ›nÃ.
+hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabÃdce vpravo dole, potom vyber \uf870 [accent]Vrt[] a Å¥upni na oblast s mÄ›dà k umÃstÄ›nÃ.\n\Ťupni na \ue800 [accent]zaÅ¡krtnutÃ[] vpravo dole pro potvrzenÃ.
+hint.placeConveyor = DopravnÃky pÅ™esouvajà materiál z vrtu do dalÅ¡Ãch bloků. Vyber \uf896 [accent]DopravnÃk[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umÃstÄ›nà vÃcero dopravnÃků.\n[accent]Roluj[] pro otoÄenÃ.
+hint.placeConveyor.mobile = DopravnÃky pÅ™esouvajà materiál z vrtu do dalÅ¡Ãch bloků. Vyber \uf896 [accent]DopravnÃk[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvÃli prst a táhni pro umÃstÄ›nà vÃcero dopravnÃků.
+hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu pÅ™ed nepřáteli.\n\nVěže vyžaduj munici - v tomto pÅ™ÃpadÄ› je jà \uf838mÄ›Ä.\nPoužij vrty a dopravnÃky, abys nÄ›jakou zÃskal.
+hint.breaking = Klikni [accent]pravým tlaÄÃtkem[] a potáhni pro rozbità bloků.
+hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodnÃm rohu a pak Å¥upni pro rozbità bloků.\n\nPodrž chvÃli prst a táhni pro rozbità bloků ve výbÄ›ru.
+hint.research = Použij tlaÄÃtko \ue875 [accent]Výzkum[] pro vyzkoumánà nové technologie.
+hint.research.mobile = Použij tlaÄÃtko \ue875 [accent]Výzkum[] v \ue88c [accent]nabÃdce[] pro vyzkoumánà nové technologie.
+hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládánà spřátelených jednotek nebo věžÃ.
+hint.unitControl.mobile = [accent][[DvojÅ¥upni][] pro ovládánà spřátelených jednotek nebo věžÃ.
+hint.launch = Jakmile je nasbÃráno dostatek zdrojových materiálů, můžeÅ¡ se [accent]vyslat[] do pÅ™ilehlých sektorů z \ue827 [accent]mapy[] v pravém dolnÃm rohu.
+hint.launch.mobile = Jakmile je nasbÃráno dostatek zdrojových materiálů, můžeÅ¡ se [accent]vyslat[] do pÅ™ilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabÃdce[].
+hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výbÄ›r bloků, které chceÅ¡ zkopÃrovat.\n\nKlikni na [accent][[prostÅ™ednà tlaÄÃtko][] myÅ¡i pro zkopÃrovánà jednoho typu bloku.
+hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneÅ¡ dopravnÃky, pro automatické vygenerovánà cesty.
+hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopÅ™ÃÄný režim[] a potáhni dopravnÃky pro automatické generovánà cesty.
+hint.boost = Podrž [accent][[levý Shift][], abys pÅ™eletÄ›l pÅ™es pÅ™ekážky se svou souÄasnou jednotkou.\n\nPouze nÄ›které jednotky vÅ¡ak majà takový posilovaÄ.
+hint.command = ZmáÄkni [accent][[G][] pro vytvoÅ™enà formace z blÃzkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemnà jednotce, musÃÅ¡ nejprve ovládat jinou pozemnà jednotku.
+hint.command.mobile = [accent][[DvojÅ¥upni][] na Tvoji jednotku pro vytvoÅ™enà formace z blÃzkých jednotek.
+hint.payloadPickup = ZmáÄkni [accent][[[] pro sebránà malých bloků nebo jednotek.
+hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jednotce pro sebránÃ.
+hint.payloadDrop = ZmáÄkni [accent]][] pro položenà nákladu.
+hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném mÃstÄ› pro položenà nákladu.
+hint.waveFire = [accent]Naplň[] věže vodou mÃsto munice pro automatické haÅ¡enà okolnÃch požárů.
+hint.generator = \uf879 [accent]Spalovacà generátory[] pálà uhlà a pÅ™enášenà energii do sousedÃcÃch bloků.\n\nPÅ™enos energie na delšà vzdálenost se provádà pomocà \uf87f [accent]Energetických uzlů[].
+hint.guardian = Jednotky [accent]Strážce[] jsou obrnÄ›né. MÄ›kká munice, jako je napÅ™Ãklad [accent]mÄ›Ä[] a [accent]olovo[] je [scarlet]neefektivnÃ[].\n\nPoužij vylepÅ¡ené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 StÅ™Ãlnu Duo/\uf859 Salvu, abys Strážce sejmul.
+hint.coreUpgrade = Jádro může být vylepÅ¡eno [accent]pÅ™ekrytÃm jádrem vyššà úrovnÄ›[].\n\nUmÃsti jádro typu [accent]Základ[] pÅ™es jádro typu [accent]OdÅ¡tÄ›pek[]. Ujisti se, že v okolà nejsou žádné pÅ™ekážky.
+hint.presetLaunch = Na Å¡edé [accent]sektory v pÅ™istávacà zónÄ›[], jako je napÅ™Ãklad [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadujà polapenà okolnÃho teritoria.\n\n[accent]ÄŒÃslované sektory[], jako je tento, jsou [accent]volitelné[].
+hint.coreIncinerate = Poté, co je kapacita jádra urÄité položky naplnÄ›na, jakékoliv dalšà stejné pÅ™ijaté položky budou [accent]zniÄeny[].
+hint.coopCampaign = Když hrajeÅ¡ [accent]kooperativnà kampaň[], položky, které jsou vyrobeny v této mapÄ›, budou též zaslány [accent]do Tvých mÃstnÃch sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též pÅ™enášÃ.
-item.copper.description = NejběžnÄ›jšà stavebnà materiál. PoužÃvá se ve vÅ¡ech typech bloků.
-item.lead.description = Základnà materiál. PoužÃvá se v energetických blocÃch a pÅ™i pÅ™epravÄ› kapalin.
-item.metaglass.description = Velmi tvrdá sklenÄ›ná slouÄenina. HodnÄ› použÃvaná pro ukládánà a rozvod kapalin.
-item.graphite.description = Mineralizovaný uhlÃk, použÃvaný v energetických komponentách a též jako munice.
-item.sand.description = Běžný materiál, který se hojnÄ› použÃvá pÅ™i slévánà a tavenÃ.
-item.coal.description = ZkamenÄ›lé rostliny, zformované dávno pÅ™ed vznikem mapy. PoužÃvané běžnÄ› jako palivo a pro vyrobu dalÅ¡Ãch materálů.
-item.titanium.description = Vzácný, velice lehký kov, využÃvaný hojnÄ› pÅ™i pÅ™epravÄ› kapalin, ve vrtech a pÅ™i výrobÄ› letových strojů.
-item.thorium.description = Hutný, radioaktivnà materiál, využÃvaný jako strukturálnà podpora a nuklearnà palivo.
-item.scrap.description = Zbytky starých struktur a jednotek. Obsahuje stopové množstvà mnoha různých kovů.
-item.silicon.description = ExtrémnÄ› užiteÄný polovodiÄ. VyužÃvá se v solárnÃch panelech, pokroÄilých energetických blocÃch a jako munice do samonavádÄ›cÃch stÅ™el ve stÅ™Ãlnách.
-item.plastanium.description = Lehký, kujný materiál, využÃvaný v pokroÄilém letectvà a jako tÅ™ÃÅ¡tivá munice.
-item.phase-fabric.description = TakÅ™ka nehmotná substance použÃvaná v pokroÄilých energetických blocÃch a v samoopravných technologiÃch.
-item.surge-alloy.description = VyspÄ›lá slitina s jedineÄnými energetickými vlastnostmi.
-item.spore-pod.description = UmÄ›lé spór, syntetizované pro průmyslové úÄely z atmosférických koncentracÃ. Jejich využità spoÄÃvá v pÅ™emÄ›nÄ› na naftu, výbuÅ¡niny a jako palivo.
-item.blast-compound.description = Nestálá smÄ›s použÃvaná v bombách a výbuÅ¡ninách. Syntetizuje se ze spórových tobolek a tÄ›kavých substancÃ. NedoporuÄuje se využÃvat jako palivo.
-item.pyratite.description = ExtrémnÄ› vznÄ›tlivá substance, použÃvaná ve zápalném stÅ™elivu.
-liquid.water.description = NejužiteÄnÄ›jšà kapalina. HojnÄ› využÃvaná jak chlazenà do strojů a též pro výrobu spór.
-liquid.slag.description = Různé různé druhy roztaveného kovu smÃchané dohromady. Lze je rozdÄ›lit na jednotlivé minerály, nebo se tato slitina dá použÃt jako munice pÅ™i stÅ™Ãlenà na nepřátelské jednotky.
-liquid.oil.description = Kapalina použitá pÅ™i pokroÄilé výrobÄ› materiálů. Může být pÅ™emÄ›nÄ›na na uhlÃ, nebo pÅ™i rozprášenà a zapálenà použita jako zbraň.
-liquid.cryofluid.description = NeteÄná, nereznoucà kapalina, vytvoÅ™ená z vody a titanu. Má extrémnÄ› vysokou tepelnou kapacitu. HojnÄ› se použÃvá jako chladicà kapalina.
+item.copper.description = PoužÃvá se ve vÅ¡ech typech bloků a munice.
+item.copper.details = MÄ›Ä. Nezvykle nadpoÄetný kov na Serpulu. KonstrukÄnÄ› slabý, pokud nenà rafinovaná.
+item.lead.description = PoužÃvá se v pÅ™epravÄ› kapalin a energetických konstrukcÃch.
+item.lead.details = Hutný, neteÄný materiál. HojnÄ› použÃván v bateriÃch.\nPoznámka: PravdÄ›podobnÄ› toxický pro biologické formy života. Ne že by jich tady moc zbývalo.
+item.metaglass.description = PoužÃvá se v pÅ™epravÄ› kapalin a úložných konstrukcÃch.
+item.graphite.description = PoužÃvá se v energerických komponentách a nábojÃch do věžÃ.
+item.sand.description = PoužÃvá se ve výrobÄ› ostatnÃch rafinovaných materiálů.
+item.coal.description = PoužÃvá se na palivo a výrobu rafinovaný materiálů.
+item.coal.details = Jevà se být zkamenÄ›lou rostlinou hmotou, zformovaou dávno pÅ™ed událostà vytvoÅ™enà tohoto svÄ›ta náhodným ÄÃslem.
+item.titanium.description = PoužÃvá se v konstrukcÃch pro pÅ™epravu kapalin, ve vrtácÃch a letectvÃ.
+item.thorium.description = PoužÃvá se v bytelných konstrukcÃch a též jako nukleárnà palivo.
+item.scrap.description = PoužÃvá se v taviÄÃch a drtiÄÃch pro rafinaci na jiné materiály.
+item.scrap.details = Zbytky zbytků starých konstrukcà a jednotek.
+item.silicon.description = PoužÃvá se v solárnÃch panelech, komplexnà elektronice a samonavádÄ›cÃch stÅ™elách do obraných věžÃ.
+item.plastanium.description = PoužÃvá se v pokroÄilých jednotkách, izolaci a tÅ™ÃÅ¡tivé munici.
+item.phase-fabric.description = PoužÃvá se v pokroÄilé elektronice a samoopravných konstrukcÃch.
+item.surge-alloy.description = PoužÃvá se v pokroÄilém zbrojnictvà a reakÄnÃch obranných konstrukcÃch.
+item.spore-pod.description = PoužÃvá se pro pÅ™emÄ›nu na ropu, výbuÅ¡niny a palivo.
+item.spore-pod.details = Spóry. PravdÄ›podobnÄ› syntetická forma života. Vydává plyn toxický pro jiné formy života. ExtrémnÄ› invazivnÃ. Vysoce hoÅ™lavý za urÄitých podmÃnek.
+item.blast-compound.description = PoužÃvá se v bombách a výbuÅ¡né munici.
+item.pyratite.description = PoužÃvá se v zápalných zbranÃch a spalovacÃch generátorech.
-block.message.description = Ukládá zprávu. PoužÃvá se pro komunikaci mezi spojenci.
-block.graphite-press.description = Přeměňuje neforemné kusy uhlà do ušlechtilých výlisků grafitu.
-block.multi-press.description = VylepÅ¡ená verze lisu na grafit. VyužÃvá vodu a energii k rychlejÅ¡Ãmu a efektivnÄ›jÅ¡Ãmu zpracovánà uhlÃ.
-block.silicon-smelter.description = Redukuje pÃsek vyÄiÅ¡tÄ›ným uhlÃm, ÄÃmž vyrábà kÅ™emÃk.
-block.kiln.description = Tavà pÃsek a olovo na smÄ›s známou jako metasklo. Vyžaduje k bÄ›hu malé množstvà energie.
-block.plastanium-compressor.description = Produkuje plastanu z titanu a nafty.
-block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivnÃho thoria a pÃsku. SpotÅ™ebuje k tomu výrazné množstvà energie.
-block.alloy-smelter.description = Produkuje rázovou slitinu z titanu, olova, kÅ™emÃku a mÄ›di.
-block.cryofluid-mixer.description = MÃchá vodu a jemný titanová prášek do chladÃcà kapaliny, nezbytné napÅ™Ãklad pro thoriový reaktor.
-block.blast-mixer.description = Drtà a mÃchá shluky spór s pyratitem, ÄÃmž vzniká výbuÅ¡nina.
-block.pyratite-mixer.description = MÃchá uhlÃ, olovo a pÃsek do vysoce hoÅ™lavého pyratitu.
-block.melter.description = Tavà šrot do roztaveného kovu pro dalšà zpracovánÃ, nebo pro munici do stÅ™Ãlny Vlna.
-block.separator.description = OddÄ›luje z roztaveného kovu jednotlivé minerálnà souÄásti, které na výstupu zchlazuje do pevné formy.
-block.spore-press.description = Lisuje ze spór pod enormnÃm tlakem naftu.
+liquid.water.description = PoužÃvá se pro chladÃcà stroje a na zpracovánà odpadu.
+liquid.slag.description = PoužÃvá se v oddÄ›lovaÄÃch pro rozdÄ›lenà na jednotlivé kovy, nebo je chrlena na protivnÃky z věžÃ.
+liquid.oil.description = PoužÃvá se v pokroÄilé materiálové výrobÄ› a jako zápalná munice.
+liquid.cryofluid.description = PoužÃvá se jako chladÃcà kapalina v reaktorech, věžÃch a továrnách.
+
+block.resupply-point.description = Zásobuje okolnà jednotky mÄ›dÄ›nou municÃ. Nenà kompatibilnà s jednotkami, které vyžadujà energii z baterie.
+block.armored-conveyor.description = PÅ™epravuje pÅ™edmÄ›ty vpÅ™ed. NepÅ™ijÃmá pÅ™edmÄ›ty ze stran.
+block.illuminator.description = Vydává světlo.
+block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
+block.graphite-press.description = Lisuje uhlà na grafit.
+block.multi-press.description = Lisuje uhlà na grafit. Vyžaduje vodu jako chladivo.
+block.silicon-smelter.description = Rafinuje kÅ™emÃk z pÃsku a uhlÃ.
+block.kiln.description = Tavà pÃsek a olovo na metasklo.
+block.plastanium-compressor.description = Produkuje plastan z titanu a nafty.
+block.phase-weaver.description = Syntetizuje fázovou tkaninu z thoria a pÃsku.
+block.alloy-smelter.description = Tavà titan, olovo, kÅ™emÃk a mÄ›Ä na rázovou slitinu.
+block.cryofluid-mixer.description = MÃchá vodu a jemný titanová prášek na chladÃcà kapalinu.
+block.blast-mixer.description = Vyrábà výbušninu z pyratitu a shluků spór.
+block.pyratite-mixer.description = MÃchá uhlÃ, olovo a pÃsek na pyratit.
+block.melter.description = Tavà šrot na strusku.
+block.separator.description = OddÄ›luje ze strusky jednotlivé minerálnà souÄásti.
+block.spore-press.description = Lisuje skluhy spór na naftu.
block.pulverizer.description = Drtà šrot na jemný pÃsek.
-block.coal-centrifuge.description = Tuhne naftu do kusů uhlÃ.
-block.incinerator.description = Vypařà jakékoliv nadbyteÄné pÅ™edmÄ›ty nebo kapaliny, které mu poÅ¡leÅ¡.
-block.power-void.description = ZniÄà jakoukoliv energii, kterou bloku poÅ¡leÅ¡. Jen pro režim PÃskoviÅ¡tÄ›.
-block.power-source.description = NekoneÄný zdroj energie. Jen pro PÃskoviÅ¡tÄ›.
-block.item-source.description = NekoneÄný zdroj pÅ™edmÄ›tů. Jen pro PÃskoviÅ¡tÄ›.
-block.item-void.description = ZniÄà jakýkoliv vstupnà pÅ™edmÄ›t, který bloku poÅ¡leÅ¡. Jen pro PÃskoviÅ¡tÄ›.
-block.liquid-source.description = NekoneÄný zdroj kapalin. Jen pro PÃskoviÅ¡tÄ›.
-block.liquid-void.description = ZniÄà jakoukoliv kapalinu, kterou bloku poÅ¡leÅ¡. Jen pro PÃskoviÅ¡tÄ›.
-block.copper-wall.description = Levný obranný blok.\nUžiteÄný k obranÄ› Tvého jádra a stÅ™Ãlen pro prvnÃch nÄ›kolik vln nepřátel.
-block.copper-wall-large.description = Levný obranný blok.\nUžiteÄný k obranÄ› Tvého jádra a stÅ™Ãlen pro prvnÃch nÄ›kolik vln nepřátel.\nZabÃrá vÃce dlaždic.
-block.titanium-wall.description = Středně silný obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.
-block.titanium-wall-large.description = StÅ™ednÄ› silný obranný blok.\nPoskytuje stÅ™ednÄ› dobrou obranu proti nepřátelům.\nZabÃrá vÃce dlaždic.
-block.plastanium-wall.description = Speciálnà typ zdi, která je schopná absorbovat energetické výboje a blokuje automaticky energetické vedenÃ, napÅ™Ãklad mezi uzly.
-block.plastanium-wall-large.description = Speciálnà typ zdi, která je schopná absorbovat energetické výboje a blokuje automaticky energetické vedenÃ, napÅ™Ãklad mezi uzly.\nZabÃrá vÃce dlaždic.
-block.thorium-wall.description = Silný obranný blok.\nSlušná obrana před nepřáteli.
-block.thorium-wall-large.description = Silný obranný blok.\nSluÅ¡ná obrana pÅ™ed nepřáteli.\nZabÃrá vÃce dlaždic.
-block.phase-wall.description = ZeÄ potažená speciálnà odrazivou slouÄeninou na fázové bázi. Odrážà pÅ™i nárazu vÄ›tÅ¡inu stÅ™el.
-block.phase-wall-large.description = ZeÄ potažená speciálnà odrazivou slouÄeninou na fázové bázi. Odrážà pÅ™i nárazu vÄ›tÅ¡inu stÅ™el.\nZabÃrá vÃce dlaždic.
-block.surge-wall.description = Extrémně odolný obranný blok.\nPři zásahu střelou akumuluje energii, kterou pak náhodně uvolňuje ve formě výboje.
-block.surge-wall-large.description = ExtrémnÄ› odolný obranný blok.\nPÅ™i zásahu stÅ™elou akumuluje energii, kterou pak náhodnÄ› uvolňuje ve formÄ› výboje.\nZabÃrá vÃce dlaždic.
-block.door.description = Malé dveÅ™e, které se dajà otevÅ™Ãt nebo zavÅ™Ãt kliknutÃm/tupnutÃm na nÄ›.
-block.door-large.description = Velké dveÅ™e, které se dajà otevÅ™Ãt nebo zavÅ™Ãt kliknutÃm/Å¥upnutÃm na nÄ›.\nZabÃrajà vÃce dlaždic.
-block.mender.description = PravidelnÄ› opravuje bloky ve svém poli působnosti. Dobré pro opravu obranného systému mezi vlnami.\nVolitelnÄ› lze využÃt kÅ™emÃku pro posÃlenà dosahu a efektivity.
-block.mend-projector.description = VylepÅ¡ená verze Opraváře. Opravuje bloky ve svém poli působnosti.\nVolitelnÄ› lze využÃt fÃzové tkaniny pro posÃlenà dosahu a efektivity.
-block.overdrive-projector.description = Zrychluje funkce budov v okolÃ.\nVolitelnÄ› lze využÃt kÅ™emÃku pro posÃlenà dosahu a efektivity.
-block.force-projector.description = Vytvořà okolo sebe Å¡estihrané silové pole, které chránà jednotky a budovy uvnitÅ™ pÅ™ed poÅ¡kozenÃm.\nPokud dostane moc poÅ¡kozenÃ, tak se pÅ™ehÅ™eje. VolitelnÄ› lze použÃt chlazenà pro snÞenà pÅ™ehÅ™Ãvánà a fázové tkaniny pro zvÄ›tÅ¡ené dosahu Å¡tÃtu.
-block.shock-mine.description = Působà poÅ¡kozenà nepřátelským jednotkám pÅ™i seÅ¡lápnutÃ. TakÅ™ka neviditelné pro nepřátele (a i v nabÃdce bloků :) ).
-block.conveyor.description = Základnà blok pro pÅ™epravu pÅ™edmÄ›tů. Unášà pÅ™edmÄ›ty kupÅ™edu a automaticky plnà vhodná úložiÅ¡tÄ› (budovy, kontejnery, jádro), které po cestÄ› potká. Lze jej otáÄet dle potÅ™eby.
-block.titanium-conveyor.description = PokroÄilý blok pro pÅ™epravu pÅ™edmÄ›tů. PÅ™enášà pÅ™edmÄ›ty rychleji, než základnà dopravnÃk.
-block.plastanium-conveyor.description = PÅ™esouvá položky v dávkÃch.\nPÅ™ijÃmá položky zezadu, a vykládá je do třà smÄ›rů vepÅ™edu.\nPro Å¡piÄkový průchod vyžaduje nÄ›kolik nakládacÃch a vykládacÃch mÃst.
-block.junction.description = Chová se jako most pro dva křÞÃcà se pásy dopravnÃků. UžiteÄný pÅ™i situaci, kdy dva rozdÃlné dopravnÃky dopravujà dva rozdÃlné materiály pÅ™es jedno pole.
-block.bridge-conveyor.description = PokroÄilý blok pro pÅ™epravu pÅ™edmÄ›tů. Dovoluje transport pÅ™edmÄ›tů až pÅ™es tÅ™i pole, a to pÅ™es jakýkoliv terén nebo budovu.
-block.phase-conveyor.description = PokroÄilý blok pro pÅ™epravu pÅ™edmÄ›tů. VyužÃvá energii k teleportaci pÅ™edmÄ›tů na vzdálenost nÄ›kolika dlaždic mezi jiným propojeným fázovým dopravnÃkem.
-block.sorter.description = TÅ™Ãdà pÅ™edmÄ›ty. Pokud je pÅ™edmÄ›t shodný s výbÄ›rem, je poslán rovnÄ› dál. Jinak je pÅ™edmÄ›t je odboÄen do strany.
-block.inverted-sorter.description = TÅ™Ãdà pÅ™edmÄ›ty. Pokud je pÅ™edmÄ›t shodný s výbÄ›rem, je odboÄen do strany. Jinak je pÅ™edmÄ›t je poslán rovnÄ› dál.
-block.router.description = PÅ™ijÃmá pÅ™edmÄ›ty z jednoho smÄ›ru a posÃlá je rovnomÄ›rnÄ› do zbylých třà smÄ›rů. UžiteÄný pro rozdÄ›lenà pÅ™edmÄ›tů z jednoho zdroje do různých cÃlů, jako odboÄenà z dopravnÃků a podobnÄ›.\n\n[scarlet]Pozor, nepoužÃvejte pro vstup do produkÄnà budovy, jinak se bude ucpávat výstupnÃmi pÅ™edmÄ›ty[].
-block.distributor.description = PokroÄilý smÄ›rovaÄ. RozdÄ›luje pÅ™edmÄ›ty rovnomÄ›rnÄ› až do 7 dalÅ¡Ãch smÄ›rů.
-block.overflow-gate.description = PÅ™edmÄ›ty jsou poslány do strany, pokud je smÄ›r vpÅ™ed zablokován. UžiteÄné napÅ™Ãklad pro zpracovánà pÅ™ebyteÄného materiálu, pokud je primárnà pÅ™Ãjemce saturován.
-block.underflow-gate.description = PÅ™edmÄ›ty jsou poslány vpÅ™ed, pokud je smÄ›r do strany zablokován. UžiteÄné napÅ™Ãklad pro zpracovánà pÅ™ebyteÄného materiálu, pokud je primárnà pÅ™Ãjemce saturován.
-block.mass-driver.description = Ultimátnà blok pro pÅ™epravu pÅ™edmÄ›tů. Sebere nÄ›kolik pÅ™edmÄ›tů a vystÅ™elà je k dalÅ¡Ãmu hromadnému směřovaÄi pÅ™es nÄ›kolik dlaždic. Vyžaduje ke své funkci energii.
-block.mechanical-pump.description = Levné Äerpadlo s pomalým průtokem, nevyžaduje vÅ¡ak energii k provozu.
-block.rotary-pump.description = PokroÄilé Äerpadlo, které za pomoci energie vyÄerpá vÄ›tšà množstvà kapalin, než standardnÃ.
-block.thermal-pump.description = Ultimátnà Äerpadlo. Nejrychlejšà Äerpánà kapalin.
-block.conduit.description = Základnà blok pro pÅ™epravu kapalin. Unášà kapaliny vpÅ™ed. PoužÃvá se s Äerpadly, v nÄ›kterých vrtech a nebo ve spojenà s jiným potrubÃm.
-block.pulse-conduit.description = PokroÄilý blok pÅ™epravy kapalin. PÅ™epravuje kapaliny rychleji a má vÄ›tšà kapacitu, než základnà potrubÃ.
-block.plated-conduit.description = PÅ™enášà kapaliny stejnÄ› rychle jako pulznà potrubÃ, ale dÃky oplátovánà má vÄ›tšà výdržnost. Ze stran pÅ™ijÃmá kapaliny pouze z dalÅ¡Ãch potrubÃ.\nV pÅ™ÃpadÄ› poÅ¡kozenà má menšà ztrátu kapaliny.
-block.liquid-router.description = PÅ™ijÃmá kapaliny z jednoho smÄ›ru a vypouÅ¡tà je rovnomÄ›rnÄ› do zbylých třà smÄ›rů. Dokáže pojmout i urÄitý objem kapalin do vnitÅ™Ãho úložiÅ¡tÄ›. PoužÃvá se pÅ™i rozdÄ›lenà kapaliny z jednoho zdroje směřujÃcà do různých cÃlů.
-block.liquid-tank.description = Ukládá velké množstvà kapalin. PoužÃvá se pro vyrovnávánà zásob vody, když je pÅ™Ãtok nestabilnà nebo jako záložnà chlazenà pro životnÄ› důležité stavby.
-block.liquid-junction.description = Chová se jako most pro dvÄ› křÞÃcà se potrubÃ. PoužÃvá se v situacÃch, kdy dvÄ› rozdÃlná potrubà vedou rozdÃlný obsah pÅ™es jedno mÃsto.
-block.bridge-conduit.description = PokroÄilý blok pÅ™epravy kapalin. Dovoluje pÅ™enášet kapaliny pÅ™es tÅ™i dlaždice napÅ™ÃÄ jakýmkoliv terénem nebo pÅ™es budovy.
-block.phase-conduit.description = PokroÄilý blok pro pÅ™epravu kapalib. VyužÃvá energii k teleportaci kapalin na vzdálenost nÄ›kolika dlaždic mezi jiným propojeným fázovým potrubÃm.
+block.coal-centrifuge.description = PÅ™etvářà naftu na uhlÃ.
+block.incinerator.description = VypaÅ™uje jakékoliv pÅ™edmÄ›ty nebo kapaliny, které obdržÃ.
+block.power-void.description = ZniÄà jakoukoliv energii na vstupu. Jen v režimu PÃskoviÅ¡tÄ›.
+block.power-source.description = NekoneÄný zdroj energie. Jen v režimu PÃskoviÅ¡tÄ›.
+block.item-source.description = NekoneÄný zdroj pÅ™edmÄ›tů. Jen v režimu PÃskoviÅ¡tÄ›.
+block.item-void.description = ZniÄà jakýkoliv vstupnà pÅ™edmÄ›t, který bloku poÅ¡leÅ¡. Jen v režimu PÃskoviÅ¡tÄ›.
+block.liquid-source.description = NekoneÄný zdroj kapalin. Jen v režimu PÃskoviÅ¡tÄ›.
+block.liquid-void.description = ZniÄà jakoukoliv kapalinu, kterou bloku poÅ¡leÅ¡. Jen v režimu PÃskoviÅ¡tÄ›.
+block.copper-wall.description = Chránà konstrukce před nepřátelskými střelami.
+block.copper-wall-large.description = Chránà konstrukce před nepřátelskými střelami.
+block.titanium-wall.description = Chránà konstrukce před nepřátelskými střelami.
+block.titanium-wall-large.description = Chránà konstrukce před nepřátelskými střelami.
+block.plastanium-wall.description = Chránà konstrukce před nepřátelskými střelami. Pohlcuje laserové a energetické výboje. Automaticky blokuje energetické spoje.
+block.plastanium-wall-large.description = Chránà konstrukce před nepřátelskými střelami. Absorbs lasers and electric arcs. Automaticky blokuje energetické spoje.
+block.thorium-wall.description = Chránà konstrukce před nepřátelskými střelami.
+block.thorium-wall-large.description = Chránà konstrukce před nepřátelskými střelami.
+block.phase-wall.description = Chránà konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
+block.phase-wall-large.description = Chránà konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
+block.surge-wall.description = Chránà konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává energetické výboje.
+block.surge-wall-large.description = Chránà konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává energetické výboje.
+block.door.description = ZeÄ, která může být otevÅ™ena a zavÅ™ena.
+block.door-large.description = ZeÄ, která může být otevÅ™ena a zavÅ™ena.
+block.mender.description = OpakovanÄ› opravuje bloky ve svém dosahu.\nVolitelnÄ› umà použÃt kÅ™emÃk pro posÃlenà dosahu a efektivity.
+block.mend-projector.description = OpakovanÄ› opravuje bloky ve svém dosahu.\nVolitelnÄ› umà použÃt fázovou tkaninu pro posÃlenà dosahu a efektivity.
+block.overdrive-projector.description = Zrychluje funkce budov v okolÃ.\nVolitelnÄ› umà využÃt fázovou tkaninu pro posÃlenà dosahu a efektivity.
+block.force-projector.description = Vytvářà okolo sebe Å¡estiúhelnÃkové silové pole. Chránà konstrukce a jednotky uvnitÅ™ pole pÅ™ed poÅ¡kozenÃm.\nPÅ™ehÅ™Ãvá se, pokud obdržà moc poÅ¡kozenÃ. PÅ™ehřátà lze eliminovat použitÃm chlazenÃ. Fázová tkanina zvyÅ¡je velikost pole.
+block.shock-mine.description = Vydává energetické výboje při dotyku nepřátelskou jednotkou.
+block.conveyor.description = Přepravuje předměty vpřed.
+block.titanium-conveyor.description = PÅ™epravuje pÅ™edmÄ›ty vpÅ™ed. RychlejÅ¡Ã, než standardnà dopravnÃk.
+block.plastanium-conveyor.description = PÅ™epravuje pÅ™edmÄ›ty vpÅ™ed in batches. PÅ™ijÃmá pÅ™edmÄ›ty zezadu, a vykládá je do třà smÄ›rů vpÅ™edu. Vyžaduje vÃce nakládacÃch a vykládacÃch bodů pro Å¡piÄkový průtok.
+block.junction.description = Funguje jako most pro dva křÞÃcà se dopravnÃky.
+block.bridge-conveyor.description = Přepravuje předměty přes terén nebo budovy.
+block.phase-conveyor.description = OkamžitÄ› pÅ™epravuje pÅ™edmÄ›ty pÅ™es terén nebo budovy. Má delšà dosah než standardnà pÅ™emostÄ›nà pÅ™epravnÃku, ale vyžaduje energii.
+block.sorter.description = Pokud vstupnà položka odpovÃdá výbÄ›ru, je pÅ™edána vpÅ™ed. Jinak je vyložena napravo a nalevo.
+block.inverted-sorter.description = Podobné stanrdardnà tÅ™ÃdiÄce, ale vykládá vybrané položky do stran.
+block.router.description = Rozděluje vstupnà položky rovnoměrně do třà výstupů.
+block.router.details = Nezbytné zlo. Použità hned u produkÄnÃch vstupů se nedoporuÄuje, protože budou ucpány výstupnÃmk položkami.
+block.distributor.description = Rozděluje vstupnà položky rovnoměrně do sedmi výstupů.
+block.overflow-gate.description = Pokud je smÄ›r vpÅ™ed ucpán, posÃlá vstupnà položky do stran. Nelze použÃt vedle jiné brány.
+block.underflow-gate.description = Pokud je smÄ›r do stran ucpán, posÃlá vstupnà položky vpÅ™ed. Nelze použÃt vedle jiné brány.
+block.mass-driver.description = Konstrukce pro pÅ™epravu položek na velkou vzdálenost. Sesere dávku položek a vystÅ™elà ji k dalÅ¡Ãmu hromadnému pÅ™enaÅ¡eÄi.
+block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
+block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
+block.thermal-pump.description = Pumpuje kapalinu a předává ji dál.
+block.conduit.description = PÅ™epravuje kapaliny vpÅ™ed. PoužÃvá se spolu s pumpami a dalÅ¡Ãm potrubÃm.
+block.pulse-conduit.description = PÅ™epravuje kapaliny vpÅ™ed. PÅ™epravuje kapaliny rychleji a ukládá jich vÃce, než standadnà potrubÃ.
+block.plated-conduit.description = PÅ™epravuje kapaliny vpÅ™ed. NepÅ™ijÃmá kapaliny ze stran. Nemá úniky.
+block.liquid-router.description = PÅ™ijÃmá kapalinu z jednoho smÄ›ru a vydává ji rovnomernÄ› do třà ostatnÃch stran. Umà též uchovat malé množstvà kapaliny.
+block.liquid-tank.description = Ukládá velké množstvà kapaliny. PÅ™edává ji do stran, podobnÄ› jako směřovaÄ kapalin.
+block.liquid-junction.description = Funguje jako most pro dvÄ› křÞÃcà se potrubÃ.
+block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy.
+block.phase-conduit.description = PÅ™epravuje kapalinu pÅ™es terén a budovy. Má delšà dosah než standardnà pÅ™emostÄ›nà potrubÃ, ale vyžaduje energii.
block.power-node.description = PÅ™enášà energii mezi propojenými uzly. Uzel zÃskává energii z nebo dodává energii do bloků ve svém poli působnosti.
block.power-node-large.description = PokroÄilý energerický uzel. Má vÄ›tšà dosah než základnà uzel.
-block.surge-tower.description = Energetický uzel s extrémnÃm dosahem, ale ménÄ› dostupnými pÅ™Ãpojkami pro ostatnà bloky, než ostatnà uzly.
-block.diode.description = Energie z baterie pÅ™es tento blok protéká jen jednÃm smÄ›rem, a to jen za podmÃnky, že a druhé stranÄ› je ménÄ› energie (napÅ™Ãklad vybitá baterie).
-block.battery.description = Ukládá energii v pÅ™ÃpadÄ› nadbytku v sÃti a poskytuje energii kdykolik, když se energetické sÃti nedostává (záporný rozdÃl).
-block.battery-large.description = Ukládá vÃce energie, než základnà baterie.
+block.surge-tower.description = Energetický uzel s dlouhým dosahem, ale ménÄ› dostupnými pÅ™Ãpojkami pro ostatnà bloky, než ostatnà uzly.
+block.diode.description = Energie z baterie pÅ™es tento blok protéká jen jednÃm smÄ›rem, a to jen za podmÃnky, že na druhé stranÄ› je ménÄ› energie (napÅ™Ãklad vybitá baterie).
+block.battery.description = Ukládá energii v pÅ™ÃpadÄ› nadbytku v sÃti a poskytuje energii kdykolik, když se energetické sÃti nedostává.
+block.battery-large.description = Ukládá energii v pÅ™ÃpadÄ› nadbytku v sÃti a poskytuje energii kdykolik, když se energetické sÃti nedostává. Ukládá vÃce energie než základnà baterie.
block.combustion-generator.description = Generuje energii spalovánÃm hoÅ™laných materiálů, jako je napÅ™Ãklad uhlÃ.
block.thermal-generator.description = Pokud je umÃstÄ›n na teplotnÄ› aktivnà mÃsto (jako je magmatický kámen), dokáže z tepla generovat energii.
-block.steam-generator.description = PokroÄilý spalovacà generátor. EfektivnÄ›jÅ¡Ã, ale vyžaduje dodateÄný pÅ™Ãsun vody pro produkci páry.
+block.steam-generator.description = Vytvářà energii spalovánÃm hoÅ™lavých materiálů a mÄ›nÄ›nÃm vody na páru.
block.differential-generator.description = Generuje velké množstvà energie. VyužÃvá teplotnÃho rozdÃlu mezi chladÃcà kapalinou a hoÅ™ÃcÃm pyratitem.
-block.rtg-generator.description = Radioizotopnà termoenergetický generátor (RTG) je jednoduchý, spolehlivý generátor. VyužÃvá tepla z rozpadu radioaktivnÃch složek ke generovánà menÅ¡Ãch dávek energie.
-block.solar-panel.description = Základnà solárnà panel pro generovánà malého množstvà energie ze Slunce.
-block.solar-panel-large.description = VýraznÄ› efektivnÄ›jšà verze solárnÃho panelu pro generovánà energie ze Slunce.
-block.thorium-reactor.description = Generuje významné množstvà energie z thoria. Vyžaduje nepÅ™etržité chlazenÃ. Je-li chlazen nedostateÄnÄ›, způsobà znaÄnou explozi. Výstup energie závisà na mÃÅ™e naplnÄ›nà generátoru, základnà generovánà energie se aktivuje pÅ™i plné kapacitÄ›.
-block.impact-reactor.description = VyspÄ›lý generátor, schopný vytvářet pÅ™i maximálnÃm výkonu obrovská množstvà energie. Vyžaduje vÅ¡ak znaÄné množstvà energie pro nastartovánà celého procesu.
-block.mechanical-drill.description = Levný vrt. PÅ™i položenà na vhodné pole (ruda, pÃsek) natrvalo a pomalu produkuje odpovÃdajÃcà materiál. Umà těžit jen základnà rudy.
+block.rtg-generator.description = PoužÃvá teplo z rozpadajÃcÃch se radioaktivnÃch materiálů k výrobÄ› energie v malých dávkách.
+block.solar-panel.description = Vytvářà malého množstvà energie ze Slunce.
+block.solar-panel-large.description = Vytvářà malého množstvà energie ze Slunce. EfektivnÄ›jÅ¡Ã, než základnà solárà panel.
+block.thorium-reactor.description = Generuje významné množstvà energie z thoria. Vyžaduje nepÅ™etržité chlazenÃ. Je-li chlazen nedostateÄnÄ›, způsobà znaÄnou explozi.
+block.impact-reactor.description = Vytvářà pÅ™i Å¡piÄkové úÄinnosti velké množstvà energi. VyspÄ›lý generátor, schopný vytvářet pÅ™i maximálnÃm výkonu obrovská množstvà energie. Vyžaduje vÅ¡ak znaÄné množstvà energie pro nastartovánà celého procesu.
+block.mechanical-drill.description = Když je umÃstÄ›n na rudu, generuje donekoneÄna odpovÃdajÃcà položky, pomalou rychlostÃ. Použitelný jen pro těženà základnÃch surovin.
block.pneumatic-drill.description = Vylepšený vrt, který je schopen těžit i titan. Těžà vyššà rychlostà než mechanický vrt.
block.laser-drill.description = Vrtá rychleji než penumatický vrt dÃky laserové technologii, ale vyžaduje ke svému fungovánà energii. Dokáže navrtat i rudné žÃly thoria.
block.blast-drill.description = Ultimátnà vrt, vyžadujÃcà k provozu znaÄné množstvà energie.
block.water-extractor.description = Extrahuje podzemnà vodu. Vhodný pro mÃsta, kde se nevyskytuje povrchová voda.
-block.cultivator.description = Kultivuje drobounké koncentrace spór v atmosféře do formy vhodné pro průmyslové využità spór.
+block.cultivator.description = Kultivuje drobounké koncentrace atmosférických spór do spórových polštářků.
+block.cultivator.details = ZachránÄ›ná technologie. PoužÃvá se k výrobÄ› obrovského množstvà biomasy tak efektivnÄ›, jak jen to jde. PravdÄ›podobnÄ› se původnÄ› jednalo o inkubátor spó, které nynà pokrývajà Serpulo.
block.oil-extractor.description = Vyžaduje znaÄné množstvà energie, pÃsku a vody na těženà nafty.
-block.core-shard.description = Prvnà verze jádra. Pokud je zniÄeno, veÅ¡kerý kontakt s mapou je ztracen. NedopusÅ¥, aby se to stalo.
-block.core-foundation.description = Druhá cerze jádra. Je lépe obrnÄ›ná a pojme vÃce surovin.
-block.core-nucleus.description = TÅ™età a koneÄná iterace vývoje jádra. Velmi dobÅ™e obrnÄ›ná. Dokáže skladovat významné množstvà zdrojů.
+block.core-shard.description = Jádro základny. Pokud je zniÄena, sektor je ztracen.
+block.core-shard.details = Prvnà iterace. KompaktnÃ. SebereplikujÃcÃ. Vybavená vysÃlacÃm pohonem na jedno použitÃ. Nenà navržena pro meziplanetárnà cestovánÃ.
+block.core-foundation.description = Jádro základny. DobÅ™e opevnÄ›ná. Pojme vÃce surovin, než základna OdstÄ›pek.
+block.core-foundation.details = Druhá iterace.
+block.core-nucleus.description = Jádro základny. Velmi dobře opevněná. Dokáže skladovat enormnà množstvà zdrojů.
+block.core-nucleus.details = TÅ™età a koneÄná iterace vývoje jádra.
block.vault.description = Ukládá velké množstvà pÅ™edmÄ›tů od každého typu. K vyskladnÄ›nà vÄ›cà z trezoru je možné použÃt odbavovaÄ.
block.container.description = Ukládá menšà množstvà pÅ™edmÄ›tů od každého typu. K vyskladnÄ›nà vÄ›cà z kontejneru je možné použÃt odbavovaÄ.
-block.unloader.description = Vyskladňuje pÅ™edmÄ›ty z kontejneru, trezoru nebo jádra na dopravnÃk nebo pÅ™Ãmo do produktivnÃch bloků. Druh pÅ™edmÄ›tu pro vyskladnÄ›nà lze nastavit kliknutÃm nebo Å¥upnutÃm na odbavovaÄ.
-block.launch-pad.description = VysÃlá dávky pÅ™edmÄ›tů z mapy bez nutnosti vyslat zpÄ›t jádro.
-block.launch-pad-large.description = VylepÅ¡ená verze vysÃlacà ploÅ¡iny. Má vÄ›tšà úložný prostor a vysÃlá pÅ™edmÄ›ty z mapy ÄastÄ›ji.
-block.duo.description = Malá, levná stÅ™Ãlna. UžiteÄná proti pozemnÃm jednotkám.
-block.scatter.description = Základnà protivzduÅ¡ná stÅ™Ãlna. StÅ™Ãlà kusy olova, pláty Å¡rotu nebo stÅ™epy metaskla na nepřátelské jednotky.
+block.unloader.description = Vyskladňuje vybrané položky z okolnÃch bloků.
+block.launch-pad.description = VysÃlá dávky pÅ™edmÄ›tů do pÅ™ilehlých sektorů.
+block.duo.description = StÅ™Ãlà stÅ™Ãdavé dávky kulek na nepřátele.
+block.scatter.description = StÅ™Ãlà kusy olova, pláty Å¡rotu nebo stÅ™epy metaskla na nepřátelské letectvo.
block.scorch.description = Sežehne pozemnà jednotky blÃzkosti. Velmi efektivnà na malé vzdálenosti.
-block.hail.description = Malá dÄ›lostÅ™elecká stÅ™Ãlna na delšà vzdálenosti.
-block.wave.description = StÅ™ednÄ› velká stÅ™Ãlna. Pálà po nepÅ™ÃtelÃch proudy kapaliny (napÅ™Ãklad roztaveného kovu). Umà automaticky uhasit oheň, pokud je zásobena vodou.
-block.lancer.description = StÅ™ednÄ› velká stÅ™Ãlna proti pozemnÃm jednotkám. Po nabità se stÅ™Ãlà mocné energetické paprsky.
-block.arc.description = Malá energetická stÅ™Ãlna. Pálà výboje po nepřátelských jednotkách.
-block.swarmer.description = StÅ™ednÄ› velká stÅ™Ãlna s raketami. ÚtoÄà na pozemnà i vzduÅ¡né cÃle. Pálà samonavádÄ›cà stÅ™ely.
-block.salvo.description = VÄ›tÅ¡Ã, pokroÄilejšà verze stÅ™Ãlny Duo. Pálà na nepřátele rychlé dávky stÅ™el.
-block.fuse.description = Velká stÅ™Ãlna s krátkým dosahem. Pálà trojici pronikavých výbuchů na blÃzké nepřátele.
-block.ripple.description = ExtrémnÄ› silná dÄ›lostÅ™elecká stÅ™Ãlna. Pálà na dálku shluky stÅ™el na nepřátelské jednotky.
-block.cyclone.description = Velká protiletecká a protipozemnà stÅ™Ãlna. Pálà explodujÃcà dávky na nepÅ™Ãtele v okolÃ.
-block.spectre.description = Velká stÅ™Ãlna s kanónem s dvÄ›ma hlavnÄ›mi. StÅ™Ãlà velké náboje, které pronikajà brnÄ›nÃm jak pozemnÃch, tak vzduÅ¡ných nepřátelských cÃlů.
-block.meltdown.description = Masivnà laserový kanón. Nabije se a pak pálà nepÅ™etržitý laserový paprsek na nepřátele v okolÃ. Vyžaduje ke své funkci chlazenÃ.
-block.repair-point.description = NepÅ™etržitÄ› léÄà nejbližšà poÅ¡kozenou jednotku v poli své působnosti.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.hail.description = StÅ™Ãlà na dálku malé patrony na pozemnà nepřátele.
+block.wave.description = StÅ™Ãlà po nepřátelÃch proudy kapaliny (napÅ™Ãklad strusky). Umà automaticky uhasit oheň, pokud je zásobena vodou.
+block.lancer.description = Po nabità stÅ™Ãlà mocné energetické paprsky na pozemnà cÃle.
+block.arc.description = StÅ™Ãlà výboje po pozemnÃch jednotkách.
+block.swarmer.description = StÅ™Ãlà po nepřátelÃch samonavádÄ›cà stÅ™ely.
+block.salvo.description = StÅ™Ãlà na nepřátele rychlé dávky stÅ™el.
+block.fuse.description = StÅ™Ãlà trojici pronikavých výbuchů na blÃzké nepřátele.
+block.ripple.description = StÅ™Ãlà na dálku shluky stÅ™el na pozemnà jednotky.
+block.cyclone.description = StÅ™Ãlà vybuchujÃcà dávky na blÃzké nepřátele.
+block.spectre.description = StÅ™Ãlà velké náboje, které pronikajà brnÄ›nÃm jak pozemnÃch, tak vzduÅ¡ných cÃlů.
+block.meltdown.description = Po nabità stÅ™Ãlà nepÅ™etržitý laserový paprsek na nepřátele v okolÃ. Vyžaduje ke své funkci chlazenÃ.
+block.repair-point.description = Nepřetržitě opravuje nejbližšà poškozenou jednotku v poli své působnosti.
+block.segment.description = PoÅ¡kozuje a niÄà pÅ™Ãchozà stÅ™ely. Laserové stÅ™ely ale zacÃlit neumÃ.
+block.parallax.description = StÅ™Ãlà tažný paprsek, který pÅ™itahuje vzduÅ¡né cÃle, a poÅ¡kozuje je.
+block.tsunami.description = StÅ™Ãlà mocné proudy kapalin na nepřátele. SamoÄinnÄ› hasà oheň, pokud je zásobován vodou.
+block.silicon-crucible.description = Rafinuje kÅ™emÃk z pÃsku a uhlà za použità pyratitu jako pÅ™Ãdavného zdroje tepla. ÚÄinnÄ›jšà na horkých mÃstech.
+block.disassembler.description = OddÄ›luje ze strusky stopové množstvà exotických minerálových souÄástà pÅ™i malé úÄinnosti. Umà vyrobit thorium.
+block.overdrive-dome.description = ZvyÅ¡uje rychlost okolnÃch konstrukcÃ. Vyžaduje ke svému fungovánà fázovou tkaninu a kÅ™emÃk.
+block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren.
+block.payload-router.description = Rozděluje vstunà náklad na 3 výstupnà směry.
+block.command-center.description = Ovládá chovánà jednotky nÄ›kolika pÅ™Ãkazy.
+block.ground-factory.description = Vyrábà pozemnà jednotky. Výstupnà jednotky mohou být použity pÅ™Ãmo, nebo pÅ™esunuty do pÅ™estavovaÄů na vylepÅ¡enÃ.
+block.air-factory.description = Vyrábà letecké jednotky. Výstupnà jednotky mohou být použity pÅ™Ãmo, nebo pÅ™esunuty do pÅ™estavovaÄů na vylepÅ¡enÃ.
+block.naval-factory.description = Vyránà námoÅ™nà jednotky. Výstupnà jednotky mohou být použity pÅ™Ãmo, nebo pÅ™esunuty do pÅ™estavovaÄů na vylepÅ¡enÃ.
+block.additive-reconstructor.description = Vylepšuje vstupnà jednotky na druhou úroveň.
+block.multiplicative-reconstructor.description = Vylepšuje vstupnà jednotky na třetà úroveň.
+block.exponential-reconstructor.description = VylepÅ¡uje vstupnà jednotky na Ätvrtou úroveň.
+block.tetrative-reconstructor.description =VylepÅ¡uje vstupnà jednotky na pátou, koneÄnou úroveň.
+block.switch.description = PÅ™epÃnaÄ. Jeho stav je možné ÄÃst a ovládat logickými procesory.
+block.micro-processor.description = SpouÅ¡tà posloupnost logických instrukcà ve smyÄce. Dá se použÃt k ovládánà jednotek a konstrukcÃ.
+block.logic-processor.description = SpouÅ¡tà posloupnost logických instrukcà ve smyÄce. Dá se použÃt k ovládánà jednotek a konstrukcÃ. Rychlejšà než mikroprocesor.
+block.hyper-processor.description = SpouÅ¡tà posloupnost logických instrukcà ve smyÄce. Dá se použÃt k ovládánà jednotek a konstrukcÃ. Rychlejšà než logický procesor.
+block.memory-cell.description = Ukládá informace z logického procesoru.
+block.memory-bank.description = Ukládá informace z logického procesoru. Většà kapacita.
+block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
+block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
+block.interplanetary-accelerator.description = Masivnà elektromagnetická věž. Urychlà jádro na únikovou rychlost pro meziplanetárnà vyslánÃ.
+
+unit.dagger.description = StÅ™Ãlà základnà stÅ™ely na vÅ¡echny okolnà nepřátele.
+unit.mace.description = StÅ™Ãlà proudy ohnÄ› na vÅ¡echny okolnà nepřátele.
+unit.fortress.description = StÅ™Ãlà dÄ›lostÅ™elecké salvy na pozemnà cÃle.
+unit.scepter.description = StÅ™Ãlà palbu nabitých stÅ™el na vÅ¡echny okolnà nepřátele.
+unit.reign.description = StÅ™Ãlà palbu masivnÃch stÅ™el pronikajÃcÃch brnÄ›nÃm na vÅ¡echny okolnà nepřátele.
+unit.nova.description = StÅ™Ãlà laserové výboje, které poÅ¡kozujà nepřátele a opravujà spojenecké konstrukce. Je schopný letu.
+unit.pulsar.description = StÅ™Ãlà energetické oblouky, které poÅ¡kozujà nepřátele a opravujà spojenecké struktury. Schopný letu.
+unit.quasar.description = StÅ™Ãlà pronikavé laserové paprsky, které poÅ¡kozujà nepřátele a opravujà spojenecké struktury. Schopný letu. OÅ¡tÃtovaný.
+unit.vela.description = StÅ™Ãlà masivnà nepÅ™etržitý laserový paprsek, který poÅ¡kozuje nepřátele, způsobuje požáry a opravuje spojenecké struktury. Schopný letu.
+unit.corvus.description = StÅ™Ãlà masivnà laserový paprsek, který poÅ¡kozuje nepřátele a opravuje spojenecké struktury. Může pÅ™ekonat vÄ›tÅ¡inu z terénů.
+unit.crawler.description = Běžà směrem k nepřátelům, vybuchne a způsobà velkou explozi.
+unit.atrax.description = StÅ™Ãlà oslabujÃcà koule strusky na pozemnà cÃle. Může pÅ™ekonat vÄ›tÅ¡inu z terénů.
+unit.spiroct.description = StÅ™Ãlà mÃÅ™ené laserové paprsky na nepřátele, a zároveň se tÃm opravuje. Může pÅ™ekroÄit vÄ›tÅ¡inu terénu.
+unit.arkyid.description = StÅ™Ãlà velké mÃÅ™ené laserové paprsky na nepřátele, a zároveň se tÃm opravuje. Může pÅ™ekroÄit vÄ›tÅ¡inu terénu.
+unit.toxopid.description = StÅ™Ãlà na nepřátele velké energetické kazetové stÅ™ely a lasery pronikajÃcà brnÄ›nÃm. Může pÅ™ekroÄit vÄ›tÅ¡inu z terénů.
+unit.flare.description = StÅ™Ãlà základnà stÅ™ely na okolnà nepřátele.
+unit.horizon.description = PouÅ¡tà shluky bomb na pozemnà cÃle.
+unit.zenith.description = StÅ™Ãlà salvy raket na vÅ¡echny blÃzké nepřátele.
+unit.antumbra.description = StÅ™Ãlà palbu stÅ™el na vÅ¡echny blÃzké nepřátele.
+unit.eclipse.description = VystÅ™elà dva pronikavé lasery a záplavu protivzduÅ¡ných stÅ™el na vÅ¡echny blÃzké nepřátele.
+unit.mono.description = SamoÄinnÄ› těžà mÄ›Ä a olovo a ukládá je do jádra.
+unit.poly.description = SamoÄinnÄ› obnovuje zniÄené konstrukce a pomáhá ostatnÃm jednotkám pÅ™i stavbÄ›.
+unit.mega.description = SamoÄinnÄ› opravuje poÅ¡kozené konstrukce. Je schopný pÅ™enést bloky a malé pozemnà jednotky.
+unit.quad.description = PouÅ¡tà velké bomby na pozemnà cÃle, opravuje spojenecké konstrukce a poÅ¡kozuje nepřátele. Je schopen pÅ™enést stÅ™ednÄ› velké pozemnà jednotky.
+unit.oct.description = Chránà blÃzké spojence pomocà regeneraÄnÃho Å¡tÃtu. Je schopen pÅ™enést vÄ›tÅ¡inu pozemnÃch jednotek.
+unit.risso.description = StÅ™Ãlà palbu raket a stÅ™el na vÅ¡echny blÃzké nepřátele.
+unit.minke.description = StÅ™Ãlà patrony a základnà stÅ™ely na blÃzké pozemnà cÃle.
+unit.bryde.description = StÅ™Ãlà na nepřátele dÄ›lostÅ™elecké granáty a rakety dlouhého doletu.
+unit.sei.description = StÅ™Ãlà na nepřátele palbu raket a průbojných stÅ™el.
+unit.omura.description = StÅ™Ãlà na nepřátele průrazné Å¡rouby s dlouhým doletem. Vytvářà jednotky Záře.
+unit.alpha.description = Bránà jádro Odštěpek před nepřáteli. Stavà konstrukce.
+unit.beta.description = Bránà jádro Základ před nepřáteli. Stavà konstrukce.
+unit.gamma.description = Bránà jádro Atom před nepřáteli. Stavà konstrukce.
diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties
index 0e9d2ce889..d7937f0154 100644
--- a/core/assets/bundles/bundle_da.properties
+++ b/core/assets/bundles/bundle_da.properties
@@ -1,27 +1,27 @@
credits.text = Lavet af [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Credits
-contributors = Oversættere og Bidragsyder
+contributors = Oversættere og bidragsyder
discord = Tilmeld dig Mindustry Discord!
link.discord.description = Det officielle Mindustry Discord chatrum
link.reddit.description = Mindustry subreddit
-link.github.description = Spillets source code
+link.github.description = Spillets kildekode
link.changelog.description = Liste over opdateringer
link.dev-builds.description = Ustabile development builds
-link.trello.description = Det officielle Trello board for planlagte udvidelser
-link.itch.io.description = itch.io side med PC downloads
-link.google-play.description = Google Play store
-link.f-droid.description = F-Droid katalog
-link.wiki.description = Det officielle Mindustry wiki
+link.trello.description = Det officielle Trello-board for planlagte udvidelser
+link.itch.io.description = Mindustry's Itch.io-side, med muligheder for download
+link.google-play.description = Google Play Store
+link.f-droid.description = F-Droid-katalog
+link.wiki.description = Det officielle Mindustry-wiki
link.suggestions.description = Foreslå nye ændringer
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
screenshot = Screenshot gemt i {0}
-screenshot.invalid = Banen er for stor, der er ikke nok hukommelse til screenshot.
+screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
gameover = Game Over
gameover.pvp = [accent] {0}[] hold har vundet!
highscore = [accent]Ny highscore!
-copied = kopieret.
+copied = Kopieret.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = Denne del af spillet er ikke klar endnu.
load.sound = Lyd
load.map = Bane
@@ -31,9 +31,9 @@ load.system = System
load.mod = Mods
load.scripts = Scripts
-be.update = En ny Bleeding Edge version er tilgængelig:
-be.update.confirm = Download den og genstart nu?
-be.updating = Opdatere...
+be.update = En ny "bleeding edge"-version er tilgængelig:
+be.update.confirm = Vil du downloade og genstarte nu?
+be.updating = Opdaterer ...
be.ignore = Ignorer
be.noupdates = Ingen opdateringer fundet
be.check = Søg efter opdateringer
@@ -41,11 +41,11 @@ be.check = Søg efter opdateringer
schematic = Skabelon
schematic.add = Gem skabelon...
schematics = Skabeloner
-schematic.replace = En skabelon med det navn eksistere allerede. Vil du erstatte den?
-schematic.exists = A schematic by that name already exists.
-schematic.import = Importer skabelon...
-schematic.exportfile = Exporter Fil
-schematic.importfile = Importer Fil
+schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
+schematic.exists = En skabelon med det navn eksisterer allerede.
+schematic.import = Importer skabelon ...
+schematic.exportfile = Exporter fil
+schematic.importfile = Importer fil
schematic.browseworkshop = Søg i Workshop
schematic.copy = Kopier til udklipsholder
schematic.copy.import = Importer fra udklipsholder
@@ -55,36 +55,37 @@ schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.rename = Omdøb skabelon
schematic.info = {0}x{1}, {2} blokke
+schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
-stat.wave = Invasionsbølger nedslået:[accent] {0}
+stat.wave = Invasionsbølger overvundet:[accent] {0}
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
stat.built = Bygninger opført:[accent] {0}
stat.destroyed = Bygninger ødelagt:[accent] {0}
stat.deconstructed = Bygninger nedrevet:[accent] {0}
stat.delivered = Ressourcer afsendt:
stat.playtime = Spilletid:[accent] {0}
-stat.rank = Endelig Rang: [accent]{0}
+stat.rank = Endelig rang: [accent]{0}
-globalitems = [accent]Global Items
-map.delete = Er du sikker på at du vil slette banen"[accent]{0}[]"?
-level.highscore = High Score: [accent]{0}
+globalitems = [accent]Globale Genstande
+map.delete = Er du sikker på at du vil slette banen, "[accent]{0}[]"?
+level.highscore = High-score: [accent]{0}
level.select = Vælg bane
level.mode = Spiltilstand:
-coreattack = < Kerne er under angreb!! >
+coreattack = < Kerne er under angreb! >
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÃ…ENDE[] ]\n Fare for udslettelse
-database = Kerne database
+database = Kerne-database
savegame = Gem spil
loadgame = Hent spil
joingame = Deltag i spil
-customgame = Bregerdefineret spil
+customgame = Brugerdefinerede spil
newgame = Nyt spil
none =
minimap = Kort
position = Position
close = Luk
-website = Webside
+website = Hjemmeside
quit = Afslut
-save.quit = Gem & afslut
+save.quit = Gem og afslut
maps = Baner
maps.browse = Søg i baner
continue = Fortsæt
@@ -94,41 +95,40 @@ pickcolor = Vælg farve
preparingconfig = Klargører konfiguration
preparingcontent = Klargører indhold
uploadingcontent = Uploading indhold
-uploadingpreviewfile = Uploading Forhåndsvisnings File
+uploadingpreviewfile = Uploader forhåndsvisnings-fil
committingchanges = Sender ændringer
done = Færdig
feature.unsupported = Din enhed understøtter ikke denne funktion
-mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
-mods.alpha = [accent](Alpha)
+mods.alphainfo = Vær opmærksom på, at mods ikke er færdigudviklede. [scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl, kan du rappertere dem på Mindustrys GitHub-side eller Discord.
mods = Mods
mods.none = [LIGHT_GRAY]Ingen mods fundet!
-mods.guide = Modding guide
-mods.report = Reportér fejl
+mods.guide = Modding-guide
+mods.report = Rapportér fejl
mods.openfolder = Ã…ben mod mappe
-mods.reload = Reload
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reload = Genindlæs
+mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiveret
mod.disabled = [scarlet]Deaktiveret
mod.disable = Deaktiver
-mod.content = Content:
-mod.delete.error = Kan ikke slette mod. Filer er muligvis i brug.
-mod.requiresversion = [scarlet]Behøver minimal spil version: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.content = Indhold:
+mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
+mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
+mod.outdated = [scarlet]Ikke kompatibel med V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
mod.erroredcontent = [scarlet]Indholds fejl
mod.errors = Fejl ved afhentning af indhold.
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
-mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDette mod vil blive deaktiver automatisk.
+mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
mod.enable = Aktiver
mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
mod.reloadrequired = [scarlet]Genindlæsning påkrævet
-mod.import = Importer Mod
-mod.import.file = Import File
-mod.import.github = Importer GitHub Mod
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
-mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[] mod. Afinstaller mod for at fjerne den.
+mod.import = Importer mod
+mod.import.file = Importer fil
+mod.import.github = Importer mod fra GitHub
+mod.jarwarn = [scarlet]JAR er ekstraordinært usikre.[]\nVær sikker på at kilden er troværdig!
+mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[]. Afinstallér denne mod for at fjerne den.
mod.remove.confirm = Dette mod vil blive slettet.
mod.author = [LIGHT_GRAY]Forfatter:[] {0}
mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0}
@@ -139,8 +139,8 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Om
name = Navn:
noname = Vælg et[accent] spiller navn[] først.
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Planet-kort
+launchcore = Affyr kerne
filename = Fil navn:
unlocked = Nyt indhold tilgængeligt!
completed = [accent]Færdiggjort
@@ -148,39 +148,39 @@ techtree = Teknologi træ
research.list = [lightgray]Forskning:
research = Udforsk
researched = [lightgray]{0} Udforsket.
-research.progress = {0}% complete
+research.progress = {0}% færdiggjort
players = {0} spillere
players.single = {0} spiller
players.search = search
-players.notfound = [gray]no players found
+players.notfound = [gray]Ingen spillere fundet.
server.closing = [accent]Lukker server...
-server.kicked.kick = Du er blevet kicked fra serveren!
-server.kicked.whitelist = Du er ikke whitelisted her.
+server.kicked.kick = Du er blevet sparket ud af serveren!
+server.kicked.whitelist = Du er ikke på gæstelisten her.
server.kicked.serverClose = Server lukket.
-server.kicked.vote = Du er blevet vote-kicked. Farvel.
-server.kicked.clientOutdated = Forældet client! Opdater dit spil!
-server.kicked.serverOutdated = Forældet server! Få værten til at opdatere!
-server.kicked.banned = Du er banned på denne server.
+server.kicked.vote = Du er blevet stemt ud af serveren. Hygge-hejsa.
+server.kicked.clientOutdated = Forældet klient! Opdater dit spil!
+server.kicked.serverOutdated = Forældet server! Få værten til at opdatere serveren!
+server.kicked.banned = Du er banlyst fra denne server.
server.kicked.typeMismatch = Denne server er ikke kompatibel med din version.
-server.kicked.playerLimit = Denne server are fuld. Vent på en ledig plads.
-server.kicked.recentKick = Du er blevet kicked for nylig.\nVent før du forsøger at forbinde igen.
+server.kicked.playerLimit = Denne server er fuld - vent på en ledig plads.
+server.kicked.recentKick = Du er blevet sparket ud for nylig.\nVent før du forsøger at forbinde igen.
server.kicked.nameInUse = Der er allerede nogen med dette navn\npå denne server.
server.kicked.nameEmpty = Det valgte navn er ugyldigt.
-server.kicked.idInUse = Du er allered på denne server! Det er ikke tilladt er forbinde med flere konti.
-server.kicked.customClient = Denne server understøtter ikke brugerdefineret versioner. Download en officiel version.
+server.kicked.idInUse = Du er allerede på denne server! Det er ikke tilladt er forbinde fra flere klienter.
+server.kicked.customClient = Denne server understøtter ikke brugerdefinerede versioner. Download en officiel version af spillet.
server.kicked.gameover = Game over!
-server.kicked.serverRestarting = Server genstarter.
-server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[]
-host.info = [accent]Afhold[] knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]wifi elle lokalt netværk[] burde kunne se din server i deres server liste.\n\n[accent]Port forwarding[]er påkrævet. Hvis du ønsker at spillere fra hele verden skal kunne forbinde med IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN server, sørg for at you har tilladt Mindustry adgang til dit lokale netværk i dine firewall indstillinger.
-join.info = Her kan du forbinde til en [accent]server IP[], eller finde [accent]lokal netværk[] servers.\nBåde LAN og WAN multiplayer understøttes.\n\n[lightgray]Note: Der er ingen automatisk global server liste; Hvis du ønsker at forbinde til nogen med IP, skal du spørge værten om serverens IP.
-hostserver = Afhold Multiplayer Spil
+server.kicked.serverRestarting = Serveren genstarter.
+server.versions = Din version:[accent] {0}[]\nServerens version:[accent] {1}[]
+host.info = [accent]Afhold[]-knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]internet eller lokale netværk[] burde kunne se din server i deres server-liste.\n\n[accent]Port forwarding[]er påkrævet, hvis du ønsker, at spillere fra hele verden skal kunne forbinde via IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN-server, så sørg for, at du har tilladt Mindustry adgang til dit lokale netværk i dine firewall-indstillinger.
+join.info = Her kan du forbinde til en [accent]server-IP[], eller finde servere på dit [accent]lokale netværk[].\nBåde LAN- og WAN-flerspilleri understøttes.\n\n[lightgray]Note: Der er ingen automatisk, global server-liste; Hvis du ønsker at forbinde til en server via IP, skal du spørge værten om serverens IP.
+hostserver = Ã…ben multiplayer-spil
invitefriends = Inviter venner
hostserver.mobile = Afhold\nspil
host = Afhold
hosting = [accent]Starter server...
hosts.refresh = Genindlæs
-hosts.discovering = Finder LAN spil
-hosts.discovering.any = Discovering games
+hosts.discovering = Finder LAN-spil
+hosts.discovering.any = Udforsker spil
server.refreshing = Genindlæser server
hosts.none = [lightgray]Ingen lokale spil fundet!
host.invalid = [scarlet]Kan ikke forbinde til vært.
@@ -190,341 +190,347 @@ servers.remote = Afsides Servere
servers.global = Globale Servere
trace = Følg spiller
-trace.playername = Spiller navn: [accent]{0}
+trace.playername = Spiller-navn: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unik ID: [accent]{0}
trace.mobile = Mobil client: [accent]{0}
-trace.modclient = Brugerdefineret client: [accent]{0}
-invalidid = Ugyldig client ID! Indsend en fejlrapport.
-server.bans = Bans
+trace.modclient = Brugerdefineret klient: [accent]{0}
+invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
+server.bans = Banlysninger
server.bans.none = Ingen banned Spillere fundet!
-server.admins = Admins
-server.admins.none = Ingen admins fundet!
+server.admins = Administratorer
+server.admins.none = Ingen administratorer fundet!
server.add = Tilføj server
-server.delete = Er du sikker på at du ønsker at slette denne server?
+server.delete = Er du sikker på, at du ønsker at slette denne server?
server.edit = Rediger server
server.outdated = [crimson]Forældet server![]
server.outdated.client = [crimson]Forældet client![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Brugerdefineret version
-confirmban = Er du sikker på at du ønsker at banne denne spiller?
-confirmkick = Er du sikker på at du ønsker at kicke denne spiller?
-confirmvotekick = Er du sikker på at du ønsker at vote-kicke denne spiller?
-confirmunban = Er du sikker på at du ønsker at unbanne denne spiller?
-confirmadmin = Er du sikker på at du ønsker at gøre denne spiller til admin?
-confirmunadmin = Er du sikker på at du ønsker at fjerne admin status fra denne spiller?
+confirmban = Er du sikker på, at du ønsker at banne denne spiller?
+confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
+confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
+confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
+confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
+confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
joingame.title = Deltag i spil
joingame.ip = Addresse:
disconnect = Afbryd forbindelse
-disconnect.error = Forbindelses fejl.
+disconnect.error = Forbindelsesfejl.
disconnect.closed = Forbindelse afbrudt.
disconnect.timeout = Maksimal ventetid overskredet.
-disconnect.data = Failed to load world data!
-cantconnect = Unable to join game ([accent]{0}[]).
-connecting = [accent]Connecting...
-connecting.data = [accent]Loading world data...
+disconnect.data = Kunne ikke indlæse bane-data!
+cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
+connecting = [accent]Forbinder...
+connecting.data = [accent]Indlæser bane-data...
server.port = Port:
-server.addressinuse = Address already in use!
-server.invalidport = Invalid port number!
-server.error = [crimson]Error hosting server.
-save.new = New Save
-save.overwrite = Are you sure you want to overwrite\nthis save slot?
-overwrite = Overwrite
-save.none = No saves found!
-savefail = Failed to save game!
-save.delete.confirm = Are you sure you want to delete this save?
-save.delete = Delete
-save.export = Export Save
-save.import.invalid = [accent]This save is invalid!
-save.import.fail = [crimson]Failed to import save: [accent]{0}
-save.export.fail = [crimson]Failed to export save: [accent]{0}
-save.import = Import Save
-save.newslot = Save name:
-save.rename = Rename
-save.rename.text = New name:
-selectslot = Select a save.
-slot = [accent]Slot {0}
-editmessage = Edit Message
-save.corrupted = Save file corrupted or invalid!
+server.addressinuse = IP-adressen er allerede i brug!
+server.invalidport = Ugyldigt port-nummer!
+server.error = [crimson]Der skete en fejl.
+save.new = Nyt gem
+save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
+overwrite = Overskriv
+save.none = Ingen gem fundet!
+savefail = Kunne ikke gemme spil!
+save.delete.confirm = Er du sikker på at du vil slette dette gem?
+save.delete = Slet
+save.export = Eksporter gem
+save.import.invalid = [accent]Dette gem er i stykker!
+save.import.fail = [crimson]Kunne ikke importere gem: [accent]{0}
+save.export.fail = [crimson]Kunne ikke eksportere gem: [accent]{0}
+save.import = Import Gem
+save.newslot = Gem-navn:
+save.rename = Omdøb
+save.rename.text = Nyt navn:
+selectslot = Vælg et gem.
+slot = [accent]Gem {0}
+editmessage = Ændr besked
+save.corrupted = Gem-filen er ugyldig eller i stykker!
empty =
-on = On
-off = Off
-save.autosave = Autosave: {0}
-save.map = Map: {0}
-save.wave = Wave {0}
-save.mode = Gamemode: {0}
-save.date = Last Saved: {0}
-save.playtime = Playtime: {0}
-warning = Warning.
-confirm = Confirm
-delete = Delete
-view.workshop = View In Workshop
-workshop.listing = Edit Workshop Listing
-ok = OK
-open = Open
+on = Til
+off = Fra
+save.autosave = Auto-gem: {0}
+save.map = Bane: {0}
+save.wave = Bølge {0}
+save.mode = Spil-tilstand: {0}
+save.date = Sidste gem: {0}
+save.playtime = Spiltid: {0}
+warning = Advarsel.
+confirm = Bekræft
+delete = Slet
+view.workshop = Se på Workshop
+workshop.listing = Ændr Workshop-indlæg
+ok = Okay
+open = Ã…ben
customize = Customize Rules
-cancel = Cancel
-openlink = Open Link
-copylink = Copy Link
-back = Back
-data.export = Export Data
-data.import = Import Data
-data.openfolder = Open Data Folder
-data.exported = Data exported.
-data.invalid = This isn't valid game data.
-data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
-quit.confirm = Are you sure you want to quit?
-quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
-loading = [accent]Loading...
-reloading = [accent]Reloading Mods...
-saving = [accent]Saving...
-respawn = [accent][[{0}][] to respawn in core
-cancelbuilding = [accent][[{0}][] to clear plan
-selectschematic = [accent][[{0}][] to select+copy
-pausebuilding = [accent][[{0}][] to pause building
-resumebuilding = [scarlet][[{0}][] to resume building
-wave = [accent]Wave {0}
-wave.waiting = [lightgray]Wave in {0}
-wave.waveInProgress = [lightgray]Wave in progress
-waiting = [lightgray]Waiting...
-waiting.players = Waiting for players...
-wave.enemies = [lightgray]{0} Enemies Remaining
-wave.enemy = [lightgray]{0} Enemy Remaining
-loadimage = Load Image
-saveimage = Save Image
-unknown = Unknown
-custom = Custom
-builtin = Built-In
-map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
-map.random = [accent]Random Map
-map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
-map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
-map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
-map.invalid = Error loading map: corrupted or invalid map file.
-workshop.update = Update Item
-workshop.error = Error fetching workshop details: {0}
-map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
-workshop.menu = Select what you would like to do with this item.
-workshop.info = Item Info
-changelog = Changelog (optional):
-eula = Steam EULA
-missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
-publishing = [accent]Publishing...
-publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
-publish.error = Error publishing item: {0}
-steam.error = Failed to initialize Steam services.\nError: {0}
+cancel = Afblæs
+openlink = Ã…ben Link
+copylink = Kopier Link
+back = Tilbage
+data.export = Eksporter data
+data.import = Importer data
+data.openfolder = Ã…ben datamappe.
+data.exported = Data eksporteret.
+data.invalid = Dette er ikke acceptabel spildata.
+data.import.confirm = Import af ekstern spildata vil slette[scarlet] alt[] dit nuværende fremskridt.\n[accent]Dette kan ikke gøres om![]\n\nSå snart din data er importeret, vil spillet lukke.
+quit.confirm = Er du sikker på at du vil afslutte?
+quit.confirm.tutorial = Er du sikker på, at du ved, hvad du har gang i?\nDette kursus kan blive gentaget i[accent] Indstillinger->Spil->Gentag Kursus.[]
+loading = [accent]Indlæser...
+reloading = [accent]Genindlæser mods...
+saving = [accent]Gemmer...
+respawn = [accent][[{0}][] for at genopstå ved kernen
+cancelbuilding = [accent][[{0}][] for at rydde plan
+selectschematic = [accent][[{0}][] for at etablere skabelon
+pausebuilding = [accent][[{0}][] for at pause byggeproces
+resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
+wave = [accent]Bølge {0}
+wave.cap = [accent]Bølge {0}/{1}
+wave.waiting = [lightgray]Bølge om {0}
+wave.waveInProgress = [lightgray]Bølge i gang
+waiting = [lightgray]Venter...
+waiting.players = Venter på spillere...
+wave.enemies = [lightgray]{0} Fjender tilbage
+wave.enemy = [lightgray]{0} Fjende tilbage
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
+loadimage = Indlæs billede
+saveimage = Gem billede
+unknown = Ukendt
+custom = Brugerdefineret
+builtin = Indbygget
+map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
+map.random = [accent]Tilfældig bane
+map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
+map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
+map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
+map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
+workshop.update = Opdater genstand
+workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
+map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at din bane kan blive godkendt!
+workshop.menu = Vælg hvad du vil gøre med denne genstand.
+workshop.info = Genstands-Info
+changelog = Changelog (ikke påkrævet):
+eula = Steam-EULA
+missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
+publishing = [accent]Offentliggør...
+publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
+publish.error = Der skete en fejl ved offentliggørelsen: {0}
+steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
-editor.brush = Brush
-editor.openin = Open In Editor
-editor.oregen = Ore Generation
-editor.oregen.info = Ore Generation:
-editor.mapinfo = Map Info
-editor.author = Author:
-editor.description = Description:
-editor.nodescription = A map must have a description of at least 4 characters before being published.
-editor.waves = Waves:
-editor.rules = Rules:
-editor.generation = Generation:
-editor.ingame = Edit In-Game
-editor.publish.workshop = Publish On Workshop
-editor.newmap = New Map
+editor.brush = Pensel
+editor.openin = Ã…ben i editor
+editor.oregen = Malm-generering
+editor.oregen.info = Malm-generering:
+editor.mapinfo = Bane-info
+editor.author = Skaber:
+editor.description = Beskrivelse:
+editor.nodescription = En banes beskrivelse skal være længere end 4 tegn, for at kunne blive offentliggjort.
+editor.waves = Bølge:
+editor.rules = Regler:
+editor.generation = Generering:
+editor.ingame = Ændr i spil
+editor.publish.workshop = Publicer på Workshop
+editor.newmap = Ny bane
+editor.center = Center
workshop = Workshop
-waves.title = Waves
-waves.remove = Remove
-waves.never =
-waves.every = every
-waves.waves = wave(s)
-waves.perspawn = per spawn
-waves.shields = shields/wave
-waves.to = to
-waves.guardian = Guardian
-waves.preview = Preview
-waves.edit = Edit...
-waves.copy = Copy to Clipboard
-waves.load = Load from Clipboard
-waves.invalid = Invalid waves in clipboard.
-waves.copied = Waves copied.
-waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
+waves.title = Bølger
+waves.remove = Fjern
+waves.never =
+waves.every = hver
+waves.waves = bølge(r)
+waves.perspawn = per opstandelsessted
+waves.shields = skjold/bølge
+waves.to = til
+waves.guardian = Vogter
+waves.preview = Forhåndsvisning
+waves.edit = Rediger...
+waves.copy = Kopier til udklipsholder
+waves.load = Indlæs fra udklipsholder
+waves.invalid = Ugyldige bølger i udklipsholder.
+waves.copied = Bølger kopieret.
+waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+wavemode.counts = tal
+wavemode.totals = i alt
+wavemode.health = liv
-editor.default = [lightgray]
-details = Details...
-edit = Edit...
-editor.name = Name:
-editor.spawn = Spawn Unit
-editor.removeunit = Remove Unit
-editor.teams = Teams
-editor.errorload = Error loading file.
-editor.errorsave = Error saving file.
-editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
-editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
-editor.errornot = This is not a map file.
-editor.errorheader = This map file is either not valid or corrupt.
-editor.errorname = Map has no name defined. Are you trying to load a save file?
-editor.update = Update
-editor.randomize = Randomize
-editor.apply = Apply
-editor.generate = Generate
-editor.resize = Resize
-editor.loadmap = Load Map
-editor.savemap = Save Map
-editor.saved = Saved!
-editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
-editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
-editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
-editor.import = Import...
-editor.importmap = Import Map
+editor.default = [lightgray]
+details = Detaljer...
+edit = Rediger...
+editor.name = Navn:
+editor.spawn = PÃ¥kald enhed
+editor.removeunit = Fjern enhed
+editor.teams = Hold
+editor.errorload = Fejl ved indlæsning af fil.
+editor.errorsave = Fejl ved eksportering af fil.
+editor.errorimage = Det er et billede, ikke en bane.\n\nHvis du vil importere en bane fra 3.5/en build-40-bane, så brug knappen 'Importer eftermægle-bane' i editoren.
+editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, der ikke længere understøttes.
+editor.errornot = Dette er ikke en bane-fil.
+editor.errorheader = Denne bane er enten ugyldig eller i stykker.
+editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
+editor.update = Opdater
+editor.randomize = Tilfældiggør
+editor.apply = Anvend
+editor.generate = Generer
+editor.resize = Omskaler
+editor.loadmap = Indlæs bane
+editor.savemap = Gem bane
+editor.saved = Gemt!
+editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
+editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
+editor.import.exists = [scarlet]Kunne ikke importere:[] en indbygget bane ved navn '{0}' eksisterer allerede!
+editor.import = Importer...
+editor.importmap = Importer bane
editor.importmap.description = Import an already existing map
-editor.importfile = Import File
-editor.importfile.description = Import an external map file
-editor.importimage = Import Legacy Map
-editor.importimage.description = Import an external map image file
-editor.export = Export...
-editor.exportfile = Export File
-editor.exportfile.description = Export a map file
-editor.exportimage = Export Terrain Image
-editor.exportimage.description = Export a map image file
-editor.loadimage = Import Terrain
-editor.saveimage = Export Terrain
-editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
-editor.resizemap = Resize Map
+editor.importfile = Importer fil
+editor.importfile.description = Importer en ekstern bane-fil
+editor.importimage = Importer eftermægle-bane
+editor.importimage.description = Importer en ekstern bane-billed-fil
+editor.export = Exporter...
+editor.exportfile = Exporter fil
+editor.exportfile.description = Eksporter bane-fil
+editor.exportimage = Eksporter terræn-billede
+editor.exportimage.description = Eksporter en bane-billed-fil
+editor.loadimage = Importer terræn
+editor.saveimage = Eksporter terræn
+editor.unsaved = [scarlet]Du har ændringer, der ikke er gemt![]\nEr du sikker på, at du vil afbryde?
+editor.resizemap = Omskaler bane
editor.mapname = Map Name:
-editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
-editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
-editor.exists = A map with this name already exists.
-editor.selectmap = Select a map to load:
+editor.overwrite = [accent]Advarsel!\nDenne fil overskrider en eksisterende bane.
+editor.overwrite.confirm = [scarlet]Advarsel![] En bane med dette navn eksisterer allerede. Er du sikker på, at du vil overskrive det?
+editor.exists = En bane med dette navn eksisterer allerede.
+editor.selectmap = Vælg en bane, du vil indlæse:
-toolmode.replace = Replace
-toolmode.replace.description = Draws only on solid blocks.
-toolmode.replaceall = Replace All
-toolmode.replaceall.description = Replace all blocks in map.
-toolmode.orthogonal = Orthogonal
-toolmode.orthogonal.description = Draws only orthogonal lines.
-toolmode.square = Square
-toolmode.square.description = Square brush.
-toolmode.eraseores = Erase Ores
-toolmode.eraseores.description = Erase only ores.
-toolmode.fillteams = Fill Teams
-toolmode.fillteams.description = Fill teams instead of blocks.
-toolmode.drawteams = Draw Teams
-toolmode.drawteams.description = Draw teams instead of blocks.
+toolmode.replace = Erstat
+toolmode.replace.description = Tegner udelukkende på solide blokke.
+toolmode.replaceall = Erstat alt
+toolmode.replaceall.description = Erstatter alle blokke i banen.
+toolmode.orthogonal = Retvinklet
+toolmode.orthogonal.description = Tegner kun retvinklede linjer.
+toolmode.square = Kvadrat
+toolmode.square.description = Kvadrat-pensel.
+toolmode.eraseores = Udvisk malm
+toolmode.eraseores.description = Udvisker udelukkende malm.
+toolmode.fillteams = Udfyld hold
+toolmode.fillteams.description = Udfylder hold i stedet for blokke.
+toolmode.drawteams = Tegn hold
+toolmode.drawteams.description = Tegner hold i stedet for blokke.
-filters.empty = [lightgray]No filters! Add one with the button below.
-filter.distort = Distort
-filter.noise = Noise
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
+filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
+filter.distort = Forvræng
+filter.noise = Støj
+filter.enemyspawn = Fjendtligt opstandelsessted-vælger
+filter.spawnpath = Sti til opstandelse
+filter.corespawn = Kerne-valg
filter.median = Median
-filter.oremedian = Ore Median
-filter.blend = Blend
-filter.defaultores = Default Ores
-filter.ore = Ore
-filter.rivernoise = River Noise
-filter.mirror = Mirror
-filter.clear = Clear
-filter.option.ignore = Ignore
-filter.scatter = Scatter
-filter.terrain = Terrain
-filter.option.scale = Scale
+filter.oremedian = Malm-median
+filter.blend = Blanding
+filter.defaultores = Standard-malm
+filter.ore = Malm
+filter.rivernoise = Flod-støj
+filter.mirror = Spejl
+filter.clear = Ryd
+filter.option.ignore = Ignorer
+filter.scatter = Spreder
+filter.terrain = Terræn
+filter.option.scale = Skaler
filter.option.chance = Chance
-filter.option.mag = Magnitude
-filter.option.threshold = Threshold
-filter.option.circle-scale = Circle Scale
-filter.option.octaves = Octaves
-filter.option.falloff = Falloff
-filter.option.angle = Angle
-filter.option.amount = Amount
-filter.option.block = Block
-filter.option.floor = Floor
-filter.option.flooronto = Target Floor
-filter.option.wall = Wall
-filter.option.ore = Ore
-filter.option.floor2 = Secondary Floor
-filter.option.threshold2 = Secondary Threshold
+filter.option.mag = Størrelse
+filter.option.threshold = Tærskel
+filter.option.circle-scale = Cirkel-skaler
+filter.option.octaves = Oktaver
+filter.option.falloff = Frafald
+filter.option.angle = Vinkel
+filter.option.amount = Mængde
+filter.option.block = Blok
+filter.option.floor = Gulv
+filter.option.flooronto = Udvalgt gulv
+filter.option.target = MÃ¥l
+filter.option.wall = Mur
+filter.option.ore = Malm
+filter.option.floor2 = Sekundært gulv
+filter.option.threshold2 = Sekundær terskel
filter.option.radius = Radius
-filter.option.percentile = Percentile
+filter.option.percentile = Percentil
-width = Width:
-height = Height:
+width = Bredde:
+height = Højde:
menu = Menu
-play = Play
-campaign = Campaign
-load = Load
-save = Save
+play = Spil
+campaign = Kampagne
+load = Indlæs
+save = Gem
fps = FPS: {0}
ping = Ping: {0}ms
-language.restart = Please restart your game for the language settings to take effect.
-settings = Settings
-tutorial = Tutorial
-tutorial.retake = Re-Take Tutorial
+language.restart = Genstart spillet, så sprog-ændring kan træde i kraft.
+settings = Indstillinger
+tutorial = Kursus
+tutorial.retake = Gentag Kursus
editor = Editor
-mapeditor = Map Editor
+mapeditor = Bane-editor
-abandon = Abandon
-abandon.text = This zone and all its resources will be lost to the enemy.
-locked = Locked
-complete = [lightgray]Complete:
-requirement.wave = Reach Wave {0} in {1}
-requirement.core = Destroy Enemy Core in {0}
+abandon = Forlad
+abandon.text = Denne zone og alle tilhørende resurser tilfalder fjenden.
+locked = LÃ¥st
+complete = [lightgray]Færdiggjort:
+requirement.wave = Nå bølge {0} i {1}
+requirement.core = Destruer fjendens kerne i {0}
requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Resume Zone:\n[lightgray]{0}
-bestwave = [lightgray]Best Wave: {0}
-launch = < LAUNCH >
-launch.text = Launch
-launch.title = Launch Successful
-launch.next = [lightgray]next opportunity at wave {0}
-launch.unable2 = [scarlet]Unable to LAUNCH.[]
-launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
-launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
-uncover = Uncover
-configure = Configure Loadout
-loadout = Loadout
-resources = Resources
-bannedblocks = Banned Blocks
-addall = Add All
+requirement.capture = Overtag {0}
+bestwave = [lightgray]Bedste bølge: {0}
+launch.text = Affyr
+research.multiplayer = Kun værten kan researche genstande.
+uncover = Afdæk
+configure = Konfigurer udrustning
+loadout = Udrustning
+resources = Resurser
+bannedblocks = Banlyste blokke
+addall = Tilføj alle
launch.destination = Destination: {0}
-configure.invalid = Amount must be a number between 0 and {0}.
-zone.unlocked = [lightgray]{0} unlocked.
-zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
-zone.resources = [lightgray]Resources Detected:
-zone.objective = [lightgray]Objective: [accent]{0}
-zone.objective.survival = Survive
-zone.objective.attack = Destroy Enemy Core
-add = Add...
-boss.health = Boss Health
+configure.invalid = Mængde skal være mellem 0 og {0}.
+zone.unlocked = [lightgray]{0} oplåst.
+zone.requirement.complete = Forudsætning for {0} opfyldt:[lightgray]\n{1}
+zone.resources = [lightgray]Resurser observeret:
+zone.objective = [lightgray]MÃ¥l: [accent]{0}
+zone.objective.survival = Overlev
+zone.objective.attack = Destruer fjendens kerne
+add = Tilføj...
+boss.health = Vogters helbred
-connectfail = [crimson]Connection error:\n\n[accent]{0}
-error.unreachable = Server unreachable.\nIs the address spelled correctly?
-error.invalidaddress = Invalid address.
-error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
-error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
-error.alreadyconnected = Already connected.
-error.mapnotfound = Map file not found!
-error.io = Network I/O error.
-error.any = Unknown network error.
-error.bloom = Failed to initialize bloom.\nYour device may not support it.
+connectfail = [crimson]Forbindelsesfejl:\n\n[accent]{0}
+error.unreachable = Kunne ikke forbinde til serveren.\nEr adressen mon korrekt indtastet?
+error.invalidaddress = Ugyldig adresse.
+error.timedout = Tiden udløb!\nTjek om værten har port forwarded ordentligt, og hvorvidt adressen er korrekt indtastet!
+error.mismatch = Pakkefejl:\nDette kan skyldes, at klientens version ikke matcher serverens.\nDobbeltjek, at du og værten har samme Mindustry-version!
+error.alreadyconnected = Allerede forbundet.
+error.mapnotfound = Bane-filen er blevet væk!
+error.io = Network I/O-fejl.
+error.any = Ukendt netværksfejl.
+error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
-weather.rain.name = Rain
-weather.snow.name = Snow
+weather.rain.name = Regn
+weather.snow.name = Sne
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = TÃ¥ge
sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
+sectors.resources = Resurser:
+sectors.production = Produktion:
sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.resume = Genoptag
+sectors.launch = Affyr
+sectors.select = Vælg
+sectors.nonelaunch = [lightgray]ingen (solen)
+sectors.rename = Omdøb sektor
+sector.missingresources = [scarlet]Ikke nok resurser i kernen.
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Solen
sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
+sector.craters.name = Kraterne
+sector.frozenForest.name = Den Frosne Skov
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
@@ -546,362 +552,381 @@ sector.desolateRift.description = An extremely dangerous zone. Plentiful resourc
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
-settings.language = Language
-settings.data = Game Data
-settings.reset = Reset to Defaults
+settings.language = Sprog
+settings.data = Spildata
+settings.reset = Nulstil til standard
settings.rebind = Rebind
-settings.resetKey = Reset
-settings.controls = Controls
-settings.game = Game
-settings.sound = Sound
-settings.graphics = Graphics
-settings.cleardata = Clear Game Data...
-settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
-settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
-paused = [accent]< Paused >
-clear = Clear
-banned = [scarlet]Banned
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
-yes = Yes
-no = No
+settings.resetKey = Nulstil
+settings.controls = Styring
+settings.game = Spil
+settings.sound = Lyd
+settings.graphics = Grafik
+settings.cleardata = Ryd spildata...
+settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om!
+settings.clearall.confirm = [scarlet]KÆMPE ADVARSEL![]\nDette vil rydde alt data, også gem, baner, oplåste ting og keybindings.\nSå snart du trykker 'ok', vil spillet tilintetgøre alt!
+settings.clearsaves.confirm = Er du sikker på at du vil rydde dine gem?
+settings.clearsaves = Ryd gem
+settings.clearresearch = Ryd research
+settings.clearresearch.confirm = Er du sikker på, at du vil rydde alt din research?
+settings.clearcampaignsaves = Ryd kampagne-gem
+settings.clearcampaignsaves.confirm = Er du sikker på at du vil slette alt kampagne-fremskridt?
+paused = [accent]< Pauset >
+clear = Ryd
+banned = [scarlet]Banlyst
+unplaceable.sectorcaptured = [scarlet]Påkrævet overtaget sektor
+yes = Ja
+no = Nej
info.title = Info
-error.title = [crimson]An error has occured
-error.crashtitle = An error has occured
-unit.nobuild = [scarlet]Unit can't build
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+error.title = [crimson]Der er opstået en fejl.
+error.crashtitle = Der er opstået en fejl.
+unit.nobuild = [scarlet]Denne enhed kan ikke bygge
+lastaccessed = [lightgray]Sidst tilgået: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Power Capacity
-blocks.powershot = Power/Shot
-blocks.damage = Damage
-blocks.targetsair = Targets Air
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
-blocks.shootrange = Range
-blocks.size = Size
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Liquid Capacity
-blocks.powerrange = Power Range
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Power Use
-blocks.powerdamage = Power/Damage
-blocks.itemcapacity = Item Capacity
-blocks.basepowergeneration = Base Power Generation
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
-blocks.drilltier = Drillables
-blocks.drillspeed = Base Drill Speed
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
-blocks.health = Health
-blocks.buildtime = Build Time
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Build Cost
-blocks.inaccuracy = Inaccuracy
-blocks.shots = Shots
-blocks.reload = Shots/Second
-blocks.ammo = Ammo
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
-bar.drilltierreq = Better Drill Required
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
-bar.drillspeed = Drill Speed: {0}/s
-bar.pumpspeed = Pump Speed: {0}/s
-bar.efficiency = Efficiency: {0}%
-bar.powerbalance = Power: {0}/s
-bar.powerstored = Stored: {0}/{1}
-bar.poweramount = Power: {0}
-bar.poweroutput = Power Output: {0}
-bar.items = Items: {0}
-bar.capacity = Capacity: {0}
+stat.input = Input
+stat.output = Output
+stat.booster = Booster
+stat.tiles = Påkrævet felt
+stat.affinities = Affinities
+stat.powercapacity = Power Capacity
+stat.powershot = Power/Shot
+stat.damage = Skade
+stat.targetsair = Skyder flyvere
+stat.targetsground = Skyder fodgængere
+stat.itemsmoved = Bevægelseshastighed
+stat.launchtime = Tid mellem affyringer
+stat.shootrange = Rækkevidde
+stat.size = Størrelse
+stat.displaysize = Visnings-størrelse
+stat.liquidcapacity = Væske-kapacitet
+stat.powerrange = Kraft-rækkevidde
+stat.linkrange = Forbindelsesrækkevidde
+stat.instructions = Instruktioner
+stat.powerconnections = Max forbindelser
+stat.poweruse = Strømforbrug
+stat.powerdamage = Strøm/Skade
+stat.itemcapacity = Beholdningskapacitet
+stat.memorycapacity = Hukommelseskapacitet
+stat.basepowergeneration = Grundlæggende strøm-output
+stat.productiontime = Produktionstid
+stat.repairtime = Block Full Repair Time
+stat.speedincrease = Hastigheds-forøgelse
+stat.range = Rækkevidde
+stat.drilltier = Kan bores
+stat.drillspeed = Grundlæggende bore-hastighed
+stat.boosteffect = Boost-effekt
+stat.maxunits = Max aktive enheder
+stat.health = Helbred
+stat.buildtime = Bygge-tid
+stat.maxconsecutive = Max fortløbende
+stat.buildcost = Bygge-pris
+stat.inaccuracy = Unøjagtighed
+stat.shots = Skud
+stat.reload = Skud pr. sekund
+stat.ammo = Ammunition
+stat.shieldhealth = Skjold-helbred
+stat.cooldowntime = Nedkølingstid
+stat.explosiveness = Eksplosivitet
+stat.basedeflectchance = Grundlæggende reflektions-chance
+stat.lightningchance = Lyn-chance
+stat.lightningdamage = Lyn-skade
+stat.flammability = Brændbarhed
+stat.radioactivity = Radioaktivitet
+stat.heatcapacity = Varmekapacitet
+stat.viscosity = Viskositet
+stat.temperature = Temperatur
+stat.speed = Hastighed
+stat.buildspeed = Bygge-hastighed
+stat.minespeed = Mine-hastighed
+stat.minetier = Mine-niveau
+stat.payloadcapacity = Last-kapacitet
+stat.commandlimit = Kommando-grænse
+stat.abilities = Evner
+
+ability.forcefield = Kraftfelt
+ability.repairfield = Reparationsfelt
+ability.statusfield = Statusfelt
+ability.unitspawn = {0} Fabrik
+ability.shieldregenfield = Skjold-regenereringsfelt
+
+bar.drilltierreq = Kræver bedre bor
+bar.noresources = Mangler resurser
+bar.corereq = Kerne påkrævet
+bar.drillspeed = Borehastighed: {0}/s
+bar.pumpspeed = Pumpehastighed: {0}/s
+bar.efficiency = Effektivitet: {0}%
+bar.powerbalance = Strøm: {0}/s
+bar.powerstored = Gemt: {0}/{1}
+bar.poweramount = Strøm: {0}
+bar.poweroutput = Strøm-output: {0}
+bar.powerlines = Forbindelser: {0}/{1}
+bar.items = Genstande: {0}
+bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
-bar.liquid = Liquid
-bar.heat = Heat
-bar.power = Power
-bar.progress = Build Progress
+bar.liquid = Væske
+bar.heat = Varme
+bar.power = Strøm
+bar.progress = Byggeproces
bar.input = Input
bar.output = Output
-bullet.damage = [stat]{0}[lightgray] damage
-bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
-bullet.incendiary = [stat]incendiary
-bullet.homing = [stat]homing
-bullet.shock = [stat]shock
-bullet.frag = [stat]frag
-bullet.knockback = [stat]{0}[lightgray] knockback
-bullet.freezing = [stat]freezing
-bullet.tarred = [stat]tarred
-bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
-bullet.reload = [stat]{0}[lightgray]x fire rate
+units.processorcontrol = [lightgray]Processor kontrolleret
-unit.blocks = blocks
-unit.powersecond = power units/second
-unit.liquidsecond = liquid units/second
-unit.itemssecond = items/second
-unit.liquidunits = liquid units
-unit.powerunits = power units
-unit.degrees = degrees
-unit.seconds = seconds
-unit.minutes = mins
-unit.persecond = /sec
+bullet.damage = [stat]{0}[lightgray] skade
+bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
+bullet.incendiary = [stat]brændfarlig
+bullet.homing = [stat]målsøgende
+bullet.shock = [stat]stød
+bullet.frag = [stat]splintrende
+bullet.knockback = [stat]{0}[lightgray] tilbageslag
+bullet.pierce = [stat]{0}[lightgray]x gennemboring
+bullet.infinitepierce = [stat]gennemboring
+bullet.freezing = [stat]frysende
+bullet.tarred = [stat]tjæret
+bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
+bullet.reload = [stat]{0}[lightgray]x skydehastighed
+
+unit.blocks = blokke
+unit.blockssquared = blokke²
+unit.powersecond = strømenheder/sekund
+unit.liquidsecond = væskeenheder/sekund
+unit.itemssecond = genstande/sekund
+unit.liquidunits = væskeenheder
+unit.powerunits = strømenheder
+unit.degrees = grader
+unit.seconds = sekunder
+unit.minutes = minutter
+unit.persecond = /sek
unit.perminute = /min
-unit.timesspeed = x speed
+unit.timesspeed = x hastighed
unit.percent = %
-unit.shieldhealth = shield health
-unit.items = items
-unit.thousands = k
-unit.millions = mil
-unit.billions = b
-category.general = General
-category.power = Power
-category.liquids = Liquids
-category.items = Items
+unit.shieldhealth = skjoldhelbred
+unit.items = genstande
+unit.thousands = t
+unit.millions = mio
+unit.billions = mia
+category.general = Generel
+category.power = Strøm
+category.liquids = Væsker
+category.items = Genstande
category.crafting = Input/Output
-category.shooting = Shooting
-category.optional = Optional Enhancements
-setting.landscape.name = Lock Landscape
-setting.shadows.name = Shadows
-setting.blockreplace.name = Automatic Block Suggestions
-setting.linear.name = Linear Filtering
+category.function = Funktion
+category.optional = Valgfri Opgraderinger
+setting.landscape.name = LÃ¥s Landskab
+setting.shadows.name = Skygger
+setting.blockreplace.name = Automatiske Blok-forslag
+setting.linear.name = Lineær Filtrering
setting.hints.name = Hints
-setting.flow.name = Display Resource Flow Rate
-setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
-setting.animatedwater.name = Animated Water
-setting.animatedshields.name = Animated Shields
-setting.antialias.name = Antialias[lightgray] (requires restart)[]
-setting.playerindicators.name = Player Indicators
-setting.indicators.name = Enemy/Ally Indicators
-setting.autotarget.name = Auto-Target
-setting.keyboard.name = Mouse+Keyboard Controls
-setting.touchscreen.name = Touchscreen Controls
+setting.flow.name = Vis resurse-bevægelses-rate
+setting.buildautopause.name = Auto-pause af bygning
+setting.animatedwater.name = Animeret vand
+setting.animatedshields.name = Animeret skjold
+setting.antialias.name = Antialias[lightgray] (kræver genstart)[]
+setting.playerindicators.name = Player-indikatorer
+setting.indicators.name = Fjende-/venne-indikatorer
+setting.autotarget.name = Auto-mål
+setting.keyboard.name = Mus- og Tasatur-styring
+setting.touchscreen.name = Touchscreen-styring
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
-setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
-setting.swapdiagonal.name = Always Diagonal Placement
-setting.difficulty.training = Training
-setting.difficulty.easy = Easy
+setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
+setting.swapdiagonal.name = Altid diagonal placering
+setting.difficulty.training = Træning
+setting.difficulty.easy = Let
setting.difficulty.normal = Normal
-setting.difficulty.hard = Hard
-setting.difficulty.insane = Insane
-setting.difficulty.name = Difficulty:
-setting.screenshake.name = Screen Shake
-setting.effects.name = Display Effects
-setting.destroyedblocks.name = Display Destroyed Blocks
-setting.blockstatus.name = Display Block Status
-setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
-setting.sensitivity.name = Controller Sensitivity
-setting.saveinterval.name = Save Interval
-setting.seconds = {0} seconds
-setting.blockselecttimeout.name = Block Select Timeout
-setting.milliseconds = {0} milliseconds
-setting.fullscreen.name = Fullscreen
-setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
-setting.fps.name = Show FPS & Ping
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
+setting.difficulty.hard = Svær
+setting.difficulty.insane = Sindssyg
+setting.difficulty.name = Sværhedsgrad:
+setting.screenshake.name = Skærm-ryst
+setting.effects.name = Vis effekter
+setting.destroyedblocks.name = Vis destruerede blokke
+setting.blockstatus.name = Vis blokstatus
+setting.conveyorpathfinding.name = Transportbånd-stifinding
+setting.sensitivity.name = Styrepind-sensitivitet
+setting.saveinterval.name = Gemme-interval
+setting.seconds = {0} sekunder
+setting.blockselecttimeout.name = Blokke-valgs-ventetid
+setting.milliseconds = {0} millesekunder
+setting.fullscreen.name = Fuldskærm
+setting.borderlesswindow.name = Kantløst vindue[lightgray] (kræver nok genstart)
+setting.fps.name = Vis FPS & Ping
+setting.smoothcamera.name = Blødt kamera
setting.vsync.name = VSync
-setting.pixelate.name = Pixelate
-setting.minimap.name = Show Minimap
-setting.coreitems.name = Display Core Items (WIP)
-setting.position.name = Show Player Position
-setting.musicvol.name = Music Volume
-setting.atmosphere.name = Show Planet Atmosphere
-setting.ambientvol.name = Ambient Volume
-setting.mutemusic.name = Mute Music
-setting.sfxvol.name = SFX Volume
-setting.mutesound.name = Mute Sound
-setting.crashreport.name = Send Anonymous Crash Reports
-setting.savecreate.name = Auto-Create Saves
-setting.publichost.name = Public Game Visibility
-setting.playerlimit.name = Player Limit
-setting.chatopacity.name = Chat Opacity
-setting.lasersopacity.name = Power Laser Opacity
-setting.bridgeopacity.name = Bridge Opacity
-setting.playerchat.name = Display Player Bubble Chat
-public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
-public.beta = Note that beta versions of the game cannot make public lobbies.
-uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
-uiscale.cancel = Cancel & Exit
+setting.pixelate.name = Pixeler
+setting.minimap.name = Vis minikort
+setting.coreitems.name = Vis kerne-genstande
+setting.position.name = Vis spillerposition
+setting.musicvol.name = Musik-volumen
+setting.atmosphere.name = Vis planet-atmosfære
+setting.ambientvol.name = Stemningslyde-volumen
+setting.mutemusic.name = Forstum musik
+setting.sfxvol.name = SFX-volumen
+setting.mutesound.name = Forstum lyde
+setting.crashreport.name = Send anonyme fejlrapporter
+setting.savecreate.name = Gem automatisk
+setting.publichost.name = Synlighed af offentlige spil
+setting.playerlimit.name = Spiller-grænse
+setting.chatopacity.name = Chat-gennemsigtighed
+setting.lasersopacity.name = Strøm-laser-gennemsigtighed
+setting.bridgeopacity.name = Bro-gennemsigtighed
+setting.playerchat.name = Vis spillers bobbel-chat
+public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
+public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
+uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
+uiscale.cancel = Afblæs & Afslut
setting.bloom.name = Bloom
-keybind.title = Rebind Keys
-keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
-category.general.name = General
-category.view.name = View
-category.multiplayer.name = Multiplayer
-category.blocks.name = Block Select
-command.attack = Attack
-command.rally = Rally
-command.retreat = Retreat
-command.idle = Idle
-placement.blockselectkeys = \n[lightgray]Key: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
-keybind.clear_building.name = Clear Building
-keybind.press = Press a key...
-keybind.press.axis = Press an axis or key...
-keybind.screenshot.name = Map Screenshot
-keybind.toggle_power_lines.name = Toggle Power Lasers
-keybind.toggle_block_status.name = Toggle Block Statuses
-keybind.move_x.name = Move X
-keybind.move_y.name = Move Y
-keybind.mouse_move.name = Follow Mouse
-keybind.pan.name = Pan View
-keybind.boost.name = Boost
-keybind.schematic_select.name = Select Region
-keybind.schematic_menu.name = Schematic Menu
-keybind.schematic_flip_x.name = Flip Schematic X
-keybind.schematic_flip_y.name = Flip Schematic Y
-keybind.category_prev.name = Previous Category
-keybind.category_next.name = Next Category
-keybind.block_select_left.name = Block Select Left
-keybind.block_select_right.name = Block Select Right
-keybind.block_select_up.name = Block Select Up
-keybind.block_select_down.name = Block Select Down
-keybind.block_select_01.name = Category/Block Select 1
-keybind.block_select_02.name = Category/Block Select 2
-keybind.block_select_03.name = Category/Block Select 3
-keybind.block_select_04.name = Category/Block Select 4
-keybind.block_select_05.name = Category/Block Select 5
-keybind.block_select_06.name = Category/Block Select 6
-keybind.block_select_07.name = Category/Block Select 7
-keybind.block_select_08.name = Category/Block Select 8
-keybind.block_select_09.name = Category/Block Select 9
-keybind.block_select_10.name = Category/Block Select 10
-keybind.fullscreen.name = Toggle Fullscreen
-keybind.select.name = Select/Shoot
-keybind.diagonal_placement.name = Diagonal Placement
-keybind.pick.name = Pick Block
-keybind.break_block.name = Break Block
-keybind.deselect.name = Deselect
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
-keybind.shoot.name = Shoot
+keybind.title = Rekonfigurer taster
+keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
+category.general.name = Generel
+category.view.name = Billede
+category.multiplayer.name = Spil med andre
+category.blocks.name = Blokvalg
+command.attack = Angrib
+command.rally = Følg
+command.retreat = Retrete
+command.idle = Lediggang
+placement.blockselectkeys = \n[lightgray]Tast: [{0},
+keybind.respawn.name = Genopstå
+keybind.control.name = Kontroller enhed
+keybind.clear_building.name = Ryd bygning
+keybind.press = Tryk på en tast...
+keybind.press.axis = Tryk på en styrepind eller tast...
+keybind.screenshot.name = Bane-skærmbillede
+keybind.toggle_power_lines.name = Visning af strøm-lasere
+keybind.toggle_block_status.name = Visning af blokstatus
+keybind.move_x.name = Bevæg X
+keybind.move_y.name = Bevæg Y
+keybind.mouse_move.name = Følg musen
+keybind.pan.name = Panorer billede
+keybind.boost.name = Forstærk
+keybind.schematic_select.name = Vælg region
+keybind.schematic_menu.name = Skabelon-visning
+keybind.schematic_flip_x.name = Flip skabelon X
+keybind.schematic_flip_y.name = Flip skabelon Y
+keybind.category_prev.name = Sidste kategori
+keybind.category_next.name = Næste kategori
+keybind.block_select_left.name = Vælg venstre blok
+keybind.block_select_right.name = Vælg højre blok
+keybind.block_select_up.name = Vælg øvre blok
+keybind.block_select_down.name = Vælg nedre blok
+keybind.block_select_01.name = Vælg 1. kategori/blok
+keybind.block_select_02.name = Vælg 2. kategori/blok
+keybind.block_select_03.name = Vælg 3. kategori/blok
+keybind.block_select_04.name = Vælg 4. kategori/blok
+keybind.block_select_05.name = Vælg 5. kategori/blok
+keybind.block_select_06.name = Vælg 6. kategori/blok
+keybind.block_select_07.name = Vælg 7. kategori/blok
+keybind.block_select_08.name = Vælg 8. kategori/blok
+keybind.block_select_09.name = Vælg 9. kategori/blok
+keybind.block_select_10.name = Vælg 10. kategori/blok
+keybind.fullscreen.name = Fuldskærmstilstand
+keybind.select.name = Vælg/Skyd
+keybind.diagonal_placement.name = Diagonal placering
+keybind.pick.name = Tag blok
+keybind.break_block.name = Ødelæg blok
+keybind.deselect.name = Fravælg
+keybind.pickupCargo.name = Saml last op
+keybind.dropCargo.name = Smid last
+keybind.command.name = Kommando
+keybind.shoot.name = Skyd
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
-keybind.pause_building.name = Pause/Resume Building
-keybind.minimap.name = Minimap
+keybind.pause_building.name = Pause/Genoptag bygning
+keybind.minimap.name = Minikort
keybind.chat.name = Chat
-keybind.player_list.name = Player List
-keybind.console.name = Console
-keybind.rotate.name = Rotate
-keybind.rotateplaced.name = Rotate Existing (Hold)
-keybind.toggle_menus.name = Toggle Menus
-keybind.chat_history_prev.name = Chat History Prev
-keybind.chat_history_next.name = Chat History Next
-keybind.chat_scroll.name = Chat Scroll
-keybind.drop_unit.name = Drop Unit
-keybind.zoom_minimap.name = Zoom Minimap
-mode.help.title = Description of modes
-mode.survival.name = Survival
-mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
-mode.sandbox.name = Sandbox
-mode.sandbox.description = Infinite resources and no timer for waves.
+keybind.player_list.name = Spiller-liste
+keybind.console.name = Konsol
+keybind.rotate.name = Roter
+keybind.rotateplaced.name = Roter eksisterende (hold)
+keybind.toggle_menus.name = Slå menu til/fra
+keybind.chat_history_prev.name = Chat-historie Sidste
+keybind.chat_history_next.name = Chat-historie Næste
+keybind.chat_scroll.name = Chat-scroll
+keybind.drop_unit.name = Smid enhed
+keybind.zoom_minimap.name = Zoom Minikort
+mode.help.title = Beskrivelse af tilstande
+mode.survival.name = Overlevelse
+mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille.
+mode.sandbox.name = Sandkasse
+mode.sandbox.description = Uendelige resurser og ingen tidsbegrænsning for bølger.
mode.editor.name = Editor
mode.pvp.name = PvP
-mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
-mode.attack.name = Attack
-mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
-mode.custom = Custom Rules
+mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to forskelligt farvede kerner i banen.
+mode.attack.name = Angrib
+mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
+mode.custom = Brugerdefinerede regler
-rules.infiniteresources = Infinite Resources
-rules.reactorexplosions = Reactor Explosions
-rules.wavetimer = Wave Timer
-rules.waves = Waves
-rules.attack = Attack Mode
-rules.buildai = AI Building
-rules.enemyCheat = Infinite AI (Red Team) Resources
-rules.blockhealthmultiplier = Block Health Multiplier
-rules.blockdamagemultiplier = Block Damage Multiplier
-rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
-rules.unithealthmultiplier = Unit Health Multiplier
-rules.unitdamagemultiplier = Unit Damage Multiplier
-rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
-rules.wavespacing = Wave Spacing:[lightgray] (sec)
-rules.buildcostmultiplier = Build Cost Multiplier
-rules.buildspeedmultiplier = Build Speed Multiplier
-rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
-rules.waitForWaveToEnd = Waves Wait for Enemies
-rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
-rules.unitammo = Units Require Ammo
-rules.title.waves = Waves
-rules.title.resourcesbuilding = Resources & Building
-rules.title.enemy = Enemies
-rules.title.unit = Units
-rules.title.experimental = Experimental
-rules.title.environment = Environment
-rules.lighting = Lighting
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
-rules.ambientlight = Ambient Light
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.infiniteresources = Uendelig resurser
+rules.reactorexplosions = Reaktor-eksplosioner
+rules.schematic = Skabeloner tilladt
+rules.wavetimer = Bølge-æggeur
+rules.waves = Bølger
+rules.attack = Angrebsmode
+rules.buildai = AI-bygning
+rules.enemyCheat = Uendelig AI (rødt hold) resurser.
+rules.blockhealthmultiplier = Blok-helbreds-forstærker.
+rules.blockdamagemultiplier = Blok-skade-forstærker.
+rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
+rules.unithealthmultiplier = Enheds-helbreds-forstærker
+rules.unitdamagemultiplier = Enheds-skade-forstærker
+rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
+rules.wavespacing = Bølge spredning:[lightgray] (sek)
+rules.buildcostmultiplier = Byggepris-forstærker
+rules.buildspeedmultiplier = Byggehastigheds-forstærker
+rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
+rules.waitForWaveToEnd = Bølge-ventetid for fjender
+rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
+rules.unitammo = Enheder kræver ammunition
+rules.title.waves = Bølger
+rules.title.resourcesbuilding = Resurser & bygning
+rules.title.enemy = Fjender
+rules.title.unit = Enheder
+rules.title.experimental = Eksperimentel
+rules.title.environment = Miljø
+rules.lighting = Lys
+rules.enemyLights = Fjende-lys
+rules.fire = Ild
+rules.explosions = Blok/Enheds-eksplosionsskade
+rules.ambientlight = Stemningslys
+rules.weather = Vejr
+rules.weather.frequency = Frekvens:
+rules.weather.duration = Varighed:
-content.item.name = Items
-content.liquid.name = Liquids
-content.unit.name = Units
-content.block.name = Blocks
-item.copper.name = Copper
-item.lead.name = Lead
-item.coal.name = Coal
-item.graphite.name = Graphite
+content.item.name = Genstande
+content.liquid.name = Væsker
+content.unit.name = Enheder
+content.block.name = Blokke
+
+item.copper.name = Kobber
+item.lead.name = Bly
+item.coal.name = Kul
+item.graphite.name = Grafit
item.titanium.name = Titanium
item.thorium.name = Thorium
-item.silicon.name = Silicon
+item.silicon.name = Silicium
item.plastanium.name = Plastanium
-item.phase-fabric.name = Phase Fabric
-item.surge-alloy.name = Surge Alloy
-item.spore-pod.name = Spore Pod
+item.phase-fabric.name = Fasestof
+item.surge-alloy.name = Lyn-bronze
+item.spore-pod.name = Svampespore
item.sand.name = Sand
-item.blast-compound.name = Blast Compound
-item.pyratite.name = Pyratite
-item.metaglass.name = Metaglass
-item.scrap.name = Scrap
-liquid.water.name = Water
-liquid.slag.name = Slag
-liquid.oil.name = Oil
-liquid.cryofluid.name = Cryofluid
+item.blast-compound.name = Sprængstof
+item.pyratite.name = Pyratit
+item.metaglass.name = Blyglas
+item.scrap.name = Skrot
+liquid.water.name = Vand
+liquid.slag.name = Ildgrød
+liquid.oil.name = Olie
+liquid.cryofluid.name = Frysesaft
-item.explosiveness = [lightgray]Explosiveness: {0}%
-item.flammability = [lightgray]Flammability: {0}%
-item.radioactivity = [lightgray]Radioactivity: {0}%
-
-unit.health = [lightgray]Health: {0}
-unit.speed = [lightgray]Speed: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Heat Capacity: {0}
-liquid.viscosity = [lightgray]Viscosity: {0}
-liquid.temperature = [lightgray]Temperature: {0}
-
-unit.dagger.name = Dagger
-unit.mace.name = Mace
-unit.fortress.name = Fortress
+unit.dagger.name = Daggert
+unit.mace.name = Kølle
+unit.fortress.name = Fort
unit.nova.name = Nova
unit.pulsar.name = Pulsar
-unit.quasar.name = Quasar
+unit.quasar.name = Kvasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
@@ -914,7 +939,7 @@ unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
-unit.mega.name = Mega
+unit.mega.name = Kæmpe
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
@@ -922,7 +947,7 @@ unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
-unit.alpha.name = Alpha
+unit.alpha.name = Alfa
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
@@ -930,376 +955,379 @@ unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
-block.resupply-point.name = Resupply Point
+block.resupply-point.name = Forsyningsplads
block.parallax.name = Parallax
-block.cliff.name = Cliff
-block.sand-boulder.name = Sand Boulder
-block.grass.name = Grass
-block.slag.name = Slag
+block.cliff.name = Klippe
+block.sand-boulder.name = Sandkampesten
+block.grass.name = Græs
+block.slag.name = Ildgrød
+block.space.name = Rum
block.salt.name = Salt
-block.salt-wall.name = Salt Wall
-block.pebbles.name = Pebbles
-block.tendrils.name = Tendrils
-block.sand-wall.name = Sand Wall
-block.spore-pine.name = Spore Pine
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
-block.snow-pine.name = Snow Pine
-block.shale.name = Shale
-block.shale-boulder.name = Shale Boulder
-block.moss.name = Moss
-block.shrubs.name = Shrubs
-block.spore-moss.name = Spore Moss
-block.shale-wall.name = Shale Wall
-block.scrap-wall.name = Scrap Wall
-block.scrap-wall-large.name = Large Scrap Wall
-block.scrap-wall-huge.name = Huge Scrap Wall
-block.scrap-wall-gigantic.name = Gigantic Scrap Wall
-block.thruster.name = Thruster
-block.kiln.name = Kiln
-block.graphite-press.name = Graphite Press
-block.multi-press.name = Multi-Press
-block.constructing = {0} [lightgray](Constructing)
-block.spawn.name = Enemy Spawn
-block.core-shard.name = Core: Shard
-block.core-foundation.name = Core: Foundation
-block.core-nucleus.name = Core: Nucleus
-block.deepwater.name = Deep Water
-block.water.name = Water
-block.tainted-water.name = Tainted Water
-block.darksand-tainted-water.name = Dark Sand Tainted Water
-block.tar.name = Tar
-block.stone.name = Stone
+block.salt-wall.name = Saltvæg
+block.pebbles.name = Grus
+block.tendrils.name = Rødder
+block.sand-wall.name = Sandvæg
+block.spore-pine.name = Svampespore-træ
+block.spore-wall.name = Svampesporevæg
+block.boulder.name = Kampesten
+block.snow-boulder.name = Snebold
+block.snow-pine.name = Snegran
+block.shale.name = Skifer
+block.shale-boulder.name = Skifersten
+block.moss.name = Mos
+block.shrubs.name = Buskads
+block.spore-moss.name = Svampesporemos
+block.shale-wall.name = Skifervæg
+block.scrap-wall.name = Skrotvæg
+block.scrap-wall-large.name = Stor Skrotvæg
+block.scrap-wall-huge.name = Kæmpe Skrotvæg
+block.scrap-wall-gigantic.name = Enorm Skrotvæg
+block.thruster.name = Trykmotor
+block.kiln.name = Glasdigel
+block.graphite-press.name = Grafitvalse
+block.multi-press.name = Multi-valse
+block.constructing = {0} [lightgray](Konstruerer)
+block.spawn.name = Fjendtligt Ankomstpunkt
+block.core-shard.name = Kerne: Skår
+block.core-foundation.name = Kerne: Fundament
+block.core-nucleus.name = Kerne: Nukleus
+block.deepwater.name = Dybt Vand
+block.water.name = Vand
+block.tainted-water.name = Moget Vand
+block.darksand-tainted-water.name = Mørkt Sand Moget Vand
+block.tar.name = Tjærre
+block.stone.name = Sten
block.sand.name = Sand
-block.darksand.name = Dark Sand
-block.ice.name = Ice
-block.snow.name = Snow
-block.craters.name = Craters
-block.sand-water.name = Sand water
-block.darksand-water.name = Dark Sand Water
-block.char.name = Char
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
-block.ice-snow.name = Ice Snow
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
-block.pine.name = Pine
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
-block.white-tree-dead.name = White Tree Dead
-block.white-tree.name = White Tree
-block.spore-cluster.name = Spore Cluster
-block.metal-floor.name = Metal Floor 1
-block.metal-floor-2.name = Metal Floor 2
-block.metal-floor-3.name = Metal Floor 3
-block.metal-floor-5.name = Metal Floor 4
-block.metal-floor-damaged.name = Metal Floor Damaged
-block.dark-panel-1.name = Dark Panel 1
-block.dark-panel-2.name = Dark Panel 2
-block.dark-panel-3.name = Dark Panel 3
-block.dark-panel-4.name = Dark Panel 4
-block.dark-panel-5.name = Dark Panel 5
-block.dark-panel-6.name = Dark Panel 6
-block.dark-metal.name = Dark Metal
+block.darksand.name = Mørkt Sand
+block.ice.name = Is
+block.snow.name = Sne
+block.craters.name = Kratere
+block.sand-water.name = Sandet Lavvande
+block.darksand-water.name = Mørkt Sandet Lavvande
+block.char.name = Trækul
+block.dacite.name = Dacit
+block.dacite-wall.name = Dacit-væg
+block.dacite-boulder.name = Dacit-klippe
+block.ice-snow.name = Tiliset Sne
+block.stone-wall.name = Stenvæg
+block.ice-wall.name = Isvæg
+block.snow-wall.name = Snevæg
+block.dune-wall.name = Klitvæg
+block.pine.name = Gran
+block.dirt.name = Jord
+block.dirt-wall.name = Jordvæg
+block.mud.name = Mudder
+block.white-tree-dead.name = Dødt Hvidt Træ
+block.white-tree.name = Hvidt Træ
+block.spore-cluster.name = Svampespore-klynge
+block.metal-floor.name = Metalgulv 1
+block.metal-floor-2.name = Metalgulv 2
+block.metal-floor-3.name = Metalgulv 3
+block.metal-floor-5.name = Metalgulv 4
+block.metal-floor-damaged.name = Metalgulv Damaged
+block.dark-panel-1.name = Mørkt Panel 1
+block.dark-panel-2.name = Mørkt Panel 2
+block.dark-panel-3.name = Mørkt Panel 3
+block.dark-panel-4.name = Mørkt Panel 4
+block.dark-panel-5.name = Mørkt Panel 5
+block.dark-panel-6.name = Mørkt Panel 6
+block.dark-metal.name = Mørkt Metal
block.basalt.name = Basalt
-block.hotrock.name = Hot Rock
-block.magmarock.name = Magma Rock
-block.copper-wall.name = Copper Wall
-block.copper-wall-large.name = Large Copper Wall
-block.titanium-wall.name = Titanium Wall
-block.titanium-wall-large.name = Large Titanium Wall
-block.plastanium-wall.name = Plastanium Wall
-block.plastanium-wall-large.name = Large Plastanium Wall
-block.phase-wall.name = Phase Wall
-block.phase-wall-large.name = Large Phase Wall
-block.thorium-wall.name = Thorium Wall
-block.thorium-wall-large.name = Large Thorium Wall
-block.door.name = Door
-block.door-large.name = Large Door
+block.hotrock.name = Varm Sten
+block.magmarock.name = Magma-sten
+block.copper-wall.name = Kobbervæg
+block.copper-wall-large.name = Stor Kobber-væg
+block.titanium-wall.name = Titanium-væg
+block.titanium-wall-large.name = Stor Titanium-væg
+block.plastanium-wall.name = Plastanium-væg
+block.plastanium-wall-large.name = Stor Plastanium-væg
+block.phase-wall.name = Fase-væg
+block.phase-wall-large.name = Stor Fase-væg
+block.thorium-wall.name = Thorium-væg
+block.thorium-wall-large.name = Stor Thorium-væg
+block.door.name = Dør
+block.door-large.name = Stor Dør
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
-block.titanium-conveyor.name = Titanium Conveyor
-block.plastanium-conveyor.name = Plastanium Conveyor
-block.armored-conveyor.name = Armored Conveyor
+block.titanium-conveyor.name = Titanium-bånd
+block.plastanium-conveyor.name = Plastanium-bånd
+block.armored-conveyor.name = Pansret BÃ¥nd
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
-block.junction.name = Junction
-block.router.name = Router
-block.distributor.name = Distributor
-block.sorter.name = Sorter
-block.inverted-sorter.name = Inverted Sorter
-block.message.name = Message
-block.illuminator.name = Illuminator
+block.junction.name = Knudepunkt
+block.router.name = Fordeler
+block.distributor.name = Distributør
+block.sorter.name = Filter
+block.inverted-sorter.name = Omvendt Filter
+block.message.name = Besked
+block.illuminator.name = Lyskilde
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
-block.overflow-gate.name = Overflow Gate
-block.underflow-gate.name = Underflow Gate
-block.silicon-smelter.name = Silicon Smelter
-block.phase-weaver.name = Phase Weaver
-block.pulverizer.name = Pulverizer
-block.cryofluid-mixer.name = Cryofluid Mixer
-block.melter.name = Melter
-block.incinerator.name = Incinerator
-block.spore-press.name = Spore Press
+block.overflow-gate.name = Overflods-låge
+block.underflow-gate.name = Underflods-låge
+block.silicon-smelter.name = Silicium-smelter
+block.phase-weaver.name = Fase-væv
+block.pulverizer.name = Pulverkværn
+block.cryofluid-mixer.name = Frysesaft-blander
+block.melter.name = Smelter
+block.incinerator.name = Forbrændingsovn
+block.spore-press.name = Svampespore-presse
block.separator.name = Separator
-block.coal-centrifuge.name = Coal Centrifuge
-block.power-node.name = Power Node
-block.power-node-large.name = Large Power Node
-block.surge-tower.name = Surge Tower
-block.diode.name = Battery Diode
-block.battery.name = Battery
-block.battery-large.name = Large Battery
-block.combustion-generator.name = Combustion Generator
-block.steam-generator.name = Steam Generator
-block.differential-generator.name = Differential Generator
-block.impact-reactor.name = Impact Reactor
-block.mechanical-drill.name = Mechanical Drill
-block.pneumatic-drill.name = Pneumatic Drill
-block.laser-drill.name = Laser Drill
-block.water-extractor.name = Water Extractor
-block.cultivator.name = Cultivator
-block.conduit.name = Conduit
-block.mechanical-pump.name = Mechanical Pump
-block.item-source.name = Item Source
-block.item-void.name = Item Void
-block.liquid-source.name = Liquid Source
-block.liquid-void.name = Liquid Void
-block.power-void.name = Power Void
-block.power-source.name = Power Infinite
-block.unloader.name = Unloader
-block.vault.name = Vault
-block.wave.name = Wave
-block.swarmer.name = Swarmer
-block.salvo.name = Salvo
-block.ripple.name = Ripple
-block.phase-conveyor.name = Phase Conveyor
-block.bridge-conveyor.name = Bridge Conveyor
-block.plastanium-compressor.name = Plastanium Compressor
-block.pyratite-mixer.name = Pyratite Mixer
-block.blast-mixer.name = Blast Mixer
-block.solar-panel.name = Solar Panel
-block.solar-panel-large.name = Large Solar Panel
-block.oil-extractor.name = Oil Extractor
-block.repair-point.name = Repair Point
-block.pulse-conduit.name = Pulse Conduit
-block.plated-conduit.name = Plated Conduit
-block.phase-conduit.name = Phase Conduit
-block.liquid-router.name = Liquid Router
-block.liquid-tank.name = Liquid Tank
-block.liquid-junction.name = Liquid Junction
-block.bridge-conduit.name = Bridge Conduit
-block.rotary-pump.name = Rotary Pump
-block.thorium-reactor.name = Thorium Reactor
-block.mass-driver.name = Mass Driver
-block.blast-drill.name = Airblast Drill
-block.thermal-pump.name = Thermal Pump
-block.thermal-generator.name = Thermal Generator
-block.alloy-smelter.name = Alloy Smelter
-block.mender.name = Mender
-block.mend-projector.name = Mend Projector
-block.surge-wall.name = Surge Wall
-block.surge-wall-large.name = Large Surge Wall
-block.cyclone.name = Cyclone
-block.fuse.name = Fuse
-block.shock-mine.name = Shock Mine
-block.overdrive-projector.name = Overdrive Projector
-block.force-projector.name = Force Projector
-block.arc.name = Arc
-block.rtg-generator.name = RTG Generator
+block.coal-centrifuge.name = Kul-centrifuge
+block.power-node.name = Strøm-node
+block.power-node-large.name = Stor Strøm-node
+block.surge-tower.name = Lyntårn
+block.diode.name = Batteri-diode
+block.battery.name = Batteri
+block.battery-large.name = Stort Batteri
+block.combustion-generator.name = Forbrændings-generator
+block.steam-generator.name = Damp-generator
+block.differential-generator.name = Differential-generater
+block.impact-reactor.name = Bang-reaktor
+block.mechanical-drill.name = Mekanisk Bor
+block.pneumatic-drill.name = Pneumatisk Bor
+block.laser-drill.name = Laser-bor
+block.water-extractor.name = Grundvandsboring
+block.cultivator.name = Kultivator
+block.conduit.name = Rør
+block.mechanical-pump.name = Mekanisk Pumpe
+block.item-source.name = Genstandskilde
+block.item-void.name = Genstands-intethed
+block.liquid-source.name = Væskekilde
+block.liquid-void.name = Væske-intethed
+block.power-void.name = Strøm-intethed
+block.power-source.name = Strømkilde
+block.unloader.name = Aflæsser
+block.vault.name = Depot
+block.wave.name = Sprøjte
+block.tsunami.name = Tsunami
+block.swarmer.name = Sværmer
+block.salvo.name = Skudsalve
+block.ripple.name = Krusning
+block.phase-conveyor.name = Fase-bro
+block.bridge-conveyor.name = Transport-bro
+block.plastanium-compressor.name = Plastanium-kompressor
+block.pyratite-mixer.name = Pyratit-blander
+block.blast-mixer.name = Sprængstof-blander
+block.solar-panel.name = Solpanel
+block.solar-panel-large.name = Stort Solpanel
+block.oil-extractor.name = Olieboring
+block.repair-point.name = Reparationsplads
+block.pulse-conduit.name = Højhastigheds-rør
+block.plated-conduit.name = Pansret Rør
+block.phase-conduit.name = Fase-rør
+block.liquid-router.name = Væske-fordeler
+block.liquid-tank.name = Væske-silo
+block.liquid-junction.name = Væske-knudepunkt
+block.bridge-conduit.name = Rørbro
+block.rotary-pump.name = Drejepumpe
+block.thorium-reactor.name = Atomreaktor
+block.mass-driver.name = Kvante-katapult
+block.blast-drill.name = Trykluftbor
+block.thermal-pump.name = Termisk Pumpe
+block.thermal-generator.name = Termisk Generator
+block.alloy-smelter.name = Bronze-digel
+block.mender.name = Reparatør
+block.mend-projector.name = Reparationsfelt
+block.surge-wall.name = Lyn-væg
+block.surge-wall-large.name = Stor Lyn-væg
+block.cyclone.name = Cyklon
+block.fuse.name = Lunte
+block.shock-mine.name = Chok-mine
+block.overdrive-projector.name = Overanstrengelsesfelt
+block.force-projector.name = Kraftfelt
+block.arc.name = Ark
+block.rtg-generator.name = RTG-generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
-block.container.name = Container
-block.launch-pad.name = Launch Pad
-block.launch-pad-large.name = Large Launch Pad
+block.foreshadow.name = Foreshadow
+block.container.name = Beholder
+block.launch-pad.name = Affyringsrampe
+block.launch-pad-large.name = Større Affyringsrampe
block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.command-center.name = Kommandocenter
+block.ground-factory.name = Fodgænger-fabrik
+block.air-factory.name = Flyver-fabrik
+block.naval-factory.name = Værft
+block.additive-reconstructor.name = Opgraderingsfacilitet
+block.multiplicative-reconstructor.name = Overbygningsfacilitet
+block.exponential-reconstructor.name = Maksimeringsfacilitet
+block.tetrative-reconstructor.name = Udmaksningsfacilitet
+block.payload-conveyor.name = Troppebånd
+block.payload-router.name = Troppe-fordeler
+block.disassembler.name = Omspalter
+block.silicon-crucible.name = Siliciums-digel
+block.overdrive-dome.name = Overanstrengelskuppel
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Kontakt
+block.micro-processor.name = Datamat
+block.logic-processor.name = Topdatamat
+block.hyper-processor.name = Hyperdatamat
+block.logic-display.name = Dataskærm
+block.large-logic-display.name = Større Dataskærm
+block.memory-cell.name = Hukommelsescelle
+block.memory-bank.name = Hukommelsesbank
-team.blue.name = blue
-team.crux.name = red
+team.blue.name = blå
+team.crux.name = rød
team.sharded.name = orange
team.orange.name = orange
-team.derelict.name = derelict
-team.green.name = green
-team.purple.name = purple
+team.derelict.name = forladt
+team.green.name = grøn
+team.purple.name = lilla
-tutorial.next = [lightgray]
-tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
-tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
-tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
-tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
-tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
-tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
-tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
-tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
-tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
-tutorial.unpause = Now press space again to unpause.
-tutorial.unpause.mobile = Now press it again to unpause.
-tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
-tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
-tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
-tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
-tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
-tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
-tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
-
-item.copper.description = The most basic structural material. Used extensively in all types of blocks.
-item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
-item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
-item.graphite.description = Mineralized carbon, used for ammunition and electrical components.
-item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
-item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
-item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
-item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
-item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
-item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
-item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
-item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
-item.surge-alloy.description = An advanced alloy with unique electrical properties.
-item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
-item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
-item.pyratite.description = An extremely flammable substance used in incendiary weapons.
-liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
-liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
-liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
-liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
-
-block.message.description = Stores a message. Used for communication between allies.
-block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
-block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
-block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
-block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
-block.plastanium-compressor.description = Produces plastanium from oil and titanium.
-block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
-block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
-block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
-block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
-block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
-block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
-block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
-block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
-block.pulverizer.description = Crushes scrap into fine sand.
-block.coal-centrifuge.description = Solidifes oil into chunks of coal.
-block.incinerator.description = Vaporizes any excess item or liquid it receives.
-block.power-void.description = Voids all power inputted into it. Sandbox only.
-block.power-source.description = Infinitely outputs power. Sandbox only.
-block.item-source.description = Infinitely outputs items. Sandbox only.
-block.item-void.description = Destroys any items. Sandbox only.
-block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
-block.liquid-void.description = Removes any liquids. Sandbox only.
-block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
-block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
-block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
-block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
-block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
-block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
-block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
-block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
-block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
-block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
-block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
-block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
-block.door.description = A small door. Can be opened or closed by tapping.
-block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
-block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
-block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
-block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
-block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
-block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
-block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
-block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
-block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
-block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
-block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
-block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
-block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
-block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
-block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
-block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
-block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
-block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
-block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
-block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
-block.thermal-pump.description = The ultimate pump.
-block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
-block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
-block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
-block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
-block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
-block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
-block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
-block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
-block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
-block.power-node-large.description = An advanced power node with greater range.
-block.surge-tower.description = An extremely long-range power node with fewer available connections.
-block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
-block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
-block.battery-large.description = Stores much more power than a regular battery.
-block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
-block.thermal-generator.description = Generates power when placed in hot locations.
-block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
-block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
-block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
-block.solar-panel.description = Provides a small amount of power from the sun.
-block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
-block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
-block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
-block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
-block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
-block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
-block.blast-drill.description = The ultimate drill. Requires large amounts of power.
-block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
-block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
-block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
-block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
-block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
-block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
-block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
-block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
-block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
-block.launch-pad.description = Launches batches of items without any need for a core launch.
-block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
-block.duo.description = A small, cheap turret. Useful against ground units.
-block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
-block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
-block.hail.description = A small, long-range artillery turret.
-block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
-block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
-block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
-block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
-block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
-block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
-block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
-block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
-block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
-block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
-block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+tutorial.next = [lightgray]
+tutorial.intro = Dette er [scarlet] Vejledningen til Mindustry.[]\nBrug[accent] [[WASD][] på tastaturet til at bevæge dig.\n[accent]Muse-hjulet[] til at zoome ind og ud.\nFor at begynde skal du[accent] udvinde kobber[]. Start med at finde en kobber-forekomst i nærheden af din kerne. Bevæg dig op ved siden af den, og tryk på den med musen.\n\n[accent]{0}/{1} kobber
+tutorial.intro.mobile = Dette er [scarlet] Vejledningen til Mindustry.[]\nStryg over skærmen for at bevæge dig.\n[accent]Brug to fingre[] til at zoome ind og ud.\nFor at begynde skal du[accent] udvinde kobber[]. Start med at finde en kobber-forekomst i nærheden af din kerne. Bevæg dig op ved siden af den, og tryk på den med musen.\n\n[accent]{0}/{1} copper
+tutorial.drill = Manuel udvinding af kobber går for langsomt.\n[accent]Bor[] kan udvinde det automatisk.\nTryk på fanen for bor nederst i højre hjørne.\nVælg det [accent] mekaniske bor[]. Placer det ovenpå en kobberforekomst ved at trykke med musen.\nDu kan også vælge den fra tastaturet ved at trykke [accent][[2][] og så [accent][[1][] hurtigt efter hinanden.\n[accent]Højreklik[] for at stoppe byggeriet.
+tutorial.drill.mobile = Manuel udvinding af kobber går for langsomt.\n[accent]Bor[] kan udvinde det automatisk.\nTryk på fanen for bor nederst i højre hjørne.\nVælg det [accent] mekaniske bor[].\nPlacer det ovenpå en kobberforekomst ved at trykke på det, og så på[accent] fluebenet[] nedenunder for at bekræfte.\nTryk på[accent] krydset[] for at rydde byggeplanen.
+tutorial.blockinfo = Hver blok har sine egne egenskaber. Større bor er kræves, for at udvinde visse typer af mineraler.\nLæs information om en blok [accent] ved at vælge det i bygge-menuen og trykke på "?".[]\n\n[accent]Læs informationen om det mekaniske bor.[]
+tutorial.conveyor = [accent]Transportbånd[] kan bruges til at flytte genstande ind i kernen.\nLav en stribe af transportbånd fra boret ind i kernen.\n[accent]Hold musen nede for at trække en ret linje.[]\nHold[accent] CTRL[] nede for at trække diagonalt.\nBrug muse-hjulet til at rotere blokke inden du bygger dem.\n[accent]Byg 2 transportbånd ved at trække en ret linje, og byg herefter et bånd mellem boret og kernen.
+tutorial.conveyor.mobile = [accent]Transportbånd[] kan bruges til at flytte genstande ind i kernen.\nLav en stribe af transportbånd fra boret ind i kernen.\n[accent] Træk en ret linje ved at holde din finger nede et øjeblik,[] og træk herefter i en given retning.\n\n[accent]Byg 2 transportbånd ved at trække en ret linje, og byg herefter et bånd mellem boret og kernen.
+tutorial.turret = Når en genstand er nået ind i kernen, er den tilgængelig som byggemateriale.\nBemærk at ikke alle genstande kan bruges til at bygge med.\nDet gælder for eksempel [accent] kul[] og[accent] skrot[].\nDet er nødvendigt med fefensive strukturer for at holde [lightgray] fjenden[] tilbage.\nByg en[accent] duo[] i nærheden af din base.
+tutorial.drillturret = Duo'er har brug for [accent] kobber[] som ammunition for at skyde.\nByg et bor i nærheden.\nTræk et transportbånd hen til duo'en, for at forsyne den med kobber.\n\n[accent]Leveret ammunition: 0/1
+tutorial.pause = Når det kommer til kamp, kan du[accent] Sætte spillet på pause.[]\nImens kan blokke sættes i kø til at blive bygget.\n\n[accent]Tryk på mellemrumstasten for pause.
+tutorial.pause.mobile = Når det kommer til kamp, kan du[accent] Sætte spillet på pause.[]\nImens kan blokke sættes i kø til at blive bygget.\n\n[accent]Tryk på pauseknappen i det øverste venstre højrne.
+tutorial.unpause = Tryk på mellemrum igen for at fortsætte spillet.
+tutorial.unpause.mobile = Tryk på knappen igen for at fortsætte spillet.
+tutorial.breaking = Det er ofte nødvendigt at rive dine bygninger ned.\n[accent]Hold højre musetast nede[] for at lave en markering af blokke der skal væk.[]\n\n[accent]Fjern al skrottet til venstre for kernen ved at markere det på en gang.
+tutorial.breaking.mobile = Det er ofte nødvendigt at rive dine bygninger ned.\n[accent]Vælg nedrivnings-tilstand[], og tryk så på en blok for at begynde nedrivningen.\nDu kan rive alt ned i et område ved at holde fingeren nede en kort stund[] herefter trække i en given retning.\nTryk på fluebenet for at bekræfte dit valg.\n\n[accent]Fjern al skrottet til venstre for kernen ved at markere det på en gang.
+tutorial.withdraw = Nogengange er det nødvendigt at hente genstande ud af blokke manuelt.\nDette gøres ved at [accent]trykke på en blok[] der indeholder nogen genstande,og så [accent]trykke på genstanden[] i menuen der dukker frem.\nFlere genstande kan hives op på een gang ved at [accent]trykke og holde nede[].\n\n[accent]Hent noget kobber op af kernen.[]
+tutorial.deposit = Put genstande ned i blokke ved at trække dem fra dit skib og hen i blokken.\n\n[accent]Put kobberen tilbage i din kerne.[]
+tutorial.waves = [lightgray]Fjenden [] nærmer sig.\n\nForsvar dig gennem 2 bølger.[accent] Klik med musen[] for at skyde.\nByg flere bor og kanoner. Udvind kobber.
+tutorial.waves.mobile = [lightgray]Fjenden [] nærmer sig.\n\nForsvar dig gennem 2 bølger. Dit skib skyder automatisk på fjender i nærheden.\nByg flere bor og kanoner. Udvind kobber.
+tutorial.launch = Når du har gennemført et vist antal bølger, kan du[accent] affyre kernen[], og efterlade dine forsvarsværker[accent] mens du beholder alle ressurcerne der gemt i kernen.[]\nDisse ressurcer kan du bruge til at udvikle ny teknologi.\n\n[accent]Tryk på affyrings-knappen.
+item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
+item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
+item.metaglass.description = Et super-stærkt gennemsigtigt materiale. Bruges meget til transport og lagring af væsker.
+item.graphite.description = Mineraliseret kul, som bruges til elektronik og ammunition.
+item.sand.description = Et almindeligt materiale, der anvendes i enorme mængder til smelteprocesser.
+item.coal.description = Fossilt plantestof, fra arter der groede lang tid før svampesporerne opstod. Har bred anvendelse som brændstof, og til at producere avancerede materialer.
+item.titanium.description = Et sjældent metal med meget lav vægt, som har bred anvendelse inden for væsketransport og luftfart.
+item.thorium.description = Et radioaktivt materiale med høj massefylde som bruges til hærdede bygninger og som kernebrændstof.
+item.scrap.description = Forglemte rester af gamle strukturer. Indeholder spor af mange forskellige materialer.
+item.silicon.description = Ekstremt nyttig som halvleder. Anvendelse inden for solpaneler, avanceret elektronik og målsøgende ammunition.
+item.plastanium.description = Et let, smidigt metal som anvendes til avancerede strukturer og som fragmenterende ammunition.
+item.phase-fabric.description = En næsten vægtløs substans der anvendes til avanceret elektronik og selvreparerende teknologi.
+item.surge-alloy.description = En avanceret legering med unikke elektriske egenskaber.
+item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret til industribrug fra atmosfæriske partikler. Kan omdannes til olie eller sprængstoffer, og bruges til brændstof.
+item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
+item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
+liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
+liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
+liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
+liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
+block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
+block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
+block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
+block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
+block.kiln.description = Smelter sand og bly om til blyglas ved hjælp af en lille smule strøm.
+block.plastanium-compressor.description = Producerer plastanium ud fra olie og titanium.
+block.phase-weaver.description = Syntetiserer fasestof fra det radioaktive torium og store mængder af sand. Dette sker på bekostning af enorme mængder strøm.
+block.alloy-smelter.description = Kombinerer titanium, bly, silicium og kobber og laver det til lyn-bronze.
+block.cryofluid-mixer.description = Blander vand med fint titanium-pulver og laver det til frysesaft. Helt essentiel for nedkøling thorium-reaktorer.
+block.blast-mixer.description = Kvaser og blader klynger af svampesporer med pyratit for at producere sprængstof.
+block.pyratite-mixer.description = Blander kul, bly og sand til sygt brændbar pyratit.
+block.melter.description = Smelter skrot til ildgrød, så det kan raffineres eller sprøjtes ud over fjenden med Sprøjter eller Tsunamier.
+block.separator.description = Separerer indholdet i ildgrød til underliggende mineraler. Udleder det kølede resultat.
+block.spore-press.description = Komprimerer svampesporer til olie under ekstremt pres.
+block.pulverizer.description = Kværner skrot til fint sand.
+block.coal-centrifuge.description = Omdanner olie til klumper af kul.
+block.incinerator.description = Tilintetgører alle genstande eller væsker, der transporteres ind i den.
+block.power-void.description = Opsluger alt strøm, der forbindes til den. Kun i sandkassen.
+block.power-source.description = Uendelige mængder af strøm. Kun i sandkassen.
+block.item-source.description = Udsteder uendelige mængder af genstande. Kun i sandkassen.
+block.item-void.description = Destruerer enhver genstand. Kun i sandkassen.
+block.liquid-source.description = Udsteder uendelige mængder af væske. Kun i sandkassen.
+block.liquid-void.description = Fjerner enhver væske. Kun i sandkassen.
+block.copper-wall.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.
+block.copper-wall-large.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.\nFylder flere felter.
+block.titanium-wall.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.
+block.titanium-wall-large.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.\nFylder flere felter.
+block.plastanium-wall.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.
+block.plastanium-wall-large.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.\nFylder flere felter.
+block.thorium-wall.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.
+block.thorium-wall-large.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.\nFylder flere felter.
+block.phase-wall.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.
+block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
+block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
+block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
+block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
+block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
+block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
+block.mend-projector.description = En bedre version af den normale reparatør. Reparerer alle blokke inden for dens rækkevidde.\nFase-stof kan bruges til at øge dens rækkevidde og effektivitet.
+block.overdrive-projector.description = Øger hastigheden af bygninger i nærheden.\nFase-stof kan bruges til at øge denne hastighed og rækkevidden af feltet.
+block.force-projector.description = Skaber et stort, sekskantet kraftfelt, der beskytter bygninger og tropper.\nOveropheder, hvis den tager for meget skade. Kan nedkøles med væske. Fase-stof kan bruges til at gøre feltet større.
+block.shock-mine.description = Skader fodgængere, der træder på den. Næsten usynlig for fjender.
+block.conveyor.description = Simpel genstands-transport-blok. Transporterer genstande fremad og ind i andre blokke. Kan roteres.
+block.titanium-conveyor.description = En avanceret genstands-transport-blok. Transporterer blokke hurtigere end normale transportbånd.
+block.plastanium-conveyor.description = Transporterer genstande i klynger.\nTager imod genstande i bagenden og fordeler dem i op til tre retninger i forreste ende.
+block.junction.description = Fungerer som en bro for krydsende transportbånd. Kan bruges, når to krydsende bånd med forskellige genstande ikke må blandes.
+block.bridge-conveyor.description = En avanceret genstands-transport-blok. Kan transportere over op til 3 felter, uanset om det er terræn eller blokke.
+block.phase-conveyor.description = En avanceret genstands-transport-blok. Bruger strøm til at teleportere genstande til næste fase-bånd, hen over op til flere felter.
+block.sorter.description = Sorterer genstande. Hvis en genstand matcher et valg, kan de passere. Hvis ikke, outputtes de til siderne.
+block.inverted-sorter.description = HÃ¥ndterer genstande som et normalt filter, men outputter til siderne.
+block.router.description = Tager genstande og fordeler denne ligeligt mellem op til tre andre retninger. Kan bruges til at splitte et bånd.\n\n[scarlet]Aldrig stil dem op ad fabrikker, da de ellers vil blive stoppet til.[]
+block.distributor.description = En avanceret omfordeler. Fordeler genstande ligeligt mellem op til 7 andre retninger.
+block.overflow-gate.description = Outputter kun til venstre og højre, hvis blokken foran er blokeret.
+block.underflow-gate.description = Det modsatte af en overflods-låge. Outputter fremad hvis venstre og højre side af lågen er blokeret.
+block.mass-driver.description = Den ultimative transport-blok. Samler en masse genstande og slynger dem hovedkulds gennem luften til den kvante-katapult.
+block.mechanical-pump.description = En hverdags-pumpe, der ikke engang kræver strøm.
+block.rotary-pump.description = En drønhurtig pumpe. Pumper mere væske, kræver mere strøm.
+block.thermal-pump.description = Den allerbedste pumpe.
+block.conduit.description = Simpel væske-transport-blok. Transporterer væske fremad. Bruges sammen med pumper, eller i forlængelse af andre rør.
+block.pulse-conduit.description = En avanceret væske-transport-blok. Transporterer væske hurtigere og opbevarer mere end normale rør.
+block.plated-conduit.description = Transporterer væske lige så hurtigt som højhastigheds-rør. Kan ikke tage væske ind fra siderne.\nLækker mindre.
+block.liquid-router.description = Tager væske fra en retning, og fordeler denne ligeligt mellem op til tre andre retninger. Brugbar, når der er behov for at splitte en rørledning op.
+block.liquid-tank.description = Opbevarer store mængder af væske. Kan bruges som sikkerhedslager i tilfælde af underskud eller til at forsyne nedkøling i nødsituationer.
+block.liquid-junction.description = Fungerer som en bro over krydsende rør. Brugbar i situationer, hvor der er tale om transport af forskellige væsker.
+block.bridge-conduit.description = Avanceret væske-transport. Kan transportere væske over 3 felter uanset om det er terræn eller bygninger.
+block.phase-conduit.description = Avanceret væske-transport. Bruger strøm til at transportere væske hen over flere blokke.
+block.power-node.description = Leder strøm til forbundne strøm-noder. Noden enten modtager eller giver strøm til sidestående blokke.
+block.power-node-large.description = En evanceret strøm-node, der har længere rækkevidde.
+block.surge-tower.description = En strømforbindelse med ekstremt lang rækkevidde. Kan kun klare få forbindelser.
+block.diode.description = Batteri-strøm kan ledes gennem denne ensrettede blok, men kun hvis den ene side har mere strøm end destinationen.
+block.battery.description = Opbevarer overskydende strøm. Giver strøm ved underskud i strømnetværket.
+block.battery-large.description = Opbevarer mere strøm end et normalt batteri.
+block.combustion-generator.description = Genererer strøm ved at brænde brændbare materialer, såsom kul.
+block.thermal-generator.description = Genererer strøm, når den placeres på naturlig varme.
+block.steam-generator.description = En avanceret forbrændingsgenerator. Mere effektiv, men kræver vand til at lave damp.
+block.differential-generator.description = Genererer store mængder strøm. Bruger temperaturforskellen mellem frysesaft og brændende pyratit til at lave strøm.
+block.rtg-generator.description = En simpel, bæredygtig generator. Bruger varmen fra radioaktivt henfald til langsomt at generere strøm.
+block.solar-panel.description = Giver en smule strøm fra solen.
+block.solar-panel-large.description = En betydeligt bedre version af de normale solpaneler.
+block.thorium-reactor.description = Genererer bemærkelsesværdige mængder strøm. Kræver konstant nedkøling. Vil eksplodere voldeligt uden den rette nedkøling. Strøm-output afhænger af hvor fuld den her.
+block.impact-reactor.description = En avanceret reaktor, der producerer rigtig meget strøm. Det kræver meget strøm at sparke processen i gang.
+block.mechanical-drill.description = Et billigt bor. Når placeret oven på resurser, udvinder det dem langsomt. Kan kun udvinde basale resurser.
+block.pneumatic-drill.description = Et bedre bor, der kan udvinde titanium. Borer hurtigere end det mekaniske bor.
+block.laser-drill.description = Kan bore meget hårdere og hurtigere, men kræver mere strøm. Kan udvide thorium.
+block.blast-drill.description = Det ybberste bor. Kræver meget strøm.
+block.water-extractor.description = Udvinder grundvand. Bruges i områder uden vand på overfladen.
+block.cultivator.description = Kultiverer små mængder af økologiske svampesporer fra atmosfæren.
+block.oil-extractor.description = Bruger meget strøm, sand og vand for at udvinde olie.
+block.core-shard.description = Den første kerne. Hvis den bliver ødelagt, taber du regionen. Ikke lad den blive ødelagt.
+block.core-foundation.description = Den anden overbygning til kernen. Mere pansret. Opbevarer flere ting.
+block.core-nucleus.description = Den tredje og største overbygning af kernen. Helt vildt pansret. Opbevarer kollosale mængder af ting.
+block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
+block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
+block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
+block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
+block.launch-pad-large.description = En forbedret affyringsrampe. Gemmer flere ting. Affyrer oftere.
+block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
+block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
+block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
+block.hail.description = En lille kanon med lang rækkevidde.
+block.wave.description = En medium-stor væskekanon. Skyder væskestråler. Kan automatisk slukke ildebrand med vand.
+block.lancer.description = En medium-stor strøm-kanon. Lader og affyrer strømstråler mod uvidende fodgængere.
+block.arc.description = En lille nær-distance strøm-kanon. Skyder lyn mod fjenden.
+block.swarmer.description = En medium-stor missil-affyrer. Angriber både flyvere og fodgængere. Affyrer efterfølgende missiler.
+block.salvo.description = En større, mere avanceret version af Duo'en. Skyder hurtige salver af skud mod fjenden.
+block.fuse.description = En stor, nær-distance energi-kanon. Affyrer tre penetrerende skud mod nærmeste fjender.
+block.ripple.description = En ekstremt kraftfuld skyder. Skyder klynger af skud mod fjender over længere distancer.
+block.cyclone.description = En stor anti-fodgænger og -flyver, der skyder eksplosive skår på nærmeste fjender.
+block.spectre.description = En massiv dobbelt-løber-kanon. Skyder store panser-penertrerende skud mod flyvere og fodgængere.
+block.meltdown.description = En massiv laser-kanon. Lader og affyrer storer laser-stråler mod svenskere. Kræver nedkøling for at virke.
+block.repair-point.description = Helbreder konstant den nærmeste enhed.
+block.segment.description = Skader og ødelægger projektiler. Laser-projektiler gælder ikke her.
diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties
index 67311e3451..c0d3d37cf4 100644
--- a/core/assets/bundles/bundle_de.properties
+++ b/core/assets/bundles/bundle_de.properties
@@ -2,8 +2,8 @@ credits.text = Entwickelt von [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[g
credits = Danksagungen
contributors = Übersetzer und Mitwirkende
discord = Tritt dem Mindustry-Discord bei!
-link.discord.description = Der offizielle Mindustry Discord Server
-link.reddit.description = Der Mindustry Subreddit
+link.discord.description = Der offizielle Mindustry Discord-Server
+link.reddit.description = Mindustry-Subreddit
link.github.description = Quellcode des Spiels
link.changelog.description = Liste der Änderungen
link.dev-builds.description = Entwicklungs-Builds (instabil)
@@ -11,17 +11,20 @@ link.trello.description = Offizielles Trello-Board für geplante Features
link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
link.google-play.description = Google Play Store-Seite
link.f-droid.description = F-Droid-Seite
-link.wiki.description = Offizelles Mindustry-Wiki
+link.wiki.description = Offizielles Mindustry-Wiki
link.suggestions.description = Neue Ideen einbringen
+link.bug.description = Hast du einen Bug gefunden? Melde ihn hier
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot gespeichert unter {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
gameover = Der Kern wurde zerstört.
+gameover.disconnect = Verbindung trennen
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
+gameover.waiting = [accent]Warte auf neue Karte...
highscore = [accent]Neuer Highscore!
copied = Kopiert.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = Dieser Teil vom Spiel ist noch unfertig.
+indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
load.sound = Audio
load.map = Karten
@@ -38,6 +41,14 @@ be.ignore = Ignorieren
be.noupdates = Keine Aktualisierungen gefunden.
be.check = Auf Aktualisierungen prüfen
+mod.featured.dialog.title = Mod Browser
+mods.browser.selected = Ausgewählter Mod
+mods.browser.add = Installieren
+mods.browser.reinstall = Neu Installieren
+mods.github.open = Github
+mods.browser.sortdate = Nach neusten sortieren
+mods.browser.sortstars = Nach Sternen sortieren
+
schematic = Entwurf
schematic.add = Entwurf speichern...
schematics = Entwürfe
@@ -55,22 +66,24 @@ schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.rename = Entwurf umbenennen
schematic.info = {0}x{1}, {2} Blöcke
+schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
+stats = Statistiken
stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
-stat.built = Gebäude gebaut:[accent] {0}
-stat.destroyed = Gebäude zerstört:[accent] {0}
-stat.deconstructed = Gebäude abgebaut:[accent] {0}
+stat.built = Blöcke gebaut:[accent] {0}
+stat.destroyed = Blöcke zerstört:[accent] {0}
+stat.deconstructed = Blöcke abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen:
-stat.playtime = Time Played:[accent] {0}
+stat.playtime = Spielzeit:[accent] {0}
stat.rank = Finaler Rang:[accent] {0}
-globalitems = [accent]Global Items
+globalitems = [accent]Gesamtitems
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
level.highscore = Highscore: [accent]{0}
level.select = Level-Auswahl
level.mode = Spielmodus:
-coreattack = < Die Basis wird angegriffen! >
+coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank
savegame = Spiel speichern
@@ -79,6 +92,7 @@ joingame = Spiel beitreten
customgame = Benutzerdefiniertes Spiel
newgame = Neues Spiel
none =
+none.found = [lightgray]
minimap = Minimap
position = Position
close = Schließen
@@ -95,64 +109,70 @@ preparingconfig = Konfiguration vorbereiten
preparingcontent = Inhalt vorbereiten
uploadingcontent = Inhalt hochladen
uploadingpreviewfile = Vorschaudatei hochladen
-committingchanges = Veränderungen übernehmen
+committingchanges = Veränderungen werden übernommen
done = Fertig
-feature.unsupported = Dein System unsterstützt dieses Feature nicht.
+feature.unsupported = Dein System unterstützt dieses Feature nicht.
-mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
-mods.alpha = [accent](Alpha)
+mods.initfailed = [red]⚠[] Die vorherige Mindustry-Instanz konnte nicht starten. Dies lag wahrscheinlich an fehlerhaften Mods.\n\nDamit das Spiel starten kann, [red]wurden alle Mods deaktiviert.[]\n\nWenn du nicht willst, dass das passiert, kannst du es unter [accent]Einstellungen->Spiel->Mods bei Absturz deaktivieren[] ändern.
mods = Mods
mods.none = [lightgray]Keine Mods gefunden!
mods.guide = Modding-Anleitung
mods.report = Problem melden
mods.openfolder = Mod-Verzeichnis öffnen
+mods.viewcontent = Inhalt ansehen
mods.reload = Neu laden
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
+mod.installed = [[Installiert]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiviert
mod.disabled = [scarlet]Deaktiviert
+mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
mod.disable = Deaktivieren
-mod.content = Content:
+mod.content = Inhalt:
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
mod.erroredcontent = [scarlet]Inhalt-Fehler
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
-mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder fixe die Fehler, bevor du spielst.
+mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
mod.enable = Aktivieren
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
mod.reloadrequired = [scarlet]Neuladen benötigt
mod.import = Mod importieren
-mod.import.file = Import File
+mod.import.file = Datei importieren
mod.import.github = GitHub-Mod importieren
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
-mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
+mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
+mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen.
mod.remove.confirm = Dieser Mod wird gelöscht.
mod.author = [lightgray]Autor:[] {0}
-mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
+mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuche es nochmal.
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
-mod.scripts.disable = Ihr Gerät unterstüzt keine Mods mit Scripts. Du musst diese Mods deaktivieren, um spielen zu können.
+mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Scripts. Du musst diese Mods deaktivieren, um spielen zu können.
about.button = Info
name = Name:
noname = Wähle zunächst einen[accent] Spielernamen[].
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Planetenkarte
+launchcore = Kern starten
filename = Dateiname:
unlocked = Neuer Inhalt freigeschaltet!
+available = Neue Forschung möglich
completed = [accent]Abgeschlossen
techtree = Forschung
+research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
+research.load = Behalten
+research.discard = Löschen
research.list = [lightgray]Forschung:
-research = Erforschen
+research = Forschen
researched = [lightgray]{0} erforscht.
-research.progress = {0}% complete
+research.progress = Fortschritt: {0}%
players = {0} Spieler online
players.single = {0} Spieler online
-players.search = search
-players.notfound = [gray]no players found
+players.search = Suche
+players.notfound = [gray]Keine Spieler gefunden
server.closing = [accent]Schließe den Server ...
server.kicked.kick = Du wurdest vom Server geworfen!
server.kicked.whitelist = Du befindest dich nicht auf der Whitelist des Servers.
@@ -163,7 +183,7 @@ server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
server.kicked.banned = Du wurdest vom Server verbannt.
server.kicked.typeMismatch = Dieser Server ist nicht mit deinem Buildtyp kompatibel.
server.kicked.playerLimit = Dieser Server ist voll. Warte auf einen freien Platz.
-server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
+server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte, bevor du dich wieder verbindest.
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
@@ -171,7 +191,7 @@ server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindu
server.kicked.gameover = Game Over!
server.kicked.serverRestarting = Der Server startet neu.
server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
-host.info = Der [accent]Server hosten[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [lightgray]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Serverliste sehen können.\n\nWenn du anderen die Verbindung über deine IP-Adresse ermöglichen willst, musst du [accent]Port-Forwarding[] durchführen.\n\n[lightgray]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall-Einstellungen Zugriff auf das lokale Netzwerk hat.
+host.info = Der [accent]'Server hosten'[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [lightgray]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Serverliste sehen können.\n\nWenn du anderen die Verbindung über deine IP-Adresse ermöglichen willst, musst du [accent]Port-Forwarding[] durchführen.\n\n[lightgray]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall-Einstellungen Zugriff auf das lokale Netzwerk hat.
join.info = Hier kannst du eine [accent]Server-IP[] eingeben, um dich zu verbinden, oder Server im [accent]lokalen Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[lightgray]Hinweis: Es gibt keine globale Serverliste; wenn du dich mit jemandem per IP-Adresse verbinden willst, musst du den Host nach seiner IP-Adresse fragen.
hostserver = Mehrspieler hosten
invitefriends = Freunde einladen
@@ -185,16 +205,23 @@ server.refreshing = Server wird aktualisiert
hosts.none = [lightgray]Keine LAN-Spiele gefunden!
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
-servers.local = Local Servers
-servers.remote = Remote Servers
-servers.global = Community Servers
+servers.local = Lokale Server
+servers.remote = Andere Server
+servers.global = Community-Server
+
+servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\n\Sie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
+servers.showhidden = Versteckte Server anzeigen
+server.shown = Angezeigt
+server.hidden = Versteckt
trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0}
-trace.id = Eindeutige ID: [accent]{0}
+trace.id = ID: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0}
+trace.times.joined = Beigetreten: [accent]{0}[] Mal
+trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
invalidid = Ungültige Client-ID! Berichte den Fehler.
server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden!
@@ -212,7 +239,7 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
-confirmunadmin = Bis du sicher, dass dieser Spieler kein Administrator mehr sein soll?
+confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
joingame.title = Spiel beitreten
joingame.ip = IP:
disconnect = Verbindung unterbrochen.
@@ -222,6 +249,7 @@ disconnect.timeout = Zeitüberschreitung.
disconnect.data = Fehler beim Laden der Welt!
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
connecting = [accent] Verbinde...
+reconnecting = [accent]Verbindung wird wiederhergestellt...
connecting.data = [accent] Welt wird geladen...
server.port = Port:
server.addressinuse = Adresse bereits in Verwendung!
@@ -267,52 +295,63 @@ cancel = Abbruch
openlink = Link öffnen
copylink = Link kopieren
back = Zurück
+max = Max
+crash.export = Crash-Logs exportieren
+crash.none = Keine Crash-Logs gefunden.
+crash.exported = Crash-Logs wurden erfolgreich exportiert.
data.export = Daten exportieren
data.import = Daten importieren
-data.openfolder = Open Data Folder
+data.openfolder = Datenordner öffnen
data.exported = Daten exportiert.
data.invalid = Dies sind keine gültigen Spieldaten.
-data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
+data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet.
quit.confirm = Willst du wirklich aufhören?
quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[accent] Einstellungen->Spiel->Tutorial wiederholen[] erneut spielen.
loading = [accent]Wird geladen...
reloading = [accent]Lade Mods neu...
saving = [accent]Speichere...
-respawn = [accent][[{0}][] to respawn in core
+respawn = [accent][[{0}][] um im Kern zu spawnen
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
+enablebuilding = [scarlet][[{0}][] um zu bauen
+showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
wave = [accent]Welle {0}
+wave.cap = [accent]Welle {0}/{1}
wave.waiting = Welle in {0}
wave.waveInProgress = [lightgray]Welle im Gange
waiting = Warten...
waiting.players = Warte auf Spieler...
wave.enemies = [lightgray]{0} Gegner verbleiben
+wave.enemycores = [accent]{0}[lightgray] Gegnerische Kerne
+wave.enemycore = [accent]{0}[lightgray] Gegnerischer Kern
wave.enemy = [lightgray]{0} Gegner verbleiben
+wave.guardianwarn = Boss erscheint in [accent]{0}[] Wellen.
+wave.guardianwarn.one = Boss erscheint in [accent]{0}[] Welle.
loadimage = Bild laden
saveimage = Bild speichern
unknown = Unbekannt
custom = Benutzerdefiniert
builtin = Enthalten
-map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgänig gemacht werden!
+map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte
-map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [royal]blue[] Kern zu dieser Karte im Editor hinzu.
-map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne in denen Gegner starten können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
-map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
+map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [royal]orangen[] Kern zu dieser Karte im Editor hinzu.
+map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
+map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0}
map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Karten nicht auf!
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
workshop.info = Objekt-Info
-changelog = Changelog (optional):
+changelog = Änderungen (optional):
eula = Steam EULA
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
publishing = [accent]Veröffentlichen...
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
-steam.error = Fehler beim laden der Steam-Dienste.\nError: {0}
+steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.brush = Pinsel
editor.openin = Öffne im Editor
@@ -321,23 +360,23 @@ editor.oregen.info = Erze generiert:
editor.mapinfo = Karten-Info
editor.author = Autor:
editor.description = Beschreibung:
-editor.nodescription = Eine Karte benötigt eine Beschreibung mit mindestens 4 Buchstaben, bevor sie veröffentlich werden kann.
+editor.nodescription = Eine Karte benötigt eine Beschreibung mit mindestens 4 Buchstaben, bevor sie veröffentlicht werden kann.
editor.waves = Wellen:
editor.rules = Regeln:
editor.generation = Generator:
-editor.ingame = Im Spiel Bearbeiten
+editor.ingame = Im Spiel bearbeiten
editor.publish.workshop = Im Workshop veröffentlichen
editor.newmap = Neue Karte
+editor.center = Zur Mitte
workshop = Workshop
waves.title = Wellen
waves.remove = Entfernen
-waves.never =
waves.every = alle
waves.waves = Welle(n)
-waves.perspawn = per Spawn
-waves.shields = shields/wave
+waves.perspawn = pro Spawn
+waves.shields = Schilder pro Welle
waves.to = bis
-waves.guardian = Guardian
+waves.guardian = Boss
waves.preview = Vorschau
waves.edit = Bearbeiten...
waves.copy = Aus der Zwischenablage kopieren
@@ -346,9 +385,10 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+
+wavemode.counts = Menge
+wavemode.totals = Gesamtmenge
+wavemode.health = Lebenspunkte
editor.default = [lightgray]
details = Details
@@ -359,7 +399,7 @@ editor.removeunit = Bereich entfernen
editor.teams = Teams
editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
-editor.errorimage = Das ist ein Bild, keine Karte. Wechsle nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine 3.5/build 40-Karte importieren möchtest, benutze den 'Importiere Terrainbild' Knopf im Editor.
+editor.errorimage = Das ist ein Bild, keine Karte.
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenformat, das nicht mehr unterstützt wird.
editor.errornot = Dies ist keine Kartendatei.
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
@@ -372,9 +412,9 @@ editor.resize = Größe\nanpassen
editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern
editor.saved = Gespeichert!
-editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten Info[] Menu.
-editor.save.overwrite = Deine Karte überschreibt eine built-in Karte! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
-editor.import.exists = [scarlet]Fehler beim Import:[] Ein built-in Karte namens '{0}' existiert bereits!
+editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
+editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
+editor.import.exists = [scarlet]Fehler beim Import:[] Ein Standardkarte namens '{0}' existiert bereits!
editor.import = Importieren...
editor.importmap = Importiere Karte
editor.importmap.description = Importiere von einer bestehenden Karte
@@ -389,7 +429,7 @@ editor.exportimage = Export in Terrainbild-Datei
editor.exportimage.description = Exportiere in ein Kartenbild
editor.loadimage = Bild\nladen
editor.saveimage = Bild\nspeichern
-editor.unsaved = [crimson] Einige Änderungen wurden noch nicht gespeichert! [] Möchtest du den Editor wirklich verlassen?
+editor.unsaved = Möchtest du den Editor wirklich verlassen? [crimson] Alle ungespeicherten Änderungen werden dann verworfen!
editor.resizemap = Größe der Karte ändern
editor.mapname = Kartenname
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
@@ -409,14 +449,15 @@ toolmode.eraseores = Erze löschen
toolmode.eraseores.description = Löscht nur Erze.
toolmode.fillteams = Teams ausfüllen
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
-toolmode.drawteams = Teams Zeichnen
+toolmode.drawteams = Teams zeichnen
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
filter.distort = Verzerren
filter.noise = Rauschen
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
+filter.enemyspawn = Gegnerischer Spawn Auswahl
+filter.spawnpath = Weg zum Spawn
+filter.corespawn = Kernauswahl
filter.median = Median
filter.oremedian = Erzmedian
filter.blend = Mischen
@@ -427,7 +468,7 @@ filter.mirror = Spiegel
filter.clear = Löschen
filter.option.ignore = Ignorieren
filter.scatter = Streuen
-filter.terrain = Terrain
+filter.terrain = Landschaft
filter.option.scale = Skalierung
filter.option.chance = Wahrscheinlichkeit
filter.option.mag = Größe
@@ -436,10 +477,11 @@ filter.option.circle-scale = Kreisskalierung
filter.option.octaves = Oktaven
filter.option.falloff = Rückgang
filter.option.angle = Winkel
-filter.option.amount = Amount
+filter.option.amount = Menge
filter.option.block = Block
filter.option.floor = Boden
-filter.option.flooronto = Ziel Boden
+filter.option.flooronto = Zielboden
+filter.option.target = Ziel
filter.option.wall = Wand
filter.option.ore = Erz
filter.option.floor2 = Sekundärer Boden
@@ -456,7 +498,9 @@ load = Laden
save = Speichern
fps = FPS: {0}
ping = Ping: {0}ms
-language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
+memory = Arbeitsspeicher: {0}mb
+memory2 = Arbeitsspeicher:\n {0}mb +\n {1}mb
+language.restart = Starte dein Spiel neu, um die Spracheinstellungen zu übernehmen.
settings = Einstellungen
tutorial = Tutorial
tutorial.retake = Tutorial wiederholen
@@ -464,38 +508,29 @@ editor = Editor
mapeditor = Karteneditor
abandon = Aufgeben
-abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
+abandon.text = Dieser Sektor sowie alle Ressourcen werden dem Gegner überlassen.
locked = Gesperrt
complete = [lightgray]Abschließen:
requirement.wave = Erreiche Welle {0} in {1}
requirement.core = Zerstöre den feindlichen Kern in {0}
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Zu Zone zurückkehren:\n[lightgray]{0}
-bestwave = [lightgray]Beste Welle: {0}
-launch = Starten
-launch.text = Launch
-launch.title = Start erfolgreich
-launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
-launch.unable2 = [scarlet]START nicht möglich.[]
-launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
-launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
+requirement.research = Erforsche {0}
+requirement.produce = Produziere {0}
+requirement.capture = Erobere {0}
+launch.text = Start
+research.multiplayer = Nur der Host kann forschen.
+map.multiplayer = Nur der Host kann Sektoren ansehen.
uncover = Freischalten
-configure = Startitems festlegen
-loadout = Loadout
-resources = Resources
+configure = Anfangsressourcen festlegen
+
+loadout = Anfangsressourcen
+resources = Ressourcen
bannedblocks = Gesperrte Blöcke
addall = Alle hinzufügen
-launch.destination = Destination: {0}
+launch.from = Items werden von [accent]{0} []gestartet
+launch.destination = Ziel: {0}
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
-zone.unlocked = [lightgray]{0} freigeschaltet.
-zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
-zone.resources = Ressourcen entdeckt:
-zone.objective = [lightgray]Ziel: [accent]{0}
-zone.objective.survival = Überlebe
-zone.objective.attack = Zerstöre den feindlichen Kern
add = Hinzufügen...
-boss.health = Boss-Lebenskraft
+boss.health = Boss-Lebenspunkte
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
error.unreachable = Server nicht erreichbar.
@@ -508,20 +543,50 @@ error.io = Netzwerk-I/O-Fehler.
error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Regen
+weather.snow.name = Schnee
+weather.sandstorm.name = Sandsturm
+weather.sporestorm.name = Sporensturm
+weather.fog.name = Nebel
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
+sectors.unexplored = [lightgray]Unentdeckt
+sectors.resources = Ressourcen:
+sectors.production = Produktion:
+sectors.export = Export:
+sectors.time = Zeit:
+sectors.threat = Gefahr:
+sectors.wave = Welle:
+sectors.stored = Gelagert:
+sectors.resume = Weiterspielen
+sectors.launch = Start
+sectors.select = Auswählen
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Sektor umbenennen
+sectors.enemybase = [scarlet]Gegnerische Basis
+sectors.vulnerable = [scarlet]Angriffsgefährdet
+sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
+sectors.survives = [accent]Kann {0} Wellen überleben
+sectors.go = Hingehen
+sector.curcapture = Sektor erfolgreich erobert
+sector.curlost = Sektor verloren
+sector.missingresources = [scarlet]Fehlende Kernressourcen
+sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
+sector.lost = Sektor [accent]{0}[white] verloren!
+#note: the missing space in the line below is intentional
+sector.captured = Sektor [accent]{0}[white]erobert!
+threat.low = Niedrig
+threat.medium = Mittel
+threat.high = Hoch
+threat.extreme = Extrem
+threat.eradication = Zerstörung
+
+planets = Planeten
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sonne
+
+sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
@@ -533,24 +598,46 @@ sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
+sector.biomassFacility.name = Biomass Synthesis Facility
+sector.windsweptIslands.name = Windswept Islands
+sector.extractionOutpost.name = Extraction Outpost
+sector.planetaryTerminal.name = Planetary Launch Terminal
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
+sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
+sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
+sector.craters.description = Wasser hat sich hier, in diesem Überbleibsel aus dem alten Krieg, versammelt. Sammele Sand. Stelle Metaglas her. Benutze Wasser, um Bohrer und Geschütze zu kühlen.
+sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
+sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
+sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
+sector.tarFields.description = Der Rand einer Ölproduktionszone, zwischen den Bergen und der Wüste. Einer der wenigen Orte mit brauchbaren Ölquellen.\nObwohl er vergessen wurde, hat dieser Ort mächtige gegnerische Lager in der Nähe. Unterschätze sie nicht.\n\n[lightgray]Erforsche, falls möglich, die Ölverarbeitung.
+sector.desolateRift.description = Eine besonders gefährliche Zone. Viele Ressourcen aber wenig Platz. Hohe Wahrscheinlichkeit, vernichtet zu werden. Verlasse diesen Ort so bald wie möglich. Lass dich nicht durch die langen Abstände zwischen gegnerischen Angriffen täuschen.
+sector.nuclearComplex.description = Diese Ruine war vor langer Zeit eine Anlage zur Verarbeitung von Thorium.\n[lightgray]Erforsche Thorium und dessen Anwendungen.\n\nDer Gegner ist hier stark vertreten und hält nach Angreifern Ausschau.
+sector.fungalPass.description = Eine Übergangszone zwischen den Bergen und den niedrigeren, von Sporen befallenen Gebieten. Hier ist eine kleine gegnerische Basis.\nZerstöre sie.\nBenutze Dagger- und Crawler-Einheiten. Vernichte die beiden Kerne.
+sector.biomassFacility.description = Die Sporenquelle. Dies ist der Ort, wo sie erforscht und hergestellt wurden.\nErforsche die Technologie, die sich hier versteckt. Stellen Sporen her, um Plastanium und Öl herzustellen.\n\n[lightgray]Als diese Anlage zerstört wurde, wurden die Sporen freigesetzt. Nichts im lokalen Ökosystem konnte so ein eindringliches Lebewesen bekämpfen.
+sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vom Ufer. Manche Aufzeichnungen behaupten, hier seien Fabriken, die [accent]Plastanium[] herstellen können.\n\nWehre dich gegen die gegnerischen Wassereinheiten. Stelle eine Basis auf den Inseln auf. Erforsche diese Fabriken.
+sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
+sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
+sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
+
+status.burning.name = Brennend
+status.freezing.name = Frierend
+status.wet.name = Nass
+status.muddy.name = Schlammig
+status.melting.name = Schmelzend
+status.sapped.name = Schwächend
+status.spore-slowed.name = Sporen-verlangsamt
+status.tarred.name = Teerend
+status.overclock.name = Übertaktend
+status.shocked.name = Schockend
+status.blasted.name = Sprengend
+status.unmoving.name = Unbeweglich
settings.language = Sprache
settings.data = Spieldaten
settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen
-settings.resetKey = Reset
+settings.resetKey = Zurücksetzen
settings.controls = Steuerung
settings.game = Spiel
settings.sound = Audio
@@ -558,76 +645,121 @@ settings.graphics = Grafik
settings.cleardata = Spieldaten zurücksetzen...
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearsaves.confirm = Möchtest du wirklich alle Speicherstände löschen?
+settings.clearsaves = Speicherstände löschen
+settings.clearresearch = Erforschungen löschen
+settings.clearresearch.confirm = Möchtest du wirklich alle Erforschungen löschen?
+settings.clearcampaignsaves = Kampagne-Speicherstände löschen
+settings.clearcampaignsaves.confirm = Möchtest du wirklich alle Kampagne-Speicherstände löschen?
paused = [accent]< Pausiert >
clear = Leeren
banned = [scarlet]Verbannt
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Ja
no = Nein
info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen!
-blocks.input = Eingang
-blocks.output = Ausgang
-blocks.booster = Verstärkung
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Zuletzt konfiguriert: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Kapazität
-blocks.powershot = Stromverbrauch/Schuss
-blocks.damage = Schaden
-blocks.targetsair = Visiert Lufteinheiten an
-blocks.targetsground = Visiert Bodeneinheiten an
-blocks.itemsmoved = Bewegungsgeschwindigkeit
-blocks.launchtime = Zeit zwischen Starts
-blocks.shootrange = Reichweite
-blocks.size = Größe
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Flüssigkeitskapazität
-blocks.powerrange = Stromreichweite
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Maximale Stromverbindungen
-blocks.poweruse = Stromverbrauch
-blocks.powerdamage = Stromverbrauch/Schadenspunkt
-blocks.itemcapacity = Materialkapazität
-blocks.basepowergeneration = Basis-Stromerzeugung
-blocks.productiontime = Produktionszeit
-blocks.repairtime = Zeit zur vollständigen Reparatur
-blocks.speedincrease = Geschwindigkeitserhöhung
-blocks.range = Reichweite
-blocks.drilltier = Abbaubare Erze
-blocks.drillspeed = Bohrgeschwindigkeit
-blocks.boosteffect = Verstärkungseffekt
-blocks.maxunits = Max. aktive Einheiten
-blocks.health = Lebenspunkte
-blocks.buildtime = Baudauer
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Baukosten
-blocks.inaccuracy = Ungenauigkeit
-blocks.shots = Schüsse
-blocks.reload = Schüsse/Sekunde
-blocks.ammo = Munition
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
-bar.drilltierreq = Besserer Bohrer Benötigt
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+stat.description = Beschreibung
+stat.input = Eingang
+stat.output = Ausgang
+stat.booster = Verstärkung
+stat.tiles = Erforderte Untergründe
+stat.affinities = Affinitäten
+stat.opposites = Gegenteile
+stat.powercapacity = Kapazität
+stat.powershot = Stromverbrauch/Schuss
+stat.damage = Schaden
+stat.targetsair = Visiert Lufteinheiten an
+stat.targetsground = Visiert Bodeneinheiten an
+stat.itemsmoved = Bewegungsgeschwindigkeit
+stat.launchtime = Zeit zwischen Starts
+stat.shootrange = Reichweite
+stat.size = Größe
+stat.displaysize = Bildschirmgröße
+stat.liquidcapacity = Flüssigkeitskapazität
+stat.powerrange = Stromreichweite
+stat.weapons = Waffen
+stat.bullet = Geschoss
+stat.linkrange = Verbindungsradius
+stat.instructions = Befehle
+stat.powerconnections = Maximale Stromverbindungen
+stat.poweruse = Stromverbrauch
+stat.powerdamage = Stromverbrauch/Schadenspunkt
+stat.itemcapacity = Materialkapazität
+stat.memorycapacity = Speicherkapazität
+stat.basepowergeneration = Basis-Stromerzeugung
+stat.productiontime = Produktionszeit
+stat.repairtime = Zeit zur vollständigen Reparatur
+stat.speedincrease = Geschwindigkeitserhöhung
+stat.range = Reichweite
+stat.drilltier = Abbaubare Erze
+stat.drillspeed = Bohrgeschwindigkeit
+stat.boosteffect = Verstärkungseffekt
+stat.maxunits = Max. aktive Einheiten
+stat.health = Lebenspunkte
+stat.armour = Panzer
+stat.buildtime = Baudauer
+stat.maxconsecutive = Max. Konsekutive
+stat.buildcost = Baukosten
+stat.inaccuracy = Ungenauigkeit
+stat.shots = Schüsse
+stat.reload = Schüsse/Sekunde
+stat.ammo = Munition
+stat.shieldhealth = Schildlebenspunkte
+stat.cooldowntime = Cooldown-Zeit
+stat.explosiveness = Sprengkraft
+stat.basedeflectchance = Grundreflektionschance
+stat.lightningchance = BlitzwahrÂscheinÂlichÂkeit
+stat.lightningdamage = Blitzschaden
+stat.flammability = Brennbarkeit
+stat.radioactivity = Radioaktivität
+stat.charge = Ladung
+stat.heatcapacity = Hitzekapazität
+stat.viscosity = Viskosität
+stat.temperature = Temperatur
+stat.speed = Geschwindigkeit
+stat.buildspeed = Baugeschwindigkeit
+stat.minespeed = Abbaugeschwindigkeit
+stat.minetier = Abbau-Kraft
+stat.payloadcapacity = Einheitenkapazität
+stat.commandlimit = Kommandier-Limit
+stat.abilities = Fähigkeiten
+stat.canboost = Kann boosten
+stat.flying = Flug
+stat.ammouse = Muntionsverbrauch
+stat.damagemultiplier = Schaden-Multiplikator
+stat.healthmultiplier = Lebenspunkte-Multiplikator
+stat.speedmultiplier = Geschwindigkeit-Multiplikator
+stat.reloadmultiplier = Nachlade-Multiplikator
+stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
+stat.reactive = Reagiert mit
+
+ability.forcefield = Kraftfeld
+ability.repairfield = Heilungsfeld
+ability.statusfield = Statusfeld
+ability.unitspawn = {0} Fabrik
+ability.shieldregenfield = Schild-regenerations-Feld
+ability.movelightning = Bewegungsblitze
+
+bar.drilltierreq = Besserer Bohrer benötigt
+bar.noresources = Fehlende Ressourcen
+bar.corereq = Kern-Basis erforderlich
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
-bar.pumpspeed = Pump Speed: {0}/s
+bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}%
+bar.boost = Beschleunigung: {0}%
bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0}
bar.poweroutput = Stromgenerierung: {0}
+bar.powerlines = Verbindungen: {0}/{1}
bar.items = Items: {0}
bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Flüssigkeit
bar.heat = Hitze
bar.power = Strom
@@ -635,19 +767,24 @@ bar.progress = Baufortschritt
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Prozessorgesteuert
+
bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend
-bullet.shock = [stat]schockend
bullet.frag = [stat]explosiv
+bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
+bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
-bullet.freezing = [stat]frierend
-bullet.tarred = [stat]teerend
+bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
+bullet.infinitepierce = [stat]Durchstechkraft
+bullet.healpercent = [stat]{0}[lightgray]% Heilung
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
bullet.reload = [stat]{0}[lightgray]x Feuerrate
unit.blocks = Blöcke
+unit.blockssquared = Blöcke²
unit.powersecond = Stromeinheiten/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
@@ -660,33 +797,38 @@ unit.persecond = /sek
unit.perminute = /min
unit.timesspeed = x Geschwindigkeit
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = Schildlebenspunkte
unit.items = Materialeinheiten
unit.thousands = k
-unit.millions = mil
-unit.billions = b
+unit.millions = Mio
+unit.billions = Mrd
+unit.pershot = /Schuss
+category.purpose = Beschreibung
category.general = Allgemeines
category.power = Strom
category.liquids = Flüssigkeiten
category.items = Materialien
category.crafting = Erzeugung
-category.shooting = Schießen
+category.function = Funktion
category.optional = Optionale Zusätze
setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung
setting.hints.name = Tipps
-setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
+setting.logichints.name = Logiktipps
+setting.flow.name = Ressourcen-Fluss anzeigen
+setting.backgroundpause.name = Im Hintergrund pausieren
setting.buildautopause.name = Bauen automatisch pausieren
-setting.mapcenter.name = Auto Center Map To Player
+setting.doubletapmine.name = Doppeltippen zum Abbauen
+setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
-setting.playerindicators.name = Player Indicators
+setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl
-setting.keyboard.name = Maus+Tastatur Steuerung
+setting.keyboard.name = Maus+Tastatur-Steuerung
setting.touchscreen.name = Touchscreen-Steuerung
setting.fpscap.name = Max. FPS
setting.fpscap.none = Kein(e)
@@ -702,25 +844,23 @@ setting.difficulty.name = Schwierigkeit:
setting.screenshake.name = Wackeleffekt
setting.effects.name = Effekte anzeigen
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
-setting.blockstatus.name = Display Block Status
+setting.blockstatus.name = Block-Status anzeigen
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave-Häufigkeit
setting.seconds = {0} Sekunden
-setting.blockselecttimeout.name = Block-Auswahl Timeout
setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
-setting.fps.name = FPS zeigen
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Block Shortcuts anzeigen
+setting.fps.name = FPS anzeigen
+setting.smoothcamera.name = Sanfte Kamerabewegungen
setting.vsync.name = VSync
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = Kern-Items anzeigen
setting.position.name = Spieler-Position anzeigen
setting.musicvol.name = Musiklautstärke
-setting.atmosphere.name = Show Planet Atmosphere
+setting.atmosphere.name = Planetatmosphäre zeigen
setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
@@ -728,39 +868,41 @@ setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden
setting.savecreate.name = Automatisch speichern
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
-setting.playerlimit.name = Player Limit
+setting.playerlimit.name = Spielerbegrenzung
setting.chatopacity.name = Chat-Deckkraft
setting.lasersopacity.name = Power-Laser-Deckkraft
-setting.bridgeopacity.name = Bridge Opacity
+setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen
-public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellung->Spielt->Öffentliches Spiel geändert werden.
+setting.showweather.name = Wetter anzeigen
+public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
+public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden
setting.bloom.name = Bloom
keybind.title = Tasten zuweisen
-keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf z.B. mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
+keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
category.general.name = Allgemein
category.view.name = Ansicht
category.multiplayer.name = Mehrspieler
-category.blocks.name = Block Select
+category.blocks.name = Blockauswahl
command.attack = Angreifen
command.rally = Patrouillieren
command.retreat = Rückzug
-command.idle = Idle
+command.idle = Stehen bleiben
placement.blockselectkeys = \n[lightgray]Taste: [{0},
keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+keybind.control.name = Einheit steuern
keybind.clear_building.name = Bauplan löschen
keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten-Screenshot
keybind.toggle_power_lines.name = Power Lasers umschalten
-keybind.toggle_block_status.name = Toggle Block Statuses
+keybind.toggle_block_status.name = Blockstatus umschalten
keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse
keybind.mouse_move.name = Der Maus folgen
-keybind.pan.name = Pan View
+keybind.pan.name = Kamera alleine bewegen
keybind.boost.name = Boost
keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Entwurfsmenü
@@ -788,24 +930,28 @@ keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Block auswählen
keybind.break_block.name = Block zerstören
keybind.deselect.name = Auswahl aufheben
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = Block aufheben
+keybind.dropCargo.name = Block fallen lassen
+keybind.command.name = Einheiten kommandieren
keybind.shoot.name = Schießen
keybind.zoom.name = Zoomen
keybind.menu.name = Menü
keybind.pause.name = Pause
keybind.pause_building.name = Pausieren/Fortsetzen des Bauens
keybind.minimap.name = Minimap
+keybind.planet_map.name = Planetenkarte
+keybind.research.name = Forschen
+keybind.block_info.name = Blockinformationen anzeigen
keybind.chat.name = Chat
keybind.player_list.name = Spielerliste
keybind.console.name = Konsole
keybind.rotate.name = Drehen
-keybind.rotateplaced.name = Rotate Existing (Hold)
+keybind.rotateplaced.name = Gebauten Block drehen (gedrückt halten)
keybind.toggle_menus.name = Menüs umschalten
keybind.chat_history_prev.name = Chat Historie zurück
keybind.chat_history_next.name = Chat Historie vor
keybind.chat_scroll.name = Chat scrollen
+keybind.chat_mode.name = Chatmodus ändern
keybind.drop_unit.name = Einheit absetzen
keybind.zoom_minimap.name = Minimap-Zoom
mode.help.title = Beschreibung der Modi
@@ -822,42 +968,51 @@ mode.custom = Angepasste Regeln
rules.infiniteresources = Unbegrenzte Ressourcen
rules.reactorexplosions = Reaktor-Explosionen
+rules.coreincinerates = Kern verbrennt überflüssige Materialien
+rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer
rules.waves = Wellen
rules.attack = Angriff-Modus
-rules.buildai = AI Building
+rules.buildai = KI kann bauen
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
-rules.blockhealthmultiplier = Block Health Multiplier
-rules.blockdamagemultiplier = Block Damage Multiplier
-rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
+rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
+rules.blockdamagemultiplier = Block-Schaden-Multiplikator
+rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
-rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln)
+rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
+rules.unitcap = Einheiten-Limit
+rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
-rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
+rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
-rules.unitammo = Units Require Ammo
+rules.unitammo = Einheiten benötigen Munition
rules.title.waves = Wellen
-rules.title.resourcesbuilding = Ressourcen & Gebäude
+rules.title.resourcesbuilding = Ressourcen & Blöcke
rules.title.enemy = Gegner
rules.title.unit = Einheiten
rules.title.experimental = Experimentell
-rules.title.environment = Environment
-rules.lighting = Lighting
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
-rules.ambientlight = Ambient Light
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.title.environment = Umgebung
+rules.lighting = Blitze
+rules.enemyLights = Gegnerisches Licht
+rules.fire = Feuer
+rules.explosions = Explosionsschaden
+rules.ambientlight = Umgebungslicht
+rules.weather = Wetter
+rules.weather.frequency = Häufigkeit:
+rules.weather.always = Immer
+rules.weather.duration = Dauer:
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten
content.block.name = Blöcke
+content.status.name = Effekte
+content.sector.name = Sektoren
+
item.copper.name = Kupfer
item.lead.name = Blei
item.coal.name = Kohle
@@ -879,23 +1034,6 @@ liquid.slag.name = Schlacke
liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit
-item.explosiveness = [lightgray]Explosivität: {0}
-item.flammability = [lightgray]Entflammbarkeit: {0}
-item.radioactivity = [lightgray]Radioaktivität: {0}
-
-unit.health = [lightgray]Lebenskraft: {0}
-unit.speed = [lightgray]Geschwindigkeit: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
-liquid.viscosity = [lightgray]Viskosität: {0}
-liquid.temperature = [lightgray]Temperatur: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -904,11 +1042,11 @@ unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
-unit.spiroct.name = Spiroct
+unit.spiroct.name = Spirokt
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
-unit.horizon.name = Horizon
+unit.horizon.name = Horizont
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
@@ -916,7 +1054,7 @@ unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
-unit.oct.name = Oct
+unit.oct.name = Okt
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
@@ -928,30 +1066,32 @@ unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.corvus.name = Korvus
-block.resupply-point.name = Resupply Point
+block.resupply-point.name = Munitionsvorrat
block.parallax.name = Parallax
-block.cliff.name = Cliff
+block.cliff.name = Klippe
block.sand-boulder.name = Sandbrocken
+block.basalt-boulder.name = Basaltbrocken
block.grass.name = Gras
-block.slag.name = Slag
+block.slag.name = Schlacke
+block.space.name = Weltall
block.salt.name = Salz
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = Salzwand
block.pebbles.name = Geröll
block.tendrils.name = Ranken
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = Sandwand
block.spore-pine.name = Sporenkiefer
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = Sporenwand
+block.boulder.name = Felsbrocken
+block.snow-boulder.name = Schneebrocken
block.snow-pine.name = Schnee-Kiefer
block.shale.name = Schiefer
block.shale-boulder.name = Schiefergeröll
block.moss.name = Moos
block.shrubs.name = Gestrüpp
block.spore-moss.name = Moossporen
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = Schieferwand
block.scrap-wall.name = Schrottmauer
block.scrap-wall-large.name = Große Schrottmauer
block.scrap-wall-huge.name = Riesige Schrottmauer
@@ -967,8 +1107,8 @@ block.core-foundation.name = Kern: Fundament
block.core-nucleus.name = Kern: Nukleus
block.deepwater.name = Tiefes Wasser
block.water.name = Wasser
-block.tainted-water.name = Unreines Wasser
-block.darksand-tainted-water.name = Unreines Wasser (Dunkler Sand)
+block.tainted-water.name = Dreckiges Wasser
+block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
block.tar.name = Teer
block.stone.name = Stein
block.sand.name = Sand
@@ -979,17 +1119,18 @@ block.craters.name = Krater
block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = Dazit
+block.dacite-wall.name = Dazitwand
+block.dacite-boulder.name = Dazitgeröll
block.ice-snow.name = Eisschnee
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = Steinwand
+block.ice-wall.name = Eiswand
+block.snow-wall.name = Schneewand
+block.dune-wall.name = Dünenwand
block.pine.name = Kiefer
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = Erde
+block.dirt-wall.name = Erdwand
+block.mud.name = Schlamm
block.white-tree-dead.name = Weißer Baum (tot)
block.white-tree.name = Weißer Baum
block.spore-cluster.name = Sporen-Cluster
@@ -1027,9 +1168,8 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband
-block.plastanium-conveyor.name = Plastanium Förderband
+block.plastanium-conveyor.name = Plastanium-Förderband
block.armored-conveyor.name = Gepanzertes Förderband
-block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
block.junction.name = Kreuzung
block.router.name = Verteiler
block.distributor.name = Großer Verteiler
@@ -1037,7 +1177,6 @@ block.sorter.name = Sortierer
block.inverted-sorter.name = Invertierter Sortierer
block.message.name = Nachricht
block.illuminator.name = Illuminierer
-block.illuminator.description = Eine kleine, kompakte, konfigurierbare Lichtquelle. Benötigt Strom.
block.overflow-gate.name = Überlauftor
block.underflow-gate.name = Unterlauftor
block.silicon-smelter.name = Silizium-Schmelzer
@@ -1071,10 +1210,11 @@ block.item-void.name = Materialschlucker
block.liquid-source.name = Flüssigkeitsquelle
block.liquid-void.name = Flüssigkeitsschlucker
block.power-void.name = Stromsenke
-block.power-source.name = Unendliche Stromquelle
+block.power-source.name = Stromquelle
block.unloader.name = Entlader
block.vault.name = Tresor
block.wave.name = Welle
+block.tsunami.name = Tsunami
block.swarmer.name = Schwärmer
block.salvo.name = Salve
block.ripple.name = Zerstörer
@@ -1114,98 +1254,132 @@ block.arc.name = Arcus
block.rtg-generator.name = RTG-Generator
block.spectre.name = Phantom
block.meltdown.name = Meltdown
-block.container.name = Container
+block.foreshadow.name = Foreshadow
+block.container.name = Behälter
block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launchpad
block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.command-center.name = Kommandozentrale
+block.ground-factory.name = Bodenfabrik
+block.air-factory.name = Luftfabrik
+block.naval-factory.name = Wasserfabrik
+block.additive-reconstructor.name = Hinzufügender Rekonstrukteur
+block.multiplicative-reconstructor.name = Multiplikativer Rekonstrukteur
+block.exponential-reconstructor.name = Exponentieller Rekonstrukteur
+block.tetrative-reconstructor.name = Tetrativer Rekonstrukteur
+block.payload-conveyor.name = Einheitenförderband
+block.payload-router.name = Einheitenverteiler
+block.disassembler.name = Großer Trenner
+block.silicon-crucible.name = Silizium Schmelztiegel
+block.overdrive-dome.name = Beschleunigungs-Maschine
+#experimental, may be removed
+block.block-forge.name = Block-Fabrik
+block.block-loader.name = Block-Lader
+block.block-unloader.name = Block-Entlader
+block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Schalter
+block.micro-processor.name = Mikroprozessor
+block.logic-processor.name = Logikprozessor
+block.hyper-processor.name = Hyperprozessor
+block.logic-display.name = Logik-Bildschirm
+block.large-logic-display.name = Großer Logik-Bildschirm
+block.memory-cell.name = Speicherzelle
+block.memory-bank.name = Große Speicherzelle
team.blue.name = Blau
team.crux.name = Rot
team.sharded.name = Orange
team.orange.name = Orange
-team.derelict.name = Derelict
+team.derelict.name = Derelikt
team.green.name = Grün
team.purple.name = Lila
-tutorial.next = [lightgray]
-tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
-tutorial.intro.mobile = Du befindest dich im [scarlet]Mindustry Tutorial.[]\nWische über den Bildschirm, um dich zu bewegen.\n[accent]Benutze zwei Finger[] um heran- und hinauszuzoomen.\nBeginne, indem du [accent]Kupfer abbaust[]. Bewege dich zu einem Kupfervorkommen und tippe anschließend darauf.\n\n[accent]{0}/{1} Kupfer
-tutorial.drill = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer-Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Klicken auf ein Kupfervorkommen.\nMit einem [accent]Rechtsklick[] brichst du den Bau ab.
-tutorial.drill.mobile = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen, dann klicke auf das[accent] Häkchen[] unten um deine Auswahl zu bestätigen.\nKlicke auf den[accent] X-Button[], um den Bau abzubrechen.
-tutorial.blockinfo = Jeder Block hat unterschiedliche Eigenschaften. Jeder Bohrer kann immer nur ein bestimmtes Material abbauen.\nFür Infos und Stats eines Blocks wähle einen Block im Baumenü aus und [accent] klicke auf den "?"-Button.[]\n\n[accent]Schaue dir jetzt die Stats des Mechanischen Bohrers an.[]
-tutorial.conveyor = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.
-tutorial.conveyor.mobile = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.\n[accent] Zum Bau in einer Reihe lasse deinen Finger für einige Sekunden gedrückt[] und ziehe ihn in eine beliebige Richtung.\n\n[accent]Platziere 2 Förderbänder, dann transportiere ein Erz zum Kern.
-tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[lightgray] Gegner[] abzuwehren.\nBaue ein Doppelgeschütz in die Nähe deiner Basis.
-tutorial.drillturret = Doppelgeschütz benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen.
-tutorial.pause = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke die Leertaste um zu pausieren.
-tutorial.pause.mobile = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke diesen Button oben links um zu pausieren.
-tutorial.unpause = Drücke die Leertaste erneut, um das Spiel fortzusetzen.
-tutorial.unpause.mobile = Drücke ihn erneut, um das Spiel fortzusetzen.
-tutorial.breaking = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Halte die rechte Maustaste gedrückt[] und wähle eine Fläche aus. Dadurch werden alle Blöcke darin zerstört.[]\n\n[accent]Zerstöre alle Schrott-Blöcke links neben deinem Kern mithilfe der Flächenauswahl.
-tutorial.breaking.mobile = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Wähle den Abbau-Modus[], dann wähle einen Block um ihn zu zerstören.\nZerstöre eine Fläche, indem du deinen Finger einige Sekunden gedrückt hältst[] und in eine beliebige Richtung ziehst.\nTippe auf das Häkchen um den Rückbau zu bestätigen.\n\n[accent]Zerstöre all Schrott-Blöcke links des Kerns mithilfe der Flächenauswahl.
-tutorial.withdraw = Einige Situationen erfordern, dass Materialien direkt aus den Blöcken aufgenommen werden.\nUm dies zu tun, [accent]tippe auf einen Block[] mit Materialien dann [accent]tippe auf das Material[] in diesem Block.\nUm mehrere Materialien zu entnehmen [accent]tippe darauf und halte die Maustaste gedrückt[].\n\n[accent]Entnimm etwas Kupfer vom Kern.[]
-tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du die linke Maustaste drückst und von deinem Schiff dorthin ziehst.\n\n[accent]Lege das Kupfer zurück in den Kern.[]
-tutorial.waves = Der [lightgray]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Geschütze.
-tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütze und Bohrer. Baue mehr Kupfer ab.
-tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
+hint.skip = Überspringen
+hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
+hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
+hint.mine = Bewege dich zum \uf8c4 Kupfererz und [accent]tippe darauf[], um es manuell abzubauen.
+hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
+hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
+hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
+hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
+hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
+hint.placeDrill = Wähle die \ue85e [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.
+hint.placeDrill.mobile = Wähle die \ue85e[accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das \ue800 [accent]Häkchen[] unten rechts, um dies zu bestätigen.
+hint.placeConveyor = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nKlicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen.
+hint.placeConveyor.mobile = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirm und bewege ihn dann, um mehrere Förderbänder zu setzen.
+hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall \uf838Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen.
+hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
+hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
+hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
+hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
+hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
+hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
+hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
+hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
+hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
+hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
+hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
+hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
+hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden.
+hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern.
+hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
+hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
+hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
+hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
+hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
+hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
+hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
+hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen  [accent]Fundament[]-Kern über einen  [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
+hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
+hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
+hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
-item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
-item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
-item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
-item.graphite.description = Mineralisierter Kohlenstoff. Wird für Munition und elektrische Isolierung verwendet.
-item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
-item.coal.description = Ein sehr häufig vorkommender Kraftstoff. Fossilierte Pflanzenmasse, geformt lange bevor dem Sporen-Ereignis.
-item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Luftschiffen verwendet.
-item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
-item.scrap.description = Überreste alter Gebäude und Einheiten. Enthält Spuren verschiedener Metalle.
-item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solaranlagen, komplexer Elektronik und zielsuchender Munition.
-item.plastanium.description = Ein leichtes, dehnbares Material, welches in Flugzeugen und Splittermunition verwendet wird.
-item.phase-fabric.description = Eine nahezu gewichtslose Substanz, die in fortgeschrittener Elektronik und in selbstreparierender Technologie verwendet wird.
-item.surge-alloy.description = Eine fortgeschrittene Legierung mit einzigartigen elektrischen Eigenschaften.
+item.copper.description = Wird als Baumaterial oder Munition verwendet.
+item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
+item.lead.description = Wird in elektrischen Blöcken oder beim Flüssigkeitstransport verwendet.
+item.lead.details = Dicht. Träge. Wird sehr oft in Batterien verwendet.\nInfo: Wahrscheinlich giftig für biologische Lebewesen, obwohl es sowieso nicht mehr viele von denen gibt.
+item.metaglass.description = Wird beim Flüssigkeitstransport und -lagerung verwendet.
+item.graphite.description = Wird als Munition oder elektrischer Leiter eingesetzt.
+item.sand.description = Nützlich für die Herstellung vieler anderer Materialien.
+item.coal.description = Kann als Brennstoff oder zur Herstellung anderer Materialien verwendet werden.
+item.coal.details = Scheint versteinerte Pflanzenmasse zu sein, die sich schon lange vor dem Seeding gebildet hat.
+item.titanium.description = Wird im Flüssigkeitsbereich, im Bohrerbereich und für Flugzeuge vielfältig eingesetzt.
+item.thorium.description = Wird als festes Baumaterial oder radioaktiver Kraftstoff verwendet.
+item.scrap.description = Wird in Pulverisierer und Schmelzer zu anderen Materialien bearbeitet.
+item.scrap.details = Übriggebliebene Reste alter Blöcke oder Einheiten.
+item.silicon.description = Wird in Solarzellen, komplizierter Elektronik und als zielsuchende Munition verwendet.
+item.plastanium.description = Wird für fortgeschrittene Einheiten, Isolation und Munition eingesetzt.
+item.phase-fabric.description = Kann in Elektronik und selbstreparierende Blöcke verwendet werden.
+item.surge-alloy.description = Wird in sehr fortgeschrittenen Waffen und Abwehrsystemen benutzt.
item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftstoff verwendet.
-item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden. Dies ist aber nicht empfehlenswert.
-item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendung in Brandwaffen.
-liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
-liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden.
-liquid.oil.description = Kann verbrannt, zum Explodieren gebracht, oder zur Kühlung verwendet werden.
-liquid.cryofluid.description = Die Flüssigkeit, die Dinge am effizientesten herunterkühlen kann.
+item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
+item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
+item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
-block.message.description = Speichert eine Nachricht. Wird genutzt, um mit Verbündeten zu kommunizieren.
-block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
-block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
-block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
-block.kiln.description = Schmelzt Sand und Blei zu Metaglass. Erfordert kleine Mengen Energie.
+liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
+liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
+liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
+liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
+
+block.resupply-point.description = Füllt Einheiten in der Nähe mit Kupfermunition wieder auf. Nicht mit Einheiten kompatibel, die Strom benötigen.
+block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
+block.illuminator.description = Eine Lichtquelle.
+block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
+block.graphite-press.description = Komprimiert Kohle zu Graphit.
+block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
+block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
+block.kiln.description = Schmelzt Sand und Blei zu Metaglas.
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
-block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
-block.alloy-smelter.description = Verarbeitet Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
+block.phase-weaver.description = Produziert Phasengewebe aus Thorium und Sand.
+block.alloy-smelter.description = Verschmilzt Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
block.cryofluid-mixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
-block.blast-mixer.description = Verwendet Sporen, um Pyratit in eine weniger enzündliche aber explosive Mischung umzuwandeln.
+block.blast-mixer.description = Stellt aus Sporen und Pyratit eine explosive Mischung her.
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
-block.melter.description = Erhitzt Schrott auf extrem hohe Temperaturen, um Lava zu erhalten.
-block.separator.description = Setzt Lava Wasserdruck aus, um verschiedene Mineralien freizulegen.
-block.spore-press.description = Komprimiert Sporenhülsen zu Öl.
-block.pulverizer.description = Zertrümmert Schrott zu Sand. Nützlich, wenn kein natürlicher Sand verfügbar ist.
+block.melter.description = Erhitzt Schrott, um Schlacke zu erhalten.
+block.separator.description = Trennt Schlacke in seine Bestandteile.
+block.spore-press.description = Komprimiert Sporen-Pods zu Öl.
+block.pulverizer.description = Zertrümmert Schrott zu Sand.
block.coal-centrifuge.description = Verfestigt Öl zu Kohlenstücken.
block.incinerator.description = Vernichtet beliebige überschüssige Materialien oder Flüssigkeiten.
block.power-void.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten-Modus verfügbar.
@@ -1214,92 +1388,298 @@ block.item-source.description = Produziert unendlich viele Gegenstände. Nur im
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
-block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
-block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
-block.titanium-wall.description = Ein mittelstarker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden.
-block.titanium-wall-large.description = Ein mittelstarker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden.\nBenötigt mehrere Kacheln.
-block.plastanium-wall.description = Eine spezielle Wand, die elektrische Funken absorbiert und automatische Stromknoten-Verbindung blockiert.
-block.plastanium-wall-large.description = Eine spezielle Wand, die elektrische Funken absorbiert und automatische Stromknoten-Verbindung blockiert.\nBenötigt mehrere Kacheln.
-block.thorium-wall.description = Ein starker Verteidigungsblock.\nBietet guten Schutz vor Feinden.
-block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nBietet guten Schutz vor Feinden.\nBenötigt mehrere Kacheln.
-block.phase-wall.description = Nicht so stark wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
-block.phase-wall-large.description = Nicht so stark wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.\nBenötigt mehrere Kacheln.
-block.surge-wall.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung Angreifer auszulösen.
-block.surge-wall-large.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung Angreifer auszulösen.\nBenötigt mehrere Kacheln.
-block.door.description = Eine kleine Tür, die durch Tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.
-block.door-large.description = Eine kleine Tür, die durch Tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.\nBenötigt mehrere Kacheln.
-block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung. Hält die Abwehrkräfte zwischen den Wellen instand.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
-block.mend-projector.description = Eine verbesserte Version des Reparateurs. Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Phasengewebe, um Reichweite und Effizienz zu steigern.
-block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken, wie Bohrer und Förderbänder.
-block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich herum, das Blöcke und Einheiten vor Schaden schützt.
-block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
-block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
-block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
-block.plastanium-conveyor.description = Bewegt Materialen in Gruppen.\nNimmt hinten Materialien an und gibt sie vorne in drei Richtungen aus.
-block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
-block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
-block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
-block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
-block.inverted-sorter.description = Funktioniert wie ein normaler Sortierer, aber gibt das ausgewählte Material seitwärts aus.
-block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
-block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
-block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
-block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialen nur nach vorne aus, wenn der Weg rechts und links blockiert ist.
-block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
-block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keinen Strom benötigt.
-block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
-block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
-block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
-block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
-block.plated-conduit.description = Bewegt Flüssigkeiten genauso schnell wie ein Impulskanal, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Kanälen.\nVerliert weniger Flüssigkeit.
-block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
-block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
-block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
-block.bridge-conduit.description = Verbesserter Flüssigkeits-Transportblock. Erlaubt es, Flüssigkeiten über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
-block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Verwendet Strom, um Flüssigkeiten zu einem verbundenen Phasenkanal zu teleportieren.
-block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu zwanzig Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom an benachbarte Blöcke weiter.
-block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu dreißig Stromquellen, -verbraucher oder -knoten.
+block.copper-wall.description = Beschützt Blöcke vor Gegnern.
+block.copper-wall-large.description = Beschützt Blöcke vor Gegnern.
+block.titanium-wall.description = Beschützt Blöcke vor Gegnern.
+block.titanium-wall-large.description = Beschützt Blöcke vor Gegnern.
+block.plastanium-wall.description = Beschützt Blöcke vor Gegnern. Absorbiert Laser und Lichtbogen. Blockiert außerdem automatische Stromverbindungen.
+block.plastanium-wall-large.description = Beschützt Blöcke vor Gegnern. Absorbiert Laser und Lichtbogen. Blockiert außerdem automatische Stromverbindungen.
+block.thorium-wall.description = Beschützt Blöcke vor Gegnern.
+block.thorium-wall-large.description = Beschützt Blöcke vor Gegnern.
+block.phase-wall.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
+block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
+block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
+block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
+block.door.description = Eine Wand, die geöffnet und geschlossen werden kann.
+block.door-large.description = Eine Wand, die geöffnet und geschlossen werden kann.
+block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
+block.mend-projector.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Phasengewebe, um Reichweite und Effizienz zu steigern.
+block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nVerwendet optional Phasengewebe, um Reichweite und Effizienz zu steigern.
+block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich herum, das Blöcke und Einheiten vor Schaden schützt.\nKann überhitzen, wenn es zu viele Schaden aufnimmt. Dies kann durch Kühlung verhindert werden. Phasengewebe vergrößert das Schild.
+block.shock-mine.description = Greift Gegner mit Lichtbögen an, wenn sie über sie laufen.
+block.conveyor.description = Bewegt Materialien vorwärts.
+block.titanium-conveyor.description = Bewegt Materialien vorwärts, aber schneller als ein normales Förderband.
+block.plastanium-conveyor.description = Bewegt Materialien in Gruppen.\nNimmt hinten Materialien an und gibt sie vorne in drei Richtungen aus. Erfordert für maximale Effizienz mehrere Ein- und Ausgänge.
+block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern.
+block.bridge-conveyor.description = Transportiert Materialien über Terrain oder über Blöcke.
+block.phase-conveyor.description = Transportiert Materialien sofort über Terrain oder über Blöcke. Höhere Reichweite als Brückenförderbänder, braucht aber Strom.
+block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, wird er vorne herausgegeben. Andernfalls wird er links oder rechts ausgegeben.
+block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das ausgewählte Material seitwärts aus.
+block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
+block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
+block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
+block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
+block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
+block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
+block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
+block.rotary-pump.description = Eine Pumpe, die Strom verbraucht.
+block.thermal-pump.description = Eine Pumpe.
+block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
+block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
+block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks.
+block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit.
+block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
+block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
+block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke.
+block.phase-conduit.description = Transportiert Flüssigkeiten sofort über Terrain oder über Blöcke. Höhere Reichweite als Brückenförderbänder, braucht aber Strom.
+block.power-node.description = Überträgt Strom zu verbundenen Knoten. Der Knoten erhält Strom von benachbarten Blöcken und gibt ihn auch an diese weiter.
+block.power-node-large.description = Ein verbesserter Stromknoten mit einer höheren Reichweite.
block.surge-tower.description = Ein extrem weitreichender Netzknoten mit weniger verfügbaren Verbindungen.
-block.diode.description = Batteriestrom kann nur in eine Richtung durch diesen Block fließen, aber nur wenn die andere Seite weniger Strom in Batterien hat.
+block.diode.description = Batteriestrom bewegt sich in eine Richtung durch diesen Block, aber nur wenn die andere Seite weniger Strom in Batterien hat.
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
-block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
-block.combustion-generator.description = Generiert Strom, indem Öl oder entzündliche Materialien verbrannt werden.
-block.thermal-generator.description = Erzeugt große Mengen Strom aus Lava.
-block.steam-generator.description = Effizienter als ein Verbrennungsgenerator, benötigt jedoch zusätzlich Wasser.
-block.differential-generator.description = Erzeugt große Mengen an Energie. Nutzt den Temperaturunterschied zwischen Kryofluid und brennendem Pyratit.
-block.rtg-generator.description = Ein Radioisotopengenerator, der keine Kühlung benötigt, aber weniger Strom als ein Thorium-Reaktor liefert.
+block.battery-large.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist. Speichert mehr Strom als eine normale Batterie.
+block.combustion-generator.description = Generiert Strom, indem Kohle oder andere entzündliche Materialien verbrannt werden.
+block.thermal-generator.description = Erzeugt an heißen Orten große Mengen Strom.
+block.steam-generator.description = Wandelt mit entzündlichen Materialien Wasser zu Wasserdampf um und benutzt diesen dann, um Strom zu generieren.
+block.differential-generator.description = Erzeugt große Mengen an Energie. Nutzt den Temperaturunterschied zwischen Kryoflüssigkeit und brennendem Pyratit.
+block.rtg-generator.description = Ein Radioisotopengenerator, der aus radioaktivem Zerfall Energie herstellt.
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
-block.solar-panel-large.description = Erzeugt viel mehr Strom als ein normales Solar Panel, ist aber auch sehr viel teurer in der Anschaffung.
-block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus radioaktivem Thorium. Benötigt konstante Kühlung. Explodiert verheerend, wenn unzureichende Mengen an Kühlung vorhanden sind.
-block.impact-reactor.description = Ein fortschrittlicher Generator, der in der Lage ist, bei höchster Effizienz enorme Mengen an Leistung zu erzeugen. Erfordert eine erhebliche Leistungsaufnahme, um den Prozess zu starten.
-block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf passende Kacheln gesetzt wird, baut er unbegrenzt Erze des entsprechenden Typs mit geringer Geschwindigkeit ab.
-block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck gebrauch macht.
+block.solar-panel-large.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie. Effizienter als eine normale Solarzelle.
+block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus Thorium. Benötigt konstante Kühlung. Explodiert gewaltsam, wenn unzureichende Kühlung vorhanden ist.
+block.impact-reactor.description = Ein Generator, der bei höchster Effizienz enorme Mengen an Leistung erzeugen kann. Erfordert eine erhebliche Leistungsaufnahme, um den Prozess zu starten.
+block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf Erz gesetzt wird, baut er unbegrenzt das Erz mit geringer Geschwindigkeit ab. Kann nur einfach Ressourcen abbauen.
+block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck Gebrauch macht.
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
-block.cultivator.description = Kultiviert den Boden mit Wasser, um Biomasse zu erzeugen.
-block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus Sand zu extrahieren. Verwende ihn, wenn es keine direkte Ölquelle gibt.
-block.core-shard.description = Die erste Version der Kernkapsel. Einmal zerstört, ist jeglicher Kontakt zur Region verloren. Lass das nicht zu.
-block.core-foundation.description = Die zweite Version des Kerns. Besser gepanzert. Speichert mehr Ressourcen.
-block.core-nucleus.description = Die dritte und letzte Version der Kernkapsel. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
-block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
+block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods.
+block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemaliger Inkubator der Sporen, die Serpulo heute bedecken.
+block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren.
+block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
+block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet.
+block.core-foundation.description = Kern der Basis. Besser gepanzert. Speichert mehr Ressourcen.
+block.core-foundation.details = Die zweite Version.
+block.core-nucleus.description = Kern der Basis. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
+block.core-nucleus.details = Die dritte und letzte Version.
+block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
-block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
-block.launch-pad.description = Startet Stapel von Items, ohne dass ein Kernstart erforderlich ist. Unvollendet.
-block.launch-pad-large.description = Eine verbesserte Version des Launchpads. Speichert weitere Items. Wird häufiger gestartet.
-block.duo.description = Ein kleiner, günstiger Geschützturm.
-block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Einheiten.
+block.unloader.description = Entlädt Materialien aus einem Block.
+block.launch-pad.description = Startet Materialien in andere Sektoren.
+block.duo.description = Schießt auf Gegner.
+block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
-block.hail.description = Ein kleiner Artillerie-Geschützturm.
-block.wave.description = Ein mittelgroßer Geschützturm, der flüssige Kugeln verschießt.
-block.lancer.description = Ein mittelgroßer Geschützturm, der sich auflädt und Elektrizitätsstrahlen verschießt.
-block.arc.description = Ein kleiner Geschützturm, der Lichtbögen in Richtung des Gegners schießt.
-block.swarmer.description = Ein mittelgroßer Geschützturm, der Raketenschwärme abfeuert.
-block.salvo.description = Ein mittelgroßer Geschützturm, der Schüsse in Salven abfeuert.
-block.fuse.description = Ein großer Geschützturm, der starke Strahlen mit kurzer Reichweite abfeuert.
-block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Schüsse gleichzeitig abfeuert.
-block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
-block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
-block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
+block.hail.description = Schießt kleine Geschosse auf weit entfernte Gegner.
+block.wave.description = Schießt Flüssigkeiten auf Gegner. Löscht Feuer automatisch, wenn Wasser als Munition verwendet wird.
+block.lancer.description = Lädt sich auf und schießt kräftige Laserstrahlen auf Feinde.
+block.arc.description = Schießt Lichtbögen in Richtung des Gegners.
+block.swarmer.description = Schießt zielsuchende Raketenschwärme ab.
+block.salvo.description = Schießt Schüsse in Salven ab.
+block.fuse.description = Schießt drei starke Strahlen mit kurzer Reichweite ab.
+block.ripple.description = Schießt mehrere Schüsse gleichzeitig auf weit entfernte Gegner.
+block.cyclone.description = Schießt explodierende Geschosse auf Gegner.
+block.spectre.description = Schießt große, panzerbrechende Kugeln auf Luft- und Bodenziele.
+block.meltdown.description = Lädt sich auf und schießt einen starken, durchgängigen Laser auf Gegner. Braucht Kühlung.
+block.foreshadow.description = Schießt einen starken Schuss auf ein einziges Ziel über hohe Distanzen. Zielt auf Gegner mit den meisten Lebenspunkten.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.segment.description = Beschädigt und zerstört gegnerische Projektile. Laser werden nicht anvisiert.
+block.parallax.description = Benutzt einen Traktorstrahl, um Gegner heranzuziehen und sie dabei anzugreifen.
+block.tsunami.description = Schießt mit einem kräftigen Strahl aus Flüssigkeit auf Gegner. Löscht Feuer automatisch, wenn Wasser als Munition verwendet wird.
+block.silicon-crucible.description = Benutzt Pyratit als Hitzequelle, um aus Sand und Kohle Silizium herzustellen. Die Effizienz wird an heißen Orten erhöht.
+block.disassembler.description = Trennt Schlacke in winzige Mengen exotischer Mineralien, verliert dafür aber an Effizienz. Kann Thorium herstellen.
+block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium.
+block.payload-conveyor.description = Bewegt größere Objekte, zum Beispiel Einheiten.
+block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen.
+block.command-center.description = Steuert Einheiten mit verschiedenen Befehlen.
+block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
+block.air-factory.description = Stellt Lufteinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
+block.naval-factory.description = Stellt Wassereinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
+block.additive-reconstructor.description = Verbessert Einheiten auf die zweite Stufe.
+block.multiplicative-reconstructor.description = Verbessert Einheiten auf die dritte Stufe.
+block.exponential-reconstructor.description = Verbessert Einheiten auf die vierte Stufe.
+block.tetrative-reconstructor.description = Verbessert Einheiten auf die fünfte und letzte Stufe.
+block.switch.description = Ein einfacher Schalter. Sein Status kann mit einem Prozessor abgelesen und verändert werden.
+block.micro-processor.description = Führt eine Reihe von Logikbefehlen in einer Schleife aus. Kann Einheiten und Blöcke steuern.
+block.logic-processor.description = Führt eine Reihe von Logikbefehlen in einer Schleife aus. Kann Einheiten und Blöcke steuern. Schneller als der Mikroprozessor.
+block.hyper-processor.description = Führt eine Reihe von Logikbefehlen in einer Schleife aus. Kann Einheiten und Blöcke steuern. Schneller als der Logikprozessor.
+block.memory-cell.description = Speichert Informationen für einen Prozessor.
+block.memory-bank.description = Speichert Informationen für einen Prozessor. Hohe Kapazität.
+block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
+block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
+block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
+
+unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
+unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
+unit.fortress.description = Schießt Langstreckengeschosse auf Ziele am Boden.
+unit.scepter.description = Feuert ein Sperrfeuer geladener Kugeln auf Feinde in der Nähe ab.
+unit.reign.description = Feuert ein Sperrfeuer riesiger Geschosse mit sehr hoher Durchstechkraft auf alle Feinde in der Nähe.
+unit.nova.description = Schießt kleine Laser, die Gegnern schaden und eigene Blöcke heilen. Kann boosten.
+unit.pulsar.description = Schießt Lichtbögen, die Gegnern schaden und eigene Blöcke heilen. Kann boosten.
+unit.quasar.description = Schießt durchdringende Laserstrahlen, die Gegnern schaden und eigene Blöcke heilen. Kann boosten. Hat ein Schutzschild.
+unit.vela.description = Schießt einen riesigen, konstanten Laserstrahl, der Gegnern schadet, Feuer verursacht und eigene Blöcke heilt. Kann boosten.
+unit.corvus.description = Schießt einen riesigen, konstanten Laserstrahl, der Gegnern schadet und eigene Blöcke heilt. Kann über Vieles drüberlaufen.
+unit.crawler.description = Rennt auf Gegner zu und zerstört sich dann selbst, um eine Explosion zu verursachen.
+unit.atrax.description = Schießt lähmende Schlackekugeln auf Gegner auf dem Boden. Kann über Vieles drüberlaufen.
+unit.spiroct.description = Schießt die Gegner mit Lasern ab, die dem Gegner schaden und den Spirokt heilen. Kann über Vieles drüberlaufen.
+unit.arkyid.description = Schießt die Gegner mit Lasern ab, die dem Gegner schaden und den Arkyid heilen. Kann über Vieles drüberlaufen.
+unit.toxopid.description = Schießt große energiegeladene Cluster-Geschosse und durchdringende Laser auf Feinde. Kann über Vieles drüberlaufen.
+unit.flare.description = Schießt normale Kugeln auf Ziele am Boden.
+unit.horizon.description = Wirft Bomben auf Ziele am Boden.
+unit.zenith.description = Schießt alle Gegner in der Nähe mit Salven von Raketen ab.
+unit.antumbra.description = Schießt ein Sperrfeuer auf Gegner in der Nähe.
+unit.eclipse.description = Feuert zwei durchdringende Laser und einen Flaksperrfeuer auf alle Feinde in der Nähe.
+unit.mono.description = Baut Automatisch Blei und Kupfer ab. Dieses wird in den Kern gebracht.
+unit.poly.description = Baut zerstörte Blöcke wieder auf und hilft anderen Einheiten beim Bauen.
+unit.mega.description = Heilt automatisch beschädigte Blöcke. Kann kleine Blöcke oder Bodeneinheiten tragen.
+unit.quad.description = Wirft große Bomben auf Bodenziele ab, welche Gegnern schaden und einige Blöcke heilen. Kann Bodeneinheiten tragen.
+unit.oct.description = Schützt mithilfe eines regenerierenden Schildes andere Einheiten. Kann die meisten Bodeneinheiten tragen.
+unit.risso.description = Schießt ein Sperrfeuer aus Raketen und Kugeln auf alle Gegner in der Nähe.
+unit.minke.description = Schießt Geschosse und Kugeln auf Feinde.
+unit.bryde.description = Schießt Artilleriegeschosse und Raketen mit großer Reichweite auf alle Gegner in der Nähe.
+unit.sei.description = Schießt ein Sperrfeuer aus Raketen und durchdringende Geschosse auf Gegner.
+unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner zu zerstören. Stellt Flare-Einheiten her.
+unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
+unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
+unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
+
+lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
+lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
+lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
+lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
+lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
+lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
+lst.getlink = Gibt ein verbundenen Block wieder. Fängt bei 0 an.
+lst.control = Steuert einen Block.
+lst.radar = Findet Einheiten.
+lst.sensor = Gibt Daten über einen Block oder eine Einheit wieder.
+lst.set = Setzt eine Variable fest.
+lst.operation = Verändert eine Variable.
+lst.end = Springt wieder nach oben.
+lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
+lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
+lst.unitcontrol = Steuert [accent]@unit[].
+lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[].
+lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte.
+
+logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
+
+lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
+lenum.shoot = Schießt auf eine Position.
+lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
+lenum.configure = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
+lenum.enabled = Ob der Block an oder aus ist.
+
+laccess.color = Illuminiererfarbe.
+laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
+laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
+laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
+laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
+
+graphicstype.stroke = Setzt die Linienbreite fest.
+graphicstype.line = Zeichnet eine Linie.
+graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
+graphicstype.color = Wählt eine Farbe aus.
+graphicstype.rect = Zeichnet ein Rechteck.
+graphicstype.linerect = Zeichnet den Umriss eines Rechtecks.
+graphicstype.poly = Füllt ein gleichmäßiges Polygon.
+graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
+graphicstype.triangle = Zeichnet ein Dreieck.
+graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
+
+lenum.always = Immer.
+lenum.idiv = Division mit ganzen Zahlen.
+lenum.div = Division.\nGibt bei Teilung durch null [accent]null[] zurück.
+lenum.mod = Modulo.
+lenum.equal = Prüft Gleichheit.\nNicht-"null" Objekte, die mit Zahlen verglichen werden, werden 1.
+lenum.notequal = Prüft Ungleichheit.
+lenum.strictequal = Prüft strenge Gleichheit.\nKann verwendet werden, um "null" zu finden.
+lenum.shl = Bit-shift nacht links.
+lenum.shr = Bit-shift nach rechts.
+lenum.or = Bitwise ODER.
+lenum.land = Logisches AND.
+lenum.and = Bitwise UND.
+lenum.not = Bitwise NOT.
+lenum.xor = Bitwise XOR.
+
+lenum.min = Die Größte von zwei Zahlen.
+lenum.max = Die Kleinste von zwei Zahlen.
+lenum.angle = Angle of vector in degrees.
+lenum.len = Length of vector.
+lenum.sin = Sinus in Grad.
+lenum.cos = Cosinus in Grad.
+lenum.tan = Tangens in Grad.
+#not a typo, look up 'range notation'
+lenum.rand = Zufällige Zahl zwischen [0, ).
+lenum.log = Logarithmus (ln).
+lenum.log10 = Logarithmus zur Basis 10.
+lenum.noise = 2D rauschen.
+lenum.abs = Betrag.
+lenum.sqrt = Quadratwurzel.
+
+lenum.any = Irgendeine Einheit.
+lenum.ally = Freundliche Einheit.
+lenum.attacker = Einheit mit Waffe.
+lenum.enemy = Gegnerische Einheit.
+lenum.boss = Bosseinheit.
+lenum.flying = Lufteinheit.
+lenum.ground = Bodeneinheit.
+lenum.player = Spielergesteuerte Einheit.
+
+lenum.ore = Erz.
+lenum.damaged = Beschädigter, alliierter Block.
+lenum.spawn = Gegnerischer Spawnpunkt.\nKann ein Kern oder eine Position sein.
+lenum.building = Ein Block einer bestimmten Sorte.
+
+lenum.core = Irgendein Kern.
+lenum.storage = Speicherblock, z.B. ein Tresor.
+lenum.generator = Blöcke, die Strom generieren.
+lenum.factory = Blöcke, die Ressourcen verarbeiten.
+lenum.repair = Reperaturpunkt.
+lenum.rally = Kommandozentrale
+lenum.battery = Irgendeine Batterie.
+lenum.resupply = Munitionsvorrat.\nNur wichtig, wenn [accent]"Einheiten benötigen Munition"[] an ist.
+lenum.reactor = Schlag- / Thoriumreaktor.
+lenum.turret = Irgendein Geschütz.
+
+sensor.in = Der Block / die Einheit.
+
+radar.from = Block zu benutzen. [accent]Sensor[]-Reichweite hängt von der Blockreichweite ab.
+radar.target = Einheitenfilter.
+radar.and = Weitere Filter.
+radar.order = Sortierreihenfolge der Ergebnisse. 0 bedeutet rückwärts.
+radar.sort = Sortiermethode der Ergebnisse.
+radar.output = Variable für das Ergebnis.
+
+unitradar.target = Einheitenfilter.
+unitradar.and = Weitere Filter.
+unitradar.order = Sortierreihenfolge der Ergebnisse. 0 bedeutet rückwärts.
+unitradar.sort = Sortiermethode der Ergebnisse.
+unitradar.output = Variable für das Ergebnis.
+
+control.of = Block, der gesteuert werden soll.
+control.unit = Zieleinheit / Zielblock.
+control.shoot = Ob geschossen werden soll.
+
+unitlocate.enemy = Ob gegnerische Blöcke gesucht werden sollen.
+unitlocate.found = Ob der Block gefunden wurde.
+unitlocate.building = Variable für das Ergebnis.
+unitlocate.outx = Variable für die X-Koordinate.
+unitlocate.outy = Variable für die Y-Koordinate.
+unitlocate.group = Gesuchter Blocktyp.
+
+lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
+lenum.stop = Bewegung / Abbau / Bau abbrechen.
+lenum.move = Geht zu diese Position.
+lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
+lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
+lenum.target = Schießt auf eine Position.
+lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
+lenum.itemdrop = Items abwerfen.
+lenum.itemtake = Items aus einem Block nehmen.
+lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen.
+lenum.paytake = Hebt einen Block / eine kleine Einheit auf.
+lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
+lenum.mine = Erz von einer Position abbauen.
+lenum.build = Einen Block bauen.
+lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
+lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
+lenum.boost = Aktiviert / deaktiviert den Boost.
\ No newline at end of file
diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties
index 8c538a6974..e9d0f796e3 100644
--- a/core/assets/bundles/bundle_es.properties
+++ b/core/assets/bundles/bundle_es.properties
@@ -2,26 +2,29 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos
contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry!
-link.discord.description = La sala oficial del Discord de Mindustry
+link.discord.description = El servidor official de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones
-link.dev-builds.description = Versiones de desarrollo inestables
-link.trello.description = Tablero de Trello oficial para las caracterÃsticas planificadas
-link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
-link.google-play.description = Ficha en la Google Play Store
+link.dev-builds.description = Versiones en desarrollo inestables
+link.trello.description = Tablón de Trello oficial para las caracterÃsticas planificadas
+link.itch.io.description = Página de itch.io, donde puedes descargar las versiones para PC
+link.google-play.description = Ver en Google Play Store
link.f-droid.description = Página de F-Droid del juego
link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas funciones
+link.bug.description = ¿Encontraste un error? Puedes reportarlo aquÃ
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
gameover = Tu núcleo ha sido destruido.
+gameover.disconnect = Desconectado
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
-highscore = [accent]¡Nueva mejor puntuación!
-copied = Copiado.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+gameover.waiting = [accent]Esperando el próximo mapa...
+highscore = [accent]¡Nuevo récord de puntuación!
+copied = Copiado
+indev.notready = Esta parte del juego no esta lista aún.
+indev.campaign = [accent]Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
load.sound = Sonidos
load.map = Mapas
@@ -31,31 +34,39 @@ load.system = Sistema
load.mod = Mods
load.scripts = Scripts
-be.update = Una nueva e innovadora versión disponible:
-be.update.confirm = Descargar y reiniciar ahora?
+be.update = Hay una nueva versión disponible:
+be.update.confirm = ¿Descargar y reiniciar ahora?
be.updating = Actualizando...
be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones.
-be.check = Revisando actualizaciones
+be.check = Buscar actualizaciones
-schematic = Esquemático
-schematic.add = Guardar esquemático...
-schematics = Esquemáticos
-schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
-schematic.exists = Un esquemático con ese nombre ya existe.
-schematic.import = Importar esquemático...
+mod.featured.title = Explorador de mods
+mod.featured.dialog.title = Explorador de Mods
+mods.browser.selected = Mod seleccionado
+mods.browser.add = Installar Mod
+mods.github.open = Abrir en Github
+
+schematic = Plantilla
+schematic.add = Guardar plantilla...
+schematics = Plantillas
+schematic.replace = Ya existe una plantilla con ese nombre. ¿Deseas remplazarla?
+schematic.exists = Ya existe una plantilla con ese nombre.
+schematic.import = Importar plantilla...
schematic.exportfile = Exportar archivo
schematic.importfile = Importar archivo
schematic.browseworkshop = Buscar en el Steam Workshop
schematic.copy = Copiar al portapapeles.
schematic.copy.import = Importar desde el portapapeles.
schematic.shareworkshop = Compartir en el Steam Workshop
-schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar esquemático
-schematic.saved = Esquemático guardado.
-schematic.delete.confirm = Esto esquemático será completamente borrado.
-schematic.rename = Renombrar esquemático
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla
+schematic.saved = Plantilla guardada.
+schematic.delete.confirm = Se borrará ésta plantilla.
+schematic.rename = Renombrar plantilla
schematic.info = {0}x{1}, {2} bloques
+schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor.
+stats = EstadÃsticas
stat.wave = Oleadas Derrotadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
stat.built = Estructuras Construidas:[accent] {0}
@@ -65,18 +76,18 @@ stat.delivered = Recursos Lanzados:
stat.playtime = Tiempo jugado:[accent] {0}
stat.rank = Rango final: [accent]{0}
-globalitems = [accent]Global Items
-map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
+globalitems = [accent]Recursos Totales
+map.delete = ¿Estás seguro de que quieres borrar el mapa "[accent]{0}[]"?
level.highscore = Puntuación más alta: [accent]{0}
level.select = Selección de nivel
level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! >
-nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\nAniquilación inminente
-database = Base de datos del núcleo
+nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente
+database = Base de datos
savegame = Guardar Partida
loadgame = Cargar Partida
-joingame = Unirse a la Partida
-customgame = Partida personalizada
+joingame = Unirse a Partida
+customgame = Crear Partida
newgame = Nueva Partida
none =
minimap = Minimapa
@@ -84,12 +95,12 @@ position = Posición
close = Cerrar
website = Sitio web
quit = Salir
-save.quit = Guardar & Salir
+save.quit = Guardar y Salir
maps = Mapas
maps.browse = Navegar por los Mapas
continue = Continuar
maps.none = [lightgray]¡No se han encontrado mapas!
-invalid = Invalido
+invalid = No es válido
pickcolor = Escoge Color
preparingconfig = Preparando Configuración
preparingcontent = Preparando Contenido
@@ -97,109 +108,117 @@ uploadingcontent = Subiendo Contenido
uploadingpreviewfile = Subiendo Archivo de Vista Previa
committingchanges = Confirmando Cambios
done = Hecho
-feature.unsupported = Tu dispositivo no soporta esta función.
+feature.unsupported = Tu dispositivo no es compatible con esta función.
-mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
-mods.alpha = [accent](Alpha)
+mods.alphainfo = Ten en cuenta que los mods estan en fase Alpha, y[scarlet] pueden tener varios errores[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry.
mods = Mods
-mods.none = [lightgray]No se encontraron Mods!
-mods.guide = Guia de Modding
+mods.none = [lightgray]¡No se encontraron Mods!
+mods.guide = GuÃa de Modding
mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods
-mods.reload = Reload
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reload = Recargar
+mods.reloadexit = A continuación se cerrará el juego para recargar los mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado
mod.disable = Desactivar
-mod.content = Content:
-mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
-mod.requiresversion = [scarlet]Requiere mÃnima versión del juego: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.content = Contenido:
+mod.delete.error = No se pudo elminar el mod. Tal vez esté en uso por el juego.
+mod.requiresversion = [scarlet]Requiere como mÃnimo la versión del juego: [accent]{0}
+mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
-mod.erroredcontent = [scarlet]Errores de contenido
-mod.errors = Ocurrieron fallos al cargar el contenido.
-mod.noerrorplay = [scarlet]Tienes mods con fallos.[]Deshabilita las modificaciones afectadas o arregla los errores antes de jugar.
+mod.erroredcontent = [scarlet]Contenido erróneo
+mod.errors = Ha ocurrido un fallo al cargar el contenido.
+mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]DeshabilÃtalos o arregla los errores antes de jugar.
mod.nowdisabled = [scarlet]Al/Los Mod/s '{0}'le esta/n faltando dependencias:[accent] {1}\n[lightgray]Estos mods necesitan descargarse primero.\nEste mod será automaticamente desactivado.
mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los mods.
-mod.reloadrequired = [scarlet]Se requiere actualizar
+mod.reloadrequired = [scarlet]Se requiere volver a cargar
mod.import = Importar mod
-mod.import.file = Import File
+mod.import.file = Importar archivo
mod.import.github = Importar Mod de Github
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confÃes!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [lightgray]Autor:[] {0}
-mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que ya no has instalado. Se puede corromper la partida guardada. ¿Estás seguro de que quieres cargarla?\n[lightgray]Mods:\n{0}
+mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar este mod en el Steam Workshop, debe añadir una imagen de vista previa.\nAñada una imagen con nombre[accent] preview.png[] en la carpeta del mod e intente nuevamente.
mod.folder.missing = Solo los mods en forma de carpeta se pueden publicar en el Steam Workshop.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo a una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods.
-mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes deshabilitar esos mods para jugar.
+mod.scripts.disable = Tu dispositivo no es compatible con mods con scripts. Debes deshabilitar esos mods para jugar.
-about.button = Acerca de
+about.button = Acerca de...
name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero.
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Mapa del planeta
+launchcore = Lanzar núcleo
filename = Nombre del archivo:
-unlocked = ¡Nuevo Bloque Desbloqueado!
+unlocked = ¡Nuevo contenido en la Base de Datos!
+available = ¡Nueva investigación disponible!
completed = [accent]Completado
-techtree = Ãrbol de TecnologÃas
-research.list = [lightgray]investigación:
-research = Investigación
+techtree = TecnologÃas
+research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
+research.load = Cargar
+research.discard = Descartar
+research.list = [lightgray]Investigaciones:
+research = Investigaciones
researched = [lightgray]{0} investigado.
-research.progress = {0}% complete
-players = {0} jugadores online
-players.single = {0} jugador online
-players.search = buscar
+research.progress = {0}% completado
+players = {0} jugadores
+players.single = {0} jugador
+players.search = Buscar
players.notfound = [gray]No se encontraron jugadores
server.closing = [accent]Cerrando servidor...
-server.kicked.kick = ¡Has sido expulsado del servidor!
-server.kicked.whitelist = No estas en la lista blanca de aqui.
-server.kicked.serverClose = El servidor ha cerrado.
-server.kicked.vote = Te han expulsado por votación. Adiós!
-server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
+server.kicked.kick = ¡Te han echado del servidor!
+server.kicked.whitelist = No estás en la lista blanca de este servidor.
+server.kicked.serverClose = El servidor se ha cerrado.
+server.kicked.vote = Has sido expulsado por votación. ¡Hasta luego!
+server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza el juego!
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡PÃdele al anfitrión que lo actualice!
-server.kicked.banned = Has sido expulsado del servidor.
+server.kicked.banned = Has sido baneado en este servidor.
server.kicked.typeMismatch = Este servidor no es compatible con su tipo de compilación.
-server.kicked.playerLimit = Este servidor está lleno. Espera un espacio vacÃo.
+server.kicked.playerLimit = Este servidor está lleno. Aunque siempre puedes esperar a que alguien deje un hueco...
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
-server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
-server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
+server.kicked.nameEmpty = Tu nombre debe contener al menos un carácter o número.
+server.kicked.idInUse = ¡Ya estás en el servidor! No está permitido conectarse con dos cuentas.
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
server.kicked.gameover = ¡Fin del juego!
server.kicked.serverRestarting = Se esta reiniciando el servidor.
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
-host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [lightgray]wifi o red local[] deberÃa poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
-join.info = AquÃ, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[lightgray]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
-hostserver = Crear Servidor
+host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [lightgray]wifi []o [lightgray]red local[] deberÃa poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar mediante IP, se requiere [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
+join.info = AquÃ, puedes escribir la [accent]IP de un servidor[] para conectarte, o descubrir servidores en tu [accent]red local[] para conectarte.\nTambién se puede jugar multijugador en redes LAN y WAN.\n\n[lightgray]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
+hostserver = Abrir Partida
invitefriends = Invitar Amigos
-hostserver.mobile = Crear\nJuego
+hostserver.mobile = Abrir\nPartida
host = Servidor
hosting = [accent]Abriendo servidor...
hosts.refresh = Actualizar
-hosts.discovering = Descubrir partidas LAN
-hosts.discovering.any = Descubrir juegos
+hosts.discovering = Buscando partidas en LAN...
+hosts.discovering.any = Buscando partidas
server.refreshing = Actualizando servidor...
-hosts.none = [lightgray]¡No se han encontrado partidas LAN!
-host.invalid = [scarlet]No se ha podido conectar al anfitrión.
+hosts.none = [lightgray]No se han encontrado partidas en LAN
+host.invalid = [scarlet]No se pudo conectar con el anfitrión
servers.local = Servidores Locales
servers.remote = Servidores Remotos
-servers.global = Servidores Globales
+servers.global = Servidores de la Comunidad
+
+servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrÃan tener contenido generado por los usuarios no apropiado para todas las edades.
+servers.showhidden = Mostrar servidores ocultos
+server.shown = Visibles
+server.hidden = Ocultos
trace = Rastrear Jugador
trace.playername = Nombre de jugador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID Única: [accent]{0}
-trace.mobile = Cliente de movÃl: [accent]{0}
+trace.mobile = Cliente de móvil: [accent]{0}
trace.modclient = Cliente Personalizado: [accent]{0}
-invalidid = ¡ID de cliente inválida! EnvÃa un informe del error.
+invalidid = ¡ID de cliente inválida! Por favor, envÃa un informe del error.
server.bans = Expulsiones
-server.bans.none = ¡Ningún usuario ha sido expulsado!
+server.bans.none = No se ha baneado a ningún usuario aún
server.admins = Administradores
-server.admins.none = ¡Ningún administrador ha sido encontrado!
+server.admins.none = ¡No hay ningún administrador!
server.add = Agregar Servidor
server.delete = ¿Estás seguro de querer borrar este servidor?
server.edit = Editar Servidor
@@ -207,26 +226,27 @@ server.outdated = [crimson]¡Servidor desactualizado![]
server.outdated.client = [crimson]¡Cliente desactualizado![]
server.version = [lightgray]Versión: {0}
server.custombuild = [accent]Versión personalizada
-confirmban = ¿Estás seguro de querer banear este jugador?
+confirmban = ¿Quieres banear a este jugador?
confirmkick = ¿Estás seguro de querer expulsar este jugador?
-confirmvotekick = ¿Estás seguro de querer hechar por votación a este jugador?
-confirmunban = ¿Estás seguro de querer desbanear este jugador?
-confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
-confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
-joingame.title = Unirse a la partida
+confirmvotekick = ¿Estás de acuerdo en expulsar este jugador?
+confirmunban = ¿Quieres desbanear a este jugador?
+confirmadmin = ¿Quieres hacer administrador a este jugador?
+confirmunadmin = ¿Quieres quitar los permisos de administrador a este jugador?
+joingame.title = Unirse a Partida
joingame.ip = IP:
disconnect = Desconectado.
disconnect.error = Error en la conexión.
disconnect.closed = Conexión cerrada.
-disconnect.timeout = Desconectado.
-disconnect.data = ¡Se ha fallado la carga de datos del mundo!
+disconnect.timeout = Tiempo de espera agotado.
+disconnect.data = ¡Hubo un fallo con la carga de datos!
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
connecting = [accent]Conectando...
+reconnecting = [accent]Reconectado...
connecting.data = [accent]Cargando datos del mundo...
server.port = Puerto:
server.addressinuse = ¡La dirección ya está en uso!
-server.invalidport = ¡El número de puerto es invalido!
-server.error = [crimson]Error creando el servidor: error [accent]{0}
+server.invalidport = ¡El número de puerto no es valido!
+server.error = [crimson]Error al crear el servidor: error [accent]{0}
save.new = Nuevo Punto de Guardado
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
overwrite = Sobrescribir
@@ -243,19 +263,19 @@ save.newslot = Nombre del Punto de Guardado:
save.rename = Renombrar
save.rename.text = Nuevo nombre:
selectslot = Selecciona un Punto de Guardado.
-slot = [accent]Casilla {0}
+slot = [accent]Hueco {0}
editmessage = Editar mensaje
-save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
+save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, probablemente se deba a un cambio en el formato de guardado y[scarlet] no[] un a error.
empty =
-on = Encendido
-off = Apagado
+on = ON
+off = OFF
save.autosave = Autoguardado: {0}
save.map = Mapa: {0}
save.wave = Oleada {0}
-save.mode = ModoJuego: {0}
+save.mode = Modo de Juego: {0}
save.date = Última vez guardado: {0}
save.playtime = Tiempo de juego: {0}
-warning = Aviso.
+warning = Aviso
confirm = Confirmar
delete = Borrar
view.workshop = Ver en el Steam Workshop
@@ -267,50 +287,59 @@ cancel = Cancelar
openlink = Abrir Enlace
copylink = Copiar Enlace
back = Atrás
+crash.export = Exportar Registros de errores
+crash.none = No se encontraron Registros de errores.
+crash.exported = Registros de errores exportados.
data.export = Exportar Datos
data.import = Importar Datos
data.openfolder = Abrir Carpeta de Datos
data.exported = Datos exportados.
data.invalid = Esta data del juego no es valida.
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
-quit.confirm = ¿Estás seguro de querer salir de la partida?
+quit.confirm = ¿Quieres salir de la partida?
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo en[accent] Ajustes->Juego->Volver a hacer tutorial.[]
loading = [accent]Cargando...
reloading = [accent]Recargando mods...
saving = [accent]Guardando...
-respawn = [accent][[{0}][] to respawn in core
+respawn = [accent][[{0}][] para reaparecer en el núcleo
cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción
-resumebuilding = [scarlet][[{0}][] para resumir la construcción
+resumebuilding = [scarlet][[{0}][] para reanudar la construcción
+showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz.
wave = [accent]Oleada {0}
+wave.cap = [accent]Oleada {0}/{1}
wave.waiting = Oleada en {0}
wave.waveInProgress = [lightgray]Oleada en progreso
waiting = Esperando...
waiting.players = Esperando jugadores...
wave.enemies = [lightgray]{0} Enemigos Restantes
+wave.enemycores = [accent]{0}[lightgray] Núcleos enemigos
+wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo
wave.enemy = [lightgray]{0} Enemigo Restante
+wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
+wave.guardianwarn.one = El Guardián se aproxima... [accent]{0}[] oleada restante.
loadimage = Cargar Imagen
saveimage = Guardar Imagen
unknown = Desconocido
custom = Personalizado
builtin = Incorporado
-map.delete.confirm = ¿Estás seguro de querer borrar este mapa? ¡Recuerda que está acción no se puede deshacer!
+map.delete.confirm = ¿Quieres borrar este mapa? ¡Recuerda que esta acción no se puede deshacer!
map.random = [accent]Mapa Aleatorio
-map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el jugador! Agrega un núcleo[accent] orange[] [white]al mapa con el editor.
-map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[scarlet] red[] a este mapa en el editor.
-map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[scarlet] red[] a este mapa en el editor.
+map.nospawn = ¡Este mapa no tiene ningún núcleo en que pueda aparecer el jugador! Agrega un núcleo[accent] naranja[] al mapa con el editor.
+map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezcan otros jugadores! Añade un núcleo[scarlet] "de otro color"[] a este mapa en el editor.
+map.nospawn.attack = ¡Este mapa no tiene núcleos a los que los jugadores deban atacar! Añade núcleos[scarlet] rojos[] a este mapa en el editor.
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
workshop.update = Actualizar artÃculo
workshop.error = Error al obtener detalles del Steam Workshop: {0}
-map.publish.confirm = ¿Estás seguro de que deseas publicar este mapa?\n\n[lightgray]¡Asegúrese de aceptar primero el EULA del Steam Workshop, o sus mapas no aparecerán!
-workshop.menu = Seleccione lo que le gustarÃa hacer con este artÃculo.
+map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus mapas no aparecerán!
+workshop.menu = Selecciona lo que quieres hacer con este artÃculo.
workshop.info = Información del artÃculo
changelog = Lista de cambios (optional):
eula = EULA de Steam
-missing = Este artÃculo ha sido movido o eliminado.\n[lightgray]La lista del taller ahora se ha desvinculado automáticamente.
+missing = Este artÃculo ha sido movido o eliminado.\n[lightgray]La lista del Workshop se ha desvinculado automáticamente.
publishing = [accent]Publicando...
-publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrese de aceptar primero el EULA del taller, o sus artÃculos no aparecerán!
+publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus artÃculos no aparecerán!
publish.error = Error publicando el artÃculo: {0}
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
@@ -328,6 +357,7 @@ editor.generation = Generación:
editor.ingame = Editar dentro del juego
editor.publish.workshop = Publicar en el Steam Workshop
editor.newmap = Nuevo Mapa
+editor.center = Centrar
workshop = Steam Workshop
waves.title = Oleadas
waves.remove = Borrar
@@ -346,9 +376,10 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacÃas se sustituirán por la lista por defecto.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#Estos están en minúscula intencionadamente.
+wavemode.counts = limitadas
+wavemode.totals = totales
+wavemode.health = por salud
editor.default = [lightgray]
details = Detalles...
@@ -374,7 +405,7 @@ editor.savemap = Guardar Mapa
editor.saved = ¡Guardado!
editor.save.noname = ¡Tu mapa no tiene un nombre! Pon uno en el menú 'Info del Mapa'.
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
-editor.import.exists = [scarlet]¡No se ha podido importar:[] un mapa incorporado con el nombre '{0}' ya existe!
+editor.import.exists = [scarlet]¡No se ha podido importar:[] ya existe un mapa incorporado con el nombre '{0}'!
editor.import = Importar...
editor.importmap = Importar Mapa
editor.importmap.description = Importar un mapa ya existente
@@ -401,48 +432,50 @@ toolmode.replace = Sustituir
toolmode.replace.description = Solo dibuja en bloques sólidos.
toolmode.replaceall = Sustituir Todo
toolmode.replaceall.description = Sustituye todos los bloques del mapa.
-toolmode.orthogonal = Ortogonal
+toolmode.orthogonal = Perpendicular
toolmode.orthogonal.description = Solo dibuja lÃneas ortogonales.
toolmode.square = Cuadrado
toolmode.square.description = Pincel cuadrado.
toolmode.eraseores = Borrar Vetas
toolmode.eraseores.description = Solo borra vetas.
-toolmode.fillteams = Llenar Equipos
-toolmode.fillteams.description = Llena equipos en vez de bloques.
+toolmode.fillteams = Rellenar Equipos
+toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.drawteams = Dibujar Equipos
-toolmode.drawteams.description = Dibuja equipos en vez de bloques.
+toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar
filter.noise = Ruido
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
-filter.median = Median
-filter.oremedian = Veta Median
-filter.blend = Mezcla
+filter.enemyspawn = Punto de aparición enemigo
+filter.spawnpath = Ruta hasta el punto de aterrizaje
+filter.corespawn = Elegir Núcleo
+filter.median = Calcular probabilidades de generación
+filter.oremedian = Probabilidad de vetas
+filter.blend = Mezclar
filter.defaultores = Vetas por defecto
-filter.ore = Vetas
-filter.rivernoise = Ruido de rio
+filter.ore = Vetas de Minerales
+filter.rivernoise = Añadir RÃo
filter.mirror = Espejo
filter.clear = Despejar
filter.option.ignore = Ignorar
filter.scatter = Dispersar
filter.terrain = Terreno
filter.option.scale = Escala
-filter.option.chance = Chance
+filter.option.chance = Probabilidad
filter.option.mag = Magnitud
filter.option.threshold = Umbral
filter.option.circle-scale = Escala del cÃrculo
-filter.option.octaves = Octaves
-filter.option.falloff = CaÃda
+filter.option.octaves = Continuidad
+filter.option.falloff = Aterrizaje
filter.option.angle = Ãngulo
-filter.option.amount = Amount
+filter.option.amount = Cantidad
filter.option.block = Bloque
filter.option.floor = Suelo
filter.option.flooronto = Suelo objetivo
+filter.option.target = Target
filter.option.wall = Muro
filter.option.ore = Veta
-filter.option.floor2 = Piso secundario
+filter.option.floor2 = Terreno secundario
filter.option.threshold2 = Umbral secundario
filter.option.radius = Radio
filter.option.percentile = Porcentaje
@@ -451,17 +484,19 @@ width = Ancho:
height = Alto:
menu = Menú
play = Jugar
-campaign = Campaña
+campaign = Continuar Campaña
load = Cargar
save = Guardar
fps = FPS: {0}
ping = Ping: {0} ms
-language.restart = Por favor reinicia el juego para que los cambios del idioma tengan efecto.
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
+language.restart = Reinicia el juego para que los cambios en el idioma tengan efecto.
settings = Ajustes
tutorial = Tutorial
-tutorial.retake = Volver a hacer tutorial
+tutorial.retake = Volver a jugar el tutorial
editor = Editor
-mapeditor = Editor de Mapa
+mapeditor = Editor de Mapas
abandon = Abandonar
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
@@ -469,33 +504,24 @@ locked = Bloqueado
complete = [lightgray]Completado:
requirement.wave = Alcanzar la oleada {0} en {1}
requirement.core = Destruir el núcleo enemigo en {0}
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Continuar Zona:\n[lightgray]{0}
+requirement.research = Investigar {0}
+requirement.capture = Capturar {0}
bestwave = [lightgray]Récord: {0}
-launch = Lanzar
-launch.text = Launch
-launch.title = Lanzamiento Exitoso
-launch.next = [lightgray]próxima oportunidad en la oleada {0}
-launch.unable2 = [scarlet]No se puede LANZAR.[]
-launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
-launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
+launch.text = Lanzar
+research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologÃas.
+map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
uncover = Descubrir
configure = Configurar carga inicial
-loadout = Loadout
-resources = Resources
+
+loadout = Carga Inicial
+resources = Recursos
bannedblocks = Bloques prohibidos
addall = Añadir todo
-launch.destination = Destination: {0}
+launch.from = Lanzando desde: [accent]{0}
+launch.destination = Destino: {0}
configure.invalid = La cantidad debe estar entre 0 y {0}.
-zone.unlocked = [lightgray]{0} desbloqueado.
-zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
-zone.resources = Recursos Detectados:
-zone.objective = [lightgray]Objetivo: [accent]{0}
-zone.objective.survival = Sobrevivir
-zone.objective.attack = Destruir Núcleo Enemigo
add = Añadir...
-boss.health = Salud del Jefe
+boss.health = Guardián
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
error.unreachable = Servidor inaccesible.
@@ -506,45 +532,84 @@ error.alreadyconnected = Ya estás conectado.
error.mapnotfound = ¡Archivo de mapa no encontrado!
error.io = Error I/O de conexión.
error.any = Error de red desconocido.
-error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta caracterÃstica.
+error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta caracterÃstica.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Lluvia
+weather.snow.name = Nieve
+weather.sandstorm.name = Tormenta de arena
+weather.sporestorm.name = Tormenta de esporas
+weather.fog.name = Niebla
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]No explorado
+sectors.resources = Recursos:
+sectors.production = Producción:
+sectors.export = Exportado:
+sectors.time = Tiempo:
+sectors.threat = Amenaza:
+sectors.wave = Oleada:
+sectors.stored = Almacenado:
+sectors.resume = Reanudar
+sectors.launch = Lanzar
+sectors.select = Elegir
+sectors.nonelaunch = [lightgray]Ninguno (Sol)
+sectors.rename = Renombrar sector
+sectors.enemybase = [scarlet]Base enemiga
+sectors.vulnerable = [scarlet]Vulnerable
+sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
+sectors.survives = [accent]Sobrevive {0} oleadas
+sectors.go = Ir
+sector.curcapture = Sector Capturado
+sector.curlost = Sector Perdido
+sector.missingresources = [scarlet]Recursos Insuficientes
+sector.attacked = Sector [accent]{0}[white] bajo ataque[]!
+sector.lost = ¡Sector [accent]{0}[white] perdido[]!
+#nota: el espacio en blanco en la lÃnea siguiente es intencionado
+sector.captured = ¡Sector [accent]{0}[white] capturado[]!
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+threat.low = Baja
+threat.medium = Media
+threat.high = Alta
+threat.extreme = Extrema
+threat.eradication = Erradicación
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+planets = Planetas
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sol
+
+sector.impact0078.name = Impacto 0078
+sector.groundZero.name = Zona de impacto
+sector.craters.name = Los Cráteres
+sector.frozenForest.name = Bosque Congelado
+sector.ruinousShores.name = Costas Ruinosas
+sector.stainedMountains.name = Montañas manchadas
+sector.desolateRift.name = Grieta desolada
+sector.nuclearComplex.name = Complejo de producción nuclear
+sector.overgrowth.name = Sobrecrecimiento
+sector.tarFields.name = Campos de alquitrán
+sector.saltFlats.name = Llanuras de sal
+sector.fungalPass.name = Paso de hongos
+sector.biomassFacility.name = Centro de Sintetización de Biomasa
+sector.windsweptIslands.name = Islas Windswept
+sector.extractionOutpost.name = Puesto de avanzada de Extracción
+sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
+
+sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante.
+sector.frozenForest.description = Incluso aquÃ, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energÃa. Construye generadores de combustión. Aprende a usar reparadores.
+sector.saltFlats.description = En las afueras del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquÃ. Erradica su núcleo. No dejes nada en pie.
+sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las viejas guerras. Recupera la zona. Recoge arena. Funde Metacristal. Bombea agua para enfriar torretas y taladros.
+sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Una vez, esta ubicación albergó una serie de defensa costera. No queda mucho. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnologÃa.
+sector.stainedMountains.description = Más adentro se encuentran las montañas, aún intactas por las esporas.\nExtrae el abundante titanio de esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquÃ. No les des tiempo para enviar sus unidades más fuertes.
+sector.overgrowth.description = El área está cubierta de maleza, más cerca de la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquÃ. Construye unidades Mace. Destruyelo. Recupera lo que se perdió.
+sector.tarFields.description = Las afueras de una zona de producción de petróleo, entre la montaña y el desierto. Una de las pocas áreas con reservas de alquitrán utilizables.\nAunque está abandonada, esta zona tiene algunas fuerzas enemigas peligrosas cerca. No los subestimes.\n\n[lightgray]Investiga la tecnologÃa de procesamiento de petróleo si es posible.
+sector.desolateRift.description = Una zona extremadamente peligrosa. Recursos abundantes, pero poco espacio. Alto riesgo de destrucción. Abandona el lugar lo antes posible. No te dejes engañar por el intervalo entre los ataques enemigos.
+sector.nuclearComplex.description = Antigua instalación de producción y procesamiento de torio, reducida a ruinas.\n[lightgray] Investiga el torio y sus múltiples usos.\n\nEl enemigo está presente aquÃ,superando en número a sus atacantes.
+sector.fungalPass.description = Un área de transición entre montañas y las tierras bajas, plagadas de esporas. Aquà se encuentra una pequeña base de reconocimiento enemiga.\nDestrúyela.\nUsa unidades Dagger y Crawler. Acaba con los dos núcleos.
+sector.biomassFacility.description = El origen de las esporas. Este es el centro en el que se investigaron, y donde fueron incialmente producidas.\nDescubre la tecnologÃa restante que contiene. Cultiva esporas para producir combustible y plásticos.\n\n[lightgray]Nada en el ecosistema local pudo combatir semejante organismo tan invasivo, originado en este lugar.
+sector.windsweptIslands.description = Tras la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquà existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas.
+sector.extractionOutpost.description = Una base remota, construida por el enemigo con el objetivo de lanzar recursos a otros sectores.\n\nLa tecnologÃa de transporte de recursos entre sectores es esencial para conquistar a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento.
+sector.impact0078.description = Aquà yacen las ruinas de la primera estación de transporte interestelar en estar operativa del sistema.\n\nRecupera todo lo posible de los escombros. Investiga cualquier tecnologÃa intacta.
+sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
settings.language = Idioma
settings.data = Datos del Juego
@@ -555,68 +620,104 @@ settings.controls = Controles
settings.game = Juego
settings.sound = Sonido
settings.graphics = Gráficos
-settings.cleardata = Limpiar Datos del Juego...
-settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
-settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.cleardata = Eliminando Datos del Juego...
+settings.clear.confirm = ¿Quieres eliminar estos datos?\n¡Esta acción no se puede deshacer!
+settings.clearall.confirm = [scarlet]¡ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego borrrará todos tus datos y se cerrará automáticamente.
+settings.clearsaves.confirm = ¿Quieres borrar tus partidas guardadas?
+settings.clearsaves = Limpiar partidas guardadas
+settings.clearresearch = Borrar Investigaciones Tecnológicas
+settings.clearresearch.confirm = ¿Quieres eliminar todo el progreso de las Investigaciones Tecnológicas del modo Campaña?
+settings.clearcampaignsaves = Borrar datos de campaña
+settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
paused = [accent] < Pausado >
-clear = Limpiar
+clear = Vaciar
banned = [scarlet]Baneado
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = SÃ
no = No
-info.title = [accent]Información
-error.title = [crimson]Un error ha ocurrido.
-error.crashtitle = Un error ha ocurrido.
-unit.nobuild = [scarlet]Unit can't build
-blocks.input = Entrada
-blocks.output = Salida
-blocks.booster = Potenciador
-blocks.tiles = Tiles requeridos
-blocks.affinities = Afinidades
+info.title = Información
+error.title = [crimson]Ha ocurrido un error.
+error.crashtitle = Ha ocurrido un error.
+unit.nobuild = [scarlet]Esta unidad no puede construir
+lastaccessed = [lightgray]Último usado: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Capacidad de EnergÃa
-blocks.powershot = EnergÃa/Disparo
-blocks.damage = Daño
-blocks.targetsair = Apunta al Aire
-blocks.targetsground = Apunta a Tierra
-blocks.itemsmoved = Velocidad de movimiento
-blocks.launchtime = Tiempo entre lanzamientos
-blocks.shootrange = Rango de Disparo
-blocks.size = Tamaño
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Capacidad de LÃquidos
-blocks.powerrange = Rango de EnergÃa
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Conexiones maximas
-blocks.poweruse = Consumo de EnergÃa
-blocks.powerdamage = EnergÃa/Daño
-blocks.itemcapacity = Capacidad de Objetos
-blocks.basepowergeneration = Generación de energÃa base
-blocks.productiontime = Tiempo de producción
-blocks.repairtime = Tiempo para Reparar Bloque Completamente
-blocks.speedincrease = Aumento de Velocidad
-blocks.range = Rango
-blocks.drilltier = Taladrables
-blocks.drillspeed = Velocidad Base del Taladro
-blocks.boosteffect = Efecto del Potenciador
-blocks.maxunits = Máximo de Unidades Activas
-blocks.health = Vida
-blocks.buildtime = Tiempo de construcción
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Coste de construcción
-blocks.inaccuracy = Imprecisión
-blocks.shots = Disparos
-blocks.reload = Recarga
-blocks.ammo = Munición
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
-bar.drilltierreq = Se requiere un mejor taladro.
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+stat.description = Objetivo
+stat.input = Entrada
+stat.output = Salida
+stat.booster = Potenciador
+stat.tiles = Terreno requerido
+stat.affinities = Afinidades
+stat.powercapacity = Capacidad de EnergÃa
+stat.powershot = EnergÃa/Disparo
+stat.damage = Daño
+stat.targetsair = Apunta al Aire
+stat.targetsground = Apunta a Tierra
+stat.itemsmoved = Velocidad de movimiento
+stat.launchtime = Tiempo entre lanzamientos
+stat.shootrange = Alcance
+stat.size = Tamaño
+stat.displaysize = Tamaño de Pantalla
+stat.liquidcapacity = Capacidad de LÃquidos
+stat.powerrange = Rango de EnergÃa
+stat.linkrange = Alcance de conexión
+stat.instructions = Instrucciones
+stat.powerconnections = Conexiones máximas
+stat.poweruse = Consumo de EnergÃa
+stat.powerdamage = EnergÃa/Daño
+stat.itemcapacity = Capacidad de Objetos
+stat.memorycapacity = Capacidad de memoria
+stat.basepowergeneration = Generación de energÃa
+stat.productiontime = Tiempo de producción
+stat.repairtime = Tiempo para Reparar Bloque Completamente
+stat.weapons = Armas
+stat.bullet = Proyectil
+stat.speedincrease = Aumento de Velocidad
+stat.range = Alcance
+stat.drilltier = Taladrables
+stat.drillspeed = Velocidad del Taladro
+stat.boosteffect = Efecto de Potenciador
+stat.maxunits = Máximo de Unidades Activas
+stat.health = Vida
+stat.armor = Armadura
+stat.buildtime = Tiempo de construcción
+stat.maxconsecutive = Máximo consecutivo
+stat.buildcost = Coste de construcción
+stat.inaccuracy = Imprecisión
+stat.shots = Disparos
+stat.reload = Disparos/segundo
+stat.ammo = Munición
+stat.shieldhealth = Escudo
+stat.cooldowntime = Enfriamiento
+stat.explosiveness = Explosividad
+stat.basedeflectchance = Probabilidad de desvÃo
+stat.lightningchance = Probabilidad de descarga
+stat.lightningdamage = Daño por rayo
+stat.flammability = Inflamabilidad
+stat.radioactivity = Radioactividad
+stat.charge = Carga eléctrica
+stat.heatcapacity = Resistencia a la temperatura
+stat.viscosity = Viscosidad
+stat.temperature = Temperatura
+stat.speed = Velocidad
+stat.buildspeed = Velocidad de construcción
+stat.minespeed = Velocidad de extracción
+stat.minetier = Nivel de taladro
+stat.payloadcapacity = Capacidad de carga
+stat.commandlimit = LÃmite de comando
+stat.abilities = Habilidades
+stat.canboost = Tiene Propulsores
+stat.flying = Aéreo
+
+ability.forcefield = Campo de Fuerza
+ability.repairfield = Campo de Reparación
+ability.statusfield = Campo de Estado
+ability.unitspawn = {0} Fábrica de Drones
+ability.shieldregenfield = Campo de Regeneración de Escudos
+ability.movelightning = Movimiento Relámpago
+
+bar.drilltierreq = Requiere un taladro mejor
+bar.noresources = Recursos insuficientes
+bar.corereq = Necesitas un núcleo base
bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}%
@@ -624,6 +725,7 @@ bar.powerbalance = EnergÃa: {0}
bar.powerstored = Almacenados: {0}/{1}
bar.poweramount = EnergÃa: {0}
bar.poweroutput = Salida de EnergÃa: {0}
+bar.powerlines = Conexiones: {0}/{1}
bar.items = Objetos: {0}
bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,19 +737,27 @@ bar.progress = Progreso de construcción
bar.input = Entrada
bar.output = Salida
-bullet.damage = [stat]{0}[lightgray] daño
+units.processorcontrol = [lightgray]Controlado por Procesador
+
+bullet.damage = [stat]{0}[lightgray] Daño
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
bullet.incendiary = [stat]Incendiaria
+bullet.sapping = [stat]Oxidante
bullet.homing = [stat]Rastreadora
bullet.shock = [stat]Electrizante
-bullet.frag = [stat]Explosiva
-bullet.knockback = [stat]{0}[lightgray]Retroceso
+bullet.frag = [stat]De fragmentación
+bullet.buildingdamage = [stat]{0}%[lightgray]daño a estructuras
+bullet.knockback = [stat]{0}[lightgray] Empuje
+bullet.pierce = [stat]{0}[lightgray]x penetración
+bullet.infinitepierce = [stat]Penetrante
+bullet.healpercent = [stat]{0}[lightgray]% reparación
bullet.freezing = [stat]Congelación
-bullet.tarred = [stat]Relantizado
+bullet.tarred = [stat]Ralentizado
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
-bullet.reload = [stat]{0}[lightgray]x recarga
+bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
unit.blocks = bloques
+unit.blockssquared = bloques²
unit.powersecond = unidades de energÃa/segundo
unit.liquidsecond = unidades de lÃquido/segundo
unit.itemssecond = objetos/segundo
@@ -660,175 +770,179 @@ unit.persecond = /seg
unit.perminute = /min
unit.timesspeed = x velocidad
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = Escudo
unit.items = objetos
unit.thousands = k
unit.millions = M
unit.billions = b
+category.purpose = Objetivo
category.general = General
category.power = EnergÃa
category.liquids = LÃquidos
category.items = Objetos
category.crafting = Fabricación
-category.shooting = Disparo
+category.function = Función
category.optional = Mejoras Opcionales
-setting.landscape.name = Bloquear modo paisaje
+setting.landscape.name = Bloquear modo horizontal
setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal
-setting.hints.name = Pistas
-setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
+setting.hints.name = Consejos
+setting.flow.name = Mostrar tasa de flujo de recursos
+setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción
-setting.mapcenter.name = Auto Center Map To Player
-setting.animatedwater.name = Agua Animada
-setting.animatedshields.name = Escudos Animados
-setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
-setting.playerindicators.name = Player Indicators
-setting.indicators.name = Indicadores de Aliados
-setting.autotarget.name = Auto apuntado
+setting.animatedwater.name = Animaciones de Terreno
+setting.animatedshields.name = Animación de Escudos
+setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
+setting.playerindicators.name = Indicadores de Jugadores
+setting.indicators.name = Indicadores de Enemigos
+setting.autotarget.name = Auto-Apuntado
setting.keyboard.name = Controles de Ratón+Teclado
-setting.touchscreen.name = Controles táctiles
-setting.fpscap.name = Máx FPS
+setting.touchscreen.name = Controles Táctiles
+setting.fpscap.name = FPS MaxÃmos
setting.fpscap.none = Nada
setting.fpscap.text = {0} FPS
-setting.uiscale.name = Escala de UI[lightgray] (necesita reiniciar)[]
-setting.swapdiagonal.name = Siempre Colocar Diagonalmente
-setting.difficulty.training = entrenamiento
-setting.difficulty.easy = fácil
-setting.difficulty.normal = normal
-setting.difficulty.hard = difÃcil
-setting.difficulty.insane = locura
+setting.uiscale.name = Escala de Interfaz[lightgray] (necesita reiniciar)[]
+setting.swapdiagonal.name = Siempre Construir Diagonalmente
+setting.difficulty.training = Entrenamiento
+setting.difficulty.easy = Fácil
+setting.difficulty.normal = Normal
+setting.difficulty.hard = DifÃcil
+setting.difficulty.insane = Demencial
setting.difficulty.name = Dificultad:
-setting.screenshake.name = Movimiento de la Pantalla
-setting.effects.name = Mostrar Efectos
+setting.screenshake.name = Vibración de pantalla
+setting.effects.name = Mostrar efectos
setting.destroyedblocks.name = Mostrar bloques destruidos
-setting.blockstatus.name = Display Block Status
-setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
-setting.sensitivity.name = Sensibilidad del Control
+setting.blockstatus.name = Mostrar estado de los bloques
+setting.conveyorpathfinding.name = Construcción de transportadores Inteligente
+setting.sensitivity.name = Sensibilidad del Mando
setting.saveinterval.name = Intervalo del Autoguardado
-setting.seconds = {0} Segundos
-setting.blockselecttimeout.name = Tiempo de espera de selección de bloque
+setting.seconds = {0} segundos
setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podrÃa requerir un reinicio)
-setting.fps.name = Mostrar FPS
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Mostrar teclas de selección de bloque
-setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
-setting.pixelate.name = Pixelar [lightgray](podrÃa reducir el rendimiento)
+setting.fps.name = Mostrar FPS y Ping
+setting.smoothcamera.name = Movimiento de cámara suave
+setting.vsync.name = VSync (Limita los fps a los Hz de tu pantalla)
+setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar Minimapa
-setting.coreitems.name = Display Core Items (WIP)
-setting.position.name = Mostrar posición del jugador.
+setting.coreitems.name = Mostrar Objetos en el nucleo (WIP)
+setting.position.name = Mostrar indicadores de posición de jugadores.
setting.musicvol.name = Volumen de la Música
-setting.atmosphere.name = Show Planet Atmosphere
+setting.atmosphere.name = Mostrar Atmósfera del planeta
setting.ambientvol.name = Volumen del Ambiente
setting.mutemusic.name = Silenciar Musica
setting.sfxvol.name = Volumen de los efectos de sonido
setting.mutesound.name = Silenciar Sonido
setting.crashreport.name = Enviar informes de fallos anónimos
-setting.savecreate.name = Crear puntos de guardado automáticamente
-setting.publichost.name = Visibilidad del juego público
+setting.savecreate.name = Autoguardar la Partida
+setting.publichost.name = Visibilidad de la Partida
setting.playerlimit.name = Limite de Jugadores
setting.chatopacity.name = Opacidad del Chat
-setting.lasersopacity.name = Opacidad de los rayos láser
-setting.bridgeopacity.name = Opacidad de Puentes
+setting.lasersopacity.name = Opacidad del Laser de Nodos de EnergÃa
+setting.bridgeopacity.name = Opacidad de Puentes Transportadores
setting.playerchat.name = Mostrar el chat de burbuja
-public.confirm = ¿Quieres hacer público tu juego?\n[lightgray]Esto se puede cambiar más tarde en Configuración->Juego->Visibilidad pública del juego.
-public.beta = Recuerda que en las versiones beta del juego no puedes crear partidas públicas.
-uiscale.reset = La escala de la interfaz ha sido modificada con éxito.\nPulsa "OK" para conservar esta escala.\n[scarlet]Deshaciendo los cambios y saliendo al menu en [accent] {0}[]segundos...
-uiscale.cancel = Cancelar & Salir
-setting.bloom.name = Brillo
+setting.showweather.name = Efectos visuales climáticos
+public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
+public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
+uiscale.reset = La escala de la interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
+uiscale.cancel = Cancelar y Salir
+setting.bloom.name = Desenfoque de iluminación
keybind.title = Cambiar accesos de teclado
keybinds.mobile = [scarlet]Los accesos del teclado aquà mostrados no estan disponible en Móviles o Tablets. Solo aceptan movimiento básico.
category.general.name = General
category.view.name = Visión
category.multiplayer.name = Multijugador
-category.blocks.name = Block Select
+category.blocks.name = Seleccionar bloques
command.attack = Atacar
-command.rally = Patrullar
+command.rally = Reunirse
command.retreat = Retirarse
-command.idle = Idle
-placement.blockselectkeys = \n[lightgray]Key: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+command.idle = Esperar
+placement.blockselectkeys = \n[lightgray]Códigos: [{0},
+keybind.respawn.name = Reaparecer
+keybind.control.name = Controlar unidad
keybind.clear_building.name = Eliminar construcción
-keybind.press = Presiona una tecla...
+keybind.press = Pulsa una tecla...
keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa
-keybind.toggle_power_lines.name = Activar láser de potencia
-keybind.toggle_block_status.name = Toggle Block Statuses
+keybind.toggle_power_lines.name = Ocultar Láser de Red Eléctrica
+keybind.toggle_block_status.name = Alternar estado de los bloques
keybind.move_x.name = Mover x
keybind.move_y.name = Mover y
-keybind.mouse_move.name = SeguÃr al ratón
-keybind.pan.name = Pan View
-keybind.boost.name = Boost
+keybind.mouse_move.name = Seguir al Cursor del Ratón
+keybind.pan.name = Desplazar la cámara
+keybind.boost.name = Acelerar
keybind.schematic_select.name = Seleccionar región
-keybind.schematic_menu.name = Menu de esquématicos
-keybind.schematic_flip_x.name = Girar esquemático desde X
-keybind.schematic_flip_y.name = Girar esquemático desde Y
+keybind.schematic_menu.name = Menu de Plantillas
+keybind.schematic_flip_x.name = Invertir Plantilla desde X
+keybind.schematic_flip_y.name = Invertir Plantilla desde Y
keybind.category_prev.name = CategorÃa anterior
keybind.category_next.name = Siguiente categorÃa
-keybind.block_select_left.name = Seleccionar bloque a la izquierda
-keybind.block_select_right.name = Seleccionar bloque a la derecha
-keybind.block_select_up.name = Seleccionar bloque hacia arriba
-keybind.block_select_down.name = Seleccionar bloque hacia abajo
-keybind.block_select_01.name = Seleccionar categorÃa / bloque 1
-keybind.block_select_02.name = Seleccionar categorÃa / bloque 2
-keybind.block_select_03.name = Seleccionar categorÃa / bloque 3
-keybind.block_select_04.name = Seleccionar categorÃa / bloque 4
-keybind.block_select_05.name = Seleccionar categorÃa / bloque 5
-keybind.block_select_06.name = Seleccionar categorÃa / bloque 6
-keybind.block_select_07.name = Seleccionar categorÃa / bloque 7
-keybind.block_select_08.name = Seleccionar categorÃa / bloque 8
-keybind.block_select_09.name = Seleccionar categorÃa / bloque 9
-keybind.block_select_10.name = Seleccionar categorÃa / bloque 10
-keybind.fullscreen.name = Intercambiar con Pantalla Completa
+keybind.block_select_left.name = Seleccionar bloque - Izquierda
+keybind.block_select_right.name = Seleccionar bloque - Derecha
+keybind.block_select_up.name = Seleccionar bloque - Arriba
+keybind.block_select_down.name = Seleccionar bloque - Abajo
+keybind.block_select_01.name = Seleccionar CategorÃa/Bloque 1
+keybind.block_select_02.name = Seleccionar CategorÃa/Bloque 2
+keybind.block_select_03.name = Seleccionar CategorÃa/Bloque 3
+keybind.block_select_04.name = Seleccionar CategorÃa/Bloque 4
+keybind.block_select_05.name = Seleccionar CategorÃa/Bloque 5
+keybind.block_select_06.name = Seleccionar CategorÃa/Bloque 6
+keybind.block_select_07.name = Seleccionar CategorÃa/Bloque 7
+keybind.block_select_08.name = Seleccionar CategorÃa/Bloque 8
+keybind.block_select_09.name = Seleccionar CategorÃa/Bloque 9
+keybind.block_select_10.name = Seleccionar CategorÃa/Bloque 10
+keybind.fullscreen.name = Cambiar a Pantalla Completa
keybind.select.name = Seleccionar
keybind.diagonal_placement.name = Construcción Diagonal
keybind.pick.name = Elegir bloque
keybind.break_block.name = Destruir Bloque
keybind.deselect.name = Deseleccionar
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = Recoger carga
+keybind.dropCargo.name = Soltar carga
+keybind.command.name = Ordenar
keybind.shoot.name = Disparar
keybind.zoom.name = Zoom
keybind.menu.name = Menú
keybind.pause.name = Pausa
-keybind.pause_building.name = Pausar/Resumir construcción
+keybind.pause_building.name = Pausar/Reanudar construcción
keybind.minimap.name = Minimapa
+keybind.planet_map.name = Mapa del Planeta
+keybind.research.name = Investigaciones
keybind.chat.name = Chat
keybind.player_list.name = Lista de jugadores
keybind.console.name = Consola
keybind.rotate.name = Rotar
keybind.rotateplaced.name = Rotar existente (mantener)
-keybind.toggle_menus.name = Alternar menús
-keybind.chat_history_prev.name = Historial de chat anterior
-keybind.chat_history_next.name = Historial de chat siguiente
-keybind.chat_scroll.name = Desplazamiento de chat
-keybind.drop_unit.name = Caida de la unidad
+keybind.toggle_menus.name = Ocultar menús
+keybind.chat_history_prev.name = Historial de chat - Anterior
+keybind.chat_history_next.name = Historial de chat - Siguiente
+keybind.chat_scroll.name = Desplazar el chat
+keybind.chat_mode.name = Cambiar modo de chat
+keybind.drop_unit.name = Soltar unidad
keybind.zoom_minimap.name = Zoom del minimapa
mode.help.title = Descripción de modos
mode.survival.name = Supervivencia
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
-mode.sandbox.name = Caja de arena
+mode.sandbox.name = Modo libre
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
mode.editor.name = Editor
mode.pvp.name = JcJ
mode.pvp.description = Pelea contra otros jugadores localmente.
-mode.attack.name = Ataque
+mode.attack.name = Batalla
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
mode.custom = Normas personalizadas
-rules.infiniteresources = Recursos Infinitos
-rules.reactorexplosions = Reactor Explosions
-rules.wavetimer = Temportzador de Oleadas
+rules.infiniteresources = Recursos infinitos
+rules.reactorexplosions = Los reactores pueden explotar
+rules.schematic = Permitir Plantillas
+rules.wavetimer = Temporizador de Oleadas
rules.waves = Oleadas
-rules.attack = Modo de Ataque
-rules.buildai = AI Building
-rules.enemyCheat = Recursos infinitos de la IA
+rules.attack = Ataque
+rules.buildai = La IA enemiga puede construir
+rules.enemyCheat = La IA enemiga tiene recursos infinitos
rules.blockhealthmultiplier = Multiplicador de salud de bloque
-rules.blockdamagemultiplier = Block Damage Multiplier
+rules.blockdamagemultiplier = Multiplicador de daño de bloque
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
rules.unitdamagemultiplier = Multiplicador del daño de unidades
@@ -836,28 +950,31 @@ rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[ligh
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
-rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
+rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caÃda:[lightgray] (casillas)
-rules.unitammo = Units Require Ammo
+rules.unitammo = Las unidades necesitan munición
rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción
rules.title.enemy = Enemigos
rules.title.unit = Unidades
rules.title.experimental = Experimental
-rules.title.environment = Environment
+rules.title.environment = Entorno
rules.lighting = Iluminación
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.enemyLights = Luces enemigas
+rules.fire = Fuego
+rules.explosions = Daño de explosiones de Bloques/Unidades
rules.ambientlight = Iluminación ambiental
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = Clima
+rules.weather.frequency = Frequencia:
+rules.weather.duration = Duracion:
content.item.name = Objetos
content.liquid.name = LÃquidos
content.unit.name = Unidades
content.block.name = Bloques
+content.sector.name = Sectores
+
item.copper.name = Cobre
item.lead.name = Plomo
item.coal.name = Carbón
@@ -868,41 +985,24 @@ item.silicon.name = Silicio
item.plastanium.name = Plastanio
item.phase-fabric.name = Tejido de fase
item.surge-alloy.name = Aleación Eléctrica
-item.spore-pod.name = Vaina de esporas
+item.spore-pod.name = Vaina de Esporas
item.sand.name = Arena
item.blast-compound.name = Compuesto Explosivo
item.pyratite.name = Pirotita
item.metaglass.name = Metacristal
item.scrap.name = Chatarra
liquid.water.name = Agua
-liquid.slag.name = Fundido
+liquid.slag.name = Magma
liquid.oil.name = Petróleo
-liquid.cryofluid.name = Criogénico
-
-item.explosiveness = [lightgray]Explosividad: {0}
-item.flammability = [lightgray]Inflamabilidad: {0}
-item.radioactivity = [lightgray]Radioactividad: {0}
-
-unit.health = [lightgray]Vida: {0}
-unit.speed = [lightgray]Velocidad: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
-liquid.viscosity = [lightgray]Viscosidad: {0}
-liquid.temperature = [lightgray]Temperatura: {0}
-
-unit.dagger.name = Daga
+liquid.cryofluid.name = LÃquido criogénico
+#Names of Units and Turrets look better untranslated, since they are propper/own names
+unit.dagger.name = Dagger
unit.mace.name = Mace
-unit.fortress.name = Fortaleza
+unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
-unit.crawler.name = Oruga
+unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
@@ -930,66 +1030,69 @@ unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
-block.resupply-point.name = Resupply Point
+block.resupply-point.name = Punto de reabastecimiento
block.parallax.name = Parallax
-block.cliff.name = Cliff
-block.sand-boulder.name = Piedra de Arena
+block.cliff.name = Pared
+block.sand-boulder.name = Roca de arena
+block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba
-block.slag.name = Slag
+block.slag.name = Magma
+block.space.name = Espacio
block.salt.name = Sal
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = Muro de sal
block.pebbles.name = Guijarros
block.tendrils.name = Zarcillos
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = Muro de arena
block.spore-pine.name = Pino de esporas
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = Muro de esporas
+block.boulder.name = Roca
+block.snow-boulder.name = Roca de nieve
block.snow-pine.name = Pino de nieve
block.shale.name = Pizarra
-block.shale-boulder.name = Piedra de Pizarra
+block.shale-boulder.name = Piedra de pizarra
block.moss.name = Musgo
block.shrubs.name = Arbustos
block.spore-moss.name = Musgo de esporas
-block.shale-wall.name = Shale Wall
-block.scrap-wall.name = Muro de Chatarra
-block.scrap-wall-large.name = Muro de Chatarra grande
-block.scrap-wall-huge.name = Muro de Chatarra muy grande
-block.scrap-wall-gigantic.name = Muro de Chatarra gigante
+block.shale-wall.name = Muro de pizarra
+block.scrap-wall.name = Muro de chatarra
+block.scrap-wall-large.name = Muro de chatarra grande
+block.scrap-wall-huge.name = Muro de chatarra muy grande
+block.scrap-wall-gigantic.name = Muro de chatarra gigante
block.thruster.name = Propulsor
-block.kiln.name = Horno
+block.kiln.name = Horno para Cristal
block.graphite-press.name = Prensa de grafito
block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[lightgray](Construyendo)
block.spawn.name = Punto de generación
-block.core-shard.name = Núcleo: Fragmento
-block.core-foundation.name = Núcleo: Fundación
-block.core-nucleus.name = Núcleo: Núcleo
+block.core-shard.name = Núcleo: Shard
+block.core-foundation.name = Núcleo: Foundation
+block.core-nucleus.name = Núcleo: Nucleus
block.deepwater.name = Aguas profundas
block.water.name = Agua
-block.tainted-water.name = Agua Contaminada
-block.darksand-tainted-water.name = Agua Contaminada con Arena Oscura
+block.tainted-water.name = Agua contaminada
+block.darksand-tainted-water.name = Agua contaminada con arena oscura
block.tar.name = Alquitrán
block.stone.name = Piedra
block.sand.name = Arena
-block.darksand.name = Arena Oscura
+block.darksand.name = Arena oscura
block.ice.name = Hielo
block.snow.name = Nieve
-block.craters.name = Cráteres
-block.sand-water.name = Agua con Arena
-block.darksand-water.name = Agua con Arena Oscura
-block.char.name = Carbonizado
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
-block.ice-snow.name = Hielo Nieve
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.craters.name = Cráter
+block.sand-water.name = Agua con arena
+block.darksand-water.name = Agua con arena oscura
+block.char.name = Cenizas
+block.dacite.name = Dacita
+block.dacite-wall.name = Bloque de dacita
+block.dacite-boulder.name = Roca de dacita
+block.ice-snow.name = Hielo-Nieve
+block.stone-wall.name = Bloque de piedra
+block.ice-wall.name = Bloque de hielo
+block.snow-wall.name = Bloque de nieve
+block.dune-wall.name = Bloque de arena
block.pine.name = Pino
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = Tierra
+block.dirt-wall.name = Bloque de tierra
+block.mud.name = Lodo
block.white-tree-dead.name = Ãrbol Blanco Muerto
block.white-tree.name = Ãrbol Blanco
block.spore-cluster.name = Concentración de Esporas
@@ -1005,8 +1108,8 @@ block.dark-panel-4.name = Panel Oscuro 4
block.dark-panel-5.name = Panel Oscuro 5
block.dark-panel-6.name = Panel Oscuro 6
block.dark-metal.name = Metal Oscuro
-block.basalt.name = Basalt
-block.hotrock.name = Roca Caliente
+block.basalt.name = Basalto
+block.hotrock.name = Roca volcánica
block.magmarock.name = Roca de Magma
block.copper-wall.name = Muro de Cobre
block.copper-wall-large.name = Muro de Cobre grande
@@ -1016,20 +1119,19 @@ block.plastanium-wall.name = Muro de Plastanio
block.plastanium-wall-large.name = Muro de Plastanio grande
block.phase-wall.name = Muro de Fase grande
block.phase-wall-large.name = Muro de Fase grande
-block.thorium-wall.name = Pared de Torio
+block.thorium-wall.name = Muro de Torio
block.thorium-wall-large.name = Muro de Torio grande
block.door.name = Puerta
block.door-large.name = Puerta Grande
-block.duo.name = Dúo
-block.scorch.name = Quemador
-block.scatter.name = Dispersor
-block.hail.name = Granizo
-block.lancer.name = Lancero
+block.duo.name = Duo
+block.scorch.name = Scorch
+block.scatter.name = Scatter
+block.hail.name = Hail
+block.lancer.name = Lancer
block.conveyor.name = Cinta Transportadora
block.titanium-conveyor.name = Cinta Transportadora de Titanio
-block.plastanium-conveyor.name = Cinta Transportadora de Titanio
+block.plastanium-conveyor.name = Cinta Transportadora de Plastanio
block.armored-conveyor.name = Cinta Transportadora Acorazada
-block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas defensa. No acepta entradas por los lados a menos que sean lineas transportadoras.
block.junction.name = Cruce
block.router.name = Enrutador
block.distributor.name = Distribuidor
@@ -1037,7 +1139,6 @@ block.sorter.name = Clasificador
block.inverted-sorter.name = Clasificador Invertido
block.message.name = Mensaje
block.illuminator.name = Iluminador
-block.illuminator.description = Una fuente de luz pequeña, compacta y configurable. Requiere poder para funcionar.
block.overflow-gate.name = Compuerta de Desborde
block.underflow-gate.name = Compuerta de Subdesbordamiento
block.silicon-smelter.name = Horno para Silicio
@@ -1073,11 +1174,12 @@ block.liquid-void.name = VacÃo de lÃquidos
block.power-void.name = VacÃo de energÃa
block.power-source.name = EnergÃa Infinita
block.unloader.name = Descargador
-block.vault.name = Bóveda
-block.wave.name = Ola
-block.swarmer.name = Enjambre
-block.salvo.name = Salva
-block.ripple.name = Onda
+block.vault.name = Almacén
+block.wave.name = Wave
+block.tsunami.name = Tsunami
+block.swarmer.name = Swarmer
+block.salvo.name = Salvo
+block.ripple.name = Ripple
block.phase-conveyor.name = Cinta Transportadora de Fase
block.bridge-conveyor.name = Puente de Cinta Transportadora
block.plastanium-compressor.name = Compresor de Plastanio
@@ -1086,9 +1188,9 @@ block.blast-mixer.name = Mezclador de Explosivos
block.solar-panel.name = Panel Solar
block.solar-panel-large.name = Panel Solar Grande
block.oil-extractor.name = Extractor de Petróleo
-block.repair-point.name = Punto de Reparación
+block.repair-point.name = Punto de Reparación de Unidades
block.pulse-conduit.name = Conducto de Pulso
-block.plated-conduit.name = Conducto Chapado
+block.plated-conduit.name = Conducto Acorazado
block.phase-conduit.name = Conducto de Fase
block.liquid-router.name = Enrutador de LÃquidos
block.liquid-tank.name = Tanque de LÃquidos
@@ -1096,129 +1198,163 @@ block.liquid-junction.name = Cruce de LÃquidos
block.bridge-conduit.name = Conducto Puente
block.rotary-pump.name = Bomba Rotatoria
block.thorium-reactor.name = Reactor de Torio
-block.mass-driver.name = Teletransportador Masivo
+block.mass-driver.name = Teletransportador de Masa
block.blast-drill.name = Taladro de explosión
block.thermal-pump.name = Bomba Térmica
block.thermal-generator.name = Generador Térmico
block.alloy-smelter.name = Fundidor de Materia
block.mender.name = Reparador
-block.mend-projector.name = Proyector de reparación
+block.mend-projector.name = Proyector de Reparación
block.surge-wall.name = Muro de Sobretensión
block.surge-wall-large.name = Muro de Sobretensión grande
-block.cyclone.name = Ciclón
-block.fuse.name = Fusible
-block.shock-mine.name = Mina electrizante
-block.overdrive-projector.name = Proyector de sobremarcha
-block.force-projector.name = Proyector de fuerza
-block.arc.name = Arco
+block.cyclone.name = Cyclone
+block.fuse.name = Fuse
+block.shock-mine.name = Mina eléctrica
+block.overdrive-projector.name = Proyector de Aceleración
+block.force-projector.name = Proyector de Escudo
+block.arc.name = Arc
block.rtg-generator.name = Generador RTG
-block.spectre.name = Espectro
-block.meltdown.name = Fusión de Reactor
+block.spectre.name = Spectre
+block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Contenedor
-block.launch-pad.name = Pad de Lanzamiento
-block.launch-pad-large.name = Pad de Lanzamiento Grande
+block.launch-pad.name = Plataforma de Lanzamiento
+block.launch-pad-large.name = Plataforma de Lanzamiento Grande
block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.command-center.name = Centro de comando
+block.ground-factory.name = Fábrica terrestre
+block.air-factory.name = Fábrica aérea
+block.naval-factory.name = Fábrica naval
+block.additive-reconstructor.name = Reconstructor aditivo
+block.multiplicative-reconstructor.name = Reconstructor multiplicativo
+block.exponential-reconstructor.name = Reconstructor exponencial
+block.tetrative-reconstructor.name = Reconstructor tetrativo
+block.payload-conveyor.name = Transportador de carga
+block.payload-router.name = Enrutador de carga
+block.disassembler.name = Desensamblador
+block.silicon-crucible.name = Crisol de silicio
+block.overdrive-dome.name = Campo de Aceleración
+#experimental, puede ser eliminado
+block.block-forge.name = Forja de Bloques
+block.block-loader.name = Cargador de Bloques
+block.block-unloader.name = Descargador de Bloques
+block.interplanetary-accelerator.name = Acelerador Interplanetario
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Interruptor
+block.micro-processor.name = Micro Processador
+block.logic-processor.name = Procesador lógico
+block.hyper-processor.name = Hiperprocesador
+block.logic-display.name = Pantalla lógica
+block.large-logic-display.name = Pantalla lógica grande
+block.memory-cell.name = Unidad de memoria
+block.memory-bank.name = Servidor de memoria
-team.blue.name = Azul
-team.crux.name = rojo
-team.sharded.name = naranja
-team.orange.name = Naranja
-team.derelict.name = derelict
-team.green.name = Verde
-team.purple.name = Púrpura
+team.blue.name = azul
+team.crux.name = crux
+team.sharded.name = sharded
+team.orange.name = naranja
+team.derelict.name = delerict
+team.green.name = verde
+team.purple.name = morado
-tutorial.next = [lightgray]
-tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
-tutorial.intro.mobile = Has entrado en el[scarlet] Tutorial de Mindustry.[]\nArrastra la pantalla para moverte.\n[accent]Pellizca con 2 dedos [] para alejar y acercar la vista.\nComienza por[accent] minar cobre[]. Muevete cerca de el, luego toca una veta de mineral de cobre cerca de su núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
-tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
-tutorial.drill.mobile = Minar manualmente no es muy eficiente.\nLos [accent]Taladros[] pueden minar automáticamente.\nToca la sección de taladros el la esquina de abajo a la derecha.\nSelecciona el[accent]taladro mecánico[].\nColócalo en una veta de cobre tocándola, después pulsa el [accent]botón de confirmación de debajo para confirmar tu selección.\nPulsa el[accent]botón "X" para cancelar la construcción.
-tutorial.blockinfo = Cada bloque tiene diferentes estadÃsticas. Cada taladro solo puede minar ciertos minerales.\nPara comprobar la información y estadÃsticas de un bloque,[accent] toca el botón "?" mientras lo tienes seleccionado en el menú de construcción.[]\n\n[accent]Accede a las estadÃsticas del Taladro Mecánico ahora.[]
-tutorial.conveyor = Las [accent]Cintas Transportadoras[] se usan para transportar recursos al núcleo.\nConstruye una lÃnea de transportadores del taladro al núcleo.
-tutorial.conveyor.mobile = Las [accent]Cintas Transportadoras[] se usan para transportar recursos al núcleo.\nConstruye una lÃnea de transportadores del taladro al núcleo.\n[accent] Construye una lÃnea manteniendo el dedo unos segundos[] y arrastrando hacia una dirección.\n\n[accet]{0}/{1} cintas colocadas en lÃnea\n[ccent]]0/1 recursos transportados.
-tutorial.turret = Debes construir estructuras defensivas para repeler al [lightgray]enemigo[].\nConstruye una torreta dúo cerca de tu base.
-tutorial.drillturret = Los dúos requieren[accent] munición de cobre[]para disparar.\nColoca un taladro junto a la torre para darle cobre. \nTambien puedes hacer una lÃnea de transportadores desde el taladro hasta el dúo.
-tutorial.pause = Durante la batalla, puedes[accent]pausar el juego.[]\nPuedes dejar estructuras en cola mientras pausas.\n\n[accent]Pulsa Espacio para pausar.
-tutorial.pause.mobile = Durante la batalla, puedes[accent] pausar el juego.[]\nPuedes dejar estructuras en cola mientras pausas.\n\n[accent]Pulsa este boton de arriba a la izquierda para pausar.
-tutorial.unpause = Ahora toca Espacio otra vez para dejar de pausar.
-tutorial.unpause.mobile = Ahora tócalo otra vez para dejar de pausar.
-tutorial.breaking = Muchas veces hace falta destruir bloques.\n[accent]Mantén el botón derecho[] para destruir todos los bloques en una selección.[]\n\n[accent]Destruye todos los bloques de chatarra de la izquierda de tu núcleo usando selección de área.
-tutorial.breaking.mobile = Muchas veces hace falta destruir bloques.\n[accent]Selecciona el modo de desonstrucción[], después toca un bloque para comenzar a romperlo.\nDestruye un área manteniendo tu dedo algunos segundos[] y arrastrando hacia una dirección.\nUsa el botón de confirmación para confirmar la destrucción.\n\n[accent]Destruye todos los bloques de chatarra de la izquierda de tu núcleo usando la selección de área.[]
-tutorial.withdraw = En algunas situaciones, es necesario coger recursos directamente de bloques.\nPara hacer esto, [accent]toca un bloque[] con recursos en él, después [accent]toca el recurso[] en el inventario.\nSe pueden sacar múltiples recursos [accent]tocando y manteniendo[].\n\n[accent]Saca algo de cobre del núcleo.[]
-tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bloque de destino.\n\n[accent]Deposita tu cobre otra vez al núcleo.[]
-tutorial.waves = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
-tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
-tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnologÃa.\n\n[accent]Pulsa el botón de lanzamiento.
+hint.skip = Omitir
+hint.desktopMove = Usa [accent][[WASD][] para moverte.
+hint.zoom = Puedes usar la [accent]Rueda del ratón[] para controlar el zoom.
+hint.mine = Acércate a \uf8c4 una veta de cobre [accent]tócala[]\n para extraer cobre manualmente.
+hint.desktopShoot = [accent][[Left-click][] para disparar.
+hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
+hint.respawn = Para sacar otra nave, pulsa [accent][[V][].
+hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
+hint.desktopPause = Pulsa [accent][[Space][] para pausar y reanudar la partida.
+hint.placeDrill = Selecciona la pestaña de \ue85e [accent]Taladros[] en el menú abajo a la derecha, luego escoge un \uf870 [accent]Taladro[] y haz clic sobre una veta de cobre para colocarlo.
+hint.placeDrill.mobile = Selecciona la pestaña de \ue85e [accent]Taladros[] en el menú abajo a la derecha, luego escoge un \uf870 [accent]Taladro[] y toca sobre una veta de cobre para colocarlo.\n\nPulsa el botón con la \ue800 [accent]"V"[] abajo a la derecha para confirmar.
+hint.placeConveyor = Las cintas transportadoras pueden sacar objetos de los taladros, y moverlos hasta otros bloques. Selecciona un \uf896 [accent]Transportador[] de la pestaña \ue814 [accent]Distribución[].\n\nHaz clic y arrastra para crear una cadena con múltiples transportadores.\nUsa la [accent]Rueda del ratón[] para rotarlo.
+hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un \uf896 [accent]Transportador[] de la pestaña \ue814 [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras.
+hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, \uf838cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
+hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
+hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
+hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
+hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
+hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
+hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
+hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el \ue827 [accent]Mapa[] abajo a la derecha.
+hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el \ue827 [accent]Mapa[], disponible desde el \ue88c [accent]Menú de pausa[].
+hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
+hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
+hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
+hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
+hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
+hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
+hint.payloadPickup = Pulsa [accent][[[] para recoger bloques pequeños o unidades.
+hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque pequeño o unidad para recogerlo.
+hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
+hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacÃo para soltar la carga.
+hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
+hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energÃa a bloques adyacentes.\n\nEl alcance de transmisión de energÃa se puede extender usando \uf87f[accent]Nodos de energÃa[].
+hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categorÃa o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
+hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un  núcleo [accent]Foundation[] sobre el  núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
+hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
+hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
+hint.coopCampaign = Sà estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
+
+item.copper.description = Un práctico material para construcción. Usado en todo tipo de bloques y munición.
+item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
+item.lead.description = Un material básico. Usado en electrónicos y transferencia de lÃquidos.
+item.lead.details = Denso. Inerte. Extensamente usado en baterÃas.\nNota: Suele ser tóxico para la mayorÃa de formas de vida biológicas. Aunque ya no quedan muchas de esas por aquÃ.
+item.metaglass.description = Usado en almacenamiento y distribución de lÃquidos.
+item.graphite.description = Carbón mineralizado, usado como munición y en componentes eléctricos.
+item.sand.description = Es usada sobre todo para producir otros minerales refinados.
+item.coal.description = Se usa como combustible y también en la producción de materiales refinados.
+item.coal.details = Parece ser materia vegetal fosilizada, formada hace mucho tiempo.
+item.titanium.description = Usado en transporte de liquidos, taladros y aeronaves.
+item.thorium.description = Usado en estructuras robustas y como combustible nuclear.
+item.scrap.description = Usado en fundidores y pulverizadores para refinarlo en otros materiales.
+item.scrap.details = Restos de antiguas estructuras y unidades caÃdas.
+item.silicon.description = Usado en paneles solares, electrónicos complejos y munición inteligente.
+item.plastanium.description = Usado en unidades avanzadas, aislamiento y munición de fragmentación.
+item.phase-fabric.description = Usado en electrónicos avanzados y estructuras autoreparadoras.
+item.surge-alloy.description = Usado en armamento avanzado y estructuras de defensa reactiva.
+item.spore-pod.description = Se puede usar como combustible, o para obtener petróleo y explosivos.
+item.spore-pod.details = Esporas. Es algo parecido a una forma de vida sintética. Emiten gases tóxicos para el resto de vida biológica. Extremadamente invasivo. Altamente inflamable bajo determinadas condiciones.
+item.blast-compound.description = Usado en bombas y munición explosiva.
+item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
-item.copper.description = Un útil material de estructura. Usado extensivamente en todo tipo de bloques.
-item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de lÃquidos.
-item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de lÃquidos.
-item.graphite.description = Carbón mineralizado, usasdo para munición y aislamiento eléctrico.
-item.sand.description = Un material común que es usado extensivamente en la fundición, para aleaciones y como fundente.
-item.coal.description = Un combustible común y preparado para ser quemado.
-item.titanium.description = Un metal raro muy ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
-item.thorium.description = Un metal radiactivo, muy denso y usado en soporte de estructuras y combustible nuclear.
-item.scrap.description = Restos de estructuras y unidades antiguas. Contiene pequeñas cantidades de muchos metales diferentes.
-item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
-item.plastanium.description = Un material dúctil y ligero usado en aeronaves y proyectiles de fragmentación.
-item.phase-fabric.description = Una sustancia casi sin peso usada en electrónica avanzada y en tecnologÃa autoreparadora.
-item.surge-alloy.description = Una aleación avanzada con propiedades eléctricas únicas.
-item.spore-pod.description = Utilizado para ser convertido en petróleo, explosivos y combustible.
-item.blast-compound.description = Un compuesto volátil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
-item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
liquid.water.description = Usada comúnmente para enfriar máquinas y para procesar residuos.
-liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o expulsado a unidades enemigas como arma.
-liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
-liquid.cryofluid.description = El lÃquido más eficiente pra enfriar las cosas.
+liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma.
+liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
+liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
+block.resupply-point.description = Reabastece unidades cercanas con munición de cobre. No es compatible con unidades que requieren energÃa.
+block.armored-conveyor.description = Mueve objetos. No acepta objetos si entran por los lados.
+block.illuminator.description = Emite luz.
block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios.
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energÃa para procesar carbón rápida y eficientemente.
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energÃa para funcionar.
-block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
+block.plastanium-compressor.description = Produce plastanio con petróleo y titanio.
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
block.cryofluid-mixer.description = Combina agua y titanio en lÃquido criogénico, que es mucho más eficiente para enfriar.
-block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo.
+block.blast-mixer.description = Usa esporas para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo.
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
-block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
-block.separator.description = Expone piedra a la presión del agua para obtener diversos minerales contenidos en la piedra.
+block.melter.description = Calienta chatarra a temperaturas muy altas para obtener magma.
+block.separator.description = Separa el magma en sus componentes minerales.
block.spore-press.description = Comprime esporas en petróleo.
-block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
+block.pulverizer.description = Despedaza la chatarra en arena. Útil cuando no hay arena natural.
block.coal-centrifuge.description = Solidifica petróleo en piezas de carbón.
block.incinerator.description = Se deshace de cualquier lÃquido o material producido en exceso.
-block.power-void.description = Elimina toda la energÃa que se le da. Solo en disponible en el modo Sandbox.
-block.power-source.description = Da energÃa infinita. Solo disponible en el modo Sandbox.
-block.item-source.description = Hace aparecer minerales de forma infinita. Solo disponible en el modo Sandbox.
-block.item-void.description = Destruye cuanquier objeto que entra en él. Solo disponible en el modo Sandbox.
-block.liquid-source.description = Da lÃquido infinito. Solo disponible en el modo Sandbox.
-block.liquid-void.description = Elimina cualquier liquido que entra en él. Solo disponible en el modo Sandbox.
+block.power-void.description = Elimina toda la energÃa que se le da. Solo en disponible en el modo Libre.
+block.power-source.description = Da energÃa infinita. Solo disponible en el modo Libre.
+block.item-source.description = Hace aparecer minerales de forma infinita. Solo disponible en el modo Libre.
+block.item-void.description = Destruye cuanquier objeto que entra en él. Solo disponible en el modo Libre.
+block.liquid-source.description = Da lÃquido infinito. Solo disponible en el modo Libre.
+block.liquid-void.description = Elimina cualquier liquido que entra en él. Solo disponible en el modo Libre.
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas.
-block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia..
+block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.
block.plastanium-wall-large.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.\nOcupa múltiples casillas.
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
@@ -1226,8 +1362,8 @@ block.phase-wall.description = No es tan fuerte como un muro de torio pero hace
block.phase-wall-large.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.\nOcupa múltiples casillas.
block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
-block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.
-block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
+block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.
+block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
block.mender.description = Repara bloques cercanos de forma constante. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia.
block.mend-projector.description = Regenera edificios cercanos de forma constante. Ocupa multiples casillas.
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
@@ -1235,71 +1371,134 @@ block.force-projector.description = Crea un área de fuerza hexagonal alrededor
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
-block.plastanium-conveyor.description = Mueve Ãtems por lotes.\nAcepta Ãtems por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador.
+block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador.
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energÃa para transportar objetos a otro transportador de fase conectado a través de varias casillas.
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar pasa elementos seleccionados a los lados.
block.router.description = Acepta objetos de una dirección luego los deja equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. \n\n[scarlet]Nunca usar como entrada de producción porque puede tapar con los objetos de salida.[]
+block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que puede atascar una cadena de transporte.
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
block.underflow-gate.description = El opuesto de la compuerda de desborde. Solo dispensa hacia el frente si los lados están bloqueados.
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango. Requiere energÃa para operar.
block.mechanical-pump.description = Una bomba de agua barata algo lenta, pero funciona sin energÃa.
-block.rotary-pump.description = Una bomba de agua algo mas avanzada. Bombea más lÃquido, pero requiere energÃa.
-block.thermal-pump.description = La mejor bomba. Utiliza energÃa.
+block.rotary-pump.description = Una bomba algo mas avanzada. Bombea más lÃquido, pero requiere energÃa.
+block.thermal-pump.description = La mejor bomba de lÃquidos. Utiliza energÃa.
block.conduit.description = Bloque de transporte de lÃquidos básico. Funciona como un transportador, pero con lÃquidos. Usado con bombas, extractores u otros conductos.
block.pulse-conduit.description = Bloque de transporte de lÃquidos avanzado. Transporta lÃquidos más rápidamente y almacena más que los conductos estándar.
block.plated-conduit.description = Mueve lÃquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta lÃquidos de los lados por otra cosa que no sean conductos.\nGotea menos.
block.liquid-router.description = Acepta lÃquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de lÃquido. Útil para dividir los lÃquidos de una fuente a varios objetivos.
block.liquid-tank.description = Almacena una gran cantidad de lÃquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
-block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con lÃquidos diferentes a diferentes lugares.
-block.bridge-conduit.description = Bloque avanzado de transporte de lÃquidos. Permite transportar lÃquidos por encima hasta 3 casillas de cualquier terreno o construcción.
-block.phase-conduit.description = Bloque de transporte de lÃquidos avanzado. Usa energÃa para transportar lÃquidos a otro conducto de fase conectado por varias casillas.
-block.power-node.description = Transmite energÃa a nodos conectados, conecta hasta cuatro fuentes de energÃa, edificios que usan energÃa o nodos. El nodo obtendrá o transmitirá energÃa de cualquier bloque adyacente.
-block.power-node-large.description = Tiene un radio más amplio que el nodo de energÃa y conecta hasta seis fuentes de energÃa, edificios que usan energÃa o nodos.
-block.surge-tower.description = Un nodo con un gran alcance con menos conexiones disponibles.
+block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan. Útil en situaciones en las que hay dos conductos con lÃquidos diferentes a diferentes lugares.
+block.bridge-conduit.description = Bloque avanzado de transporte de lÃquidos. Permite transportar lÃquidos por encima de hasta 3 casillas de cualquier terreno o construcción.
+block.phase-conduit.description = Bloque de transporte de lÃquidos avanzado. Usa energÃa para transportar lÃquidos a otro conducto de fase conectado a través de varias casillas.
+block.power-node.description = Transmite energÃa a nodos conectados, conecta hasta diez fuentes de energÃa, edificios que usan energÃa o nodos. El nodo obtendrá o transmitirá energÃa de cualquier bloque adyacente.
+block.power-node-large.description = Tiene un radio más amplio que el nodo de energÃa y conecta hasta diez fuentes de energÃa, edificios que usan energÃa o nodos.
+block.surge-tower.description = Un nodo con un gran alcance, pero sólo dos conexiones disponibles.
block.diode.description = La energÃa de la baterÃa puede fluir a través de este bloque en una sola dirección, pero solo si el otro lado tiene menos energÃa almacenada.
block.battery.description = Guarda energÃa cuando hay abundancia y proporciona energÃa cuando hay escasez de energÃa mientras la baterÃa tenga energÃa.
block.battery-large.description = Almacena mucha más energÃa que una baterÃa normal.
-block.combustion-generator.description = Genera energÃa quemando aceite o materiales inflamables.
-block.thermal-generator.description = Genera una gran cantidad de energÃa con la lava.
+block.combustion-generator.description = Genera energÃa quemando materiales inflamables o petróleo.
+block.thermal-generator.description = Genera una gran cantidad de energÃa con el magma.
block.steam-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
-block.differential-generator.description = Genera grandes cantidades de energÃa. Utiliza la diferencia de temperatura entre el fluÃdo criogenico y la quema de piratita.
+block.differential-generator.description = Genera grandes cantidades de energÃa. Utiliza la diferencia de temperatura entre el fluÃdo criogenico y la quema de pirotita.
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento, pero proporciona menos energÃa que un reactor de torio.
-block.solar-panel.description = Proporciona una pequeña cantidad de energÃa procedente del sol.
-block.solar-panel-large.description = Genera un mucho mejor suministro de energÃa que un panel solar estándar, pero también es mucho más caro de construir.
+block.solar-panel.description = Proporciona una pequeña cantidad de energÃa.
+block.solar-panel-large.description = Genera un mayor suministro de energÃa que un panel solar estándar, pero también es mucho más caro de construir.
block.thorium-reactor.description = Genera grandes cantidades de energÃa del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
block.impact-reactor.description = Un generador avanzado, capaz de crear cantidades masivas de energÃa a máxima eficiencia. Requiere una cantidad significante de energÃa para impulsar el comienzo del proceso.
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos.
block.pneumatic-drill.description = Un taladro mejorado, es capaz de minar titanio. Más rápido que un taladro mécanico.
-block.laser-drill.description = Permite obtener minerales incluso más rápido con la tecnologÃa láser, pero requiere energÃa. Además, se puede obtener torio radioactivo con este taladro.
+block.laser-drill.description = Su tecnologÃa láser le permite obtener minerales incluso más rápido, pero requiere energÃa. Además, se puede obtener torio radioactivo con este taladro.
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energÃa y refrigeración.
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
block.cultivator.description = Cultiva concentraciones de esporas en la atmosfera a vainas.
+block.cultivator.details = TecnologÃa recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo.
block.oil-extractor.description = Usa grandes cantidades de energÃa, arena y agua para obtener petróleo. Úsalo cuando no hay fuentes directas de petróleo cerca.
-block.core-shard.description = La primera iteración de la cápsula del núcleo. Una vez destruido, todo el contacto con la región es perdido. No permitas que esto ocurra.
-block.core-foundation.description = La segunda versión del núcleo. Mejor blindado. Almacena más recursos.
-block.core-nucleus.description = La tercera y última iteración de la cápsula del núcleo. Muy bien blindado. Almacena cantidades masivas dde recursos.
-block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] unloader[] puede usarse para obtener objetos del almacén.
-block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] unloader[] puede usarse para obtener objetos del contenedor.
+block.core-shard.description = El núcleo de la base. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único.
+block.core-shard.details = La primera iteración. Si es destruido, todo contacto con el sector está perdido. No designado para viajes interplanetarios.
+block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard.
+block.core-foundation.details = La segunda iteración.
+block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos.
+block.core-nucleus.details = La tercera y última iteración.
+block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener los objetos almacenados.
+block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener objetos del contenedor.
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
-block.launch-pad.description = Lanza paquetes de recursos sin necesitar lanzar con el núcleo.
-block.launch-pad-large.description = Una versión mejorada del pad de lanzamiento. Almacena más recursos y los lanza más frecuentemente.
+block.launch-pad.description = Lanza paquetes de recursos a los sectores seleccionados.
block.duo.description = Una torre pequeña y barata. Útil contra enemigos terrestres no demasiado fuertes.
-block.scatter.description = Una torreta antiaérea de tamaño medio. Dispara fuego anti-aéreo de plomo o chatarra a las unidades enemigas.
+block.scatter.description = Una torreta antiaérea de tamaño medio. Dispara proyectiles de plomo o chatarra a las unidades enemigas.
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
block.hail.description = Una torre de artillerÃa pequeña de largo alcance.
block.wave.description = Una torre de tamaño mediano. Dispara chorros de lÃquido a enemigos. Apaga el fuego en su rango de acción si recibe agua.
block.lancer.description = Una torre láser anti-terrestre de tamaño mediano. Dispara y carga poderosos rayos de energÃa.
block.arc.description = Una pequeña torre eléctrica de rango corto. Dispara arcos de electricidad a los enemigos.
block.swarmer.description = Una torre de tamaño mediano que dispara misiles. Ataca a aire y tierra. Dispara misiles teledirigidos.
-block.salvo.description = Una versión más grande y avanzada dela torre dúo. Dispara salvas rápidas al enemigo
+block.salvo.description = Una versión más grande y avanzada de la torre dúo. Dispara ráfagas a enemigos terrestres y aéreos.
block.fuse.description = Una torre grande de energÃa de corto alcance. Dispara tres rayos perforantes a enemigos cercanos.
-block.ripple.description = Una extramadamente poderosa torre. Dispara conjuntos de balas a los enemigos en grandes distancias.
-block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos explosivos de Flak a enemigos cercanos.
+block.ripple.description = Una torre extramadamente poderosa. Dispara conjuntos de balas a los enemigos desde grandes distancias.
+block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos fragmentados explosivos a enemigos cercanos.
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
-block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
-block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser continuo a enemigos cercanos. Requiere enfriamiento para operar.
+block.foreshadow.description = Dispara un rayo de un solo objetivo a grandes distancias.
+block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área.
+block.segment.description = Daña y destruye proyectiles que se acerquen. No afecta a los láseres.
+block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso.
+block.tsunami.description = Dispara poderosos torrentes de lÃquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
+block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
+block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
+block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere Tejido de Fase y Silicio para operar.
+block.payload-conveyor.description = Mueve tanto grandes cargas, como unidades recién ensambladas de sus fábricas.
+block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
+block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
+block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas.
+block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas.
+block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas.
+block.additive-reconstructor.description = Mejora unidades a segunda categorÃa.
+block.multiplicative-reconstructor.description = Mejora unidades a tercera categorÃa.
+block.exponential-reconstructor.description = Mejora unidades a cuarta categorÃa.
+block.tetrative-reconstructor.description = Mejora unidades a la quinta y última categorÃa.
+block.switch.description = Un interruptor alternable. Su estado puede ser detectado y controlado por procesadores lógicos.
+block.micro-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras.
+block.logic-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el microprocesador.
+block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico.
+block.memory-cell.description = Almacena información para los procesadores lógicos.
+block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
+block.logic-display.description = Muestra gráficos arbitrarios desde un procesador lógico.
+block.large-logic-display.description = También muestra gráficos arbitrarios desde un procesador lógico.
+block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
+
+unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
+unit.mace.description = Lanza torrentes de llamas a enemigos cercanos.
+unit.fortress.description = Utiliza artillerÃa de largo alcance contra enemigos terrestres.
+unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados.
+unit.reign.description = Bombardea enemigos con proyectiles penetrantes.
+unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar.
+unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar.
+unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos, pueden provocar incendios y reparan estructuras aliadas. Puede volar. Posee escudo.
+unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y reparan estructuras aliadas. Puede volar.
+unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayorÃa de terreno.
+unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión.
+unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayorÃa de terreno.
+unit.spiroct.description = Dispara láseres que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayorÃa de terreno.
+unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayorÃa de terreno.
+unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayorÃa de terreno.
+unit.flare.description = Dispara proyectiles básicos a enemigos cercanos.
+unit.horizon.description = Suelta fragmentos explosivos sobre objetivos terrestres.
+unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos.
+unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano.
+unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación.
+unit.mono.description = Extrae cobre y plomo, y los deposita en el núcleo.
+unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción.
+unit.mega.description = Repara automáticamente estructuras dañadas. Puede llevar estructuras y unidades terrestres pequeñas.
+unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio.
+unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayorÃa de unidades terrestres.
+unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos.
+unit.minke.description = Dispara proyectiles variados a enemigos terrestres.
+unit.bryde.description = Dispara misiles de largo alcance a enemigos.
+unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
+unit.omura.description = Dispara rayos contÃnuos perforantes. Construye unidades Flare.
+unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
+unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
+unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties
index d5ac8cfb74..46cf235d26 100644
--- a/core/assets/bundles/bundle_et.properties
+++ b/core/assets/bundles/bundle_et.properties
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Lahingulaineid läbitud:[accent] {0}
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
@@ -100,7 +101,6 @@ done = Valmis
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
-mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Lahingulaine {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
wave.waveInProgress = [lightgray]Toimub lahingulaine
waiting = [lightgray]Ootan...
waiting.players = Ootan mängijaid...
wave.enemies = [lightgray]{0} vaenlast alles
wave.enemy = [lightgray]{0} vaenlane alles
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Lae pilt
saveimage = Salvesta pilt
unknown =
@@ -328,6 +331,7 @@ editor.generation = Genereerimine:
editor.ingame = Redigeeri mängus
editor.publish.workshop = Avalda Workshop'is
editor.newmap = Uus maailm
+editor.center = Center
workshop = Workshop
waves.title = Lahingulained
waves.remove = Eemalda
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
filter.distort = Moonutamine
filter.noise = Müra
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediaan
filter.oremedian = Maakide mediaan
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blokk
filter.option.floor = Põrand
filter.option.flooronto = Asendatav põrand
+filter.option.target = Target
filter.option.wall = Sein
filter.option.ore = Maak
filter.option.floor2 = Teine põrand
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Jätka piirkonnas:\n[lightgray]{0}
bestwave = [lightgray]Parim lahingulaine: {0}
-launch = < LENDUTÕUS >
launch.text = Launch
-launch.title = Lendutõus
-launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
-launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
-launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressursid.\n[accent]Sellesse baasi ei ole võimalik tagasi tulla.
-launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
+research.multiplayer = Only the host can research items.
uncover = Ava
configure = Muuda varustust
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paus >
clear = Clear
banned = [scarlet]Banned
@@ -570,49 +580,74 @@ info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Sisend
-blocks.output = Väljund
-blocks.booster = Kiirendaja
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Energiamahtuvus
-blocks.powershot = Energia ühikut/lasu kohta
-blocks.damage = Hävituspunkte
-blocks.targetsair = Sihib õhku
-blocks.targetsground = Sihib maapinnale
-blocks.itemsmoved = Transportimise kiirus
-blocks.launchtime = Aeg lendutõusude vahel
-blocks.shootrange = Ulatus
-blocks.size = Suurus
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Vedelike mahutavus
-blocks.powerrange = Energia ulatus
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Energiatarve
-blocks.powerdamage = Energiatarve hävituspunkti kohta
-blocks.itemcapacity = Ressursside mahutavus
-blocks.basepowergeneration = Energiatootlus
-blocks.productiontime = Tootmisaeg
-blocks.repairtime = Täieliku parandamise aeg
-blocks.speedincrease = Kiiruse suurenemine
-blocks.range = Ulatus
-blocks.drilltier = Kaevandatav
-blocks.drillspeed = Puurimise kiirus
-blocks.boosteffect = Kiirendaja mõju
-blocks.maxunits = Maks. aktiivseid väeüksuseid
-blocks.health = Elud
-blocks.buildtime = Ehitamise aeg
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Ehitamise maksumus
-blocks.inaccuracy = Ebatäpsus
-blocks.shots = Laske
-blocks.reload = Lasku/s
-blocks.ammo = Laskemoon
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Sisend
+stat.output = Väljund
+stat.booster = Kiirendaja
+stat.tiles = Required Tiles
+stat.affinities = Affinities
+stat.powercapacity = Energiamahtuvus
+stat.powershot = Energia ühikut/lasu kohta
+stat.damage = Hävituspunkte
+stat.targetsair = Sihib õhku
+stat.targetsground = Sihib maapinnale
+stat.itemsmoved = Transportimise kiirus
+stat.launchtime = Aeg lendutõusude vahel
+stat.shootrange = Ulatus
+stat.size = Suurus
+stat.displaysize = Display Size
+stat.liquidcapacity = Vedelike mahutavus
+stat.powerrange = Energia ulatus
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Max Connections
+stat.poweruse = Energiatarve
+stat.powerdamage = Energiatarve hävituspunkti kohta
+stat.itemcapacity = Ressursside mahutavus
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Energiatootlus
+stat.productiontime = Tootmisaeg
+stat.repairtime = Täieliku parandamise aeg
+stat.speedincrease = Kiiruse suurenemine
+stat.range = Ulatus
+stat.drilltier = Kaevandatav
+stat.drillspeed = Puurimise kiirus
+stat.boosteffect = Kiirendaja mõju
+stat.maxunits = Maks. aktiivseid väeüksuseid
+stat.health = Elud
+stat.buildtime = Ehitamise aeg
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Ehitamise maksumus
+stat.inaccuracy = Ebatäpsus
+stat.shots = Laske
+stat.reload = Lasku/s
+stat.ammo = Laskemoon
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1}
bar.poweramount = Laeng: {0}
bar.poweroutput = Tootlus: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Ressursse: {0}
bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Edenemine
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv
@@ -642,12 +680,15 @@ bullet.homing = [stat]isesihtiv
bullet.shock = [stat]elektriseeriv
bullet.frag = [stat]kildpomm
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]jäätav
bullet.tarred = [stat]leekisüütav
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
unit.blocks = blokki
+unit.blockssquared = blocks²
unit.powersecond = energiaühikut/s
unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Vedelikud
category.items = Ressursid
category.crafting = Sisend/Väljund
-category.shooting = Tulistamine
+category.function = Function
category.optional = Valikulised täiustused
setting.landscape.name = Lukusta horisontaalpaigutus
setting.shadows.name = Varjud
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.fps.name = Näita kaadrite arvu sekundis
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti
@@ -822,6 +861,7 @@ mode.custom = Reeglid
rules.infiniteresources = Lõputult ressursse
rules.reactorexplosions = Reactor Explosions
+rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit
rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak"
@@ -847,6 +887,7 @@ rules.title.unit = Väeüksused
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Ressursid
content.liquid.name = Vedelikud
content.unit.name = Väeüksused
content.block.name = Konstruktsioonid
+
item.copper.name = Vask
item.lead.name = Plii
item.coal.name = Süsi
@@ -879,23 +921,6 @@ liquid.slag.name = Räbu
liquid.oil.name = Nafta
liquid.cryofluid.name = Krüovedelik
-item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
-item.flammability = [lightgray]Tuleohtlikkus: {0}%
-item.radioactivity = [lightgray]Radioaktiivsus: {0}%
-
-unit.health = [lightgray]Elud: {0}
-unit.speed = [lightgray]Kiirus: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
-liquid.viscosity = [lightgray]Viskoossus: {0}
-liquid.temperature = [lightgray]Temperatuur: {0}
-
unit.dagger.name = Soldat
unit.mace.name = Mace
unit.fortress.name = Koljat
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Sool
block.salt-wall.name = Salt Wall
block.pebbles.name = Kruus
@@ -981,6 +1007,7 @@ block.darksand-water.name = Vesi tumedal liival
block.char.name = Puusüsi
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Jäine lumi
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energiaallikas
block.unloader.name = Mahalaadija
block.vault.name = Suur hoidla
block.wave.name = Prits
+block.tsunami.name = Tsunami
block.swarmer.name = Parvpildur
block.salvo.name = Krempelpaugutaja
block.ripple.name = Tähesadu
@@ -1114,6 +1142,7 @@ block.arc.name = Elektrikahur
block.rtg-generator.name = RT-generaator
block.spectre.name = Kõmmutaja
block.meltdown.name = Valguskiir
+block.foreshadow.name = Foreshadow
block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm
block.launch-pad-large.name = Suur stardiplatvorm
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = sinine
team.crux.name = punane
diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties
index 5ef1a41b71..537d0b3133 100644
--- a/core/assets/bundles/bundle_eu.properties
+++ b/core/assets/bundles/bundle_eu.properties
@@ -55,6 +55,7 @@ schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari
schematic.info = {0}x{1}, {2} bloke
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Garaitutako boladak:[accent] {0}
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
@@ -100,7 +101,6 @@ done = Egina
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
-mods.alpha = [accent](Alfa)
mods = Mod-ak
mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.guide = Mod-ak sortzeko gida
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] hautatu+kopiatzeko
pausebuilding = [accent][[{0}][] eraikiketa eteteko
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
wave = [accent]{0}. bolada
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Boladarako {0}
wave.waveInProgress = [lightgray]Bolada abian
waiting = [lightgray]Itxaroten...
waiting.players = Jokalariei itxaroten...
wave.enemies = [lightgray]{0} etsai daude
wave.enemy = [lightgray]Etsai {0} dago
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Kargatu irudia
saveimage = Gorde irudia
unknown = Ezezaguna
@@ -328,6 +331,7 @@ editor.generation = Sorrarazi:
editor.ingame = Editatu jolasean
editor.publish.workshop = Argitaratu lantegian
editor.newmap = Mapa berria
+editor.center = Center
workshop = Lantegia
waves.title = Boladak
waves.remove = Kendu
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
filter.distort = Distortsioa
filter.noise = Orbana
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediana
filter.oremedian = Mea mediana
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blokea
filter.option.floor = Zorua
filter.option.flooronto = Zoru xedea
+filter.option.target = Target
filter.option.wall = Horma
filter.option.ore = Mea
filter.option.floor2 = Bigarren zorua
@@ -471,15 +477,9 @@ requirement.wave = Iritsi {0} boladara {1}
requirement.core = Suntsitu etsaiaren muina {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Berrekin:\n[lightgray]{0}
bestwave = [lightgray]Bolada onena: {0}
-launch = < EGOTZI >
launch.text = Launch
-launch.title = Ongi egotzi da
-launch.next = [lightgray]hurrengo aukera\n {0}. boladan
-launch.unable2 = [scarlet]Ezin da EGOTZI.[]
-launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzin izango zara base honetara itzuli.
-launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
+research.multiplayer = Only the host can research items.
uncover = Estalgabetu
configure = Konfiguratu zuzkidura
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausatuta >
clear = Garbitu
banned = [scarlet]Debekatuta
@@ -570,49 +580,74 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Sarrera
-blocks.output = Irteera
-blocks.booster = Indargarria
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Energia-edukiera
-blocks.powershot = Energia/tiroko
-blocks.damage = Kaltea
-blocks.targetsair = Airera tirokatzen du
-blocks.targetsground = Lurrera tirokatzen du
-blocks.itemsmoved = Garraio-abiadura
-blocks.launchtime = Egozketen arteko denbora
-blocks.shootrange = Irismena
-blocks.size = Neurria
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Likido-edukiera
-blocks.powerrange = Energia irismena
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Gehieneko konexioak
-blocks.poweruse = Energia-erabilera
-blocks.powerdamage = Energia/Kaltea
-blocks.itemcapacity = Elementu-edukiera
-blocks.basepowergeneration = Oinarrizko energia sorrera
-blocks.productiontime = Eraikitze denbora
-blocks.repairtime = Blokearen konpontze denbora osoa
-blocks.speedincrease = Abiadura areagotzea
-blocks.range = Irismena
-blocks.drilltier = Ustiagarriak
-blocks.drillspeed = Oinarrizko ustiatze-abiadura
-blocks.boosteffect = Indartze-efektua
-blocks.maxunits = Gehieneko unitate aktiboak
-blocks.health = Osasuna
-blocks.buildtime = Eraikitze-denbora
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Eraikitze-kostua
-blocks.inaccuracy = Zehazgabetasuna
-blocks.shots = Tiroak
-blocks.reload = Tiroak/segundoko
-blocks.ammo = Munizioa
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Sarrera
+stat.output = Irteera
+stat.booster = Indargarria
+stat.tiles = Required Tiles
+stat.affinities = Affinities
+stat.powercapacity = Energia-edukiera
+stat.powershot = Energia/tiroko
+stat.damage = Kaltea
+stat.targetsair = Airera tirokatzen du
+stat.targetsground = Lurrera tirokatzen du
+stat.itemsmoved = Garraio-abiadura
+stat.launchtime = Egozketen arteko denbora
+stat.shootrange = Irismena
+stat.size = Neurria
+stat.displaysize = Display Size
+stat.liquidcapacity = Likido-edukiera
+stat.powerrange = Energia irismena
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Gehieneko konexioak
+stat.poweruse = Energia-erabilera
+stat.powerdamage = Energia/Kaltea
+stat.itemcapacity = Elementu-edukiera
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Oinarrizko energia sorrera
+stat.productiontime = Eraikitze denbora
+stat.repairtime = Blokearen konpontze denbora osoa
+stat.speedincrease = Abiadura areagotzea
+stat.range = Irismena
+stat.drilltier = Ustiagarriak
+stat.drillspeed = Oinarrizko ustiatze-abiadura
+stat.boosteffect = Indartze-efektua
+stat.maxunits = Gehieneko unitate aktiboak
+stat.health = Osasuna
+stat.buildtime = Eraikitze-denbora
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Eraikitze-kostua
+stat.inaccuracy = Zehazgabetasuna
+stat.shots = Tiroak
+stat.reload = Tiroak/segundoko
+stat.ammo = Munizioa
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Bilduta: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = Energia irteera: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Elementuak: {0}
bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Eraikitze egoera
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] kalte
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
bullet.incendiary = [stat]su-eragilea
@@ -642,12 +680,15 @@ bullet.homing = [stat]gidatua
bullet.shock = [stat]danbatekoa
bullet.frag = [stat]fragmentazioa
bullet.knockback = [stat]{0}[lightgray] kontusioa
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]hozkirri
bullet.tarred = [stat]mundrunduta
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
bullet.reload = [stat]{0}[lightgray]x tiro tasa
unit.blocks = bloke
+unit.blockssquared = blocks²
unit.powersecond = energia unitate/segundoko
unit.liquidsecond = likido unitate/segundoko
unit.itemssecond = elementu/segundoko
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Likidoak
category.items = Baliabideak
category.crafting = Sarrera/Irteera
-category.shooting = Tirokatzea
+category.function = Function
category.optional = Aukerako hobekuntzak
setting.landscape.name = Blokeatu horizontalean
setting.shadows.name = Itzalak
@@ -679,7 +720,6 @@ setting.linear.name = Iragazte lineala
setting.hints.name = Pistak
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pantaila osoa
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
setting.fps.name = Erakutsi FPS
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa
@@ -822,6 +861,7 @@ mode.custom = Arau pertsonalizatuak
rules.infiniteresources = Baliabide amaigabeak
rules.reactorexplosions = Reactor Explosions
+rules.schematic = Schematics Allowed
rules.wavetimer = Boladen denboragailua
rules.waves = Boladak
rules.attack = Eraso modua
@@ -847,6 +887,7 @@ rules.title.unit = Unitateak
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Solidoak
content.liquid.name = Likidoak
content.unit.name = Unitateak
content.block.name = Blokeak
+
item.copper.name = Kobrea
item.lead.name = Beruna
item.coal.name = Ikatza
@@ -879,23 +921,6 @@ liquid.slag.name = Zepa
liquid.oil.name = Olioa
liquid.cryofluid.name = Krio-isurkaria
-item.explosiveness = [lightgray]Lehergarritasuna: {0}%
-item.flammability = [lightgray]Sukoitasuna: {0}%
-item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
-
-unit.health = [lightgray]Osasuna: {0}
-unit.speed = [lightgray]Abiadura: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Bero edukiera: {0}
-liquid.viscosity = [lightgray]Likatasuna: {0}
-liquid.temperature = [lightgray]Tenperatura: {0}
-
unit.dagger.name = Daga
unit.mace.name = Mace
unit.fortress.name = Gotorleku
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Gatza
block.salt-wall.name = Salt Wall
block.pebbles.name = Harribilak
@@ -981,6 +1007,7 @@ block.darksand-water.name = Hondar ilun ura
block.char.name = Kokea
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Izotz elurra
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energia amaigabea
block.unloader.name = Deskargagailua
block.vault.name = Kripta
block.wave.name = Olatu
+block.tsunami.name = Tsunami
block.swarmer.name = Erlauntz
block.salvo.name = Buhunba
block.ripple.name = Marmarra
@@ -1114,6 +1142,7 @@ block.arc.name = Arku
block.rtg-generator.name = RTG sorgailua
block.spectre.name = Espektro
block.meltdown.name = Nukleofusio
+block.foreshadow.name = Foreshadow
block.container.name = Edukiontzia
block.launch-pad.name = Egozketa-plataforma
block.launch-pad-large.name = Egozketa-plataforma handia
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = urdina
team.crux.name = gorria
diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties
index ae351b8764..d2a998db77 100644
--- a/core/assets/bundles/bundle_fi.properties
+++ b/core/assets/bundles/bundle_fi.properties
@@ -1,9 +1,9 @@
-credits.text = Pelin tehnyt [royal]Anuken[] - [sky]anukendev@gmail.com[]
+credits.text = Pelin on luonut [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Tekijät
contributors = Kääntäjät ja avustajat
discord = Liity Mindustryn Discordiin!
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
-link.reddit.description = Mindustryn alireddit
+link.reddit.description = Mindustryn reddit sivu
link.github.description = Pelin lähdekoodi
link.changelog.description = Lista päivityksien muutoksista
link.dev-builds.description = Epävakaat kehitysversiot
@@ -15,13 +15,13 @@ link.wiki.description = Virallinen Mindustry wiki
link.suggestions.description = Ehdota uusia ominaisuuksia
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
-screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
+screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
gameover = Peli ohi
gameover.pvp = [accent] {0}[] joukkue voittaa!
highscore = [accent]Uusi ennätys!
copied = Kopioitu.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = Tämä osa peliä ei ole vielä valmis
load.sound = Ääniä
load.map = Karttoja
@@ -42,11 +42,11 @@ schematic = Kaavio
schematic.add = Tallenna kaavio...
schematics = Kaaviot
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
-schematic.exists = A schematic by that name already exists.
+schematic.exists = Kaavio tällä nimellä on jo olemassa.
schematic.import = Tuo kaavio...
schematic.exportfile = Vie tiedosto
schematic.importfile = Tuo tiedosto
-schematic.browseworkshop = Selaa Workshoppia
+schematic.browseworkshop = Selaa Steam Workshoppia
schematic.copy = Kopioi leikepöydälle
schematic.copy.import = Tuo leikepöydältä
schematic.shareworkshop = Jaa Workshoppiin
@@ -55,6 +55,7 @@ schematic.saved = Kaavio tallennettu.
schematic.delete.confirm = Tämä kaavio poistetaan.
schematic.rename = Nimeä kaavio uudelleen
schematic.info = {0}x{1}, {2} palikkaa
+schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
stat.wave = Tasoja voitettu:[accent] {0}
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
@@ -62,16 +63,16 @@ stat.built = Rakennuksia rakennettu:[accent] {0}
stat.destroyed = Rakennuksia tuhottu:[accent] {0}
stat.deconstructed = Rakennuksia purettu:[accent] {0}
stat.delivered = Resursseja laukaistu:
-stat.playtime = Time Played:[accent] {0}
-stat.rank = Lopullinen arvosana: [accent]{0}
+stat.playtime = Pelattu aika:[accent] {0}
+stat.rank = Arvosana: [accent]{0}
-globalitems = [accent]Global Items
-map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
+globalitems = [accent]Yhteiset tavarat
+map.delete = Oletko varma että haluat poistaa kartan: "[accent]{0}[]"?
level.highscore = Ennätys: [accent]{0}
level.select = Tason valinta
level.mode = Pelimuoto:
coreattack = < Ytimeen hyökätään! >
-nearpoint = [[ [scarlet]POISTU PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
+nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
database = Ytimen tietokanta
savegame = Tallenna peli
loadgame = Lataa peli
@@ -91,16 +92,15 @@ continue = Jatka
maps.none = [lightgray]Karttoja ei löytynyt!
invalid = Virheellinen
pickcolor = Valitse väri
-preparingconfig = Preparing Config
-preparingcontent = Preparing Content
-uploadingcontent = Uploading Content
-uploadingpreviewfile = Uploading Preview File
-committingchanges = Comitting Changes
+preparingconfig = Valmistellaan asetuksia
+preparingcontent = Valmistellaan sisältöä
+uploadingcontent = Julkaistaan sisältöä
+uploadingpreviewfile = Julkaistaan esikatseltavaa tiedostoa
+committingchanges = Varmistetaan muutokset
done = Valmis
feature.unsupported = Laitteesi ei tue tätä toimintoa.
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
-mods.alpha = [accent](Alpha)
mods = Modit
mods.none = [lightgray]Modeja ei löytynyt!
mods.guide = Modaamisopas
@@ -139,16 +139,16 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
about.button = Tietoa
name = Nimi:
noname = Valitse ensin[accent] pelaajanimi[].
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Avaruuskartta
+launchcore = Laukaise tukikohta
filename = Tiedostonimi:
unlocked = Uutta sisältöä avattu!
completed = [accent]Suoritettu
-techtree = Tekniikkapuu
+techtree = Edistyspuu
research.list = [lightgray]Tutki:
research = Tutki
researched = [lightgray]{0} tutkittu.
-research.progress = {0}% complete
+research.progress = {0}% valmis
players = {0} pelaajaa paikalla
players.single = {0} pelaaja paikalla
players.search = etsiä
@@ -180,7 +180,7 @@ host = Isäntä
hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä
hosts.discovering = Etsitään LAN pelejä
-hosts.discovering.any = Etsitään Pelejä
+hosts.discovering.any = Etsitään pelejä
server.refreshing = Päivitetään palvelimen tietoja
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
@@ -192,8 +192,8 @@ servers.global = Yhteisön palvelimet
trace = Seuraa pelaajaa
trace.playername = Pelaajanimi: [accent]{0}
trace.ip = IP-osoite: [accent]{0}
-trace.id = Uniikki tunniste: [accent]{0}
-trace.mobile = Mobile Client: [accent]{0}
+trace.id = Pelaajakohtainen tunniste: [accent]{0}
+trace.mobile = Mobiililaite: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
invalidid = Invalid client ID! Submit a bug report.
server.bans = Porttikiellot
@@ -225,7 +225,7 @@ connecting = [accent]Yhdistetään...
connecting.data = [accent]Ladataan maailman tietoja...
server.port = Portti:
server.addressinuse = Osoite on jo käytössä!
-server.invalidport = Invalid port number!
+server.invalidport = Tällä portilla ei löytynyt peliä!
server.error = [crimson]Error hosting server: [accent]{0}
save.new = Uusi tallennus
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
@@ -236,8 +236,8 @@ save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
save.delete = Poista
save.export = Vie tallennus
save.import.invalid = [accent]This save is invalid!
-save.import.fail = [crimson]Failed to import save: [accent]{0}
-save.export.fail = [crimson]Failed to export save: [accent]{0}
+save.import.fail = [crimson]Tallennuksen tuominen epäonnistui: [accent]{0}
+save.export.fail = [crimson]Tallennuksen vieminen epäonnistui: [accent]{0}
save.import = Tuo tallennus
save.newslot = Tallennuksen nimi:
save.rename = Nimeä uudelleen
@@ -260,36 +260,39 @@ confirm = Vahvista
delete = Poista
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
-ok = OK
+ok = Juu
open = Avaa
customize = Muokkaa sääntöjä
cancel = Peruuta
openlink = Avaa linkki
copylink = Kopioi linkki
back = Takaisin
-data.export = Vie data
-data.import = Tuo data
+data.export = Vie dataa
+data.import = Tuo dataa
data.openfolder = Avaa datakansio
-data.exported = Data viety.
+data.exported = Dataa on viety.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
quit.confirm = Oletko varma että haluat poistua?
-quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
+quit.confirm.tutorial = Oletko varma että tiedät mitä teet?\nVoit tehdä tutoriaalin milloin vain[accent] Asetukset->Peli->Tee Tutoriaali Uudelleen[]
loading = [accent]Ladataan...
reloading = [accent]Ladataan Modeja...
saving = [accent]Tallennetaan...
-respawn = [accent][[{0}][] to respawn in core
-cancelbuilding = [accent][[{0}][] to clear plan
-selectschematic = [accent][[{0}][] to select+copy
-pausebuilding = [accent][[{0}][] to pause building
-resumebuilding = [scarlet][[{0}][] to resume building
+respawn = [accent][[{0}][] uudelleensyntymiseen ytimessä
+cancelbuilding = [accent][[{0}][] tyhjentääksesi suunnitelman
+selectschematic = [accent][[{0}][] jotta voisit kopioida ja liittää
+pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
+resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
wave = [accent]Taso {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Seuraava taso {0}
-wave.waveInProgress = [lightgray]Wave in progress
+wave.waveInProgress = [lightgray]Taso käynnissä
waiting = [lightgray]Odotetaan...
waiting.players = Odotetaan pelaajia...
wave.enemies = [lightgray]{0} vihollista jäljellä
wave.enemy = [lightgray]{0} vihollinen jäljellä
+wave.guardianwarn = Suojelija tulossa [accent]{0}[] tason päästä.
+wave.guardianwarn.one = Suojelija tulee rökittämään sinut [accent]{0}[] tasolla.
loadimage = Lataa kuva
saveimage = Tallenna kuva
unknown = Tuntematon
@@ -303,10 +306,10 @@ map.nospawn.attack = This map does not have any enemy cores for player to attack
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
-map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
-workshop.menu = Select what you would like to do with this item.
+map.publish.confirm = Oletko varma että haluat julkaista tämän kartan?\n\n[lightgray]Hyväksy Workshopin EULA ehdot, muuten karttasi ei tule näkyviin!
+workshop.menu = Mitä haluat tehdä tälle asialle?
workshop.info = Kohteen Tiedot
-changelog = Muutosloki (valinnainen):
+changelog = Loki (valinnainen):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
@@ -328,6 +331,7 @@ editor.generation = Generaatio:
editor.ingame = Muokka pelin sisällä
editor.publish.workshop = Julkaise Workshoppiin
editor.newmap = Uusi kartta
+editor.center = Center
workshop = Työpaja
waves.title = Tasot
waves.remove = Poista
@@ -398,9 +402,9 @@ editor.exists = Kartta tällä nimellä on jo olemassa.
editor.selectmap = Valitse kartta ladattavaksi:
toolmode.replace = Korvaa
-toolmode.replace.description = Draws only on solid blocks.
+toolmode.replace.description = Piirtää vain kiinteille objekteille.
toolmode.replaceall = Korvaa kaikki
-toolmode.replaceall.description = Replace all blocks in map.
+toolmode.replaceall.description = Korvaa kaikki palikat kartassa.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
@@ -416,17 +420,18 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Vääristää
filter.noise = Melu
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Valitse Ydin
filter.median = Mediaani
-filter.oremedian = Malmin mediaani
+filter.oremedian = Malmin keskiarvo
filter.blend = Sekoitus
-filter.defaultores = Oletuksena malmit
+filter.defaultores = Oletus malmit
filter.ore = Malmi
filter.rivernoise = Jokien melu
filter.mirror = Peili
filter.clear = Selkeä
-filter.option.ignore = Ohittaa
-filter.scatter = Scatter
+filter.option.ignore = Ohitta
+filter.scatter = Hajauta
filter.terrain = Maasto
filter.option.scale = Mittakaava
filter.option.chance = Mahdollisuus
@@ -440,12 +445,13 @@ filter.option.amount = Määrä
filter.option.block = Estää
filter.option.floor = Lattia
filter.option.flooronto = Target Floor
+filter.option.target = Target
filter.option.wall = Seinä
filter.option.ore = Malmi
-filter.option.floor2 = Secondary Floor
+filter.option.floor2 = Toinen lattia
filter.option.threshold2 = Secondary Threshold
-filter.option.radius = Radius
-filter.option.percentile = Percentile
+filter.option.radius = Säde
+filter.option.percentile = Prosentti
width = Leveys:
height = Korkeus:
@@ -471,19 +477,13 @@ requirement.wave = Pääse Tasolle {0} kartassa {1}
requirement.core = Tuhoa vihollisen ydin kartassa {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Paras taso: {0}
-launch = < LAUKAISE >
launch.text = Launch
-launch.title = Onnistunut laukaisu
-launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
-launch.unable2 = [scarlet]Unable to LAUNCH.[]
-launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
-launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
+research.multiplayer = Only the host can research items.
uncover = Paljasta
configure = Configure Loadout
loadout = Loadout
-resources = Resources
+resources = Resurssit
bannedblocks = Kielletyt Palikat
addall = Lisää kaikki
launch.destination = Destination: {0}
@@ -508,31 +508,37 @@ error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Sade
+weather.snow.name = Lumi
+weather.sandstorm.name = Hiekkamyrsky
+weather.sporestorm.name = Sienimyräkkä
+weather.fog.name = Sumu
sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.resources = Resurssit:
+sectors.production = Produktio:
+sectors.stored = Säilötty:
+sectors.resume = Jatka
+sectors.launch = Laukaise
+sectors.select = Valitse
+sectors.nonelaunch = [lightgray]ei mitään (sun)
+sectors.rename = Nimeä sektori
+sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+planet.serpulo.name = Serpulo
+planet.sun.name = Aurinko
+
+sector.groundZero.name = Tapahtumahorisontti
+sector.craters.name = Kraatterit
+sector.frozenForest.name = Jäätyneet Metsät
+sector.ruinousShores.name = Taistelujen Ranta
+sector.stainedMountains.name = Kalliovuoret
+sector.desolateRift.name = Musta Kanjoni
+sector.nuclearComplex.name = Hylätty Ydinvoimalaitos
+sector.overgrowth.name = Jätti Viidakko
+sector.tarFields.name = Tervakentät
+sector.saltFlats.name = Suola Autio
+sector.fungalPass.name = Sienirihmasto
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -560,6 +566,10 @@ settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMit
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pysäytetty >
clear = Tyhjä
banned = [scarlet]Kielletty
@@ -570,49 +580,74 @@ info.title = Informaatio
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Sisääntulo
-blocks.output = Ulostulo
-blocks.booster = Tehostaja
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Energiakapasiteetti
-blocks.powershot = Energiaa/Ammus
-blocks.damage = Vahinko
-blocks.targetsair = Hyökkää ilmaan
-blocks.targetsground = Hyökkää maahan
-blocks.itemsmoved = Liikkumisnopeus
-blocks.launchtime = Aika laukaisujen välillä
-blocks.shootrange = Kantama
-blocks.size = Koko
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Nestekapasiteetti
-blocks.powerrange = Energiakantama
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Maksimimäärä yhdistyksiä
-blocks.poweruse = Energian käyttö
-blocks.powerdamage = Energia/Vahinko
-blocks.itemcapacity = Tavarakapasiteetti
-blocks.basepowergeneration = Perus energiantuotto
-blocks.productiontime = Tuotantoaika
-blocks.repairtime = Kokonaisen palikan korjausaika
-blocks.speedincrease = Nopeuden kasvu
-blocks.range = Etäisyys
-blocks.drilltier = Porattavat
-blocks.drillspeed = Kanta Poran Nopeus
-blocks.boosteffect = Tehostamisem vaikutus
-blocks.maxunits = Maksimimäärä yksikköjä
-blocks.health = Elämäpisteet
-blocks.buildtime = Rakentamisaika
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Rakentamishinta
-blocks.inaccuracy = Epätarkkuus
-blocks.shots = Ammusta
-blocks.reload = Ammusta/sekunnissa
-blocks.ammo = Ammus
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Sisääntulo
+stat.output = Ulostulo
+stat.booster = Tehostaja
+stat.tiles = Required Tiles
+stat.affinities = Affinities
+stat.powercapacity = Energiakapasiteetti
+stat.powershot = Energiaa/Ammus
+stat.damage = Vahinko
+stat.targetsair = Hyökkää ilmaan
+stat.targetsground = Hyökkää maahan
+stat.itemsmoved = Liikkumisnopeus
+stat.launchtime = Aika laukaisujen välillä
+stat.shootrange = Kantama
+stat.size = Koko
+stat.displaysize = Display Size
+stat.liquidcapacity = Nestekapasiteetti
+stat.powerrange = Energiakantama
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Maksimimäärä yhdistyksiä
+stat.poweruse = Energian käyttö
+stat.powerdamage = Energia/Vahinko
+stat.itemcapacity = Tavarakapasiteetti
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Perus energiantuotto
+stat.productiontime = Tuotantoaika
+stat.repairtime = Kokonaisen palikan korjausaika
+stat.speedincrease = Nopeuden kasvu
+stat.range = Etäisyys
+stat.drilltier = Porattavat
+stat.drillspeed = Kanta Poran Nopeus
+stat.boosteffect = Tehostamisem vaikutus
+stat.maxunits = Maksimimäärä yksikköjä
+stat.health = Elämäpisteet
+stat.buildtime = Rakentamisaika
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Rakentamishinta
+stat.inaccuracy = Epätarkkuus
+stat.shots = Ammusta
+stat.reload = Ammusta/sekunnissa
+stat.ammo = Ammus
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Tahmeus
+stat.temperature = Lämpötila
+stat.speed = Nopeus
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Erikoisvoimat
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Säilöttynä: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = Energiantuotto: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Tavaroita: {0}
bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Rakennuksen edistys
bar.input = Sisääntulo
bar.output = Ulostulo
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] Vahinko
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
bullet.incendiary = [stat]sytyttävä
@@ -642,12 +680,15 @@ bullet.homing = [stat]itseohjautuva
bullet.shock = [stat]shokki
bullet.frag = [stat]sirpaloituva
bullet.knockback = [stat]{0}[lightgray] knockback
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]jäädyttävä
bullet.tarred = [stat]tervattu
-bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
+bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
unit.blocks = palikat
+unit.blockssquared = palikat²
unit.powersecond = energiayksikköä/sekunti
unit.liquidsecond = nesteyksikköä/sekunti
unit.itemssecond = esinettä/sekunti
@@ -655,12 +696,12 @@ unit.liquidunits = nesteyksikköä
unit.powerunits = energiayksikköä
unit.degrees = astetta
unit.seconds = sekunttia
-unit.minutes = mins
+unit.minutes = minuuttia
unit.persecond = /s
unit.perminute = /min
unit.timesspeed = x nopeus
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = suojan elinpisteet
unit.items = esinettä
unit.thousands = t
unit.millions = mil
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Neste
category.items = Tavarat
category.crafting = Ulos/Sisääntulo
-category.shooting = Ammunta
+category.function = Function
category.optional = Mahdolliset parannukset
setting.landscape.name = Lukitse tasavaakaan
setting.shadows.name = Varjot
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarinen suodatus
setting.hints.name = Vihjeet
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
@@ -693,27 +733,26 @@ setting.fpscap.none = Ei Mitään
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
setting.swapdiagonal.name = Aina vino korvaus
-setting.difficulty.training = Treeni
-setting.difficulty.easy = Helppo
-setting.difficulty.normal = Keskivaikea
-setting.difficulty.hard = Haastava
-setting.difficulty.insane = Järjetön
+setting.difficulty.training = Treenaus
+setting.difficulty.easy = Huoleton
+setting.difficulty.normal = Haasteeton
+setting.difficulty.hard = Taidonnäyte
+setting.difficulty.insane = Hullun Vaikea
setting.difficulty.name = Vaikeustaso:
setting.screenshake.name = Näytön keikkuminen
setting.effects.name = Naytön Efektit
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
-setting.blockstatus.name = Display Block Status
+setting.blockstatus.name = Näytä Palikan Toimintakunto
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Ohjauksen herkkyys
setting.saveinterval.name = Tallennuksen Aikaväli
-setting.seconds = {0} Sekunttia
+setting.seconds = {0} Sekuntia
setting.blockselecttimeout.name = Block Select Timeout
-setting.milliseconds = {0} millisekunttia
-setting.fullscreen.name = Fullscreen
-setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
+setting.milliseconds = {0} millisekuntia
+setting.fullscreen.name = Täysnäyttö
+setting.borderlesswindow.name = Reunaton Ikkuna[lightgray] (vaatii uudelleenkäynnistyksen)
setting.fps.name = Näytä FPS
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Näytä palikan valintaohjaimet
setting.vsync.name = VSync
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
setting.minimap.name = Näytä pienoiskartta
@@ -737,8 +776,8 @@ public.confirm = Do you want to make your game public?\n[accent]Anyone will be a
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Peruuta ja poistu
-setting.bloom.name = Bloom
-keybind.title = Rebind Keys
+setting.bloom.name = Hehkeys
+keybind.title = Kontrollit
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
@@ -747,10 +786,10 @@ category.blocks.name = Block Select
command.attack = Hyökkäys
command.rally = Kokoontuminen
command.retreat = Perääntyminen
-command.idle = Idle
+command.idle = AFK
placement.blockselectkeys = \n[lightgray]Key: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+keybind.respawn.name = Synny Uudelleen
+keybind.control.name = Käytä Yksikköä
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Ikuiset resurssit
rules.reactorexplosions = Reaktorien räjähtäminen
+rules.schematic = Schematics Allowed
rules.wavetimer = Tasojen aikaraja
rules.waves = Tasot
rules.attack = Hyökkäystila
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Tavarat
content.liquid.name = Nesteet
content.unit.name = Yksiköt
content.block.name = Palikat
+
item.copper.name = Kupari
item.lead.name = Lyijy
item.coal.name = Hiili
@@ -865,36 +907,19 @@ item.graphite.name = Grafiitti
item.titanium.name = Titaani
item.thorium.name = Torium
item.silicon.name = Pii
-item.plastanium.name = Plastaniumi
-item.phase-fabric.name = Kiihdekuitu
-item.surge-alloy.name = Taiteseos
+item.plastanium.name = Plastiikkaseos
+item.phase-fabric.name = Kiihtokuitu
+item.surge-alloy.name = Venttikovete
item.spore-pod.name = Itiöpalko
item.sand.name = Hiekka
-item.blast-compound.name = Räjähdeyhdiste
-item.pyratite.name = Pyratiitti
-item.metaglass.name = Metallilasi
+item.blast-compound.name = Erikoisruuti
+item.pyratite.name = Rikkikiisu
+item.metaglass.name = Teräslasi
item.scrap.name = Romu
liquid.water.name = Vesi
liquid.slag.name = Kuona
liquid.oil.name = Öljy
-liquid.cryofluid.name = Kryoneste
-
-item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
-item.flammability = [lightgray]Syttyvyys: {0}%
-item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
-
-unit.health = [lightgray]Elämäpisteet: {0}
-unit.speed = [lightgray]Nopeus: {0}
-unit.weapon = [lightgray]Ammuksia: {0}
-unit.itemcapacity = [lightgray]Esine kapasiteetti: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
-liquid.viscosity = [lightgray]Tahmeus: {0}
-liquid.temperature = [lightgray]Lämpö: {0}
+liquid.cryofluid.name = Kryölitku
unit.dagger.name = Tikari
unit.mace.name = Mace
@@ -936,6 +961,7 @@ block.cliff.name = Vuoren
block.sand-boulder.name = Hiekkalohkare
block.grass.name = Ruoho
block.slag.name = Kuono
+block.space.name = Space
block.salt.name = Suolapitoisuus
block.salt-wall.name = Salt Wall
block.pebbles.name = Pikkukivi
@@ -965,9 +991,9 @@ block.spawn.name = Vihollisten syntymispiste
block.core-shard.name = Ydin: Siru
block.core-foundation.name = Ydin: Pohjaus
block.core-nucleus.name = Ydin: Tuma
-block.deepwater.name = Syvä vesi
-block.water.name = Vesi
-block.tainted-water.name = Pilaantunut vesi
+block.deepwater.name = Syvää vettä
+block.water.name = Vettä
+block.tainted-water.name = Saastevettä
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Terva
block.stone.name = Kivi
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1030,7 +1057,7 @@ block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
-block.junction.name = Junction
+block.junction.name = Junktio
block.router.name = Reititin
block.distributor.name = Distributor
block.sorter.name = Lajittelija
@@ -1071,10 +1098,11 @@ block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void
-block.power-source.name = Power Infinite
+block.power-source.name = Power Source
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Kaari
block.rtg-generator.name = RTG Generator
block.spectre.name = Haamu
block.meltdown.name = Sulamispiste
+block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = sininen
team.crux.name = punainen
diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties
index 86c3c0737a..c5663baa1d 100644
--- a/core/assets/bundles/bundle_fil.properties
+++ b/core/assets/bundles/bundle_fil.properties
@@ -55,6 +55,7 @@ schematic.saved = Na-i-adya na ang schematic.
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
schematic.rename = Palitan Ang Pangalan ng Schematic
schematic.info = {0}x{1}, {2} blocks
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Wave na Nalagpasan:[accent] {0}
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
@@ -100,7 +101,6 @@ done = Tapos Na
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
-mods.alpha = [accent](Alpha)
mods = Mga Mod
mods.none = [lightgray]Walang mga mod na nahanap!
mods.guide = Gabay para sa Paggawa ng Mod
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting...
waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image
saveimage = Save Image
unknown = Unknown
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
+editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
+filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
-launch = < LAUNCH >
launch.text = Launch
-launch.title = Launch Successful
-launch.next = [lightgray]next opportunity at wave {0}
-launch.unable2 = [scarlet]Unable to LAUNCH.[]
-launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
-launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
+research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
@@ -570,49 +580,74 @@ info.title = Info
error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Power Capacity
-blocks.powershot = Power/Shot
-blocks.damage = Damage
-blocks.targetsair = Targets Air
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
-blocks.shootrange = Range
-blocks.size = Size
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Liquid Capacity
-blocks.powerrange = Power Range
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Power Use
-blocks.powerdamage = Power/Damage
-blocks.itemcapacity = Item Capacity
-blocks.basepowergeneration = Base Power Generation
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
-blocks.drilltier = Drillables
-blocks.drillspeed = Base Drill Speed
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
-blocks.health = Health
-blocks.buildtime = Build Time
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Build Cost
-blocks.inaccuracy = Inaccuracy
-blocks.shots = Shots
-blocks.reload = Shots/Second
-blocks.ammo = Ammo
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Input
+stat.output = Output
+stat.booster = Booster
+stat.tiles = Required Tiles
+stat.affinities = Affinities
+stat.powercapacity = Power Capacity
+stat.powershot = Power/Shot
+stat.damage = Damage
+stat.targetsair = Targets Air
+stat.targetsground = Targets Ground
+stat.itemsmoved = Move Speed
+stat.launchtime = Time Between Launches
+stat.shootrange = Range
+stat.size = Size
+stat.displaysize = Display Size
+stat.liquidcapacity = Liquid Capacity
+stat.powerrange = Power Range
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Max Connections
+stat.poweruse = Power Use
+stat.powerdamage = Power/Damage
+stat.itemcapacity = Item Capacity
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Base Power Generation
+stat.productiontime = Production Time
+stat.repairtime = Block Full Repair Time
+stat.speedincrease = Speed Increase
+stat.range = Range
+stat.drilltier = Drillables
+stat.drillspeed = Base Drill Speed
+stat.boosteffect = Boost Effect
+stat.maxunits = Max Active Units
+stat.health = Health
+stat.buildtime = Build Time
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Build Cost
+stat.inaccuracy = Inaccuracy
+stat.shots = Shots
+stat.reload = Shots/Second
+stat.ammo = Ammo
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
+unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
-category.shooting = Shooting
+category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
+rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
+
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
-item.explosiveness = [lightgray]Explosiveness: {0}%
-item.flammability = [lightgray]Flammability: {0}%
-item.radioactivity = [lightgray]Radioactivity: {0}%
-
-unit.health = [lightgray]Health: {0}
-unit.speed = [lightgray]Speed: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Heat Capacity: {0}
-liquid.viscosity = [lightgray]Viscosity: {0}
-liquid.temperature = [lightgray]Temperature: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1071,10 +1098,11 @@ block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void
-block.power-source.name = Power Infinite
+block.power-source.name = Power Source
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties
index e7749d7347..8989d9148c 100644
--- a/core/assets/bundles/bundle_fr.properties
+++ b/core/assets/bundles/bundle_fr.properties
@@ -1,29 +1,32 @@
-credits.text = Créé par [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray]
+credits.text = Créé par [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Crédits
contributors = Traducteurs et contributeurs
-discord = Rejoignez le Discord de Mindustry
-link.discord.description = Le discord officiel de Mindustry!
-link.reddit.description = Le subreddit de Mindustry
+discord = Rejoignez le Discord de Mindustry !
+link.discord.description = Discord officiel de Mindustry
+link.reddit.description = Subreddit de Mindustry
link.github.description = Code source du jeu
link.changelog.description = Liste des mises à jour
-link.dev-builds.description = Versions instables du jeu
-link.trello.description = Trello officiel pour les ajouts futurs
-link.itch.io.description = Page itch.io avec lien de téléchargement pour PC
-link.google-play.description = Google Play Store
-link.f-droid.description = Catalogue F-Droid
-link.wiki.description = Le wiki officiel de Mindustry
-link.suggestions.description = Suggérer de nouvelles fonctionnalités
-linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copiée dans votre presse-papier.
-screenshot = Capture d'écran sauvegardée à {0}
-screenshot.invalid = La carte est trop large, il n'y a potentiellement pas assez de mémoire pour la capture d'écran.
-gameover = Game over
-gameover.pvp = L'équipe [accent] {0}[] a gagné !
-highscore = [accent]Nouveau meilleur score!
+link.dev-builds.description = Versions expérimentales du jeu
+link.trello.description = Trello officiel pour les nouvelles fonctionnalités planifiées
+link.itch.io.description = Page itch.io avec les différentes versions du jeu.
+link.google-play.description = Page Google Play du jeu
+link.f-droid.description = Page F-Droid du jeu
+link.wiki.description = Wiki officiel de Mindustry
+link.suggestions.description = Suggérez de nouvelles fonctionnalités
+link.bug.description = Vous avez trouvé un bug ? Reportez-le ici
+linkfail = L'ouverture du lien a échouée ! \nL'URL a été copiée dans votre presse-papier.
+screenshot = Capture d'écran sauvegardée dans {0}
+screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
+gameover = Partie terminée
+gameover.disconnect = Déconnecter
+gameover.pvp = L'équipe[accent] {0}[] a gagné !
+gameover.waiting = [accent]Attente de la nouvelle carte...
+highscore = [accent]Nouveau meilleur score !
copied = Copié.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = Cette partie du jeu n'est pas encore prête.
+indev.campaign = [accent]Félicitations! Vous avez atteint la fin de la campagne ![]\n\nC'est ici que le contenu actuel s'arrête. Le voyage interplanétaire sera ajouté dans de futures mises à jour.
-load.sound = Sons
+load.sound = Son
load.map = Cartes
load.image = Images
load.content = Contenu
@@ -31,64 +34,75 @@ load.system = Système
load.mod = Mods
load.scripts = Scripts
-be.update = Une nouvelle version en développement est disponible:
-be.update.confirm = Télécharger et Redémarrer le jeu maintenenant ?
+be.update = Une nouvelle version expérimentale est disponible:
+be.update.confirm = Télécharger et Redémarrer le jeu maintenant ?
be.updating = Mise à jour en cours...
be.ignore = Ignorer
be.noupdates = Aucune mise à jour trouvée.
-be.check = Vérifiez les mises à jour
+be.check = Chercher des mises à jour.
+
+mods.browser = Navigateur de Mods
+mods.browser.selected = Mod sélectionné
+mods.browser.add = Installer
+mods.browser.reinstall = Réinstaller
+mods.github.open = Voir sur Github
+mods.browser.sortdate = Classer par date
+mods.browser.sortstars = Classer par étoiles
schematic = Schéma
-schematic.add = Sauvegarder le schéma...
+schematic.add = Enregistrer le Schéma
schematics = Schémas
-schematic.replace = Un schéma avec ce nom existe déjà . Le remplacer?
+schematic.replace = Un schéma avec ce nom existe déjà . Voulez-vous le remplacer ?
schematic.exists = Un schéma avec ce nom existe déjà .
-schematic.import = Importer un schéma...
+schematic.import = Importer un schéma
schematic.exportfile = Exporter le fichier
schematic.importfile = Importer un fichier
schematic.browseworkshop = Consulter le Steam Workshop
-schematic.copy = Copier au presse-papier
-schematic.copy.import = Importer du presse-papier
+schematic.copy = Copier dans le presse-papier
+schematic.copy.import = Importer depuis presse-papier
schematic.shareworkshop = Partager sur le Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
-schematic.saved = Schéma sauvegardé.
-schematic.delete.confirm = Ce schéma sera supprimé définitivement.
-schematic.rename = Renommer le schéma
+schematic.saved = Schéma enregistré.
+schematic.delete.confirm = Ce schéma sera supprimé définitivement !
+schematic.rename = Renommer le Schéma
schematic.info = {0}x{1}, {2} blocs
+schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
-stat.wave = Vagues vaincues:[accent] {0}
-stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
-stat.built = Bâtiments construits:[accent] {0}
-stat.destroyed = Bâtiments détruits:[accent] {0}
-stat.deconstructed = Bâtiments déconstruits:[accent] {0}
-stat.delivered = Ressources transférées:
-stat.playtime = Temps de jeu:[accent] {0}
-stat.rank = Rang Final: [accent]{0}
+stats = Statistiques
+stat.wave = Vagues vaincues : [accent] {0}
+stat.enemiesDestroyed = Ennemis détruits : [accent] {0}
+stat.built = Bâtiments construits : [accent] {0}
+stat.destroyed = Bâtiments détruits : [accent] {0}
+stat.deconstructed = Bâtiments déconstruits : [accent] {0}
+stat.delivered = Ressources transférées :
+stat.playtime = Temps de jeu : [accent] {0}
+stat.rank = Rang Final : [accent]{0}
-globalitems = [accent]Global Items
-map.delete = Êtes-vous certain(e) de vouloir supprimer la carte "[accent]{0}[]"?
-level.highscore = Meilleur score: [accent]{0}
+globalitems = [accent]Ressources globales
+map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ?
+level.highscore = Meilleur score : [accent]{0}
level.select = Sélection du niveau
-level.mode = Mode de jeu:
-coreattack = [scarlet]< Le noyau est attaquée! >
+level.mode = Mode de jeu :
+coreattack = [scarlet]< Le Noyau est attaqué ! >
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données
savegame = Sauvegarder la partie
-loadgame = Charger la partie
+loadgame = Charger une partie
joingame = Rejoindre une partie
-customgame = Partie customisée
+customgame = Partie personnalisée
newgame = Nouvelle partie
-none =
-minimap = Minimap
+none =
+none.found = [lightgray]
+minimap = Mini-carte
position = Position
close = Fermer
website = Site Web
quit = Quitter
-save.quit = Sauvegarder\net Quitter
+save.quit = Sauvegarder & Quitter
maps = Cartes
maps.browse = Parcourir les cartes
continue = Continuer
-maps.none = [lightgray]Aucune carte trouvée!
+maps.none = [lightgray]Aucune carte trouvée !
invalid = Invalide
pickcolor = Choisir la Couleur
preparingconfig = Préparation de la configuration
@@ -97,241 +111,266 @@ uploadingcontent = Publication du contenu
uploadingpreviewfile = Publication du fichier d'aperçu
committingchanges = Validation des modifications
done = Fait
-feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
+feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
-mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
-mods.alpha = [accent](Alpha)
+mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]\n\nPour désactiver cette fonctionnalité, désactivez-la dans [accent]Paramètres->Jeu->Désactiver les mods lors d'un crash au démarrage[].
mods = Mods
-mods.none = [lightgray]Aucun mod trouvé!
+mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding
mods.report = Signaler un Bug
-mods.openfolder = Ouvrir le dossier des mods
-mods.reload = Rafraichir
-mods.reloadexit = The game will now exit, to reload mods.
+mods.openfolder = Ouvrir le Dossier
+mods.viewcontent = Voir le Contenu
+mods.reload = Relancer
+mods.reloadexit = Le jeu va se fermer pour relancer les mods.
+mod.installed = [[Installé]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activé
mod.disabled = [scarlet]Désactivé
+mod.multiplayer.compatible = [gray]Compatible en Multijoueur
mod.disable = Désactiver
-mod.content = Contenu:
+mod.content = Contenu :
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
-mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
-mod.missingdependencies = [scarlet]Dépendances manquantes: {0}
-mod.erroredcontent = [scarlet]Erreurs de contenu
+mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0}
+mod.outdated = [scarlet]Non compatible avec la V6 (no minGameVersion: 105)
+mod.missingdependencies = [scarlet]Dépendances manquantes : {0}
+mod.erroredcontent = [scarlet]Erreurs de contenu !
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
-mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes:[accent] {1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
+mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
mod.enable = Activer
mod.requiresrestart = Le jeu va maintenant se fermer pour appliquer les modifications du mod.
-mod.reloadrequired = [scarlet]Rechargement requis
+mod.reloadrequired = [scarlet]Redémarrage requis
mod.import = Importer un mod
mod.import.file = Importer un fichier
-mod.import.github = Importer un mod GitHub
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
-mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
+mod.import.github = Importer un mod depuis GitHub
+mod.jarwarn = [scarlet]Les mods JAR sont par nature peu sûrs.[]\nFaites en sorte d'importer ce mod depuis une source digne de confiance.
+mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstaller le mod en question.
mod.remove.confirm = Ce mod sera supprimé.
-mod.author = [lightgray]Auteur:[] {0}
-mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr(e) de vouloir l'importer?\n[lightgray]Mods:\n{0}
-mod.preview.missing = Avant de publier ce mod dans le Steam Workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
-mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur le Steam Workshop.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
-mod.scripts.disable = Votre appareil ne supporte pas les mods avec des scripts. Vous devez désactiver ces mods pour jouer.
+mod.author = [lightgray]Auteur : [] {0}
+mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer ?\n[lightgray]Mods:\n{0}
+mod.preview.missing = Avant de publier ce mod dans le Steam Workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée [accent]preview.png[] dans le dossier du mod et réessayez.
+mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur le Steam Workshop.\nPour convertir n'importe quel mod en un dossier, décompressez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
+mod.scripts.disable = Votre appareil ne prend pas en charge les mods avec des scripts. Vous devez désactiver ces mods pour pouvoir jouer.
about.button = À propos
-name = Nom:
-noname = Commencez par choisir un[accent] nom de joueur[].
-planetmap = Planet Map
-launchcore = Launch Core
-filename = Nom du fichier:
-unlocked = Nouveau bloc débloqué!
+name = Nom :
+noname = Commencez par choisir un[accent] nom[].
+planetmap = Carte de la planète
+launchcore = Lancer le Noyau
+filename = Nom du fichier :
+unlocked = Nouveau contenu débloqué !
+available = Nouvelle recherche disponible !
completed = [accent]Complété
techtree = Arbre technologique
-research.list = [lightgray]Recherche:
+research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
+research.load = Charger
+research.discard = Ignorer
+research.list = [lightgray]Recherche :
research = Rechercher
-researched = [lightgray]{0} recherché(e).
-research.progress = {0}% complete
-players = {0} joueurs en ligne
-players.single = {0} joueur en ligne
+researched = [lightgray]{0} recherché.
+research.progress = {0}% complété
+players = {0} joueurs
+players.single = {0} joueur
players.search = Recherche
players.notfound = [gray]Aucun joueur trouvé
server.closing = [accent]Fermeture du serveur...
-server.kicked.kick = Vous avez été expulsé du serveur!
-server.kicked.whitelist = Vous n'êtes pas sur liste blanche ici.
-server.kicked.serverClose = Serveur fermé.
-server.kicked.vote = Vous avez été expulsé suite à un vote. Au revoir.
-server.kicked.clientOutdated = Client obsolète! Mettez votre jeu à jour!
-server.kicked.serverOutdated = Serveur obsolète! Demandez à l'hôte de le mettre à jour!
-server.kicked.banned = Vous avez été banni de ce serveur.
+server.kicked.kick = Vous avez été expulsé du serveur !
+server.kicked.whitelist = Vous n'êtes pas sur liste blanche de ce serveur.
+server.kicked.serverClose = Serveur fermé !
+server.kicked.vote = Vous avez été expulsé à la suite d'un vote. Au revoir !
+server.kicked.clientOutdated = Client obsolète !\nMettez votre jeu à jour !
+server.kicked.serverOutdated = Serveur obsolète !\nDemandez à l'hôte de le mettre à jour !
+server.kicked.banned = Vous avez été banni de ce serveur !
server.kicked.typeMismatch = Ce serveur n'est pas compatible avec votre version du jeu.
-server.kicked.playerLimit = Ce serveur est plein. Veuillez attendre qu'une place se libère.
-server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
+server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place se libère.
+server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous reconnecter...
server.kicked.nameInUse = Il y a déjà quelqu'un avec\nce nom sur ce serveur.
server.kicked.nameEmpty = Votre nom est invalide.
-server.kicked.idInUse = Vous êtes déjà sur ce serveur! Se connecter avec deux comptes n'est pas permis.
+server.kicked.idInUse = Vous êtes déjà sur ce serveur !\nSe connecter avec deux comptes n'est pas permis !
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
-server.kicked.gameover = Game over!
-server.kicked.serverRestarting = Le serveur est en train de redémarrer.
+server.kicked.gameover = Partie terminée !
+server.kicked.serverRestarting = Le serveur est en train de redémarrer...
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
-host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [lightgray]wifi ou réseau local []devrait voir votre serveur sur sa liste de serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est requis.\n\n[lightgray]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
-join.info = Ici, vous pouvez entrer [accent]l'adresse IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[lightgray]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connecter à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
-hostserver = Héberger une partie
+host.info = Le bouton [accent]héberger[] héberge un serveur sur le port [scarlet]6567[].\nN'importe qui sur le même [lightgray]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]une ouverture des ports[] est requise.\n\n[lightgray]Note: Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
+join.info = Ici, vous pouvez entrer l'[accent]IP d'un serveur[] pour vous y connecter, ou découvrir les serveurs sur votre [accent]réseau local[] ou les serveurs [accent]globaux[].\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[lightgray]Note: Si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur. Celle-ci peut-être trouvée en cherchant "Mon IP" sur un moteur de recherche depuis son appareil.
+hostserver = Héberger une partie multijoueur
invitefriends = Inviter des Amis
hostserver.mobile = Héberger\nune partie
host = Héberger
-hosting = [accent]Préparation du serveur...
+hosting = [accent]Ouverture du serveur...
hosts.refresh = Actualiser
hosts.discovering = Recherche de jeux en LAN
hosts.discovering.any = Recherche de parties
server.refreshing = Actualisation du serveur
-hosts.none = [lightgray]Aucun jeu en LAN trouvé!
+hosts.none = [lightgray]Aucune partie en LAN trouvée !
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
servers.local = Serveurs locaux
servers.remote = Serveurs distants
-servers.global = Serveurs officiels
+servers.global = Serveurs communautaires
+
+servers.disclaimer = Les serveurs communautaires ne sont [accent]pas[] gérés, ni contrôlés par le développeur.\n\nCes serveurs peuvent contenir du contenu qui ne convient pas à tous les âges.
+servers.showhidden = Montrer les serveurs cachés
+server.shown = Visible
+server.hidden = Caché
trace = Suivre le joueur
trace.playername = Nom du joueur : [accent]{0}
-trace.ip = IP: [accent]{0}
+trace.ip = IP : [accent]{0}
trace.id = ID Unique : [accent]{0}
-trace.mobile = Client mobile: [accent]{0}
-trace.modclient = Client personnalisé: [accent]{0}
-invalidid = ID du client invalide! Veuillez soumettre un rapport d'erreur.
-server.bans = Joueurs Bannis
-server.bans.none = Aucun joueur banni trouvé!
-server.admins = Administrateurs
-server.admins.none = Aucun administrateur trouvé!
+trace.mobile = Client Mobile : [accent]{0}
+trace.modclient = Client personnalisé : [accent]{0}
+trace.times.joined = Nombre de fois rejoint: [accent]{0}
+trace.times.kicked = Nombre de kicks: [accent]{0}
+invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
+server.bans = Bans
+server.bans.none = Aucun joueur banni trouvé !
+server.admins = Admins
+server.admins.none = Aucun administrateur trouvé !
server.add = Ajouter un serveur
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
server.edit = Modifier le serveur
-server.outdated = [crimson]Serveur obsolète![]
-server.outdated.client = [crimson]Client obsolète![]
-server.version = [lightgray]Version: {0} {1}
+server.outdated = [scarlet]Serveur obsolète ![]
+server.outdated.client = [scarlet]Client obsolète ![]
+server.version = [gray]Version : {0} {1}
server.custombuild = [accent]Version personnalisée
-confirmban = Souhaitez-vous vraiment bannir ce joueur?
-confirmkick = Souhaitez-vous vraiment expulser ce joueur?
-confirmvotekick = Voulez-vous vraiment voter l'expulsion de ce joueur?
-confirmunban = Souhaitez-vous vraiment réintégrer ce joueur ?
-confirmadmin = Souhaitez-vous vraiment rendre ce joueur administrateur?
-confirmunadmin = Souhaitez-vous vraiment enlever le statut d'administrateur à ce joueur?
+confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
+confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
+confirmvotekick = Êtes-vous sûr de vouloir voter "{0}[white]" ?
+confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
+confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
+confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
joingame.title = Rejoindre une partie
-joingame.ip = IP:
+joingame.ip = IP :
disconnect = Déconnecté.
-disconnect.error = Erreur de connexion.
-disconnect.closed = Connexion fermée.
+disconnect.error = Un problème est survenu lors de la connexion.
+disconnect.closed = Connection fermée.
disconnect.timeout = Délai de connexion expiré.
-disconnect.data = Les données du monde n'ont pas pu être chargées!
+disconnect.data = Les données du monde n'ont pas pu être chargées !
cantconnect = Impossible de rejoindre ([accent]{0}[]).
connecting = [accent]Connexion...
-connecting.data = [accent]Chargement de la partie...
-server.port = Port:
-server.addressinuse = Adresse déjà utilisée!
-server.invalidport = Numéro de port invalide!
-server.error = [crimson]Erreur d'hébergement: [accent]{0}
+reconnecting = [accent]Reconnexion...
+connecting.data = [accent]Chargement des données du monde...
+server.port = Port :
+server.addressinuse = Adresse déjà utilisée !
+server.invalidport = Numéro de port invalide !
+server.error = [scarlet]Erreur lors de l'hébergement du serveur.
save.new = Nouvelle sauvegarde
-save.overwrite = Êtes-vous sûr de vouloir\n écraser cette sauvegarde ?
+save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
overwrite = Écraser
save.none = Aucune sauvegarde trouvée !
-savefail = Échec de la sauvegarde!
-save.delete.confirm = Êtes-vous sûr(e) de vouloir supprimer cette sauvegarde?
+savefail = Échec de la sauvegarde !
+save.delete.confirm = Êtes-vous sûr de vouloir supprimer cette sauvegarde ?
save.delete = Supprimer
-save.export = Exporter une\nsauvegarde
-save.import.invalid = [accent]Cette sauvegarde est invalide!
-save.import.fail = [crimson]Échec d'importation: [accent]{0}
-save.export.fail = [crimson]Échec d'exportation: [accent]{0}
+save.export = Exporter une sauvegarde
+save.import.invalid = [accent]Cette sauvegarde est invalide !
+save.import.fail = [crimson]L'importation de la sauvegarde\na échouée: [accent]{0}
+save.export.fail = [crimson]L'exportation de la sauvegarde\na échouée: [accent]{0}
save.import = Importer une sauvegarde
-save.newslot = Nom de la sauvegarde:
+save.newslot = Nom de la sauvegarde :
save.rename = Renommer
-save.rename.text = Nouveau nom:
-selectslot = Choisissez une sauvegarde.
+save.rename.text = Nouveau nom :
+selectslot = Sélectionnez une sauvegarde.
slot = [accent]Emplacement {0}
-editmessage = Modifier le Message
-save.corrupted = [accent]Sauvegarde corrompue ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]pas[] à un bug.
+editmessage = Modifier le message
+save.corrupted = Fichier de sauvegarde corrompu ou invalide !
empty =
on = Activé
off = Désactivé
-save.autosave = Sauvegarde automatique: {0}
-save.map = Carte: {0}
+save.autosave = Sauvegarde automatique : {0}
+save.map = Carte : {0}
save.wave = Vague {0}
-save.mode = Mode de jeu: {0}
-save.date = Dernière sauvegarde: {0}
-save.playtime = Temps de jeu: {0}
+save.mode = Mode de jeu : {0}
+save.date = Dernière sauvegarde : {0}
+save.playtime = Temps de jeu : {0}
warning = Avertissement.
confirm = Confirmer
delete = Supprimer
view.workshop = Voir dans le Steam Workshop
-workshop.listing = Éditer le listing du Steam Workshop
+workshop.listing = Éditer la liste du Steam Workshop
ok = OK
open = Ouvrir
-customize = Personnaliser les règles
+customize = Personnaliser
cancel = Annuler
openlink = Ouvrir le lien
copylink = Copier le lien
back = Retour
+max = Max
+crash.export = Exporter les rapports de bugs
+crash.none = Aucun rapport de bug trouvé.
+crash.exported = Rapports de bugs exportés.
data.export = Exporter les données
-data.import = Importer les données
+data.import = Importer des données
data.openfolder = Ouvrir le dossier de données
data.exported = Données exportées.
data.invalid = Ce ne sont pas des données de jeu valides.
-data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
-quit.confirm = Êtes-vous sûr de vouloir quitter?
-quit.confirm.tutorial = Êtes-vous sur de ce que vous faites?\nLe tutoriel peut être repris dans [accent]Paramètres->Jeu->Refaire le Tutoriel.[]
+data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
+quit.confirm = Êtes-vous sûr de vouloir quitter ?
+quit.confirm.tutorial = Êtes-vous sur de ce que vous faites ?\nLe tutoriel peut être repris dans [accent]Paramètres->Jeu->Refaire le Tutoriel.[]
loading = [accent]Chargement...
reloading = [accent]Rechargement des Mods...
saving = [accent]Sauvegarde...
-respawn = [accent][[{0}][] pour réapparaitre dans le noyau
+respawn = [accent][[{0}][] pour réapparaître dans le Noyau
cancelbuilding = [accent][[{0}][] pour effacer le plan
-selectschematic = [accent][[{0}][] pour sélectionner et copier
+selectschematic = [accent][[{0}][] pour sélectionner+copier
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
+enablebuilding = [scarlet][[{0}][] pour activer la construction
+showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
wave = [accent]Vague {0}
+wave.cap = [accent]Vague {0}/{1}
wave.waiting = [lightgray]Vague dans {0}
wave.waveInProgress = [lightgray]Vague en cours
waiting = [lightgray]En attente...
waiting.players = En attente de joueurs...
wave.enemies = [lightgray]{0} Ennemis restants
+wave.enemycores = [accent]{0}[lightgray] Noyaux ennemis
+wave.enemycore = [accent]{0}[lightgray] Noyau ennemi
wave.enemy = [lightgray]{0} Ennemi restant
+wave.guardianwarn = Arrivée du Gardien dans [accent]{0}[] vagues.
+wave.guardianwarn.one = Arrivée du Gardien dans [accent]{0}[] vague.
loadimage = Charger l'image
saveimage = Sauvegarder l'image
unknown = Inconnu
custom = Personnalisé
-builtin = Intégré
-map.delete.confirm = Voulez-vous vraiment supprimer cette carte? Il n'y aura plus de retour en arrière!
+builtin = Pré-fait
+map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
map.random = [accent]Carte aléatoire
-map.nospawn = Cette carte n'a pas de base pour qu'un joueur puisse y apparaître! Ajoutez une base[accent] orange[] sur cette carte dans l'éditeur.
-map.nospawn.pvp = Cette carte n'a pas de base ennemie pour qu'un joueur ennemi puisse y apparaître! Ajoutez au moins une base [scarlet] non-orange[] dans l'éditeur.
-map.nospawn.attack = Cette carte n'a aucune base ennemie à attaquer! Veuillez ajouter une base[scarlet] rouge[] sur cette carte dans l'éditeur.
+map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !\nAjoutez un [accent]Noyau orange[] sur cette carte dans l'éditeur.
+map.nospawn.pvp = Cette carte n'a pas de base ennemie pour qu'un joueur ennemi puisse y apparaître !\nAjoutez au moins un Noyau[scarlet] non-orange[] dans l'éditeur.
+map.nospawn.attack = Cette carte n'a aucune base ennemie à attaquer !\nVeuillez ajouter [scarlet]un Noyau rouge[] sur cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
workshop.update = Mettre à jour
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
-map.publish.confirm = Êtes-vous sûr(e) de vouloir publier cette carte?\n\n[lightgray]Assurez-vous d’accepter d’abord les CGU du Steam Workshop, sinon vos cartes ne seront pas affichées!
+map.publish.confirm = Êtes-vous sûr de vouloir publier cette carte ?\n\n[lightgray]Assurez-vous d’accepter d’abord les CGU du Steam Workshop, sinon vos cartes ne seront pas affichées !
workshop.menu = Sélectionnez ce que vous souhaitez faire avec cet élément.
workshop.info = Infos sur l'élément
changelog = Journal des changements (optionnel):
eula = CGU de Steam
-missing = Cet élément a été supprimé ou déplacé.\n[lightgray]Le listing du Steam Workshop a maintenant été automatiquement dissocié.
+missing = Cet élément a été supprimé ou déplacé.\n[lightgray]La liste du Steam Workshop a maintenant été automatiquement dissociée.
publishing = [accent]Publication...
-publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'être d'abord d'accord avec les CGU du workshop, sinon vos éléments n'apparaîtront pas !
-publish.error = Erreur de publication de l'élément: {0}
-steam.error = Échec d'initialisation des services Steam.\nError: {0}
+publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'avoir accepté les CGU du workshop, sinon vos éléments n'apparaîtront pas !
+publish.error = Erreur de publication de l'élément : {0}
+steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerais
-editor.oregen.info = Génération de minerais:
-editor.mapinfo = Infos Carte
-editor.author = Auteur:
-editor.description = Description:
+editor.oregen.info = Génération de minerais :
+editor.mapinfo = Infos de la Carte
+editor.author = Auteur :
+editor.description = Description :
editor.nodescription = Une carte doit avoir une description d'au moins 4 caractères pour pouvoir être publiée.
-editor.waves = Vagues:
-editor.rules = Règles:
-editor.generation = Génération:
+editor.waves = Vagues :
+editor.rules = Règles :
+editor.generation = Génération :
editor.ingame = Éditer dans le jeu
editor.publish.workshop = Publier sur le Workshop
editor.newmap = Nouvelle carte
+editor.center = Centrer
workshop = Steam Workshop
waves.title = Vagues
waves.remove = Supprimer
-waves.never =
waves.every = tous les
waves.waves = vague(s)
waves.perspawn = par apparition
@@ -346,109 +385,112 @@ waves.invalid = Vagues invalides dans le presse-papiers.
waves.copied = Vagues copiées
waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#these are intentionally in lower case
+wavemode.counts = compte
+wavemode.totals = totaux
+wavemode.health = vie
editor.default = [lightgray]
details = Détails...
edit = Modifier...
-editor.name = Nom:
-editor.spawn = Créer l'unité
+editor.name = Nom :
+editor.spawn = Ajouter une unité
editor.removeunit = Retirer l'unité
-editor.teams = Équipe
-editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
-editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
+editor.teams = Équipes
+editor.errorload = Erreur lors du chargement du fichier : \n[accent]{0}
+editor.errorsave = Erreur lors de la sauvegarde du fichier : \n[accent]{0}
editor.errorimage = Ceci est une image, et non une carte.\n\nSi vous voulez importer une carte provenant de la version 3.5 (build 40), utilisez le bouton 'importer une carte obsolète (image)' dans l'éditeur.
-editor.errorlegacy = Cette carte est trop ancienne, et utilise un format de carte qui n'est plus supporté.
+editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
editor.errornot = Ceci n'est pas un fichier de carte.
-editor.errorheader = Le fichier de carte est invalide ou corrompu.
-editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde?
+editor.errorheader = Ce fichier de carte est invalide ou corrompu.
+editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
editor.update = Mettre à jour
-editor.randomize = Rendre aléatoire
+editor.randomize = Randomiser
editor.apply = Appliquer
editor.generate = Générer
editor.resize = Redimensionner
editor.loadmap = Charger la carte
editor.savemap = Sauvegarder la carte
-editor.saved = Sauvegardé!
-editor.save.noname = Votre carte n'a pas de nom! Ajoutez un nom dans le menu 'info de la carte'.
-editor.save.overwrite = Votre carte écrase une carte du jeu de base! Choisissez un nom différent dans le menu 'info de la carte' .
-editor.import.exists = [scarlet]Importation impossible :[] '{0}' est le nom d'une carte du jeu de base!
-editor.import = Importation...
+editor.saved = Sauvegardé !
+editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
+editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
+editor.import.exists = [scarlet]Importation impossible :[] '{0}' est le nom d'une carte par défaut du jeu !
+editor.import = Importer
editor.importmap = Importer une carte
-editor.importmap.description = Importer une carte existante
+editor.importmap.description = Importer une carte déjà existante
editor.importfile = Importer un fichier
editor.importfile.description = Importer une carte externe
-editor.importimage = Importer une carte obsolète
+editor.importimage = Importer une carte (image)
editor.importimage.description = Importer une carte externe (image)
-editor.export = Exporter...
+editor.export = Exporter
editor.exportfile = Exporter un fichier
editor.exportfile.description = Exporter un fichier de carte
editor.exportimage = Exporter l'image du terrain
-editor.exportimage.description = Exporter une image de la carte
-editor.loadimage = Importer le terrain
+editor.exportimage.description = Exporter une image de la carte avec du terrain seulement
+editor.loadimage = Importer un terrain
editor.saveimage = Exporter le terrain
editor.unsaved = [scarlet]Vous n'avez pas sauvegardé vos modifications![] Voulez-vous vraiment quitter ?
editor.resizemap = Redimensionner\nla carte
-editor.mapname = Nom de la carte:
-editor.overwrite = [accent]Attention!\nCeci écrase une carte existante.
-editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà . Êtes-vous sûr de vouloir l'écraser?
+editor.mapname = Nom de la carte :
+editor.overwrite = [accent]Attention !\nCeci écrase une carte existante.
+editor.overwrite.confirm = [scarlet]Attention ![]\nUne carte avec ce nom existe déjà . Êtes-vous sûr de vouloir l'écraser ?
editor.exists = Une carte avec ce nom existe déjà .
-editor.selectmap = Sélectionnez une carte:
+editor.selectmap = Sélectionnez une carte :
toolmode.replace = Remplacer
-toolmode.replace.description = Dessiner seulement sur les blocs solides.
+toolmode.replace.description = Dessine seulement\nsur les blocs solides.
toolmode.replaceall = Tout Remplacer
-toolmode.replaceall.description = Remplace tous les blocs de la carte.
+toolmode.replaceall.description = Remplace tous les blocs\nde la carte.
toolmode.orthogonal = Orthogonal
-toolmode.orthogonal.description = Dessine seulement des lignes orthogonales.
+toolmode.orthogonal.description = Dessine seulement\ndes lignes orthogonales.
toolmode.square = Carré
toolmode.square.description = Pinceau carré.
-toolmode.eraseores = Effacer les minéraux
-toolmode.eraseores.description = Efface seulement les minéraux.
+toolmode.eraseores = Effacer les minerais
+toolmode.eraseores.description = Efface seulement\nles minerais.
toolmode.fillteams = Remplir les équipes
-toolmode.fillteams.description = Remplit les équipes au lieu des blocs.
+toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
toolmode.drawteams = Dessiner les équipes
-toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
+toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
-filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
+filters.empty = [lightgray]Aucun filtre !\nAjoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation
filter.noise = Bruit
-filter.enemyspawn = Zone d'apparition enemi
-filter.corespawn = Zone d'apparition du noyau
+filter.enemyspawn = Zone d'apparition ennemie
+filter.spawnpath = Chemin vers la zone d'apparition
+filter.corespawn = Zone d'apparition du Noyau
filter.median = Médian
filter.oremedian = Minerai Médian
filter.blend = Fusion
-filter.defaultores = Minerai par défaut
+filter.defaultores = Minerais par défaut
filter.ore = Minerai
-filter.rivernoise = Bruit des rivières
+filter.rivernoise = Bruit de rivière
filter.mirror = Miroir
filter.clear = Effacer
filter.option.ignore = Ignorer
filter.scatter = Disperser
filter.terrain = Terrain
-filter.option.scale = Gamme
+filter.option.scale = Échelle
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Seuil
-filter.option.circle-scale = Gamme du cercle
+filter.option.circle-scale = Échelle circulaire
filter.option.octaves = Octaves
-filter.option.falloff = Diminution
+filter.option.falloff = Détachement
filter.option.angle = Angle
filter.option.amount = Quantité
filter.option.block = Bloc
filter.option.floor = Sol
-filter.option.flooronto = Sol en question
+filter.option.flooronto = Sol ciblé
+filter.option.target = Cible
filter.option.wall = Mur
filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon
-filter.option.percentile = Centile
+filter.option.percentile = Pourcentage
-width = Largeur:
-height = Hauteur:
+width = Largeur :
+height = Hauteur :
menu = Menu
play = Jouer
campaign = Campagne
@@ -456,7 +498,9 @@ load = Charger
save = Sauvegarder
fps = FPS: {0}
ping = Ping: {0}ms
-language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
+language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
settings = Paramètres
tutorial = Tutoriel
tutorial.retake = Refaire le Tutoriel
@@ -466,62 +510,83 @@ mapeditor = Éditeur de carte
abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources vont être perdues.
locked = Verrouillé
-complete = [lightgray]Compléter:
+complete = [lightgray]Compléter :
requirement.wave = Vague {0} dans {1}
requirement.core = Détruire le Noyau ennemi dans {0}
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Reprendre la partie:\n[lightgray]{0}
-bestwave = [lightgray]Meilleur: {0}
-launch = < LANCEMENT >
-launch.text = Launch
-launch.title = Lancement Réussi
-launch.next = [lightgray]prochaine opportunité à la vague {0}
-launch.unable2 = [scarlet]LANCEMENT impossible.[]
-launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous ne pourrez plus retourner à cette base.
-launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
+requirement.research = Recherchez {0}
+requirement.produce = Produisez {0}
+requirement.capture = Capturez {0}
+launch.text = Décoller
+research.multiplayer = Seul l'hôte peut rechercher des objets.
+map.multiplayer = Seul l'hôte peut voir les secteurs.
uncover = Découvrir
-configure = Modifier les ressources à emporter
-loadout = Loadout
-resources = Resources
-bannedblocks = Blocs Bannis
-addall = Ajouter TOUS
+configure = Modifier le chargement
+
+loadout = Chargement
+resources = Ressources
+bannedblocks = Blocs bannis
+addall = Ajouter TOUT
+launch.from = Décollage depuis : [accent]{0}
launch.destination = Destination: {0}
-configure.invalid = Le montant doit être un nombre compris entre 0 et {0}.
-zone.unlocked = [lightgray]{0} débloquée.
-zone.requirement.complete = Exigences pour {0} complétées:[lightgray]\n{1}
-zone.resources = [lightgray]Ressources détectées:
-zone.objective = [lightgray]Objectif: [accent]{0}
-zone.objective.survival = Survivre
-zone.objective.attack = Détruire le noyau ennemi
-add = Ajouter...
-boss.health = Santé du Boss
+configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
+add = Ajouter
+boss.health = Santé du Gardien
-connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0}
-error.unreachable = Serveur injoignable.\nL'adresse IP est-elle correcte?
+connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
+error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
error.invalidaddress = Adresse invalide.
-error.timedout = Délai de connexion expiré!\nAssurez-vous que l'hôte a autorisé l'accès au port (port forwarding) et que l'adresse est correcte!
-error.mismatch = Erreur de paquet:\nPossible différence de version entre le client et le serveur .\nVérifiez que vous et l'hôte avez la version de Mindustry la plus récente!
-error.alreadyconnected = Déjà connecté(e).
-error.mapnotfound = Carte introuvable!
+error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte et que l'adresse est correcte!
+error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la dernière version de Mindustry !
+error.alreadyconnected = Déjà connecté.
+error.mapnotfound = Fichier de carte introuvable !
error.io = Erreur de Réseau (I/O)
-error.any = Erreur réseau inconnue
-error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
+error.any = Erreur de réseau inconnue.
+error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Pluie
+weather.snow.name = Neige
+weather.sandstorm.name = Tempête de sable
+weather.sporestorm.name = Tempête de spores
+weather.fog.name = Brouillard
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]Inexploré
+sectors.resources = Ressources :
+sectors.production = Production :
+sectors.export = Exporter :
+sectors.time = Temps de jeu :
+sectors.threat = Menace :
+sectors.wave = Vague :
+sectors.stored = Stocké :
+sectors.resume = Reprendre
+sectors.launch = Décoller
+sectors.select = Sélectionner
+sectors.nonelaunch = [lightgray]Vide (soleil)
+sectors.rename = Renommer le secteur
+sectors.enemybase = [scarlet]Base ennemie
+sectors.vulnerable = [scarlet]Vulnérable
+sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
+sectors.survives = [accent]Survécu à {0} vagues
+sectors.go = Aller
+sector.curcapture = Secteur capturé
+sector.curlost = Secteur perdu
+sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
+sector.attacked = Secteur [accent]{0}[white] attaqué !
+sector.lost = Secteur [accent]{0}[white] perdu !
+#note: the missing space in the line below is intentional
+sector.captured = Sector [accent]{0}[white]capturé !
+threat.low = Faible
+threat.medium = Normale
+threat.high = Grande
+threat.extreme = Extrême
+threat.eradication = Éradication
+
+planets = Planètes
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Soleil
+
+sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
@@ -533,20 +598,43 @@ sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
+sector.biomassFacility.name = Biomass Synthesis Facility
+sector.windsweptIslands.name = Windswept Islands
+sector.extractionOutpost.name = Extraction Outpost
+sector.planetaryTerminal.name = Planetary Launch Terminal
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
+sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
+sector.saltFlats.description = À la périphérie du désert se trouvent les déserts de sel. Peu de ressources s'y trouvent.\n\nLà -bas, l'ennemi a construit un complexe de stockage de ressource. Détruisez leur Noyau et ne laissez rien debout.
+sector.craters.description = Ce cratère est une relique d'anciennes guerres. De l'eau s'est accumulée au fond. Prenez le contrôle de la zone.\nCollectez du Sable et faites fondre du Verre trempé. Pompez de l'eau pour refroidir vos tourelles et vos foreuses.
+sector.ruinousShores.description = Au-delà des déchets, se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il n’en reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant la technologie.
+sector.stainedMountains.description = Plus loin, à l’intérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps d’envoyer leurs unités les plus fortes.
+sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
-settings.language = Langue
+sector.tarFields.description = La périphérie d’une zone de production de pétrole, située entre les montagnes et le désert. L’une des rares avec des réserves de goudron utilisables.\nBien qu’abandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
+sector.desolateRift.description = Une zone extrêmement dangereuse. Des ressources abondantes, mais peu d’espace. Un risque élevé de destruction donc partez dès que possible! Ne vous laissez surtout pas berner par le long temps d'attente entre les vagues ennemies. Vous risquez de le regretter.
+sector.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite en ruines.\n[lightgray]Faites des recherches sur ce minerai et ses nombreuses utilisations.\n\nL’ennemi est présent ici en grand nombre, recherchant constamment des attaquants.
+sector.fungalPass.description = Une zone de transition entre les hautes montagnes et les terres plus basses, infestées de spores. Une petite base de reconnaissance ennemie se trouve ici.\nDétruisez les 2 Noyaux ennemis en utilisant des Poignards et des Rampeurs.
+sector.biomassFacility.description = L’origine des spores. Il s’agit de l’installation dans laquelle elles ont été étudiées et initialement produites.\nRecherchez la technologie présente sur les lieux et cultivez des spores pour la production de carburant et de plastique.\n\n[lightgray]Lors de la destruction de cette installation, les spores ont été libérées. Rien dans l’écosystème local ne pouvait concurrencer un organisme aussi envahissant.
+sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne d’îles reculées. Les registres montrent qu’il y avait autrefois des usines de [accent]Plastanium[].\n\nDéfendez-vous contre les unités navales ennemies, établissez-y une base et faites des recherches sur ces usines.
+sector.extractionOutpost.description = Un avant-poste éloigné, construit par l’ennemi dans le but de transférer des ressources vers d’autres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
+sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécuperez et recherchez autant de technologies que possible dans cette épave.
+sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de lancer des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de lancement.
+
+status.burning.name = Brûle
+status.freezing.name = Gelé
+status.wet.name = Humide
+status.muddy.name = Boueux
+status.melting.name = Fusion
+status.sapped.name = Sapé
+status.spore-slowed.name = Spore ralentie
+status.tarred.name = Goudronné
+status.overclock.name = Overclocker
+status.shocked.name = Étourdie
+status.blasted.name = Foudroyé
+status.unmoving.name = Immobile
+
+settings.language = Language
settings.data = Données du Jeu
settings.reset = Valeurs par Défaut
settings.rebind = Réattribuer
@@ -556,140 +644,195 @@ settings.game = Jeu
settings.sound = Son
settings.graphics = Graphismes
settings.cleardata = Effacer les données du jeu...
-settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour en arrière n'est possible!
-settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
+settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera.
+settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes?
+settings.clearsaves = Supprimer les Sauvegardes
+settings.clearresearch = Supprimer la Recherche
+settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ?
+settings.clearcampaignsaves = Supprimer la Campagne
+settings.clearcampaignsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes les sauvegardes de la campagne ?
paused = [accent]< Pause >
clear = Effacer
-banned = [scarlet]Bannis
-unplaceable.sectorcaptured = [scarlet]Nécessite la capture du secteur
+banned = [scarlet]Banni
yes = Oui
no = Non
info.title = Info
-error.title = [crimson]Une erreur s'est produite
+error.title = [scarlet]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
-unit.nobuild = [scarlet]Cette unité ne peut construire
-blocks.input = Entrée
-blocks.output = Sortie
-blocks.booster = Booster
-blocks.tiles = Pré-requis
-blocks.affinities = Affinités
+unit.nobuild = [scarlet]Cette unité ne peut pas construire
+lastaccessed = [lightgray]Dernier accès : {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Capacité d'énergie
-blocks.powershot = Énergie/Tir
-blocks.damage = Dégâts
-blocks.targetsair = Cibles Aériennes
-blocks.targetsground = Cibles Terrestres
-blocks.itemsmoved = Vitesse de Déplacement
-blocks.launchtime = Temps entre chaque lancement
-blocks.shootrange = Portée de tir
-blocks.size = Taille
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Capacité liquide
-blocks.powerrange = Portée électrique
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Nombre maximal de connections
-blocks.poweruse = Énergie utilisée
-blocks.powerdamage = Dégâts d'énergie
-blocks.itemcapacity = Stockage
-blocks.basepowergeneration = Production d'énergie
-blocks.productiontime = Durée de production
-blocks.repairtime = Durée de réparation complète du Bloc
-blocks.speedincrease = Accélération
-blocks.range = Portée
-blocks.drilltier = Forable
-blocks.drillspeed = Vitesse de forage de base
-blocks.boosteffect = Effet du Boost
-blocks.maxunits = Unités actives max
-blocks.health = Santé
-blocks.buildtime = Durée de construction
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Coût de construction
-blocks.inaccuracy = Imprécision
-blocks.shots = Tirs
-blocks.reload = Tirs/Seconde
-blocks.ammo = Munitions
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.description = Description
+stat.input = Ressource(s) requise(s)
+stat.output = Ressource(s) produite(s)
+stat.booster = Boosteur
+stat.tiles = Sol requis
+stat.affinities = Affinités
+stat.opposites = Opposés
+stat.powercapacity = Capacité d'énergie
+stat.powershot = Unités d'énergie/Tir
+stat.damage = Dégâts
+stat.targetsair = Cibles Aériennes
+stat.targetsground = Cibles Terrestres
+stat.itemsmoved = Vitesse de Déplacement
+stat.launchtime = Temps entre chaque lancement
+stat.shootrange = Portée de tir
+stat.size = Taille
+stat.displaysize = Résolution
+stat.liquidcapacity = Capacité liquide
+stat.powerrange = Portée électrique
+stat.linkrange = Portée des liens
+stat.instructions = Instructions
+stat.powerconnections = Nombre maximal de connections
+stat.poweruse = Énergie utilisée
+stat.powerdamage = Unités d'énergie/Dégât
+stat.itemcapacity = Stockage
+stat.memorycapacity = Mémoire
+stat.basepowergeneration = Production d'énergie de Base
+stat.productiontime = Durée de production
+stat.repairtime = Durée de la réparation complète d'un Bloc
+stat.weapons = Armes
+stat.bullet = Balles
+stat.speedincrease = Accélération
+stat.range = Portée
+stat.drilltier = Forable
+stat.drillspeed = Vitesse de forage de Base
+stat.boosteffect = Effet(s) du Boost
+stat.maxunits = Max d'Unités Actives
+stat.health = Santé
+stat.armor = Armure
+stat.buildtime = Durée de construction
+stat.maxconsecutive = Max Consécutif
+stat.buildcost = Coût de construction
+stat.inaccuracy = Précision
+stat.shots = Tirs
+stat.reload = Tirs/Seconde
+stat.ammo = Munitions
+stat.shieldhealth = Santé du bouclier
+stat.cooldowntime = Temps de refroidissement
+stat.explosiveness = Explosivité
+stat.basedeflectchance = Chance de Détournement de Base
+stat.lightningchance = Chance d'Éclairs
+stat.lightningdamage = Dégâts des Éclairs
+stat.flammability = Inflammabilité
+stat.radioactivity = Radioactivité
+stat.charge = Charge
+stat.heatcapacity = Capacité Thermique
+stat.viscosity = Viscosité
+stat.temperature = Température
+stat.speed = Vitesse
+stat.buildspeed = Vitesse de construction
+stat.minespeed = Vitesse de minage
+stat.minetier = Niveau de minage
+stat.payloadcapacity = Capacité de chargement
+stat.commandlimit = Limite de contrôle
+stat.abilities = Abilités
+stat.canboost = Boost
+stat.flying = Unité volante
+stat.ammouse = Utilisation de munitions
+stat.damagemultiplier = Multiplicateur de dégâts
+stat.healthmultiplier = Multiplicateur de santé
+stat.speedmultiplier = Multiplicateur de vitesse
+stat.reloadmultiplier = Multiplicateur de rechargement
+stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
+stat.reactive = Reacts
+
+ability.forcefield = Champ de Force
+ability.repairfield = Champ de Réparation
+ability.statusfield = Champ d'Amélioration
+ability.unitspawn = Usine de {0}
+ability.shieldregenfield = Champ de régénération de bouclier
+ability.movelightning = Déplacement éclair
bar.drilltierreq = Meilleure Foreuse Requise
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+bar.noresources = Ressources manquantes
+bar.corereq = Noyau de base requis
bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}%
+bar.boost = Boost: {0}%
bar.powerbalance = Énergie: {0}/s
-bar.powerstored = En stock: {0}/{1}
+bar.powerstored = Réserves d'Énergie: {0}/{1}
bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie Produite: {0}
+bar.powerlines = Connexions: {0}/{1}
bar.items = Objets: {0}
bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
-bar.liquid = Liquide
+bar.liquid = Liquides
bar.heat = Chaleur
bar.power = Énergie
-bar.progress = Progression de la construction
+bar.progress = Construction en cours
bar.input = Entrée
bar.output = Sortie
+units.processorcontrol = [lightgray]Contrôlé par un processeur.
+
bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé
-bullet.shock = [stat]choc électrique
-bullet.frag = [stat]explosif
+bullet.frag = [stat]fragmentation
+bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
+bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.knockback = [stat]{0}[lightgray] recul
-bullet.freezing = [stat]gel
-bullet.tarred = [stat]goudronné
+bullet.pierce = [stat]{0}[lightgray]x perforant
+bullet.infinitepierce = [stat]perforant
+bullet.healpercent = [stat]{0}[lightgray]% soins
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
unit.blocks = blocs
-unit.powersecond = énergie/seconde
-unit.liquidsecond = unité de liquide/seconde
+unit.blockssquared = blocs²
+unit.powersecond = unités d'énergie/seconde
+unit.liquidsecond = unités de liquide/seconde
unit.itemssecond = objets/seconde
-unit.liquidunits = unité de liquide
-unit.powerunits = unité d'énergie
+unit.liquidunits = unités de liquide
+unit.powerunits = unités d'énergie
unit.degrees = degrés
unit.seconds = secondes
-unit.minutes = mins
+unit.minutes = minutes
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x vitesse
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = santé du bouclier
unit.items = objets
unit.thousands = k
-unit.millions = M
-unit.billions = b
-category.general = Général
+unit.millions = mil
+unit.billions = Md
+unit.pershot = /tirs
+category.purpose = Description
+category.general = Caractéristiques
category.power = Énergie
category.liquids = Liquides
category.items = Objets
category.crafting = Fabrication
-category.shooting = Puissance de feu
-category.optional = Améliorations optionnelles
-setting.landscape.name = Verrouiller en rotation paysage
+category.function = Fonction
+category.optional = Améliorations facultatives
+setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
-setting.blockreplace.name = Suggestions Automatiques de Blocs
-setting.linear.name = Filtrage Linéaire
+setting.blockreplace.name = Suggestion automatique des Blocs
+setting.linear.name = Filtrage linéaire
setting.hints.name = Astuces
-setting.flow.name = Afficher le Débit des Ressources
-setting.buildautopause.name = Confirmation avant la construction
-setting.mapcenter.name = Auto Center Map To Player
-setting.animatedwater.name = Eau animée
+setting.logichints.name = Astuces pour les commandes des processeurs
+setting.flow.name = Afficher le Débit des ressources
+setting.backgroundpause.name = Pause en Arrière-plan
+setting.buildautopause.name = Confirmation avant construction
+setting.doubletapmine.name = Double-clic pour Miner
+setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
+setting.animatedwater.name = Surfaces Animées
setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
-setting.playerindicators.name = Indicateurs des Joueurs
-setting.indicators.name = Indicateurs des Ennemis
+setting.playerindicators.name = Indicateurs alliés
+setting.indicators.name = Indicateurs ennemis
setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris+Clavier
setting.touchscreen.name = Commandes d'écran tactile
-setting.fpscap.name = FPS Max
-setting.fpscap.none = Aucun
+setting.fpscap.name = Max FPS
+setting.fpscap.none = Illimité
setting.fpscap.text = {0} FPS
setting.uiscale.name = Échelle de l'interface[lightgray] (redémarrage du jeu nécessaire)[]
setting.swapdiagonal.name = Autoriser le placement en diagonale
@@ -701,66 +844,66 @@ setting.difficulty.insane = Extrême
setting.difficulty.name = Difficulté:
setting.screenshake.name = Tremblement de l'Écran
setting.effects.name = Afficher les Effets
-setting.destroyedblocks.name = Afficher les Blocs Détruits
+setting.destroyedblocks.name = Afficher les Blocs détruits
setting.blockstatus.name = Afficher le Statut des Blocs
-setting.conveyorpathfinding.name = Auto-placement Intelligent des Convoyeurs
+setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
setting.sensitivity.name = Sensibilité de la manette
-setting.saveinterval.name = Intervalle des Sauvegardes Automatiques
+setting.saveinterval.name = Intervalle des Sauvegardes automatiques
setting.seconds = {0} secondes
-setting.blockselecttimeout.name = Délai d'Attente de Sélection de Bloc
setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Plein Écran
-setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
+setting.borderlesswindow.name = Fenêtre sans bords[lightgray] (peut nécessiter le redémarrage du jeu)
setting.fps.name = Afficher FPS et Ping
setting.smoothcamera.name = Lissage de la Caméra
-setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs avec un Clavier
-setting.vsync.name = VSync
-setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
-setting.minimap.name = Afficher la Minimap
-setting.coreitems.name = Display Core Items (WIP)
+setting.vsync.name = Synchronisation Verticale
+setting.pixelate.name = Pixeliser
+setting.minimap.name = Afficher la Mini-carte
+setting.coreitems.name = Afficher les objets du Noyau
setting.position.name = Afficher la position du joueur
-setting.musicvol.name = Volume Musique
-setting.atmosphere.name = Son atmosphérique de la planète
+setting.musicvol.name = Volume de la Musique
+setting.atmosphere.name = Montrer l'Atmosphère de la planète
setting.ambientvol.name = Volume Ambiant
setting.mutemusic.name = Couper la Musique
-setting.sfxvol.name = Volume des Effets Spéciaux
-setting.mutesound.name = Couper le son des Effets Spéciaux
-setting.crashreport.name = Envoyer des Rapports de Crash anonymes
+setting.sfxvol.name = Volume des Sons et Effets
+setting.mutesound.name = Couper les Sons et Effets
+setting.crashreport.name = Envoyer des Rapports de crash anonymes
setting.savecreate.name = Sauvegardes Automatiques
-setting.publichost.name = Visibilité de la Partie Publique
+setting.publichost.name = Visibilité de la Partie publique
setting.playerlimit.name = Limite de Joueurs
setting.chatopacity.name = Opacité du Chat
-setting.lasersopacity.name = Opacité des Connections Laser
+setting.lasersopacity.name = Opacité des Connexions laser
setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs
-public.confirm = Voulez-vous rendre votre partie publique?\n[accent]N'importe qui pourrait rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
-public.beta = Notez que les versions bêta du jeu ne peuvent pas créer des salons publics.
-uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des paramètres d'avant et fermeture dans [accent] {0}[]...
+setting.showweather.name = Montrer les Effets météo
+public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
+public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
+public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
+uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter
setting.bloom.name = Flou lumineux
-keybind.title = Raccourcis Clavier
-keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnels sur mobile. Seuls les mouvements basiques sont supportés.
+keybind.title = Paramètres des Touches du Clavier
+keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
category.general.name = Général
category.view.name = Voir
category.multiplayer.name = Multijoueur
-category.blocks.name = Block Select
-command.attack = Attaque
-command.rally = Rassembler
+category.blocks.name = Sélection des blocs
+command.attack = Attaquer
+command.rally = Rallier
command.retreat = Retraite
-command.idle = Idle
-placement.blockselectkeys = \n[lightgray]Touche: [{0},
-keybind.respawn.name = Réapparaitre
-keybind.control.name = Controler une Unité
-keybind.clear_building.name = Effacer les constructions
-keybind.press = Appuyez sur une touche...
-keybind.press.axis = Appuyez sur un axe ou une touche...
-keybind.screenshot.name = Capture d'écran
-keybind.toggle_power_lines.name = Montrer/Cacher les Connections d'Énergie
-keybind.toggle_block_status.name = Montrer/Cacher les Status des Blocs
-keybind.move_x.name = Mouvement X
-keybind.move_y.name = Mouvement Y
-keybind.mouse_move.name = Suivre la Souris
-keybind.pan.name = Pan View
+command.idle = Inactif
+placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
+keybind.respawn.name = Réapparaître
+keybind.control.name = Contrôler une Unité
+keybind.clear_building.name = Réinitialiser les constructions
+keybind.press = Pressez une touche...
+keybind.press.axis = Pressez un axe ou une touche...
+keybind.screenshot.name = Capture d'écran de la carte
+keybind.toggle_power_lines.name = Montrer/Cacher les Connexions d'Énergie
+keybind.toggle_block_status.name = Montrer/Cacher le Statut des Blocs
+keybind.move_x.name = Mouvement axe X
+keybind.move_y.name = Mouvement axe Y
+keybind.mouse_move.name = Suivre la souris
+keybind.pan.name = Vue Panoramique
keybind.boost.name = Boost
keybind.schematic_select.name = Sélectionner une Région
keybind.schematic_menu.name = Menu des schémas
@@ -768,10 +911,10 @@ keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
keybind.schematic_flip_y.name = Retourner le schéma sur l'axe des Y
keybind.category_prev.name = Catégorie Précédente
keybind.category_next.name = Catégorie Suivante
-keybind.block_select_left.name = Sélectionner Bloc de Gauche
-keybind.block_select_right.name = Sélectionner Bloc de Droite
-keybind.block_select_up.name = Sélectionner Bloc en Haut
-keybind.block_select_down.name = Sélectionner Bloc en Bas
+keybind.block_select_left.name = Sélectionner le Bloc de Gauche
+keybind.block_select_right.name = Sélectionner le Bloc de Droite
+keybind.block_select_up.name = Sélectionner le Bloc en Haut
+keybind.block_select_down.name = Sélectionner le Bloc en Bas
keybind.block_select_01.name = Sélectionner Catégorie/Bloc 1
keybind.block_select_02.name = Sélectionner Catégorie/Bloc 2
keybind.block_select_03.name = Sélectionner Catégorie/Bloc 3
@@ -788,76 +931,89 @@ keybind.diagonal_placement.name = Placement en diagonale
keybind.pick.name = Choisir un bloc
keybind.break_block.name = Supprimer un bloc
keybind.deselect.name = Désélectionner
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = Prendre un Chargement
+keybind.dropCargo.name = Lâcher un Chargement
+keybind.command.name = Commander
keybind.shoot.name = Tirer
-keybind.zoom.name = Zoomer
+keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
-keybind.pause_building.name = Pauser/Reprendre la construction
-keybind.minimap.name = Minimap
-keybind.chat.name = Chat
-keybind.player_list.name = Liste des Joueurs
+keybind.pause_building.name = Pauser/Reprendre la Construction
+keybind.minimap.name = Mini-carte
+keybind.planet_map.name = Carte de la Planète
+keybind.research.name = Recherche
+keybind.block_info.name = Bloc information
+keybind.chat.name = Tchat
+keybind.player_list.name = Liste des joueurs
keybind.console.name = Console
keybind.rotate.name = Tourner
-keybind.rotateplaced.name = Tourner un bloc existant (maintenir)
+keybind.rotateplaced.name = Tourner un Bloc existant (maintenir)
keybind.toggle_menus.name = Cacher/Afficher les Menus
-keybind.chat_history_prev.name = Remonter l'Historique du Chat
-keybind.chat_history_next.name = Descendre l'Historique du Chat
-keybind.chat_scroll.name = Défilement du Chat
-keybind.drop_unit.name = Larguer l'unité
-keybind.zoom_minimap.name = Zoom Minimap
+keybind.chat_history_prev.name = Remonter l'Historique du Tchat
+keybind.chat_history_next.name = Descendre l'Historique du Tchat
+keybind.chat_scroll.name = Défilement du Tchat
+keybind.chat_mode.name = Changer le mode du Tchat
+keybind.drop_unit.name = Larguer une unité
+keybind.zoom_minimap.name = Zoomer la Mini-carte
mode.help.title = Description des modes de jeu
mode.survival.name = Survie
-mode.survival.description = Le mode normal. Ressources limitées et vagues d'Ennemis automatiques.\n[gray]Nécessite un point d'apparition ennemi pour y jouer.
-mode.sandbox.name = Bac à sable
-mode.sandbox.description = Ressources infinies et pas de minuterie pour les vagues.
+mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
+mode.sandbox.name = Bac à Sable
+mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
mode.editor.name = Éditeur
-mode.pvp.name = PvP
-mode.pvp.description = Battez-vous contre d'autres joueurs en local.\n[gray]Requiert aux moins 2 noyaux de couleurs différentes dans la carte pour y jouer.
+mode.pvp.name = JcJ
+mode.pvp.description = Lutter contre d'autres joueurs pour gagner !\n[gray]Requiert au moins 2 Noyaux de couleurs différentes pour pouvoir jouer à ce mode.
mode.attack.name = Attaque
-mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyau rouge dans la map pour y jouer.
-mode.custom = Règles personnalisées
+mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode.
+mode.custom = Règles Personnalisées
-rules.infiniteresources = Ressources infinies
+rules.infiniteresources = Ressources Infinies
rules.reactorexplosions = Explosion des Réacteurs
-rules.wavetimer = Minuterie pour les vagues
+rules.coreincinerates = Incinération des surplus du Noyau
+rules.schematic = Schémas autorisés
+rules.wavetimer = Compte à rebours des vagues
rules.waves = Vagues
rules.attack = Mode « Attaque »
-rules.buildai = AI Building
+rules.buildai = Constructions de l'IA
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
-rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction d'Unités
+rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
-rules.enemycorebuildradius = Périmètre de non-construction autour du noyau ennemi:[lightgray] (blocs)
-rules.wavespacing = Espacement des vagues:[lightgray] (sec)
+rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
+rules.unitcap = Limite d'Unités actives de Base
+rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
+rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur du prix de construction
rules.buildspeedmultiplier = Multiplicateur du temps de construction
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
-rules.waitForWaveToEnd = Les Vagues Attendent la Mort des Ennemis
-rules.dropzoneradius = Rayon d'Apparition des Ennemis:[lightgray] (tuiles)
-rules.unitammo = Les Unités Nécessitent des Munitions
+rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
+rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
+rules.unitammo = Les Unités nécessitent des munitions
rules.title.waves = Vagues
-rules.title.resourcesbuilding = Ressources & Construction
+rules.title.resourcesbuilding = Resources & Construction
rules.title.enemy = Ennemis
rules.title.unit = Unités
rules.title.experimental = Expérimental
-rules.title.environment = Environment
+rules.title.environment = Environnement
rules.lighting = Éclairage
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.enemyLights = Éclairage ennemi
+rules.fire = Feu
+rules.explosions = Dégâts d'explosion des Blocs/Unités
rules.ambientlight = Éclairage Ambiant
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = Météo
+rules.weather.frequency = Fréquence :
+rules.weather.always = Permanent
+rules.weather.duration = Durée :
content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
content.block.name = Blocs
+content.status.name = Effet
+content.sector.name = Secteurs
+
item.copper.name = Cuivre
item.lead.name = Plomb
item.coal.name = Charbon
@@ -868,7 +1024,7 @@ item.silicon.name = Silicium
item.plastanium.name = Plastanium
item.phase-fabric.name = Tissu Phasé
item.surge-alloy.name = Alliage Superchargé
-item.spore-pod.name = Glande de Spore
+item.spore-pod.name = Spore
item.sand.name = Sable
item.blast-compound.name = Mélange Explosif
item.pyratite.name = Pyratite
@@ -879,25 +1035,8 @@ liquid.slag.name = Scories
liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique
-item.explosiveness = [lightgray]Explosivité: {0}
-item.flammability = [lightgray]Inflammabilité: {0}
-item.radioactivity = [lightgray]Radioactivité: {0}
-
-unit.health = [lightgray]Santé: {0}
-unit.speed = [lightgray]Vitesse: {0}
-unit.weapon = [lightgray]Arme: {0}
-unit.itemcapacity = [lightgray]Stockage: {0}
-unit.minespeed = [lightgray]Vitesse de Minage: {0}%
-unit.minepower = [lightgray]Puissance de Minage: {0}
-unit.ability = [lightgray]Abilité: {0}
-unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
-
-liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
-liquid.viscosity = [lightgray]Viscosité: {0}
-liquid.temperature = [lightgray]Température: {0}
-
unit.dagger.name = Poignard
-unit.mace.name = Mace
+unit.mace.name = Titan
unit.fortress.name = Forteresse
unit.nova.name = Nova
unit.pulsar.name = Pulsar
@@ -911,7 +1050,7 @@ unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
-unit.eclipse.name = Eclipse
+unit.eclipse.name = Éclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
@@ -925,87 +1064,90 @@ unit.omura.name = Omura
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
-unit.scepter.name = Scepter
-unit.reign.name = Reign
+unit.scepter.name = Destructeur
+unit.reign.name = Éradicateur
unit.vela.name = Vela
unit.corvus.name = Corvus
-block.resupply-point.name = Resupply Point
+block.resupply-point.name = Point de Rechargement
block.parallax.name = Parallax
block.cliff.name = Falaise
block.sand-boulder.name = Bloc de Sable
+block.basalt-boulder.name = Rocher de Basalte
block.grass.name = Herbe
block.slag.name = Scories
+block.space.name = Espace
block.salt.name = Sel
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = Mur de Sel
block.pebbles.name = Cailloux
block.tendrils.name = Vrilles
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = Mur de Sable
block.spore-pine.name = Pin Sporeux
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = Mur de Spores
+block.boulder.name = Rocher
+block.snow-boulder.name = Bloc de Neige
block.snow-pine.name = Pin enneigé
block.shale.name = Schiste
block.shale-boulder.name = Blocs de Schiste
block.moss.name = Mousse
block.shrubs.name = Arbustes
-block.spore-moss.name = Mousse Sporeuse
-block.shale-wall.name = Shale Wall
+block.spore-moss.name = Mousse Sporifère
+block.shale-wall.name = Mur de Schiste
block.scrap-wall.name = Mur de Ferraille
block.scrap-wall-large.name = Grand Mur de Ferraille
block.scrap-wall-huge.name = Énorme Mur de Ferraille
block.scrap-wall-gigantic.name = Gigantesque Mur de Ferraille
block.thruster.name = Propulseur
-block.kiln.name = Four
+block.kiln.name = Four à Verre
block.graphite-press.name = Presse à Graphite
block.multi-press.name = Multi-Presse
-block.constructing = {0}\n[lightgray](En Construction)
+block.constructing = {0} [lightgray](En Construction)
block.spawn.name = Point d'Apparition Ennemi
-block.core-shard.name = Noyau: Tesson
+block.core-shard.name = Noyau: Fragment
block.core-foundation.name = Noyau: Fondation
block.core-nucleus.name = Noyau: Épicentre
block.deepwater.name = Eau profonde
block.water.name = Eau
block.tainted-water.name = Eau Contaminée
-block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable Sombre
+block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre
block.tar.name = Goudron
block.stone.name = Roche
block.sand.name = Sable
-block.darksand.name = Sable Sombre
+block.darksand.name = Sable sombre
block.ice.name = Glace
block.snow.name = Neige
block.craters.name = Cratères
block.sand-water.name = Eau avec fond de Sable
-block.darksand-water.name = Eau avec fond de Sable Sombre
-block.char.name = Cendre
+block.darksand-water.name = Eau avec fond de Sable sombre
+block.char.name = Cendres
block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite-wall.name = Mur de Dacite
+block.dacite-boulder.name = Rocher de Dacite
block.ice-snow.name = Neige et Glace
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = Mur de Pierre
+block.ice-wall.name = Mur de Glace
+block.snow-wall.name = Mur de Neige
+block.dune-wall.name = Mur de Sable sombre
block.pine.name = Pin
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = Terre
+block.dirt-wall.name = Mur de Terre
+block.mud.name = Boue
block.white-tree-dead.name = Arbre Blanc Mort
block.white-tree.name = Arbre Blanc
-block.spore-cluster.name = Grappe de Spores
-block.metal-floor.name = Plancher Métallique 1
-block.metal-floor-2.name = Plancher Métallique 2
-block.metal-floor-3.name = Plancher Métallique 3
-block.metal-floor-5.name = Plancher Métallique 4
-block.metal-floor-damaged.name = Plancher Métallique Endommagé
-block.dark-panel-1.name = Panneau Sombre 1
-block.dark-panel-2.name = Panneau Sombre 2
-block.dark-panel-3.name = Panneau Sombre 3
-block.dark-panel-4.name = Panneau Sombre 4
-block.dark-panel-5.name = Panneau Sombre 5
-block.dark-panel-6.name = Panneau Sombre 6
-block.dark-metal.name = Métal Sombre
-block.basalt.name = Basalt
+block.spore-cluster.name = Grappes de Spores
+block.metal-floor.name = Sol métallique
+block.metal-floor-2.name = Sol métallique 2
+block.metal-floor-3.name = Sol métallique 3
+block.metal-floor-5.name = Sol métallique 5
+block.metal-floor-damaged.name = Sol métallique endommagé
+block.dark-panel-1.name = Panneau sombre 1
+block.dark-panel-2.name = Panneau sombre 2
+block.dark-panel-3.name = Panneau sombre 3
+block.dark-panel-4.name = Panneau sombre 4
+block.dark-panel-5.name = Panneau sombre 5
+block.dark-panel-6.name = Panneau sombre 6
+block.dark-metal.name = Métal sombre
+block.basalt.name = Basalte
block.hotrock.name = Roches Chaudes
block.magmarock.name = Roches Magmatiques
block.copper-wall.name = Mur de Cuivre
@@ -1029,15 +1171,13 @@ block.conveyor.name = Convoyeur
block.titanium-conveyor.name = Convoyeur en Titane
block.plastanium-conveyor.name = Convoyeur en Plastanium
block.armored-conveyor.name = Convoyeur Cuirassé
-block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.junction.name = Jonction
block.router.name = Routeur
block.distributor.name = Distributeur
block.sorter.name = Trieur
block.inverted-sorter.name = Trieur Inversé
-block.message.name = Message
+block.message.name = Bloc de Message
block.illuminator.name = Illuminateur
-block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.overflow-gate.name = Barrière de Débordement
block.underflow-gate.name = Barrière de Refoulement
block.silicon-smelter.name = Fonderie de Silicium
@@ -1046,7 +1186,7 @@ block.pulverizer.name = Pulvérisateur
block.cryofluid-mixer.name = Refroidisseur
block.melter.name = Four à Fusion
block.incinerator.name = Incinérateur
-block.spore-press.name = Presse à Spore
+block.spore-press.name = Presse à Spores
block.separator.name = Séparateur
block.coal-centrifuge.name = Centrifugeuse à Charbon
block.power-node.name = Transmetteur Énergétique
@@ -1060,7 +1200,7 @@ block.steam-generator.name = Générateur à Turbine
block.differential-generator.name = Générateur Différentiel
block.impact-reactor.name = Réacteur à Impact
block.mechanical-drill.name = Foreuse Mécanique
-block.pneumatic-drill.name = Foreuse à Vérin
+block.pneumatic-drill.name = Foreuse Pneumatique
block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'Eau
block.cultivator.name = Cultivateur
@@ -1074,14 +1214,15 @@ block.power-void.name = Absorbeur Énergétique
block.power-source.name = Source d'Énergie
block.unloader.name = Déchargeur
block.vault.name = Coffre-Fort
-block.wave.name = Onde
-block.swarmer.name = Nuée
+block.wave.name = Vague
+block.tsunami.name = Tsunami
+block.swarmer.name = Essaim
block.salvo.name = Salve
-block.ripple.name = Percussion
+block.ripple.name = Percuteur
block.phase-conveyor.name = Convoyeur Phasé
block.bridge-conveyor.name = Pont
block.plastanium-compressor.name = Compresseur de Plastanium
-block.pyratite-mixer.name = Mixeur de Pyratite
+block.pyratite-mixer.name = Mixeur à Pyratite
block.blast-mixer.name = Mixeur à Explosion
block.solar-panel.name = Panneau Solaire
block.solar-panel-large.name = Grand Panneau Solaire
@@ -1090,216 +1231,460 @@ block.repair-point.name = Point de Réparation
block.pulse-conduit.name = Conduit à Impulsion
block.plated-conduit.name = Conduit Plaqué
block.phase-conduit.name = Conduit Phasé
-block.liquid-router.name = Routeur de Liquide
-block.liquid-tank.name = Réservoir à Liquide
-block.liquid-junction.name = Jonction à Liquide
-block.bridge-conduit.name = Conduit Surélevé
+block.liquid-router.name = Routeur de Liquides
+block.liquid-tank.name = Réservoir à Liquides
+block.liquid-junction.name = Jonction à Liquides
+block.bridge-conduit.name = Pont à Liquide
block.rotary-pump.name = Pompe Rotative
block.thorium-reactor.name = Réacteur à Thorium
-block.mass-driver.name = Catapulte Électromagnétique
-block.blast-drill.name = Foreuse à Explosion
-block.thermal-pump.name = Pompe Thermique
-block.thermal-generator.name = Générateur Thermique
+block.mass-driver.name = Transporteur de masse
+block.blast-drill.name = Foreuse à explosion
+block.thermal-pump.name = Pompe thermique
+block.thermal-generator.name = Générateur thermique
block.alloy-smelter.name = Fonderie d'Alliage Superchargé
-block.mender.name = Réparateur
-block.mend-projector.name = Projecteur Soignant
+block.mender.name = Gardien
+block.mend-projector.name = Projecteur soignant
block.surge-wall.name = Mur Superchargé
-block.surge-wall-large.name = Grand Mur Superchargé
+block.surge-wall-large.name = Grand mur Superchargé
block.cyclone.name = Cyclone
block.fuse.name = Fusible
-block.shock-mine.name = Mine
-block.overdrive-projector.name = Projecteur Surmultiplicateur
-block.force-projector.name = Champ de Force
+block.shock-mine.name = Mine terrestre
+block.overdrive-projector.name = Projecteur Accélérant
+block.force-projector.name = Projecteur de Champ de force
block.arc.name = Arc
-block.rtg-generator.name = Générateur G.T.R.
+block.rtg-generator.name = G.T.R
block.spectre.name = Spectre
block.meltdown.name = Fusion
+block.foreshadow.name = Présage
block.container.name = Conteneur
-block.launch-pad.name = Plateforme de Lancement
-block.launch-pad-large.name = Grande Plateforme de Lancement
-block.segment.name = Diviseur
-block.command-center.name = Command Center
-block.ground-factory.name = Usine d'Unité Terrestre
-block.air-factory.name = Usine d'Unité Aérienne
-block.naval-factory.name = Usine d'Unité Navale
+block.launch-pad.name = Rampe de lancement
+block.launch-pad-large.name = Grande rampe de lancement
+block.segment.name = Diviseur
+block.command-center.name = Centre de Commande
+block.ground-factory.name = Usine d'Unités Terrestres
+block.air-factory.name = Usine d'Unités Aériennes
+block.naval-factory.name = Usine d'Unités Navales
block.additive-reconstructor.name = Reconstructeur Additif
block.multiplicative-reconstructor.name = Reconstructeur Multiplicatif
block.exponential-reconstructor.name = Reconstructeur Exponentiel
block.tetrative-reconstructor.name = Reconstructeur Tétratif
block.payload-conveyor.name = Convoyeur de Masse
-block.payload-router.name = Routeur de Charge Utile
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Creuset de Silicium
-block.overdrive-dome.name = Overdrive Dome
+block.payload-router.name = Routeur de Masse
+block.disassembler.name = Désassembleur
+block.silicon-crucible.name = Grande Fonderie de Silicium
+block.overdrive-dome.name = Dôme Accélérant
+#experimental, may be removed
+block.block-forge.name = Forgeur de Blocs
+block.block-loader.name = Chargeur de Blocs
+block.block-unloader.name = Déchargeur de Blocs
+block.interplanetary-accelerator.name = Accélérateur Interplanétaire
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Interrupteur
+block.micro-processor.name = Micro Processeur
+block.logic-processor.name = Processeur
+block.hyper-processor.name = Hyper Processeur
+block.logic-display.name = Écran
+block.large-logic-display.name = Grand Écran
+block.memory-cell.name = Cellule de mémoire
+block.memory-bank.name = Banque de mémoire
team.blue.name = bleu
team.crux.name = rouge
-team.sharded.name = jaune
+team.sharded.name = orange
team.orange.name = orange
team.derelict.name = abandonné
team.green.name = vert
-team.purple.name = violet
+team.purple.name = mauve
-tutorial.next = [lightgray]
-tutorial.intro = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nUtilisez [accent][[ZQSD ou WASD][] pour vous déplacer.\nFaites [accent]rouler[] la molette de la souris pour zoomer et dézoomer.\nCommencez en minant du [accent]cuivre[]. Pour cela, allez près de votre noyau, puis faites un clic gauche sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre
-tutorial.intro.mobile = Bienvenue sur le [scarlet]Tutoriel de Mindustry![]\nBalayez l'écran pour vous déplacer.\n[accent] Pincez avec deux doigts [] pour zoomer et dézoomer.\nCommencez en[accent] minant du cuivre[]. Pour cela, allez près de votre noyau, puis appuyez sur un minerai de cuivre.\n\n[accent]{0}/{1} cuivre
-tutorial.drill = Miner manuellement est inefficace.\nLes [accent]foreuses []peuvent miner pour vous.\nCliquez sur l'onglet des foreuses en bas à droite.\nSélectionnez la [accent]foreuse mécanique[]. Placez-la ensuite sur des minerais de cuivre avec un clic-gauche.\nVous pouvez aussi sélectionner la foreuse en appuyant sur [accent][[2][] et [accent][[1][] rapidement, peu importe l'onglet ouvert.\n[accent]Faites un clic-droit[] pour arrêter la construction.
-tutorial.drill.mobile = Miner manuellement est inefficace.\n[accent]Les foreuses []peuvent miner pour vous.\nAppuyez sur l'onglet des foreuses en bas à droite.\nSélectionnez la [accent]foreuse mécanique[].\nPlacez-la sur des minerais de cuivre en appuyant dessus, puis en touchant la[accent] coche[] pour confirmer votre placement.\nAppuyez sur le [accent]bouton X[] pour annuler le placement.
-tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut miner que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc, appuyez sur le [accent]bouton "?" tout en le sélectionnant dans le menu de construction.[]\n\n[accent]Maintenant, essayez d'accéder aux statistiques de la foreuse mécanique.[]
-tutorial.conveyor = [accent]Les convoyeurs[] sont utilisés pour transporter des objets au noyau.\nFaites une ligne de convoyeurs de la foreuse jusqu'au noyau.\n[accent]Maintenez votre souris pour les placer en ligne.[]\nGardez la touche[accent] CTRL[] enfoncée pour pouvoir les placer en diagonale.\n\nPlacez 2 convoyeurs en ligne, puis livrez un minerai au noyau.
-tutorial.conveyor.mobile = [accent]Les convoyeurs[] sont utilisés pour transporter des objets au noyau.\nFaites une ligne de convoyeurs de la foreuse jusqu'au noyau.\n[accent] Maintenez votre doigt enfoncé[] et déplacez-le pour former une ligne.\n\nPlacez 2 convoyeurs en ligne, puis livrez un minerai au noyau.
-tutorial.turret = Une fois qu'une ressource entre dans votre noyau, elle peut être utilisée pour la construction.\nGardez à l'esprit que certaines ressources ne peuvent pas être utilisées pour la construction.\nCes ressources, telles que[accent] le charbon[],[accent] le sable[] ou[accent] la ferraille[], ne peuvent pas entrer dans votre noyau.\nDes structures défensives doivent être construites pour repousser l'[lightgray] ennemi[].\nConstruisez une [accent]tourelle Duo[] près de votre noyau.
-tutorial.drillturret = Les tourelles Duo ont besoin de[accent] munitions en cuivre []pour tirer.\nPlacez une foreuse près de la tourelle.\nÀ l'aide de convoyeurs, alimentez la tourelle en cuivre.\n\n[accent]Munitions livrées: 0/1
-tutorial.pause = Pendant les batailles, vous pouvez mettre [accent]le jeu en pause.[]\nVous pouvez planifier la construction de bâtiments tout en étant en pause.\n\n[accent]Appuyez sur la barre espace pour mettre en pause.
-tutorial.pause.mobile = Pendant les batailles, vous pouvez mettre [accent]le jeu en pause.[]\nVous pouvez planifier la construction de bâtiments tout en étant en pause.\n\n[accent]Appuyez sur ce bouton en haut à gauche pour mettre en pause.
-tutorial.unpause = Maintenant, appuyez à nouveau sur espace pour reprendre.
-tutorial.unpause.mobile = Appuyez à nouveau dessus pour reprendre.
-tutorial.breaking = Les blocs ou bâtiments doivent souvent être détruits.\n[accent]Gardez enfoncé le bouton droit de votre souris[] pour détruire tous les blocs en une sélection.[]\n\n[accent]Détruisez tous les blocs de ferraille situés à la gauche de votre noyau à l'aide de la sélection de zone.
-tutorial.breaking.mobile = Les blocs ou bâtiments doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le détruire.\nDétruisez une zone en maintenant votre doigt appuyé pendant quelques secondes[] et en le déplaçant dans une direction.\nAppuyez sur le bouton coche pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille situés à la gauche de votre noyau à l'aide de la sélection de zone.
-tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des ressources directement à partir des bâtiments.\nPour faire cela, [accent]appuyez sur un bloc[] qui contient des ressources, puis [accent]appuyez sur une ressource[] dans son inventaire.\nPlusieurs objets d'une même ressource peuvent être retirées en [accent]appuyant pendant quelques secondes[].\n\n[accent]Retirez du cuivre du noyau.[]
-tutorial.deposit = Vous pouvez déposer des ressources dans des bâtiments en les faisant glisser de votre vaisseau vers le bâtiment de destination.\n\n[accent]Déposez le cuivre récupéré précédemment dans le noyau.[]
-tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues.[accent] Cliquez[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
-tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
-tutorial.launch = Une fois que vous aurez atteint une vague spécifique, vous aurez la possibilité de[accent] faire décoller le noyau[], abandonnant vos défenses, mais [accent]sécurisant toutes les ressources stockées dans votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
+hint.skip = Passer
+hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
+hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer.
+hint.mine = Bougez vers le \uf8c4 minerai de cuivre et [accent]cliquez[] dessus pour le miner manuellement.
+hint.desktopShoot = [accent][[Clic-gauche][] pour tirer.
+hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier.
+hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
+hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant que vaisseau, [accent]touchez l'avatar en haut à gauche.[]
+hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
+hint.placeDrill = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse[] et cliquez sur un filon de cuivre pour la placer.
+hint.placeDrill.mobile = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse Méchanique[] et touchez un filon de cuivre pour la placer.\n\nPressez le \ue800 [accent]V[] en bas à droite pour confirmer.
+hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nCliquez et maintenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
+hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
+hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
+hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
+hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
+hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
+hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
+hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
+hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
+hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
+hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
+hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
+hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
+hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
+hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
+hint.command = Pressez [accent][[G][] pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.\n\nSeules les unités terrestres peuvent contrôler d'autres unités terrestres.
+hint.command.mobile = [accent][[Tapez][] 2 fois votre unité pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.
+hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
+hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
+hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
+hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
+hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches.
+hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
+hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
+hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un  Noyau [accent]Fondation[] sur le  Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
+hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[].
+hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
+hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
-item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs.
+item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
+item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
item.lead.description = Un matériau de départ. Utilisation très répandue en électronique et dans les blocs de transport de liquides.
+item.lead.details = Dense et inerte, il est beaucoup utilisé dans les batteries.\nNote: Probablement toxique pour les formes de vie biologiques. Mais ce n'est pas comme s’il en restait beaucoup ici.
item.metaglass.description = Un composé de verre super-résistant. Utilisation très répandue pour le transport et le stockage de liquides.
-item.graphite.description = Du carbone minéralisé utilisé pour les munitions et l’isolation électrique.
-item.sand.description = Un matériau commun largement utilisé dans la fonte, à la fois dans l'alliage et comme un flux.
-item.coal.description = De la matière végétale fossilisée, formée bien avant l’ensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
-item.titanium.description = Un métal rare et super-léger largement utilisé dans le transport de liquides, dans les foreuses de hauts niveaux et dans l'aviation.
-item.thorium.description = Un métal dense et radioactif utilisé comme support structurel et comme carburant nucléaire.
-item.scrap.description = Un mix de métaux provenant des restes de vieilles structures et d'unités. Contient des traces de nombreux métaux différents.
+item.graphite.description = Du carbone minéralisé utilisé pour les munitions et dans les composants électriques.
+item.sand.description = Un matériau commun, largement utilisé pour la fabrication de matériaux raffinés.
+item.coal.description = Un carburant commun et facile à obtenir.
+item.coal.details = De la matière végétale fossilisée, formée bien avant l’ensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
+item.titanium.description = Un métal rare et super-léger, largement utilisé dans le transport de liquides, dans les foreuses de haut niveau et dans l'aviation.
+item.thorium.description = Un métal dense et radioactif, utilisé comme support structurel et comme carburant nucléaire.
+item.scrap.description = Il est utilisé dans les fours à fusion et les pulvériseurs, pour être raffiné en d'autres matériaux.
+item.scrap.details = Un mix de métaux provenant des restes de vieilles structures et d'unités. Il contient des traces de nombreux métaux différents.
item.silicon.description = Un matériau semi-conducteur extrêmement pratique utilisé dans les panneaux solaires, dans les munitions autoguidées et dans beaucoup d'autres composants électroniques complexes.
-item.plastanium.description = Un matériau léger et ductile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
-item.phase-fabric.description = Une substance au poids quasiment inexistant utilisée pour l'électronique avancée et la technologie auto-réparatrice.
-item.surge-alloy.description = Un alliage avancé avec des propriétés électriques uniques.
-item.spore-pod.description = Une glande de spores synthétisées à partir de concentrations atmosphériques à des fins industrielles et utilisé pour la conversion en pétrole, en explosifs et en carburant.
-item.blast-compound.description = Un composé instable synthétisé à partir de glandes de spores ou bien d'autres composés volatils et utilisé dans les bombes ainsi que dans les autres explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
-item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
+item.plastanium.description = Un matériau léger et ductile, utilisé dans l'isolation, la fabrication d'unités avancées et dans les munitions à fragmentation.
+item.phase-fabric.description = Une substance au poids quasiment inexistant, utilisée pour l'électronique avancée et la technologie auto-réparatrice.
+item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques, utilisé dans l'armement avancé.
+item.spore-pod.description = Les bulbes sporifères sont utilisés pour l'obtention d'huile, d'explosifs et de carburants.
+item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions.
+item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives.
+item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs.
+
liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets.
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
-block.message.description = Enregistre un message. Utilisé pour la communication entre alliés.
-block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite pur.
-block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
-block.silicon-smelter.description = Réduit le sable avec du charbon pur. Produit du silicium.
-block.kiln.description = Fait fondre le sable et le plomb en verre trempé. Nécessite une petite quantité d'énergie.
+block.resupply-point.description = Approvisionne les unités proches en munitions. Pas compatible avec celles qui ont besoin d'énergie pour tirer.
+block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
+block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
+block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
+block.graphite-press.description = Compresse le charbon en graphite.
+block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
+block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon.
+block.kiln.description = Fait fondre le sable et le plomb en verre trempé.
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
-block.phase-weaver.description = Produit du tissu phasé à partir de thoriums et de grandes quantités de sable. Nécessite une quantité massive d'énergie pour fonctionner.
+block.phase-weaver.description = Synthétise du tissu phasé à partir de thorium et de grandes quantités de sable. Nécessite une quantité massive d'énergie pour fonctionner.
block.alloy-smelter.description = Produit un alliage superchargé à l'aide de titane, de plomb, de silicium et de cuivre.
-block.cryofluid-mixer.description = Mélange de l’eau et de la fine poudre de titane pour former du liquide cryogénique. Indispensable lors de l'utilisation de réacteurs aux thoriums.
-block.blast-mixer.description = Écrase et mélange les amas de spores avec de la pyratite pour produire un mélange explosif.
-block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
-block.melter.description = Fait fondre la ferraille en scories pour un traitement ultérieur ou une utilisation dans les tourelles « Onde ».
+block.cryofluid-mixer.description = Mélange de l’eau et de la poudre fine de titane pour former du liquide cryogénique. Indispensable lors de l'utilisation de réacteurs à thorium.
+block.blast-mixer.description = Écrase et mélange des amas de spores avec de la pyratite pour produire un mélange explosif.
+block.pyratite-mixer.description = Mélange du charbon, du plomb et du sable en pyratite hautement inflammable.
+block.melter.description = Fait fondre la ferraille en scories.
block.separator.description = Expose la scorie à de l'eau sous pression afin d'obtenir les différents minéraux qu'elle contient.
-block.spore-press.description = Compresse les glandes de spore sous une pression extrême pour synthétiser du pétrole.
+block.spore-press.description = Compresse des spores pour synthétiser du pétrole.
block.pulverizer.description = Écrase la ferraille pour en faire du sable. Utile quand il y a un manque de sable naturel.
block.coal-centrifuge.description = Solidifie le pétrole en blocs de charbon.
-block.incinerator.description = Permet de se débarrasser de n'importe quel objet ou liquide en excès.
+block.incinerator.description = Incinère ou vaporise n'importe quel objet ou liquide qu'il reçoit.
block.power-void.description = Absorbe toute l'énergie qui va à l'intérieur. Bac à sable uniquement.
block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
-block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
+block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement.
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur. Bac à sable uniquement.
block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement.
block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement.
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
-block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.\n2 x 2.
-block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.
-block.titanium-wall-large.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.\n2 x 2.
-block.plastanium-wall.description = Un mur spécial qui absorbe les arcs électriques et bloque les connections automatiques des transmetteurs énergétiques.
-block.plastanium-wall-large.description = Un mur spécial qui absorbe les arcs électriques et bloque les connections automatiques des transmetteurs énergétiques.\n2 x 2.
-block.thorium-wall.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.
-block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.\n2 x 2.
-block.phase-wall.description = Moins puissant qu'un mur en Thorium mais dévie les balles, sauf si elles sont trop puissantes.
-block.phase-wall-large.description = Moins puissant qu'un mur en Thorium mais dévie les balles, sauf si elles sont trop puissantes.\n2 x 2.
-block.surge-wall.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .
-block.surge-wall-large.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .\n2 x 2.
-block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.
-block.door-large.description = Une large porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.\n2 x 2.
-block.mender.description = Soigne périodiquement les bâtiments autour de lui. Permet de garder les défenses en bon état entre les vagues ennemies.\nPeut utiliser du Silicium pour booster la portée et l'efficacié.
-block.mend-projector.description = Une version améliorée du Réparateur. Soigne périodiquement les bâtiments autour de lui.\nPeut utiliser du tissu phasé pour booster la portée et l'efficacié.
-block.overdrive-projector.description = Accélère le fonctionnement des bâtiments autour de lui, notamment les foreuses et les convoyeurs.\nPeut utiliser du tissu phasé pour booster la portée et l'efficacié.
-block.force-projector.description = Crée un champ de force hexagonal autour de lui qui protège des dégâts les bâtiments et les unités à l'intérieur.\nSurchauffe si trop de dégâts sont reçus. Peut utiliser du liquide cryogénique pour éviter la surchauffe. Peut utiliser du tissu phasé pour booster la taille du bouclier.
-block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisible pour l'ennemi.
+block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
+block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies.
+block.titanium-wall-large.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies.
+block.plastanium-wall.description = Un mur spécial qui peut absorber les arcs électriques et bloquer les connexions automatiques des transmetteurs énergétiques.
+block.plastanium-wall-large.description = Un mur spécial qui peut absorber les arcs électriques et bloquer les connexions automatiques des transmetteurs énergétiques.
+block.thorium-wall.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les attaques ennemies.
+block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les attaques ennemies.
+block.phase-wall.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
+block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
+block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
+block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
+block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
+block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
+block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
+block.mend-projector.description = Une version améliorée du Gardien. Soigne périodiquement les bâtiments autour de lui.\nPeut utiliser du tissu phasé pour booster la portée et l'efficacité.
+block.overdrive-projector.description = Accélère le fonctionnement des bâtiments autour de lui, notamment les foreuses et les convoyeurs.\nPeut utiliser du tissu phasé pour booster la portée et l'efficacité.
+block.force-projector.description = Crée un champ de force hexagonal autour de lui, qui protège des dégâts les bâtiments et les unités à l'intérieur.\nSurchauffe si trop de dégâts sont reçus. De l'eau ou du liquide cryogénique peuvent être utilisés pour ralentir la surchauffe et/ou accélérer le refroidissement. Peut utiliser du tissu phasé pour booster la taille du bouclier.
+block.shock-mine.description = Blesse les ennemis qui marchent dessus.
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les bâtiments. Peut être tourné.
-block.titanium-conveyor.description = Convoyeur avancé. Déplace les objets plus rapidement que les convoyeurs standard.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
+block.titanium-conveyor.description = Convoyeur avancé. Déplace les objets plus rapidement que les convoyeurs standards.
+block.plastanium-conveyor.description = Convoyeur transportant les ressources par paquets. Accepte les ressources par derrière et les décharge par 3 directions à l'avant. Pour une efficacité maximale, utilisez plusieurs points de chargement et de déchargement pour une même ligne.
block.junction.description = Agit comme un pont pour deux lignes de convoyeurs se croisant. Utile lorsque deux lignes de convoyeurs différentes déplacent différents matériaux à différents endroits.
-block.bridge-conveyor.description = Bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou bâtiment.
-block.phase-conveyor.description = Convoyeur très avancé. Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance.
+block.bridge-conveyor.description = Bloc de transport avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment.
+block.phase-conveyor.description = Convoyeur très avancé. Utilise de l'énergie pour téléporter des objets à un autre convoyeur phasé. Possède une longue portée.
block.sorter.description = Trie les ressources. Si une ressource correspond à la sélection, elle peut passer tout droit. Autrement, elle est distribuée vers la gauche ou la droite.
-block.inverted-sorter.description = Trie les ressources comme un trieur standard, mais ceux correspondant à la sélection sont envoyés sur les côtés. Le reste est envoyé tout droit.
-block.router.description = Accepte les objets depuis une ou plusieurs directions et les renvoie dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs.
-block.distributor.description = Un routeur avancé qui répartit équitablement les objets entre au plus 7 directions différentes.\n2x2
+block.inverted-sorter.description = Trie les ressources comme un trieur standard, mais celles qui correspondent à la sélection sont envoyées sur les côtés. Le reste est envoyé tout droit.
+block.router.description = Accepte les objets depuis une ou plusieurs directions et les renvoie équitablement dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs.
+block.router.details = Un mal nécessaire... Utiliser un routeur à côté d'une usine est très déconseillé, car ceux-ci peuvent être bloqués par les matériaux produits par celle-ci.
+block.distributor.description = Un routeur avancé qui répartit équitablement les objets jusqu'à 7 directions différentes.
block.overflow-gate.description = Bloc envoyant les ressources à gauche et à droite si le chemin de devant est bloqué.
-block.underflow-gate.description = Le contraire d'une barrière de débordement.\nEnvoie les ressources vers l'avant si les chemins de gauche et de droite sont bloqués.
-block.mass-driver.description = Le moyen de transport de resources ultime. Collecte plusieurs ressources puis les envoie à une autre catapulte sur une longue distance. Nécessite de l'énergie pour fonctionner.
-block.mechanical-pump.description = Une pompe de faible prix pompant lentement, mais ne consommant pas d'énergie.
-block.rotary-pump.description = Une pompe avancée plus rapide mais utilisant de l'énergie.\n2x2
-block.thermal-pump.description = La pompe ultime.\n3x3
-block.conduit.description = Bloc de transport de liquide de base. Fait avancer les liquides. Utilisé avec des pompes et autres conduits.
+block.underflow-gate.description = Le contraire d'une barrière de débordement. Envoie les ressources vers l'avant si les chemins de gauche et de droite sont bloqués.
+block.mass-driver.description = Le moyen de transport de ressources ultime! Cette structure collecte des lots de ressources et les envoie à un autre transporteur de masse, sur une longue distance. Nécessite de l'énergie pour fonctionner.
+block.mechanical-pump.description = Une pompe basique et bon marché qui pompe lentement des liquides. Elle ne consomme pas d'énergie.
+block.rotary-pump.description = Une pompe avancée, plus rapide, mais utilisant de l'énergie.
+block.thermal-pump.description = La pompe ultime.
+block.conduit.description = Bloc de transport de liquide de base, faisant avancer les liquides. Utilisé avec des pompes et autres conduits.
block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards.
-block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé. N'accepte pas de liquides provenant des côtés par autre chose que des conduits.\nFuit moins.
-block.liquid-router.description = Accepte les liquides depuis une direction et les rejette de tous les côtés équitablement. Peut aussi stocker une certaine quantité de liquide. Utile pour envoyer un liquide à plusieurs endroits.
-block.liquid-tank.description = Stocke une grande quantité de liquide. Utile pour réguler la sortie quand la demande est inconstante ou comme sécurité pour refroidir des bâtiments importants.
-block.liquid-junction.description = Agit comme une jonction pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits.
-block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet le transport de liquides à travers 3 blocs de n'importe quel terrain ou bâtiment au plus.
+block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire.
+block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide.
+block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants.
+block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits.
+block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment.
block.phase-conduit.description = Conduit très avancé permettant le transport de liquide. Utilise de l'énergie pour téléporter les liquides à un autre conduit phasé sur une longue distance.
-block.power-node.description = Transmet l'énergie aux transmetteurs énergétiques connectés. Le transmetteur recevra de l'énergie ou la transmettra à n'importe quel bâtiment adjacent, mais la connexion peut être activé/désactivé manuellement
-block.power-node-large.description = Possède un rayon plus grand que le transmetteur énergétique standard, connectant d'autant plus de consommateurs ou transmetteurs d'énergie.
-block.surge-tower.description = Un transmetteur énergétique de très grande portée mais avec moins de connections disponibles.
-block.diode.description = L'énergie ne peut circuler à travers ce bloc que dans un sens, et uniquement si l’autre côté présente moins d’énergie en stock.
+block.power-node.description = Transmet de l'énergie aux autres transmetteurs énergétiques connectés. Le transmetteur recevra de l'énergie ou la transmettra à n'importe quel bâtiment adjacent. La connexion peut être activée/désactivée manuellement.
+block.power-node-large.description = Ce transmetteur possède un rayon plus grand que le transmetteur énergétique standard. Il peut aussi accepter plus de connexions.
+block.surge-tower.description = Un transmetteur énergétique à très grande portée mais avec moins de connexions disponibles.
+block.diode.description = L'énergie ne circule que dans un sens à travers ce bloc, et uniquement si l’autre côté présente moins d’énergie en stock. Idéal pour protéger les lieux de production d'énergie.
block.battery.description = Stocke le surplus d'énergie et le redistribue en cas de besoin.
-block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale.
+block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale.
block.combustion-generator.description = Génère de l'énergie en brûlant du charbon ou d'autres matériaux inflammables.
block.thermal-generator.description = Génère une grande quantité d'énergie à partir de zones de chaleur.
block.steam-generator.description = Plus efficace qu'un générateur à combustion, mais requiert de l'eau.
block.differential-generator.description = Génère de grandes quantités d'énergie en utilisant la différence de température entre le liquide cryogénique et la pyratite brûlante.
-block.rtg-generator.description = Un générateur thermo-électrique à radioisotope qui ne demande pas de refroidissement mais produit moins d'énergie qu'un réacteur à Thorium.
+block.rtg-generator.description = Un générateur thermoélectrique à radioisotope qui ne demande pas de refroidissement, mais produit moins d'énergie qu'un réacteur à Thorium.
block.solar-panel.description = Génère une faible quantité d'énergie grâce aux rayons du soleil.
block.solar-panel-large.description = Génère bien plus d'énergie qu'un panneau solaire standard, mais est aussi bien plus cher à construire.
block.thorium-reactor.description = Génère énormément d'énergie à l'aide de la radioactivité du thorium. Requiert néanmoins un refroidissement constant. Explosera violemment en cas de surchauffe.
-block.impact-reactor.description = Un générateur avancé, capable de produire une quantité d'énergie gigantesque lorsqu'il atteint son efficacité maximale. Nécessite une quantité significative d'énergie pour lancer le générateur.
-block.mechanical-drill.description = Une foreuse de faible coût. Si elle est placée sur un endroit approprié, produit des matériaux lentement à l'infini.
-block.pneumatic-drill.description = Une foreuse améliorée plus rapide et capable de forer des matériaux plus durs comme le titane grâce à l'usage de vérins à air comprimé.
-block.laser-drill.description = Permet de forer bien plus vite grâce à la technologie laser, mais requiert de l'énergie . Permet de miner le Thorium, un matériau radioactif.
-block.blast-drill.description = La Foreuse ultime . Demande une grande quantité d'énergie.
-block.water-extractor.description = Extrait l'eau des nappes phréatiques. Utile quand il n'y a pas d'eau à proximité.
-block.cultivator.description = Cultive le sol avec de l'eau afin d'obtenir de la biomasse.
-block.oil-extractor.description = Utilise une grande quantité d'énergie afin d'extraire du pétrole à partir de sable. Utile quand il n'y a pas de lacs de pétrole à proximité.
-block.core-shard.description = La première version du noyau. Une fois détruite tout contact avec la région est perdu. Ne laissez pas cela se produire.
-block.core-foundation.description = La deuxième version du noyau. Meilleur blindage. Stocke plus de ressources.
-block.core-nucleus.description = La troisième et dernière version du noyau. Extrêmement bien blindée. Stocke des quantités importantes de ressources.
-block.vault.description = Stocke un grand nombre d'objets. Utile pour réguler le flux d'objets quand la demande de matériaux est inconstante. Un [lightgray] déchargeur[] peut être utilisé pour récupérer des objets depuis le coffre-fort.
-block.container.description = Stocke un petit nombre d'objets. Utile pour réguler le flux d'objets quand la demande de matériaux est inconstante. Un [lightgray] déchargeur[] peut être utilisé pour récupérer des objets depuis le conteneur.
-block.unloader.description = Décharge des objets depuis des conteneurs, coffres-forts ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent. Le type d'objet peut être changé en appuyant sur le déchargeur.
-block.launch-pad.description = Permet de transférer des ressources sans attendre le lancement du noyau.
-block.launch-pad-large.description = Une version améliorée de la plateforme de lancement. Stocke plus de ressources et les envoie plus fréquemment.
+block.impact-reactor.description = Ce réacteur est capable de produire de gigantesques quantités d'énergie lorsqu'il atteint son efficacité maximale. Nécessite une quantité significative d'énergie pour pouvoir le démarrer.
+block.mechanical-drill.description = Une foreuse basique. Si elle est placée sur un endroit approprié, elle produira des matériaux lentement et indéfiniment.
+block.pneumatic-drill.description = Une foreuse améliorée, plus rapide et capable de forer des minerais plus durs comme le titane.
+block.laser-drill.description = Permet de forer bien plus vite grâce à la technologie laser, mais requiert de l'énergie pour fonctionner. Permet de miner du Thorium, un matériau radioactif.
+block.blast-drill.description = La Foreuse ultime. Demande une grande quantité d'énergie pour fonctionner.
+block.water-extractor.description = Extrait l'eau des nappes phréatiques. Utile quand il n'y a pas d'étendue d'eau à proximité.
+block.cultivator.description = Cultive une petite quantité de spores atmosphériques afin de former des bulbes sporifères.
+block.cultivator.details = Technologie de récupération. Utilisée pour produire des quantités massives de biomasse aussi efficacement que possible. Probablement l’incubateur initial des spores, qui couvrent maintenant Serpulo.
+block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
+block.core-shard.description = Le coeur de votre base. Une fois détruit, le secteur est perdu. Ne laissez pas cela arriver.
+block.core-shard.details = La première version du Noyau. Il est compact, doté d'un module d'auto-réplication et est équipé de propulseurs de lancement à usage unique. Ceux-ci n'ont pas été conçus pour le voyage interplanétaire.
+block.core-foundation.description = Le coeur de votre base. Cette version améliorée possède un meilleur blindage et stocke plus de ressources qu'un Noyau fragment.
+block.core-foundation.details = La seconde version.
+block.core-nucleus.description = Le coeur de votre base. Ce Noyau est extrêmement bien blindé et stocke des quantités massives de ressources.
+block.core-nucleus.details = La version finale.
+block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
+block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
+block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
+block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
-block.hail.description = Une petite tourelle d'artillerie. Efficace à longue portée.
-block.wave.description = Une tourelle de taille moyenne tirant rapidement des jets de liquide. Peut éteindre les incendies si elle est alimentée en eau.
+block.hail.description = Une petite tourelle d'artillerie visant les ennemis terrestres. Efficace à longue portée.
+block.wave.description = Une tourelle de taille moyenne tirant un jet de liquide. Peut éteindre les incendies automatiquement si elle est alimentée en eau.
block.lancer.description = Une tourelle de taille moyenne chargeant et tirant de puissants lasers aux ennemis terrestres.
-block.arc.description = Une petite tourelle de petite portée tirant des arcs électriques sur les ennemis.
-block.swarmer.description = Une tourelle de taille moyenne attaquant les ennemis terrestres et aériens à l'aide de missiles autoguidés.
+block.arc.description = Une petite tourelle tirant des arcs électriques sur les ennemis.
+block.swarmer.description = Une tourelle de taille moyenne attaquant les ennemis terrestres et aériens à l'aide de missiles autoguidés. Consomme beaucoup de munitions.
block.salvo.description = Une version plus grande et améliorée de la tourelle Duo. Tire par salves.
-block.fuse.description = Une tourelle de grande taille et de petite portée. Elle perce les lignées ennemis avec ses trois tirs de sharpnel.
-block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs salves simultanément sur de très longues distances.
-block.cyclone.description = Une grande tourelle qui tire rapidement des débris explosifs aux ennemis terrestres et aériens.
-block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
+block.fuse.description = Une tourelle de grande taille et de petite portée. Elle perce les lignes ennemies avec ses trois tirs de sharpnel.
+block.ripple.description = Lance des amas d’obus sur les ennemis terrestres sur de très longues distances.
+block.cyclone.description = Une grande tourelle qui tire rapidement des balles explosives aux ennemis proches.
+block.spectre.description = Une tourelle massive à double canon qui tire de puissantes balles perçantes.
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
-block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
-block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
+block.foreshadow.description = Une tourelle massive tirant une puissante balle sur une cible, sur de très longues distances. Elle vise les unités ayant le plus de santé en priorité.
+block.repair-point.description = Soigne l'unité endommagée la plus proche.
+block.segment.description = Endommage et détruit les tirs ennemis. Les lasers ne peuvent pas être ciblés.
+block.parallax.description = Tire un rayon tracteur qui attire les ennemis volants, infligeant aussi des dégâts.
+block.tsunami.description = Tire un puissant jet de liquide aux ennemis. Peut éteindre les incendies automatiquement si elle est alimentée en eau.
+block.silicon-crucible.description = Raffine du silicium avec du sable et du charbon en utilisant de la pyratite comme source de chaleur additionnelle. Cette usine est plus efficace dans les endroits chauds.
+block.disassembler.description = Cette version avancée du séparateur peut produire du thorium.
+block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner.
+block.payload-conveyor.description = Ce grand convoyeur peut déplacer de gros chargements, comme des unités depuis leurs usines ou bien des conteneurs.
+block.payload-router.description = Distribue les chargements qui entrent jusqu'à 3 directions différentes.
+block.command-center.description = Contrôle le comportement des unités avec plusieurs commandes différentes.
+block.ground-factory.description = Produit des unités terrestres. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
+block.air-factory.description = Produit des unités aériennes. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
+block.naval-factory.description = Produit des unités navales. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
+block.additive-reconstructor.description = Améliore les unités entrantes au second niveau.
+block.multiplicative-reconstructor.description = Améliore les unités entrantes au troisième niveau.
+block.exponential-reconstructor.description = Améliore les unités entrantes au quatrième niveau.
+block.tetrative-reconstructor.description = Améliore les unités entrantes au cinquième niveau.
+block.switch.description = Un interrupteur pouvant être activé/désactivé. Le statut peut être lu et contrôlé avec des processeurs logiques.
+block.micro-processor.description = Exécute une séquence d'instructions en boucle. Peut être utilisé pour contrôler des unités ou des bâtiments.
+block.logic-processor.description = Exécute une séquence d'instructions en boucle. Peut être utilisé pour contrôler des unités ou des bâtiments. Plus rapide qu'un microprocesseur.
+block.hyper-processor.description = Exécute une séquence d'instructions en boucle. Peut être utilisé pour contrôler des unités ou des bâtiments. Plus rapide qu'un processeur.
+block.memory-cell.description = Stocke des informations pour un processeur logique.
+block.memory-bank.description = Stocke des informations pour un processeur logique. Possède une plus grande capacité.
+block.logic-display.description = Affiche des images à partir des instructions d'un processeur logique.
+block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
+block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
+
+unit.dagger.description = Tire des balles normales aux ennemis proches.
+unit.mace.description = Tire des jets de flammes aux ennemis proches.
+unit.fortress.description = Tire des balles d’artillerie à longue portée, sur des cibles terrestres.
+unit.scepter.description = Tire un barrage de balles super chargées aux ennemis proches.
+unit.reign.description = Tire un barrage de grosses balles perçantes aux ennemis proches.
+unit.nova.description = Tire des balles laser qui infligent des dégâts aux ennemis et réparent les structures alliées. Est capable de voler.
+unit.pulsar.description = Tire des arcs électriques qui infligent des dégâts aux ennemis et réparent les structures alliées. Est capable de voler.
+unit.quasar.description = Tire des faisceaux laser qui infligent des dégâts aux ennemis et réparent les structures alliées. Est capable de voler et est doté d'un champ de force.
+unit.vela.description = Tire un rayon laser continu qui inflige des dégâts aux ennemis, cause des incendies aux structures ennemies et répare les structures alliées. Est capable de voler.
+unit.corvus.description = Tire un rayon laser massif qui inflige des dégâts aux ennemis et répare les structures alliées. Peut marcher sur la plupart des terrains.
+unit.crawler.description = Court vers un ennemi proche pour s'auto-détruire, causant une large explosion.
+unit.atrax.description = Tire des orbes débilitants de scories sur des cibles terrestres. Peut marcher sur la plupart des terrains.
+unit.spiroct.description = Tire des faisceaux laser sapants aux ennemis proches, le réparant aussi. Peut marcher sur la plupart des terrains.
+unit.arkyid.description = Tire de larges faisceaux laser sapants aux ennemis proches, le réparant aussi. Peut marcher sur la plupart des terrains.
+unit.toxopid.description = Tire de larges obus électriques et des lasers perçants aux ennemis proches. Peut marcher sur la plupart des terrains.
+unit.flare.description = Tire des balles normales aux cibles terrestres.
+unit.horizon.description = Largue des bombes sur des cibles terrestres.
+unit.zenith.description = Tire des salves de missiles sur les ennemis proches.
+unit.antumbra.description = Tire un barrage de balles aux ennemis proches.
+unit.eclipse.description = Tire 2 lasers perçants et un barrage de balles explosives aux ennemis proches.
+unit.mono.description = Mine automatiquement du cuivre et du plomb et le dépose dans un Noyau proche.
+unit.poly.description = Reconstruit automatiquement les structures détruites (sauf les réacteurs à thorium) et assiste les autres unités lorsqu'elles construisent.
+unit.mega.description = Répare automatiquement les structures endommagées. Capable de transporter des blocs et de petites unités terrestres.
+unit.quad.description = Largue de grosses bombes sur des cibles terrestres, réparant les structures alliées et infligeant des dégâts aux ennemis. Capable de transporter des blocs et des unités terrestres de taille moyenne.
+unit.oct.description = Protège les alliés proches avec son champ de force auto-régénérant. Capable de transporter des blocs et de grosses unités terrestres.
+unit.risso.description = Tire un barrage de missiles et de balles aux ennemis proches.
+unit.minke.description = Tire des obus et des balles normales aux ennemis proches.
+unit.bryde.description = Tire des obus d'artillerie à longue portée et des missiles aux ennemis proches.
+unit.sei.description = Tire un barrage de missiles et de balles perçantes aux ennemis proches.
+unit.omura.description = Tire avec un canon à rails à longue portée, une puissante balle perçante aux ennemis proches. Possède une usine à flares.
+unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
+unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
+unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
+
+lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
+lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
+lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
+lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
+lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
+lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
+lst.getlink = Obtient un lien de processeur par index. Commence à 0.
+lst.control = Contrôle un bâtiment.
+lst.radar = Localise des unités dans la portée d'un bâtiment.
+lst.sensor = Récupère des données depuis un bâtiment ou une unité.
+lst.set = Définit une variable.
+lst.operation = Effectue une opération sur 1 ou 2 variables.
+lst.end = Saute au sommet de la série d’instructions.
+lst.jump = Saute conditionnellement vers une autre instruction.
+lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
+lst.unitcontrol = Contrôle l'unité actuellement liée.
+lst.unitradar = Localise des unités dans la portée de l'unité actuellement liée.
+lst.unitlocate = Localise une position ou un type spécifique de bâtiment, n'importe où sur la carte.\nRequiert une unité reliée.
+
+logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
+
+lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].\nPas en texte.
+lenum.shoot = Tire à une position donnée.
+lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
+lenum.configure = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
+lenum.enabled = Retourne si le bloc est activé ou pas.
+
+laccess.color = La couleur d'un illuminateur.
+laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie l’unité elle-même.
+laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
+laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
+laccess.commanded = [red]Obsolète! Cette commande sera supprimée.[]\nUtilisez [accent]controlled[] à la place.
+
+graphicstype.clear = Remplit l’écran d’une couleur.
+graphicstype.color = Définit une couleur pour les prochaines opérations de dessin.
+graphicstype.stroke = Définit la largeur d'une ligne.
+graphicstype.line = Dessine un segment de droite.
+graphicstype.rect = Dessine un rectangle.
+graphicstype.linerect = Dessine le contour d'un rectangle.
+graphicstype.poly = Dessine un polygone régulier.
+graphicstype.linepoly = Dessine le contour d'un polygone régulier.
+graphicstype.triangle = Dessine un triangle.
+graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[].
+
+lenum.always = Toujours [accent]true[].
+lenum.idiv = Division entière.
+lenum.div = Division.\nRetourne [accent]null[] lors d'une division par zéro.
+lenum.mod = Modulo.
+lenum.equal = Égalité. Conversion des types.\nLes objets non-nuls comparés avec des nombres deviennent 1, sinon 0.
+lenum.notequal = Inégalité. Conversion des types.
+lenum.strictequal = Égalité stricte. Ne convertit pas les types.\nPeut être utilisé pour vérifier les valeurs [accent]null[].
+lenum.shl = Décalage de bits gauche.
+lenum.shr = Décalage de bits droite.
+lenum.or = Opération binaire OR.
+lenum.land = Opération logique AND.
+lenum.and = Opération binaire AND.
+lenum.not = Opération binaire flip.
+lenum.xor = Opération binaire XOR.
+
+lenum.min = Le minimum des 2 nombres.
+lenum.max = Le maximum des 2 nombres.
+lenum.angle = Angle d'un vecteur en degrés.
+lenum.len = Longueur d'un vecteur.
+lenum.sin = Calcule le Sinus, en degrés.
+lenum.cos = Calcule le Cosinus, en degrés.
+lenum.tan = Calcule la Tangente, en degrés.
+#not a typo, look up 'range notation'
+lenum.rand = Nombre aléatoire dans la plage [0, valeur).
+lenum.log = Logarithme naturel (ln).
+lenum.log10 = Logarithme de base 10.
+lenum.noise = Bruit simplex 2D.
+lenum.abs = Valeur absolue.
+lenum.sqrt = Racine carrée.
+
+lenum.any = N'importe quelle unité.
+lenum.ally = Unité alliée.
+lenum.attacker = Unité avec des armes.
+lenum.enemy = Unité ennemie.
+lenum.boss = Gardien.
+lenum.flying = Unité volante.
+lenum.ground = Unité terrestre.
+lenum.player = Unité contrôlée par un joueur.
+
+lenum.ore = Gisement de minerai.
+lenum.damaged = Bâtiments alliés endommagés.
+lenum.spawn = Point d'apparition ennemi.\nPeut être un noyau ou une position.
+lenum.building = Bâtiment dans un groupe spécifique.
+
+lenum.core = N'importe quel noyau.
+lenum.storage = Bâtiments de stockage, un coffre-fort par exemple.
+lenum.generator = Bâtiments générant de l'énergie.
+lenum.factory = Bâtiments traitant des ressources.
+lenum.repair = Points de réparation.
+lenum.rally = Centres de commandes.
+lenum.battery = N'importe quelle batterie.
+lenum.resupply = Points de rechargement.\nUtile seulement lorsque [accent]"munitions"[] sont limitées.
+lenum.reactor = Réacteur à Impact/Thorium.
+lenum.turret = N'importe quelle tourelle.
+
+sensor.in = Les bâtiments/unités à analyser.
+
+radar.from = Bâtiment de détection.\nLa portée du détecteur est limitée à la portée du bâtiment.
+radar.target = Filtre pour les unités à détecter.
+radar.and = Filtres additionnels
+radar.order = Ordre de filtrage. 0 pour inverser.
+radar.sort = Valeur par laquelle les résultats sont triés.
+radar.output = Variable dans laquelle écrire l'unité retournée.
+
+unitradar.target = Filtre pour les unités à détecter.
+unitradar.and = Filtres additionnels
+unitradar.order = Ordre de filtrage. 0 pour inverser.
+unitradar.sort = Valeur par laquelle les résultats sont triés.
+unitradar.output = Variable dans laquelle écrire l'unité retournée.
+
+control.of = Bâtiment à contrôler.
+control.unit = Unité/bâtiment à viser.
+control.shoot = S’il faut tirer ou non.
+
+unitlocate.enemy = S'il faut détecter les bâtiments ennemis au non.
+unitlocate.found = Retourne un booléen s'il l'objet a été trouvé ou non.
+unitlocate.building = Retourne une variable pour le bâtiment localisé.
+unitlocate.outx = Retourne la coordonnée X.
+unitlocate.outy = Retourne la coordonnée Y.
+unitlocate.group = Le groupe de bâtiments à rechercher.
+
+lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
+lenum.stop = Empêche l'unité de bouger/miner/construire.
+lenum.move = Bouge vers la position exacte.
+lenum.approach = Approche une position avec un rayon.
+lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
+lenum.target = Tire vers la position donnée.
+lenum.targetp = Tire sur un cible avec la prédiction de mouvement.
+lenum.itemdrop = Lâche un objet.
+lenum.itemtake = Prend un objet depuis un bâtiment.
+lenum.paydrop = Lâche le chargement actuel.
+lenum.paytake = Prend un chargement à la position actuelle.
+lenum.flag = Drapeau numérique d'une unité.
+lenum.mine = Mine à une position donnée.
+lenum.build = Construit une structure.
+lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
+lenum.within = Vérifie si l'unité est près de la position.
+lenum.boost = Active/Désactive le boost.
+
+#Added French translations
+lenum.floor = Retourne le plus grand nombre entier,\nqui est inférieur ou égal au nombre donné (12.5 -> 12).
+lenum.ceil = Retourne le nombre entier le plus petit,\nsupérieur ou égal au nombre donné (12.5 -> 13).
\ No newline at end of file
diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties
deleted file mode 100644
index 02fe5e58b1..0000000000
--- a/core/assets/bundles/bundle_fr_BE.properties
+++ /dev/null
@@ -1,1305 +0,0 @@
-credits.text = Créé par [royal]Anuken[] - [sky]anukendev@gmail.com[]
-credits = Crédits
-contributors = Traducteurs et contributeurs
-discord = Rejoignez le discord de Mindustry !
-link.discord.description = Le discord officiel de Mindustry
-link.reddit.description = Le subreddit de Mindustry
-link.github.description = Code source du jeu
-link.changelog.description = Liste des mises à jour
-link.dev-builds.description = Versions instables de développement
-link.trello.description = Trello officiel pour les fonctionnalités planifiées.
-link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
-link.google-play.description = Page Google Play du jeu
-link.f-droid.description = F-Droid catalogue listing
-link.wiki.description = Wiki officiel de Mindustry
-link.suggestions.description = Suggérer des nouvelles fonctionallitées
-linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
-screenshot = Capture d'écran enregistrée sur {0}
-screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
-gameover = Le base a été détruite.
-gameover.pvp = L'équipe[accent] {0}[] a gagnée !
-highscore = [accent]Nouveau meilleur score !
-copied = Copié.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
-
-load.sound = Son
-load.map = Maps
-load.image = Images
-load.content = Contenu
-load.system = Système
-load.mod = Mods
-load.scripts = Scripts
-
-be.update = Une nouvelle version est disponible:
-be.update.confirm = Voulez vous la télécharger et recommencer maintenant ?
-be.updating = Entrain de mettre à jour...
-be.ignore = Ignorer
-be.noupdates = Aucune mise à jour n'as été trouvée.
-be.check = Chercher des mises à jour
-
-schematic = Schéma
-schematic.add = Enregistrer Schéma...
-schematics = Schémas
-schematic.replace = Un schéma avec ce nom existe déjà . Voulez vous le remplacer ?
-schematic.exists = Un schéma avec ce nom existe déjà .
-schematic.import = Importer le Schéma...
-schematic.exportfile = Exporter Dossier
-schematic.importfile = Importer Dossier
-schematic.browseworkshop = Parcourir l'Atelier
-schematic.copy = Copier dans le presse-papier
-schematic.copy.import = Importer du presse-papier
-schematic.shareworkshop = Partager sur l'Atelier
-schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner Schéma
-schematic.saved = Schéma enregistré.
-schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
-schematic.rename = Renommer Schéma
-schematic.info = {0}x{1}, {2} blocks
-
-stat.wave = Vagues vaincues:[accent] {0}
-stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
-stat.built = Bâtiments construits:[accent] {0}
-stat.destroyed = Bâtiments détruits:[accent] {0}
-stat.deconstructed = Bâtiments déconstruits:[accent] {0}
-stat.delivered = Ressources transférées:
-stat.playtime = Temps Joué:[accent] {0}
-stat.rank = Rang Final: [accent]{0}
-
-globalitems = [accent]Global Items
-map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
-level.highscore = Meilleur score: [accent]{0}
-level.select = Sélection de niveau
-level.mode = Mode de jeu:
-coreattack =
-nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nextermination imminente
-database = Base de données
-savegame = Sauvegarder la partie
-loadgame = Charger la partie
-joingame = Rejoindre la partie
-customgame = Partie personnalisée
-newgame = Nouvelle partie
-none =
-minimap = Minimap
-position = Position
-close = Fermer
-website = Site Web
-quit = Quitter
-save.quit = Save & Quit
-maps = Cartes
-maps.browse = Feuilleter les maps
-continue = Continuer
-maps.none = [lightgray]Aucune carte trouvée!
-invalid = Invalide
-pickcolor = Choisir Couleur
-preparingconfig = Préparation Configuration
-preparingcontent = Préparation Contenu
-uploadingcontent = Télécharger Contenu
-uploadingpreviewfile = Télécharger Aperçu de Dossier
-committingchanges = Commettre Changements
-done = Fini
-feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
-
-mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
-mods.alpha = [accent](Alpha)
-mods = Mods
-mods.none = [lightgray]Aucun Mod trouvé !
-mods.guide = Guide de Modding
-mods.report = Signaler un Bug
-mods.openfolder = Ouvrir Dossier Mod
-mods.reload = Relancer
-mods.reloadexit = Le jeu va quitter pour relancer les mods.
-mod.display = [gray]Mod:[orange] {0}
-mod.enabled = [lightgray]Activé
-mod.disabled = [scarlet]Désactivé
-mod.disable = Désactive
-mod.content = Contenu:
-mod.delete.error = Unable to delete mod. File may be in use.
-mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
-mod.missingdependencies = [scarlet]Missing dependencies: {0}
-mod.erroredcontent = [scarlet]Content Errors
-mod.errors = Errors have occurred loading content.
-mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
-mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
-mod.enable = Enable
-mod.requiresrestart = The game will now close to apply the mod changes.
-mod.reloadrequired = [scarlet]Reload Required
-mod.import = Import Mod
-mod.import.file = Import File
-mod.import.github = Import GitHub Mod
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
-mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
-mod.remove.confirm = This mod will be deleted.
-mod.author = [lightgray]Author:[] {0}
-mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
-mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
-mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
-mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
-
-about.button = À propos
-name = Nom:
-noname = Choisissez d'abord [accent]un pseudo[].
-planetmap = Planet Map
-launchcore = Launch Core
-filename = Nom du fichier:
-unlocked = Nouveau bloc debloqué!
-completed = [accent]Terminé
-techtree = Arbre technologique
-research.list = [lightgray]Recherche:
-research = Recherche
-researched = [lightgray]{0} recherché.
-research.progress = {0}% complete
-players = {0} joueurs
-players.single = {0} joueur
-players.search = search
-players.notfound = [gray]no players found
-server.closing = [accent]Fermeture du serveur ...
-server.kicked.kick = Vous avez été expulsé du serveur !
-server.kicked.whitelist = You are not whitelisted here.
-server.kicked.serverClose = Serveur fermé.
-server.kicked.vote = Vous avez été expulsé par vote. Au revoir.
-server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
-server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
-server.kicked.banned = Vous êtes banni de ce serveur.
-server.kicked.typeMismatch = This server is not compatible with your build type.
-server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
-server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
-server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
-server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
-server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
-server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
-server.kicked.gameover = Vous avez perdu !
-server.kicked.serverRestarting = Le serveur est entrain de redémarrer.
-server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
-host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [lightgray]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[lightgray]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
-join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[lightgray]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
-hostserver = Héberger un serveur
-invitefriends = Inviter des amis
-hostserver.mobile = Héberger\nune partie
-host = Héberger
-hosting = [accent]Ouverture du serveur ...
-hosts.refresh = Actualiser
-hosts.discovering = Recherche de parties en LAN
-hosts.discovering.any = Découverte des jeux
-server.refreshing = Actualisation du serveur
-hosts.none = [lightgray]Aucun jeu en LAN trouvé !
-host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
-
-servers.local = Serveurs Locaux
-servers.remote = Serveurs Distants
-servers.global = Serveurs Communautaires
-
-trace = Suivre le joueur
-trace.playername = Nom du joueur: [accent]{0}
-trace.ip = IP: [accent]{0}
-trace.id = ID Unique: [accent]{0}
-trace.mobile = Client Mobile: [accent]{0}
-trace.modclient = Client personnalisé: [accent]{0}
-invalidid = ID client invalide ! Soumettre un rapport de bug
-server.bans = Banni
-server.bans.none = Aucun joueur banni trouvé !
-server.admins = Administrateurs
-server.admins.none = Aucun administrateur trouvé !
-server.add = Ajouter un serveur
-server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
-server.edit = Modifier le serveur
-server.outdated = [crimson]Serveur obsolète ![]
-server.outdated.client = [crimson]Client obsolète ![]
-server.version = [lightgray]Version: {0} {1}
-server.custombuild = [accent]Version personnalisée
-confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
-confirmkick = Êtes-vous sûr de vouloir expulser ce joueur ?
-confirmvotekick = Êtes-vous sûr de vouloir voter que ce joueur soit banni ?
-confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
-confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
-confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
-joingame.title = Rejoindre une partie
-joingame.ip = IP:
-disconnect = Déconnecté.
-disconnect.error = Un problème est survenu lors de la connection.
-disconnect.closed = Connection fermée.
-disconnect.timeout = Timed out.
-disconnect.data = Les données du monde n'ont pas pu être chargées !
-cantconnect = Impossible de rejoindre le jeu ([accent]{0}[]).
-connecting = [accent]Connexion...
-connecting.data = [accent]Chargement des données du monde...
-server.port = Port:
-server.addressinuse = Adresse déjà utilisée !
-server.invalidport = Numéro de port incorrect !
-server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
-save.new = Nouvelle sauvegarde
-save.overwrite = Êtes-vous sûr de vouloir\nrecouvrir cette sauvegarde ?
-overwrite = Recouvrir
-save.none = Aucune sauvegarde trouvée !
-savefail = Échec de la sauvegarde !
-save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ?
-save.delete = Supprimer
-save.export = Exporter une\nSauvegarde
-save.import.invalid = [accent]Cette sauvegarde est invalide!
-save.import.fail = [crimson]L'importation de la sauvegarde\na échouée: [accent]{0}
-save.export.fail = [crimson]L'exportation de la sauvegarde\na échouée: [accent]{0}
-save.import = Importer une sauvegarde
-save.newslot = Nom de la sauvegarde:
-save.rename = Renommer
-save.rename.text = Nouveau nom:
-selectslot = Sélectionnez une sauvegarde.
-slot = [accent]Emplacement {0}
-editmessage = Modifier le Message
-save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
-empty =
-on = Allumer
-off = Éteint
-save.autosave = Sauvegarde automatique {0}
-save.map = Carte: {0}
-save.wave = Vague {0}
-save.mode = Mode de jeu {0}
-save.date = Dernière sauvegarde: {0}
-save.playtime = Temps de jeu: {0}
-warning = Avertissement.
-confirm = Confirmer
-delete = Supprimer
-view.workshop = View In Workshop
-workshop.listing = Edit Workshop Listing
-ok = OK
-open = Ouvrir
-customize = Personnaliser
-cancel = Annuler
-openlink = Ouvrir le lien
-copylink = Copier le lien
-back = Retour
-data.export = Export Data
-data.import = Import Data
-data.openfolder = Open Data Folder
-data.exported = Data exported.
-data.invalid = Ceci ne sont pas des données de jeu valide.
-data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
-quit.confirm = Êtes-vous sûr de vouloir quitter?
-quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
-loading = [accent]Chargement...
-reloading = [accent]Reloading Mods...
-saving = [accent]Sauvegarde...
-respawn = [accent][[{0}][] to respawn in core
-cancelbuilding = [accent][[{0}][] to clear plan
-selectschematic = [accent][[{0}][] to select+copy
-pausebuilding = [accent][[{0}][] to pause building
-resumebuilding = [scarlet][[{0}][] to resume building
-wave = [accent]Vague {0}
-wave.waiting = [lightgray]Prochaine vague dans {0}
-wave.waveInProgress = [lightgray]Vague en cours
-waiting = [lightgray]En attente...
-waiting.players = En attente de joueurs ...
-wave.enemies = [lightgray]{0} Ennemis restants
-wave.enemy = [lightgray]{0} Ennemi restant
-loadimage = Charger l'image
-saveimage = Sauvegarder l'image
-unknown = Inconnu
-custom = Personnalisé
-builtin = Pré-fait
-map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
-map.random = [accent]Carte aléatoire
-map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [royal]base bleue[] sur cette carte dans l'éditeur.
-map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [scarlet]rouge[] à cette carte dans l'éditeur.
-map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [scarlet]rouge[] à cette carte dans l'éditeur.
-map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
-workshop.update = Update Item
-workshop.error = Error fetching workshop details: {0}
-map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
-workshop.menu = Select what you would like to do with this item.
-workshop.info = Item Info
-changelog = Changelog (optional):
-eula = Steam EULA
-missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
-publishing = [accent]Publishing...
-publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
-publish.error = Error publishing item: {0}
-steam.error = Failed to initialize Steam services.\nError: {0}
-
-editor.brush = Pinceau
-editor.openin = Ouvrir dans l'éditeur
-editor.oregen = Génération des minerais
-editor.oregen.info = Génération de minerais:
-editor.mapinfo = Infos sur la carte
-editor.author = Auteur:
-editor.description = Description:
-editor.nodescription = A map must have a description of at least 4 characters before being published.
-editor.waves = Vagues:
-editor.rules = Règles:
-editor.generation = Generation:
-editor.ingame = Modifier en jeu
-editor.publish.workshop = Publish On Workshop
-editor.newmap = Nouvelle carte
-workshop = Workshop
-waves.title = Vagues
-waves.remove = Retirer
-waves.never =
-waves.every = tous les
-waves.waves = vague(s)
-waves.perspawn = par apparition
-waves.shields = shields/wave
-waves.to = Ã
-waves.guardian = Guardian
-waves.preview = Prévisualiser
-waves.edit = Modifier...
-waves.copy = Copier dans le Presse-papiers
-waves.load = Coller depuis le Presse-papiers
-waves.invalid = Vagues invalides dans le Presse-papiers.
-waves.copied = Vagues copiées.
-waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
-
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
-
-editor.default = [lightgray]
-details = Details...
-edit = Modifier...
-editor.name = Nom:
-editor.spawn = Ajouter une unité
-editor.removeunit = Retirer l'unité
-editor.teams = Équipes
-editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
-editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
-editor.errorimage = C’est une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans l’éditeur.
-editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
-editor.errornot = Ce n'est pas un fichier de carte.
-editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
-editor.errorname = La carte n'a pas de nom !
-editor.update = Mettre à jour
-editor.randomize = Randomiser
-editor.apply = Appliquer
-editor.generate = Générer
-editor.resize = Redimensionner
-editor.loadmap = Charger une carte
-editor.savemap = Sauvegarder une carte
-editor.saved = Sauvegardé !
-editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
-editor.save.overwrite = Une carte posséde déjà ce nom ! Choisissez un nom différent dans le menu 'Infos sur la carte'.
-editor.import.exists = [scarlet]Importation impossible :[] Une carte nommé '{0}' existe déjà !
-editor.import = Importation...
-editor.importmap = Importer une carte
-editor.importmap.description = Importer une carte déjà existante
-editor.importfile = Importer un fichier
-editor.importfile.description = Importer une carte à partir d'un fichier externe
-editor.importimage = Importer la carte existante
-editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
-editor.export = Exportation en cours...
-editor.exportfile = Exporter un fichier
-editor.exportfile.description = Exporter une carte
-editor.exportimage = Exporter l'image du terrain
-editor.exportimage.description = Exporter la carte sous forme d'image
-editor.loadimage = Importer le terrain
-editor.saveimage = Exportr le terrain
-editor.unsaved = [scarlet] Vous avez des changements non sauvegardés ![] Êtes-vous sûr de vouloir quitter ?
-editor.resizemap = Redimensionner\nla carte
-editor.mapname = Nom de la carte:
-editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
-editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà . Êtes-vous sûr de vouloir la réécrire?
-editor.exists = A map with this name already exists.
-editor.selectmap = Sélectionnez une carte à charger:
-
-toolmode.replace = Remplacer
-toolmode.replace.description = Dessine uniquement sur des blocs pleins.
-toolmode.replaceall = Remplacer tout
-toolmode.replaceall.description = Remplacez tous les blocs de la carte.
-toolmode.orthogonal = Orthogonale
-toolmode.orthogonal.description = Dessine uniquement des lignes orthogonales.
-toolmode.square = Carré
-toolmode.square.description = Pinceau carré.
-toolmode.eraseores = Effacer les minerais
-toolmode.eraseores.description = N'effacez que les minerais.
-toolmode.fillteams = Remplir les équipes
-toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
-toolmode.drawteams = Tirage au sort des équipes
-toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
-
-filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
-filter.distort = Déformation
-filter.noise = Bruit
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
-filter.median = Median
-filter.oremedian = Ore Median
-filter.blend = Mélange
-filter.defaultores = Minerais par défaut
-filter.ore = Minerai
-filter.rivernoise = Bruit des rivières
-filter.mirror = Miroir
-filter.clear = Nettoyer
-filter.option.ignore = Ignorer
-filter.scatter = Dispersement
-filter.terrain = Terrain
-filter.option.scale = Échelle
-filter.option.chance = Chance
-filter.option.mag = Magnitude
-filter.option.threshold = Seuil
-filter.option.circle-scale = Échelle du cercle
-filter.option.octaves = Octaves
-filter.option.falloff = Diminution
-filter.option.angle = Angle
-filter.option.amount = Amount
-filter.option.block = Bloc
-filter.option.floor = Sol
-filter.option.flooronto = Sible au sol
-filter.option.wall = Mur
-filter.option.ore = Minerai
-filter.option.floor2 = Sol secondaire
-filter.option.threshold2 = Seuil secondaire
-filter.option.radius = Rayon
-filter.option.percentile = Centile
-
-width = Largeur:
-height = Hauteur:
-menu = Menu
-play = Jouer
-campaign = Campagne
-load = Charger
-save = Sauvegarder
-fps = FPS: {0}
-ping = Ping: {0}ms
-language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
-settings = Paramètres
-tutorial = Tutoriel
-tutorial.retake = Re-Take Tutorial
-editor = Éditeur
-mapeditor = Éditeur de carte
-
-abandon = Abandonner
-abandon.text = Cette zone et toutes ses ressources seront perdues.
-locked = Verrouillé
-complete = [lightgray]Compléter:
-requirement.wave = Reach Wave {0} in {1}
-requirement.core = Destroy Enemy Core in {0}
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Reprendre la partie en cours:\n[lightgray]{0}
-bestwave = [lightgray]Meilleur: {0}
-launch = Lancement
-launch.text = Launch
-launch.title = Lancement réussi
-launch.next = [lightgray]Prochaine opportunité à la vague {0}
-launch.unable2 = [scarlet]Unable to LAUNCH.[]
-launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
-launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
-uncover = Découvrir
-configure = Configurer le transfert des ressources.
-loadout = Loadout
-resources = Resources
-bannedblocks = Banned Blocks
-addall = Add All
-launch.destination = Destination: {0}
-configure.invalid = Amount must be a number between 0 and {0}.
-zone.unlocked = [lightgray]{0} Débloquée.
-zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
-zone.resources = Ressources détectées:
-zone.objective = [lightgray]Objective: [accent]{0}
-zone.objective.survival = Survive
-zone.objective.attack = Détruire la base ennemi
-add = Ajouter...
-boss.health = Vie du BOSS
-
-connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
-error.unreachable = Serveur inaccessible.
-error.invalidaddress = Adresse invalide.
-error.timedout = Expiration du délai !\nAssurez-vous que la redirection de port est configurée sur l'hôte et que l'adresse est correcte !
-error.mismatch = Erreur de paquet:\nPossible d'incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la dernière version de Mindustry !
-error.alreadyconnected = Déjà connecté.
-error.mapnotfound = Fichier de carte introuvable !
-error.io = Network I/O error.
-error.any = Erreur réseau inconnue.
-error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
-
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
-
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
-
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
-
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
-
-settings.language = Langage
-settings.data = Game Data
-settings.reset = Valeur par défaut.
-settings.rebind = Réatttribuer
-settings.resetKey = Reset
-settings.controls = Contrôles
-settings.game = Jeu
-settings.sound = Son
-settings.graphics = Graphiques
-settings.cleardata = Effacer les données du jeu...
-settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
-settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
-paused = En pause
-clear = Clear
-banned = [scarlet]Banned
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
-yes = Oui
-no = Non
-info.title = Info
-error.title = [crimson]Une erreur s'est produite
-error.crashtitle = Une erreur s'est produite
-unit.nobuild = [scarlet]Unit can't build
-blocks.input = Ressource(s) requise(s)
-blocks.output = Ressource(s) produite(s)
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
-block.unknown = [lightgray]Inconnu
-blocks.powercapacity = Capacité d'énergie
-blocks.powershot = Énergie/Tir
-blocks.damage = Damage
-blocks.targetsair = Cible les unités aériennes
-blocks.targetsground = Cible les unités terrestres
-blocks.itemsmoved = Vitesse de déplacement
-blocks.launchtime = Temps entre chaque lancement
-blocks.shootrange = Portée
-blocks.size = Taille
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Capacité en liquide
-blocks.powerrange = Distance de transmission
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Énergie utilisée
-blocks.powerdamage = Énergie/Dégâts
-blocks.itemcapacity = Stockage
-blocks.basepowergeneration = Production d'énergie de base
-blocks.productiontime = Temps de production
-blocks.repairtime = Temps pour la réparation totale du bloc
-blocks.speedincrease = Augmentation de la vitesse
-blocks.range = Portée
-blocks.drilltier = Forable
-blocks.drillspeed = Vitesse de forage de base
-blocks.boosteffect = Effet boostant
-blocks.maxunits = Maximum d'unitée active
-blocks.health = Santé
-blocks.buildtime = Temps de construction
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Coût de construction
-blocks.inaccuracy = Précision
-blocks.shots = Tirs
-blocks.reload = Tirs/Seconde
-blocks.ammo = Munition
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
-
-bar.drilltierreq = Better Drill Required
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
-bar.drillspeed = Vitesse de forage: {0}/s
-bar.pumpspeed = Pump Speed: {0}/s
-bar.efficiency = Efficacité: {0}%
-bar.powerbalance = Énergie: {0}
-bar.powerstored = Stored: {0}/{1}
-bar.poweramount = Énergie: {0}
-bar.poweroutput = Énergie en sortie: {0}
-bar.items = Objets: {0}
-bar.capacity = Capacity: {0}
-bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
-bar.liquid = Liquide
-bar.heat = Chaleur
-bar.power = Énergie
-bar.progress = Progression de la construction
-bar.input = Input
-bar.output = Output
-
-bullet.damage = [stat]{0}[lightgray] dégats
-bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
-bullet.incendiary = [stat]incendiaire
-bullet.homing = [stat]autoguidage
-bullet.shock = [stat]choc
-bullet.frag = [stat]frag
-bullet.knockback = [stat]{0}[lightgray]recul
-bullet.freezing = [stat]gel
-bullet.tarred = [stat]goudronné
-bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
-bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
-
-unit.blocks = Blocs
-unit.powersecond = Énergie/seconde
-unit.liquidsecond = Liquides/seconde
-unit.itemssecond = Objets/seconde
-unit.liquidunits = Unité de liquide
-unit.powerunits = Unité d'énergie
-unit.degrees = degrés
-unit.seconds = secondes
-unit.minutes = mins
-unit.persecond = /sec
-unit.perminute = /min
-unit.timesspeed = x vitesse
-unit.percent = %
-unit.shieldhealth = shield health
-unit.items = Objets
-unit.thousands = k
-unit.millions = mil
-unit.billions = b
-category.general = Général
-category.power = Énergie
-category.liquids = Liquides
-category.items = Objets
-category.crafting = Fabrication
-category.shooting = Défense
-category.optional = Améliorations facultatives
-setting.landscape.name = Verrouiller la rotation en mode paysage
-setting.shadows.name = Ombres
-setting.blockreplace.name = Automatic Block Suggestions
-setting.linear.name = Filtrage linéaire
-setting.hints.name = Hints
-setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
-setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
-setting.animatedwater.name = Eau animée
-setting.animatedshields.name = Boucliers Animés
-setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
-setting.playerindicators.name = Player Indicators
-setting.indicators.name = Indicateurs d'alliés
-setting.autotarget.name = Visée automatique
-setting.keyboard.name = Contrôles Souris + Clavier
-setting.touchscreen.name = Touchscreen Controls
-setting.fpscap.name = Max FPS
-setting.fpscap.none = Vide
-setting.fpscap.text = {0} FPS
-setting.uiscale.name = Mise à l'échelle de l'interface[lightgray] (nécessite un redémarrage)[]
-setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
-setting.difficulty.training = Entraînement
-setting.difficulty.easy = Facile
-setting.difficulty.normal = Normal
-setting.difficulty.hard = Difficile
-setting.difficulty.insane = Êxtreme
-setting.difficulty.name = Difficulté:
-setting.screenshake.name = Tremblement d'écran
-setting.effects.name = Montrer les effets
-setting.destroyedblocks.name = Display Destroyed Blocks
-setting.blockstatus.name = Display Block Status
-setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
-setting.sensitivity.name = Contôle de la sensibilité
-setting.saveinterval.name = Intervalle des sauvegardes auto
-setting.seconds = {0} Secondes
-setting.blockselecttimeout.name = Block Select Timeout
-setting.milliseconds = {0} milliseconds
-setting.fullscreen.name = Plein écran
-setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
-setting.fps.name = Afficher FPS
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
-setting.vsync.name = VSync
-setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
-setting.minimap.name = Montrer la minimap
-setting.coreitems.name = Display Core Items (WIP)
-setting.position.name = Show Player Position
-setting.musicvol.name = Volume de la musique
-setting.atmosphere.name = Show Planet Atmosphere
-setting.ambientvol.name = Ambient Volume
-setting.mutemusic.name = Couper la musique
-setting.sfxvol.name = Volume des SFX
-setting.mutesound.name = Couper les SFX
-setting.crashreport.name = Envoyer des rapports d'incident anonymement.
-setting.savecreate.name = Auto-Create Saves
-setting.publichost.name = Public Game Visibility
-setting.playerlimit.name = Player Limit
-setting.chatopacity.name = Opacité du tchat
-setting.lasersopacity.name = Power Laser Opacity
-setting.bridgeopacity.name = Bridge Opacity
-setting.playerchat.name = Afficher le tchat en jeu
-public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
-public.beta = Note that beta versions of the game cannot make public lobbies.
-uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
-uiscale.cancel = Annuler et quitter
-setting.bloom.name = Flou lumineux
-keybind.title = Paramétrer les touches
-keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge.
-category.general.name = Général
-category.view.name = Voir
-category.multiplayer.name = Multijoueur
-category.blocks.name = Block Select
-command.attack = Attaquer
-command.rally = Rally
-command.retreat = Retraite
-command.idle = Idle
-placement.blockselectkeys = \n[lightgray]Key: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
-keybind.clear_building.name = Clear Building
-keybind.press = Appuyez sur une touche ...
-keybind.press.axis = Appuyez sur un axe ou une touche...
-keybind.screenshot.name = Map Screenshot
-keybind.toggle_power_lines.name = Toggle Power Lasers
-keybind.toggle_block_status.name = Toggle Block Statuses
-keybind.move_x.name = Mouvement X
-keybind.move_y.name = Mouvement Y
-keybind.mouse_move.name = Follow Mouse
-keybind.pan.name = Pan View
-keybind.boost.name = Boost
-keybind.schematic_select.name = Select Region
-keybind.schematic_menu.name = Schematic Menu
-keybind.schematic_flip_x.name = Flip Schematic X
-keybind.schematic_flip_y.name = Flip Schematic Y
-keybind.category_prev.name = Previous Category
-keybind.category_next.name = Next Category
-keybind.block_select_left.name = Block Select Left
-keybind.block_select_right.name = Block Select Right
-keybind.block_select_up.name = Block Select Up
-keybind.block_select_down.name = Block Select Down
-keybind.block_select_01.name = Category/Block Select 1
-keybind.block_select_02.name = Category/Block Select 2
-keybind.block_select_03.name = Category/Block Select 3
-keybind.block_select_04.name = Category/Block Select 4
-keybind.block_select_05.name = Category/Block Select 5
-keybind.block_select_06.name = Category/Block Select 6
-keybind.block_select_07.name = Category/Block Select 7
-keybind.block_select_08.name = Category/Block Select 8
-keybind.block_select_09.name = Category/Block Select 9
-keybind.block_select_10.name = Category/Block Select 10
-keybind.fullscreen.name = Basculer en plein écran
-keybind.select.name = Sélectionner/Tirer
-keybind.diagonal_placement.name = Placement en diagonal
-keybind.pick.name = Choisir un bloc
-keybind.break_block.name = Supprimer un bloc
-keybind.deselect.name = Déselectionner
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
-keybind.shoot.name = Tirer
-keybind.zoom.name = Zoom
-keybind.menu.name = Menu
-keybind.pause.name = Pause
-keybind.pause_building.name = Pause/Resume Building
-keybind.minimap.name = Mini-Map
-keybind.chat.name = Tchat
-keybind.player_list.name = Liste des joueurs
-keybind.console.name = Console
-keybind.rotate.name = Tourner
-keybind.rotateplaced.name = Rotate Existing (Hold)
-keybind.toggle_menus.name = Montrer/Cacher les menus
-keybind.chat_history_prev.name = Reculer dans l'historique du tchat
-keybind.chat_history_next.name = Suite de l'historique du tchat
-keybind.chat_scroll.name = Faire défiler le tchat
-keybind.drop_unit.name = Larguer une unité
-keybind.zoom_minimap.name = Zoomer la minimap
-mode.help.title = Description des modes de jeu
-mode.survival.name = Survival
-mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
-mode.sandbox.name = Bac à sable
-mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
-mode.editor.name = Editor
-mode.pvp.name = PvP
-mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
-mode.attack.name = Attaque
-mode.attack.description = Pas de vagues, le but est de détruire la base ennemie.
-mode.custom = Règles personnalisées
-
-rules.infiniteresources = Ressources infinies
-rules.reactorexplosions = Reactor Explosions
-rules.wavetimer = Temps de vague
-rules.waves = Vague
-rules.attack = Mode attaque
-rules.buildai = AI Building
-rules.enemyCheat = Ressources infinies pour l'IA
-rules.blockhealthmultiplier = Block Health Multiplier
-rules.blockdamagemultiplier = Block Damage Multiplier
-rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
-rules.unithealthmultiplier = Multiplicateur de la santé des unités
-rules.unitdamagemultiplier = Multiplicateur de dégât des unités
-rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[lightgray] (tuiles)
-rules.wavespacing = Espacement des vagues:[lightgray] (sec)
-rules.buildcostmultiplier = Multiplicateur de coût de construction
-rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
-rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
-rules.waitForWaveToEnd = Les vagues attendent les ennemis
-rules.dropzoneradius = Rayon de la zone de largage:[lightgray] (tuiles)
-rules.unitammo = Units Require Ammo
-rules.title.waves = Vagues
-rules.title.resourcesbuilding = Ressources & Bâtiment
-rules.title.enemy = Ennemis
-rules.title.unit = Unités
-rules.title.experimental = Experimental
-rules.title.environment = Environment
-rules.lighting = Lighting
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
-rules.ambientlight = Ambient Light
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
-
-content.item.name = Objets
-content.liquid.name = Liquides
-content.unit.name = Unités
-content.block.name = Blocs
-item.copper.name = Cuivre
-item.lead.name = Plomb
-item.coal.name = Charbon
-item.graphite.name = Graphite
-item.titanium.name = Titane
-item.thorium.name = Thorium
-item.silicon.name = Silicium
-item.plastanium.name = Plastanium
-item.phase-fabric.name = Phase Fabric
-item.surge-alloy.name = Alliage superchargé
-item.spore-pod.name = Bulbe sporifère
-item.sand.name = Sable
-item.blast-compound.name = Mélange explosif
-item.pyratite.name = Pyratite
-item.metaglass.name = Métaverre
-item.scrap.name = Ferraille
-liquid.water.name = Eau
-liquid.slag.name = Scorie
-liquid.oil.name = Pétrole
-liquid.cryofluid.name = Liquide Cryogénique
-
-item.explosiveness = [lightgray]Explosivité: {0}
-item.flammability = [lightgray]Inflammabilité: {0}
-item.radioactivity = [lightgray]Radioactivité: {0}
-
-unit.health = [lightgray]Santé: {0}
-unit.speed = [lightgray]Vitesse: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Capacité Thermique {0}
-liquid.viscosity = [lightgray]Viscosité: {0}
-liquid.temperature = [lightgray]Température: {0}
-
-unit.dagger.name = Poignard
-unit.mace.name = Mace
-unit.fortress.name = Forteresse
-unit.nova.name = Nova
-unit.pulsar.name = Pulsar
-unit.quasar.name = Quasar
-unit.crawler.name = Chenille
-unit.atrax.name = Atrax
-unit.spiroct.name = Spiroct
-unit.arkyid.name = Arkyid
-unit.toxopid.name = Toxopid
-unit.flare.name = Flare
-unit.horizon.name = Horizon
-unit.zenith.name = Zenith
-unit.antumbra.name = Antumbra
-unit.eclipse.name = Eclipse
-unit.mono.name = Mono
-unit.poly.name = Poly
-unit.mega.name = Mega
-unit.quad.name = Quad
-unit.oct.name = Oct
-unit.risso.name = Risso
-unit.minke.name = Minke
-unit.bryde.name = Bryde
-unit.sei.name = Sei
-unit.omura.name = Omura
-unit.alpha.name = Alpha
-unit.beta.name = Beta
-unit.gamma.name = Gamma
-unit.scepter.name = Scepter
-unit.reign.name = Reign
-unit.vela.name = Vela
-unit.corvus.name = Corvus
-
-block.resupply-point.name = Resupply Point
-block.parallax.name = Parallax
-block.cliff.name = Cliff
-block.sand-boulder.name = Sable rocheux
-block.grass.name = Herbe
-block.slag.name = Slag
-block.salt.name = Sel
-block.salt-wall.name = Salt Wall
-block.pebbles.name = Cailloux
-block.tendrils.name = Vrilles
-block.sand-wall.name = Sand Wall
-block.spore-pine.name = Pin sporifère
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
-block.snow-pine.name = Snow Pine
-block.shale.name = Schiste
-block.shale-boulder.name = Rocher de schiste
-block.moss.name = Mousse
-block.shrubs.name = Arbustes
-block.spore-moss.name = Mousse sporifère
-block.shale-wall.name = Shale Wall
-block.scrap-wall.name = Mur de ferraille
-block.scrap-wall-large.name = Grand mur de ferraille
-block.scrap-wall-huge.name = Enorme mur de ferraille
-block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
-block.thruster.name = Propulseur
-block.kiln.name = Four a métaverre
-block.graphite-press.name = Presse à graphite
-block.multi-press.name = Multi-Presse
-block.constructing = {0}\n[lightgray](En construction)
-block.spawn.name = Générateur d'ennemi
-block.core-shard.name = Core: Shard
-block.core-foundation.name = Core: Fondation
-block.core-nucleus.name = Core: Nucleus
-block.deepwater.name = Eau profonde
-block.water.name = Eau
-block.tainted-water.name = Eau contaminée
-block.darksand-tainted-water.name = Eau contaminée par le sable noir
-block.tar.name = Pétrole
-block.stone.name = Pierre
-block.sand.name = Sable
-block.darksand.name = Sable noire
-block.ice.name = Glace
-block.snow.name = Neige
-block.craters.name = Cratères
-block.sand-water.name = Eau (sable)
-block.darksand-water.name = Eau (sable noir)
-block.char.name = Carboniser
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
-block.ice-snow.name = Neige glacée
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
-block.pine.name = Pin
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
-block.white-tree-dead.name = Arbre blanc mort
-block.white-tree.name = Arbre blanc
-block.spore-cluster.name = Grappe de spores
-block.metal-floor.name = Sol métallique
-block.metal-floor-2.name = Sol métallique 2
-block.metal-floor-3.name = Sol métallique 3
-block.metal-floor-5.name = Sol métallique 5
-block.metal-floor-damaged.name = Sol métallique endommagé
-block.dark-panel-1.name = Panneau noir 1
-block.dark-panel-2.name = Panneau noir 2
-block.dark-panel-3.name = Panneau noir 3
-block.dark-panel-4.name = Panneau noir 4
-block.dark-panel-5.name = Panneau noir 5
-block.dark-panel-6.name = Panneau noir 6
-block.dark-metal.name = Métal noir
-block.basalt.name = Basalt
-block.hotrock.name = Roche chaude
-block.magmarock.name = Roche de magma
-block.copper-wall.name = Mur de cuivre
-block.copper-wall-large.name = Grand mur de cuivre
-block.titanium-wall.name = Mur de titane
-block.titanium-wall-large.name = Grand mur de titane
-block.plastanium-wall.name = Plastanium Wall
-block.plastanium-wall-large.name = Large Plastanium Wall
-block.phase-wall.name = Mur phasé
-block.phase-wall-large.name = Grand mur phasé
-block.thorium-wall.name = Mur en thorium
-block.thorium-wall-large.name = Grand mur en thorium
-block.door.name = Porte
-block.door-large.name = Grande porte
-block.duo.name = Duo
-block.scorch.name = Scorch
-block.scatter.name = Scatter
-block.hail.name = Hail
-block.lancer.name = Lancer
-block.conveyor.name = Transporteur
-block.titanium-conveyor.name = Transporteur en titane
-block.plastanium-conveyor.name = Plastanium Conveyor
-block.armored-conveyor.name = Armored Conveyor
-block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
-block.junction.name = Junction
-block.router.name = Routeur
-block.distributor.name = [accent]Distributeur[]
-block.sorter.name = Trieur
-block.inverted-sorter.name = Inverted Sorter
-block.message.name = Message
-block.illuminator.name = Illuminator
-block.illuminator.description = A small, compact, configurable light source. Requires power to function.
-block.overflow-gate.name = Barrière de Débordement
-block.underflow-gate.name = Underflow Gate
-block.silicon-smelter.name = Fonderie de silicium
-block.phase-weaver.name = Tisseur à phase
-block.pulverizer.name = Pulvérisateur
-block.cryofluid-mixer.name = Refroidisseur
-block.melter.name = Four à Fusion
-block.incinerator.name = Incinérateur
-block.spore-press.name = Spore presse
-block.separator.name = Séparateur
-block.coal-centrifuge.name = Centrifugeuse à charbon
-block.power-node.name = Transmetteur énergétique
-block.power-node-large.name = Grand transmetteur énergétique
-block.surge-tower.name = Tour de surtension
-block.diode.name = Battery Diode
-block.battery.name = Batterie
-block.battery-large.name = Batterie large
-block.combustion-generator.name = Générateur à combustion
-block.steam-generator.name = Générateur à turbine
-block.differential-generator.name = Générateur différentiel
-block.impact-reactor.name = Réacteur à impact
-block.mechanical-drill.name = Foreuse mécanique
-block.pneumatic-drill.name = Foreuse à vérin
-block.laser-drill.name = Foreuse Laser
-block.water-extractor.name = Extracteur d'eau
-block.cultivator.name = Cultivateur
-block.conduit.name = Conduit
-block.mechanical-pump.name = Pompe Méchanique
-block.item-source.name = Source d'objets
-block.item-void.name = Destructeur d'objets
-block.liquid-source.name = Source de liquide
-block.liquid-void.name = Liquid Void
-block.power-void.name = Absorbeur énergétique
-block.power-source.name = Puissance infinie
-block.unloader.name = Déchargeur
-block.vault.name = Coffre-Fort
-block.wave.name = Vague
-block.swarmer.name = Essaim
-block.salvo.name = Salve
-block.ripple.name = Ripple
-block.phase-conveyor.name = Transporteur phasé
-block.bridge-conveyor.name = Pont transporteur
-block.plastanium-compressor.name = Compresseur de plastanium
-block.pyratite-mixer.name = Mixeur à pyratite
-block.blast-mixer.name = Mixeur à explosion
-block.solar-panel.name = Panneau solaire
-block.solar-panel-large.name = Grand panneau solaire
-block.oil-extractor.name = Extracteur de pétrol
-block.repair-point.name = Point de Réparation
-block.pulse-conduit.name = Conduit à Impulsion
-block.plated-conduit.name = Plated Conduit
-block.phase-conduit.name = Conduit à Phase
-block.liquid-router.name = Routeur de Liquide
-block.liquid-tank.name = Réservoir de Liquide
-block.liquid-junction.name = Jonction à Liquide
-block.bridge-conduit.name = Pont à liquide
-block.rotary-pump.name = Pompe Rotative
-block.thorium-reactor.name = Réacteur à Thorium
-block.mass-driver.name = Transporteur de masse
-block.blast-drill.name = Foreuse à explosion
-block.thermal-pump.name = Pompe thermique
-block.thermal-generator.name = Générateur thermique
-block.alloy-smelter.name = Fonderie d'alliage superchargé
-block.mender.name = Gardien
-block.mend-projector.name = Projecteur soignant
-block.surge-wall.name = Mur superchargé
-block.surge-wall-large.name = Grand mur superchargé
-block.cyclone.name = Cyclone
-block.fuse.name = Fuse
-block.shock-mine.name = Mines terrestre
-block.overdrive-projector.name = Projecteur accélérant
-block.force-projector.name = Projecteur de champ de force
-block.arc.name = Arc
-block.rtg-generator.name = G.T.R.
-block.spectre.name = Spectre
-block.meltdown.name = Meltdown
-block.container.name = Conteneur
-block.launch-pad.name = Rampe de lancement
-block.launch-pad-large.name = Grande rampe de lancement
-block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
-
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
-
-team.blue.name = Bleu
-team.crux.name = red
-team.sharded.name = orange
-team.orange.name = Orange
-team.derelict.name = derelict
-team.green.name = Vert
-team.purple.name = Violet
-
-tutorial.next = [lightgray]
-tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
-tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
-tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
-tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
-tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreuse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
-tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreuse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
-tutorial.turret = Des constructions défensives doivent être construites pour repousser [lightgray]les ennemis[].Construisez une tourelle "duo" près de votre base.
-tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
-tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
-tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
-tutorial.unpause = Appuyez de nouveau sur espace pour reprendre le cour du jeu
-tutorial.unpause.mobile = Appuyez de nouveau sur cette touche pour reprendre le cour du jeu
-tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintenez le bouton droit de la souris enfoncé.[] pour détruire tous les blocs sélectionnés.[]\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
-tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
-tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
-tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
-tutorial.waves = Les [lightgray]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
-tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
-tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
-
-item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
-item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
-item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
-item.graphite.description = Carbone minéralisé, utilisé pour les munitions et l’isolation électrique.
-item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
-item.coal.description = Un carburant commun et facile à obtenir.
-item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
-item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
-item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
-item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
-item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
-item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
-item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
-item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
-item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
-item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
-liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
-liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
-liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
-liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
-
-block.message.description = Stores a message. Used for communication between allies.
-block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
-block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
-block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
-block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
-block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
-block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
-block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
-block.cryofluid-mixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
-block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
-block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
-block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
-block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
-block.spore-press.description = Comprime les gousses de spores en huile.
-block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
-block.coal-centrifuge.description = Solidifie le pétrole en morceaux de charbon.
-block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
-block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
-block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
-block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
-block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
-block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
-block.liquid-void.description = Removes any liquids. Sandbox only.
-block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
-block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
-block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
-block.titanium-wall-large.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.\nS'étend sur plusieurs tuiles.
-block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
-block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
-block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
-block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
-block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
-block.phase-wall-large.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.\nS'étend sur plusieurs tuiles.
-block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.
-block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
-block.door.description = Une petite porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
-block.door-large.description = Une grande porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
-block.mender.description = Répare périodiquement des blocs à proximité. Garder les défenses réparées entre les vagues.\nUtilise éventuellement du silicium pour augmenter la portée et l'efficacité.
-block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
-block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
-block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
-block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
-block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
-block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
-block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
-block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
-block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
-block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
-block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
-block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
-block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
-block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
-block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
-block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
-block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
-block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
-block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
-block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
-block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
-block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
-block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
-block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
-block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
-block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment.
-block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
-block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
-block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
-block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles.
-block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
-block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
-block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
-block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
-block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
-block.steam-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
-block.differential-generator.description = Génère de grandes quantités d'énergie. Utilise la différence de température entre le cryofluide et la pyratite en combustion.
-block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
-block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
-block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
-block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
-block.impact-reactor.description = Un groupe électrogène avancé, capable de générer d’énormes quantités d’énergie avec une efficacité maximale.\nNécessite une entrée de puissance significative pour relancer le processus.
-block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
-block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
-block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
-block.blast-drill.description = L'extracteur ultime. Nécessite de grandes quantités d'énergie.
-block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
-block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
-block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
-block.core-shard.description = La première version de la base centrale. Une fois détruit, tout contact avec la région est perdu. Ne laissez pas cela arriver.
-block.core-foundation.description = La deuxième version de la base centrale. Mieux blindé. Stocke plus de ressources.
-block.core-nucleus.description = La troisième et dernière version de la base centrale. Extrêmement bien blindé. Stocke des quantités massives de ressources.
-block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [lightgray]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
-block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [lightgray]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
-block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
-block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
-block.launch-pad-large.description = Une version améliorée de la rampe de lancement. Stocke plus d'articles. Lancements plus fréquemment.
-block.duo.description = Une petite tourelle pas chère.
-block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
-block.scorch.description = Brûle les ennemis au sol les plus proches. Très efficace à courte portée.
-block.hail.description = Une petite tourelle d'artillerie.
-block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
-block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
-block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
-block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
-block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
-block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
-block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
-block.cyclone.description = Une grande tourelle à tir rapide.
-block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
-block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
-block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties
index b28d471cdd..47734eb072 100644
--- a/core/assets/bundles/bundle_hu.properties
+++ b/core/assets/bundles/bundle_hu.properties
@@ -1,47 +1,58 @@
-credits.text = KészÃtette [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
+#A fordÃtásban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród
+credits.text = KészÃtette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits
-contributors = FordÃtók és készÃtÅ‘k
-discord = Csatlakozz a Mindustry Discord-hoz!
-link.discord.description = A hivatalos Mindustry Discord chatroom
-link.reddit.description = A Mindustry subreddit
+contributors = FordÃtok és készÃtÅ‘k
+discord = Csatlakozz a Mindustry Discord szerverhez!
+link.discord.description = Az eredeti Mindustry Discord chatszoba
+link.reddit.description = A Mindustry subreddit
link.github.description = A játék forráskódja
link.changelog.description = FrissÃtési változások listája
-link.dev-builds.description = Instabil fejlesztői build-ek
+link.dev-builds.description = Instabil fejlesztői buildek
link.trello.description = Hivatalos Trello tábla a tervezett funkcióknak
link.itch.io.description = itch.io oldal PC letöltésekkel
link.google-play.description = Google Play áruház listázás
link.f-droid.description = F-Droid katalógus listázás
link.wiki.description = Hivatalos Mindustry wiki
link.suggestions.description = Új funkciók ajánlása
+link.bug.description = Találtál egyet? Jelentsd itt
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
-gameover = Vége a játéknak
+gameover = Játék vége
+gameover.disconnect = Kapcsolat bontása
gameover.pvp = A[accent] {0}[] csapat nyert!
+gameover.waiting = [accent]Várakozás a következő mapra...
highscore = [accent]Új rekord!
copied = Másolva.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = A játéknak ez a része még nincsen kész
+indev.campaign = [accent]Gratulálunk! Elérted a kampány végét! []\n\nA tartalom jelenleg csak eddig tart. A bolygóközi utazás a jövÅ‘beli frissÃtésekben szerepel.
load.sound = Hangok
-load.map = Térképek
+load.map = Mapok
load.image = Képek
load.content = Tartalom
load.system = Rendszer
load.mod = Modok
load.scripts = Szkriptek
-be.update = Egy új Bleeding Edge build érhető el:
-be.update.confirm = Letöltés és újraindÃtás??
+be.update = Új Bleeding Edge build áll rendelkezésre:
+be.update.confirm = Letölti és újraindÃtod?
be.updating = FrissÃtés...
-be.ignore = Figyelmen kÃvül hagyás
-be.noupdates = Nincsen új frissÃtés.
-be.check = FrissÃtések keresése
+be.ignore = Most nem
+be.noupdates = Nem találtunk frissÃtést.
+be.check = FrissÃtések keresése.
+
+mod.featured.dialog.title = Mod kereső (WIP)
+mods.browser.selected = Mod kiválasztása
+mods.browser.add = Letöltés
+mods.github.open = Megtekintés
+mods.browser.sortdate = Rendezés dátum szerint
+mods.browser.sortstars = Rendezés értékelés szerint
schematic = Schematic
schematic.add = Schematic mentése...
schematics = Schematicok
-schematic.replace = Már van ilyen nevű schematic. Csere?
+schematic.replace = Már van ilyen nevű schematic. Lecseréled?
schematic.exists = Már van ilyen nevű schematic.
schematic.import = Schematic importálása...
schematic.exportfile = Exportálás fájlba
@@ -55,20 +66,22 @@ schematic.saved = Schematic mentve.
schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk
+schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
+stats = Statisztika
stat.wave = Hullámok kivédve:[accent] {0}
-stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
+stat.enemiesDestroyed = ElpusztÃtott ellenség:[accent] {0}
stat.built = ÉpÃtett épületek:[accent] {0}
-stat.destroyed = Ledöntött épületek:[accent] {0}
+stat.destroyed = Szétrombolt épületek:[accent] {0}
stat.deconstructed = Törölt épületek:[accent] {0}
-stat.delivered = ElindÃtott erÅ‘források:
-stat.playtime = Játékidő:[accent] {0}
+stat.delivered = Felküldött nyersanyagok:
+stat.playtime = Játszott idő:[accent] {0}
stat.rank = Végső értékelés: [accent]{0}
-globalitems = [accent]Global Items
-map.delete = Biztos, hogy törölni akarod a "[accent]{0}[]" térképet?
-level.highscore = Rekord: [accent]{0}
-level.select = Pálya választása
+globalitems = [accent]Összes nyersanyag
+map.delete = Biztosan törlöd a "[accent]{0}[]" mapot?
+level.highscore = Legmagasabb pontszám: [accent]{0}
+level.select = Szint kiválasztása
level.mode = Játékmód:
coreattack = < A mag támadás alatt van! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÃSI PONTOT[] ]\nveszélyes zóna
@@ -76,79 +89,83 @@ database = Mag adatbázis
savegame = Játék mentése
loadgame = Játék betöltése
joingame = Csatlakozás játékhoz
-customgame = Speciális játék
+customgame = Egyedi játék
newgame = Új játék
none =
-minimap = Minitérkép
+none.found = [lightgray]
+minimap = Minimap
position = PozÃció
close = Bezárás
website = Weboldal
quit = Kilépés
-save.quit = Mentés és kilépés
-maps = Térképek
-maps.browse = Térképek böngészése
+save.quit = Mentés & Kilépés
+maps = Mapok
+maps.browse = Mapok keresése
continue = Folytatás
-maps.none = [lightgray]Nincsen térkép!
+maps.none = [lightgray]Nem találtunk ilyen mapot!
invalid = Érvénytelen
-pickcolor = SzÃn kiválasztása
+pickcolor = Válassz szÃnt
preparingconfig = Konfiguráció elÅ‘készÃtése
preparingcontent = Tartalom elÅ‘készÃtése
uploadingcontent = Tartalom feltöltése
uploadingpreviewfile = Előnézet feltöltése
committingchanges = Változások mentése
done = Kész
-feature.unsupported = Az eszköz nem támogatja a funkciót.
+feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
-mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
-mods.alpha = [accent](Alfa)
+mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet bennük a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon.
mods = Modok
-mods.none = [LIGHT_GRAY]Nincsen Mod!
+mods.none = [lightgray]Nincsen mod!
mods.guide = Mod készÃtési útmutató
-mods.report = Hiba bejelentése
-mods.openfolder = Mod mappa
-mods.reload = Reload
-mods.reloadexit = The game will now exit, to reload mods.
+mods.report = Hiba jelentése
+mods.openfolder = Megnyitás mappából
+mods.reload = Újratöltés
+mods.reloadexit = IndÃtsd újra a játékot, hogy betöltÅ‘djenek a modok.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]AktÃv
mod.disabled = [scarlet]InaktÃv
mod.disable = Letiltás
-mod.content = Content:
+mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
-mod.missingdependencies = [scarlet]Hiányzó függőségek: {0}
+mod.outdated = [scarlet]Nem kompatibilis V6-tal (no minGameVersion: 105)
+mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
mod.erroredcontent = [scarlet]Tartalom hiba
mod.errors = Hiba történt a tartalom betöltése közben.
-mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Töröld le vagy javÃtsd ki a játék elÅ‘tt.
+mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javÃtsd ki Å‘ket a játék elÅ‘tt.
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
mod.enable = Engedélyezés
mod.requiresrestart = A játék kilép a módosÃtások alkalmazásához.
mod.reloadrequired = [scarlet]Újratöltés szükséges
mod.import = Mod importálása
-mod.import.file = Import File
+mod.import.file = Fájl importálása
mod.import.github = GitHub Mod importálása
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]A JAR modok eredendÅ‘en nem biztonságosak.[]\nGyÅ‘zÅ‘dj meg arról, hogy ezt a modot megbÃzható forrásból importálod!
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolÃtsd el a Modot.
mod.remove.confirm = Ez a Mod törölve lesz.
mod.author = [LIGHT_GRAY]KészÃtÅ‘:[] {0}
mod.missing = Ez a mentés nemrég törölt vagy frissÃtett Modokat tartalmaz. ElképzelhetÅ‘, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
mod.preview.missing = MielÅ‘tt publikálod ezt a modot a workshopra, adj hozzá egy borÃtóképet.\nKészÃts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra.
-mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakÃtsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indÃtsd újra a játékot vagy töltsd újra a modot.
-mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
+mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakÃtsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, majd indÃtsd újra a játékot vagy töltsd újra a modot.
+mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modokat. \nA játékhoz tiltsd le ezeket a modokat.
about.button = Közreműködők
name = Név:
-noname = Válassz egy[accent] nevet[] előbb.
-planetmap = Planet Map
-launchcore = Launch Core
+noname = Előbb válassz egy[accent] nevet[].
+planetmap = Bolygó térkép
+launchcore = Mag kilövése
filename = Fájl név:
unlocked = Új tartalom kinyitva!
+available = Új kutatás áll rendelkezésre!
completed = [accent]Kész
techtree = Tech Tree
+research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindÃtani a kutatást az új kampányban (ajánlott)?
+research.load = Betöltés
+research.discard = Eldobás
research.list = [lightgray]Fedezd fel:
research = Felfedezés
researched = [lightgray]{0} felfedezve.
-research.progress = {0}% complete
+research.progress = {0}% kész
players = {0} játékos
players.single = {0} játékos
players.search = keresés
@@ -157,7 +174,7 @@ server.closing = [accent]Szerver bezárása...
server.kicked.kick = Ki lettél rúgva a szerverről!
server.kicked.whitelist = Nem vagy a fehérlistán.
server.kicked.serverClose = A szerver be lett zárva.
-server.kicked.vote = Le lettél szavazva. Viszlát.
+server.kicked.vote = Ki lettél szavazva. Viszlát!
server.kicked.clientOutdated = Elavult verziót használsz! FrissÃtsd a játékot!
server.kicked.serverOutdated = Elavult a szerver! Kérd meg a tulajdonost, hogy frissÃtse!
server.kicked.banned = Ki vagy tiltva a szerverről.
@@ -171,31 +188,36 @@ server.kicked.customClient = Ez a szerver nem támogatja a saját készÃtésű
server.kicked.gameover = Vége a játéknak!
server.kicked.serverRestarting = Ez a szerver újraindul.
server.versions = Te verziód:[accent] {0}[]\nSzerver verzió:[accent] {1}[]
-host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
-join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
-hostserver = Másik játékos meghÃvása
+host.info = A [accent]Hosztolás[] gomb szervert nyit a [scarlet]6567[] porton.\nEzen a [lightgray] wifin vagy a helyi hálózaton [] bárki láthatja a szervert a szerverlistáján.\n\nHa azt szeretnéd, hogy az emberek bárhonnan IP-cÃmmel csatlakozhassanak, [accent] port forwarding [] szükséges.\n\n[lightgray] Megjegyzés: Ha valakinek problémái vannak a LAN-játékhoz való csatlakozással, gyÅ‘zÅ‘dj meg arról, hogy a tűzfal beállÃtásaiban engedélyezted-e a Mindustry hozzáférését a helyi hálózathoz. Ne feledd, hogy a nyilvános hálózatok néha nem teszik lehetÅ‘vé a szerverek felderÃtését.
+join.info = Itt megadhatsz egy [accent]szerver IP-t[] a csatlakozáshoz, vagy felfedezheted a [accent]helyi hálózatot[] vagy [accent]globális[] szervereket, amelyekhez csatlakozhatsz.\n LAN és WAN multiplayer is támogatott.\n\n[lightgray]Ha IP-vel akarsz csatlakozni valakihez, akkor meg kell tudnod a gazdagép IP-jét, amit megtalálhatsz a "my ip" Google kereséssel.
+hostserver = Többjátékos játék hosztolása
invitefriends = Barátok meghÃvása
-hostserver.mobile = JátékosMeghÃvása
-host = meghÃvás
+hostserver.mobile = Játék hosztolása
+host = Hosztolás
hosting = [accent]Szerver megnyitása...
hosts.refresh = FrissÃtés
hosts.discovering = LAN játék keresése
hosts.discovering.any = Játék keresése
server.refreshing = Szerver frissÃtése
-hosts.none = [lightgray]Nincsen helyi játék!
+hosts.none = [lightgray]Nincs helyi játék!
host.invalid = [scarlet]Nem sikerült csatlakozni.
-servers.local = Lokális Szerverek
+servers.local = Helyi Szerverek
servers.remote = Távoli Szerverek
servers.global = Közösségi szerverek
+servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birtokolja és ellenőrzi.\n\nA szerverek tartalmazhatnak olyan felhasználók által létrehozott tartalmat, amely nem minden korosztály számára megfelelő.
+servers.showhidden = Rejtett szerverek megjelenÃtése
+server.shown = Látható
+server.hidden = Rejtett
+
trace = Játékos követése
trace.playername = Játékos neve: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = AzonosÃtó: [accent]{0}
trace.mobile = Mobil kliens: [accent]{0}
-trace.modclient = Nemhivatalos kliens: [accent]{0}
-invalidid = Érvénytelen kliens ID! Submit a bug report.
+trace.modclient = Nem hivatalos kliens: [accent]{0}
+invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
server.bans = Tiltások
server.bans.none = Nincsenek tiltott játékosok!
server.admins = Adminok
@@ -212,19 +234,20 @@ confirmkick = Biztosan kirúgod ezt a játékost?
confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost?
confirmunban = Biztosan újra engedélyezed ezt a játékost?
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
-confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az admin szátuszát?
+confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az adminstátuszát?
joingame.title = Csatlakozás
joingame.ip = CÃm:
disconnect = Leválasztva.
disconnect.error = Csatlakozási hiba.
-disconnect.closed = Csatlakozás bezárva.
+disconnect.closed = Kapcsolat bontva.
disconnect.timeout = Időtúllépés.
disconnect.data = Nem sikerült betölteni az adatokat!
-cantconnect = Nem sikerült csatlakozni ehhez: ([accent]{0}[]).
+cantconnect = Nem sikerült csatlakozni a ([accent]{0}[]) játékhoz.
connecting = [accent]Csatlakozás...
+reconnecting = [accent]Újracsatlakozás...
connecting.data = [accent]Betöltés...
server.port = Port:
-server.addressinuse = Már van ilyen cÃm!
+server.addressinuse = A cÃm már használatban van!
server.invalidport = Érvénytelen port!
server.error = [crimson]Nem sikerült megnyitni a szervert.
save.new = Új mentés
@@ -236,8 +259,8 @@ save.delete.confirm = Biztosan törlöd ezt a mentést?
save.delete = Törlés
save.export = Exportálás
save.import.invalid = [accent]Ez a mentés érvénytelen!
-save.import.fail = [crimson]Nem sikerült importálni a[accent]{0}[] mentést
-save.export.fail = [crimson]Nem sikerült exportálni a[accent]{0}[] mentést
+save.import.fail = [crimson]Nem sikerült importálni a [accent]{0}[] mentést
+save.export.fail = [crimson]Nem sikerült exportálni a [accent]{0}[] mentést
save.import = Importálás
save.newslot = Név:
save.rename = Ãtnevezés
@@ -252,7 +275,7 @@ off = Ki
save.autosave = Automatikus mentés: {0}
save.map = Térkép: {0}
save.wave = Hullám: {0}
-save.mode = Mód: {0}
+save.mode = Játékmód: {0}
save.date = Utolsó Mentés: {0}
save.playtime = Játékidő: {0}
warning = Figyelmeztetés.
@@ -267,261 +290,297 @@ cancel = Mégse
openlink = Link megnyitása
copylink = Link másolása
back = Vissza
+max = Max
+crash.export = Összeomlási napló exportálása
+crash.none = Nem található összeomlási napló.
+crash.exported = Összeomlási napló exportálva.
data.export = Adatok Exportálása
data.import = Adatok Importálása
data.openfolder = Adat mappa megnyitása
data.exported = Adat exportálva.
data.invalid = Érvénytelen adatok.
-data.import.confirm = KülsÅ‘ adat importálása felülÃrja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
+data.import.confirm = KülsÅ‘ adat importálása felülÃrja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
quit.confirm = Biztos kilépsz?
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetÅ‘t megtalálod itt:[accent] BeállÃtások->Játék->BevezetÅ‘ újrajátszása[]
loading = [accent]Betöltés...
-reloading = [accent]Reloading Mods...
-saving = [accent]Saving...
-respawn = [accent][[{0}][] to respawn in core
-cancelbuilding = [accent][[{0}][] to clear plan
-selectschematic = [accent][[{0}][] to select+copy
-pausebuilding = [accent][[{0}][] to pause building
-resumebuilding = [scarlet][[{0}][] to resume building
+reloading = [accent]Modok Újratöltése...
+saving = [accent]Mentés...
+respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
+cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
+selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj.
+pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállÃtsd az épÃtkezést.
+resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az épÃtkezést.
+showui = A kezelÅ‘felület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenÃtéséhez.
wave = [accent]{0}. hullám
-wave.waiting = [lightgray]Következő hullám: {0}
-wave.waveInProgress = [lightgray]Wave in progress
+wave.cap = [accent]{0}./{1} hullám
+wave.waiting = [lightgray]Következő hullám {0}
+wave.waveInProgress = [lightgray]Hullám folyamatban
waiting = [lightgray]Várakozás...
-waiting.players = Waiting for players...
-wave.enemies = [lightgray]{0} ellenség maradt
-wave.enemy = [lightgray]{0} ellenség maradt
-loadimage = Load Image
-saveimage = Save Image
-unknown = Unknown
-custom = Custom
-builtin = Built-In
-map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
-map.random = [accent]Random Map
-map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
-map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
-map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
-map.invalid = Error loading map: corrupted or invalid map file.
-workshop.update = Update Item
-workshop.error = Error fetching workshop details: {0}
-map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
-workshop.menu = Select what you would like to do with this item.
-workshop.info = Item Info
-changelog = Changelog (optional):
+waiting.players = Várakozás a játékosokra...
+wave.enemies = [lightgray]{0} Megmaradt ellenség
+wave.enemycores = [accent]{0}[lightgray] Ellenséges mag
+wave.enemycore = [accent]{0}[lightgray] Ellenséges mag
+wave.enemy = [lightgray]{0} Megmaradt ellenség
+wave.guardianwarn = Egy őrző érkezik [accent]{0}[] hullám múlva.
+wave.guardianwarn.one = Egy őrző érkezik [accent]{0}[] hullám múlva.
+loadimage = Fénykép betöltése
+saveimage = Fénykép mentése
+unknown = Ismeretlen
+custom = Egyedi
+builtin = BeépÃtett
+map.delete.confirm = Biztosan törlöd ezt a mapot? Ez a művelet nem visszavonható!
+map.random = [accent]Véletlenszerű Map
+map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben!
+map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amelyen a másik csapat kezdhet! Adjon hozzá [scarlet]nem narancssárga[] magot ehhez a maphoz a szerkesztőben!
+map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben!
+map.invalid = Hiba történt a map betöltésekor: sérült vagy érvénytelen mapfájl.
+workshop.update = Item frissÃtése
+workshop.error = Hiba történt a workshop részleteinek lekérdezésekor: {0}
+map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben a mapjaid nem jelennek meg!
+workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
+workshop.info = Item Infó
+changelog = Változtatási napló (opcionális):
eula = Steam EULA
-missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
-publishing = [accent]Publishing...
-publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
-publish.error = Error publishing item: {0}
-steam.error = Failed to initialize Steam services.\nError: {0}
+missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
+publishing = [accent]Publikálás...
+publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
+publish.error = Hiba az item publikálásakor: {0}
+steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
-editor.brush = Brush
-editor.openin = Open In Editor
-editor.oregen = Ore Generation
-editor.oregen.info = Ore Generation:
-editor.mapinfo = Map Info
-editor.author = Author:
-editor.description = Description:
-editor.nodescription = A map must have a description of at least 4 characters before being published.
-editor.waves = Waves:
-editor.rules = Rules:
-editor.generation = Generation:
-editor.ingame = Edit In-Game
-editor.publish.workshop = Publish On Workshop
-editor.newmap = New Map
+editor.brush = Méret
+editor.openin = Megnyitás a szerkesztőben
+editor.oregen = Érc generálás
+editor.oregen.info = Érc generálás:
+editor.mapinfo = Ãltalános
+editor.author = KészÃtÅ‘:
+editor.description = LeÃrás:
+editor.nodescription = A mapnak rendelkeznie kell egy legalább 4 karakter hosszú leÃrással, mielÅ‘tt megosztod.
+editor.waves = Hullámok:
+editor.rules = Szabályok:
+editor.generation = generálás:
+editor.ingame = Szerkesztés játékban
+editor.publish.workshop = Közzététel workshopon
+editor.newmap = Új Map
+editor.center = Ugrás középre
workshop = Workshop
-waves.title = Waves
-waves.remove = Remove
-waves.never =
-waves.every = every
-waves.waves = wave(s)
+waves.title = Hullámok
+waves.remove = EltávolÃtás
+waves.every =
+waves.waves = hullámonként
waves.perspawn = per spawn
-waves.shields = shields/wave
-waves.to = to
-waves.guardian = Guardian
-waves.preview = Preview
-waves.edit = Edit...
-waves.copy = Copy to Clipboard
-waves.load = Load from Clipboard
-waves.invalid = Invalid waves in clipboard.
-waves.copied = Waves copied.
-waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
+waves.shields = pajzs/hullám
+waves.to = -
+waves.guardian = őrző
+waves.preview = Előnézet
+waves.edit = Szerksztés...
+waves.copy = Másolás a vágólapra
+waves.load = Másolás a vágólapról
+waves.invalid = Nem lehet beilleszteni a vágólapról.
+waves.copied = Hullámok másolva.
+waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélÅ‘dnek az alapbeállÃtásra.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#these are intentionally in lower case
+wavemode.counts = tÃpusokra bontva
+wavemode.totals = öszzesÃtés
+wavemode.health = életpontok
-editor.default = [lightgray]
-details = Details...
-edit = Edit...
-editor.name = Name:
+editor.default = [lightgray]
+details = Részletek...
+edit = Szerkesztés...
+editor.name = Név:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
-editor.teams = Teams
-editor.errorload = Error loading file.
-editor.errorsave = Error saving file.
-editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
-editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
-editor.errornot = This is not a map file.
-editor.errorheader = This map file is either not valid or corrupt.
-editor.errorname = Map has no name defined. Are you trying to load a save file?
-editor.update = Update
-editor.randomize = Randomize
-editor.apply = Apply
-editor.generate = Generate
-editor.resize = Resize
-editor.loadmap = Load Map
-editor.savemap = Save Map
-editor.saved = Saved!
-editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
-editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
-editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
-editor.import = Import...
-editor.importmap = Import Map
-editor.importmap.description = Import an already existing map
-editor.importfile = Import File
-editor.importfile.description = Import an external map file
-editor.importimage = Import Legacy Map
-editor.importimage.description = Import an external map image file
-editor.export = Export...
-editor.exportfile = Export File
-editor.exportfile.description = Export a map file
-editor.exportimage = Export Terrain Image
-editor.exportimage.description = Export a map image file
-editor.loadimage = Import Terrain
-editor.saveimage = Export Terrain
-editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
-editor.resizemap = Resize Map
-editor.mapname = Map Name:
-editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
-editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
-editor.exists = A map with this name already exists.
-editor.selectmap = Select a map to load:
+editor.teams = Csapatok
+editor.errorload = Hiba a fájl betöltése közben.
+editor.errorsave = Hiba a fájl mentése közben.
+editor.errorimage = Ez egy kép, nem egy Map.\n\nHa egy 3.5/build 40 Mapot szeretnél betölteni, használd a "Régi map betöltése" gombot a szerkesztőben.
+editor.errorlegacy = Ez a Map túl régi, és már nem támogatott formátumot használ.
+editor.errornot = Ez nem egy Map fájl.
+editor.errorheader = Ez a map fájl vagy érvénytelen vagy sérült.
+editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni?
+editor.update = FrissÃtés
+editor.randomize = Véletlenszerű
+editor.apply = Alkalmazás
+editor.generate = Haladó funkciók
+editor.resize = Ãtméretezés
+editor.loadmap = Map betöltése
+editor.savemap = Mentés
+editor.saved = Mentve!
+editor.save.noname = Nem adtál meg nevet! ÃllÃts be egyet az "Ãltalános" menüpont alatt!
+editor.save.overwrite = A Mapod felülÃr egy már létezÅ‘ Mapot! Válassz egy másik nevet az "Ãltalános" menüpont alatt!
+editor.import.exists = [scarlet]Nem lehet importálni:[] Már létezik "{0}" nevű Map!
+editor.import = Importálás
+editor.importmap = Map importálása
+editor.importmap.description = Létező Map importálása
+editor.importfile = Fájl importálása
+editor.importfile.description = Külső Map fájl importálása
+editor.importimage = Képfájl importálása
+editor.importimage.description = Külső Map képfájl importálása
+editor.export = Exportálás
+editor.exportfile = Fájl exportálása
+editor.exportfile.description = Exportálás Map fájlba
+editor.exportimage = Domborzat exportálása
+editor.exportimage.description = Domborzat exportálása képfájlba
+editor.loadimage = Domborzat importálása
+editor.saveimage = Domborzat exportálása
+editor.unsaved = Biztos ki akarsz lépni?\n[scarlet]A nem mentett módosÃtásaid elvesznek!
+editor.resizemap = Ãtméretezés
+editor.mapname = Map neve:
+editor.overwrite = [accent]Vigyázz!\nEzzel felülÃrsz egy már létezÅ‘ Mapot.
+editor.overwrite.confirm = [scarlet]Vigyázz![] Ilyen nevű Map már létezik:\n"[accent]{0}[]"\nBiztosan felülÃrod?
+editor.exists = Ilyen nevű Map már létezik.
+editor.selectmap = Válassz ki egy Mapot:
-toolmode.replace = Replace
+toolmode.replace = Csere
toolmode.replace.description = Draws only on solid blocks.
-toolmode.replaceall = Replace All
-toolmode.replaceall.description = Replace all blocks in map.
-toolmode.orthogonal = Orthogonal
-toolmode.orthogonal.description = Draws only orthogonal lines.
-toolmode.square = Square
-toolmode.square.description = Square brush.
-toolmode.eraseores = Erase Ores
-toolmode.eraseores.description = Erase only ores.
+toolmode.replaceall = Összes cseréje
+toolmode.replaceall.description = Összes cseréje
+toolmode.orthogonal = Merőleges
+toolmode.orthogonal.description = Csak merőleges vonalakat rajzol.
+toolmode.square = Négyzet
+toolmode.square.description = Négyzet ecset
+toolmode.eraseores = ÉrcradÃr
+toolmode.eraseores.description = Csak az érceket törli.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
-filters.empty = [lightgray]No filters! Add one with the button below.
+filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
filter.distort = Distort
-filter.noise = Noise
+filter.noise = Zaj
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
-filter.median = Median
-filter.oremedian = Ore Median
+filter.median = Medián
+filter.oremedian = Érc medián
filter.blend = Blend
-filter.defaultores = Default Ores
-filter.ore = Ore
-filter.rivernoise = River Noise
-filter.mirror = Mirror
-filter.clear = Clear
+filter.defaultores = Alapértelmezett ércek
+filter.ore = Érc
+filter.rivernoise = VÃzfolyás zaj
+filter.mirror = Tükrözés
+filter.clear = Blokkok törlése
filter.option.ignore = Ignore
filter.scatter = Scatter
-filter.terrain = Terrain
-filter.option.scale = Scale
-filter.option.chance = Chance
+filter.terrain = Domborzat
+filter.option.scale = Méret
+filter.option.chance = Gyakoriság
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
-filter.option.amount = Amount
+filter.option.amount = Mennyiség
filter.option.block = Block
-filter.option.floor = Floor
-filter.option.flooronto = Target Floor
-filter.option.wall = Wall
-filter.option.ore = Ore
+filter.option.floor = Talaj
+filter.option.flooronto = Jelenlegi mező
+filter.option.target = Jelenlegi mező
+filter.option.wall = Fal
+filter.option.ore = Érc
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
-filter.option.radius = Radius
-filter.option.percentile = Percentile
+filter.option.radius = Sugár
+filter.option.percentile = Arány
width = Szélesség:
height = Magasság:
menu = Menü
-play = IndÃtás
-campaign = Campaign
-load = Load
-save = Save
+play = Játék
+campaign = Kampány
+load = Betöltés
+save = Mentés
fps = FPS: {0}
ping = Ping: {0}ms
-language.restart = Please restart your game for the language settings to take effect.
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
+language.restart = IndÃtsd újra a játékot, hogy betöltÅ‘djenek a nyelvi beállÃtások!
settings = BeállÃtások
tutorial = Bevezető
tutorial.retake = Bevezető újrajátszása
editor = Szerkesztő
-mapeditor = Térképszerkesztő
+mapeditor = Map szerkesztő
-abandon = Elhagyás
-abandon.text = Ez a zóna és minden tartalma el lesz hagyva.
-locked = Zárva
-complete = [lightgray]Complete:
-requirement.wave = Reach Wave {0} in {1}
-requirement.core = Destroy Enemy Core in {0}
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Resume Zone:\n[lightgray]{0}
-bestwave = [lightgray]Best Wave: {0}
-launch = < INDÃTÃS >
-launch.text = Launch
-launch.title = IndÃtás sikeres
-launch.next = [lightgray]következő lehetőség a {0}. hullámnál
-launch.unable2 = [scarlet]Nem lehet ELINDÃTANI.[]
-launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
-launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
-uncover = Uncover
-configure = Configure Loadout
-loadout = Loadout
-resources = Resources
-bannedblocks = Banned Blocks
-addall = Add All
-launch.destination = Destination: {0}
-configure.invalid = Amount must be a number between 0 and {0}.
-zone.unlocked = [lightgray]{0} unlocked.
-zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
-zone.resources = [lightgray]Resources Detected:
-zone.objective = [lightgray]Objective: [accent]{0}
-zone.objective.survival = Survive
-zone.objective.attack = Destroy Enemy Core
-add = Add...
-boss.health = Boss Health
+abandon = Feladás
+abandon.text = Ez a szektor benne minden nyersanyaggal az ellenség kezére kerül.
+locked = Lezárva
+complete = [lightgray]Feltételek:
+requirement.wave = Juss el a {0}. hullámig {1} szektorban
+requirement.core = PusztÃtsd el az ellenséges magot {0} szektorban
+requirement.research = Fedezd fel: {0}
+requirement.produce = Gyártsd le: {0}
+requirement.capture = Foglald el a(z) {0} szektort
+launch.text = IndÃtás
+research.multiplayer = Csak a host fedezhet fel itemeket.
+map.multiplayer = Csak a host tekintheti meg a szektorokat.
+uncover = Felfedés
+configure = Rakomány szerkesztése
-connectfail = [crimson]Connection error:\n\n[accent]{0}
-error.unreachable = Server unreachable.\nIs the address spelled correctly?
-error.invalidaddress = Invalid address.
-error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
-error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
-error.alreadyconnected = Already connected.
-error.mapnotfound = Map file not found!
-error.io = Network I/O error.
-error.any = Unknown network error.
+loadout = Rakomány
+resources = Nyersanyagok
+bannedblocks = Tiltott blokkok
+addall = Összes hozzáadása
+launch.from = IndÃtás: [accent]{0}
+launch.destination = Irány: {0}
+configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
+add = Hozzáadás...
+boss.health = ÅrzÅ‘ élete
+
+connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
+error.unreachable = A szervert nem lehet elérni.\nBiztosan jól Ãrtad be a cÃmet?
+error.invalidaddress = Érvénytelen cÃm.
+error.timedout = IdÅ‘túllépés!\nGyÅ‘zÅ‘dj meg róla, hogy a port forwarding be van kapcsolva a host gépen és a cÃm helyes!
+error.mismatch = Packet error:\nLehetséges kliens/szerver verzió eltérés.\nGyőződj meg róla, hogy te és a host is a Mindustry legfrissebb verzióját használjátok!
+error.alreadyconnected = Már csatlakozva vagy.
+error.mapnotfound = A map fájl nem található!
+error.io = Internet I/O hiba.
+error.any = Ismeretlen internet hiba.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Eső
+weather.snow.name = Hóesés
+weather.sandstorm.name = Homokvihar
+weather.sporestorm.name = Spóravihar
+weather.fog.name = Köd
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
+sectors.unexplored = [lightgray]FelderÃtetlen
+sectors.resources = Nyersanyagok:
+sectors.production = Gyártás:
+sectors.export = Export:
+sectors.time = Idő:
+sectors.threat = Fenyegetés:
+sectors.wave = Hullámok:
+sectors.stored = Tárolt:
+sectors.resume = Folytatás
+sectors.launch = IndÃtás
+sectors.select = Kiválasztás
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Szektor átnevezése
+sectors.enemybase = [scarlet]Ellenséges bázis
+sectors.vulnerable = [scarlet]Sebezhető
+sectors.underattack = [scarlet]Támadás alatt! [accent]{0}% sérült
+sectors.survives = [accent]Túlél {0} hullámot
+sectors.go = Utazás
+sector.curcapture = Szektor megszerezve
+sector.curlost = A szektor elveszett
+sector.missingresources = [scarlet]Nincs elég nyersanyag
+sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
+sector.lost = A(z) [accent]{0}[white] szektor elveszett!
+#note: the missing space in the line below is intentional
+sector.captured = A(z) [accent]{0}[white] szektor megvédve!
+threat.low = Alacsony
+threat.medium = Közepes
+threat.high = Magas
+threat.extreme = Extrém
+threat.eradication = Felszámolás
+
+planets = Bolygók
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Nap
+
+sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
@@ -533,368 +592,417 @@ sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
+sector.biomassFacility.name = Biomass Synthesis Facility
+sector.windsweptIslands.name = Windswept Islands
+sector.extractionOutpost.name = Extraction Outpost
+sector.planetaryTerminal.name = Planetary Launch Terminal
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
-settings.language = Language
-settings.data = Game Data
-settings.reset = Reset to Defaults
-settings.rebind = Rebind
-settings.resetKey = Reset
-settings.controls = Controls
-settings.game = Game
-settings.sound = Sound
-settings.graphics = Graphics
-settings.cleardata = Clear Game Data...
-settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
-settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
-paused = [accent]< Paused >
-clear = Clear
-banned = [scarlet]Banned
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
-yes = Yes
-no = No
-info.title = Info
-error.title = [crimson]An error has occured
-error.crashtitle = An error has occured
-unit.nobuild = [scarlet]Unit can't build
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+sector.groundZero.description = Az ideális helyszÃn, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább.
+sector.frozenForest.description = Még itt, a hegyekhez közel is elterjedtek a spórák. A fagypont alatti hÅ‘mérséklet nem tudja örökké fogva tartani Å‘ket.\n\nFedezd fel az lelktromosság erejét! ÉpÃts combustion generatort! Használj mendert!
+sector.saltFlats.description = A sivatag peremén terül el a Salt Flats néven ismert sÃkság. Kevés nyersanyag található errefelé.\n\nAz ellenség egy raktárkomplexumot létesÃtett itt. PusztÃtsd el a magot! KÅ‘ kövön ne maradjon!
+sector.craters.description = Régen háborúk folytak ezen a helyen és csak egy kráter maradt utánuk. De szerencsédre az évezredek alatt feltöltÅ‘dött vÃzzel Ãgy letudod hűteni vele a drilljeidet. Persze elÅ‘tte használd a homokot, hogy legyen üveged!
+sector.ruinousShores.description = A romokon túl fekszik a vÃzpart. Egykor itt állt egy parti védelmi vonal. Mára nem sok maradt belÅ‘le. Csak a legegyszerűbb védelmi épületek maradtak sértetlenek, bármi más csak törmelékként van jelen.\nFolytasd a terjeszkedést! Fedezd fel a régi technológiákat!
+sector.stainedMountains.description = Mélyebben benn a szárazföldön fekszenek a hegyek, a spóráktól még érintetlenül.\nTermeld ki a bÅ‘séges titanium készleteket a körzetben. Tanuld meg felhasználni!.\n\nAz ellenség itt nagyobb létszámban van jelen. Ne hagyj nekik idÅ‘t, hogy a legerÅ‘sebb egységeiket hadba állÃthassák!
+sector.overgrowth.description = Ez a terület közelebb esik a spórák forrásához, a spórák már kinÅ‘tték.\nAz ellenség egy helyÅ‘rséget létesÃtett itt. ÉpÃts Mace egységeket! PusztÃtsd el!
+sector.tarFields.description = Egy olajtermelÅ‘ övezet peremvidéke a hegyek és a sivatag között. Egy a kevés térség közül, ahol még hasznosÃtható kátránykészletek találhatók.\nBár a terület elhagyatott, veszélyes ellenséges erÅ‘k fészkelnek a közelben. Ne becsüld alá Å‘ket!\n\n[lightgray]Fedezd fel az olajfeldolgozási lehetÅ‘ségeket, ha tudod!
+sector.desolateRift.description = Egy extrém veszélyes zóna. Nyersanyagokban gazdag, de szűkös a hely. Magas kockázat. Hagyd el, amint lehet! Ne tévesszen meg a hosszú szünet az ellenség támadásai között!
+sector.nuclearComplex.description = Egy néhai létesÃtmény thorium kitermelésére és feldolgozására, romokban.\n[lightgray] Fedezd fel a thoriumot és sokrétű felhasználását!\n\nAz ellenség nagy létszámban van jelen, és folyamatosan megfigyelés alatt tartják a környéket.
+sector.fungalPass.description = Ãtmenet a magas hegyek és a mélyebben fekvÅ‘, spórák uralta lapály között. Egy kisebb ellenséges megfigyelÅ‘ állomás található itt.\nSemmisÃtsd meg!.\nHasználj Dagger és Crawler egységeket! PusztÃtsd el a két magot!
+sector.biomassFacility.description = A spórák származási helye. Ebben a létesÃtményben fejlesztették ki Å‘ket és eredetileg itt került sor a gyártásukra.\nFedezd fel az itt található technológiákat! Használd a spórákat üzemanyag és műanyagok gyártására!\n\n[lightgray]A létesÃtmény pusztulása nyomán a spórák elszabadultak. A helyi ökoszisztémában semmi sem tudta felvenni a versenyt egy ennyire invazÃv életformával.
+sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az elszigetelt szigetcsoport. Feljegyzések szerint egykor [accent]Plastanium[] gyártása zajlott itt.\n\nVerd vissza az ellenség vÃzi egységeit! ÃllÃts fel egy bázist a szigeteken! Fedezd fel az itt talált gyárakat!
+sector.extractionOutpost.description = Távoli ellenséges támaszpont, fÅ‘ célja nyersanyagok továbbÃtása másik szektorokba.\n\n A szektorok közötti szállÃtás elengedhetetlen a további elÅ‘rehaladáshoz. PusztÃtsd el a bázist! Tanulmányozd a Launch Padot!
+sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
+sector.planetaryTerminal.description = A végsÅ‘ célpont.\n\nEzen a vÃzparti bázison található egy olyan épÃtmény, amely képes magokat kilÅ‘ni közeli bolygókra. Folyamatosan Å‘rzik.\n\nKészÃts vÃzi egységeket! ÃrtalmatlanÃtsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövÅ‘szerkezetet!
+
+settings.language = Nyelvek
+settings.data = Játék adatok
+settings.reset = Alapértelmezett
+settings.rebind = MódosÃtás
+settings.resetKey = VisszaállÃtás
+settings.controls = IrányÃtás
+settings.game = Játék
+settings.sound = Hangok
+settings.graphics = Grafika
+settings.cleardata = Játék adatok törlése...
+settings.clear.confirm = Biztosan törlöd ezeket az adatokat?\n A műveletet nem lehet visszavonni!
+settings.clearall.confirm = [scarlet] FIGYELEM! []\n Ez törli az összes adatot, beleértve a mentéseket, Mapokat, felfedezéseket és a billentyű beállÃtásokat.\nAz 'OK' gomb megnyomásával a játék minden adatot töröl és automatikusan kilép.
+settings.clearsaves.confirm = Biztosan törlöd az összes mentést?
+settings.clearsaves = Mentések törlése
+settings.clearresearch = Kutatás törlése
+settings.clearresearch.confirm = Biztosan törlöd az összes kutatást?
+settings.clearcampaignsaves = Kampány mentések törlése
+settings.clearcampaignsaves.confirm = Biztosan törlöd az összes kampány mentést?
+paused = [accent]< MegállÃtva >
+clear = Törlés
+banned = [scarlet]Kitiltva
+yes = Igen
+no = Nem
+info.title = Infó
+error.title = [scarlet]Hiba történt
+error.crashtitle = Hiba történt
+unit.nobuild = [scarlet]Az egység nem tud épÃteni
+lastaccessed = [lightgray]Utoljára megtekintve: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Power Capacity
-blocks.powershot = Power/Shot
-blocks.damage = Damage
-blocks.targetsair = Targets Air
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
-blocks.shootrange = Range
-blocks.size = Size
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Liquid Capacity
-blocks.powerrange = Power Range
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Power Use
-blocks.powerdamage = Power/Damage
-blocks.itemcapacity = Item Capacity
-blocks.basepowergeneration = Base Power Generation
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
-blocks.drilltier = Drillables
-blocks.drillspeed = Base Drill Speed
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
-blocks.health = Health
-blocks.buildtime = Build Time
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Build Cost
-blocks.inaccuracy = Inaccuracy
-blocks.shots = Shots
-blocks.reload = Shots/Second
-blocks.ammo = Ammo
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
-bar.drilltierreq = Better Drill Required
-bar.noresources = Missing Resources
+stat.description = Célja
+stat.input = Bemenet
+stat.output = Kimenet
+stat.booster = GyorsÃtó
+stat.tiles = Szükséges talaj
+stat.affinities = MódosÃtó körülmények
+stat.powercapacity = Elektromos kapacitás
+stat.powershot = Ãram/Lövés
+stat.damage = Sebzés
+stat.targetsair = Repülő célpontok
+stat.targetsground = Földi célpontok
+stat.itemsmoved = Hozam
+stat.launchtime = Kilövések közti idő
+stat.shootrange = Hatótáv
+stat.size = Méret
+stat.displaysize = Felbontás
+stat.liquidcapacity = Folyadék kapacitás
+stat.powerrange = Ãram hatótáv
+stat.linkrange = Kapcsolat hatótáv
+stat.instructions = Műveletek
+stat.powerconnections = Max kapcsolat
+stat.poweruse = Ãramhasználat
+stat.powerdamage = Ãram/Sebzés
+stat.itemcapacity = Item kapacitás
+stat.memorycapacity = Memória méret
+stat.basepowergeneration = Alap áramtermelés
+stat.productiontime = Gyártás hossza
+stat.repairtime = Teljes javÃtás hossza
+stat.weapons = Fegyverek
+stat.bullet = Töltény
+stat.speedincrease = GyorsÃtás
+stat.range = Hatótáv
+stat.drilltier = Kitermelhető
+stat.drillspeed = Alap kitermelési sebesség
+stat.boosteffect = Boost hatása
+stat.maxunits = Maximális aktÃv egység
+stat.health = Életpontok
+stat.buildtime = ÉpÃtés hossza
+stat.maxconsecutive = Maximum egymást követő
+stat.buildcost = ÉpÃtés ára
+stat.inaccuracy = Pontatlanság
+stat.shots = Lövés
+stat.reload = Lövés/Másodperc
+stat.ammo = Lövedék
+stat.shieldhealth = Pajzs élete
+stat.cooldowntime = Újratöltés hossza
+stat.explosiveness = Robbanékonyság
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Villámlás esélye
+stat.lightningdamage = Villámlás sebzése
+stat.flammability = Éghetőség
+stat.radioactivity = Radioaktivitás
+stat.charge = Charge
+stat.heatcapacity = Hőkapacitás
+stat.viscosity = Viszkozitás
+stat.temperature = Hőmérséklet
+stat.speed = Sebesség
+stat.buildspeed = ÉpÃtési sebesség
+stat.minespeed = Kitermelési sebesség
+stat.minetier = Kitermelési szint
+stat.payloadcapacity = Teher kapacitás
+stat.commandlimit = UtasÃtás limit
+stat.abilities = Képességek
+stat.canboost = Can Boost
+stat.flying = Repül
+stat.ammouse = Lövedék használat
+
+ability.forcefield = Erőtér
+ability.repairfield = JavÃtó mezÅ‘
+ability.statusfield = Status Field
+ability.unitspawn = {0} Gyár
+ability.shieldregenfield = Pajzsos regeneráló mező
+ability.movelightning = VilágÃtás
+
+bar.drilltierreq = Erősebb Drill szükséges
+bar.noresources = Nincs elég nyersanyag
bar.corereq = Core Base Required
-bar.drillspeed = Drill Speed: {0}/s
-bar.pumpspeed = Pump Speed: {0}/s
-bar.efficiency = Efficiency: {0}%
-bar.powerbalance = Power: {0}/s
-bar.powerstored = Stored: {0}/{1}
-bar.poweramount = Power: {0}
-bar.poweroutput = Power Output: {0}
-bar.items = Items: {0}
-bar.capacity = Capacity: {0}
+bar.drillspeed = Kitermelés: {0}/s
+bar.pumpspeed = Kitermelés: {0}/s
+bar.efficiency = Hatékonyság: {0}%
+bar.boost = Boost: {0}%
+bar.powerbalance = Ãram: {0}/s
+bar.powerstored = Tárolt: {0}/{1}
+bar.poweramount = Ãram: {0}
+bar.poweroutput = Ãramtermelés: {0}
+bar.powerlines = Kapcsolat: {0}/{1}
+bar.items = Nyersanyag: {0}
+bar.capacity = Tárhely: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
-bar.liquid = Liquid
-bar.heat = Heat
-bar.power = Power
-bar.progress = Build Progress
-bar.input = Input
-bar.output = Output
+bar.liquid = Folyadék
+bar.heat = HÅ‘
+bar.power = Ãram
+bar.progress = ÉpÃtés állapota
+bar.input = Bemenet
+bar.output = Kimenet
-bullet.damage = [stat]{0}[lightgray] damage
-bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
-bullet.incendiary = [stat]incendiary
-bullet.homing = [stat]homing
-bullet.shock = [stat]shock
-bullet.frag = [stat]frag
-bullet.knockback = [stat]{0}[lightgray] knockback
-bullet.freezing = [stat]freezing
+units.processorcontrol = [lightgray]Processor Controlled
+
+bullet.damage = [stat]{0}[lightgray] sebzés
+bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
+bullet.incendiary = [stat]gyújtó
+bullet.sapping = [stat]szipoly
+bullet.homing = [stat]nyomkövető
+bullet.shock = [stat]sokkoló
+bullet.frag = [stat]repesz
+bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
+bullet.knockback = [stat]{0}[lightgray] hátralökés
+bullet.pierce = [stat]{0}[lightgray]x átütő
+bullet.infinitepierce = [stat]átütő
+bullet.healpercent = [stat]{0}[lightgray]% gyógyÃtó
+bullet.freezing = [stat]fagyasztó
bullet.tarred = [stat]tarred
-bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
-bullet.reload = [stat]{0}[lightgray]x fire rate
+bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
+bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
-unit.blocks = blocks
-unit.powersecond = power units/second
-unit.liquidsecond = liquid units/second
-unit.itemssecond = items/second
-unit.liquidunits = liquid units
-unit.powerunits = power units
-unit.degrees = degrees
-unit.seconds = seconds
-unit.minutes = mins
+unit.blocks = blokk
+unit.blockssquared = blokk²
+unit.powersecond = egység/sec
+unit.liquidsecond = egység/sec
+unit.itemssecond = item/sec
+unit.liquidunits = egység
+unit.powerunits = egység
+unit.degrees = fok
+unit.seconds = másodperc
+unit.minutes = perc
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x speed
unit.percent = %
unit.shieldhealth = shield health
-unit.items = items
+unit.items = item
unit.thousands = k
unit.millions = mil
-unit.billions = b
-category.general = General
-category.power = Power
-category.liquids = Liquids
-category.items = Items
-category.crafting = Input/Output
-category.shooting = Shooting
-category.optional = Optional Enhancements
-setting.landscape.name = Lock Landscape
-setting.shadows.name = Shadows
-setting.blockreplace.name = Automatic Block Suggestions
-setting.linear.name = Linear Filtering
-setting.hints.name = Hints
-setting.flow.name = Display Resource Flow Rate
-setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
-setting.animatedwater.name = Animated Water
-setting.animatedshields.name = Animated Shields
-setting.antialias.name = Antialias[lightgray] (requires restart)[]
-setting.playerindicators.name = Player Indicators
-setting.indicators.name = Enemy/Ally Indicators
-setting.autotarget.name = Auto-Target
-setting.keyboard.name = Mouse+Keyboard Controls
-setting.touchscreen.name = Touchscreen Controls
+unit.billions = Mrd
+unit.pershot = /lövés
+category.purpose = Cél
+category.general = Ãltalános
+category.power = Ãram
+category.liquids = Folyadékok
+category.items = Itemek
+category.crafting = Bemenet/Kimenet
+category.function = Funkció
+category.optional = Lehetséges fokozás
+setting.landscape.name = Fekvő mód zárolása
+setting.shadows.name = Ãrnyékok
+setting.blockreplace.name = Automatikus blokk javaslatok
+setting.linear.name = Lineáris szűrés
+setting.hints.name = Tippek
+setting.flow.name = A nyersanyagok áramlási sebességének megjelenÃtése
+setting.backgroundpause.name = Szüneteltetés a háttérben
+setting.buildautopause.name = Automatikus szünet épÃtéskor
+setting.animatedwater.name = Animált vÃz
+setting.animatedshields.name = Animált pajzsok
+setting.antialias.name = Antialias[lightgray] (újraindÃtás szükséges)[]
+setting.playerindicators.name = Játékos mutató
+setting.indicators.name = Ellenség mutató
+setting.autotarget.name = Automatikus célzás
+setting.keyboard.name = IrányÃtás egérrel és billentyűzettel
+setting.touchscreen.name = IrányÃtás érintÅ‘képernyÅ‘vel
setting.fpscap.name = Max FPS
-setting.fpscap.none = None
+setting.fpscap.none = Nincs
setting.fpscap.text = {0} FPS
-setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
-setting.swapdiagonal.name = Always Diagonal Placement
-setting.difficulty.training = Training
-setting.difficulty.easy = Easy
-setting.difficulty.normal = Normal
-setting.difficulty.hard = Hard
-setting.difficulty.insane = Insane
-setting.difficulty.name = Difficulty:
-setting.screenshake.name = Screen Shake
-setting.effects.name = Display Effects
-setting.destroyedblocks.name = Display Destroyed Blocks
-setting.blockstatus.name = Display Block Status
-setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
-setting.sensitivity.name = Controller Sensitivity
-setting.saveinterval.name = Save Interval
-setting.seconds = {0} seconds
-setting.blockselecttimeout.name = Block Select Timeout
-setting.milliseconds = {0} milliseconds
-setting.fullscreen.name = Fullscreen
-setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
-setting.fps.name = Show FPS & Ping
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
+setting.uiscale.name = UI mérete [lightgray] (újraindÃtás szükséges)[]
+setting.swapdiagonal.name = Mindig átlós elhelyezés
+setting.difficulty.training = Kiképzés
+setting.difficulty.easy = Könnyű
+setting.difficulty.normal = Közepes
+setting.difficulty.hard = Nehéz
+setting.difficulty.insane = Årült
+setting.difficulty.name = Nehézség:
+setting.screenshake.name = Képernyő rázkódása
+setting.effects.name = Effektek
+setting.destroyedblocks.name = ElpusztÃtott épületek megjelenÃtése
+setting.blockstatus.name = Blokk állapotának megjelenÃtése
+setting.conveyorpathfinding.name = Futószalag útvonalkeresés épÃtéskor
+setting.sensitivity.name = Controller érzékenység
+setting.saveinterval.name = Mentési időköz
+setting.seconds = {0} másodperc
+setting.milliseconds = {0} ezredmásodperc
+setting.fullscreen.name = Teljesképernyő
+setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindÃtásra lehet szükség)
+setting.fps.name = FPS és Ping mutatása
+setting.smoothcamera.name = Sima kamera
setting.vsync.name = VSync
-setting.pixelate.name = Pixelate
-setting.minimap.name = Show Minimap
-setting.coreitems.name = Display Core Items (WIP)
-setting.position.name = Show Player Position
-setting.musicvol.name = Music Volume
-setting.atmosphere.name = Show Planet Atmosphere
-setting.ambientvol.name = Ambient Volume
-setting.mutemusic.name = Mute Music
-setting.sfxvol.name = SFX Volume
-setting.mutesound.name = Mute Sound
-setting.crashreport.name = Send Anonymous Crash Reports
-setting.savecreate.name = Auto-Create Saves
-setting.publichost.name = Public Game Visibility
-setting.playerlimit.name = Player Limit
-setting.chatopacity.name = Chat Opacity
-setting.lasersopacity.name = Power Laser Opacity
-setting.bridgeopacity.name = Bridge Opacity
-setting.playerchat.name = Display Player Bubble Chat
-public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
-public.beta = Note that beta versions of the game cannot make public lobbies.
-uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
-uiscale.cancel = Cancel & Exit
+setting.pixelate.name = Pixeles
+setting.minimap.name = Minimap
+setting.coreitems.name = Magban lévÅ‘ nyersanyagok megjelenÃtése
+setting.position.name = A játékos pozÃciójának megjelenÃtése
+setting.musicvol.name = Zene hangerő
+setting.atmosphere.name = Bolygó atmoszféra
+setting.ambientvol.name = Környezeti hangerő
+setting.mutemusic.name = Zene némÃtása
+setting.sfxvol.name = SFX hangerő
+setting.mutesound.name = Hang némÃtása
+setting.crashreport.name = Névtelen crash jelentések
+setting.savecreate.name = Automatikus mentés
+setting.publichost.name = Nyilvános játék láthatósága
+setting.playerlimit.name = Játékos limit
+setting.chatopacity.name = Chat átlátszatlansága
+setting.lasersopacity.name = Villanyvezeték álátszatlansága
+setting.bridgeopacity.name = HÃd átlátszatlansága
+setting.playerchat.name = Játékos szóbuborékok megjelenÃtése
+setting.showweather.name = IdÅ‘járás grafika megjelenÃtése
+public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt késÅ‘bb megváltoztathatod a BeállÃtások->Játék->Nyilvános játék láthatósága menüpontban.
+public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghÃvása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
+public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
+uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerÅ‘sÃtheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva...
+uiscale.cancel = Mégse és Kilépés
setting.bloom.name = Bloom
-keybind.title = Rebind Keys
-keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
-category.general.name = General
-category.view.name = View
-category.multiplayer.name = Multiplayer
-category.blocks.name = Block Select
-command.attack = Attack
-command.rally = Rally
-command.retreat = Retreat
-command.idle = Idle
+keybind.title = Gyorsbillentyűk
+keybinds.mobile = [scarlet]A legtöbb billentyűfunkció mobilon nem működik. Csak a mozgás támogatott.
+category.general.name = Ãltalános
+category.view.name = Nézet
+category.multiplayer.name = Többjátékos
+category.blocks.name = Blokk választás
+command.attack = Támadás
+command.rally = Gyülekezés
+command.retreat = Visszavonulás
+command.idle = Semmi
placement.blockselectkeys = \n[lightgray]Key: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
-keybind.clear_building.name = Clear Building
-keybind.press = Press a key...
+keybind.respawn.name = Újraéledés
+keybind.control.name = Egység irányÃtása
+keybind.clear_building.name = ÉpÃtési terv törlése
+keybind.press = Nyomj meg egy billentyűt
keybind.press.axis = Press an axis or key...
-keybind.screenshot.name = Map Screenshot
-keybind.toggle_power_lines.name = Toggle Power Lasers
-keybind.toggle_block_status.name = Toggle Block Statuses
-keybind.move_x.name = Move X
-keybind.move_y.name = Move Y
-keybind.mouse_move.name = Follow Mouse
-keybind.pan.name = Pan View
+keybind.screenshot.name = Map képernyőkép
+keybind.toggle_power_lines.name = Villanyvezetékek be/ki
+keybind.toggle_block_status.name = Blokk státusz be/ki
+keybind.move_x.name = Mozgás vÃzszintesen
+keybind.move_y.name = Mozgás függőlegesen
+keybind.mouse_move.name = Egér követése
+keybind.pan.name = FelderÃtés
keybind.boost.name = Boost
-keybind.schematic_select.name = Select Region
-keybind.schematic_menu.name = Schematic Menu
-keybind.schematic_flip_x.name = Flip Schematic X
-keybind.schematic_flip_y.name = Flip Schematic Y
-keybind.category_prev.name = Previous Category
-keybind.category_next.name = Next Category
-keybind.block_select_left.name = Block Select Left
-keybind.block_select_right.name = Block Select Right
-keybind.block_select_up.name = Block Select Up
-keybind.block_select_down.name = Block Select Down
-keybind.block_select_01.name = Category/Block Select 1
-keybind.block_select_02.name = Category/Block Select 2
-keybind.block_select_03.name = Category/Block Select 3
-keybind.block_select_04.name = Category/Block Select 4
-keybind.block_select_05.name = Category/Block Select 5
-keybind.block_select_06.name = Category/Block Select 6
-keybind.block_select_07.name = Category/Block Select 7
-keybind.block_select_08.name = Category/Block Select 8
-keybind.block_select_09.name = Category/Block Select 9
-keybind.block_select_10.name = Category/Block Select 10
-keybind.fullscreen.name = Toggle Fullscreen
-keybind.select.name = Select/Shoot
-keybind.diagonal_placement.name = Diagonal Placement
-keybind.pick.name = Pick Block
-keybind.break_block.name = Break Block
-keybind.deselect.name = Deselect
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
-keybind.shoot.name = Shoot
+keybind.schematic_select.name = Terület kijelölése
+keybind.schematic_menu.name = Schematic menü
+keybind.schematic_flip_x.name = Schematic tükrözése vÃzszintesen
+keybind.schematic_flip_y.name = Schematic tükrözése függőlegesen
+keybind.category_prev.name = Előző kategória
+keybind.category_next.name = Következő kategória
+keybind.block_select_left.name = Blokk váltás balra
+keybind.block_select_right.name = Blokk váltás jobbra
+keybind.block_select_up.name = Blokk váltás fel
+keybind.block_select_down.name = Blokk váltás le
+keybind.block_select_01.name = Blokk kategória 1
+keybind.block_select_02.name = Blokk kategória 2
+keybind.block_select_03.name = Blokk kategória 3
+keybind.block_select_04.name = Blokk kategória 4
+keybind.block_select_05.name = Blokk kategória 5
+keybind.block_select_06.name = Blokk kategória 6
+keybind.block_select_07.name = Blokk kategória 7
+keybind.block_select_08.name = Blokk kategória 8
+keybind.block_select_09.name = Blokk kategória 9
+keybind.block_select_10.name = Blokk kategória 10
+keybind.fullscreen.name = Teljesképernyő be/ki
+keybind.select.name = Kiválasztás/Lövés
+keybind.diagonal_placement.name = Ãtlós elhelyezés
+keybind.pick.name = Blokk másolása
+keybind.break_block.name = Blokk törlése
+keybind.deselect.name = Blokk választás törlése
+keybind.pickupCargo.name = Rakomány felvétele
+keybind.dropCargo.name = Rakomány lerakása
+keybind.command.name = IrányÃtás
+keybind.shoot.name = Lövés
keybind.zoom.name = Zoom
-keybind.menu.name = Menu
-keybind.pause.name = Pause
-keybind.pause_building.name = Pause/Resume Building
+keybind.menu.name = Menü
+keybind.pause.name = Szünet
+keybind.pause_building.name = ÉpÃtés szüneteltetése/folytatása
keybind.minimap.name = Minimap
+keybind.planet_map.name = Bolygó térkép
+keybind.research.name = Kutatás
keybind.chat.name = Chat
-keybind.player_list.name = Player List
-keybind.console.name = Console
-keybind.rotate.name = Rotate
-keybind.rotateplaced.name = Rotate Existing (Hold)
+keybind.player_list.name = Játékos lista
+keybind.console.name = Konzol
+keybind.rotate.name = Frogatás
+keybind.rotateplaced.name = Épület forgatása (tartsd nyomva)
keybind.toggle_menus.name = Toggle Menus
-keybind.chat_history_prev.name = Chat History Prev
-keybind.chat_history_next.name = Chat History Next
-keybind.chat_scroll.name = Chat Scroll
-keybind.drop_unit.name = Drop Unit
-keybind.zoom_minimap.name = Zoom Minimap
-mode.help.title = Description of modes
+keybind.chat_history_prev.name = Chat görgetés fel
+keybind.chat_history_next.name = Chat görgetés le
+keybind.chat_scroll.name = Chat görgetés
+keybind.chat_mode.name = Chat mód megváltoztatása
+keybind.drop_unit.name = Egység elengedése
+keybind.zoom_minimap.name = Zoom a Minimapoon
+mode.help.title = Játékmódok leÃrása
mode.survival.name = Túlélő
-mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
+mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon.
mode.sandbox.name = Homokozó
-mode.sandbox.description = Infinite resources and no timer for waves.
-mode.editor.name = Editor
+mode.sandbox.description = Végtelen erÅ‘forrás, nincs idÅ‘zÃtés a hullámokhoz.
+mode.editor.name = Szerkesztő
mode.pvp.name = PvP
-mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
+mode.pvp.description = Harcolj másik játékosok ellen.\n[gray]Szükséges hozzá legalább két különbözÅ‘ szÃnű mag a Mapon.
mode.attack.name = Támadás
-mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
-mode.custom = Custom Rules
+mode.attack.description = PusztÃtsd el az ellenség bázisát. \n[gray]Szükséges hozzá egy piros mag a Mapon.
+mode.custom = Egyéni szabályok
-rules.infiniteresources = Infinite Resources
-rules.reactorexplosions = Reactor Explosions
-rules.wavetimer = Wave Timer
-rules.waves = Waves
-rules.attack = Attack Mode
+rules.infiniteresources = Végtelen erőforrás
+rules.reactorexplosions = Reaktor robbanás
+rules.coreincinerates = Túlcsorduló itemek megsemmisÃtse a magban
+rules.schematic = Schematicok
+rules.wavetimer = Hullám idÅ‘zÃtÅ‘
+rules.waves = Hullámok
+rules.attack = Támadás mód
rules.buildai = AI Building
-rules.enemyCheat = Infinite AI (Red Team) Resources
-rules.blockhealthmultiplier = Block Health Multiplier
-rules.blockdamagemultiplier = Block Damage Multiplier
-rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
-rules.unithealthmultiplier = Unit Health Multiplier
-rules.unitdamagemultiplier = Unit Damage Multiplier
-rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
-rules.wavespacing = Wave Spacing:[lightgray] (sec)
-rules.buildcostmultiplier = Build Cost Multiplier
-rules.buildspeedmultiplier = Build Speed Multiplier
-rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
+rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
+rules.blockhealthmultiplier = Épület életpont szorzó
+rules.blockdamagemultiplier = Épület sebzés szorzó
+rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
+rules.unithealthmultiplier = Egység életpont szorzó
+rules.unitdamagemultiplier = Egység sebzés szorzó
+rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
+rules.wavespacing = Hullám idÅ‘zÃtés:[lightgray] (sec)
+rules.buildcostmultiplier = ÉpÃtési költség szorzó
+rules.buildspeedmultiplier = ÉpÃtési sebesség szorzó
+rules.deconstructrefundmultiplier = Bontási visszatérÃtés szorzó
rules.waitForWaveToEnd = Waves Wait for Enemies
-rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
-rules.unitammo = Units Require Ammo
-rules.title.waves = Waves
-rules.title.resourcesbuilding = Resources & Building
-rules.title.enemy = Enemies
-rules.title.unit = Units
-rules.title.experimental = Experimental
-rules.title.environment = Environment
-rules.lighting = Lighting
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
-rules.ambientlight = Ambient Light
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
+rules.unitammo = Egységeknek kell lövedék
+rules.title.waves = Hullámok
+rules.title.resourcesbuilding = Erőforrások és épületek
+rules.title.enemy = Ellenségek
+rules.title.unit = Egységek
+rules.title.experimental = KÃsérleti
+rules.title.environment = Környezet
+rules.lighting = VilágÃtás
+rules.enemyLights = Ellenséges fények
+rules.fire = Tűz
+rules.explosions = Épület/Egység robbanás sebzés
+rules.ambientlight = HáttérvilágÃtás
+rules.weather = Időjárás
+rules.weather.frequency = Gyakoriság:
+rules.weather.always = Mindig
+rules.weather.duration = Időtartam:
-content.item.name = Items
-content.liquid.name = Liquids
-content.unit.name = Units
-content.block.name = Blocks
-item.copper.name = Copper
-item.lead.name = Lead
-item.coal.name = Coal
-item.graphite.name = Graphite
-item.titanium.name = Titanium
-item.thorium.name = Thorium
-item.silicon.name = Silicon
-item.plastanium.name = Plastanium
-item.phase-fabric.name = Phase Fabric
-item.surge-alloy.name = Surge Alloy
-item.spore-pod.name = Spore Pod
-item.sand.name = Sand
-item.blast-compound.name = Blast Compound
-item.pyratite.name = Pyratite
-item.metaglass.name = Metaglass
-item.scrap.name = Scrap
-liquid.water.name = Water
-liquid.slag.name = Slag
-liquid.oil.name = Oil
-liquid.cryofluid.name = Cryofluid
+content.item.name = Itemek
+content.liquid.name = Folyadékok
+content.unit.name = Egységek
+content.block.name = Blokkok
+content.sector.name = Szektor
-item.explosiveness = [lightgray]Robbanékonyság: {0}%
-item.flammability = [lightgray]Gyúlékonyság: {0}%
-item.radioactivity = [lightgray]Radioaktivitás: {0}%
-
-unit.health = [lightgray]Health: {0}
-unit.speed = [lightgray]Sebesség: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
-liquid.viscosity = [lightgray]Viszkozitás: {0}
-liquid.temperature = [lightgray]Hőmérséklet: {0}
+item.copper.name = Réz
+item.lead.name = Ólom
+item.coal.name = Szén
+item.graphite.name = Grafit
+item.titanium.name = Titán
+item.thorium.name = Tórium
+item.silicon.name = SzilÃcium
+item.plastanium.name = PlasztÃnium
+item.phase-fabric.name = Fázisos Szövet
+item.surge-alloy.name = Multiötvözet
+item.spore-pod.name = Spóratok
+item.sand.name = Homok
+item.blast-compound.name = Robbanóelegy
+item.pyratite.name = Piratit
+item.metaglass.name = Ólomüveg
+item.scrap.name = Hulladék
+liquid.water.name = VÃz
+liquid.slag.name = Salak
+liquid.oil.name = Olaj
+liquid.cryofluid.name = Hűtőfolyadék
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -934,8 +1042,10 @@ block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
+block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1091,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1029,7 +1140,6 @@ block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
-block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
@@ -1037,7 +1147,6 @@ block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.illuminator.name = Illuminator
-block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Silicon Smelter
@@ -1071,10 +1180,11 @@ block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void
-block.power-source.name = Power Infinite
+block.power-source.name = Power Source
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1224,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1126,11 +1237,16 @@ block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
+block.payload-conveyor.name = Payload Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
+#experimental, may be removed
+block.block-forge.name = Block Forge
+block.block-loader.name = Block Loader
+block.block-unloader.name = Block Unloader
+block.interplanetary-accelerator.name = Interplanetary Accelerator
block.switch.name = Switch
block.micro-processor.name = Micro Processor
@@ -1139,167 +1255,259 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
-team.blue.name = blue
-team.crux.name = red
-team.sharded.name = orange
-team.orange.name = orange
-team.derelict.name = derelict
-team.green.name = green
-team.purple.name = purple
+team.blue.name = kék
+team.crux.name = piros
+team.sharded.name = narancssárga
+team.orange.name = narancssárga
+team.derelict.name = elhagyatott
+team.green.name = zöld
+team.purple.name = lila
-tutorial.next = [lightgray]
-tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
-tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
-tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
-tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
-tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
-tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
-tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
-tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
-tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
-tutorial.unpause = Now press space again to unpause.
-tutorial.unpause.mobile = Now press it again to unpause.
-tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
-tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
-tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
-tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
-tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
-tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
-tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
+hint.skip = Ãtugrás
+hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
+hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
+hint.mine = Menj a \uf8c4 copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
+hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
+hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
+hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
+hint.respawn.mobile = Ãtvetted az irányÃtást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felsÅ‘ sarokban.[]
+hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
+hint.placeDrill = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
+hint.placeDrill.mobile = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a \ue800 [accent]pipára[] jobb lent, hogy megerÅ‘sÃtsd.
+hint.placeConveyor = A futószalagok az itemeket a DrillektÅ‘l más épületekhez szállÃtják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
+hint.placeConveyor.mobile = A futószalagok az itemeket a DrillektÅ‘l más épületekhez szállÃtják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
+hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
+hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
+hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
+hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
+hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
+hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyÅ‘t és [accent]kattints[], hogy átvedd az irányÃtást szövetséges egységek vagy tornyok felett.
+hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányÃtást szövetséges egységek és tornyok felett.
+hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
+hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
+hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
+hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
+hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
+hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
+hint.command = A [accent][[G][] megnyomására a [accent]azonos tÃpusú[] közeli egységek formációba rendezÅ‘dnek.\n\nA földi egységek irányÃtásához neked is földi egységet kell irányÃtanod.
+hint.command.mobile = [accent][[Koppints kétszer][] a hajódra, hogy a közeli egységeid formációba rendeződjenek.
+hint.payloadPickup = A [accent][[[] gombbal kis épületeket vagy egységeket emelhetsz fel.
+hint.payloadPickup.mobile = [accent]Tartsd nyomva az ujjad[] egy kis épületen vagy egségen, hogy felemeld.
+hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet.
+hint.payloadDrop.mobile = [accent]Tartsd nyomva az ujjad[] egy üres területen, hogy letedd a terhedet.
+hint.waveFire = A [accent]Wave[] tornyok, ha vÃz van bennük, automatikusan eloltják a közeli tüzeket.
+hint.generator = \uf879 A [accent]Combustion Generator[] szenet éget, és átadja az áramot a vele érintkezÅ‘ épületeknek.\n\n Ãramot nagyobb távolságra is szállÃthatsz \uf87f [accent]Power Node[]-ok segÃtségével.
+hint.guardian = Az [accent]ÅrzÅ‘[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az ÅrzÅ‘ket.
+hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek.
+hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
+hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkezÅ‘ ilyen nyersanyagaid azonnal [accent]megsemmisÃtésre kerülnek[].
+hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
-item.copper.description = The most basic structural material. Used extensively in all types of blocks.
-item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
-item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
-item.graphite.description = Mineralized carbon, used for ammunition and electrical components.
-item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
-item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
-item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
-item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
-item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
-item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
-item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
-item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
-item.surge-alloy.description = An advanced alloy with unique electrical properties.
-item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
-item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
-item.pyratite.description = An extremely flammable substance used in incendiary weapons.
-liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
-liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
-liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
-liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
+item.copper.description = Széleskörűen felhasználható épÃtkezésre és lövedékként.
+item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerÅ‘sÃthetÅ‘.
+item.lead.description = FolyadékszállÃtásban és elektromos eszközökben használható.
+item.lead.details = Sűrű. Közömbös. Széles körben használják elemekben.\nMegjegyzés: ValószÃnűleg mérgezÅ‘ a biológiai életformákra. Nem mintha sok maradt volna errefelé.
+item.metaglass.description = Folyadékok szállÃtására és tárolására használható.
+item.graphite.description = Elektromos alkatrészek alapanyaga és lövedék.
+item.sand.description = Egyéb finom nyersanyagok gyártási alapanyaga.
+item.coal.description = Tüzelőanyag és gyártási alapanyag.
+item.coal.details = FosszÃlizálódott növényi anyagnak tűnik, jóval a "seeding event" elÅ‘ttrÅ‘l.
+item.titanium.description = Folyadékok szállÃtására, fúrókban és légi járművekben használható.
+item.thorium.description = StrapabÃró szerkezetekben használható nukleáris tüzelÅ‘anyagként.
+item.scrap.description = Olvasztással és porÃtással finom nyersanyagok nyerhetÅ‘k ki belÅ‘le.
+item.scrap.details = Åsi épÃtmények és egységek hátrahagyott maradványai.
+item.silicon.description = Napelemek, összetett áramkörök és nyomkövető lövedékek fontos alapanyaga. Sosincs elég.
+item.plastanium.description = Fejlett egységek alapanyagaként, hőszigetelésre és repeszes lövedékekhez használható.
+item.phase-fabric.description = Fejlett elektromos eszközökben és önjavÃtó szerkezetekben használható.
+item.surge-alloy.description = Magas szintű fegyverzetekben és aktÃv védelemhez használható.
+item.spore-pod.description = ÃtalakÃtható olajjá vagy robbanószerekké, de használható tüzelÅ‘anyagként is.
+item.spore-pod.details = Spórák. Egy valószÃnűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. SzélsÅ‘ségesen invazÃv. MegfelelÅ‘ körülmények között erÅ‘sen gyúlékony.
+item.blast-compound.description = Bombák és robbanó lövedékek része.
+item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
+
+liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
+liquid.slag.description = Separatorban finomÃtva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
+liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
+liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
+
+block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
+block.armored-conveyor.description = Nyersanyagokat továbbÃt. Nem fogad el nyersanyagot oldalról.
+block.illuminator.description = VilágÃt.
+block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
+block.graphite-press.description = Szenet présel grafittá.
+block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
+block.silicon-smelter.description = SzilÃciumot nyer ki homok és szén keverékébÅ‘l.
+block.kiln.description = Ólmomból és homokból olvaszt ólomüveget.
+block.plastanium-compressor.description = Plastaniumot gyárt olaj és titán felhasználásával.
+block.phase-weaver.description = Phase fabricot szintetizál tórium és homok keverékéből.
+block.alloy-smelter.description = Titán, ólom, szilÃcium és réz olvadékából állÃt elÅ‘ surge alloy-t.
+block.cryofluid-mixer.description = Finom titánport kever vÃzhez cryofluid előállÃtásához.
+block.blast-mixer.description = Piratitból és spóra kapszulákból készÃt robbanóelegyet.
+block.pyratite-mixer.description = Szenet, homokot és ólmot vegyÃt piratittá.
+block.melter.description = Hulladékot olvaszt salakká.
+block.separator.description = Szétbontja a salakot ásványi összetevőire.
+block.spore-press.description = Nagy nyomáson olajat présel spórákból.
+block.pulverizer.description = Finom homokká őrli a hulladékot.
+block.coal-centrifuge.description = Szenet nyer ki olajból.
+block.incinerator.description = MegsemmisÃt minden nyersanyagot és folyadékot.
+block.power-void.description = Elnyel minden áramot. Csak homokozó módban.
+block.power-source.description = Végtelen áramot termel. Csak homokozó módban.
+block.item-source.description = Végtelen nyersanyagot bocsát ki. Csak homokozó módban.
+block.item-void.description = MegsemmisÃt minden nyersanyagot. Csak homokozó módban.
+block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban.
+block.liquid-void.description = MegsemmisÃt minden folyadékot. Csak homokozó módban.
+block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
+block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől.
+block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
+block.titanium-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől.
+block.plastanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől. Elnyeli a lézereket és elektromos szikrákat. Gátolja a villanyvezetékek automatikus kapcsolódását.
+block.plastanium-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől. Elnyeli a lézereket és elektromos szikrákat. Gátolja a villanyvezetékek automatikus kapcsolódását.
+block.thorium-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
+block.thorium-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől.
+block.phase-wall.description = Megvédi az épületeket az ellenséges lövedékektől, a legtöbb lövedék visszapattan róla.
+block.phase-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől, a legtöbb lövedék visszapattan róla.
+block.surge-wall.description = Megvédi az épületeket az ellenséges lövedékektől, periodikusan elektromos kisüléseket generál, ha hozzáérnek.
+block.surge-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől, periodikusan elektromos kisüléseket generál, ha hozzáérnek.
+block.door.description = Fal, amit nyitni és zárni lehet.
+block.door-large.description = Fal, amit nyitni és zárni lehet. De ez nagyobb.
+block.mender.description = JavÃtja az épületeket a hatókörén belül.\nSzilÃciummal növelhetÅ‘ a hatósugara és hatékonysága.
+block.mend-projector.description = JavÃtja az épületeket a hatókörén belül.\nSzilÃciummal növelhetÅ‘ a hatósugara és hatékonysága.
+block.overdrive-projector.description = Növeli a közeli épületek sebességét.\nPhase fabric-kal növelhető a hatósugara és hatékonysága.
+block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
+block.shock-mine.description = Elektromos kisülést hoz létre, ha ellenséggel érintkezik.
+block.conveyor.description = Futószalag. Nyersanyagokat továbbÃt.
+block.titanium-conveyor.description = Nyersanyagokat továbbÃt. Gyorsabb a sima futószalagnál.
+block.plastanium-conveyor.description = Nyersanyagokat szállÃt tömbösÃtve. Hátulról fogadja a nyersanyagokat, elöl három irányba szétosztja Å‘ket. Több kezdÅ‘- és végponttal növelhetÅ‘ az áteresztÅ‘képessége.
+block.junction.description = HÃdként működik két keresztezÅ‘dÅ‘ futószalag között.
+block.bridge-conveyor.description = Nyersanyagokat szállÃt épületek és terepakadályok fölött.
+block.phase-conveyor.description = Nyersanyagokat szállÃt épületek és terepakadályok fölött. Nagyobb távolságra ér, mint a sima bridge conveyor, de áramot használ.
+block.sorter.description = Csak a kiválasztott nyersanyagot engedi tovább egyenesen, minden mást oldalra ad ki.
+block.inverted-sorter.description = A kiválasztott nyersanyagot oldalra adja ki, minden mást egyenesen enged tovább.
+block.router.description = Háromfelé osztja szét a beérkező nyersanyagokat.
+block.router.details = Pokoli masina. Ne tedd közvetlenül gyárak mellé, mert az épületek termékei eltömÃtik.
+block.distributor.description = Hétfelé osztja szét a beérkező nyersanyagokat.
+block.overflow-gate.description = Csak akkor ad ki nyersanyagot oldalra, ha előrefelé már nem tud. Nem használható közvetlenül owerflow gate vagy underflow gate mellett.
+block.underflow-gate.description = Csak akkor enged tovább nyersanyagokat előre, ha oldalra már nem tudja kiadni őket. Nem használható közvetlenül owerflow gate vagy underflow gate mellett.
+block.mass-driver.description = Nagy hatótávolságú nyeranyagszállÃtó. Csomagokban lÅ‘ át nyersanyagokat egy másik mass drivernek.
+block.mechanical-pump.description = Folyadékot szivattyúz. Nem igényel áramot.
+block.rotary-pump.description = Folyadékot szivattyúz. Ãrammal működik.
+block.thermal-pump.description = Folyadékot szivattyúz. Sokat termel, sok áramot fogyaszt.
+block.conduit.description = Folyadékot továbbÃt.
+block.pulse-conduit.description = Folyadékot továbbÃt. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit.
+block.plated-conduit.description = Folyadékot továbbÃt. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi.
+block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes.
+block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni.
+block.liquid-junction.description = HÃdként működik két keresztezÅ‘dÅ‘ conduit között.
+block.bridge-conduit.description = Folyadékot szállÃt épületek és terepakadályok fölött.
+block.phase-conduit.description = Folyadékot szállÃt épületek és terepakadályok fölött. Nagyobb távolságr ér, mint a sima bridge conduit, de áramot használ.
+block.power-node.description = Ãramot továbbÃt az összekapcsolt épületekhez. Az érintkezÅ‘ épületekkel automatikusan kapcsolatban van.
+block.power-node-large.description = Nagyobb power node nagyobb hatótávolsággal.
+block.surge-tower.description = Hosszútávú power node, csak kevés kapcsolatra képes.
+block.diode.description = Tárolt áramot irányÃt át egy irányba, de csak ha a fogadó oldalon van kevesebb tárolva.
+block.battery.description = Ãramot raktároz el, ha túltermelés van. Leadja az áramot, ha hiány van.
+block.battery-large.description = Ãramot raktároz el, ha túltermelés van. Leadja az áramot, ha hiány van. Nagyobb kapacitású a sima battery-nél.
+block.combustion-generator.description = Ãramot termel éghetÅ‘ anyagok elégetésével.
+block.thermal-generator.description = Forró környezetben áramot termel.
+block.steam-generator.description = Ãramot termel éghetÅ‘ anyagok elégetésével és vÃz gÅ‘zzé alakÃtásával.
+block.differential-generator.description = Egy lórúgásnyi áramot termel. HasznosÃtja a cryofluid és az égÅ‘ piratit hÅ‘mérsékletkülönbségét.
+block.rtg-generator.description = A radioaktÃv bomlás energiáját hasznosÃtja, hogy lassan de biztosan áramot termeljen.
+block.solar-panel.description = NapfénybÅ‘l állÃt elÅ‘ kevés áramot.
+block.solar-panel-large.description = NapfénybÅ‘l állÃt elÅ‘ kevés áramot. Hatékonyabb a sima solar panelnél.
+block.thorium-reactor.description = JelentÅ‘s áramot állÃt elÅ‘ tóriumból. Ãllandó hűtést igényel. Ha túlmelegszik, felrobban.
+block.impact-reactor.description = Csúcsra járatva rengeteg áramot termel. JelentÅ‘s árambefektetést igényel a reakció beindÃtásához.
+block.mechanical-drill.description = Ércre helyezve kis tempóban termeli ki az adott nyersanyagot. Csak alapvető nyersanyagok kitermelésére képes.
+block.pneumatic-drill.description = Egy fejlettebb drill, képes titán kitermelésére. Gyorsabban dolgozik a mechanical drillnél.
+block.laser-drill.description = Lézerek használatával még gyorsabban tud dolgozni, de áramot használ. Képes tóriumot kitermelni.
+block.blast-drill.description = A technológia csúcsa. Rengeteg áramot használ.
+block.water-extractor.description = Képes a talajvÃz kiszÃvására. Használd, ha nincs elérhetÅ‘ vÃz a felszÃnen.
+block.cultivator.description = A légkörben szálló spórákat kapszulákba sűrÃti.
+block.cultivator.details = Visszaszerzett technológia. Hatalmas tömegű biomassza gyártására alkalmas a lehetÅ‘ leghatékonyabban. ValószÃnűleg a Serpulót ma borÃtó spórák kezdeti inkubátora.
+block.oil-extractor.description = Nagy mennyiségben használ vizet, homokot és áramot, hogy olajat nyerjen ki a földből.
+block.core-shard.description = A bázis magja. Ha elpusztul, a szektor elveszett.
+block.core-shard.details = Az elsÅ‘ modell. Kompakt. ÖnsokszorosÃtó. Egyszer használatós gyorsÃtófúvókákkal van felszerelve, nem bolygóközi utazásra tervezték.
+block.core-foundation.description = A bázis magja. Páncélozott. Több nyersanyagot tárol, mint a shard.
+block.core-foundation.details = A második modell.
+block.core-nucleus.description = A bázis magja. MegerÅ‘sÃtett páncélzat. Hatalmas mennyiségek tárolására képes.
+block.core-nucleus.details = A harmadik, végső modell.
+block.vault.description = Nagy mennyiséget tárol minden nyersanyagtÃpusból. A tartalma unloader segÃtségével nyerhetÅ‘ ki.
+block.container.description = Kis mennyiséget tárol minden nyersanyagtÃpusból. A tartalma unloader segÃtségével nyerhetÅ‘ ki.
+block.unloader.description = Kitölti a szomszédos épületekből a kiválasztott nyersanyagot.
+block.launch-pad.description = Nyersanyagokat juttat el más szektorokba.
+block.duo.description = Változatos lövedékekkel lő az ellenségre.
+block.scatter.description = Ólom, ólomüveg vagy hulladék darabokkal tüzel az ellenséges légierőre.
+block.scorch.description = Megégeti az ellenség közeli földi egységeit. Kis távolságra nagyon hatékony.
+block.hail.description = Kis lemezeketFires small shells at ground enemies over long distances.
+block.wave.description = Folyadékot önt az ellenségre. Eloltja a tüzet, ha vÃzzel van feltöltve.
+block.lancer.description = Erős energiasugarakat lő közeli földi célpontokra.
+block.arc.description = Elektromos szikrákat kelt földi célpontok között.
+block.swarmer.description = Nyomkövető rakétákat lő az ellenségre.
+block.salvo.description = Kis sorozatokat lő az ellenségre.
+block.fuse.description = Három kis hatótávú átütő töltényt lő egyszerre.
+block.ripple.description = Lövedékek csoportjával tüzel földi célpontokra nagy távolságra.
+block.cyclone.description = Robbanó lövedékeket lő közeli ellenségekre.
+block.spectre.description = Nagy, a páncélon is áthatoló lövedékekkel tüzel légi és földi célpontokra is.
+block.meltdown.description = Feltöltődés után folyamatos lézersugarat lő a közeli ellenségekre. Hűtést igényel.
+block.foreshadow.description = Fires a large single-target bolt over long distances.
+block.repair-point.description = Folyamatosan gyógyÃtja a legközelebbi sérült egységet a körzetében.
+block.segment.description = MegsemmisÃti a beérkezÅ‘ lövedékeket. A lézerrel szemben hatástalan.
+block.parallax.description = Vonónyalábot bocsát ki, amivel magához vonzza és sebzi a repülő egységeket.
+block.tsunami.description = ErÅ‘s folyadékhullámokat lÅ‘ az ellenségre. Eloltja a tüzet, ha vÃzzel van feltöltve.
+block.silicon-crucible.description = SzilÃciumot finomÃt homokból és szénbÅ‘l, piratitot használ kiegészÃtÅ‘ hÅ‘forrásként. Forró környezetben hatékonyabb.
+block.disassembler.description = Ritka ásványi elemeket választ ki salakból. Képes tóriumot kiválasztani.
+block.overdrive-dome.description = Megnöveli a környezÅ‘ épületek sebességét. Phase fabricot és szilÃciumot igényel.
+block.payload-conveyor.description = Képes egységeket továbbÃtani.
+block.payload-router.description = Háromfelé osztja szét a beérkező egységeket.
+block.command-center.description = Néhány paranccsal képes az egységeket irányÃtani.
+block.ground-factory.description = Földi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
+block.air-factory.description = Légi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
+block.naval-factory.description = VÃzi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetÅ‘k.
+block.additive-reconstructor.description = Kettes szintre fejleszti a beérkező egységeket.
+block.multiplicative-reconstructor.description = Hármas szintre fejleszti a beérkező egységeket.
+block.exponential-reconstructor.description = Négyes szintre fejleszti a beérkező egységeket.
+block.tetrative-reconstructor.description = Ötös szintre fejleszti a beérkező egységeket.
+block.switch.description = Kétállású kapcsoló. Az állapota leolvasható és módosÃtható processzorokkal.
+block.micro-processor.description = Logikai műveletek sorozatát hajtja végre végtelenÃtve. Használható egységek vagy épületek irányÃtására is.
+block.logic-processor.description = Logikai műveletek sorozatát hajtja végre végtelenÃtve. Használható egységek vagy épületek irányÃtására is. Gyorsabb a micro processornál.
+block.hyper-processor.description = Logikai műveletek sorozatát hajtja végre végtelenÃtve. Használható egységek vagy épületek irányÃtására is. Gyorsabb a logic processornál.
+block.memory-cell.description = Információt tárol processzorok számára.
+block.memory-bank.description = Információt tárol processzorok számára. Nagyobb kapacitású.
+block.logic-display.description = Ãbrák rajzolhatók rá processzorral.
+block.large-logic-display.description = Ãbrák rajzolhatók rá processzorral.
+block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsÃtótorony. Képes magokat szökési sebességre gyorsÃtani bolygóközi bevetéshez.
+
+unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
+unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
+unit.fortress.description = Nagy hatótávú rakétákat lő földi célpontokra.
+unit.scepter.description = Töltött lövedékek záporát lövi közeli ellenségekre.
+unit.reign.description = Méretes átütÅ‘ lövedékeket zúdÃt minden közeli ellenségre.
+unit.nova.description = Lézereket lÅ‘, amik az ellenséget sebzik, de gyógyÃtják a szövetségeseket. Repülésre alkalmas.
+unit.pulsar.description = Elektromos szikrákat indÃt, amik az ellenséget sebzik, de gyógyÃtják a szövetségeseket. Repülésre alkalmas.
+unit.quasar.description = ÃtütÅ‘ lézersugarakat lÅ‘, amik az ellenséget sebzik, de gyógyÃtják a szövetségeseket. Repülésre alkalmas. Pajzsa van.
+unit.vela.description = Folyamatos lézernyalábot bocsát ki, ami sebzi az ellenséget, felgyújtja az épületeiket, de gyógyÃtja a szövetségeseket. Repülésre alkalmas.
+unit.corvus.description = Hatalmas lézersugarat lÅ‘, ami ami sebzi az ellenséget, de gyógyÃtja a szövetségeseket. A legtöbb terepakadályt átlépi.
+unit.crawler.description = Az ellenséghez rohan és nagy robbanásban megsemmisÃti magát.
+unit.atrax.description = GyengÃtÅ‘ salakgolyókat lÅ‘ a földi célpontokra. A legtöbb terepakadályt átlépi.
+unit.spiroct.description = ElszÃvja az ellenség életerejét, önmagát gyógyÃtva közben. A legtöbb terepakadályt átlépi.
+unit.arkyid.description = Nagy lézernyalábokkal elszÃvja az ellenség életerejét, önmagát gyógyÃtva közben. A legtöbb terepakadályt átlépi.
+unit.toxopid.description = Nagy elektromos bombákat és átütő lézert lő az ellenségre. A legtöbb terepakadályt átlépi.
+unit.flare.description = Egyszerű töltényeket lő közeli földi célpontokra.
+unit.horizon.description = Bombákat szór földi célpontokra.
+unit.zenith.description = Rakétasorozatokat lő közeli ellenségekre.
+unit.antumbra.description = Lövedékek záporát zúdÃtja minden közeli ellenségre.
+unit.eclipse.description = Két átütÅ‘ lézersugarat és rengeteg lövedéket zúdÃt minden közeli ellenségre.
+unit.mono.description = Automatikusan bányászik rezet és ólmot a magba juttatva őket.
+unit.poly.description = Automatikusan újjáépÃti az elpusztult épületeket és segÃt más egységeknek épÃtkezni.
+unit.mega.description = Automatikusan javÃtja a sérült épületeket. Képes kis épülete és földi egységek szállÃtására.
+unit.quad.description = Nagy bombákat szór földi célpontokra, amik sebzik az ellenséget, de javÃtják a szövetséges épületeket. Képes közepes méretű földi egységek szállÃtására.
+unit.oct.description = Megvédi a közeli szövetségeseket regeneráló pajzsával. Képes szállÃtani a legtöbb földi egységet.
+unit.risso.description = Rakéták és lövedékek záporát zúdÃtja minden közeli ellenségre.
+unit.minke.description = Tüzérségi lövedékeket és egyszerű töltényeket lő közeli föld célpontokra.
+unit.bryde.description = Nagytávolságú tüzérségi rakétákat lő az ellenségre.
+unit.sei.description = Rakéták és páncéltörÅ‘ lövedékek záporát zúdÃtja az ellenségre.
+unit.omura.description = Nagy hatótávolságú átütő lövedékeket lő az ellenségre. Flare egységeket gyárt.
+unit.alpha.description = Megvédi a Shard core-t az ellenségtÅ‘l. ÉpÃt.
+unit.beta.description = Megvédi a Foundation core-t az ellenségtÅ‘l. ÉpÃt.
+unit.gamma.description = Megvédi a Nucleus core-t az ellenségtÅ‘l. ÉpÃt.
-block.message.description = Stores a message. Used for communication between allies.
-block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
-block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
-block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
-block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
-block.plastanium-compressor.description = Produces plastanium from oil and titanium.
-block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
-block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
-block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
-block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
-block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
-block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
-block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
-block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
-block.pulverizer.description = Crushes scrap into fine sand.
-block.coal-centrifuge.description = Solidifes oil into chunks of coal.
-block.incinerator.description = Vaporizes any excess item or liquid it receives.
-block.power-void.description = Voids all power inputted into it. Sandbox only.
-block.power-source.description = Infinitely outputs power. Sandbox only.
-block.item-source.description = Infinitely outputs items. Sandbox only.
-block.item-void.description = Destroys any items. Sandbox only.
-block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
-block.liquid-void.description = Removes any liquids. Sandbox only.
-block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
-block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
-block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
-block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
-block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
-block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
-block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
-block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
-block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
-block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
-block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
-block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
-block.door.description = A small door. Can be opened or closed by tapping.
-block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
-block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
-block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
-block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
-block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
-block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
-block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
-block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
-block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
-block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
-block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
-block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
-block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
-block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
-block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
-block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
-block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
-block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
-block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
-block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
-block.thermal-pump.description = The ultimate pump.
-block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
-block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
-block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
-block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
-block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
-block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
-block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
-block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
-block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
-block.power-node-large.description = An advanced power node with greater range.
-block.surge-tower.description = An extremely long-range power node with fewer available connections.
-block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
-block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
-block.battery-large.description = Stores much more power than a regular battery.
-block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
-block.thermal-generator.description = Generates power when placed in hot locations.
-block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
-block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
-block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
-block.solar-panel.description = Provides a small amount of power from the sun.
-block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
-block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
-block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
-block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
-block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
-block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
-block.blast-drill.description = The ultimate drill. Requires large amounts of power.
-block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
-block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
-block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
-block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
-block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
-block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
-block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
-block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
-block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
-block.launch-pad.description = Launches batches of items without any need for a core launch.
-block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
-block.duo.description = A small, cheap turret. Useful against ground units.
-block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
-block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
-block.hail.description = A small, long-range artillery turret.
-block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
-block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
-block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
-block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
-block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
-block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
-block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
-block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
-block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
-block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
-block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties
index 32aabb9eb5..da3a524ae7 100644
--- a/core/assets/bundles/bundle_in_ID.properties
+++ b/core/assets/bundles/bundle_in_ID.properties
@@ -2,60 +2,73 @@ credits.text = Diciptakan oleh [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Kredit
contributors = Penerjemah dan Kontributor
discord = Bergabung di Discord Mindustry!
-link.discord.description = Discord Mindustry Resmi
+link.discord.description = Discord Mindustry Resmi
link.reddit.description = Subreddit Mindustry
link.github.description = Sumber Kode Permainan
link.changelog.description = Daftar Rekam Pembaruan
-link.dev-builds.description = Bentuk pengembangan (kurang stabil)
+link.dev-builds.description = Bentuk pengembangan kurang stabil
link.trello.description = Papan Trello resmi untuk fitur terencana
-link.itch.io.description = Halaman itch.io dengan unduhan PC dan versi situs jaringan
+link.itch.io.description = Halaman itch.io dengan unduhan PC
link.google-play.description = Google Play Store
-link.f-droid.description = Daftar katalog F-Droid
-link.wiki.description = Wiki Mindustry resmi
+link.f-droid.description = F-Droid
+link.wiki.description = Wiki Mindustry resmi
link.suggestions.description = Saran fitur baru
-linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
+link.bug.description = Menemukan bug? Laporkan di sini
+linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan salin.
screenshot = Tangkapan layar disimpan di {0}
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
-gameover = Permainan Habis
+gameover = Permainan Selesai
+gameover.disconnect = Jaringan Terputus
gameover.pvp = Tim[accent] {0}[] menang!
-highscore = [accent]Rekor Baru!
+gameover.waiting = [accent]Menunggu peta selanjutnya...
+highscore = [accent]Rekor baru!
copied = Tersalin.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = Bagian tersebut saat ini belum siap
+indev.campaign = [accent]Selamat! Kamu telah mencapai batas dari kampanye![]\n\nHanya sejauh ini yang kamu bisa. Perjalanan antarplanet akan ditambahkan di masa mendatang.
load.sound = Suara
load.map = Peta
load.image = Gambar
load.content = Konten
load.system = Sistem
-load.mod = Mods
+load.mod = Mod
load.scripts = Skrip
be.update = Versi Bleeding Edge terbaru tersedia:
be.update.confirm = Unduh dan ulang kembali sekarang?
be.updating = Memperbarui...
-be.ignore = Biarkan
-be.noupdates = Tidak ada hal baru yang ditemukan.
+be.ignore = Abaikan
+be.noupdates = Tidak ada pembaruan yang ditemukan.
be.check = Cek versi baru
-schematic = Skema
-schematic.add = Menyimpan skema...
-schematics = Kumpulan skema
-schematic.replace = Skema dengan nama tersebut sudah ada. Ganti dengan yang baru?
-schematic.exists = Sebuah skema dengan nama tersebut sudah ada.
-schematic.import = Mengimpor skema...
+mod.featured.dialog.title = Browser Mod
+mods.browser.selected = Mod yang Dipilih
+mods.browser.add = Pasang mod
+mods.browser.reinstall = Pasang kembali
+mods.github.open = Repo
+mods.browser.sortdate = Urut berdasarkan waktu
+mods.browser.sortstars = Urut berdasarkan bintang
+
+schematic = Bagan
+schematic.add = Menyimpan bagan...
+schematics = Kumpulan bagan
+schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
+schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
+schematic.import = Mengimpor bagan...
schematic.exportfile = Ekspor File
schematic.importfile = Impor File
schematic.browseworkshop = Cari di Workshop
schematic.copy = Salin ke papan klip
schematic.copy.import = Impor dari papan klip
schematic.shareworkshop = Bagikan di Workshop
-schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
-schematic.saved = Skema telah disimpan.
-schematic.delete.confirm = Skema ini akan benar - benar dihapus
-schematic.rename = Ganti nama Skema
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
+schematic.saved = Bagan telah disimpan.
+schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
+schematic.rename = Ganti Nama Bagan
schematic.info = {0}x{1}, {2} blok
+schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
+stats = Statistik
stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
@@ -65,7 +78,7 @@ stat.delivered = Sumber Daya yang Diluncurkan:
stat.playtime = Waktu Bermain:[accent] {0}
stat.rank = Nilai Akhir: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]Bahan Keseluruhan
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level
@@ -79,18 +92,19 @@ joingame = Bermain Bersama
customgame = Permainan Modifikasi
newgame = Permainan Baru
none =
+none.found = [lightgray]
minimap = Peta Kecil
position = Posisi
close = Tutup
website = Situs Jaringan
quit = Keluar
save.quit = Simpan & Keluar
-maps = Maps
+maps = Peta
maps.browse = Cari Peta
continue = Lanjutkan
maps.none = [lightgray]Peta tidak ditemukan!
invalid = Tidak valid
-pickcolor = Pilih warna
+pickcolor = Pilih Warna
preparingconfig = Menyiapkan Konfigurasi
preparingcontent = Menyiapkan Konten
uploadingcontent = Mengunggah Konten
@@ -99,66 +113,72 @@ committingchanges = Membuat Perubahan
done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
-mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
-mods.alpha = [accent](Alpha)
+mods.initfailed = [red]âš [] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[]\n\nUntuk menonaktifkan fitur ini, matikan di [accent]Pengaturan->Permainan->Matikan Mod Ketika Ada Masalah Saat Memulai Permainan[].
mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan!
-mods.guide = Panduan Modding
+mods.guide = Panduan Memodifikasi
mods.report = Lapor Kesalahan
mods.openfolder = Buka Folder Mod
-mods.reload = mengulangi
-mods.reloadexit = game akan keluar, untuk mengulang mod.
+mods.viewcontent = Buka Konten
+mods.reload = Muat Ulang
+mods.reloadexit = Game akan keluar, untuk mengulang mod.
+mod.installed = [[Terpasang]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktif
mod.disabled = [scarlet]Nonaktif
+mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
mod.disable = Aktif
-mod.content = konten:
-mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
-mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.content = Konten:
+mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
+mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
+mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten.
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Antara nonaktifkan modnya atau perbaiki kesalahan tersebut sebelum bermain.
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini butuh untuk diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
-mod.enable = Aktif
+mod.enable = Aktifkan
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
mod.import = Impor Mod
-mod.import.file = Import File
+mod.import.file = Impor File
mod.import.github = Impor Mod GitHub
-mod.jarwarn = [scarlet]mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
+mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus.
mod.author = [lightgray]Pencipta:[] {0}
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
-mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
-mod.scripts.disable = perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!.
+mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.
+mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!
about.button = Tentang
name = Nama:
noname = Pilih[accent] nama pemain[] dahulu.
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Peta Planet
+launchcore = Luncurkan Inti
filename = Nama File:
unlocked = Konten baru terbuka!
+available = Penelitian baru tersedia!
completed = [accent]Terselesaikan
techtree = Cabang Teknologi
+research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
+research.load = Muat
+research.discard = Abaikan
research.list = [lightgray]Penelitian:
research = Penelitian
researched = [lightgray]{0} telah diteliti.
-research.progress = {0}% complete
+research.progress = {0}% diteliti
players = {0} pemain aktif
players.single = {0} pemain aktif
-players.search = cari
-players.notfound = [gray]tidak ada pemain ditemukan
+players.search = Cari
+players.notfound = [gray]Tidak ada pemain ditemukan
server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
server.kicked.serverClose = Server ditutup.
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
-server.kicked.clientOutdated = Client kadaluarsa! Perbarui mindustry Anda!
+server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
@@ -167,11 +187,11 @@ server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu s
server.kicked.nameInUse = Sudah ada pemain dengan nama tersebut \ndi server ini.
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
-server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
+server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Unduh versi resmi.
server.kicked.gameover = Permainan telah berakhir!
server.kicked.serverRestarting = Server sedang mengulang kembali.
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
-host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, dibutuhkan untuk melakukan [accent]port forwarding[].\n\n[lightgray]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN-mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
+host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, dibutuhkan untuk melakukan [accent]port forwarding[].\n\n[lightgray]Diingat: Jika seseorang mengalami masalah memasuki permainan lokalmu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Ingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
hostserver = Host Permainan
invitefriends = Undang Teman
@@ -179,7 +199,7 @@ hostserver.mobile = Host\nPermainan
host = Host
hosting = [accent]Membuka server...
hosts.refresh = Muat Ulang
-hosts.discovering = Mencari permainan LAN
+hosts.discovering = Mencari permainan lokal
hosts.discovering.any = Mencari permainan
server.refreshing = Memuat ulang server
hosts.none = [lightgray]Tidak ditemukan game lokal!
@@ -189,15 +209,22 @@ servers.local = Server Lokal
servers.remote = Server Jarak Jauh (Simpanan)
servers.global = Server Komunitas
+servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
+servers.showhidden = Tampilkan Server Tersembunyi
+server.shown = Ditampilkan
+server.hidden = Disembunyikan
+
trace = Melacak Pemain
trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID Unik: [accent]{0}
trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0}
+trace.times.joined = Total Bergabung: [accent]{0}
+trace.times.kicked = Total Dikeluarkan: [accent]{0}
invalidid = Client ID tidak valid! Laporkan masalah.
server.bans = Pemain Dilarang Masuk
-server.bans.none = Tidak ada pemain yang diberiizin masuk!
+server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin
server.admins.none = Tidak ada admin!
server.add = Tambahkan Server
@@ -221,7 +248,8 @@ disconnect.closed = Koneksi ditutup.
disconnect.timeout = Waktu habis.
disconnect.data = Gagal memuat data server!
cantconnect = Gagal menyambung! ([accent]{0}[]).
-connecting = [accent]Memasuki...
+connecting = [accent]Menghubungkan...
+reconnecting = [accent]Menghubungkan kembali...
connecting.data = [accent]Memuat data server...
server.port = Port:
server.addressinuse = Alamat sudah ada!
@@ -262,11 +290,15 @@ view.workshop = Lihat di Workshop
workshop.listing = Sunting Daftar Workshop
ok = OK
open = Buka
-customize = edit
+customize = Sunting Peraturan
cancel = Batal
openlink = Buka Tautan
copylink = Salin Tautan
back = Kembali
+max = Batas
+crash.export = Ekspor Crash Log
+crash.none = Tidak ada crash log ditemukan.
+crash.exported = Crash log diekspor.
data.export = Ekspor Data
data.import = Impor Data
data.openfolder = Buka Folder Data
@@ -283,13 +315,20 @@ cancelbuilding = [accent][[{0}][] untuk menghapus rencana
selectschematic = [accent][[{0}][] untuk memilih+salin
pausebuilding = [accent][[{0}][] untuk berhenti membangun
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
+enablebuilding = [scarlet][[{0}][] untuk mulai membangun
+showui = UI disembunyikan.\nTekan [accent][[{0}][] untuk menampilkan UI.
wave = [accent]Gelombang {0}
+wave.cap = [accent]Gelombang {0}/{1}
wave.waiting = [lightgray]Gelombang di {0}
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
waiting = [lightgray]Menunggu...
waiting.players = Menunggu pemain lainnya...
wave.enemies = [lightgray]{0} Musuh Tersisa
+wave.enemycores = [accent]{0}[lightgray] Inti Musuh
+wave.enemycore = [accent]{0}[lightgray] Inti Musuh
wave.enemy = [lightgray]{0} Musuh Tersisa
+wave.guardianwarn = Penjaga akan tiba dalam [accent]{0}[] gelombang.
+wave.guardianwarn.one = Penjaga akan tiba dalam [accent]{0}[] gelombang.
loadimage = Memuat Gambar
saveimage = Simpan Gambar
unknown = Tak diketahui
@@ -321,23 +360,23 @@ editor.oregen.info = Generasi Sumber Daya:
editor.mapinfo = Info Peta
editor.author = Pencipta:
editor.description = Deskripsi:
-editor.nodescription = Sebuah peta harus memiliki sebuah deskripsi atau 4 karakter sebelum diterbitkan.
+editor.nodescription = Setiap peta harus memiliki sebuah deskripsi setidaknya 4 karakter sebelum diterbitkan.
editor.waves = Gelombang:
editor.rules = Peraturan:
editor.generation = Generasi:
editor.ingame = Sunting dalam Permainan
editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru
+editor.center = Pusat
workshop = Workshop
waves.title = Gelombang
waves.remove = Hapus
-waves.never =
waves.every = setiap
waves.waves = gelombang
waves.perspawn = per muncul
-waves.shields = shields/wave
+waves.shields = perisai/gelombang
waves.to = sampai
-waves.guardian = Guardian
+waves.guardian = Penjaga
waves.preview = Pratinjau
waves.edit = Sunting...
waves.copy = Salin ke Papan klip
@@ -346,9 +385,10 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin.
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#memang sengaja diberi huruf kecil
+wavemode.counts = jumlah
+wavemode.totals = total
+wavemode.health = darah
editor.default = [lightgray]
details = Detail...
@@ -357,14 +397,14 @@ editor.name = Nama:
editor.spawn = Munculkan Unit
editor.removeunit = Hapus Unit
editor.teams = Tim
-editor.errorload = Terjadi kesalahan saat memuat file:\n[accent]{0}
-editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0}
-editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
+editor.errorload = Terjadi kesalahan saat memuat file.
+editor.errorsave = Terjadi kesalahan saat menyimpan file.
+editor.errorimage = Itu gambar biasa, bukan peta.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = Ini bukan merupakan file peta.
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
-editor.errorname = Peta tidak ada nama.
-editor.update = Perbaruan
+editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
+editor.update = Perbaruan
editor.randomize = Acak
editor.apply = Terapkan
editor.generate = Generasi
@@ -380,8 +420,8 @@ editor.importmap = Impor Peta
editor.importmap.description = Mengimpor peta yang telah ada
editor.importfile = Impor File
editor.importfile.description = Mengimpor file peta dari luar
-editor.importimage = Impor Peta "Legacy"
-editor.importimage.description = Mengimpor peta legacy dari luar
+editor.importimage = Impor File Gambar
+editor.importimage.description = Mengimpor file peta berbentuk gambar dari luar
editor.export = Ekspor...
editor.exportfile = Ekspor File
editor.exportfile.description = Mengekspor sebuah file peta
@@ -389,11 +429,11 @@ editor.exportimage = Expor Gambar Dunia
editor.exportimage.description = Ekspor sebuah file gambar peta
editor.loadimage = Impor Dunia
editor.saveimage = Ekspor Dunia
-editor.unsaved = [scarlet]Anda memiliki perubahan belum disimpan![]\nYakin ingin keluar?
+editor.unsaved = Yakin ingin keluar?\n[scarlet]Perubahan yang belum disimpan akan hilang.
editor.resizemap = Ubah Ukuran Peta
editor.mapname = Nama Peta:
-editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
-editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
+editor.overwrite = [accent]Peringatan!\nIni akan menindih peta yang telah ada.
+editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?\n"[accent]{0}[]"
editor.exists = Sebuah peta dengan nama ini sudah ada.
editor.selectmap = Pilih peta untuk dimuat:
@@ -415,8 +455,9 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan
filter.noise = Kebisingan
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
+filter.enemyspawn = Pilih Munculnya Musuh
+filter.spawnpath = Path To Spawn
+filter.corespawn = Pilih Inti
filter.median = Median
filter.oremedian = Median Bijih
filter.blend = Campur
@@ -436,10 +477,11 @@ filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan
filter.option.angle = Sudut
-filter.option.amount = Amount
+filter.option.amount = Jumlah
filter.option.block = Blok
filter.option.floor = Lantai
filter.option.flooronto = Target Lantai
+filter.option.target = Target
filter.option.wall = Dinding
filter.option.ore = Sumber Daya
filter.option.floor2 = Lantai Sekunder
@@ -451,11 +493,13 @@ width = Lebar:
height = Tinggi:
menu = Menu
play = Bermain
-campaign = kampanye
+campaign = Kampanye
load = Memuat
save = Simpan
fps = FPS: {0}
ping = Ping: {0}ms
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
settings = Pengaturan
tutorial = Tutorial
@@ -469,35 +513,26 @@ locked = Terkunci
complete = [lightgray]Mencapai:
requirement.wave = Capai gelombang {0} dalam {1}
requirement.core = Hancurkan inti musuh dalam {0}
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Lanjutkan Zona:\n[lightgray]{0}
-bestwave = [lightgray]Gelombang Terbaik: {0}
-launch = < MELUNCUR >
-launch.text = Launch
-launch.title = Berhasil Meluncur
-launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
-launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
-launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
-launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
+requirement.research = Kembangkan {0}
+requirement.produce = Produksi {0}
+requirement.capture = Kuasai {0}
+launch.text = Luncurkan
+research.multiplayer = Hanya host yang dapat meneliti barang.
+map.multiplayer = Hanya host yang dapat melihat sektor.
uncover = Buka
configure = Konfigurasi Muatan
-loadout = Loadout
-resources = Resources
-bannedblocks = Balok yang dilarang
-addall = Tambah Semu
-launch.destination = Destination: {0}
-configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
-zone.unlocked = [lightgray]{0} terbuka.
-zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
-zone.resources = Sumber Daya Terdeteksi:
-zone.objective = [lightgray]Objektif: [accent]{0}
-zone.objective.survival = Bertahan
-zone.objective.attack = Hancurkan Inti Musuh
-add = Menambahkan...
-boss.health = Darah Bos
-connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
+loadout = Muatan
+resources = Sumber Daya
+bannedblocks = Balok yang dilarang
+addall = Tambah Semua
+launch.from = Meluncurkan Dari: [accent]{0}
+launch.destination = Destinasi: {0}
+configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
+add = Menambahkan...
+boss.health = Darah Penjaga
+
+connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
@@ -508,47 +543,99 @@ error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Hujan
+weather.snow.name = Salju
+weather.sandstorm.name = Badai Pasir
+weather.sporestorm.name = Badai Spora
+weather.fog.name = Kabut
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]Belum Ditelusuri
+sectors.resources = Sumber Daya:
+sectors.production = Produksi:
+sectors.export = Ekspor:
+sectors.time = Waktu:
+sectors.threat = Tingkat:
+sectors.wave = Gelombang:
+sectors.stored = Terisi:
+sectors.resume = Lanjutkan
+sectors.launch = Luncurkan
+sectors.select = Pilih
+sectors.nonelaunch = [lightgray]tidak ada (matahari)
+sectors.rename = Ganti Nama Sektor
+sectors.enemybase = [scarlet]Markas Musuh
+sectors.vulnerable = [scarlet]Rawan diserang
+sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
+sectors.survives = [accent]Bertahan sebanyak {0} gelombang
+sectors.go = Mulai
+sector.curcapture = Sektor Dikuasai
+sector.curlost = Sektor Gagal Bertahan
+sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
+sector.attacked = Sektor [accent]{0}[white] sedang diserang!
+sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
+#note: the missing space in the line below is intentional
+sector.captured = Sektor [accent]{0}[white]ditaklukkan!
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+threat.low = Rendah
+threat.medium = Sedang
+threat.high = Tinggi
+threat.extreme = Berbahaya
+threat.eradication = Pemusnahan
-sector.groundZero.description = lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
-sector.frozenForest.description = disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+planets = Planet
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Matahari
+
+sector.impact0078.name = Benturan 0078
+sector.groundZero.name = Titik Awal
+sector.craters.name = Kawah
+sector.frozenForest.name = Hutan Beku
+sector.ruinousShores.name = Pantai Yang Hancur
+sector.stainedMountains.name = Gunung Bernoda
+sector.desolateRift.name = Retakan Terpencil
+sector.nuclearComplex.name = Kompleks Produksi Nuklir
+sector.overgrowth.name = Pertumbuhan
+sector.tarFields.name = Lahan Perminyakan Mentah
+sector.saltFlats.name = Dataran Garam
+sector.fungalPass.name = Lintasan Spora
+sector.biomassFacility.name = Pabrik Sintesis Biomassa
+sector.windsweptIslands.name = Pulau Bersemilir
+sector.extractionOutpost.name = Pos Ekstraksi Terdepan
+sector.planetaryTerminal.name = Pusat Peluncuran Planet
+
+sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
+sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
+sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
+sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
+sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
+sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
+sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
+sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
+sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
+sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
+sector.fungalPass.description = Area ini terdapat diantara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun basis kecil disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
+sector.biomassFacility.description = Asal dari semua spora di planet ini. Tempat ini adalah fasilitas dimana spora dipelajari dan diproduksi.\nPelajari teknologi yang terkait dengannya. Budi dayakan spora untuk memproduksi bahan bakar dan plastik.\n\n[lightgray]Setelah fasilitas ini hancur, spora menyebar. Tidak ada di ekosistem lokal yang dapat bersaing dengan organisme invasif seperti itu.
+sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau. Catatan yang ada mengatakan bahwa mereka memiliki struktur untuk memproduksi [accent]Plastanium[].\n\nKalahkan unit laut musuh. Bangun basis di kepulauan ini. Pelajari pabriknya.
+sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
+sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
+sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
+
+status.burning.name = Membakar
+status.freezing.name = Membeku
+status.wet.name = Basah
+status.muddy.name = Berlumpur
+status.melting.name = Meleleh
+status.sapped.name = Melemahkan
+status.spore-slowed.name = Spora Melambat
+status.tarred.name = Berminyak
+status.overclock.name = Melebihi Batas
+status.shocked.name = Mengkejut
+status.blasted.name = Meledak
+status.unmoving.name = Terdiam
settings.language = Bahasa
-settings.data = Game Data
-settings.reset = Atur ulang ke Default (standar)
+settings.data = Data Game
+settings.reset = Atur ulang pilihan ke awal
settings.rebind = Ganti tombol
settings.resetKey = Atur ulang
settings.controls = Kontrol
@@ -558,76 +645,121 @@ settings.graphics = Grafik
settings.cleardata = Menghapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
+settings.clearsaves = Bersihkan Simpanan
+settings.clearresearch = Bersihkan Penelitian
+settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye?
+settings.clearcampaignsaves = Bersihkan Simpanan Kampanye
+settings.clearcampaignsaves.confirm = Apakah Anda yakin ingin membersihkan semua simpanan kampanye?
paused = [accent]< Jeda >
clear = Bersih
banned = [scarlet]Dilarang
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Ya
no = Tidak
info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi
-unit.nobuild = [scarlet]Unit can't build
-blocks.input = Masukan
-blocks.output = Pengeluaran
-blocks.booster = Pendorong
-blocks.tiles = Kotak yang dibutuhkan
-blocks.affinities = Afinitas
+unit.nobuild = [scarlet]Unit tidak dapat membangun
+lastaccessed = [lightgray]Terakhir Diakses: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Kapasitas Tenaga
-blocks.powershot = Tenaga/Tembakan
-blocks.damage = Kerusakan
-blocks.targetsair = Menargetkan Udara
-blocks.targetsground = Menargetkan Darat
-blocks.itemsmoved = Kecepatan Gerak
-blocks.launchtime = Waktu Diantara Peluncuran
-blocks.shootrange = Jarak
-blocks.size = Ukuran
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Kapasitas Zat Cair
-blocks.powerrange = Jarak Tenaga
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Koneksi Maksimal
-blocks.poweruse = Penggunaan Tenaga
-blocks.powerdamage = Tenaga/Pukulan
-blocks.itemcapacity = Kapasitas Item
-blocks.basepowergeneration = Basis Generasi Tenaga
-blocks.productiontime = Waktu Produksi
-blocks.repairtime = Waktu Memperbaiki Blok Penuh
-blocks.speedincrease = Tambahan Kecepatan
-blocks.range = Jarak
-blocks.drilltier = Sumber Daya yang Bisa di Bor
-blocks.drillspeed = Basis Kecepatan Bor
-blocks.boosteffect = Efek Pendorong
-blocks.maxunits = Maks Unit Aktif
-blocks.health = Darah
-blocks.buildtime = Waktu Pembuatan
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Biaya Bangunan
-blocks.inaccuracy = Jarak Melenceng
-blocks.shots = Tembakan
-blocks.reload = Tembakan/Detik
-blocks.ammo = Amunisi
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.description = Kegunaan
+stat.input = Masukan
+stat.output = Pengeluaran
+stat.booster = Pendorong
+stat.tiles = Kotak yang dibutuhkan
+stat.affinities = Kecocokan
+stat.opposites = Bertentangan
+stat.powercapacity = Kapasitas Tenaga
+stat.powershot = Tenaga/Tembakan
+stat.damage = Kerusakan
+stat.targetsair = Sasaran Udara
+stat.targetsground = Sasaran Darat
+stat.itemsmoved = Kecepatan Gerak
+stat.launchtime = Waktu Diantara Peluncuran
+stat.shootrange = Jarak
+stat.size = Ukuran
+stat.displaysize = Ukuran Tampilan
+stat.liquidcapacity = Kapasitas Zat Cair
+stat.powerrange = Jarak Tenaga
+stat.linkrange = Jarak Tautan
+stat.instructions = Instruksi
+stat.powerconnections = Koneksi Maksimal
+stat.poweruse = Penggunaan Tenaga
+stat.powerdamage = Tenaga/Pukulan
+stat.itemcapacity = Kapasitas Bahan
+stat.memorycapacity = Kapasitas Memori
+stat.basepowergeneration = Basis Generasi Tenaga
+stat.productiontime = Waktu Produksi
+stat.repairtime = Waktu Memperbaiki Blok Penuh
+stat.weapons = Senjata
+stat.bullet = Peluru
+stat.speedincrease = Tambahan Kecepatan
+stat.range = Jarak
+stat.drilltier = Sumber Daya yang Bisa di Bor
+stat.drillspeed = Basis Kecepatan Bor
+stat.boosteffect = Efek Pendorong
+stat.maxunits = Batas Unit Aktif
+stat.health = Darah
+stat.armor = Pelindung
+stat.buildtime = Waktu Pembuatan
+stat.maxconsecutive = Batas Konsekutif
+stat.buildcost = Biaya Bangunan
+stat.inaccuracy = Jarak Melenceng
+stat.shots = Tembakan
+stat.reload = Tembakan/Detik
+stat.ammo = Amunisi
+stat.shieldhealth = Darah Perisai
+stat.cooldowntime = Waktu Pendinginan
+stat.explosiveness = Ledakan
+stat.basedeflectchance = Peluang Defleksi Dasar
+stat.lightningchance = Peluang Menghasilkan Petir
+stat.lightningdamage = Kerusakan Petir
+stat.flammability = Pembakar
+stat.radioactivity = Radiasi
+stat.charge = Setruman
+stat.heatcapacity = Kapasitas Panas
+stat.viscosity = Kelekatan
+stat.temperature = Temperatur
+stat.speed = Kecepatan
+stat.buildspeed = Kecepatan Membangun
+stat.minespeed = Kecepatan Menambang
+stat.minetier = Tingkat Menambang
+stat.payloadcapacity = Kapasitas Muatan
+stat.commandlimit = Batas Perintah
+stat.abilities = Kemampuan
+stat.canboost = Dapat dipercepat
+stat.flying = Terbang
+stat.ammouse = Penggunaan Amunisi
+stat.damagemultiplier = Penggandaan Kekuatan (dmg)
+stat.healthmultiplier = Penggandaan Darah
+stat.speedmultiplier = Penggandaan Kecepatan
+stat.reloadmultiplier = Penggandaan Isi Ulang
+stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
+stat.reactive = Reaksi
+
+ability.forcefield = Bidang Kekuatan
+ability.repairfield = Bidang Perbaikan
+ability.statusfield = Bidang Status
+ability.unitspawn = {0} Pabrik
+ability.shieldregenfield = Bidang Regenerasi Perisai
+ability.movelightning = Pergerakan Petir
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+bar.noresources = Sumber Daya Tidak Ditemukan
+bar.corereq = Memerlukan Inti Dasar
bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}%
+bar.boost = Percepatan: {0}%
bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0}
-bar.items = Item: {0}
+bar.powerlines = Sambungan: {0}/{1}
+bar.items = Bahan: {0}
bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Zat Cair
bar.heat = Panas
bar.power = Tenaga
@@ -635,60 +767,70 @@ bar.progress = Perkembangan Pembangunan
bar.input = Masukan
bar.output = Keluaran
+units.processorcontrol = [lightgray]Dikendalikan Prosesor
+
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar
-bullet.shock = [stat]mengkejut
-bullet.frag = [stat]menyebar
-bullet.knockback = [stat]{0}[lightgray] pantulan kembali
-bullet.freezing = [stat]membeku
-bullet.tarred = [stat]tar
-bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
-bullet.reload = [stat]{0}[lightgray]x rasio menembak
+bullet.frag = [stat]memecah
+bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
+bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
+bullet.knockback = [stat]{0}[lightgray] terdorong
+bullet.pierce = [stat]{0}[lightgray]x tembus
+bullet.infinitepierce = [stat]menembus
+bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
+bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
+bullet.reload = [stat]{0}[lightgray]x laju tembakan
unit.blocks = blok
+unit.blockssquared = blok²
unit.powersecond = unit tenaga/detik
unit.liquidsecond = unit zat cair/detik
-unit.itemssecond = item/detik
+unit.itemssecond = bahan/detik
unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga
unit.degrees = derajat
unit.seconds = detik
-unit.minutes = mins
+unit.minutes = menit
unit.persecond = /detik
-unit.perminute = /min
+unit.perminute = /menit
unit.timesspeed = x kecepatan
unit.percent = %
-unit.shieldhealth = shield health
-unit.items = item
-unit.thousands = ribu
-unit.millions = juta
-unit.billions = b
+unit.shieldhealth = darah perisai
+unit.items = bahan
+unit.thousands = rb
+unit.millions = jt
+unit.billions = m
+unit.pershot = /tembakan
+category.purpose = Kegunaan
category.general = Umum
category.power = Tenaga
category.liquids = Zat Cair
-category.items = Item
+category.items = Barang
category.crafting = Pemasukan/Pengeluaran
-category.shooting = Menembak
+category.function = Fungsi
category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan
setting.blockreplace.name = Usulan Blok Otomatis
setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk
-setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
+setting.logichints.name = Petunjuk Logika
+setting.flow.name = Tampilan Laju Aliran Sumber Daya
+setting.backgroundpause.name = Jeda di Latar
setting.buildautopause.name = Jeda Otomatis saat Membangun
-setting.mapcenter.name = Auto Center Map To Player
+setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
+setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
setting.animatedwater.name = Animasi Perairan
-setting.animatedshields.name = Animasi Pelindung
+setting.animatedshields.name = Animasi Perisai
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
-setting.playerindicators.name = Player Indicators
+setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Target Secara Otomatis
setting.keyboard.name = Kontrol Mouse+Papan Ketik
setting.touchscreen.name = Kontrol Layar Sentuh
-setting.fpscap.name = Maksimal FPS
+setting.fpscap.name = Pembatasan FPS
setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS
setting.uiscale.name = Skala UI[lightgray] (butuh untuk mengulang game)[]
@@ -697,30 +839,28 @@ setting.difficulty.training = Latihan
setting.difficulty.easy = Mudah
setting.difficulty.normal = Normal
setting.difficulty.hard = Susah
-setting.difficulty.insane = Sangat sulit!
+setting.difficulty.insane = Sangat sulit
setting.difficulty.name = Tingkat Kesulitan:
setting.screenshake.name = Layar Getar
setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
-setting.blockstatus.name = Display Block Status
+setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan
-setting.seconds = {0} Sekon
-setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
-setting.milliseconds = {0} milisekon
+setting.seconds = {0} detik
+setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
+setting.smoothcamera.name = Kamera Halus
setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = Tunjukkan Bahan Inti (WIP)
setting.position.name = Tunjukkan Posisi Pemain
setting.musicvol.name = Volume Musik
-setting.atmosphere.name = Show Planet Atmosphere
+setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume Efek Suara
@@ -733,35 +873,37 @@ setting.chatopacity.name = Jelas-Beningnya Pesan
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
+setting.showweather.name = Perlihatkan Cuaca
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
+public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom
-keybind.title = Ganti Kunci
-keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan dasar yang didukung.
+keybind.title = Ganti Tombol
+keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
category.general.name = Umum
category.view.name = Melihat
category.multiplayer.name = Bermain Bersama
-category.blocks.name = Block Select
+category.blocks.name = Pilih Blok
command.attack = Serang
-command.rally = Kumpul/Patroli
+command.rally = Berkumpul
command.retreat = Mundur
-command.idle = Idle
-placement.blockselectkeys = \n[lightgray]Kunci: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+command.idle = Diam di Tempat
+placement.blockselectkeys = \n[lightgray]Tombol: [{0},
+keybind.respawn.name = Muncul Kembali
+keybind.control.name = Kontrol Unit
keybind.clear_building.name = Hapus Bangunan
-keybind.press = Tekan kunci...
-keybind.press.axis = Tekan sumbu atau kunci...
+keybind.press = Tekan tombol...
+keybind.press.axis = Tekan sumbu atau tombol...
keybind.screenshot.name = Tangkapan Layar Peta
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
-keybind.toggle_block_status.name = Toggle Block Statuses
-keybind.move_x.name = Pindah x
-keybind.move_y.name = Pindah y
-keybind.mouse_move.name = Ikut Mouse
-keybind.pan.name = Pan View
-keybind.boost.name = Boost
+keybind.toggle_block_status.name = Status Blok
+keybind.move_x.name = Pindah X
+keybind.move_y.name = Pindah Y
+keybind.mouse_move.name = Ikuti Mouse
+keybind.pan.name = Tampilan Geser
+keybind.boost.name = Dorongan
keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema
keybind.schematic_flip_x.name = Balik Skema X
@@ -788,76 +930,89 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok
keybind.break_block.name = Menghancurkan Blok
keybind.deselect.name = Batal Memilih
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = Angkat Muatan
+keybind.dropCargo.name = Turunkan Muatan
+keybind.command.name = Perintah
keybind.shoot.name = Menembak
keybind.zoom.name = Perbesar
keybind.menu.name = Menu
keybind.pause.name = Jeda
keybind.pause_building.name = Jeda/Lanjut Membangun
keybind.minimap.name = Peta Kecil
+keybind.planet_map.name = Peta Planet
+keybind.research.name = Penelitian
+keybind.block_info.name = Info Blok
keybind.chat.name = Pesan
keybind.player_list.name = Daftar pemain
keybind.console.name = Papan Konsol
keybind.rotate.name = Putar
-keybind.rotateplaced.name = Putar yang ada (Tekan)
+keybind.rotateplaced.name = Putar yang ada (Tekan dan Tahan)
keybind.toggle_menus.name = Muncul Tidaknya Menu
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
keybind.chat_scroll.name = Scroll Pesan
+keybind.chat_mode.name = Ubah Mode Pesan
keybind.drop_unit.name = Jatuhkan Unit
keybind.zoom_minimap.name = Perbesar Peta Kecil
mode.help.title = Deskripsi mode
mode.survival.name = Bertahan Hidup
-mode.survival.description = Mode normal. Sumber daya terbatas dan gelombang otomatis.
+mode.survival.description = Mode normal. Sumber daya terbatas dan gelombang otomatis.\n[gray]Membutuhkan titik munculnya musuh di dalam peta untuk main.
mode.sandbox.name = Mode Sandbox/Bebas
mode.sandbox.description = Sumber daya tak terbatas dan tidak ada gelombang otomatis.
-mode.editor.name = Sunting
+mode.editor.name = Penyunting
mode.pvp.name = PvP
-mode.pvp.description = Melawan pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
+mode.pvp.description = Melawan pemain lain.\n[gray]Membutuhkan setidaknya 2 inti berbeda warna di dalam peta untuk main.
mode.attack.name = Penyerangan
-mode.attack.description = Menghancurkan tempat musuh. Tidak ada gelombang. Membutuhkan inti merah di dalam peta untuk main.
+mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main.
mode.custom = Pengaturan Modifikasi
rules.infiniteresources = Sumber Daya Tak Terbatas
rules.reactorexplosions = Ledakan Reaktor
-rules.wavetimer = Pengaturan Waktu Gelombang
+rules.coreincinerates = Penghangusan Luapan Inti
+rules.schematic = Bagan Diperbolehkan
+rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang
rules.attack = Mode Penyerangan
-rules.buildai = AI Building
-rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
-rules.blockhealthmultiplier = Multiplikasi Darah Blok
-rules.blockdamagemultiplier = Block Damage Multiplier
-rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
-rules.unithealthmultiplier = Multiplikasi Darah Unit
-rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
+rules.buildai = Bangunan A.I.
+rules.enemyCheat = Sumber Daya A.I. Musuh (Tim Merah) Tak Terbatas
+rules.blockhealthmultiplier = Penggandaan Darah Blok
+rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
+rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
+rules.unithealthmultiplier = Penggandaan Darah Unit
+rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
+rules.unitcapvariable = Inti Memengaruhi Batas Unit
+rules.unitcap = Batas Unit Dasar
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
-rules.buildcostmultiplier = Multiplikasi Harga Bangunan
-rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
-rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
+rules.buildcostmultiplier = Penggandaan Harga Bangunan
+rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
+rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
rules.waitForWaveToEnd = Gelombang menunggu musuh
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
-rules.unitammo = Units Require Ammo
+rules.unitammo = Unit Membutuhkan Amunisi
rules.title.waves = Gelombang
rules.title.resourcesbuilding = Sumber Daya & Bangunan
rules.title.enemy = Musuh
rules.title.unit = Unit
rules.title.experimental = Eksperimental
-rules.title.environment = Environment
+rules.title.environment = Lingkungan
rules.lighting = Penerangan
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.enemyLights = Sinar dari Musuh
+rules.fire = Api
+rules.explosions = Kekuatan Ledakan Blok/Unit
rules.ambientlight = Sinar Disekeliling
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = Cuaca
+rules.weather.frequency = Frekuensi:
+rules.weather.always = Selalu
+rules.weather.duration = Durasi:
-content.item.name = Item
+content.item.name = Bahan
content.liquid.name = Zat Cair
content.unit.name = Unit
content.block.name = Blok
+content.status.name = Status Efek
+content.sector.name = Sektor
+
item.copper.name = Tembaga
item.lead.name = Timah
item.coal.name = Batu Bara
@@ -873,29 +1028,12 @@ item.sand.name = Pasir
item.blast-compound.name = Senyawa Peledak
item.pyratite.name = Pyratit
item.metaglass.name = Metaglass
-item.scrap.name = Kepingan
+item.scrap.name = Rongsokan
liquid.water.name = Air
-liquid.slag.name = Terak
+liquid.slag.name = Lava
liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Dingin
-item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
-item.flammability = [lightgray]Tingkat Kebakaran: {0}%
-item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
-
-unit.health = [lightgray]Darah: {0}
-unit.speed = [lightgray]Kecepatan: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
-liquid.viscosity = [lightgray]Kelekatan: {0}
-liquid.temperature = [lightgray]Suhu: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -930,32 +1068,34 @@ unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
-block.resupply-point.name = Resupply Point
+block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax
block.cliff.name = Cliff
-block.sand-boulder.name = Batu Pasir
+block.sand-boulder.name = Batu Pasir Besar
+block.basalt-boulder.name = Batu Basal Besar
block.grass.name = Rumput
-block.slag.name = Slag
+block.slag.name = Lahar
+block.space.name = Luar Angkasa
block.salt.name = Garam
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = Bukit Garam
block.pebbles.name = Kerikil
block.tendrils.name = Sulur
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = Bukit Pasir
block.spore-pine.name = Cemara Spora
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = Bukit Spora
+block.boulder.name = Batu Besar
+block.snow-boulder.name = Batu Salju Besar
block.snow-pine.name = Pinus Salju
block.shale.name = Serpihan
block.shale-boulder.name = Serpihan Batu Besar
block.moss.name = Lumut
block.shrubs.name = Semak-Semak
block.spore-moss.name = Lumut Spora
-block.shale-wall.name = Shale Wall
-block.scrap-wall.name = Dinding Kepingan
-block.scrap-wall-large.name = Dinding Kepingan Besar 1
-block.scrap-wall-huge.name = Dinding Kepingan Besar 2
-block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
+block.shale-wall.name = Bukit Serpih
+block.scrap-wall.name = Dinding Rongsokan
+block.scrap-wall-large.name = Dinding Rongsokan Besar
+block.scrap-wall-huge.name = Dinding Rongsokan Sangat Besar
+block.scrap-wall-gigantic.name = Dinding Rongsokan Raksasa
block.thruster.name = Pendorong
block.kiln.name = Pengeringan
block.graphite-press.name = Pencetak Grafit
@@ -969,7 +1109,7 @@ block.deepwater.name = Air Dalam
block.water.name = Air
block.tainted-water.name = Air Ternoda
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
-block.tar.name = Tar
+block.tar.name = Minyak Mentah
block.stone.name = Batu
block.sand.name = Pasir
block.darksand.name = Pasir Hitam
@@ -979,17 +1119,18 @@ block.craters.name = Kawah
block.sand-water.name = Air Pasir
block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = Dasit
+block.dacite-wall.name = Dinding Dasit
+block.dacite-boulder.name = Batu Besar Dasit
block.ice-snow.name = Salju Es
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = Dinding Batu
+block.ice-wall.name = Dinding Es
+block.snow-wall.name = Dinding Salju
+block.dune-wall.name = Dinding Pasir
block.pine.name = Cemara
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = Tanah
+block.dirt-wall.name = Dinding Tanah
+block.mud.name = Lumpur
block.white-tree-dead.name = Pohon Putih Mati
block.white-tree.name = Pohon Putih
block.spore-cluster.name = Kumpulan Spora
@@ -1005,7 +1146,7 @@ block.dark-panel-4.name = Panel Gelap 4
block.dark-panel-5.name = Panel Gelap 5
block.dark-panel-6.name = Panel Gelap 6
block.dark-metal.name = Besi Gelap
-block.basalt.name = Basalt
+block.basalt.name = Basal
block.hotrock.name = Batu Panas
block.magmarock.name = Batu Lahar
block.copper-wall.name = Dinding Tembaga
@@ -1021,285 +1162,524 @@ block.thorium-wall-large.name = Dinding Thorium Besar
block.door.name = Pintu
block.door-large.name = Pintu Besar
block.duo.name = Duo
-block.scorch.name = Penghangus
-block.scatter.name = Penabur
-block.hail.name = Penghujan
+block.scorch.name = Penyembur Api
+block.scatter.name = Scatter
+block.hail.name = Meriam
block.lancer.name = Lancer
block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium
-block.plastanium-conveyor.name = Plastanium Conveyor
+block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
block.armored-conveyor.name = Pengantar Berlapis Pelindung
-block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
block.junction.name = Simpangan
block.router.name = Pengarah
block.distributor.name = Distributor
block.sorter.name = Penyortir
-block.inverted-sorter.name = Penyortir terbalik
+block.inverted-sorter.name = Penyortir Terbalik
block.message.name = Pesan
-block.illuminator.name = Penerang
-block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
+block.illuminator.name = Lampu
block.overflow-gate.name = Gerbang Luap
-block.underflow-gate.name = Gerbang Tidak Meluap
+block.underflow-gate.name = Gerbang Luap Terbalik
block.silicon-smelter.name = Pelebur Silikon
-block.phase-weaver.name = Pengrajut Phase
-block.pulverizer.name = Pulverisator
-block.cryofluid-mixer.name = Penyampur Cairan Dingin
+block.phase-weaver.name = Pengrajut Phase
+block.pulverizer.name = Penghancur
+block.cryofluidmixer.name = Penyampur Cairan Dingin
block.melter.name = Pencair
block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora
block.separator.name = Pemisah
block.coal-centrifuge.name = Sentrifugal Batu Bara
block.power-node.name = Simpul Tenaga
-block.power-node-large.name = Tiang Listrik Besar
+block.power-node-large.name = Simpul Tenaga Besar
block.surge-tower.name = Tiang Listrik
block.diode.name = Dioda Baterai
block.battery.name = Baterai
block.battery-large.name = Baterai Besar
block.combustion-generator.name = Generator Pembakar
-block.steam-generator.name = Generator Turbin
+block.steam-generator.name = Generator Uap
block.differential-generator.name = Generator Majemuk
block.impact-reactor.name = Reaktor Tumbukan
block.mechanical-drill.name = Bor Mekanik
block.pneumatic-drill.name = Bor Pneumatik
-block.laser-drill.name = Bor Laser
+block.laser-drill.name = Bor Laser
block.water-extractor.name = Pengekstrak Air
block.cultivator.name = Pembudidaya
block.conduit.name = Pipa
block.mechanical-pump.name = Pompa Mekanik
-block.item-source.name = Sumber Item
-block.item-void.name = Penghilang Item
+block.item-source.name = Sumber Bahan
+block.item-void.name = Penghilang Bahan
block.liquid-source.name = Sumber Zat Cair
block.liquid-void.name = Penghilang Zat Zair
block.power-void.name = Penghilang Tenaga
block.power-source.name = Sumber Tenaga
block.unloader.name = Pembongkar Muatan
block.vault.name = Gudang
-block.wave.name = Ombak
-block.swarmer.name = Pengurung
+block.wave.name = Penyemprot
+block.tsunami.name = Tsunami
+block.swarmer.name = Peluncur Misil
block.salvo.name = Salvo
-block.ripple.name = Periak
+block.ripple.name = Mortir
block.phase-conveyor.name = Pengantar Berbahan Phase
block.bridge-conveyor.name = Jembatan Pengantar
-block.plastanium-compressor.name = Kompresor Plastanium
+block.plastanium-compressor.name = Kompresor Plastanium
block.pyratite-mixer.name = Penyampur Pyratit
-block.blast-mixer.name = Penyampur Peledak
+block.blast-mixer.name = Penyampur Bahan Peledak
block.solar-panel.name = Panel Surya
block.solar-panel-large.name = Panel Surya Besar
-block.oil-extractor.name = Penggali Minyak
+block.oil-extractor.name = Pengekstrak Minyak
block.repair-point.name = Tempat Perbaikan
block.pulse-conduit.name = Selang Denyut
block.plated-conduit.name = Pipa Terlapis
block.phase-conduit.name = Selang Phase
-block.liquid-router.name = Pembagi Zat Cair
-block.liquid-tank.name = Tank Zat Cair
-block.liquid-junction.name = Simpangan Zat Cair
+block.liquid-router.name = Pengarah Cairan
+block.liquid-tank.name = Bak Cairan
+block.liquid-junction.name = Simpangan Cairan
block.bridge-conduit.name = Jembatan Saluran
block.rotary-pump.name = Pompa Putaran
-block.thorium-reactor.name = Reaktor Thorium
+block.thorium-reactor.name = Reaktor Thorium
block.mass-driver.name = Penggerak Massal
block.blast-drill.name = Bor Ledakan Udara
block.thermal-pump.name = Pompa Suhu Panas
-block.thermal-generator.name = Generator Suhu Panas
-block.alloy-smelter.name = Pelebur Paduan Listrik
-block.mender.name = Reparator
-block.mend-projector.name = Proyeksi Reparator
+block.thermal-generator.name = Generator Panas
+block.alloy-smelter.name = Pelebur Paduan Logam
+block.mender.name = Mender
+block.mend-projector.name = Mender Projektor
block.surge-wall.name = Dinding Listrik
block.surge-wall-large.name = Dinding Listrik Besar
-block.cyclone.name = Topan
-block.fuse.name = Padu
+block.cyclone.name = Cyclone
+block.fuse.name = Fuse
block.shock-mine.name = Ranjau Listrik
-block.overdrive-projector.name = Proyeksi Pencepat
-block.force-projector.name = Proyeksi Medan Gaya
-block.arc.name = Arca
-block.rtg-generator.name = Generator RTG
-block.spectre.name = Iblis
-block.meltdown.name = Pelebur
+block.overdrive-projector.name = Projektor Pemercepat
+block.force-projector.name = Projektor Pelindung
+block.arc.name = Busur Petir
+block.rtg-generator.name = Generator Radiasi
+block.spectre.name = Meriam Raksasa
+block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur
block.launch-pad-large.name = Alas Peluncur Besar
block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.command-center.name = Pusat Perintah
+block.ground-factory.name = Pabrik Unit Darat
+block.air-factory.name = Pabrik Unit Udara
+block.naval-factory.name = Pabrik Unit Laut
+block.additive-reconstructor.name = Rekonstruktor Aditif
+block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
+block.exponential-reconstructor.name = Rekonstruktor Eksponensial
+block.tetrative-reconstructor.name = Rekonstruktor Tetratif
+block.payload-conveyor.name = Pengantar Massa
+block.payload-router.name = Pengarah Massa
+block.disassembler.name = Pembongkar
+block.silicon-crucible.name = Pelebur Raksasa
+block.overdrive-dome.name = Kubah Projektor Pemercepat
+#experimental, may be removed
+block.block-forge.name = Pemadu Blok
+block.block-loader.name = Pemuat Blok
+block.block-unloader.name = Pembongkar Blok
+block.interplanetary-accelerator.name = Akselerator Antarplanet
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Saklar
+block.micro-processor.name = Prosesor Mikro
+block.logic-processor.name = Prosesor Logika
+block.hyper-processor.name = Prosesor Raksasa
+block.logic-display.name = Tampilan Logika
+block.large-logic-display.name = Tampilan Logika Besar
+block.memory-cell.name = Sel Memori
+block.memory-bank.name = Bank Memori
team.blue.name = biru
team.crux.name = merah
-team.sharded.name = oranye
+team.sharded.name = kuning
team.orange.name = jingga
-team.derelict.name = derelict
+team.derelict.name = abu-abu
team.green.name = hijau
team.purple.name = ungu
-tutorial.next = [lightgray]
-tutorial.intro = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nMulai dengan[accent] menambang tembaga[]. Tekan bijih tembaga dekat intimu.\n\n[accent]{0}/{1} tembaga
-tutorial.intro.mobile = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nGesek layar untuk bergerak.\n[accent]Gunakan 2 jari [] untuk mengecilkan dan membesarkan gambar.\nMulai dengan[accent] menambang tembaga[]. Dekati tembaganya, kemudian tekan bijih tembaga untuk mulai menambang.\n\n[accent]{0}/{1} tembaga
-tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
-tutorial.drill.mobile = Menambang manual tidak efisien.\n[accent]Bor []dapat menambang otomatis.\nTekan kategori bor di bawah-kanan.\nPilih[accent] Bor Mekanik[].\nLetakkan di bijih tembaga, kemudian tekan tombol[accent] centang[] dibawah untuk mengonfirmasi pilihanmu.\nTekan[accent] tombol X[] untuk membatalkan rencana.
-tutorial.blockinfo = Setiap blok memiliki status berbeda. Setiap bor hanya dapat menambang bijih tertentu.\nUntuk mencari info sebuah blok,[accent] Tekan tombol "?" saat memilih blok dari menu bangunan.[]\n\n[accent]Akses status Bor Mekanik sekarang.[]
-tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
-tutorial.conveyor.mobile = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.\n[accent] Buat sebuah garis dengan menekan jarimu selama beberapa detik[] dan tarik dengan suatu arah.\n\n[accent]{0}/{1} item dari garis pengantar\n[accent]0/1 terkirim
-tutorial.turret = Struktur pertahanan harus dibuat untuk menangkal [lightgray] musuh[].\nBangun menara "duo" dekat intimu.
-tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
-tutorial.pause = Disaat bermain, kamu dapat[accent] menjeda game.[]\nKamu berhenti membangun selama jeda.\n\n[accent]Tekan spasi untuk jeda.
-tutorial.pause.mobile = Disaat bermain, kamu dapat[accent] menjeda game.[]\nKamu berhenti membangun selama jeda.\n\n[accent]Tekan tombol ini di atas-kiri untuk jeda.
-tutorial.unpause = Tekan spasi lagi untuk menghentikan jeda.
-tutorial.unpause.mobile = Tekan tombol tersebut lagi untuk berhenti jeda.
-tutorial.breaking = Blok biasanya butuh untuk dihapus.\n[accent]Tekan mouse-kanan[] untuk menghapus semua blok yang diseleksi.[]\n\n[accent]Hapus semua blok kepingan di sebelah intimu.
-tutorial.breaking.mobile = Blok biasanya butuh untuk dihapus.\n[accent]Tekan mode dekonstraksi[], kemudian tekan blok untuk mulai menghapus.\nHapus sebuah area dengan menahan jari beberapa detik[] dan tarik ke suatu arah .\nTekan tombol centang untuk mengonfirmasi.\n\n[accent]Hapus semua blok kepingan di sebelah intimu.
-tutorial.withdraw = Di beberapa situasi, mengambil item dari blok diperlukan.\nUntuk melakukan ini, [accent]tekan sebuah blok[] berisi sebuah item, kemudian [accent]tekan item itu[] dalam inventaris.\nItem dengan jumlah banyak dapat diambil[accent]dengan cara menahan[].\n\n[accent]Ambil beberapa tembaga dari inti.[]
-tutorial.deposit = Setor item dari pesawatmu ke suatu blok dengan cara menarik itemnya.\n\n[accent]Setor kembali tembagamu ke inti.[]
-tutorial.waves = [lightgray] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak kubah dan bor.
-tutorial.waves.mobile = Para[lightgray] Musuh[] telah muncul.\n\nLindungi intimu selama 2 gelombang. Pesawatmu akan menembak musuh secara otomatis.\nBuat lebih banyak kubah dan bor. Tambang tembaga lebih banyak.
-tutorial.launch = Saat kamu mencapai gelombang tertentu, kamu dapat[accent] meluncurkan intimu[], meninggalkan pertahananmu[accent] mendapatkan semua sumber daya di intimu.[]\nSumber daya ini digunakan sebagai riset teknologi.\n\n[accent]Tekan tombol meluncur.
+hint.skip = Lewati
+hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
+hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
+hint.mine = Dekati \uf8c4 bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual.
+hint.desktopShoot = [accent][[Klik][] untuk menembak.
+hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
+hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
+hint.respawn.mobile = Kamu telah mengambil alih kontrol dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
+hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
+hint.placeDrill = Pilih \ue85e [accent]Bor[] menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
+hint.placeDrill.mobile = Pilih \ue85e[accent]Bor[] tab di menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan \ue800 [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan.
+hint.placeConveyor = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya.
+hint.placeConveyor.mobile = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar.
+hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, \uf838copper.\nGunakan pengantar dan bor untuk mengisinya.
+hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
+hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
+hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru.
+hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
+hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
+hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
+hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
+hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
+hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
+hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
+hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
+hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
+hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
+hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
+hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit.
+hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit.
+hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
+hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk menurunkan muatan.
+hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya.
+hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan \uf87f [accent]Tiang Listrik[].
+hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
+hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti  [accent]Fondasi[] diatas inti  [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
+hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
+hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
+hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
-item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
-item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
-item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
-item.graphite.description = Karbon termineralisasi, dipakai untuk amunisi dan penyekatan listrik.
-item.sand.description = Bahan umum yang digunakan di berbagai peleburan
-item.coal.description = Bahan bakar umum.
-item.titanium.description = Logam langka yang sangat ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
-item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
-item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
-item.silicon.description = Semi-konduktor yang sangat berguna, penerapan di panel surya dan banyak benda elektronik.
-item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
-item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
-item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
+item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
+item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
+item.lead.description = Digunakan pada transportasi cairan dan bangunan listrik.
+item.lead.details = Padat. Lembam. Biasanya digunakan untuk baterai.\nCatatan: Kemungkinan beracun untuk kehidupan biologis. Bukan berarti tidak banyak disini.
+item.metaglass.description = Digunakan pada bangunan distribusi cairan/penyimpanan.
+item.graphite.description = Digunakan pada komponen listrik dan amunisi menara.
+item.sand.description = Digunakan sebagai bahan produksi untuk material yang akan dimurnikan.
+item.coal.description = Digunakan sebagai bahan bakar dan memurnikan material.
+item.coal.details = Merupakan hasil dari tumbuhan yang menjadi fosil, sudah terjadi sangat lama sebelum spora-spora menyebar.
+item.titanium.description = Digunakan pada bangunan transportasi cairan, bor dan pesawat terbang.
+item.thorium.description = Digunakan pada bangunan yang kuat dan sebagai bahan bakar nuklir.
+item.scrap.description = Digunakan pada Pelebur dan Penghancur untuk dimurnikan menjadi material lain.
+item.scrap.details = Sisa-sisa dari bangunan dan unit tua.
+item.silicon.description = Digunakan pada panel surya, bahan elektronik yang kompleks dan amunisi yang bisa mengejar.
+item.plastanium.description = Digunakan dalam unit canggih, isolasi dan amunisi fragmentasi.
+item.phase-fabric.description = Digunakan di elektronik canggih dan teknologi perbaikan diri sendiri.
+item.surge-alloy.description = Digunakan di pertahanan yang lebih canggih dan struktur pertahanan reaktif.
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
-item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
-item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
-liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
-liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
-liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
-liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
+item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
+item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
+item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
-block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
-block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
-block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
-block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
-block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
+liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah.
+liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
+liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
+liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
+
+block.resupply-point.description = Mengisi ulang amunisi unit terdekat dengan tembaga. Tidak dapat mengisi ulang unit yang menggunakan tenaga baterai.
+block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
+block.illuminator.description = Memancarkan cahaya.
+block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
+block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit.
+block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit. Membutuhkan air sebagai pendingin.
+block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
+block.kiln.description = Membakar pasir dan timah menjadi metaglass.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
-block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
-block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
-block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
-block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
-block.separator.description = Mengekstrak logam-logam berguna dari terak.
+block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin.
+block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
+block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
+block.melter.description = Melelehkan rongsokan menjadi lava.
+block.separator.description = Mengekstrak komponen mineral dari lava.
block.spore-press.description = Menekan polong spora menjadi minyak.
-block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
+block.pulverizer.description = Menghancurkan kepingan menjadi pasir.
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
-block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
+block.incinerator.description = Menghancurkan bahan atau zat cair yang masuk.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
-block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
-block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
-block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
+block.power-source.description = Menghasilkan tenaga tak terhingga. Sandbox eksklusif.
+block.item-source.description = Mengeluarkan bahan tak terhingga. Sandbox eksklusif.
+block.item-void.description = Menghancurkan bahan apa saja. Sandbox eksklusif.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
-block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
-block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
-block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
-block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
-block.titanium-wall-large.description = Blok pelindumg dengan kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.\nSebesar 4 kotak.
-block.plastanium-wall.description = Dinding spesial yang menyerap listrik arca dan memblokir koneksi simpul tenaga otomatis.
-block.plastanium-wall-large.description = Dinding spesial yang menyerap listrik arca dan memblokir koneksi simpul tenaga otomatis.\nSebesar 4 kotak.
-block.thorium-wall.description = Blok pelindung yang kuat.\nPelindung bagus dari musuh.
-block.thorium-wall-large.description = Blok pelindung yang kuat.\nPelindung bagus dari musuh.\nSebesar 4 blok.
-block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
-block.phase-wall-large.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat. \nSebesar 4 blok.
-block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang.
-block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
-block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
-block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
-block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
-block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
-block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
-block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
-block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
-block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
-block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
-block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
-block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
-block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
-block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika tidak, item akan dikeluarkan dari kiri dan/atau kanan.
-block.inverted-sorter.description = Sama seperti penyortir, melainkan mengeluarkan item terpilih ke samping.
-block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
-block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
-block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
-block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
-block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
-block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
-block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
-block.thermal-pump.description = Pompa Tercanggih.
-block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
-block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
-block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
-block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
-block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
-block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
-block.bridge-conduit.description = Blok transportasi zat cair canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan.
-block.phase-conduit.description = Blok transportasi zat cair canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh.
-block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
+block.liquid-void.description = Menghancurkan zat cair apa saja. Sandbox eksklusif.
+block.copper-wall.description = Melindungi bangunan dari tembakan musuh.
+block.copper-wall-large.description = Melindungi bangunan dari tembakan musuh.
+block.titanium-wall.description = Melindungi bangunan dari tembakan musuh.
+block.titanium-wall-large.description = Melindungi bangunan dari tembakan musuh.
+block.plastanium-wall.description = Melindungi bangunan dari tembakan musuh. Mampu menyerap laser dan listrik arca. Memblokir koneksi simpul tenaga secara otomatis.
+block.plastanium-wall-large.description = Melindungi bangunan dari tembakan musuh. Mampu menyerap laser dan listrik arca. Memblokir koneksi simpul tenaga secara otomatis.
+block.thorium-wall.description = Melindungi bangunan dari tembakan musuh.
+block.thorium-wall-large.description = Melindungi bangunan dari tembakan musuh.
+block.phase-wall.description = Melindungi bangunan dari tembakan musuh, dan dapat memantulkan beberapa jenis peluru senjata.
+block.phase-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat memantulkan beberapa jenis peluru senjata.
+block.surge-wall.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman arca.
+block.surge-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman arca.
+block.door.description = Dinding yang bisa dibuka dan ditutup.
+block.door-large.description = Dinding yang bisa dibuka dan ditutup.
+block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
+block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
+block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
+block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari kerusakan.\nDapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Dapat menggunakan cairan pendingin untuk mencegah kepanasan. Gunakan fabrik phase untuk memperbesar jangkauan.
+block.shock-mine.description = Mengeluarkan setruman listrik kepada musuh yang menginjak ranjau.
+block.conveyor.description = Memindahkan barang ke depan.
+block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada pengantar biasa.
+block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk. Menerima barang dari belakang, dan membaginya ke tiga arah di depan. Membutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
+block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan.
+block.bridge-conveyor.description = Memindahkan barang melewati tanah atau bangunan.
+block.phase-conveyor.description = Memindahkan barang secara instan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan, namun memerlukan tenaga.
+block.sorter.description = Jika barang yang masuk cocok dengan seleksi, barang akan diperbolehkan lewat ke depan. Jika tidak, barang akan dikeluarkan ke kiri dan kanan.
+block.inverted-sorter.description = Sama seperti penyortir, namun mengeluarkan barang terpilih ke samping.
+block.router.description = Membagi barang ke 3 arah secara rata.
+block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping input produksi, karena laju pengeluaran barang dapat tersumbat.
+block.distributor.description = Pemisah canggih yang memisah barang ke 7 arah secara rata.
+block.overflow-gate.description = Hanya mengeluarkan barang ke kiri dan ke kanan jika bagian depan tertutup.
+block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan barang ke depan jika bagian kiri dan kanan tertutup.
+block.mass-driver.description = Blok transportasi barang jarak jauh. Membawa beberapa barang dan menembaknya ke penggerak massal lainnya.
+block.mechanical-pump.description = Memompa dan mengeluarkan cairan. Tidak memerlukan tenaga.
+block.rotary-pump.description = Memompa dan mengeluarkan cairan. Menggunakan tenaga.
+block.thermal-pump.description = Memeompa dan mengluarkan cairan.
+block.conduit.description = Memindahkan cairan ke depan. Digunakan dengan pompa dan saluran lainnya.
+block.pulse-conduit.description = Memindahkan cairan ke depan. Mengantarkan lebih cepat dan banyak daripada saluran biasa.
+block.plated-conduit.description = Memindahkan cairan ke depan. Tidak menerima cairan dari samping. Tidak bocor.
+block.liquid-router.description = Menerima cairan dari satu arah dan mengeluarkannya ke 3 arah secara rata. Dapat digunakan untuk menyimpan sejumlah cairan.
+block.liquid-tank.description = Menyimpan jumlah cairan yang banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan.
+block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan.
+block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan.
+block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun memerlukan tenaga.
+block.power-node.description = Membawa tenaga ke tiang tersambung. Tiang akan menerima atau memberi tenaga ke atau dari blok yang disambung.
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
-block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
-block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
-block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar.
-block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
-block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
-block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
-block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
-block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
-block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
-block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
-block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu.
-block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
+block.battery.description = Menyimpan tenaga jika ada kelebihan. Memberikan tenaga jika ada kekurangan.
+block.battery-large.description = Menyimpan tenaga jika ada kelebihan. Memberikan tenaga jika ada kekurangan. Memiliki kapasitas yang besar daripada baterai biasa.
+block.combustion-generator.description = Menghasilkan tenaga dengan membakar bahan yang mudah terbakar, seperti batu bara.
+block.thermal-generator.description = Menghasilkan tenaga saat ditaruh di lokasi yang panas.
+block.steam-generator.description = Menghasilkan tenaga dengan membakar bahan yang mudah terbakar dan mengubah air menjadi uap.
+block.differential-generator.description = Menghasilkan tenaga dalam jumlah banyak. Memanfaatkan perbedaan suhu cairan pendingin dan pyratit yang terbakar.
+block.rtg-generator.description = Menggunakan panas dari senyawa radioaktif untuk memproduksi tenaga secara perlahan.
+block.solar-panel.description = Menghasilkan sedikit tenaga dari sinar matahari.
+block.solar-panel-large.description = Menghasilkan sedikit tenaga dari sinar matahari. Lebih efisien daripada panel surya biasa.
+block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin yang diterima.
+block.impact-reactor.description = Menghasilkan tenaga dengan jumlah yang sangat banyak secara efisien. Memerlukan tenaga untuk menyalakan reaktor terlebih dahulu.
+block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan bahan dengan pelan tanpa batas.
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
-block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
+block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Dapat menambang thorium.
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
-block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
-block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
-block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
-block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
-block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
-block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
-block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
-block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
-block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
-block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
-block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
-block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
-block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
-block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
-block.hail.description = Menara meriam kecil.
-block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
-block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
-block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
-block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
-block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
-block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
-block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
-block.cyclone.description = Menara penembak beruntun besar.
-block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
-block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
-block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.water-extractor.description = Memompa air dari tanah. Gunakan jika tidak ada sumber air di sekitar.
+block.cultivator.description = Menumbuhkan konsentrasi spora yang kecil di atmosfer menjadi polong spora.
+block.cultivator.details = Teknologi yang dipulihkan. Digunakan untuk memproduksi biomassa secara efisien. Kemungkinan merupakan inkubator awal dari spora yang sekarang menutupi Serpulo.
+block.oil-extractor.description = Menggunakan jumlah tenaga, pasir dan air yang banyak untuk diolah menjadi minyak.
+block.core-shard.description = Inti markas. Jika hancur, sektormu akan hilang.
+block.core-shard.details = Iterasi pertama. Padat. Bisa menggandakan dirinya (untuk menguasai sektor disekitarnya). Dilengkapi dengan pendorong yang sekali pakai. Tidak didesain untuk perjalanan antar planet.
+block.core-foundation.description = Inti markas. Lebih kuat. Menyimpan banyak sumber daya.
+block.core-foundation.details = Iterasi kedua.
+block.core-nucleus.description = Inti markas. Sangat kuat. Menyimpan sangat banyak sumber daya.
+block.core-nucleus.details = Iterasi ketiga dan yang terakhir.
+block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan dapat dikeluarkan dengan pembongkar muatan.
+block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
+block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
+block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih.
+block.duo.description = Menembakkan peluru bergantian ke musuh.
+block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
+block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
+block.hail.description = Menembakkan peluru kecil ke musuh darat dari jarak jauh.
+block.wave.description = Menembakkan aliran cairan ke musuh. Secara otomatis memadamkan api saat disuplai dengan air.
+block.lancer.description = Memuat dan menembakkan sinar energi yang kuat ke target darat.
+block.arc.description = Menembakkan sambaran arca ke musuh darat.
+block.swarmer.description = Menembakkan misil yang mengejar ke arah musuh.
+block.salvo.description = Menembakkan peluru cepat ke arah musuh.
+block.fuse.description = Menembakkan tiga penusuk tajam jarak dekat ke musuh terdekat.
+block.ripple.description = Menembakkan cangkang berkelompok ke musuh darat dari jarak jauh.
+block.cyclone.description = Menembakkan gumpalan peledak ke musuh terdekat.
+block.spectre.description = Menembakkan peluru besar yang menembus lapis baja ke target udara dan darat.
+block.meltdown.description = Mengisi dan menembakkan sinar laser yang terus-menerus ke musuh di sekitar. Membutuhkan pendingin untuk beroperasi.
+block.foreshadow.description = Menembakkan baut besar jarak jauh yang hanya menembak satu target. Mengutamakan musuh dengan batas darah tertinggi.
+block.repair-point.description = Memulihkan unit terluka disekitar secara terus-menerus.
+block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
+block.parallax.description = Menembakkan laser yang menarik target udara, juga merusaknya selama dalam proses.
+block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Akan memadamkan api secara otomatis jika diisi dengan air.
+block.silicon-crucible.description = Memurnikan silikon dari pasir dan batubara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
+block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi thorium.
+block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja.
+block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
+block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
+block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda.
+block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
+block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
+block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
+block.additive-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat dua.
+block.multiplicative-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat tiga.
+block.exponential-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat empat.
+block.tetrative-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat lima dan terakhir.
+block.switch.description = Sakelar yang dapat dialihkan. Status dapat dibaca dan dikontrol dengan prosesor logika.
+block.micro-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan.
+block.logic-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor mikro.
+block.hyper-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor logika.
+block.memory-cell.description = Menyimpan informasi untuk prosesor.
+block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
+block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
+block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
+block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
+
+unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
+unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
+unit.fortress.description = Menembak musuh darat dengan altileri jarak jauh.
+unit.scepter.description = Menembak semua musuh terdekat dengan rentetan peluru bermuatan listrik.
+unit.reign.description = Menembak semua musuh terdekat dengan gugusan peluru tajam dalam jumlah banyak.
+unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
+unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
+unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai.
+unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan musuh. Dapat terbang.
+unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan.
+unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
+unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
+unit.spiroct.description = Menembak laser pelemah kepada musuh, dapat memperbaiki dirinya dalam proses. Dapat berjalan diatas hampir semua medan.
+unit.arkyid.description = Menembak laser pelemah besar kepada musuh, dapat memperbaiki dirinya dalam proses. Dapat berjalan diatas hampir semua medan.
+unit.toxopid.description = Menembak gugusan cangkang energi besar dan laser penusuk kepada musuh. Dapat berjalan diatas hampir semua medan.
+unit.flare.description = Menembak musuh darat terdekat dengan amunisi standar.
+unit.horizon.description = Menjatuhkan gugusan bom kepada musuh darat.
+unit.zenith.description = Menembak misil kepada musuh terdekat.
+unit.antumbra.description = Menembak rentetan peluru kepada musuh terdekat.
+unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru kepada musuh terdekat.
+unit.mono.description = Menambang tembaga dan timah secara otomatis, membawanya menuju inti.
+unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
+unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
+unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki struktur teman dan merusak musuh. Dapat membawa unit darat berukuran sedang.
+unit.oct.description = Melindungi teman disekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
+unit.risso.description = Menembak misil dan peluru kepada semua musuh terdekat.
+unit.minke.description = Menembak cangkang pembakar dan peluru standar kepada musuh darat terdekat.
+unit.bryde.description = Menembak altileri jarak jauh dan misil kepada musuh.
+unit.sei.description = Menembak rentetan misil dan peluru yang dapat menembus baju besi kepada musuh.
+unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memproduksi unit flare.
+unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun.
+unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun.
+unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun.
+
+lst.read = Membaca angka dari memori sel yang dihubungkan.
+lst.write = Menulis angka ke memori sel yang dihubungkan.
+lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
+lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
+lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
+lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
+lst.getlink = Dapatkan tautan prosesor dengan indeks. Dimulai dari 0.
+lst.control = Mengendalikan bangunan.
+lst.radar = Mendeteksi unit di sekitar bangunan dalam jarak.
+lst.sensor = Mengambil data dari bangunan atau unit.
+lst.set = Menentukan sebuah variabel.
+lst.operation = Melakukan operasi pada 1-2 variabel.
+lst.end = Loncati ke awal dari tumpukan perintah.
+lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
+lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
+lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
+lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan.
+lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan.
+
+logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
+
+lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string.
+lenum.shoot = Menembak pada suatu posisi yang ditentukan.
+lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan.
+lenum.configure = Pengaturan bangunan, misalnya menyortir barang.
+lenum.enabled = Menentukan aktif tidaknya suatu blok.
+
+laccess.color = Warna lampu.
+laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri.
+laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
+laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
+laccess.commanded = [red]Kadaluarsa. Akan segera dihapus![]\nLebih baik gunakan [accent]controlled[].
+
+graphicstype.clear = Mengisi tampilan dangan warna.
+graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
+graphicstype.stroke = Menentukan lebar garis.
+graphicstype.line = Menggambar segmen garis.
+graphicstype.rect = Mengisi sebuah persegi panjang.
+graphicstype.linerect = Menggambar sebuah garis persegi panjang.
+graphicstype.poly = Mengisi sebuah poligon beraturan.
+graphicstype.linepoly = Menggambar sebuah garis poligon beraturan.
+graphicstype.triangle = Mengisi sebuah segitiga.
+graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[].
+
+lenum.always = Selalu benar.
+lenum.idiv = Pembagian integer.
+lenum.div = Pembagian.\nMengembalikan [accent]null[] pada pembagian dengan nol.
+lenum.mod = Modulus.
+lenum.equal = Kesetaraan. Mengonversikan tipe.\nObjek bukan nol dibandingkan dengan angka menjadi 1, jika tidak 0.
+lenum.notequal = Kesetaraan tanpa jenis pemaksaan. Mengonversikan tipe.
+lenum.strictequal = Kesetaraan dengan jenis pemaksaan. Tidak mengonversikan tipe.\nDapat digunakan untuk memeriksa [accent]null[].
+lenum.shl = Bit-shift kiri.
+lenum.shr = Bit-shift kanan.
+lenum.or = Bitwise OR.
+lenum.land = Logika AND.
+lenum.and = Bitwise AND.
+lenum.not = Bitwise flip.
+lenum.xor = Bitwise XOR.
+
+lenum.min = Minimum dari dua angka.
+lenum.max = Maksimum dari dua angka.
+lenum.angle = Sudut vektor dalam derajat.
+lenum.len = Panjang vektor.
+lenum.sin = Sinus, dalam derajat.
+lenum.cos = Kosinus, dalam derajat.
+lenum.tan = Tangen, dalam derajat.
+#bukan typo, cari 'daerah hasil fungsi'
+lenum.rand = Angka Acak dalam jarak [0, value).
+lenum.log = Logaritma natural (ln).
+lenum.log10 = Logaritma basis 10.
+lenum.noise = Kebisingan simpleks 2D.
+lenum.abs = Nilai absolut.
+lenum.sqrt = Akar pangkat dua.
+
+lenum.any = Unit apapun.
+lenum.ally = Unit teman.
+lenum.attacker = Unit dengan senjata.
+lenum.enemy = Unit musuh.
+lenum.boss = Unit penjaga.
+lenum.flying = Unit terbang.
+lenum.ground = Unit darat.
+lenum.player = Unit yang dikendalikan oleh pemain.
+
+lenum.ore = Bahan tambang.
+lenum.damaged = Bangunan teman yang rusak.
+lenum.spawn = Titik munculnya musuh.\nDapat berupa inti atau suatu posisi.
+lenum.building = Bangunan dalam suatu kumpulan.
+
+lenum.core = Inti apapun.
+lenum.storage = Bangunan penyimpanan, misalnya gudang.
+lenum.generator = Bangunan yang menghasilkan tenaga.
+lenum.factory = Bangunan yang mengubah sumber daya.
+lenum.repair = Tempat perbaikan.
+lenum.rally = Pusat perintah.
+lenum.battery = Baterai apapun.
+lenum.resupply = Titik pemasok ulang.\nHanya berguna ketika [accent]"Amunisi Unit"[] dihidupkan.
+lenum.reactor = Reaktor Benturan/Thorium.
+lenum.turret = Menara apapun.
+
+sensor.in = Bangunan/unit yang akan dilacak.
+
+radar.from = Bangunan yang akan dilacak.\nJarak pelacakan dibatasi oleh jarak bangunan.
+radar.target = Saringan untuk unit yang akan dilacak.
+radar.and = Penyaring tambahan.
+radar.order = Menyortir perintah. 0 untuk memutar balik.
+radar.sort = Metrik untuk mengurutkan hasil.
+radar.output = Variabel untuk menuliskan perintah unit.
+
+unitradar.target = Saringan untuk unit yang akan dilacak.
+unitradar.and = Penyaring tambahan.
+unitradar.order = Menyortir perintah. 0 untuk memutar balik.
+unitradar.sort = Metrik untuk mengurutkan hasil.
+unitradar.output = Variabel untuk menuliskan perintah unit.
+
+control.of = Bangunan yang akan dikendalikan.
+control.unit = Unit/bangunan yang akan ditargetkan.
+control.shoot = Menentukan apakah akan menembak.
+
+unitlocate.enemy = Menentukan apakah akan menemukan bangunan musuh.
+unitlocate.found = Menentukan ditemukannya objek tersebut.
+unitlocate.building = Mengeluarkan variabel untuk bangunan yang terlihat.
+unitlocate.outx = Mengeluarkan koordinat X.
+unitlocate.outy = Mengeluarkan koordinat Y.
+unitlocate.group = Kumpulan bangunan yang akan dicari.
+
+lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
+lenum.stop = Berhenti bergerak/menambang/membangun.
+lenum.move = Bergerak ke posisi yang ditentukan.
+lenum.approach = Mendekati posisi dalam radius.
+lenum.pathfind = Mencari arah ke tempat munculnya musuh.
+lenum.target = Menembak pada posisi.
+lenum.targetp = Menembak target dengan perkiraan kecepatan.
+lenum.itemdrop = Menjatuhkan bahan.
+lenum.itemtake = Mengambil bahan dari suatu bangunan.
+lenum.paydrop = Menurunkan muatan yang ada.
+lenum.paytake = Mengangkut muatan pada lokasi ini.
+lenum.flag = Tanda numerik unit.
+lenum.mine = Menambang pada sebuah posisi.
+lenum.build = Membangun sebuah sttruktur.
+lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
+lenum.within = Memeriksa apakah unit di dekat suatu posisi.
+lenum.boost = Mulai/berhenti mempercepat.
diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties
index c10f894851..dd1d40f0f7 100644
--- a/core/assets/bundles/bundle_it.properties
+++ b/core/assets/bundles/bundle_it.properties
@@ -1,4 +1,4 @@
-credits.text = Creato da [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\nVersione Italiana:[lightgray]\nDeltaRays\nGioIacca9[]
+credits.text = Creato da [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\nVersione Italiana:[lightgray]\nDeltaRays\nGioIacca9 and Diegator04[]
credits = Crediti
contributors = Traduttori e Contributori
discord = Entra nel server Discord di Mindustry!
@@ -7,7 +7,7 @@ link.reddit.description = Il subreddit di Mindustry!
link.github.description = Codice sorgente del gioco
link.changelog.description = Elenco delle modifiche del gioco
link.dev-builds.description = Build di sviluppo versioni instabili
-link.trello.description = Scheda ufficiale Trello per funzionalità pianificate
+link.trello.description = Sezione ufficiale Trello per funzionalità pianificate
link.itch.io.description = Pagina di itch.io con download per PC e versione web
link.google-play.description = Elenco di Google Play Store
link.f-droid.description = Catalogo F-Droid
@@ -16,19 +16,21 @@ link.suggestions.description = Suggerisci nuove funzionalitÃ
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0}
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
-gameover = Il Nucleo è stato distrutto.
+gameover = Hai Perso.
+gameover.disconnect = Disconnetti
gameover.pvp = La squadra[accent] {0}[] ha vinto!
+gameover.waiting = [accent]In attesa della prossima mappa...
highscore = [accent]Nuovo record!
copied = Copiato.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = Questa parte del gioco non è ancora pronta
+indev.campaign = [accent]Congratulazioni! Hai raggiunto la fine della modalità campagna![]\n\nI contenuti per ora si fermano qui. In qualche aggiornamento futuro scoprirai i viaggi interplanetari.
load.sound = Suoni
load.map = Mappe
load.image = Immagini
load.content = Contenuti
load.system = Sistema
-load.mod = Mods
+load.mod = Mod
load.scripts = Scripts
be.update = Una nuova build Bleeding Edge è disponibile:
@@ -55,7 +57,9 @@ schematic.saved = Schematica salvata.
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
schematic.rename = Rinomina Schematica
schematic.info = {0}x{1}, {2} blocchi
+schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
+stats = Statistiche
stat.wave = Ondate Sconfitte:[accent] {0}
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
stat.built = Costruzioni Erette:[accent] {0}
@@ -65,7 +69,7 @@ stat.delivered = Risorse Lanciate:
stat.playtime = Tempo Di Gioco:[accent] {0}
stat.rank = Livello Finale: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]Oggetti Globali
map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'?
level.highscore = Miglior Punteggio: [accent]{0}
level.select = Selezione del Livello
@@ -95,19 +99,18 @@ preparingconfig = Preparo la Configurazione
preparingcontent = Preparo il Contenuto
uploadingcontent = Carico il Contenuto
uploadingpreviewfile = Carico File di Anteprima
-committingchanges = Applico le Modifiche
+committingchanges = Applicando le Modifiche
done = Fatto
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
-mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
-mods.alpha = [accent](Alpha)
-mods = Mods
+mods.alphainfo = Tieni a mente che queste mod sono in alpha e[scarlet] possono contenere molti bug[]. Segnala eventuali problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
+mods = Mod
mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding
mods.report = Segnala un Bug
mods.openfolder = Apri Cartella
mods.reload = Ricarica
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reloadexit = Il gioco si chiuderà per ricaricare le mod.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato
@@ -115,40 +118,44 @@ mod.disable = Disabilita
mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.outdated = [scarlet]Non compatibile con V6 (Versione minima: 105)
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
mod.erroredcontent = [scarlet]Errori di Contenuto
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
-mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mods devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
+mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
mod.enable = Abilita
mod.requiresrestart = Il gioco verrà chiuso per applicare i cambiamenti.
mod.reloadrequired = [scarlet]Riavvio necessario
mod.import = Importa Mod
mod.import.file = Importa File
mod.import.github = Importa Mod da GitHub
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]Le mod JAR mod sono intrinsecamente pericolose.[]\nAssicuratevi di star importando questa mod da una fonte affidabile!!
mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod.
mod.remove.confirm = Questa mod verrà eliminata.
mod.author = [lightgray]Autore:[] {0}
-mod.missing = Questo salvataggio contiene delle mods che hai recentemente aggiornato o non hai più installate. Il salvataggio potrebbe corrompersi. Sei sicuro di volerlo caricare?\n[lightgray]Mods:\n{0}
-mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine con nome[accent] preview.png[] nella cartella della mods e riprova.
-mod.folder.missing = Solo le mods in una cartella possono essere pubblicate nel Workshop.\nPer convertire una mod in una cartella, decomprimi i suoi file in una cartella ed elimina il vecchio zip, quindi riavvia il gioco o ricarica le tue mods.
+mod.missing = Questo salvataggio contiene delle mod che hai recentemente aggiornato o non hai più installate. Il salvataggio potrebbe corrompersi. Sei sicuro di volerlo caricare?\n[lightgray]Mod:\n{0}
+mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine con nome[accent] preview.png[] nella cartella della mod e riprova.
+mod.folder.missing = Solo le mod in una cartella possono essere pubblicate nel Workshop.\nPer convertire una mod in una cartella, decomprimi i suoi file in una cartella ed elimina il vecchio zip, quindi riavvia il gioco o ricarica le tue mod.
mod.scripts.disable = Il tuo dispositivo non supporta le mod con gli script. Devi disabilitare queste mod per poter giocare.
about.button = Info
name = Nome:
noname = Scegli un[accent] nome[] prima di unirti.
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Mappa Pianeta
+launchcore = Lancia Nucleo
filename = Nome File:
unlocked = Nuovo contenuto sbloccato!
+available = Nuova scoperta disponibile!
completed = [accent]Completato
-techtree = Albero Scoperta
+techtree = Albero Scoperte
+research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)?
+research.load = Carica
+research.discard = Scarta
research.list = [lightgray]Ricerca:
-research = Ricerca
+research = Albero Scoperte
researched = [lightgray]{0} cercati.
-research.progress = {0}% complete
+research.progress = {0}% completato
players = {0} giocatori online
players.single = {0} giocatore online
players.search = Cerca
@@ -189,6 +196,11 @@ servers.local = Server Locali
servers.remote = Server Remoti
servers.global = Server Community
+servers.disclaimer = I server della Community [accent]non[] appartengono o sono controllati dallo sviluppatore.\n\nI servers potrebbero contenere del contenuto generato dall'utente che non è appropriato per tutte le età .
+servers.showhidden = Mostra Server Nascosti
+server.shown = Visibile
+server.hidden = Nascosto
+
trace = Traccia Giocatore
trace.playername = Nome del Giocatore: [accent]{0}
trace.ip = IP: [accent]{0}
@@ -203,8 +215,8 @@ server.admins.none = Nessun amministratore trovato!
server.add = Aggiungi Server
server.delete = Sei sicuro di voler eliminare questo server?
server.edit = Modifica Server
-server.outdated = [crimson]Server Obsoleto![]
-server.outdated.client = [crimson]Client Obsoleto![]
+server.outdated = [scarlet]Server Obsoleto![]
+server.outdated.client = [scarlet]Client Obsoleto![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Build Personalizzata
confirmban = Sei sicuro di voler bandire "{0}[white]"?
@@ -222,11 +234,12 @@ disconnect.timeout = Connessione scaduta.
disconnect.data = Errore durante il caricamento del mondo!
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
connecting = [accent]Connessione in corso...
+reconnecting = [accent]Riconnessione in corso...
connecting.data = [accent]Caricamento del mondo...
server.port = Porta:
server.addressinuse = Indirizzo già in uso!
server.invalidport = Numero porta non valido!
-server.error = [crimson]Errore nell'hosting del server.
+server.error = [scarlet]Errore nell'hosting del server.
save.new = Nuovo Salvataggio
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
overwrite = Sovrascrivi
@@ -236,8 +249,8 @@ save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
save.delete = Elimina
save.export = Esporta Salvataggio
save.import.invalid = [accent]Questo salvataggio non è valido!
-save.import.fail = [crimson]Impossibile importare il salvataggio: [accent]{0}
-save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0}
+save.import.fail = [scarlet]Impossibile importare il salvataggio: [accent]{0}
+save.export.fail = [scarlet]Impossibile esportare il salvataggio: [accent]{0}
save.import = Importa Salvataggio
save.newslot = Nome:
save.rename = Rinomina
@@ -267,6 +280,9 @@ cancel = Annulla
openlink = Apri Link
copylink = Copia link
back = Indietro
+crash.export = Esporta Logs del Crash
+crash.none = Nessun Log trovato.
+crash.exported = Crash logs esportati.
data.export = Esporta Salvataggio
data.import = Importa Salvataggio
data.openfolder = Apri Cartella\nSalvataggi
@@ -276,20 +292,26 @@ data.import.confirm = Importare dati di gioco esterni sovrascriverà [scarlet] tu
quit.confirm = Sei sicuro di voler uscire?
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent]\nImpostazioni -> Gioco -> Ripeti il Tutorial.[]
loading = [accent]Caricamento in Corso...
-reloading = [accent]Ricaricamento delle mods...
+reloading = [accent]Ricaricamento delle mod...
saving = [accent]Salvataggio in corso...
-respawn = [accent][[{0}][] to respawn in core
+respawn = [accent][[{0}][] per rinascere nel nucleo
cancelbuilding = [accent][[{0}][] per pulire la selezione
selectschematic = [accent][[{0}][] per selezionare+copiare
pausebuilding = [accent][[{0}][] per smettere di costruire
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
+showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
wave = [accent]Ondata {0}
+wave.cap = [accent]Ondata {0}/{1}
wave.waiting = [lightgray]Ondata tra {0}
wave.waveInProgress = [lightgray]Ondata in corso
waiting = In attesa...
waiting.players = Attendendo giocatori...
wave.enemies = [lightgray]{0} Nemici Rimasti
+wave.enemycores = [accent]{0}[lightgray] Nuclei Nemici
+wave.enemycore = [accent]{0}[lightgray] Nucleo Nemico
wave.enemy = [lightgray]{0} Nemico Rimasto
+wave.guardianwarn = Il Guardiano arriverà in [accent]{0}[] ondate.
+wave.guardianwarn.one = Il Guardiano arriverà in [accent]{0}[] ondata.
loadimage = Carica immagine
saveimage = Salva Immagine
unknown = Sconosciuto
@@ -328,16 +350,17 @@ editor.generation = Generazione:
editor.ingame = Modifica in Gioco
editor.publish.workshop = Pubblica nel Workshop
editor.newmap = Nuova Mappa
+editor.center = Centro
workshop = Workshop
waves.title = Ondate
waves.remove = Rimuovi
waves.never =
waves.every = sempre
waves.waves = ondata/e
-waves.perspawn = per spawn
-waves.shields = shields/wave
+waves.perspawn = per generazione
+waves.shields = scudi/ondata
waves.to = a
-waves.guardian = Guardian
+waves.guardian = Guardiano
waves.preview = Anteprima
waves.edit = Modifica...
waves.copy = Copia negli Appunti
@@ -346,9 +369,10 @@ waves.invalid = Ondate dagli appunti non valide.
waves.copied = Ondate copiate.
waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#Questi sono intenzionalmente in minuscolo
+wavemode.counts = conteggi
+wavemode.totals = totali
+wavemode.health = salute
editor.default = [lightgray]
details = Dettagli...
@@ -389,7 +413,7 @@ editor.exportimage = Esporta Immagine Terreno
editor.exportimage.description = Esporta un file immagine contenente solo il terreno
editor.loadimage = Importa\nTerreno
editor.saveimage = Esporta\nTerreno
-editor.unsaved = [scarlet]Alcune modifiche non sono state salvate![]\nSei sicuro di voler uscire?
+editor.unsaved = Sei sicuro di voler uscire?\n[scarlet]Tutte le modifiche andranno perse.
editor.resizemap = Ridimensiona la mappa
editor.mapname = Nome Mappa:
editor.overwrite = [accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
@@ -415,7 +439,8 @@ toolmode.drawteams.description = Disegna squadre al posto di blocchi.
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
filter.distort = Modifica
filter.noise = Rumore
-filter.enemyspawn = Seleziona Spawn Nemico
+filter.enemyspawn = Seleziona Punto di Generazione del Nemico
+filter.spawnpath = Percorso per il Punto di Generazione
filter.corespawn = Seleziona Nucleo
filter.median = Mediana
filter.oremedian = Mediana Minerali
@@ -440,6 +465,7 @@ filter.option.amount = QuantitÃ
filter.option.block = Blocco
filter.option.floor = Terreno
filter.option.flooronto = Terreno Mirato
+filter.option.target = Obiettivo
filter.option.wall = Muro
filter.option.ore = Minerale
filter.option.floor2 = Terreno Secondario
@@ -456,7 +482,9 @@ load = Carica
save = Salva
fps = FPS: {0}
ping = Ping: {0}ms
-language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
+memory = Memoria: {0}MB
+memory2 = Memoria:\n {0}MB +\n {1}MB
+language.restart = Riavvia il gioco affinché le impostazioni della lingua abbiano effetto.
settings = Impostazioni
tutorial = Tutorial
tutorial.retake = Ripeti il Tutorial
@@ -466,41 +494,32 @@ mapeditor = Editor Mappe
abandon = Abbandona
abandon.text = Questa zona e tutte le tue risorse saranno perdute e passeranno al nemico.
locked = Bloccato
-complete = [lightgray]Completato:
+complete = [lightgray]Completa:
requirement.wave = Raggiungi l'ondata {0} in {1}
requirement.core = Distruggi il Nucleo Nemico in {0}
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Riprendi Zona:\n[lightgray]{0}
-bestwave = [lightgray]Ondata Migliore: {0}
-launch = < DECOLLARE >
-launch.text = Launch
-launch.title = Decollo Riuscito!
-launch.next = [lightgray]nuova opportunità all'ondata {0}
-launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
-launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base.
-launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
+requirement.research = Scopri {0}
+requirement.produce = Produci {0}
+requirement.capture = Cattura {0}
+launch.text = Lancia
+research.multiplayer = Solo l'host può scoprire gli oggetti.
+map.multiplayer = Solo l'host può vedere i settori.
uncover = Scopri
configure = Configura Equipaggiamento
-loadout = Loadout
-resources = Resources
+
+loadout = Equipaggiamento
+resources = Risorse
bannedblocks = Blocchi Banditi
addall = Aggiungi Tutti
-launch.destination = Destination: {0}
-configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}.
-zone.unlocked = [lightgray]{0} sbloccata.
-zone.requirement.complete = Ondata {0} raggiunta:\n[lightgray]{1}[] requisiti di zona soddisfatti.
-zone.resources = [lightgray]Risorse Trovate:
-zone.objective = [lightgray]Obiettivo: [accent]{0}
-zone.objective.survival = Sopravvivere
-zone.objective.attack = Distruggere il Nucleo Nemico
-add = Aggiungi
-boss.health = Vita del Boss
+launch.from = Partenza da: [accent]{0}
+launch.destination = Destinazione: {0}
+configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
+add = Aggiungi...
+boss.health = Vita del Guardiano
-connectfail = [crimson]Impossibile connettersi al server:\n\n[accent] {0}
+connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
error.invalidaddress = Indirizzo non valido.
-error.timedout = Timeout!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
+error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possiediate l'ultima versione di Mindustry!
error.alreadyconnected = Già connesso.
error.mapnotfound = Mappa non trovata!
@@ -508,43 +527,82 @@ error.io = Errore I/O di rete.
error.any = Errore di rete sconosciuto.
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Pioggia
+weather.snow.name = Neve
+weather.sandstorm.name = Tempesta di Sabbia
+weather.sporestorm.name = Tempesta di Spore
+weather.fog.name = Nebbia
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]Inesplorato
+sectors.resources = Risorse:
+sectors.production = Produzione:
+sectors.export = Merce:
+sectors.time = Tempo:
+sectors.threat = Minaccia:
+sectors.wave = Ondata:
+sectors.stored = Immagazzinato:
+sectors.resume = Riprendi
+sectors.launch = Lancia
+sectors.select = Seleziona
+sectors.nonelaunch = [lightgray]nessuno (sole)
+sectors.rename = Rinomina Settore
+sectors.enemybase = [scarlet]Base Nemica
+sectors.vulnerable = [scarlet]Vulnerabile
+sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
+sectors.survives = [accent]Sopravvissuto a {0} ondate
+sectors.go = Lancia
+sector.curcapture = Settore Catturato
+sector.curlost = Settore Perso
+sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
+sector.attacked = Settore [accent]{0}[white] sotto attacco!
+sector.lost = Settore [accent]{0}[white] perso!
+#nota: lo spazio mancante nella linea sotto è intenzionale
+sector.captured = Settore [accent]{0}[white]catturato!
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+threat.low = Bassa
+threat.medium = Media
+threat.high = Alta
+threat.extreme = Estrema
+threat.eradication = Eradicazione
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+planets = Pianeti
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sole
+
+sector.impact0078.name = Impatto 0078
+sector.groundZero.name = Terreno Zero
+sector.craters.name = Crateri
+sector.frozenForest.name = Foresta Ghiacciata
+sector.ruinousShores.name = Rive in Rovina
+sector.stainedMountains.name = Montagne Macchiate
+sector.desolateRift.name = Spaccatura Desolata
+sector.nuclearComplex.name = Complesso di Produzione Nucleare
+sector.overgrowth.name = Profilassi
+sector.tarFields.name = Distese di Catrame
+sector.saltFlats.name = Saline
+sector.fungalPass.name = Passo Fungino
+sector.biomassFacility.name = Struttura di Sintesi di Biomassa
+sector.windsweptIslands.name = Isole Ventose
+sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
+sector.planetaryTerminal.name = Terminale di Lancio Planetario
+
+sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
+sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
+sector.saltFlats.description = Alla periferia nel deserto si trovano le saline. Si possono ricavare poche risorse in questa posizione.\n\nIl nemico ha costruito un complesso di immagazzinamento delle risorse qui. Elimina il loro nucleo. Non lasciare niente in piedi.
+sector.craters.description = L'acqua si è accumulata in questo cratere, reliquia delle antiche guerre. Bonifica l'area. Raccogli la sabbia. Fondi il vetro metallico. Pompa acqua per raffreddare torrette e trivelle.
+sector.ruinousShores.description = Oltre le distese, c'è il litorale. Una volta, questa posizione ospitava uno schieramento difensivo sulla costa. Non ne rimane molto. Solo le strutture di difesa più elementari sono rimaste intatte, tutto il resto è stato ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia.
+sector.stainedMountains.description = Oltre l'entroterra ci sono le montagne, ma non contaminato da spore.\nEstrai l'abbondante titanio in questa zona. Impara come usarlo.\n\nQui la presenza nemica è maggiore. Non dare loro il tempo di inviare le loro unità più forti.
+sector.overgrowth.description = Questa zona è ricoperta di vegetazione, più vicina alla fonte delle spore.\nIl nemico ha stabilito un avamposto qui. Costruisci le unità Titano. Distruggilo. Recupera ciò che è stato perso.
+sector.tarFields.description = La periferia di una zona adibita di produzione di petrolio, tra le montagne e il deserto. Una delle poche aree con riserve di catrame utilizzabili.\nAnche se abbandonata, quest'area ha alcune pericolose forze nemiche nelle vicinanze. Non sottovalutarli.\n\n[lightgray]Scopri tecnologie di raffinazione del petrolio, se possibile.
+sector.desolateRift.description = Una zona estremamente pericolosa. Risorse abbondanti, ma poco spazio. Alto rischio di distruzione. Parti il prima possibile. Non lasciarti ingannare dalla lunga distanza tra gli attacchi nemici.
+sector.nuclearComplex.description = Una vecchia struttura per la produzione e la lavorazione del torio, ridotta in rovina.\n[lightgray] Fai scoperte sul torio e sui suoi usi.\n\nIl nemico è presente in gran numero, costantemente alla ricerca di attaccanti.
+sector.fungalPass.description = Una zona di transizione tra le alte montagne e le terre inferiori, piene di spore. Una piccola base di ricognizione nemica si trova qui.\nDistruggila.\nUsa le unità come Pugnalatori e Strisciatori. Togli i due nuclei.
+sector.biomassFacility.description = L'origine delle spore. Questa è la struttura nella quale loro sono state studiate ed inizialmente prodotte.\nScopri la tecnologia contenuta all'interno. Coltiva spore per la produzione di carburante e plastica.\n\n[lightgray]Da fallimento di questa struttura, le spore sono state rilasciate. Nulla nell'ecosistema locale potrebbe competere con un orgamismo talmente invasivo.
+sector.windsweptIslands.description = Oltre la fascia costiera si trova questo remoto arcipelago. Le registrazioni mostrano che una volta avevano [accent]Plastanio[]-producendo strutture.\n\nRespingi le unità navali nemiche. Stabilisci una base nelle isole. Scopri queste fabbriche.
+sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
+sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
+sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
settings.language = Lingua
settings.data = Dati di Gioco
@@ -558,65 +616,99 @@ settings.graphics = Grafica
settings.cleardata = Elimina Dati di Gioco
settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazione non può essere annullata!
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearsaves.confirm = Sei sicuro di voler eliminare tutti i tuoi salvataggi?
+settings.clearsaves = Elimina Salvataggi
+settings.clearresearch = Elimina Scoperte
+settings.clearresearch.confirm = Sei sicuro di voler eliminare le scoperte della modalità campagna?
+settings.clearcampaignsaves = Elimina Salvataggi Campagna
+settings.clearcampaignsaves.confirm = Sei sicuro di voler eliminare tutti i salvataggi della modalità campagna?
paused = [accent]< In Pausa >
clear = Pulisci
banned = [scarlet]Bandito
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Si
no = No
info.title = Info
-error.title = [crimson]Si è verificato un errore
+error.title = [scarlet]Si è verificato un errore
error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire
-blocks.input = Ingresso
-blocks.output = Uscita
-blocks.booster = Potenziamenti
-blocks.tiles = Blocchi Richiesti
-blocks.affinities = AffinitÃ
+lastaccessed = [lightgray]Ultimo Accesso: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Capacità Energetica
-blocks.powershot = Danno/Colpo
-blocks.damage = Danno
-blocks.targetsair = Attacca Nemici Aerei
-blocks.targetsground = Attacca Nemici Terreni
-blocks.itemsmoved = Velocità di Movimento
-blocks.launchtime = Tempo fra Decolli
-blocks.shootrange = Raggio
-blocks.size = Dimensioni
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Capacità del Liquido
-blocks.powerrange = Raggio Energia
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Connessioni Massime
-blocks.poweruse = Utilizzo Energia
-blocks.powerdamage = Energia/Danno
-blocks.itemcapacity = CapacitÃ
-blocks.basepowergeneration = Generazione Energia di Base
-blocks.productiontime = Tempo di Produzione
-blocks.repairtime = Tempo di Riparazione Completa
-blocks.speedincrease = Aumento VelocitÃ
-blocks.range = Raggio
-blocks.drilltier = Scavabili
-blocks.drillspeed = Velocità di Scavo Stabile
-blocks.boosteffect = Effetto Boost
-blocks.maxunits = Unità Attive Max
-blocks.health = Salute
-blocks.buildtime = Tempo di Costruzione
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Costo di Costruzione
-blocks.inaccuracy = Inaccuratezza
-blocks.shots = Colpi
-blocks.reload = Ricarica
-blocks.ammo = Munizioni
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.description = Obiettivo
+stat.input = Ingresso
+stat.output = Uscita
+stat.booster = Potenziamenti
+stat.tiles = Blocchi Richiesti
+stat.affinities = AffinitÃ
+stat.powercapacity = Capacità Energetica
+stat.powershot = Energia/Colpo
+stat.damage = Danno
+stat.targetsair = Attacca Nemici Aerei
+stat.targetsground = Attacca Nemici Terreni
+stat.itemsmoved = VelocitÃ
+stat.launchtime = Tempo tra Lanci
+stat.shootrange = Raggio
+stat.size = Dimensione
+stat.displaysize = Dimensione Schermo
+stat.liquidcapacity = Capacità Liquidi
+stat.powerrange = Raggio di Connessione
+stat.linkrange = Raggio di Collegamento
+stat.instructions = Istruzioni
+stat.powerconnections = Connessioni Massime
+stat.poweruse = Consumo Energetico
+stat.powerdamage = Energia/Danno
+stat.itemcapacity = Capacità Oggetti
+stat.memorycapacity = Capacità di Memoria
+stat.basepowergeneration = Generazione Minina di Energia
+stat.productiontime = Tempo di Produzione
+stat.repairtime = Tempo di Riparazione Completa
+stat.weapons = Armi
+stat.bullet = Proiettile
+stat.speedincrease = Potenziamento VelocitÃ
+stat.range = Raggio
+stat.drilltier = Scavabili
+stat.drillspeed = Velocità di Scavo
+stat.boosteffect = Effetto Boost
+stat.maxunits = Unità Attive Massime
+stat.health = Salute
+stat.buildtime = Tempo di Costruzione
+stat.maxconsecutive = Limite Consecutive
+stat.buildcost = Costo di Costruzione
+stat.inaccuracy = Inaccuratezza
+stat.shots = Colpi
+stat.reload = Cadenza
+stat.ammo = Munizioni
+stat.shieldhealth = Integrità Scudo
+stat.cooldowntime = Tempo Raffreddamento
+stat.explosiveness = EsplosivitÃ
+stat.basedeflectchance = Probabilità di Deviazione
+stat.lightningchance = Probabilità di Fulmine
+stat.lightningdamage = Danno Fulmine
+stat.flammability = InfiammabilitÃ
+stat.radioactivity = RadioattivitÃ
+stat.heatcapacity = Capacità Termica
+stat.viscosity = ViscositÃ
+stat.temperature = Temperatura
+stat.speed = VelocitÃ
+stat.buildspeed = Velocità Costruzione
+stat.minespeed = Velocità Estrazione
+stat.minetier = Livello Estrazione
+stat.payloadcapacity = Capacità di Carico
+stat.commandlimit = Limite di Comando
+stat.abilities = AbilitÃ
+stat.canboost = Capace di Potenziamento
+stat.flying = Volo
+
+ability.forcefield = Campo di Forza
+ability.repairfield = Campo Riparativo
+ability.statusfield = Campo di Stato
+ability.unitspawn = {0} Fabbrica
+ability.shieldregenfield = Campo di Rigenerazione Scudo
+ability.movelightning = Movimento Fulminante
bar.drilltierreq = Miglior Trivella Richiesta
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+bar.noresources = Risorse Mancanti
+bar.corereq = Nucleo Richiesto
bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}%
@@ -624,10 +716,11 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = Energia in Uscita: {0}
+bar.powerlines = Connessioni: {0}/{1}
bar.items = Oggetti: {0}
bar.capacity = Capacità : {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
+bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unità disabilitata]
bar.liquid = Liquido
bar.heat = Calore
bar.power = Energia
@@ -635,42 +728,50 @@ bar.progress = Progresso Costruzione
bar.input = Entrata
bar.output = Uscita
+units.processorcontrol = [lightgray]Controllato dal Processore
+
bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario
+bullet.sapping = [stat]debilitante
bullet.homing = [stat]autoguidato
bullet.shock = [stat]stordente
bullet.frag = [stat]a frammentazione
bullet.knockback = [stat]{0}[lightgray] contraccolpo
+bullet.pierce = [stat]{0}[lightgray]x perforazione
+bullet.infinitepierce = [stat]perforazione
+bullet.healpercent = [stat]{0}[lightgray]% guarigione
bullet.freezing = [stat]congelante
bullet.tarred = [stat]viscoso
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
bullet.reload = [stat]{0}[lightgray]x ricarica
unit.blocks = blocchi
-unit.powersecond = unità energia/s
+unit.blockssquared = blocchi²
+unit.powersecond = unità energetica/s
unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s
unit.liquidunits = unità liquidi
-unit.powerunits = unità energia
+unit.powerunits = unità energetica
unit.degrees = gradi
unit.seconds = secondi
-unit.minutes = mins
+unit.minutes = minuti
unit.persecond = /s
unit.perminute = /min
unit.timesspeed = x velocitÃ
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = salute scudo
unit.items = oggetti
unit.thousands = k
unit.millions = mln
-unit.billions = b
+unit.billions = mld
+category.purpose = Scopo
category.general = Generali
category.power = Energia
category.liquids = Liquidi
category.items = Oggetti
category.crafting = Produzione
-category.shooting = Potenza di fuoco
+category.function = Funzione
category.optional = Miglioramenti Opzionali
setting.landscape.name = Visuale Orizontale
setting.shadows.name = Ombre
@@ -678,8 +779,8 @@ setting.blockreplace.name = Suggerimento Blocchi Automatico
setting.linear.name = Filtro Lineare
setting.hints.name = Suggerimenti
setting.flow.name = Visualizza Portata Nastri/Condotti
+setting.backgroundpause.name = Metti in pausa quando in background
setting.buildautopause.name = Pausa Automatica nella Costruzione
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
@@ -707,17 +808,15 @@ setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intellige
setting.sensitivity.name = Sensibilità del Controller
setting.saveinterval.name = Intervallo di Salvataggio Automatico
setting.seconds = {0} secondi
-setting.blockselecttimeout.name = Tempo di Selezione del Blocco
setting.milliseconds = {0} millisecondi
setting.fullscreen.name = Schermo Intero
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
setting.fps.name = Mostra FPS e Ping
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
+setting.smoothcamera.name = Visuale fluida
setting.vsync.name = VSync
-setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
+setting.pixelate.name = Pixellato
setting.minimap.name = Mostra Minimappa
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = Mostra Oggetti Nucleo (WIP)
setting.position.name = Mostra Posizione Giocatori
setting.musicvol.name = Volume Musica
setting.atmosphere.name = Mostra Atmosfera Pianeta
@@ -743,14 +842,14 @@ keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionan
category.general.name = Generale
category.view.name = Visualizzazione
category.multiplayer.name = Multigiocatore
-category.blocks.name = Block Select
+category.blocks.name = Seleziona Blocco
command.attack = Attacca
command.rally = Guardia
command.retreat = Ritirata
-command.idle = Idle
+command.idle = Inattivo
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+keybind.respawn.name = Rinasci
+keybind.control.name = Controlla UnitÃ
keybind.clear_building.name = Pulisci Costruzione
keybind.press = Premi un tasto...
keybind.press.axis = Premi un'asse o un tasto...
@@ -760,7 +859,7 @@ keybind.toggle_block_status.name = Attiva/Disattiva Stato Blocchi
keybind.move_x.name = Muovi Orizzontalmente
keybind.move_y.name = Muovi Verticalmente
keybind.mouse_move.name = Segui il Mouse
-keybind.pan.name = Pan View
+keybind.pan.name = Vista Panoramica
keybind.boost.name = Scatto
keybind.schematic_select.name = Seleziona Regione
keybind.schematic_menu.name = Menu Schematica
@@ -788,15 +887,17 @@ keybind.diagonal_placement.name = Posiziona Diagonalmente
keybind.pick.name = Scegli Blocco
keybind.break_block.name = Rompi Blocco
keybind.deselect.name = Deseleziona
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = Raccogli Carico
+keybind.dropCargo.name = Rilascia Carico
+keybind.command.name = Comanda
keybind.shoot.name = Spara
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pausa
keybind.pause_building.name = Interrompi/Riprendi Costruzione
keybind.minimap.name = Minimappa
+keybind.planet_map.name = Mappa Pianeta
+keybind.research.name = Albero Scoperte
keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console
@@ -815,20 +916,21 @@ mode.sandbox.name = Creativa
mode.sandbox.description = Risorse infinite e nessun timer per le ondate.
mode.editor.name = Editor
mode.pvp.name = PvP
-mode.pvp.description = Lotta contro altri giocatori.
+mode.pvp.description = Combatti contro altri giocatori in locale.\n[gray]Per giocare la mappa sono necessari almeno due nuclei di colore diverso.
mode.attack.name = Schermaglia
-mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un Nucleo rosso nella mappa per essere giocata.
+mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata.
mode.custom = Regole Personalizzate
rules.infiniteresources = Risorse Infinite
rules.reactorexplosions = Esplosioni Reattore
+rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate
rules.waves = Ondate
rules.attack = Modalità Attacco
-rules.buildai = AI Building
-rules.enemyCheat = Risorse AI Infinite
-rules.blockhealthmultiplier = Moltiplicatore Danno Blocco
-rules.blockdamagemultiplier = Block Damage Multiplier
+rules.buildai = Costruzioni dell'AI
+rules.enemyCheat = Risorse AI (Team Rosso) Infinite
+rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
+rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione UnitÃ
rules.unithealthmultiplier = Moltiplicatore Vita UnitÃ
rules.unitdamagemultiplier = Moltiplicatore Danno UnitÃ
@@ -839,25 +941,28 @@ rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
-rules.unitammo = Units Require Ammo
+rules.unitammo = Unità Richiedono Munizioni
rules.title.waves = Ondate
rules.title.resourcesbuilding = Risorse e Costruzioni
rules.title.enemy = Nemici
rules.title.unit = UnitÃ
rules.title.experimental = Sperimentale
-rules.title.environment = Environment
+rules.title.environment = Ambiente
rules.lighting = Illuminazione
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.enemyLights = Illuminazione Nemica
+rules.fire = Fuoco
+rules.explosions = Danno da Esplosione Blocchi/UnitÃ
rules.ambientlight = Illuminazione\nAmbientale
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = Meteo
+rules.weather.frequency = Frequenza:
+rules.weather.duration = Durata:
content.item.name = Oggetti
content.liquid.name = Liquidi
content.unit.name = UnitÃ
content.block.name = Blocchi
+content.sector.name = Settori
+
item.copper.name = Rame
item.lead.name = Piombo
item.coal.name = Carbone
@@ -879,79 +984,64 @@ liquid.slag.name = Scoria
liquid.oil.name = Petrolio
liquid.cryofluid.name = Criofluido
-item.explosiveness = [lightgray]Esplosività : {0}
-item.flammability = [lightgray]Infiammabilità : {0}
-item.radioactivity = [lightgray]Radioattività : {0}
-
-unit.health = [lightgray]Salute: {0}
-unit.speed = [lightgray]Velocità : {0}
-unit.weapon = [lightgray]Armi: {0}
-unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
-unit.minespeed = [lightgray]Velocità di Scavo: {0}%
-unit.minepower = [lightgray]Potenza di Scavo: {0}
-unit.ability = [lightgray]Abilità : {0}
-unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
-
-liquid.heatcapacity = [lightgray]Capacità Termica: {0}
-liquid.viscosity = [lightgray]Viscosità : {0}
-liquid.temperature = [lightgray]Temperatura: {0}
-
-unit.dagger.name = Drone Pugnalatore
-unit.mace.name = Mace
+unit.dagger.name = Pugnalatore
+unit.mace.name = Randellatore
unit.fortress.name = Fortezza
-unit.nova.name = Nova
-unit.pulsar.name = Pulsar
-unit.quasar.name = Quasar
+unit.nova.name = Scintilla
+unit.pulsar.name = Folgore
+unit.quasar.name = Lampo
unit.crawler.name = Strisciatore
unit.atrax.name = Atrax
-unit.spiroct.name = Spiroct
-unit.arkyid.name = Arkyid
-unit.toxopid.name = Toxopid
-unit.flare.name = Flare
-unit.horizon.name = Horizon
-unit.zenith.name = Zenith
-unit.antumbra.name = Antumbra
-unit.eclipse.name = Eclipse
-unit.mono.name = Mono
-unit.poly.name = Poly
-unit.mega.name = Mega
-unit.quad.name = Quad
-unit.oct.name = Oct
-unit.risso.name = Risso
-unit.minke.name = Minke
-unit.bryde.name = Bryde
-unit.sei.name = Sei
-unit.omura.name = Omura
+unit.spiroct.name = Aracnideto
+unit.arkyid.name = Treppiede
+unit.toxopid.name = Cataclisma
+unit.flare.name = Sentinella
+unit.horizon.name = Orizzonte
+unit.zenith.name = Apice
+unit.antumbra.name = Penombra
+unit.eclipse.name = Eclisse
+unit.mono.name = Minatore
+unit.poly.name = Costruttore
+unit.mega.name = Riparatore
+unit.quad.name = Bombardiere
+unit.oct.name = Curatore
+unit.risso.name = Corvetta
+unit.minke.name = Cacciatorpediniere
+unit.bryde.name = Incrociatore
+unit.sei.name = Nave da Guerra
+unit.omura.name = Portaerei
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
-unit.scepter.name = Scepter
-unit.reign.name = Reign
-unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.scepter.name = Infiltratore
+unit.reign.name = Conquistatore
+unit.vela.name = Radiante
+unit.corvus.name = Disgregatore
-block.resupply-point.name = Resupply Point
-block.parallax.name = Parallax
+block.resupply-point.name = Punto di Rifornimento
+block.parallax.name = Parallasse
block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia
+block.basalt-boulder.name = Masso di Basalto
block.grass.name = Erba
block.slag.name = Scoria
+block.space.name = Spazio
block.salt.name = Sale
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = Muro di Sale
block.pebbles.name = Ciottoli
block.tendrils.name = Viticci
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = Muro di Sabbia
block.spore-pine.name = Pino di Spore
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = Muro di Spore
+block.boulder.name = Masso
+block.snow-boulder.name = Masso di Neve
block.snow-pine.name = Pino Innevato
block.shale.name = Scisto
block.shale-boulder.name = Masso di Scisto
block.moss.name = Muschio
block.shrubs.name = Arbusti
block.spore-moss.name = Muschio di Spore
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = Muro di Scisto
block.scrap-wall.name = Muro di Rottami
block.scrap-wall-large.name = Muro di Rottami Grande
block.scrap-wall-huge.name = Muro di Rottami Enorme
@@ -961,7 +1051,7 @@ block.kiln.name = Forno
block.graphite-press.name = Pressa per Grafite
block.multi-press.name = Multi Pressa
block.constructing = {0}\n[lightgray](In Costruzione)
-block.spawn.name = Spawn Nemico
+block.spawn.name = Punto di Generazione Nemico
block.core-shard.name = Nucleo: Frammento
block.core-foundation.name = Nucleo: Fondamento
block.core-nucleus.name = Nucleo: Kernel
@@ -980,16 +1070,17 @@ block.sand-water.name = Acqua Sabbiosa
block.darksand-water.name = Acqua Sabbiosa Scura
block.char.name = Carbone
block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite-wall.name = Muro di Dacite
+block.dacite-boulder.name = Masso di Dacite
block.ice-snow.name = Neve Ghiacciata
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = Muro di Pietra
+block.ice-wall.name = Muro di Ghiaccio
+block.snow-wall.name = Muro di Neve
+block.dune-wall.name = Muro di Duna
block.pine.name = Pino
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = Terra
+block.dirt-wall.name = Muro di Terra
+block.mud.name = Fango
block.white-tree-dead.name = Albero Bianco Morto
block.white-tree.name = Albero Morto
block.spore-cluster.name = Agglomerato di Spore
@@ -1005,7 +1096,7 @@ block.dark-panel-4.name = Pannello Scuro 4
block.dark-panel-5.name = Pannello Scuro 5
block.dark-panel-6.name = Pannello Scuro 6
block.dark-metal.name = Metallo Scuro
-block.basalt.name = Basalt
+block.basalt.name = Basalto
block.hotrock.name = Roccia Bollente
block.magmarock.name = Roccia Magmatica
block.copper-wall.name = Muro di Rame
@@ -1029,7 +1120,6 @@ block.conveyor.name = Nastro Trasportatore
block.titanium-conveyor.name = Nastro di Titanio
block.plastanium-conveyor.name = Nastro di Plastanio
block.armored-conveyor.name = Nastro Corazzato
-block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro di titanio, ma è più resistente. Accetta input dai lati solo da altri nastri.
block.junction.name = Incrocio
block.router.name = Distributore
block.distributor.name = Distributore Grande
@@ -1037,13 +1127,12 @@ block.sorter.name = Filtro
block.inverted-sorter.name = Filtro Inverso
block.message.name = Messaggio
block.illuminator.name = Lanterna
-block.illuminator.description = Una piccola, compatta sorgente di luce. Richiede energia per funzionare.
block.overflow-gate.name = Separatore per Eccesso
block.underflow-gate.name = Separatore per Eccesso Inverso
block.silicon-smelter.name = Fonderia
block.phase-weaver.name = Tessitore di Fase
block.pulverizer.name = Polverizzatore
-block.cryofluid-mixer.name = Miscelatore di Liquidi
+block.cryofluid-mixer.name = Miscelatore di Criofluido
block.melter.name = Fonditore
block.incinerator.name = Inceneritore
block.spore-press.name = Pressa di Spore
@@ -1075,6 +1164,7 @@ block.power-source.name = Fonte Infinita (energia)
block.unloader.name = Scaricatore
block.vault.name = Deposito
block.wave.name = Idrogetto
+block.tsunami.name = Tsunami
block.swarmer.name = Sciamatore
block.salvo.name = Cannone Leggero
block.ripple.name = Cannone Pesante
@@ -1114,31 +1204,38 @@ block.arc.name = Arco Elettrico
block.rtg-generator.name = Generatore RTG
block.spectre.name = Spettro
block.meltdown.name = Fusione
+block.foreshadow.name = Tenebra
block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale
block.launch-pad-large.name = Ascensore Spaziale Avanzato
-block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.segment.name = Segmentatore
+block.command-center.name = Centro di Controllo
+block.ground-factory.name = Fabbrica Terrestre
+block.air-factory.name = Fabbrica Aerea
+block.naval-factory.name = Fabbrica Navale
+block.additive-reconstructor.name = Ricostruttore Adattivo
+block.multiplicative-reconstructor.name = Ricostruttore Moltiplicativo
+block.exponential-reconstructor.name = Ricostruttore Esponenziale
+block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
+block.payload-conveyor.name = Trasportatore di Massa
+block.payload-router.name = Distributore di Carico
+block.disassembler.name = Disassemblatore
+block.silicon-crucible.name = Crogiolo per Silicio
+block.overdrive-dome.name = Cupola di Overdrive
+#sperimentale, potrebbero esseri rimossi
+block.block-forge.name = Forgia per Blocco
+block.block-loader.name = Caricatore Blocchi
+block.block-unloader.name = Scaricatore Blocchi
+block.interplanetary-accelerator.name = Acceleratore Interplanetario
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Interruttore
+block.micro-processor.name = Micro Processore
+block.logic-processor.name = Processore Logico
+block.hyper-processor.name = Iper Processore
+block.logic-display.name = Display Logico
+block.large-logic-display.name = Grande Display Logico
+block.memory-cell.name = Cella di Memoria
+block.memory-bank.name = Banca di Memoria
team.blue.name = blu
team.crux.name = rosso
@@ -1148,158 +1245,246 @@ team.derelict.name = abbandonato
team.green.name = verde
team.purple.name = viola
-tutorial.next = [lightgray]
-tutorial.intro = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nUsa[accent] [[WASD][] per muoverti.\n[accent]Scorri[] per eseguire lo zoom.\nInizia[accent] minando il rame[]. Per farlo, posizionati sulla vena di rame vicina al tuo Nucleo e clicca su di essa.\n\n[accent]{0}/{1} rame
-tutorial.intro.mobile = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nScorri sullo schermo per muoverti.\n[accent]Avvicina due dita[] per eseguire lo zoom in/out.\nInizia [accent] scavando del rame[]. Clicca un minerale di rame vicino al tuo Nucleo per farlo.\n\n[accent]{0}/{1} rame
-tutorial.drill = Ora crea una trivella.\n[accent]Le trivelle[] scavano da sole e sono più efficienti. Piazzane una su un minerale di rame.
-tutorial.drill.mobile = Ora crea una trivella.\n[accent]Le trivelle[] scavano da sole e sono più efficienti.\nTocca la scheda della trivella in basso a destra.\nSeleziona la [accent]Trivella Meccanica[].\nPiazzala su una vena di rame toccando, quindi premi il [accent]segno di spunta[] in basso per confermare la selezione.\nCon il tasto [accent]X[] puoi annullare il posizionamento.
-tutorial.blockinfo = Ogni blocco ha statistiche diverse. Alcuni minerali richiedono trivelle specifiche.\nPer controllare le informazioni e le statistiche di un blocco, [accent] tocca "?" mentre lo selezioni nel database.[]\n\n[accent]Accedi ora alle statistiche della trivella meccanica.[]
-tutorial.conveyor = [accent]I nastri trasportatori []sono usati per trasportare oggetti al Nucleo.\nCrea una linea di nastri dalla trivella al Nucleo.
-tutorial.conveyor.mobile = [accent]I nastri trasportatori[] sono usati per trasportare oggetti nel Nucleo.\nCrea una linea di nastri trasportatori dalla trivella al Nucleo.\n[accent]Piazzali in linea tenendo premuto per qualche secondo e trascinando il dito in una direzione.\n\n[accent]Piazza 2 nastri trasportatori con lo strumento linea, quindi trasporta un oggetto fino al Nucleo.
-tutorial.turret = Costruisci delle torrette per respingere il nemico[lightgray][].\nCostruisci una torretta Duo vicino alla tua base.
-tutorial.drillturret = La Torretta Duo richiede[accent] munizioni di rame[] per sparare.\nPosiziona una trivella e collega un nastro alla torretta per rifornirla di munizioni con il rame estratto.
-tutorial.pause = Durante la battaglia puoi[accent] mettere in pausa il gioco.[]\nPuoi disporre gli edifici mentre il gioco è in pausa.\n\nPer mettere in pausa, premi [accent]spazio[].
-tutorial.pause.mobile = Durante la battaglia puoi[accent] mettere in pausa il gioco.[]\nPuoi disporre gli edifici mentre il gioco è in pausa.\n\nPer mettere in pausa, premi il bottone in alto a sinistra.
-tutorial.unpause = Ora premi di nuovo spazio per annullare la pausa.
-tutorial.unpause.mobile = Ora premilo di nuovo per annullare la pausa.
-tutorial.breaking = I blocchi spesso devono essere distrutti.\n[accent]Tieni premuto il tasto destro del mouse []per distruggere tutti i blocchi in una selezione.[]\n[accent]Distruggi tutti i blocchi di scarto a sinistra del tuo Nucleo usando la selezione dell'area.
-tutorial.breaking.mobile = I blocchi spesso devono essere distrutti.\n[accent]Seleziona la modalità di decostruzione[], quindi tocca un blocco per iniziare a smantellarlo.\nDistruggi un'area tenendo premuto il dito per alcuni secondi[] e trascinando in una direzione.\nPremi il pulsante con il segno di spunta per confermare la rimozione.\n\n[accent]Distruggi tutti i blocchi di scarto a sinistra del tuo Nucleo usando la selezione dell'area.
-tutorial.withdraw = In alcune situazioni, è necessario prendere gli oggetti direttamente dai blocchi.\nPer fare ciò, [accent]tocca un blocco []con oggetti al suo interno, quindi[accent] tocca l'oggetto []nell'inventario.\nPuoi prelevare più oggetti insieme[accent]tenendo premuto il tasto sinistro del mouse[].\n[accent]Preleva un po' di rame dal Nucleo.[]
-tutorial.deposit = Deposita tutti gli oggetti che trasporti trascinandoli dalla tua nave al blocco di destinazione.\n[accent]Rimetti il rame nel Nucleo. []
-tutorial.waves = [lightgray]Il nemico si avvicina.\nDifendi il tuo Nucleo per 2 ondate. Costruisci più torrette. Puoi sparare tenendo premuto il tasto sinistro del mouse.
-tutorial.waves.mobile = [lightgray]Il nemico si avvicina.\n\nDifendi il Nucleo per 2 ondate. La tua nave sparerà automaticamente contro i nemici.\nCostruisci più torrette.
-tutorial.launch = Una volta raggiunta un'ondata specifica, sarai in grado di [accent]decollare con il Nucleo[], lasciando la zona e abbandonando le tue difese e le tue strutture\nOtterrai [accent]tutte le risorse nel tuo Nucleo[] e potrai quindi usarle per ricercare nuove tecnologie.\n\n[accent]Decolla e conferma per terminare il tutorial.
+hint.skip = Salta
+hint.desktopMove = Usa [accent][[WASD][] per muoverti.
+hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
+hint.mine = Muoviti vicino il \uf8c4 minerale di rame e[accent]toccalo[] per minare manualmente.
+hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
+hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
+hint.respawn = Per rinascere come nave, premi [accent][[V][].
+hint.respawn.mobile = Hai cambiato il controllo a unità /strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
+hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
+hint.placeDrill = Seleziona la sezione delle \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Trivella[] e cliccala su una risorsa di rame per piazzarla.
+hint.placeDrill.mobile = Seleziona la sezione \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Drill[] e cliccalo su una risorsa di rame per piazzarlo.\n\nPremi il \ue800 [accent]checkmark[] in fonod a destra per confermare.
+hint.placeConveyor = I nastri trasportatori muovono oggetti dalle trivelle in altri blocchi. Seleziona un \uf896 [accent]Nastro[] dalla sezione \ue814 [accent]Distribuzione[].\n\nClicca e trascina per piazziare più nastri.\n[accent]Scorri[] per ruotare.
+hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle trivelle ad altri blocchi. Seleziona un \uf896 [accent]Nastro Trasportatore[] dal menu \ue814 [accent]Distribuzione[].\n\nTieni premuto il dito per un secondo e trascinalo per disporre più nastri contemporaneamente.
+hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli.
+hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
+hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
+hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
+hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
+hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
+hint.unitControl.mobile = [accent][[Doppio-tocco][] per controllare unità o torrette amichevoli.
+hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra.
+hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
+hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
+hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
+hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
+hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
+hint.command = Premi [accent][[G][] per comandare le unità vicine di [accent]simile tipologia[] in formazione.\n\nPer comandare unità terrestri, devi prima controllare un'altra unità terrestre.
+hint.command.mobile = [accent][[Double-tap][] per comandare le unità vicine in formazione.
+hint.payloadPickup = Premi [accent][[[] per raccogliere piccoli blocchi o unità .
+hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unità per raccglierla.
+hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
+hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
+hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
+hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
+hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
+hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo  [accent]Fondazione[] sopra il nucleo  [accent]Frammento[]. Assicurati che sia libero da ostacoli.
+hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
-item.copper.description = Un materiale utile, usato dappertutto.
-item.lead.description = Un materiale di base, molto usato nei blocchi per il trasporto.
-item.metaglass.description = Un durissimo composto di vetro. Ampiamente usato per trasporto di liquidi ed immagazzinamento.
-item.graphite.description = Carbone mineralizzato, utilizzato per munizioni e componenti elettrici.
-item.sand.description = Un materiale di base che viene usato molto nei processi di fusione, sia come lega che come reagente.
-item.coal.description = Un combustibile comune facilmente ottenibile.
-item.titanium.description = Un raro metallo incredibilmente leggero usato ampiamente nella costruzione di trasporti, trivelle e navi.
-item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
-item.scrap.description = Resti rimanenti di vecchie strutture ed unità . Contiene tracce di molti metalli diversi.
-item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
-item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzate e come munizione.
-item.phase-fabric.description = Una sostanza quasi senza peso utilizzata nell'elettronica avanzata e nella tecnologia autoriparante.
-item.surge-alloy.description = Una lega avanzata con proprietà elettriche uniche.
+item.copper.description = Usato in molti tipi di costruzioni e munizioni.
+item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
+item.lead.description = Usato nel trasporto di liquidi e strutture elettriche.
+item.lead.details = Denso. Inerte. Ampiamente utilizzato in batterie.\nNota: Probabilmente tossico per le forme di vita biologica. Non che siano rimaste in molti qui.
+item.metaglass.description = Usato nelle strutture per il trasporto/immagazzinamento dei liquidi.
+item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
+item.sand.description = Usata per la produzione di altri materiali raffinati.
+item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
+item.coal.details = Sembra siano resti organici fossilizzati di piante, formato prima dell'evento di semina.
+item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
+item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
+item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
+item.scrap.details = Detriti di vecchie strutture e unità abbandonate.
+item.silicon.description = Usato nei pannelli solari, circuiti complessi e come munizione per certe torrette.
+item.plastanium.description = Utilizzato per le unità avanzate e come munizione.
+item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
+item.surge-alloy.description = Usato come munizione per torrette avanzate.
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
+item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni.
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
-liquid.water.description = Il liquido più utile. Comunemente usato per il raffreddamento di macchinari ed il trattamento dei rifiuti.
-liquid.slag.description = Diversi tipi di metalli fusi, mescolati insieme. Può essere separato nei suoi minerali costituenti o spruzzato sulle unità nemiche come un'arma.
-liquid.oil.description = Un liquido usato nella produzione avanzata.\nPuò essere convertito in carbone per uso combustibile o spruzzato ed incendiato come arma.
-liquid.cryofluid.description = Un liquido inerte e non corrosivo creato da acqua e titanio.\nÈ il liquido più efficiente per il raffreddamento.
-block.message.description = Memorizza un messaggio. Utilizzato per la comunicazione tra alleati.
-block.graphite-press.description = Comprime pezzi di carbone in fogli di grafite puri.
-block.multi-press.description = Una versione aggiornata della pressa per grafite. Impiega acqua ed energia per elaborare il carbone in modo rapido ed efficiente.
-block.silicon-smelter.description = Fonde sabbia e carbone riscaldati per ottenere silicio.
-block.kiln.description = Fonde la sabbia ed il piombo in vetro metallico. Richiede piccole quantità di energia.
+liquid.water.description = Usato per il raffreddamento di macchinari ed il trattamento dei rifiuti.
+liquid.slag.description = Raffinata nei separatori in diversi metalli o spruzzata sui nemici come munizione.
+liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria.
+liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari.
+
+block.resupply-point.description = Rifornisce untià vicine con munizioni in rame. Incompatibile con unità che richiedono energia.
+block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
+block.illuminator.description = Emette luce.
+block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
+block.graphite-press.description = Comprime il carbone in grafite.
+block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
+block.silicon-smelter.description = Raffina il silicio da sabbia e carbone.
+block.kiln.description = Fonde sabbia e piombo in vetro metallico.
block.plastanium-compressor.description = Produce plastanio da petrolio e titanio.
-block.phase-weaver.description = Produce tessuto di fase da torio radioattivo ed elevate quantità di sabbia.
-block.alloy-smelter.description = Produce leghe di sovratensione da titanio, piombo, silicio e rame.
-block.cryofluid-mixer.description = Combina acqua e titanio in criofluido che è molto più efficiente per il raffreddamento.
-block.blast-mixer.description = Frantuma e mescola le spore con la pirite per produrre composto esplosivo.
-block.pyratite-mixer.description = Mescola carbone, piombo e sabbia in pirite altamente infiammabile.
-block.melter.description = Riscalda la pietra a temperature molto elevate per ottenere scoria liquida.
-block.separator.description = Sottopone le scoria a centrifugazione per ottenere i vari minerali contenuti.
-block.spore-press.description = Comprime le spore in petrolio.
-block.pulverizer.description = Polverizza la pietra.\nUtile quando manca la sabbia naturale.
-block.coal-centrifuge.description = Solidifica il petrolio in pezzi di carbone.
-block.incinerator.description = Elimina qualsiasi oggetto o liquido in eccesso.
-block.power-void.description = Elimina tutta l'energia che riceve. Esiste solo nella modalità creativa.
-block.power-source.description = Produce energia infinita. Esiste solo nella modalità creativa.
-block.item-source.description = Produce oggetti infiniti. Esiste solo nella modalità creativa.
-block.item-void.description = Elimina gli oggetti che vi entrano senza bisogno di energia. Esiste solo nella modalità creativa.
-block.liquid-source.description = Emette continuamente liquidi. Esiste solo nella modalità creativa.
-block.liquid-void.description = Elimina i liquidi in entrata. Esiste solo nella modalità creativa.
-block.copper-wall.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate.
-block.copper-wall-large.description = Un blocco difensivo economico.\nUtile per proteggere il Nucleo e le torrette nelle prime ondate.\nOccupa più blocchi.
-block.titanium-wall.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.
-block.titanium-wall-large.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.\nOccupa più blocchi
-block.plastanium-wall.description = Un tipo speciale di muro che assorbe gli archi elettrici e blocca le connessioni automatiche del nodo d'energia.
-block.plastanium-wall-large.description = Un tipo speciale di muro che assorbe gli archi elettrici e blocca le connessioni automatiche dei nodi d'energia.\nSi estende su più blocchi.
-block.thorium-wall.description = Un forte blocco difensivo.\nBuona protezione dai nemici.
-block.thorium-wall-large.description = Un forte blocco difensivo.\nBuona protezione dai nemici.\nOccupa più blocchi.
-block.phase-wall.description = Non è forte come un muro di torio, ma devia i proiettili a meno che non siano troppo potenti.
-block.phase-wall-large.description = Non è forte come un muro di torio, ma devia i proiettili a meno che non siano troppo potenti.\nOccupa più blocchi.
-block.surge-wall.description = Il blocco difensivo più forte.\nHa una piccola possibilità di innescare un fulmine verso l'attaccante.
-block.surge-wall-large.description = Il blocco difensivo più forte.\nHa una piccola possibilità di innescare un fulmine verso l'attaccante.\nOccupa più blocchi.
-block.door.description = Una piccola porta che può essere aperta e chiusa toccandola.\nSe aperta, i nemici possono sparare ed attraversare.
-block.door-large.description = Una grande porta che può essere aperta e chiusa toccandola.\nSe aperta, i nemici possono sparare ed attraversare.\nOccupa più blocchi.
-block.mender.description = Ripara periodicamente blocchi nelle vicinanze.\nUtilizza del silicio per aumentarne portata ed efficienza.
-block.mend-projector.description = Ripara periodicamente blocchi nelle vicinanze.\nUtilizza del tessuto di fase per aumentarne portata ed efficienza.
-block.overdrive-projector.description = Aumenta la velocità di edifici vicini come trivelle e nastri trasportatori.
-block.force-projector.description = Crea un campo di forza esagonale attorno a sé, proteggendo gli edifici e le unità all'interno da danni causati da proiettili.
-block.shock-mine.description = Danneggia i nemici che la calpestano. Quasi invisibile al nemico.
-block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. È rotabile.
-block.titanium-conveyor.description = Nastro avanzato. Sposta gli oggetti più velocemente dei nastri standard.
-block.plastanium-conveyor.description = Sposta gli oggetti in lotti.\nAccetta gli oggetti dal retro e li scarica in tre direzioni nella parte anteriore.
-block.junction.description = Permette di incrociare nastri che trasportano materiali diversi in posizioni diverse.
-block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 blocchi ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
-block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
-block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
-block.inverted-sorter.description = Elabora gli oggetti come uno filtro standard, ma in uscita dà gli elementi selezionati ai lati.
-block.router.description = Accetta gli elementi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Utile per suddividere i materiali da una fonte a più destinazioni.
-block.distributor.description = Un distributore avanzato che divide gli oggetti in altre 7 direzioni allo stesso modo.
-block.overflow-gate.description = Distribuisce gli oggetti ai lati se il nastro davanti a sé è saturo.
-block.underflow-gate.description = L'opposto di un separatore per eccesso. Distribuisce gli oggetti nel nastro davanti a sé se i nastri a destra e a sinistra sono saturi.
-block.mass-driver.description = Ultimo blocco di trasporto di oggetti. Raccoglie diversi oggetti e poi li spara su un'altra lancia materiali a lungo raggio.
-block.mechanical-pump.description = Una pompa economica a bassa efficienza, ma nessun consumo di energia.
-block.rotary-pump.description = Una pompa avanzata che raddoppia la velocità consumando energia.
-block.thermal-pump.description = La pompa migliore. Tre volte più veloce di una pompa meccanica e l'unica pompa in grado di recuperare la lava.
-block.conduit.description = Condotto di base. Funziona come un nastro trasportatore, ma per i liquidi. Ideale per estrattori, pompe o altri condotti.
-block.pulse-conduit.description = Condotto avanzato. Trasporta più liquido e più velocemente dei condotti standard.
-block.plated-conduit.description = Trasferisce i liquidi alla stessa velocità del Condotto a Impulsi, ma è più resistente. Non accetta liquidi dai lati da parte di condotti diversi.\nMeno perdite.
-block.liquid-router.description = Accetta i liquidi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Può anche immagazzinare una certa quantità di liquido. Utile per suddividere i liquidi da una fonte verso più destinazioni.
-block.liquid-tank.description = Conserva una grande quantità di liquidi. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali o come protezione per il raffreddamento di blocchi vitali.
-block.liquid-junction.description = Permette di incrociare condotti che trasportano liquidi diversi in posizioni diverse.
-block.bridge-conduit.description = Consente il trasporto di liquidi fino a 3 blocchi da un altro condotto sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
-block.phase-conduit.description = Condotto avanzato. Consuma energia per teletrasportare i liquidi in un altro condotto di fase collegato.
-block.power-node.description = Trasmette energia tra i nodi collegati. È possibile creare fino a quattro collegamenti.\nClicca sul nodo per configurare i collegamenti.
-block.power-node-large.description = Ha un raggio maggiore rispetto al Nodo Energetico e si possono creare un massimo di sei collegamenti.\nClicca sul nodo per configurare i collegamenti.
-block.surge-tower.description = Un nodo di alimentazione a lungo raggio solo due connessioni disponibili.\nClicca sul nodo per configurare i collegamenti.
-block.diode.description = L'energia della batteria può attraversare questo blocco in una sola direzione, ma solo se l'altra parte ha meno energia.
-block.battery.description = Accumula energia ogni volta che c'è abbondanza e fornisce energia ogni volta che c'è carenza, purché sia carica.
-block.battery-large.description = Immagazzina molta più energia di una normale batteria.
-block.combustion-generator.description = Genera energia bruciando combustibile.
-block.thermal-generator.description = Genera una grande quantità di energia dalla lava.
-block.steam-generator.description = Più efficiente di un generatore a combustione, ma richiede l'aggiunta di acqua.
-block.differential-generator.description = Genera grandi quantità di energia. Utilizza la differenza di temperatura tra criofluido e pirite in combustione.
-block.rtg-generator.description = Un generatore che sfrutta il calore del decadimento di materiale radioattivo per produrre energia.\nNon richiede raffreddamento ma fornisce meno energia di un reattore al torio.
-block.solar-panel.description = Fornisce una piccola quantità di energia dal sole.
-block.solar-panel-large.description = Fornisce un'alimentazione migliore rispetto a un pannello solare standard, ma è anche molto più costoso da costruire.
-block.thorium-reactor.description = Genera enormi quantità di energia dal torio altamente radioattivo. Richiede un raffreddamento costante. Esploderà violentemente se vengono fornite quantità insufficienti di refrigerante.
-block.impact-reactor.description = Un generatore avanzato, in grado di creare enormi quantità di energia alla massima efficienza. Richiede un significativo apporto di energia per avviare il processo.
-block.mechanical-drill.description = Una trivella economica. Se posizionata su slot appropriati, estrae minerali a un ritmo lento e costante.
-block.pneumatic-drill.description = Una trivella migliorata più veloce ed in grado di elaborare materiali più duri sfruttando la pressione dell'aria.
-block.laser-drill.description = Consente di perforare ancora più velocemente attraverso la tecnologia laser, ma richiede energia. Inoltre, con questa trivella è possibile recuperare il torio radioattivo.
-block.blast-drill.description = La trivella migliore. Richiede grandi quantità di energia.
-block.water-extractor.description = Estrae l'acqua dal terreno. Usalo quando non c'è nessun lago nelle vicinanze.
-block.cultivator.description = Coltiva il terreno con acqua per ottenere materia organica.
-block.oil-extractor.description = Utilizza grandi quantità di energia per estrarre petrolio dalla sabbia. Usalo quando non c'è una fonte diretta di petrolio nelle vicinanze.
-block.core-shard.description = La prima iterazione del Nucleo. Una volta distrutto, tutti i contatti con la regione vengono persi. Non lasciare che questo accada.
-block.core-foundation.description = La seconda versione del Nucleo. Meglio corazzato. Immagazzina più risorse.
-block.core-nucleus.description = La terza ed ultima versione del Nucleo. Estremamente ben corazzato. Immagazzina enormi quantità di risorse.
-block.vault.description = Immagazzina una grande quantità di oggetti. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali. Uno [lightgray]scaricatore[] può essere utilizzato per recuperare elementi dal deposito.
-block.container.description = Immagazzina una piccola quantità di oggetti. Usalo per creare zone cuscinetto quando c'è una domanda non costante di materiali. Uno [lightgray]scaricatore[] può essere utilizzato per recuperare elementi dal contenitore.
-block.unloader.description = Scarica gli oggetti da un contenitore, deposito o Nucleo su un nastro trasportatore o direttamente in un blocco adiacente. L'oggetto da scaricare può essere scelto toccando lo scaricatore.
-block.launch-pad.description = Lancia oggetti nel tuo Nucleo senza necessità di lasciare la zona.
-block.launch-pad-large.description = Una versione migliore dell'Ascensore Spaziale, immagazzina più oggetti. Lancia oggetti più frequentemente.
-block.duo.description = Una torretta piccola ed economica.
-block.scatter.description = Una torretta antiaerea essenziale. Spara schegge di piombo, rottami o vetro metallico alle unità nemiche.
-block.scorch.description = Brucia qualsiasi nemico di terra vicino ad esso. Molto efficace a distanza ravvicinata.
-block.hail.description = Una piccola torretta di artiglieria.
-block.wave.description = Una torretta a fuoco rapido di medie dimensioni che spara liquidi.
-block.lancer.description = Una torretta di medie dimensioni che dopo un breve caricamento spara potenti fasci elettrici.
-block.arc.description = Una piccola torretta che spara elettricità in un arco casuale verso il nemico.
-block.swarmer.description = Una torretta di medie dimensioni che spara missili esplosivi.
-block.salvo.description = Una torretta di medie dimensioni che spara colpi in salve.
-block.fuse.description = Una grande torretta a corto raggio che spara tre potenti schegge perforanti.
-block.ripple.description = Una grande torretta di artiglieria che spara più colpi contemporaneamente.
-block.cyclone.description = Una grande torretta a fuoco rapido.
-block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
-block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
-block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.phase-weaver.description = Sintetizza il tessuto di fase da torio e sabbia.
+block.alloy-smelter.description = Fonde titanio, piombo, silicio e rame nella lega di sovratensione.
+block.cryofluid-mixer.description = Miscela acqua e polvere di titanio per produrre il criofluido.
+block.blast-mixer.description = Produce composto esplosivo dalla pirite e dal baccello di spore.
+block.pyratite-mixer.description = Miscela carbone, piombo e sabbia in pirite.
+block.melter.description = Fonde i rottami in scorie.
+block.separator.description = Raffina le scorie nei minerali che le compongono.
+block.spore-press.description = Comprime i baccelli di spore in petrolio.
+block.pulverizer.description = Polverizza i rottami in sabbia.
+block.coal-centrifuge.description = Trasforma il petrolio in carbone.
+block.incinerator.description = Distrugge ogni oggetto o liquido che riceve.
+block.power-void.description = Distrugge l'energia in entrata. Disponibile solo nella modalità creativa.
+block.power-source.description = Genera energia infinita. Disponibile solo nella modalità creativa.
+block.item-source.description = Genera oggetti infiniti. Disponibile solo nella modalità creativa.
+block.item-void.description = Distrugge tutti gli oggetti che riceve. Disponibile solo nella modalità creativa.
+block.liquid-source.description = Genera liquidi infiniti. Disponibile solo nella modalità creativa.
+block.liquid-void.description = Distrugge qualsiasi liquido che riceve. Disponibile solo nella modalità creativa.
+block.copper-wall.description = Protegge le strutture dai proiettili nemici.
+block.copper-wall-large.description = Protegge le strutture dai proiettili nemici.
+block.titanium-wall.description = Protegge le strutture dai proiettili nemici.
+block.titanium-wall-large.description = Protegge le strutture dai proiettili nemici.
+block.plastanium-wall.description = Protegge le strutture dai proiettili nemici. Assorbe i raggi laser e gli archi elettrici. Absorbs lasers and electric arcs. Blocca le connessioni automatiche dei nodi energetici.
+block.plastanium-wall-large.description = Protegge le strutture dai proiettili nemici. Assorbe i raggi laser e gli archi elettrici. Absorbs lasers and electric arcs. Blocca le connessioni automatiche dei nodi energetici.
+block.thorium-wall.description = Protegge le strutture dai proiettili nemici.
+block.thorium-wall-large.description = Protegge le strutture dai proiettili nemici.
+block.phase-wall.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto.
+block.phase-wall-large.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto.
+block.surge-wall.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
+block.surge-wall-large.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
+block.door.description = Un muro che può essere aperto o chiuso.
+block.door-large.description = Un muro che può essere aperto o chiuso.
+block.mender.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta silicio per aumentare la portata e l'efficienza.
+block.mend-projector.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta tessuto di fase per aumentare la portata e l'efficienza.
+block.overdrive-projector.description = Aumenta la velocità delle strutture vicine.\nAccetta tessuto di fase per aumentare la portata e l'efficienza.
+block.force-projector.description = Crea un campo di forza esagonale attorno a se proteggendo le strutture e le unità dai proiettili nemici.\nSi surriscalda se subisce troppi colpi. Accetta liquidi refrigeranti per prevenire il surriscaldamento. Il tessuto di fase aumenta la portata dello scudo.
+block.shock-mine.description = Rilascia archi elettrici al contatto con un nemico.
+block.conveyor.description = Trasporta gli oggetti.
+block.titanium-conveyor.description = Trasporta gli oggetti. È più veloce di un nastro trasportatore standard.
+block.plastanium-conveyor.description = Trasporta gli oggetti in lotti. Accetta gli oggetti dal retro e li scarica in tre direzioni. Necessita di molteplici punti di carico e scarico per aumentare la portata.
+block.junction.description = Funge da ponte tra due nastri trasportatori che si incrociano.
+block.bridge-conveyor.description = Trasporta gli oggetti sopra blocchi e strutture.
+block.phase-conveyor.description = Trasporta gli oggetti sopra blocchi e strutture istantaneamente. Ha un raggio più ampio rispetto al nastro trasportatore sopraelevato, ma ha bisogno di energia per funzionare.
+block.sorter.description = Se un oggetto in ingresso corrisponde al filtro selezionato, passa avanti. Altrimenti l'oggetto viene deviato a destra e sinistra.
+block.inverted-sorter.description = Simile al filtro comune ma devia a destra e sinistra gli oggetti se corrispondono al filtro selezionato.
+block.router.description = Distribuisce equamente gli oggetti in entrata nelle 3 uscite.
+block.router.details = Un male necessario. L'uso dei distributori accanto agli input di produzione non è consigliato poiché verrebbero intasati dall'output.
+block.distributor.description = Distribuisce equamente gli oggetti in entrata nelle 7 uscite.
+block.overflow-gate.description = Devia gli oggetti a destra e a sinistra solo se l'uscita anteriore è bloccata. Non può essere usato insieme ad altri blocchi per la gestione degli oggetti.
+block.underflow-gate.description = L'esatto opposto del separatore per eccesso. Devia gli oggetti verso l'uscita anteriore solo se le uscite laterali sono bloccate. Non può essere usato insieme ad altri blocchi per la gestione degli oggetti.
+block.mass-driver.description = Struttura per il trasporto di oggetti a lungo raggio. Immagazzina lotti di oggetti e li spara ad un altro trasportatore di massa.
+block.mechanical-pump.description = Pompa liquidi. Non richiede energia.
+block.rotary-pump.description = Pompa liquidi. Richiede energia.
+block.thermal-pump.description = Pompa liquidi.
+block.conduit.description = Trasporta i liquidi. Spesso usato insieme a pompe e altri condotti.
+block.pulse-conduit.description = Trasporta i liquidi più velocemente. Ha una capacità maggiore rispetto ai condotti tradizionali.
+block.plated-conduit.description = Trasporta i liquidi. Non accetta liquidi dai lati. Non spande.
+block.liquid-router.description = Accetta liquidi da un lato e li divide equamente nelle 3 uscite. Può anche immagazzinare una piccola quantità di liquido.
+block.liquid-tank.description = Immagazzina una grande quantità di liquido. Emette il liquido che contiene da tutti i lati, simile ad un distributore di liquidi.
+block.liquid-junction.description = Funge da ponte tra due condotti che si incrociano.
+block.bridge-conduit.description = Trasporta i liquidi sopra blocchi e strutture.
+block.phase-conduit.description = Trasporta i liquidi sopra blocchi e strutture istantaneamente. Ha un raggio più ampio rispetto al condotto sopraelevato, ma ha bisogno di energia per funzionare.
+block.power-node.description = Trasmette l'energia ai nodi connessi. Il nodo riceve e trasmette l'energia a tutti i blocchi adiacenti.
+block.power-node-large.description = Un nodo energetico avanzato con un raggio maggiore.
+block.surge-tower.description = Un nodo energetico a lungo raggio ma con poche connessioni disponibili.
+block.diode.description = Dirige l'energia delle batterie in una direzione solo se dal lato opposto l'energia immagazzinata è minore.
+block.battery.description = Immagazzina l'energia quando in eccesso. Emette l'energia nei momenti di deficit.
+block.battery-large.description = Immagazzina l'energia quando in eccesso. Emette l'energia nei momenti di deficit. Ha una capacità maggiore rispetto le batterie tradizionali.
+block.combustion-generator.description = Genera energia bruciando combustibili come il carbone.
+block.thermal-generator.description = Genera energia se posizionato su luoghi caldi.
+block.steam-generator.description = Genera energia bruciando combustibili per trasformare l'acqua in vapore.
+block.differential-generator.description = Genera grandi quantità di energia sfruttando la differenza di temperatura tra criofluido e pirite ardente.
+block.rtg-generator.description = Sfrutta lentamente il calore dei composti radioattivi in decadimento per produrre energia.
+block.solar-panel.description = Genera piccole quantità di energia dal sole.
+block.solar-panel-large.description = Genera piccole quantità di energia dal sole. Più efficente del pannello solare tradizionale.
+block.thorium-reactor.description = Genera grandi quantità di energia dal torio. Ha bisogno di essere costantemente raffreddato. Esplode violentemente quando il liquido refrigerante non è sufficente a raffreddarlo.
+block.impact-reactor.description = Quando alla massima efficienza, genera enormi quantità di energia. Ha bisogno di una discreta quantità di energia per avviare il processo.
+block.mechanical-drill.description = Quando posizionata su un minerale, estrae minerali ad un ritmo lento ma costante. Può scavare solo i minerali più teneri.
+block.pneumatic-drill.description = Una trivella migliorata capace di estrarre il titanio. Lavora più velocemente di una trivella meccanica.
+block.laser-drill.description = Grazie alla tecnologia laser, permette di scavare ancora più velocemente ma deve essere alimentata. È in grado di estrarre il torio.
+block.blast-drill.description = La trivella migliore. Richiede grandi quantità di energia per funzionare.
+block.water-extractor.description = Estrae l'acqua dal terreno. Utilizzato nei luoghi senza una fonte d'acqua superficiale nelle vicinanze.
+block.cultivator.description = Coltiva delle piccole concentrazioni di spore presenti nell'atmosfera in baccelli di spore.
+block.cultivator.details = Tecnologia recuperata. Usata per la produzione di enormi quantità di materiale organico il più efficientemente possibile. È probabile che sia il primo incubatore delle spore che ora ricoprono Serpulo.
+block.oil-extractor.description = Utilizza grandi quantità di energia, sabbia ed acqua per estrarre il petrolio.
+block.core-shard.description = Nucleo della base. Una volta distrutto, il settore è perso.
+block.core-shard.details = La prima generazione. Compatto. Autoreplicante. Dotato di propulsori di lancio monouso. Non pensato per viaggi interplanetari.
+block.core-foundation.description = Nucleo della base. Corazzato. Immagazzina più risorse del Frammento.
+block.core-foundation.details = La seconda generazione.
+block.core-nucleus.description = Nucleo della base. Estremamente resistente. Immagazzina enormi quantità di risorse.
+block.core-nucleus.details = La terza e ultima generazione.
+block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
+block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
+block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
+block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
+block.duo.description = Spara proiettili ai nemici.
+block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
+block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
+block.hail.description = Spara piccole schegge alle unità terrene su lunghe distanze.
+block.wave.description = Spara liquidi ai nemici. Quando alimentato ad acqua, estingue automaticamente gli incendi.
+block.lancer.description = Carica e spara potenti raggi di energia alle unità terrene.
+block.arc.description = Spara archi elettrici alle unità terrene.
+block.swarmer.description = Spara missili automiranti ai nemici.
+block.salvo.description = Spara raffiche di proiettili ai nemici.
+block.fuse.description = Colpisce i nemici vicini con tre scariche penetranti.
+block.ripple.description = Spara molteplici proiettili alle unità terrene, anche su lunghe distanze.
+block.cyclone.description = Spara raffiche di proiettili ai nemici nelle vicinanze.
+block.spectre.description = Spara raffiche di proiettili perforanti alle unità aeree e terrene.
+block.meltdown.description = Carica e spara un potentissimo raggio laser ai nemici vicini. Richiede liquido refrigerante per funzionare.
+block.foreshadow.description = Spara con precisione un potente raggio, anche su grandi distanze.
+block.repair-point.description = Ripara costantemente l'unità più vicina nel suo raggio d'azione.
+block.segment.description = Indebolisce e distrugge i proiettili nel suo raggio d'azione. I laser non vengono mirati.
+block.parallax.description = Spara un raggio traente che avvicina i bersagli aerei, indebolendoli allo stesso tempo.
+block.tsunami.description = Spara potenti getti di liquidi ai nemici. Quando alimentato ad acqua, estingue automaticamente gli incendi.
+block.silicon-crucible.description = Produce il silicio da sabbia e carbone usando la pirite come fonte di calore aggiuntiva. Aumenta la sua efficienza su terreni caldi.
+block.disassembler.description = Separa le scorie in diversi minerali, tra cui il torio.
+block.overdrive-dome.description = Aumenta la velocità delle strutture vicine. Richiede tessuto di fase e silicio per funzionare.
+block.payload-conveyor.description = Trasporta carichi pesanti come le unità prodotte nelle fabbriche.
+block.payload-router.description = Divide equamente il carico dei trasportatori di massa in 3 direzioni.
+block.command-center.description = Permette di controllare il comportamento delle unità con diversi comandi.
+block.ground-factory.description = Produce le unità terrene. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
+block.air-factory.description = Produce le unità aeree. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
+block.naval-factory.description = Produce le unità navali. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
+block.additive-reconstructor.description = Migliora le unità in ingresso ad unità di seconda generazione.
+block.multiplicative-reconstructor.description = Migliora le unità in ingresso ad unità di terza generazione.
+block.exponential-reconstructor.description = Migliora le unità in ingresso ad unità di quarta generazione.
+block.tetrative-reconstructor.description = Migliora le unità in ingresso ad unità di quinta generazione.
+block.switch.description = Un semplice interruttore. Il suo stato può essere letto e controllato dai processori.
+block.micro-processor.description = Esegue costantemente una sequenza di istruzioni. Può essere usato per controllare unità e strutture.
+block.logic-processor.description = Esegue costantemente una sequenza di istruzioni. Può essere usato per controllare unità e strutture. Più veloce del micro processore.
+block.hyper-processor.description = Esegue costantemente una sequenza di istruzioni. Può essere usato per controllare unità e strutture. Più veloce del processore logico.
+block.memory-cell.description = Imagazzina le informazioni elaborate dai processori.
+block.memory-bank.description = Imagazzina le informazioni elaborate dai processori. Alta capacità .
+block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
+block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
+block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
+
+unit.dagger.description = Spara proiettili standard ai nemici vicini.
+unit.mace.description = Spara raffiche infuocate ai nemici vicini.
+unit.fortress.description = Spara proiettili con l'artiglieria a lungo raggio alle unità terrene.
+unit.scepter.description = Spara una raffica di proiettili Fires a barrage of charged bullets at all nearby enemies.
+unit.reign.description = Spara una serie di proiettili perforanti a tutti i nemici nelle vicinanze.
+unit.nova.description = Spara raggi laser che danneggiano i nemici e riparano le strutture degli alleati. È in grado di volare.
+unit.pulsar.description = Spara archi elettrici che danneggiano i nemici e riparano le strutture degli alleati. È in grado di volare.
+unit.quasar.description = Spara raggi laser perforanti che danneggiano i nemici e riparano le strutture degli alleati. È in grado di volare. Corazzato.
+unit.vela.description = Spara un enorme e costante raggio laser che danneggia i nemici e ripara le strutture degli alleati. È in grado di volare.
+unit.corvus.description = Spara un enorme raggio laser esplosivo che danneggia i nemici e ripara le strutture degli alleati. Può camminare sopra la maggior parte dei terreni.
+unit.crawler.description = Corre verso i nemici ed esplode, causando una grande esplosione. Può camminare sopra la maggior parte dei terreni.
+unit.atrax.description = Spara sfere debilitanti di scorie alle unità terrene. Può camminare sopra la maggior parte dei terreni.
+unit.spiroct.description = Spara raggi laser ai nemici, riparando se stesso. Può camminare sopra la maggior parte dei terreni.
+unit.arkyid.description = Spara enormi raggi laser ai nemici, riparando se stesso. Può camminare sopra la maggior parte dei terreni.
+unit.toxopid.description = Spara archi elettrici e laser perforanti ai nemici. Può camminare sopra la maggior parte dei terreni.
+unit.flare.description = Spara proiettili standard alle unità terrene e alle strutture nemiche.
+unit.horizon.description = Rilascia bombe alle unità terrene e alle strutture nemiche.
+unit.zenith.description = Spara salve di missili ai nemici vicini.
+unit.antumbra.description = Spara una raggica di proiettili ai nemici nelle vicinanze.
+unit.eclipse.description = Spara due laser perforanti e schegge ai nemici nelle vicinanze.
+unit.mono.description = Estrae rame e piombo automaticamente per poi depositarlo nel nucleo.
+unit.poly.description = Ricostruisce automaticamente le strutture danneggiate e assiste altre unità durante la costruzione.
+unit.mega.description = Ripara automaticamente le strutture danneggiate. È in grado di trasportare blocchi e piccole unità terrene.
+unit.quad.description = Rilascia grandi bombe alle unità terrene, riparando le strutture alleate e danneggiando quelle nemiche. È in grado di trasportare unità terrene di medie dimensioni.
+unit.oct.description = Protegge gli alleati nelle vicinanze con lo scudo rigenerante integrato. È in grado di trasportare la maggior parte delle unità terrene.
+unit.risso.description = Spara una raffica di missili e proiettili ai nemici nelle vicinanze.
+unit.minke.description = Spara proiettili incendiari e standard alle unità terrene.
+unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
+unit.sei.description = Spara raffiche di missili e proiettili corazzati e perforanti ai nemici.
+unit.omura.description = Utilizza un bullone sparatato grazie a due binari a scorrimento accelerati da un campo elettromagnetico. Lunga gittata e perforazione estrema. Costruisce unità flare.
+unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
+unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
+unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties
index fdb915ff96..7b43e80516 100644
--- a/core/assets/bundles/bundle_ja.properties
+++ b/core/assets/bundles/bundle_ja.properties
@@ -13,15 +13,18 @@ link.google-play.description = Google Play ストアを開ã
link.f-droid.description = F-Droid ã‚’é–‹ã
link.wiki.description = å…¬å¼ Mindustry Wiki
link.suggestions.description = æ–°æ©Ÿèƒ½ã‚’ææ¡ˆã™ã‚‹
+link.bug.description = Found one? Report it here
linkfail = リンクを開ã‘ã¾ã›ã‚“ã§ã—ãŸ!\nURLをクリップボードã«ã‚³ãƒ”ーã—ã¾ã—ãŸã€‚
screenshot = スクリーンショットを {0} ã«ä¿å˜ã—ã¾ã—ãŸã€‚
screenshot.invalid = マップãŒåºƒã™ãŽã¾ã™ã€‚スクリーンショットã«å¿…è¦ãªãƒ¡ãƒ¢ãƒªãŒè¶³ã‚Šãªã„å¯èƒ½æ€§ãŒã‚りã¾ã™ã€‚
gameover = ゲームオーãƒãƒ¼
+gameover.disconnect = 切æ–
gameover.pvp = [accent] {0}[] ãƒãƒ¼ãƒ ã®å‹åˆ©!
+gameover.waiting = [accent]次ã®ãƒžãƒƒãƒ—ã‚’å¾…ã£ã¦ã„ã¾ã™...
highscore = [accent]ãƒã‚¤ã‚¹ã‚³ã‚¢ã‚’æ›´æ–°!
copied = コピーã—ã¾ã—ãŸã€‚
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
+indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = サウンド
load.map = マップ
@@ -38,6 +41,11 @@ be.ignore = 無視ã™ã‚‹
be.noupdates = æ›´æ–°ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
be.check = 更新を確èªã—ã¾ã™ã€‚
+mod.featured.dialog.title = Mod ブラウザー (作æ¥ä¸)
+mods.browser.selected = é¸æŠžã•れãŸmod
+mods.browser.add = インストール
+mods.github.open = 見る
+
schematic = è¨è¨ˆå›³
schematic.add = è¨è¨ˆå›³ã‚’ä¿å˜
schematics = è¨è¨ˆå›³ä¸€è¦§
@@ -55,7 +63,9 @@ schematic.saved = è¨è¨ˆå›³ã‚’ä¿å˜ã—ã¾ã—ãŸã€‚
schematic.delete.confirm = ã“ã®è¨è¨ˆå›³ã¯å®Œå…¨ã«å‰Šé™¤ã•れã¾ã™ã€‚よã‚ã—ã„ã§ã™ã‹
schematic.rename = è¨è¨ˆå›³ã®åå‰ã‚’変更ã™ã‚‹ã€‚
schematic.info = {1}x{0}, {2} ブãƒãƒƒã‚¯
+schematic.disabled = [scarlet]è¨è¨ˆå›³ä½¿ç”¨ä¸å¯[]\nã“ã®[accent]マップ[]ã€[accent]サーãƒãƒ¼[]ã§ã¯è¨è¨ˆå›³ã®ä½¿ç”¨ã¯è¨±å¯ã•れã¦ã„ã¾ã›ã‚“。
+stats = Stats
stat.wave = 防衛ã—ãŸã‚¦ã‚§ãƒ¼ãƒ–:[accent] {0}
stat.enemiesDestroyed = 敵ã«ç ´å£Šã•ã‚ŒãŸæ•°:[accent] {0}
stat.built = 建è¨ã—ãŸå»ºé€ 物数:[accent] {0}
@@ -65,7 +75,7 @@ stat.delivered = ç²å¾—ã—ãŸè³‡æº:
stat.playtime = プレイ時間:[accent] {0}
stat.rank = 最終ランク: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]ã‚°ãƒãƒ¼ãƒãƒ«ã‚¢ã‚¤ãƒ†ãƒ
map.delete = マップ "[accent]{0}[]" を削除ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹?
level.highscore = ãƒã‚¤ã‚¹ã‚³ã‚¢: [accent]{0}
level.select = ãƒ¬ãƒ™ãƒ«é¸æŠž
@@ -79,6 +89,7 @@ joingame = マルãƒãƒ—レイ
customgame = カスタムプレイ
newgame = æ–°ã—ãå§‹ã‚ã‚‹
none = <ãªã—>
+none.found = [lightgray]<見ã¤ã‹ã‚Šã¾ã›ã‚“>
minimap = ミニマップ
position = ä½ç½®
close = é–‰ã˜ã‚‹
@@ -99,15 +110,14 @@ committingchanges = 変更をé©å¿œä¸
done = 完了
feature.unsupported = ã‚ãªãŸã®ãƒ‡ãƒã‚¤ã‚¹ã¯ã“ã®æ©Ÿèƒ½ã‚’サãƒãƒ¼ãƒˆã—ã¦ã„ã¾ã›ã‚“。
-mods.alphainfo = Mods機能ã¯å®Ÿé¨“çš„ãªã‚‚ã®ã§ã™ã€‚[scarlet] エラーãŒå«ã¾ã‚Œã¦ã„ã‚‹å¯èƒ½æ€§ãŒã‚りã¾ã™[]。\n å•題を発見ã—ãŸå ´åˆã¯ Mindustry GitHubã«å ±å‘Šã—ã¦ãã ã•ã„。
-mods.alpha = [accent](Alpha)
+mods.alphainfo = Mod機能ã¯å®Ÿé¨“çš„ãªã‚‚ã®ã§ã™ã€‚[scarlet] エラーãŒå«ã¾ã‚Œã¦ã„ã‚‹å¯èƒ½æ€§ãŒã‚りã¾ã™[]。\n å•題を発見ã—ãŸå ´åˆã¯ Mindustry GitHubã«å ±å‘Šã—ã¦ãã ã•ã„。
mods = Mods
mods.none = [lightgray]ModãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸ!
mods.guide = Mod作æˆã‚¬ã‚¤ãƒ‰
mods.report = ãƒã‚°ã‚’å ±å‘Šã™ã‚‹
mods.openfolder = MODã®ãƒ•ォルダを開ã
mods.reload = å†èªã¿è¾¼ã¿
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reloadexit = Modã‚’èªã¿è¾¼ã‚€ç‚ºã«ã‚²ãƒ¼ãƒ ã‚’å†èµ·å‹•ã—ã¾ã™ã€‚
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]有効
mod.disabled = [scarlet]無効
@@ -115,7 +125,7 @@ mod.disable = 無効化
mod.content = コンテンツ:
mod.delete.error = MODを削除ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“ã§ã—ãŸã€‚
mod.requiresversion = [scarlet]ModãŒè¦æ±‚ã™ã‚‹æœ€ä½Žãƒãƒ¼ã‚¸ãƒ§ãƒ³: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.outdated = [scarlet]V6 ã¨ã®äº’æ›æ€§ãŒã‚りã¾ã›ã‚“ (minGameVersion ㌠105 未満)
mod.missingdependencies = [scarlet]ä¾å˜é–¢ä¿‚ãŒã‚りã¾ã›ã‚“。: {0}
mod.erroredcontent = [scarlet]コンテンツエラー
mod.errors = コンテンツã®èªã¿è¾¼ã¿ä¸ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚
@@ -127,7 +137,7 @@ mod.reloadrequired = [scarlet]Modを有効ã«ã™ã‚‹ã«ã¯ã€ã“ã®ç”»é¢ã‚’é–‹
mod.import = Modをインãƒãƒ¼ãƒˆ
mod.import.file = ファイルをインãƒãƒ¼ãƒˆ
mod.import.github = GitHubã‹ã‚‰Modをインãƒãƒ¼ãƒˆ
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]JAR mods ã¯æœ¬è³ªçš„ã«å®‰å…¨ã§ã¯ã‚りã¾ã›ã‚“。[]\nä¿¡é ¼ã§ãã‚‹å ´æ‰€ã‹ã‚‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦ã„ã‚‹ã‹ç¢ºèªã—ã¦ãã ã•ã„!
mod.item.remove = ã“れã¯ä»¥ä¸‹ã®Modã®ä¸€éƒ¨ã§ã™ã€‚[accent] '{0}'[] 削除ã™ã‚‹ã«ã¯ãã®Modを削除ã—ã¦ãã ã•ã„。
mod.remove.confirm = ã“ã®Modを削除ã—ã¾ã™ã€‚
mod.author = [lightgray]著者:[] {0}
@@ -139,16 +149,20 @@ mod.scripts.disable = ãŠä½¿ã„ã®ãƒ‡ãƒã‚¤ã‚¹ã¯Scriptを使用ã—ãŸModをサ
about.button = æƒ…å ±
name = åå‰:
noname = [accent]プレイヤーå[]を入力ã—ã¦ãã ã•ã„。
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = 惑星地図
+launchcore = コアを打ã¡ä¸Šã’ã‚‹
filename = ファイルå:
unlocked = æ–°ã—ã„è¦ç´ をアンãƒãƒƒã‚¯!
+available = æ–°ã—ã„ç ”ç©¶ãŒåˆ©ç”¨å¯èƒ½ã§ã™!
completed = [accent]完了
techtree = テックツリー
+research.legacy = [accent]5.0[] ã®ç ”究データãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚\n[accent]ã“ã®ãƒ‡ãƒ¼ã‚¿ã‚’èªã¿è¾¼ã¿ã¾ã™ã‹?[] ãれã¨ã‚‚ã€[accent]ç ´æ£„ã—ã¦æ–°ã—ã„ã‚ャンペーンã§ç ”究をやり直ã—ã¾ã™ã‹?[](推奨)
+research.load = ãƒãƒ¼ãƒ‰
+research.discard = ç ´æ£„
research.list = [lightgray]ç ”ç©¶:
research = ç ”ç©¶
researched = [lightgray]{0} ã®ç ”ç©¶ãŒå®Œäº†ã—ã¾ã—ãŸ
-research.progress = {0}% complete
+research.progress = {0}% 完了
players = {0} 人ãŒã‚ªãƒ³ãƒ©ã‚¤ãƒ³
players.single = {0} 人ãŒã‚ªãƒ³ãƒ©ã‚¤ãƒ³
players.search = 検索
@@ -189,6 +203,11 @@ servers.local = ãƒãƒ¼ã‚«ãƒ«ã‚µãƒ¼ãƒãƒ¼
servers.remote = リモートサーãƒãƒ¼
servers.global = コミュニティサーãƒãƒ¼
+servers.disclaimer = コミュニティサーãƒãƒ¼ã¯ã€[accent]é–‹ç™ºè€…ãŒæ‰€æœ‰ã€ç®¡ç†ã—ã¦ã„ã¾ã›ã‚“。[] \n\nサーãƒãƒ¼ã«ã¯å…¨ã¦ã®å¹´é½¢å±¤ã«é©ã•ãªã„コンテンツãŒå˜åœ¨ã™ã‚‹å¯èƒ½æ€§ãŒã‚りã¾ã™ã€‚
+servers.showhidden = éžè¡¨ç¤ºã®ã‚µãƒ¼ãƒãƒ¼ã‚’表示ã™ã‚‹
+server.shown = 表示
+server.hidden = éžè¡¨ç¤º
+
trace = プレイヤーã®è¨˜éŒ²
trace.playername = プレイヤーå: [accent]{0}
trace.ip = IP: [accent]{0}
@@ -222,6 +241,7 @@ disconnect.timeout = タイムアウトã—ã¾ã—ãŸã€‚
disconnect.data = ワールドデータã®èªã¿è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸ!
cantconnect = ゲームã«å‚åŠ ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ([accent]{0}[])
connecting = [accent]接続ä¸...
+reconnecting = [accent]å†æŽ¥ç¶šä¸...
connecting.data = [accent]ワールドデータをèªã¿è¾¼ã¿ä¸...
server.port = ãƒãƒ¼ãƒˆ:
server.addressinuse = アドレスãŒã™ã§ã«ä½¿ç”¨ã•れã¦ã„ã¾ã™!
@@ -267,6 +287,9 @@ cancel = ã‚ャンセル
openlink = リンクを開ã
copylink = リンクをコピー
back = 戻る
+crash.export = クラッシュãƒã‚°ã‚’出力
+crash.none = クラッシュãƒã‚°ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。
+crash.exported = クラッシュãƒã‚°ã‚’出力ã—ã¾ã—ãŸã€‚
data.export = エクスãƒãƒ¼ãƒˆ
data.import = インãƒãƒ¼ãƒˆ
data.openfolder = データフォルダーを開ã
@@ -283,13 +306,19 @@ cancelbuilding = [accent][[{0}][] é¸æŠžã‚’è§£é™¤ã™ã‚‹
selectschematic = [accent][[{0}][] é¸æŠžã—ã€ã‚³ãƒ”ーã™ã‚‹
pausebuilding = [accent][[{0}][] 建築を一時的ã«ä¸æ–ã™ã‚‹
resumebuilding = [scarlet][[{0}][] 建築をå†é–‹ã™ã‚‹
+showui = UI hidden.\nPress [accent][[{0}][] to show UI.
wave = [accent]ウェーブ {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]次ã®ã‚¦ã‚§ãƒ¼ãƒ–ã¾ã§ {0} ç§’
wave.waveInProgress = [lightgray]ウェーブ進行ä¸
waiting = [lightgray]待機ä¸...
waiting.players = プレイヤーを待ã£ã¦ã„ã¾ã™...
wave.enemies = [lightgray]æ•µã¯æ®‹ã‚Š {0} 体
+wave.enemycores = [accent]{0}[lightgray] Enemy Cores
+wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]æ•µã¯æ®‹ã‚Š {0} 体
+wave.guardianwarn = [red][[è¦å‘Š][]ガーディアンãŒã‚㨠[accent]{0}[] ã‚¦ã‚§ãƒ¼ãƒ–ã§æ¥ã¾ã™ã€‚
+wave.guardianwarn.one = [red][[è¦å‘Š][]ガーディアンãŒã‚㨠[accent]{0}[] ã‚¦ã‚§ãƒ¼ãƒ–ã§æ¥ã¾ã™ã€‚
loadimage = ç”»åƒã‚’èªã¿è¾¼ã‚€
saveimage = ç”»åƒã‚’ä¿å˜
unknown = 䏿˜Ž
@@ -328,6 +357,7 @@ editor.generation = 生æˆ:
editor.ingame = ゲーム内ã§ç·¨é›†ã™ã‚‹
editor.publish.workshop = ワークショップã§å…¬é–‹
editor.newmap = æ–°ã—ã„マップ
+editor.center = Center
workshop = ワークショップ
waves.title = ウェーブ
waves.remove = 削除
@@ -346,9 +376,10 @@ waves.invalid = クリップボードã®ã‚¦ã‚§ãƒ¼ãƒ–ã¯ç„¡åйãªã‚¦ã‚§ãƒ¼ãƒ–ã§
waves.copied = ウェーブをコピーã—ã¾ã—ãŸã€‚
waves.none = 敵ãŒå®šç¾©ã•れã¦ã„ã¾ã›ã‚“。\n空ã®ã‚¦ã‚§ãƒ¼ãƒ–レイアウトã¯ãƒ‡ãƒ•ォルトã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã«è‡ªå‹•çš„ã«ç½®ãæ›ãˆã‚‰ã‚Œã¾ã™ã€‚
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#these are intentionally in lower case
+wavemode.counts = æ•°
+wavemode.totals = ç·æ•°
+wavemode.health = ç·ä½“力
editor.default = [lightgray]<デフォルト>
details = 詳細...
@@ -416,6 +447,7 @@ filters.empty = [lightgray]フィルターãŒè¨å®šã•れã¦ã„ã¾ã›ã‚“! 下ã®
filter.distort = ゆãŒã¿
filter.noise = ノイズ
filter.enemyspawn = 敵スãƒãƒ¼ãƒ³ã‚»ãƒ¬ã‚¯ãƒˆ
+filter.spawnpath = Path To Spawn
filter.corespawn = コアセレクト
filter.median = メディアン
filter.oremedian = メディアン (鉱石)
@@ -440,6 +472,7 @@ filter.option.amount = é‡
filter.option.block = ブãƒãƒƒã‚¯
filter.option.floor = 地é¢
filter.option.flooronto = 対象ã®åœ°é¢
+filter.option.target = ターゲット
filter.option.wall = å£
filter.option.ore = 鉱石
filter.option.floor2 = 2番目ã®åœ°é¢
@@ -456,6 +489,8 @@ load = èªã¿è¾¼ã‚€
save = ä¿å˜
fps = FPS: {0}
ping = Ping: {0}ms
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = ゲームをå†èµ·å‹•後ã€è¨€èªžè¨å®šãŒæœ‰åйã«ãªã‚Šã¾ã™ã€‚
settings = è¨å®š
tutorial = ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«
@@ -469,31 +504,22 @@ locked = ãƒãƒƒã‚¯
complete = [lightgray]锿ˆæ¸ˆã¿:
requirement.wave = {1} ã§ã‚¦ã‚§ãƒ¼ãƒ– {0} ã«åˆ°é”
requirement.core = {0} ã®æ•µã®ã‚³ã‚¢ã‚’ç ´å£Š
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = å†é–‹:\n[lightgray]{0}
-bestwave = [lightgray]最高ウェーブ: {0}
-launch = < 発射 >
-launch.text = Launch
-launch.title = 発射æˆåŠŸ
-launch.next = [lightgray]次㯠ウェーブ {0} ã§ç™ºå°„å¯èƒ½ã§ã™ã€‚
-launch.unable2 = [scarlet]発射ã§ãã¾ã›ã‚“。[]
-launch.confirm = ã™ã¹ã¦ã®è³‡æºã‚’ã‚³ã‚¢ã«æ¬å…¥ã—ã€ç™ºå°„ã—ã¾ã™ã€‚\nã‚‚ã†ã“ã®åŸºåœ°ã«ã¯æˆ»ã£ã¦ãã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。
-launch.skip.confirm = スã‚ップã™ã‚‹ã¨ã€æ¬¡ã®ç™ºå°„å¯èƒ½ãªã‚¦ã‚§ãƒ¼ãƒ–ã¾ã§ç™ºå°„ã§ãã¾ã›ã‚“。
+requirement.research = ç ”ç©¶ {0}
+requirement.produce = ç²å¾— {0}
+requirement.capture = 制圧 {0}
+launch.text = 発射
+research.multiplayer = ç ”ç©¶ã§ãã‚‹ã®ã¯ãƒ›ã‚¹ãƒˆã®ã¿ã§ã™ã€‚
+map.multiplayer = ホストã®ã¿ãŒã‚»ã‚¯ã‚¿ãƒ¼ã‚’表示ã§ãã¾ã™ã€‚
uncover = 開放
configure = ç©ã¿è·ã®è¨å®š
-loadout = Loadout
-resources = Resources
+
+loadout = ãƒãƒ¼ãƒ‰ã‚¢ã‚¦ãƒˆ
+resources = 資æº
bannedblocks = ç¦æ¢ãƒ–ãƒãƒƒã‚¯
addall = ã™ã¹ã¦è¿½åŠ
+launch.from = [accent]{0}[] ã‹ã‚‰ã®ç™ºå°„
launch.destination = Destination: {0}
configure.invalid = 値㯠0 ã‹ã‚‰ {0} ã®é–“ã§ãªã‘れã°ãªã‚Šã¾ã›ã‚“。
-zone.unlocked = [lightgray]{0} ãŒã‚¢ãƒ³ãƒãƒƒã‚¯ã•れã¾ã—ãŸ.
-zone.requirement.complete = ウェーブ {0} ã‚’é”æˆ:\n{1} ã®é–‹æ”¾æ¡ä»¶ã‚’锿ˆã—ã¾ã—ãŸã€‚
-zone.resources = 発見ã—ãŸè³‡æº:
-zone.objective = [lightgray]目標: [accent]{0}
-zone.objective.survival = 敵ã‹ã‚‰ã‚³ã‚¢ã‚’守り切る
-zone.objective.attack = 敵ã®ã‚³ã‚¢ã‚’ç ´å£Šã™ã‚‹
add = è¿½åŠ ...
boss.health = ボスã®HP
@@ -508,31 +534,65 @@ error.io = ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚¨ãƒ©ãƒ¼ã§ã™ã€‚
error.any = 䏿˜Žãªãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚¨ãƒ©ãƒ¼ã§ã™ã€‚
error.bloom = ブルームã®åˆæœŸåŒ–ã«å¤±æ•—ã—ã¾ã—ãŸã€‚\næã‚‰ãã‚ãªãŸã®ãƒ‡ãƒã‚¤ã‚¹ã§ã¯ãƒ–ルームãŒã‚µãƒãƒ¼ãƒˆã•れã¦ã„ã¾ã›ã‚“。
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = 雨
+weather.snow.name = 雪
+weather.sandstorm.name = ç ‚åµ
+weather.sporestorm.name = 胞ååµ
+weather.fog.name = 霧
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
+sectors.unexplored = [lightgray]æœªè¸æŸ»
+sectors.resources = 資æº:
+sectors.production = 生産:
+sectors.export = æ¬å‡º:
+sectors.time = 時間:
+sectors.threat = è„…å¨:
+sectors.wave = ウェーブ:
+sectors.stored = ä¿å˜æ¸ˆã¿:
+sectors.resume = å†é–‹
+sectors.launch = 打ã¡ä¸Šã’
+sectors.select = é¸æŠž
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = セクターåを変更
+sectors.enemybase = [scarlet]敵基地
+sectors.vulnerable = [scarlet]Vulnerable
+sectors.underattack = [scarlet]攻撃をå—ã‘ã¾ã™! [accent]{0}% ç ´æ
+sectors.survives = [accent]{0} ウェーブ生å˜
+sectors.go = Go
+sector.curcapture = 制圧ã—ãŸã‚»ã‚¯ã‚¿ãƒ¼
+sector.curlost = 失ã‚れãŸã‚»ã‚¯ã‚¿ãƒ¼
+sector.missingresources = [scarlet]資æºãŒè¶³ã‚Šã¾ã›ã‚“
+sector.attacked = セクター [accent]{0}[white] ãŒæ”»æ’ƒã‚’å—ã‘ã¦ã„ã¾ã™!
+sector.lost = セクター [accent]{0}[white] 喪失!
+#note: the missing space in the line below is intentional
+sector.captured = セクター [accent]{0}[white]制圧!
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+threat.low = 低
+threat.medium = ä¸
+threat.high = 高
+threat.extreme = éŽæ¿€
+threat.eradication = æ ¹çµ¶
+
+planets = 惑星
+
+planet.serpulo.name = セルプãƒ
+planet.sun.name = 太陽
+
+sector.impact0078.name = インパクト 0078
+sector.groundZero.name = グラウンド · ゼãƒ
+sector.craters.name = ザ · クレーター
+sector.frozenForest.name = フãƒãƒ¼ã‚ºãƒ³ · フォレスト
+sector.ruinousShores.name = ルーイナス · ショアーズ
+sector.stainedMountains.name = ステインド · マウンテン
+sector.desolateRift.name = ディサレット · リフト
+sector.nuclearComplex.name = ニュークリア · プãƒãƒ€ã‚¯ã‚·ãƒ§ãƒ³ · コンプレックス
+sector.overgrowth.name = オーãƒãƒ¼ã‚°ãƒã‚¦ã‚¹
+sector.tarFields.name = ター · フィールズ
+sector.saltFlats.name = ソルト · フラッツ
+sector.fungalPass.name = ファングル · パス
+sector.biomassFacility.name = Biomass Synthesis Facility
+sector.windsweptIslands.name = Windswept Islands
+sector.extractionOutpost.name = Extraction Outpost
+sector.planetaryTerminal.name = Planetary Launch Terminal
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -545,6 +605,11 @@ sector.tarFields.description = The outskirts of an oil production zone, between
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
+sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
+sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
+sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
+sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
settings.language = 言語
settings.data = ゲームデータ
@@ -558,61 +623,96 @@ settings.graphics = グラフィック
settings.cleardata = データを削除...
settings.clear.confirm = データを削除ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹?\nã“ã‚Œã‚’å…ƒã«æˆ»ã™ã“ã¨ã¯ã§ãã¾ã›ã‚“!
settings.clearall.confirm = [scarlet]è¦å‘Š![]\nã“れã¯ã™ã¹ã¦ã®ãƒ‡ãƒ¼ã‚¿ãŒå‰Šé™¤ã•れã¾ã™ã€‚ã“れã«ã¯ã‚»ãƒ¼ãƒ–データã€ãƒžãƒƒãƒ—ã€ã‚¢ãƒ³ãƒãƒƒã‚¯ã€ã‚ーãƒã‚¤ãƒ³ãƒ‰ãŒå«ã¾ã‚Œã¾ã™ã€‚\n「ok〠を押ã™ã¨ã€ã™ã¹ã¦ã®ãƒ‡ãƒ¼ã‚¿ãŒå‰Šé™¤ã•れã€è‡ªå‹•çš„ã«çµ‚了ã—ã¾ã™ã€‚
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearsaves.confirm = カスタムプレイã®ã‚»ãƒ¼ãƒ–データをã™ã¹ã¦å‰Šé™¤ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ
+settings.clearsaves = セーブデータを削除
+settings.clearresearch = ç ”ç©¶ãƒªã‚»ãƒƒãƒˆ
+settings.clearresearch.confirm = ã‚ャンペーンã®ç ”ç©¶ã‚’ã™ã¹ã¦å‰Šé™¤ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ
+settings.clearcampaignsaves = ã‚ャンペーンã®ãƒªã‚»ãƒƒãƒˆ
+settings.clearcampaignsaves.confirm = ã‚ャンペーンã®ã‚»ãƒ¼ãƒ–データをã™ã¹ã¦å‰Šé™¤ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ
paused = [accent]< ãƒãƒ¼ã‚º >
clear = 消去
banned = [scarlet]ä½¿ç”¨ç¦æ¢
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = ã¯ã„
no = ã„ã„ãˆ
info.title = æƒ…å ±
error.title = [crimson]エラーãŒç™ºç”Ÿã—ã¾ã—ãŸ
error.crashtitle = エラーãŒç™ºç”Ÿã—ã¾ã—ãŸ
-unit.nobuild = [scarlet]ユニットを構築ã§ãã¾ã›ã‚“
-blocks.input = æ¬å…¥
-blocks.output = æ¬å‡º
-blocks.booster = ブースト
-blocks.tiles = å¿…è¦ãªã‚¿ã‚¤ãƒ«
-blocks.affinities = 親和性
+unit.nobuild = [scarlet]構築ä¸å¯
+lastaccessed = [lightgray]最終アクセス {0}
block.unknown = [lightgray]???
-blocks.powercapacity = 電力容é‡
-blocks.powershot = 電力/ショット
-blocks.damage = ダメージ
-blocks.targetsair = 対空攻撃
-blocks.targetsground = 対地攻撃
-blocks.itemsmoved = 輸é€é€Ÿåº¦
-blocks.launchtime = 発射ã®å¾…機時間
-blocks.shootrange = 範囲
-blocks.size = 大ãã•
-blocks.displaysize = Display Size
-blocks.liquidcapacity = 液体容é‡
-blocks.powerrange = 電力範囲
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = 最大接続数
-blocks.poweruse = 電力使用é‡
-blocks.powerdamage = 電力/ダメージ
-blocks.itemcapacity = アイテム容é‡
-blocks.basepowergeneration = 基本発電é‡
-blocks.productiontime = è£½é€ é€Ÿåº¦
-blocks.repairtime = ブãƒãƒƒã‚¯ã®å®Œå…¨ä¿®å¾©é€Ÿåº¦
-blocks.speedincrease = 速度å‘上
-blocks.range = 範囲
-blocks.drilltier = ドリル
-blocks.drillspeed = 基本採掘速度
-blocks.boosteffect = ブースト効果
-blocks.maxunits = 最大ユニット数
-blocks.health = è€ä¹…値
-blocks.buildtime = å»ºè¨æ™‚é–“
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = 建è¨è²»ç”¨
-blocks.inaccuracy = 誤差
-blocks.shots = ショット
-blocks.reload = リãƒãƒ¼ãƒ‰é€Ÿåº¦
-blocks.ammo = 弾薬
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.description = 説明
+stat.input = æ¬å…¥
+stat.output = æ¬å‡º
+stat.booster = ブースト
+stat.tiles = å¿…è¦ãªã‚¿ã‚¤ãƒ«
+stat.affinities = 親和性
+stat.powercapacity = 電力容é‡
+stat.powershot = 電力/ショット
+stat.damage = ダメージ
+stat.targetsair = 対空攻撃
+stat.targetsground = 対地攻撃
+stat.itemsmoved = 輸é€é€Ÿåº¦
+stat.launchtime = 発射ã®å¾…機時間
+stat.shootrange = 範囲
+stat.size = 大ãã•
+stat.displaysize = ç”»é¢ã‚µã‚¤ã‚º
+stat.liquidcapacity = 液体容é‡
+stat.powerrange = 電力範囲
+stat.linkrange = 接続範囲
+stat.instructions = 命令数
+stat.powerconnections = 最大接続数
+stat.poweruse = 電力使用é‡
+stat.powerdamage = 電力/ダメージ
+stat.itemcapacity = アイテム容é‡
+stat.memorycapacity = メモリー容é‡
+stat.basepowergeneration = 基本発電é‡
+stat.productiontime = è£½é€ é€Ÿåº¦
+stat.repairtime = ブãƒãƒƒã‚¯ã®å®Œå…¨ä¿®å¾©é€Ÿåº¦
+stat.weapons = æ¦å™¨
+stat.bullet = 弾丸
+stat.speedincrease = 速度å‘上
+stat.range = 範囲
+stat.drilltier = ドリル
+stat.drillspeed = 基本採掘速度
+stat.boosteffect = ブースト効果
+stat.maxunits = 最大ユニット数
+stat.health = è€ä¹…値
+stat.buildtime = å»ºè¨æ™‚é–“
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = 建è¨è²»ç”¨
+stat.inaccuracy = 誤差
+stat.shots = ショット
+stat.reload = リãƒãƒ¼ãƒ‰é€Ÿåº¦
+stat.ammo = 弾薬
+stat.shieldhealth = シールド
+stat.cooldowntime = クールタイãƒ
+stat.explosiveness = 爆発性
+stat.basedeflectchance = å射確率
+stat.lightningchance = 電撃確率
+stat.lightningdamage = 電撃ダメージ
+stat.flammability = å¯ç‡ƒæ€§
+stat.radioactivity = 放射能
+stat.heatcapacity = 熱容é‡
+stat.viscosity = 粘度
+stat.temperature = 温度
+stat.speed = 速度
+stat.buildspeed = 建築速度
+stat.minespeed = 採掘速度
+stat.minetier = 採掘
+stat.payloadcapacity = ç©è¼‰å®¹é‡
+stat.commandlimit = 指æ®ä¸Šé™
+stat.abilities = 能力
+stat.canboost = ブーストå¯èƒ½
+stat.flying = 飛行
+stat.ammouse = 使用弾薬
+
+ability.forcefield = フォースフィールド
+ability.repairfield = リペアフィールド
+ability.statusfield = ステータスフィールド
+ability.unitspawn = {0} 生産
+ability.shieldregenfield = シールドリペアフィールド
+ability.movelightning = ムーブメントライトニング
bar.drilltierreq = より高性能ãªãƒ‰ãƒªãƒ«ã‚’使用ã—ã¦ãã ã•ã„
bar.noresources = Missing Resources
@@ -624,10 +724,10 @@ bar.powerbalance = 電力å‡è¡¡: {0}/ç§’
bar.powerstored = ç·è“„é›»é‡: {0}/{1}
bar.poweramount = è“„é›»é‡: {0}
bar.poweroutput = 発電é‡: {0}
+bar.powerlines = 接続数: {0}/{1}
bar.items = アイテム: {0}
bar.capacity = 容é‡: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = 液体
bar.heat = 熱
bar.power = 電力
@@ -635,19 +735,27 @@ bar.progress = 建è¨çжæ³
bar.input = 入力
bar.output = 出力
+units.processorcontrol = [lightgray]プãƒã‚»ãƒƒã‚µãƒ¼ã®åˆ¶å¾¡ä¸‹
+
bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾
+bullet.sapping = [stat]sapping
bullet.homing = [stat]追尾弾
bullet.shock = [stat]電撃
bullet.frag = [stat]爆発弾
+bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.knockback = [stat]{0}[lightgray] ノックãƒãƒƒã‚¯
+bullet.pierce = [stat]{0}[lightgray]x レーザー弾
+bullet.infinitepierce = [stat]レーザー弾
+bullet.healpercent = [stat]{0}[lightgray]% 回復
bullet.freezing = [stat]å‡çµ
bullet.tarred = [stat]タール弾
bullet.multiplier = [stat]弾薬 {0}[lightgray]å€
bullet.reload = [stat]リãƒãƒ¼ãƒ‰é€Ÿåº¦ {0}[lightgray]å€
unit.blocks = ブãƒãƒƒã‚¯
+unit.blockssquared = ブãƒãƒƒã‚¯Â²
unit.powersecond = 電力/秒
unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒
@@ -655,22 +763,24 @@ unit.liquidunits = 液体
unit.powerunits = 電力
unit.degrees = 度
unit.seconds = ç§’
-unit.minutes = mins
+unit.minutes = 分
unit.persecond = /ç§’
-unit.perminute = /min
+unit.perminute = /分
unit.timesspeed = å€ã®é€Ÿåº¦
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = シールド
unit.items = アイテãƒ
unit.thousands = k
unit.millions = mil
unit.billions = b
+unit.pershot = /発
+category.purpose = 説明
category.general = 一般
category.power = 電力
category.liquids = 液体
category.items = アイテãƒ
category.crafting = æ¬å…¥/æ¬å‡º
-category.shooting = ショット
+category.function = 役割
category.optional = 強化オプション
setting.landscape.name = 横画é¢ã§å›ºå®š
setting.shadows.name = å½±
@@ -678,8 +788,8 @@ setting.blockreplace.name = 自動ブãƒãƒƒã‚¯ææ¡ˆ
setting.linear.name = リニアフィルター
setting.hints.name = ヒント
setting.flow.name = è³‡æºæµé€šé‡ã®è¡¨ç¤º
+setting.backgroundpause.name = ãƒãƒƒã‚¯ã‚°ãƒ©ã‚¦ãƒ³ãƒ‰ã§ä¸€æ™‚åœæ¢ä¸
setting.buildautopause.name = オートãƒãƒ¼ã‚ºãƒ“ルディング
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = æµä½“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³
setting.animatedshields.name = シールドã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³
setting.antialias.name = アンãƒã‚¨ã‚¤ãƒªã‚¢ã‚¹[lightgray] (å†èµ·å‹•ãŒå¿…è¦)[]
@@ -707,17 +817,15 @@ setting.conveyorpathfinding.name = コンベアーé…置経路探索
setting.sensitivity.name = æ“作感度
setting.saveinterval.name = 自動ä¿å˜é–“éš”
setting.seconds = {0} ç§’
-setting.blockselecttimeout.name = ブãƒãƒƒã‚¯é¸æŠžã‚¿ã‚¤ãƒ アウト
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = フルスクリーン
setting.borderlesswindow.name = 境界ã®ç„¡ã„ウィンドウ[lightgray] (å†èµ·å‹•ãŒå¿…è¦ã«ãªã‚‹å ´åˆãŒã‚りã¾ã™)
setting.fps.name = FPSを表示
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = ブãƒãƒƒã‚¯é¸æŠžã‚ーを表示
+setting.smoothcamera.name = スムーズãªã‚«ãƒ¡ãƒ©
setting.vsync.name = åž‚ç›´åŒæœŸ
setting.pixelate.name = ピクセル化[lightgray] (アニメーションãŒç„¡åŠ¹åŒ–ã•れã¾ã™)
setting.minimap.name = ミニマップを表示
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = コアã®è³‡æºã‚’表示 (WIP)
setting.position.name = プレイヤーã®ä½ç½®è¡¨ç¤º
setting.musicvol.name = 音楽 音é‡
setting.atmosphere.name = 惑星ã®å¤§æ°—を表示
@@ -733,7 +841,9 @@ setting.chatopacity.name = ãƒãƒ£ãƒƒãƒˆã®é€æ˜Žåº¦
setting.lasersopacity.name = レーザーã®é€æ˜Žåº¦
setting.bridgeopacity.name = ブリッジã®é€æ˜Žåº¦
setting.playerchat.name = ゲーム内ã«ãƒãƒ£ãƒƒãƒˆã‚’表示
+setting.showweather.name = 天気ã®ã‚°ãƒ©ãƒ•ィックを表示
public.confirm = ゲームを公開ã—ã¾ã™ã‹ï¼Ÿ\n[accent]誰ã§ã‚‚ゲームã«å‚åŠ ã§ãるよã†ã«ãªã‚Šã¾ã™ã€‚\n[lightgray]ã‚ã¨ã‹ã‚‰è¨å®šã§å¤‰æ›´ã§ãã¾ã™ã€‚
+public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = ベータ版ã§ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。
uiscale.reset = UIサイズãŒå¤‰æ›´ã•れã¾ã—ãŸã€‚\nã“ã®ã¾ã¾ã§ã‚ˆã‘れã°ã€ŒOKã€ã‚’押ã—ã¦ãã ã•ã„。\n[scarlet][accent]{0}[] ç§’ã§å…ƒã®è¨å®šã«æˆ»ã‚Šã¾ã™...
uiscale.cancel = ã‚ャンセル & 終了
@@ -743,11 +853,11 @@ keybinds.mobile = [scarlet]モãƒã‚¤ãƒ«ã§ã¯å¤šãã®ã‚ーãƒã‚¤ãƒ³ãƒ‰ãŒæ©Ÿ
category.general.name = 一般
category.view.name = 表示
category.multiplayer.name = マルãƒãƒ—レイ
-category.blocks.name = Block Select
+category.blocks.name = ブãƒãƒƒã‚¯ã‚»ãƒ¬ã‚¯ãƒˆ
command.attack = 攻撃
command.rally = çµé›†
command.retreat = 後退
-command.idle = Idle
+command.idle = 待機
placement.blockselectkeys = \n[lightgray]ã‚ー: [{0},
keybind.respawn.name = リスãƒãƒ¼ãƒ³
keybind.control.name = ユニットをコントãƒãƒ¼ãƒ«
@@ -760,7 +870,7 @@ keybind.toggle_block_status.name = ブãƒãƒƒã‚¯ã®çŠ¶æ…‹è¡¨ç¤ºã®åˆ‡ã‚Šæ›¿ãˆ
keybind.move_x.name = å·¦å³ç§»å‹•
keybind.move_y.name = 上下移動
keybind.mouse_move.name = マウスを追ã†
-keybind.pan.name = Pan View
+keybind.pan.name = パン
keybind.boost.name = ブースト
keybind.schematic_select.name = 地域ã®é¸æŠž
keybind.schematic_menu.name = è¨è¨ˆå›³ãƒ¡ãƒ‹ãƒ¥ãƒ¼
@@ -788,15 +898,17 @@ keybind.diagonal_placement.name = æ–œã‚è¨ç½®
keybind.pick.name = ブãƒãƒƒã‚¯ã®é¸æŠž
keybind.break_block.name = ブãƒãƒƒã‚¯ã®ç ´å£Š
keybind.deselect.name = é¸æŠžè§£é™¤
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = 貨物を拾ã†
+keybind.dropCargo.name = 貨物をé™ã‚ã™
+keybind.command.name = 指æ®
keybind.shoot.name = ショット
keybind.zoom.name = ズーãƒ
keybind.menu.name = メニュー
keybind.pause.name = ãƒãƒ¼ã‚º
keybind.pause_building.name = 建築ã®ãƒãƒ¼ã‚º/レジューãƒ
keybind.minimap.name = ミニマップ
+keybind.planet_map.name = 惑星地図
+keybind.research.name = ç ”ç©¶
keybind.chat.name = ãƒãƒ£ãƒƒãƒˆ
keybind.player_list.name = プレイヤーリスト
keybind.console.name = コンソール
@@ -806,6 +918,7 @@ keybind.toggle_menus.name = メニュー切り替ãˆ
keybind.chat_history_prev.name = å‰ã®ãƒãƒ£ãƒƒãƒˆå±¥æ´
keybind.chat_history_next.name = 次ã®ãƒãƒ£ãƒƒãƒˆå±¥æ´
keybind.chat_scroll.name = ãƒãƒ£ãƒƒãƒˆã‚¹ã‚¯ãƒãƒ¼ãƒ«
+keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = ドãƒãƒƒãƒ—ユニット
keybind.zoom_minimap.name = ミニマップã®ã‚ºãƒ¼ãƒ
mode.help.title = モード説明
@@ -822,13 +935,14 @@ mode.custom = カスタムルール
rules.infiniteresources = 資æºã®ç„¡é™åŒ–
rules.reactorexplosions = リアクターã®çˆ†ç™º
+rules.schematic = è¨è¨ˆå›³ã‚’許å¯
rules.wavetimer = ウェーブã®è‡ªå‹•進行
rules.waves = ウェーブ
rules.attack = アタックモード
-rules.buildai = AI Building
+rules.buildai = AI 建築
rules.enemyCheat = 敵(赤ãƒãƒ¼ãƒ )ã®è³‡æºã®ç„¡é™åŒ–
rules.blockhealthmultiplier = ブãƒãƒƒã‚¯ã®ä½“力å€çއ
-rules.blockdamagemultiplier = Block Damage Multiplier
+rules.blockdamagemultiplier = ブãƒãƒƒã‚¯ã®ãƒ€ãƒ¡ãƒ¼ã‚¸å€çއ
rules.unitbuildspeedmultiplier = ユニットã®è£½é€ 速度å€çއ
rules.unithealthmultiplier = ユニットã®ä½“力å€çއ
rules.unitdamagemultiplier = ユニットã®ãƒ€ãƒ¡ãƒ¼ã‚¸å€çއ
@@ -839,25 +953,29 @@ rules.buildspeedmultiplier = 建è¨é€Ÿåº¦ã®å€çއ
rules.deconstructrefundmultiplier = ブãƒãƒƒã‚¯ç ´å£Šæ™‚ã®é‚„å…ƒå€çއ
rules.waitForWaveToEnd = 敵ãŒå€’ã•れるã¾ã§ã‚¦ã‚§ãƒ¼ãƒ–ã®é€²è¡Œã‚’䏿–
rules.dropzoneradius = 出ç¾ç¯„囲ã®åŠå¾„:[lightgray] (タイル)
-rules.unitammo = Units Require Ammo
+rules.unitammo = ユニットã¯å¼¾ä¸¸ãŒå¿…è¦
rules.title.waves = ウェーブ
rules.title.resourcesbuilding = è³‡æº & 建è¨
rules.title.enemy = 敵
rules.title.unit = ユニット
rules.title.experimental = 実験的ãªã‚²ãƒ¼ãƒ プレイ
-rules.title.environment = Environment
+rules.title.environment = 環境
rules.lighting = 霧
+rules.enemyLights = Enemy Lights
rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.explosions = 爆発ダメージ
rules.ambientlight = 霧ã®è‰²
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = 気象
+rules.weather.frequency = é »åº¦:
+rules.weather.always = Always
+rules.weather.duration = 継続時間:
content.item.name = アイテãƒ
content.liquid.name = 液体
content.unit.name = ユニット
content.block.name = ブãƒãƒƒã‚¯
+content.sector.name = セクター
+
item.copper.name = 銅
item.lead.name = 鉛
item.coal.name = 石ç‚
@@ -879,79 +997,64 @@ liquid.slag.name = スラグ
liquid.oil.name = 石油
liquid.cryofluid.name = 冷崿°´
-item.explosiveness = [lightgray]爆発性: {0}%
-item.flammability = [lightgray]å¯ç‡ƒæ€§: {0}%
-item.radioactivity = [lightgray]放射能: {0}%
-
-unit.health = [lightgray]è€ä¹…値: {0}
-unit.speed = [lightgray]速度: {0}
-unit.weapon = [lightgray]æ¦å™¨: {0}
-unit.itemcapacity = [lightgray]アイテム容é‡: {0}
-unit.minespeed = [lightgray]採掘速度: {0}%
-unit.minepower = [lightgray]採掘性能: {0}
-unit.ability = [lightgray]能力: {0}
-unit.buildspeed = [lightgray]建築速度: {0}%
-
-liquid.heatcapacity = [lightgray]熱容é‡: {0}
-liquid.viscosity = [lightgray]粘度: {0}
-liquid.temperature = [lightgray]温度: {0}
-
unit.dagger.name = ダガー
-unit.mace.name = Mace
+unit.mace.name = メイス
unit.fortress.name = フォートレス
-unit.nova.name = Nova
-unit.pulsar.name = Pulsar
-unit.quasar.name = Quasar
+unit.nova.name = ノヴァ
+unit.pulsar.name = パルサー
+unit.quasar.name = クエーサー
unit.crawler.name = クãƒãƒ¼ãƒ©ãƒ¼
-unit.atrax.name = Atrax
-unit.spiroct.name = Spiroct
-unit.arkyid.name = Arkyid
-unit.toxopid.name = Toxopid
-unit.flare.name = Flare
-unit.horizon.name = Horizon
-unit.zenith.name = Zenith
-unit.antumbra.name = Antumbra
-unit.eclipse.name = Eclipse
-unit.mono.name = Mono
-unit.poly.name = Poly
-unit.mega.name = Mega
-unit.quad.name = Quad
-unit.oct.name = Oct
-unit.risso.name = Risso
-unit.minke.name = Minke
-unit.bryde.name = Bryde
-unit.sei.name = Sei
-unit.omura.name = Omura
-unit.alpha.name = Alpha
-unit.beta.name = Beta
-unit.gamma.name = Gamma
-unit.scepter.name = Scepter
-unit.reign.name = Reign
-unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.atrax.name = アトラックス
+unit.spiroct.name = スパイãƒã‚¯ãƒˆ
+unit.arkyid.name = アーã‚ッド
+unit.toxopid.name = トã‚ソピッド
+unit.flare.name = フレア
+unit.horizon.name = ホライゾン
+unit.zenith.name = ゼニス
+unit.antumbra.name = アンタンブラ
+unit.eclipse.name = エクリプス
+unit.mono.name = モノ
+unit.poly.name = ãƒãƒª
+unit.mega.name = メガ
+unit.quad.name = クアッド
+unit.oct.name = オクト
+unit.risso.name = リッソ
+unit.minke.name = ミンク
+unit.bryde.name = ブライド
+unit.sei.name = セイ
+unit.omura.name = オムラ
+unit.alpha.name = アルファ
+unit.beta.name = ベータ
+unit.gamma.name = ガンマ
+unit.scepter.name = セプター
+unit.reign.name = レイン
+unit.vela.name = ヴェラ
+unit.corvus.name = コーãƒã‚¹
-block.resupply-point.name = Resupply Point
-block.parallax.name = Parallax
+block.resupply-point.name = 補給ãƒã‚¤ãƒ³ãƒˆ
+block.parallax.name = パララックス
block.cliff.name = å´–
block.sand-boulder.name = 巨大ãªç¤«
+block.basalt-boulder.name = 玄æ¦å²©ã®ç¤«
block.grass.name = è‰
block.slag.name = スラグ
+block.space.name = Space
block.salt.name = 岩塩氷河
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = å¡©ã®å£
block.pebbles.name = å°çŸ³
block.tendrils.name = ã¤ã‚‹
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = ç ‚ã®å£
block.spore-pine.name = 胞åã®æ¾ã®æœ¨
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = 胞åã®å£
+block.boulder.name = 礫
+block.snow-boulder.name = 雪ã®ç¤«
block.snow-pine.name = æ¾ã®æœ¨
block.shale.name = æ³¥æ¿å²©
-block.shale-boulder.name = æ³¥æ¿å²©ã®ä¸¸çŸ³
+block.shale-boulder.name = æ³¥æ¿å²©ã®ç¤«
block.moss.name = コケ
block.shrubs.name = 低木
block.spore-moss.name = 胞åã®ã‚³ã‚±
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = æ³¥æ¿å²©
block.scrap-wall.name = スクラップã®å£
block.scrap-wall-large.name = 大ããªã‚¹ã‚¯ãƒ©ãƒƒãƒ—ã®å£
block.scrap-wall-huge.name = ã¨ã¦ã‚‚大ããªã‚¹ã‚¯ãƒ©ãƒƒãƒ—ã®å£
@@ -979,17 +1082,18 @@ block.craters.name = クレーター
block.sand-water.name = æ¿ã£ãŸæ°´
block.darksand-water.name = é»’ã„ç ‚ã§æ¿ã£ãŸæ°´
block.char.name = 焦ã’è·¡
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = デイサイト
+block.dacite-wall.name = デイサイトã®å£
+block.dacite-boulder.name = デイサイトã®ç¤«
block.ice-snow.name = 雪氷
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = 石ã®å£
+block.ice-wall.name = æ°·ã®å£
+block.snow-wall.name = 雪ã®å£
+block.dune-wall.name = ç ‚ä¸˜ã®å£
block.pine.name = æ¾ã®æœ¨
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = æ³¥
+block.dirt-wall.name = æ³¥ã®å£
+block.mud.name = 汚泥
block.white-tree-dead.name = ç™½ã„æž¯ã‚ŒãŸæ¨¹æœ¨
block.white-tree.name = ç™½ã„æ¨¹æœ¨
block.spore-cluster.name = 胞åã®æˆ¿
@@ -1005,7 +1109,7 @@ block.dark-panel-4.name = ダークパãƒãƒ« 4
block.dark-panel-5.name = ダークパãƒãƒ« 5
block.dark-panel-6.name = ダークパãƒãƒ« 6
block.dark-metal.name = ダークメタル
-block.basalt.name = Basalt
+block.basalt.name = 玄æ¦å²©
block.hotrock.name = ホットãƒãƒƒã‚¯
block.magmarock.name = マグマã®å²©
block.copper-wall.name = 銅ã®å£
@@ -1029,7 +1133,6 @@ block.conveyor.name = コンベアー
block.titanium-conveyor.name = ãƒã‚¿ãƒ³ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼
block.plastanium-conveyor.name = プラスタニウムコンベアー
block.armored-conveyor.name = 装甲コンベアー
-block.armored-conveyor.description = ãƒã‚¿ãƒ³ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ã¨åŒã˜é€Ÿåº¦ã§ã‚¢ã‚¤ãƒ†ãƒ を輸é€ã™ã‚‹ã“ã¨ãŒã§ãã€è€ä¹…性ã«å„ªã‚Œã¦ã„ã¾ã™ã€‚\nã¾ãŸã€ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ä»¥å¤–ã«ã‚ˆã‚‹å´é¢ã¸ã®å…¥åŠ›ã‚’å—ã‘入れã¾ã›ã‚“。
block.junction.name = ジャンクション
block.router.name = ルーター
block.distributor.name = ディストリビューター
@@ -1037,7 +1140,6 @@ block.sorter.name = ソーター
block.inverted-sorter.name = å転ソーター
block.message.name = メッセージブãƒãƒƒã‚¯
block.illuminator.name = イルミãƒãƒ¼ã‚¿ãƒ¼
-block.illuminator.description = コンパクトãªå…‰æºã§ã™ã€‚電力ãŒå¿…è¦ã§ã™ã€‚
block.overflow-gate.name = オーãƒãƒ¼ãƒ•ãƒãƒ¼ã‚²ãƒ¼ãƒˆ
block.underflow-gate.name = アンダーフãƒãƒ¼ã‚²ãƒ¼ãƒˆ
block.silicon-smelter.name = シリコン溶鉱炉
@@ -1075,6 +1177,7 @@ block.power-source.name = ç„¡é™é›»æº
block.unloader.name = æ¬å‡ºæ©Ÿ
block.vault.name = ボールト
block.wave.name = ウェーブ
+block.tsunami.name = ツナミ
block.swarmer.name = スウォーマー
block.salvo.name = サルボー
block.ripple.name = リップル
@@ -1114,31 +1217,38 @@ block.arc.name = アーク
block.rtg-generator.name = RTG発電機
block.spectre.name = スペクター
block.meltdown.name = メルトダウン
+block.foreshadow.name = フォーシャドウ
block.container.name = コンテナー
block.launch-pad.name = 発射å°
block.launch-pad-large.name = 大型発射å°
-block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
+block.segment.name = セグメント
+block.command-center.name = å¸ä»¤å¡”
+block.ground-factory.name = 陸è»å·¥å ´
+block.air-factory.name = 空è»å·¥å ´
+block.naval-factory.name = æµ·è»å·¥å ´
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.payload-conveyor.name = マスコンベアー
+block.payload-router.name = ペイãƒãƒ¼ãƒ‰ãƒ«ãƒ¼ã‚¿ãƒ¼
+block.disassembler.name = ディスアセンブラー
+block.silicon-crucible.name = シリコンクルーシブル
+block.overdrive-dome.name = åŠ é€Ÿãƒ‰ãƒ¼ãƒ
+#experimental, may be removed
+block.block-forge.name = ブãƒãƒƒã‚¯ãƒ•ォージ
+block.block-loader.name = ブãƒãƒƒã‚¯ç©è¼‰æ©Ÿ
+block.block-unloader.name = ブãƒãƒƒã‚¯æ¬å‡ºæ©Ÿ
+block.interplanetary-accelerator.name = æƒ‘æ˜Ÿé–“åŠ é€Ÿå™¨
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = スイッãƒ
+block.micro-processor.name = マイクãƒãƒ—ãƒã‚»ãƒƒã‚µãƒ¼
+block.logic-processor.name = ãƒã‚¸ãƒƒã‚¯ãƒ—ãƒã‚»ãƒƒã‚µãƒ¼
+block.hyper-processor.name = ãƒã‚¤ãƒ‘ープãƒã‚»ãƒƒã‚µãƒ¼
+block.logic-display.name = ãƒã‚¸ãƒƒã‚¯ãƒ‡ã‚£ã‚¹ãƒ—レイ
+block.large-logic-display.name = 大型ãƒã‚¸ãƒƒã‚¯ãƒ‡ã‚£ã‚¹ãƒ—レイ
+block.memory-cell.name = メモリーセル
+block.memory-bank.name = メモリーãƒãƒ³ã‚¯
team.blue.name = ブルー
team.crux.name = レッド
@@ -1148,49 +1258,76 @@ team.derelict.name = 廃墟
team.green.name = グリーン
team.purple.name = パープル
-tutorial.next = [lightgray]<タップã—ã¦ç¶šã‘ã‚‹>
-tutorial.intro = [scarlet]Mindustry ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«[]ã¸ã‚ˆã†ã“ã。\nã¾ãšã¯ã€ã‚³ã‚¢ã®è¿‘ãã«ã‚る銅鉱石をタップã—ã¦ã€[accent]銅を採掘[]ã—ã¦ã¿ã¾ã—ょã†ã€‚\n\n[accent]銅: {0}/{1}
-tutorial.intro.mobile = [scarlet]Mindustry ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«[]ã¸ã‚ˆã†ã“ã。\nç”»é¢ã‚’スワイプã§ç§»å‹•ã—ã¾ã™ã€‚\n2æœ¬ã®æŒ‡ã§ã¤ã¾ã‚“ã§æ‹¡å¤§ · 縮å°ã—ã¾ã™ã€‚\nã¾ãšã¯ã€ã‚³ã‚¢ã®è¿‘ãã«ã‚る銅鉱石をタップã—ã¦ã€[accent]銅を採掘[]ã—ã¦ã¿ã¾ã—ょã†ã€‚\n\n[accent]銅: {0}/{1}
-tutorial.drill = æ‰‹å‹•ã§æŽ¡æŽ˜ã™ã‚‹ã®ã¯éžåŠ¹çŽ‡çš„ã§ã™ã€‚\n[accent]ドリル[]を使ãˆã°è‡ªå‹•ã§æŽ¡æŽ˜ã§ãã¾ã™ã€‚\nå³ä¸‹ã«ã‚るドリルã®ã‚¿ãƒ–をクリックã—ã¦ã€\n[accent]機械ドリル[]ã‚’é¸æŠžã—ã¦ã€éŠ…é‰±è„ˆã«è¨ç½®ã—ã¦ã¿ã¾ã—ょã†ã€‚\n[accent]å³ã‚¯ãƒªãƒƒã‚¯[]ã§å»ºè¨ã‚’æ¢ã‚ã‚‹ã“ã¨ãŒã§ãã€[accent]Ctrlã‚ーを押ã—ãªãŒã‚‰ã‚¹ã‚¯ãƒãƒ¼ãƒ«[]ã™ã‚‹ã“ã¨ã§ã€ã‚ºãƒ¼ãƒ ãŒã§ãã¾ã™ã€‚
-tutorial.drill.mobile = æ‰‹å‹•ã§æŽ¡æŽ˜ã™ã‚‹ã®ã¯éžåŠ¹çŽ‡çš„ã§ã™ã€‚\n[accent]ドリル[]を使ãˆã°è‡ªå‹•ã§æŽ¡æŽ˜ã§ãã¾ã™ã€‚\nå³ä¸‹ã«ã‚るドリルã®ã‚¿ãƒ–をタップã—ã¦ã€\n[accent]機械ドリル[]ã‚’é¸æŠžã—ã¾ã—ょã†ã€‚\nタップã§ãƒ‰ãƒªãƒ«ã‚’銅鉱脈ã«é…ç½®ã—ãŸã‚‰ã€ä¸‹ã«ã‚ã‚‹[accent]ãƒã‚§ãƒƒã‚¯ãƒžãƒ¼ã‚¯[]を押ã™ã“ã¨ã§ã€å»ºè¨ãŒé–‹å§‹ã•れã¾ã™ã€‚\n[accent]X ボタン[]ã§å»ºè¨ã‚’ã‚ャンセルã§ãã¾ã™ã€‚
-tutorial.blockinfo = ãれãžã‚Œã®ãƒ–ãƒãƒƒã‚¯ã«ã¯ç•°ãªã‚‹æ€§è³ªãŒã‚りã¾ã™ã€‚特定ã®ãƒ‰ãƒªãƒ«ã§ã—ã‹æŽ¡æŽ˜ã§ããªã„鉱石もã‚りã¾ã™ã€‚\nブãƒãƒƒã‚¯ã®æƒ…å ±ã‚„æ€§è³ªã‚’çŸ¥ã‚ŠãŸã‹ã£ãŸã‚‰ã€[accent]ビルドメニューã«ã‚ã‚‹ "?" ボタンを押ã—ã¦ãã ã•ã„。[]\n\n[accent]æ©Ÿæ¢°ãƒ‰ãƒªãƒ«ã®æ€§è³ªã‚’見ã¦ã¿ã¾ã—ょã†ã€‚[]
-tutorial.conveyor = [accent]コンベアー[]ã¯ã‚¢ã‚¤ãƒ†ãƒ をコアã«è¼¸é€ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚\nドリルã‹ã‚‰ã‚³ã‚¢ã¾ã§ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ä½œã‚Šã¾ã—ょã†ã€‚\n[accent]マウスをクリックã—ãªãŒã‚‰å‹•ã‹ã™ã“ã¨ã§ã€ç·šã‚’引ãã“ã¨ãŒã§ãã¾ã™ã€‚[]\n[accent]Ctrlã‚ー[]を押ã—ãªãŒã‚‰ç·šã‚’引ãã¨ã€æ–œã‚ã«ç·šãŒå¼•ã‘ã¾ã™ã€‚\n\n[accent]ラインツールã§2ã¤ã®ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ã‚’è¨ç½®ã—ã€ã‚³ã‚¢ã¾ã§ã‚¢ã‚¤ãƒ†ãƒ を輸é€ã—ã¦ã¿ã¾ã—ょã†ã€‚
-tutorial.conveyor.mobile = [accent]コンベアー[]ã¯ã‚¢ã‚¤ãƒ†ãƒ をコアã«è¼¸é€ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚\nドリルã‹ã‚‰ã‚³ã‚¢ã¾ã§ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ä½œã‚Šã¾ã—ょã†ã€‚\n[accent]指を数秒間押ã—ãŸã¾ã¾[]ドラッグã™ã‚‹ã“ã¨ã§ã€ä¸€ç›´ç·šã«é…ç½®ã§ãã¾ã™ã€‚\n\n[accent]ラインツールã§2ã¤ã®ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ã‚’è¨ç½®ã—ã€ã‚³ã‚¢ã¾ã§ã‚¢ã‚¤ãƒ†ãƒ を輸é€ã—ã¦ã¿ã¾ã—ょã†ã€‚
-tutorial.turret = ã‚³ã‚¢ã«æ¬å…¥ã•れãŸã‚¢ã‚¤ãƒ†ãƒ ã¯ã€å»ºç‰©ã®å»ºè¨ã«åˆ©ç”¨ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚\nå…¨ã¦ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå»ºè¨ã«åˆ©ç”¨ã§ãã‚‹ã‚ã‘ã§ã¯ãªã„ã“ã¨ã«æ³¨æ„ã—ã¦ãã ã•ã„。\n[accent]石ç‚[]ã‚„[accent]スクラップ[]ã®ã‚ˆã†ãªå»ºè¨ã«åˆ©ç”¨ã§ããªã„アイテムã¯ã€ã‚³ã‚¢ã«æ¬å…¥ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。\n[lightgray]敵[]を撃退ã™ã‚‹ãŸã‚ã«ã¯ã€é˜²è¡›ä½“制を整ãˆãªã‘れã°ãªã‚Šã¾ã›ã‚“。\nã‚ãªãŸã®æ‹ 点ã®è¿‘ãã«[accent]デュオ[]ã‚’è¨ç½®ã—ã¦ã¿ã¾ã—ょã†ã€‚
-tutorial.drillturret = デュオã«ã¯å¼¾ã¨ã—ã¦[accent]銅ã®å¼¾è–¬[]ãŒå¿…è¦ã§ã™ã€‚\nデュオã®è¿‘ãã«ãƒ‰ãƒªãƒ«ã‚’è¨ç½®ã—ã€æŽ¡æŽ˜ã—ãŸéŠ…ã‚’ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ã§ä¾›çµ¦ã—ã¦ã¿ã¾ã—ょã†ã€‚\n\n[accent]弾薬: 0/1
-tutorial.pause = ãƒãƒˆãƒ«ä¸ã€[accent]ã‚²ãƒ¼ãƒ ã‚’ä¸€æ™‚åœæ¢[]ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚\nä¸€æ™‚åœæ¢ä¸ã€å»ºç‰©ã®å»ºè¨ã¯ã‚ューã«è¿½åŠ ã•れã¾ã™ã€‚\n\n[accent]スペースã‚ーã§ä¸€æ™‚åœæ¢ã—ã¦ã¿ã¾ã—ょã†ã€‚
-tutorial.pause.mobile = ãƒãƒˆãƒ«ä¸ã€[accent]ã‚²ãƒ¼ãƒ ã‚’ä¸€æ™‚åœæ¢[]ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚\nä¸€æ™‚åœæ¢ä¸ã€å»ºç‰©ã®å»ºè¨ã¯ã‚ューã«è¿½åŠ ã•れã¾ã™ã€‚\n\n[accent]左上ã®ãƒœã‚¿ãƒ³ã‚’押ã—ã¦ã€ä¸€æ™‚åœæ¢ã‚’ã—ã¦ã¿ã¾ã—ょã†ã€‚
-tutorial.unpause = ã‚‚ã†ä¸€åº¦ã‚¹ãƒšãƒ¼ã‚¹ã‚ーを押ã—ã¦ã€ã‚²ãƒ¼ãƒ ã‚’å†é–‹ã—ã¾ã—ょã†ã€‚
-tutorial.unpause.mobile = ã‚‚ã†ä¸€åº¦ãƒœã‚¿ãƒ³ã‚’押ã—ã¦ã€ã‚²ãƒ¼ãƒ ã‚’å†é–‹ã—ã¾ã—ょã†ã€‚
-tutorial.breaking = ブãƒãƒƒã‚¯ã‚’ç ´å£Šã—ãŸã„時ãŒã‚ã‚‹ã‹ã‚‚ã—れã¾ã›ã‚“。\n[accent]å³ã‚¯ãƒªãƒƒã‚¯ã‚’押ã—ãŸã¾ã¾[]ç¯„å›²ã‚’é¸æŠžã™ã‚‹ã“ã¨ã§ã€ç¯„囲内ã®ã™ã¹ã¦ã®ãƒ–ãƒãƒƒã‚¯ãŒç ´å£Šã•れã¾ã™ã€‚\n\n[accent]コアã®è¿‘ãã«ã‚るスクラップブãƒãƒƒã‚¯ã‚’ã€å³ã‚¯ãƒªãƒƒã‚¯ã§é¸æŠžã—ã¦ç ´å£Šã—ã¦ã¿ã¾ã—ょã†ã€‚
-tutorial.breaking.mobile = ブãƒãƒƒã‚¯ã‚’ç ´å£Šã—ãŸã„時ãŒã‚ã‚‹ã‹ã‚‚ã—れã¾ã›ã‚“。\n[accent]ç ´å£Šãƒ¢ãƒ¼ãƒ‰ã‚’é¸æŠž[]ã—ã¦ã€ç ´å£Šã—ãŸã„ブãƒãƒƒã‚¯ã‚’タップã§é¸æŠžã—ã¾ã™ã€‚\n[accent]指を数秒間押ã—ãŸã¾ã¾[]ドラッグã™ã‚‹ã“ã¨ã§ã€ç ´å£Šã™ã‚‹ç¯„å›²ã‚’é¸æŠžã§ãã¾ã™ã€‚\nãƒã‚§ãƒƒã‚¯ãƒžãƒ¼ã‚¯ã®ãƒœã‚¿ãƒ³ã‚’押ã—ã¦ã€ç ´å£Šã—ã¾ã™ã€‚\n\n[accent]コアã®å·¦å´ã«ã‚るスクラップブãƒãƒƒã‚¯ã‚’é¸æŠžã—ã¦ã€ç ´å£Šã—ã¦ã¿ã¾ã—ょã†ã€‚
-tutorial.withdraw = 状æ³ã«ã‚ˆã£ã¦ã¯ã€ãƒ–ãƒãƒƒã‚¯ã‹ã‚‰ç›´æŽ¥ã‚¢ã‚¤ãƒ†ãƒ ã‚’å–り出ã™å¿…è¦ãŒã‚りã¾ã™ã€‚\nブãƒãƒƒã‚¯ã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’å–り出ã™ã«ã¯ã€å–り出ã—ãŸã„アイテムãŒå…¥ã£ã¦ã„ã‚‹[accent]ブãƒãƒƒã‚¯ã‚’タップ[]ã—ã¦ã€ã‚¤ãƒ³ãƒ™ãƒ³ãƒˆãƒªã®ä¸ã«ã‚ã‚‹[accent]アイテムをタップ[]ã—ã¾ã™ã€‚\n[accent]長押ã—ã™ã‚‹[]ã“ã¨ã§ã€è¤‡æ•°å€‹ã®ã‚¢ã‚¤ãƒ†ãƒ を引ã出ã™ã“ã¨ãŒã§ãã¾ã™ã€‚\n\n[accent]コアã‹ã‚‰ã„ãã¤ã‹ã®éŠ…ã‚’å–り出ã—ã¦ã¿ã¾ã—ょã†ã€‚[]
-tutorial.deposit = 機体ã«ã‚るアイテムをドラッグアンドドãƒãƒƒãƒ—ã§ã€ãƒ–ãƒãƒƒã‚¯ã¸ç§»å‹•ã•ã›ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚\n\n[accent]コアã‹ã‚‰å–り出ã—ãŸéŠ…ã‚’ã‚³ã‚¢ã«æˆ»ã—ã¦ã¿ã¾ã—ょã†ã€‚[]
-tutorial.waves = [lightgray]敵[]ãŒã‚„ã£ã¦ãã¾ã™ã€‚\n\n2ウェーブã®é–“コアを守ã£ã¦ã¿ã¾ã—ょã†ã€‚[accent]クリック[]ã§å¼¾ã‚’発射ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚\nã•らã«ãƒ‰ãƒªãƒ«ã‚„デュオをè¨ç½®ã—ã¾ã—ょã†ã€‚ã•らã«éŠ…ã‚’æŽ¡æŽ˜ã—ã¾ã—ょã†ã€‚
-tutorial.waves.mobile = [lightgray]敵[]ãŒã‚„ã£ã¦ãã¾ã™ã€‚\n\n2ウェーブã®é–“コアを守ã£ã¦ã¿ã¾ã—ょã†ã€‚ã‚ãªãŸã®æ©Ÿä½“ã¯è‡ªå‹•ã§æ•µã‚’攻撃ã—ã¦ãれã¾ã™ã€‚\nã•らã«ãƒ‰ãƒªãƒ«ã‚„デュオをè¨ç½®ã—ã¾ã—ょã†ã€‚ã•らã«éŠ…ã‚’æŽ¡æŽ˜ã—ã¾ã—ょã†ã€‚
-tutorial.launch = 発射å¯èƒ½ãªã‚¦ã‚§ãƒ¼ãƒ–ã«é”ã™ã‚‹ã¨ã€[accent]コアã«ã‚ã‚‹å…¨ã¦ã®è³‡æºã‚’æŒã£ã¦[]ã€ãƒžãƒƒãƒ—ã‹ã‚‰[accent]離脱ã™ã‚‹[]ã“ã¨ãŒã§ãã¾ã™ã€‚\nã“れらã®è³‡æºã¯ã€æ–°ã—ã„æŠ€è¡“ã®ç ”ç©¶ã«ä½¿ç”¨ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚\n\n[accent]発射ボタンを押ã—ã¾ã—ょã†ã€‚
+hint.skip = スã‚ップ
+hint.desktopMove = Use [accent][[WASD][] to move.
+hint.zoom = [accent]Scroll[] to zoom in or out.
+hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
+hint.desktopShoot = [accent][[Left-click][] to shoot.
+hint.depositItems = To transfer items, drag from your ship to the core.
+hint.respawn = To respawn as a ship, press [accent][[V][].
+hint.respawn.mobile = You have switched control a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
+hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
+hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
+hint.placeDrill.mobile = Select the \ue85e[accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
+hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
+hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
+hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
+hint.breaking = [accent]Right-click[] and drag to break blocks.
+hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
+hint.research = Use the \ue875 [accent]Research[] button to research new technology.
+hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
+hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
+hint.unitControl.mobile = [accent][Double-tap[] to control friendly units or turrets.
+hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
+hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
+hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
+hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
+hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
+hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
+hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
+hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
+hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
+hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
+hint.payloadDrop = Press [accent]][] to drop a payload.
+hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
+hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
+hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
+hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
+hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
+hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
+hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
+hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
item.copper.description = 便利ãªé‰±çŸ³ã§ã™ã€‚様々ãªãƒ–ãƒãƒƒã‚¯ã®ææ–™ã¨ã—ã¦å¹…広ã使ã‚れã¦ã„ã¾ã™ã€‚
+item.copper.details = セルプãƒã«è±Šå¯Œãªé‡‘属。補強ã—ãªã„é™ã‚Šæ§‹é€ çš„ã«å¼±ã„。
item.lead.description = ä¸€èˆ¬çš„ã§æ‰‹è»½ãªé‰±çŸ³ã§ã™ã€‚機械や液体輸é€ãƒ–ãƒãƒƒã‚¯ãªã©ã«ä½¿ã‚れã¾ã™ã€‚
+item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description = ã¨ã¦ã‚‚é ‘ä¸ˆãªå¼·åŒ–ガラスã§ã™ã€‚液体ã®è¼¸é€ã‚„タンクã¨ã—ã¦å¹…広ã使ã‚れã¦ã„ã¾ã™ã€‚
item.graphite.description = 弾薬や絶ç¸ä½“ã¨ã—ã¦åˆ©ç”¨ã•れã¦ã„ã¾ã™ã€‚
item.sand.description = åˆé‡‘ã‚„èžå‰¤ãªã©åºƒã使用ã•れã¦ã„ã‚‹ä¸€èˆ¬çš„ãªææ–™ã§ã™ã€‚
item.coal.description = ä¸€èˆ¬çš„ã§æœ‰ç”¨ãªç‡ƒæ–™ã§ã™ã€‚
+item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = 希少ã§éžå¸¸ã«è»½é‡ãªé‡‘属ã§ã™ã€‚液体輸é€ã‚„ドリルã€èˆªç©ºæ©Ÿãªã©ã§ä½¿ã‚れã¾ã™ã€‚
item.thorium.description = 放射性をæŒã¤é«˜å¯†åº¦ãªé‡‘属ã§ã™ã€‚å»ºé€ ç‰©ã®æ”¯ãˆã‚„æ ¸ç‡ƒæ–™ã¨ã—ã¦ä½¿ã‚れã¾ã™ã€‚
item.scrap.description = 昔ã®å»ºé€ ç‰©ã‚„ãƒ¦ãƒ‹ãƒƒãƒˆã®æ®‹éª¸ã§ã™ã€‚様々ãªç¨®é¡žã®é‡‘属ãŒå¾®é‡ã«å«ã¾ã‚Œã¦ã„ã¾ã™ã€‚
+item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = éžå¸¸ã«æœ‰ç”¨ãªåŠå°Žä½“ã§ã‚½ãƒ¼ãƒ©ãƒ¼ãƒ‘ãƒãƒ«ã‚„多ãã®è¤‡é›‘ãªæ©Ÿæ¢°ã«å¿œç”¨ã§ãã¾ã™ã€‚
item.plastanium.description = 軽é‡ã§ä¼¸ç¸®æ€§ã®ã‚ã‚‹ææ–™ã§ã™ã€‚高度ãªèˆªç©ºæ©Ÿã‚„分散型ã®å¼¾è–¬ã¨ã—ã¦ä½¿ç”¨ã•れã¾ã™ã€‚
item.phase-fabric.description = 極ã‚ã¦è»½é‡ãªç´ æã§ã™ã€‚é«˜åº¦ãªæ©Ÿæ¢°ã‚„自己修復技術ã«ä½¿ç”¨ã•れã¾ã™ã€‚
item.surge-alloy.description = 電気的特性をæŒã£ãŸé«˜åº¦ãªåˆé‡‘ã§ã™ã€‚
item.spore-pod.description = 石油や爆薬ã€ç‡ƒæ–™ã¸ã®è»¢æ›ã¨ã—ã¦ä½¿ç”¨ã•れã¾ã™ã€‚
+item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = 爆弾や爆発物ã«ä½¿ã‚れるä¸å®‰å®šãªåŒ–åˆç‰©ã§ã™ã€‚胞åã¨æ®ç™ºæ€§ç‰©è³ªã‹ã‚‰åˆæˆã•れã¾ã™ã€‚燃料ã¨ã—ã¦ç‡ƒã‚„ã™ã“ã¨ã‚‚ã§ãã¾ã™ãŒã€ãŠå‹§ã‚ã—ã¾ã›ã‚“。
item.pyratite.description = 焼夷兵器ãªã©ã«ä½¿ã‚れるéžå¸¸ã«ç‡ƒãˆã‚„ã™ã„物質ã§ã™ã€‚
+
liquid.water.description = 機械ã®å†·å´ã‚„廃棄物ã®å‡¦ç†ãªã©å¹…広ã使ã‚れã¦ã„る液体ã§ã™ã€‚
liquid.slag.description = 様々ãªç¨®é¡žã®é‰±çŸ³ãŒæ··ã–りåˆã£ã¦ã„ã¾ã™ã€‚ãれãžã‚Œã®é‰±çŸ³ã«åˆ†é¡žã™ã‚‹ã‹ã€å™´å°„ã™ã‚‹æ¦å™¨ã¨ã—ã¦ä½¿ç”¨ã•れã¾ã™ã€‚
liquid.oil.description = é«˜åº¦ãªææ–™ç”Ÿç”£ã§ä½¿ç”¨ã•れる液体ã§ã™ã€‚ 燃料ã¨ã—ã¦çŸ³ç‚ã«å¤‰æ›ã—ãŸã‚Šã€æ¦å™¨ã¨ã—ã¦å™´éœ§ã—ã¦ç™ºç«ã•ã›ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚
liquid.cryofluid.description = æ°´ã¨ãƒã‚¿ãƒ‹ã‚¦ãƒ ã‹ã‚‰ä½œã‚‰ã‚Œã‚‹ä¸æ´»æ€§ã§éžè…é£Ÿæ€§ã®æ¶²ä½“ã§ã™ã€‚ éžå¸¸ã«é«˜ã„熱容é‡ã‚’æŒã£ã¦ã„ã‚‹ãŸã‚ã€å†·å´ã«ä½¿ç”¨ã•れã¾ã™ã€‚
+block.resupply-point.description = è¿‘ãã®ãƒ¦ãƒ‹ãƒƒãƒˆã«éŠ…ã®å¼¾è–¬ã‚’補給ã—ã¾ã™ã€‚エãƒãƒ«ã‚®ãƒ¼ã‚’å¿…è¦ã¨ã™ã‚‹ãƒ¦ãƒ‹ãƒƒãƒˆã¨ã¯äº’æ›æ€§ãŒã‚りã¾ã›ã‚“。
+block.armored-conveyor.description = ãƒã‚¿ãƒ³ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ã¨åŒã˜é€Ÿåº¦ã§ã‚¢ã‚¤ãƒ†ãƒ を輸é€ã™ã‚‹ã“ã¨ãŒã§ãã€è€ä¹…性ã«å„ªã‚Œã¦ã„ã¾ã™ã€‚\nã¾ãŸã€ã‚³ãƒ³ãƒ™ã‚¢ãƒ¼ä»¥å¤–ã«ã‚ˆã‚‹å´é¢ã¸ã®å…¥åŠ›ã‚’å—ã‘入れã¾ã›ã‚“。
+block.illuminator.description = 電力ãŒå¿…è¦ãªå…‰æºã§ã™ã€‚
block.message.description = メッセージをä¿å˜ã—ã€ä»²é–“é–“ã®é€šä¿¡ã«ä½¿ç”¨ã—ã¾ã™ã€‚
block.graphite-press.description = 石ç‚を圧縮ã—ã€é»’鉛を生æˆã—ã¾ã™ã€‚
block.multi-press.description = 黒鉛圧縮機ã®ã‚¢ãƒƒãƒ—グレード版ã§ã™ã€‚æ°´ã¨é›»åŠ›ã‚’ä½¿ç”¨ã—ã¦ã€ã‚ˆã‚ŠåŠ¹çŽ‡çš„ã«çŸ³ç‚を圧縮ã—ã¾ã™ã€‚
@@ -1242,6 +1379,7 @@ block.phase-conveyor.description = 改良ã•れãŸã‚¢ã‚¤ãƒ†ãƒ 転é€ãƒ–ãƒãƒƒã‚¯
block.sorter.description = アイテムを分別ã—ã¦æ¬å‡ºã—ã¾ã™ã€‚è¨å®šã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã¯é€šéŽã•ã›ã¾ã™ã€‚ä»–ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒæ¬å…¥ã•れるã¨å´é¢ã«ã‚¢ã‚¤ãƒ†ãƒ ã‚’æ¬å‡ºã—ã¾ã™ã€‚
block.inverted-sorter.description = アイテムを分別ã—ã¦æ¬å‡ºã—ã¾ã™ã€‚è¨å®šã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã¯å´é¢ã«æ¬å‡ºã•れã¾ã™ã€‚ä»–ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒæ¬å…¥ã•れるã¨ã‚¢ã‚¤ãƒ†ãƒ を通éŽã•ã›ã¾ã™ã€‚通常ã®ãƒ«ãƒ¼ã‚¿ãƒ¼ã¨å対ã®å‹•作をã—ã¾ã™ã€‚
block.router.description = æ¬å…¥ã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã‚’ã»ã‹ã®3æ–¹å‘ã«å‡ç‰ã«æ¬å‡ºã—ã¾ã™ã€‚一ã¤ã®è³‡æºã‹ã‚‰è¤‡æ•°ã«åˆ†ã‘ã‚‹éš›ãªã©ã«ä½¿ã‚れã¾ã™ã€‚
+block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = 高度ãªãƒ«ãƒ¼ã‚¿ãƒ¼ã§ã™ã€‚æ¬å…¥ã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã‚’ã»ã‹ã®7æ–¹å‘ã«å‡ç‰ã«åˆ†ã‘ã¦æ¬å‡ºã—ã¾ã™ã€‚
block.overflow-gate.description = æ¬å‡ºå…ˆã«ã‚¢ã‚¤ãƒ†ãƒ ã‚’æ¬å…¥ã™ã‚‹ç©ºããŒãªã„å ´åˆã«å·¦å³ã«ã‚¢ã‚¤ãƒ†ãƒ ã‚’æ¬å‡ºã—ã¾ã™ã€‚
block.underflow-gate.description = オーãƒãƒ¼ãƒ•ãƒãƒ¼ã‚²ãƒ¼ãƒˆã®åå¯¾ã®æ©Ÿèƒ½ã‚’æŒã¡ã¾ã™ã€‚ å·¦å³ã«å‡ºåŠ›ã§ããªã„å ´åˆã€å‰é¢ã«å‡ºåŠ›ã—ã¾ã™ã€‚
@@ -1278,15 +1416,18 @@ block.laser-drill.description = 電力を使用ã—ãŸãƒ¬ãƒ¼ã‚¶ãƒ¼æŠ€è¡“ã§ã‚ˆã‚Š
block.blast-drill.description = 上ä½ã®ãƒ‰ãƒªãƒ«ã§ã™ã€‚大é‡ã®é›»åŠ›ãŒå¿…è¦ã«ãªã‚Šã¾ã™ã€‚
block.water-extractor.description = 地é¢ã‹ã‚‰æ°´ã‚’æ±²ã¿ä¸Šã’ã¾ã™ã€‚è¿‘ãã«æ¹–ãŒãªã„å ´åˆã«æœ‰ç”¨ã§ã™ã€‚
block.cultivator.description = 胞åã®å°ã•ãªé›†ã¾ã‚Šã‚’å·¥æ¥ç”¨ãƒãƒƒãƒ‰ã«åŸ¹é¤Šã—ã¾ã™ã€‚
+block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = 大é‡ã®é›»åŠ›ã‚’ä½¿ç”¨ã—ã¦ã€ç ‚ã‹ã‚‰çŸ³æ²¹ã‚’回åŽã—ã¾ã™ã€‚è¿‘ãã«æ²¹ç”°ãŒãªã„å ´åˆã«æœ‰ç”¨ã§ã™ã€‚
block.core-shard.description = 基本的ãªã‚³ã‚¢ã§ã™ã€‚ä¸€åº¦ç ´å£Šã•れるã¨ã€ãã®åœ°åŸŸã¨ã®æŽ¥ç¶šãŒé€”çµ¶ãˆã¾ã™ã€‚ç ´å£Šã•れãªã„よã†ã«ã—ã¾ã—ょã†ã€‚
+block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚¢ãƒƒãƒ—ã—ãŸã‚³ã‚¢ã§ã™ã€‚ã‚ˆã‚Šå …ãã€ã‚ˆã‚Šå¤šãã®è³‡æºã‚’æ ¼ç´ã§ãã¾ã™ã€‚
+block.core-foundation.details = The second iteration.
block.core-nucleus.description = ã•らã«ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚¢ãƒƒãƒ—ã—ãŸã‚³ã‚¢ã§ã™ã€‚優れãŸè€ä¹…性ã¨å¤§é‡ã®è³‡æºã‚’æ ¼ç´ã§ãã¾ã™ã€‚
+block.core-nucleus.details = The third and final iteration.
block.vault.description = å„種類ã®ã‚¢ã‚¤ãƒ†ãƒ を大é‡ã«ä¿ç®¡ã—ã¾ã™ã€‚隣接ã™ã‚‹ã‚³ãƒ³ãƒ†ãƒŠãƒ¼ã‚„ボールåœã€ã‚³ã‚¢ã¯ä¸€ã¤ã®ã‚¹ãƒˆãƒ¬ãƒ¼ã‚¸ãƒ¦ãƒ‹ãƒƒãƒˆã¨ã—ã¦æ‰±ã‚れã¾ã™ã€‚[lightgray]æ¬å‡ºæ©Ÿ[]を使ã£ã¦ã€ãƒœãƒ¼ãƒ«ãƒˆã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’æ¬å‡ºã§ãã¾ã™ã€‚
block.container.description = å„種類ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’å°‘é‡ãšã¤ä¿ç®¡ã—ã¾ã™ã€‚隣接ã™ã‚‹ã‚³ãƒ³ãƒ†ãƒŠãƒ¼ã‚„ボールåœã€ã‚³ã‚¢ã¯ä¸€ã¤ã®ã‚¹ãƒˆãƒ¬ãƒ¼ã‚¸ãƒ¦ãƒ‹ãƒƒãƒˆã¨ã—ã¦æ‰±ã‚れã¾ã™ã€‚ [lightgray]æ¬å‡ºæ©Ÿ[]を使ã£ã¦ã€ã‚³ãƒ³ãƒ†ãƒŠãƒ¼ã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’æ¬å‡ºã§ãã¾ã™ã€‚
block.unloader.description = コンテナやボールトã€ã‚³ã‚¢ã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ をコンベアーã‹éš£æŽ¥ã™ã‚‹ãƒ–ãƒãƒƒã‚¯ã«æ¬å‡ºã—ã¾ã™ã€‚æ¬å‡ºæ©Ÿã‚’タップã—ã¦æ¬å‡ºã™ã‚‹ã‚¢ã‚¤ãƒ†ãƒ を変更ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚
block.launch-pad.description = 離脱ã™ã‚‹ã“ã¨ãªãã€ã‚¢ã‚¤ãƒ†ãƒ を回åŽã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚
-block.launch-pad-large.description = 発射å°ã®æ”¹è‰¯ç‰ˆã§ã™ã€‚より多ãã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’ã€ã‚ˆã‚Šé »ç¹ã«å›žåŽã—ã¾ã™ã€‚
block.duo.description = å°ã•ã安価ãªã‚¿ãƒ¼ãƒ¬ãƒƒãƒˆã§ã™ã€‚
block.scatter.description = ä¸è¦æ¨¡ã®å¯¾ç©ºåž‹ã‚¿ãƒ¼ãƒ¬ãƒƒãƒˆã§ã™ã€‚敵ã«é‰›ã‚„スクラップã®å¡Šã€ãƒ¡ã‚¿ã‚¬ãƒ©ã‚¹ã‚’分散ã™ã‚‹ã‚ˆã†ã«ç™ºå°„ã—ã¾ã™ã€‚。
block.scorch.description = è¿‘ãã®åœ°ä¸Šã®æ•µã‚’燃やã—ã¾ã™ã€‚è¿‘è·é›¢ã ã¨éžå¸¸ã«åŠ¹æžœçš„ã§ã™ã€‚
@@ -1301,5 +1442,64 @@ block.ripple.description = åŒæ™‚ã«è¤‡æ•°ã‚·ãƒ§ãƒƒãƒˆã‚’発射ã™ã‚‹å¤§åž‹ã‚¿
block.cyclone.description = 大型ã®é€£å°„型ターレットã§ã™ã€‚
block.spectre.description = 一度ã«2発ã®å¼·åŠ›ãªå¼¾ã‚’放ã¤å¤§åž‹ã®ã‚¿ãƒ¼ãƒ¬ãƒƒãƒˆã§ã™ã€‚
block.meltdown.description = 強力ãªé•·è·é›¢æ”»æ’ƒãŒå¯èƒ½ãªå¤§åž‹ã®ã‚¿ãƒ¼ãƒ¬ãƒƒãƒˆã§ã™ã€‚
+block.foreshadow.description = 一ã¤ã®ã‚¿ãƒ¼ã‚²ãƒƒãƒˆã‚’ç‹™ã†é«˜ç«åŠ›ã€é•·å°„程ã®ã‚¿ãƒ¬ãƒƒãƒˆã§ã™ã€‚
block.repair-point.description = è¿‘ãã®è² å‚·ã—ãŸãƒ¦ãƒ‹ãƒƒãƒˆã‚’修復ã—ã¾ã™ã€‚
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.segment.description = 射程内ã«å…¥ã£ã¦ããŸå¼¾ä¸¸ã‚’ç ´å£Šã—ã¾ã™ã€‚レーザー弾ã¯ç ´å£Šã§ãã¾ã›ã‚“。
+block.parallax.description = 航空ユニットを引ã込むビームを発射ã—ã€ãã®éŽç¨‹ã§ã‚¿ãƒ¼ã‚²ãƒƒãƒˆã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã¾ã™ã€‚
+block.tsunami.description = 敵ã«å¼·åŠ›ãªæµä½“を発射ã—ã¾ã™ã€‚æ°´ãŒä¾›çµ¦ã•れるã¨è‡ªå‹•çš„ã«ç«ã‚’消ã—ã¾ã™ã€‚
+block.silicon-crucible.description = è¿½åŠ ã®ç†±æºã¨ã—ã¦ãƒ”ラタイトを使用ã—ã€ç ‚ã¨çŸ³ç‚ã‹ã‚‰ã‚·ãƒªã‚³ãƒ³ã‚’効率的ã«ç²¾è£½ã—ã¾ã™ã€‚ã¾ãŸã€ç†±æºã®ä¸Šã§ã‚ˆã‚ŠåŠ¹çŽ‡çš„ã«ç²¾è£½ã—ã¾ã™ã€‚
+block.disassembler.description = スラグを低効率ã§è²´é‡ãªé‰±ç‰©æˆåˆ†ã«åˆ†é›¢ã—ã¾ã™ã€‚トリウムãªã©ãŒç”Ÿç”£å¯èƒ½ã§ã™ã€‚
+block.overdrive-dome.description = è¿‘ãã®å»ºé€ 物ã®é€Ÿåº¦ã‚’上ã’ã¾ã™ã€‚電気ã®ä»–ã«ã€ãƒ•ェーズファイãƒãƒ¼ã¨ã‚·ãƒªã‚³ãƒ³ãŒå¿…è¦ã§ã™ã€‚
+block.payload-conveyor.description = å·¥å ´ã§ç”Ÿç”£ã•れãŸãƒ¦ãƒ‹ãƒƒãƒˆãªã©ã€å¤§ããªç‰©ã‚’輸é€ã—ã¾ã™ã€‚
+block.payload-router.description = æ¬å…¥ã—ãŸç‰©ã‚’3æ–¹å‘ã«å‡ç‰ã«æ¬å‡ºã—ã¾ã™ã€‚
+block.command-center.description = ã„ãã¤ã‹ã®ã‚³ãƒžãƒ³ãƒ‰ã§ãƒ¦ãƒ‹ãƒƒãƒˆã®å‹•作を制御ã—ã¾ã™ã€‚
+block.ground-factory.description = 陸è»ãƒ¦ãƒ‹ãƒƒãƒˆã‚’生産ã—ã¾ã™ã€‚生産ã•れãŸãƒ¦ãƒ‹ãƒƒãƒˆã¯ç›´æŽ¥ä½¿ç”¨ã™ã‚‹ã ã‘ã§ãªãã€ã‚¢ãƒƒãƒ—グレードã®ãŸã‚ã«ç§»å‹•ã•ã›ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™ã€‚
+block.air-factory.description = 空è»ãƒ¦ãƒ‹ãƒƒãƒˆã‚’生産ã—ã¾ã™ã€‚生産ã•れãŸãƒ¦ãƒ‹ãƒƒãƒˆã¯ç›´æŽ¥ä½¿ç”¨ã™ã‚‹ã ã‘ã§ãªãã€ã‚¢ãƒƒãƒ—グレードã®ãŸã‚ã«ç§»å‹•ã•ã›ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™ã€‚
+block.naval-factory.description = æµ·è»ãƒ¦ãƒ‹ãƒƒãƒˆã‚’生産ã—ã¾ã™ã€‚生産ã•れãŸãƒ¦ãƒ‹ãƒƒãƒˆã¯ç›´æŽ¥ä½¿ç”¨ã™ã‚‹ã ã‘ã§ãªãã€ã‚¢ãƒƒãƒ—グレードã®ãŸã‚ã«ç§»å‹•ã•ã›ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™ã€‚
+block.additive-reconstructor.description = æ¬å…¥ã—ãŸãƒ¦ãƒ‹ãƒƒãƒˆã‚’第2段階ã«ã‚¢ãƒƒãƒ—グレードã—ã¾ã™ã€‚
+block.multiplicative-reconstructor.description = æ¬å…¥ã—ãŸãƒ¦ãƒ‹ãƒƒãƒˆã‚’第3段階ã«ã‚¢ãƒƒãƒ—グレードã—ã¾ã™ã€‚
+block.exponential-reconstructor.description = æ¬å…¥ã—ãŸãƒ¦ãƒ‹ãƒƒãƒˆã‚’第4段階ã«ã‚¢ãƒƒãƒ—グレードã—ã¾ã™ã€‚
+block.tetrative-reconstructor.description = æ¬å…¥ã—ãŸãƒ¦ãƒ‹ãƒƒãƒˆã‚’第5段階ã«ã‚¢ãƒƒãƒ—グレードã—ã¾ã™ã€‚
+block.switch.description = トグルå¯èƒ½ãªã‚¹ã‚¤ãƒƒãƒã§ã™ã€‚プãƒã‚»ãƒƒã‚µã‚’使用ã—ã¦èªã¿å–りや制御ãŒã§ãã¾ã™ã€‚
+block.micro-processor.description = 一連ã®å‘½ä»¤ã‚’ループã§å®Ÿè¡Œã—ã¾ã™ã€‚ ユニットや建物ã®åˆ¶å¾¡ã«ä½¿ç”¨ã§ãã¾ã™ã€‚
+block.logic-processor.description = 一連ã®å‘½ä»¤ã‚’ループã§å®Ÿè¡Œã—ã¾ã™ã€‚ ユニットや建物ã®åˆ¶å¾¡ã«ä½¿ç”¨ã§ãã¾ã™ã€‚マイクãƒãƒ—ãƒã‚»ãƒƒã‚µãƒ¼ã‚ˆã‚Šé«˜é€Ÿã«å‘½ä»¤ã‚’実行å¯èƒ½ã§ã™ã€‚
+block.hyper-processor.description = 一連ã®å‘½ä»¤ã‚’ループã§å®Ÿè¡Œã—ã¾ã™ã€‚ ユニットや建物ã®åˆ¶å¾¡ã«ä½¿ç”¨ã§ãã¾ã™ã€‚ãƒã‚¸ãƒƒã‚¯ãƒ—ãƒã‚»ãƒƒã‚µãƒ¼ã‚ˆã‚Šé«˜é€Ÿã«å‘½ä»¤ã‚’実行å¯èƒ½ã§ã™ã€‚
+block.memory-cell.description = æƒ…å ±ã‚’æ ¼ç´ã—ã¾ã™ã€‚
+block.memory-bank.description = より多ãã®æƒ…å ±ã‚’æ ¼ç´ã—ã¾ã™ã€‚
+block.logic-display.description = プãƒã‚»ãƒƒã‚µã‹ã‚‰ã®ä»»æ„ã®ã‚°ãƒ©ãƒ•ィックを表示ã—ã¾ã™ã€‚
+block.large-logic-display.description = プãƒã‚»ãƒƒã‚µã‹ã‚‰ã®ä»»æ„ã®ã‚°ãƒ©ãƒ•ィックを表示ã—ã¾ã™ã€‚
+block.interplanetary-accelerator.description = 巨大ãªé›»ç£ãƒ¬ãƒ¼ãƒ«ã‚¬ãƒ³ã‚¿ãƒ¯ãƒ¼ã§ã™ã€‚別惑星ã¸ã®å±•é–‹ã®ãŸã‚ã«ã‚³ã‚¢ã‚’é‡åŠ›åœè„±å‡ºå¯èƒ½é€Ÿåº¦ã¾ã§åŠ é€Ÿã—ã¾ã™ã€‚
+
+unit.dagger.description = Fires standard bullets at all nearby enemies.
+unit.mace.description = Fires streams of flame at all nearby enemies.
+unit.fortress.description = Fires long-range artillery at ground targets.
+unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
+unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
+unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
+unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
+unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
+unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
+unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
+unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
+unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
+unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
+unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
+unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
+unit.flare.description = Fires standard bullets at nearby ground targets.
+unit.horizon.description = Drops clusters of bombs on ground targets.
+unit.zenith.description = Fires salvos of missiles at all nearby enemies.
+unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
+unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
+unit.mono.description = Automatically mines copper and lead, depositing it into the core.
+unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
+unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
+unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
+unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
+unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
+unit.minke.description = Fires shells and standard bullets at nearby ground targets.
+unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
+unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
+unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
+unit.alpha.description = Defends the Shard core from enemies. Builds structures.
+unit.beta.description = Defends the Foundation core from enemies. Builds structures.
+unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties
index 87f3d00a1b..fbd7d3cdce 100644
--- a/core/assets/bundles/bundle_ko.properties
+++ b/core/assets/bundles/bundle_ko.properties
@@ -1,52 +1,63 @@
credits.text = ë§Œë“ ì´: [royal]Anuken[] - [sky]anukendev@gmail.com[]
-credits = ì œìž‘ìž
-contributors = 번ì—ê°€ ë° ê¸°ì—¬ìž
-discord = Mindustry Discord ì— ê°€ìž…í•˜ì„¸ìš”!
+credits = ì œìž‘ì§„
+contributors = 번ì—가와 기여ìž
+discord = Mindustry Discord ì„œë²„ì— ê°€ìž…í•˜ì„¸ìš”!
link.discord.description = Mindustry Discord ê³µì‹ ëŒ€í™”ë°©
link.reddit.description = Mindustry ì„œë¸Œë ˆë”§
-link.github.description = 게임 소스코드
+link.github.description = Mindustry 소스코드
link.changelog.description = ì—…ë°ì´íЏ ë‚´ìš© 목ë¡
-link.dev-builds.description = ë¶ˆì•ˆì •í•œ 개발 빌드
-link.trello.description = 출시 ì˜ˆì •ì¸ ê¸°ëŠ¥ë“¤ì„ ê²Œì‹œí•œ ê³µì‹ Trello 보드
+link.dev-builds.description = ë¶ˆì•ˆì •í•œ 개발 ë²„ì „
+link.trello.description = 출시 ì˜ˆì • 기능 계íšì„ 게시한 ê³µì‹ Trello 보드
link.itch.io.description = PC 다운로드가 있는 itch.io 페ì´ì§€
-link.google-play.description = Google Play ìŠ¤í† ì–´ 목ë¡
+link.google-play.description = oogle Play ìŠ¤í† ì–´ 목ë¡
link.f-droid.description = F-Droid 카탈로그 목ë¡
link.wiki.description = ê³µì‹ Mindustry 위키
-link.suggestions.description = 새로운 기능 ì œì•ˆ
+link.suggestions.description = 새 기능 ì œì•ˆí•˜ê¸°
+link.bug.description = 버그 ì œë³´í•˜ê¸°
linkfail = ë§í¬ë¥¼ ì—´ì§€ 못했습니다!\nURLì´ í´ë¦½ë³´ë“œì— 복사ë˜ì—ˆìŠµë‹ˆë‹¤.
-screenshot = 스í¬ë¦° ìƒ·ì´ {0} ì— ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤.
-screenshot.invalid = ë§µì´ ë„ˆë¬´ 커서 스í¬ë¦°ìƒ·ì— 사용ë 메모리가 ë¶€ì¡±í• ìˆ˜ 있습니다.
+screenshot = 스í¬ë¦° 캡처가 {0} ì— ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤.
+screenshot.invalid = ë§µì´ ë„ˆë¬´ 커서 스í¬ë¦° ìº¡ì²˜ì— ì‚¬ìš©ë 메모리가 부족합니다.
gameover = 게임 오버
+gameover.disconnect = ì—°ê²° ëŠê¸°
gameover.pvp = [accent]{0}[] íŒ€ì´ ìŠ¹ë¦¬í–ˆìŠµë‹ˆë‹¤!
+gameover.waiting = [accent]ë‹¤ìŒ ë§µ 기다리는 중...
highscore = [accent]새로운 ìµœê³ ì 수!
copied = 복사ë¨.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = ì´ ë¶€ë¶„ì€ ì•„ì§ ì¤€ë¹„ë˜ì§€ 않았습니다.
+indev.campaign = [accent]ë‹¹ì‹ ì€ ìº íŽ˜ì¸ì˜ ëì— ë„달했습니다![]\n\nì´ê²ƒìœ¼ë¡œ ìº íŽ˜ì¸ì— 있는 ëŒ€ë¶€ë¶„ì˜ ì½˜í…ì¸ ëŠ” ë났으며, 행성 ê°„ ì—¬í–‰ì€ í–¥í›„ ì—…ë°ì´íŠ¸ì— ì¶”ê°€ë ì˜ˆì •ìž…ë‹ˆë‹¤.
load.sound = 소리
load.map = ë§µ
load.image = 사진
-load.content = 컨í…ì¸
+load.content = 콘í…ì¸
load.system = 시스템
load.mod = 모드
load.scripts = 스í¬ë¦½íЏ
-be.update = 새로운 Bleeding Edge 빌드 사용 가능:
-be.update.confirm = 지금 ë‹¤ìš´ë¡œë“œí•˜ê³ ë‹¤ì‹œ ì‹œìž‘í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
-be.updating = ì—…ë°ì´íЏ 중...
+be.update = 새로운 Bleeding Edge ë²„ì „ 사용 가능:
+be.update.confirm = 지금 ë‚´ë ¤ë°›ê³ ë‹¤ì‹œ ì‹œìž‘í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+be.updating = ì—…ë°ì´íЏ 중….
be.ignore = 무시
be.noupdates = ì—…ë°ì´íŠ¸ê°€ 없습니다.
be.check = ì—…ë°ì´íЏ 확ì¸
+mods.browser = 모드 íƒìƒ‰ê¸°
+mods.browser.selected = ì„ íƒëœ 모드
+mods.browser.add = 설치
+mods.browser.reinstall = 재설치
+mods.github.open = ë ˆí¬ì§€í† 리 보기
+mods.browser.sortdate = 최근 ì—…ë°ì´íЏ
+mods.browser.sortstars = 추천(스타) 수
+
schematic = 설계ë„
schematic.add = ì„¤ê³„ë„ ì €ìž¥í•˜ê¸°
schematics = 설계ë„들
schematic.replace = 해당 ì´ë¦„ì˜ ì„¤ê³„ë„ê°€ ì´ë¯¸ 존재합니다. êµì²´í•˜ì‹œê² 습니까?
schematic.exists = 해당 ì´ë¦„ì˜ ì„¤ê³„ë„ê°€ ì´ë¯¸ 존재합니다.
-schematic.import = ì„¤ê³„ë„ ê°€ì ¸ì˜¤ê¸°...
+schematic.import = ì„¤ê³„ë„ ê°€ì ¸ì˜¤ê¸°
schematic.exportfile = íŒŒì¼ ë‚´ë³´ë‚´ê¸°
schematic.importfile = íŒŒì¼ ê°€ì ¸ì˜¤ê¸°
-schematic.browseworkshop = 창작마당 검색
+schematic.browseworkshop = ì°½ìž‘ë§ˆë‹¹ì— ê²€ìƒ‰
schematic.copy = í´ë¦½ ë³´ë“œì— ë³µì‚¬
schematic.copy.import = í´ë¦½ 보드ì—서 ê°€ì ¸ì˜¤ê¸°
schematic.shareworkshop = ì°½ìž‘ë§ˆë‹¹ì— ê³µìœ
@@ -55,8 +66,10 @@ schematic.saved = ì„¤ê³„ë„ ì €ìž¥ë¨.
schematic.delete.confirm = ì´ ì„¤ê³„ë„는 ì™„ì „ížˆ ì‚ì œë 것입니다.
schematic.rename = ì„¤ê³„ë„ ì´ë¦„ 바꾸기
schematic.info = {0}x{1}, {2} 블ë¡
+schematic.disabled = [scarlet]ì„¤ê³„ë„ ë¹„í™œì„±í™”ë¨[]\nì´ [accent]ë§µ[] ë˜ëŠ” [accent]서버[] ì—서는 설계ë„를 ì‚¬ìš©í• ìˆ˜ 없습니다.
-stat.wave = 패배한 웨ì´ë¸Œ:[accent] {0}
+stats = ì „íˆ¬ ê²°ê³¼
+stat.wave = 패배한 단계:[accent] {0}
stat.enemiesDestroyed = íŒŒê´´ëœ ì :[accent] {0}
stat.built = 지어진 건물: [accent]{0}
stat.destroyed = íŒŒê´´ëœ ê±´ë¬¼: [accent]{0}
@@ -65,20 +78,21 @@ stat.delivered = ì–»ì€ ìžì›:
stat.playtime = í”Œë ˆì´ ì‹œê°„: [accent] {0}
stat.rank = 최종 순위: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]ì „ì²´ ìžì›
map.delete = ì •ë§ë¡œ "[accent]{0}[]" ë§µì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?
level.highscore = ìµœê³ ì 수: [accent]{0}
level.select = ë§µ ì„ íƒ
level.mode = 게임 모드:
-coreattack = < 코어가 공격 ë°›ê³ ìžˆìŠµë‹ˆë‹¤! >
-nearpoint = [[ [scarlet]낙하 ì§€ì ì—서 나가세요[] ]\nì 낙하 시 낙하 ì§€ì ë‚´ 건물 ë° ìœ ë‹› 파괴
+coreattack = < 코어가 ê³µê²©ì„ ë°›ê³ ìžˆìŠµë‹ˆë‹¤! >
+nearpoint = [[ [scarlet]즉시 ì 소환구ì—ì—서 ë– ë‚˜ì‹ì‹œì˜¤[] ]\n단계가 시작하는 순간 ì¸ê·¼ 건물들과 ìœ ë‹›ë“¤ì´ ì „ë©¸í•©ë‹ˆë‹¤!
database = 코어 ë°ì´í„°ë² ì´ìФ
savegame = 게임 ì €ìž¥
loadgame = 게임 불러오기
joingame = 게임 참여
customgame = ì‚¬ìš©ìž ì§€ì • 게임
newgame = 새 게임
-none = <ì—†ìŒ>
+none = < ì—†ìŒ >
+none.found = [lightgray]< ì°¾ì„ ìˆ˜ ì—†ìŒ >
minimap = 미니맵
position = 위치
close = 닫기
@@ -91,65 +105,71 @@ continue = 계ì†í•˜ê¸°
maps.none = [lightgray]ë§µì„ ì°¾ì„ ìˆ˜ 없습니다!
invalid = 오류
pickcolor = ìƒ‰ìƒ ì„ íƒ
-preparingconfig = ì„¤ì • 준비중
-preparingcontent = 컨í…ì¸ ì¤€ë¹„ì¤‘
-uploadingcontent = 컨í…ì¸ ì—…ë¡œë“œì¤‘
-uploadingpreviewfile = 미리 보기 íŒŒì¼ ì—…ë¡œë“œ 중
+preparingconfig = ì„¤ì • 준비 중
+preparingcontent = 콘í…ì¸ ì¤€ë¹„ 중
+uploadingcontent = 콘í…ì¸ ì˜¬ë¦¬ëŠ” 중
+uploadingpreviewfile = 미리 보기 íŒŒì¼ ì˜¬ë¦¬ëŠ” 중
committingchanges = ë°”ë€ ì ì ìš©
done = 완료
feature.unsupported = 기기가 ì´ ê¸°ëŠ¥ì„ ì§€ì›í•˜ì§€ 않습니다.
-mods.alphainfo = 현재 모드는 알파ì´ë©°, [scarlet]버그가 ë§Žì„ ìˆ˜ 있습니다[].\n발견한 ë¬¸ì œëŠ” Mindustry Github ë˜ëŠ” Discordì— ë³´ê³ í•˜ì„¸ìš”.
-mods.alpha = [accent](알파)
+mods.initfailed = [red]âš []ì´ì „ Mindustry ì¸ìŠ¤í„´ìŠ¤ë¥¼ 초기화하지 못했습니다. ìž˜ëª»ëœ ëª¨ë“œë¡œ ì¸í•´ ë°œìƒí•œ ê²ƒì¼ ìˆ˜ 있습니다.\n\n 게임 ì¶©ëŒ ë¬´í•œë°˜ë³µì„ ë§‰ê¸° 위해, [red]ëª¨ë“ ëª¨ë“œê°€ 비활성화ë˜ì—ˆìŠµë‹ˆë‹¤.[]\n\nì´ ì‹œìŠ¤í…œì„ ë¹„í™œì„±í™”í• ë ¤ë©´, [accent]ì„¤ì •->게임->로딩 중 ì¶©ëŒ ì‹œ 모드 비활성화[]ì„¤ì •ì„ ë„세요.
mods = 모드
mods.none = [lightgray]모드를 ì°¾ì„ ìˆ˜ 없습니다!
mods.guide = 모드 ì œìž‘ ê°€ì´ë“œ
mods.report = 버그 ì œë³´í•˜ê¸°
mods.openfolder = í´ë” 열기
+mods.viewcontent = 콘í…ì¸ ë³´ê¸°
mods.reload = 새로 ê³ ì¹¨
mods.reloadexit = ê²Œìž„ì´ ì¢…ë£Œëœ í›„ 모드를 불러올 것입니다.
+mod.installed = [[설치ë¨]
mod.display = [gray]모드:[orange] {0}
mod.enabled = [lightgray]활성화ë¨
mod.disabled = [scarlet]비활성화ë¨
+mod.multiplayer.compatible = [gray]ë©€í‹°í”Œë ˆì´ì–´ 호환 가능
mod.disable = 비활성화
mod.content = 콘í…ì¸ :
mod.delete.error = 모드를 ì‚ì œí• ìˆ˜ 없습니다. 파ì¼ì´ 사용 ì¤‘ì¼ ìˆ˜ 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 ë²„ì „: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
-mod.missingdependencies = [scarlet]누ë½ëœ 요구 모드: {0}
+mod.outdated = [scarlet]V6 ë²„ì „ê³¼ 호환ë˜ì§€ ì•ŠìŒ (minGameVersion: 105 ì´ìƒì´ 아님)
+mod.missingdependencies = [scarlet]누ë½ëœ í•„ìš” 모드: {0}
mod.erroredcontent = [scarlet]콘í…ì¸ ì˜¤ë¥˜
-mod.errors = 콘í…ì¸ ë¥¼ 로드하는 ë™ì•ˆ 오류가 ë°œìƒí•¨.
-mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] ì˜í–¥ì„ 받는 모드를 비활성화 하거나 í”Œë ˆì´ í•˜ê¸° ì „ì— ì˜¤ë¥˜ë¥¼ ìˆ˜ì •í•˜ì„¸ìš”.
-mod.nowdisabled = [scarlet]모드 '{0}'ì— í•„ìš”í•œ 종ì†ì„±ì´ 없습니다:[accent] {1}\n[lightgray]ì´ ëª¨ë“œë¥¼ ë¨¼ì € 다운로드 해야합니다.\nì´ ëª¨ë“œëŠ” ìžë™ìœ¼ë¡œ 비활성화ë©ë‹ˆë‹¤..
+mod.errors = 콘í…ì¸ ë¥¼ 불러오는 ì¤‘ì— ì˜¤ë¥˜ê°€ ë°œìƒí•¨.
+mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] ì˜í–¥ì„ 받는 모드를 비활성화하거나 í”Œë ˆì´í•˜ê¸° ì „ì— ì˜¤ë¥˜ë¥¼ ìˆ˜ì •í•˜ì„¸ìš”.
+mod.nowdisabled = [scarlet]모드 '{0}'ì— í•„ìš”í•œ 종ì†ì„±ì´ 없습니다:[accent] {1}\n[lightgray]ì´ ëª¨ë“œë¥¼ ë¨¼ì € ë‚´ë ¤ë°›ì•„ì•¼ 합니다.\nì´ ëª¨ë“œëŠ” ìžë™ìœ¼ë¡œ 비활성화ë©ë‹ˆë‹¤.
mod.enable = 활성화
mod.requiresrestart = 모드 변경 사í•ì„ ì 용하기 위해 ê²Œìž„ì„ ì¢…ë£Œí•©ë‹ˆë‹¤.
mod.reloadrequired = [scarlet]재시작 필요
mod.import = 모드 ê°€ì ¸ì˜¤ê¸°
mod.import.file = íŒŒì¼ ê°€ì ¸ì˜¤ê¸°
mod.import.github = Github ì—서 모드 ê°€ì ¸ì˜¤ê¸°
-mod.jarwarn = [scarlet]JAR 모드는 ì•ˆì „í•˜ì§€ 않습니다.[]\nì‹ ë¢°í• ìˆ˜ 있는 소스ì—서 ì–»ì€ ëª¨ë“œë§Œì„ ì‚¬ìš©í•´ì•¼ 합니다!
-mod.item.remove = ì´ ìžì›ì€[accent] '{0}' ëª¨ë“œì˜ ì¼ë¶€ìž…니다. ì´ë¥¼ ì œê±°í•˜ë ¤ë©´ 해당 모드를 ì œê±°í•˜ì„¸ìš”.
+mod.jarwarn = [scarlet]JAR 모드는 ì•ˆì „í•˜ì§€ 않습니다.[]\nì‹ ë¢°í• ìˆ˜ 있는 개발ìžì—게서 ì–»ì€ ëª¨ë“œë§Œì„ ì‚¬ìš©í•´ì•¼ 합니다!
+mod.item.remove = ì´ ì•„ì´í…œì€[accent] '{0}' ëª¨ë“œì˜ ì¼ë¶€ìž…니다. ì´ë¥¼ ì œê±°í•˜ë ¤ë©´ 해당 모드를 ì œê±°í•˜ì„¸ìš”.
mod.remove.confirm = ì´ ëª¨ë“œê°€ ì‚ì œë 것입니다.
mod.author = [lightgray]ì œìž‘ìž:[] {0}
-mod.missing = ì´ ì €ìž¥ 파ì¼ì—는 ìµœê·¼ì— ì—…ë°ì´íЏë˜ì—ˆê±°ë‚˜ ë” ì´ìƒ 설치ë˜ì§€ ì•Šì€ ëª¨ë“œê°€ í¬í•¨ë˜ì–´ 있습니다. ì €ìž¥ 파ì¼ì´ ì†ìƒë 수 있습니다. ì •ë§ë¡œ 불러 ì˜¤ì‹œê² ìŠµë‹ˆê¹Œ?\n[lighthray]모드들:\n{0}
-mod.preview.missing = ì°½ìž‘ë§ˆë‹¹ì— ëª¨ë“œë¥¼ 업로드하기 ì „ì— ë¯¸ë¦¬ë³´ê¸° ì´ë¯¸ì§€ë¥¼ 추가해야합니다.\n[accent]preview.png[] ë¼ëŠ” ì´ë¦„ì˜ ë¯¸ë¦¬ë³´ê¸° ì´ë¯¸ì§€ë¥¼ 모드 í´ë”ì— ë„£ê³ ë‹¤ì‹œ 시ë„하세요.
-mod.folder.missing = 창작마당ì—는 í´ë” í˜•íƒœì˜ ëª¨ë“œë§Œ ê²Œì‹œí• ìˆ˜ 있습니다.\n모드를 í´ë” 형태로 ë°”ê¾¸ë ¤ë©´ 모드 파ì¼ì„ 모드 í´ë”ì— ì••ì¶•ì„ í’€ê³ ì´ì „ 모드 파ì¼ì„ ì‚ì œ 후, ê²Œìž„ì„ ìž¬ì‹œìž‘í•˜ê±°ë‚˜ 모드를 다시 로드하ì‹ì‹œì˜¤.
+mod.missing = ì´ ì €ìž¥ 파ì¼ì—는 ìµœê·¼ì— ì—…ë°ì´íЏë˜ì—ˆê±°ë‚˜ 현재 ê¸°ê¸°ì— ì„¤ì¹˜ë˜ì§€ ì•Šì€ ëª¨ë“œê°€ í¬í•¨ë˜ì–´ 있습니다. ì €ìž¥ 파ì¼ì´ ì†ìƒë 수 있습니다. ì •ë§ë¡œ ë¶ˆëŸ¬ì˜¤ì‹œê² ìŠµë‹ˆê¹Œ?\n[lightgray]모드들:\n{0}
+mod.preview.missing = ì°½ìž‘ë§ˆë‹¹ì— ëª¨ë“œë¥¼ 올리기 ì „ì— ë¯¸ë¦¬ 보기 ì´ë¯¸ì§€ë¥¼ 추가해야 합니다.\n[accent]preview.png[] ë¼ëŠ” ì´ë¦„ì˜ ë¯¸ë¦¬ 보기 ì´ë¯¸ì§€ë¥¼ 모드 í´ë”ì— ë„£ê³ ë‹¤ì‹œ 시ë„하세요.
+mod.folder.missing = 창작마당ì—는 í´ë” í˜•íƒœì˜ ëª¨ë“œë§Œ ê²Œì‹œí• ìˆ˜ 있습니다.\n모드를 í´ë” 형태로 ë°”ê¾¸ë ¤ë©´ 모드 파ì¼ì„ 모드 í´ë”ì— ì••ì¶•ì„ í’€ê³ ì´ì „ 모드 파ì¼ì„ ì‚ì œ 후, ê²Œìž„ì„ ìž¬ì‹œìž‘í•˜ê±°ë‚˜ 모드를 다시 불러오ì‹ì‹œì˜¤.
mod.scripts.disable = ì´ ê¸°ê¸°ëŠ” 스í¬ë¦½íŠ¸ê°€ 있는 모드를 ì§€ì›í•˜ì§€ 않습니다. ê²Œìž„ì„ í”Œë ˆì´í•˜ë ¤ë©´ ì´ ëª¨ë“œë¥¼ 비활성화해야 합니다.
about.button = ì •ë³´
-name = ì´ë¦„:
+name = 닉네임 :
noname = ë¨¼ì € [accent]í”Œë ˆì´ì–´ ì´ë¦„[]ì„ ì„¤ì •í•˜ì„¸ìš”.
-planetmap = Planet Map
-launchcore = Launch Core
-filename = íŒŒì¼ ì´ë¦„:
+planetmap = 행성 ì§€ë„
+launchcore = 코어 출격
+filename = íŒŒì¼ ì´ë¦„:
unlocked = 새로운 콘í…ì¸ ê°€ 해금ë˜ì—ˆìŠµë‹ˆë‹¤!
+available = 새로운 콘í…ì¸ í•´ê¸ˆì´ ê°€ëŠ¥í•©ë‹ˆë‹¤!
completed = [accent]완료ë¨
techtree = 연구 기ë¡
+research.legacy = [accent]5.0[] 연구 ë°ì´í„°ë¥¼ 찾았습니다.\n[accent]ì´ ë°ì´í„°ë¥¼ ë¶ˆëŸ¬ì˜¤ì‹œê² ìŠµë‹ˆê¹Œ?[], 아니면 ì´ ë°ì´í„°ë¥¼ ë¬´ì‹œí•˜ê³ ìº íŽ˜ì¸ì„ 새로 ì‹œìž‘í•˜ì‹œê² ìŠµë‹ˆê¹Œ? [accent]무시한 ë°ì´í„°ëŠ” ì‚ì œë©ë‹ˆë‹¤.[] (권장ë¨)
+research.load = 불러오기
+research.discard = 무시하기
research.list = [lightgray]연구:
research = 연구
researched = [lightgray]{0} 연구 완료.
-research.progress = {0}% complete
-players = {0} í”Œë ˆì´ì–´ë“¤
+research.progress = {0}% 완료ë¨
+players = {0} í”Œë ˆì´ì–´
players.single = {0} í”Œë ˆì´ì–´
players.search = 검색
players.notfound = [gray]í”Œë ˆì´ì–´ë¥¼ ì°¾ì„ ìˆ˜ 없습니다.
@@ -157,48 +177,55 @@ server.closing = [accent]서버를 닫는 중...
server.kicked.kick = 서버ì—서 추방ë˜ì—ˆìŠµë‹ˆë‹¤!
server.kicked.whitelist = ë‹¹ì‹ ì€ ì´ ì„œë²„ì˜ í™”ì´íŠ¸ë¦¬ìŠ¤íŠ¸ì— ë“±ë¡ë˜ì–´ 있지 않습니다.
server.kicked.serverClose = 서버 닫힘.
-server.kicked.vote = ë‹¹ì‹ ì€ íˆ¬í‘œë¡œ 추방ë˜ì—ˆìŠµë‹ˆë‹¤. 안녕히 계ì‹ì‹œì˜¤.
+server.kicked.vote = ë‹¹ì‹ ì€ íˆ¬í‘œë¡œ 추방ë˜ì—ˆìŠµë‹ˆë‹¤. 안녕히 가세요.
server.kicked.clientOutdated = êµ¬ë²„ì „ í´ë¼ì´ì–¸íŠ¸ìž…ë‹ˆë‹¤! ê²Œìž„ì„ ì—…ë°ì´íŠ¸í•˜ì„¸ìš”!
server.kicked.serverOutdated = êµ¬ë²„ì „ 서버입니다! 호스트ì—게 ì—…ë°ì´íŠ¸ë¥¼ ìš”ì²í•˜ì„¸ìš”!
-server.kicked.banned = ë‹¹ì‹ ì€ ì´ ì„œë²„ì—서 차단ë˜ì—ˆìŠµë‹ˆë‹¤.
-server.kicked.typeMismatch = ì´ ì„œë²„ëŠ” 현재 빌드 ìœ í˜•ê³¼ 호환ë˜ì§€ 않습니다.
+server.kicked.banned = ë‹¹ì‹ ì€ ì´ ì„œë²„ì—서 ì˜êµ¬ì 으로 차단ë˜ì—ˆìŠµë‹ˆë‹¤.
+server.kicked.typeMismatch = ì´ ì„œë²„ëŠ” 현재 빌드와 호환ë˜ì§€ 않습니다.
server.kicked.playerLimit = ì„œë²„ì˜ ì¸ì›ì´ 꽉 찼습니다. 빈 ìŠ¬ë¡¯ì´ ìƒê¸¸ 때까지 ê¸°ë‹¤ë ¤ì£¼ì„¸ìš”.
-server.kicked.recentKick = ìµœê·¼ì— ì¶”ë°©ë˜ì—ˆìŠµë‹ˆë‹¤.\n다시 ì ‘ì†í•˜ê¸° ì „ì— ê¸°ë‹¤ë¦¬ì„¸ìš”.
+server.kicked.recentKick = ìµœê·¼ì— ì¶”ë°©ë˜ì—ˆìŠµë‹ˆë‹¤.\n추방 ì¿¨íƒ€ìž„ì´ ëë‚ ë•Œê¹Œì§€ 기다리세요.
server.kicked.nameInUse = ì´ ì„œë²„ì— í•´ë‹¹ ì´ë¦„ì„ ê°€ì§„ ì‚¬ëžŒì´ ìžˆìŠµë‹ˆë‹¤.
server.kicked.nameEmpty = ì„¤ì •ëœ ë‹‰ë„¤ìž„ì´ ì—†ìŠµë‹ˆë‹¤.
-server.kicked.idInUse = ë‹¹ì‹ ì€ ì´ë¯¸ ì´ ì„œë²„ì— ìžˆìŠµë‹ˆë‹¤! ë‘ ê°œì˜ ê³„ì •ìœ¼ë¡œ 연결하는건 허용ë˜ì§€ 않습니다.
-server.kicked.customClient = ì´ ì„œë²„ëŠ” ì‚¬ìš©ìž ì •ì˜ ë¹Œë“œë¥¼ ì§€ì›í•˜ì§€ 않습니다. ê³µì‹ ë²„ì „ì„ ë‹¤ìš´ë¡œë“œ 하세요.
+server.kicked.idInUse = ë‹¹ì‹ ì€ ì´ë¯¸ ì´ ì„œë²„ì— ìžˆìŠµë‹ˆë‹¤! ë‘ ê°œì˜ ê³„ì •ìœ¼ë¡œ 연결하는 ê±´ 허용ë˜ì§€ 않습니다.
+server.kicked.customClient = ì´ ì„œë²„ëŠ” ì‚¬ìš©ìž ì •ì˜ ë¹Œë“œë¥¼ ì§€ì›í•˜ì§€ 않습니다. ê³µì‹ ë²„ì „ì„ ë‚´ë ¤ë°›ìœ¼ì„¸ìš”.
server.kicked.gameover = 게임 오버!
server.kicked.serverRestarting = 서버가 다시 시작ë˜ê³ 있습니다.
-server.versions = ë‹¹ì‹ ì˜ ë²„ì „: [accent] {0}[]\n서버 ë²„ì „:[accent] {1}[]
-host.info = [accent]호스트[] ë²„íŠ¼ì€ í¬íЏ[scarlet] 6567[]ì—서 호스팅합니다.\nê°™ì€ [lightgray]Wi-Fi ë˜ëŠ” LAN[]ì— ìžˆëŠ” ëª¨ë“ ì‚¬ìš©ìžë“¤ì´ ìžì‹ ì˜ ì„œë²„ 목ë¡ì—서 서버를 ë³¼ 수 있어야 합니다.\n\nì‚¬ëžŒë“¤ì´ IP를 통해 어디서나 ì ‘ì†í• 수 있게 í•˜ë ¤ë©´ [accent]í¬íЏ í¬ì›Œë”©[]ì´ í•„ìš”í•©ë‹ˆë‹¤.\n\nì°¸ê³ : 누군가 LAN ê²Œìž„ì— ì—°ê²°í•˜ëŠ” ë° ë¬¸ì œê°€ 있는 경우 방화벽 ì„¤ì •ì—서 Mindustryê°€ LANì— ì•¡ì„¸ìŠ¤ í• ìˆ˜ 있ë„ë¡ í—ˆìš©í–ˆëŠ”ì§€ 확ì¸í•˜ì„¸ìš”. 공용 네트워í¬ëŠ” ê°€ë”씩 서버 ê²€ìƒ‰ì„ í—ˆìš©í•˜ì§€ 않습니다.
+server.versions = ë‹¹ì‹ ì˜ ë²„ì „ : [accent] {0}[]\n서버 ë²„ì „ : [accent] {1}[]
+host.info = [accent]호스트[] ë²„íŠ¼ì€ í¬íЏ[scarlet] 6567[]ì—서 호스팅합니다.\nê°™ì€ [lightgray]Wi-Fi ë˜ëŠ” LAN[]ì— ìžˆëŠ” ëª¨ë“ ì‚¬ìš©ìžê°€ ìžì‹ ì˜ ì„œë²„ 목ë¡ì—서 서버를 ë³¼ 수 있습니다.\n\nì‚¬ëžŒë“¤ì´ IP를 통해 어디서나 ì ‘ì†í• 수 있게 í•˜ë ¤ë©´ [accent]í¬íЏ í¬ì›Œë”©[]ì´ í•„ìš”í•©ë‹ˆë‹¤.\n\nì°¸ê³ : 누군가 LAN ê²Œìž„ì— ì—°ê²°í•˜ëŠ” ë° ë¬¸ì œê°€ 있는 경우 방화벽 ì„¤ì •ì—서 Mindustryê°€ LANì— ì ‘ê·¼í• ìˆ˜ 있ë„ë¡ í—ˆìš©í–ˆëŠ”ì§€ 확ì¸í•˜ì„¸ìš”. 공용 네트워í¬ëŠ” ê°€ë” ì„œë²„ ê²€ìƒ‰ì„ í—ˆìš©í•˜ì§€ 않습니다.
join.info = ì—¬ê¸°ì— ì—°ê²°í• [accent]서버 IP[]를 ìž…ë ¥í•˜ê±°ë‚˜ [accent]LAN[] ë˜ëŠ” [accent]글로벌[] 서버를 ê²€ìƒ‰í• ìˆ˜ 있습니다.\nLAN ë° WAN 멀티 í”Œë ˆì´ì–´ ëª¨ë‘ ì§€ì›ë©ë‹ˆë‹¤.\n\n[lightgray]IP로 ì„œë²„ì— ì—°ê²°í•˜ë ¤ë©´ 호스트ì—게 IP를 ìš”ì²í•´ì•¼ 합니다. 호스트 ìª½ì˜ ìž¥ì¹˜ì—서 êµ¬ê¸€ì— "ë‚´ IP" ë¼ê³ 검색하면 쉽게 ì°¾ì„ ìˆ˜ 있습니다.
-hostserver = ë©€í‹°í”Œë ˆì´ ì„œë²„ 호스트
+hostserver = ë©€í‹°í”Œë ˆì´ ì„œë²„ 열기
invitefriends = 친구 초대
hostserver.mobile = 서버\n열기
host = 서버 열기
hosting = [accent]서버 여는 중...
-hosts.refresh = ìƒˆë¡œê³ ì¹¨
-hosts.discovering = LAN 게임 찾는중
-hosts.discovering.any = 서버 찾는중
-server.refreshing = 서버 ëª©ë¡ ìƒˆë¡œê³ ì¹˜ëŠ”ì¤‘
+hosts.refresh = 새로 ê³ ì¹¨
+hosts.discovering = LAN 게임 찾는 중
+hosts.discovering.any = 서버 찾는 중
+server.refreshing = 서버 ëª©ë¡ ë™ê¸°í™”하는 중
hosts.none = [lightgray]LAN ê²Œìž„ì„ ì°¾ì„ ìˆ˜ 없습니다!
-host.invalid = [scarlet]í˜¸ìŠ¤íŠ¸ì— ì—°ê²°í• ìˆ˜ 없습니다!
+host.invalid = [scarlet]ì„œë²„ì— ì—°ê²°í• ìˆ˜ 없습니다!
servers.local = 로컬 서버
servers.remote = ì›ê²© 서버
servers.global = 커뮤니티 서버
+servers.disclaimer = 커뮤니티 서버는 개발ìžê°€ ì†Œìœ í•˜ê±°ë‚˜ ì œì–´í•˜ì§€ [accent]않습니다[].\n\nì„œë²„ë“¤ì€ ì „ì—°ë ¹ëŒ€ì— ì 합하지 ì•Šì€ ì‚¬ìš©ìž ì§€ì • 콘í…ì¸ ë¥¼ ë³´ìœ í• ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.
+servers.showhidden = 숨겨진 서버 ë³´ì´ê¸°/숨기기
+server.shown = 서버 숨기기
+server.hidden = 서버 ë³´ì´ê¸°
+
trace = í”Œë ˆì´ì–´ ì •ë³´ 보기
trace.playername = í”Œë ˆì´ì–´ ì´ë¦„: [accent]{0}
trace.ip = IP: [accent]{0}
-trace.id = ê³ ìœ ID: [accent]{0}
+trace.id = UUID: [accent]{0}
trace.mobile = ëª¨ë°”ì¼ í´ë¼ì´ì–¸íЏ: [accent]{0}
trace.modclient = ì‚¬ìš©ìž ì§€ì • í´ë¼ì´ì–¸íЏ: [accent]{0}
+trace.times.joined = 입장 횟수: [accent]{0}
+trace.times.kicked = 추방 횟수: [accent]{0}
invalidid = ìž˜ëª»ëœ í´ë¼ì´ì–¸íЏ ID입니다! 버그 ë³´ê³ ì„œë¥¼ 보내주세요.
server.bans = 차단 목ë¡
server.bans.none = ì°¨ë‹¨ëœ í”Œë ˆì´ì–´ë¥¼ ì°¾ì„ ìˆ˜ 없습니다!
-server.admins = 관리ìžë“¤
+server.admins = 관리ìž
server.admins.none = 관리ìžë¥¼ ì°¾ì„ ìˆ˜ 없습니다!
server.add = 서버 추가
server.delete = ì •ë§ë¡œ ì´ ì„œë²„ë¥¼ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?
@@ -207,12 +234,12 @@ server.outdated = [scarlet]서버 ë²„ì „ì´ ë‚®ìŠµë‹ˆë‹¤![]
server.outdated.client = [scarlet]í´ë¼ì´ì–¸íЏ ë²„ì „ì´ ë‚®ìŠµë‹ˆë‹¤![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]ì‚¬ìš©ìž ì •ì˜ ì„œë²„
-confirmban = ì •ë§ë¡œ "{0}[white]" ì„(를) 차단 í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
-confirmkick = ì •ë§ë¡œ "{0}[white]" ì„(를) 추방 í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
-confirmvotekick = ì •ë§ë¡œ "{0}[white]" ì„(를) 투표로 추방 í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
-confirmunban = ì •ë§ë¡œ ì´ í”Œë ˆì´ì–´ë¥¼ 차단 í•´ì œ í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
-confirmadmin = ì •ë§ë¡œ "{0}[white]" ì„(를) 관리ìžë¡œ ë§Œë“¤ê² ìŠµë‹ˆê¹Œ?
-confirmunadmin = ì •ë§ë¡œ "{0}[white]" ì„(를) ê´€ë¦¬ìž ìƒíƒœë¥¼ ì œê±° í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+confirmban = ì •ë§ë¡œ "{0}[white]" ì„(를) ì°¨ë‹¨í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+confirmkick = ì •ë§ë¡œ "{0}[white]" ì„(를) ì¶”ë°©í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+confirmvotekick = ì •ë§ë¡œ "{0}[white]" ì„(를) 투표로 ì¶”ë°©í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+confirmunban = ì •ë§ë¡œ ì´ í”Œë ˆì´ì–´ë¥¼ 차단 í•´ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+confirmadmin = ì •ë§ë¡œ "{0}[white]" ì„(를) 관리ìžë¡œ ìž„ëª…í•˜ê² ìŠµë‹ˆê¹Œ?
+confirmunadmin = ì •ë§ë¡œ "{0}[white]"ì˜ ê´€ë¦¬ìžë¥¼ ë°•íƒˆí•˜ì‹œê² ìŠµë‹ˆê¹Œ?
joingame.title = 게임 참가
joingame.ip = 주소:
disconnect = ì—°ê²°ì´ ëŠì–´ì¡ŒìŠµë‹ˆë‹¤.
@@ -221,18 +248,19 @@ disconnect.closed = ì—°ê²°ì´ ì¢…ë£Œë˜ì—ˆìŠµë‹ˆë‹¤.
disconnect.timeout = 시간 초과.
disconnect.data = ë§µ ë°ì´í„°ë¥¼ 로드하지 못했습니다!
cantconnect = [accent]{0}[] ê²Œìž„ì— ì°¸ì—¬í• ìˆ˜ 없습니다.
-connecting = [accent]연결중...
-connecting.data = [accent]ë§µ ë°ì´í„° 로딩중...
+connecting = [accent] 연결중...
+reconnecting = [accent]ìž¬ì ‘ì†ì¤‘...
+connecting.data = [accent]ë§µ ë°ì´í„° 불러오는중...
server.port = í¬íЏ:
-server.addressinuse = ì´ë¯¸ ì‚¬ìš©ì¤‘ì¸ ì£¼ì†Œìž…ë‹ˆë‹¤!
+server.addressinuse = ì´ë¯¸ 사용 ì¤‘ì¸ ì£¼ì†Œìž…ë‹ˆë‹¤!
server.invalidport = ìž˜ëª»ëœ í¬íЏ 번호입니다!
server.error = [scarlet]서버 호스팅 오류.
save.new = 새로 ì €ìž¥
-save.overwrite = ì €ìž¥ëœ ìŠ¬ë¡¯ì„ ë®ì–´ ì“°ì‹œê² ìŠµë‹ˆê¹Œ?
+save.overwrite = ì €ìž¥ëœ ìŠ¬ë¡¯ì„ ë®ì–´ì“°ì‹œê² 습니까?
overwrite = ë®ì–´ì“°ê¸°
save.none = ì €ìž¥ëœ íŒŒì¼ì„ ì°¾ì„ ìˆ˜ 없습니다!
savefail = ê²Œìž„ì„ ì €ìž¥í•˜ì§€ 못했습니다!
-save.delete.confirm = ì´ ì €ìž¥ì„ ì‚ì œ í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+save.delete.confirm = ì´ ì €ìž¥ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?
save.delete = ì‚ì œ
save.export = ì €ìž¥ 내보내기
save.import.invalid = [accent]ì €ìž¥ 파ì¼ì´ 잘못ë˜ì—ˆìŠµë‹ˆë‹¤!
@@ -243,15 +271,15 @@ save.newslot = ì €ìž¥ ì´ë¦„:
save.rename = ì´ë¦„ 변경
save.rename.text = 새 ì´ë¦„:
selectslot = ì €ìž¥ìŠ¬ë¡¯ì„ ì„ íƒí•˜ì‹ì‹œì˜¤.
-slot = [accent]슬롯 {0}
-editmessage = 메세지 편집
+slot = [accent] 슬롯 {0}
+editmessage = 메시지 편집
save.corrupted = [accent]ì†ìƒë˜ì—ˆê±°ë‚˜ ìž˜ëª»ëœ ì €ìž¥ 파ì¼ìž…니다!
empty = <비어있ìŒ>
on = 활성화
off = 비활성화
save.autosave = ìžë™ì €ìž¥: {0}
save.map = ë§µ: {0}
-save.wave = {0} 웨ì´ë¸Œ
+save.wave = {0} 단계
save.mode = 게임모드: {0}
save.date = 마지막 ì €ìž¥ì¼: {0}
save.playtime = í”Œë ˆì´ ì‹œê°„: {0}
@@ -267,29 +295,40 @@ cancel = 취소
openlink = ë§í¬ 열기
copylink = ë§í¬ 복사
back = 뒤로가기
+max = 최대
+crash.export = 오류 로그 내보내기
+crash.none = 오류 로그가 발견ë˜ì§€ 않았습니다.
+crash.exported = 오류 로그가 추출ë˜ì—ˆìŠµë‹ˆë‹¤.
data.export = ë°ì´í„° 내보내기
data.import = ë°ì´í„° ê°€ì ¸ì˜¤ê¸°
data.openfolder = ë°ì´í„° í´ë” 열기
data.exported = ë°ì´í„°ë¥¼ 내보냈습니다.
data.invalid = ìœ íš¨í•œ 게임 ë°ì´í„°ê°€ 아닙니다.
data.import.confirm = 외부 ë°ì´í„°ë¥¼ ê°€ì ¸ì˜¤ë©´ 현재 게임 ë°ì´í„°ë¥¼ [scarlet]모ë‘[] ë®ì–´ì“°ê²Œ ë©ë‹ˆë‹¤.\n[accent]ì´ ìž‘ì—…ì€ ì·¨ì†Œí• ìˆ˜ 없습니다![]\n\në°ì´í„°ë¥¼ ê°€ì ¸ì˜¤ë©´ ê²Œìž„ì´ ì¦‰ì‹œ 종료ë©ë‹ˆë‹¤.
-quit.confirm = ì •ë§ë¡œ 종료 í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+quit.confirm = ì •ë§ë¡œ ì¢…ë£Œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?
quit.confirm.tutorial = íŠœí† ë¦¬ì–¼ì„ ì¢…ë£Œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\níŠœí† ë¦¬ì–¼ì€[accent]ì„¤ì •->게임->íŠœí† ë¦¬ì–¼[]ì—서 다시 하실 수 있습니다.
loading = [accent]불러오는중...
reloading = [accent]모드 ìƒˆë¡œê³ ì¹¨í•˜ëŠ”ì¤‘...
saving = [accent]ì €ìž¥ì¤‘...
-respawn = 코어ì—서 부활까지 [accent][[{0}][]ì´ˆ 남ìŒ.
-cancelbuilding = [accent][[{0}][] 를 눌러 ê³„íš ì´ˆê¸°í™”
-selectschematic = [accent][[{0}][] 를 눌러 ì„ íƒ+복사
-pausebuilding = [accent][[{0}][] 를 눌러 건설 ì¼ì‹œì¤‘ì§€
-resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
-wave = [accent]{0} 웨ì´ë¸Œ
-wave.waiting = ë‹¤ìŒ ì›¨ì´ë¸Œê¹Œì§€[lightgray] {0}ì´ˆ
-wave.waveInProgress = [lightgray]웨ì´ë¸Œ 진행중
+respawn = [accent][[{0}][] 키를 눌러 코어ì—서 부활
+cancelbuilding = [accent][[{0}][] 키를 눌러 건설 계íšì„ 초기화
+selectschematic = [accent][[{0}][] 키를 눌러 ì„ íƒ+복사
+pausebuilding = [accent][[{0}][] 키를 눌러 ê±´ì„¤ì„ ì¼ì‹œì¤‘ì§€
+resumebuilding = [scarlet][[{0}][] 키를 눌러 ê±´ì„¤ì„ ìž¬ê°œ
+enablebuilding = [scarlet][[{0}][] 키를 눌러 ê±´ì„¤ì„ í™œì„±
+showui = UI가 숨겨졌습니다. [accent][[{0}][] 키를 눌러 UI를 활성화하세요.
+wave = [accent]{0} 단계
+wave.cap = [accent]단계 {0}/{1}
+wave.waiting = ë‹¤ìŒ ë‹¨ê³„ê¹Œì§€[lightgray] {0}ì´ˆ
+wave.waveInProgress = [lightgray]단계 진행중
waiting = [lightgray]대기중...
waiting.players = ìƒëŒ€ í”Œë ˆì´ì–´ë¥¼ 기다리는 중...
wave.enemies = [lightgray]ì ìœ ë‹› {0}명 남ìŒ
+wave.enemycores = [accent]{0}[lightgray] ì 코어들
+wave.enemycore = [accent]{0}[lightgray] ì 코어
wave.enemy = [lightgray]{0}명 남ìŒ
+wave.guardianwarn = [accent]{0}[] 단계 í›„ì— ìˆ˜í˜¸ìžê°€ ì ‘ê·¼í•©ë‹ˆë‹¤.
+wave.guardianwarn.one = [accent]{0}[] 단계 í›„ì— ìˆ˜í˜¸ìžê°€ ì ‘ê·¼í•©ë‹ˆë‹¤.
loadimage = 사진 불러오기
saveimage = 사진 ì €ìž¥
unknown = 알 수 ì—†ìŒ
@@ -297,8 +336,8 @@ custom = ì‚¬ìš©ìž ì •ì˜
builtin = 내장
map.delete.confirm = ì •ë§ë¡œ ì´ ë§µì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ? ì´ ëª…ë ¹ì€ ì·¨ì†Œí• ìˆ˜ 없습니다!
map.random = [accent]무작위 맵
-map.nospawn = ì´ ë§µì— í”Œë ˆì´ì–´ê°€ ìŠ¤í° í• ì½”ì–´ê°€ 없습니다! 편집기ì—서 [accent]orange[] 코어를 ë§µì— ì¶”ê°€í•˜ì„¸ìš”.
-map.nospawn.pvp = ì´ ë§µì—는 ì í”Œë ˆì´ì–´ê°€ 스í°í• 코어가 없습니다! 편집기ì—서 [royal]orange íŒ€ì´ ì•„ë‹Œ[] 코어를 추가하세요.
+map.nospawn = ì´ ë§µì— í”Œë ˆì´ì–´ê°€ ìƒì„±ë 코어가 없습니다! 편집기ì—서 [accent]orange[] 코어를 ë§µì— ì¶”ê°€í•˜ì„¸ìš”.
+map.nospawn.pvp = ì´ ë§µì—는 ì í”Œë ˆì´ì–´ê°€ ìƒì„±ë 코어가 없습니다! 편집기ì—서 [royal]orange íŒ€ì´ ì•„ë‹Œ[] 코어를 추가하세요.
map.nospawn.attack = ì´ ë§µì—는 í”Œë ˆì´ì–´ê°€ ê³µê²©í• ìˆ˜ 있는 ì ì˜ ì½”ì–´ê°€ 없습니다! ì—디터ì—서 [royal]빨간색[] ì½”ì–´ë“¤ì„ ë§µì— ì¶”ê°€í•˜ì„¸ìš”.
map.invalid = ë§µ 로드 오류: ë§µ 파ì¼ì´ ì†ìƒë˜ì—ˆê±°ë‚˜ ìž˜ëª»ëœ íŒŒì¼ìž…니다.
workshop.update = ì•„ì´í…œ ì—…ë°ì´íЏ
@@ -306,11 +345,11 @@ workshop.error = 창작마당 세부 사í•ì„ ê°€ì ¸ì˜¤ëŠ” 중 오류가 ë°œìƒ
map.publish.confirm = ì´ ë§µì„ ê²Œì‹œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n\n[lightgray]창작마당 EULAì— ë¨¼ì € ë™ì˜í•´ì•¼ 하며, ê·¸ë ‡ì§€ 않으면 ë§µì´ í‘œì‹œë˜ì§€ 않습니다!
workshop.menu = ì´ ì•„ì´í…œìœ¼ë¡œ 수행 í• ìž‘ì—…ì„ ì„ íƒí•˜ì‹ì‹œì˜¤.
workshop.info = ì•„ì´í…œ ì •ë³´
-changelog = 변경ì (ì„ íƒ ì‚¬í•) :
+changelog = 변경ì (ì„ íƒ ì‚¬í•):
eula = 스팀 EULA
missing = ì´ ì•„ì´í…œì€ ì‚ì œë˜ê±°ë‚˜ ì´ë™ë˜ì—ˆìŠµë‹ˆë‹¤.\n[lightgray]창작마당 목ë¡ì´ ìžë™ìœ¼ë¡œ ì—°ê²° í•´ì œë˜ì—ˆìŠµë‹ˆë‹¤.
-publishing = [accent]업로드 중...
-publish.confirm = ì´ê²ƒì„ 게시 í•˜ì‹œê² ìŠµë‹ˆê¹Œ?[lightgray]창작마당 EULAì— ë™ì˜í•´ì•¼ 합니다. ê·¸ë ‡ì§€ 않으면 ì•„ì´í…œì´ 표시ë˜ì§€ 않습니다!
+publishing = [accent]게시 중...
+publish.confirm = ì´ê²ƒì„ ê²Œì‹œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?[lightgray]창작마당 EULAì— ë™ì˜í•´ì•¼ 합니다. ê·¸ë ‡ì§€ 않으면 ì•„ì´í…œì´ 표시ë˜ì§€ 않습니다!
publish.error = ì•„ì´í…œ 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
@@ -322,48 +361,49 @@ editor.mapinfo = ë§µ ì •ë³´
editor.author = ì œìž‘ìž:
editor.description = 설명:
editor.nodescription = ë§µì„ ì—…ë¡œë“œí•˜ë ¤ë©´ 최소 4ìž ì´ìƒì˜ ì„¤ëª…ì´ ìžˆì–´ì•¼ 합니다.
-editor.waves = 웨ì´ë¸Œ:
+editor.waves = 단계:
editor.rules = 규칙:
-editor.generation = ìƒì„±:
-editor.ingame = ì¸ê²Œìž„ 편집
+editor.generation = 지형 ìƒì„±:
+editor.ingame = ì¸ ê²Œìž„ 편집
editor.publish.workshop = 창작마당 게시
editor.newmap = ì‹ ê·œ ë§µ
+editor.center = 중앙
workshop = 창작마당
-waves.title = 웨ì´ë¸Œ
+waves.title = 단계
waves.remove = ì‚ì œ
-waves.never = 여기까지 ìœ ë‹›ìƒì„±
waves.every = 매
-waves.waves = 웨ì´ë¸Œë§ˆë‹¤
-waves.perspawn = ìƒì„±
-waves.shields = 보호막/웨ì´ë¸Œ
+waves.waves = 단계마다
+waves.perspawn = 마리씩 ìƒì„±ë¨
+waves.shields = 방어막 hp/단계
waves.to = 부터
-waves.guardian = 보호ìž
+waves.guardian = 수호ìž
waves.preview = 미리보기
waves.edit = 편집
waves.copy = í´ë¦½ë³´ë“œë¡œ 복사
waves.load = í´ë¦½ë³´ë“œì—서 불러오기
-waves.invalid = í´ë¦½ë³´ë“œì— ìž˜ëª»ëœ ì›¨ì´ë¸Œ ë°ì´í„°ê°€ 있습니다.
-waves.copied = 웨ì´ë¸Œ 복사ë¨
-waves.none = ì 웨ì´ë¸Œê°€ ì„¤ì •ë˜ì§€ 않았습니다.\në¹„ì–´ìžˆì„ ì‹œ ìžë™ìœ¼ë¡œ 기본 ì 웨ì´ë¸Œë¡œ ì„¤ì •ë©ë‹ˆë‹¤.
+waves.invalid = í´ë¦½ë³´ë“œì— ìž˜ëª»ëœ ë‹¨ê³„ ë°ì´í„°ê°€ 있습니다.
+waves.copied = 단계 복사ë¨.
+waves.none = ì 단계가 ì„¤ì •ë˜ì§€ 않았습니다.\në¹„ì–´ìžˆì„ ì‹œ ìžë™ìœ¼ë¡œ 기본 ì 단계 ë°ì´í„°ë¡œ ì„¤ì •ë©ë‹ˆë‹¤.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#these are intentionally in lower case
+wavemode.counts = 마리
+wavemode.totals = ì´
+wavemode.health = ì²´ë ¥
editor.default = [lightgray]<기본값>
-details = 설명
-edit = 편집
+details = 설명...
+edit = 편집...
editor.name = ì´ë¦„:
editor.spawn = ìœ ë‹› ìƒì„±
editor.removeunit = ìœ ë‹› ì‚ì œ
editor.teams = 팀
editor.errorload = 파ì¼ì„ 불러오지 못했습니다.
editor.errorsave = 파ì¼ì„ ì €ìž¥í•˜ì§€ 못했습니다.
-editor.errorimage = ì´ê²ƒì€ ë§µì´ ì•„ë‹ˆë¼ ì‚¬ì§„ìž…ë‹ˆë‹¤.\n\n3.5/build 40 ë§µì„ ê°€ì ¸ì˜¬ë ¤ë©´ 편집기ì—서 'ì˜ˆì „ ë§µ ê°€ì ¸ì˜¤ê¸°' ë²„íŠ¼ì„ ì‚¬ìš©í•˜ì„¸ìš”.
+editor.errorimage = ì´ê²ƒì€ ë§µì´ ì•„ë‹ˆë¼ ì‚¬ì§„ìž…ë‹ˆë‹¤.
editor.errorlegacy = ì´ ë§µì€ ë„ˆë¬´ 오래ë˜ì–´ ë” ì´ìƒ ì§€ì›ë˜ì§€ 않는 구형 ë§µ 형ì‹ì„ 사용합니다.
editor.errornot = ë§µ 파ì¼ì´ 아닙니다.
editor.errorheader = ì´ ë§µ 파ì¼ì€ ìœ íš¨í•˜ì§€ 않거나 ì†ìƒë˜ì—ˆìŠµë‹ˆë‹¤.
-editor.errorname = ë§µì— ì´ë¦„ì´ ì§€ì •ë˜ì–´ 있지 않습니다. ì €ìž¥ 파ì¼ì„ ë¶ˆëŸ¬ì˜¤ë ¤ 합니까?
+editor.errorname = ë§µì— ì´ë¦„ì´ ì§€ì •ë˜ì–´ 있지 않습니다. ì €ìž¥ 파ì¼ì„ ë¶ˆëŸ¬ì˜¤ë ¤ê³ ì‹œë„하는 건가요?
editor.update = ì—…ë°ì´íЏ
editor.randomize = 무작위
editor.apply = ì ìš©
@@ -382,7 +422,7 @@ editor.importfile = íŒŒì¼ ê°€ì ¸ì˜¤ê¸°
editor.importfile.description = 외부 ë§µ íŒŒì¼ ê°€ì ¸ì˜¤ê¸°
editor.importimage = 사진 íŒŒì¼ ê°€ì ¸ì˜¤ê¸°
editor.importimage.description = 외부 ë§µ 사진 íŒŒì¼ ê°€ì ¸ì˜¤ê¸°
-editor.export = 내보내기
+editor.export = 내보내기...
editor.exportfile = íŒŒì¼ ë‚´ë³´ë‚´ê¸°
editor.exportfile.description = ë§µ íŒŒì¼ ë‚´ë³´ë‚´ê¸°
editor.exportimage = 지형 ì´ë¯¸ì§€ 내보내기
@@ -404,48 +444,50 @@ toolmode.replaceall.description = ë§µì— ìžˆëŠ” ëª¨ë“ ë¸”ë¡ì„ 재배치합니
toolmode.orthogonal = ì§ê°
toolmode.orthogonal.description = ì§ê°ìœ¼ë¡œ 블ë¡ì„ 배치합니다.
toolmode.square = ì •ì‚¬ê°í˜•
-toolmode.square.description = ì •ì‚¬ê°í˜• í˜•íƒœì˜ ë¸ŒëŸ¬ì‹œ.
+toolmode.square.description = ì •ì‚¬ê°í˜• í˜•íƒœì˜ ë¸ŒëŸ¬ì‹œë¡œ êµì²´í•©ë‹ˆë‹¤.
toolmode.eraseores = ìžì› 초기화
toolmode.eraseores.description = ìžì›ë§Œ 초기화합니다.
toolmode.fillteams = 팀 채우기
-toolmode.fillteams.description = ë¸”ë¡ ëŒ€ì‹ íŒ€ 건물로 채ì›ë‹ˆë‹¤.
-toolmode.drawteams = 팀 색ìƒìœ¼ë¡œ 그리기
-toolmode.drawteams.description = ë¸”ë¡ ëŒ€ì‹ íŒ€ ê±´ë¬¼ì„ ë°°ì¹˜í•©ë‹ˆë‹¤.
+toolmode.fillteams.description = ë¸”ë¡ ëŒ€ì‹ ì„ íƒí•œ 팀으로 ë¸”ë¡ íŒ€ì„ ì±„ì›ë‹ˆë‹¤.
+toolmode.drawteams = 팀 그리기
+toolmode.drawteams.description = ë¸”ë¡ ëŒ€ì‹ ì„ íƒí•œ 팀으로 ë¸”ë¡ íŒ€ì„ ê·¸ë¦½ë‹ˆë‹¤.
filters.empty = [lightgray]í•„í„°ê°€ 없습니다! 아래 ë²„íŠ¼ì„ ëˆŒëŸ¬ 하나를 추가하세요.
filter.distort = 왜곡
filter.noise = ë…¸ì´ì¦ˆ
-filter.enemyspawn = ì ìŠ¤í° ì„ íƒ
+filter.enemyspawn = ì 소환지ì ì„ íƒ
+filter.spawnpath = ìžë™ìƒì„±ëœ ì ì´ë™ê²½ë¡œ í
filter.corespawn = 코어 ì„ íƒ
filter.median = 중앙값
-filter.oremedian = ìžì› 중앙값
-filter.blend = ë¸”ë Œë“œ
-filter.defaultores = 기본 ìžì›
-filter.ore = ìžì›
-filter.rivernoise = 협곡 ë…¸ì´ì¦ˆ
+filter.oremedian = 광물 중앙값
+filter.blend = 가장ìžë¦¬
+filter.defaultores = 기본 광물
+filter.ore = 광물
+filter.rivernoise = ê°• ë…¸ì´ì¦ˆ
filter.mirror = 거울
filter.clear = 초기화
filter.option.ignore = 무시
filter.scatter = í©ë¿Œë¦¬ê¸°
filter.terrain = 지형
-filter.option.scale = 규모
-filter.option.chance = 배치 횟수
+filter.option.scale = í¬ê¸°
+filter.option.chance = 배치 빈ë„
filter.option.mag = í¬ê¸°
-filter.option.threshold = 문턱
+filter.option.threshold = 한계ì
filter.option.circle-scale = ì› í¬ê¸°
filter.option.octaves = 옥타브
filter.option.falloff = 경사
filter.option.angle = ê°ë„
filter.option.amount = 개수
filter.option.block = 블ë¡
-filter.option.floor = 바닥
-filter.option.flooronto = 목표 바닥
+filter.option.floor = 타ì¼
+filter.option.flooronto = ëŒ€ìƒ íƒ€ì¼
+filter.option.target = 대ìƒ
filter.option.wall = ë²½
-filter.option.ore = ìžì›
-filter.option.floor2 = 2층 바닥
-filter.option.threshold2 = 2번째 문턱
+filter.option.ore = 광물
+filter.option.floor2 = 2번째 타ì¼
+filter.option.threshold2 = 2번째 경계ì„
filter.option.radius = 반경
-filter.option.percentile = 백분위수
+filter.option.percentile = 백분율
width = ë„“ì´:
height = 높ì´:
@@ -453,79 +495,102 @@ menu = 메뉴
play = í”Œë ˆì´
campaign = ìº íŽ˜ì¸
load = 불러오기
-save = ì €ìž¥
+save = ì €ìž¥í•˜ê¸°
fps = FPS: {0}
ping = Ping: {0}ms
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = 언어 ì„¤ì •ì„ ì ìš©í•˜ë ¤ë©´ ê²Œìž„ì„ ë‹¤ì‹œ 시작하세요.
settings = ì„¤ì •
tutorial = íŠœí† ë¦¬ì–¼
-tutorial.retake = íŠœí† ë¦¬ì–¼ 다시 시작
+tutorial.retake = íŠœí† ë¦¬ì–¼ì„ ë‹¤ì‹œ 시작하기
editor = 편집기
mapeditor = 맵 편집기
-abandon = í¬ê¸°
+abandon = í¬ê¸°í•˜ê¸°
abandon.text = ì´ ì§€ì—ê³¼ ëª¨ë“ ìžì›ì´ ì ì—게 넘어갑니다.
locked = ìž ê¹€
complete = [lightgray]해금 조건 :
-requirement.wave = {1}ì§€ì—ì—서 {0}웨ì´ë¸Œ 달성
-requirement.core = {0}ì§€ì—ì—서 ì 코어를 파괴
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = ì§€ì— ìž¬ê°œ:\n[lightgray]{0}
-bestwave = [lightgray]ìµœê³ ì›¨ì´ë¸Œ: {0}
-launch = < 출격 >
-launch.text = Launch
-launch.title = 출격 성공
-launch.next = [lightgray]ë‹¤ìŒ ì¶œê²© 기회는 {0} 웨ì´ë¸Œì—서 나타납니다.
-launch.unable2 = [scarlet]ì¶œê²©í• ìˆ˜ 없습니다.[]
-launch.confirm = ì´ê²ƒì€ ë‹¹ì‹ ì˜ ì½”ì–´ì— ìžˆëŠ” ëª¨ë“ ìžì›ì„ 출격 시킬 것입니다.\në‹¹ì‹ ì€ ì´ ê¸°ì§€ë¡œ 다시 ëŒì•„올 수 ì—†ì„ ê²ƒìž…ë‹ˆë‹¤.
-launch.skip.confirm = 지금 건너뛰면 ë‹¤ìŒ ì¶œê²© 웨ì´ë¸Œê°€ ëë‚ ë•Œê¹Œì§€ ì¶œê²©í• ìˆ˜ 없습니다.
+requirement.wave = {1} ì§€ì—ì—서 {0}단계 달성
+requirement.core = {0} ì§€ì—ì—서 ì 코어를 파괴
+requirement.research = {0} 연구
+requirement.capture = {0} ì ë ¹
+bestwave = [lightgray]ìµœê³ ë‹¨ê³„: {0}
+launch.text = 출격
+research.multiplayer = ìº íŽ˜ì¸ ë©€í‹° í”Œë ˆì´ ì‹œì—는 해당 ìº íŽ˜ì¸ ì„œë²„ì˜ í˜¸ìŠ¤íŠ¸ë§Œ ì—°êµ¬í• ìˆ˜ 있습니다.
+map.multiplayer = ìº íŽ˜ì¸ ë©€í‹° í”Œë ˆì´ ì‹œì—는 해당 ìº íŽ˜ì¸ ì„œë²„ì˜ í˜¸ìŠ¤íŠ¸ë§Œ 다른 ì„¹í„°ë“¤ì„ ë³´ê³ , ì´ë™ì´ 가능합니다.
uncover = ì§€ì— ê°œë°©
-configure = 로드아웃 ì„¤ì •
-loadout = Loadout
-resources = Resources
+configure = 초기ìžì› ì„¤ì •
+
+loadout = 출격
+resources = ìžì›
bannedblocks = ê¸ˆì§€ëœ ë¸”ë¡ë“¤
addall = ëª¨ë‘ ì¶”ê°€
-launch.destination = Destination: {0}
+launch.from = 출격 출발지 : [accent]{0}
+launch.destination = 목ì ì§€: {0}
configure.invalid = 해당 ê°’ì€ 0ì—서 {0} 사ì´ì˜ 숫ìžì—¬ì•¼ 합니다.
-zone.unlocked = [lightgray]{0} 해금ë¨.
-zone.requirement.complete = {0}ì— ëŒ€í•œ 요구 ì‚¬í• ì¶©ì¡±:[lightgray]\n{1}
-zone.resources = [lightgray]ê°ì§€ëœ ìžì›:
-zone.objective = [lightgray]목표: [accent]{0}
-zone.objective.survival = ìƒì¡´
-zone.objective.attack = ì 코어 파괴
add = 추가...
-boss.health = 보스 ì²´ë ¥
+boss.health = ìˆ˜í˜¸ìž ì²´ë ¥
connectfail = [scarlet]연결 오류:\n\n[accent]{0}
error.unreachable = ì„œë²„ì— ì—°ê²°í•˜ì§€ 못했습니다.\n서버 주소가 ì •í™•ížˆ ìž…ë ¥ë˜ì—ˆë‚˜ìš”?
error.invalidaddress = ìž˜ëª»ëœ ì£¼ì†Œìž…ë‹ˆë‹¤.
-error.timedout = 시간 초과!\nì„œë²„ì— í¬íЏ í¬ì›Œë”©ì´ ì„¤ì •ë˜ì–´ ìžˆê³ ì£¼ì†Œê°€ 올바른지 확ì¸í•˜ì‹ì‹œì˜¤.
+error.timedout = 시간 초과!\nì„œë²„ì— í¬íЏ í¬ì›Œë”©ì´ ì„¤ì •ë˜ì–´ ìžˆê³ ì£¼ì†Œê°€ 올바른지 확ì¸í•˜ì„¸ìš”.
error.mismatch = 패킷 오류\ní´ë¼ì´ì–¸íЏ/서버 ë²„ì „ì´ ì¼ì¹˜í•˜ì§€ 않습니다.\nì ‘ì†í•˜ë ¤ëŠ” 서버가 ìµœì‹ ë²„ì „ì¸ì§€ 확ì¸í•˜ì„¸ìš”!
-error.alreadyconnected = ì´ë¯¸ ì ‘ì†ì¤‘입니다.
+error.alreadyconnected = ì´ë¯¸ ì ‘ì† ì¤‘ìž…ë‹ˆë‹¤.
error.mapnotfound = ë§µ 파ì¼ì„ ì°¾ì„ ìˆ˜ 없습니다!
error.io = ë„¤íŠ¸ì›Œí¬ I/O 오류.
error.any = 알 수 없는 ë„¤íŠ¸ì›Œí¬ ì˜¤ë¥˜.
-error.bloom = 블룸 그래픽 효과를 ì 용하지 못했습니다.\në‹¹ì‹ ì˜ ê¸°ê¸°ê°€ ì´ ê¸°ëŠ¥ì„ ì§€ì›í•˜ì§€ 않는 ê²ƒì¼ ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.
+error.bloom = 블룸 그래픽 효과를 ì 용하지 못했습니다.\n기기가 ì´ ê¸°ëŠ¥ì„ ì§€ì›í•˜ì§€ 않는 ê²ƒì¼ ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = 비
+weather.snow.name = 눈
+weather.sandstorm.name = 모래 íí’
+weather.sporestorm.name = í¬ìž íí’
+weather.fog.name = 안개
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]미개척지
+sectors.resources = ìžì›:
+sectors.production = ìƒì‚°ëŸ‰:
+sectors.export = 수출량:
+sectors.time = 진행 시간:
+sectors.threat = 위험ë„:
+sectors.wave = 단계:
+sectors.stored = ì €ìž¥ëŸ‰:
+sectors.resume = 재개
+sectors.launch = 출격
+sectors.select = ì„ íƒ
+sectors.nonelaunch = [lightgray]ì—†ìŒ (sun)
+sectors.rename = êµ¬ì— ì´ë¦„ 변경
+sectors.enemybase = [scarlet]ì 기지
+sectors.vulnerable = [scarlet]취약함
+sectors.underattack = [scarlet]ê³µê²©ë°›ê³ ìžˆìŠµë‹ˆë‹¤! [accent]{0}% ì†ìƒë¨.
+sectors.survives = [accent]{0} 단계 ì´ìƒ 버티세요.
+sectors.go =ì§„ìž…
+sector.curcapture = ì§€ì— ì ë ¹ë¨
+sector.curlost = ì§€ì— ìžƒìŒ
+sector.missingresources = [scarlet]ìžì› 부족
+sector.attacked = [accent]{0}[white] ì§€ì—ì´ ê³µê²©ë°›ê³ ìžˆìŠµë‹ˆë‹¤!
+sector.lost = [accent]{0}[white] ì§€ì—ì„ ìžƒì—ˆìŠµë‹ˆë‹¤!
+#note: the missing space in the line below is intentional
+sector.captured = [accent]{0}[white] ì§€ì—ì„ ì ë ¹í–ˆìŠµë‹ˆë‹¤!
+threat.low = ë‚®ìŒ
+threat.medium = 높지 않지만 ë‚®ì§€ë„ ì•ŠìŒ
+threat.high = 높ìŒ
+threat.extreme = 매우 높ìŒ
+threat.eradication = 극한
+
+planets = 태양계
+
+planet.serpulo.name = 세르플로
+planet.sun.name = 태양
+
+sector.impact0078.name = íí—ˆ : Impact 0078
sector.groundZero.name = ì „ì´ˆê¸°ì§€
sector.craters.name = í¬ë ˆì´í„°
sector.frozenForest.name = ì–¼ì–´ë¶™ì€ ìˆ²
-sector.ruinousShores.name = íí—ˆ
+sector.ruinousShores.name = íŒŒê´´ëœ í•´ì•ˆê°€
sector.stainedMountains.name = 얼룩진 산맥
sector.desolateRift.name = 황í한 협곡
sector.nuclearComplex.name = 핵 ìƒì‚° 단지
@@ -533,158 +598,235 @@ sector.overgrowth.name = 과성장 지대
sector.tarFields.name = 타르 벌íŒ
sector.saltFlats.name = 소금 사막
sector.fungalPass.name = í¬ìž 지대
+sector.biomassFacility.name = ìœ ê¸°ë¬¼ 합성 시설
+sector.windsweptIslands.name = íí’ì˜ ê²©ì „ì§€
+sector.extractionOutpost.name = ìžì› 추출기지
+sector.planetaryTerminal.name = 대행성 출격단지
-sector.groundZero.description = ì´ ìž¥ì†ŒëŠ” 다시 ì‹œìž‘í•˜ê¸°ì— ìµœì ì˜ í™˜ê²½ì„ ì§€ë‹Œ 장소입니다. ì ì˜ ìœ„í˜‘ ìˆ˜ì¤€ì´ ë‚®ìœ¼ë©°, ìžì›ì´ ê±°ì˜ ì—†ìŠµë‹ˆë‹¤.\n가능 한 ë§Žì€ ì–‘ì˜ êµ¬ë¦¬ì™€ ë‚©ì„ ìˆ˜ì§‘í•˜ì„¸ìš”.\nì´ë™ 합시다.
+sector.groundZero.description = ì´ ìž¥ì†ŒëŠ” 다시 ì‹œìž‘í•˜ê¸°ì— ìµœì ì˜ í™˜ê²½ì„ ì§€ë‹Œ 장소입니다. ì ì˜ ìœ„í˜‘ ìˆ˜ì¤€ì´ ë‚®ìœ¼ë©°, ìžì›ì´ ê±°ì˜ ì—†ìŠµë‹ˆë‹¤.\n가능 한 ë§Žì€ ì–‘ì˜ êµ¬ë¦¬ì™€ ë‚©ì„ ìˆ˜ì§‘í•˜ì„¸ìš”.\nì´ì œ ì¶œê²©í• ì‹œê°„ìž…ë‹ˆë‹¤!
sector.frozenForest.description = ì´ê³³ì—서ë„, ì‚°ì— ê°€ê¹Œìš´ ê³³ì— í¬ìžê°€ í¼ì¡ŒìŠµë‹ˆë‹¤. 추운 온ë„ì—ì„œë„ í¬ìžë“¤ì„ ë§‰ì„ ìˆ˜ ì—†ì„ ê²ƒ 같습니다.\ní™”ë ¥ ë°œì „ê¸°ë¥¼ ê±´ì„¤í•˜ê³ , 멘ë”를 사용하는 ë°©ë²•ì„ ë°°ìš°ì„¸ìš”.
sector.saltFlats.description = ì´ ì†Œê¸ˆ ì‚¬ë§‰ì€ ë§¤ìš° 척박하여 ìžì›ì´ ê±°ì˜ ì—†ìŠµë‹ˆë‹¤.\n하지만 ìžì›ì´ í¬ì†Œí•œ ì´ê³³ì—ì„œë„ ì ë“¤ì˜ ìš”ìƒˆê°€ 발견ë˜ì—ˆìŠµë‹ˆë‹¤. ê·¸ë“¤ì„ ì‚¬ë§‰ì˜ ëª¨ëž˜ë¡œ 만들어버리ì‹ì‹œì˜¤.
sector.craters.description = ë¬¼ì´ ê°€ë“한 ì´ í¬ë ˆì´í„°ì—는 옛 ì „ìŸì˜ ìœ ë¬¼ë“¤ì´ ìŒ“ì—¬ìžˆìŠµë‹ˆë‹¤.\nì´ê³³ì„ 다시 ì ë ¹í•´ ê°•í™” ìœ ë¦¬ë¥¼ ì œìž‘í•˜ê³ ë¬¼ì„ ëŒì–´ì˜¬ë ¤ í¬íƒ‘ê³¼ ë“œë¦´ì— ê³µê¸‰í•˜ì—¬ ë” ì¢‹ì€ íš¨ìœ¨ë¡œ ë°©ì–´ì„ ì„ ê°•í™”í•˜ì‹ì‹œì˜¤.
sector.ruinousShores.description = ì´ ì§€ì—ì€ ê³¼ê±° 해안방어기지로 사용ë˜ì—ˆìŠµë‹ˆë‹¤.\n그러나 ì§€ê¸ˆì€ ê¸°ë³¸êµ¬ì¡°ë¬¼ë§Œ 남아있으니 ì´ ì§€ì—ì„ ì–´ì„œ ì‹ ì†ížˆ 수리하여 외부로 ì„¸ë ¥ì„ í™•ìž¥í•œ ë’¤, 잃어버린 ê¸°ìˆ ì„ ë‹¤ì‹œ 회수하ì‹ì‹œì˜¤.
-sector.stainedMountains.description = ë” ì•ˆìª½ì—는 í¬ìžì— ì˜¤ì—¼ëœ ì‚°ë§¥ì´ ìžˆì§€ë§Œ, ì´ ê³³ì€ í¬ìžì— 오염ë˜ì§€ 않았습니다.\nì´ ì§€ì—ì—서 í‹°íƒ€ëŠ„ì„ ì±„êµ´í•˜ê³ ì´ê²ƒì„ 어떻게 사용하는지 ë°°ìš°ì‹ì‹œì˜¤.\n\nì ë“¤ì€ ì´ê³³ì—서 ë” ê°•ë ¥í•©ë‹ˆë‹¤. ë” ê°•í•œ ìœ ë‹›ë“¤ì´ ë‚˜ì˜¬ 때까지 ì‹œê°„ì„ ë‚비하지 마ì‹ì‹œì˜¤.
-sector.overgrowth.description = ì´ ê³³ì€ í¬ìžë“¤ì˜ ê·¼ì›ê³¼ 가까ì´ì— 있는 과성장 지대입니다. ì ì´ ì´ ê³³ì— ì „ì´ˆê¸°ì§€ë¥¼ 설립했습니다. 디거를 ìƒì‚°í•´ ì ì˜ ì½”ì–´ë¥¼ ë°•ì‚´ ë‚´ê³ ìš°ë¦¬ê°€ 잃어버린 ê²ƒë“¤ì„ ë˜ëŒë ¤ë°›ìœ¼ì‹ì‹œì˜¤!
-sector.tarFields.description = 산지와 사막 사ì´ì— 위치한 ì„ìœ ìƒì‚°ì§€ì˜ 외곽 ì§€ì—ì´ë©°, 사용 가능한 타르가 매장ë˜ì–´ 있는 í¬ê·€í•œ ì§€ì— ì¤‘ 하나입니다. ë²„ë ¤ì§„ ì§€ì—ì´ì§€ë§Œ ì´ê³³ì—는 위험한 ì êµ°ë“¤ì´ ìžˆìŠµë‹ˆë‹¤. ê·¸ë“¤ì„ ê³¼ì†Œí‰ê°€í•˜ì§€ 마ì‹ì‹œì˜¤.\n\n[lightgray]ì„ìœ ìƒì‚°ê¸°ìˆ ì„ ìµížˆëŠ” ê²ƒì´ ë„ì›€ì´ ë 것입니다.
-sector.desolateRift.description = ê·¹ë„로 위험한 ì§€ì—입니다. ìžì›ì€ í’부하지만 사용 가능한 ê³µê°„ì€ ê±°ì˜ ì—†ìŠµë‹ˆë‹¤. 코어 íŒŒê´´ì˜ ìœ„í—˜ì„±ì´ ë†’ìœ¼ë‹ˆ 가능한 빨리 ë– ë‚˜ì‹ì‹œì˜¤. ë˜í•œ ì ì˜ ê³µê²© ë”œë ˆì´ê°€ ê¸¸ë‹¤ê³ ì•ˆì‹¬í•˜ì§€ 마ì‹ì‹œì˜¤.
-sector.nuclearComplex.description = 과거 í† ë¥¨ì˜ ìƒì‚°, 연구와 처리를 위해 ìš´ì˜ë˜ì—ˆë˜ 시설입니다. ì§€ê¸ˆì€ ê·¸ì € í허로 ì „ë½í–ˆìœ¼ë©°, ë‹¤ìˆ˜ì˜ ì ì´ ë°°ì¹˜ë˜ì–´ 있는 ì§€ì—입니다. ê·¸ë“¤ì€ ëŠìž„ì—†ì´ ë‹¹ì‹ ì„ ê³µê²©í• ê²ƒìž…ë‹ˆë‹¤.\n\n[lightgray]í† ë¥¨ì˜ ë‹¤ì–‘í•œ ì‚¬ìš©ë²•ì„ ì—°êµ¬í•˜ê³ ìµížˆì‹ì‹œì˜¤.
-sector.fungalPass.description = ë†’ì€ ì‚°ê³¼ ë‚®ì€ ë•… 사ì´ì˜ ì „í™˜ ì§€ì—. ìž‘ì€ ì ì •ì°° 기지가 ì—¬ê¸°ì— ìžˆìŠµë‹ˆë‹¤.\nê·¸ê²ƒë“¤ì„ íŒŒê´´í•˜ì„¸ìš”.\n대거와 í¬ë¡¤ëŸ¬ ìœ ë‹›ì„ ì‚¬ìš©í•˜ì—¬ ë‘ê°œì˜ ì½”ì–´ë¥¼ 파괴하세요.
+sector.stainedMountains.description = ë” ì•ˆìª½ì—는 í¬ìžì— ì˜¤ì—¼ëœ ì‚°ë§¥ì´ ìžˆì§€ë§Œ, ì´ê³³ì€ ì•„ì§ í¬ìžì— 오염ë˜ì§€ 않았습니다.\nì´ ì§€ì—ì—서 í‹°íƒ€ëŠ„ì„ ì±„êµ´í•˜ê³ ì´ê²ƒì„ 어떻게 사용하는지 ë°°ìš°ì‹ì‹œì˜¤.\n\nì ë“¤ì€ ì´ê³³ì—서 ë” ê°•ë ¥í•©ë‹ˆë‹¤. ë” ê°•í•œ ìœ ë‹›ë“¤ì´ ë‚˜ì˜¬ 때까지 ì‹œê°„ì„ ë‚비하지 마ì‹ì‹œì˜¤.
+sector.overgrowth.description = ì´ê³³ì€ í¬ìžë“¤ì˜ ê·¼ì›ê³¼ 가까ì´ì— 있는 과성장 지대입니다. ì ì´ ì´ê³³ì— ì „ì´ˆê¸°ì§€ë¥¼ 설립했습니다. 대거를 ìƒì‚°í•´ ì ì˜ ì½”ì–´ë¥¼ ë°•ì‚´ ë‚´ê³ ìš°ë¦¬ê°€ 잃어버린 ê²ƒë“¤ì„ ë˜ëŒë ¤ë°›ìœ¼ì‹ì‹œì˜¤!
+sector.tarFields.description = 산지와 사막 사ì´ì— 있는 ì„ìœ ìƒì‚°ì§€ì˜ 외곽 ì§€ì—ì´ë©°, 사용 가능한 타르가 매장ë˜ì–´ 있는 í¬ê·€í•œ ì§€ì— ì¤‘ 하나입니다. ë²„ë ¤ì§„ ì§€ì—ì´ì§€ë§Œ ì´ê³³ì—는 위험한 ì êµ°ë“¤ì´ ìžˆìŠµë‹ˆë‹¤. ê·¸ë“¤ì„ ê³¼ì†Œí‰ê°€í•˜ì§€ 마ì‹ì‹œì˜¤.\n\n[lightgray]ì„ìœ ìƒì‚°ê¸°ìˆ ì„ ìµížˆëŠ” ê²ƒì´ ë„ì›€ì´ ë 것입니다.
+sector.desolateRift.description = ê·¹ë„로 위험한 ì§€ì—입니다. ìžì›ì€ í’부하지만, 사용 가능한 ê³µê°„ì€ ê±°ì˜ ì—†ìŠµë‹ˆë‹¤. 코어 íŒŒê´´ì˜ ìœ„í—˜ì„±ì´ ë†’ìœ¼ë‹ˆ 가능한 한 빨리 ë– ë‚˜ì‹ì‹œì˜¤. ë˜í•œ, ì ì˜ ê³µê²© ë”œë ˆì´ê°€ ê¸¸ë‹¤ê³ ì•ˆì‹¬í•˜ì§€ 마ì‹ì‹œì˜¤.
+sector.nuclearComplex.description = 과거 í† ë¥¨ì˜ ìƒì‚°, 연구와 처리를 위해 ìš´ì˜ë˜ì—ˆë˜ 시설입니다. ì§€ê¸ˆì€ ê·¸ì € í허로 ì „ë½í–ˆìœ¼ë©°, ë‹¤ìˆ˜ì˜ ì ì´ ë°°ì¹˜ëœ ì§€ì—입니다. ê·¸ë“¤ì€ ëŠìž„ì—†ì´ ë‹¹ì‹ ì„ ê³µê²©í• ê²ƒìž…ë‹ˆë‹¤.\n\n[lightgray]í† ë¥¨ì˜ ë‹¤ì–‘í•œ ì‚¬ìš©ë²•ì„ ì—°êµ¬í•˜ê³ ìµížˆì‹ì‹œì˜¤.
+sector.fungalPass.description = ë†’ì€ ì‚°ê³¼ ë‚®ì€ ë•… 사ì´ì˜ ì „í™˜ ì§€ì—. ìž‘ì€ ì ì •ì°° 기지가 ì—¬ê¸°ì— ìžˆìŠµë‹ˆë‹¤.\nê·¸ê²ƒë“¤ì„ íŒŒê´´í•˜ì„¸ìš”.\n대거와 í¬ë¡¤ëŸ¬ ìœ ë‹›ì„ ì‚¬ìš©í•˜ì—¬ ë‘ ê°œì˜ ì½”ì–´ë¥¼ 파괴하세요.
+sector.biomassFacility.description = í¬ìžì˜ ì‹œìž‘ì´ ë˜ëŠ” ì§€ì—입니다. ì´ ì‹œì„¤ì€ í¬ìžë¥¼ ì—°êµ¬í•˜ê³ ê·¸ê²ƒë“¤ì„ ê°€ìž¥ ì²˜ìŒ ìƒì‚°í–ˆìŠµë‹ˆë‹¤.\nì´ ì‹œì„¤ì— ê¸°ë¡ëœ ê¸°ìˆ ì„ ë°°ìš°ê³ , 연료와 플ë¼ìŠ¤í„°ëŠ„ì„ ìƒì‚°í•˜ê¸° 위해 í¬ìžë¥¼ 배양하세요. \n\n[lightgray]ì´ ì‹œì„¤ì´ ë¶•ê´´í•œ 후ì—, 시설 ë‚´ì— ë°°ì–‘ë˜ë˜ í¬ìžë“¤ì´ 외부로 ë°©ì¶œë˜ì—ˆìŠµë‹ˆë‹¤. ì´ë¡œ ì¸í•´ ìƒíƒœê³„ êµëž€ì¢…ì¸ í¬ìžê°€ ì§€ì— ìƒíƒœê³„ì—서 번ì‹í•˜ê²Œ ë˜ì—ˆê³ , ê·¸ ë¬´ì—‡ë„ ì´ ë¬´ìžë¹„í•˜ê³ ìž‘ì€ ì¹¨ëžµìžì—게 대í•í• ìˆ˜ 없었습니다.
+sector.windsweptIslands.description = 육지ì—서 멀리 떨어진 ì´ê³³ì—는 ìž‘ì€ êµ°ë„ê°€ 있습니다. ì´ ì§€ì—ì„ ì¡°ì‚¬í•´ë³´ë©´ 한 때 [accent]플ë¼ìŠ¤í„°ëŠ„[]ì„ ìƒì‚°í•œ í”ì ì´ ë‚¨ì•„ìžˆìŠµë‹ˆë‹¤.\n\nëª°ë ¤ì˜¤ëŠ” ì í•´êµ°ì„ ë§‰ìœ¼ë©°, ì„¬ì— ê¸°ì§€ë¥¼ ê±´ì„¤í•˜ê³ , ê³µìž¥ë“¤ì„ ì—°êµ¬í•˜ì‹ì‹œì˜¤.
+sector.extractionOutpost.description = ì ì´ ë‹¤ë¥¸ ì§€ì—ì— ìžì›ì„ 보내기 위한 ìš©ë„로 건설한 보급기지입니다.\n\nê°•ë ¥í•œ ì ë“¤ì´ ì§€í‚¤ê³ ìžˆê±°ë‚˜, 침공해올 ì˜ˆì •ì¸ ì§€ì—ì„ íš¨ê³¼ì 으로 침공/수호하기 위해서는 ìš°ë¦¬ë„ ì´ ìˆ˜ì†¡ ê¸°ìˆ ì´ í•„ìš”í•©ë‹ˆë‹¤. ì ì˜ ê¸°ì§€ë¥¼ íŒŒê´´í•˜ê³ , ê·¸ë“¤ì˜ ìˆ˜ì†¡ ê¸°ìˆ ì„ ì•½íƒˆí•˜ì‹ì‹œì˜¤.
+sector.impact0078.description = ì´ê³³ì—는 ì‹œìŠ¤í…œì— ì²˜ìŒ ì§„ìž…í•œ 우주 ìˆ˜ì†¡ì„ ì˜ ìž”í•´ê°€ 있습니다.\n\nìš°ì£¼ì„ ì´ íŒŒê´´ëœ ìž”í•´ì—서 최대한 ë§Žì€ ìžì›ì„ íšŒìˆ˜í•˜ê³ , ì†ìƒë˜ì§€ ì•Šì€ ê·¸ë“¤ì˜ ê¸°ìˆ ì„ íšë“하세요.
+sector.planetaryTerminal.description = ì´ í–‰ì„±ì—ì„œì˜ ë§ˆì§€ë§‰ ì „íˆ¬ë¥¼ 준비하세요.\n\nì ì´ í•„ì‚¬ì˜ ê°ì˜¤ë¡œ ì§€í‚¤ê³ ìžˆëŠ” ì´ í•´ì•ˆ 기지엔 ìš°ì£¼ì— ì½”ì–´ë¥¼ ë°œì‚¬í• ìˆ˜ 있는 ì‹œì„¤ì´ ìžˆìŠµë‹ˆë‹¤.\n\ní•´êµ°ì„ ìƒì‚°í•˜ì—¬ ì ì„ ì‹ ì†í•˜ê²Œ ì œê±°í•˜ê³ , ê·¸ë“¤ì˜ ì½”ì–´ 발사 ê¸°ìˆ ì„ ì•½íƒˆí•˜ì‹ì‹œì˜¤.\n\n[royal] 건투를 빕니다.[]
+
+status.burning.name = ë°©í™”
+status.freezing.name = 빙결
+status.wet.name = ì –ìŒ
+status.muddy.name = 질척해ì§
+status.melting.name = 융해
+status.sapped.name = í¡í˜ˆë¨
+status.spore-slowed.name = í¬ìž ëŠë ¤ì§
+status.tarred.name = Tarred
+status.overclock.name = 과부하
+status.shocked.name = 충격
+status.blasted.name = í파ë¨
+status.unmoving.name = 멈춤
settings.language = 언어
settings.data = 게임 ë°ì´í„°
-settings.reset = ì„¤ì • 초기화
-settings.rebind = 키 ì„¤ì •
-settings.resetKey = 키 초기화
+settings.reset = 기본값으로 초기화
+settings.rebind = ì„¤ì •
+settings.resetKey = 초기화
settings.controls = ì¡°ìž‘
settings.game = 게임
settings.sound = 소리
settings.graphics = 그래픽
-settings.cleardata = 게임 ë°ì´í„° 초기화...
-settings.clear.confirm = ì •ë§ë¡œ ì´ ë°ì´í„°ë¥¼ ì§€ìš°ì‹œê² ìŠµë‹ˆê¹Œ?\nì™„ë£Œëœ ìž‘ì—…ì€ ì·¨ì†Œí• ìˆ˜ 없습니다!
-settings.clearall.confirm = [scarlet]ê²½ê³ ![]\nì´ ìž‘ì—…ì€ ì €ìž¥ëœ ë§µ, 맵파ì¼, ìž ê¸ˆ í•´ì œëœ ëª©ë¡ê³¼ 키 매핑, ê·¸ë¦¬ê³ ëª¨ë“ ë°ì´í„°ë¥¼ ì‚ì œí•©ë‹ˆë‹¤.\ní™•ì¸ ë²„íŠ¼ì„ ë‹¤ì‹œ 눌러 ëª¨ë“ ë°ì´í„°ë¥¼ ì‚ì œí•˜ê³ ê²Œìž„ì—서 나갑니다.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.cleardata = 게임 ë°ì´í„° 초기화
+settings.clear.confirm = ì •ë§ë¡œ ì´ ë°ì´í„°ë¥¼ ì§€ìš°ì‹œê² ìŠµë‹ˆê¹Œ?\në˜ëŒë¦´ 수 없습니다!
+settings.clearall.confirm = [scarlet]ê²½ê³ ![]\nì´ ìž‘ì—…ì€ ì €ìž¥ëœ ë§µ, 맵파ì¼, ìž ê¸ˆ í•´ì œëœ ëª©ë¡ê³¼ 조작키 ì„¤ì •, ê·¸ë¦¬ê³ ëª¨ë“ ë°ì´í„°ë¥¼ ì‚ì œí•©ë‹ˆë‹¤.\ní™•ì¸ ë²„íŠ¼ì„ ë‹¤ì‹œ 눌러 ëª¨ë“ ë°ì´í„°ë¥¼ ì‚ì œí•˜ê³ ê²Œìž„ì—서 나갑니다.
+settings.clearsaves.confirm = ì •ë§ë¡œ ëª¨ë“ ì €ìž¥ëœ íŒŒì¼ë“¤ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+settings.clearsaves = ì €ìž¥ 초기화
+settings.clearresearch = 연구 초기화
+settings.clearresearch.confirm = ì •ë§ë¡œ ëª¨ë“ ì—°êµ¬ë¥¼ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?
+settings.clearcampaignsaves = ìº íŽ˜ì¸ ë§µ 초기화
+settings.clearcampaignsaves.confirm = ì •ë§ë¡œ ìº íŽ˜ì¸ì„ ì´ˆê¸°í™”í•˜ì‹œê² ìŠµë‹ˆê¹Œ?
paused = [accent]< ì¼ì‹œì •ì§€ >
clear = 초기화
-banned = [scarlet]차단ë¨
-unplaceable.sectorcaptured = [scarlet]ì ë ¹ëœ êµ¬ì—ì´ í•„ìš”í•©ë‹ˆë‹¤
-yes = 예
-no = 아니오
+banned = [scarlet]금지ë¨
+yes = O
+no = X
info.title = ì •ë³´
-error.title = [scarlet]오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤.
+error.title = [scarlet]오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤
error.crashtitle = 오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤
-unit.nobuild = [scarlet]ì´ ìœ ë‹›ì€ ê±´ì„¤í• ìˆ˜ 없습니다.
-blocks.input = ìž…ë ¥
-blocks.output = ì¶œë ¥
-blocks.booster = ê°€ì†
-blocks.tiles = 필요한 타ì¼
-blocks.affinities = ì¹œí™”ë ¥
+unit.nobuild = [scarlet]건설 불가
+lastaccessed = [lightgray]마지막 ì ‘ê·¼: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = ì „ë ¥ 용량
-blocks.powershot = ì „ë ¥/ë°œ
-blocks.damage = ê³µê²©ë ¥
-blocks.targetsair = 공중 공격
-blocks.targetsground = ì§€ìƒ ê³µê²©
-blocks.itemsmoved = ì´ë™ ì†ë„
-blocks.launchtime = 출격 간격
-blocks.shootrange = 사거리
-blocks.size = í¬ê¸°
-blocks.displaysize = Display Size
-blocks.liquidcapacity = 액체 용량
-blocks.powerrange = ì „ë ¥ 범위
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = 최대 연결 수
-blocks.poweruse = ì „ë ¥ 사용
-blocks.powerdamage = ì „ë ¥/ë°ë¯¸ì§€
-blocks.itemcapacity = ì €ìž¥ 용량
-blocks.basepowergeneration = 기본 ì „ë ¥ ìƒì„±ëŸ‰
-blocks.productiontime = ì œìž‘ 시간
-blocks.repairtime = ì „ì²´ ë¸”ë¡ ìˆ˜ë¦¬ì‹œê°„
-blocks.speedincrease = ì†ë„ ì¦ê°€
-blocks.range = 사거리
-blocks.drilltier = 드릴
-blocks.drillspeed = 기본 드릴 ì†ë„
-blocks.boosteffect = ê°€ì† íš¨ê³¼
-blocks.maxunits = 최대 활성 ìœ ë‹›ìˆ˜
-blocks.health = ì²´ë ¥
-blocks.buildtime = 건설 시간
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = 건설 재료
-blocks.inaccuracy = 오차ê°
-blocks.shots = 공격 ì†ë„
-blocks.reload = 발/초
-blocks.ammo = 탄약
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
-bar.drilltierreq = ë” ì¢‹ì€ ë“œë¦´ì´ í•„ìš”
+stat.description = 특성
+stat.input = ìž…ë ¥
+stat.output = ì¶œë ¥
+stat.booster = ê°€ì†
+stat.tiles = 필요한 타ì¼
+stat.affinities = ì¹œí™”ë ¥
+stat.opposites = ìƒì„±
+stat.powercapacity = ì „ë ¥ 용량
+stat.powershot = ì „ë ¥/ë°œ
+stat.damage = 피해량
+stat.targetsair = 공중 조준
+stat.targetsground = ì§€ìƒ ì¡°ì¤€
+stat.itemsmoved = ì´ë™ ì†ë„
+stat.launchtime = 출격 간격
+stat.shootrange = 사거리
+stat.size = í¬ê¸°
+stat.displaysize = 화면 í¬ê¸°
+stat.liquidcapacity = 액체 용량
+stat.powerrange = ì „ì„ ê¸¸ì´
+stat.linkrange = ì—°ê²° 길ì´
+stat.instructions = ì—°ì‚° ì†ë„
+stat.powerconnections = 최대 연결
+stat.poweruse = ì „ë ¥ 요구량
+stat.powerdamage = ì „ë ¥/피해량
+stat.itemcapacity = ìžì› 용량
+stat.memorycapacity = 변수 용량
+stat.basepowergeneration = 기본 ì „ë ¥ ë°œì „ëŸ‰
+stat.productiontime = 소요 시간
+stat.repairtime = 건물 ì™„ì „ 수리 시간
+stat.weapons = 무기
+stat.bullet = 탄환
+stat.speedincrease = ì†ë„ ì¦ê°€
+stat.range = 사거리
+stat.drilltier = 채굴 가능
+stat.drillspeed = 기본 채굴 ì†ë„
+stat.boosteffect = 버프 효과
+stat.maxunits = 최대 ìœ ë‹› 수
+stat.health = ì²´ë ¥
+stat.armor = ë°©ì–´ë ¥
+stat.buildtime = 건설 시간
+stat.maxconsecutive = 최대 ì²´ì¸
+stat.buildcost = 건설 비용
+stat.inaccuracy = 오차ê°
+#stat.shots = 발사 수 (안쓰임)
+stat.reload = 초당 발사 수
+stat.ammo = 탄약
+stat.shieldhealth = 보호막 ì²´ë ¥
+stat.cooldowntime = 쿨타임
+stat.explosiveness = í발성
+stat.basedeflectchance = 기본 반사 확ë¥
+stat.lightningchance = ì „ê²© 확ë¥
+stat.lightningdamage = ì „ê²© 피해량
+stat.flammability = ì¸í™”성
+stat.radioactivity = 방사성
+stat.charge = ê³¼ì¶©ì „ìœ¨
+stat.heatcapacity = 열 용량
+stat.viscosity = ì 성
+stat.temperature = 온ë„
+stat.speed = ì†ë„
+stat.buildspeed = 건설 ì†ë„
+stat.minespeed = 채굴 ì†ë„
+stat.minetier = 채굴 티어
+stat.payloadcapacity = 화물 용량
+stat.commandlimit = 지휘 한계
+stat.abilities = ëŠ¥ë ¥
+stat.canboost = ì´ë¥™ 가능
+stat.flying = 비행
+stat.ammouse = 탄약 사용
+stat.damagemultiplier = 피해량 배수
+stat.healthmultiplier = ì²´ë ¥ 배수
+stat.speedmultiplier = ì´ë™ì†ë„ 배수
+stat.reloadmultiplier = ìž¬ìž¥ì „ 배수
+stat.buildspeedmultiplier = 건설ì†ë„ 배수
+stat.reactive = ë°˜ì‘성
+
+ability.forcefield = 보호막 필드
+ability.repairfield = 수리 필드
+ability.statusfield = ìƒíƒœì´ìƒ 필드
+ability.unitspawn = {0} 공장
+ability.shieldregenfield = 방어막 복구 필드
+ability.movelightning = ê°€ì† ì „ê²©
+
+bar.drilltierreq = ë” ì¢‹ì€ ë“œë¦´ í•„ìš”
bar.noresources = ìžì› 부족
-bar.corereq = 코어 기지 필요
+bar.corereq = 기본 코어 필요
bar.drillspeed = 드릴 ì†ë„: {0}/s
bar.pumpspeed = 펌프 ì†ë„: {0}/s
bar.efficiency = 효율: {0}%
+bar.boost = ê°€ì†: {0}%
bar.powerbalance = ì „ë ¥: {0}/s
bar.powerstored = ì €ìž¥ëŸ‰: {0}/{1}
bar.poweramount = ì „ë ¥: {0}
bar.poweroutput = ì „ë ¥ ì¶œë ¥: {0}
+bar.powerlines = ì—°ê²°: {0}/{1}
bar.items = ìžì›ëŸ‰: {0}
bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[장비를 ì •ì§€í•©ë‹ˆë‹¤]
bar.liquid = ì•¡ì²´
bar.heat = 발열
bar.power = ì „ë ¥
-bar.progress = ìƒì‚° ì§„í–‰ë„
+bar.progress = 건설 ì§„í–‰ë„
bar.input = ìž…ë ¥
bar.output = ì¶œë ¥
-bullet.damage = [stat]{0}[lightgray] 피해
-bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타ì¼
+units.processorcontrol = [lightgray]프로세서 ì œì–´ë¨
+
+bullet.damage = [stat]{0}[lightgray] 피해량
+bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat] {1}[lightgray] 타ì¼
bullet.incendiary = [stat]ë°©í™”
bullet.homing = [stat]ìœ ë„
-bullet.shock = [stat]ì „ê²©
bullet.frag = [stat]파편
-bullet.knockback = [stat]{0}[lightgray] 밀침
-bullet.freezing = [stat]빙결
-bullet.tarred = [stat]타르
-bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
-bullet.reload = [stat]{0}[lightgray]x 발사 ì†ë„
+bullet.lightning = [stat]{0}[lightgray]x ì „ê²© ~ [stat]{1}[lightgray] 피해량
+bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량
+bullet.knockback = [stat]{0}[lightgray] 넉백
+bullet.pierce = [stat]{0}[lightgray]번 관통
+bullet.infinitepierce = [stat]관통
+bullet.healpercent = [stat]{0}[lightgray]% 회복
+bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수
+bullet.reload = [stat]{0}[lightgray]ë°° 발사 ì†ë„
unit.blocks = 블ë¡
+unit.blockssquared = 블ë¡Â²
unit.powersecond = ì „ë ¥/ì´ˆ
unit.liquidsecond = ì•¡ì²´/ì´ˆ
-unit.itemssecond = 개/초
+unit.itemssecond = ìžì›/ì´ˆ
unit.liquidunits = ì•¡ì²´
unit.powerunits = ì „ë ¥
unit.degrees = ë„
unit.seconds = ì´ˆ
-unit.minutes = mins
+unit.minutes = ë¶„
unit.persecond = /ì´ˆ
-unit.perminute = /min
+unit.perminute = /ë¶„
unit.timesspeed = x ë°°
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = 보호막 ì²´ë ¥
unit.items = ìžì›
-unit.thousands = 천
-unit.millions = 백만
+unit.thousands = k
+unit.millions = m
unit.billions = b
+unit.pershot = /발
+category.purpose = 목ì
category.general = ì¼ë°˜
category.power = ì „ë ¥
category.liquids = ì•¡ì²´
category.items = ìžì›
category.crafting = ìž…ë ¥/ì¶œë ¥
-category.shooting = 사격
-category.optional = ë³´ì¡° ìžì›
+category.function = 기능
+category.optional = ì„ íƒì í–¥ìƒ
setting.landscape.name = 가로화면 ìž ê¸ˆ
setting.shadows.name = 그림ìž
setting.blockreplace.name = ìžë™ ë¸”ë¡ ì œì•ˆ
setting.linear.name = ì„ í˜• í•„í„°ë§
-setting.hints.name = 힌트
+setting.hints.name = 힌트 표시
+setting.logichints.name = ë¡œì§ ížŒíŠ¸ 표시
setting.flow.name = ìžì› í름량 표시
+setting.backgroundpause.name = 백그ë¼ìš´ë“œì—서 ì¼ì‹œì •ì§€
setting.buildautopause.name = 건설 ìžë™ ì¼ì‹œì •ì§€
-setting.mapcenter.name = í”Œë ˆì´ì–´ 기준으로 ë§µ 중앙 ê³ ì •
-setting.animatedwater.name = 움ì§ì´ëŠ” ìœ ì²´
-setting.animatedshields.name = 움ì§ì´ëŠ” 보호막
-setting.antialias.name = 안티 ì—ì¼ë¦¬ì–´ì‹±[lightgray] (재시작 í•„ìš”)[]
-setting.playerindicators.name = í”Œë ˆì´ì–´ 표시기
-setting.indicators.name = ì 표시기
+setting.doubletapmine.name = ì—°ì† í„°ì¹˜ë¡œ 채광
+setting.modcrashdisable.name = 로딩 중 ì¶©ëŒ ì‹œ 모드 비활성화
+setting.animatedwater.name = ì•¡ì²´ ì• ë‹ˆë©”ì´ì…˜ 효과
+setting.animatedshields.name = 보호막 ì• ë‹ˆë©”ì´ì…˜ 효과
+setting.antialias.name = ìœ„ì‹ í˜¸ ì œê±° í•„í„°[lightgray] (재시작 í•„ìš”)[]
+setting.playerindicators.name = í”Œë ˆì´ì–´ 위치 표시기
+setting.indicators.name = ì 위치 표시기
setting.autotarget.name = ìžë™ 조준
setting.keyboard.name = 마우스+키보드 조작
setting.touchscreen.name = 터치스í¬ë¦° ì¡°ìž‘
@@ -694,26 +836,24 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI 스케ì¼ë§[lightgray] (재시작 í•„ìš”)[]
setting.swapdiagonal.name = í•ìƒ ëŒ€ê°ì„ 배치
setting.difficulty.training = í›ˆë ¨
-setting.difficulty.easy = 쉬움
+setting.difficulty.easy = 무난
setting.difficulty.normal = 보통
-setting.difficulty.hard = ì–´ë ¤ì›€
-setting.difficulty.insane = 미침
-setting.difficulty.name = 난ì´ë„:
+setting.difficulty.hard = 혼ëˆ
+setting.difficulty.insane = 박멸
+setting.difficulty.name = 난ì´ë„:
setting.screenshake.name = 화면 í”들림
-setting.effects.name = 효과 보임
+setting.effects.name = 효과 표시
setting.destroyedblocks.name = íŒŒê´´ëœ ë¸”ë¡ í‘œì‹œ
setting.blockstatus.name = ë¸”ë¡ ìƒíƒœ 표시
-setting.conveyorpathfinding.name = ì»¨ë² ì´ì–´ 배치 경로찾기
+setting.conveyorpathfinding.name = ì»¨ë² ì´ì–´ 배치 길찾기
setting.sensitivity.name = 컨트롤러 ê°ë„
setting.saveinterval.name = ì €ìž¥ 간격
-setting.seconds = {0} ì´ˆ
-setting.blockselecttimeout.name = ë¸”ë¡ ì„ íƒ ì‹œê°„ 초과
-setting.milliseconds = {0} 밀리 초
+setting.seconds = {0}ì´ˆ
+setting.milliseconds = {0} 밀리초
setting.fullscreen.name = ì „ì²´ 화면
setting.borderlesswindow.name = í…Œë‘리 없는 ì°½ 모드[lightgray] (ìž¬ì‹œìž‘ì´ í•„ìš”í• ìˆ˜ 있습니다)
setting.fps.name = FPS와 핑 표시
setting.smoothcamera.name = 부드러운 시ì
-setting.blockselectkeys.name = ë¸”ë¡ ì„ íƒ í‚¤ 표시
setting.vsync.name = ìˆ˜ì§ ë™ê¸°í™”
setting.pixelate.name = 픽셀화
setting.minimap.name = 미니맵 표시
@@ -727,47 +867,49 @@ setting.sfxvol.name = íš¨ê³¼ìŒ í¬ê¸°
setting.mutesound.name = 소리 ë„기
setting.crashreport.name = ìµëª…으로 오류 ë³´ê³ ì„œ ìžë™ ì „ì†¡
setting.savecreate.name = ìžë™ ì €ìž¥ 활성화
-setting.publichost.name = ë©€í‹°í”Œë ˆì´ ê³µìš© 서버로 표시
+setting.publichost.name = 공용 서버로 표시
setting.playerlimit.name = í”Œë ˆì´ì–´ ì œí•œ
setting.chatopacity.name = 채팅창 투명ë„
-setting.lasersopacity.name = ì „ë ¥ ë ˆì´ì € 투명ë„
+setting.lasersopacity.name = ì „ì„ íˆ¬ëª…ë„
setting.bridgeopacity.name = í„°ë„ íˆ¬ëª…ë„
setting.playerchat.name = 채팅 ë§í’ì„ í‘œì‹œ
+setting.showweather.name = ë‚ ì”¨ 그래픽 표시
public.confirm = ê²Œìž„ì„ ëª¨ë‘ì—게 ê³µê°œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?\n[accent]ëª¨ë“ í”Œë ˆì´ì–´ê°€ ê²Œìž„ì— ì°¸ì—¬í• ìˆ˜ 있습니다.\n[lightgray]ì„¤ì •->게임->ë©€í‹°í”Œë ˆì´ ê³µìš© 서버로 표시ì—서 ë‚˜ì¤‘ì— ë³€ê²½í• ìˆ˜ 있습니다.\n\n[sky]번ì—ìž ì¶”ê°€[]\n[accent]친구ë¼ë¦¬ í•˜ë ¤ê³ ì´ ê¸°ëŠ¥ì„ í™œì„±í™” 한 ë’¤ì—, 친구 ì™¸ì— ë‹¤ë¥¸ í”Œë ˆì´ì–´ê°€ ë“¤ì–´ì™”ì„ ë•Œ\n해당 í”Œë ˆì´ì–´ë¥¼ 차단하는 행위는 비매너를 넘어서는 얌체 행위 ê·¸ ìžì²´ìž…니다.\nì •ë§ë¡œ [scarlet]ë§Žì€ ë‹¤ë¥¸ í”Œë ˆì´ì–´ë“¤ì´ 오길 ì›í•œë‹¤[]ë©´ 확ì¸í•˜ì„¸ìš”.
+public.confirm.really = [red]ì¹œêµ¬í•˜ê³ í”Œë ˆì´ í•˜ê³ ì‹¶ìœ¼ë©´ [scarlet]공용 서버[] ëŒ€ì‹ ì— [green]친구 초대[] 를 사용하세요. ì •ë§ë¡œ [scarlet]공용 서버[] 를 ì—´ê² ìŠµë‹ˆê¹Œ?[]
public.beta = ë² íƒ€ ë²„ì „ì˜ ê²Œìž„ì€ ê³µê°œ 서버를 만들 수 없습니다.
uiscale.reset = UI 스케ì¼ì´ 변경ë˜ì—ˆìŠµë‹ˆë‹¤.\n"확ì¸"ë²„íŠ¼ì„ ëˆŒëŸ¬ ì €ìž¥í•˜ì„¸ìš”.\n[accent] {0}[][scarlet]ì´ˆ í›„ì— ì˜ˆì „ ì„¤ì •ìœ¼ë¡œ ë˜ëŒë¦¬ê³ ê²Œìž„ì„ ì¢…ë£Œí•©ë‹ˆë‹¤...
uiscale.cancel = 취소 후 나가기
setting.bloom.name = í™”ë ¤í•œ 효과
keybind.title = 조작키 ì„¤ì •
-keybinds.mobile = [scarlet]ëŒ€ë¶€ë¶„ì˜ í‚¤ ë§µí•‘ì€ ëª¨ë°”ì¼ì—서 ìž‘ë™í•˜ì§€ 않습니다. 기본 ì´ë™ë§Œ ì§€ì›ë©ë‹ˆë‹¤.
+keybinds.mobile = [scarlet]ëŒ€ë¶€ë¶„ì˜ ì¡°ìž‘í‚¤ ì„¤ì •ì€ ëª¨ë°”ì¼ì—서 ìž‘ë™í•˜ì§€ 않습니다. 기본 ì´ë™ë§Œ ì§€ì›ë©ë‹ˆë‹¤.
category.general.name = ì¼ë°˜
category.view.name = 보기
category.multiplayer.name = ë©€í‹°í”Œë ˆì´ì–´
category.blocks.name = ë¸”ë¡ ì„ íƒ
command.attack = 공격
-command.rally = 순찰
+command.rally = ì§‘ê²°
command.retreat = 후퇴
-command.idle = Idle
-placement.blockselectkeys = \n[lightgray]키: [{0},
+command.idle = 대기
+placement.blockselectkeys = \n[lightgray]단축키: [{0},
keybind.respawn.name = 리스í°
keybind.control.name = ìœ ë‹› ì œì–´
keybind.clear_building.name = ì„¤ê³„ë„ ì´ˆê¸°í™”
keybind.press = 키를 누르세요...
keybind.press.axis = 마우스 íœ ë˜ëŠ” 키를 누르세요...
-keybind.screenshot.name = ë§µ 스í¬ë¦°ìƒ·
-keybind.toggle_power_lines.name = ì „ë ¥ ë ˆì´ì € í† ê¸€
-keybind.toggle_block_status.name = ë¸”ë¡ ìƒíƒœ í† ê¸€
+keybind.screenshot.name = ë§µ 스í¬ë¦° 캡처
+keybind.toggle_power_lines.name = ì „ì„ ê°€ì‹œë„ ì„¤ì •
+keybind.toggle_block_status.name = ë¸”ë¡ ìƒíƒœ 가시ë„
keybind.move_x.name = Xì¶• ì´ë™
keybind.move_y.name = Yì¶• ì´ë™
keybind.mouse_move.name = 커서를 ë”°ë¼ì„œ ì´ë™
-keybind.pan.name = Pan View
-keybind.boost.name = 부스트
+keybind.pan.name = 펜 보기
+keybind.boost.name = ì´ë¥™
keybind.schematic_select.name = ì˜ì— ì„¤ì •
keybind.schematic_menu.name = ì„¤ê³„ë„ ë©”ë‰´
keybind.schematic_flip_x.name = ì„¤ê³„ë„ Xì¶• 뒤집기
keybind.schematic_flip_y.name = ì„¤ê³„ë„ Yì¶• 뒤집기
-keybind.category_prev.name = ì´ì „ 목ë¡
-keybind.category_next.name = ë‹¤ìŒ ëª©ë¡
+keybind.category_prev.name = ì´ì „ ì¹´í…Œê³ ë¦¬
+keybind.category_next.name = ë‹¤ìŒ ì¹´í…Œê³ ë¦¬
keybind.block_select_left.name = ë¸”ë¡ ì™¼ìª½ ì„ íƒ
keybind.block_select_right.name = ë¸”ë¡ ì˜¤ë¥¸ìª½ ì„ íƒ
keybind.block_select_up.name = ë¸”ë¡ ìœ„ìª½ ì„ íƒ
@@ -788,15 +930,18 @@ keybind.diagonal_placement.name = 대ê°ì„ 설치
keybind.pick.name = ë¸”ë¡ ì„ íƒ
keybind.break_block.name = ë¸”ë¡ íŒŒê´´
keybind.deselect.name = ì„ íƒí•´ì œ
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = 화물 집기
+keybind.dropCargo.name = 화물 ë‚´ë ¤ë†“ê¸°
+keybind.command.name = ëª…ë ¹
keybind.shoot.name = 사격
-keybind.zoom.name = 확대
+keybind.zoom.name = 확대/축소
keybind.menu.name = 메뉴
keybind.pause.name = ì¼ì‹œì¤‘ì§€
keybind.pause_building.name = 건설 ì¼ì‹œì •ì§€/재개
keybind.minimap.name = 미니맵
+keybind.planet_map.name = 행성 ì§€ë„
+keybind.research.name = 연구
+keybind.block_info.name = ë¸”ë¡ ì •ë³´
keybind.chat.name = 채팅
keybind.player_list.name = í”Œë ˆì´ì–´ 목ë¡
keybind.console.name = 콘솔
@@ -806,58 +951,68 @@ keybind.toggle_menus.name = 메뉴 ë³´ì´ê¸°/숨기기
keybind.chat_history_prev.name = ì´ì „ 채팅 기ë¡
keybind.chat_history_next.name = ë‹¤ìŒ ì±„íŒ… 기ë¡
keybind.chat_scroll.name = 채팅 스í¬ë¡¤
-keybind.drop_unit.name = ìœ ë‹› 떨구기
+keybind.chat_mode = 대화 ëŒ€ìƒ ë³€ê²½
+keybind.drop_unit.name = ìœ ë‹› ë‚´ë ¤ë†“ê¸°
keybind.zoom_minimap.name = 미니맵 확대
mode.help.title = 모드 설명
mode.survival.name = ìƒì¡´
-mode.survival.description = ì´ê²ƒì€ ì¼ë°˜ 모드입니다. ì œí•œëœ ìžì›ê³¼ ìžë™ìœ¼ë¡œ 시작ë˜ëŠ” 웨ì´ë¸Œê°€ 있습니다.\n[gray]í”Œë ˆì´í•˜ë ¤ë©´ ë§µì— ì ì˜ ìŠ¤í°ì§€ì ì´ í•„ìš”í•©ë‹ˆë‹¤.
+mode.survival.description = 기본 모드. ì œí•œëœ ìžì›ì´ 있으며, 단계가 ìžë™ìœ¼ë¡œ 시작합니다.\n[gray]í”Œë ˆì´í•˜ë ¤ë©´ ë§µì— ì ì˜ ìŠ¤í°ì§€ì ì´ í•„ìš”í•©ë‹ˆë‹¤.
mode.sandbox.name = 샌드박스
-mode.sandbox.description = 무한한 ìžì›ê³¼ 웨ì´ë¸Œ 시작 타ì´ë¨¸ê°€ 없습니다.
+mode.sandbox.description = 무한한 ìžì›ì´ 있으며, 시간 ì œí•œì´ ì—†ìŠµë‹ˆë‹¤.
mode.editor.name = 편집기
mode.pvp.name = PvP
-mode.pvp.description = 다른 í”Œë ˆì´ì–´ì™€ 현장ì—서 싸우ì‹ì‹œì˜¤.\n[gray]í”Œë ˆì´í•˜ë ¤ë©´ ë§µì— ë‹¤ë¥¸ 색ìƒì˜ 코어가 2ê°œ ì´ìƒ 있어야합니다.
+mode.pvp.description = 다른 í”Œë ˆì´ì–´ì™€ 현장ì—서 싸우ì‹ì‹œì˜¤.\n[gray]í”Œë ˆì´í•˜ë ¤ë©´ ë§µì— ë‹¤ë¥¸ 색ìƒì˜ 코어가 2ê°œ ì´ìƒ 있어야 합니다.
mode.attack.name = 공격
mode.attack.description = ì ì˜ ê¸°ì§€ë¥¼ 파괴하세요.\n[gray]í”Œë ˆì´í•˜ë ¤ë©´ ë§µì— ë¹¨ê°„ìƒ‰ 코어가 필요합니다.
mode.custom = ì‚¬ìš©ìž ì •ì˜ ê·œì¹™
rules.infiniteresources = 무한 ìžì›
-rules.reactorexplosions = ì›ìžë¡œ íë°œ
-rules.wavetimer = 웨ì´ë¸Œ 시간
-rules.waves = 웨ì´ë¸Œ
+rules.reactorexplosions = ì›ìžë¡œ íë°œ 허용
+rules.coreincinerates = 코어 방화 비허용
+rules.schematic = ì„¤ê³„ë„ í—ˆìš©
+rules.wavetimer = 시간 ì œí•œì´ ìžˆëŠ” 단계
+rules.waves = 단계
rules.attack = 공격 모드
-rules.buildai = AI Building
+rules.buildai = AI 건설
rules.enemyCheat = 무한 AI (빨간팀) ìžì›
rules.blockhealthmultiplier = ë¸”ë¡ ì²´ë ¥ 배수
rules.blockdamagemultiplier = ë¸”ë¡ ê³µê²©ë ¥ 배수
rules.unitbuildspeedmultiplier = ìœ ë‹› ìƒì‚° ì†ë„ 배수
rules.unithealthmultiplier = ìœ ë‹› ì²´ë ¥ 배수
rules.unitdamagemultiplier = ìœ ë‹› ê³µê²©ë ¥ 배수
+rules.unitcapvariable = 코어 ìœ ë‹› ì œí•œ 추가
+rules.unitcap = 기본 ìœ ë‹› ì œí•œ
rules.enemycorebuildradius = ì 코어 건설 ê¸ˆì§€êµ¬ì— ë²”ìœ„:[lightgray] (타ì¼)
-rules.wavespacing = 웨ì´ë¸Œ 간격:[lightgray] (ì´ˆ)
-rules.buildcostmultiplier = 건설 ìžì›ì†Œëª¨ 배수
+rules.wavespacing = 단계 간격:[lightgray] (초)
+rules.buildcostmultiplier = 건설 비용 배수
rules.buildspeedmultiplier = 건설 ì†ë„ 배수
-rules.deconstructrefundmultiplier = 해체 환불 배수
-rules.waitForWaveToEnd = 웨ì´ë¸Œê°€ ëë‚ ë•Œê¹Œì§€ 대기중
+rules.deconstructrefundmultiplier = ì² ê±° 환불 배수
+rules.waitForWaveToEnd = 한 단계가 ëë‚ ë•Œê¹Œì§€ 대기
rules.dropzoneradius = ìŠ¤í° êµ¬ì— ë²”ìœ„: [lightgray] (타ì¼)
-rules.unitammo = ìœ ë‹›ì— íƒ„ì•½ì´ í•„ìš”
-rules.title.waves = 웨ì´ë¸Œ
+rules.unitammo = ìœ ë‹› 탄약 í•„ìš”
+rules.title.waves = 단계
rules.title.resourcesbuilding = ìžì› & ê±´ì¶•
rules.title.enemy = ì
rules.title.unit = ìœ ë‹›
rules.title.experimental = 실험ì ì¸ ê¸°ëŠ¥
rules.title.environment = 환경
-rules.lighting = 조명
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
-rules.ambientlight = ìžì—° 조명
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.lighting = 조명 표시
+rules.enemyLights = ìƒëŒ€ì—게 조명 표시
+rules.fire = 방화 허용
+rules.explosions = 블ë¡/ìœ ë‹› íë°œ ë°ë¯¸ì§€
+rules.ambientlight = ìžì—° 조명 표시
+rules.weather = ë‚ ì”¨ 추가
+rules.weather.frequency = 빈ë„:
+rules.weather.always = í•ìƒ
+rules.weather.duration = ì§€ì† ì‹œê°„:
content.item.name = ìžì›
content.liquid.name = ì•¡ì²´
content.unit.name = ìœ ë‹›
content.block.name = 블ë¡
+content.status.name = ìƒíƒœ ì´ìƒ
+content.sector.name = ì§€ì—
+
item.copper.name = 구리
item.lead.name = ë‚©
item.coal.name = ì„탄
@@ -868,7 +1023,7 @@ item.silicon.name = 실리콘
item.plastanium.name = 플ë¼ìŠ¤í„°ëŠ„
item.phase-fabric.name = 메타
item.surge-alloy.name = 설금
-item.spore-pod.name = í¬ìž 버섯
+item.spore-pod.name = í¬ìž
item.sand.name = 모래
item.blast-compound.name = í발물
item.pyratite.name = 파ì´ë¼íƒ€ì´íЏ
@@ -876,26 +1031,9 @@ item.metaglass.name = ê°•í™” ìœ ë¦¬
item.scrap.name = ê³ ì²
liquid.water.name = 물
liquid.slag.name = 광재
-liquid.oil.name = 기름
+liquid.oil.name = ì„ìœ
liquid.cryofluid.name = 냉ê°ìˆ˜
-item.explosiveness = [lightgray]í발성: {0}
-item.flammability = [lightgray]ì¸í™”성: {0}
-item.radioactivity = [lightgray]방사능: {0}
-
-unit.health = [lightgray]ì²´ë ¥: {0}
-unit.speed = [lightgray]ì†ë„: {0}
-unit.weapon = [lightgray]무기: {0}
-unit.itemcapacity = [lightgray]ìžì› 수용량: {0}
-unit.minespeed = [lightgray]채광 ì†ë„: {0}%
-unit.minepower = [lightgray]채광 ë ˆë²¨: {0}
-unit.ability = [lightgray]ëŠ¥ë ¥: {0}
-unit.buildspeed = [lightgray]건설 ì†ë„: {0}%
-
-liquid.heatcapacity = [lightgray]비열: {0}
-liquid.viscosity = [lightgray]ì ë„: {0}
-liquid.temperature = [lightgray]온ë„: {0}
-
unit.dagger.name = 대거
unit.mace.name = ë©”ì´ìФ
unit.fortress.name = í¬íŠ¸ë¦¬ìŠ¤
@@ -906,7 +1044,7 @@ unit.crawler.name = í¬ë¡¤ëŸ¬
unit.atrax.name = 아트ë½ìФ
unit.spiroct.name = 스피ë¡íЏ
unit.arkyid.name = 아키드
-unit.toxopid.name = Toxopid
+unit.toxopid.name = 톡소피드
unit.flare.name = í”Œë ˆì–´
unit.horizon.name = 호ë¼ì´ì¦Œ
unit.zenith.name = ì œë‹ˆìŠ¤
@@ -915,27 +1053,29 @@ unit.eclipse.name = ì´í´ë¦½ìФ
unit.mono.name = 모노
unit.poly.name = í´ë¦¬
unit.mega.name = 메가
-unit.quad.name = Quad
-unit.oct.name = Oct
+unit.quad.name = 쿼드
+unit.oct.name = 옥트
unit.risso.name = 리소
unit.minke.name = 민케
-unit.bryde.name = 브리드
+unit.bryde.name = 브ë¼ì´ë“œ
unit.sei.name = 세ì´
unit.omura.name = 오무ë¼
unit.alpha.name = 알파
unit.beta.name = ë² íƒ€
unit.gamma.name = ê°ë§ˆ
-unit.scepter.name = Scepter
-unit.reign.name = Reign
-unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.scepter.name = 셉터
+unit.reign.name = ë ˆì¸
+unit.vela.name = 벨ë¼
+unit.corvus.name = 코르버스
-block.resupply-point.name = Resupply Point
-block.parallax.name = 시차
-block.cliff.name = ë‚ë– ëŸ¬ì§€
-block.sand-boulder.name = 사암
+block.resupply-point.name = 보급 ì§€ì
+block.parallax.name = 패럴랙스
+block.cliff.name = ì–¸ë•
+block.sand-boulder.name = 사암 바위
+block.basalt-boulder.name = 현무암 바위
block.grass.name = 잔디
-block.slag.name = 광재
+block.slag.name = 용암
+block.space.name = 우주
block.salt.name = 소금
block.salt-wall.name = 소금 벽
block.pebbles.name = 조약ëŒ
@@ -949,11 +1089,11 @@ block.snow-pine.name = 눈 ë®ì¸ 소나무
block.shale.name = ì´íŒì•”
block.shale-boulder.name = 둥근 ì´íŒì•”
block.moss.name = ì´ë¼
-block.shrubs.name = 관목
+block.shrubs.name = 관목 벽
block.spore-moss.name = í¬ìž ì´ë¼
block.shale-wall.name = ì´íŒì•” ë²½
-block.scrap-wall.name = ì¡°ê°ë²½
-block.scrap-wall-large.name = 대형 ì¡°ê°ë²½
+block.scrap-wall.name = ì¡°ê° ë²½
+block.scrap-wall-large.name = 대형 ì¡°ê° ë²½
block.scrap-wall-huge.name = 거대한 ì¡°ê° ë²½
block.scrap-wall-gigantic.name = ì—„ì²ë‚˜ê²Œ í° ì¡°ê° ë²½
block.thruster.name = 쓰러스터
@@ -961,7 +1101,7 @@ block.kiln.name = 가마
block.graphite-press.name = í‘ì—° 압축기
block.multi-press.name = 다중 압축기
block.constructing = {0} [lightgray](ì œìž‘ì¤‘)
-block.spawn.name = ì 소환
+block.spawn.name = ì 소환지ì
block.core-shard.name = 코어: ì¡°ê°
block.core-foundation.name = 코어: 기반
block.core-nucleus.name = 코어: 핵심
@@ -969,7 +1109,7 @@ block.deepwater.name = ê¹Šì€ ë¬¼
block.water.name = 물
block.tainted-water.name = ì˜¤ì—¼ëœ ë¬¼
block.darksand-tainted-water.name = ì˜¤ì—¼ëœ ì –ì€ ê²€ì€ ëª¨ëž˜
-block.tar.name = ì„ìœ
+block.tar.name = 타르
block.stone.name = 바위
block.sand.name = 모래
block.darksand.name = ê²€ì€ ëª¨ëž˜
@@ -979,8 +1119,9 @@ block.craters.name = 구ë©ì´
block.sand-water.name = ì –ì€ ëª¨ëž˜
block.darksand-water.name = ì –ì€ ê²€ì€ ëª¨ëž˜
block.char.name = 숯
-block.dacite.name = ë°ì´ì‚¬ì´íЏ
-block.dacite-wall.name = ë°ì´ì‚¬ì´íЏ ë²½
+block.dacite.name = ì„ì˜ì•ˆì‚°ì•”
+block.dacite-wall.name = ì„ì˜ì•ˆì‚°ì•” ë²½
+block.dacite-boulder.name = ì„ì˜ì•ˆì‚°ì•”
block.ice-snow.name = ì–¼ìŒëˆˆ
block.stone-wall.name = ëŒ ë²½
block.ice-wall.name = ì–¼ìŒ ë²½
@@ -991,23 +1132,23 @@ block.dirt.name = í™
block.dirt-wall.name = í™ ë²½
block.mud.name = ì§„í™
block.white-tree-dead.name = ì£½ì€ í•˜ì–€ë‚˜ë¬´
-block.white-tree.name = 하얀 나무
+block.white-tree.name = 하얀나무
block.spore-cluster.name = í¬ìžë‚
block.metal-floor.name = 금ì†ì œ 바닥
-block.metal-floor-2.name = 금ì†ì œ 바닥 2
-block.metal-floor-3.name = 금ì†ì œ 바닥 3
-block.metal-floor-5.name = 금ì†ì œ 바닥 5
-block.metal-floor-damaged.name = ì†ìƒëœ 금ì†ì œ 바닥
-block.dark-panel-1.name = ì–´ë‘ìš´ íŒ¨ë„ 1
-block.dark-panel-2.name = ì–´ë‘ìš´ íŒ¨ë„ 2
-block.dark-panel-3.name = ì–´ë‘ìš´ íŒ¨ë„ 3
-block.dark-panel-4.name = ì–´ë‘ìš´ íŒ¨ë„ 4
-block.dark-panel-5.name = ì–´ë‘ìš´ íŒ¨ë„ 5
-block.dark-panel-6.name = ì–´ë‘ìš´ íŒ¨ë„ 6
-block.dark-metal.name = ì–´ë‘ìš´ 금ì†ì œ
+block.metal-floor-2.name = ê¸ˆì† íƒ€ì¼ 2
+block.metal-floor-3.name = ê¸ˆì† íƒ€ì¼ 3
+block.metal-floor-5.name = ê¸ˆì† íƒ€ì¼ 5
+block.metal-floor-damaged.name = ì†ìƒëœ ê¸ˆì† íƒ€ì¼
+block.dark-panel-1.name = ê²€ì€ íŒ¨ë„ 1
+block.dark-panel-2.name = ê²€ì€ íŒ¨ë„ 2
+block.dark-panel-3.name = ê²€ì€ íŒ¨ë„ 3
+block.dark-panel-4.name = ê²€ì€ íŒ¨ë„ 4
+block.dark-panel-5.name = ê²€ì€ íŒ¨ë„ 5
+block.dark-panel-6.name = ê²€ì€ íŒ¨ë„ 6
+block.dark-metal.name = í‘ì² ë²½
block.basalt.name = 현무암
-block.hotrock.name = 뜨거운 바위
-block.magmarock.name = 용암 바위
+block.hotrock.name = 녹아내리는 타ì¼
+block.magmarock.name = ìš©ì•”ì´ í르는 타ì¼
block.copper-wall.name = 구리 벽
block.copper-wall-large.name = 대형 구리 벽
block.titanium-wall.name = 티타늄 벽
@@ -1029,7 +1170,6 @@ block.conveyor.name = ì»¨ë² ì´ì–´
block.titanium-conveyor.name = 티타늄 ì»¨ë² ì´ì–´
block.plastanium-conveyor.name = 플ë¼ìŠ¤í„°ëŠ„ ì»¨ë² ì´ì–´
block.armored-conveyor.name = 장갑 ì»¨ë² ì´ì–´
-block.armored-conveyor.description = 티타늄 ì»¨ë² ì´ì–´ì™€ ê°™ì€ ì†ë„로 ìžì›ì„ 운송하지만, ë” ë†’ì€ ë°©ì–´ë ¥ì„ ê°€ì§€ê³ ìžˆìŠµë‹ˆë‹¤. 다른 ì»¨ë² ì´ì–´ 벨트 ì´ì™¸ 측면ì—서는 ìžì›ì„ ë°›ì„ ìˆ˜ 없습니다.
block.junction.name = êµì°¨ê¸°
block.router.name = 분배기
block.distributor.name = 대형 분배기
@@ -1037,7 +1177,6 @@ block.sorter.name = í•„í„°
block.inverted-sorter.name = ë°˜ì „ í•„í„°
block.message.name = 메모 블ë¡
block.illuminator.name = 조명
-block.illuminator.description = ìž‘ê³ , ê°„ë‹¨í•˜ê³ , ì„¤ì • 가능한 ê´‘ì›ìž…니다. ìž‘ë™í•˜ë ¤ë©´ ì „ë ¥ì´ í•„ìš”í•©ë‹ˆë‹¤.
block.overflow-gate.name = í¬í™” í•„í„°
block.underflow-gate.name = 불í¬í™” í•„í„°
block.silicon-smelter.name = 실리콘 ì œë ¨ì†Œ
@@ -1047,17 +1186,17 @@ block.cryofluid-mixer.name = 냉ê°ìˆ˜ ì œì¡°ê¸°
block.melter.name = 융해기
block.incinerator.name = 소ê°ë¡œ
block.spore-press.name = í¬ìž 압축기
-block.separator.name = 분리기
-block.coal-centrifuge.name = ì„탄 분리기
+block.separator.name = 광재 분리기
+block.coal-centrifuge.name = ì„탄 ì •ì œê¸°
block.power-node.name = ì „ë ¥ 노드
block.power-node-large.name = 대형 ì „ë ¥ 노드
block.surge-tower.name = 설금 타워
-block.diode.name = 배터리 다ì´ì˜¤ë“œ
+block.diode.name = 다ì´ì˜¤ë“œ
block.battery.name = 배터리
block.battery-large.name = 대형 배터리
-block.combustion-generator.name = 연소 ë°œì „ê¸°
-block.steam-generator.name = ì¦ê¸° ë°œì „ê¸°
-block.differential-generator.name = ì°¨ë™ ë°œìž”ê¸°
+block.combustion-generator.name = í™”ë ¥ ë°œì „ê¸°
+block.steam-generator.name = 터빈 ë°œì „ê¸°
+block.differential-generator.name = ì°¨ë™ ë°œì „ê¸°
block.impact-reactor.name = 핵융합 ì›ìžë¡œ
block.mechanical-drill.name = ê¸°ê³„ì‹ ë“œë¦´
block.pneumatic-drill.name = 공압 드릴
@@ -1075,7 +1214,8 @@ block.power-source.name = ì „ë ¥ 공급기
block.unloader.name = 언로ë”
block.vault.name = ì°½ê³
block.wave.name = 파ë„
-block.swarmer.name = 스워머
+block.tsunami.name = 쓰나미
+block.swarmer.name = 스웜
block.salvo.name = ì‚´ë³´
block.ripple.name = 립플
block.phase-conveyor.name = 메타 ì»¨ë² ì´ì–´
@@ -1099,7 +1239,7 @@ block.thorium-reactor.name = í† ë¥¨ ì›ìžë¡œ
block.mass-driver.name = 매스 드ë¼ì´ë²„
block.blast-drill.name = 압축 공기분사 드릴
block.thermal-pump.name = í™”ë ¥ 펌프
-block.thermal-generator.name = í™”ë ¥ ìƒì„±ê¸°
+block.thermal-generator.name = 지열 ë°œì „ê¸°
block.alloy-smelter.name = 설금 ì œë ¨ì†Œ
block.mender.name = 멘ë”
block.mend-projector.name = 수리 프로ì í„°
@@ -1109,36 +1249,43 @@ block.cyclone.name = 사ì´í´ë¡
block.fuse.name = 퓨즈
block.shock-mine.name = ì „ê²© 지뢰
block.overdrive-projector.name = 과부하 프로ì í„°
-block.force-projector.name = í¬ìФ 프로ì í„°
+block.force-projector.name = 보호막 프로ì í„°
block.arc.name = ì•„í¬
block.rtg-generator.name = RTG ë°œì „ê¸°
block.spectre.name = 스펙터
block.meltdown.name = 멜트다운
+block.foreshadow.name = í¬ì–´ì‰ë„ìš°
block.container.name = 컨테ì´ë„ˆ
-block.launch-pad.name = 출격 패드
-block.launch-pad-large.name = 대형 출격 패드
+block.launch-pad.name = ì§€ì— ìžì› 수송기
+block.launch-pad-large.name = 대형 ì§€ì— ìžì› 수송기
block.segment.name = 세그먼트
-block.command-center.name = Command Center
+block.command-center.name = ìœ ë‹› 지휘소
block.ground-factory.name = ì§€ìƒ ê³µìž¥
block.air-factory.name = í•ê³µ 공장
block.naval-factory.name = 해양 공장
-block.additive-reconstructor.name = 첨가물 재구성기
-block.multiplicative-reconstructor.name = 다중 재구성기
-block.exponential-reconstructor.name = 지수 재구성기
-block.tetrative-reconstructor.name = ì •ì„œ 재구성기
+block.additive-reconstructor.name = 재구성기 : Additive
+block.multiplicative-reconstructor.name = 재구성기 : Multiplicative
+block.exponential-reconstructor.name = 재구성기 : Exponential
+block.tetrative-reconstructor.name = 재구성기 : Tetrative
block.payload-conveyor.name = 화물 ì»¨ë² ì´ì–´
block.payload-router.name = 화물 분배기
-block.disassembler.name = ê°€ì† ë¶„í•´ê¸°
+block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 ë„가니
block.overdrive-dome.name = 대형 과부하 프로ì í„°
+#experimental, may be removed / ì´ ì•„ëž˜ì˜ ë¸”ë¡ë“¤ì€ 테스트용 임시 블ë¡ë“¤ìž…니다.
+block.block-forge.name = ë¸”ë¡ ì œìž‘ëŒ€
+block.block-loader.name = ë¸”ë¡ ë¡œë”
+block.block-unloader.name = ë¸”ë¡ ì–¸ë¡œë”
+block.interplanetary-accelerator.name = 성간 코어 ê°€ì†ê¸°
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = 스위치
+block.micro-processor.name = 마ì´í¬ë¡œ 프로세서
+block.logic-processor.name = ë¡œì§ í”„ë¡œì„¸ì„œ
+block.hyper-processor.name = 하ì´í¼ 프로세서
+block.logic-display.name = ë¡œì§ ë””ìŠ¤í”Œë ˆì´
+block.large-logic-display.name = 대형 ë¡œì§ ë””ìŠ¤í”Œë ˆì´
+block.memory-cell.name = 메모리 셀
+block.memory-bank.name = 메모리 보관소
team.blue.name = 파랑색 팀
team.crux.name = 빨강색 팀
@@ -1148,122 +1295,150 @@ team.derelict.name = ë²„ë ¤ì§„ 팀
team.green.name = ì´ˆë¡ìƒ‰ 팀
team.purple.name = ë³´ë¼ìƒ‰ 팀
-tutorial.next = [lightgray]<ì´ ê³³ì„ í„°ì¹˜í•´ 진행하세요>
-tutorial.intro = [scarlet]Mindustry íŠœí† ë¦¬ì–¼[]ì„ ì‹œìž‘í•˜ê² ìŠµë‹ˆë‹¤.\n[WASD] 키를 눌러 ì´ë™í• 수 있습니다.\n[accent]스í¬ë¡¤[]ì„ í•´ì„œ 화면 확대와 축소를 합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 ê·¼ì²˜ì˜ êµ¬ë¦¬ ê´‘ë§¥ì„ ëˆŒëŸ¬ ì´ ìž‘ì—…ì„ ì‹œìž‘í•˜ì„¸ìš”.\n\n[accent]{0}/{1} 구리
-tutorial.intro.mobile = [scarlet]Mindustry íŠœí† ë¦¬ì–¼[]ì„ ì‹œìž‘í•˜ê² ìŠµë‹ˆë‹¤.\ní™”ë©´ì„ ë“œëž˜ê·¸í•˜ì—¬ ì´ë™ì´ 가능합니다.\në‘ ì†ê°€ë½ì„ í™”ë©´ì— ëˆ„ë¥¸ 후 모으거나 ë²Œë ¤ 확대와 축소가 가능합니다.\n[accent]구리[]를 채광하는 것부터 시작합니다. 코어 ê·¼ì²˜ì˜ êµ¬ë¦¬ ê´‘ë§¥ì„ ëˆŒëŸ¬ ì´ ìž‘ì—…ì„ ì‹œìž‘í•˜ì„¸ìš”.\n\n[accent]{0}/{1} 구리
-tutorial.drill = 수ë™ìœ¼ë¡œ 채광하는 ê²ƒì€ íš¨ìœ¨ì´ ë‚®ìŠµë‹ˆë‹¤.\n[accent]드릴[]ì€ ìžë™ìœ¼ë¡œ 드릴 바로 ì•„ëž˜ì— ìžˆëŠ” ê´‘ë¬¼ë“¤ì„ ì±„ê´‘í•©ë‹ˆë‹¤.\n드릴 ì¹´í…Œê³ ë¦¬ì˜ ê¸°ê³„ì‹ ë“œë¦´ì„ ì„ íƒí•˜ì—¬ 구리 ê´‘ë§¥ìœ„ì— ì„¤ì¹˜í•˜ì„¸ìš”.\n마우스 오른쪽 버튼으로 취소가 가능합니다.
-tutorial.drill.mobile = 수ë™ìœ¼ë¡œ 채광하는 ê²ƒì€ íš¨ìœ¨ì´ ë‚®ìŠµë‹ˆë‹¤.\n[accent]드릴[]ì€ ìžë™ìœ¼ë¡œ 드릴 ë°‘ì— ìžˆëŠ” ê´‘ë¬¼ë“¤ì„ ì±„ê´‘í•©ë‹ˆë‹¤.\n드릴 ì¹´í…Œê³ ë¦¬ì˜ ê¸°ê³„ì‹ ë“œë¦´ì„ ì„ íƒí•˜ì—¬ 구리 ê´‘ë§¥ìœ„ì— ì„¤ì¹˜í•˜ì„¸ìš”.\n취소 ë²„íŠ¼ì„ ëˆŒëŸ¬ 건축하기 ì „ì˜ ì„¤ê³„ë¥¼ ì·¨ì†Œí• ìˆ˜ 있습니다.
-tutorial.blockinfo = ê° ë¸”ë¡ë§ˆë‹¤ 다른 íŠ¹ì„±ì„ ê°€ì§€ê³ ìžˆìœ¼ë©°, ê° ë“œë¦´ì€ íŠ¹ì • ê´‘ì„ë§Œ ì±„êµ´í• ìˆ˜ 있습니다.\n블ë¡ì˜ ì •ë³´ì™€ íŠ¹ì„±ì„ í™•ì¸í•˜ë ¤ë©´, [accent]건설 메뉴ì—서 "?" ë²„íŠ¼ì„ ì„ íƒí•˜ì„¸ìš”.[]\n\n[accent]지금 ê¸°ê³„ì‹ ë“œë¦´ì˜ ì •ë³´ë¥¼ 보세요.
-tutorial.conveyor = [accent]ì»¨ë² ì´ì–´[]는 ìžì›ì„ 코어로 ìš´ë°˜í•˜ëŠ”ë° ì‚¬ìš©ë©ë‹ˆë‹¤.\n드릴ì—서 코어까지 ì»¨ë² ì´ì–´ 경로를 만드세요.\n[accent]마우스를 길게 눌러 ê²½ë¡œì— ë†“ìŠµë‹ˆë‹¤.\n대ê°ì„ 으로 ë°°ì¹˜í• ê²½ë¡œë¥¼ ì„ íƒí•˜ëŠ” ë™ì•ˆ [accent]CTRL[] 키를 누른 ìƒíƒœë¡œ ìœ ì§€í•˜ì„¸ìš”.\n스í¬ë¡¤ íœ ì„ ì‚¬ìš©í•˜ì—¬ 블ë¡ì„ 배치하기 ì „ì— ë¸”ë¡ì„ íšŒì „ì‹œí‚¬ 수 있습니다.\n[accent]ì„ ë„구를 사용하여 ì»¨ë² ì´ì–´ 2개를 ë†“ì€ ë‹¤ìŒ, ìžì›ì„ 코어로 넣으세요.
-tutorial.conveyor.mobile = [accent]ì»¨ë² ì´ì–´[]는 ìžì›ì„ 코어로 ìš´ë°˜í•˜ëŠ”ë° ì‚¬ìš©ë©ë‹ˆë‹¤.\n드릴ì—서 코어까지 ì»¨ë² ì´ì–´ 경로를 만드세요.\n[accent]몇 ì´ˆ ë™ì•ˆ ì†ê°€ë½ì„ 누른 ìƒíƒœì—서 드래그 하여 경로를 그립니다.\n\n[accent]ì„ ë„구로 ì»¨ë² ì´ì–´ 2개를 ë†“ì€ ë‹¤ìŒ ìžì›ì„ ì½”ì–´ì— ë„£ìœ¼ì„¸ìš”.
-tutorial.turret = ìžì›ì´ ì½”ì–´ì— ë“¤ì–´ê°„ 후ì—는 ê±´ë¬¼ì„ ê±´ì„¤í•˜ëŠ”ë° ì‚¬ìš©í• ìˆ˜ 있습니다.\nëª¨ë“ ìžì›ì´ ê±´ë¬¼ì— ì‚¬ìš©ë 수 있는 ê²ƒì€ ì•„ë‹™ë‹ˆë‹¤.\nê±´ë¬¼ì— ì‚¬ìš©ë˜ì§€ 않는 ìžì›(예: [accent]ì„탄[] ë˜ëŠ” [accent]광재[])ì€ ì½”ì–´ì— ë„£ì„ ìˆ˜ 없습니다.\n[lightgray]ì []ì„ ê²©ì¶”í•˜ê¸° 위해 ë°©ì–´ ê±´ë¬¼ì„ ì„¸ì›Œì•¼ 합니다.\n기지 ê·¼ì²˜ì— [accent]듀오 í¬íƒ‘[]ì„ ê±´ì„¤í•˜ì„¸ìš”.
-tutorial.drillturret = 듀오 í¬íƒ‘ì€ ì‚¬ê²©í•˜ëŠ”ë° [accent]구리 탄약[]ì´ í•„ìš”í•©ë‹ˆë‹¤.\ní¬íƒ‘ ê·¼ì²˜ì— ë“œë¦´ì„ ì„¤ì¹˜í•˜ì„¸ìš”.\n구리를 공급하기 위해 ì»¨ë² ì´ì–´ë¥¼ í¬íƒ‘으로 ê°€ë„ë¡ ê±´ì„¤í•˜ì„¸ìš”.\n\n[accnet]탄약 ìš´ë°˜: 0/1
-tutorial.pause = ì „íˆ¬ 중ì—는 ê²Œìž„ì„ [accent]ì¼ì‹œì •ì§€[] í• ìˆ˜ 있습니다.\nì¼ì‹œì •ì§€ ë˜ëŠ” ë™ì•ˆ ê±´ì„¤ì„ ëŒ€ê¸°ì‹œí‚¬ 수 있습니다.\n\n[accent]ì¼ì‹œì •ì§€í•˜ë ¤ë©´ 스페ì´ìФ 키를 누르세요.
-tutorial.pause.mobile = 싱글 í”Œë ˆì´ì—서는 ê²Œìž„ì„ [accent]ì¼ì‹œì •ì§€[]í• ìˆ˜ 있습니다.\nì¼ì‹œì •지하면 êµì „ê³¼ ë”불어 건설까지 ì¼ì‹œì •ì§€ë©ë‹ˆë‹¤.\n\n[accent]ì¼ì‹œì •ì§€í•˜ë ¤ë©´ 왼쪽 ìƒë‹¨ì— 있는 ì´ ë²„íŠ¼ì„ ëˆ„ë¥´ì„¸ìš”.
-tutorial.unpause = ì´ì œ 스페ì´ìŠ¤ë¥¼ 누르면 ì¼ì‹œì •지가 í•´ì œë©ë‹ˆë‹¤.
-tutorial.unpause.mobile = ì´ì œ 다시 누르면 ì¼ì‹œì •지가 í•´ì œë©ë‹ˆë‹¤.
-tutorial.breaking = 블ë¡ì€ 종종 파괴 ë˜ì–´ì•¼ 합니다.\nì„ íƒí•œ ëª¨ë“ ë¸”ë¡ì„ íŒŒê´´í•˜ë ¤ë©´ [accent]마우스 오른쪽 í´ë¦ì„ 길게 누르세요[].\n\n[accent]ì˜ì— ì„ íƒì„ 사용하여 코어 ì™¼ìª½ì˜ ëª¨ë“ ì¡°ê°ë²½ì„ 파괴하세요.
-tutorial.breaking.mobile = 블ë¡ì€ 종종 파괴 ë˜ì–´ì•¼ 합니다.\n[accent]ì‚ì œ 모드[]를 ì„ íƒí•œ ë‹¤ìŒ ë¸”ë¡ì„ íƒ í•˜ì—¬ íŒŒê´´í• ìˆ˜ 있습니다.\n[accnet]몇 ì´ˆ ë™ì•ˆ ì†ê°€ë½ì„ ëˆ„ë¥´ê³ ì›í•˜ëŠ” 방향으로 드래그[]하여 범위 안ì—있는 블ë¡ì„ 파괴하세요.\nê·¸ë¦¬ê³ ì²´í¬ í‘œì‹œ ë²„íŠ¼ì„ ëˆŒëŸ¬ ì‚ì œ ìž‘ì—…ì„ í• ìˆ˜ 있습니다.\n[accent]ì˜ì— ì„ íƒì„ 사용하여 코어 ì™¼ìª½ì˜ ëª¨ë“ ì¡°ê° ë²½ì„ íŒŒê´´í•˜ì„¸ìš”.
-tutorial.withdraw = ê²½ìš°ì— ë”°ë¼ ë¸”ë¡ì—서 ìžì›ì„ ì§ì ‘ ê°€ì ¸ì™€ì•¼ 합니다.\nì´ ìž‘ì—…ì„ í•˜ë ¤ë©´ [accent]ìžì›ì´ 있는 블ë¡[]ì„ íƒí•œ 다ìŒ, ì¸ë²¤í† 리ì—서 [accent]ìžì›[]ì„ íƒí•˜ì„¸ìš”.\n[accent]누른 ìƒíƒœë¥¼ ìœ ì§€[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어ì—서 구리를 빼내세요.
-tutorial.deposit = 기체ì—서 목ì ì§€ 블ë¡ìœ¼ë¡œ 드래그하여 ìžì›ì„ 블ë¡ì— 넣으세요.\n\n[accent]구리를 다시 ì½”ì–´ì— ë„£ìœ¼ì„¸ìš”[].
-tutorial.waves = [lightgray]ì []ì´ ë‹¤ê°€ì˜µë‹ˆë‹¤.\n2 웨ì´ë¸Œë¡œë¶€í„° 코어를 방어하세요. [accent]í´ë¦[]하여 ì‚¬ê²©í• ìˆ˜ 있습니다.\në” ë§Žì€ í¬íƒ‘ê³¼ ë“œë¦´ì„ ê±´ì„¤í•˜ê³ êµ¬ë¦¬ë¥¼ ë” ëª¨ìœ¼ì„¸ìš”.
-tutorial.waves.mobile = [lightgray]ì []ì´ ë‹¤ê°€ì˜µë‹ˆë‹¤.\n2 웨ì´ë¸Œë¡œë¶€í„° 코어를 방어하세요. ë‹¹ì‹ ì˜ ê¸°ì²´ëŠ” ìžë™ìœ¼ë¡œ ì ì„ í–¥í•´ 사격합니다.\në” ë§Žì€ í¬íƒ‘ê³¼ ë“œë¦´ì„ ê±´ì„¤í•˜ê³ êµ¬ë¦¬ë¥¼ ë” ëª¨ìœ¼ì„¸ìš”.
-tutorial.launch = íŠ¹ì • 웨ì´ë¸Œì— ë„달하면 [accent]코어로 출격[] ì„ í• ìˆ˜ 있습니다.\n\nì´ë ‡ê²Œ ì–»ì€ ìžì›ì„ 사용하여 새로운 ê¸°ìˆ ì„ ì—°êµ¬ í• ìˆ˜ 있습니다.\n\n[accent]출격 ë²„íŠ¼ì„ ëˆ„ë¥´ì„¸ìš”.
+hint.skip = 힌트 넘기기
+hint.desktopMove = [accent][[WASD][] 키를 ì´ìš©í•´ ìžì‹ ì˜ ìœ ë‹›ì„ ì¡°ì¢…í•˜ì„¸ìš”.
+hint.zoom = [accent]마우스 스í¬ë¡¤[]ì„ ì‚¬ìš©í•´ 확대 ë˜ëŠ” 축소가 가능합니다.
+hint.mine =\uf8c4 ì£¼ë³€ì˜ êµ¬ë¦¬ ê´‘ì„ì„ ìˆ˜ë™ìœ¼ë¡œ ì±„êµ´í•˜ë ¤ë©´ ê´‘ì„ì„ [accent]누르ì‹ì‹œì˜¤[]. (추가 설명) 마우스가 있으면 마우스 오른쪽 í´ë¦ì„ 하면 채굴 ì¤‘ë‹¨ì´ ê°€ëŠ¥í•©ë‹ˆë‹¤.
+hint.desktopShoot = [accent][[마우스 좌í´ë¦][]으로 ë°œì‚¬í• ìˆ˜ 있습니다.
+hint.depositItems = ìžì›ì„ 코어로 ì˜®ê¸°ë ¤ë©´, ê¸°ì²´ì˜ ìžì›ì„ 코어로 ëŒì–´ë†“으세요.
+hint.respawn = 기체를 ë– ë‚˜ë ¤ë©´ [accent][[V][]를 누르ì‹ì‹œì˜¤.
+hint.respawn.mobile = ìœ ë‹› í˜¹ì€ í¬íƒ‘ì„ ì¡°ì¢…í• ìˆ˜ 있습니다. 기체를 ë– ë‚˜ë ¤ë©´ [accent]왼쪽 ìœ„ì— ìžˆëŠ” 아바타를 누르ì‹ì‹œì˜¤.[]
+hint.desktopPause = ê²Œìž„ì„ ì¼ì‹œ ì •ì§€/재시작하기 위해 [accent][[Space][]를 누르ì‹ì‹œì˜¤.
+hint.placeDrill = ë“œë¦´ì„ ì„¤ì¹˜í•˜ë ¤ë©´ 오른쪽 ì•„ëž˜ì˜ \ue85e [accent]드릴[]ì„ ì„ íƒí•˜ê³ , \uf870 [accent]드릴[]ì„ ì„ íƒí•´ì„œ 구리 ê´‘ì„ ìœ„ë¥¼ 누르ì‹ì‹œì˜¤.
+hint.placeDrill.mobile = 오른쪽 아래 ë©”ë‰´ì˜ \ue85e [accent] 드릴[]ì„ ì„ íƒí•˜ê³ , \uf870 [accent]드릴[]ì„ ì„ íƒí•´ì„œ 구리 ê´‘ì„ ìœ„ë¥¼ 누르ì‹ì‹œì˜¤.\n\n설치를 ì™„ë£Œí•˜ë ¤ë©´ 오른쪽 ì•„ëž˜ì˜ \ue800 [accent]완료 버튼[]ì„ ëˆ„ë¥´ì‹ì‹œì˜¤.
+hint.placeConveyor = ì»¨ë² ì´ì–´ëŠ” ìžì›ì„ 드릴ì—서 다른 블ë¡ìœ¼ë¡œ ì´ë™ì‹œì¼œì¤ë‹ˆë‹¤. \ue814 [accent]ë¶„ë°°[] ì¹´í…Œê³ ë¦¬ì—서 \uf896 [accent]ì»¨ë² ì´ì–´[]를 ì„ íƒí•˜ì‹ì‹œì˜¤.\n\ní´ë¦í•˜ê±°ë‚˜ 드래그로 ë‹¤ìˆ˜ì˜ ì»¨ë² ì´ì–´ë¥¼ ì„¤ì¹˜í• ìˆ˜ 있습니다.\ní´ë¦í•˜ê³ 놓지 ì•Šì€ ì±„ë¡œ 마우스 [accent]íœ ì„ ëŒë¦¬ë©´ ëŒì•„갑니다.
+hint.placeConveyor.mobile = ì»¨ë² ì´ì–´ëŠ” ìžì›ì„ 드릴ì—서 다른 블ë¡ìœ¼ë¡œ ì´ë™ì‹œì¼œì¤ë‹ˆë‹¤. \ue814 [accent]ë¶„ë°°[] ì¹´í…Œê³ ë¦¬ì—서 \uf896 [accent]ì»¨ë² ì´ì–´[]를 ì„ íƒí•˜ì‹ì‹œì˜¤.\n\n여러 ê°œì˜ ì»¨ë² ì´ì–´ë¥¼ ë†“ìœ¼ë ¤ë©´ ì†ê°€ë½ìœ¼ë¡œ 누른 채로 ëŒì–´ì„œ 설치 범위를 ì§€ì •í•˜ì‹ì‹œì˜¤.
+hint.placeTurret = ì ì—게서 기지를 ë§‰ì•„ë‚´ë ¤ë©´ \uf861 [accent]í¬íƒ‘[]를 설치하ì‹ì‹œì˜¤.\n\ní¬íƒ‘ 탄약 í•„ìš” - ì§€ê¸ˆì€ \uf838 구리가 필요합니다.\nì»¨ë² ì´ì–´ë¥¼ 사용해 ë“œë¦´ì— êµ¬ë¦¬ë¥¼ 공급하ì‹ì‹œì˜¤.
+hint.breaking = 블ë¡ì„ ë¶€ìˆ˜ë ¤ë©´ [accent]ìš°í´ë¦[]ì´ë‚˜ 드래그를 하ì‹ì‹œì˜¤.
+hint.breaking.mobile = 블ë¡ì„ ë¶€ìˆ˜ë ¤ë©´ 오른쪽 ì•„ëž˜ì˜ \ue817 [accent]ë§ì¹˜[]를 눌러 í•´ì²´ 모드를 활성화하ì‹ì‹œì˜¤.\n\nì†ê°€ë½ìœ¼ë¡œ 누른 채로 ëŒì–´ì„œ í•´ì²´ 범위를 ì§€ì •í•˜ì‹ì‹œì˜¤.
+hint.research = 새 ê¸°ìˆ ì„ ì—°êµ¬í•˜ë ¤ë©´ \ue875 [accent]연구[]ë²„íŠ¼ì„ ëˆ„ë¥´ì‹ì‹œì˜¤.
+hint.research.mobile = 새 ê¸°ìˆ ì„ ì—°êµ¬í•˜ë ¤ë©´ \ue88c [accent]메뉴[] ì•„ëž˜ì˜ \ue875 [accent]연구[]ë²„íŠ¼ì„ ëˆ„ë¥´ì‹ì‹œì˜¤.
+hint.unitControl = ì•„êµ° ìœ ë‹›ê³¼ í¬íƒ‘ì„ ì¡°ì¢…í•˜ë ¤ë©´ [accent][[왼쪽 ctrl][]ì„ ëˆ„ë¥¸ 채로 [accent]í´ë¦[] 하ì‹ì‹œì˜¤.
+hint.unitControl.mobile = ì•„êµ° ìœ ë‹›ê³¼ í¬íƒ‘ì„ ì¡°ì¢…í•˜ë ¤ë©´ 해당 개체를 [accent]ë¹ ë¥´ê²Œ ë‘ ë²ˆ 누르ì‹ì‹œì˜¤[].
+hint.launch = 충분한 ìžì›ì„ 모았으면, 오른쪽 ì•„ëž˜ì˜ \ue827 [accent]Map[]ì—서 주변 ì§€ì—ì„ ì„ íƒí•´ì„œ [accent]Launch[]í• ìˆ˜ 있습니다.
+hint.launch.mobile = 충분한 ìžì›ì„ 모았으면, 오른쪽 ì•„ëž˜ì˜ \ue88c [accent]메뉴[]ì— ìžˆëŠ” \ue827 [accent]Map[]ì—서 주변 ì§€ì—ì„ ì„ íƒí•´ì„œ [accent]Launch[]í• ìˆ˜ 있습니다.
+hint.schematicSelect = 블ë¡ì„ ë³µì‚¬í•˜ê³ ë¶™ì—¬ë„£ìœ¼ë ¤ë©´ [accent][[F][]를 누른 채로 ëŒì–´ì„œ 구ì—ì„ ì§€ì •í•˜ì‹ì‹œì˜¤. \n\n [accent][[마우스 íœ ][]ì„ ëˆ„ë¥´ë©´ 한 ê°œì˜ ë¸”ë¡ë§Œ ë³µì‚¬í• ìˆ˜ 있습니다.
+hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]ì„ ëˆ„ë¥¸ 채로 ì»¨ë² ì´ì–´ë¥¼ 대ê°ì„ 으로 ëŒë©´ ê¸¸ì„ ìžë™ìœ¼ë¡œ 만들어ì¤ë‹ˆë‹¤.
+hint.conveyorPathfind.mobile = \ue844 [accent]diagonal mode[]를 í™œì„±í™”í•˜ê³ ì»¨ë² ì´ì–´ë¥¼ 대ê°ì„ 으로 ëŒë©´ ê¸¸ì„ ìžë™ìœ¼ë¡œ 찾아ì¤ë‹ˆë‹¤.
+hint.boost = ìœ ë‹›ê³¼ ê°™ì´ ìž¥ì• ë¬¼ì„ ë„˜ì–´ê°€ë ¤ë©´ [accent][[L-Shift][]ì„ ëˆ„ë¥´ê³ ì´ë™í•˜ì‹ì‹œì˜¤. \n\n ì ì€ ìˆ˜ì˜ ì§€ìƒ ìœ ë‹›ë§Œ ë‚ ìˆ˜ 있습니다.
+hint.command = ì£¼ë³€ì˜ ì•„êµ° ìœ ë‹›ì„ ë°ë¦¬ê³ ë‹¤ë‹ˆë ¤ë©´ 비슷한 ë‹¨ê³„ì˜ ìœ ë‹› 무리 주변ì—서 [accent][[G][]를 누르ì‹ì‹œì˜¤. \n\n ì§€ìƒ ìœ ë‹›ì„ ë°ë¦¬ê³ 다니기 위해서는 ë¨¼ì € 다른 ì§€ìƒ ìœ ë‹›ì„ ì¡°ì¢…í•˜ê³ ìžˆì–´ì•¼ 합니다.
+hint.command.mobile = ì•„êµ° ìœ ë‹›ì„ ë°ë¦¬ê³ ë‹¤ë‹ˆë ¤ë©´ 비슷한 ë‹¨ê³„ì˜ ìœ ë‹› 무리 주변ì—서 [accent]ë¹ ë¥´ê²Œ ë‘ ë²ˆ 누르ì‹ì‹œì˜¤[].
+hint.payloadPickup = ìž‘ì€ ë¸”ë¡ì´ë‚˜ ìœ ë‹›ì„ ì§‘ìœ¼ë ¤ë©´ [accent][[[]를 누르ì‹ì‹œì˜¤.
+hint.payloadPickup.mobile = ìž‘ì€ ë¸”ë¡ì´ë‚˜ ìœ ë‹›ì„ ì§‘ìœ¼ë ¤ë©´ [accent]ìž ê¹ ëˆ„ë¥´ì‹ì‹œì˜¤[].
+hint.payloadDrop = 다시 ë‚´ë ¤ë†“ìœ¼ë ¤ë©´ [accent]][]를 누르ì‹ì‹œì˜¤.
+hint.payloadDrop.mobile = 다시 ë‚´ë ¤ë†“ìœ¼ë ¤ë©´ 빈 공간ì—서 [accent]í™”ë©´ì„ ìž ê¹ ëˆ„ë¥´ì‹ì‹œì˜¤[].
+hint.waveFire = [accent]Wave[]í¬íƒ‘ì— íƒ„ì•½ìœ¼ë¡œ ë¬¼ì„ ë„£ìœ¼ë©´ ì£¼ë³€ì˜ ë¶ˆì„ ìžë™ìœ¼ë¡œ 꺼ì¤ë‹ˆë‹¤.
+hint.generator = \uf879 [accent]í™”ë ¥ ë°œì „ê¸°[]는 ì„íƒ„ì„ íƒœì›Œì„œ 주변 블ë¡ì— ì „ë ¥ì„ ì „ë‹¬í•©ë‹ˆë‹¤.\n\n \uf87f ë” ë„“ì€ ë²”ìœ„ì˜ ë¸”ë¡ì— ì „ë ¥ì„ ì „ë‹¬í•˜ë ¤ë©´ [accent]Power Nodes[]를 사용하ì‹ì‹œì˜¤.
+hint.guardian = [accent]수호ìž[] ìœ ë‹›ë“¤ì€ ë°©ì–´ë ¥ì„ ê°€ì§‘ë‹ˆë‹¤. [accent]구리[]와 [accent]ë‚©[] ê°™ì€ ì•½í•œ 탄약으로는 [scarlet]아무런 íš¨ê³¼ë„ ì—†ìŠµë‹ˆë‹¤[].\n\n그런 수호ìžë¥¼ ì—†ì• ë ¤ë©´ ë†’ì€ ë‹¨ê³„ì˜ í¬íƒ‘ ë˜ëŠ” \uf835 [accent]í‘ì—°[]ì„ íƒ„ì•½ìœ¼ë¡œ ë„£ì€ \uf861듀오/\uf859살보를 사용하ì‹ì‹œì˜¤.
+hint.coreUpgrade = 코어는 [accent]ìƒìœ„ 코어를 ìœ„ì— ì„¤ì¹˜í•¨[]ìœ¼ë¡œì¨ ì—…ê·¸ë ˆì´ë“œí• 수 있습니다.\n\n [accent]기반[] 코어를 [accent]ì¡°ê°[] 코어 ìœ„ì— ì„¤ì¹˜í•˜ì‹ì‹œì˜¤. ì£¼ë³€ì— ìž¥ì• ë¬¼ì´ ì—†ëŠ”ì§€ë„ í™•ì¸í•˜ì‹ì‹œì˜¤.
+hint.presetLaunch = [accent]ì–¼ì–´ë¶™ì€ ìˆ²[]ê³¼ ê°™ì€ íšŒìƒ‰[accent]ìº íŽ˜ì¸ ì§€ì—[]ì€ ì–´ë””ì—서나 출격해서 올 수 있습니다. 주변 ì§€ì—ì„ ì ë ¹í•˜ì§€ ì•Šì•„ë„ ë©ë‹ˆë‹¤.\n\nì´ì™€ ê°™ì€ [accent]네임드 ì§€ì—[]ë“¤ì€ [accent]ì„ íƒì []입니다.
+hint.coreIncinerate = 코어가 ìžì›ìœ¼ë¡œ ê°€ë“ ì°¬ í›„ì— ë°›ëŠ” ëª¨ë“ ìžì›ë“¤ì€ [accent]소ê°[]ë 것입니다.
+hint.coopCampaign = [accent]í˜‘ë™ ìº íŽ˜ì¸[]ì„ í• ë•Œ, 현재 ë§µì—서 ìƒì‚°ëœ ìžì›ë“¤ì€ [accent]ìº íŽ˜ì¸ ì§€ì—[]ìœ¼ë¡œë„ ë³´ë‚´ì§‘ë‹ˆë‹¤.\n\n호스트가 새로 해금한 ëª¨ë“ ê²ƒë“¤ë„ ê°€ì ¸ê°‘ë‹ˆë‹¤.
item.copper.description = 가장 기본ì ì¸ ê±´ì„¤ 재료. ëª¨ë“ ìœ í˜•ì˜ ë¸”ë¡ì—서 광범위하게 사용ë©ë‹ˆë‹¤.
+item.copper.details = í‰ë²”한 구리. ì„¸ë¥´í”Œë¡œì— ë¹„ì •ìƒì 으로 ë§Žì´ ë¶„í¬í•©ë‹ˆë‹¤. 별다른 보강재 ì—†ì´ëŠ” 구조ì ë¬¸ì œ ë•Œë¬¸ì— ë‚´êµ¬ì„±ì´ ë¹„êµì 약합니다.
item.lead.description = 기본 초반 재료. ì „ìž ë° ì•¡ì²´ 수송 블ë¡ì—서 광범위하게 사용ë˜ëŠ” ìžì›ìž…니다.
-item.metaglass.description = ì´ˆê°•ë ¥ 방탄 ìœ ë¦¬. ì•¡ì²´ ë¶„ë°° ë° ì €ìž¥ì— ê´‘ë²”ìœ„í•˜ê²Œ 사용ë©ë‹ˆë‹¤.
+item.lead.details = ë°€ë„ê°€ 높으며 ë°˜ì‘ì„±ì´ ì ì€ ìžì›. ë°°í„°ë¦¬ì— ì£¼ë¡œ 사용ë©ë‹ˆë‹¤.
+item.metaglass.description = ì´ˆê°•ë ¥ ë°©íƒ„ìœ ë¦¬. ì•¡ì²´ ë¶„ë°° ë° ì €ìž¥ì— ê´‘ë²”ìœ„í•˜ê²Œ 사용ë©ë‹ˆë‹¤.
item.graphite.description = 탄약 ë° ì „ê¸° ë¶€í’ˆì— ì‚¬ìš©ë˜ëŠ” 무기질 탄소.
item.sand.description = ì œë ¨ì—서 합금 ë˜ëŠ” 플ëŸìФì—서 광범위하게 사용ë˜ëŠ” ì¼ë°˜ì ì¸ ìž¬ë£Œ.
item.coal.description = í™”ì„í™”ëœ ì‹ë¬¼ 물질. ì”¨ì•—ì´ ë‚˜ì˜¤ê¸° 훨씬 ì „ì— í˜•ì„±ë˜ì—ˆìŠµë‹ˆë‹¤. 연료 ë° ìžì› ìƒì‚°ì— 광범위하게 사용ë©ë‹ˆë‹¤.
-item.titanium.description = ì•¡ì²´ 수송, 드릴 ë° í•ê³µê¸°ì— ê´‘ë²”ìœ„í•˜ê²Œ 사용ë˜ëŠ” í¬ê·€ 초경량 금ì†.
+item.coal.details = 발화 작용 ì´ì „, ì˜¤ëž˜ì „ì— ìƒì„±ëœ í™”ì„í™” ìž‘ìš©ì„ ê±°ì¹œ ì‹ë¬¼ì²´ë¡œ 보입니다.
+item.titanium.description = ì•¡ì²´ 수송, 드릴ì´ë‚˜ í•ê³µê¸°ì— ê´‘ë²”ìœ„í•˜ê²Œ 사용ë˜ëŠ” í¬ê·€ 초경량 금ì†.
item.thorium.description = 구조ì 지지 ë° í•µì—°ë£Œë¡œ 사용ë˜ëŠ” ê³ ë°€ë„ì˜ ë°©ì‚¬ì„± 금ì†.
item.scrap.description = ì˜¤ëž˜ëœ ê±´ë¬¼ê³¼ ìœ ë‹›ì˜ ë‚¨ì€ ìž”í•´. ë¯¸ëŸ‰ì˜ ë‹¤ì–‘í•œ 금ì†ë“¤ì´ í¬í•¨ë˜ì–´ 있습니다.
+item.scrap.details = ì˜¤ëž˜ëœ êµ¬ì¡°ë¬¼ê³¼ ìœ ë‹›ì˜ ìž”í•´.
item.silicon.description = 매우 ìœ ìš©í•œ ë°˜ë„ì²´. 복잡한 ì „ìž ìž¥ì¹˜ë‚˜ ìœ ë„íƒ„ì— ì‚¬ìš©ë©ë‹ˆë‹¤.
item.plastanium.description = ê³ ê¸‰ 기체 ë° íŒŒíŽ¸í™” íƒ„ì•½ì— ì‚¬ìš©ë˜ëŠ” ê°€ë³ê³ ì—°ì„±ì´ ìžˆëŠ” 재료입니다.
-item.phase-fabric.description = 최첨단 ì „ìž ì œí’ˆê³¼ ìžê¸°ìˆ˜ë¦¬ ê¸°ìˆ ì— ì‚¬ìš©ë˜ëŠ” ê±°ì˜ ë¬´ì¤‘ë ¥ì— ê°€ê¹Œìš´ 물질입니다.
+item.phase-fabric.description = 최첨단 ì „ìž ì œí’ˆê³¼ ìžê°€ 수리 ê¸°ìˆ ì— ì‚¬ìš©ë˜ëŠ” ê±°ì˜ ë¬´ì¤‘ë ¥ì— ê°€ê¹Œìš´ 물질입니다.
item.surge-alloy.description = ë…특한 ì „ê¸°ì íŠ¹ì„±ì„ ê°€ì§„ ê³ ê¸‰ 합금.
-item.spore-pod.description = ì‚°ì—… 목ì ì„ ìœ„í•´ 대기 ë†ë„ì—서 í•©ì„±ëœ í¬ìž 버섯. ì„ìœ , í발물 ë° ì—°ë£Œë¡œ ì „í™˜í•˜ëŠ” ë° ì‚¬ìš©ë©ë‹ˆë‹¤.
+item.spore-pod.description = ì‚°ì—… 목ì ì„ ìœ„í•´ 대기 ë†ë„ì—서 í•©ì„±ëœ í¬ìž 버섯. ì„ìœ , í발물과 연료로 ì „í™˜í•˜ëŠ” ë° ì‚¬ìš©ë©ë‹ˆë‹¤.
+item.spore-pod.details = í¬ìž. ìœ ê¸°ì ì¸ ìƒëª…체로 íŒë‹¨ëœë‹¤. 타 ìœ ê¸°ì²´ì— ì¹˜ëª…ì ì¸ ë…가스를 내뿜는다. ì¹¨ìž…ì„±ì´ ë§¤ìš° 강하다. íŠ¹ì • ì¡°ê±´ì—서 ê°•ë ¥í•œ ì¸í™”ì„±ì„ ë³´ìž…ë‹ˆë‹¤.
item.blast-compound.description = í탄과 íë°œë¬¼ì— ì‚¬ìš©ë˜ëŠ” ë¶ˆì•ˆì •í•œ 화합물. í¬ìž 버섯 ë° ê¸°íƒ€ 휘발성 물질로 í•©ì„±í• ìˆ˜ 있습니다. 연료로 사용하지 않는 ê²ƒì´ ì¢‹ìŠµë‹ˆë‹¤.
-item.pyratite.description = ì†Œì´ ë¬´ê¸°ì—서 사용ë˜ëŠ” 매우 ë†’ì€ ê°€ì—°ì„± 물질.
-liquid.water.description = 가장 ìœ ìš©í•œ ì•¡ì²´. 냉ê°ê¸° ë° í기물 ì²˜ë¦¬ì— ì¼ë°˜ì 으로 사용ë©ë‹ˆë‹¤.
-liquid.slag.description = 다양한 ì¢…ë¥˜ì˜ ê¸ˆì†ë“¤ì´ 함께 섞여 녹아있습니다. 분리기를 ì´ìš©í•´ 다른 광물들로 분리하거나 탄약으로 사용해 ì 부대를 향해 ì‚´í¬í• 수 있습니다.
-liquid.oil.description = ê³ ê¸‰ 재료 ìƒì‚°ì— 사용ë˜ëŠ” ì•¡ì²´. ì„탄으로 ì „í™˜í•˜ê±°ë‚˜ 무기로 ë¿Œë ¤ì„œ ë¶ˆì„ ì§€ë¥¼ 수 있습니다.
-liquid.cryofluid.description = 물과 티타늄으로 ë§Œë“ ë¹„ ë¶€ì‹ì„± ì•¡ì²´. ì—´ ìš©ëŸ‰ì´ ë§¤ìš° 높으며 냉ê°ìˆ˜ë¡œ 광범위하게 사용ë©ë‹ˆë‹¤.
+item.pyratite.description = ì†Œì´ ë¬´ê¸°ì—서 사용ë˜ëŠ” 가연성 매우 ë†’ì€ ë¬¼ì§ˆ.
-block.message.description = 메시지를 남ê¹ë‹ˆë‹¤. ê°™ì€ íŒ€ ê°„ì˜ ì†Œí†µì— ì‚¬ìš©ë©ë‹ˆë‹¤.
-block.graphite-press.description = ì„탄 ë©ì–´ë¦¬ë¥¼ 순수한 í‘연으로 압축합니다.
-block.multi-press.description = í‘ì—° ì••ì¶•ê¸°ì˜ ê°•í™” ë²„ì „. ì„íƒ„ì„ ë¹ ë¥´ê³ íš¨ìœ¨ì 으로 처리하기 위해 물과 ì „ë ¥ì„ ì‚¬ìš©í•©ë‹ˆë‹¤.
-block.silicon-smelter.description = 순수한 ì„탄과 모래로 ì‹¤ë¦¬ì½˜ì„ ìƒì‚°í•©ë‹ˆë‹¤.
-block.kiln.description = 모래를 ì œë ¨í•˜ì—¬ ê°•í™” ìœ ë¦¬ë¼ê³ ì•Œë ¤ì§„ 화합물로 ë§Œë“니다. ìž‘ë™ë ¤ë©´ ì†ŒëŸ‰ì˜ ì „ë ¥ì´ í•„ìš”í•©ë‹ˆë‹¤.
+liquid.water.description = ê¸°ëŠ¥ì„±ì´ ë›°ì–´ë‚œ ì•¡ì²´. 냉ê°ê¸° ë° í기물 ì²˜ë¦¬ì— ì¼ë°˜ì 으로 사용ë©ë‹ˆë‹¤.
+liquid.slag.description = 다양한 ì¢…ë¥˜ì˜ ê¸ˆì†ë“¤ì´ 함께 섞여 녹아있습니다. 분리기를 ì´ìš©í•´ 다른 광물들로 분리하거나 탄약으로 사용해 ì 부대를 향해 ì‚´í¬í• 수 있습니다.
+liquid.oil.description = ê³ ê¸‰ 재료 ìƒì‚°ì— 사용ë˜ëŠ” ì•¡ì²´. ì„탄으로 ì „í™˜í•˜ê±°ë‚˜ 무기로 ë¿Œë ¤ì„œ ë¶ˆì„ ì§€ë¥¼ 수 있습니다.
+liquid.cryofluid.description = 물과 티타늄으로 ë§Œë“ ë¹„ë¶€ì‹ì„± ì•¡ì²´. ì—´ìš©ëŸ‰ì´ ë§¤ìš° 높으며 냉ê°ìˆ˜ë¡œ 광범위하게 사용ë©ë‹ˆë‹¤.
+
+block.resupply-point.description = 주변 ìœ ë‹›ë“¤ì— êµ¬ë¦¬ íƒ„ì•½ì„ ë³´ê¸‰í•©ë‹ˆë‹¤. 배터리 ì „ë ¥ì´ í•„ìš”í•œ ìœ ë‹›ë“¤ì€ í˜¸í™˜ë˜ì§€ 않습니다.
+block.armored-conveyor.description = 앞으로 ìžì›ë“¤ì„ 운반합니다. 측면ì—서 ìžì›ë“¤ì„ 받아들ì´ì§€ 않습니다.
+block.illuminator.description = 발광합니다.
+block.message.description = ì•„êµ° ê°„ì˜ ì†Œí†µì„ ìœ„í•œ 메시지를 ì €ìž¥í•©ë‹ˆë‹¤.
+block.graphite-press.description = ì„íƒ„ì„ í‘연으로 압축합니다.
+block.multi-press.description = ì„íƒ„ì„ í‘연으로 압축합니다. 냉ê°ìˆ˜ë¡œì¨ ë¬¼ì´ í•„ìš”í•©ë‹ˆë‹¤.
+block.silicon-smelter.description = ì„탄과 모래로부터 ì‹¤ë¦¬ì½˜ì„ ì •ì œí•©ë‹ˆë‹¤.
+block.kiln.description = 모래와 ë‚©ì„ ê°•í™” ìœ ë¦¬ë¡œ ì œë ¨í•©ë‹ˆë‹¤.
block.plastanium-compressor.description = ì„ìœ ì™€ 티타늄으로 플ë¼ìŠ¤í„°ëŠ„ì„ ìƒì‚°í•©ë‹ˆë‹¤.
-block.phase-weaver.description = 방사성 í† ë¥¨ê³¼ 모래ì—서 메타를 합성합니다. ìž‘ë™í•˜ë ¤ë©´ ì—„ì²ë‚œ ì–‘ì˜ ì „ë ¥ì´ í•„ìš”í•©ë‹ˆë‹¤.
+block.phase-weaver.description = í† ë¥¨ê³¼ 모래로 메타를 합성합니다.
block.alloy-smelter.description = 티타늄, ë‚©, 실리콘, 구리를 결합하여 ì„¤ê¸ˆì„ ìƒì‚°í•©ë‹ˆë‹¤.
-block.cryofluid-mixer.description = 물과 미세 티타늄 ë¶„ë§ì„ 냉ê°ìˆ˜ë¡œ 혼합합니다. í† ë¥¨ ì›ìžë¡œ ì‚¬ìš©ì— í•„ìˆ˜ì 입니다.
-block.blast-mixer.description = í¬ìž í´ëŸ¬ìŠ¤í„°ë¥¼ 파ì´ë¼íƒ€ì´íŠ¸ì™€ ë¶„ì‡„í•˜ê³ í˜¼í•©í•˜ì—¬ íë°œë¬¼ì„ ë§Œë“니다.
-block.pyratite-mixer.description = ì„탄, ë‚©, 모래를 ê°€ì—°ì„±ì´ ë†’ì€ íŒŒì´ë¼íƒ€ì´íŠ¸ë¡œ ë§Œë“니다.
-block.melter.description = 웨ì´ë¸Œ í¬íƒ‘ì—서 추가 처리 ë˜ëŠ” ì‚¬ìš©ì„ ìœ„í•´ ê³ ì² ì„ ê´‘ìž¬ë¡œ 녹입니다.
-block.separator.description = 광재를 미네랄 성분으로 분리합니다. ê·¸ë¦¬ê³ ëƒ‰ê°ëœ 결과를 ì¶œë ¥í•©ë‹ˆë‹¤.
-block.spore-press.description = í¬ìž ë²„ì„¯ì„ ê·¹ì••ìœ¼ë¡œ 압축하여 ê¸°ë¦„ì„ í•©ì„±í•©ë‹ˆë‹¤.
-block.pulverizer.description = ê³ ì² ì„ ë‰ê°œì„œ ê³ ìš´ 모래로 ë§Œë“니다.
-block.coal-centrifuge.description = 기름ì—서 ì„탄 ë©ì–´ë¦¬ë¥¼ 추출합니다.
+block.cryofluid-mixer.description = 물과 미세 티타늄 ë¶„ë§ì„ 냉ê°ìˆ˜ë¡œ 혼합합니다.
+block.blast-mixer.description = 파ì´ë¼íƒ€ì´íŠ¸ì™€ í¬ìžë¡œ íë°œë¬¼ì„ ìƒì‚°í•©ë‹ˆë‹¤.
+block.pyratite-mixer.description = ì„탄, ë‚©, ê·¸ë¦¬ê³ ëª¨ëž˜ë¥¼ 파ì´ë¼íƒ€ì´íŠ¸ë¡œ 혼합합니다.
+block.melter.description = ê³ ì² ì„ ê´‘ìž¬ë¡œ 녹입니다.
+block.separator.description = 광재를 광물들로 분리합니다.
+block.spore-press.description = í¬ìžë¥¼ ì„ìœ ë¡œ 압축합니다.
+block.pulverizer.description = ê³ ì² ì„ ê°ˆì•„ 모래로 ë§Œë“니다.
+block.coal-centrifuge.description = ì„ìœ ì—서 ì„íƒ„ì„ ì¶”ì¶œí•©ë‹ˆë‹¤.
block.incinerator.description = 넘치는 ìžì›ì´ë‚˜ 액체를 ì¦ë°œì‹œí‚µë‹ˆë‹¤.
-block.power-void.description = ìž…ë ¥ëœ ëª¨ë“ ì „ë ¥ì„ ë¬´íš¨í™”í•©ë‹ˆë‹¤. 샌드박스 ì „ìš©.
+block.power-void.description = ìž…ë ¥ëœ ëª¨ë“ ì „ë ¥ì„ ë¬´íš¨ë¡œ 합니다. 샌드박스 ì „ìš©.
block.power-source.description = 무한한 ì „ë ¥ì„ ê³µê¸‰í•´ì£¼ëŠ” 블ë¡ìž…니다. 샌드박스 ì „ìš©.
block.item-source.description = ìžì›ì„ 무한대로 ì¶œë ¥í•©ë‹ˆë‹¤. 샌드박스 ì „ìš©.
block.item-void.description = ëª¨ë“ ìžì›ì„ 파괴합니다. 샌드박스 ì „ìš©.
block.liquid-source.description = 액체를 무한히 ì¶œë ¥í•©ë‹ˆë‹¤. 샌드박스 ì „ìš©.
block.liquid-void.description = 액체를 ì œê±°í•©ë‹ˆë‹¤. 샌드박스 ì „ìš©.
-block.copper-wall.description = ì €ë ´í•œ 수비 블ë¡.\nì²˜ìŒ ëª‡ 웨ì´ë¸Œì—서 코어와 í¬íƒ‘ì„ ë³´í˜¸í•˜ëŠ”ë° ìœ ìš©í•©ë‹ˆë‹¤.
-block.copper-wall-large.description = ì €ë ´í•œ 수비 블ë¡.\nì²˜ìŒ ëª‡ 웨ì´ë¸Œì—서 코어와 í¬íƒ‘ì„ ë³´í˜¸í•˜ëŠ”ë° ìœ ìš©í•©ë‹ˆë‹¤.\n여러 타ì¼ì„ 차지합니다.
+block.copper-wall.description = ì €ë ´í•œ 수비 블ë¡.\n초반 단계ì—서 코어와 í¬íƒ‘ì„ ë³´í˜¸í•˜ëŠ” ë° ìœ ìš©í•©ë‹ˆë‹¤.
+block.copper-wall-large.description = ì €ë ´í•œ 수비 블ë¡.\n초반 단계ì—서 코어와 í¬íƒ‘ì„ ë³´í˜¸í•˜ëŠ” ë° ìœ ìš©í•©ë‹ˆë‹¤.\n여러 타ì¼ì„ 차지합니다.
block.titanium-wall.description = ì 당히 강한 ë°©ì–´ 블ë¡.\nì ì—게서 ì ì ˆí•œ 보호를 ì œê³µí•©ë‹ˆë‹¤.
block.titanium-wall-large.description = ì 당히 강한 ë°©ì–´ 블ë¡.\nì ì—게서 ì ì ˆí•œ 보호를 ì œê³µí•©ë‹ˆë‹¤.\n여러 타ì¼ì„ 차지합니다.
block.plastanium-wall.description = ì „ê²© ê³µê²©ì„ í¡ìˆ˜í•˜ê³ ì „ë ¥ ë…¸ë“œì˜ ìžë™ ì—°ê²°ì„ ì°¨ë‹¨í•˜ëŠ” 특수 ìœ í˜•ì˜ ë²½.
block.plastanium-wall-large.description = ì „ê²© ê³µê²©ì„ í¡ìˆ˜í•˜ê³ ì „ë ¥ ë…¸ë“œì˜ ìžë™ ì—°ê²°ì„ ì°¨ë‹¨í•˜ëŠ” 특수 ìœ í˜•ì˜ ë²½.\n여러 타ì¼ì„ 차지합니다.
block.thorium-wall.description = ê°•ë ¥í•œ ë°©ì–´ 블ë¡.\nì 으로부터 ì ì ˆí•œ 보호를 í• ìˆ˜ 있습니다.
block.thorium-wall-large.description = ê°•ë ¥í•œ ë°©ì–´ 블ë¡.\nì 으로부터 ì ì ˆí•œ 보호를 í• ìˆ˜ 있습니다.\n여러 타ì¼ì„ 차지합니다.
-block.phase-wall.description = 특수 메타기반 반사 화합물로 ì½”íŒ…ëœ ë²½. ëŒ€ë¶€ë¶„ì˜ ì´ì•Œì„ 반사시킵니다.
-block.phase-wall-large.description = 특수 메타기반 반사 화합물로 ì½”íŒ…ëœ ë²½. ëŒ€ë¶€ë¶„ì˜ ì´ì•Œì„ 반사시킵니다.\n여러 타ì¼ì„ 차지합니다.
+block.phase-wall.description = 특수 메타기반 반사 화합물로 ì½”íŒ…ëœ ë²½. ì´ì•Œ ëŒ€ë¶€ë¶„ì„ ë°˜ì‚¬í•©ë‹ˆë‹¤.
+block.phase-wall-large.description = 특수 메타기반 반사 화합물로 ì½”íŒ…ëœ ë²½. ì´ì•Œ ëŒ€ë¶€ë¶„ì„ ë°˜ì‚¬í•©ë‹ˆë‹¤.\n여러 타ì¼ì„ 차지합니다.
block.surge-wall.description = ë‚´êµ¬ì„±ì´ ë§¤ìš° 강한 ë°©ì–´ 블ë¡.\nì´íƒ„ì´ ë‚ ì•„ì˜¤ë©´ ì¶©ì „ëŸ‰ì„ ë†’ì—¬ 무작위로 방출합니다.
block.surge-wall-large.description = ë‚´êµ¬ì„±ì´ ë§¤ìš° 강한 ë°©ì–´ 블ë¡.\nì´íƒ„ì´ ë‚ ì•„ì˜¤ë©´ ì¶©ì „ëŸ‰ì„ ë†’ì—¬ 무작위로 방출합니다.\n여러 타ì¼ì„ 차지합니다.
-block.door.description = ìž‘ì€ ë¬¸. íƒí•˜ì—¬ 열거나 ë‹«ì„ ìˆ˜ 있습니다.
-block.door-large.description = í° ë¬¸. íƒí•˜ì—¬ 열거나 ë‹«ì„ ìˆ˜ 있습니다.\n여러 타ì¼ì„ 차지합니다.
-block.mender.description = ì£¼ë³€ì˜ ë¸”ë¡ì„ 주기ì 으로 수리합니다. 웨ì´ë¸Œ 사ì´ì˜ 방어를 ìœ ì§€í•˜ê²Œ 합니다.\nì„ íƒì 으로 ì‹¤ë¦¬ì½˜ì„ ì‚¬ìš©í•˜ì—¬ 범위와 íš¨ìœ¨ì„±ì„ í–¥ìƒì‹œí‚µë‹ˆë‹¤.
-block.mend-projector.description = 소형 수리 프로ì í„°ì˜ ê°•í™” ë²„ì „. ì£¼ë³€ì˜ ë¸”ë¡ì„ 수리합니다.\nì„ íƒì 으로 메타를 사용하여 범위와 íš¨ìœ¨ì„±ì„ í–¥ìƒì‹œí‚µë‹ˆë‹¤.
+block.door.description = ìž‘ì€ ë¬¸. íƒ í•˜ì—¬ 열거나 ë‹«ì„ ìˆ˜ 있습니다.
+block.door-large.description = í° ë¬¸. íƒ í•˜ì—¬ 열거나 ë‹«ì„ ìˆ˜ 있습니다.\n여러 타ì¼ì„ 차지합니다.
+block.mender.description = ì£¼ë³€ì˜ ë¸”ë¡ì„ 주기ì 으로 수리합니다. ê° ë‹¨ê³„ 사ì´ì˜ 방어를 ìœ ì§€í•˜ê²Œ 합니다.\nì„ íƒì 으로 ì‹¤ë¦¬ì½˜ì„ ì‚¬ìš©í•˜ì—¬ 범위와 íš¨ìœ¨ì„±ì„ í–¥ìƒí•©ë‹ˆë‹¤.
+block.mend-projector.description = 소형 수리 프로ì í„°ì˜ ê°•í™” ë²„ì „. ì£¼ë³€ì˜ ë¸”ë¡ì„ 수리합니다.\nì„ íƒì 으로 메타를 사용하여 범위와 íš¨ìœ¨ì„±ì„ í–¥ìƒí•©ë‹ˆë‹¤.
block.overdrive-projector.description = 주변 ê±´ë¬¼ì˜ ì†ë„를 높입니다.\nì„ íƒì 으로 메타를 사용하여 범위와 íš¨ìœ¨ì„±ì„ ë†’ìž…ë‹ˆë‹¤.
-block.force-projector.description = 건물과 ë‚´ë¶€ì˜ ìœ ë‹›ì„ ê³µê²©ìœ¼ë¡œë¶€í„° 보호하며, ê·¸ ì£¼ìœ„ì— ìœ¡ê°í˜• ì—ìž¥ì„ í˜•ì„±í•©ë‹ˆë‹¤.\n너무 ë§Žì€ ì†ìƒì´ ì§€ì†ë˜ë©´ 과열ë˜ë©°, ì„ íƒì 으로 냉ê°ìˆ˜ë¥¼ 사용하여 ê³¼ì—´ì„ ë°©ì§€í• ìˆ˜ ìžˆê³ , 메타는 ì—ìž¥ì˜ í¬ê¸°ë¥¼ 늘리는 ë° ì‚¬ìš©í• ìˆ˜ 있습니다.
-block.shock-mine.description = 지뢰를 ë°Ÿê³ ìžˆëŠ” ì ì—게 피해를 입힙니다. ì ì—게는 ê±°ì˜ ë³´ì´ì§€ 않습니다.
-block.conveyor.description = 기본 ìžì› 수송 ë ˆì¼. ìžì›ì„ ë°°ì¹˜ëœ ë°©í–¥ì„ ë”°ë¼ ì´ë™ì‹œì¼œ ìžë™ìœ¼ë¡œ ê±´ë¬¼ì— ë„£ì–´ì¤ë‹ˆë‹¤. íšŒì „ì‹.
+block.force-projector.description = 건물과 ë‚´ë¶€ì˜ ìœ ë‹›ì„ ê³µê²©ìœ¼ë¡œë¶€í„° 보호하며, ê·¸ ì£¼ìœ„ì— ìœ¡ê°í˜• ì—ìž¥ì„ í˜•ì„±í•©ë‹ˆë‹¤.\nê°‘ìžê¸° ë§Žì€ ì†ìƒì´ 피해를 받으면 과열ë˜ë©°, ì„ íƒì 으로 냉ê°ìˆ˜ë¥¼ 사용하여 ê³¼ì—´ì„ ë°©ì§€í• ìˆ˜ ìžˆê³ , 메타는 ì—ìž¥ì˜ í¬ê¸°ë¥¼ 늘리는 ë° ì‚¬ìš©í• ìˆ˜ 있습니다.
+block.shock-mine.description = 지뢰를 ë°Ÿê³ ìžˆëŠ” ì ì—게 피해를 ì¤ë‹ˆë‹¤. ì ì—게는 ê±°ì˜ ë³´ì´ì§€ 않습니다.
+block.conveyor.description = 기본 ìžì› 수송 ë ˆì¼. ìžì›ì„ ë°°ì¹˜ëœ ë°©í–¥ì„ ë”°ë¼ ì´ë™ 시켜 ìžë™ìœ¼ë¡œ ê±´ë¬¼ì— ë„£ì–´ì¤ë‹ˆë‹¤. íšŒì „ì‹.
block.titanium-conveyor.description = ê³ ê¸‰ ìžì› 수송 ë ˆì¼. 기본 ì»¨ë² ì´ì–´ë³´ë‹¤ ìžì›ì„ ë” ë¹¨ë¦¬ ì´ë™ì‹œí‚µë‹ˆë‹¤.
block.plastanium-conveyor.description = ìžì›ì„ ì¼ê´„ì 으로 운송시킵니다. ì»¨ë² ì´ì— ë’¤ì—서 ìžì›ì„ ë°›ê³ ì•žìª½ì— ì„¸ 방향으로 내보냅니다.
block.junction.description = 2ê°œì˜ ì»¨ë² ì´ì–´ 벨트를 êµì°¨ì‹œí‚¤ëŠ” 다리 ì—í• ì„ í•©ë‹ˆë‹¤. 서로 다른 재료를 다른 장소로 운반하는 ë‘ ê°œì˜ ë‹¤ë¥¸ ì»¨ë² ì´ì–´ì˜ ìƒí™©ì—서 ìœ ìš©í•©ë‹ˆë‹¤.
block.bridge-conveyor.description = ê³ ê¸‰ ìžì› 운송 블ë¡. 지형ì´ë‚˜ ê±´ë¬¼ì„ ë„˜ì–´ 최대 3ê°œ 타ì¼ì„ ê±´ë„ˆë›°ê³ ìžì›ì„ ìš´ì†¡í• ìˆ˜ 있습니다.
block.phase-conveyor.description = ê³ ê¸‰ ìžì› 운송 블ë¡. ì „ë ¥ì„ ì‚¬ìš©í•˜ì—¬ 여러 타ì¼ì„ 통해 ì—°ê²°ëœ ì»¨ë² ì´ì–´ë¡œ ìžì›ì„ 순간ì´ë™ 시킵니다.
-block.sorter.description = ìžì›ì„ ì •ë ¬í•©ë‹ˆë‹¤. ìžì›ì´ ì„ íƒê³¼ ì¼ì¹˜í•˜ë©´ 앞방향으로 통과하며, ê·¸ë ‡ì§€ ì•Šì„ ê²½ìš° 왼쪽과 오른쪽으로 ì¶œë ¥ë©ë‹ˆë‹¤.
+block.sorter.description = ìžì›ì„ ì •ë ¬í•©ë‹ˆë‹¤. ìžì›ì´ ì„ íƒê³¼ ì¼ì¹˜í•˜ë©´ 앞 방향으로 통과하며, ê·¸ë ‡ì§€ 않으면 왼쪽과 오른쪽으로 ì¶œë ¥ë©ë‹ˆë‹¤.
block.inverted-sorter.description = 표준 분류기와 ê°™ì€ ìžì›ì„ 처리하지만, ëŒ€ì‹ ì„ íƒëœ ìžì›ì„ 측면으로 ì¶œë ¥í•©ë‹ˆë‹¤.
-block.router.description = ìžì›ì„ 받아서 최대 3ê°œì˜ ë‹¤ë¥¸ 방향으로 ë™ì¼í•˜ê²Œ ì¶œë ¥í•©ë‹ˆë‹¤. í•˜ë‚˜ì˜ ì†ŒìŠ¤ì—서 여러 대ìƒìœ¼ë¡œ 재료를 ë¶„í• í•˜ëŠ” ë° ìœ ìš©í•©ë‹ˆë‹¤.\n\n[scarlet]공장ì—서 ìƒì‚°ëœ 재료는 ì¶œë ¥ì— ì˜í•´ 막히게 ë˜ë¯€ë¡œ, ì ˆëŒ€ë¡œ 공장 옆ì—서 사용하지 마ì‹ì‹œì˜¤.
-block.distributor.description = ê³ ê¸‰ 분배기. ìžì›ì„ 최대 7ê°œì˜ ë‹¤ë¥¸ 방향으로 ë™ì¼í•˜ê²Œ ë¶„í• í•©ë‹ˆë‹¤.
-block.overflow-gate.description = ì „ë©´ 경로가 차단 ëœ ê²½ìš°ì—ë§Œ 왼쪽과 오른쪽으로 ì¶œë ¥ë©ë‹ˆë‹¤.
+block.router.description = ìžì›ì„ 받아서 최대 3ê°œì˜ ë‹¤ë¥¸ 방향으로 ë™ì¼í•˜ê²Œ ì¶œë ¥í•©ë‹ˆë‹¤. í•˜ë‚˜ì˜ ì†ŒìŠ¤ì—서 여러 대ìƒìœ¼ë¡œ 재료를 ë¶„í• í•˜ëŠ” ë° ìœ ìš©í•©ë‹ˆë‹¤.\n\n[scarlet]공장ì—서 ìƒì‚°ëœ ìžì›ì€ ì¶œë ¥ ë•Œë¬¸ì— ë§‰ížˆê²Œ ë˜ë¯€ë¡œ, ì ˆëŒ€ë¡œ 공장 옆ì—서 사용하지 마ì‹ì‹œì˜¤.
+block.router.details = 필요악. 공장 ì˜†ì— ì„¤ì¹˜í•˜ëŠ” ê²ƒì€ ê·¸ ê³µìž¥ì˜ ì¶œë ¥ìœ¼ë¡œ ì¸í•´ ë§‰íž ìˆ˜ 있으므로 바람ì§í•˜ì§€ 못하다.
+block.distributor.description = ê³ ê¸‰ 분배기. ìžì›ì„ 최대 7ê°œì˜ ë‹¤ë¥¸ 방향으로 ë™ì¼í•˜ê²Œ 분배합니다.
+block.overflow-gate.description = ì „ë©´ 경로가 ì°¨ë‹¨ëœ ê²½ìš°ì—ë§Œ 왼쪽과 오른쪽으로 ì¶œë ¥ë©ë‹ˆë‹¤.
block.underflow-gate.description = 오버플로 게ì´íŠ¸ì˜ ë°˜ëŒ€. 왼쪽 ë° ì˜¤ë¥¸ìª½ 경로가 차단ë˜ë©´ ì „ë©´ìœ¼ë¡œ ì¶œë ¥ë©ë‹ˆë‹¤.
block.mass-driver.description = ìµœê³ ì˜ ìžì› 운송 블ë¡. 여러 ìžì›ì„ 모아서 ìž¥ê±°ë¦¬ì— ê±¸ì³ ë‹¤ë¥¸ 매스 드ë¼ì´ë²„ì—게 발사합니다. ìž‘ë™í•˜ë ¤ë©´ ì „ì›ì´ 필요합니다.
-block.mechanical-pump.description = ëŠë¦° ì†ë„로 액체를 í¼ì˜¬ë¦¬ì§€ë§Œ, ì „ë ¥ë¥¼ 사용하지 않는 펌프입니다.
-block.rotary-pump.description = ê³ ê¸‰ 펌프. ë” ë§Žì€ ì•¡ì²´ë¥¼ í¼ì˜¬ë¦¬ì§€ë§Œ, ì „ë ¥ì´ í•„ìš”í•©ë‹ˆë‹¤.
+block.mechanical-pump.description = ëŠë¦° ì†ë„로 액체를 í¼ ì˜¬ë¦¬ì§€ë§Œ, ì „ë ¥ì„ ì‚¬ìš©í•˜ì§€ 않는 펌프입니다.
+block.rotary-pump.description = ê³ ê¸‰ 펌프. ë” ë§Žì€ ì•¡ì²´ë¥¼ í¼ ì˜¬ë¦¬ì§€ë§Œ, ì „ë ¥ì´ í•„ìš”í•©ë‹ˆë‹¤.
block.thermal-pump.description = 가장 ê°•ë ¥í•œ 펌프.
-block.conduit.description = 기본 ì•¡ì²´ 운송 블ë¡. 액체를 앞으로 ì´ë™ì‹œí‚µë¯¸ë‹¤. 펌프 ë° ê¸°íƒ€ 파ì´í”„와 함께 사용ë©ë‹ˆë‹¤.
+block.conduit.description = 기본 ì•¡ì²´ 운송 블ë¡. 액체를 앞으로 ì´ë™ì‹œí‚µë‹ˆë‹¤. 펌프 ë° ê¸°íƒ€ 파ì´í”„와 함께 사용ë©ë‹ˆë‹¤.
block.pulse-conduit.description = ê³ ê¸‰ ì•¡ì²´ 운송 블ë¡. 액체를 ë” ë¹ ë¥´ê²Œ ìš´ë°˜í•˜ê³ í‘œì¤€ 파ì´í”„보다 ë” ë§Žì´ ì €ìž¥í•©ë‹ˆë‹¤.
-block.plated-conduit.description = 펄스 파ì´í”„와 ê°™ì€ ì†ë„로 ì´ë™í•˜ì§€ë§Œ ë” ë†’ì€ ë°©ì–´ë ¥ì„ ê°€ì§€ê³ ìžˆìŠµë‹ˆë‹¤. 파ì´í”„ ì´ì™¸ì˜ 물체로 ì¸¡ë©´ì˜ ì•¡ì²´ë¥¼ 받아들ì´ì§€ 않습니다.\nëˆ„ì„¤ì´ ì 습니다.
-block.liquid-router.description = 한 ë°©í–¥ì—서 액체를 받아 최대 3ê°œì˜ ë‹¤ë¥¸ 방향으로 ë™ì¼í•˜ê²Œ ì¶œë ¥í•©ë‹ˆë‹¤. ì¼ì •ëŸ‰ì˜ ì•¡ì²´ë¥¼ ì €ìž¥í• ìˆ˜ë„ ìžˆìœ¼ë©° 한 소스ì—서 여러 대ìƒìœ¼ë¡œ 액체를 ë¶„í• í•˜ëŠ” ë° ìœ ìš©í•©ë‹ˆë‹¤.
+block.plated-conduit.description = 펄스 파ì´í”„와 ê°™ì€ ì†ë„로 ì´ë™í•˜ì§€ë§Œ ë” ë†’ì€ ë°©ì–´ë ¥ì„ ê°€ì§€ê³ ìžˆìŠµë‹ˆë‹¤. 측면ì—서 ì•¡ì²´ë“¤ì„ ë°›ì•„ë“¤ì´ì§€ 않습니다.\nì•¡ì²´ê°€ 누설하지 않습니다.
+block.liquid-router.description = 한 ë°©í–¥ì—서 액체를 받아 최대 3ê°œì˜ ë‹¤ë¥¸ 방향으로 ê°™ì´ ì¶œë ¥í•©ë‹ˆë‹¤. ì¼ì •ëŸ‰ì˜ ì•¡ì²´ë¥¼ ì €ìž¥í• ìˆ˜ë„ ìžˆìœ¼ë©° 한 소스ì—서 여러 대ìƒìœ¼ë¡œ 액체를 나누는 ë° ìœ ìš©í•©ë‹ˆë‹¤.
block.liquid-tank.description = ëŒ€ëŸ‰ì˜ ì•¡ì²´ë¥¼ ì €ìž¥í•©ë‹ˆë‹¤. 재료가 ì¼ì •하지 ì•Šì€ ìƒí™©ì—서 버í¼ë¥¼ ìƒì„±í•˜ê±°ë‚˜ 중요한 블ë¡ì„ 냉ê°í•˜ê¸° 위한 보호 장치로 사용하세요.
block.liquid-junction.description = ë‘ ê°œì˜ êµì°¨ 파ì´í”„를 위한 다리 ì—í• ì„ í•©ë‹ˆë‹¤. 다른 액체를 다른 위치로 운반하는 ë‘ ê°œì˜ ë‹¤ë¥¸ 파ì´í”„ê°€ 있는 ìƒí™©ì—서 ìœ ìš©í•©ë‹ˆë‹¤.
block.bridge-conduit.description = ê³ ê¸‰ ì•¡ì²´ 운송 블ë¡. 지형ì´ë‚˜ ê±´ë¬¼ì„ ë„˜ì–´ 최대 3ê°œ íƒ€ì¼ ìœ„ë¡œ 액체를 ìš´ë°˜í• ìˆ˜ 있습니다.
-block.phase-conduit.description = ê³ ê¸‰ ì•¡ì²´ 운송 블ë¡. ì „ë ¥ì„ ì‚¬ìš©í•˜ì—¬ 액체를 여러 타ì¼ì„ 건너뛰어 ì—°ê²°ëœ ë©”íƒ€ 파ì´í”„로 순간 ì´ë™ì‹œí‚µë‹ˆë‹¤.
-block.power-node.description = ì—°ê²°ëœ ë…¸ë“œì— ì „ë ¥ì„ ì „ì†¡í•©ë‹ˆë‹¤. 노드는 ì¸ì ‘한 블ë¡ì—서 ì „ë ¥ì„ ê³µê¸‰ 받거나 ì „ë ¥ì„ ê³µê¸‰ 합니다.
+block.phase-conduit.description = ê³ ê¸‰ ì•¡ì²´ 운송 블ë¡. ì „ë ¥ì„ ì‚¬ìš©í•˜ì—¬ 액체를 여러 타ì¼ì„ 건너뛰어 ì—°ê²°ëœ ë©”íƒ€ 파ì´í”„로 순간 ì´ë™ì‹œí‚µë‹ˆë‹¤.
+block.power-node.description = ì—°ê²°ëœ ë…¸ë“œì— ì „ë ¥ì„ ì „ì†¡í•©ë‹ˆë‹¤. 노드는 ì¸ì ‘한 블ë¡ì—서 ì „ë ¥ì„ ê³µê¸‰ë°›ê±°ë‚˜ ì „ë ¥ì„ ê³µê¸‰í•©ë‹ˆë‹¤.
block.power-node-large.description = ë” ë„“ì€ ë²”ìœ„ì˜ ê³ ê¸‰ ì „ë ¥ 노드.
block.surge-tower.description = 사용 가능한 ì—°ê²° 수가 ì ì€ ìž¥ê±°ë¦¬ ì „ë ¥ 노드.
block.diode.description = 배터리 ì „ë ¥ì€ ì´ ë¸”ë¡ì„ 통해 한 방향으로만 í를 수 있지만, ì¶œë ¥ ë°©í–¥ ë°°í„°ë¦¬ì˜ ì „ë ¥ì´ ë” ì ì€ ê²½ìš°ì—ë§Œ 가능합니다.
-block.battery.description = ì—너지가 넘ì³ë‚ 때 완충재로 ì „ë ¥ì„ ì €ìž¥í•©ë‹ˆë‹¤. ì „ë ¥ì— ì ìžê°€ ë°œìƒí• 때 ì „ë ¥ì„ ì¶œë ¥í•©ë‹ˆë‹¤.
+block.battery.description = ì „ë ¥ì´ ë„˜ì³ë‚ 때 ì €ìž¥í• ìˆ˜ 있습니다. ì „ë ¥ì— ì ìžê°€ ë°œìƒí• 때 ì „ë ¥ì„ ì¶œë ¥í•©ë‹ˆë‹¤.
block.battery-large.description = ì¼ë°˜ 배터리보다 훨씬 ë” ë§Žì€ ì „ë ¥ì„ ì €ìž¥í•©ë‹ˆë‹¤.
-block.combustion-generator.description = ì„탄과 ê°™ì€ ê°€ì—°ì„± ë¬¼ì§ˆì„ ì—°ì†Œì‹œì¼œ ì „ë ¥ì„ ìƒì‚°í•©ë‹ˆë‹¤.
+block.combustion-generator.description = ì„탄과 ê°™ì€ ê°€ì—°ì„± ë¬¼ì§ˆì„ ì—°ì†Œ 시켜 ì „ë ¥ì„ ìƒì‚°í•©ë‹ˆë‹¤.
block.thermal-generator.description = ì—´ì´ ìžˆëŠ” ê³³ì— ì„¤ì¹˜í•˜ë©´ ì „ë ¥ì´ ìƒì„±ë©ë‹ˆë‹¤.
block.steam-generator.description = ê³ ê¸‰ 연소 ë°œì „ê¸°. ë” íš¨ìœ¨ì ì´ì§€ë§Œ ì¦ê¸°ë¥¼ ìƒì„±í•˜ê¸° 위해 ë¬¼ì´ í•„ìš”í•©ë‹ˆë‹¤.
block.differential-generator.description = ë§Žì€ ì–‘ì˜ ì „ë ¥ì„ ìƒì„±í•©ë‹ˆë‹¤. 냉ê°ìˆ˜ì™€ 불타는 파ì´ë¼íƒ€ì´íŠ¸ì˜ ì˜¨ë„ ì°¨ì´ë¥¼ ì´ìš©í•©ë‹ˆë‹¤.
@@ -1271,35 +1446,442 @@ block.rtg-generator.description = ê°„ë‹¨í•˜ê³ ì•ˆì •ì ì¸ ë°œì „ê¸°. 붕괴하
block.solar-panel.description = 태양으로부터 ì†ŒëŸ‰ì˜ ì „ë ¥ì„ ìƒì„±í•©ë‹ˆë‹¤.
block.solar-panel-large.description = 표준 태양 ì „ì§€íŒë³´ë‹¤ 훨씬 ë” íš¨ìœ¨ì ì¸ ë²„ì „.
block.thorium-reactor.description = í† ë¥¨ìœ¼ë¡œë¶€í„° ìƒë‹¹í•œ ì–‘ì˜ ì „ë ¥ì„ ìƒì‚°í•©ë‹ˆë‹¤. ì§€ì†ì ì¸ ëƒ‰ê°ì´ 필요하며, 충분한 ì–‘ì˜ ëƒ‰ê°ìˆ˜ê°€ 공급ë˜ì§€ 않으면 í¬ê²Œ í발합니다. ì „ë ¥ ì¶œë ¥ì€ í† ë¥¨ì˜ ì–‘ì— ë”°ë¼ ë‹¬ë¼ì§‘니다.
-block.impact-reactor.description = ìµœê³ íš¨ìœ¨ë¡œ ëŒ€ëŸ‰ì˜ ì „ë ¥ì„ ìƒì‚°í• 수 있는 ê³ ê¸‰ ë°œì „ê¸°. 프로세스를 ì‹œìž‘í•˜ë ¤ë©´ ìƒë‹¹í•œ ì „ë ¥ ê³µê¸‰ì´ í•„ìš”í•©ë‹ˆë‹¤.
+block.impact-reactor.description = ìµœê³ íš¨ìœ¨ë¡œ ëŒ€ëŸ‰ì˜ ì „ë ¥ì„ ìƒì‚°í• 수 있는 ê³ ê¸‰ ë°œì „ê¸°. ê°€ë™ì„ ì‹œìž‘í•˜ë ¤ë©´ ìƒë‹¹í•œ ì „ë ¥ ê³µê¸‰ì´ í•„ìš”í•©ë‹ˆë‹¤.
block.mechanical-drill.description = ê°€ê²©ì´ ì‹¼ 드릴. ì ì ˆí•œ 타ì¼ì— 설치하면 ìžì›ì„ 천천히 ëŠë¦° ì†ë„로 ì¶œë ¥í•©ë‹ˆë‹¤. 기본 ìžì›ë§Œ ì±„êµ´í• ìˆ˜ 있습니다.
-block.pneumatic-drill.description = í‹°íƒ€ëŠ„ì„ ì±„ê´‘í• ìˆ˜ 있는 í–¥ìƒëœ 드릴. ê¸°ê³„ì‹ ë“œë¦´ë³´ë‹¤ ë” ë¹ ë¥¸ ì†ë„로 채굴합니다.
-block.laser-drill.description = ë ˆì´ì € ê¸°ìˆ ì„ í†µí•´ ë”ìš± ë¹ ë¥´ê²Œ ë“œë¦´ë§ í• ìˆ˜ 있지만 ì „ë ¥ì´ í•„ìš”í•©ë‹ˆë‹¤. í† ë¥¨ 채굴 가능.
+block.pneumatic-drill.description = í‹°íƒ€ëŠ„ì„ ìº˜ 수 있는 í–¥ìƒëœ 드릴. ê¸°ê³„ì‹ ë“œë¦´ë³´ë‹¤ ë” ë¹ ë¥¸ ì†ë„로 채굴합니다.
+block.laser-drill.description = ë ˆì´ì € ê¸°ìˆ ì„ í†µí•´ ë”ìš±ë” ë¹ ë¥´ê²Œ ì±„ê´‘í• ìˆ˜ 있지만, ì „ë ¥ì´ í•„ìš”í•©ë‹ˆë‹¤. í† ë¥¨ 채굴 가능.
block.blast-drill.description = 최ìƒìœ„ 드릴. ë§Žì€ ì–‘ì˜ ì „ë ¥ì´ í•„ìš”í•©ë‹ˆë‹¤.
-block.water-extractor.description = 지하수를 추출합니다. 지표수가 없는 ê³³ì—서 사용합니다.
-block.cultivator.description = 대기 ì¤‘ì˜ ìž‘ì€ ë†ë„ì˜ í¬ìžë¥¼ ì‚°ì—…ìš© 버섯으로 배양합니다.
+block.water-extractor.description = 지하수를 추출합니다. ë¬¼ì„ êµ¬í•˜ê¸° ì–´ë ¤ìš´ ê³³ì—서 사용합니다.
+block.cultivator.description = 대기 ì¤‘ì˜ ìž‘ì€ ë†ë„ì˜ í¬ìžë¥¼ ì‚°ì—…ìš© í¬ìžë¡œ 배양합니다.
+block.cultivator.details = ìž¬ë°œê²¬ëœ ê¸°ìˆ . 가장 효율ì 으로 ëŒ€ëŸ‰ì˜ ìœ ê¸°ì²´ë¥¼ ìƒì‚°í• 때 사용ëœë‹¤. 과거, ì„¸ë¥´í”Œë¡œì„ ë’¤ë®ì€ í¬ìžì˜ 최초 배양지로 íŒë‹¨ëœë‹¤.
block.oil-extractor.description = ì„ìœ ë¥¼ 추출하기 위해 ë§Žì€ ì–‘ì˜ ì „ë ¥ê³¼ 모래 ë° ë¬¼ì„ ì‚¬ìš©í•©ë‹ˆë‹¤.
-block.core-shard.description = 코어 캡ìŠì˜ 첫 번째 형태. 파괴ë˜ë©´ 해당 ì§€ì—ê³¼ì˜ ëª¨ë“ ì—°ê²°ì´ ëŠì–´ì§‘니다. ì´ëŸ° ì¼ì´ ì¼ì–´ë‚˜ì§€ 않ë„ë¡ í•˜ì‹ì‹œì˜¤.
-block.core-foundation.description = ì½”ì–´ì˜ ë‘ ë²ˆì§¸ ë²„ì „. ë” ë‚˜ì€ ë°©ì–´ë ¥ê³¼ ìžì›ì„ ì €ìž¥í•©ë‹ˆë‹¤.
-block.core-nucleus.description = 코어 캡ìŠì˜ 세 번째ì´ìž 마지막 형태입니다. ë°©ì–´ë ¥ì´ ë§¤ìš° ë†’ê³ ëŒ€ëŸ‰ì˜ ìžì›ì„ ì €ìž¥í• ìˆ˜ 있습니다.
+block.core-shard.description = ê¸°ì§€ì˜ í•µì‹¬ìž…ë‹ˆë‹¤. 파괴ë˜ë©´ 해당 ì§€ì—ê³¼ì˜ ëª¨ë“ ì—°ê²°ì´ ëŠì–´ì§‘니다. ì´ëŸ° ì¼ì´ ì¼ì–´ë‚˜ì§€ 않ë„ë¡ í•˜ì‹ì‹œì˜¤.
+block.core-shard.details = 첫 번째 ë²„ì „. 휴대용. ìžê°€ë³µì œ 가능. ì¼íšŒìš© 출격 추진기를 가졌으며, 행성간 ì´ë™ì—는 ë¶€ì 합함.
+block.core-foundation.description = ê¸°ì§€ì˜ í•µì‹¬ìž…ë‹ˆë‹¤. ë” ë‚˜ì€ ë°©ì–´ë ¥ê³¼ ìžì›ì„ ì €ìž¥í•©ë‹ˆë‹¤.
+block.core-foundation.details = ë‘ ë²ˆì§¸ ë²„ì „.
+block.core-nucleus.description = ê¸°ì§€ì˜ í•µì‹¬ìž…ë‹ˆë‹¤. ë°©ì–´ë ¥ì´ ë§¤ìš° ë†’ê³ ëŒ€ëŸ‰ì˜ ìžì›ì„ ì €ìž¥í• ìˆ˜ 있습니다.
+block.core-nucleus.details = 세 번째, ê¶ê·¹ì˜ ë²„ì „.
block.vault.description = ê° ìœ í˜•ì˜ ë§Žì€ ì–‘ì˜ ìžì›ì„ ì €ìž¥í•©ë‹ˆë‹¤. ì–¸ë¡œë” ë¸”ë¡ì„ 사용하여 ì°½ê³ ì—서 ìžì›ì„ 빼낼 수 있습니다.
-block.container.description = ê° ìœ í˜•ì˜ ì†ŒëŸ‰ì˜ ìžì›ì„ ì €ìž¥í•©ë‹ˆë‹¤. ì–¸ë¡œë” ë¸”ë¡ì„ 사용하여 컨테ì´ë„ˆì—서 ìžì›ì„ 빼낼 수 있습니다.
-block.unloader.description = ê·¼ì²˜ì˜ ë¹„ 수송 블ë¡ì—서 ìžì›ì„ 빼냅니다. 눌러서 빼낼 ìžì›ì„ ë³€ê²½í• ìˆ˜ 있ì‹ë‹ˆë‹¤.
+block.container.description = ê° ìœ í˜•ì˜ ìžì›ì„ 소량 ì €ìž¥í•©ë‹ˆë‹¤. ì–¸ë¡œë” ë¸”ë¡ì„ 사용하여 컨테ì´ë„ˆì—서 ìžì›ì„ 빼낼 수 있습니다.
+block.unloader.description = ê·¼ì²˜ì˜ ë¹„ 수송 블ë¡ì—서 ìžì›ì„ 빼냅니다. 눌러서 빼낼 ìžì›ì„ ë³€ê²½í• ìˆ˜ 있습니다.
block.launch-pad.description = 코어 출격 ì—†ì´ë„ ìžì›ì„ 묶어 출격시킬 수 있습니다.
-block.launch-pad-large.description = 출격 íŒ¨ë“œì˜ ê°œì„ ëœ ë²„ì „. ë” ë§Žì€ ìžì›ì„ ì €ìž¥í•˜ë©° ë” ìžì£¼ 출격합니다.
-block.duo.description = ìž‘ê³ ì €ë ´í•œ í¬íƒ‘. ì§€ìƒ ìœ ë‹›ì— ìœ ìš©í•©ë‹ˆë‹¤.
-block.scatter.description = 필수 대공 í¬íƒ‘. ì êµ°ì—게 ë‚© ë©ì–´ë¦¬, ê³ ì² , ë˜ëŠ” ê°•í™” ìœ ë¦¬ ì¡°ê° ë©ì–´ë¦¬ë¥¼ 뿌립니다.
-block.scorch.description = ì£¼ë³€ì˜ ëª¨ë“ ì ì„ ë¶ˆíƒœì›ë‹ˆë‹¤. 근거리ì—서 매우 효과ì 입니다.
-block.hail.description = ìž‘ì€ ìž¥ê±°ë¦¬ í¬ë³‘ í¬íƒ‘입니다.
-block.wave.description = 중형 í¬íƒ‘. ì ì—게 액체를 발사합니다. ë¬¼ì´ ê³µê¸‰ë˜ë©´ ìžë™ìœ¼ë¡œ 화재를 진압합니다.
-block.lancer.description = 중형 대지 ë ˆì´ì € í¬íƒ‘. ê°•ë ¥í•œ ì—너지 ë¹”ì„ ì¶©ì „í•˜ì—¬ 발사합니다.
-block.arc.description = ìž‘ì€ ê·¼ê±°ë¦¬ ì „ê²© í¬íƒ‘. ì ì—게 ì „ê²© ì•„í¬ë¥¼ 발사합니다.
-block.swarmer.description = 중형 ë¯¸ì‚¬ì¼ í¬íƒ‘. 공중과 ì§€ìƒì˜ ì ì„ ëª¨ë‘ ê³µê²©í•˜ë©°, ìœ ë„íƒ„ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
-block.salvo.description = ë” í° ê³ ê¸‰ 듀오 í¬íƒ‘입니다. ì ì—게 ì´ì•Œì„ ë¹ ë¥´ê²Œ 발사합니다.
-block.fuse.description = ë„“ì€ ê·¼ê±°ë¦¬ 파편 í¬íƒ‘. ê·¼ì²˜ì˜ ì ì—게 3ê°œì˜ ê´€í†µ ì´ì•Œì„ 발사합니다.
-block.ripple.description = 매우 ê°•ë ¥í•œ í¬ë³‘ í¬íƒ‘. ì›ê±°ë¦¬ì— 있는 ì ì—게 í¬íƒ„ 무리를 ì˜ì„¸ìš”.
-block.cyclone.description = 대공 ë° ëŒ€ì§€ í¬íƒ‘. 근처 ìœ ë‹›ì—게 í발성 ë©ì–´ë¦¬ë¥¼ 발사합니다.
-block.spectre.description = 거대한 ì´ì¤‘ 배럴 대í¬. 공중 ë° ì§€ìƒ ëª©í‘œë¬¼ì— í° ê´€í†µ ì² ê°‘íƒ„ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
-block.meltdown.description = 거대한 ë ˆì´ì € 대í¬. ê·¼ì²˜ì˜ ì ì—게 ì§€ì†ì ì¸ ë ˆì´ë²„ ë¹”ì„ ì¶©ì „í•˜ì—¬ 발사합니다. 냉ê°ìˆ˜ê°€ 있어야 ìž‘ë™í•©ë‹ˆë‹¤.
-block.repair-point.description = 주변ì—서 가장 가까운 ìœ ë‹›ì„ ì§€ì†ì 으로 치료합니다.
-block.segment.description = ë‚ ì•„ì˜¤ëŠ” 발사체를 요격합니다. ë ˆì´ì €ëŠ” 목표 대ìƒì´ 아닙니다.
+block.duo.description = ì ì—게 íƒ„í™˜ì„ êµëŒ€í•˜ë©° 발사합니다.
+block.scatter.description = ì êµ°ì—게 ë‚©, ê³ ì² , ë˜ëŠ” ê°•í™” ìœ ë¦¬ ì¡°ê° ë©ì–´ë¦¬ë¥¼ 발사합니다.
+block.scorch.description = ì£¼ë³€ì˜ ëª¨ë“ ì§€ìƒ ì ì„ ë¶ˆíƒœì›ë‹ˆë‹¤. 근거리ì—서 매우 효과ì 입니다.
+block.hail.description = ìž¥ê±°ë¦¬ì— ê±¸ì³ ì§€ìƒ ì ì—게 ìž‘ì€ í¬íƒ„ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
+block.wave.description = ì ì—게 ì•¡ì²´ 줄기를 발사합니다. ë¬¼ì´ ê³µê¸‰ë˜ë©´ ìžë™ìœ¼ë¡œ 화재를 진압합니다.
+block.lancer.description = ì§€ìƒ ëª©í‘œë¬¼ì— ê°•ë ¥í•œ ì—너지 ë¹”ì„ ì¶©ì „í•˜ì—¬ 발사합니다.
+block.arc.description = ì§€ìƒ ëª©í‘œë¬¼ì— ì „ê²© ì•„í¬ë¥¼ 발사합니다.
+block.swarmer.description = ì ì—게 ìœ ë„íƒ„ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
+block.salvo.description = ì ì—게 ì´ì•Œì„ ë¹ ë¥´ê²Œ ì¼ì œížˆ 발사합니다.
+block.fuse.description = 주변 ì ì—게 3ê°œì˜ ë‹¨ê±°ë¦¬ 관통 ë ˆì´ì €ë¥¼ 발사합니다.
+block.ripple.description = ìž¥ê±°ë¦¬ì— ê±¸ì³ ì§€ìƒ ì ì—게 í¬íƒ„ 무리를 발사합니다.
+block.cyclone.description = 근처 ì ì—게 íë°œ 파편 ë©ì–´ë¦¬ë¥¼ 발사합니다.
+block.spectre.description = 공중 ë° ì§€ìƒ ëª©í‘œë¬¼ì— í° ê´€í†µ ì² ê°‘íƒ„ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
+block.meltdown.description = 주변 ì ì—게 ì§€ì†ì ì¸ ë ˆì´ì € ë¹”ì„ ì¶©ì „í•˜ì—¬ 발사합니다. ëƒ‰ê° ì•¡ì²´ê°€ 있어야 ìž‘ë™í•©ë‹ˆë‹¤.
+block.foreshadow.description = ìž¥ê±°ë¦¬ì— ê±¸ì¹œ 거대한 ë‹¨ì¼ ëª©í‘œ ì €ê²©íƒ„ì„ ë°œì‚¬í•©ë‹ˆë‹¤. 최대 ì²´ë ¥ì´ ë†’ì€ ì ì„ ë¨¼ì € 조준합니다.
+block.repair-point.description = ì¸ê·¼ì— 가장 가까운 ìœ ë‹›ì„ ì§€ì†í•´ì„œ 치료합니다.
+block.segment.description = ë‚ ì•„ì˜¤ëŠ” 발사체를 요격합니다. í° ë°œì‚¬ì²´ì—” 조준하지 않습니다.
+block.parallax.description = 공중 ëª©í‘œë¬¼ì„ ëŒì–´ì˜¤ëŠ” ê²¬ì¸ ê´‘ì„ ì„ ë°œì‚¬í•˜ë©°, ê²¬ì¸ ê³¼ì •ì—서 ë°ë¯¸ì§€ë¥¼ ì¤ë‹ˆë‹¤.
+block.tsunami.description = ì ì—게 ê°•ë ¥í•œ ì•¡ì²´ 줄기를 발사합니다. ë¬¼ì´ ê³µê¸‰ë˜ë©´ ìžë™ìœ¼ë¡œ ì£¼ë³€ì˜ í™”ìž¬ë¥¼ 진압합니다.
+block.silicon-crucible.description = 추가로 파ì´ë¼íƒ€ì´íŠ¸ë¥¼ 사용하여 ë” ë†’ì€ ì˜¨ë„ì—서 ì„탄과 모래를 ì œë ¨í•©ë‹ˆë‹¤. 뜨거운 ê³³ì—서 ë” íš¨ìœ¨ì 입니다.
+block.disassembler.description = 광재를 ë‚®ì€ í™•ë¥ ë¡œ ë¯¸ëŸ‰ì˜ í¬ê·€í•œ 광물들로 분리합니다. í† ë¥¨ì„ ìƒì‚°í• 수 있습니다.
+block.overdrive-dome.description = ì¸ê·¼ 블ë¡ë“¤ì„ 과부하시킵니다. ìž‘ë™í•˜ê¸° 위해 실리콘과 메타가 필요합니다.
+block.payload-conveyor.description = ìœ ë‹›ì´ë‚˜ ê³µìž¥ê°™ì´ í° í™”ë¬¼ë“¤ì„ ìš´ë°˜í•©ë‹ˆë‹¤.
+block.payload-router.description = 3가지 방향으로 번갈아서 í™”ë¬¼ë“¤ì„ ìš´ë°˜í•©ë‹ˆë‹¤.
+block.command-center.description = 4ê°œì˜ ëª…ë ¹ì–´ë¡œ ìœ ë‹› í–‰ë™ì„ ì œì–´í•©ë‹ˆë‹¤.
+block.ground-factory.description = ì§€ìƒ ìœ ë‹›ë“¤ì„ ìƒì‚°í•©ë‹ˆë‹¤. ìƒì‚°ëœ ìœ ë‹›ë“¤ì€ ë°”ë¡œ 사용ë 수 ìžˆê³ , ë˜ëŠ” 강화를 위해 ìž¬êµ¬ì„±ê¸°ì— ë“¤ì–´ê°€ì§ˆ 수 있습니다.
+block.air-factory.description = 공중 ìœ ë‹›ë“¤ì„ ìƒì‚°í•©ë‹ˆë‹¤. ìƒì‚°ëœ ìœ ë‹›ë“¤ì€ ë°”ë¡œ 사용ë 수 ìžˆê³ , ë˜ëŠ” 강화를 위해 ìž¬êµ¬ì„±ê¸°ì— ë“¤ì–´ê°€ì§ˆ 수 있습니다.
+block.naval-factory.description = í•´ìƒ ìœ ë‹›ë“¤ì„ ìƒì‚°í•©ë‹ˆë‹¤. ìƒì‚°ëœ ìœ ë‹›ë“¤ì€ ë°”ë¡œ 사용ë 수 ìžˆê³ , ë˜ëŠ” 강화를 위해 ìž¬êµ¬ì„±ê¸°ì— ë“¤ì–´ê°€ì§ˆ 수 있습니다.
+block.additive-reconstructor.description = 들어온 ìœ ë‹›ë“¤ì„ ë‘ ë²ˆì§¸ 티어로 강화합니다.
+block.multiplicative-reconstructor.description = 들어온 ìœ ë‹›ë“¤ì„ ì„¸ 번째 티어로 강화합니다.
+block.exponential-reconstructor.description = 들어온 ìœ ë‹›ë“¤ì„ ë„¤ 번째 티어로 강화합니다.
+block.tetrative-reconstructor.description = 들어온 ìœ ë‹›ë“¤ì„ ë‹¤ì„¯ 번째, ê¶ê·¹ì˜ 티어로 강화합니다.
+block.switch.description = on/off 가능한 스위치입니다. 스위치 ìƒíƒœëŠ” í”„ë¡œì„¸ì„œì— ì˜í•´ ì½ížˆê±°ë‚˜ ì œì–´ë 수 있습니다.
+block.micro-processor.description = ë¡œì§ ì‹¤í–‰ë¬¸ì„ ìˆœì„œëŒ€ë¡œ 무한히 실행합니다. ìœ ë‹› ë˜ëŠ” ê±´ë¬¼ì„ ì œì–´í•˜ëŠ” ë° ì“°ì¼ ìˆ˜ 있습니다.
+block.logic-processor.description = ë¡œì§ ì‹¤í–‰ë¬¸ì„ ìˆœì„œëŒ€ë¡œ 무한히 실행합니다. ìœ ë‹› ë˜ëŠ” ê±´ë¬¼ì„ ì œì–´í•˜ëŠ” ë° ì“°ì¼ ìˆ˜ 있습니다. 마ì´í¬ë¡œ 프로세서보다 실행 ì†ë„ê°€ ë” ë¹ ë¦…ë‹ˆë‹¤.
+block.hyper-processor.description = ë¡œì§ ì‹¤í–‰ë¬¸ì„ ìˆœì„œëŒ€ë¡œ 무한히 실행합니다. ìœ ë‹› ë˜ëŠ” ê±´ë¬¼ì„ ì œì–´í•˜ëŠ” ë° ì“°ì¼ ìˆ˜ 있습니다. ë¡œì§ í”„ë¡œì„¸ì„œë³´ë‹¤ 실행 ì†ë„ê°€ ë” ë¹ ë¦…ë‹ˆë‹¤.
+block.memory-cell.description = 프로세서를 위한 ë°ì´í„°ë¥¼ ì €ìž¥í•©ë‹ˆë‹¤.
+block.memory-bank.description = 프로세서를 위한 ë°ì´í„°ë¥¼ ì €ìž¥í•©ë‹ˆë‹¤. ì €ìž¥ ê³µê°„ì´ ì…€ë³´ë‹¤ í½ë‹ˆë‹¤.
+block.logic-display.description = 프로세서를 ì´ìš©í•´ ê·¸ëž˜í”½ì„ ì¶œë ¥í• ìˆ˜ 있습니다.
+block.large-logic-display.description = 프로세서를 ì´ìš©í•´ ê·¸ëž˜í”½ì„ ì¶œë ¥í• ìˆ˜ 있습니다.
+block.interplanetary-accelerator.description = 거대한 ì „ìžê¸° ë ˆì¼ê±´ 타워. 코어를 행성 ê°„ ì´ë™ì„ 위한 탈출 ì†ë„까지 ê°€ì†í•©ë‹ˆë‹¤.
+
+unit.dagger.description = 주변 ëª¨ë“ ì ì—게 ì¼ë°˜ì ì¸ íƒ„í™˜ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
+unit.mace.description = 주변 ëª¨ë“ ì ì—게 화염 줄기를 발사합니다.
+unit.fortress.description = ì§€ìƒ ëª©í‘œë¬¼ì— ìž¥ê±°ë¦¬ í¬íƒ„ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
+unit.scepter.description = 주변 ëª¨ë“ ì ì—게 ìž¥ì „ëœ íƒ„í™˜ì„ ì¼ì œížˆ 발사합니다.
+unit.reign.description = 주변 ëª¨ë“ ì ì—게 거대한 관통 íƒ„í™˜ì„ ì¼ì œížˆ 발사합니다.
+unit.nova.description = ì ì—게 피해를 ì£¼ê³ , ì•„êµ° êµ¬ì¡°ë¬¼ì„ ìˆ˜ë¦¬í•˜ëŠ” ë ˆì´ì € 볼트를 발사합니다. ë¹„í–‰í• ìˆ˜ 있습니다.
+unit.pulsar.description = ì ì—게 피해를 ì£¼ê³ , ì•„êµ° êµ¬ì¡°ë¬¼ì„ ìˆ˜ë¦¬í•˜ëŠ” ì „ê²©ì„ ë°œì‚¬í•©ë‹ˆë‹¤. ë¹„í–‰í• ìˆ˜ 있습니다.
+unit.quasar.description = ì ì—게 피해를 ì£¼ê³ , ì•„êµ° êµ¬ì¡°ë¬¼ì„ ìˆ˜ë¦¬í•˜ëŠ” 관통 ë ˆì´ì € ë¹”ì„ ë°œì‚¬í•©ë‹ˆë‹¤. ë¹„í–‰í• ìˆ˜ 있습니다. ì—ìž¥ì„ ê°€ì§€ê³ ìžˆìŠµë‹ˆë‹¤.
+unit.vela.description = ì ì—게 피해를 ì£¼ê³ , ì•„êµ° êµ¬ì¡°ë¬¼ë“¤ì„ ìˆ˜ë¦¬í•˜ëŠ” 거대한 ì§€ì†ì ì¸ ë ˆì´ì € ë¹”ì„ ë°œì‚¬í•©ë‹ˆë‹¤. ë¹„í–‰í• ìˆ˜ 있습니다.
+unit.corvus.description = ì ì—게 피해를 ì£¼ê³ , ì•„êµ° êµ¬ì¡°ë¬¼ì„ ìˆ˜ë¦¬í•˜ëŠ” 거대한 ë ˆì´ì € ë¸”ë ˆìŠ¤íŠ¸ë¥¼ 발사합니다. ëŒ€ë¶€ë¶„ì˜ ì§€í˜• 위를 ë°Ÿì„ ìˆ˜ 있습니다.
+unit.crawler.description = ì ì—게 ë‹¬ë ¤ë“¤ì–´ì„œ 거대한 íë°œì„ ì¼ìœ¼í‚¤ëŠ” ìžíì„ í•©ë‹ˆë‹¤.
+unit.atrax.description = ì§€ìƒ ëª©í‘œë¬¼ì„ ì•½í™”í•˜ëŠ” 광재 구체를 발사합니다. ëŒ€ë¶€ë¶„ì˜ ì§€í˜• 위를 ë°Ÿì„ ìˆ˜ 있습니다.
+unit.spiroct.description = ì ì—게 í¡í˜ˆ ë ˆì´ì € ë¹”ì„ ë°œì‚¬í•˜ë©°, í¡í˜ˆì„ 통해 ì²´ë ¥ì„ íšŒë³µí•©ë‹ˆë‹¤. ëŒ€ë¶€ë¶„ì˜ ì§€í˜• 위를 ë°Ÿì„ ìˆ˜ 있습니다.
+unit.arkyid.description = ì ì—게 í° í¡í˜ˆ ë ˆì´ì € ë¹”ì„ ë°œì‚¬í•˜ë©°, í¡í˜ˆì„ 통해 ì²´ë ¥ì„ íšŒë³µí•©ë‹ˆë‹¤. ëŒ€ë¶€ë¶„ì˜ ì§€í˜• 위를 ë°Ÿì„ ìˆ˜ 있습니다.
+unit.toxopid.description = ì ì—게 í° ì „ê²© í¬íƒ„ 무리와 관통 ë ˆì´ì €ë¥¼ 발사합니다. ëŒ€ë¶€ë¶„ì˜ ì§€í˜• 위를 ë°Ÿì„ ìˆ˜ 있습니다.
+unit.flare.description = ì§€ìƒ ëª©í‘œë¬¼ì— ì¼ë°˜ì ì¸ íƒ„í™˜ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
+unit.horizon.description = ì§€ìƒ ëª©í‘œë¬¼ì— ííƒ„ì„ íˆ¬í•˜í•©ë‹ˆë‹¤.
+unit.zenith.description = 주변 ëª¨ë“ ì ì—게 미사ì¼ì„ ì‚´í¬í•©ë‹ˆë‹¤.
+unit.antumbra.description = 주변 ëª¨ë“ ì ì—게 íƒ„í™˜ë“¤ì„ ì¼ì œížˆ 발사합니다.
+unit.eclipse.description = 주변 ëª¨ë“ ì ì—게 ë‘ ê°œì˜ ê´€í†µ ë ˆì´ì €ì™€ 대공 íƒ„ì„ ì¼ì œížˆ 발사합니다.
+unit.mono.description = ìžë™ìœ¼ë¡œ 구리와 ë‚©ì„ ìºì„œ 코어로 넣습니다.
+unit.poly.description = ìžë™ìœ¼ë¡œ 부서진 êµ¬ì¡°ë¬¼ì„ ìž¬ê±´ì„¤í•˜ê±°ë‚˜ 다른 ìœ ë‹›ë“¤ì˜ ê±´ì„¤ì„ ë³´ì¡°í•©ë‹ˆë‹¤.
+unit.mega.description = ìžë™ìœ¼ë¡œ ì†ìƒëœ êµ¬ì¡°ë¬¼ì„ ìˆ˜ë¦¬í•©ë‹ˆë‹¤. 블ë¡ì´ë‚˜ ìž‘ì€ ì§€ìƒ ìœ ë‹›ë“¤ì„ ìˆ˜ì†¡í• ìˆ˜ 있습니다.
+unit.quad.description = ì§€ìƒ ëª©í‘œë¬¼ì— ì ì—게 피해를 ì£¼ê³ , ì•„êµ° êµ¬ì¡°ë¬¼ì„ ìˆ˜ë¦¬í•˜ëŠ” í° ííƒ„ì„ íˆ¬í•˜í•©ë‹ˆë‹¤. 중간 í¬ê¸°ì˜ ì§€ìƒ ìœ ë‹›ë“¤ì„ ìˆ˜ì†¡í• ìˆ˜ 있습니다.
+unit.oct.description = 주변 ì•„êµ°ë“¤ì„ ìž¬ìƒ ì—장으로 보호합니다. ëŒ€ë¶€ë¶„ì˜ ì§€ìƒ ìœ ë‹›ë“¤ì„ ìˆ˜ì†¡í• ìˆ˜ 있습니다.
+unit.risso.description = 주변 ëª¨ë“ ì ì—게 탄환과 미사ì¼ì„ ì¼ì œížˆ 발사합니다.
+unit.minke.description = 주변 ì§€ìƒ ì ì—게 ì¼ë°˜ì ì¸ íƒ„í™˜ê³¼ í¬íƒ„ì„ ë°œì‚¬í•©ë‹ˆë‹¤.
+unit.bryde.description = ì ì—게 장거리 í¬íƒ„ê³¼ 미사ì¼ì„ 발사합니다.
+unit.sei.description = ì ì—게 ë°©ì–´ë ¥ 관통 탄환과 미사ì¼ì„ ì¼ì œížˆ 발사합니다.
+unit.omura.description = ì ì—게 장거리 관통 ë ˆì¼ê±´ì„ 발사합니다. í”Œë ˆì–´ë¥¼ ìƒì‚°í•©ë‹ˆë‹¤.
+unit.alpha.description = ì 으로부터 코어: ì¡°ê°ì„ 방어합니다. êµ¬ì¡°ë¬¼ì„ ì§“ìŠµë‹ˆë‹¤.
+unit.beta.description = ì 으로부터 코어: ê¸°ë°˜ì„ ë°©ì–´í•©ë‹ˆë‹¤. êµ¬ì¡°ë¬¼ì„ ì§“ìŠµë‹ˆë‹¤.
+unit.gamma.description = ì 으로부터 코어: í•µì‹¬ì„ ë°©ì–´í•©ë‹ˆë‹¤. êµ¬ì¡°ë¬¼ì„ ì§“ìŠµë‹ˆë‹¤.
+
+lst.read = ì—°ê²°ëœ ë©”ëª¨ë¦¬ ì…€ì—서 ìˆ«ìž ì½ê¸°
+lst.write = ì—°ê²°ëœ ë©”ëª¨ë¦¬ ì…€ì— ìˆ«ìž ì“°ê¸°
+lst.print = 프린트 버í¼ì— í…스트 추가하기\n[accent]Print Flush[]ê°€ 사용ë˜ê¸° ì „ê¹Œì§„ ì•„ë¬´ê²ƒë„ ë³´ì—¬ì£¼ì§€ 않습니다.
+lst.draw = 드로잉 버í¼ì— 실행문 추가하기\n[accent]Draw Flush[]ê°€ 사용ë˜ê¸° ì „ê¹Œì§„ ì•„ë¬´ê²ƒë„ ë³´ì—¬ì£¼ì§€ 않습니다.
+lst.drawflush = ëŒ€ê¸°ì¤‘ì¸ [accent]Draw[]ì‹¤í–‰ë¬¸ì„ ë””ìŠ¤í”Œë ˆì´ì— ì¶œë ¥í•˜ê¸°
+lst.printflush = ëŒ€ê¸°ì¤‘ì¸ [accent]Print[]ì‹¤í–‰ë¬¸ì„ ë©”ì‹œì§€ 블ë¡ì— ì¶œë ¥í•˜ê¸°
+lst.getlink = 순서별로 프로세서 ì—°ê²° ê°€ì ¸ì˜¤ê¸°. 0부터 시작
+lst.control = 건물 조종하기
+lst.radar = 건물 ì£¼ë³€ì˜ ìœ ë‹› 검색하기
+lst.sensor = 건물 ë˜ëŠ” ìœ ë‹›ì˜ ì •ë³´ 얻기
+lst.set = 변수 ì„ ì–¸/í• ë‹¹í•˜ê¸°
+lst.operation = 1~2ê°œì˜ ë³€ìˆ˜ë¡œ 연산하기
+lst.end = ì‹¤í–‰ì¤„ì˜ ê°€ìž¥ 위로 ì 프하기
+lst.jump = 조건부로 다른 실행문으로 ì 프하기
+lst.unitbind = type ì˜†ì— ìžˆëŠ” ìœ ë‹›ì„ ì§€ì •í•˜ê³ , [accent]@unit[]ì— ì €ìž¥í•˜ê¸°
+lst.unitcontrol = 현재 ì§€ì •ëœ ìœ ë‹›ì„ ì¡°ì¢…í•˜ê¸°
+lst.unitradar = 현재 ì§€ì •ëœ ìœ ë‹› ì£¼ë³€ì˜ ìœ ë‹› 검색하기
+lst.unitlocate = íŠ¹ì • ìœ í˜•ì˜ ìœ„ì¹˜/ê±´ë¬¼ì„ ì§€ë„ìƒì—서 찾기\nì§€ì •ëœ ìœ ë‹›ì´ í•„ìš”í•©ë‹ˆë‹¤.
+
+logic.nounitbuild = [red]ìœ ë‹›ì˜ ê±´ë¬¼ 로ì§ì€ 여기서 허용ë˜ì§€ 않습니다.
+
+lenum.type = 건물/ìœ ë‹›ì˜ íƒ€ìž…\n예로 분배기는 문ìžì—´ì´ ì•„ë‹ˆë¼ [accent]@router[]를 반환합니다.
+lenum.shoot = íŠ¹ì • ìœ„ì¹˜ì— ë°œì‚¬
+lenum.shootp = 목표물 ì†ë„를 예측하여 발사
+lenum.configure = í•„í„°ì˜ ì•„ì´í…œê°™ì€ ê±´ë¬¼ì˜ ì„¤ì •
+lenum.enabled = 블ë¡ì˜ 활성 여부
+
+lenum.color = 조명 색 ì„¤ì •
+laccess.controller = ìœ ë‹› ì œì–´ìž. 프로세서가 ì œì–´í•˜ë©´, 프로세서를 반환합니다.\n다른 ìœ ë‹›ì— ì˜í•´ 지휘ë˜ë©´(G키), 지휘하는 ìœ ë‹›ì„ ë°˜í™˜í•©ë‹ˆë‹¤.\nê·¸ 외ì—는 ìžì‹ ì„ ë°˜í™˜í•©ë‹ˆë‹¤.
+laccess.dead = ìœ ë‹› ë˜ëŠ” 건물 사ë§/무효 여부
+laccess.controlled = 만약 ìœ ë‹› ì œì–´ìžê°€ 프로세서ë¼ë©´ [accent]@ctrlProcessor[]를 반환합니다.\n만약 ìœ ë‹›/건물 ì œì–´ìžê°€ í”Œë ˆì´ì–´ë¼ë©´ [accent]@ctrlPlayer[]를 반환합니다.\n만약 ìœ ë‹›ì´ ë‹¤ë¥¸ ìœ ë‹›ì— ì˜í•´ 지휘ë˜ë©´(G키)[accent]@ctrlFormation[]를 반환합니다.\nê·¸ 외ì—는 0ì„ ë°˜í™˜í•©ë‹ˆë‹¤.
+laccess.commanded = [red]ì´ì œ 사용ë˜ì§€ 않으며, ê³§ ì œê±°ë ì˜ˆì •ìž…ë‹ˆë‹¤![]\nëŒ€ì‹ [accent]controlled[]를 사용하세요.
+
+graphicstype.clear = ì´ ìƒ‰ìœ¼ë¡œ í™”ë©´ì„ ì±„ìš°ê¸°
+graphicstype.color = 아래 그래픽 ì‹¤í–‰ë¬¸ë“¤ì˜ ìƒ‰ ì„¤ì •í•˜ê¸°
+graphicstype.stroke = ì„ êµµê¸° ì„¤ì •í•˜ê¸°
+graphicstype.line = ì„ ë¶„ 그리기
+graphicstype.rect = ì§ì‚¬ê°í˜• 채우기
+graphicstype.linerect = ì§ì‚¬ê°í˜• ì™¸ê³½ì„ ê·¸ë¦¬ê¸°
+graphicstype.poly = ì •ë‹¤ê°í˜• 채우기
+graphicstype.linepoly = ì •ë‹¤ê°í˜• ì™¸ê³½ì„ ê·¸ë¦¬ê¸°
+graphicstype.triangle = 삼ê°í˜• 채우기
+graphicstype.image = ì¼ë¶€ 콘í…ì¸ ì˜ ì´ë¯¸ì§€ 그리기\n예: [accent]@router[] ë˜ëŠ” [accent]@dagger[].
+
+lenum.always = í•ìƒ ì°¸
+lenum.idiv = ì •ìˆ˜ 나누기
+lenum.div = 나누기\n0으로 나누면 [accent]null[]ì„ ë°˜í™˜í•©ë‹ˆë‹¤.
+lenum.mod = 나머지
+lenum.equal = ë™ì¹˜ 비êµ. 형변환 가능\nNullì´ ì•„ë‹Œ ê°ì²´ê°€ 숫ìžì™€ 비êµí• ë ¤ë©´ 1ì´ ë˜ê³ , Nullì´ë©´ 0ì´ ë©ë‹ˆë‹¤.
+lenum.notequal = ë™ì¹˜ ë¶€ì •. 형변환 가능
+lenum.strictequal = 엄격한 ë™ì¹˜ 비êµ. 형변환 불가능\n[accent]null[]를 확ì¸í•˜ëŠ”ë° ì“¸ 수 있습니다.
+lenum.shl = 왼쪽으로 비트 ì´ë™
+lenum.shr = 오른쪽으로 비트 ì´ë™
+lenum.or = ë¹„íŠ¸ì—°ì‚°ìž OR
+lenum.land = ë…¼ë¦¬ì—°ì‚°ìž AND
+lenum.and = ë¹„íŠ¸ì—°ì‚°ìž AND
+lenum.not = ë¹„íŠ¸ì—°ì‚°ìž NOT
+lenum.xor = ë¹„íŠ¸ì—°ì‚°ìž XOR
+
+lenum.min = ë‘ ìˆ˜ì˜ ìµœì†Ÿê°’
+lenum.max = ë‘ ìˆ˜ì˜ ìµœëŒ“ê°’
+lenum.angle = ë²¡í„°ì˜ ê°(ë„)
+lenum.len = ë²¡í„°ì˜ ê¸¸ì´
+lenum.sin = 사ì¸(ë„)
+lenum.cos = 코사ì¸(ë„)
+lenum.tan = 탄ì 트(ë„)
+#not a typo, look up 'range notation'
+lenum.rand = 범위 ë‚´ ì‹ì§„법 난수[0 ~ ê°’)
+lenum.log = ìžì—° 로그(진수)
+lenum.log10 = ìƒìˆ˜ 로그
+lenum.noise = 2D ì‹¬í”Œë ‰ìŠ¤ ë…¸ì´ì¦ˆ
+lenum.abs = ì ˆëŒ“ê°’
+lenum.sqrt = ì œê³±ê·¼
+
+lenum.any = ìœ ë‹›
+lenum.ally = ì•„êµ° ìœ ë‹›
+lenum.attacker = 무기를 가진 ìœ ë‹›
+lenum.enemy = ì ìœ ë‹›
+lenum.boss = ìˆ˜í˜¸ìž ìœ ë‹›
+lenum.flying = 공중 ìœ ë‹›
+lenum.ground = ì§€ìƒ ìœ ë‹›
+lenum.player = í”Œë ˆì´ì–´ì— ì˜í•´ ì¡°ì¢…ëœ ìœ ë‹›
+
+lenum.ore = ê´‘ì„ ë§¤ìž¥ì§€
+lenum.damaged = ì†ìƒëœ ì•„êµ° 건물
+lenum.spawn = ì ìŠ¤í° ì§€ì \n코어 ë˜ëŠ” ì§€ì ì¼ ìˆ˜ 있ìŒ.
+lenum.building = íŠ¹ì • 건물 ì§‘ë‹¨ì— ì†í•œ 건물
+
+lenum.core = 코어
+lenum.storage = ì°½ê³ ê°™ì€ ì €ìž¥ 건물
+lenum.generator = ì „ë ¥ì„ ìƒì‚°í•˜ëŠ” 건물
+lenum.factory = ìžì›ì„ 변환하는 건물
+lenum.repair = 수리 ì§€ì
+lenum.rally = 지휘소
+lenum.battery = 배터리
+lenum.resupply = 보급 ì§€ì .\n[accent]"ìœ ë‹› 탄약 í•„ìš”"[]ê°€ 활성화ë˜ì—ˆì„ 때만 ìœ ì˜ë¯¸í•©ë‹ˆë‹¤.
+lenum.reactor = 핵융합로/í† ë¥¨ ì›ìžë¡œ
+lenum.turret = í¬íƒ‘
+
+sensor.in = ê°ì§€í• 건물/ìœ ë‹›
+
+radar.from = ê°ì§€ë¥¼ í• ê±´ë¬¼\nê°ì§€ 범위는 ê±´ë¬¼ì˜ ê°ì§€ ë²”ìœ„ì— ì˜í•´ ì œí•œë©ë‹ˆë‹¤.
+radar.target = ìœ ë‹› ê°ì§€ í•„í„°
+radar.and = 추가 필터
+radar.order = ì •ë ¬ 순서. 0ì€ ë°˜ì „
+radar.sort = 결과를 ì •ë ¬í• ì¸¡ì • 수단
+radar.output = ì°¾ì€ ìœ ë‹›ì„ ëŒ€ìž…í• ë³€ìˆ˜
+
+unitradar.target = ìœ ë‹› ê°ì§€ í•„í„°
+unitradar.and = 추가 필터
+unitradar.order = ì •ë ¬ 순서. 0ì€ ë°˜ì „
+unitradar.sort = 결과를 ì •ë ¬í• ì¸¡ì • 수단
+unitradar.output = ì°¾ì€ ìœ ë‹›ì„ ëŒ€ìž…í• ë³€ìˆ˜
+
+control.of = ì¡°ì¢…í• ê±´ë¬¼
+control.unit = ì¡°ì¤€í• ìœ ë‹›/건물
+control.shoot = 발사 여부
+
+unitlocate.enemy = ì 건물 í¬í•¨ 여부
+unitlocate.found = ëŒ€ìƒ ë°œê²¬ 여부
+unitlocate.building = ì°¾ì€ ê±´ë¬¼ì„ ëŒ€ìž…í• ë³€ìˆ˜
+unitlocate.outx = X좌표
+unitlocate.outy = Y좌표
+unitlocate.group = ì°¾ì„ ê±´ë¬¼ 집단
+
+lenum.idle = 채광/건설 ì œì™¸ ì´ë™ë§Œ 중단\n기본 ìƒíƒœìž…니다.
+lenum.stop = ì´ë™/채광/건설 중단
+lenum.move = íŠ¹ì • 위치로 ì´ë™
+lenum.approach = íŠ¹ì • 위치로 ë°˜ì§€ë¦„ë§Œí¼ ì ‘ê·¼
+lenum.pathfind = ì ìŠ¤í° ì§€ì 으로 길찾기
+lenum.target = íŠ¹ì • ìœ„ì¹˜ì— ë°œì‚¬
+lenum.targetp = 목표물 ì†ë„를 예측하여 발사
+lenum.itemdrop = ì•„ì´í…œ 투하
+lenum.itemtake = 건물ì—서 ì•„ì´í…œ 수송
+lenum.paydrop = 현재 화물 투하
+lenum.paytake = 현재 위치ì—서 화물 수송
+lenum.flag = 깃발 수 ì„¤ì •
+lenum.mine = íŠ¹ì • 위치ì—서 채광
+lenum.build = 구조물 건설
+lenum.getblock = íŠ¹ì • ì¢Œí‘œì˜ ë¹Œë”©ê³¼ 블ë¡ì„ 반환합니다.\n위치는 ìœ ë‹›ì˜ ì¸ì§€ 범위 내여야 합니다.\nìžì—° ì§€í˜•ì€ [accent]@solid[]ì˜ íƒ€ìž…ì„ ê°€ì§‘ë‹ˆë‹¤.
+lenum.within = 좌표 주변 ìœ ë‹› 발견 여부
+lenum.boost = ì´ë¥™ 시작/중단
+#1665 줄 매ì¹
+
+#-------------ë¹„ê³µì‹ ë²ˆì—주-------------
+#íŒ, 패치 기ë¡, ì•½ê°„ì˜ ê´€ë ¨ ë“œë¦½ì„ ë„£ëŠ” 곳입니다. ì´ë¯¸ 쓰여진 ì¤„ì´ ìžˆë‹¤ë©´ \n\n를 ìž…ë ¥í•œ ë‹¤ìŒ ìž‘ì„±í•˜ê³ ëì— ê¹ƒí—ˆë¸Œ ìž‘ì„±ìž ë‹‰ë„¤ìž„(ë˜ëŠ” 디스코드)ì„ ì 어주세요.
+#심ê°í•œ 노잼, ë‡Œì ˆ, 무례한 ë§ë“¤ì„ ì ì§€ ë§ì•„주세요, ì´ëŠ” 목ì ì´ ì–´ë– í•˜ë“ ê³µí†µì 으로 ì ìš©ë©ë‹ˆë‹¤(친근함 ìœ ë„를 위한 í‰ì–´ x). ë‹¤ìŒ íŒ¨ì¹˜ì— ì—…ë°ì´íЏë˜ì–´ ê·¸ 언어를 쓰는 ëª¨ë“ ìœ ì €ê°€ 보게 ë©ë‹ˆë‹¤.
+#ì–‘ì´ ë„ˆë¬´ 많으면 ì‚¬ì¡±ì„ ë” ë¶™ì´ëŠ”ê±¸ 추천하지 않습니다.
+#ì´ ë¹„ê³µì‹ ë²ˆì—주는 ê³µì‹ ë””í…Œì¼ì´ 추가ë˜ë©´ ì–¸ì œë“ ì§€ ì‚ì œë 수 있습니다.
+#비어있는 디테ì¼ì€ 아래 detailsê°€ ì „ë¶€ì´ë¯€ë¡œ 추가 ë˜ëŠ” ì‚ì œë¥¼ 따로 ì•ˆí•˜ì…”ë„ ë©ë‹ˆë‹¤.
+#ìœ ìƒ‰ì½”ë“œê°€ 아닌, í‘ë°± 색코드만 사용 가능합니다. ë˜ë„ë¡ì´ë©´ 그냥 안쓰시는걸 추천.
+#ê´€ë ¨ 문ì˜ëŠ” ê³µì‹ ë””ìŠ¤ì½”ë“œì—서 ì ˆ 불러주세요. Sharlotte#0018
+
+#ì•„ì´í…œ
+item.metaglass.details = 쓰임세가 가장 ì ì€ ì•„ì´í…œ
+item.graphite.details =
+item.sand.details =
+item.titanium.details =
+item.thorium.details =
+item.silicon.details =
+item.plastanium.details =
+item.phase-fabric.details =
+item.surge-alloy.details =
+item.blast-compound.details = í™”ë ¥ ë°œì „ê¸°ì— ë„£ì–´ë³´ì„¸ìš”.
+item.pyratite.details =
+
+#ì•¡ì²´
+liquid.water.details =
+liquid.slag.details =
+liquid.oil.details =
+liquid.cryofluid.details = í‹°íƒ€ëŠ„ì„ ê°ˆì•„ì„œ ë¬¼ì— í¬ì„했다는 ì†Œë¬¸ì´ ìžˆë‹¤.
+
+#블ë¡
+block.resupply-point.details =
+block.armored-conveyor.details =
+block.illuminator.details =
+block.message.details =
+block.graphite-press.details =
+block.multi-press.details =
+block.silicon-smelter.details =
+block.kiln.details =
+block.plastanium-compressor.details = ì„ìœ ë¥¼ ì •ë§ ë§Žì´ ë¨¹ëŠ”ë‹¤.
+block.phase-weaver.details =
+block.alloy-smelter.details =
+block.cryofluid-mixer.details =
+block.blast-mixer.details =
+block.pyratite-mixer.details =
+block.melter.details =
+block.separator.details =
+block.spore-press.details =
+block.pulverizer.details =
+block.coal-centrifuge.details = 가성비가 매우 뛰어나다.
+block.incinerator.details =
+block.power-void.details =
+block.power-source.details =
+block.item-source.details =
+block.item-void.details =
+block.liquid-source.details =
+block.liquid-void.details =
+block.copper-wall.details =
+block.copper-wall-large.details =
+block.titanium-wall.details =
+block.titanium-wall-large.details =
+block.plastanium-wall.details =
+block.plastanium-wall-large.details =
+block.thorium-wall.details =
+block.thorium-wall-large.details =
+block.phase-wall.details =
+block.phase-wall-large.details =
+block.surge-wall.details =
+block.surge-wall-large.details =
+block.door.details =
+block.door-large.details =
+block.mender.details =
+block.mend-projector.details =
+block.overdrive-projector.details =
+block.force-projector.details =
+block.shock-mine.details =
+block.conveyor.details =
+block.titanium-conveyor.details =
+block.plastanium-conveyor.details =
+block.junction.details =
+block.bridge-conveyor.details = 티타늄 ì»¨ë² ì´ì–´ë³´ë‹¤ ë¹ ë¥´ë‹¤.
+block.phase-conveyor.details =
+block.sorter.details = ìžì›ì„ 분류하여 주변 블ë¡ì— 건내는 ê³¼ì •ì´ ê±°ì˜ í•œìˆœê°„ì— ì¼ì–´ë‚œë‹¤.
+block.inverted-sorter.details =
+block.distributor.details =
+block.overflow-gate.details =
+block.underflow-gate.details =
+block.mass-driver.details = ë°œì‚¬í• ë ¤ë©´ 최소 ì•„ì´í…œ 10개가 필요하다.
+block.mechanical-pump.details =
+block.rotary-pump.details =
+block.thermal-pump.details =
+block.conduit.details =
+block.pulse-conduit.details =
+block.plated-conduit.details =
+block.liquid-router.details =
+block.liquid-tank.details =
+block.liquid-junction.details =
+block.bridge-conduit.details =
+block.phase-conduit.details =
+block.power-node.details =
+block.power-node-large.details =
+block.surge-tower.details =
+block.diode.details =
+block.battery.details =
+block.battery-large.details =
+block.combustion-generator.details =
+block.thermal-generator.details =
+block.steam-generator.details =
+block.differential-generator.details =
+block.rtg-generator.details =
+block.solar-panel.details =
+block.solar-panel-large.details =
+block.thorium-reactor.details =
+block.impact-reactor.details =
+block.mechanical-drill.details =
+block.pneumatic-drill.details =
+block.laser-drill.details =
+block.blast-drill.details =
+block.water-extractor.details =
+block.cultivator.details =
+block.cultivator.details =
+block.oil-extractor.details =
+block.vault.details =
+block.container.details =
+block.unloader.details =
+block.launch-pad.details =
+block.duo.details =
+block.scatter.details =
+block.scorch.details =
+block.hail.details = ì¼ì 사하면 립플보다 ë” ë›°ì–´ë‚œ ì •í™•ë„와 ì—°ì‚¬ë ¥ì„ ë³´ì—¬ì¤€ë‹¤.
+block.wave.details =
+block.lancer.details =
+block.arc.details =
+block.swarmer.details =
+block.salvo.details =
+block.fuse.details =
+block.ripple.details =
+block.cyclone.details =
+block.spectre.details =
+block.meltdown.details =
+block.foreshadow.details =
+block.repair-point.details =
+block.segment.details =
+block.parallax.details =
+block.tsunami.details =
+block.silicon-crucible.details =
+block.disassembler.details =
+block.overdrive-dome.details =
+block.payload-conveyor.details =
+block.payload-router.details =
+block.command-center.details =
+block.ground-factory.details =
+block.air-factory.details = 건설&연구 재료는 구리와 ë‚©ë¿ì´ì§€ë§Œ, ì •ìž‘ ìœ ë‹›ì„ ìƒì‚°í• ë• ì‹¤ë¦¬ì½˜ì´ í•„ìš”í•˜ë‹¤.
+block.naval-factory.details =
+block.additive-reconstructor.details =
+block.multiplicative-reconstructor.details =
+block.exponential-reconstructor.details =
+block.tetrative-reconstructor.details =
+block.switch.details =
+block.micro-processor.details =
+block.logic-processor.details =
+block.hyper-processor.details =
+block.memory-cell.details =
+block.memory-bank.details =
+block.logic-display.details =
+block.large-logic-display.details =
+block.interplanetary-accelerator.details =
+
+#ìœ ë‹›
+unit.dagger.details = ì´ì „ì— ë””ê±°ëž€ ì´ëª…으로 종êµê°€ ìƒê²¼ì—ˆë‹¤.
+unit.mace.details =
+unit.fortress.details =
+unit.scepter.details =
+unit.reign.details =
+unit.nova.details =
+unit.pulsar.details =
+unit.quasar.details =
+unit.vela.details =
+unit.corvus.details = ì •ë§ ëŠë¦¬ë‹¤.
+unit.crawler.details = ìµœê·¼ì— ìží AIê°€ í–¥ìƒë˜ë©´ì„œ ì»¨ë² ì´ì–´ë¡œ ìžíì„ ìœ ë„í• ìˆ˜ 없게 ë˜ì—ˆë‹¤.
+unit.atrax.details =
+unit.spiroct.details =
+unit.arkyid.details =
+unit.toxopid.details =
+unit.flare.details =
+unit.horizon.details =
+unit.zenith.details =
+unit.antumbra.details =
+unit.eclipse.details =
+unit.mono.details =
+unit.poly.details =
+unit.mega.details =
+unit.quad.details =
+unit.oct.details =
+unit.risso.details = ë‰ì¹˜ë©´ ì—°ì‚¬ë ¥ì´ ë¬´ì‹œë¬´ì‹œí•˜ë‹¤.
+unit.minke.details =
+unit.bryde.details =
+unit.sei.details =
+unit.omura.details =
+unit.alpha.details =
+unit.beta.details =
+unit.gamma.details =
diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties
index a318c53f5f..0a8290e544 100644
--- a/core/assets/bundles/bundle_lt.properties
+++ b/core/assets/bundles/bundle_lt.properties
@@ -55,6 +55,7 @@ schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.rename = Pervadinti schemÄ…
schematic.info = {0}x{1}, {2} blokai
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Įveikta bangų:[accent] {0}
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
@@ -100,7 +101,6 @@ done = Baigta
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
-mods.alpha = [accent](Alpha)
mods = Modifikacijos
mods.none = [lightgray]Modifikacijos nerastos
mods.guide = Modifikavimo pagalba
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
pausebuilding = [accent][[{0}][] statymo sustabdymui
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
wave = [accent]Banga {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Banga po {0}
wave.waveInProgress = [lightgray]Vyksta banga
waiting = [lightgray]Laukiama...
waiting.players = Laukiama žaidėjų...
wave.enemies = [lightgray]{0} Likę priešai
wave.enemy = [lightgray]{0} Likęs priešas
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Užkrauti vaizdą
saveimage = Išsaugoti vaizdą
unknown = Nežinomas
@@ -328,6 +331,7 @@ editor.generation = Generacija:
editor.ingame = Redaguoti žaidime
editor.publish.workshop = Publikuoti DirbtuvÄ—je
editor.newmap = Naujas žemėlapis
+editor.center = Center
workshop = DirbtuvÄ—
waves.title = Bangos
waves.remove = Panaikinti
@@ -416,6 +420,7 @@ filters.empty = [lightgray]NÄ—ra filtrų! PridÄ—kite su mygtuku easanÄiu žemia
filter.distort = Iškraipyti
filter.noise = Triukšmas
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
+filter.spawnpath = Path To Spawn
filter.corespawn = Branduolio pasirinkimas
filter.median = Mediana
filter.oremedian = Rūdų mediana
@@ -440,6 +445,7 @@ filter.option.amount = Kiekis
filter.option.block = Blokas
filter.option.floor = Sluoksnis
filter.option.flooronto = Pasirinktas sluoksnis
+filter.option.target = Target
filter.option.wall = Siena
filter.option.ore = Rūda
filter.option.floor2 = Antrasis sluoksnis
@@ -471,15 +477,9 @@ requirement.wave = Pasiekite {0} zonoje {1}
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Pratęsti zoną:\n[lightgray]{0}
bestwave = [lightgray]Bangos rekordas: {0}
-launch = < PALEISTI >
launch.text = Launch
-launch.title = Paleidimas sÄ—kmingas
-launch.next = [lightgray]kita proga bangoje {0}
-launch.unable2 = [scarlet]Negalima PALEISTI.[]
-launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
-launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
+research.multiplayer = Only the host can research items.
uncover = Atidengti
configure = Keisti resursų kiekį
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Sustabdyta >
clear = Išvalyti
banned = [scarlet]Užblokuota
@@ -570,49 +580,74 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Įeiga
-blocks.output = Išeiga
-blocks.booster = Stiprintuvas
-blocks.tiles = Privalomi
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Energijos Talpumas
-blocks.powershot = Energija per šūvį
-blocks.damage = Žala
-blocks.targetsair = Šaudo į oro taikinius
-blocks.targetsground = Šaudo į žemės taikinius
-blocks.itemsmoved = JudÄ—jimo Greitis
-blocks.launchtime = Laikas Tarp Paleidimų
-blocks.shootrange = Atstumas
-blocks.size = Dydis
-blocks.displaysize = Display Size
-blocks.liquidcapacity = SkysÄių Talpumas
-blocks.powerrange = Energijos Skleidimo Atstumas
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Maks. JungÄių Kiekis
-blocks.poweruse = Energijos Suvartojimas
-blocks.powerdamage = Power/Damage
-blocks.itemcapacity = Daiktų Talpumas
-blocks.basepowergeneration = Bazinis Energijos Generavimas
-blocks.productiontime = Gamybos Laikas
-blocks.repairtime = Pilnas bloko sutaisymo laikas
-blocks.speedincrease = GreiÄio PadidÄ—jimas
-blocks.range = Atstumas
-blocks.drilltier = Gręžiama
-blocks.drillspeed = Bazinis Grąžto Greitis
-blocks.boosteffect = Pastiprinimo Efektas
-blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
-blocks.health = GyvybÄ—s
-blocks.buildtime = Statymo Laikas
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Statymo Kaina
-blocks.inaccuracy = Netikslumas
-blocks.shots = Šūviai
-blocks.reload = Šūviai per sekundę
-blocks.ammo = Å oviniai
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Įeiga
+stat.output = Išeiga
+stat.booster = Stiprintuvas
+stat.tiles = Privalomi
+stat.affinities = Affinities
+stat.powercapacity = Energijos Talpumas
+stat.powershot = Energija per šūvį
+stat.damage = Žala
+stat.targetsair = Šaudo į oro taikinius
+stat.targetsground = Šaudo į žemės taikinius
+stat.itemsmoved = JudÄ—jimo Greitis
+stat.launchtime = Laikas Tarp Paleidimų
+stat.shootrange = Atstumas
+stat.size = Dydis
+stat.displaysize = Display Size
+stat.liquidcapacity = SkysÄių Talpumas
+stat.powerrange = Energijos Skleidimo Atstumas
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Maks. JungÄių Kiekis
+stat.poweruse = Energijos Suvartojimas
+stat.powerdamage = Power/Damage
+stat.itemcapacity = Daiktų Talpumas
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Bazinis Energijos Generavimas
+stat.productiontime = Gamybos Laikas
+stat.repairtime = Pilnas bloko sutaisymo laikas
+stat.speedincrease = GreiÄio PadidÄ—jimas
+stat.range = Atstumas
+stat.drilltier = Gręžiama
+stat.drillspeed = Bazinis Grąžto Greitis
+stat.boosteffect = Pastiprinimo Efektas
+stat.maxunits = Maks. Aktyvių Vienetų Kiekis
+stat.health = GyvybÄ—s
+stat.buildtime = Statymo Laikas
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Statymo Kaina
+stat.inaccuracy = Netikslumas
+stat.shots = Šūviai
+stat.reload = Šūviai per sekundę
+stat.ammo = Å oviniai
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energija: {0}/s
bar.powerstored = Sukaupta: {0}/{1}
bar.poweramount = Energija: {0}
bar.poweroutput = Energijos Išeiga: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Daiktai: {0}
bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Statymo Progresas
bar.input = Įeiga
bar.output = Išeiga
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] žalos
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
bullet.incendiary = [stat]uždegantis
@@ -642,12 +680,15 @@ bullet.homing = [stat]sekimas
bullet.shock = [stat]šokas
bullet.frag = [stat]skilantis
bullet.knockback = [stat]{0}[lightgray] numušimas
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]šaldantis
bullet.tarred = [stat]dervuotas
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
unit.blocks = blokai
+unit.blockssquared = blocks²
unit.powersecond = energijos per sekundÄ™
unit.liquidsecond = skysÄio per sekundÄ™
unit.itemssecond = daiktų per sekundę
@@ -670,7 +711,7 @@ category.power = Energija
category.liquids = SkysÄiai
category.items = Daiktai
category.crafting = Įeiga/Išeiga
-category.shooting = Å audymas
+category.function = Function
category.optional = Galimi Pagerinimai
setting.landscape.name = Užrakinti pasukimą
setting.shadows.name = Šešėliai
@@ -679,7 +720,6 @@ setting.linear.name = Linijinis Filtravimas
setting.hints.name = Užuominos
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
setting.buildautopause.name = Automatinis Statybų Sustabdymas
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Langas Be PakrasÄių[lightgray] (gali reikÄ—ti perkrauti)
setting.fps.name = Rodyti FPS ir Ping
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
setting.vsync.name = VSync
setting.pixelate.name = Pikseliavimas
setting.minimap.name = Rodyti Mini Žemėlapį
@@ -822,6 +861,7 @@ mode.custom = PasirinktinÄ—s TaisyklÄ—s
rules.infiniteresources = Neriboti Resursai
rules.reactorexplosions = Reaktorių Sprogimai
+rules.schematic = Schematics Allowed
rules.wavetimer = Bangų Laikmatis
rules.waves = Bangos
rules.attack = Puolimo Režimas
@@ -847,6 +887,7 @@ rules.title.unit = Vienetai
rules.title.experimental = Eksperimentinis
rules.title.environment = Environment
rules.lighting = Apšvietimas
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Aplinkos Å viesa
@@ -858,6 +899,7 @@ content.item.name = Daiktai
content.liquid.name = SkysÄiai
content.unit.name = Vienetai
content.block.name = Blokai
+
item.copper.name = Varis
item.lead.name = Å vinas
item.coal.name = Anglis
@@ -879,23 +921,6 @@ liquid.slag.name = Å lakas
liquid.oil.name = Nafta
liquid.cryofluid.name = Krio Skystis
-item.explosiveness = [lightgray]Sprogstamumas: {0}%
-item.flammability = [lightgray]Degumas: {0}%
-item.radioactivity = [lightgray]Radioaktyvumas: {0}%
-
-unit.health = [lightgray]GyvybÄ—s: {0}
-unit.speed = [lightgray]Greitis: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]KarÅ¡Äio Talpumas: {0}
-liquid.viscosity = [lightgray]Klampumas: {0}
-liquid.temperature = [lightgray]Temperatūra: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = SmÄ—lio Riedulys
block.grass.name = Žolė
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Druska
block.salt-wall.name = Salt Wall
block.pebbles.name = Akmenukai
@@ -981,6 +1007,7 @@ block.darksand-water.name = Tamsaus SmÄ—lio Vanduo
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ledinis Sniegas
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = BegalinÄ— Energija
block.unloader.name = Iškroviklis
block.vault.name = Seifas
block.wave.name = Wave
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generatorius
block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Talpykla
block.launch-pad.name = Paleidimo Aikštelė
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = mÄ—lyna
team.crux.name = raudona
diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties
index 634b6eb00e..6523ead319 100644
--- a/core/assets/bundles/bundle_nl.properties
+++ b/core/assets/bundles/bundle_nl.properties
@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp
schematic.info = {0}x{1}, {2} blokken
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
@@ -100,7 +101,6 @@ done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
-mods.alpha = [accent](Onstabiel)
mods = Mods
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Modding Handboek
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
wave = [accent]Ronde {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Volgende ronde over {0}
wave.waveInProgress = [lightgray]Ronde bezig
waiting = [lightgray]Wachten...
waiting.players = Wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden resterend
wave.enemy = [lightgray]{0} Vijand resterend
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Laad afbeelding
saveimage = Bewaar afbeelding
unknown = Onbekend
@@ -328,6 +331,7 @@ editor.generation = Generatie:
editor.ingame = Bewerk In-Game
editor.publish.workshop = Publiceer in Werkplaats
editor.newmap = Nieuwe Kaart
+editor.center = Center
workshop = Werkplaats
waves.title = Rondes
waves.remove = Verwijder
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
filter.distort = Verdraai
filter.noise = Geluid
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediaan
filter.oremedian = Ertsmediaan
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Vloer
filter.option.flooronto = Doel Vloer
+filter.option.target = Target
filter.option.wall = Muur
filter.option.ore = Grondstof
filter.option.floor2 = Secundaire vloer
@@ -467,19 +473,13 @@ abandon = Verlaat
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
locked = Op slot
complete = [lightgray]Voltooid:
-requirement.wave = Berijk ronde {0} in {1}
+requirement.wave = Bereik ronde {0} in {1}
requirement.core = Vernietig vijandige core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Hervat zone:\n[lightgray]{0}
bestwave = [lightgray]Beste ronde: {0}
-launch = < LANCEER >
launch.text = Launch
-launch.title = Lancering Sucessvol
-launch.next = [lightgray]volgende lanceerkans in ronde {0}
-launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
-launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
-launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
+research.multiplayer = Only the host can research items.
uncover = Ontdek
configure = Configureer startinventaris
loadout = Loadout
@@ -489,7 +489,7 @@ addall = Voeg Alles Toe
launch.destination = Destination: {0}
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
zone.unlocked = [lightgray]{0} vrijgespeeld.
-zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
+zone.requirement.complete = Ronde {0} bereikt:\n{1} zone vrijgespeeld.
zone.resources = Vindbare grondstoffen:
zone.objective = [lightgray]Doel: [accent]{0}
zone.objective.survival = Overleef
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
@@ -570,49 +580,74 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Stroomcapaciteit
-blocks.powershot = Stroom/Schot
-blocks.damage = Schade
-blocks.targetsair = Luchtdoelwitten
-blocks.targetsground = Gronddoelwitten
-blocks.itemsmoved = Beweegingssnelheid
-blocks.launchtime = Tijd tussen lanceringen
-blocks.shootrange = Bereik
-blocks.size = Formaat
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Vloeistofcapaciteit
-blocks.powerrange = Stroombereik
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Maximale Hoeveelheid Connecties
-blocks.poweruse = Stroomverbruik
-blocks.powerdamage = Stroom/Schade
-blocks.itemcapacity = Materiaalcapaciteit
-blocks.basepowergeneration = Standaard Stroom Generatie
-blocks.productiontime = Productie Tijd
-blocks.repairtime = Volledige Blok Repareertijd
-blocks.speedincrease = Snelheidsverhoging
-blocks.range = Bereik
-blocks.drilltier = Valt te delven
-blocks.drillspeed = Standaard mine snelheid
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Maximaal Actieve Units
-blocks.health = Levenspunten
-blocks.buildtime = Bouwtijd
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Bouwkosten
-blocks.inaccuracy = Onnauwkeurigheid
-blocks.shots = Shoten
-blocks.reload = Schoten/Seconde
-blocks.ammo = Ammunitie
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Input
+stat.output = Output
+stat.booster = Booster
+stat.tiles = Required Tiles
+stat.affinities = Affinities
+stat.powercapacity = Stroomcapaciteit
+stat.powershot = Stroom/Schot
+stat.damage = Schade
+stat.targetsair = Luchtdoelwitten
+stat.targetsground = Gronddoelwitten
+stat.itemsmoved = Beweegingssnelheid
+stat.launchtime = Tijd tussen lanceringen
+stat.shootrange = Bereik
+stat.size = Formaat
+stat.displaysize = Display Size
+stat.liquidcapacity = Vloeistofcapaciteit
+stat.powerrange = Stroombereik
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Maximale Hoeveelheid Connecties
+stat.poweruse = Stroomverbruik
+stat.powerdamage = Stroom/Schade
+stat.itemcapacity = Materiaalcapaciteit
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Standaard Stroom Generatie
+stat.productiontime = Productie Tijd
+stat.repairtime = Volledige Blok Repareertijd
+stat.speedincrease = Snelheidsverhoging
+stat.range = Bereik
+stat.drilltier = Valt te delven
+stat.drillspeed = Standaard mine snelheid
+stat.boosteffect = Boost Effect
+stat.maxunits = Maximaal Actieve Units
+stat.health = Levenspunten
+stat.buildtime = Bouwtijd
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Bouwkosten
+stat.inaccuracy = Onnauwkeurigheid
+stat.shots = Shoten
+stat.reload = Schoten/Seconde
+stat.ammo = Ammunitie
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom Output: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]brandstichtend
@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
bullet.shock = [stat]schok
bullet.frag = [stat]clusterbom
bullet.knockback = [stat]{0}[lightgray] terugslag
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]bevriezend
bullet.tarred = [stat]pek
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
bullet.reload = [stat]{0}[lightgray]x herlaad
unit.blocks = blokken
+unit.blockssquared = blocks²
unit.powersecond = stroomeenheid/seconde
unit.liquidsecond = vloeistofeenheid/seconde
unit.itemssecond = items/seconde
@@ -670,7 +711,7 @@ category.power = Stroom
category.liquids = Vloeisof
category.items = Items
category.crafting = Productie
-category.shooting = Wapens
+category.function = Function
category.optional = Optionele Verbeteringen
setting.landscape.name = Vergrendel Landschap
setting.shadows.name = Schaduwen
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pauzeer Bouw Automatisch
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap
@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
rules.infiniteresources = Oneindige Resources
rules.reactorexplosions = Ontploffende Reactors
+rules.schematic = Schematics Allowed
rules.wavetimer = Ronde timer
rules.waves = Rondes
rules.attack = Aanval modus
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimenteel
rules.title.environment = Environment
rules.lighting = Belichting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Mist
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Vloeisof
content.unit.name = Eenheiden
content.block.name = Blokken
+
item.copper.name = Coper
item.lead.name = Lood
item.coal.name = Steenkool
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
-item.explosiveness = [lightgray]Explosivieit: {0}%
-item.flammability = [lightgray]Vlambaarheid: {0}%
-item.radioactivity = [lightgray]Radioactiviteit: {0}%
-
-unit.health = [lightgray]Health: {0}
-unit.speed = [lightgray]Snelheid: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
-liquid.viscosity = [lightgray]Viscositeit: {0}
-liquid.temperature = [lightgray]Tempratuur: {0}
-
unit.dagger.name = Dolk
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Zandkei
block.grass.name = Gras
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Zout
block.salt-wall.name = Salt Wall
block.pebbles.name = Steentjes
@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1037,7 +1064,7 @@ block.sorter.name = Sorteerder
block.inverted-sorter.name = Omgekeerder Sorteerder
block.message.name = Bericht
block.illuminator.name = Lamp
-block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig.
+block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Siliciumsmelter
@@ -1071,10 +1098,11 @@ block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void
-block.power-source.name = Power Infinite
+block.power-source.name = Power Source
block.unloader.name = Unloader
block.vault.name = Kluis
block.wave.name = Golf
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Doos
block.launch-pad.name = Lanceerplatform
block.launch-pad-large.name = Groot Lanceerplatform
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = blauw
team.crux.name = rood
@@ -1171,9 +1201,9 @@ tutorial.waves.mobile = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
-item.lead.description = Een basismateriaal. Wordt vaak gebruikt in elektronica en vloeistoftransport.
-item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
-item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
+item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
+item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
+item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = A common and readily available fuel.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties
index ce59b257f7..2f6d94840c 100644
--- a/core/assets/bundles/bundle_nl_BE.properties
+++ b/core/assets/bundles/bundle_nl_BE.properties
@@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Blauwdruk Hernoemen
schematic.info = {0}x{1}, {2} blokken
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
@@ -100,7 +101,6 @@ done = Klaar
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
-mods.alpha = [accent](Alfa)
mods = Mods
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Handleiding tot Modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
wave = [accent]Golf {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Golf in {0}
wave.waveInProgress = [lightgray]Golf bezig
waiting = [lightgray]Wachten...
waiting.players = Aan het wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden Over
wave.enemy = [lightgray]{0} Vijand Over
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Laad Afbeelding
saveimage = Sla Afbeelding Op
unknown = Onbekend
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
+editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
+filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
-launch = < LAUNCH >
launch.text = Launch
-launch.title = Launch Successful
-launch.next = [lightgray]next opportunity at wave {0}
-launch.unable2 = [scarlet]Unable to LAUNCH.[]
-launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
-launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
+research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
@@ -570,49 +580,74 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Power Capacity
-blocks.powershot = Power/Shot
-blocks.damage = Damage
-blocks.targetsair = Targets Air
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
-blocks.shootrange = Range
-blocks.size = Size
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Liquid Capacity
-blocks.powerrange = Power Range
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Power Use
-blocks.powerdamage = Power/Damage
-blocks.itemcapacity = Item Capacity
-blocks.basepowergeneration = Base Power Generation
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
-blocks.drilltier = Drillables
-blocks.drillspeed = Base Drill Speed
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
-blocks.health = Health
-blocks.buildtime = Build Time
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Build Cost
-blocks.inaccuracy = Inaccuracy
-blocks.shots = Shots
-blocks.reload = Shots/Second
-blocks.ammo = Ammo
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Input
+stat.output = Output
+stat.booster = Booster
+stat.tiles = Required Tiles
+stat.affinities = Affinities
+stat.powercapacity = Power Capacity
+stat.powershot = Power/Shot
+stat.damage = Damage
+stat.targetsair = Targets Air
+stat.targetsground = Targets Ground
+stat.itemsmoved = Move Speed
+stat.launchtime = Time Between Launches
+stat.shootrange = Range
+stat.size = Size
+stat.displaysize = Display Size
+stat.liquidcapacity = Liquid Capacity
+stat.powerrange = Power Range
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Max Connections
+stat.poweruse = Power Use
+stat.powerdamage = Power/Damage
+stat.itemcapacity = Item Capacity
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Base Power Generation
+stat.productiontime = Production Time
+stat.repairtime = Block Full Repair Time
+stat.speedincrease = Speed Increase
+stat.range = Range
+stat.drilltier = Drillables
+stat.drillspeed = Base Drill Speed
+stat.boosteffect = Boost Effect
+stat.maxunits = Max Active Units
+stat.health = Health
+stat.buildtime = Build Time
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Build Cost
+stat.inaccuracy = Inaccuracy
+stat.shots = Shots
+stat.reload = Shots/Second
+stat.ammo = Ammo
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
+unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
-category.shooting = Shooting
+category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
-setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
+setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = easy
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
+rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
+
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
-item.explosiveness = [lightgray]Explosiveness: {0}%
-item.flammability = [lightgray]Flammability: {0}%
-item.radioactivity = [lightgray]Radioactivity: {0}%
-
-unit.health = [lightgray]Health: {0}
-unit.speed = [lightgray]Speed: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Heat Capacity: {0}
-liquid.viscosity = [lightgray]Viscosity: {0}
-liquid.temperature = [lightgray]Temperature: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1071,10 +1098,11 @@ block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void
block.power-void.name = Power Void
-block.power-source.name = Power Infinite
+block.power-source.name = Power Source
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties
index f0c67c6a88..c89019a76f 100644
--- a/core/assets/bundles/bundle_pl.properties
+++ b/core/assets/bundles/bundle_pl.properties
@@ -10,18 +10,21 @@ link.dev-builds.description = Niestabilne wersje gry
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
link.google-play.description = Strona w sklepie Google Play
-link.f-droid.description = F-Droid catalogue listing
-link.wiki.description = Oficjana Wiki Mindustry
+link.f-droid.description = Pozycja w F-Droid
+link.wiki.description = Oficjalna Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje
+link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
-screenshot = Zapisano zdjęcie w {0}
+screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Koniec Gry
+gameover.disconnect = Odłącz
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
-highscore = [accent] Nowy rekord!
+gameover.waiting = [accent]Oczekiwanie na następną mapę...
+highscore = [accent]Nowy rekord!
copied = Skopiowano.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = Ta część gry nie jest jeszcze ukończona
+indev.campaign = [accent]Udało ci się zakończyć kampanię![]\n\nZawartość kończy się na tym. Podróż międzyplanetarna zostanie dodana w przyszłych aktualizacjach.
load.sound = Dźwięki
load.map = Mapy
@@ -38,6 +41,14 @@ be.ignore = Zignoruj
be.noupdates = Nie znaleziono aktualizacji.
be.check = Sprawdź aktualizacje
+mod.featured.dialog.title = Przeglądarka Modów
+mods.browser.selected = Wybrany Mod
+mods.browser.add = Zainsta-\nluj Moda
+mods.browser.reinstall = Przeins-\ntaluj
+mods.github.open = Otwórz w GitHub'ie
+mods.browser.sortdate = Sortuj wg ostatnich
+mods.browser.sortstars = Sortuj wg gwiazdek
+
schematic = Schemat
schematic.add = Zapisz schemat...
schematics = Schematy
@@ -55,7 +66,9 @@ schematic.saved = Schemat zapisany.
schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.rename = Zmień nazwę schematu
schematic.info = {0}x{1}, {2} bloków
+schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
+stats = Statystyki
stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
stat.built = Budynki zbudowane:[accent] {0}
@@ -65,7 +78,7 @@ stat.delivered = Surowce wystrzelone:
stat.playtime = Czas Gry:[accent] {0}
stat.rank = Ocena: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]Wszystkie przedmioty
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0}
level.select = Wybrany poziom
@@ -79,6 +92,7 @@ joingame = Dołącz Do Gry
customgame = Własna Gra
newgame = Nowa Gra
none =
+none.found = [lightgray]<żaden znaleziony>
minimap = Minimapa
position = Pozycja
close = Zamknij
@@ -99,25 +113,27 @@ committingchanges = Zatwierdzanie Zmian
done = Gotowe
feature.unsupported = Twoje urzÄ…dzenie nie wspiera tej funkcji.
-mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
-mods.alpha = [scarlet](Alpha)
+mods.initfailed = [red]⚠[] Inicjalizacja poprzedniej instancji Mindustry nie powiodła się. Najprawdopodobniej było to spowodowane niewłaściwym działaniem modów.\n\nAby zapobiec pętli awarii, [red]wszystkie mody zostały wyłączone.[]\n\nAby wyłączyć tę funkcję, należy wyłączyć ją w ustawieniach [accent]Ustawienia->Gra->Wyłącz mody w przypadku awarii podczas uruchamiania[].
mods = Mody
mods.none = [lightgray]Nie znaleziono modów!
mods.guide = Poradnik do modów
mods.report = Zgłoś Błąd
mods.openfolder = Otwórz folder z modami
+mods.viewcontent = View Content
mods.reload = Przeładuj
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
+mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony
+mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
mod.disable = Wyłącz
-mod.content = Content:
+mod.content = Zawartość:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.outdated = [scarlet]Niekompatybilne z wersjÄ… v6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
-mod.erroredcontent = [scarlet]Content Errors
+mod.erroredcontent = [scarlet]Błędy Zawartości
mod.errors = Wystąpił błąd podczas ładowania treści.
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
@@ -127,7 +143,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod
mod.import.file = Importuj Plik
mod.import.github = Importuj mod z GitHuba
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [lightgray]Autor:[] {0}
@@ -139,23 +155,27 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
about.button = O Grze
name = Nazwa:
noname = Najpierw wybierz[accent] nazwÄ™ gracza[].
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Mapa Planety
+launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość!
+available =Nowe Odkrycie dostępne
completed = [accent]Ukończony
-techtree = Drzewo Technologiczne
+techtree = Drzewo Techno-\nlogiczne
+research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)?
+research.load = Załaduj
+research.discard = Odrzuć
research.list = [lightgray]Badania:
-research = Badaj
+research = Badania
researched = [lightgray]{0} zbadane.
-research.progress = {0}% complete
+research.progress = {0}% ukończone
players = {0} graczy
players.single = {0} gracz
-players.search = search
+players.search = wyszukaj
players.notfound = [gray]nie znaleziono graczy
-server.closing = [accent] Zamykanie serwera...
+server.closing = [accent]Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera!
-server.kicked.whitelist = Nie ma cię tu na białej liście.
+server.kicked.whitelist = Nie jesteś na białej liście.
server.kicked.serverClose = Serwer został zamknięty.
server.kicked.vote = Zostałeś wyrzucony z gry. Żegnaj.
server.kicked.clientOutdated = Nieaktualna gra! ZaktualizujÄ… jÄ…!
@@ -171,11 +191,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
server.kicked.gameover = Koniec gry!
server.kicked.serverRestarting = Restart serwera.
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
-host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
-join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
+host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
+join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
hostserver = Stwórz Serwer
invitefriends = ZaproÅ› Znajomych
-hostserver.mobile = Hostuj\nGrÄ™
+hostserver.mobile = Hostuj GrÄ™
host = Hostuj
hosting = [accent]Otwieranie serwera...
hosts.refresh = Odśwież
@@ -189,13 +209,20 @@ servers.local = Serwery Lokalne
servers.remote = Serwery Zdalne
servers.global = Serwery Publiczne
+servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani nie moderuje nimi twórca gry.\n\nSerwery mogą posiadać zawartość stworzoną przez graczy, która może być nieodpowiednia dla wszystkich grup wiekowych.
+servers.showhidden = Pokaż Ukryte Serwery
+server.shown = Pokazane
+server.hidden = Ukryte
+
trace = Zlokalizuj Gracza
trace.playername = Nazwa gracza: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = WyjÄ…tkowe ID: [accent]{0}
trace.mobile = Klient Mobilny: [accent]{0}
trace.modclient = Zmodowany klient: [accent]{0}
-invalidid = Złe ID klienta! Udostępnij raport błędu.
+trace.times.joined = Dołączył: [accent]{0}[] razy
+trace.times.kicked = Wyrzucony: [accent]{0}[] razy
+invalidid = Złe ID klienta! Wyślij raport błędu.
server.bans = Bany
server.bans.none = Nie znaleziono zbanowanych osób!
server.admins = Admini
@@ -208,11 +235,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
server.version = [gray]Wersja: {0}
server.custombuild = [accent]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
-confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
-confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
+confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
+confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
-confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
-confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
+confirmadmin = Jesteś pewny, że chcesz dać rangę administratora "{0}[white]"?
+confirmunadmin = Jesteś pewny, że chcesz zabrać rangę administratora "{0}[white]"?
joingame.title = Dołącz do gry
joingame.ip = IP:
disconnect = Rozłączono.
@@ -222,6 +249,7 @@ disconnect.timeout = Przekroczono limit czasu.
disconnect.data = Nie udało się załadować mapy!
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
connecting = [accent]ÅÄ…czenie...
+reconnecting = [accent]Ponowne łączenie...
connecting.data = [accent]Åadowanie danych Å›wiata...
server.port = Port:
server.addressinuse = Adres jest już w użyciu!
@@ -237,8 +265,8 @@ save.delete = Usuń
save.export = Eksportuj
save.import.invalid = [accent]Zapis gry jest niepoprawny!
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
-save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
-save.import = Importuj Zapis
+save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
+save.import = Importuj zapis
save.newslot = Zapisz nazwÄ™:
save.rename = Zmień nazwę
save.rename.text = Nowa nazwa:
@@ -252,50 +280,61 @@ off = Wyłączone
save.autosave = Autozapis: {0}
save.map = Mapa: {0}
save.wave = Fala {0}
-save.mode = Tryb Gry: {0}
-save.date = Ostatnio Zapisane: {0}
+save.mode = Tryb gry: {0}
+save.date = Ostatnio zapisane: {0}
save.playtime = Czas gry: {0}
-warning = Uwaga
+warning = Uwaga.
confirm = Potwierdź
delete = Usuń
view.workshop = Pokaż w Warsztacie
workshop.listing = Edytuj pozycjÄ™ w Warsztacie
ok = OK
open = Otwórz
-customize = Dostosuj
+customize = Dostosuj zasady
cancel = Anuluj
openlink = Otwórz Link
copylink = Kopiuj Link
back = Wróć
+max = Max
+crash.export = Eksportuj Logi Błędów
+crash.none = Nie znaleziono logów błędów.
+crash.exported = Logi zostały wyeksportowane.
data.export = Eksportuj Dane
data.import = Importuj Dane
-data.openfolder = Otwórz folder danych
+data.openfolder = Otwórz Folder Danych
data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry.
-data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
+data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
loading = [accent]Åadowanie...
-reloading = [accent]Przeładowywanie Modów...
+reloading = [accent]Przeładowywanie modów...
saving = [accent]Zapisywanie...
-respawn = [accent][[{0}][] to respawn in core
+respawn = [accent][[{0}][] by odrodzić się w rdzeniu
cancelbuilding = [accent][[{0}][] by wyczyścić plan
selectschematic = [accent][[{0}][] by wybrać+skopiować
pausebuilding = [accent][[{0}][] by wstrzymać budowę
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
+enablebuilding = [scarlet][[{0}][] wznów budowę
+showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
wave = [accent]Fala {0}
-wave.waiting = Fala za {0}
+wave.cap = [accent]Fala {0}/{1}
+wave.waiting = [lightgray]Fala za {0}
wave.waveInProgress = [lightgray]Fala w trakcie
waiting = [lightgray]Oczekiwanie...
waiting.players = Oczekiwanie na graczy...
wave.enemies = Pozostało [lightgray]{0} wrogów
+wave.enemycores = [accent]{0}[lightgray] Rdzeni Wroga
+wave.enemycore = [accent]{0}[lightgray] Rdzeń Wroga
wave.enemy = Pozostał [lightgray]{0} wróg
+wave.guardianwarn = Strażnik nadejdzie za [accent]{0}[] fale.
+wave.guardianwarn.one = Strażnik nadejdzie za [accent]{0}[] fale.
loadimage = Załaduj Obraz
saveimage = Zapisz Obraz
unknown = Nieznane
custom = Własne
builtin = Wbudowane
-map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
+map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
@@ -309,7 +348,7 @@ workshop.info = Informacja o pozycji
changelog = Historia aktualizacji (opcjonalna):
eula = Umowa Użytkownika Końcowego (EULA) Steam
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
-publishing = [accent]Trwa publikowanie...
+publishing = [accent]Publikowanie...
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
@@ -328,16 +367,16 @@ editor.generation = Generacja:
editor.ingame = Edytuj w Grze
editor.publish.workshop = Opublikuj w Warsztacie
editor.newmap = Nowa Mapa
+editor.center = Wyśrodkuj
workshop = Warsztat
waves.title = Fale
waves.remove = Usuń
-waves.never =
waves.every = co
waves.waves = fal(e)
waves.perspawn = co pojawienie
-waves.shields = shields/wave
+waves.shields = tarcze/fala
waves.to = do
-waves.guardian = Guardian
+waves.guardian = Strażnik
waves.preview = PodglÄ…d
waves.edit = Edytuj...
waves.copy = Kopiuj Do Schowka
@@ -346,9 +385,10 @@ waves.invalid = Nieprawidłowe fale w schowku.
waves.copied = Fale zostały skopiowane.
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#these are intentionally in lower case
+wavemode.counts = liczba
+wavemode.totals = sumy
+wavemode.health = życie
editor.default = [lightgray]
details = Detale...
@@ -386,10 +426,10 @@ editor.export = Eksportuj...
editor.exportfile = Eksportuj Plik
editor.exportfile.description = Eksportuj plik mapy
editor.exportimage = Eksportuj Obraz Terenu
-editor.exportimage.description = Eksportuj plik obrazu terenu
+editor.exportimage.description = Eksportuj plik obrazu zawierajÄ…cy tylko podstawowy teren
editor.loadimage = Załaduj Teren
editor.saveimage = Zapisz Teren
-editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
+editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
editor.resizemap = Zmień Rozmiar Mapy
editor.mapname = Nazwa Mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejÄ…cej mapy.
@@ -416,6 +456,7 @@ filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poni
filter.distort = Zniekształcanie
filter.noise = Szum
filter.enemyspawn = Wybierz spawn przeciwnika
+filter.spawnpath = Droga Do Spawnu
filter.corespawn = Wybierz rdzeń
filter.median = Mediana
filter.oremedian = Mediana Rud
@@ -440,6 +481,7 @@ filter.option.amount = Ilość
filter.option.block = Blok
filter.option.floor = Podłoga
filter.option.flooronto = Podłoga Docelowa
+filter.option.target = Cel
filter.option.wall = Åšciana
filter.option.ore = Ruda
filter.option.floor2 = Druga Podłoga
@@ -456,6 +498,8 @@ load = Wczytaj
save = Zapisz
fps = FPS: {0}
ping = Ping: {0}ms
+memory = Pam: {0}mb
+memory2 = Pam:\n {0}mb +\n {1}mb
language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować.
settings = Ustawienia
tutorial = Poradnik
@@ -464,43 +508,34 @@ editor = Edytor
mapeditor = Edytor Map
abandon = Opuść
-abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
+abandon.text = Ta strefa i wszystkie jej surowce zostaną przejęte przez przeciwników.
locked = Zablokowane
complete = [lightgray]Ukończone:
requirement.wave = OsiÄ…gnij falÄ™ {0} w {1}
-requirement.core = Zniszcz Rdzeń wroga w {0}
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Kontynuuj StrefÄ™:\n[lightgray]{0}
-bestwave = [lightgray]Najwyższa fala: {0}
-launch = < WYSTRZEL >
-launch.text = Launch
-launch.title = Wystrzelenie udane
-launch.next = [lightgray]Następna okazja przy fali {0}
-launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
-launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
-launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
+requirement.core = Zniszcz rdzeń wroga w {0}
+requirement.research = Zbadaj {0}
+requirement.produce = Produkcja {0}
+requirement.capture = Zdobądź {0}
+launch.text = Wystrzel
+research.multiplayer = Tylko host może odkrywać przedmoty.
+map.multiplayer = Tylko host może widzieć sektory
uncover = Odkryj
configure = Skonfiguruj Åadunek
-loadout = Loadout
-resources = Resources
+
+loadout = Åadunek
+resources = Zasoby
bannedblocks = Zabronione bloki
addall = Dodaj wszystkie
-launch.destination = Destination: {0}
+launch.from = Wystrzelony z: [accent]{0}
+launch.destination = Cel: {0}
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
-zone.unlocked = [lightgray]Strefa {0} odblokowana.
-zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
-zone.resources = [lightgray]Wykryte Zasoby:
-zone.objective = [lightgray]Cel: [accent]{0}
-zone.objective.survival = Przeżyj
-zone.objective.attack = Zniszcz Rdzeń Wroga
add = Dodaj...
-boss.health = Zdrowie Bossa
+boss.health = Zdrowie Strażnika
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
-error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
+error.unreachable = Serwer niedostępny.\nSprawdź, czy adres jest wpisany poprawnie.
error.invalidaddress = Niepoprawny adres.
-error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
+error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
error.alreadyconnected = Jesteś już połączony.
error.mapnotfound = Plik mapy nie został znaleziony!
@@ -508,20 +543,50 @@ error.io = Błąd sieciowy I/O.
error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Deszcz
+weather.snow.name = Åšnieg
+weather.sandstorm.name = Burza piaskowa
+weather.sporestorm.name = Burza zarodników
+weather.fog.name = Mgła
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]Niezbadane
+sectors.resources = Zasoby:
+sectors.production = Produkcja:
+sectors.export = Eksport:
+sectors.time = Czas:
+sectors.threat = Zagrożenie:
+sectors.wave = Fala:
+sectors.stored = Zmagazynowane:
+sectors.resume = Kontynuuj
+sectors.launch = Wystrzel
+sectors.select = Wybierz
+sectors.nonelaunch = [lightgray]żaden (słońce)
+sectors.rename = Zmień Nazwę Sektora
+sectors.enemybase = [scarlet]Baza Wroga
+sectors.vulnerable = [scarlet]Wrażliwy
+sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
+sectors.survives = [accent]Przeżywa {0} fal
+sectors.go = Idź
+sector.curcapture = Sektor Podbity
+sector.curlost = Sektor Stracony
+sector.missingresources = [scarlet]NiewystarczajÄ…ce Zasoby Rdzenia
+sector.attacked = Sektor [accent]{0}[white] jest atakowany!
+sector.lost = Sektor [accent]{0}[white] został stracony!
+#note: the missing space in the line below is intentional
+sector.captured = Sektor [accent]{0}[white]został podbity!
+threat.low = Niski
+threat.medium = Åšredni
+threat.high = Wysoki
+threat.extreme = Ekstremalny
+threat.eradication = Czystka
+
+planets = Planety
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Słońce
+
+sector.impact0078.name = Uderzenie 0078
sector.groundZero.name = Punkt Zerowy
sector.craters.name = Kratery
sector.frozenForest.name = Zamrożony Las
@@ -533,18 +598,27 @@ sector.overgrowth.name = Przerośnięty Las
sector.tarFields.name = Pola Smołowe
sector.saltFlats.name = Solne Równiny
sector.fungalPass.name = Grzybowa Przełęcz
+sector.biomassFacility.name = Obiekt Syntezy Biomasy
+sector.windsweptIslands.name = Wyspy Wiatru
+sector.extractionOutpost.name = Placówka Ekstrakcji
+sector.planetaryTerminal.name = Planetarny Terminal Startowy
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
-sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
-sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
+sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
+sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
-sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
+sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź bogate złoża tytanu w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz to. Odzyskaj to, co nam odebrano.
sector.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju.
sector.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie ryzyko zniszczenia. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga.
sector.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowny do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie poszukuje napastników.
-sector.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdzenie.
+sector.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki, równinami. Znajduje się tu mała, postawiona przez wrogów, baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdzenie.
+sector.biomassFacility.description = Miejsce powstania zarodników. Tutał były badane i początkowo produkowane.\nZbadaj zawartą w nim technologię. Hoduj zarodniki dla paliwa i tworzyw sztucznych.\n\n[lightgray]Po upadku tej placówki zarodniki zostały uwolnione. Nic w lokalnym ekosystemie nie mogło konkurować z tak inwazyjnym organizmem.
+sector.windsweptIslands.description = Dalej za linią brzegową znajduje się ten odległy łańcuch wysp. Zapisy wykazują, że były tu struktury produkujące [accent]Plastan[].\n\nOdeprzyj morskie jednostki wroga. Załóż bazę na wyspach. Odkryj te fabryki.
+sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
+sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
+sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
settings.language = Język
settings.data = Dane Gry
@@ -557,77 +631,115 @@ settings.sound = Dźwięk
settings.graphics = Grafika
settings.cleardata = Wyczyść Dane Gry...
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
-settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisami, drzewem technologicznym, mapami, ustawieniami i przypisanymi klawiszami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
+settings.clearsaves.confirm = Jesteś pewny że chcesz usunąć wszystkie zapisy?
+settings.clearsaves = Usuń Zapisy
+settings.clearresearch = Usuń Postęp Drzewa Tech.
+settings.clearresearch.confirm = Jesteś pewny że chcesz usunąć cały postęp drzewa technologicznego?
+settings.clearcampaignsaves = Usuń Zapisy Kampanii
+settings.clearcampaignsaves.confirm = Jesteś pewny że chcesz usunąć wszystkie zapisy kampanii?
paused = [accent]< Wstrzymano >
clear = Wyczyść
banned = [scarlet]Zbanowano
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Tak
no = Nie
info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować
-blocks.input = Wejście
-blocks.output = Wyjście
-blocks.booster = Wzmacniacz
-blocks.tiles = Wymagane Pola
-blocks.affinities = Uwydajnienie
+lastaccessed = [lightgray]Ostatnia interakcja: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Pojemność mocy
-blocks.powershot = moc/strzał
-blocks.damage = Obrażenia
-blocks.targetsair = Namierzanie wrogów powietrznych
-blocks.targetsground = Namierzanie wrogów lądowych
-blocks.itemsmoved = Prędkość poruszania się
-blocks.launchtime = Czas pomiędzy wystrzeleniami
-blocks.shootrange = Zasięg
-blocks.size = Rozmiar
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Pojemność cieczy
-blocks.powerrange = Zakres mocy
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Maksymalna ilość połączeń
-blocks.poweruse = Zużycie prądu
-blocks.powerdamage = Moc/Zniszczenia
-blocks.itemcapacity = Pojemność przedmiotów
-blocks.basepowergeneration = Podstawowa generacja mocy
-blocks.productiontime = Czas produkcji
-blocks.repairtime = Czas pełnej naprawy bloku
-blocks.speedincrease = Zwiększenie prędkości
-blocks.range = Zasięg
-blocks.drilltier = Co może wykopać
-blocks.drillspeed = Podstawowa szybkość kopania
-blocks.boosteffect = Efekt wzmocnienia
-blocks.maxunits = Maksymalna ilość jednostek
-blocks.health = Zdrowie
-blocks.buildtime = Czas budowy
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Koszt budowy
-blocks.inaccuracy = Niecelność
-blocks.shots = Strzały
-blocks.reload = Strzałów/sekundę
-blocks.ammo = Amunicja
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.description = Opis
+stat.input = Wejście
+stat.output = Wyjście
+stat.booster = Wzmacniacz
+stat.tiles = Wymagane Pola
+stat.affinities = Uwydajnienie
+stat.powercapacity = Pojemność mocy
+stat.powershot = moc/strzał
+stat.damage = Obrażenia
+stat.targetsair = Namierza wrogów powietrznych
+stat.targetsground = Namierza wrogów lądowych
+stat.itemsmoved = Prędkość poruszania się
+stat.launchtime = Czas pomiędzy wystrzeleniami
+stat.shootrange = Zasięg
+stat.size = Rozmiar
+stat.displaysize = Wielkość Wyświetlania
+stat.liquidcapacity = Pojemność cieczy
+stat.powerrange = Zakres mocy
+stat.linkrange = Odległość połączeń
+stat.instructions = Instrukcje
+stat.powerconnections = Maksymalna ilość połączeń
+stat.poweruse = Zużycie prądu
+stat.powerdamage = Moc/Zniszczenia
+stat.itemcapacity = Pojemność przedmiotów
+stat.memorycapacity = Pojemość Pamięci
+stat.basepowergeneration = Podstawowa generacja mocy
+stat.productiontime = Czas produkcji
+stat.repairtime = Czas pełnej naprawy bloku
+stat.weapons = Bronie
+stat.bullet = Pocisk
+stat.speedincrease = Zwiększenie prędkości
+stat.range = Zasięg
+stat.drilltier = Co może wykopać
+stat.drillspeed = Podstawowa szybkość kopania
+stat.boosteffect = Efekt wzmocnienia
+stat.maxunits = Maksymalna ilość jednostek
+stat.health = Zdrowie
+stat.armor = Pancerz
+stat.buildtime = Czas budowy
+stat.maxconsecutive = Maksymalnie Kolejny
+stat.buildcost = Koszt budowy
+stat.inaccuracy = Niedokładność
+stat.shots = Strzały
+stat.reload = Strzałów/Sekundę
+stat.ammo = Amunicja
+stat.shieldhealth = Życie Tarczy
+stat.cooldowntime = Czas Odnowienia
+stat.explosiveness = Wybuchowość
+stat.basedeflectchance = Bazowa Szansa Na Odbicie
+stat.lightningchance = Szansa Na Błyskawicę
+stat.lightningdamage = Obrażenia Błyskawic
+stat.flammability = Palność
+stat.radioactivity = Radioaktywność
+stat.charge = Charge
+stat.heatcapacity = Pojemność Cieplna
+stat.viscosity = Lepkość
+stat.temperature = Temperatura
+stat.speed = Prędkość
+stat.buildspeed = Prędkość Budowy
+stat.minespeed = Prędkość Wydobycia
+stat.minetier = Stopień Wydobycia
+stat.payloadcapacity = Åadowność
+stat.commandlimit = Limit ZarzÄ…danych Jednostek
+stat.abilities = Umiejętności
+stat.canboost = Może przyspieszyć
+stat.flying = Może latać
+stat.ammouse = Zużycie Amunicji
+
+ability.forcefield = Pole Mocy
+ability.repairfield = Pole Naprawy
+ability.statusfield = Pole Statusu
+ability.unitspawn = Fabryka Jednostek {0}
+ability.shieldregenfield = Strefa Tarczy RegenerujÄ…cej
+ability.movelightning = Pioruny Poruszania
bar.drilltierreq = Wymagane Lepsze Wiertło
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+bar.noresources = Brak Zasobów
+bar.corereq = Wymagany Rdzeń
bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}%
+bar.boost = Przyspieszenie: {0}%
bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0}
bar.poweroutput = Wyjście mocy: {0}
+bar.powerlines = Połączenia: {0}/{1}
bar.items = Przedmiotów: {0}
bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Płyn
bar.heat = Ciepło
bar.power = PrÄ…d
@@ -635,19 +747,27 @@ bar.progress = Postęp Budowy
bar.input = Wejście
bar.output = Wyjście
+units.processorcontrol = [lightgray]Kontrolowany przez procesor
+
bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalajÄ…cy
+bullet.sapping = [stat]wyczerpujÄ…cy
bullet.homing = [stat]naprowadzajÄ…cy
bullet.shock = [stat]piorunowy
bullet.frag = [stat]fragmentacyjny
+bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.knockback = [stat]{0}[lightgray] odrzut
+bullet.pierce = [stat]{0}[lightgray]x przebicia
+bullet.infinitepierce = [stat]przebijajÄ…cy
+bullet.healpercent = [stat]{0}[lightgray]% leczenia
bullet.freezing = [stat]zamrażający
bullet.tarred = [stat]smolny
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
unit.blocks = bloki
+unit.blockssquared = bloki²
unit.powersecond = jednostek prÄ…du na sekundÄ™
unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę
@@ -660,38 +780,43 @@ unit.persecond = /sekundÄ™
unit.perminute = /min
unit.timesspeed = x prędkość
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = życie tarczy
unit.items = przedmioty
unit.thousands = tys.
unit.millions = mln
-unit.billions = b
+unit.billions = mld
+unit.pershot = /strzał
+category.purpose = Opis
category.general = Główne
category.power = PrÄ…d
category.liquids = Płyny
category.items = Przedmioty
category.crafting = Przetwórstwo
-category.shooting = Strzelanie
+category.function = Funkcja
category.optional = Dodatkowe ulepszenia
setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie
setting.blockreplace.name = Automatyczne sugestie bloków
-setting.linear.name = Filtrowanie Liniowe
+setting.linear.name = Filtrowanie liniowe
setting.hints.name = Podpowiedzi
-setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
+setting.logichints.name = Wskazówki dot. logiki
+setting.flow.name = Wyświetl szybkość przepływu zasobów
+setting.backgroundpause.name = Wstrzymaj w tle
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
-setting.mapcenter.name = Auto Center Map To Player
+setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać
+setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania
setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
-setting.playerindicators.name = Znaczniki Graczy
-setting.indicators.name = Znaczniki Przyjaciół
-setting.autotarget.name = Automatyczne Celowanie
+setting.playerindicators.name = Znaczniki graczy
+setting.indicators.name = Znaczniki przyjaciół
+setting.autotarget.name = Automatyczne celowanie
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
setting.touchscreen.name = Sterowanie - Ekran Dotykowy
setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS
-setting.uiscale.name = Skalowanie Interfejsu[lightgray] (wymaga restartu)[]
+setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
setting.swapdiagonal.name = Pozwala na ukośną budowę
setting.difficulty.training = Treningowy
setting.difficulty.easy = Åatwy
@@ -707,61 +832,61 @@ setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = {0} sekund
-setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milisekund
setting.fullscreen.name = Pełny ekran
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
setting.fps.name = Pokazuj FPS oraz ping
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
+setting.smoothcamera.name = Płynna kamera
setting.vsync.name = Synchronizacja pionowa
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
-setting.minimap.name = Pokaż Minimapę
-setting.coreitems.name = Display Core Items (WIP)
+setting.minimap.name = Pokaż minimapę
+setting.coreitems.name = Pokazuj przedmoty w rdzeniu
setting.position.name = Pokazuj położenie gracza
setting.musicvol.name = Głośność muzyki
-setting.atmosphere.name = Show Planet Atmosphere
+setting.atmosphere.name = Pokazuj atmosferÄ™ planety
setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykÄ™
setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
-setting.savecreate.name = Automatyczne tworzenie zapisu
-setting.publichost.name = Widoczność Gry Publicznej
-setting.playerlimit.name = Limit Graczy
+setting.savecreate.name = Automatyczne tworzenie zapisów
+setting.publichost.name = Widoczność gry publicznej
+setting.playerlimit.name = Limit graczy
setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.bridgeopacity.name = Przezroczystość mostów
-setting.playerchat.name = Wyświetlaj czat w grze
+setting.playerchat.name = Wyświetlaj dymek czatu w grze
+setting.showweather.name = Pokaż pogodę
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
+public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
-uiscale.cancel = Anuluj i Wyjdź
+uiscale.cancel = Anuluj i wyjdź
setting.bloom.name = Efekt Bloom
keybind.title = Zmień
keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w wersji mobilnej. Tylko podstawowe poruszanie się jest wspierane.
category.general.name = Ogólne
category.view.name = Wyświetl
category.multiplayer.name = Wielu graczy
-category.blocks.name = Block Select
+category.blocks.name = Wybierz Blok
command.attack = Atakuj
command.rally = Zbierz
command.retreat = Wycofaj
-command.idle = Idle
+command.idle = Nieaktywny
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+keybind.respawn.name = Odrodzenie
+keybind.control.name = Kontroluj jednostkÄ™
keybind.clear_building.name = Wyczyść budynek
keybind.press = Naciśnij wybrany klawisz...
keybind.press.axis = Naciśnij oś lub klawisz...
keybind.screenshot.name = Zrzut ekranu mapy
keybind.toggle_power_lines.name = Zmień widoczność linii energetycznych
-keybind.toggle_block_status.name = Toggle Block Statuses
+keybind.toggle_block_status.name = Przełączanie Między Statusami Bloków
keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie
keybind.mouse_move.name = Podążaj Za Myszą
-keybind.pan.name = Pan View
-keybind.boost.name = Boost
+keybind.pan.name = Widok Panoramiczny
+keybind.boost.name = Przyspiesz
keybind.schematic_select.name = Wybierz region
keybind.schematic_menu.name = Menu schematów
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
@@ -788,24 +913,27 @@ keybind.diagonal_placement.name = Budowa po skosie
keybind.pick.name = Wybierz Blok
keybind.break_block.name = Zniszcz Blok
keybind.deselect.name = Odznacz
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = PodnieÅ› Åadunek
+keybind.dropCargo.name = Opuść Åadunek
+keybind.command.name = Rozkazuj
keybind.shoot.name = Strzelanie
keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu
keybind.pause.name = Pauza
keybind.pause_building.name = Wstrzymaj/kontynuuj budowÄ™
keybind.minimap.name = Minimapa
+keybind.planet_map.name = Mapa Planety
+keybind.research.name = Odkryj
keybind.chat.name = Czat
keybind.player_list.name = Lista graczy
keybind.console.name = Konsola
keybind.rotate.name = Obracanie
-keybind.rotateplaced.name = Rotate Existing (Hold)
+keybind.rotateplaced.name = Obracanie bloku pod kursorem (przytrzymaj)
keybind.toggle_menus.name = Zmiana widoczności menu
keybind.chat_history_prev.name = Przewiń wiadomości w górę
keybind.chat_history_next.name = Przewiń wiadomości w dół
keybind.chat_scroll.name = Przewijaj Wiadomości
+keybind.chat_mode.name = Zmień tryb czatu
keybind.drop_unit.name = Wyrzucanie przedmiot
keybind.zoom_minimap.name = Powiększenie mapy
mode.help.title = Opis trybów
@@ -818,46 +946,54 @@ mode.pvp.name = PvP
mode.pvp.description = Walcz przeciwko innym graczom.\n[gray]Wymaga co najmniej dwóch rdzeni o róźnych kolorach na mapie, aby móc grać w tym trybie
mode.attack.name = Atak
mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[gray]Wymaga czerwonego rdzenia na mapie, aby móc grać w tym trybie.
-mode.custom = Własny tryb
+mode.custom = Własny Tryb
-rules.infiniteresources = Nieskończone zasoby
-rules.reactorexplosions = Eksplozje reaktorów
-rules.wavetimer = Zegar fal
+rules.infiniteresources = Nieskończone Zasoby
+rules.reactorexplosions = Eksplozje Reaktorów
+rules.coreincinerates = Rdzeń Spala Nadmarowe Przedmioty
+rules.schematic = Zezwalaj na schematy
+rules.wavetimer = Zegar Fal
rules.waves = Fale
-rules.attack = Tryb ataku
-rules.buildai = AI Building
-rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
-rules.blockhealthmultiplier = Mnożnik życia bloków
-rules.blockdamagemultiplier = Block Damage Multiplier
-rules.unitbuildspeedmultiplier = Mnożnik prędkości tworzenia jednostek
-rules.unithealthmultiplier = Mnożnik życia jednostek
-rules.unitdamagemultiplier = Mnożnik obrażeń jednostek
-rules.enemycorebuildradius = Zasięg blokady budowy przy rdzeniu wroga:[lightgray] (kratki)
-rules.wavespacing = Odstępy między falami:[lightgray] (sek)
-rules.buildcostmultiplier = Mnożnik kosztów budowania
-rules.buildspeedmultiplier = Mnożnik prędkości budowania
+rules.attack = Tryb Ataku
+rules.buildai = SI Może Budować
+rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
+rules.blockhealthmultiplier = Mnożnik Życia Bloków
+rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
+rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
+rules.unithealthmultiplier = Mnożnik Życia Jednostek
+rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
+rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
+rules.unitcap = Podstawowy limit jednostek
+rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
+rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
+rules.buildcostmultiplier = Mnożnik Kosztów Budowania
+rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
-rules.waitForWaveToEnd = Fale czekają na przeciwników
-rules.dropzoneradius = Zasięg strefy zrzutu:[lightgray] (kratki)
-rules.unitammo = Units Require Ammo
+rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
+rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
+rules.unitammo = Jednostki PotrzebujÄ… Amunicji
rules.title.waves = Fale
rules.title.resourcesbuilding = Zasoby i Budowanie
rules.title.enemy = Przeciwnicy
rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne
-rules.title.environment = Environment
+rules.title.environment = Otoczenie
rules.lighting = Oświetlenie
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
-rules.ambientlight = Otaczające Światło
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.enemyLights = Wrogowie Emitują Światło
+rules.fire = Ogień
+rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
+rules.ambientlight = Otaczające\nŚwiatło
+rules.weather = Pogoda
+rules.weather.frequency = Częstotliwość:
+rules.weather.always = Zawsze
+rules.weather.duration = Czas trwania:
content.item.name = Przedmioty
content.liquid.name = Płyny
content.unit.name = Jednostki
content.block.name = Klocki
+content.sector.name = Sektory
+
item.copper.name = Miedź
item.lead.name = Ołów
item.coal.name = Węgiel
@@ -879,39 +1015,22 @@ liquid.slag.name = Żużel
liquid.oil.name = Ropa
liquid.cryofluid.name = Lodociecz
-item.explosiveness = [lightgray]Wybuchowość: {0}
-item.flammability = [lightgray]Palność: {0}
-item.radioactivity = [lightgray]Promieniotwórczość: {0}
-
-unit.health = [lightgray]Zdrowie: {0}
-unit.speed = [lightgray]Prędkość: {0}
-unit.weapon = [lightgray]Broń: {0}
-unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
-unit.minespeed = [lightgray]Prędkość kopania: {0}%
-unit.minepower = [lightgray]Moc kopania: {0}
-unit.ability = [lightgray]Umiejętność: {0}
-unit.buildspeed = [lightgray]Prędkość budowania: {0}%
-
-liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
-liquid.viscosity = [lightgray]Lepkość: {0}
-liquid.temperature = [lightgray]Temperatura: {0}
-
-unit.dagger.name = Nóż
+unit.dagger.name = Dagger
unit.mace.name = Mace
-unit.fortress.name = Forteca
+unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
-unit.crawler.name = Pełzak
+unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
-unit.flare.name = Błysk
-unit.horizon.name = Horyzont
-unit.zenith.name = Zenit
+unit.flare.name = Flare
+unit.horizon.name = Horizon
+unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
-unit.eclipse.name = Zaćmienie
+unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
@@ -930,28 +1049,30 @@ unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
-block.resupply-point.name = Resupply Point
+block.resupply-point.name = Punkt Uzupełnienia
block.parallax.name = Parallax
block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz
+block.basalt-boulder.name = Bazaltowy Głaz
block.grass.name = Trawa
block.slag.name = Żużel
+block.space.name = Kosmos
block.salt.name = Sól
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = Åšciana Solna
block.pebbles.name = Kamyki
-block.tendrils.name = Wić
-block.sand-wall.name = Sand Wall
+block.tendrils.name = PnÄ…cza
+block.sand-wall.name = Piaskowa Åšciana
block.spore-pine.name = Sosna Zarodnikowa
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = Zarodinkowa Åšciana
+block.boulder.name = Głaz
+block.snow-boulder.name = Śnieżny Głaz
block.snow-pine.name = Sosna śniegowa
block.shale.name = Åupek
block.shale-boulder.name = GÅ‚az Åupkowy
block.moss.name = Mech
block.shrubs.name = Krzewy
block.spore-moss.name = Mech Zarodnikowy
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = Åšciana z Åupku
block.scrap-wall.name = Ściana ze Złomu
block.scrap-wall-large.name = Duża Ściana ze Złomu
block.scrap-wall-huge.name = Ogromna Ściana ze Złomu
@@ -979,24 +1100,25 @@ block.craters.name = Kratery
block.sand-water.name = Woda z Piaskiem
block.darksand-water.name = Woda z Ciemnym Piaskiem
block.char.name = Popiół
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = Dacyt
+block.dacite-wall.name = Dacytowa Åšciana
+block.dacite-boulder.name = Dacytowy Głaz
block.ice-snow.name = Lodowy Åšnieg
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = Kamienna Åšciana
+block.ice-wall.name = Lodowa Åšciana
+block.snow-wall.name = Śnieżna Ściana
+block.dune-wall.name = Wydmowa Åšciana
block.pine.name = Sosna
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
-block.white-tree-dead.name = Białe Drzewo Martwe
+block.dirt.name = Ziemia
+block.dirt-wall.name = Ziemna Åšciana
+block.mud.name = Błoto
+block.white-tree-dead.name = Białe Martwe Drzewo
block.white-tree.name = Białe Drzewo
block.spore-cluster.name = Skupisko Zarodników
block.metal-floor.name = Metalowa Podłoga
block.metal-floor-2.name = Metalowa Podłoga 2
block.metal-floor-3.name = Metalowa Podłoga 3
-block.metal-floor-5.name = Metalowa Podłoga 5
+block.metal-floor-5.name = Metalowa Podłoga 4
block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
block.dark-panel-1.name = Ciemny Panel 1
block.dark-panel-2.name = Ciemny Panel 2
@@ -1005,9 +1127,9 @@ block.dark-panel-4.name = Ciemny Panel 4
block.dark-panel-5.name = Ciemny Panel 5
block.dark-panel-6.name = Ciemny Panel 6
block.dark-metal.name = Ciemny Metal
-block.basalt.name = Basalt
+block.basalt.name = Bazalt
block.hotrock.name = Gorący Kamień
-block.magmarock.name = Skała magmowa
+block.magmarock.name = Skała Magmowa
block.copper-wall.name = Miedziana Åšciana
block.copper-wall-large.name = Duża Miedziana Ściana
block.titanium-wall.name = Tytanowa Åšciana
@@ -1029,7 +1151,6 @@ block.conveyor.name = Przenośnik
block.titanium-conveyor.name = Przenośnik Tytanowy
block.plastanium-conveyor.name = Przenośnik Plastanowy
block.armored-conveyor.name = Przenośnik Opancerzony
-block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
block.junction.name = Węzeł
block.router.name = Rozdzielacz
block.distributor.name = Dystrybutor
@@ -1037,7 +1158,6 @@ block.sorter.name = Sortownik
block.inverted-sorter.name = Odwrotny Sortownik
block.message.name = Wiadomość
block.illuminator.name = Illuminator
-block.illuminator.description = Małe, kompaktowe i konfigurowane źródło światła. Wymaga energii do funkcjonowania.
block.overflow-gate.name = Brama Przepełnieniowa
block.underflow-gate.name = Brama Niedomiaru
block.silicon-smelter.name = Huta Krzemu
@@ -1075,6 +1195,7 @@ block.power-source.name = Źródło prądu
block.unloader.name = Ekstraktor
block.vault.name = Magazyn
block.wave.name = Strumień
+block.tsunami.name = Tsunami
block.swarmer.name = Działo Rojowe
block.salvo.name = Działo Salwowe
block.ripple.name = Działo Falowe
@@ -1114,31 +1235,38 @@ block.arc.name = Piorun
block.rtg-generator.name = Generator RTG
block.spectre.name = Huragan
block.meltdown.name = Rozpad
+block.foreshadow.name = Foreshadow
block.container.name = Kontener
block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża Wyrzutnia
block.segment.name = Segment
-block.command-center.name = Command Center
+block.command-center.name = Centrum Dowodzenia
block.ground-factory.name = Fabryka Naziemna
block.air-factory.name = Fabryka Powietrzna
block.naval-factory.name = Fabryka Morska
block.additive-reconstructor.name = Rekonstruktor Addytywny
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatywny
block.exponential-reconstructor.name = Rekonstruktor Wykładniczy
-block.tetrative-reconstructor.name = Tetrative Reconstructor
+block.tetrative-reconstructor.name = Rekonstruktor Tetratywny
block.payload-conveyor.name = Przenośnik Masowy
block.payload-router.name = Rozdzielacz Åadunku
-block.disassembler.name = Dezasembler
-block.silicon-crucible.name = Silicon Crucible
+block.disassembler.name = Rozkładacz
+block.silicon-crucible.name = Tygiel Krzemu
block.overdrive-dome.name = Kopuła Pola Overdrive
+#experimental, may be removed
+block.block-forge.name = Piec Bloków
+block.block-loader.name = Åadownik Bloków
+block.block-unloader.name = Opróżniacz Bloków
+block.interplanetary-accelerator.name = Przyspieszacz Międzyplanetarny
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Przełącznik
+block.micro-processor.name = Mikroprocesor
+block.logic-processor.name = Procesor Logiczny
+block.hyper-processor.name = Hiperprocesor
+block.logic-display.name = Wyświetlacz Logiczny
+block.large-logic-display.name = Duży Wyświetlacz Logiczny
+block.memory-cell.name = Komórka Pamięci
+block.memory-bank.name = Bank Pamięci
team.blue.name = niebieski
team.crux.name = czerwony
@@ -1148,54 +1276,81 @@ team.derelict.name = szary
team.green.name = zielony
team.purple.name = fioletowy
-tutorial.next = [lightgray]
-tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nUżyj [accent][[WASD][], aby poruszyć się.\n[accent]Przytrzymaj [[Ctrl] podczas przewijania[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
-tutorial.intro.mobile = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nPrzesuń palcem po ekranie, aby poruszyć się.\n[accent]Użyj dwóch palcy[], aby przybliżyć i oddalić widok.\nZacznij od[accent] wydobycia miedzi[]. W tym celu przybliż się, a następnie dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
-tutorial.drill = Wydobywanie ręczne nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nKliknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[]. Umieść go na złożu miedzi, klikając.\n[accent]Kliknij prawym przyciskiem myszy[], aby przestać budować.
-tutorial.drill.mobile = Wydobywanie ręczne jest nieefektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nDotknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[].\nUmieść go na złożu miedzi poprzez Stuknięcie, potem wciśnij[accent] ptaszek[] na dole by potwierdzić wybór.\nNaciśnij przycisk[accent] X[] by anulować budowe.
-tutorial.blockinfo = Każdy blok ma inne statystyki. Każde wiertło może kopać tylko wybrane rudy.\nBy sprawdzić informacje i statystyki bloku,[accent] kliknij przycisk "?" podczas jego wyboru w menu budowy.[]\n\n[accent]Sprawdź teraz statystyki mechanicznego wiertła.[]
-tutorial.conveyor = [accent]Przenośnik[] jest używany do transportowania przedmiotów do rdzenia.\nStwórz linie przenośników z wierteł do rdzenia.\n[accent]Przytrzymaj przycisk myszy by położyć w linii.[]\nPrzytrzymaj[accent] CTRL[] podczas wybierania linii, by budować po skosie.\n\n[accent]{0}/{1} Przenośniki położone w linii\n[accent]0/1 Przedmioty dostarczone
-tutorial.conveyor.mobile = [accent]Przenośnik[] jest używany do transportowania przedmiotów do rdzenia.\nStwórz linie przenośników z wierteł do rdzenia.\n[accent] Zbuduj w linii poprzez przytrzymanie palcem przez moment[] i przesunięcie w którymś kierunku.\n\n[accent]{0}/{1} Przenośniki położone w linii\n[accent]0/1 Przedmioty dostarczone
-tutorial.turret = Kiedy przedmiot dociera do rdzenia, może zostać użyty do budowy.\nPamiętaj że nie każdy przedmiot może zostać użyty do budowy.\nprzedmioty które nie są używane do budowy, takie jak[accent] Węgiel[] lub[accent] złom[], nie moga zostać wprowadzone do rdzenia.\nStruktury obronne muszą zostać zbudowane by odeprzeć[lightgray] wroga[].\nZbuduj[accent] podwójne działko[] niedaleko swojej bazy.
-tutorial.drillturret = Podwójne działka wymagają[accent] miedzianej amunicji []do strzelania.\nPołóż wiertło obok działka.\nPoprowadź przenośniki do działek by zaopatrzyć je w miedź.\n\n[accent]Amunicja dostarczona: 0/1
-tutorial.pause = Podczas gry, możesz[accent] zatrzymać grę.[]\nMożesz ustalić kolejkę budowy podczas pauzy.\n\n[accent]Naciśnij spacje by zapauzować.
-tutorial.pause.mobile = Podczas gry, możesz[accent] zatrzymać grę.[]\nMożesz ustalić kolejkę budowy podczas pauzy.\n\n[accent]Nacniśnij przycisk w lewym górnym rogu by zapauzować.
-tutorial.unpause = Teraz znowu naciśnij spacje by odpauzować.
-tutorial.unpause.mobile = Naciśnij go znowu by odpauzować.
-tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj prawy przcisk myszy[] by niszczyć wszystkie wybrane bloki.[]\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
-tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
-tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
-tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
-tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
-tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
-tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
+hint.skip = Pomiń
+hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
+hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
+hint.mine = Zbliż się do \uf8c4 rudy miedzi i [accent]kliknij[] by kopać manualnie.
+hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
+hint.depositItems = By przenosić przedmoty, przeciągij je ze swojego statku do rdzenia.
+hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
+hint.respawn.mobile = Przełączyłeś się na inną jednoskę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
+hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę.
+hint.placeDrill = Wybierz \ue85e [accent]Wiertło[] w menu w prawym dolnym rogu, i wybierz wtedy \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.
+hint.placeDrill.mobile = Wybierz zakładkę z \ue85e[accent]Wiertłem[] w menu w prawym dolnym rogu, i wtedy wybierz \uf870 [accent]Wietło[] i kliknij na miedzi by je postawić.\n\nNaciśnij \ue800 [accent]znak potwierdzenia[] w dolnym prawym rogu by potwierdzić.
+hint.placeConveyor = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nKliknij i przeciągnij by położyć wiele przeciągników.\n[accent]Przewiń[] by obrócić.
+hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nPrzytrzymaj palcem i przeciągij by położyć wiele przeciągników.
+hint.placeTurret = Postaw \uf861 [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potzebują amunicji - w tym wypadku, \uf838copper.\nUżyj przenośników i wierteł by je naładować.
+hint.breaking = Użyj [accent]Prawego przycisku myszy[] i przeciągnij by zniszczyć bloki.
+hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrymaj swój palec i przeciągij by wybrać wiele bloków do zniszczenia.
+hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrwyać nowe technologie.
+hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
+hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
+hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
+hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
+hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mape[] w \ue88c [accent]Menu[].
+hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedyńczy blok.
+hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę.
+hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę.
+hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą.
+hint.command = Kliknij [accent][[G][] by ukształtować formacje z pobliskich jednostek.
+hint.command.mobile = [accent][[Podwójne kliknięcie][] kształtuje formacje z pobliskich jednostek.
+hint.payloadPickup = Kliknij [accent][[[] by podnieść małe bloki lub jednostki.
+hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
+hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar.
+hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
+hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
+hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używająć \uf87f [accent]Węzły Prądu[].
+hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak \uf835 [accent]Naładowane Grafitem[] \uf861Duo/\uf859Salwa by pozbyć się strażników.
+hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]płożenie na nich rdzeń wyższego poziomu[].\n\nPołóż  rdzeń [accent]Fundacji[] na  rdzeń:[accent]Odłamek[] core. Żadna przeszkoda ani blok nie może stać na miejscu rdzenia.
+hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
+hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
+hint.coopCampaign = Gdy grasz [accent]kooperacyjną kampanię[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
item.copper.description = Przydatny materiał budowlany. Szeroko używany w prawie każdej konstrukcji.
+item.copper.details = Miedź. Nienormalnie obfity metal na Serpulo. Strukturalnie słaba, chyba że zostanie wzmocniona.
item.lead.description = Podstawowy materiał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
+item.lead.details = Gęsty. Obojętny. Intensywnie używany w bateriach. \nUwaga: prawdopodobnie toksyczny dla biologicznych form życia... nie żeby zostało ich tu wiele...
item.metaglass.description = Wyjątkowo wytrzymały stop szkła. Szeroko używany w transporcie i przechowywaniu płynów.
item.graphite.description = Zmineralizowany węgiel, wykorzystywany do amunicji i izolacji elektrycznej.
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny. Używany powszechnie jako paliwo oraz w produkcji surowców.
+item.coal.details = Wygląda na skamieniałą materię roślinną, uformowaną na długo przed siewem.
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
item.thorium.description = Zwarty i radioaktywny materiał używany w strukturach i paliwie nuklearnym. Nie trzymaj go w rękach!
item.scrap.description = Pozostałości starych budynków i jednostek. Składa się z małej ilości wszystkiego.
-item.silicon.description = Niesamowicie przydatny półprzewodnk. Używany w panelach słonecznych, skomplikowanej elektronice i pociskach samonaprowadzających.
-item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
+item.scrap.details = Pozostałości po jednostkach oraz strukturach.
+item.silicon.description = Niesamowicie przydatny półprzewodnik. Używany w panelach słonecznych, skomplikowanej elektronice i pociskach samonaprowadzających.
+item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach.
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej
item.surge-alloy.description = Zaawansowany materiał z niesłychanymi wartościami energetycznymi.
item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekształcone na olej, materiały wybuchowe i paliwo.
+item.spore-pod.details = Zarodniki. Prawdopodobnie syntetyczna forma życia. Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach wysoce łatwopalny.
item.blast-compound.description = Niestabilny związek używany w materiałach wybuchowych. Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niewskazane.
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
-liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
-liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
-liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
-liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
+liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
+liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony we wrogie jednostki i użyty jako broń.
+liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczke.
+liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.
+
+block.resupply-point.description = Wypełnia pobliskie jednostki amunicją z miedzi. Nie jest kompatybilny z jednostkami, które wykorzystują energię z baterii.
+block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
+block.illuminator.description = Małe, kompaktowe i konfigurowane źródło światła. Wymaga energii do funkcjonowania.
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie.
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
-block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
+block.kiln.description = Stapia ołów i piasek na metaszkło.
block.plastanium-compressor.description = Wytwarza plastan z oleju i tytanu.
block.phase-weaver.description = Produkuje Włókna Fazowe z radioaktywnego toru i dużych ilości piasku.
block.alloy-smelter.description = Produkuje stop Elektrum z tytanu, ołowiu, krzemu i miedzi.
@@ -1211,15 +1366,15 @@ block.incinerator.description = Pozbywa się nadmiaru przedmiotów lub płynu
block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie sandbox.
block.power-source.description = Wydziela prąd w nieskończoność. Dostępny tylko w trybie sandbox.
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
-block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
+block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku. Nie wymaga prądu. Dostępny tylko w trybie sandbox.
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
block.liquid-void.description = Usuwa każdą ciecz. Dostępny tylko w trybie sandbox.
block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowanÄ… ochronÄ™ przed wrogami.
block.titanium-wall-large.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowanÄ… ochronÄ™ przed wrogami.\nObejmuje wiele kratek.
-block.plastanium-wall.description = Specjajny typ ściany, który pochłania łuki elektryczne oraz blokuje automatyczne łączenie węzłów.
-block.plastanium-wall-large.description = Specjajny typ ściany, który pochłania łuki elektryczne oraz blokuje automatyczne łączenie węzłów.\nObejmuje wiele kratek.
+block.plastanium-wall.description = Specjalny typ ściany, który pochłania łuki elektryczne oraz blokuje automatyczne łączenie węzłów.
+block.plastanium-wall-large.description = Specjalny typ ściany, który pochłania łuki elektryczne oraz blokuje automatyczne łączenie węzłów.\nObejmuje wiele kratek.
block.thorium-wall.description = Silny blok obronny.\nDobra ochrona przed wrogami.
block.thorium-wall-large.description = Silny blok obronny.\nDobra ochrona przed wrogami.\nObejmuje wiele kratek.
block.phase-wall.description = Ściana pokryta specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.
@@ -1232,23 +1387,24 @@ block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje s
block.mend-projector.description = Ulepszona wersja Naprawiacza. Naprawia bloki w jego otoczeniu.\nMoże wykorzystywać włókno fazowe, aby zwiększyć efektywność budowli.
block.overdrive-projector.description = Zwiększa szybkość budynków w zasięgu takich jak wiertła czy przenośniki. Może wykorzystywać włókno fazowe, aby zwiększyć zasięg i efektywność budowli.
block.force-projector.description = Wytwarza pole siłowe w kształcie sześciokąta wokół siebie, chroniąc budynki i jednostki wewnątrz od obrażeń zadanych przez pociski.
-block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów.
+block.shock-mine.description = Zadaje obrażenia jednostkom wroga, które wejdą na nią. Ledwo widoczne dla wrogów.
block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić.
block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
-block.plastanium-conveyor.description = Przenosi przedmity partiami. Przyjmuje przedmioty z tyłu i rozładowuje je w trzech kierunkach z przodu. Wymaga wielu punktów ładujących i rozładowujących w celu osiągnięcia maksymalnej przepustowości.
+block.plastanium-conveyor.description = Przenosi przedmioty partiami. Przyjmuje przedmioty z tyłu i rozładowuje je w trzech kierunkach z przodu. Wymaga wielu punktów ładujących i rozładowujących w celu osiągnięcia maksymalnej przepustowości.
block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]
+block.router.details = Konieczne zło. Nie zaleca się stosowania obok nakładów produkcyjnych, ponieważ zostaną one zatkane.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
block.mass-driver.description = Najlepszy blok do transportu przedmiotów. Zbiera wiele przedmiotów naraz a potem wystrzeliwuje je do kolejnej katapulty masy na bardzo duże odległości.
block.mechanical-pump.description = Tania pompa o niskiej wydajności. Nie wymaga prądu.
block.rotary-pump.description = Zaawansowana pompa. Pompuje więcej cieczy, ale wymaga zasilania.
-block.thermal-pump.description = Najlepsza pompa.
+block.thermal-pump.description = Najlepsza pompa. Pompuje ogromne ilości cieczy, ale wymaga zasilania.
block.conduit.description = Podstawowy blok do transportowania cieczy. Używany w połączeniu z pompami i innymi rurami.
block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
block.plated-conduit.description = Przesyła ciecze z taką samą szybkością co rura tytanowa, ale jest bardziej odporna. Wejściami bocznymi mogą być tylko inne rury.\nWycieka z niej mniej cieczy.
@@ -1270,7 +1426,7 @@ block.differential-generator.description = Generuje duże ilości prądu. Wykorz
block.rtg-generator.description = Prosty, niezawodny generator. Wykorzystuje ciepło powstałe z rozpadu izotopów promieniotwórczych. Nie wymaga chłodzenia, ale produkuje mniej energii od reaktora torowego.
block.solar-panel.description = Wytwarza małe ilości prądu wykorzystując energię słoneczną.
block.solar-panel-large.description = Wytwarza o wiele więcej prądu niż zwykły panel słoneczny.
-block.thorium-reactor.description = Produkuje bardzo duże ilości prądu z wysoce radioaktywnego toru. Wymaga ciągłego chłodzenia. Silnie eksploduje jeśli nie zostanie dostarczona wystarczająca ilość chłodziwa. Produkcja energii zależy od zapełnienia, produkując bazową ilość energii przy całkowitym zapełnieniu.
+block.thorium-reactor.description = Produkuje bardzo duże ilości prądu z wysoce radioaktywnego toru. Wymaga ciągłego chłodzenia. Silnie eksploduje, jeśli nie zostanie dostarczona wystarczająca ilość chłodziwa. Produkcja energii zależy od zapełnienia, produkując bazową ilość energii przy całkowitym zapełnieniu.
block.impact-reactor.description = Zaawansowany generator, zdolny do produkcji ogromnych ilości prądu u szczytu swoich możliwości. Wymaga znacznych ilości energii do rozpoczęcia procesu.
block.mechanical-drill.description = Tanie wiertło. Kiedy zostanie zbudowane na odpowiednich polach, wydobywa surowce w wolnym tempie. Może wydobywać tylko podstawowe rudy.
block.pneumatic-drill.description = Ulepszone wiertło, zdolne do wydobywania tytanu. Wydobywa w szybszym tempie niż wiertło mechaniczne.
@@ -1278,15 +1434,18 @@ block.laser-drill.description = Pozwala kopać jeszcze szybciej poprzez technolo
block.blast-drill.description = Najlepsze wiertło. Wymaga dużych ilości energii.
block.water-extractor.description = Wydobywa wodę z ziemi. Użyj go, gdy w pobliżu brakuje wody.
block.cultivator.description = Uprawia małe skupiska zarodników i umieszcza je w gotowych do dalszego przetwarzania kapsułach.
+block.cultivator.details = Odzyskana technologia. Służy do jak najbardziej wydajnej produkcji ogromnych ilości biomasy. Prawdopodobnie początkowy inkubator zarodników pokrywający teraz Serpulo.
block.oil-extractor.description = Używa bardzo dużych ilości energii do ekstrakcji ropy z piasku. Używaj go w sytuacji kiedy nie ma bezpośredniego źródła ropy w okolicy.
block.core-shard.description = Pierwsza wersja rdzenia. Gdy zostaje zniszczony, wszelki kontakt do regionu zostaje utracony. Nie pozwól na to.
+block.core-shard.details = Pierwsza generacja. Kompaktowy. Samoreplikuje się. Wyposażony w jednorazowe silniki startowe. Nie jest przeznaczony do podróży międzyplanetarnych.
block.core-foundation.description = Druga wersja rdzenia. Lepiej opancerzony. Przechowuje więcej surowców.
-block.core-nucleus.description = Trzecia i ostatnia wersja rdzenia. Bardzo dobrze opanczerzony. Przechowuje ogromne ilości surowców.
-block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaju. Użyj ekstraktora, aby rozładować magazyn.
-block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Użyj ekstraktora, aby rozładować kontener.
+block.core-foundation.details = Druga generacja.
+block.core-nucleus.description = Trzecia i ostatnia wersja rdzenia. Bardzo dobrze opancerzony. Przechowuje ogromne ilości surowców.
+block.core-nucleus.details = Trzecia i ostatnia generacja.
+block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaju. Zawartość magazynu można wyciągnąć za pomocą ekstraktorów.
+block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia.
-block.launch-pad-large.description = Ulepszona wersja wyrzutni. Magazynuje więcej przedmiotów. Wysyła częściej.
block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym.
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu, złomu lub metaszkła na jednostki wroga.
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
@@ -1301,5 +1460,207 @@ block.ripple.description = Duża wieża artyleryjska, która strzela jednocześn
block.cyclone.description = Duża szybkostrzelna wieża.
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
+block.foreshadow.description = Strzela potężnym pociskiem z daleka we wrogów.
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.segment.description = Uszkadza i niszczy wrogie pociskiski poza laserami.
+block.parallax.description = Wykorzystuje laser przyciągający do siebie wrogów, zadając im obrażenia.
+block.tsunami.description = Strzela wielkim strumieniem cieczy we wrogów. Automatycznie gasi ogień, gdy jest podłączony do wody.
+block.silicon-crucible.description = Oczyszcza krzem z węgla i piasku wykorzystując piratian. Bardziej efektywny w gorących miejscach.
+block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jaką jest żużel z małą efektywnością. Może wyprodukować tor.
+block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać.
+block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
+block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony.
+block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami.
+block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
+block.air-factory.description = Produkuje jednostki powietrzne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
+block.naval-factory.description = Produkuje jednostki morskie. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
+block.additive-reconstructor.description = Ulepsza wsadzone jednostki do stopnia drugiego.
+block.multiplicative-reconstructor.description = Ulepsza wsadzone jednostki do stopnia trzeciego.
+block.exponential-reconstructor.description = Ulepsza wsadzone jednostki do stopnia czwartego.
+block.tetrative-reconstructor.description = Ulepsza wsadzone jednostki do piÄ…tego, ostatniego stopnia.
+block.switch.description = Jest przełączalny. Stan jego może być odczytywany lub kontrolowany przez procesory.
+block.micro-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek.
+block.logic-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek. Szybszy niż mikroprocesor.
+block.hyper-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek. Szybszy niż procesor logiczny.
+block.memory-cell.description = Przechowuje informacje dla procesora.
+block.memory-bank.description = Przechowuje informacje dla procesora. Duża pojemność.
+block.logic-display.description = Wyświetla obraz z procesora.
+block.large-logic-display.description = Wyświetla obraz z procesora.
+block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
+
+unit.dagger.description = Strzela standardowymi pociskami w najbliższych wrogów.
+unit.mace.description = Strzela strumieniami ognia w najbliższych wrogów.
+unit.fortress.description = Strzela artylerią dalekiego zasięgu we wrogie jednostki na ziemi.
+unit.scepter.description = Strzela salwą naładowanych pocisków we wszystkich przeciwników.
+unit.reign.description = Strzela salwą masywnych przebijających pocisków we wszystkich przeciwników.
+unit.nova.description = Wystrzeliwuje pioruny, które uszkadzają przeciwników i leczą sojusznicze struktury. Może latać.
+unit.pulsar.description = Wystrzeliwuje elektryczne pioruny, które uszkadzają przeciwników i leczą sojusznicze struktury. Może latać.
+unit.quasar.description = Wystrzeliwuje przeszywającą wiązkę laserową, uszkadzającą przeciwników i leczącą sojusznicze struktury. Może latać. Posiada tarcze.
+unit.vela.description = Wystrzeliwuje masywny ciągły laser, który uszkadza przeciwników i leczy sojusznicze struktury. Może latać.
+unit.corvus.description = Wystrzeliwuje masywną ciągłą wiązkę laserową, która uszkadza przeciwników i leczy sojusznicze struktury. Może przejść po większości terenu.
+unit.crawler.description = Wbiega w przeciwników i dokonuje samozniszczenia powodując dużą eksplozje.
+unit.atrax.description = Wystrzeliwuje wyniszczające kule żużlu w cele na ziemi. Może przejść po większości terenu.
+unit.spiroct.description = Strzela wyczerpującymi życie laserami we wrogów, naprawiając siebie. Może przejść po większości terenu.
+unit.arkyid.description = Strzela dużymi wyczerpującymi życie laserami we wrogów, naprawiając siebie. Może przejść po większości terenu.
+unit.toxopid.description = Strzela wielkimi elektrycznymi skupionymi kulami i przebijającymi laserami we wrogów. Może przejść po większości terenu.
+unit.flare.description = Strzela standardowymi pociskami we jednostki naziemne.
+unit.horizon.description = Upuszcza seriÄ™ bomb na jednostki naziemne.
+unit.zenith.description = Strzela salwą rakiet w każdego pobliskiego wroga.
+unit.antumbra.description = Strzela zaporą rakiet w każdego pobliskiego wroga.
+unit.eclipse.description = Strzela dwoma przebijającymi laserami i pociskami przeciwlotniczymi we wrogów.
+unit.mono.description = Automatycznie wykopuje miedź i ołów i odkłada je do rdzenia.
+unit.poly.description = Automatycznie naprawia zniszczone struktury i asystuje w budowie.
+unit.mega.description = Automatycznie naprawia zniszczone struktury. Może podnosić małe jednostki i bloki.
+unit.quad.description = Upuszcza wielkie bomby na cele naziemne, uszkadzając przeciwników i lecząc sojusznicze struktury. Może podnosić jednostki naziemne średniej wielkości.
+unit.oct.description = Broni wszystkie jednostki tarczą regeneracyjną. Może podnosić większość jednostek naziemnych.
+unit.risso.description = Strzela sporą ilością pocisków i rakiet w najbliższych przeciwników.
+unit.minke.description = Strzela granatami i standardowymi pociskami w najbliższych przeciwników.
+unit.bryde.description = Strzela granatami i rakietami na dużą odległość we wrogów.
+unit.sei.description = Strzela dużą ilością rakiet oraz przebijających zbroje pocisków we wrogów.
+unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogów ze sporej odległości. Produkuje Błyski (jednostki).
+unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury.
+unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury.
+unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury.
+
+lst.read = Read a number from a linked memory cell.
+lst.write = Write a number to a linked memory cell.
+lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
+lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
+lst.drawflush = Flush queued [accent]Draw[] operations to a display.
+lst.printflush = Flush queued [accent]Print[] operations to a message block.
+lst.getlink = Get a processor link by index. Starts at 0.
+lst.control = Control a building.
+lst.radar = Locate units around a building with range.
+lst.sensor = Get data from a building or unit.
+lst.set = Set a variable.
+lst.operation = Perform an operation on 1-2 variables.
+lst.end = Jump to the top of the instruction stack.
+lst.jump = Conditionally jump to another statement.
+lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
+lst.unitcontrol = Control the currently bound unit.
+lst.unitradar = Locate units around the currently bound unit.
+lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
+
+logic.nounitbuild = [red]Unit building logic is not allowed here.
+
+lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
+lenum.shoot = Shoot at a position.
+lenum.shootp = Shoot at a unit/building with velocity prediction.
+lenum.configure = Building configuration, e.g. sorter item.
+lenum.enabled = Whether the block is enabled.
+
+laccess.color = Illuminator color.
+laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
+laccess.dead = Whether a unit/building is dead or no longer valid.
+laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
+laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
+
+graphicstype.clear = Fill the display with a color.
+graphicstype.color = Set color for next drawing operations.
+graphicstype.stroke = Set line width.
+graphicstype.line = Draw line segment.
+graphicstype.rect = Fill a rectangle.
+graphicstype.linerect = Draw a rectangle outline.
+graphicstype.poly = Fill a regular polygon.
+graphicstype.linepoly = Draw a regular polygon outline.
+graphicstype.triangle = Fill a triangle.
+graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
+
+lenum.always = Always true.
+lenum.idiv = Integer division.
+lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
+lenum.mod = Modulo.
+lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
+lenum.notequal = Not equal. Coerces types.
+lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
+lenum.shl = Bit-shift left.
+lenum.shr = Bit-shift right.
+lenum.or = Bitwise OR.
+lenum.land = Logical AND.
+lenum.and = Bitwise AND.
+lenum.not = Bitwise flip.
+lenum.xor = Bitwise XOR.
+
+lenum.min = Minimum of two numbers.
+lenum.max = Maximum of two numbers.
+lenum.angle = Angle of vector in degrees.
+lenum.len = Length of vector.
+lenum.sin = Sine, in degrees.
+lenum.cos = Cosine, in degrees.
+lenum.tan = Tangent, in degrees.
+#not a typo, look up 'range notation'
+lenum.rand = Random decimal in range [0, value).
+lenum.log = Natural logarithm (ln).
+lenum.log10 = Base 10 logarithm.
+lenum.noise = 2D simplex noise.
+lenum.abs = Absolute value.
+lenum.sqrt = Square root.
+
+lenum.any = Any unit.
+lenum.ally = Ally unit.
+lenum.attacker = Unit with a weapon.
+lenum.enemy = Enemy unit.
+lenum.boss = Guardian unit.
+lenum.flying = Flying unit.
+lenum.ground = Ground unit.
+lenum.player = Unit controlled by a player.
+
+lenum.ore = Ore deposit.
+lenum.damaged = Damaged ally building.
+lenum.spawn = Enemy spawn point.\nMay be a core or a position.
+lenum.building = Building in a specific group.
+
+lenum.core = Any core.
+lenum.storage = Storage building, e.g. Vault.
+lenum.generator = Buildings that generate power.
+lenum.factory = Buildings that transform resources.
+lenum.repair = Repair points.
+lenum.rally = Command center.
+lenum.battery = Any battery.
+lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
+lenum.reactor = Impact/Thorium reactor.
+lenum.turret = Any turret.
+
+sensor.in = The building/unit to sense.
+
+radar.from = Building to sense from.\nSensor range is limited by building range.
+radar.target = Filter for units to sense.
+radar.and = Additional filters.
+radar.order = Sorting order. 0 to reverse.
+radar.sort = Metric to sort results by.
+radar.output = Variable to write output unit to.
+
+unitradar.target = Filter for units to sense.
+unitradar.and = Additional filters.
+unitradar.order = Sorting order. 0 to reverse.
+unitradar.sort = Metric to sort results by.
+unitradar.output = Variable to write output unit to.
+
+control.of = Building to control.
+control.unit = Unit/building to aim at.
+control.shoot = Whether to shoot.
+
+unitlocate.enemy = Whether to locate enemy buildings.
+unitlocate.found = Whether the object was found.
+unitlocate.building = Output variable for located building.
+unitlocate.outx = Output X coordinate.
+unitlocate.outy = Output Y coordinate.
+unitlocate.group = Building group to look for.
+
+lenum.idle = Don't move, but keep building/mining.\nThe default state.
+lenum.stop = Stop moving/mining/building.
+lenum.move = Move to exact position.
+lenum.approach = Approach a position with a radius.
+lenum.pathfind = Pathfind to the enemy spawn.
+lenum.target = Shoot a position.
+lenum.targetp = Shoot a target with velocity prediction.
+lenum.itemdrop = Drop an item.
+lenum.itemtake = Take an item from a building.
+lenum.paydrop = Drop current payload.
+lenum.paytake = Pick up payload at current location.
+lenum.flag = Numeric unit flag.
+lenum.mine = Mine at a position.
+lenum.build = Build a structure.
+lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
+lenum.within = Check if unit is near a position.
+lenum.boost = Start/stop boosting.
diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties
index 7754faa059..82c7401fcd 100644
--- a/core/assets/bundles/bundle_pt_BR.properties
+++ b/core/assets/bundles/bundle_pt_BR.properties
@@ -20,8 +20,8 @@ gameover = O núcleo foi destruÃdo.
gameover.pvp = O time[accent] {0}[] ganhou!
highscore = [accent]Novo recorde!
copied = Copiado
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.popup = [accent]v6[] está atualmente em [accent]alpha[].\n[lightgray]Isso significa:[]\n[scarlet]- A campanha está inacabada[]\n- Está faltando conteúdo\n - A maioria das [scarlet]IAs das unidades[] não funciona adequadamente\n- A maioria das unidades estão inacabadas\n- Tudo o que você ver está sujeito a mudanças ou remoção.\n\nReporte bugs ou crashes em [accent]Github[].
+indev.notready = Essa parte do jogo ainda não esta pronta
load.sound = Sons
load.map = Mapas
@@ -34,7 +34,7 @@ load.scripts = Scripts
be.update = Uma nova versão beta está disponÃvel:
be.update.confirm = Baixar e reiniciar o jogo agora?
be.updating = Atualizando...
-be.ignore = Ignore
+be.ignore = Ignorar
be.noupdates = Nenhuma atualização encontrada.
be.check = Cheque por atualizações
@@ -50,11 +50,12 @@ schematic.browseworkshop = Navegar pela oficina
schematic.copy = Copiar para a área de transferência
schematic.copy.import = Importar da área de transferência
schematic.shareworkshop = Compartilhar na Oficina
-schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o Esquema
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema
schematic.saved = Esquema salvo.
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
schematic.rename = Renomear esquema
schematic.info = {0}x{1}, {2} blocos
+schematic.disabled = [scarlet]Esquemas desativados[]\nVocê precisa de permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos destruÃdos:[accent] {0}
@@ -65,12 +66,12 @@ stat.delivered = Recursos lançados:
stat.playtime = Tempo jogado:[accent] {0}
stat.rank = Classificação final: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]Itens Globais
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0}
level.select = Seleção de fase
level.mode = Modo de jogo:
-coreattack = < O núcleo está sobre ataque! >
+coreattack = < O núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
database = Banco de dados
savegame = Salvar jogo
@@ -99,23 +100,22 @@ committingchanges = Enviando mudanças
done = Feito
feature.unsupported = Seu dispositivo não suporta essa função.
-mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
-mods.alpha = [accent](Alpha)
+mods.alphainfo = Lembre-se que o sistema de mods está em alpha, e[scarlet] que eles talvez contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
mods = Mods
mods.none = [lightgray]Nenhum mod encontrado!
mods.guide = Guia de mods
mods.report = Reportar um Bug
mods.openfolder = Abrir pasta de mods
-mods.reload = Reload
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reload = Recarregar
+mods.reloadexit = O jogo vai fechar, para poder recarregar os mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado
mod.disable = Desati-\nvar
-mod.content = Content:
+mod.content = Conteúdo:
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
mod.requiresversion = [scarlet]Requer no mÃnimo versão [accent]{0} [scarlet]do jogo.
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.outdated = [scarlet]Não compatÃvel com a V6 (sem minGameVersion: 105)
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
mod.erroredcontent = [scarlet]Erros no conteúdo
mod.errors = Ocorreram erros ao carregar o conteúdo.
@@ -125,22 +125,22 @@ mod.enable = Ativar
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
mod.reloadrequired = [scarlet]Recarregamento necessário
mod.import = Importar mod
-mod.import.file = Import File
+mod.import.file = Importar Arquivo
mod.import.github = Importar mod do GitHub
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
mod.remove.confirm = Este mod será deletado.
mod.author = [lightgray]Autor:[] {0}
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
-mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
-mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
+mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, simplesmente descompacte seu arquivo numa pasta e delete o arquivo ZIP antigo, então reinicie seu jogo ou recarregue os mods.
+mod.scripts.disable = Seu dispositivo não suporta mods com scripts. Você precisa desabilitar esses mods para conseguir jogar.
about.button = Sobre
name = Nome:
noname = Escolha[accent] um nome[] primeiro.
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Mapa do Planeta
+launchcore = Lançar núcleo
filename = Nome do arquivo:
unlocked = Novo bloco desbloqueado!
completed = [accent]Completado
@@ -148,7 +148,7 @@ techtree = Ãrvore Tecnológica
research.list = [lightgray]Pesquise:
research = Pesquisar
researched = [lightgray]{0} Pesquisado.
-research.progress = {0}% complete
+research.progress = {0}% completo
players = {0} Jogadores ativos
players.single = {0} Jogador ativo
players.search = Procurar
@@ -168,11 +168,11 @@ server.kicked.nameInUse = Este nome já está sendo usado\nneste servidor.
server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome.
server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
-server.kicked.gameover = Fim de jogo!
+server.kicked.gameover = Fim do jogo!
server.kicked.serverRestarting = O servidor esta reiniciando.
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
-host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[lightgray]Nota: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
-join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
+host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall
+join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
hostserver = Hospedar servidor
invitefriends = Convidar amigos
hostserver.mobile = Hospedar\nJogo
@@ -272,30 +272,33 @@ data.import = Importar dados
data.openfolder = Abrir pasta de dados
data.exported = Dados exportados.
data.invalid = Estes dados de jogo não são válidos.
-data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
+data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente.
quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando...
reloading = [accent]Recarregando mods...
saving = [accent]Salvando...
-respawn = [accent][[{0}][] to respawn in core
+respawn = [accent][[{0}][] para nascer no núcleo
cancelbuilding = [accent][[{0}][] para cancelar a construção
selectschematic = [accent][[{0}][] para selecionar + copiar
pausebuilding = [accent][[{0}][] para parar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção
wave = [accent]Horda {0}
+wave.cap = [accent]Horda {0}/{1}
wave.waiting = Proxima horda em {0}
wave.waveInProgress = [lightgray]Horda em progresso
waiting = Aguardando...
waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante
+wave.guardianwarn = Guardião se aproximando em [accent]{0}[] Hordas.
+wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] Horda.
loadimage = Carregar\nimagem
saveimage = Salvar\nimagem
unknown = Desconhecido
custom = Customizado
builtin = Padrão
-map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
+map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] núcleos vermelhos[] no mapa no editor.
@@ -321,13 +324,14 @@ editor.oregen.info = Geração de minério:
editor.mapinfo = Informação do mapa
editor.author = Autor:
editor.description = Descrição:
-editor.nodescription = Um mapa deve ter uma descrição de no mÃnimo 4 caracteres antes de ser publicado.
+editor.nodescription = Um mapa deve ter uma descrição de ao mÃnimo 4 caracteres antes de ser publicado.
editor.waves = Hordas:
editor.rules = Regras:
editor.generation = Geração:
editor.ingame = Editar em jogo
editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa
+editor.center = Center
workshop = Oficina
waves.title = Hordas
waves.remove = Remover
@@ -335,9 +339,9 @@ waves.never =
waves.every = a cada
waves.waves = Horda(s)
waves.perspawn = por spawn
-waves.shields = shields/wave
+waves.shields = Escudo/Horda
waves.to = para
-waves.guardian = Guardian
+waves.guardian = Guardião
waves.preview = Pré-visualizar
waves.edit = Editar...
waves.copy = Copiar para área de transferência
@@ -346,9 +350,9 @@ waves.invalid = Hordas inválidas na área de transferência.
waves.copied = Hordas copiadas.
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituÃdos pelo layout padrão.
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+wavemode.counts = quantidade
+wavemode.totals = total
+wavemode.health = vida
editor.default = [lightgray]
details = Detalhes...
@@ -415,8 +419,9 @@ toolmode.drawteams.description = Muda o time do qual o bloco pertence.
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
filter.noise = Geração aleatória
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
+filter.enemyspawn = Seleção de Spawn do Inimigo
+filter.spawnpath = Caminho para o Spawn
+filter.corespawn = Seleção de Núcleo
filter.median = Medio
filter.oremedian = Minério mediano
filter.blend = Misturar
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloco
filter.option.floor = Chão
filter.option.flooronto = Chão alvo
+filter.option.target = Target
filter.option.wall = Parede
filter.option.ore = Minério
filter.option.floor2 = Chão secundário
@@ -469,24 +475,18 @@ locked = Trancado
complete = [lightgray]Completo:
requirement.wave = Alcançar a Horda {0} em {1}
requirement.core = Destruir o núcleo inimigo em {0}
-requirement.research = Research {0}
+requirement.research = Pesquise {0}
requirement.capture = Capture {0}
-resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0}
-launch = Lançar
-launch.text = Launch
-launch.title = Lançamento feito com sucesso
-launch.next = [lightgray]Próxima oportunidade na Horda {0}
-launch.unable2 = [scarlet]ImpossÃvel lançar.[]
-launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
-launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
+launch.text = Lançar
+research.multiplayer = Apenas o host pode pesquisar itens.
uncover = Descobrir
configure = Configurar carregamento
-loadout = Loadout
-resources = Resources
+loadout = Carregamento
+resources = Recursos
bannedblocks = Blocos Banidos
addall = Adicionar Todos
-launch.destination = Destination: {0}
+launch.destination = Destino: {0}
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [lightgray]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
@@ -500,7 +500,7 @@ boss.health = Vida do Chefão
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
error.unreachable = Servidor fora de alcance.
error.invalidaddress = Endereço inválido.
-error.timedout = Desconectado!\nTenha certeza que o anfitrião tenha feito redirecionamento de portas e que o endereço esteja correto!
+error.timedout = Desconectado!\nTenha certeza que o anfitrião tenha feito o port forwarding e que o endereço esteja correto!
error.mismatch = Erro de pacote:\nPossivel incompatibilidade com a versão do cliente/servidor.\nTenha certeza que você e o anfitrião tenham a última versão!
error.alreadyconnected = Já conectado.
error.mapnotfound = Arquivo de mapa não encontrado!
@@ -508,43 +508,49 @@ error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido.
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = Chuva
+weather.snow.name = Neve
+weather.sandstorm.name = Tempestade de Areia
+weather.sporestorm.name = Tempestade de Esporos
+weather.fog.name = Névoa
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]Inexplorado
+sectors.resources = Recursos:
+sectors.production = Produção:
+sectors.stored = Armazenado:
+sectors.resume = Continuar
+sectors.launch = Lançar
+sectors.select = Selecione
+sectors.nonelaunch = [lightgray]nenhum (sun)
+sectors.rename = Renomear Setor
+sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+planet.serpulo.name = Serpulo
+planet.sun.name = Sol
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+sector.groundZero.name = Marco Zero
+sector.craters.name = As Crateras
+sector.frozenForest.name = Floresta Congelada
+sector.ruinousShores.name = Costas Ruinosas
+sector.stainedMountains.name = Montanhas Manchadas
+sector.desolateRift.name = Fenda Desolada
+sector.nuclearComplex.name = Complexo de Prodção Nuclear
+sector.overgrowth.name = Supercrescimento
+sector.tarFields.name = Campos de Piche
+sector.saltFlats.name = PlanÃcies de Sal
+sector.fungalPass.name = Passagem Fúngica
+
+sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possÃvel de chumbo e cobre.\nContinue.
+sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores.
+sector.saltFlats.description = Nos arredores do deserto ficam as planÃcies de sal. Muitos recursos podem ser encontrados nesse local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrua o núcleo deles. Não deixe nada sobrando.
+sector.craters.description = A água se acumulou nessa cratera, relÃquias de guerras antigas. Re-conquiste a área. Colete areia. Faça metavidro. Use a água para melhorar suas brocas e torretas.
+sector.ruinousShores.description = Passando o terreno desolado, está localizada a costa. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinue expandindo seus territórios, re-descubra a tecnologia.
+sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtraia o titânio que é abundante nessa área. Aprenda a usá-lo.\n\nA presença inimiga é maior aqui. Não dê tempo a eles de trazerem fortes unidades.
+sector.overgrowth.description = Essa área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controle aqui. Faça unidades Titan. Destrua eles. Recupere o que foi perdido.
+sector.tarFields.description = Nos arredores de uma zone de produção de petróleo, entre as montanhas e o deserto. Uma das poucas áreas com reservas de piche utilizáveis.\nMesmo abandonada, essa área tem forças inimigas por perto. Não subestime-os.\n\n[lightgray]Pesquise a tecnologia de processamento de petróleo se possÃvel.
+sector.desolateRift.description = Uma zona extremamente perigosa. Uma zona com recursos abundantes, mas pouco espaço. Grande risco de destruição. Saia o quanto antes. Não se deixe levar pelo tempo entre os ataques inimigos.
+sector.nuclearComplex.description = Uma antiga instalação de produção e processamento de tório, reduzida a ruÃnas.\n[lightgray]Pesquise sobre o tório e seu vários usos.\n\nO inimigo está presente aqui em grande número, constantemente procurando por atacantes.
+sector.fungalPass.description = Uma área de transição entre altas montanhas e terras baixas, repletas de esporos. Uma pequena base de reconhecimento inimiga está aqui.\nDestrua o núcleo.
settings.language = Idioma
settings.data = Dados do jogo
@@ -558,65 +564,95 @@ settings.graphics = Gráficos
settings.cleardata = Apagar dados
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearsaves.confirm = Você tem certeza que quer apagar todos os seus saves?
+settings.clearsaves = Apagar Saves
+settings.clearresearch = Apagar Pesquisas
+settings.clearresearch.confirm = Você tem certeza que quer apagar todas as suas pesquisas da campanha?
+settings.clearcampaignsaves = Apagar Saves da Campanha
+settings.clearcampaignsaves.confirm = Você tem certeza que quer apagar todos os seus saves da campanha?
paused = Pausado
clear = Limpo
banned = [scarlet]BANIDO
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
+unplaceable.sectorcaptured = [scarlet]Requer captura de setor
yes = Sim
no = Não
info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
-unit.nobuild = [scarlet]Unit can't build
-blocks.input = Entrada
-blocks.output = SaÃda
-blocks.booster = Apoio
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+unit.nobuild = [scarlet]Unidades não podem construir
+lastaccessed = [lightgray]Último Acesso: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Capacidade de Energia
-blocks.powershot = Energia/tiro
-blocks.damage = Dano
-blocks.targetsair = Mira no ar
-blocks.targetsground = Mira no chão
-blocks.itemsmoved = Velocidade de movimento
-blocks.launchtime = Tempo entre Disparos.
-blocks.shootrange = Alcance
-blocks.size = Tamanho
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Capacidade de LÃquido
-blocks.powerrange = Alcance da Energia
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Conexões Máximas
-blocks.poweruse = Uso de energia
-blocks.powerdamage = Dano/Poder
-blocks.itemcapacity = Capacidade de Itens
-blocks.basepowergeneration = Geração de poder base
-blocks.productiontime = Tempo de produção
-blocks.repairtime = Tempo de reparo total do bloco
-blocks.speedincrease = Aumento de velocidade
-blocks.range = Distância
-blocks.drilltier = Brocas
-blocks.drillspeed = Velocidade base da Broca
-blocks.boosteffect = Efeito do Impulso
-blocks.maxunits = Máximo de unidades ativas
-blocks.health = Saúde
-blocks.buildtime = Tempo de construção
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Custo de construção
-blocks.inaccuracy = Imprecisão
-blocks.shots = Tiros
-blocks.reload = Tiros por segundo
-blocks.ammo = Munição
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Entrada
+stat.output = SaÃda
+stat.booster = Apoio
+stat.tiles = Required Tiles
+stat.affinities = Afinidades
+stat.powercapacity = Capacidade de Energia
+stat.powershot = Energia/tiro
+stat.damage = Dano
+stat.targetsair = Mira no ar
+stat.targetsground = Mira no chão
+stat.itemsmoved = Velocidade de movimento
+stat.launchtime = Tempo entre Disparos.
+stat.shootrange = Alcance
+stat.size = Tamanho
+stat.displaysize = Tamanho do Display
+stat.liquidcapacity = Capacidade de LÃquido
+stat.powerrange = Alcance da Energia
+stat.linkrange = Alcance do Link
+stat.instructions = Instruções
+stat.powerconnections = Conexões Máximas
+stat.poweruse = Uso de energia
+stat.powerdamage = Dano / Poder
+stat.itemcapacity = Capacidade de Itens
+stat.memorycapacity = Capacidade de Memória
+stat.basepowergeneration = Geração de poder base
+stat.productiontime = Tempo de produção
+stat.repairtime = Tempo de reparo total do bloco
+stat.speedincrease = Aumento de velocidade
+stat.range = Distância
+stat.drilltier = Brocas
+stat.drillspeed = Velocidade base da Broca
+stat.boosteffect = Efeito do Impulso
+stat.maxunits = Máximo de unidades ativas
+stat.health = Saúde
+stat.buildtime = Tempo de construção
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Custo de construção
+stat.inaccuracy = Imprecisão
+stat.shots = Tiros
+stat.reload = Tempo de recarga
+stat.ammo = Munição
+
+stat.shieldhealth = Vida do Escudo
+stat.cooldowntime = Tempo de espera
+stat.explosiveness = Explosividade
+stat.basedeflectchance = Chance Base de Esquiva
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Dano por Raio
+stat.flammability = Inflamabilidade
+stat.radioactivity = Radioatividade
+stat.heatcapacity = Capacidade de Aquecimento
+stat.viscosity = Viscosidade
+stat.temperature = Temperatura
+stat.speed = Velocidade
+stat.buildspeed = Velocidade de Construção
+stat.minespeed = Velocidade de Mineração
+stat.minetier = NÃvel de Mineração
+stat.payloadcapacity = Capacidade de Carga
+stat.commandlimit = Limite de Comando
+stat.abilities = Habilidades
+
+ability.forcefield = Campo de Força
+ability.repairfield = Campo de Reparação
+ability.statusfield = Status Field
+ability.unitspawn = {0} Fábrica
+ability.shieldregenfield = Raio de Regeneração do Escudo
bar.drilltierreq = Broca melhor necessária.
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+bar.noresources = Recursos Insuficientes
+bar.corereq = Base do Núcleo Necessária
bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}%
@@ -624,6 +660,7 @@ bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = SaÃda de energia: {0}
+bar.powerlines = Conexões: {0}/{1}
bar.items = Itens: {0}
bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
@@ -633,7 +670,9 @@ bar.heat = Aquecer
bar.power = Poder
bar.progress = Progresso da construção
bar.input = Entrada
-bar.output = Sainda
+bar.output = SaÃda
+
+units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] de dano
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
@@ -642,12 +681,15 @@ bullet.homing = [stat]Guiado
bullet.shock = [stat]Choque
bullet.frag = [stat]Fragmentação
bullet.knockback = [stat]{0}[lightgray]Impulso
+bullet.pierce = [stat]{0}[lightgray]x perfuração
+bullet.infinitepierce = [stat]perfuração
bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos
+unit.blockssquared = Blocos²
unit.powersecond = unidades de energia por segundo
unit.liquidsecond = lÃquido segundo
unit.itemssecond = itens por segundo
@@ -660,7 +702,7 @@ unit.persecond = por segundo
unit.perminute = /min
unit.timesspeed = x Velocidade
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = Saúde do escudo
unit.items = itens
unit.thousands = k
unit.millions = m
@@ -670,20 +712,19 @@ category.power = Energia
category.liquids = LÃquidos
category.items = Itens
category.crafting = Entrada/SaÃda
-category.shooting = Atiradores
+category.function = Função
category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama
setting.shadows.name = Sombras
setting.blockreplace.name = Sugestões automáticas de blocos
setting.linear.name = Filtragem linear
setting.hints.name = Dicas
-setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
+setting.flow.name = Mostrar Fluxo de Recursos[scarlet] (experimental)
setting.buildautopause.name = Pausar construções automaticamente
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Ãgua animada
setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
-setting.playerindicators.name = Player Indicators
+setting.playerindicators.name = Indicador de Jogadores
setting.indicators.name = Indicador de aliados/inimigos
setting.autotarget.name = Alvo automatico
setting.keyboard.name = Controles de mouse e teclado
@@ -702,7 +743,7 @@ setting.difficulty.name = Dificuldade
setting.screenshake.name = Balanço da Tela
setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos DestruÃdos
-setting.blockstatus.name = Display Block Status
+setting.blockstatus.name = Mostrar a Propriedade dos Blocos
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de Auto Salvamento
@@ -712,15 +753,14 @@ setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Tela Cheia
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS e Ping
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
+setting.smoothcamera.name = Suavizar movimentos da câmera
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = Mostrar Itens no Núcleo (WIP)
setting.position.name = Mostrar a posição do Jogador
setting.musicvol.name = Volume da Música
-setting.atmosphere.name = Show Planet Atmosphere
+setting.atmosphere.name = Mostrar a atmosfera do planeta
setting.ambientvol.name = Volume do Ambiente
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos
@@ -728,40 +768,40 @@ setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denúncias anônimas de erros
setting.savecreate.name = Criar salvamentos automaticamente
setting.publichost.name = Visibilidade do jogo público
-setting.playerlimit.name = Player Limit
+setting.playerlimit.name = Limites de Player
setting.chatopacity.name = Opacidade do chat
setting.lasersopacity.name = Opacidade do laser
setting.bridgeopacity.name = Opacidade da ponte
setting.playerchat.name = Mostrar chat em jogo
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
-public.beta = Note que as versões beta do jogo não podem fazer salas publicas.
+public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
uiscale.cancel = Cancelar e sair
setting.bloom.name = Bloom
keybind.title = Refazer teclas
-keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em dispositivos móveis. Apenas movimento básico é suportado.
+keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em dispositivos móveis. É unicamente suportado movimento básico.
category.general.name = Geral
category.view.name = Ver
category.multiplayer.name = Multijogador
-category.blocks.name = Block Select
+category.blocks.name = Selecionar bloco
command.attack = Atacar
command.rally = Reunir
command.retreat = Recuar
-command.idle = Idle
+command.idle = Parado
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+keybind.respawn.name = Reaparecer
+keybind.control.name = Controlar unidade
keybind.clear_building.name = Limpar construção
keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione um eixo ou tecla...
keybind.screenshot.name = Captura do mapa
keybind.toggle_power_lines.name = Mudar lasers
-keybind.toggle_block_status.name = Toggle Block Statuses
+keybind.toggle_block_status.name = Mostrar as propriedades dos blocos
keybind.move_x.name = Mover no eixo x
keybind.move_y.name = Mover no eixo Y
-keybind.mouse_move.name = Seguir Mouse
-keybind.pan.name = Pan View
-keybind.boost.name = Boost
+keybind.mouse_move.name = Seguir o Cursor
+keybind.pan.name = Câmera livre
+keybind.boost.name = Impulsionar
keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu de Esquemas
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
@@ -784,15 +824,15 @@ keybind.block_select_09.name = Categoria/Selecionar bloco 9
keybind.block_select_10.name = Categoria/Selecionar bloco 10
keybind.fullscreen.name = Alterar tela cheia
keybind.select.name = selecionar
-keybind.diagonal_placement.name = Colocação diagonal
+keybind.diagonal_placement.name = Posicionamento Diagonal
keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco
keybind.deselect.name = Desselecionar
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = Pegar Carga
+keybind.dropCargo.name = Soltar Carga
+keybind.command.name = Comandar
keybind.shoot.name = Atirar
-keybind.zoom.name = Zoom
+keybind.zoom.name = Ampliar
keybind.menu.name = Menu
keybind.pause.name = Pausar
keybind.pause_building.name = Parar/Resumir a construção
@@ -807,7 +847,7 @@ keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do próximo chat
keybind.chat_scroll.name = Rolar chat
keybind.drop_unit.name = Soltar unidade
-keybind.zoom_minimap.name = Zoom do minimapa
+keybind.zoom_minimap.name = Ampliar minimapa
mode.help.title = Descrição dos modos
mode.survival.name = Sobrevivência
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
@@ -815,62 +855,65 @@ mode.sandbox.name = Criativo
mode.sandbox.description = Recursos infinitos e sem tempo para ataques.
mode.editor.name = Editor
mode.pvp.name = JxJ
-mode.pvp.description = Lutar contra outros jogadores locais.
+mode.pvp.description = Luta contra outros jogadores locais.
mode.attack.name = Ataque
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Reatores explodem
+rules.schematic = Permitir Esquemas
rules.wavetimer = Tempo de horda
rules.waves = Hordas
rules.attack = Modo de ataque
-rules.buildai = AI Building
+rules.buildai = Habilitar construção da IA
rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Multiplicador de vida do bloco
-rules.blockdamagemultiplier = Block Damage Multiplier
+rules.blockdamagemultiplier = Multiplicador de dano do bloco
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
-rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
+rules.enemycorebuildradius = Raio de "não-criação" de core inimigo:[lightgray] (blocos)
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
-rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
+rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
rules.waitForWaveToEnd = Hordas esperam inimigos
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
-rules.unitammo = Units Require Ammo
+rules.unitammo = Unidades requerem munição
rules.title.waves = Hordas
rules.title.resourcesbuilding = Recursos e Construções
rules.title.enemy = Inimigos
rules.title.unit = Unidades
rules.title.experimental = Experimental
-rules.title.environment = Environment
+rules.title.environment = Ambiente
rules.lighting = Iluminação
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.enemyLights = Iluminação Inimiga
+rules.fire = Fogo
+rules.explosions = Dano de explosão de unidades/blocos
rules.ambientlight = Luz ambiente
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = Clima
+rules.weather.frequency = Frequência:
+rules.weather.duration = Duração:
content.item.name = Itens
content.liquid.name = LÃquidos
content.unit.name = Unidades
content.block.name = Blocos
+
item.copper.name = Cobre
item.lead.name = Chumbo
item.coal.name = Carvão
item.graphite.name = Grafite
item.titanium.name = Titânio
item.thorium.name = Tório
-item.silicon.name = SÃlicio
+item.silicon.name = SilÃcio
item.plastanium.name = Plastânio
item.phase-fabric.name = Tecido de fase
-item.surge-alloy.name = Liga de surto
-item.spore-pod.name = Cápsula de esporos
+item.surge-alloy.name = Liga de súrgio
+item.spore-pod.name = Pedaço de esporo
item.sand.name = Areia
-item.blast-compound.name = Composto de explosão
+item.blast-compound.name = Composto Explosivo
item.pyratite.name = Piratita
item.metaglass.name = Metavidro
item.scrap.name = Sucata
@@ -879,23 +922,6 @@ liquid.slag.name = Escória
liquid.oil.name = Petróleo
liquid.cryofluid.name = FluÃdo Criogênico
-item.explosiveness = [lightgray]Explosibilidade: {0}
-item.flammability = [lightgray]Inflamabilidade: {0}
-item.radioactivity = [lightgray]Radioatividade: {0}
-
-unit.health = [lightgray]Vida: {0}
-unit.speed = [lightgray]Velocidade: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
-liquid.viscosity = [lightgray]Viscosidade: {0}
-liquid.temperature = [lightgray]Temperatura: {0}
-
unit.dagger.name = Adaga
unit.mace.name = Mace
unit.fortress.name = Fortaleza
@@ -909,7 +935,7 @@ unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
-unit.zenith.name = Zenith
+unit.zenith.name = Zênite
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
@@ -925,33 +951,34 @@ unit.omura.name = Omura
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
-unit.scepter.name = Scepter
+unit.scepter.name = Sceptro
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
-block.resupply-point.name = Resupply Point
-block.parallax.name = Parallax
-block.cliff.name = Cliff
+block.resupply-point.name = Ponto de Reabastecimento
+block.parallax.name = Paralaxe
+block.cliff.name = Relevo
block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama
-block.slag.name = Slag
+block.slag.name = Escória
+block.space.name = Space
block.salt.name = Sal
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = Parede de sal
block.pebbles.name = Pedrinhas
block.tendrils.name = Gavinhas
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = Muro de Areia
block.spore-pine.name = Pinheiro de esporo
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = Muro de Esporos
+block.boulder.name = Rochedo
+block.snow-boulder.name = Monte de neve
block.snow-pine.name = Pinheiro com neve
-block.shale.name = Xisto
-block.shale-boulder.name = Pedra de Xisto
+block.shale.name = Folhelho
+block.shale-boulder.name = Pedra de Folhelho
block.moss.name = Musgo
block.shrubs.name = Arbusto
block.spore-moss.name = Musgo de Esporos
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = Parede de Folhelho
block.scrap-wall.name = Muro de sucata
block.scrap-wall-large.name = Muro grande de sucata
block.scrap-wall-huge.name = Muro enorme de sucata
@@ -961,14 +988,14 @@ block.kiln.name = Forno
block.graphite-press.name = Prensa de grafite
block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[lightgray](Construindo)
-block.spawn.name = Area inimiga
+block.spawn.name = Ãrea inimiga
block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Fundação do núcleo
block.core-nucleus.name = Centro do núcleo
block.deepwater.name = Ãgua profunda
block.water.name = Ãgua
-block.tainted-water.name = Ãgua contaminada
-block.darksand-tainted-water.name = Ãgua contaminada sobre areia escura
+block.tainted-water.name = Ãgua tinta
+block.darksand-tainted-water.name = Ãgua tinta sobre areia escura
block.tar.name = Piche
block.stone.name = Pedra
block.sand.name = Areia
@@ -978,18 +1005,19 @@ block.snow.name = Neve
block.craters.name = Crateras
block.sand-water.name = Ãgua sobre areia
block.darksand-water.name = Ãgua sobre areia escura
-block.char.name = Char
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
-block.ice-snow.name = Gelo de neve
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.char.name = Cinzas
+block.dacite.name = Dacito
+block.dacite-wall.name = Parede de Dacito
+block.dacite-boulder.name = Dacite Boulder
+block.ice-snow.name = Gelo com Neve
+block.stone-wall.name = Parede de Pedra
+block.ice-wall.name = Parede de Gelo
+block.snow-wall.name = Parede de Neve
+block.dune-wall.name = Duna
block.pine.name = Pinheiro
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = Terra
+block.dirt-wall.name = Parede de Terra
+block.mud.name = Lama
block.white-tree-dead.name = Ãrvore branca morta
block.white-tree.name = Ãrvore branca
block.spore-cluster.name = Aglomerado de esporos
@@ -1005,7 +1033,7 @@ block.dark-panel-4.name = Painel escuro 4
block.dark-panel-5.name = Painel escuro 5
block.dark-panel-6.name = Painel escuro 6
block.dark-metal.name = Metal escuro
-block.basalt.name = Basalt
+block.basalt.name = Basalto
block.hotrock.name = Rocha quente
block.magmarock.name = Rocha de magma
block.copper-wall.name = Muro de Cobre
@@ -1019,15 +1047,15 @@ block.phase-wall-large.name = Muralha de Fase
block.thorium-wall.name = Muro de Tório
block.thorium-wall-large.name = Muralha de Tório
block.door.name = Porta
-block.door-large.name = Portão
+block.door-large.name = Porta grande
block.duo.name = Torreta dupla
-block.scorch.name = Lança-fogo
+block.scorch.name = Lança-chamas
block.scatter.name = Dispersão
block.hail.name = Artilharia
block.lancer.name = Lanceiro
block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de titânio
-block.plastanium-conveyor.name = Plastanium Conveyor
+block.plastanium-conveyor.name = Esteira de plastânio
block.armored-conveyor.name = Esteira blindada
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.junction.name = Junção
@@ -1037,10 +1065,10 @@ block.sorter.name = Ordenador
block.inverted-sorter.name = Ordenador invertido
block.message.name = Mensagem
block.illuminator.name = Iluminador
-block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
-block.overflow-gate.name = Comporta
-block.underflow-gate.name = Comporta invertida
-block.silicon-smelter.name = Fundidora de silicio
+block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
+block.overflow-gate.name = Portão de Fluxo
+block.underflow-gate.name = Portão de Fluxo invertido
+block.silicon-smelter.name = Fundidora de silÃcio
block.phase-weaver.name = Palheta de fase
block.pulverizer.name = Pulverizador
block.cryofluid-mixer.name = Misturador de Crio Fluido
@@ -1048,10 +1076,10 @@ block.melter.name = Aparelho de fusão
block.incinerator.name = Incinerador
block.spore-press.name = Prensa de Esporo
block.separator.name = Separador
-block.coal-centrifuge.name = CentrÃfuga de Carvão
+block.coal-centrifuge.name = CentrÃfugador de Carvão
block.power-node.name = Célula de energia
block.power-node-large.name = Célula de energia grande
-block.surge-tower.name = Torre de surto
+block.surge-tower.name = Torre de súrgio
block.diode.name = Diodo
block.battery.name = Bateria
block.battery-large.name = Bateria grande
@@ -1075,6 +1103,7 @@ block.power-source.name = Fonte de energia
block.unloader.name = Descarregador
block.vault.name = Cofre
block.wave.name = Onda
+block.tsunami.name = Tsunami
block.swarmer.name = Enxame
block.salvo.name = Salvo
block.ripple.name = Ondulação
@@ -1087,8 +1116,8 @@ block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande
block.oil-extractor.name = Bomba de Petróleo
block.repair-point.name = Ponto de Reparo
-block.pulse-conduit.name = Cano de Tinânio
-block.plated-conduit.name = Cano blindado
+block.pulse-conduit.name = Cano de Pulso
+block.plated-conduit.name = Cano Blindado
block.phase-conduit.name = Cano de Fase
block.liquid-router.name = Roteador de LÃquido
block.liquid-tank.name = Tanque de LÃquido
@@ -1110,35 +1139,37 @@ block.fuse.name = Fusivel
block.shock-mine.name = Mina de choque
block.overdrive-projector.name = Projetor de sobrecarga
block.force-projector.name = Projetor de campo de força
-block.arc.name = Bobina de Tesla
+block.arc.name = Tesla
block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro
block.meltdown.name = Fusão
-block.container.name = Contâiner
+block.foreshadow.name = Foreshadow
+block.container.name = Contêiner
block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande
-block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.segment.name = Segmento
+block.command-center.name = Centro de Comando
+block.ground-factory.name = Fábrica de unidades terrestres
+block.air-factory.name = Fábrica de unidades aéreas
+block.naval-factory.name = Fábrica de unidades navais
+block.additive-reconstructor.name = Reconstrutor Aditivo
+block.multiplicative-reconstructor.name = Reconstrutor Multiplicativo
+block.exponential-reconstructor.name = Reconstrutor Exponencial
+block.tetrative-reconstructor.name = Reconstrutor Tetrativo
+block.payload-conveyor.name = Esteira de Carga
+block.payload-router.name = Roteador de Carga
+block.disassembler.name = Desmontador
+block.silicon-crucible.name = Fornalha De SilÃcio
+block.overdrive-dome.name = Domo de Sobrecarga
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Alavanca
+block.micro-processor.name = Micro Processador
+block.logic-processor.name = Processador Lógico
+block.hyper-processor.name = Hiper Processador
+block.logic-display.name = Monitor Lógico
+block.large-logic-display.name = Monitor lógico grande
+block.memory-cell.name = Célula de Memória
+block.memory-bank.name = Banco de Memória
team.blue.name = Azul
team.crux.name = Vermelho
@@ -1168,7 +1199,7 @@ tutorial.withdraw = Em algumas situações é necessário pegar itens diretament
tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.\n\n[accent]Deposite seu cobre de volta no núcleo.[]
tutorial.waves = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
-tutorial.launch = Quando você atinge uma horda especÃfica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
+tutorial.launch = Quando você atinge uma horda especÃfica, você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de lÃquidos e eletrônicos.
@@ -1191,14 +1222,14 @@ liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser
liquid.oil.description = Um lÃquido usado na produção de materias avançados. Pode ser convertido em carvão como combustÃvel, ou pulverizado e incendiado como arma.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
-block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
+block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados.
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
-block.silicon-smelter.description = Reduz areia a silicio usando carvão puro. Produz silÃcio.
+block.silicon-smelter.description = Reduz areia a silÃcio usando carvão puro. Produz silÃcio.
block.kiln.description = Derrete chumbo e areia no composto conhecido como metavidro. Requer pequenas quantidades de energia.
block.plastanium-compressor.description = Produz plastânio usando petróleo e titânio.
block.phase-weaver.description = Produz tecido de fase usando tório radioativo e areia. Requer massivas quantidades de energia para funcionar.
-block.alloy-smelter.description = Combina titânio, chumbo, silicio e cobre para produzir liga de surto.
+block.alloy-smelter.description = Combina titânio, chumbo, silÃcio e cobre para produzir liga de surto.
block.cryofluid-mixer.description = Mistura água e pó fino de titânio para produzir criofluido. Essencial para o uso do reator a tório.
block.blast-mixer.description = Quebra e mistura aglomerados de esporos com piratita para produzir composto de explosão.
block.pyratite-mixer.description = Mistura carvão, chumbo e areia em piratita altamente inflamável.
@@ -1208,14 +1239,14 @@ block.spore-press.description = Comprime cápsulas de esporos em petróleo.
block.pulverizer.description = Esmaga sucata em areia. Util quando esta em falta de areia natural.
block.coal-centrifuge.description = Solidifica petróleo em carvão.
block.incinerator.description = Se livra de itens em excesso ou liquidos.
-block.power-void.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia.
-block.power-source.description = Infinitivamente da energia. Apenas caixa de areia.
-block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
-block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
-block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
-block.liquid-void.description = Remove todos os lÃquidos. Apenas sandbox.
-block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.
-block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
+block.power-void.description = Destroi qualquer energia que entra dentro. Apenas no modo sandbox.
+block.power-source.description = Infinitivamente da energia. Apenas no modo sandbox.
+block.item-source.description = Infinitamente dá itens. Apenas caixa de areia.
+block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas no modo sandbox.
+block.liquid-source.description = Infinitivamente dá Liquidos. Apenas no modo sanbox.
+block.liquid-void.description = Destroi qualquer lÃquidos que entrar dentro. Apenas no modo sandbox.
+block.copper-wall.description = Um bloco defensivo barato.\nUtil para proteger o núcleo e torretas no começo.
+block.copper-wall-large.description = Um bloco defensivo barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
block.titanium-wall-large.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.\nOcupa múltiplos blocos.
block.plastanium-wall.description = Um tipo especial de muro que absorve arcos elétricos e bloqueia conexões automáticas de células de energia.
@@ -1223,30 +1254,30 @@ block.plastanium-wall-large.description = Um tipo especial de muro que absorve a
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
-block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos.
-block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
-block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
+block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas ao impacto.\nOcupa múltiplos blocos.
+block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-as aleatoriamente.
+block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-as aleatoriamente.\nOcupa multiplos blocos.
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar.\nOcupa múltiplos blocos.
-block.mender.description = Periodicamente repara blocos vizinhos. Mantem as defesas reparadas em e entre ondas.\nPode usar silÃcio para aumentar o alcance e a eficiência.
-block.mend-projector.description = Uma versão melhorada do reparador. Repara blocos vizinhos.\nPode usar tecido de fase para aumentar o alcance e a eficiência.
-block.overdrive-projector.description = Aumenta a velocidade de construções vizinhas.\nPode usar tecido de fase para aumentar o alcance e a eficiência.
-block.force-projector.description = Cria um campo de força hexagonal ao redor de si, protegendo construções e unidades.\nSuperaquece se suportar muito dano. Pode usar lÃquidos para evitar superaquecimento. Pode-se usar tecido de fase para aumentar o tamanho do escudo.
+block.mender.description = Periodicamente repara blocos vizinhos. Mantem as defesas reparadas em e entre ondas.\nPode usar silÃcio para aumentar o alcance e a eficácia.
+block.mend-projector.description = Uma versão melhorada do reparador. Repara blocos vizinhos.\nPode usar tecido de fase para aumentar o alcance e a eficácia.
+block.overdrive-projector.description = Aumenta a velocidade de construções vizinhas.\nPode usar tecido de fase para aumentar o alcance e a eficácia.
+block.force-projector.description = Cria um campo de força hexagonal ao redor de si, protegendo construções e unidades.\nAquece demais se o escudo tomar dano. Pode usar lÃquidos para evitar superaquecimento. Pode-se usar tecido de fase para aumentar o tamanho do escudo.
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionável.
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
-block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
+block.plastanium-conveyor.description = Move os itens por grupos.\nRecebe os itens por trás, e despeja eles nas três outras direções.
+block.junction.description = Funciona como uma ponte para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras separadas carregando materiais diferentes para lugares diferentes.
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
-block.sorter.description = [interact]Aperte no bloco para configurar[]
-block.inverted-sorter.description = Processa os itens como um sorteador normal, mas os itens escolhidos sairão pelas laterais ao invés.
-block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
-block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
-block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
+block.sorter.description = Filtra itens passando o selecionado para frente e os outros para os lados.
+block.inverted-sorter.description = Filtra os itens como um ordenador normal, porém, os itens escolhidos sairão pelas laterais.
+block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais de uma fonte para multiplos alvos.
+block.distributor.description = Um roteador avançado que espalhas os itens em 7 direções igualmente.
+block.overflow-gate.description = Uma combinação de roteador e divisor que apenas manda para a esquerda e direita se a frente estiver bloqueada.
block.underflow-gate.description = O oposto de um portão de sobrecarga. Manda pra frente se a esquerda e a direita estiverem bloqueadas.
block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia.
-block.mechanical-pump.description = Uma bomba barata com baixa saÃda de lÃquidos, mas sem consumo de energia.
+block.mechanical-pump.description = Uma bomba barata com baixa saÃda de lÃquidos, sem consumo de energia.
block.rotary-pump.description = Uma bomba avançada. Bombeia mais lÃquido, mas requer energia.
block.thermal-pump.description = A bomba final.
block.conduit.description = Bloco básico de transporte de lÃquidos. Move lÃquidos para a frente. Usado em conjunto com bombas e outros canos.
@@ -1260,38 +1291,38 @@ block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa e
block.power-node.description = Transmite energia para células conectadas. A célula vai receber energia ou alimentar qualquer bloco adjacente.
block.power-node-large.description = Uma célula de energia avançada com maior alcance e mais conexões.
block.surge-tower.description = Uma célula de energia com um extremo alcance mas com menos conexões disponÃveis.
-block.diode.description = A energia de baterias pode fluir através desse bloco em apenas uma direção, mas apenas se o outro lado possuir menos energia armazenada.
+block.diode.description = A energia de baterias pode fluir através desse bloco em apenas uma direção, mas sómente se o outro lado possuir menos energia armazenada.
block.battery.description = Armazena energia em tempos de energia excedente. Libera energia em tempos de déficit.
block.battery-large.description = Guarda muito mais energia que uma bateria comum.
block.combustion-generator.description = Gera energia queimando materiais inflamáveis, como carvão.
block.thermal-generator.description = Gera energia quando colocado em lugares quentes.
block.steam-generator.description = Mais eficiente que o gerador à combustão, mas requer água adicional para a geração de vapor.
-block.differential-generator.description = Gera grandes quantidades de energia. Utiliza a diferença de temperatura entre o Fluido Criogênico e a Piratita.
-block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos que não precisa de refriamento mas dá muito menos energia que o reator de tório.
+block.differential-generator.description = Gera grandes quantidades de energia. Utiliza a diferença de temperatura entre o fluido friogênico e a piratita.
+block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos que não precisa de resfriamento mas dá muito menos energia que o reator de tório.
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
block.solar-panel-large.description = Uma versão significantemente mais eficiente que o painel solar padrão.
-block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
+block.thorium-reactor.description = Gera altas quantidades de energia pelo tório radioativo. Requer resfriamento constante. Explodirá violentamente se o resfriamento for insuficiente.
block.impact-reactor.description = Um gerador avançado, capaz de criar quantidades enormes de energia em seu poder total. Requer uma entrada significativa de energia ao iniciar.
-block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
-block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
-block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
+block.mechanical-drill.description = Uma broca barata. Quando colocado nos blocos apropriados, retira itens em um ritmo lento, eternamente.
+block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de extrair materiais mais duros usando a pressão do ar.
+block.laser-drill.description = Possibilita mineração ainda mais rapida usando tecnologia a laser, mas requer poder adicionalmente. Tório pode ser recuperado com essa mineradora.
block.blast-drill.description = A melhor mineradora. Requer muita energia.
-block.water-extractor.description = Extrai água subterrânea. Usado em locais sem água superficial disponÃvel.
+block.water-extractor.description = Extrai água subterrânea. Usado em locais sem água disponÃvel na superficie.
block.cultivator.description = Cultiva pequenas concentrações de esporos na atmosfera em cápsulas prontas.
block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto.
block.core-shard.description = A primeira iteração do núcleo. Uma vez destruÃdo, todo o contato com a região é perdido. Não deixe isso acontecer.
-block.core-foundation.description = A segunda versão do núcleo. Mais bem armadurado. Armazena mais recursos.
-block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
-block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
-block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
+block.core-foundation.description = A segunda versão do núcleo. Armadurado melhor. Armazena mais recursos.
+block.core-nucleus.description = A terceira e última versão do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
+block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container.
+block.container.description = Guarda uma pequena quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container.
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
block.launch-pad-large.description = Uma versão melhorada da plataforma de lançamento. Guarda mais itens. Lança mais frequentemente.
block.duo.description = Uma pequena torre de baixo custo. Útil contra unidades terrestres.
block.scatter.description = Uma torre antiaérea essencial para a defesa. Dispara vários tiros aglomerados de chumbo, sucata ou metavidro.
-block.scorch.description = Uma torre que queima qualquer unidade que estiver próxima. Altamente efetivo se for a queima-roupa.
+block.scorch.description = Uma torre que queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
block.hail.description = Uma pequena torre de artilharia com grande alcance.
-block.wave.description = Uma torre de tamanho médio. Lança jatos de lÃquidos nos seus inimigos. Automaticamente apaga incêndios se for abastecido com água ou crio fluido.
+block.wave.description = Uma torre de tamanho médio. Lança jatos de lÃquidos nos seus inimigos. Automaticamente apaga incêndios se for abastecido com água ou fluido criogênico.
block.lancer.description = Uma torre laser anti-terrestre média. Carrega e dispara poderosos feixes de energia.
block.arc.description = Uma pequena torre elétrica com curto alcance. Dispara arcos de eletricidade nos seus inimigos.
block.swarmer.description = Uma torre de mÃsseis de tamanho médio. Ataca ambos terrestre e aéreo disparando misseis teleguiados.
@@ -1300,6 +1331,6 @@ block.fuse.description = Uma torre grande com curto alcance. Dispara três feixe
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
-block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
+block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer um resfriamento para ser operada.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties
index 0b6948191b..6e08cc7d3f 100644
--- a/core/assets/bundles/bundle_pt_PT.properties
+++ b/core/assets/bundles/bundle_pt_PT.properties
@@ -55,6 +55,7 @@ schematic.saved = Esquema gravado.
schematic.delete.confirm = Este esquema irá ser completamente apagado.
schematic.rename = Renomear Esquema
schematic.info = {0}x{1}, {2} blocos
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos DestruÃdos:[accent] {0}
@@ -100,7 +101,6 @@ done = Feito
feature.unsupported = O teu dispositivos não suporta esta caracterÃstica.
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
-mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Mods não encontrados!
mods.guide = Guia de mods
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar+copy
pausebuilding = [accent][[{0}][] para pausar construção
resumebuilding = [scarlet][[{0}][] para resumir construção
wave = [accent]Horda {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = Horda em {0}
wave.waveInProgress = [lightgray]Horda Em Progresso
waiting = Aguardando...
waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Carregar\nimagem
saveimage = Gravarr\nimagem
unknown = Desconhecido
@@ -328,6 +331,7 @@ editor.generation = Geração:
editor.ingame = Editar em jogo
editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa
+editor.center = Center
workshop = Oficina
waves.title = Hordas
waves.remove = Remover
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
filter.noise = Geração aleatória
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediano
filter.oremedian = Minério Mediano
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloco
filter.option.floor = Chão
filter.option.flooronto = Chão alvo
+filter.option.target = Target
filter.option.wall = Parede
filter.option.ore = Minério
filter.option.floor2 = Chão secundário
@@ -471,15 +477,9 @@ requirement.wave = Ronda alcançada {0} / {1}
requirement.core = Destruir Núcleo Inimigo em {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0}
-launch = Lançar
launch.text = Launch
-launch.title = Lançamento feito com sucesso
-launch.next = [lightgray]Próxima oportunidade na Horda {0}
-launch.unable2 = [scarlet]ImpossÃvel lançar.[]
-launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
-launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
+research.multiplayer = Only the host can research items.
uncover = Descobrir
configure = Configurar carregamento
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = Pausado
clear = Limpar
banned = [scarlet]Banido
@@ -570,49 +580,74 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Entrada
-blocks.output = Saida
-blocks.booster = Booster
-blocks.tiles = Telhas Requeridas
-blocks.affinities = Afinidades
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Capacidade de Energia
-blocks.powershot = Energia/tiro
-blocks.damage = Dano
-blocks.targetsair = Mirar no ar
-blocks.targetsground = Mirar no chão
-blocks.itemsmoved = Velocidade de movimento
-blocks.launchtime = Tempo entre tiros
-blocks.shootrange = Alcance
-blocks.size = Tamanho
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Capacidade de LÃquido
-blocks.powerrange = Alcance da Energia
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Uso de energia
-blocks.powerdamage = Dano/Poder
-blocks.itemcapacity = Capacidade de Itens
-blocks.basepowergeneration = Geração de poder base
-blocks.productiontime = Tempo de produção
-blocks.repairtime = Tempo de reparo total do bloco
-blocks.speedincrease = Aumento de velocidade
-blocks.range = Distância
-blocks.drilltier = Furáveis
-blocks.drillspeed = Velocidade da broca base
-blocks.boosteffect = Efeito do Boost
-blocks.maxunits = Máximo de unidades ativas
-blocks.health = Saúde
-blocks.buildtime = Tempo de construção
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Custo de construção
-blocks.inaccuracy = Imprecisão
-blocks.shots = Tiros
-blocks.reload = Tiros por segundo
-blocks.ammo = Munição
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Entrada
+stat.output = Saida
+stat.booster = Booster
+stat.tiles = Telhas Requeridas
+stat.affinities = Afinidades
+stat.powercapacity = Capacidade de Energia
+stat.powershot = Energia/tiro
+stat.damage = Dano
+stat.targetsair = Mirar no ar
+stat.targetsground = Mirar no chão
+stat.itemsmoved = Velocidade de movimento
+stat.launchtime = Tempo entre tiros
+stat.shootrange = Alcance
+stat.size = Tamanho
+stat.displaysize = Display Size
+stat.liquidcapacity = Capacidade de LÃquido
+stat.powerrange = Alcance da Energia
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Max Connections
+stat.poweruse = Uso de energia
+stat.powerdamage = Dano/Poder
+stat.itemcapacity = Capacidade de Itens
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Geração de poder base
+stat.productiontime = Tempo de produção
+stat.repairtime = Tempo de reparo total do bloco
+stat.speedincrease = Aumento de velocidade
+stat.range = Distância
+stat.drilltier = Furáveis
+stat.drillspeed = Velocidade da broca base
+stat.boosteffect = Efeito do Boost
+stat.maxunits = Máximo de unidades ativas
+stat.health = Saúde
+stat.buildtime = Tempo de construção
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Custo de construção
+stat.inaccuracy = Imprecisão
+stat.shots = Tiros
+stat.reload = Tiros por segundo
+stat.ammo = Munição
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = SaÃda de energia: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Itens: {0}
bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]Incendiário
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
bullet.shock = [stat]Choque
bullet.frag = [stat]Fragmentação
bullet.knockback = [stat]{0}[lightgray]Impulso
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos
+unit.blockssquared = blocks²
unit.powersecond = Unidades de energia/segundo
unit.liquidsecond = Unidades de lÃquido/segundo
unit.itemssecond = itens/segundo
@@ -670,7 +711,7 @@ category.power = Poder
category.liquids = LÃquidos
category.items = Itens
category.crafting = Construindo
-category.shooting = Atirando
+category.function = Function
category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama
setting.shadows.name = Sombras
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Ãgua animada
setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Ecrã inteiro
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
@@ -822,6 +861,7 @@ mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Reactor Explosions
+rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda
rules.waves = Hordas
rules.attack = Modo de ataque
@@ -847,6 +887,7 @@ rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Itens
content.liquid.name = Liquidos
content.unit.name = Unidades
content.block.name = Blocos
+
item.copper.name = Cobre
item.lead.name = Chumbo
item.coal.name = Carvão
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
liquid.oil.name = Petróleo
liquid.cryofluid.name = Crio Fluido
-item.explosiveness = [lightgray]Explosibilidade: {0}
-item.flammability = [lightgray]Inflamabilidade: {0}
-item.radioactivity = [lightgray]Radioatividade: {0}
-
-unit.health = [lightgray]Vida: {0}
-unit.speed = [lightgray]Velocidade: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
-liquid.viscosity = [lightgray]Viscosidade: {0}
-liquid.temperature = [lightgray]Temperatura: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortaleza
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Sal
block.salt-wall.name = Salt Wall
block.pebbles.name = Pedrinhas
@@ -981,6 +1007,7 @@ block.darksand-water.name = Ãgua sobre areia escura
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Gelo de neve
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Criador de energia
block.unloader.name = Descarregador
block.vault.name = Cofre
block.wave.name = Onda
+block.tsunami.name = Tsunami
block.swarmer.name = Enxame
block.salvo.name = Salvo
block.ripple.name = Ondulação
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elétrico
block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro
block.meltdown.name = Fusão
+block.foreshadow.name = Foreshadow
block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = Azul
team.crux.name = Vermelho
diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties
index 221ab0aab6..07b492b444 100644
--- a/core/assets/bundles/bundle_ro.properties
+++ b/core/assets/bundles/bundle_ro.properties
@@ -13,15 +13,18 @@ link.google-play.description = Google Play
link.f-droid.description = Catalogul F-Droid
link.wiki.description = Wikiul oficial al Mindustry
link.suggestions.description = Sugerează noi funcții
+link.bug.description = Ai găsit vreunul? Raportează-l aici
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
screenshot = Captură de ecran salvată la {0}
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
gameover = Jocul s-a încheiat
+gameover.disconnect = Deconectare
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
+gameover.waiting = [accent]Se așteaptă următoarea hartă...
highscore = [accent]Scor maxim nou!
copied = Copiat.
-indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
indev.notready = Această secțiune a jocului nu este gata încă.
+indev.campaign = [accent]Felicitări! Ai ajuns la finalul campaniei![]\n\nAi mers cât de departe se poate momentan. Călătoria interplanetară va fi adăugată într-un update viitor.
load.sound = Sunete
load.map = Hărți
@@ -38,6 +41,14 @@ be.ignore = Ignoră
be.noupdates = Niciun update disponibil.
be.check = Verifică updateurile
+mods.browser = Browser de Moduri
+mods.browser.selected = Mod selectat
+mods.browser.add = Instalare
+mods.browser.reinstall = Reinstal.
+mods.github.open = Github
+mods.browser.sortdate = Cele mai recente
+mods.browser.sortstars = Cele mai multe stele
+
schematic = Schemă
schematic.add = Salvează Schema...
schematics = Scheme
@@ -50,12 +61,14 @@ schematic.browseworkshop = Intră pe Workshop
schematic.copy = Copiază în Clipboard
schematic.copy.import = Importă din Clipboard
schematic.shareworkshop = Partajează pe Workshop
-schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schemă
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: ÃŽntoarce Schema
schematic.saved = Schemă salvată.
schematic.delete.confirm = Schema această va fi ștearsă permanent.
schematic.rename = Redenumește Schema
schematic.info = {0}x{1}, {2} blocuri
+schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
+stats = Informații
stat.wave = Valuri ÃŽnvinse:[accent] {0}
stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
stat.built = Structuri Construite:[accent] {0}
@@ -65,7 +78,7 @@ stat.delivered = Resurse Lansate:
stat.playtime = Timp Joc:[accent] {0}
stat.rank = Rang Final: [accent]{0}
-globalitems = [accent]Materiale Globale
+globalitems = [accent]Materiale Totale
map.delete = Sigur vrei să ștergi harta "[accent]{0}[]"?
level.highscore = Scor Maxim: [accent]{0}
level.select = Selectează Nivelul
@@ -78,6 +91,7 @@ loadgame = Încarcă Jocul
joingame = Intră în Joc
customgame = Personalizat
newgame = Joc Nou
+none.found = [lightgray]
none =
minimap = Minihartă
position = Poziție
@@ -99,18 +113,20 @@ committingchanges = Se Încarcă Schimbările
done = Gata
feature.unsupported = Dispozitivul tău nu suportă această funcție.
-mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
-mods.alpha = [accent](Alpha)
+mods.initfailed = [red]⚠[] Instanța Mindustry precedentă a eșuat la inițializare. De obicei se întâmplă din cauza unui mod care nu se acționează cum trebuie.\n\nPt a preveni un lanț de crashuri continue, [red]toate modurile au fost dezactivate.[]\n\nPoți dezactiva asta din [accent]Setări->Joc->Dezactivează Modurile în Cazul unui Crash la Pornire[].
mods = Moduri
mods.none = [lightgray]Nu s-au găsit moduri!
mods.guide = Ghid de Modding
mods.report = Raportează Bug
mods.openfolder = Deschide Folder
+mods.viewcontent = Vezi Conținut
mods.reload = Reîncarcă
mods.reloadexit = Jocul se va opri ca să reîncarce modurile.
+mod.installed = [[Instalat]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activat
mod.disabled = [scarlet]Dezactivat
+mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
mod.disable = Dezactivează
mod.content = Conținut:
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
@@ -127,11 +143,11 @@ mod.reloadrequired = [scarlet]E Nevoie de o Repornire
mod.import = Importă Mod
mod.import.file = Importă Fișier
mod.import.github = Importă din GitHub
-mod.jarwarn = [scarlet]Modurile în format JAR nu sunt sigure.[]\nAi grijă să importezi acest mod dintr-o sursă de încredere!
-mod.item.remove = Acest obiect este parte din modul [accent] '{0}'[]. Ca să îl poți elimina, dezinstalează acel mod.
+mod.jarwarn = [scarlet]Modurile în format JAR nu sunt sigure.[]\nAi grijă să imporți acest mod dintr-o sursă de încredere!
+mod.item.remove = Acest obiect face parte din modul [accent] '{0}'[]. Ca să îl poți elimina, dezinstalează acel mod.
mod.remove.confirm = Acest mod va fi șters.
mod.author = [lightgray]Autor:[] {0}
-mod.missing = Această salvare conține moduri cărora le-ai făcut update recent sau nu mai sunt instalate. Fișierul poate fi corupt. Sigur vrei să îl încarci?\n[lightgray]Moduri:\n{0}
+mod.missing = Această salvare conține moduri cărora le-ai făcut update recent sau care nu mai sunt instalate. Fișierul poate fi corupt. Sigur vrei să îl încarci?\n[lightgray]Moduri:\n{0}
mod.preview.missing = Înainte să publici acest mod pe Workshop, trebuie să adaugi o imagine pt previzualizare.\nPune o imagine numită[accent] preview.png[] în folderul modului și încearcă din nou.
mod.folder.missing = Doar modurile din câmpul folder pot fi publicate pe Workshop.\nPt a converti orice mod într-un folder, dezarhivează zipul într-un folder și șterge vechiul zip, apoi repornește jocul sau reîncărcă-ți modurile.
mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie să dezactivezi aceste moduri ca să joci jocul.
@@ -143,8 +159,12 @@ planetmap = Harta Planetei
launchcore = Lansează Nucleu
filename = Nume Fișier:
unlocked = Nou conținut deblocat!
+available = Poți cerceta noi tehnologii!
completed = [accent]Finalizat
-techtree = Tehnologie
+techtree = Cercetează
+research.legacy = Au fost găsite date de cercetare din versiunea [accent]5.0[].\n Dorești să [accent]păstrezi aceste date[], sau [accent]să renunți la ele[] și să reîncepi cercetarea în noua campanie (recomandat)?
+research.load = Păstrează Datele
+research.discard = Renunță
research.list = [lightgray]Cercetare:
research = Cercetează
researched = [lightgray]{0} cercetat.
@@ -172,7 +192,7 @@ server.kicked.gameover = Joc încheiat!
server.kicked.serverRestarting = Acest server se repornește.
server.versions = Versiunea ta:[accent] {0}[]versiunea serverului:[accent] {1}[]
host.info = Butonul [accent]găzduiește[] va găzdui un server pe portul [scarlet]6567[]. \nOrice persoană de pe același port [lightgray]wifi sau rețea locală[] ar trebui să-ți vadă serverul în lista lor de servere.\n\nDacă vrei ca lumea să se poată conecta de oriunde cu IP-ul, este nevoie de [accent]port forwarding[].\n\n[lightgray]Notă: Dacă cineva are probleme în a se conecta la jocul tău LAN, verifică dacă ai lăsat Mindustry să acceseze rețeaua locală în setările de firewall. De menționat este faptul că uneori rețelele publice nu permit descoperirea serverului.
-join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta, a descoperi [accent]rețeaua locală[] sau serverele [accent]globale[] pt a te conecta la ele.\nAtât multiplayerul LAN cât și cel WAN este suportat.\n\n[lightgray]Dacă vrei să te conectezi la cineva cu IP-ul, trebuie să ceri gazdei IP-ul său, care poate fi găsit căutând pe Google "my ip' de pe dispozitivul lor.
+join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta sau pt a descoperi [accent]rețeaua locală[] sau serverele [accent]globale[] la care să te conectezi.\nAtât multiplayerul LAN cât și cel WAN sunt suportate.\n\n[lightgray]Dacă vrei să te conectezi la cineva cu IP-ul, trebuie să ceri gazdei IP-ul său, care poate fi găsit căutând pe Google "my ip" de pe dispozitivul său.
hostserver = Găzduiește Joc Multiplayer
invitefriends = Invită Prieteni
hostserver.mobile = Găzduiește Joc
@@ -189,12 +209,19 @@ servers.local = Servere Locale
servers.remote = Servere de la Distanță
servers.global = Servere ale Comunității
+servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau controlate de către dezvoltator.\n\nServerele pot prezenta conținut generat de utilizatori care nu este potrivit tuturor vârstelor.
+servers.showhidden = Vezi Serverele Ascunse
+server.shown = Afișate
+server.hidden = Ascunse
+
trace = Urmărește Jucător
trace.playername = Nume jucător: [accent]{0}
trace.ip = IP: [accent]{0}
-trace.id = ID unic: [accent]{0}
+trace.id = ID: [accent]{0}
trace.mobile = Client Mobil: [accent]{0}
trace.modclient = Client Personalizat: [accent]{0}
+trace.times.joined = A Intrat: de [accent]{0}[] ori
+trace.times.kicked = Dat Afară: de [accent]{0}[] ori
invalidid = ID client invalid! Raportează bugul.
server.bans = Interziși
server.bans.none = Nu s-au găsit jucători intreziși!
@@ -222,6 +249,7 @@ disconnect.timeout = Întârzie să răspundă.
disconnect.data = Nu s-au putut încărca datele lumii!
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
connecting = [accent]Conectare...
+reconnecting = [accent]Reconectare...
connecting.data = [accent]Se încarcă datele hărții...
server.port = Port:
server.addressinuse = Adresa este deja în uz!
@@ -264,9 +292,13 @@ ok = OK
open = Deschide
customize = Personalizează Regulile
cancel = Anulare
-openlink = Deschidr Linkul
+openlink = Deschide Linkul
copylink = Copiază Linkul
back = ÃŽnapoi
+max = Maximum
+crash.export = Exportă Crash Logs
+crash.none = Nu s-au găsit crash logs.
+crash.exported = Crash logs exportate.
data.export = Exportă Date
data.import = Importă Date
data.openfolder = Deschide Folderul cu Date
@@ -283,13 +315,20 @@ cancelbuilding = [accent][[{0}][] pt a curăța planul
selectschematic = [accent][[{0}][] pt selectare+copiere
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
resumebuilding = [scarlet][[{0}][] pt a continua construitul
+enablebuilding = [scarlet][[{0}][] pt a construi
+showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
wave = [accent]Valul {0}
+wave.cap = [accent]Valul {0}/{1}
wave.waiting = [lightgray]Val în {0}
wave.waveInProgress = [lightgray]Val în desfășurare
waiting = [lightgray]În așteptare...
waiting.players = Se așteaptă jucătorii...
wave.enemies = [lightgray]Mai sunt {0} inamici
+wave.enemycores = [accent]{0}[lightgray] Nuclee Inamice
+wave.enemycore = [accent]{0}[lightgray] Nucleu Inamic
wave.enemy = [lightgray]Mai e {0} inamic
+wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
+wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
loadimage = Încarcă Imagine
saveimage = Salvează Imagine
unknown = Necunoscut
@@ -328,10 +367,10 @@ editor.generation = Generare:
editor.ingame = Editează în Joc
editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă
+editor.center = Centrează
workshop = Workshop
waves.title = Valuri
waves.remove = Elimină
-waves.never =
waves.every = la fiecare
waves.waves = val(uri)
waves.perspawn = per apariție
@@ -346,6 +385,7 @@ waves.invalid = Valuri invalide în clipboard.
waves.copied = Valuri copiate.
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
+#intenționat cu literă mică
wavemode.counts = numere
wavemode.totals = totaluri
wavemode.health = viață
@@ -358,8 +398,10 @@ editor.spawn = Adaugă Unitate
editor.removeunit = Înlătură Unitate
editor.teams = Echipe
editor.errorload = Eroare la încărcarea fișierului.
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
editor.errorsave = Eroare la salvarea fișierului.
-editor.errorimage = Aceasta este o imagine, nu o hartă.\n\nDacă vrei să imporți o hartă din versiunile 3.5/build 40, folosește butonul 'Importă Hartă Veche' din editor.
+editor.errorimage = Aceasta este o imagine, nu o hartă.
editor.errorlegacy = Hartă aceasta este prea veche, și folosește un format învechit care nu mai este suportat.
editor.errornot = Acesta nu este un fișier cu o hartă.
editor.errorheader = Acest fișier de hartă este invalid sau corupf.
@@ -398,7 +440,7 @@ editor.exists = Există deja o hartă cu același nume.
editor.selectmap = Selectează o hartă de încărcat:
toolmode.replace = Înlocuiește
-toolmode.replace.description = Desenează doar pe blocurile solide.
+toolmode.replace.description = Desenează doar peste blocurile solide.
toolmode.replaceall = Înlocuiește-le pe toate
toolmode.replaceall.description = Înlocuiește toate blocurile solide de pe hartă.
toolmode.orthogonal = Ortogonal
@@ -408,7 +450,7 @@ toolmode.square.description = Pensulă pătrată.
toolmode.eraseores = Șterge Minereurile
toolmode.eraseores.description = Șterge doar minereurile.
toolmode.fillteams = Umplere Echipe
-toolmode.fillteams.description = Umple hartă cu echipe în loc de blocuri.
+toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
toolmode.drawteams = Desenează Echipe
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
@@ -416,11 +458,12 @@ filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai j
filter.distort = Distorsionare
filter.noise = Zgomot Vizual
filter.enemyspawn = Selectare Punct de Lansare Inamic
+filter.spawnpath = Cale Către Punctul de Lansare
filter.corespawn = Selectare Nucleu
filter.median = Mediană
filter.oremedian = Mediană Minereu
filter.blend = Amestecare
-filter.defaultores = Miercuri Prestabilite
+filter.defaultores = Minereuri Prestabilite
filter.ore = Minereu
filter.rivernoise = Zgomot Vizual Râuri
filter.mirror = Oglindă
@@ -439,7 +482,8 @@ filter.option.angle = Unghi
filter.option.amount = Cantitate
filter.option.block = Bloc
filter.option.floor = Podea
-filter.option.flooronto = Podea țintă
+filter.option.flooronto = Podea Țintă
+filter.option.target = Țintă
filter.option.wall = Perete
filter.option.ore = Minereu
filter.option.floor2 = Podea Secundară
@@ -456,7 +500,7 @@ load = Încarcă
save = Salvează
fps = FPS: {0}
ping = Ping: {0}ms
-language.restart = Vă rugăm să reporniți jocul pentru că setările de limbă să aibă efect.
+language.restart = Repornește jocul pentru ca setările de limbă să aibă efect.
settings = Setări
tutorial = Tutorial
tutorial.retake = Reia Tutorial
@@ -467,33 +511,24 @@ abandon = Abandonează
abandon.text = Zona aceasta și toate resursele ei vor fi cedate inamicului.
locked = Blocat
complete = [lightgray]Finalizat:
-requirement.wave = Ajungi la valul {0} în {1}
-requirement.core = Distruge Nucleu Inamic în{0}
+requirement.wave = Treci de valul {0} în {1}
+requirement.core = Distruge Nucleul Inamic din {0}
requirement.research = Cercetează {0}
+requirement.produce = Produ {0}
requirement.capture = Capturează {0}
-resume = Revin la Zonă:\n[lightgray]{0}
-bestwave = [lightgray]Cel Mai Bun Val: {0}
-launch = < LANSARE >
launch.text = Lansează
-launch.title = Lansare Finalizată
-launch.next = [lightgray]următoarea ocazie la valul {0}
-launch.unable2 = [scarlet]Imposibil de LANSAT.[]
-launch.confirm = Asta va lansa toate resursele din nucleu.\nNu te vei mai putea întoarce la această bază.
-launch.skip.confirm = Dacă sari acum, Nu vei mai putea lansa decât valurile viitoare.
+research.multiplayer = Doar gazda poate cerceta noi tehnologii.
+map.multiplayer = Doar gazda poate vedea harta sectoarelor.
uncover = Descoperă
-configure = Configurează Încărcarea
+configure = Configurează Încărcarea
+
loadout = Încărcare
resources = Resurse
bannedblocks = Blocuri Interzise
addall = Adaugă-le pe toate
-launch.destination = Destination: {0}
+launch.from = Lansează Din: [accent]{0}
+launch.destination = Destinație: {0}
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
-zone.unlocked = [lightgray]{0} deblocat(ă).
-zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1}
-zone.resources = [lightgray]Resurse Detectate:
-zone.objective = [lightgray]Obiectiv: [accent]{0}
-zone.objective.survival = Supraviețuiește
-zone.objective.attack = Distruge Nucleul Inamic
add = Adaugă...
boss.health = Viața Gardianului
@@ -512,39 +547,91 @@ weather.rain.name = Ploaie
weather.snow.name = Ninsoare
weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori
+weather.fog.name = Ceață
sectors.unexplored = [lightgray]Neexplorat
sectors.resources = Resurse:
sectors.production = Producție:
+sectors.export = Export:
+sectors.time = Timp:
+sectors.threat = Amenințare:
+sectors.wave = Valul:
sectors.stored = Stocat:
sectors.resume = Revino
sectors.launch = Lansare
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.select = Selectează
+sectors.nonelaunch = [lightgray]nimic (soarele)
+sectors.rename = Redenumește Sectorul
+sectors.enemybase = [scarlet]Bază Inamică
+sectors.vulnerable = [scarlet]Vulnerabil
+sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
+sectors.survives = [accent]Supraviețuiește {0} valuri
+sectors.go = Start
+sector.curcapture = Sector Capturat
+sector.curlost = Sector Pierdut
+sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
+sector.attacked = Sectorul [accent]{0}[white] este atacat!
+sector.lost = Ai pierdut sectorul [accent]{0}[white]!
+#spațiul lipsă de mai jos e intenționat
+sector.captured = Ai capturat sectorul [accent]{0}[white]!
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+threat.low = Scăzută
+threat.medium = Medie
+threat.high = Mare
+threat.extreme = Extremă
+threat.eradication = Eradicare
+
+planets = Planete
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Soare
+
+sector.impact0078.name = Impact 0078
+sector.groundZero.name = Punctul Zero
+sector.craters.name = Craterele
+sector.frozenForest.name = Pădurea Glacială
+sector.ruinousShores.name = Țărmurile Părăsite
+sector.stainedMountains.name = Munții Pătați
+sector.desolateRift.name = Riftul Dezolat
+sector.nuclearComplex.name = Complexul de Producție Nucleară
+sector.overgrowth.name = Supracreșterea
+sector.tarFields.name = Câmpurile cu Păcură
+sector.saltFlats.name = Podișurile Saline
+sector.fungalPass.name = Pasul Fungic
+sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
+sector.windsweptIslands.name = Insulele Măturate de Vânt
+sector.extractionOutpost.name = Avanpostul de Extracție
+sector.planetaryTerminal.name = Terminalul de Lansare Planetară
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
-sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
-sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
+sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
+sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex de depozitare aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
-sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
-sector.stainedMountains.description = Mai înspre continent sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să-și trimită cele mai puternice unități.
-sector.overgrowth.description = Zona asta e plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un adăpost aici. Construiește unități Titan. Distruge-o. Cucerește din nou ce s-a pierdut.
-sector.tarFields.description = O zonă aflată la periferia unei zone de producție petrolieră, între munți și deșert. Una din puținele zone cu resurse utilizabile de țiței.\nDeși abandonată, zona aceasta are niște forțe inamice periculoase înapropiere. Nu le subestima.\n\n[lightgray]Cercetează tehnologia de procesare a petrolului dacă se poate.
-sector.desolateRift.description = O zonă extrem de periculoasă. Multe resurse, dar puțin spațiu. Mare risc de distrugere. Pleacă cât mai curând. Nu te lăsa păcălit de timpul mare dintre atacurile inamice.
-sector.nuclearComplex.description = O fostă facilitate pt producerea și procesarea de torium, redusă la ruine.\n[lightgray]Cercetează toriul și multele sale utilizări.\n\nInamicul e prezent aici în mari numere, căutând constând atacatori.
+sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta avea un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai simple au rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea înspre exterior. Redescoperă tehnologia.
+sector.stainedMountains.description = Mai spre mijlocul continentului sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să trimită cele mai puternice unități.
+sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un avanpost aici. Construiește unități Mace. Distruge-l.
+sector.tarFields.description = O zonă aflată la periferia unui complex de producție petrolieră, între munți și deșert. Una din puținele zone cu resurse utilizabile de țiței.\nDeși abandonată, în apropierea zonei se află forțe inamice periculoase. Nu le subestima.\n\n[lightgray]Cercetează tehnologia de procesare a petrolului pe cât posibil.
+sector.desolateRift.description = O zonă extrem de periculoasă. Multe resurse, dar puțin spațiu. Mare risc de distrugere. Pleacă curând, cât mai curând. Nu te lăsa păcălit de pauzele mari dintre atacurile inamice.
+sector.nuclearComplex.description = O fostă facilitate pt producerea și procesarea de toriu, redusă la ruine.\n[lightgray]Cercetează toriul și multele sale utilizări.\n\nInamicul e prezent aici în mari numere, căutând constant atacatori.
sector.fungalPass.description = O zonă de tranziție dintre munții înalți și zonele joase, pline cu spori. O mică bază de recunoaștere a inamicului este localizată aici.\nDistruge-o.\nFolosește unități Dagger și Crawler. Distruge cele 2 nuclee.
+sector.biomassFacility.description = Originea sporilor. Aceasta este facilitatea în care au fost cercetați și produși inițial.\nCercetează tehnologia ce poate fi găsită aici. Cultivă spori pt producția de combustibil și mase plastice.\n\n[lightgray]Când facilitatea a decăzut, sporii au fost eliberați. Nimic din din ecosistemul local nu a putut concura cu un organism atât de invaziv.
+sector.windsweptIslands.description = Acest arhipelag izolat se află mai departe, după țărm. Datele arată că odată aveau structuri care produceau [accent]Plastaniu[].\n\nApără-te de unitățile navale ale inamicului. Construiește o bază pe insule. Cercetează fabricile necesare.
+sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
+sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
+sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
+
+status.burning.name = Arde
+status.freezing.name = Îngheață
+status.wet.name = Umed
+status.muddy.name = Noroios
+status.melting.name = Topește
+status.sapped.name = Slăbește
+status.spore-slowed.name = ÃŽmpiedicat de Spori
+status.tarred.name = Păcurit
+status.overclock.name = Suprasolicitat
+status.shocked.name = Șoc
+status.blasted.name = Explozie
+status.unmoving.name = Nemișcat
settings.language = Limbă
settings.data = Datele Jocului
@@ -560,59 +647,103 @@ settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
settings.clearsaves = Șterge Salvările
+settings.clearresearch = Șterge Tehnologiile Cercetate
+settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cercetate în campanie?
+settings.clearcampaignsaves = Șterge Salvările din Campanie
+settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
paused = [accent]< Pauză >
clear = Curăță
banned = [scarlet]Interzis
-unplaceable.sectorcaptured = [scarlet]Ai nevoie de un sector capturat
yes = Da
no = Nu
info.title = Info
error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi.
-blocks.input = Necesită
-blocks.output = Produce
-blocks.booster = Booster
-blocks.tiles = Teren Necesar
-blocks.affinities = Efecte Teren
+lastaccessed = [lightgray]Ultima Accesare: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Capacitate electrică
-blocks.powershot = Electricitate/GlonÈ›
-blocks.damage = Forță
-blocks.targetsair = Lovește Aeronave
-blocks.targetsground = Lovește Artilerie
-blocks.itemsmoved = Viteza de Mișcare a Materialelor
-blocks.launchtime = Timp între Lansări
-blocks.shootrange = Rază
-blocks.size = Mărime
-blocks.displaysize = Mărimea Monitorului Logic
-blocks.liquidcapacity = Capacitate Lichid
-blocks.powerrange = Raza Electrică
-blocks.linkrange = Raza Legăturilor
-blocks.instructions = Instrucțiuni
-blocks.powerconnections = Maxim Conexiuni
-blocks.poweruse = Consum Electricitate
-blocks.powerdamage = Electricitate/Forța Glonțului
-blocks.itemcapacity = Capacitate Materiale
-blocks.basepowergeneration = Generare Electricitate (Bază)
-blocks.productiontime = Timp Producție
-blocks.repairtime = Durata Reparării Blocului
-blocks.speedincrease = Creștere Viteză
-blocks.range = Rază
-blocks.drilltier = Minabile
-blocks.drillspeed = Viteză Burghiu (Bază)
-blocks.boosteffect = Efect de Boost
-blocks.maxunits = Maxim Unități Active
-blocks.health = Viață
-blocks.buildtime = Timp Construcție
-blocks.maxconsecutive = Maxim Consecutive
-blocks.buildcost = Cost Construcție
-blocks.inaccuracy = Inacuratețe
-blocks.shots = Lovituri
-blocks.reload = Lovituri/Secundă
-blocks.ammo = Muniție
-blocks.shieldhealth = Viața Scutului
-blocks.cooldowntime = Timp de Reîncărcare
+
+stat.description = Utilizare
+stat.input = Necesită
+stat.output = Produce
+stat.opposites = Opuși
+stat.booster = Îmbunătățiri
+stat.tiles = Teren Necesar
+stat.affinities = Afinități
+stat.powercapacity = Capacitate electrică
+stat.powershot = Electricitate/GlonÈ›
+stat.damage = Forță
+stat.targetsair = Lovește Aeronave
+stat.targetsground = Lovește Artilerie
+stat.itemsmoved = Viteză de Mișcare a Materialelor
+stat.launchtime = Timp între Lansări
+stat.shootrange = Rază
+stat.size = Mărime
+stat.displaysize = Mărime Monitor Logic
+stat.liquidcapacity = Capacitate Lichid
+stat.powerrange = Rază Electrică
+stat.linkrange = Rază Legături
+stat.instructions = Instrucțiuni
+stat.powerconnections = Maxim Conexiuni
+stat.poweruse = Consum Electricitate
+stat.powerdamage = Electricitate/Forța Glonțului
+stat.itemcapacity = Capacitate Materiale
+stat.memorycapacity = Capacitate Memorie
+stat.basepowergeneration = Generare Electricitate (Bază)
+stat.productiontime = Timp Producție
+stat.repairtime = Durată Reparare Bloc
+stat.weapons = Arme
+stat.bullet = GlonÈ›
+stat.speedincrease = Creștere Viteză
+stat.range = Rază
+stat.drilltier = Minabile
+stat.drillspeed = Viteză Burghiu (Bază)
+stat.boosteffect = Efect de Îmbunătățire
+stat.maxunits = Maxim Unități Active
+stat.health = Viață
+stat.armor = Armură
+stat.buildtime = Timp Construcție
+stat.maxconsecutive = Maxim Consecutive
+stat.buildcost = Cost Construcție
+stat.inaccuracy = Inacuratețe
+stat.shots = Lovituri
+stat.reload = Lovituri/Secundă
+stat.ammo = Muniție
+stat.shieldhealth = Viață Scut
+stat.cooldowntime = Timp de Reîncărcare
+stat.explosiveness = Explozivitate
+stat.basedeflectchance = Șansă de Reflexie
+stat.lightningchance = Șansă Fulger
+stat.lightningdamage = Forță Fulger
+stat.flammability = Inflamabilitate
+stat.radioactivity = Radioactivitate
+stat.heatcapacity = Capacitate de Căldură
+stat.viscosity = Vâscozitate
+stat.temperature = Temperatură
+stat.charge = Sarcină Electrică
+stat.speed = Viteză
+stat.buildspeed = Viteză Construcție
+stat.minespeed = Viteză Minare
+stat.minetier = Minabile
+stat.payloadcapacity = Capacitate Încărcătură
+stat.commandlimit = Nr Unități Comandate
+stat.abilities = Abilități
+stat.canboost = Are Propulsor
+stat.flying = Zboară
+stat.ammouse = Consum muniție
+stat.damagemultiplier = Multiplicator Forță
+stat.healthmultiplier = Multiplicator Viață
+stat.speedmultiplier = Multiplicator Viteză
+stat.reloadmultiplier = Multiplicator Lovituri/sec
+stat.buildspeedmultiplier = Multiplicator Viteză Construcție
+stat.reactive = Reacționează la
+
+ability.forcefield = Câmp de Forță
+ability.repairfield = Câmp de Reparare
+ability.statusfield = Câmp Suprasolicitare Unități
+ability.unitspawn = Fabrică de {0}
+ability.shieldregenfield = Scut Regenerabil
+ability.movelightning = Mișcare Fulger
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă
@@ -620,14 +751,15 @@ bar.corereq = Plasare pe Nucleu Necesară
bar.drillspeed = Viteză Minare: {0}/s
bar.pumpspeed = Viteză Pompare: {0}/s
bar.efficiency = Eficiență: {0}%
+bar.boost = Efect Grăbire: {0}%
bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0}
bar.poweroutput = Electricitate Produsă: {0}
+bar.powerlines = Conexiuni: {0}/{1}
bar.items = Materiale: {0}
bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Lichid
bar.heat = Căldură
bar.power = Electricitate
@@ -635,19 +767,24 @@ bar.progress = Progres
bar.input = Necesită
bar.output = Produce
+units.processorcontrol = [lightgray]Controlat de Procesor
+
bullet.damage = [stat]{0}[lightgray] forță
-bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
+bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar
bullet.homing = [stat]cu radar
-bullet.shock = [stat]șoc
-bullet.frag = [stat]fragil
+bullet.frag = [stat]se sparge
+bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
+bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.knockback = [stat]{0} [lightgray]împingere
-bullet.freezing = [stat]înghețat
-bullet.tarred = [stat]lipicios
+bullet.pierce = [stat]{0}[lightgray]x penetrează
+bullet.infinitepierce = [stat]penetrează
+bullet.healpercent = [stat]{0}[lightgray]% reparare
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
bullet.reload = [stat]{0}[lightgray]x lovituri
unit.blocks = blocuri
+unit.blockssquared = blocuri²
unit.powersecond = electricitate/secundă
unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă
@@ -660,27 +797,32 @@ unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x viteză
unit.percent = %
-unit.shieldhealth = viața scutului
+unit.shieldhealth = viață scut
unit.items = materiale
unit.thousands = mii
unit.millions = mil
unit.billions = b
+unit.pershot = /lovitură
+category.purpose = Utilizare
category.general = General
category.power = Electricitate
category.liquids = Lichide
category.items = Materiale
category.crafting = Necesită/Produce
-category.shooting = Lovire
+category.function = Funcționare
category.optional = Îmbunătățiri opționale
setting.landscape.name = Blochează Mod Peisaj
setting.shadows.name = Umbre
setting.blockreplace.name = Sugestii Plasare Automats
setting.linear.name = Filtrare Liniară
setting.hints.name = Indicii
+setting.logichints.name = Indicii Procesoare Logice
setting.flow.name = Afișează Rata de Curgere a lichidelor
setting.buildautopause.name = Autopauză de la Construit
-setting.mapcenter.name = Auto Centrează Harta La Jucător
-setting.animatedwater.name = Fluide Animate
+setting.backgroundpause.name = Pune Pauză în Fundal
+setting.doubletapmine.name = Dublu-Click pt a Mina
+setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
+setting.animatedwater.name = Suprafețe Animate
setting.animatedshields.name = Scuturi Animate
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
setting.playerindicators.name = Indicatori Jucător
@@ -707,23 +849,21 @@ setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
setting.sensitivity.name = Sensibilitatea Controlului
setting.saveinterval.name = Interval de Salvare
setting.seconds = {0} secunde
-setting.blockselecttimeout.name = Selectarea Blocului a Întârziat
setting.milliseconds = {0} millisecunde
setting.fullscreen.name = Ecran Complet
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
setting.fps.name = Vezi FPS & Ping
setting.smoothcamera.name = Cameră Graduală
-setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
setting.vsync.name = VSync
setting.pixelate.name = Pixelează
setting.minimap.name = Vezi Miniharta
-setting.coreitems.name = Vezi Materialele din Nucleu (neterminat)
+setting.coreitems.name = Vezi Materialele din Nucleu
setting.position.name = Vezi Poziția Jucătorului
setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut
-setting.sfxvol.name = Volum SFX
+setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.savecreate.name = Auto-Creează Salvări
@@ -733,7 +873,9 @@ setting.chatopacity.name = Opacitate Chat
setting.lasersopacity.name = Opacitate Laser Electric
setting.bridgeopacity.name = Opacitate Poduri
setting.playerchat.name = Vezi Chat Temporar
-public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Asta se poate schimba mai târziu în Setări->Joc->Vizibilitatea Jocurilor Publice.
+setting.showweather.name = Vezi Vremea
+public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
+public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
uiscale.cancel = Anulare și ieșire
@@ -797,15 +939,19 @@ keybind.menu.name = Meniu
keybind.pause.name = Pauză
keybind.pause_building.name = Pauză/Reia Construit
keybind.minimap.name = Minihartă
+keybind.planet_map.name = Harta Planetei
+keybind.research.name = Cercetare
+keybind.block_info.name = Informațiile Blocului
keybind.chat.name = Chat
keybind.player_list.name = Listă Jucători
keybind.console.name = Consolă
keybind.rotate.name = Rotește
keybind.rotateplaced.name = Rotește Existent (Ține)
keybind.toggle_menus.name = Pornește/Oprește Meniuri
-keybind.chat_history_prev.name = Previzualizare Istoric Chat
-keybind.chat_history_next.name = Chat History Next
+keybind.chat_history_prev.name = Istoric Chat ÃŽnapoi
+keybind.chat_history_next.name = Istoric Chat Mai Departe
keybind.chat_scroll.name = Scroll Chat
+keybind.chat_mode.name = Schimbă Modul Chatului
keybind.drop_unit.name = Lasă Unitatea
keybind.zoom_minimap.name = Zoom Minihartă
mode.help.title = Descrierea modurilor
@@ -821,7 +967,9 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
mode.custom = Reguli Personalizate
rules.infiniteresources = Resurse Infinite
-rules.reactorexplosions = Explozia Reactoarelor
+rules.reactorexplosions = Reactoarele Explodează
+rules.coreincinerates = Nucleul Incinerează Resursele în Plus
+rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp
rules.waves = Valuri
rules.attack = Modul Atac
@@ -832,6 +980,8 @@ rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
+rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
+rules.unitcap = Limita de Bază a Unităților
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
@@ -846,18 +996,23 @@ rules.title.enemy = Inamici
rules.title.unit = Unități
rules.title.experimental = Experimental
rules.title.environment = Mediu
-rules.lighting = Luminozitate
+rules.lighting = Luminozitate Ambientală
+rules.enemyLights = Inamicii Luminează
rules.fire = Foc
rules.explosions = Explozia Deteriorează Blocul/Unitatea
rules.ambientlight = Ambient
rules.weather = Vreme
rules.weather.frequency = Frevență:
+rules.weather.always = ÃŽncontinuu
rules.weather.duration = Durată:
content.item.name = Materiale
content.liquid.name = Lichide
content.unit.name = Unități
content.block.name = Blocuri
+content.status.name = Efecte de Status
+content.sector.name = Sectoare
+
item.copper.name = Cupru
item.lead.name = Plumb
item.coal.name = Cărbune
@@ -879,23 +1034,6 @@ liquid.slag.name = Zgură
liquid.oil.name = Petrol
liquid.cryofluid.name = Criofluid
-item.explosiveness = [lightgray]Explozivitate: {0}%
-item.flammability = [lightgray]Inflamabilitate: {0}%
-item.radioactivity = [lightgray]Radioactivitate: {0}%
-
-unit.health = [lightgray]Viață: {0}
-unit.speed = [lightgray]Viteză: {0}
-unit.weapon = [lightgray]Armă: {0}
-unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
-unit.minespeed = [lightgray]Viteza de Minare: {0}%
-unit.minepower = [lightgray]Puterea Minării: {0}
-unit.ability = [lightgray]Abilitate: {0}
-unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
-
-liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
-liquid.viscosity = [lightgray]Vâscozitatea: {0}
-liquid.temperature = [lightgray]Temperatura: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -935,7 +1073,9 @@ block.parallax.name = Parallax
block.cliff.name = Deal
block.sand-boulder.name = Bolovan de Nisip
block.grass.name = Iarbă
+block.basalt-boulder.name = Bolovan de Bazalt
block.slag.name = Zgură
+block.space.name = Cosmos
block.salt.name = Sare
block.salt-wall.name = Perete de Sare
block.pebbles.name = Pietricele
@@ -980,6 +1120,7 @@ block.sand-water.name = Apă cu Nisip
block.darksand-water.name = Apă cu Nisip Negru
block.char.name = Turbă
block.dacite.name = Dacit
+block.dacite-boulder.name = Bolovan de Dacit
block.dacite-wall.name = Perete de Dacit
block.ice-snow.name = Gheață Înzăpezită
block.stone-wall.name = Perete de Piatră
@@ -1029,7 +1170,6 @@ block.conveyor.name = Bandă
block.titanium-conveyor.name = Bandă de Titan
block.plastanium-conveyor.name = Bandă de Plastaniu
block.armored-conveyor.name = Bandă Armată
-block.armored-conveyor.description = Cară materialele la aceeași viteză ca benzile de titan, dar posedă o armură. Nu acceptă materiale de pe lateral decât de la alte benzi armate.
block.junction.name = Intersecție
block.router.name = Router
block.distributor.name = Distributor
@@ -1037,7 +1177,6 @@ block.sorter.name = Sortator
block.inverted-sorter.name = Sortator Invers
block.message.name = Mesaj
block.illuminator.name = Iluminator
-block.illuminator.description = O sursă de lumină mică, compactă, configurabilă. Necesită electricitate pt a funcționa.
block.overflow-gate.name = Poartă de Revărsare
block.underflow-gate.name = Poartă de Subversare
block.silicon-smelter.name = Topitor de Silicon
@@ -1071,10 +1210,11 @@ block.item-void.name = Portal de Material
block.liquid-source.name = Sursă de Lichid
block.liquid-void.name = Portal de Lichid
block.power-void.name = Consumator de Electricitate
-block.power-source.name = Electricitate Infinită
+block.power-source.name = Sursă de Electricitate
block.unloader.name = Descărcător
block.vault.name = Seif
block.wave.name = Wave
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1112,8 +1252,9 @@ block.overdrive-projector.name = Proiector de Suprasolicitare
block.force-projector.name = Proiector de Forță
block.arc.name = Arc
block.rtg-generator.name = Generator RTG
-block.spectre.name = Specter
+block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Platformă de Lansare
block.launch-pad-large.name = Platformă de Lansare Mare
@@ -1131,175 +1272,414 @@ block.payload-router.name = Router în Masă
block.disassembler.name = Dezasamblator
block.silicon-crucible.name = Creuzet de Silicon
block.overdrive-dome.name = Dom de Suprasolicitare
+block.interplanetary-accelerator.name = Accelerator Interplanetar
+#experimental, pot fi șterse în viitor
+block.block-forge.name = Forjă de Blocuri
+block.block-loader.name = Încărcător de Blocuri
+block.block-unloader.name = Descărcător de Blocuri
block.switch.name = Întrerupător
block.micro-processor.name = Microprocesor
block.logic-processor.name = Procesor Logic
-block.hyper-processor.name = Hyperprocesor
+block.hyper-processor.name = Hiperprocesor
block.logic-display.name = Monitor Logic
block.large-logic-display.name = Monitor Logic Mare
block.memory-cell.name = Celulă de Memorie
+block.memory-bank.name = Bancă de Memorie
team.blue.name = albastră
team.crux.name = roșie
team.sharded.name = portocalie
team.orange.name = portocalie
-team.derelict.name = abandon
+team.derelict.name = abandonată
team.green.name = verde
team.purple.name = mov
-tutorial.next = [lightgray]
-tutorial.intro = Bun venit în[scarlet] Tutorialul Mindustry.[]\nFolosește[accent] [[WASD][] ca să te miști.\n[accent]Cu rotița[] poți face harta mai mare sau mai mică.\nÎncepe prin[accent] a mina cupru[]. Apropie-te de el, Apoi apasă pe un minereu de cupru de lângă nucleul tău.\n\n[accent]{0}/{1} cupru
-tutorial.intro.mobile = Bun venit în[scarlet] Tutorialul Mindustry.[]\nGlisează pe ecran pt a te mișca.\n[accent]Trage cu 2 degete[] pt face harta mai mare sau mai mică.\nÎncepe prin[accent] a mina cupru[]. Apropie-te de el, Apoi apasă pe un minereu de cupru de lângă nucleul tău.\n\n[accent]{0}/{1} cupru
-tutorial.drill = Mineritul manual este ineficient.\n[accent]Burghiele[] pot mina automat.\nDă click pe tabul burghie din colțul din dreapta-jos.\nSelectează[accent] burghiul mecanic[]. Plasează-l pe un minereu de cupru dând click.\nPoți selecta burghiul și apăsând [accent][[2][] apoi rapid [accent][[1][], indiferent de ce tab este deschis.\n[accent]Click-dreapta[] ca să te oprești din a construi.
-tutorial.drill.mobile = Mineritul manual este ineficient.\n[accent]Burghiele[] pot mina automat.\nDă click pe tabul burghie din colțul din dreapta-jos.\nSelectează[accent] burghiul mecanic[]. Plasează-l pe un minereu de cupru dând click, apoi apasă pe[accent] bifa[] de mai jos pt a-ți confirma selecția.\nApasă pe[accent] butonul X[] pt a anula plasarea.
-tutorial.blockinfo = Fiecare bloc are statistici diferite. Fiecare burghiu poate mina minereuri diferite.\nPt a verifica informațiile despre un bloc,[accent] dă click pe butonul "?" care apare când blocul este selectat din meniu.[]\n\n[accent]Accesează informații despre Burghiul Mecanic.[]
-tutorial.conveyor = [accent]Benzile[] se folosesc pt a transporta materiale la nucleu.\nConstruiește o bandă rulantă de la burghiu către nucleu.\n[accent]Ține apăsat pe mouse pt a desena o linie.[]\nȚine[accent] CTRL[] în timp se plasezi o line pt a o plasa diagonal.\nFolosește rotița pt a roti blocurile înainte să le plasezi.\n[accent]Plasează 2 benzi, apoi livrează un material la nucleu.
-tutorial.conveyor.mobile = [accent]Benzile[] se folosesc pt a transporta materiale la nucleu.\nConstruiește o bandă rulantă de la burghiu către nucleu.\n[accent] Construiește o linie ținând degetul pe ecran câteva secunde și apoi[] trage într-o direcție.\n\n[accent]Plasează 2 benzi, apoi livrează un material la nucleu.
-tutorial.turret = Odată ce un material intră în nucleu, poate fi folosit pt a construi.\nDe reținut că nu toate materialele pot fi folosite pt construit.\nMaterialele care nu sunt folosite pt construit, cum ar fi[accent] cărbunele[] sau[accent] fierul vechi[], nu pot fi puse în nucleu.\nTrebuie să construiești structuri defensive ca să te aperi de[lightgray] inamici[].\nConstruiește [accent]o armă duo[] lângă baza ta.
-tutorial.drillturret = Armele Duo au nevoie de[accent] muniție de cupru[] pt a trage.\nPlasează un burghiu lângă armă.\nConstruiește o bandă către armă pt a o alimenta cu muniție de cupru.\n\n[accent]Muniție livrată: 0/1
-tutorial.pause = În timpul luptei, poți[accent] da pauză la joc.[]\nPoți planifica construcții în timpul pauzei.\n\n[accent]Apasă pe space pt a da pauză.
-tutorial.pause.mobile = În timpul luptei, poți[accent] da pauză la joc.[]\nPoți planifica construcții în timpul pauzei.\n\n[accent]Apasă butonul din colțul din stânga sus pt a da pauză.
-tutorial.unpause = Acum apasă space din nou pt a continua.
-tutorial.unpause.mobile = Acum apasă-l din nou pt a continua.
-tutorial.breaking = Uneori, blocurile trebuie distruse.\n[accent]Ține apăsat pe click dreapta[] pt a distruge toate blocurile dintr-o selecție.[]\n\n[accent]Distruge toate blocurile de fier vechi din stânga nucleului.
-tutorial.breaking.mobile = Uneori, blocurile trebuie distruse.\n[accent]Selectează modul deconstrucție[], aopi dă click pe un bloc pt a-l distruge.\nDistruge o zonă ținând apăsat cu degetul pt câteva secunde[] și apoi trăgând într-o direcție.\nApasă bifa de mai jos pt a confirma distrugerea.\n\n[accent]Distruge toate blocurile de fier vechi din stânga nucleului.
-tutorial.withdraw = Câteodată a lua materiale direct din blocuri este necesar.\nPt a face asta, [accent]dă click pe un bloc[] cu materiale în el, apoi [accent]dă click pe materialul[] din inventar.\nMai multe materiale pot fi luate [accent]făcând click și ținând apăsat[].\n\n[accent]Ia niște cupru din nucleu.[]
-tutorial.deposit = Depozitează materiale înapoi în blocuri trăgând din nava ta către blocul de destinație.\n\n[accent]Depozitează cuprul înapoi în nucleu.[]
-tutorial.waves = [lightgray]Inamicul[] se apropie.\n\nApără nucleul timp de 2 valuri.[accent] Click[] pt a trage cu arma.\nConstruiește mai multe arme și burghie. Minează mai mult cupru.
-tutorial.waves.mobile = [lightgray]Inamicul[] se apropie.\n\nApără nucleul timp de 2 valuri. Nava ta va trage automat către inamici.\nConstruiește mai multe arme și burghie. Minează mai mult cupru.
-tutorial.launch = Odată ce ajungi la un anumit val, poți [accent]lansa nucleul[], lăsându-ți apărările în urmă și[accent] obținând toate resursele din nucleu.[]\nResursele obținute pot fi apoi folosite pt a cerceta noi tehnologii.\n\n[accent]Apasă butonul de lansare.
+hint.skip = Treci peste
+hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
+hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul.
+hint.mine = Du-te lângă \uf8c4 minereul de cupru și [accent]dă click[] pe el pt a mina manual.
+hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei.
+hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu.
+hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
+hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
+hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
+hint.placeDrill = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click pe un minereu de cupru pt a mina.
+hint.placeDrill.mobile = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click un minereu de cupru pt a mina.\n\nApasă pe \ue800 [accent]bifa[] din dreapta-jos pt confirmare.
+hint.placeConveyor = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nDă click pe ecran și trage pt a desena o linie de bandă.\nFolosește [accent]rotița mouseului[] pt rotire.
+hint.placeConveyor.mobile = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nȚine apăsat cu degetul pt o secundă și trage pt a desena o linie de bandă.
+hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de inamici.\n\nArmele necesită muniție. Putem folosi \uf838cupru.\nAlimentează arma folosind benzi și burghie.
+hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
+hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
+hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii.
+hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
+hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
+hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
+hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
+hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
+hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
+hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
+hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
+hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
+hint.command = Apasă [accent][[G][] pt a comanda unitățile [accent]similare[] din apropiere în formație.\n\nPt a comanda unități de artilerie, trebuie întâi să controlezi o unitate de artilerie.
+hint.command.mobile = [accent][[Dublu-click][] pe unitatea ta pt a comanda unitățile [accent]similare[] din apropiere în formație.
+hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
+hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
+hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
+hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
+hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
+hint.generator = \uf879 [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind \uf87f [accent]Noduri Electrice[].
+hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de \uf835 [accent]Grafit[] pt \uf861Duo/\uf859Salvo pt a nimici Gardianul.
+hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu  [accent]Foundation[] peste nucleul  [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
+hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
+hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
+hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
-item.copper.description = Materialul structural cel mai de bază. Folosit în mod extensiv în toate tipurile de blocuri.
-item.lead.description = Un material de bază. Folosit în mod extensiv în electronice și blocuri transportoare de lichid.
-item.metaglass.description = Un compus de sticlă super rezistent. Folosit în mod extensiv pt distribuirea și stocarea de lichide.
-item.graphite.description = Carbon mineralizat, folosit pt muniție și componente electrice.
-item.sand.description = Un material des întâlnit care se folosește extensiv în topitorii, în special pt aliaje.
-item.coal.description = Materie vegetală fosilizată, formată cu mult înainte de evenimentul însămânțării. Folosit extensiv ca combustibil și pt producerea de resurse.
-item.titanium.description = Un metal rar și super ușor folosit extensiv pt transportul lichidelor, burghie și aeronautică.
-item.thorium.description = Un metal dens, radioactiv, folosit ca suport structural și combustibil nuclear.
-item.scrap.description = Rămășițe ale structurilor și unităților vechi. Conține urme ale multor metale diferite.
-item.silicon.description = Un semiconductor extrem de folositor. Aplicații în energia solară, electronice complexe și muniție cu radar.
-item.plastanium.description = Un material ușor, flexibil folosit în aeronautica avansată și muniție fragilă.
-item.phase-fabric.description = O substanță cu greutate aproape de 0 folosită în electronica avansată și tehnologia de autoreparare.
-item.surge-alloy.description = Un aliaj avansat cu proprietăți electrice unice.
-item.spore-pod.description = O păstaie de spori, sintetizați din concentrațiile atmosferice pt utilizări industriale. Folosit pt a fi convertit în petrol, explozibili și combustibil.
-item.blast-compound.description = Un compus instabil folosit în bombe și explozibili. Sintetizat din păstăile de spori și alte materiale volatile. Folosirea ca combustibil nu e recomandată.
-item.pyratite.description = O substanță extrem de inflamabilă folosită în armele incendiare.
-liquid.water.description = Cel mai util lichid. Folosit deseori pt răcirea mașinăriilor și procesarea deșeurilor.
-liquid.slag.description = Diferite tipuri de metal topit amestacate laolaltă. Poate fi separat în materialele constituente, sau pulverizat înspre unitățile inamice ca armă.
-liquid.oil.description = Un lichid folosit în producerea de materiale avansate. Poate fi convertit în cărbune pt combustibil, sau pulverizat și ars ca armă.
-liquid.cryofluid.description = Un lichid inert, non coroziv creat din apă și titan. Are o capacitate de absorbție a căldurii mare. Folosit în mod extensiv ca răcitor.
+item.copper.description = Folosit în tot felul de construcții și muniție.
+item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
+item.lead.description = Folosit în transportarea lichidelor și în electronică.
+item.lead.details = Dens. Inert. Folosit extensiv în baterii.\nObservație: Probabil toxic pt formele de viață biologice. Nu că ar mai fi rămas prea multe aici.
+item.metaglass.description = Folosită pt distribuirea și stocarea de lichide.
+item.graphite.description = Folosit pt componente electrice și alimentarea armelor cu muniție.
+item.sand.description = Folosit pt producție sau alte materiale rafinate.
+item.coal.description = Folosit extensiv ca combustibil și pt producerea de materiale rafinate.
+item.coal.details = Pare să fie materie vegetală fosilizată, formată cu mult înainte de evenimentul însămânțării.
+item.titanium.description = Folosit pt structuri transportatoare de lichid, burghie și aeronautică.
+item.thorium.description = Folosit în structuri durabile și combustibil nuclear.
+item.scrap.description = Folosit in topitoare și pulverizatoare pt a fi rafinat în alte materiale.
+item.scrap.details = Rămășițe ale structurilor și unităților vechi.
+item.silicon.description = Folosit în producerea energiei solare, electronice complexe și muniție cu radar pt armament.
+item.plastanium.description = Folosit pt unitățile militare avansate, ca izolator electric și muniție fragilă.
+item.phase-fabric.description = Folosită în electronica avansată și tehnologia de autoreparare.
+item.surge-alloy.description = Folosit în electronica avansată și structurile defensive reactive.
+item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibili și combustibil.
+item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
+item.blast-compound.description = Folosit în bombe și muniție explozibilă.
+item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
+liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
+liquid.slag.description = Rafinată în separatoare înapoi în materialele constituente, sau pulverizată înspre unitățile inamice ca armă.
+liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
+liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
+
+block.resupply-point.description = Realimentează unitățile din apropiere cu muniție de cupru. Nu este compatibil cu unitățile care se încarcă din baterii.
+block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
+block.illuminator.description = Emite lumină.
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
-block.graphite-press.description = Compresează bucăți de cărbune în plăci de grafit pur.
-block.multi-press.description = O versiune mai bună a presei de grafit. Folosește apă și electricitate pt a procesa cărbunele rapid și eficient.
-block.silicon-smelter.description = Transformă nisipul și cărbunele pur. Produce silicon.
-block.kiln.description = Toarnă nisip și plumb în compusul numit metasticlă. Necesită puțină electricitate pt pornire.
+block.graphite-press.description = Compresează cărbunele în grafit.
+block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
+block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
+block.kiln.description = Toarnă nisipul și plumbul în metasticlă.
block.plastanium-compressor.description = Produce plastaniu din petrol și titan.
-block.phase-weaver.description = Sintetizează fibră-fază din toriu radioactiv și nisip. Necesită electricitate pt a funcționa.
+block.phase-weaver.description = Sintetizează fibră-fază din toriu și nisip.
block.alloy-smelter.description = Combină titan, plumb, silicon și cupru pt a produce supra aliaj.
-block.cryofluid-mixer.description = Amestecă apă și pudră fină de titan în criofluid. Esențial pt folosirea în reactoarele de toriu.
-block.blast-mixer.description = Zdrobește și amestecă gramezi de spori cu piratită pt a produce un compus explozibil.
-block.pyratite-mixer.description = Amestecă niște cărbune, plumb și nisip în inflamabila piratită.
-block.melter.description = Topește fierul vechi în zgură pt procesare ulterioară sau folosire în armele Wave.
-block.separator.description = Separă zgura în componentele sale minerale. Furnizează rezultatul răcit.
-block.spore-press.description = Compresează păstăi de spori sub presiuni extreme pt a sintetiza petrol.
+block.cryofluid-mixer.description = Amestecă apă și pudră fină de titan pt a produce criofluid.
+block.blast-mixer.description = Produce un compus explozibil din piratită și păstăi de spori.
+block.pyratite-mixer.description = Amestecă plumb, cărbune și nisip în piratită.
+block.melter.description = Topește fierul vechi în zgură.
+block.separator.description = Separă zgura în componentele sale minerale.
+block.spore-press.description = Compresează păstăile de spori în petrol.
block.pulverizer.description = Zdrobește fierul vechi în nisip fin.
-block.coal-centrifuge.description = Solidifică petrolul în bucăți de cărbune.
-block.incinerator.description = Vaporizează orice exces de material sau lichid primește.
+block.coal-centrifuge.description = Transformă petrolul în cărbune.
+block.incinerator.description = Vaporizează orice material sau lichid primește.
block.power-void.description = Consumă toată electricitatea primită. Doar în modul sandbox.
block.power-source.description = Generează electricitate infinită. Doar în modul sandbox.
block.item-source.description = Generează materiale la infinit. Doar în modul sandbox.
block.item-void.description = Distruge orice material. Doar în modul sandbox.
block.liquid-source.description = Generează lichide la infinit. Doar în modul sandbox.
block.liquid-void.description = Distruge orice lichid. Doar în modul sandbox.
-block.copper-wall.description = Un perete defensiv ieftin.\nUtil pt a proteja nucleul și armele în primele valuri.
-block.copper-wall-large.description = Un perete defensiv ieftin.\nUtil pt a proteja nucleul și armele în primele valuri.\nSe întinde pe mai multe pătrate.
-block.titanium-wall.description = Un perete defensiv de rezistență moderată.\nFurnizează protecție moderată împotriva inamicilor.
-block.titanium-wall-large.description = Un perete defensiv de rezistență moderată.\nFurnizează protecție moderată împotriva inamicilor. \nSe întinde pe mai multe pătrate.
-block.plastanium-wall.description = Un tip special de perete care absoarbe laserele electrice și blochează conectarea automată a nodurilor electrice.
-block.plastanium-wall-large.description = Un tip special de perete care absoarbe laserele electrice și blochează conectarea automată a nodurilor electrice.\nSe întinde pe mai multe pătrate.
-block.thorium-wall.description = Un perete defenziv puternic. \nProtecție decentă împotriva inamicilor.
-block.thorium-wall-large.description = Un perete defenziv puternic. \nProtecție decentă împotriva inamicilor.\nSe întinde pe mai multe pătrate.
-block.phase-wall.description = Un perete învelit într-un material reflexiv special bazat pe fibra-fază. Reflectă majoritatea gloanțelor la impact.
-block.phase-wall-large.description = Un perete învelit într-un material reflexiv special bazat pe fibra-fază. Reflectă majoritatea gloanțelor la impact.\nSe întinde pe mai multe pătrate.
-block.surge-wall.description = Un perete defensiv extrem de durabil.\nStrânge electricitate statică la contactul cu gloanțele, lansând-o la întâmplare.
-block.surge-wall-large.description = Un perete defensiv extrem de durabil.\nStrânge electricitate statică la contactul cu gloanțele, lansând-o la întâmplare.\nSe întinde pe mai multe pătrate.
-block.door.description = O ușă mică. Poate fi deschisă sau închisă dând click.
-block.door-large.description = O ușă mare. Poate fi deschisă sau închisă dând click.\nSe întinde pe mai multe pătrate.
-block.mender.description = Repară periodic blocurile din vecinătate. Menține apărările în stare bună între valuri.\nPoate folosi silicon pt un boost al razei de acțiune și al eficienței.
-block.mend-projector.description = O versiune mai bună a reparatorului. Repară periodic blocurile din vecinătate. \nPoate folosi fibră-fază pt un boost al razei de acțiune și al eficienței.
-block.overdrive-projector.description = Grăbește blocurile din apropiere.\nPoate folosi fibră-fază pt un boost al razei de acțiune și al eficienței.
-block.force-projector.description = Creează un câmp de forță hexagonal în jurul său, protejând blocurile și unitățile din interior de deteriorare.\nSe supraîncălzește dacă este prea deteriorat. Poate folosi răcitor pt a preveni supraîncălzirea pt a preveni supraîncălzirea. Fibra-fază poate fi folosită pt a crește mărimea scutului.
-block.shock-mine.description = Rănește inamicii care calcă pe ea. Aproape invizibilă pt inamic.
-block.conveyor.description = Bloc de transport al materialelor. Împinge materialele în față și le depozitează automat în blocuri. Poate fi rotită.
-block.titanium-conveyor.description = Bloc avansat de transport al materialelor. Împinge materialele mai rapid decât blocurile standard.
-block.plastanium-conveyor.description = Împingee grămezi de materiale.\nAcceptă materiale din spate, și le descarcă în 3 direcții în față.\nNecesită mai multe puncte de încărcare și descărcare pt a transporta nr maxim de materiale/secundă.
-block.junction.description = Acționează ca un pod pt două benzi care se intersectează. Util în situații în care se intersectează 2 benzi cărând diverse materiale în diferite locații.
-block.bridge-conveyor.description = Bloc avansat de transport al materialelor. Permite transportul materialelor peste orice teren sau clădire, până la 3 pătrate distanță.
-block.phase-conveyor.description = Bloc avansat de transport al materialelor. Folosește electricitate pt a teleporta materialele la o altă bandă de fază peste mai multe pătrate.
-block.sorter.description = Sortează materialele. Dacă un material se potrivește selecției, este lăsat să treacă. Altfel, materialul este transportat la stânga sau la dreapta.
-block.inverted-sorter.description = Procesează materialele ca un sortator standard, dar materialele selectate sunt transportate la stânga sau la dreapta.
-block.router.description = Acceptă materiale, apoi le distribuie în alte 3 direcții în mod egal. Util pt a împărți materialele de la o sursă către mai multe destinații.\n\n[scarlet]Nu folosi niciodată pt a introduce materiale în blocuri, căci vor fi blocate de produșii blocurilor.[]
-block.distributor.description = Un router avansat. Împarte materialele în alte 7 direcții în mod egal.
+block.copper-wall.description = Protejează clădirile de proiectilele inamice.
+block.copper-wall-large.description = Protejează clădirile de proiectilele inamice.
+block.titanium-wall.description = Protejează clădirile de proiectilele inamice.
+block.titanium-wall-large.description = Protejează clădirile de proiectilele inamice.
+block.plastanium-wall.description = Protejează clădirile de proiectilele inamice. Absoarbe laserele electrice. Blochează conectarea automată a nodurilor electrice.
+block.plastanium-wall-large.description = Protejează clădirile de proiectilele inamice. Absoarbe laserele electrice. Blochează conectarea automată a nodurilor electrice.
+block.thorium-wall.description = Protejează clădirile de proiectilele inamice.
+block.thorium-wall-large.description = Protejează clădirile de proiectilele inamice.
+block.phase-wall.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
+block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
+block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
+block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
+block.door.description = Un perete care poate fi deschis sau închis.
+block.door-large.description = Un perete care poate fi deschis sau închis.
+block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
+block.mend-projector.description = Repară blocurile din vecinătate. \nPoate folosi fibră-fază pt a îmbunătăți raza de acțiune și eficiența.
+block.overdrive-projector.description = Grăbește blocurile din apropiere.\nPoate folosi fibră-fază a îmbunătăți raza de acțiune și eficiența.
+block.force-projector.description = Crează un câmp hexagonal de forță în jurul său, protejând blocurile și unitățile din interior de deteriorare. Se supraîncălzește dacă este prea deteriorat. Poate folosi răcitor pt a preveni supraîncălzirea. Fibra-fază poate fi folosită pt a crește mărimea scutului.
+block.shock-mine.description = Lansează lasere electrice la contactul cu inamicul.
+block.conveyor.description = Transportă materialele înainte.
+block.titanium-conveyor.description = Transportă materialele înainte. Mai rapidă decât benzile standard.
+block.plastanium-conveyor.description = Transportă grămezi de materialele înainte.\nAcceptă materiale din spate, și le descarcă în 3 direcții în față.\nNecesită mai multe puncte de încărcare și descărcare pt a transporta nr maxim de materiale/secundă.
+block.junction.description = Acționează ca un pod pt două benzi care se intersectează.
+block.bridge-conveyor.description = Transportă materiale peste orice teren sau clădire.
+block.phase-conveyor.description = Transportă instant materiale peste orice teren sau clădire. Poate fi mai lung decât podul de bandă, dar necesită electricitate.
+block.sorter.description = Dacă un material se potrivește selecției, este lăsat să treacă. Altfel, materialul este transportat la stânga sau la dreapta.
+block.inverted-sorter.description = Similar sortatorului standard, dar materialul selectat este transportat la stânga sau la dreapta.
+block.router.description = Distribuie materialele primite în alte 3 direcții în mod egal.
+block.router.details = Un rău necesar. Nu folosi niciodată pt a introduce materiale în blocuri, căci vor fi blocate de produșii blocurilor.
+block.distributor.description = Distribuie materialele primite în alte 7 direcții în mod egal.
block.overflow-gate.description = Transportă materialele doar la stânga și dreapta dacă drumul din față este blocat.
block.underflow-gate.description = Opusul porții de revărsare. Transportă materialele în față dacă benzile din stânga și dreapta sunt blocate.
-block.mass-driver.description = Cel mai bun bloc de transport al materialelor. Adună mai multe materiale și apoi le lansează până la un alt distributor în masă pe o rază mare. Necesită electricitate pt a opera.
-block.mechanical-pump.description = O pompă ieftină care pompează puțin, dar nu consumă electricitate.
-block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid dar consumă electricitate.
-block.thermal-pump.description = Cea mai bună pompă.
-block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
-block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
-block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistent. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nCurge mai puțin.
-block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
-block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
-block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
-block.bridge-conduit.description = Un bloc avansat de transport al lichidelor. Permite transportul lichidelor peste orice tip teren sau bloc, până la 3 pătrate distanță.
-block.phase-conduit.description = Un bloc avansat de transport al lichidelor. Folosește electricitate pt a teleporta lichidele către o altă conductă de fază la o mare distanță.
+block.mass-driver.description = Dispozitiv folosit pt transportul materialelor pe distanțe mari. Adună mai multe materiale și apoi le lansează până la un alt distributor în masă pe o rază mare.
+block.mechanical-pump.description = Pompează lichide din mediul înconjurător. Nu necesită electricitate.
+block.rotary-pump.description = Pompează lichide din mediul înconjurător. Necesită electricitate.
+block.thermal-pump.description = Pompează lichide din mediul înconjurător.
+block.conduit.description = Împinge lichidele în față. Folosit cu pompe și alte conducte.
+block.pulse-conduit.description = Împinge lichidele în față. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
+block.plated-conduit.description = Împinge lichidele în față. Nu acceptă lichide din lateral de la altceva în afară de conducte. Lichidul nu se varsă la exterior.
+block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid.
+block.liquid-tank.description = Stochează o mare cantitate de lichid și îl lasă să curgă prin toate conductele adiacente, similar unui router de lichid.
+block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează.
+block.bridge-conduit.description = Transportă lichidele peste orice teren sau clădire.
+block.phase-conduit.description = Transportă lichidele peste orice teren sau clădire. Poate fi mai lungă decât podul de conductă, dar necesită electricitate.
block.power-node.description = Transmite electricitate către nodurile conectate. Nodul primește electricitate din sau oferă electricitate oricăror blocuri adiacente.
block.power-node-large.description = Un nod electric avansat cu o rază mare.
block.surge-tower.description = Un nod electric cu o rază extrem de mare dar cu mai puține conexiuni disponibile.
-block.diode.description = Energia din baterii poate trece prin acest bloc doar într-o direcție, dar doar dacă o parte are mai puțină energie stocată.
+block.diode.description = Transportă energia din baterii într-o direcție, dar doar dacă partea cealaltă are mai puțină energie stocată.
block.battery.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit.
-block.battery-large.description = Stochează mai multă electricitate decât bateria standard.
+block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
block.combustion-generator.description = Generează electricitate arzând materiale inflamabile, precum cărbunele.
block.thermal-generator.description = Generează electricitate atunci când este plasat în locuri calde.
-block.steam-generator.description = Un generator de combustie avansat. Mai eficient, dar necesită apă pt a genera abur.
+block.steam-generator.description = Generează electricitate arzând materiale inflamabile și convertind apa în abur.
block.differential-generator.description = Generează mari cantități de electricitate. Utilizează diferența de temperatură dintre criofluid și piratită arzând.
-block.rtg-generator.description = Un generator simplu pe care te poți baza. Folosește căldura materialelor radioactive care se dezintegrează pt a produce încet electricitate.
+block.rtg-generator.description = Folosește căldura materialelor radioactive care se dezintegrează pt a produce încet electricitate.
block.solar-panel.description = Oferă o cantitate mică de energie solară.
-block.solar-panel-large.description = O versiune cu mult mai eficientă a panoului solar standard.
+block.solar-panel-large.description = Oferă o cantitate mică de energie solară. Mai eficient decât panoul solar standard.
block.thorium-reactor.description = Generează mari cantități de electricitate din toriu. Necesită răcire constantă. Explodează violent dacă i se oferă cantități insuficiente de răcitor. Electricitatea produsă depinde de cât de plin e, cu electricitatea de bază produsă la capacitate maximă.
-block.impact-reactor.description = Un generator avansat, capabil să creeze cantități masive de electricitate la eficiență maximă. Are nevoie de o cantitate de electricitate pt a începe procesul.
-block.mechanical-drill.description = Un burghiu ieftin. Odată plasat pe blocurile corezpunzătoare, minează încet materiale. Capabil să mineze materiale de bază.
+block.impact-reactor.description = Crează cantități masive de electricitate la eficiență maximă. Are nevoie de o cantitate de electricitate pt a începe procesul.
+block.mechanical-drill.description = Odată plasat pe un minereu, minează încet materialele. Capabil să mineze materiale de bază.
block.pneumatic-drill.description = Un burghiu îmbunătățit, capabil să mineze titan. Minează mai rapid decât burghiul mecanic.
block.laser-drill.description = Poate mina mai rapid prin tehnologia bazată pe laser, dar necesită electricitate. Poate mina toriu.
block.blast-drill.description = Cel mai bun burghiu. Necesită cantități mari de electricitate.
block.water-extractor.description = Extrage apă din pământ. Folosit în locații unde apa de suprafață nu este disponibilă.
-block.cultivator.description = Cultivă mici concentrații de spori din atmosferă în păstăi pregătite pt procesare industrială.
+block.cultivator.description = Cultivă micile concentrații atomsferice de spori în păstăi de spori.
+block.cultivator.details = Tehnologie recuperată. Folosit pt a produce cantități masive de biomasă cât de eficient posibil. Posibil să fie incubatorul inițial al sporilor care acoperă acum Serpulo.
block.oil-extractor.description = Folosește mari cantități de electricitate, nisip și apă pt a extrage petrol.
-block.core-shard.description = Prima versiune a capsulei nucleice. Odată distrusă, orice contact cu regiunea se pierde. Nu lăsa asta să se întâmple.
-block.core-foundation.description = A doua versiune a nucleului. Mai bine armată. Stochează mai multe resurse.
-block.core-nucleus.description = A treia și ultima versiune a capsulei nucleice. Extrem de bine armată. Stochează mari cantități de resurse.
-block.vault.description = Stochează o mare cantitate de materiale de orice tip. Un bloc descărcător poate fi folosit pt a lua obiecte din seif.
-block.container.description = Stochează o mică cantitate de materiale de orice tip. Un bloc descărcător poate fi folosit pt a lua obiecte din container.
-block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport. Tipul materialului de descărcat poate fi schimbat. Click pe descărcător.
-block.launch-pad.description = Lansează grămezi de materiale fără a fi nevoie să lansezi nucleul.
-block.launch-pad-large.description = O versiune mai bună a platformei de lansare. Stochează mai multe materiale. Lansează mai frecvent.
-block.duo.description = O armă mică, ieftină. Util împotriva unităților de artilerie.
-block.scatter.description = O armă esențială anti aeronave. Aruncă bucățele de plumb, fier vechi sau metasticlă către inamici.
-block.scorch.description = Arde orice artilerie inamică din apropiere. Mai eficient la distanță mică.
-block.hail.description = O armă anti-artilerie mică, care trage la mari distanțe.
-block.wave.description = O armă medie. Trage cu lichid către inamici. Stinge focul automat când este alimentată cu apă.
-block.lancer.description = O armă anti-artilerie medie, cu laser. Se încarcă și trage cu lasere puternice de electricitate.
-block.arc.description = O armă electrică cu o rază de acțiune mică. Trage cu mici lasere de electricitate către inamici.
-block.swarmer.description = O armă medie cu rachete. Atacă atât artileria cât și navele inamice. Trage cu rachete cu radar.
-block.salvo.description = O versiune mai mare, mai avansată a armei Duo. Trage salve rapide de gloanțe către inamici.
-block.fuse.description = O armă șrapnel mare cu rază de acțiune mică. Trage trei raze de gloanțe care găuresc scuturile inamicilor din apropiere.
-block.ripple.description = O armă de artilerie extrem de puternică. Lovește grămezi de bucăți de material înspre inamici pe distanțe mari.
-block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu grămezi explozive de material către ddunitățile inamice.
-block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
-block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
+block.core-shard.description = Nucleul bazei. Odată distrus, sectorul e pierdut.
+block.core-shard.details = Prima versiune. Compact. Autoreprodus. Echipat cu propulsoare de unică folosință. Nu e făcut pt călătorii interplanetare.
+block.core-foundation.description = Nucleul bazei. Bine armat. Stochează mai multe resurse decât nucleul Shard.
+block.core-foundation.details = A doua versiune.
+block.core-nucleus.description = Nucleul bazei. Extrem de bine armat. Stochează cantități masive de resurse.
+block.core-nucleus.details = A treia și ultima versiune.
+block.vault.description = Stochează o mare cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
+block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
+block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
+block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
+block.duo.description = Trage cu gloanțe alternante către inamici.
+block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
+block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
+block.hail.description = Trage cu mici capsule către artileria inamică pe distanțe lungi.
+block.wave.description = Trage jeturi de lichid către inamici. Stinge focul automat când este alimentată cu apă.
+block.lancer.description = Se încarcă și trage cu lasere puternice de electricitate.
+block.arc.description = Trage cu mici lasere de electricitate către artileria inamică.
+block.swarmer.description = Trage cu rachete cu radar către inamici.
+block.salvo.description = Trage salve rapide de gloanțe către inamici.
+block.fuse.description = Trage trei raze de gloanțe care penetrează scuturile inamicilor din apropiere.
+block.ripple.description = Lovește cu capsule către inamici pe distanțe mari.
+block.cyclone.description = Trage cu grămezi explozive de material către unitățile inamice din apropiere.
+block.spectre.description = Trage cu gloanțe mari care penetrează scuturile inamicilor din apropiere.
+block.meltdown.description = Se încarcă și trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
+block.foreshadow.description = Trage către o țintă cu un glonț imens pe distanțe lungi. Inamicii cu mai multă viață au prioritate.
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
+block.parallax.description = Trage cu o rază tractoare care atrage aeronavele inamice, deteriorându-le.
+block.tsunami.description = Trage jeturi puternice de lichid către inamici. Stinge focul automat când este alimentată cu apă.
+block.silicon-crucible.description = Rafinează silicon din nisip și cărbune, folosind piratită ca sursă adițională de cărbune. Mai eficient când e plasat în locuri calde.
+block.disassembler.description = Separă zgura în componentele sale minerale exotice. Eficiență mică. Poate produce toriu.
+block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera.
+block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici.
+block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite.
+block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi.
+block.ground-factory.description = Produce unități de artilerie. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
+block.air-factory.description = Produce unități aeriene. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
+block.naval-factory.description = Produce unități navale. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
+block.additive-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de nivel doi.
+block.multiplicative-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de nivel trei.
+block.exponential-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de nivel patru.
+block.tetrative-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de ltimă generație: nivelul cinci.
+block.switch.description = Un întrerupător. Poate fi pornit sau oprit. Statusul său poate fi citit și controlat de procesoarele logice.
+block.micro-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri.
+block.logic-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât microprocesorul.
+block.hyper-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât procesorul logic.
+block.memory-cell.description = Stochează informație pt un procesor.
+block.memory-bank.description = Stochează informație pt un procesor. Capacitate mare.
+block.logic-display.description = Afișează grafica transmisă de un procesor logic.
+block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
+block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
+
+unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
+unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
+unit.fortress.description = Trage cu gloanțe de artilerie către artileria inamică pe distanțe lungi.
+unit.scepter.description = Trage cu un baraj de gloanțe încărcate către toți inamicii din apropiere.
+unit.reign.description = Trage cu un baraj de gloanțe masive care penetrează scuturile tuturor inamicilor din apropiere.
+unit.nova.description = Trage cu mici lasere care deteriorează inamicii și repară structurile aliate. Poate zbura.
+unit.pulsar.description = Trage cu lasere electrice care deteriorează inamicii și repară structurile aliate. Poate zbura.
+unit.quasar.description = Trage cu lasere electrice care deteriorează inamicii și repară structurile aliate. Poate zbura. Echipat cu un scut.
+unit.vela.description = Trage cu un laser masiv, continuu, inflamabil care deteriorează inamicii și repară structurile aliate. Poate zbura.
+unit.corvus.description = Trage cu e explozie masivă de lasere care deteriorează inamicii și repară structurile aliate. Poate merge peste majoritatea terenurilor.
+unit.crawler.description = Aleargă către inamici și se autodistruge, cauzând o explozie.
+unit.atrax.description = Trage cu globuri de zgură care slăbesc artileria inamică. Poate merge peste majoritatea terenurilor.
+unit.spiroct.description = Trage cu lasere care apropie și slăbesc inamicii, autoreparându-se în acest proces. Poate merge peste majoritatea terenurilor.
+unit.arkyid.description = Trage cu lasere mari care apropie și slăbesc inamicii, autoreparându-se în acest proces. Poate merge peste majoritatea terenurilor.
+unit.toxopid.description = Trage cu capsule electrice mari și lasere care penetrează scuturile inamice. Poate merge peste majoritatea terenurilor.
+unit.flare.description = Trage cu gloanțe standard la artileria inamică din apropiere.
+unit.horizon.description = Aruncă grămezi de bombe peste artileria inamică.
+unit.zenith.description = Trage cu salve de rachete către inamicii din apropiere.
+unit.antumbra.description = Trage cu un baraj de gloanțe către inamicii din apropiere.
+unit.eclipse.description = Trage cu un baraj de grămezi de material și două lasere care penetrează scuturile tuturor inamicilor din apropiere.
+unit.mono.description = Minează automat cupru și plumb, depozitându-le în nucleu.
+unit.poly.description = Reconstruiește automat structurile distruse și asistă alte unități la construire.
+unit.mega.description = Repară automat structurile deteriorate. Capabilă să care blocuri și mici unități de artilerie.
+unit.quad.description = Aruncă bombe mari peste artileria inamică, reparând structurile aliate și deteriorând inamicii. Capabilă să care unități de artilerie de dimensiuni medii.
+unit.oct.description = Protejează aliații din apropiere cu scutul său care se regenerează. Capabilă să care majoritatea unităților de artilerie.
+unit.risso.description = Trage un baraj de rachete și gloanțe către toți inamicii din apropiere.
+unit.minke.description = Trage cu capsule și gloanțe standard către artileria inamică din apropiere.
+unit.bryde.description = Trage cu capsule de artilerie și rachete către inamici pe distanțe lungi.
+unit.sei.description = Trage cu un baraj de rachete și gloanțe care penetrează scuturile inamicilor.
+unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scuturile inamice pe distanțe lungi. Construiește unități Flare.
+unit.alpha.description = Apără nucleul Shard de inamici. Construiește structuri.
+unit.beta.description = Apără nucleul Foundation de inamici. Construiește structuri.
+unit.gamma.description = Apără nucleul Core de inamici. Construiește structuri.
+
+lst.read = Citește un număr dintr-o celulă de memorie conectată.
+lst.write = Scrie un număr într-o celulă de memorie conectată.
+lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
+lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
+lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
+lst.printflush = Tipărește într-un bloc Mesaj instrucțiunile [accent]Print[] aflate în așteptare.
+lst.getlink = Obține o conexiune a procesorului după index. Începe de la 0.
+lst.control = Controlează o clădire.
+lst.radar = Localizează unitățile aflate în jurul unei clădiri. Are o anumită rază de acțiune.
+lst.sensor = Obține date de la o clădire sau unitate.
+lst.set = Setează o variabilă.
+lst.operation = Efectuează o operație pe 1-2 variabile.
+lst.end = Sari la începutul listei de instrucțiuni.
+lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
+lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].
+lst.unitcontrol = Controlează unitatea controlată de procesor.
+lst.unitradar = Localizează unitățile din jurul unității controlate de procesor.
+lst.unitlocate = Localizează o poziție/clădire specifică oriunde pe hartă.\nNecesită o unitate controlată de procesor.
+
+logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
+
+lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
+lenum.shoot = Lovește către o locație.
+lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
+lenum.configure = Configurația clădirii, de ex. materialul selectat pt Sortator.
+lenum.enabled = Specifică dacă clădirea este pornită.
+
+laccess.color = Culoarea iluminatorului.
+laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși.
+laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
+laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
+laccess.commanded = [red]Învechit. Se va șterge![]\nFolosește [accent]controlled[].
+
+graphicstype.clear = Umple monitorul cu o culoare.
+graphicstype.color = Setează culoarea pt următoarele instrucțiuni Draw.
+graphicstype.stroke = Setează grosimea liniei.
+graphicstype.line = Desenează un segment de linie.
+graphicstype.rect = Desenează un dreptunghi.
+graphicstype.linerect = Desenează conturul unui dreptunghi.
+graphicstype.poly = Desenează un poligon regulat.
+graphicstype.linepoly = Desenează conturul unui poligon regulat.
+graphicstype.triangle = Desenează un triunghi.
+graphicstype.image = Desenează imaginea unui obiect din joc.\nde ex.: [accent]@router[] sau [accent]@dagger[].
+
+lenum.always = Mereu adevărat.
+lenum.idiv = Împărțirea naturală a numerelor (int).
+lenum.div = Împărțirea.\nReturnează [accent]null[] dacă împarți la 0.
+lenum.mod = Modulo (restul împărțirii).
+lenum.equal = Egal. Convertește tipurile variabilelor.\nObiectele nenule comparate cu numere devin 1, cele nule devin 0.
+lenum.notequal = Nu e egal. Convertește tipurile variabilelor.
+lenum.strictequal = Egalitate strictă. Nu convertește tipurile variabilelor.\nPoate fi folosit pt a verifica dacă ceva este [accent]null[].
+lenum.shl = Shift left pe biți.
+lenum.shr = Shift right pe biți.
+lenum.or = OR/SAU. Ține cont de biți.
+lenum.land = Logical AND/ȘI logic. Nu ține cont de biți.
+lenum.and = AND/ȘI. Ține cont de biți.
+lenum.not = NOT. Inversează biții.
+lenum.xor = XOR/disjuncție exclusivă. Ține cont de biți.
+
+lenum.min = Minimul a două numere.
+lenum.max = Maximul a două numere.
+lenum.angle = Unghiul unui vector în grade.
+lenum.len = Lungimea unui vector.
+lenum.sin = Sinus în grade.
+lenum.cos = Cosinus în grade.
+lenum.tan = Tangentă în grade.
+#cea de mai jos nu-i o greșeală, caută pe net notarea intervalelor în matematică
+lenum.rand = Număr natural aleatoriu în intervalul [0, val).
+lenum.log = Logaritm natural (ln).
+lenum.log10 = Logaritm în baza 10.
+lenum.noise = 2D simplex noise.
+lenum.abs = Valoarea absolută.
+lenum.sqrt = Radical/rădăcina pătrată.
+
+lenum.any = Orice unitate.
+lenum.ally = Unitate aliată.
+lenum.attacker = Unitate cu armă.
+lenum.enemy = Unitate inamică.
+lenum.boss = Unitate gardian.
+lenum.flying = Unitate care zboară.
+lenum.ground = Unitate de artilerie.
+lenum.player = Unitate controlată de un jucător.
+
+lenum.ore = Depozit de minereu.
+lenum.damaged = Clădire aliată deteriorată.
+lenum.spawn = Punct de lansare inamic.\nPoate fi un nucleu sau o poziție.
+lenum.building = Clădire dintr-un grup specific.
+
+lenum.core = Orice nucleu.
+lenum.storage = Clădire de stocare, de ex. Containerul.
+lenum.generator = Clădiri care generează electricitate.
+lenum.factory = Clădiri care transformă resurse.
+lenum.repair = Puncte de Reparare.
+lenum.rally = Centre de Comandă.
+lenum.battery = Orice baterie.
+lenum.resupply = Puncte de Realimentare.\nRelevant doar când [accent]"Unitățile Necesită Muniție"[] este activată.
+lenum.reactor = Reactor de Toriu/Impact.
+lenum.turret = Orice armă.
+
+sensor.in = Clădirea/unitatea care trebuie detectată.
+
+radar.from = Clădirea de la care detectăm.\nRaza senzorului e limitată de raza de costrucție.
+radar.target = Filtru pt unitățile care trebuie detectate.
+radar.and = Adaugă filtre.
+radar.order = Ordinea de sortare. 0 pt a inversa ordinea.
+radar.sort = Modul cum sortăm rezultatele.
+radar.output = Variabila în care se va scrie unitatea detectată.
+
+unitradar.target = Filtru pt unitățile care trebuie detectate.
+unitradar.and = Adaugă filtre.
+unitradar.order = Ordinea de sortare. 0 pt a inversa ordinea.
+unitradar.sort = Modul cum sortăm rezultatele.
+unitradar.output = Variabila în care se reține unitatea detectată.
+
+control.of = Clădirea de controlat.
+control.unit = Unitatea/clădirea către care se țintește.
+control.shoot = Specifică dacă armele trag.
+
+unitlocate.enemy = Specifică dacă se detectează clădirile inamice.
+unitlocate.found = Specifică dacă obiectul a fost găsit.
+unitlocate.building = Clădirea detectată.
+unitlocate.outx = Coordonata X a obiectului detectat.
+unitlocate.outy = Coordonata Y a obiectului detectat.
+unitlocate.group = Grupul clădirilor de detectat.
+
+lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
+lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
+lenum.move = Mergi la această poziție.
+lenum.approach = Apropie-te la o anumită distanță de poziție.
+lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
+lenum.target = Lovește către o poziție.
+lenum.targetp = Lovește o țintă. Anticipează viteza țintei și a proiectilului.
+lenum.itemdrop = Descarcă o bucată de material.
+lenum.itemtake = Ia o bucată de material dintr-o clădire.
+lenum.paydrop = Descarcă încărcătura curentă.
+lenum.paytake = Ia o încărcătură de la locația curentă.
+lenum.flag = Oferă o etichetă numerică unității.
+lenum.mine = Minează din această locație.
+lenum.build = Construiește o structură.
+lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
+lenum.within = Verifică dacă unitatea se află în apropierea poziției.
+lenum.boost = Pornește/oprește propulsorul.
diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties
index 716cf580fa..94bde81323 100644
--- a/core/assets/bundles/bundle_ru.properties
+++ b/core/assets/bundles/bundle_ru.properties
@@ -13,15 +13,18 @@ link.google-play.description = Скачать Ð´Ð»Ñ Android Ñ Google Play
link.f-droid.description = Скачать Ð´Ð»Ñ Android Ñ F-Droid
link.wiki.description = ÐžÑ„Ð¸Ñ†Ð¸Ð°Ð»ÑŒÐ½Ð°Ñ Ð²Ð¸ÐºÐ¸
link.suggestions.description = Предложить новые возможноÑти
+link.bug.description = Ðашли ошибку? Доложите о ней здеÑÑŒ
linkfail = Ðе удалоÑÑŒ открыть ÑÑылку!\nURL-Ð°Ð´Ñ€ÐµÑ Ð±Ñ‹Ð» Ñкопирован в буфер обмена.
screenshot = Скриншот Ñохранён в {0}
screenshot.invalid = Карта Ñлишком большаÑ, возможно, не хватает памÑти Ð´Ð»Ñ Ñкриншота.
gameover = Игра окончена
+gameover.disconnect = Отключение
gameover.pvp = [accent]{0}[] команда победила!
+gameover.waiting = [accent]Ожидание Ñледующей карты...
highscore = [accent]Ðовый рекорд!
copied = Скопировано.
-indev.popup = [accent]v6[] находитÑÑ Ð½Ð° Ñтадии [accent]alpha[].\n[lightgray]Ðто означает Ñледующее:[]\n[scarlet]- ÐšÐ°Ð¼Ð¿Ð°Ð½Ð¸Ñ Ð½Ðµ завершена[]\n- ОтÑутÑтвие контента\n- БольшинÑтво [scarlet]ИИ единиц[] не работает правильно\n- МножеÑтво единиц не готово\n- Ð’ÑÑ‘, что вы видите, может быть изменено или удалено.\n\nСообщайте о багах и вылетах на [accent]GitHub[].
indev.notready = Ðта чаÑть игры ещё не готова
+indev.campaign = [accent]ПоздравлÑем! Ð’Ñ‹ доÑтигли конца кампании![]\n\nÐто вÑÑ‘, что предоÑтавлÑет ÑÐµÐ¹Ñ‡Ð°Ñ ÐºÐ¾Ð½Ñ‚ÐµÐ½Ñ‚. Межпланетные путешеÑÑ‚Ð²Ð¸Ñ Ð±ÑƒÐ´ÑƒÑ‚ добавлены в будущих обновлениÑÑ….
load.sound = Звуки
load.map = Карты
@@ -38,6 +41,14 @@ be.ignore = Игнорировать
be.noupdates = ÐžÐ±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð½Ðµ найдены.
be.check = Проверить обновлениÑ
+mods.browser = Браузер\nмодификаций
+mods.browser.selected = Выбранный мод
+mods.browser.add = Скачать
+mods.browser.reinstall = ПереуÑтановить
+mods.github.open = Сайт
+mods.browser.sortdate = Сортировка по дате
+mods.browser.sortstars = Сортировка по звёздам
+
schematic = Схема
schematic.add = Сохранить Ñхему…
schematics = Схемы
@@ -55,8 +66,9 @@ schematic.saved = Схема Ñохранена.
schematic.delete.confirm = Ðта Ñхема будет поджарена ИÑпепелителем.
schematic.rename = Переименовать Ñхему
schematic.info = {0}x{1}, {2} блоков
-schematic.disabled = [scarlet]Схемы отключены[]\nÐа Ñтой [accent]карте[] или [accent]Ñервере запрещено иÑпользование Ñхем.
+schematic.disabled = [scarlet]Схемы отключены[]\nÐа Ñтой [accent]карте[] или [accent]Ñервере[] запрещено иÑпользование Ñхем.
+stats = СтатиÑтика
stat.wave = Волн отражено:[accent] {0}
stat.enemiesDestroyed = Врагов уничтожено:[accent] {0}
stat.built = Строений поÑтроено:[accent] {0}
@@ -66,7 +78,7 @@ stat.delivered = РеÑурÑов запущено:
stat.playtime = Ð’Ñ€ÐµÐ¼Ñ Ð¸Ð³Ñ€Ñ‹:[accent] {0}
stat.rank = Финальный ранг: [accent]{0}
-globalitems = [accent]Глобальные предметы
+globalitems = [accent]Общие предметы
map.delete = Ð’Ñ‹ дейÑтвительно хотите удалить карту «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0}
level.select = Выбор карты
@@ -80,6 +92,7 @@ joingame = Ð¡ÐµÑ‚ÐµÐ²Ð°Ñ Ð¸Ð³Ñ€Ð°
customgame = ПользовательÑÐºÐ°Ñ Ð¸Ð³Ñ€Ð°
newgame = ÐÐ¾Ð²Ð°Ñ Ð¸Ð³Ñ€Ð°
none = <ничего>
+none.found = [lightgray]<ничего не найдено>
minimap = Мини-карта
position = Координаты
close = Закрыть
@@ -100,18 +113,20 @@ committingchanges = ВнеÑение изменений
done = Готово
feature.unsupported = Ваше уÑтройÑтво не поддерживает Ñту возможноÑть.
-mods.alphainfo = Имейте в виду, что модификации находÑÑ‚ÑÑ Ð² альфа-верÑии и [scarlet]могут Ñодержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github или Discord.
-mods.alpha = [accent](Ðльфа)
+mods.initfailed = [red]âš [] Ðе удалоÑÑŒ инициализировать предыдущий запуÑк Mindustry. Ðто могло быть вызвано неиÑправными модификациÑми.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]вÑе модификации были отключены.[]\n\nЧтобы отключить Ñту функцию, выключите её в [accent]ÐаÑтройки->Игра->Отключение модификаций поÑле вылета при запуÑке[].
mods = Модификации
mods.none = [lightgray]Модификации не найдены!
-mods.guide = РуководÑтво по модам
+mods.guide = РуководÑтво по модификациÑм
mods.report = Доложить об ошибке
mods.openfolder = Открыть папку Ñ Ð¼Ð¾Ð´Ð¸Ñ„Ð¸ÐºÐ°Ñ†Ð¸Ñми
+mods.viewcontent = ПроÑмотреть Ñодержимое
mods.reload = Перезагрузить
-mods.reloadexit = Игра будет закрыта Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ¸ модов.
+mods.reloadexit = Игра будет закрыта Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð³Ñ€ÑƒÐ·ÐºÐ¸ модификаций.
+mod.installed = [[УÑтановлено]
mod.display = [gray]МодификациÑ:[orange] {0}
mod.enabled = [lightgray]Включён
mod.disabled = [scarlet]Выключен
+mod.multiplayer.compatible = [gray]ДоÑтупна в игре по Ñети
mod.disable = Выкл.
mod.content = Содержимое:
mod.delete.error = Ðевозможно удалить модификацию. Возможно, файл иÑпользуетÑÑ.
@@ -127,25 +142,29 @@ mod.requiresrestart = Теперь игра закроетÑÑ, чтобы пр
mod.reloadrequired = [scarlet]Ðеобходим перезапуÑк
mod.import = Импортировать модификацию
mod.import.file = Импортировать файл
-mod.import.github = Импортировать мод Ñ GitHub
-mod.jarwarn = [scarlet]JAR-модификации по Ñути не безопаÑны.[]\nУбедитеÑÑŒ, что вы импортируете Ñтот мод из надежного иÑточника!
+mod.import.github = Импортировать модификацию Ñ GitHub
+mod.jarwarn = [scarlet]JAR-модификации по Ñути не безопаÑны.[]\nУбедитеÑÑŒ, что вы импортируете Ñту модификацию из надёжного иÑточника!
mod.item.remove = Ðтот предмет ÑвлÑетÑÑ Ñ‡Ð°Ñтью модификации [accent]«{0}[accent]»[white]. Чтобы удалить его, удалите Ñаму модификацию.
mod.remove.confirm = Ðта Ð¼Ð¾Ð´Ð¸Ñ„Ð¸ÐºÐ°Ñ†Ð¸Ñ Ð±ÑƒÐ´ÐµÑ‚ удалена.
mod.author = [lightgray]Ðвтор(Ñ‹):[] {0}
mod.missing = Ð’ Ñтом Ñохранении еÑть Ñледы модификации, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¾Ñ‚ÑутÑтвует или уÑтановлена её Ð¾Ð±Ð½Ð¾Ð²Ð»Ñ‘Ð½Ð½Ð°Ñ Ð²ÐµÑ€ÑиÑ. Может произойти повреждение ÑохранениÑ. Ð’Ñ‹ уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
mod.preview.missing = Перед публикацией Ñтой модификации в МаÑтерÑкой, вы должны добавить изображение предпроÑмотра.\nРазмеÑтите изображение Ñ Ð¸Ð¼ÐµÐ½ÐµÐ¼[accent] preview.png[] в папке модификации и попробуйте Ñнова.
mod.folder.missing = Модификации могут быть опубликованы в МаÑтерÑкой только в виде папки.\nЧтобы конвертировать любой мод в папку, проÑто извлеките его из архива и удалите Ñтарый архив .zip, затем перезапуÑтите игру или перезагрузите модификации.
-mod.scripts.disable = Ваше уÑтройÑтво не поддерживает модификации Ñо Ñкриптами. Отключите такие моды, чтобы играть.
+mod.scripts.disable = Ваше уÑтройÑтво не поддерживает модификации Ñо Ñкриптами. Отключите такие модификации, чтобы играть.
about.button = Об игре
name = ИмÑ:
-noname = Ð”Ð»Ñ Ð½Ð°Ñ‡Ð°Ð»Ð°, придумайте[accent] Ñебе имÑ[].
+noname = Ð”Ð»Ñ Ð½Ð°Ñ‡Ð°Ð»Ð° придумайте[accent] Ñебе имÑ[].
planetmap = Карта планеты
launchcore = ЗапуÑк Ñдра
filename = Ð˜Ð¼Ñ Ñ„Ð°Ð¹Ð»Ð°:
unlocked = Ðовый контент разблокирован!
+available = ДоÑтупно новое иÑÑледование!
completed = [accent]Завершено
techtree = Дерево\n технологий
+research.legacy = Ðайдены данные иÑÑледований из [accent]5.0[].\nХотите [accent]загрузить Ñти данные[], или [accent]отказатьÑÑ Ð¾Ñ‚ них[] и перезапуÑтить иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² новой кампании (рекомендуетÑÑ)?
+research.load = Загрузить
+research.discard = ОтказатьÑÑ
research.list = [lightgray]ИÑÑледуйте:
research = ИÑÑледовать
researched = [lightgray]{0} иÑÑледовано.
@@ -190,10 +209,17 @@ servers.local = Локальные Ñерверы
servers.remote = Удалённые Ñерверы
servers.global = Серверы ÑообщеÑтва
+servers.disclaimer = Серверы ÑообщеÑтва [accent]не[] принадлежат разработчику и [accent]не[] контролируютÑÑ Ð¸Ð¼.\n\nСерверы могут Ñодержать пользовательÑкий контент, который не подходит Ð´Ð»Ñ Ð²Ñех возраÑтов.
+servers.showhidden = Отображать Ñкрытые Ñерверы
+server.shown = ОтображаетÑÑ
+server.hidden = Скрыт
+
trace = ОтÑлеживать игрока
trace.playername = Ð˜Ð¼Ñ Ð¸Ð³Ñ€Ð¾ÐºÐ°: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
+trace.times.joined = ПриÑоединÑлÑÑ Ñ€Ð°Ð·: [accent]{0}
+trace.times.kicked = Был выгнан раз: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = ПользовательÑкий клиент: [accent]{0}
invalidid = ÐедопуÑтимый ID клиента! Отправьте отчёт об ошибке.
@@ -223,6 +249,7 @@ disconnect.timeout = Ð’Ñ€ÐµÐ¼Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ Ð¸Ñтекло.
disconnect.data = Ошибка при загрузке данных мира!
cantconnect = Ðе удаётÑÑ Ð¿Ñ€Ð¸ÑоединитьÑÑ Ðº игре ([accent]{0}[]).
connecting = [accent]Подключение…
+reconnecting = [accent]Переподключение…
connecting.data = [accent]Загрузка данных мира…
server.port = Порт:
server.addressinuse = Данный Ð°Ð´Ñ€ÐµÑ ÑƒÐ¶Ðµ иÑпользуетÑÑ!
@@ -268,6 +295,10 @@ cancel = Отмена
openlink = Открыть ÑÑылку
copylink = Скопировать ÑÑылку
back = Ðазад
+max = Заполнить полноÑтью
+crash.export = ÐкÑпорт отчёта об ошибках
+crash.none = Отчёты об ошибках не найдены.
+crash.exported = Отчёты об ошибках ÑкÑпортированы.
data.export = ÐкÑпортировать данные
data.import = Импортировать данные
data.openfolder = Открыть папку Ñ Ð´Ð°Ð½Ð½Ñ‹Ð¼Ð¸
@@ -284,13 +315,20 @@ cancelbuilding = [accent][[{0}][] Ð´Ð»Ñ Ð¾Ñ‡Ð¸Ñтки плана
selectschematic = [accent][[{0}][] выделить и Ñкопировать
pausebuilding = [accent][[{0}][] Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð¾Ñтановки ÑтроительÑтва
resumebuilding = [scarlet][[{0}][] Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð¾Ð»Ð¶ÐµÐ½Ð¸Ñ ÑтроительÑтва
+enablebuilding = [scarlet][[{0}][] Ð´Ð»Ñ Ð²ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ ÑтроительÑтва
+showui = Ð˜Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ Ñкрыт.\nÐажмите [accent][[{0}][] Ð´Ð»Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð¸Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñа.
wave = [accent]Волна {0}
+wave.cap = [accent]Волна {0}/{1}
wave.waiting = [lightgray]Волна через {0}
wave.waveInProgress = [lightgray]Волна продолжаетÑÑ
waiting = [lightgray]Ожидание…
waiting.players = Ожидание игроков…
wave.enemies = [lightgray]Враги: {0}
+wave.enemycores = [lightgray]ВражеÑких Ñдер: [accent]{0}
+wave.enemycore = [accent]{0}[lightgray] вражеÑкое Ñдро
wave.enemy = [lightgray]ОÑталÑÑ {0} враг
+wave.guardianwarn = Волн до Ð¿Ñ€Ð¸Ð±Ñ‹Ñ‚Ð¸Ñ Ð¡Ñ‚Ñ€Ð°Ð¶Ð°: [accent]{0}[].
+wave.guardianwarn.one = [accent]{0}[] волна до Ð¿Ñ€Ð¸Ð±Ñ‹Ñ‚Ð¸Ñ Ð¡Ñ‚Ñ€Ð°Ð¶Ð°.
loadimage = Загрузить изображение
saveimage = Сохранить изображение
unknown = ÐеизвеÑтно
@@ -298,9 +336,9 @@ custom = ПользовательÑкаÑ
builtin = Ð’ÑтроеннаÑ
map.delete.confirm = Ð’Ñ‹ дейÑтвительно хотите удалить Ñту карту? Ðто дейÑтвие не может быть отменено!
map.random = [accent]Ð¡Ð»ÑƒÑ‡Ð°Ð¹Ð½Ð°Ñ ÐºÐ°Ñ€Ñ‚Ð°
-map.nospawn = Ðта карта не имеет ни одного Ñдра, в котором игрок может поÑвитьÑÑ! Добавьте[accent] оранжевое[] Ñдро на Ñту карту в редакторе.
-map.nospawn.pvp = У Ñтой карты нет вражеÑких Ñдер, в которых игрок может поÑвитьÑÑ! Добавьте[scarlet] не оранжевое[] Ñдро на Ñту карту в редакторе.
-map.nospawn.attack = У Ñтой карты нет вражеÑких Ñдер Ð´Ð»Ñ Ð°Ñ‚Ð°ÐºÐ¸ игроком! Добавьте[scarlet] краÑное[] Ñдро на Ñту карту в редакторе.
+map.nospawn = Ðта карта не имеет ни одного Ñдра, в котором игрок может поÑвитьÑÑ! Добавьте [accent]оранжевое[] Ñдро на Ñту карту в редакторе.
+map.nospawn.pvp = У Ñтой карты нет вражеÑких Ñдер, в которых игрок может поÑвитьÑÑ! Добавьте [scarlet]не оранжевое[] Ñдро на Ñту карту в редакторе.
+map.nospawn.attack = У Ñтой карты нет вражеÑких Ñдер Ð´Ð»Ñ Ð°Ñ‚Ð°ÐºÐ¸ игроком! Добавьте [scarlet]краÑное[] Ñдро на Ñту карту в редакторе.
map.invalid = Ошибка загрузки карты: повреждённый или недопуÑтимый файл карты.
workshop.update = Обновить Ñодержимое
workshop.error = Ошибка загрузки информации из МаÑтерÑкой: {0}
@@ -329,15 +367,15 @@ editor.generation = ГенерациÑ:
editor.ingame = Редактировать в игре
editor.publish.workshop = Опубликовать в МаÑтерÑкой
editor.newmap = ÐÐ¾Ð²Ð°Ñ ÐºÐ°Ñ€Ñ‚Ð°
+editor.center = Центрировать
workshop = МаÑтерÑкаÑ
waves.title = Волны
waves.remove = Удалить
-waves.never = ∞
waves.every = каждый
waves.waves = волна(ы)
waves.perspawn = за поÑвление
waves.shields = ед. щита/волну
-waves.to = к
+waves.to = до
waves.guardian = Страж
waves.preview = Предварительный проÑмотр
waves.edit = Редактировать…
@@ -350,7 +388,7 @@ waves.none = Враги не были определены.\nОбратите в
#these are intentionally in lower case
wavemode.counts = количеÑтво единиц
wavemode.totals = вÑего единиц
-wavemode.health = вÑего здоровьÑ
+wavemode.health = вÑего прочноÑти
editor.default = [lightgray]<По умолчанию>
details = ПодробноÑти…
@@ -361,7 +399,7 @@ editor.removeunit = Удалить боевую единицу
editor.teams = Команды
editor.errorload = Ошибка загрузки файла.
editor.errorsave = Ошибка ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ñ„Ð°Ð¹Ð»Ð°.
-editor.errorimage = Ðто изображение, а не карта.\n\nЕÑли вы хотите импортировать карту верÑии 3.5/40 Ñборки, то иÑпользуйте кнопку [accent][Импортировать уÑтаревшую карту][] в редакторе.
+editor.errorimage = Ðто изображение, а не карта.
editor.errorlegacy = Ðта карта Ñлишком ÑÑ‚Ð°Ñ€Ð°Ñ Ð¸ иÑпользует уÑтаревший формат карты, который больше не поддерживаетÑÑ.
editor.errornot = Ðто не файл карты.
editor.errorheader = Ðтот файл карты недейÑтвителен или повреждён.
@@ -387,8 +425,8 @@ editor.importimage.description = Импортировать изображени
editor.export = ÐкÑпорт…
editor.exportfile = ÐкÑпортировать файл
editor.exportfile.description = ÐкÑпорт файла карты
-editor.exportimage = ÐкÑпортировать изображение ландшафта
-editor.exportimage.description = ÐкÑпортировать файл изображениÑ, Ñодержащего только базовую меÑтноÑть
+editor.exportimage = ÐкÑпортировать ландшафт
+editor.exportimage.description = ÐкÑпортировать файл изображениÑ, Ñодержащий только базовую меÑтноÑть
editor.loadimage = Импортировать\nизображение
editor.saveimage = ÐкÑпортировать\nизображение
editor.unsaved = Ð’Ñ‹ уверены, что хотите выйти?\n[scarlet]Ð’Ñе неÑохранённые Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð±ÑƒÐ´ÑƒÑ‚ потерÑны.
@@ -418,6 +456,7 @@ filters.empty = [lightgray]Ðет фильтров! Добавьте один п
filter.distort = ИÑкажение
filter.noise = Шум
filter.enemyspawn = Случайный выбор \nточек выÑадки
+filter.spawnpath = Путь до точки выÑадки
filter.corespawn = Случайный выбор Ñдра
filter.median = Медиана
filter.oremedian = Ð ÑƒÐ´Ð½Ð°Ñ Ð¼ÐµÐ´Ð¸Ð°Ð½Ð°
@@ -442,6 +481,7 @@ filter.option.amount = КоличеÑтво
filter.option.block = Блок
filter.option.floor = ПоверхноÑть
filter.option.flooronto = Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð¾Ð²ÐµÑ€Ñ…Ð½Ð¾Ñть
+filter.option.target = Цель
filter.option.wall = Стена
filter.option.ore = Руда
filter.option.floor2 = Ð’Ñ‚Ð¾Ñ€Ð°Ñ Ð¿Ð¾Ð²ÐµÑ€Ñ…Ð½Ð¾Ñть
@@ -458,6 +498,8 @@ load = Загрузить
save = Сохранить
fps = FPS: {0}
ping = Пинг: {0}мÑ
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Перезагрузите игру, чтобы Ñзыковые наÑтройки вÑтупили в Ñилу.
settings = ÐаÑтройки
tutorial = Обучение
@@ -472,17 +514,11 @@ complete = [lightgray]Ðеобходимо:
requirement.wave = ДоÑтигните {0} волны в зоне {1}
requirement.core = Уничтожьте вражеÑкое Ñдро в зоне {0}
requirement.research = ИÑÑледуйте {0}
+requirement.produce = Произведите {0}
requirement.capture = Захватите {0}
-resume = Возобновить зону:\n[lightgray]{0}
-bestwave = [lightgray]Ð›ÑƒÑ‡ÑˆÐ°Ñ Ð²Ð¾Ð»Ð½Ð°: {0}
-
-launch = < ЗÐПУСК >
launch.text = Ð’Ñ‹Ñадка
-launch.title = ЗапуÑк уÑпешен
-launch.next = [lightgray]ÑÐ»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾Ñть на {0}-той волне
-launch.unable2 = [scarlet]ЗÐПУСК невозможен.[]
-launch.confirm = Ðто [accent]запуÑтит[] вÑе реÑурÑÑ‹ в вашем Ñдре.\nÐ’Ñ‹ не Ñможете вернутьÑÑ Ð½Ð° Ñту базу.
-launch.skip.confirm = ЕÑли вы пропуÑтите ÑейчаÑ, то вы не Ñможете произвеÑти [accent]запуÑк[] до более поздних волн.
+research.multiplayer = Только хоÑÑ‚ может иÑÑледовать предметы.
+map.multiplayer = Только хоÑÑ‚ может проÑматривать Ñекторы.
uncover = РаÑкрыть
configure = ÐšÐ¾Ð½Ñ„Ð¸Ð³ÑƒÑ€Ð°Ñ†Ð¸Ñ Ð²Ñ‹Ð³Ñ€ÑƒÐ·ÐºÐ¸
@@ -490,16 +526,11 @@ loadout = Груз
resources = РеÑурÑÑ‹
bannedblocks = Запрещённые блоки
addall = Добавить вÑÑ‘
+launch.from = ЗапуÑк из: [accent]{0}
launch.destination = МеÑто назначениÑ: {0}
configure.invalid = КоличеÑтво должно быть чиÑлом между 0 и {0}.
-zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована.
-zone.requirement.complete = УÑÐ»Ð¾Ð²Ð¸Ñ Ð´Ð»Ñ Ð·Ð¾Ð½Ñ‹ «{0}» выполнены:[lightgray]\n{1}
-zone.resources = [lightgray]Обнаруженные реÑурÑÑ‹:
-zone.objective = [lightgray]Цель: [accent]{0}
-zone.objective.survival = Выжить
-zone.objective.attack = Уничтожить вражеÑкое Ñдро
add = Добавить…
-boss.health = Здоровье боÑÑа
+boss.health = ПрочноÑть Ñтража
connectfail = [scarlet]Ошибка подключениÑ:\n\n[accent]{0}
error.unreachable = Сервер недоÑтупен.\nÐ’Ñ‹ уверены, что Ð°Ð´Ñ€ÐµÑ Ð²Ð²ÐµÐ´Ñ‘Ð½ корректно?
@@ -516,17 +547,46 @@ weather.rain.name = Дождь
weather.snow.name = Снегопад
weather.sandstorm.name = ÐŸÑ‹Ð»ÑŒÐ½Ð°Ñ Ð±ÑƒÑ€Ñ
weather.sporestorm.name = Ð¡Ð¿Ð¾Ñ€Ð¾Ð²Ð°Ñ Ð±ÑƒÑ€Ñ
+weather.fog.name = Туман
sectors.unexplored = [lightgray]Ðе иÑÑледовано
sectors.resources = РеÑурÑÑ‹:
sectors.production = Производит:
+sectors.export = ÐкÑпорт:
+sectors.time = ВремÑ:
+sectors.threat = Угроза:
+sectors.wave = Волна:
sectors.stored = Ðакоплено:
sectors.resume = Продолжить
sectors.launch = Ð’Ñ‹Ñадка
sectors.select = Выбор
sectors.nonelaunch = [lightgray]нет (Ñолнце)
+sectors.rename = Переименовать Ñектор
+sectors.enemybase = [scarlet]ВражеÑÐºÐ°Ñ Ð±Ð°Ð·Ð°
+sectors.vulnerable = [scarlet]УÑзвим
+sectors.underattack = [scarlet]Ðтакован! [accent]{0}% повреждений
+sectors.survives = [accent]ПродержитÑÑ {0} волн(Ñ‹)
+sectors.go = Перейти
+sector.curcapture = Сектор захвачен
+sector.curlost = Сектор потерÑн
+sector.missingresources = [scarlet]ÐедоÑтаточно реÑурÑов Ð´Ð»Ñ Ð²Ñ‹Ñадки
+sector.attacked = Сектор [accent]{0}[white] атакован!
+sector.lost = Сектор [accent]{0}[white] потерÑн!
+#note: the missing space in the line below is intentional (недоÑтающий пробел управлÑетÑÑ ÐºÐ¾Ð´Ð¾Ð¼)
+sector.captured = Сектор [accent]{0}[white]захвачен!
-#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
+threat.low = ÐизкаÑ
+threat.medium = СреднÑÑ
+threat.high = Ð’Ñ‹ÑокаÑ
+threat.extreme = ÐкÑтремальнаÑ
+threat.eradication = ИÑтреблÑющаÑ
+
+planets = Планеты
+
+planet.serpulo.name = Серпуло
+planet.sun.name = Солнце
+
+sector.impact0078.name = Крушение 0078
sector.groundZero.name = ÐžÑ‚Ð¿Ñ€Ð°Ð²Ð½Ð°Ñ Ñ‚Ð¾Ñ‡ÐºÐ°
sector.craters.name = Кратеры
sector.frozenForest.name = ЛедÑной леÑ
@@ -538,10 +598,10 @@ sector.overgrowth.name = ЗароÑли
sector.tarFields.name = ДегтÑрные полÑ
sector.saltFlats.name = СолÑные равнины
sector.fungalPass.name = Грибной перевал
-
-#unused
-#sector.impact0078.name = ВоздейÑтвие 0078
-#sector.crags.name = Скалы
+sector.biomassFacility.name = Центр иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ð¸Ð¾Ð¼Ð°ÑÑÑ‹
+sector.windsweptIslands.name = Штормовой архипелаг
+sector.extractionOutpost.name = Ð”Ð¾Ð±Ñ‹Ð²Ð°ÑŽÑ‰Ð°Ñ Ð±Ð°Ð·Ð°
+sector.planetaryTerminal.name = Планетарный пуÑковой терминал
sector.groundZero.description = ÐžÐ¿Ñ‚Ð¸Ð¼Ð°Ð»ÑŒÐ½Ð°Ñ Ð»Ð¾ÐºÐ°Ñ†Ð¸Ñ Ð´Ð»Ñ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð½Ñ‹Ñ… игр. ÐÐ¸Ð·ÐºÐ°Ñ Ð²Ñ€Ð°Ð¶ÐµÑÐºÐ°Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð°. Ðемного реÑурÑов.\nСоберите как можно больше Ñвинца и меди.\nДвигайтеÑÑŒ дальше.
sector.frozenForest.description = Даже здеÑÑŒ, ближе к горам, Ñпоры раÑпроÑтранилиÑÑŒ. Холодные температуры не могут Ñдерживать их вечно.\n\nÐачните вкладыватьÑÑ Ð² Ñнергию. ПоÑтройте генераторы внутреннего ÑгораниÑ. ÐаучитеÑÑŒ пользоватьÑÑ Ñ€ÐµÐ³ÐµÐ½ÐµÑ€Ð°Ñ‚Ð¾Ñ€Ð¾Ð¼.
@@ -549,11 +609,29 @@ sector.saltFlats.description = Ðа окраине пуÑтыни лежат Ñ
sector.craters.description = Вода ÑкопилаÑÑŒ в Ñтом кратере, реликвии времён Ñтарых войн. ВоÑÑтановите облаÑть. Соберите пеÑок. Выплавьте метаÑтекло. Качайте воду Ð´Ð»Ñ Ð¾Ñ…Ð»Ð°Ð¶Ð´ÐµÐ½Ð¸Ñ Ñ‚ÑƒÑ€ÐµÐ»ÐµÐ¹ и буров.
sector.ruinousShores.description = Мимо пуÑтошей проходит Ð±ÐµÑ€ÐµÐ³Ð¾Ð²Ð°Ñ Ð»Ð¸Ð½Ð¸Ñ. Когда-то здеÑÑŒ раÑполагалÑÑ Ð¼Ð°ÑÑив береговой обороны. Ðе так много от него оÑталоÑÑŒ. Только Ñамые базовые оборонительные ÑÐ¾Ð¾Ñ€ÑƒÐ¶ÐµÐ½Ð¸Ñ Ð¾ÑталиÑÑŒ невредимыми, вÑÑ‘ оÑтальное превратилоÑÑŒ в металлолом.\nПродолжайте ÑкÑпанÑию вовне. Переоткройте Ð´Ð»Ñ ÑÐµÐ±Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¸.
sector.stainedMountains.description = Дальше, вглубь меÑтноÑти, лежат горы, еще не запÑтнанные Ñпорами.\nИзвлеките изобилие титана в Ñтой облаÑти. ÐаучитеÑÑŒ им пользоватьÑÑ.\n\nВражеÑкое приÑутÑтвие здеÑÑŒ Ñильнее. Ðе дайте им времени Ð´Ð»Ñ Ð¾Ñ‚Ð¿Ñ€Ð°Ð²ÐºÐ¸ Ñвоих Ñильнейших боевых единиц.
-sector.overgrowth.description = Ðта зароÑÑˆÐ°Ñ Ð¾Ð±Ð»Ð°Ñть находитÑÑ Ð±Ð»Ð¸Ð¶Ðµ к иÑточнику Ñпор.\nВраг организовал здеÑÑŒ форпоÑÑ‚. ПоÑтройте боевые единицы «Титан». Уничтожьте его. Верните то, что было потерÑно.
-sector.tarFields.description = Окраина зоны нефтедобычи, между горами и пуÑтыней. Один из немногих районов Ñ Ð¿Ð¾Ð»ÐµÐ·Ð½Ñ‹Ð¼Ð¸ запаÑами дёгтÑ.\nÐ¥Ð¾Ñ‚Ñ Ñта облаÑть заброшенна, в ней поблизоÑти приÑутÑтвуют некоторые опаÑные вражеÑкие Ñилы. Ðе Ñтоит их недооценивать.\n\n[lightgray]ИÑÑледуйте технологию переработки нефти, еÑли возможно.
+sector.overgrowth.description = Ðта зароÑÑˆÐ°Ñ Ð¾Ð±Ð»Ð°Ñть находитÑÑ Ð±Ð»Ð¸Ð¶Ðµ к иÑточнику Ñпор.\nВраг организовал здеÑÑŒ форпоÑÑ‚. ПоÑтройте боевые единицы «Булава». Уничтожьте его. Верните то, что было потерÑно.
+sector.tarFields.description = Окраина зоны нефтедобычи, между горами и пуÑтыней. Один из немногих районов Ñ Ð¿Ð¾Ð»ÐµÐ·Ð½Ñ‹Ð¼Ð¸ запаÑами дёгтÑ.\nÐ¥Ð¾Ñ‚Ñ Ñта облаÑть заброшена, в ней поблизоÑти приÑутÑтвуют некоторые опаÑные вражеÑкие Ñилы. Ðе Ñтоит их недооценивать.\n\n[lightgray]ИÑÑледуйте технологию переработки нефти, еÑли возможно.
sector.desolateRift.description = Чрезвычайно опаÑÐ½Ð°Ñ Ð·Ð¾Ð½Ð°. Обилие реÑурÑов, но мало меÑта. Ð’Ñ‹Ñокий риÑк разрушениÑ. ÐвакуироватьÑÑ Ð½ÑƒÐ¶Ð½Ð¾ как можно Ñкорее. Ðе раÑÑлаблÑйтеÑÑŒ во Ð²Ñ€ÐµÐ¼Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¸Ñ… перерывов между вражеÑкими атаками.
sector.nuclearComplex.description = Бывший завод по производÑтву и переработке ториÑ, превращенный в руины.\n[lightgray]ИÑÑледуйте торий и варианты его многочиÑленного применениÑ.\n\nВраг приÑутÑтвует здеÑÑŒ в большом чиÑле, поÑтоÑнно Ñ€Ð°Ð·Ð²ÐµÐ´Ñ‹Ð²Ð°Ñ Ð½Ð°Ð¿Ð°Ð´Ð°ÑŽÑ‰Ð¸Ñ….
-sector.fungalPass.description = ÐŸÐµÑ€ÐµÑ…Ð¾Ð´Ð½Ð°Ñ Ð¾Ð±Ð»Ð°Ñть между выÑокими горами и более низкими, покрытыми Ñпорами землÑми. ЗдеÑÑŒ раÑположена Ð½ÐµÐ±Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ€Ð°Ð·Ð²ÐµÐ´Ñ‹Ð²Ð°Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð±Ð°Ð·Ð° противника.\nУничтожьте ее.\nИÑпользуйте единицы «Кинжал» и «Камикадзе». ДоÑтаньте до обоих Ñдер.
+sector.fungalPass.description = ÐŸÐµÑ€ÐµÑ…Ð¾Ð´Ð½Ð°Ñ Ð¾Ð±Ð»Ð°Ñть между выÑокими горами и более низкими, покрытыми Ñпорами землÑми. ЗдеÑÑŒ раÑположена Ð½ÐµÐ±Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ€Ð°Ð·Ð²ÐµÐ´Ñ‹Ð²Ð°Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð±Ð°Ð·Ð° противника.\nУничтожьте ее.\nИÑпользуйте единицы «Кинжал» и «Ползун». ДоÑтаньте до обоих Ñдер.
+sector.biomassFacility.description = ПервоиÑточник Ñпор. Объект, на котором они были иÑÑледованы и изначально получены.\nИÑÑледуйте технологию, находÑщуюÑÑ Ð²Ð½ÑƒÑ‚Ñ€Ð¸. Культивируйте Ñпоры Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва топлива и плаÑтмаÑÑ.\n\n[lightgray]ПоÑле развала Ñтого объекта Ñпоры оказалиÑÑŒ выброшены наружу. Ðичто в меÑтной ÑкоÑиÑтеме не могло Ñоперничать Ñ Ñ‚Ð°ÐºÐ¸Ð¼ агреÑÑивным организмом.
+sector.windsweptIslands.description = Дальше за береговой линией проÑтираетÑÑ Ñта Ð¾Ñ‚Ð´Ð°Ð»ÐµÐ½Ð½Ð°Ñ Ñ‡ÐµÑ€ÐµÐ´Ð° оÑтровов. СоглаÑно запиÑÑм, когда-то они раÑполагали [accent]плаÑтано[]производÑщими ÑооружениÑми.\n\nОтбейтеÑÑŒ от морÑких Ñил противника. ОбоÑнуйте базу на оÑтровах. Изучите Ñти заводы.
+sector.extractionOutpost.description = Отдаленный аванпоÑÑ‚, поÑтроенный противником Ñ Ñ†ÐµÐ»ÑŒÑŽ переброÑки реÑурÑов в другие Ñекторы.\n\nМежÑÐµÐºÑ‚Ð¾Ñ€Ð½Ð°Ñ Ñ‚Ñ€Ð°Ð½ÑÐ¿Ð¾Ñ€Ñ‚Ð½Ð°Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ Ð½ÐµÐ¾Ð±Ñ…Ð¾Ð´Ð¸Ð¼Ð° Ð´Ð»Ñ Ð´Ð°Ð»ÑŒÐ½ÐµÐ¹ÑˆÐµÐ³Ð¾ завоеваниÑ. Уничтожьте базу. Изучите их пуÑковые площадки.
+sector.impact0078.description = ЗдеÑÑŒ лежат оÑтатки межзвездного транÑпортного Ñудна, первым вошедшего в Ñту ÑиÑтему.\n\nИзвлеките как можно больше из обломков. Изучите любую уцелевшую технологию.
+sector.planetaryTerminal.description = ÐšÐ¾Ð½ÐµÑ‡Ð½Ð°Ñ Ñ†ÐµÐ»ÑŒ.\n\nÐта Ð±ÐµÑ€ÐµÐ³Ð¾Ð²Ð°Ñ Ð±Ð°Ð·Ð° Ñодержит Ñооружение, ÑпоÑобное запуÑкать Ñдра к окреÑтным планетам. Оно крайне хорошо охранÑетÑÑ.\n\nПроизведите морÑкие единицы. Уничтожьте врага как можно Ñкорее. Изучите пуÑковую конÑтрукцию.
+
+status.burning.name = Горит
+status.freezing.name = Замерзает
+status.wet.name = Влажный
+status.muddy.name = Ð’ грÑзи
+status.melting.name = ПлавитÑÑ
+status.sapped.name = ИÑтощён
+status.spore-slowed.name = Замедлен Ñпорами
+status.tarred.name = Покрыт нефтью
+status.overclock.name = УÑкорен
+status.shocked.name = Шокирован
+status.blasted.name = Подорван
+status.unmoving.name = Ðеподвижен
settings.language = Язык
settings.data = Игровые данные
@@ -569,60 +647,103 @@ settings.clear.confirm = Ð’Ñ‹ дейÑтвительно хотите очиÑÑ‚
settings.clearall.confirm = [scarlet]ОСТОРОЖÐО![]\nÐто Ñотрёт вÑе данные, Ð²ÐºÐ»ÑŽÑ‡Ð°Ñ ÑохранениÑ, карты, прогреÑÑ ÐºÐ°Ð¼Ð¿Ð°Ð½Ð¸Ð¸ и наÑтройки управлениÑ.\nПоÑле того как вы нажмёте [accent][ОК][], игра уничтожит вÑе данные и автоматичеÑки закроетÑÑ.
settings.clearsaves.confirm = Ð’Ñ‹ уверены, что хотите удалить вÑе ÑохранениÑ?
settings.clearsaves = Удалить вÑе ÑохранениÑ
+settings.clearresearch = СброÑить иÑÑледованиÑ
+settings.clearresearch.confirm = Ð’Ñ‹ уверены, что хотите ÑброÑить вÑе ваши иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÐºÐ°Ð¼Ð¿Ð°Ð½Ð¸Ð¸?
+settings.clearcampaignsaves = ОчиÑтить ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ ÐºÐ°Ð¼Ð¿Ð°Ð½Ð¸Ð¸
+settings.clearcampaignsaves.confirm = Ð’Ñ‹ уверены, что хотите очиÑтить вÑе ваши ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ ÐºÐ°Ð¼Ð¿Ð°Ð½Ð¸Ð¸?
paused = [accent]< Пауза >
clear = ОчиÑтить
banned = [scarlet]Запрещено
-unplaceable.sectorcaptured = [scarlet]ТребуетÑÑ Ð·Ð°Ñ…Ð²Ð°Ñ‚Ð¸Ñ‚ÑŒ Ñектор
yes = Да
no = Ðет
info.title = ИнформациÑ
error.title = [scarlet]Произошла ошибка
error.crashtitle = Произошла ошибка
-unit.nobuild = [scarlet]Ð‘Ð¾ÐµÐ²Ð°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð° не может Ñтроить
-blocks.input = Вход
-blocks.output = Выход
-blocks.booster = УÑкоритель
-blocks.tiles = Ðеобходимые плитки
-blocks.affinities = Увеличение ÑффективноÑти
+unit.nobuild = [scarlet]Единица не может Ñтроить
+lastaccessed = [lightgray]ПоÑледнÑÑ ÐºÐ¾Ð½Ñ„Ð¸Ð³ÑƒÑ€Ð°Ñ†Ð¸Ñ Ð¾Ñ‚ {0}
block.unknown = [lightgray]???
-blocks.powercapacity = ВмеÑтимоÑть Ñнергии
-blocks.powershot = ÐнергиÑ/Ð’Ñ‹Ñтрел
-blocks.damage = Урон
-blocks.targetsair = Воздушные цели
-blocks.targetsground = Ðаземные цели
-blocks.itemsmoved = СкороÑть перемещениÑ
-blocks.launchtime = Интервал запуÑков
-blocks.shootrange = Ð Ð°Ð´Ð¸ÑƒÑ Ð´ÐµÐ¹ÑтвиÑ
-blocks.size = Размер
-blocks.displaysize = Размер диÑплеÑ
-blocks.liquidcapacity = ВмеÑтимоÑть жидкоÑти
-blocks.powerrange = ДальноÑть передачи Ñнергии
-blocks.linkrange = ДальноÑть ÑвÑзи
-blocks.instructions = ИнÑтрукции
-blocks.powerconnections = КоличеÑтво Ñоединений
-blocks.poweruse = ПотреблÑет Ñнергии
-blocks.powerdamage = ÐнергиÑ/урон
-blocks.itemcapacity = ВмеÑтимоÑть предметов
-blocks.memorycapacity = Размер памÑти
-blocks.basepowergeneration = Ð‘Ð°Ð·Ð¾Ð²Ð°Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ñ Ñнергии
-blocks.productiontime = Ð’Ñ€ÐµÐ¼Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва
-blocks.repairtime = Ð’Ñ€ÐµÐ¼Ñ Ð¿Ð¾Ð»Ð½Ð¾Ð¹ регенерации
-blocks.speedincrease = Увеличение ÑкороÑти
-blocks.range = Ð Ð°Ð´Ð¸ÑƒÑ Ð´ÐµÐ¹ÑтвиÑ
-blocks.drilltier = Бурит
-blocks.drillspeed = Ð‘Ð°Ð·Ð¾Ð²Ð°Ñ ÑкороÑть бурениÑ
-blocks.boosteffect = УÑкорÑющий Ñффект
-blocks.maxunits = МакÑимальное количеÑтво активных единиц
-blocks.health = ПрочноÑть
-blocks.buildtime = Ð’Ñ€ÐµÐ¼Ñ ÑтроительÑтва
-blocks.maxconsecutive = МакÑ. поÑледовательноÑть
-blocks.buildcost = СтоимоÑть ÑтроительÑтва
-blocks.inaccuracy = РазброÑ
-blocks.shots = Ð’Ñ‹Ñтрелы
-blocks.reload = Ð’Ñ‹Ñтрелы/Ñекунду
-blocks.ammo = БоеприпаÑÑ‹
-blocks.shieldhealth = ПрочноÑть щита
-blocks.cooldowntime = Ð’Ñ€ÐµÐ¼Ñ Ð²Ð¾ÑÑтановлениÑ
+
+stat.description = Ðазначение
+stat.input = Вход
+stat.output = Выход
+stat.booster = УÑкоритель
+stat.tiles = Ðеобходимые плитки
+stat.affinities = Увеличение ÑффективноÑти
+stat.opposites = Уменьшение ÑффективноÑти
+stat.powercapacity = ВмеÑтимоÑть Ñнергии
+stat.powershot = ÐнергиÑ/выÑтрел
+stat.damage = Урон
+stat.targetsair = Воздушные цели
+stat.targetsground = Ðаземные цели
+stat.itemsmoved = СкороÑть перемещениÑ
+stat.launchtime = Интервал запуÑков
+stat.shootrange = Ð Ð°Ð´Ð¸ÑƒÑ Ð´ÐµÐ¹ÑтвиÑ
+stat.size = Размер
+stat.displaysize = Размер диÑплеÑ
+stat.liquidcapacity = ВмеÑтимоÑть жидкоÑти
+stat.powerrange = ДальноÑть передачи Ñнергии
+stat.linkrange = ДальноÑть ÑвÑзи
+stat.instructions = ИнÑтрукции
+stat.powerconnections = КоличеÑтво Ñоединений
+stat.poweruse = ПотреблÑет Ñнергии
+stat.powerdamage = ÐнергиÑ/урон
+stat.itemcapacity = ВмеÑтимоÑть предметов
+stat.memorycapacity = Размер памÑти
+stat.basepowergeneration = Ð‘Ð°Ð·Ð¾Ð²Ð°Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ñ Ñнергии
+stat.productiontime = Ð’Ñ€ÐµÐ¼Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва
+stat.repairtime = Ð’Ñ€ÐµÐ¼Ñ Ð¿Ð¾Ð»Ð½Ð¾Ð¹ регенерации
+stat.weapons = ОрудиÑ
+stat.bullet = СнарÑд
+stat.speedincrease = Увеличение ÑкороÑти
+stat.range = Ð Ð°Ð´Ð¸ÑƒÑ Ð´ÐµÐ¹ÑтвиÑ
+stat.drilltier = Бурит
+stat.drillspeed = Ð‘Ð°Ð·Ð¾Ð²Ð°Ñ ÑкороÑть бурениÑ
+stat.boosteffect = УÑкорÑющий Ñффект
+stat.maxunits = МакÑимальное количеÑтво активных единиц
+stat.health = ПрочноÑть
+stat.armor = БронÑ
+stat.buildtime = Ð’Ñ€ÐµÐ¼Ñ ÑтроительÑтва
+stat.maxconsecutive = МакÑ. поÑледовательноÑть
+stat.buildcost = СтоимоÑть ÑтроительÑтва
+stat.inaccuracy = РазброÑ
+stat.shots = Ð’Ñ‹Ñтрелы
+stat.reload = Ð’Ñ‹Ñтрелы/Ñекунду
+stat.ammo = БоеприпаÑÑ‹
+stat.shieldhealth = ПрочноÑть щита
+stat.cooldowntime = Ð’Ñ€ÐµÐ¼Ñ Ð²Ð¾ÑÑтановлениÑ
+stat.explosiveness = ВзрывоопаÑноÑть
+stat.basedeflectchance = Базовый ÑˆÐ°Ð½Ñ Ð¾Ñ‚Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ
+stat.lightningchance = Ð¨Ð°Ð½Ñ ÑƒÐ´Ð°Ñ€Ð° молнии
+stat.lightningdamage = Урон молнии
+stat.flammability = ВоÑпламенÑемоÑть
+stat.radioactivity = РадиоактивноÑть
+stat.charge = ЗарÑд
+stat.heatcapacity = ТеплоёмкоÑть
+stat.viscosity = Ð’ÑзкоÑть
+stat.temperature = Температура
+stat.speed = СкороÑть
+stat.buildspeed = СкороÑть ÑтроительÑтва
+stat.minespeed = СкороÑть добычи
+stat.minetier = Уровень добычи
+stat.payloadcapacity = ГрузоподъёмноÑть
+stat.commandlimit = Лимит командованиÑ
+stat.abilities = СпоÑобноÑти
+stat.canboost = Может взлететь
+stat.flying = Летающий
+stat.ammouse = ИÑпользование боеприпаÑов
+stat.damagemultiplier = Множитель урона
+stat.healthmultiplier = Множитель прочноÑти
+stat.speedmultiplier = Множитель ÑкороÑти
+stat.reloadmultiplier = Множитель перезарÑдки
+stat.buildspeedmultiplier = Множитель ÑкороÑти ÑтроительÑтва
+stat.reactive = Реактивен
+
+ability.forcefield = Силовое поле
+ability.repairfield = Ремонтирующее поле
+ability.statusfield = {0} УÑиливающее поле
+ability.unitspawn = Завод единиц «{0}»
+ability.shieldregenfield = Поле воÑÑÑ‚Ð°Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ñ‰Ð¸Ñ‚Ð°
+ability.movelightning = Молнии при движении
bar.drilltierreq = ТребуетÑÑ Ð±ÑƒÑ€ получше
bar.noresources = ÐедоÑтаточно реÑурÑов
@@ -630,14 +751,15 @@ bar.corereq = ТребуетÑÑ Ð¾Ñнова Ñдра
bar.drillspeed = СкороÑть бурениÑ: {0}/Ñ
bar.pumpspeed = СкороÑть выкачиваниÑ: {0}/Ñ
bar.efficiency = ÐффективноÑть: {0}%
+bar.boost = УÑкорение: {0}%
bar.powerbalance = ÐнергиÑ: {0}/Ñ
bar.powerstored = Ðакоплено: {0}/{1}
bar.poweramount = ÐнергиÑ: {0}
bar.poweroutput = Выход Ñнергии: {0}
+bar.powerlines = Подключений: {0}/{1}
bar.items = Предметы: {0}
bar.capacity = ВмеÑтимоÑть: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[единица отключена]
bar.liquid = ЖидкоÑти
bar.heat = Ðагрев
bar.power = ÐнергиÑ
@@ -645,27 +767,32 @@ bar.progress = ПрогреÑÑ ÑтроительÑтва
bar.input = Ввод
bar.output = Вывод
+units.processorcontrol = [lightgray]УправлÑетÑÑ Ð¿Ñ€Ð¾Ñ†ÐµÑÑором
+
bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиуÑе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]ÑамонаводÑщийÑÑ
-bullet.shock = [stat]шоковый
bullet.frag = [stat]оÑколочный
-bullet.knockback = [stat]{0}[lightgray] отдачи
-bullet.freezing = [stat]замораживающий
-bullet.tarred = [stat]замедлÑющий, горючий
+bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
+bullet.buildingdamage = [stat]{0}%[lightgray] урона по поÑтройкам
+bullet.knockback = [stat]{0}[lightgray] отбраÑываниÑ
+bullet.pierce = [stat]{0}[lightgray]x пробитие
+bullet.infinitepierce = [stat]беÑконечное пробитие
+bullet.healpercent = [stat]{0}[lightgray]% лечениÑ
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпаÑов
bullet.reload = [stat]{0}[lightgray]x ÑкороÑть Ñтрельбы
-unit.blocks = блоки
+unit.blocks = блоков
+unit.blockssquared = блоков²
unit.powersecond = единиц Ñнергии/Ñекунду
unit.liquidsecond = жидкоÑтных единиц/Ñекунду
unit.itemssecond = предметов/Ñекунду
unit.liquidunits = жидкоÑтных единиц
unit.powerunits = Ñнерг. единиц
-unit.degrees = град.
-unit.seconds = Ñек.
-unit.minutes = мин.
+unit.degrees = °
+unit.seconds = Ñек
+unit.minutes = мин
unit.persecond = /Ñек
unit.perminute = /мин
unit.timesspeed = x ÑкороÑть
@@ -675,22 +802,27 @@ unit.items = предметов
unit.thousands = к
unit.millions = М
unit.billions = кM
+unit.pershot = /выÑтрел
+category.purpose = Ðазначение
category.general = ОÑновные
category.power = ÐнергиÑ
category.liquids = ЖидкоÑти
category.items = Предметы
-category.crafting = Ввод/Вывод
-category.shooting = Стрельба
+category.crafting = Ввод/вывод
+category.function = ДейÑтвие
category.optional = Дополнительные улучшениÑ
setting.landscape.name = Только альбомный (горизонтальный) режим
setting.shadows.name = Тени
setting.blockreplace.name = ÐвтоматичеÑÐºÐ°Ñ Ð·Ð°Ð¼ÐµÐ½Ð° блоков
setting.linear.name = Ð›Ð¸Ð½ÐµÐ¹Ð½Ð°Ñ Ñ„Ð¸Ð»ÑŒÑ‚Ñ€Ð°Ñ†Ð¸Ñ
setting.hints.name = ПодÑказки
+setting.logichints.name = ПодÑказки Ð´Ð»Ñ Ð»Ð¾Ð³Ð¸ÐºÐ¸
setting.flow.name = Показывать ÑкороÑть потока реÑурÑов
+setting.backgroundpause.name = Ð¤Ð¾Ð½Ð¾Ð²Ð°Ñ Ð¿Ð°ÑƒÐ·Ð°
setting.buildautopause.name = ÐвтоматичеÑÐºÐ°Ñ Ð¿Ñ€Ð¸Ð¾Ñтановка ÑтроительÑтва
-setting.mapcenter.name = Центрирование карты на игроке
-setting.animatedwater.name = Ðнимированные жидкоÑти
+setting.doubletapmine.name = Добыча руды двойным нажатием
+setting.modcrashdisable.name = Отключение модификаций поÑле вылета при запуÑке
+setting.animatedwater.name = Ðнимированные поверхноÑти
setting.animatedshields.name = Ðнимированные щиты
setting.antialias.name = Сглаживание[lightgray] (требует перезапуÑка)[]
setting.playerindicators.name = Индикаторы Ð½Ð°Ð¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¸Ð³Ñ€Ð¾ÐºÐ¾Ð²
@@ -717,17 +849,15 @@ setting.conveyorpathfinding.name = ПоиÑк пути Ð´Ð»Ñ ÑƒÑтановки
setting.sensitivity.name = ЧувÑтвительноÑть контроллера
setting.saveinterval.name = Интервал ÑохранениÑ
setting.seconds = {0} Ñекунд
-setting.blockselecttimeout.name = Тайм-аут выбора блока
setting.milliseconds = {0} миллиÑекунд
setting.fullscreen.name = ПолноÑкранный режим
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоватьÑÑ Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿ÑƒÑк)
setting.fps.name = Показывать FPS и пинг
setting.smoothcamera.name = ÐŸÐ»Ð°Ð²Ð½Ð°Ñ ÐºÐ°Ð¼ÐµÑ€Ð°
-setting.blockselectkeys.name = Показать клавиши выбора блока
setting.vsync.name = Ð’ÐµÑ€Ñ‚Ð¸ÐºÐ°Ð»ÑŒÐ½Ð°Ñ ÑинхронизациÑ
setting.pixelate.name = ПикÑелизациÑ
setting.minimap.name = Отображать мини-карту
-setting.coreitems.name = Отображать предметы из Ñдра (WIP)
+setting.coreitems.name = Отображать предметы из Ñдра
setting.position.name = Отображать координаты игрока
setting.musicvol.name = ГромкоÑть музыки
setting.atmosphere.name = Отображать атмоÑферу планеты
@@ -743,13 +873,15 @@ setting.chatopacity.name = ÐепрозрачноÑть чата
setting.lasersopacity.name = ÐепрозрачноÑть лазеров ÑнергоÑнабжениÑ
setting.bridgeopacity.name = ÐепрозрачноÑть моÑтов
setting.playerchat.name = Отображать облака чата над игроками
+setting.showweather.name = Отображать погоду
public.confirm = Ð’Ñ‹ хотите, чтобы ваша игра Ñтала публичной?\n[accent] Любой игрок Ñможет приÑоединитьÑÑ Ðº вашим играм.\n[lightgray]Позже, Ñто можно будет изменить в ÐаÑтройки->Игра->ОбщедоÑтупноÑть игры.
+public.confirm.really = ЕÑли вы хотите поиграть Ñ Ð´Ñ€ÑƒÐ·ÑŒÑми, то иÑпользуйте кнопку «[green]ПриглаÑить друзей[]» вмеÑто ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ [scarlet]публичного Ñервера[]!\nÐ’Ñ‹ уверены, что хотите Ñделать Ñвою игру [scarlet]публичной[]?
public.beta = Имейте в виду, что бета-верÑÐ¸Ñ Ð¸Ð³Ñ€Ñ‹ не может делать игры публичными.
uiscale.reset = МаÑштаб пользовательÑкого интерфейÑа был изменён.\nÐажмите «ОК» Ð´Ð»Ñ Ð¿Ð¾Ð´Ñ‚Ð²ÐµÑ€Ð¶Ð´ÐµÐ½Ð¸Ñ Ñтого маÑштаба.\n[scarlet]Возврат наÑтроек и выход через[accent] {0}[] Ñекунд…
uiscale.cancel = Отменить & Выйти
setting.bloom.name = Свечение
keybind.title = ÐаÑтройка управлениÑ
-keybinds.mobile = [scarlet]БольшинÑтво комбинаций клавиш здеÑÑŒ не работают на мобильных уÑтройÑтвах. ПоддерживаетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ базовое движение.
+keybinds.mobile = [scarlet]БольшинÑтво комбинаций клавиш здеÑÑŒ не работает на мобильных уÑтройÑтвах. ПоддерживаетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ базовое движение.
category.general.name = ОÑновное
category.view.name = ПроÑмотр
category.multiplayer.name = Ð¡ÐµÑ‚ÐµÐ²Ð°Ñ Ð¸Ð³Ñ€Ð°
@@ -771,7 +903,7 @@ keybind.move_x.name = Движение по оÑи X
keybind.move_y.name = Движение по оÑи Y
keybind.mouse_move.name = Следовать за курÑором
keybind.pan.name = Панорамирование камеры
-keybind.boost.name = Полёт/УÑкорение
+keybind.boost.name = Полёт/уÑкорение
keybind.schematic_select.name = Выбрать облаÑть
keybind.schematic_menu.name = Меню Ñхем
keybind.schematic_flip_x.name = Отразить Ñхему по оÑи X
@@ -782,18 +914,18 @@ keybind.block_select_left.name = Выбор левого блока
keybind.block_select_right.name = Выбор правого блока
keybind.block_select_up.name = Выбор верхнего блока
keybind.block_select_down.name = Выбор нижнего блока
-keybind.block_select_01.name = КатегориÑ/Выбор блока 1
-keybind.block_select_02.name = КатегориÑ/Выбор блока 2
-keybind.block_select_03.name = КатегориÑ/Выбор блока 3
-keybind.block_select_04.name = КатегориÑ/Выбор блока 4
-keybind.block_select_05.name = КатегориÑ/Выбор блока 5
-keybind.block_select_06.name = КатегориÑ/Выбор блока 6
-keybind.block_select_07.name = КатегориÑ/Выбор блока 7
-keybind.block_select_08.name = КатегориÑ/Выбор блока 8
-keybind.block_select_09.name = КатегориÑ/Выбор блока 9
-keybind.block_select_10.name = КатегориÑ/Выбор блока 10
+keybind.block_select_01.name = КатегориÑ/выбор блока 1
+keybind.block_select_02.name = КатегориÑ/выбор блока 2
+keybind.block_select_03.name = КатегориÑ/выбор блока 3
+keybind.block_select_04.name = КатегориÑ/выбор блока 4
+keybind.block_select_05.name = КатегориÑ/выбор блока 5
+keybind.block_select_06.name = КатегориÑ/выбор блока 6
+keybind.block_select_07.name = КатегориÑ/выбор блока 7
+keybind.block_select_08.name = КатегориÑ/выбор блока 8
+keybind.block_select_09.name = КатегориÑ/выбор блока 9
+keybind.block_select_10.name = КатегориÑ/выбор блока 10
keybind.fullscreen.name = Переключение полноÑкранного режима
-keybind.select.name = Выбор/Ð’Ñ‹Ñтрел
+keybind.select.name = Выбор/выÑтрел
keybind.diagonal_placement.name = Диагональное размещение
keybind.pick.name = Выбрать блок
keybind.break_block.name = Разрушить блок
@@ -807,6 +939,9 @@ keybind.menu.name = Меню
keybind.pause.name = Пауза
keybind.pause_building.name = ПриоÑтановить/возобновить ÑтроительÑтво
keybind.minimap.name = Мини-карта
+keybind.planet_map.name = Карта планеты
+keybind.research.name = ИÑÑледованиÑ
+keybind.block_info.name = Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾ блоке
keybind.chat.name = Чат
keybind.player_list.name = СпиÑок игроков
keybind.console.name = КонÑоль
@@ -816,6 +951,7 @@ keybind.toggle_menus.name = Переключение меню
keybind.chat_history_prev.name = Пред. иÑÑ‚Ð¾Ñ€Ð¸Ñ Ñ‡Ð°Ñ‚Ð°
keybind.chat_history_next.name = След. иÑÑ‚Ð¾Ñ€Ð¸Ñ Ñ‡Ð°Ñ‚Ð°
keybind.chat_scroll.name = Прокрутка чата
+keybind.chat_mode.name = Изменить режим чата
keybind.drop_unit.name = СброÑить боев. ед.
keybind.zoom_minimap.name = МаÑштабировать мини-карту
mode.help.title = ОпиÑание режимов
@@ -832,17 +968,20 @@ mode.custom = ПользовательÑкие правила
rules.infiniteresources = БеÑконечные реÑурÑÑ‹ (Игрок)
rules.reactorexplosions = Взрывы реакторов
+rules.coreincinerates = Ядро Ñжигает избыток реÑурÑов
rules.schematic = Схемы разрешены
rules.wavetimer = Интервал волн
rules.waves = Волны
rules.attack = Режим атаки
rules.buildai = СтроительÑтво ИИ
rules.enemyCheat = БеÑконечные реÑурÑÑ‹ ИИ (краÑÐ½Ð°Ñ ÐºÐ¾Ð¼Ð°Ð½Ð´Ð°)
-rules.blockhealthmultiplier = Множитель Ð·Ð´Ð¾Ñ€Ð¾Ð²ÑŒÑ Ð±Ð»Ð¾ÐºÐ¾Ð²
+rules.blockhealthmultiplier = Множитель прочноÑти блоков
rules.blockdamagemultiplier = Множитель урона блоков
rules.unitbuildspeedmultiplier = Множитель ÑкороÑти производÑтва боев. ед.
-rules.unithealthmultiplier = Множитель Ð·Ð´Ð¾Ñ€Ð¾Ð²ÑŒÑ Ð±Ð¾ÐµÐ². ед.
+rules.unithealthmultiplier = Множитель прочноÑти боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед.
+rules.unitcapvariable = Ядра увеличивают лимит единиц
+rules.unitcap = Ðачальный лимит единиц
rules.enemycorebuildradius = Ð Ð°Ð´Ð¸ÑƒÑ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹ враж. Ñдер:[lightgray] (блок.)
rules.wavespacing = Интервал волн:[lightgray] (Ñек)
rules.buildcostmultiplier = Множитель затрат на ÑтроительÑтво
@@ -858,17 +997,22 @@ rules.title.unit = Боевые единицы
rules.title.experimental = ÐкÑпериментально
rules.title.environment = Окружение
rules.lighting = ОÑвещение
+rules.enemyLights = ВражеÑкие огни
rules.fire = Огонь
rules.explosions = Урон от взрывов блоков/единиц
rules.ambientlight = Окружающий Ñвет
rules.weather = Погода
rules.weather.frequency = ПериодичноÑть:
+rules.weather.always = Ð’Ñегда
rules.weather.duration = ДлительноÑть:
content.item.name = Предметы
content.liquid.name = ЖидкоÑти
content.unit.name = Боевые единицы
content.block.name = Блоки
+content.status.name = Ðффекты ÑтатуÑа
+content.sector.name = Секторы
+
item.copper.name = Медь
item.lead.name = Свинец
item.coal.name = Уголь
@@ -890,23 +1034,6 @@ liquid.slag.name = Шлак
liquid.oil.name = Ðефть
liquid.cryofluid.name = ÐšÑ€Ð¸Ð¾Ð³ÐµÐ½Ð½Ð°Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñть
-item.explosiveness = [lightgray]ВзрывоопаÑноÑть: {0}%
-item.flammability = [lightgray]ВоÑпламенÑемоÑть: {0}%
-item.radioactivity = [lightgray]РадиоактивноÑть: {0}%
-
-unit.health = [lightgray]ЦелоÑтноÑть: {0}
-unit.speed = [lightgray]СкороÑть: {0}
-unit.weapon = [lightgray]Оружие: {0}
-unit.itemcapacity = [lightgray]ВмеÑтимоÑть предметов: {0}
-unit.minespeed = [lightgray]СкороÑть добычи: {0}%
-unit.minepower = [lightgray]МощноÑть добычи: {0}
-unit.ability = [lightgray]СпоÑобноÑть: {0}
-unit.buildspeed = [lightgray]СкороÑть ÑтроительÑтва: {0}%
-
-liquid.heatcapacity = [lightgray]ТеплоёмкоÑть: {0}
-liquid.viscosity = [lightgray]Ð’ÑзкоÑть: {0}
-liquid.temperature = [lightgray]Температура: {0}
-
unit.dagger.name = Кинжал
unit.mace.name = Булава
unit.fortress.name = КрепоÑть
@@ -938,15 +1065,17 @@ unit.beta.name = Бета
unit.gamma.name = Гамма
unit.scepter.name = Скипетр
unit.reign.name = ВлаÑть
-# unit.vela.name = Vela
+unit.vela.name = ПаруÑ
unit.corvus.name = Ворон
block.resupply-point.name = Пункт ÑнабжениÑ
block.parallax.name = ПараллакÑ
block.cliff.name = Скала
block.sand-boulder.name = ПеÑчаный валун
+block.basalt-boulder.name = Базальтовый валун
block.grass.name = Трава
block.slag.name = Шлак
+block.space.name = КоÑмоÑ
block.salt.name = Соль
block.salt-wall.name = СолÑÐ½Ð°Ñ Ñтена
block.pebbles.name = Галька
@@ -992,6 +1121,7 @@ block.darksand-water.name = Тёмный пеÑок Ñ Ð²Ð¾Ð´Ð¾Ð¹
block.char.name = Ð’Ñ‹Ð¶Ð¶ÐµÐ½Ð½Ð°Ñ Ð·ÐµÐ¼Ð»Ñ
block.dacite.name = Дацит
block.dacite-wall.name = Ð”Ð°Ñ†Ð¸Ñ‚Ð¾Ð²Ð°Ñ Ñтена
+block.dacite-boulder.name = Дацитовый валун
block.ice-snow.name = ЗаÑнеженный лёд
block.stone-wall.name = ÐšÐ°Ð¼ÐµÐ½Ð½Ð°Ñ Ñтена
block.ice-wall.name = ЛедÑÐ½Ð°Ñ Ñтена
@@ -1040,7 +1170,6 @@ block.conveyor.name = Конвейер
block.titanium-conveyor.name = Титановый конвейер
block.plastanium-conveyor.name = ПлаÑтановый конвейер
block.armored-conveyor.name = Бронированный конвейер
-block.armored-conveyor.description = Перемещает предметы Ñ Ñ‚Ð¾Ð¹ же ÑкороÑтью, что и титановые конвейеры, но обладает большей бронёй. Ðе принимает на вход Ñ Ð±Ð¾ÐºÐ¾Ð² ни от чего кроме как от других конвейеров.
block.junction.name = ПерекрёÑток
block.router.name = Маршрутизатор
block.distributor.name = РаÑпределитель
@@ -1048,7 +1177,6 @@ block.sorter.name = Сортировщик
block.inverted-sorter.name = Инвертированный Ñортировщик
block.message.name = Сообщение
block.illuminator.name = ОÑветитель
-block.illuminator.description = Маленький, компактный, наÑтраиваемый иÑточник Ñвета. ТребуетÑÑ ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.
block.overflow-gate.name = Избыточный затвор
block.underflow-gate.name = Избыточный шлюз
block.silicon-smelter.name = ÐšÑ€ÐµÐ¼Ð½Ð¸ÐµÐ²Ð°Ñ Ð¿Ð»Ð°Ð²Ð¸Ð»ÑŒÐ½Ñ
@@ -1086,6 +1214,7 @@ block.power-source.name = ИÑточник Ñнергии
block.unloader.name = Разгрузчик
block.vault.name = Хранилище
block.wave.name = Волна
+block.tsunami.name = Цунами
block.swarmer.name = Роевик
block.salvo.name = Залп
block.ripple.name = Ð Ñбь
@@ -1125,6 +1254,7 @@ block.arc.name = Дуга
block.rtg-generator.name = Радиоизотопный термоÑлектричеÑкий генератор
block.spectre.name = Спектр
block.meltdown.name = ИÑпепелитель
+block.foreshadow.name = Знамение
block.container.name = Контейнер
block.launch-pad.name = ПуÑÐºÐ¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
block.launch-pad-large.name = Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ð¿ÑƒÑÐºÐ¾Ð²Ð°Ñ Ð¿Ð»Ð¾Ñ‰Ð°Ð´ÐºÐ°
@@ -1142,6 +1272,11 @@ block.payload-router.name = Разгрузочный маршрутизатор
block.disassembler.name = Разборщик
block.silicon-crucible.name = Кремниевый тигель
block.overdrive-dome.name = Сверхприводный купол
+#experimental, may be removed
+block.block-forge.name = Завод блоков
+block.block-loader.name = Загрузчик блоков
+block.block-unloader.name = Разгрузчик блоков
+block.interplanetary-accelerator.name = Межпланетный уÑкоритель
block.switch.name = Переключатель
block.micro-processor.name = МикропроцеÑÑор
@@ -1160,158 +1295,391 @@ team.derelict.name = ПокинутаÑ
team.green.name = ЗелёнаÑ
team.purple.name = ФиолетоваÑ
-tutorial.next = [lightgray]<Ðажмите Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð¾Ð»Ð¶ÐµÐ½Ð¸Ñ>
-tutorial.intro = Ð’Ñ‹ начали[scarlet] обучение по Mindustry.[]\nИÑпользуйте кнопки [accent][[WASD][] Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ.\n[accent]Покрутите колеÑо мыши[] Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð±Ð»Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð¸Ð»Ð¸ Ð¾Ñ‚Ð´Ð°Ð»ÐµÐ½Ð¸Ñ ÐºÐ°Ð¼ÐµÑ€Ñ‹.\nÐачните Ñ [accent]добычи меди[]. ПриблизьтеÑÑŒ к ней, затем нажмите на медную жилу возле вашего Ñдра, чтобы Ñделать Ñто.\n\n[accent]{0}/{1} меди
-tutorial.intro.mobile = Ð’Ñ‹ начали[scarlet] обучение по Mindustry.[]\nПроведите по Ñкрану, чтобы двигатьÑÑ.\n[accent]Сведите или разведите 2 пальца[] Ð´Ð»Ñ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð°Ñштаба.\nÐачните Ñ [accent]добычи меди[]. ПриблизьтеÑÑŒ к ней, затем нажмите на медную жилу возле Ввашего Ñдра, чтобы Ñделать Ñто.\n\n[accent]{0}/{1} меди
-tutorial.drill = Ð ÑƒÑ‡Ð½Ð°Ñ Ð´Ð¾Ð±Ñ‹Ñ‡Ð° не ÑвлÑетÑÑ Ñффективной.\n[accent]Буры[] могут добывать автоматичеÑки.\nÐажмите на вкладку Ñ Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸ÐµÐ¼ Ñверла Ñнизу Ñправа.\nВыберите[accent] механичеÑкий бур[]. РазмеÑтите его на медной жиле нажатием.\n[accent]Ðажатие по правой кнопке[] прервёт ÑтроительÑтво.
-tutorial.drill.mobile = Ð ÑƒÑ‡Ð½Ð°Ñ Ð´Ð¾Ð±Ñ‹Ñ‡Ð° не ÑвлÑетÑÑ Ñффективной.\n[accent]Буры []могут добывать автоматичеÑки.\nÐажмите на вкладку Ñ Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸ÐµÐ¼ Ñверла Ñнизу Ñправа.\nВыберите[accent] механичеÑкий бур[].\nРазмеÑтите его на медной жиле нажатием, затем нажмите [accent] белую галку[] ниже, чтобы подтвердить поÑтроение выделенного.\nÐажмите [accent] кнопку X[], чтобы отменить размещение.
-tutorial.blockinfo = Каждый блок имеет разные характериÑтики. ÐšÐ°Ð¶Ð´Ð°Ñ Ð´Ñ€ÐµÐ»ÑŒ может добывать определенные руды.\nЧтобы узнать информацию о блоке и о его характериÑтиках,[accent] нажмите на «?», когда он выбран в меню ÑтроительÑтва.[]\n\n[accent]СейчаÑ, узнайте характериÑтики механичеÑкого бура.[]
-tutorial.conveyor = [accent]Конвейеры[] иÑпользуютÑÑ Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпортировки реÑуров в Ñдро.\nСделайте линию конвейеров от бура к Ñдру\n[accent]Удерживайте левую кнопку мыши, чтобы размеÑтить в линию.[]\nУдерживайте[accent] CTRL[] при поÑтройке линии блоков, чтобы Ñделать её диагональной\n\n[accent]РазмеÑтите 2 конвейера в линию и доÑтавьте предметы в Ñдро.
-tutorial.conveyor.mobile = [accent]Конвейеры[] иÑпользуютÑÑ Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпортировки реÑурÑов в Ñдро\nСделайте линию конвейеров от бура к Ñдру\n[accent]Сделайте линию, ÑƒÐ´ÐµÑ€Ð¶Ð¸Ð²Ð°Ñ Ð¿Ð°Ð»ÐµÑ† неÑколько Ñекунд в том меÑте, в котором вы хотите начать линию,[] и перетÑните его в нужном направлении. [accent]РазмеÑтите 2 конвейера в линию и доÑтавьте предметы в Ñдро.
-tutorial.turret = Как только предмет попадает в Ñдро, его можно иÑпользовать в ÑтроительÑтве.\nИмейте в виду, что не вÑе предметы могут быть иÑпользованы в ÑтроительÑтве.\nПредметы, которые Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ñпользовать Ð´Ð»Ñ ÑтоительÑтва, такие как[accent] уголь[] или[accent] металлолом[], не могут быть транÑпортированы в Ñдро.\nЗащитные Ñтруктуры нужно Ñтроить Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ[lightgray] противников[].\nПоÑтройте[accent] двойную турель[] возле вашей базы.
-tutorial.drillturret = Двойным турелÑм нужна [accent]медные боеприпаÑÑ‹[] Ð´Ð»Ñ Ñтрельбы.\nРазмеÑтите бур Ñ€Ñдом Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒÑŽ.\nПроведите конвейеры к турели, чтобы Ñнабдить её медью.\n\n[accent]БоеприпаÑов доÑтавлено: 0/1
-tutorial.pause = Во Ð²Ñ€ÐµÐ¼Ñ Ð±Ð¸Ñ‚Ð²Ñ‹, вы можете[accent] приоÑтановить игру.[]\nÐ’Ñ‹ можете планировать ÑтроительÑтво, когда игра Ñтоит на паузе.\n\n[accent]Ðажмите ПРОБЕЛ Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð¾Ñтановки игры.
-tutorial.pause.mobile = Во Ð²Ñ€ÐµÐ¼Ñ Ð±Ð¸Ñ‚Ð²Ñ‹, вы можете[accent] приоÑтановить игру.[]\nÐ’Ñ‹ можете планировать ÑтроительÑтво, когда игра Ñтоит на паузе.\n\n[accent]Ðажмите кнопку вверху Ñлева, чтобы поÑтавить игру на паузу.
-tutorial.unpause = Снова нажмите пробел Ð´Ð»Ñ ÑнÑÑ‚Ð¸Ñ Ð¿Ð°ÑƒÐ·Ñ‹.
-tutorial.unpause.mobile = Снова нажмите туда Ð´Ð»Ñ ÑнÑÑ‚Ð¸Ñ Ð¿Ð°ÑƒÐ·Ñ‹.
-tutorial.breaking = ЗачаÑтую, блоки приходитÑÑ Ñ€Ð°Ð·Ñ€ÑƒÑˆÐ°Ñ‚ÑŒ\n[accent]Зажмите ПКМ[], чтобы разрушить блоки в выбранной зоне.[]\n\n[accent]Разрушьте вÑе Ñтены из металлолома Ñлева от вашего Ñдра.
-tutorial.breaking.mobile = ЗачаÑтую, блоки приходитÑÑ Ñ€Ð°Ð·Ñ€ÑƒÑˆÐ°Ñ‚ÑŒ.\n[accent]Выберите режим деконÑтрукции[], поÑле чего нажмите на нужный блок, чтобы разрушить его.\nРазрушьте блоки в выбранной зоне, зажав палец на неÑколько Ñекунд[], и Ð¿Ñ€Ð¾Ð²ÐµÐ´Ñ ÐµÐ³Ð¾ в нужном направлении.\nÐажмите на галочку, чтобы подтвердить разрушение.\n\n[accent]Разрушьте вÑе Ñтены из металлолома Ñлева от вашего Ñдра.
-tutorial.withdraw = Ð’ некоторых ÑитуациÑÑ…, необходимо забрать предметы из блоков вручную.\nЧтобы Ñделать Ñто, [accent]нажмите на блок[], в котором находÑÑ‚ÑÑ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ñ‹, затем [accent]нажмите на предмет[] в инвентаре.\nМожно забрать неÑколько предметов [accent]нажатием Ñ Ð·Ð°Ð¶Ð¸Ð¼Ð¾Ð¼[].\n\n[accent]Заберите немного меди из Ñдра[]
-tutorial.deposit = Положите предметы в блок, перетащив их от Ñвоего ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð² нужный блок.\n\n[accent]ПеренеÑите медь обратно в Ñдро[]
-tutorial.waves = [lightgray]Противники[] приближаютÑÑ.\n\nЗащитите Ñдро от двух волн. ИÑпользуйте[accent] левую кнопку мыши[] Ð´Ð»Ñ Ñтрельбы.\nПоÑтройте больше турелей и буров. Добудьте больше меди.
-tutorial.waves.mobile = [lightgray]Противники[] приближаютÑÑ.\n\nЗащитите Ñдро от двух волн. Ваш корабль будет автоматичеÑки атаковать противника.\nПоÑтройте больше турелей и буров. Добудьте больше меди.
-tutorial.launch = Когда вы доÑтигаете определенной волны, вы можете оÑущеÑтвить[accent] запуÑк Ñдра[], оÑтавив базу и[accent] перенеÑти реÑурÑÑ‹ из Ñдра.[]\nÐти реÑурÑÑ‹ могут быть иÑпользованы Ð´Ð»Ñ Ð¸Ð·ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð½Ð¾Ð²Ñ‹Ñ… технологий.\n\n[accent]Ðажмите кнопку запуÑка.
+hint.skip = ПропуÑтить
+hint.desktopMove = ИÑпользуйте [accent][[WASD][], чтобы двигатьÑÑ.
+hint.zoom = [accent]Покрутите колеÑо мыши[] Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð±Ð»Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð¸Ð»Ð¸ Ð¾Ñ‚Ð´Ð°Ð»ÐµÐ½Ð¸Ñ ÐºÐ°Ð¼ÐµÑ€Ñ‹.
+hint.mine = ПриблизьтеÑÑŒ к \uf8c4 медной руде и [accent]нажмите[] на неё Ð´Ð»Ñ Ñ€ÑƒÑ‡Ð½Ð¾Ð¹ добычи.
+hint.desktopShoot = ИÑпользуйте [accent][[Левую кнопку мыши][] Ð´Ð»Ñ Ñтрельбы.
+hint.depositItems = Чтобы перенеÑти предметы, перетÑните их Ñ Ð²Ð°ÑˆÐµÐ³Ð¾ ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð² Ñдро.
+hint.respawn = Чтобы заново поÑвитьÑÑ Ð² корабле нажмите [accent][[V][].
+hint.respawn.mobile = Ð’Ñ‹ переключили управление единицей/Ñтруктурой. Чтобы заново поÑвитьÑÑ Ð² корабле, [accent]нажмите на аватар Ñлева Ñверху.[]
+hint.desktopPause = Ðажмите [accent][[Пробел][] Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð¾Ñтановки и Ð²Ð¾Ð·Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð¸Ð³Ñ€Ñ‹.
+hint.placeDrill = Выберите в меню Ñправа внизу вкладку \ue85e [accent]Добычи[], затем выберите \uf870 [accent]Бур[] и нажмите на медные вкраплениÑ, чтобы размеÑтить его.
+hint.placeDrill.mobile = Выберите в меню Ñправа внизу вкладку \ue85e [accent]Добычи[], затем выберите \uf870 [accent]Бур[] и коÑнитеÑÑŒ медных вкраплений, чтобы размеÑтить его.\n\nÐажмите \ue800 [accent]галочку[] Ñправа внизу Ð´Ð»Ñ Ð¿Ð¾Ð´Ñ‚Ð²ÐµÑ€Ð¶Ð´ÐµÐ½Ð¸Ñ.
+hint.placeConveyor = Конвейеры перемещают предметы из буров в другие блоки. Выберите \uf896 [accent]Конвейер[] во вкладке \ue814 [accent]ТранÑпортировки[].\n\nÐажмите и перемеÑтите курÑор Ð´Ð»Ñ Ñ€Ð°Ð·Ð¼ÐµÑ‰ÐµÐ½Ð¸Ñ Ð½ÐµÑкольких конвейеров.\n[accent]Покрутите колеÑо мыши[] Ð´Ð»Ñ Ñмены направлениÑ.
+hint.placeConveyor.mobile = Конвейеры перемещают предметы из буров в другие блоки. Выберите \uf896 [accent]Конвейер[] во вкладке \ue814 [accent]ТранÑпортировки[].\n\nУдерживайте палец Ñекунду, а затем перемеÑтите Ð´Ð»Ñ Ñ€Ð°Ð·Ð¼ÐµÑ‰ÐµÐ½Ð¸Ñ Ð½ÐµÑкольких конвейеров.
+hint.placeTurret = УÑтановите \uf861 [accent]Турели[] Ð´Ð»Ñ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹ Ñвоей базы от врагов.\n\nТурелÑм требуютÑÑ Ð±Ð¾ÐµÐ¿Ñ€Ð¸Ð¿Ð°ÑÑ‹ — в данном Ñлучае \uf838медные.\nИÑпользуйте конвейеры и буры Ð´Ð»Ñ Ð¸Ñ… подачи.
+hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их.
+hint.breaking.mobile = Ðктивируйте \ue817 [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение Ñекунды и перемеÑтите, чтобы разобрать выделением.
+hint.research = ИÑпользуйте кнопку \ue875 [accent]ИÑÑледований[], чтобы иÑÑледовать новые технологии.
+hint.research.mobile = ИÑпользуйте кнопку \ue875 [accent]ИÑÑледований[] в \ue88c [accent]Меню[], чтобы иÑÑледовать новые технологии.
+hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружеÑтвенные единицы и турели.
+hint.unitControl.mobile = [accent]Дважды коÑнитеÑÑŒ[], чтобы контролировать дружеÑтвенные единицы и турели.
+hint.launch = Как только будет Ñобрано доÑтаточно реÑурÑов, вы Ñможете оÑущеÑтвить [accent]ЗапуÑк[], выбрав близлежащие Ñекторы на \ue827 [accent]Карте[] из правого нижнего угла.
+hint.launch.mobile = Как только будет Ñобрано доÑтаточно реÑурÑов, вы Ñможете оÑущеÑтвить [accent]ЗапуÑк[], выбрав близлежащие Ñекторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
+hint.schematicSelect = Зажмите [accent][[F][] и перемеÑтите, чтобы выбрать блоки Ð´Ð»Ñ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¸ вÑтавки.\n\nЩелкните [accent][[колёÑиком][] по блоку Ð´Ð»Ñ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ.
+hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров Ð´Ð»Ñ Ð°Ð²Ñ‚Ð¾Ð¼Ð°Ñ‚Ð¸Ñ‡ÐµÑкой прокладки пути.
+hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры Ð´Ð»Ñ Ð°Ð²Ñ‚Ð¾Ð¼Ð°Ñ‚Ð¸Ñ‡ÐµÑкой прокладки пути.
+hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препÑÑ‚ÑтвиÑми при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
+hint.command = Ðажмите [accent][[G][], чтобы объединить ближайшие единицы [accent]Ñхожего типа[] в группу.\n\nЧтобы управлÑть наземными единицами, вы должны Ñначала взÑть под контроль другую наземную единицу.
+hint.command.mobile = [accent][[Дважды нажмите][] на вашу единицу, чтобы объединить ближайшие единицы в группу.
+hint.payloadPickup = Ðажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
+hint.payloadPickup.mobile = [accent]Ðажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
+hint.payloadDrop = Ðажмите [accent]][], чтобы ÑброÑить груз.
+hint.payloadDrop.mobile = [accent]Ðажмите и удерживайте[] палец на пуÑтой локации, чтобы ÑброÑить туда груз.
+hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматичеÑки тушить пожары вокруг.
+hint.generator = \uf879 [accent]Генераторы внутреннего ÑгораниÑ[] Ñжигают уголь и передают Ñнергию Ñ€ÑдомÑтоÑщим блокам.\n\nДальноÑть передачи Ñнергии может быть увеличена при помощи \uf87f [accent]Ñиловых узлов[].
+hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпаÑÑ‹, такие как [accent]медь[] и [accent]Ñвинец[], [scarlet]не Ñффективны[].\n\ИÑпользуйте турели выÑокого ÑƒÑ€Ð¾Ð²Ð½Ñ Ð¸Ð»Ð¸ \uf835 [accent]графитные[] боеприпаÑÑ‹ в \uf861двойных турелÑÑ…/\uf859залпах, чтобы уничтожить Стража.
+hint.coreUpgrade = Ядра могут быть улучшены путем [accent]Ñ€Ð°Ð·Ð¼ÐµÑ‰ÐµÐ½Ð¸Ñ Ð½Ð°Ð´ ними Ñдер более выÑокого уровнÑ[].\n\nПомеÑтите Ñдро  [accent]Штаб[] поверх Ñдра ï¡© [accent]ОÑколок[]. УбедитеÑÑŒ, что никакие препÑÑ‚ÑÑ‚Ð²Ð¸Ñ Ð½Ðµ мешают ему.
+hint.presetLaunch = Ð’ Ñерые [accent]Ñекторы Ñ Ð¿Ð¾Ñадочными зонами[], такие как [accent]ЛедÑной леÑ[], можно запуÑкатьÑÑ Ð¸Ð· любого меÑта. Они не требуют захвата близлежащей территории.\n\n[accent]Ðумерованные Ñекторы[], такие как Ñтот, [accent]не обÑзательны[] Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñ…Ð¾Ð¶Ð´ÐµÐ½Ð¸Ñ.
+hint.coreIncinerate = ПоÑле того, как Ñдро будет заполнено предметом до отказа, любые лишние входÑщие предметы Ñтого типа будут [accent]Ñожжены[].
+hint.coopCampaign = Во Ð²Ñ€ÐµÐ¼Ñ Ð¸Ð³Ñ€Ñ‹ в [accent]кампанию по Ñети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные Ñекторы[].\n\nЛюбое иÑÑледование Ñо Ñтороны хоÑта также будет перенеÑено.
-item.copper.description = Самый оÑновной Ñтроительный материал. Широко иÑпользуетÑÑ Ð²Ð¾ вÑех типах блоков.
-item.lead.description = ОÑновной Ñтартовый материал. Широко иÑпользуетÑÑ Ð² Ñлектронике и блоках Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпортировки жидкоÑтей.
-item.metaglass.description = Сверхпрочный Ñплав Ñтекла. Широко иÑпользуетÑÑ Ð´Ð»Ñ Ñ€Ð°ÑÐ¿Ñ€ÐµÐ´ÐµÐ»ÐµÐ½Ð¸Ñ Ð¸ Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñти.
-item.graphite.description = Минерализованный углерод, иÑпользуемый Ð´Ð»Ñ Ð±Ð¾ÐµÐ¿Ñ€Ð¸Ð¿Ð°Ñов и ÑлектричеÑких компонентов.
-item.sand.description = Обычный материал, который широко иÑпользуетÑÑ Ð¿Ñ€Ð¸ выплавке, как при легировании, так и в качеÑтве флюÑа.
-item.coal.description = Окаменелое раÑтительное вещеÑтво, образовавшееÑÑ Ð·Ð°Ð´Ð¾Ð»Ð³Ð¾ до поÑева. Широко иÑпользуетÑÑ Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва топлива и реÑурÑов.
-item.titanium.description = Редкий Ñверхлёгкий металл, широко иÑпользуемый Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½Ñпортировки жидкоÑтей, буров и авиации.
-item.thorium.description = Плотный радиоактивный металл, иÑпользуемый в качеÑтве Ñтруктурной опоры и Ñдерного топлива.
-item.scrap.description = ОÑтатки Ñтарых Ñооружений и боевых единиц. Содержит небольшие количеÑтва многих различных металлов.
-item.silicon.description = Чрезвычайно полезный полупроводник. ПрименÑетÑÑ Ð² Ñолнечных панелÑÑ…, Ñложной Ñлектронике и ÑамонаводÑщихÑÑ Ð±Ð¾ÐµÐ¿Ñ€Ð¸Ð¿Ð°Ñах.
-item.plastanium.description = Лёгкий, плаÑтичный материал, иÑпользуемый в продвинутой авиации и оÑколочных боеприпаÑах.
-item.phase-fabric.description = ПрактичеÑки невеÑомое вещеÑтво, иÑпользуемое в передовой Ñлектронике и технологиÑÑ… ÑамовоÑÑтановлениÑ.
-item.surge-alloy.description = Современный Ñплав Ñ ÑƒÐ½Ð¸ÐºÐ°Ð»ÑŒÐ½Ñ‹Ð¼Ð¸ ÑлектричеÑкими ÑвойÑтвами.
-item.spore-pod.description = Стручок Ñпор, Ñинтезированных из атмоÑферных концентраций Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¼Ñ‹ÑˆÐ»ÐµÐ½Ð½Ñ‹Ñ… целей. ИÑпользуетÑÑ Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÑ€Ð°Ð±Ð¾Ñ‚ÐºÐ¸ в нефть, взрывчатые вещеÑтва или топливо.
-item.blast-compound.description = ÐеÑтабильное Ñоединение, иÑпользуемое в бомбах и взрывчатых вещеÑтвах. СинтезируетÑÑ Ð¸Ð· Ñтручков Ñпор и других летучих вещеÑтв. ИÑпользовать в качеÑтве топлива не рекомендуетÑÑ.
-item.pyratite.description = Чрезвычайно огнеопаÑное вещеÑтво, иÑпользуемое в зажигательном оружии.
-liquid.water.description = Ð¡Ð°Ð¼Ð°Ñ Ð¿Ð¾Ð»ÐµÐ·Ð½Ð°Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñть. Обычно иÑпользуетÑÑ Ð´Ð»Ñ Ð¾Ñ…Ð»Ð°Ð¶Ð´ÐµÐ½Ð¸Ñ Ð¼Ð°ÑˆÐ¸Ð½ и переработки отходов.
-liquid.slag.description = Ð’Ñевозможно различные типы раÑплавленного металла, Ñмешанные вмеÑте. Может быть разделен на ÑоÑтавлÑющие его минералы или раÑпылён на вражеÑких боевые единицы в качеÑтве оружиÑ.
-liquid.oil.description = ЖидкоÑть, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÐµÐ¼Ð°Ñ Ð² производÑтве Ñовременных материалов. Может быть превращена в уголь Ð´Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² качеÑтве топлива или раÑпылена и подожжена как оружие.
-liquid.cryofluid.description = ИнертнаÑ, Ð½ÐµÐµÐ´ÐºÐ°Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñть, ÑÐ¾Ð·Ð´Ð°Ð½Ð½Ð°Ñ Ð¸Ð· воды и титана. Обладает чрезвычайно выÑокой теплоёмкоÑтью. Широко иÑпользуетÑÑ Ð² качеÑтве охлаждающей жидкоÑти.
+item.copper.description = ИÑпользуетÑÑ Ð²Ð¾ вÑех типах поÑтроек и боеприпаÑов.
+item.copper.details = Медь. Ðномально широко раÑпроÑтранённый металл на Серпуло. Структурно Ñлабый, еÑли не укреплён.
+item.lead.description = ИÑпользуетÑÑ Ð² транÑпортировке жидкоÑти и ÑлектричеÑких поÑтройках.
+item.lead.details = Плотный. Инертный. Широко иÑпользуетÑÑ Ð² аккумулÑторах.\nПримечание: ВероÑтно, токÑичен Ð´Ð»Ñ Ð±Ð¸Ð¾Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑких форм жизни. Ðе то чтобы их здеÑÑŒ много оÑталоÑÑŒ.
+item.metaglass.description = ИÑпользуетÑÑ Ð² поÑтройках раÑÐ¿Ñ€ÐµÐ´ÐµÐ»ÐµÐ½Ð¸Ñ Ð¸ Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñти.
+item.graphite.description = ИÑпользуетÑÑ Ð² ÑлектричеÑких компонентах и как Ð±Ð¾ÐµÐ¿Ñ€Ð¸Ð¿Ð°Ñ Ð´Ð»Ñ Ñ‚ÑƒÑ€ÐµÐ»ÐµÐ¹.
+item.sand.description = ИÑпользуетÑÑ Ð² производÑтве других обработанных материалов.
+item.coal.description = ИÑпользуетÑÑ ÐºÐ°Ðº топливо и в производÑтве обработанных материалов.
+item.coal.details = Похоже, что Ñто окаменевшее раÑтительное вещеÑтво, образовавшееÑÑ Ð·Ð°Ð´Ð¾Ð»Ð³Ð¾ до ПоÑева.
+item.titanium.description = Широко иÑпользуетÑÑ Ð² транÑпортировке жидкоÑтей, бурах и авиации.
+item.thorium.description = ИÑпользуетÑÑ Ð² прочных поÑтройках и как Ñдерное топливо.
+item.scrap.description = ИÑпользуетÑÑ Ð² плавильнÑÑ… и измельчителÑÑ… Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð´Ñ€ÑƒÐ³Ð¸Ñ… материалов.
+item.scrap.details = ОÑтатки Ñтарых поÑтроек и единиц.
+item.silicon.description = ИÑпользуетÑÑ Ð² Ñолнечных панелÑÑ…, Ñложной Ñлектронике и ÑамонаводÑщихÑÑ Ð±Ð¾ÐµÐ¿Ñ€Ð¸Ð¿Ð°Ñах Ð´Ð»Ñ Ñ‚ÑƒÑ€ÐµÐ»ÐµÐ¹.
+item.plastanium.description = ИÑпользуетÑÑ Ð² продвинутой авиации, изолÑции и оÑколочных боеприпаÑах.
+item.phase-fabric.description = ИÑпользуетÑÑ Ð² продвинутой Ñлектронике и ÑамовоÑÑтанавливающихÑÑ Ð¿Ð¾Ñтройках.
+item.surge-alloy.description = ИÑпользуетÑÑ Ð² продвинутом вооружении и реактивных оборонительных поÑтройках.
+item.spore-pod.description = ИÑпользуетÑÑ Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÑ€Ð°Ð±Ð¾Ñ‚ÐºÐ¸ в нефть, взрывчатку и топливо.
+item.spore-pod.details = Споры. Похоже, ÑвлÑÑŽÑ‚ÑÑ ÑинтетичеÑкой формой жизни. ВыделÑÑŽÑ‚ газы, токÑичные Ð´Ð»Ñ Ð´Ñ€ÑƒÐ³Ð¸Ñ… биологичеÑких форм жизни. Чрезвычайно инвазивны. Легко воÑпламенÑÑŽÑ‚ÑÑ Ð¿Ñ€Ð¸ определенных уÑловиÑÑ….
+item.blast-compound.description = ИÑпользуетÑÑ Ð² бомбах и взрывчатых вещеÑтвах.
+item.pyratite.description = ИÑпользуетÑÑ Ð² зажигательном оружии и твердотопливных генераторах.
-block.message.description = СохранÑет Ñообщение. ИÑпользуетÑÑ Ð´Ð»Ñ ÑвÑзи между Ñоюзниками.
-block.graphite-press.description = Сжимает куÑки ÑƒÐ³Ð»Ñ Ð² чиÑтые лиÑты графита.
-block.multi-press.description = ÐžÐ±Ð½Ð¾Ð²Ð»Ñ‘Ð½Ð½Ð°Ñ Ð²ÐµÑ€ÑÐ¸Ñ Ð³Ñ€Ð°Ñ„Ð¸Ñ‚Ð¾Ð²Ð¾Ð³Ð¾ преÑÑа. ИÑпользует воду и Ñнергию Ð´Ð»Ñ Ð±Ñ‹Ñтрой и Ñффективной обработки углÑ.
-block.silicon-smelter.description = СоединÑет пеÑок Ñ Ñ‡Ð¸Ñтым углем. Производит кремний.
-block.kiln.description = ВыплавлÑет пеÑок и Ñвинец в Ñоединение, извеÑтное как метаÑтекло. ТребуетÑÑ Ð½ÐµÐ±Ð¾Ð»ÑŒÑˆÐ¾Ðµ количеÑтво Ñнергии Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.
+liquid.water.description = ИÑпользуетÑÑ Ð´Ð»Ñ Ð¾Ñ…Ð»Ð°Ð¶Ð´ÐµÐ½Ð¸Ñ Ð¼Ð°ÑˆÐ¸Ð½ и переработки отходов.
+liquid.slag.description = Может быть переработан в разделителе на ÑоÑтавлÑющие металлы или раÑпылён на врагов в качеÑтве оружиÑ.
+liquid.oil.description = ИÑпользуетÑÑ Ð² производÑтве продвинутых материалов и как зажигательный боеприпаÑ.
+liquid.cryofluid.description = ИÑпользуетÑÑ Ð² качеÑтве охлаждающей жидкоÑти Ð´Ð»Ñ Ñ€ÐµÐ°ÐºÑ‚Ð¾Ñ€Ð¾Ð², турелей и фабрик.
+
+block.resupply-point.description = СнарÑжает медными боеприпаÑами ближайшие боевые единицы. Ðе ÑовмеÑтим Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°Ð¼Ð¸, требующими Ð¿Ð¸Ñ‚Ð°Ð½Ð¸Ñ Ð¾Ñ‚ батареи.
+block.armored-conveyor.description = Перемещает предметы вперёд. Ðе принимает вход по бокам.
+block.illuminator.description = Излучает Ñвет.
+block.message.description = СохранÑет Ñообщение Ð´Ð»Ñ ÑвÑзи между Ñоюзниками.
+block.graphite-press.description = Сжимает куÑки ÑƒÐ³Ð»Ñ Ð² лиÑты графита.
+block.multi-press.description = Сжимает куÑки ÑƒÐ³Ð»Ñ Ð² лиÑты графита. ТребуетÑÑ Ð²Ð¾Ð´Ð° в качеÑтве охлаждающей жидкоÑти.
+block.silicon-smelter.description = Синтезирует кремний из пеÑка и углÑ.
+block.kiln.description = ВыплавлÑет пеÑок и Ñвинец в метаÑтекло.
block.plastanium-compressor.description = Производит плаÑтан из нефти и титана.
-block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного Ñ‚Ð¾Ñ€Ð¸Ñ Ð¸ пеÑка. ТребуетÑÑ Ð¾Ð³Ñ€Ð¾Ð¼Ð½Ð¾Ðµ количеÑтво Ñнергии Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.
-block.alloy-smelter.description = ОбъединÑет титан, Ñвинец, кремний и медь Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва кинетичеÑкого Ñплава.
-block.cryofluid-mixer.description = Смешивает воду и мелкий титановый порошок в криогенную жидкоÑть. ÐÐµÐ¾Ñ‚ÑŠÐµÐ¼Ð»ÐµÐ¼Ð°Ñ Ñ‡Ð°Ñть при иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ‚Ð¾Ñ€Ð¸ÐµÐ²Ð¾Ð³Ð¾ реактора
-block.blast-mixer.description = Раздавливает и Ñмешивает ÑÐºÐ¾Ð¿Ð»ÐµÐ½Ð¸Ñ Ñпор Ñ Ð¿Ð¸Ñ€Ð¾Ñ‚Ð¸Ñ‚Ð¾Ð¼ Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð²Ð·Ñ€Ñ‹Ð²Ñ‡Ð°Ñ‚Ð¾Ð³Ð¾ вещеÑтва.
-block.pyratite-mixer.description = Смешивает уголь, Ñвинец и пеÑок в легковоÑпламенÑющийÑÑ Ð¿Ð¸Ñ€Ð¾Ñ‚Ð¸Ñ‚.
-block.melter.description = Плавит металлолом в шлак Ð´Ð»Ñ Ð´Ð°Ð»ÑŒÐ½ÐµÐ¹ÑˆÐµÐ¹ обработки или иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² турелÑÑ… «Волна».
-block.separator.description = РазделÑет шлак на его минеральные компоненты. Выводит охлажденный результат.
-block.spore-press.description = Сжимает капÑулы Ñпор под Ñильным давлением Ð´Ð»Ñ Ñинтеза нефти.
+block.phase-weaver.description = Синтезирует фазовую ткань из Ñ‚Ð¾Ñ€Ð¸Ñ Ð¸ пеÑка.
+block.alloy-smelter.description = СоединÑет титан, Ñвинец, кремний и медь в кинетичеÑкий Ñплав.
+block.cryofluid-mixer.description = Смешивает воду и мелкий титановый порошок в криогенную жидкоÑть.
+block.blast-mixer.description = Производит взрывчатую ÑмеÑÑŒ из пиротита и Ñтручков Ñпор.
+block.pyratite-mixer.description = Смешивает уголь, Ñвинец и пеÑок в пиротит.
+block.melter.description = Плавит металлолом в шлак.
+block.separator.description = РазделÑет шлак на его минеральные компоненты.
+block.spore-press.description = Сжимает Ñтручки Ñпор Ð´Ð»Ñ Ñинтеза нефти.
block.pulverizer.description = Измельчает металлолом в мелкий пеÑок.
-block.coal-centrifuge.description = Отвердевает нефть в куÑки углÑ.
-block.incinerator.description = ИÑпарÑет любой лишний предмет или жидкоÑть, которую он получает.
+block.coal-centrifuge.description = Превращает нефть в куÑки углÑ.
+block.incinerator.description = ИÑпарÑет любой предмет или жидкоÑть, которую он получает.
block.power-void.description = Ðннулирует вÑÑŽ Ñнергию, введенную в него. Только пеÑочница.
block.power-source.description = ПоÑтоÑнно выдаёт Ñнергию. Только пеÑочница.
block.item-source.description = ПоÑтоÑнно выдаёт предметы. Только пеÑочница.
block.item-void.description = Уничтожает любые предметы. Только пеÑочница.
block.liquid-source.description = ПоÑтоÑнно выдаёт жидкоÑть. Только пеÑочница.
block.liquid-void.description = Уничтожает любые жидкоÑти. Только пеÑочница.
-block.copper-wall.description = Дешёвый защитный блок.\nПолезен Ð´Ð»Ñ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹ Ñдра и турелей в первые неÑколько волн.
-block.copper-wall-large.description = Дешёвый защитный блок.\nПолезен Ð´Ð»Ñ Ð·Ð°Ñ‰Ð¸Ñ‚Ñ‹ Ñдра и турелей в первые неÑколько волн.\nРазмещаетÑÑ Ð½Ð° неÑкольких плитках.
-block.titanium-wall.description = Умеренно Ñильный защитный блок.\nОбеÑпечивает умеренную защиту от врагов.
-block.titanium-wall-large.description = Умеренно Ñильный защитный блок.\nОбеÑпечивает умеренную защиту от врагов.\nРазмещаетÑÑ Ð½Ð° неÑкольких плитках.
-block.plastanium-wall.description = Специальный тип Ñтены, который поглощает ÑлектричеÑкие разрÑды и блокирует автоматичеÑкое Ñоединение между Ñиловыми узлами.
-block.plastanium-wall-large.description = Специальный тип Ñтены, который поглощает ÑлектричеÑкие разрÑды и блокирует автоматичеÑкое Ñоединение между Ñиловыми узлами.\nРазмещаетÑÑ Ð½Ð° неÑкольких плитках.
-block.thorium-wall.description = Сильный защитный блок.\nÐ¥Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ð·Ð°Ñ‰Ð¸Ñ‚Ð° от врагов.
-block.thorium-wall-large.description = Сильный защитный блок.\nÐ¥Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ð·Ð°Ñ‰Ð¸Ñ‚Ð° от врагов.\nРазмещаетÑÑ Ð½Ð° неÑкольких плитках.
-block.phase-wall.description = Стена, Ð¿Ð¾ÐºÑ€Ñ‹Ñ‚Ð°Ñ Ñпециальным фазовым отражающим ÑоÑтавом. Отражает большинÑтво пуль при ударе.
-block.phase-wall-large.description = Стена, Ð¿Ð¾ÐºÑ€Ñ‹Ñ‚Ð°Ñ Ñпециальным фазовым отражающим ÑоÑтавом. Отражает большинÑтво пуль при ударе.\nРазмещаетÑÑ Ð½Ð° неÑкольких плитках.
-block.surge-wall.description = Очень прочный защитный блок.\nÐакапливает зарÑд при контакте Ñ Ð¿ÑƒÐ»ÐµÐ¹, выпуÑÐºÐ°Ñ ÐµÐ³Ð¾ Ñлучайным образом.
-block.surge-wall-large.description = Очень прочный защитный блок.\nÐакапливает зарÑд при контакте Ñ Ð¿ÑƒÐ»ÐµÐ¹, выпуÑÐºÐ°Ñ ÐµÐ³Ð¾ Ñлучайным образом.\nРазмещаетÑÑ Ð½Ð° неÑкольких плитках.
-block.door.description = ÐœÐ°Ð»ÐµÐ½ÑŒÐºÐ°Ñ Ð´Ð²ÐµÑ€ÑŒ. Можно открыть или закрыть нажатием.
-block.door-large.description = Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ð´Ð²ÐµÑ€ÑŒ. Можно открыть и закрыть нажатием.\nРазмещаетÑÑ Ð½Ð° неÑкольких плитках.
-block.mender.description = ПериодичеÑки ремонтирует блоки в непоÑредÑтвенной близоÑти. СохранÑет ÑредÑтва защиты в целоÑтноÑти между волнами.\nОпционально иÑпользует кремний Ð´Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ñти и ÑффективноÑти.
-block.mend-projector.description = ÐžÐ±Ð½Ð¾Ð²Ð»Ñ‘Ð½Ð½Ð°Ñ Ð²ÐµÑ€ÑÐ¸Ñ Ð ÐµÐ³ÐµÐ½ÐµÑ€Ð°Ñ‚Ð¾Ñ€Ð°. Ремонтирует блоки в непоÑредÑтвенной близоÑти.\nОпционально иÑпользует фазовую ткань Ð´Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ñти и ÑффективноÑти.
+block.copper-wall.description = Защищает поÑтройки от вражеÑких ÑнарÑдов.
+block.copper-wall-large.description = Защищает поÑтройки от вражеÑких ÑнарÑдов.
+block.titanium-wall.description = Защищает поÑтройки от вражеÑких ÑнарÑдов.
+block.titanium-wall-large.description = Защищает поÑтройки от вражеÑких ÑнарÑдов.
+block.plastanium-wall.description = Защищает поÑтройки от вражеÑких ÑнарÑдов. Поглощает лазеры и ÑлектричеÑкие разрÑды. Блокирует автоматичеÑкие ÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ñ ÑƒÐ·Ð»Ð¾Ð².
+block.plastanium-wall-large.description = Защищает поÑтройки от вражеÑких ÑнарÑдов. Поглощает лазеры и ÑлектричеÑкие разрÑды. Блокирует автоматичеÑкие ÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ñ ÑƒÐ·Ð»Ð¾Ð².
+block.thorium-wall.description = Защищает поÑтройки от вражеÑких ÑнарÑдов.
+block.thorium-wall-large.description = Защищает поÑтройки от вражеÑких ÑнарÑдов.
+block.phase-wall.description = Защищает поÑтройки от вражеÑких ÑнарÑдов, Ð¾Ñ‚Ñ€Ð°Ð¶Ð°Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¸Ð½Ñтво пуль при ударе.
+block.phase-wall-large.description = Защищает поÑтройки от вражеÑких ÑнарÑдов, Ð¾Ñ‚Ñ€Ð°Ð¶Ð°Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¸Ð½Ñтво пуль при ударе.
+block.surge-wall.description = Защищает поÑтройки от вражеÑких ÑнарÑдов, периодичеÑки выпуÑкает ÑлектричеÑкий разрÑд при ударе.
+block.surge-wall-large.description = Защищает поÑтройки от вражеÑких ÑнарÑдов, периодичеÑки выпуÑкает ÑлектричеÑкий разрÑд при ударе.
+block.door.description = Стена, которую можно открыть или закрыть нажатием.
+block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
+block.mender.description = ПериодичеÑки ремонтирует блоки в непоÑредÑтвенной близоÑти.\nОпционально иÑпользует кремний Ð´Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ñти и ÑффективноÑти.
+block.mend-projector.description = ПериодичеÑки ремонтирует блоки в непоÑредÑтвенной близоÑти.\nОпционально иÑпользует фазовую ткань Ð´Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ñти и ÑффективноÑти.
block.overdrive-projector.description = Увеличивает ÑкороÑть близлежащих зданий.\nОпционально иÑпользует фазовую ткань Ð´Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ñти и ÑффективноÑти.
-block.force-projector.description = Создает вокруг ÑÐµÐ±Ñ ÑˆÐµÑтиугольное Ñиловое поле, Ð·Ð°Ñ‰Ð¸Ñ‰Ð°Ñ Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸ боевые единицы внутри от повреждений.\nПерегреваетÑÑ, еÑли нанеÑено Ñлишком большое количеÑтво повреждений. Опционально иÑпользует охлаждающую жидкоÑть Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð¿ÐµÑ€ÐµÐ³Ñ€ÐµÐ²Ð°. Ð¤Ð°Ð·Ð¾Ð²Ð°Ñ Ñ‚ÐºÐ°Ð½ÑŒ может быть иÑпользована Ð´Ð»Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡ÐµÐ½Ð¸Ñ Ñ€Ð°Ð·Ð¼ÐµÑ€Ð° щита.
-block.shock-mine.description = ÐаноÑит урон врагам, наÑтупающим на мину. Почти невидима Ð´Ð»Ñ Ð²Ñ€Ð°Ð³Ð°.
-block.conveyor.description = Базовый транÑпортный блок. Перемещает предметы вперед и автоматичеÑки Ñкладывает их в блоки. Можно повернуть.
-block.titanium-conveyor.description = Улучшенный транÑпортный блок. Перемещает предметы быÑтрее, чем Ñтандартные конвейеры.
-block.plastanium-conveyor.description = ТранÑпортирует предметы пачками.\nПринимает предметы только Ñ Ð½Ð°Ñ‡Ð°Ð»ÑŒÐ½Ð¾Ð³Ð¾ Ñегмента, а разгружает Ñ Ð¿Ð¾Ñледнего Ñо вÑех Ñторон.\nИмеет большую пропуÑкную ÑпоÑобноÑть по Ñравнению Ñ Ð¾Ñтальными логиÑтичеÑкими блоками.
-block.junction.description = ДейÑтвует как моÑÑ‚ Ð´Ð»Ñ Ð´Ð²ÑƒÑ… переÑекающихÑÑ ÐºÐ¾Ð½Ð²ÐµÐ¹ÐµÑ€Ð½Ñ‹Ñ… лент. Полезен в ÑитуациÑÑ…, когда два разных конвейера перевозÑÑ‚ разные материалы в разные меÑта.
-block.bridge-conveyor.description = Улучшенный транÑпортный блок. ПозволÑет транÑпортировать предметы над 3 плитками любой меÑтноÑти или зданиÑ.
-block.phase-conveyor.description = Улучшенный транÑпортный блок. ИÑпользует Ñнергию Ð´Ð»Ñ Ñ‚ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°Ñ†Ð¸Ð¸ предметов на подключенный фазовый конвейер над неÑколькими плитками.
-block.sorter.description = Сортирует предметы. ЕÑли предмет ÑоответÑтвует выбору, он может пройти. Ð’ противном Ñлучае предмет выводитÑÑ Ð¿Ð¾ бокам.
-block.inverted-sorter.description = Работает Ñ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð°Ð¼Ð¸ так же, как и Ñтандартный Ñортировщик, но выводит выбранный предмет по бокам, а не прÑмо.
-block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной Ñтепени. Полезен Ð´Ð»Ñ Ñ€Ð°Ð·Ð´ÐµÐ»ÐµÐ½Ð¸Ñ Ð¼Ð°Ñ‚ÐµÑ€Ð¸Ð°Ð»Ð¾Ð² из одного иÑточника на неÑколько целей.\n\n[scarlet]Ðикогда не иÑпользуйте Ñ€Ñдом Ñ Ð·Ð°Ð²Ð¾Ð´Ð°Ð¼Ð¸ и Ñ‚.п., так как маршрутизатор будет забит выходными предметами.[]
-block.distributor.description = РаÑширенный маршрутизатор. РазделÑет предметы до 7 других направлений в равной Ñтепени.
+block.force-projector.description = Создает вокруг ÑÐµÐ±Ñ ÑˆÐµÑтиугольное Ñиловое поле, Ð·Ð°Ñ‰Ð¸Ñ‰Ð°Ñ Ð·Ð´Ð°Ð½Ð¸Ñ Ð¸ боевые единицы внутри от повреждений.\nПерегреваетÑÑ, еÑли нанеÑено Ñлишком большое количеÑтво повреждений. Опционально иÑпользует охлаждающую жидкоÑть Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð¿ÐµÑ€ÐµÐ³Ñ€ÐµÐ²Ð°. Ð¤Ð°Ð·Ð¾Ð²Ð°Ñ Ñ‚ÐºÐ°Ð½ÑŒ увеличивает размера щита.
+block.shock-mine.description = Ð’Ñ‹Ñвобождает ÑлектричеÑкий разрÑд при контакте Ñ Ð²Ñ€Ð°Ð¶ÐµÑкой единицей.
+block.conveyor.description = Перемещает предметы вперёд.
+block.titanium-conveyor.description = Перемещает предметы вперёд. БыÑтрее, чем Ñтандартный конвейер.
+block.plastanium-conveyor.description = Перемещает предметы вперёд пачками. Принимает предметы только Ñ Ð½Ð°Ñ‡Ð°Ð»ÑŒÐ½Ð¾Ð³Ð¾ Ñегмента, а разгружает Ñ Ð¿Ð¾Ñледнего в три Ñтороны. ТребуетÑÑ Ð½ÐµÑколько загрузочных и разгрузочных точек Ð´Ð»Ñ Ð¼Ð°ÐºÑимальной пропуÑкной ÑпоÑобноÑти.
+block.junction.description = ДейÑтвует как моÑÑ‚ Ð´Ð»Ñ Ð´Ð²ÑƒÑ… переÑекающихÑÑ ÐºÐ¾Ð½Ð²ÐµÐ¹ÐµÑ€Ð½Ñ‹Ñ… лент.
+block.bridge-conveyor.description = Перемещает предметы над меÑтноÑтью или зданиÑми.
+block.phase-conveyor.description = Мгновенно перемещает предметы над меÑтноÑтью или зданиÑми. Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ð´Ð¸ÑтанциÑ, чем у моÑта, но требует Ñнергию.
+block.sorter.description = ЕÑли входÑщий предмет Ñовпадает Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð¾Ð¼, то он проходит вперёд. ЕÑли нет, то предмет выводитÑÑ Ð²Ð»ÐµÐ²Ð¾ и вправо.
+block.inverted-sorter.description = Работает так же, как и Ñтандартный Ñортировщик, но выводит выбранный предмет по бокам, а не прÑмо.
+block.router.description = Равномерно раÑпределÑет входÑщие предметы по 3 выходÑщим направлениÑм.
+block.router.details = Ðеобходимое зло. Ðе рекомендуетÑÑ Ðº иÑпользованию как блок ввода возле производÑтвенных зданий, Ñ‚.к. может ÑлучитьÑÑ Ð·Ð°Ñ‚Ð¾Ñ€ выходным материалом.
+block.distributor.description = Равномерно раÑпределÑет входÑщие предметы по 7 выходÑщим направлениÑм.
block.overflow-gate.description = Выводит предметы по бокам, только еÑли передний путь заблокирован.
block.underflow-gate.description = ПротивоположноÑть избыточного затвора. Выводит предметы вперёд только в том Ñлучае, еÑли боковые пути заблокированы.
-block.mass-driver.description = Самый продвинутый транÑпортный блок. Собирает неÑколько предметов и затем ÑтрелÑет ими в другую катапульту на большом раÑÑтоÑнии. ТребуетÑÑ ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.
-block.mechanical-pump.description = Дешёвый наÑÐ¾Ñ Ñ Ð½Ð¸Ð·ÐºÐ¾Ð¹ производительноÑтью, но без ÑнергопотреблениÑ.
-block.rotary-pump.description = Продвинутый наÑоÑ. Качает больше жидкоÑти, но требуют Ñнергию.
-block.thermal-pump.description = Ðаилучший наÑоÑ.
-block.conduit.description = ОÑновной блок транÑпортировки жидкоÑти. Перемещает жидкоÑти вперед. ИÑпользуетÑÑ ÑовмеÑтно Ñ Ð½Ð°ÑоÑами и другими трубопроводами.
-block.pulse-conduit.description = Улучшенный блок транÑпортировки жидкоÑти. ТранÑпортирует жидкоÑти быÑтрее и хранит больше, чем Ñтандартные трубопроводы.
-block.plated-conduit.description = Перемещает жидкоÑти Ñ Ñ‚Ð¾Ð¹ же ÑкороÑтью, что и импульÑные трубопроводы, но обладает большей прочноÑтью. Ðе принимает жидкоÑти Ñо Ñторон, кроме как от других трубопроводов.\nПротекает меньше.
-block.liquid-router.description = Принимает жидкоÑти из одного Ð½Ð°Ð¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¸ выводит их до 3 других направлений в равной Ñтепени. Также может хранить определенное количеÑтво жидкоÑти. Полезен Ð´Ð»Ñ Ñ€Ð°Ð·Ð´ÐµÐ»ÐµÐ½Ð¸Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñтей из одного иÑточника на неÑколько целей.
-block.liquid-tank.description = Хранит большое количеÑтво жидкоÑти. ИÑпользуетÑÑ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð±ÑƒÑ„ÐµÑ€Ð¾Ð² в ÑитуациÑÑ… Ñ Ð½ÐµÐ¿Ð¾ÑтоÑнной потребноÑтью в материалах или в качеÑтве защиты Ð´Ð»Ñ Ð¾Ñ…Ð»Ð°Ð¶Ð´ÐµÐ½Ð¸Ñ Ð¶Ð¸Ð·Ð½ÐµÐ½Ð½Ð¾ важных блоков.
-block.liquid-junction.description = ДейÑтвует как моÑÑ‚ Ð´Ð»Ñ Ð´Ð²ÑƒÑ… переÑекающихÑÑ Ñ‚Ñ€ÑƒÐ±Ð¾Ð¿Ñ€Ð¾Ð²Ð¾Ð´Ð¾Ð². Полезен в ÑитуациÑÑ…, когда два разных трубопровода переноÑÑÑ‚ разные жидкоÑти в разные меÑта.
-block.bridge-conduit.description = РаÑширенный блок транÑпортировки жидкоÑти. ПозволÑет транÑпортировать жидкоÑти над 3 плитками любой меÑтноÑти или зданиÑ.
-block.phase-conduit.description = РаÑширенный блок транÑпортировки жидкоÑти. ИÑпользует Ñнергию Ð´Ð»Ñ Ñ‚ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°Ñ†Ð¸Ð¸ жидкоÑтей в подключенный фазовый трубопровод над неÑколькими плиткам.
+block.mass-driver.description = ПоÑтройка Ð´Ð»Ñ Ð´Ð°Ð»ÑŒÐ½ÐµÐ¹ транÑпортировки предметов. Собирает неÑколько предметов и затем ÑтрелÑет ими в другие катапульты.
+block.mechanical-pump.description = Перекачивает и выводит жидкоÑти. Ðе требует Ñнергию.
+block.rotary-pump.description = Перекачивает и выводит жидкоÑти. Требует Ñнергию.
+block.thermal-pump.description = Перекачивает и выводит жидкоÑти.
+block.conduit.description = Перемещает жидкоÑти вперёд. ИÑпользуетÑÑ Ð²Ð¼ÐµÑте Ñ Ð½Ð°ÑоÑами и другими трубопроводами.
+block.pulse-conduit.description = Перемещает жидкоÑти вперёд. Работает быÑтрее и вмещает в Ñебе больше, чем Ñтандартный трубопровод.
+block.plated-conduit.description = Перемещает жидкоÑти вперёд. Ðе принимает ввод по бокам. Ðе протекает.
+block.liquid-router.description = Принимает жидкоÑти из одного Ð½Ð°Ð¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¸ равномерно раÑпределÑет и до 3 других направлений. Также может хранить определенное количеÑтво жидкоÑти.
+block.liquid-tank.description = Хранит большое количеÑтво жидкоÑти. Выводит жидкоÑти во вÑе Ñтороны, подобно жидкоÑтному маршрутизатору.
+block.liquid-junction.description = ДейÑтвует как моÑÑ‚ Ð´Ð»Ñ Ð´Ð²ÑƒÑ… переÑекающихÑÑ Ñ‚Ñ€ÑƒÐ±Ð¾Ð¿Ñ€Ð¾Ð²Ð¾Ð´Ð¾Ð².
+block.bridge-conduit.description = Перемещает жидкоÑти над любой меÑтноÑтью или зданиÑми.
+block.phase-conduit.description = Перемещает жидкоÑти над любой меÑтноÑтью или зданиÑми. Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ð´Ð¸ÑтанциÑ, чем у жидкоÑтного моÑта, но требует Ñнергию.
block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поÑтавлÑть питание на любые ÑоÑедние блоки.
block.power-node-large.description = УÑовершенÑтвованный Ñиловой узел Ñ Ð±Ð¾Ð»ÑŒÑˆÐµÐ¹ дальноÑтью.
-block.surge-tower.description = Силовой узел Ñ Ð¾Ñ‡ÐµÐ½ÑŒ большим радиуÑом дейÑтвиÑ, но меньшим количеÑтвом доÑтупных Ñоединений.
-block.diode.description = ÐÐ°ÐºÐ¾Ð¿Ð»ÐµÐ½Ð½Ð°Ñ ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð¸Ð¼ÐµÐµÑ‚ возможноÑть перемещатьÑÑ Ñ‡ÐµÑ€ÐµÐ· Ñтот блок в одну Ñторону, еÑли на выходе имеетÑÑ Ð¼ÐµÐ½ÑŒÑˆÐµ Ñнергии в запаÑе, чем на входе.
-block.battery.description = Ðакапливает Ñнергию как буфер во времена избытка Ñнергии. Выводит Ñнергию во времена дефицита.
-block.battery-large.description = Хранит гораздо больше Ñнергии, чем обычный аккумулÑтор.
-block.combustion-generator.description = Вырабатывает Ñнергию путём ÑÐ¶Ð¸Ð³Ð°Ð½Ð¸Ñ Ð»ÐµÐ³ÐºÐ¾Ð²Ð¾ÑпламенÑющихÑÑ Ð¼Ð°Ñ‚ÐµÑ€Ð¸Ð°Ð»Ð¾Ð², таких как уголь.
-block.thermal-generator.description = Генерирует Ñнергию, когда находитÑÑ Ð² горÑчих меÑтах.
-block.steam-generator.description = УÑовершенÑтвованный генератор ÑгораниÑ. Более Ñффективен, но дополнительно требует воду Ð´Ð»Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð¾Ñ‚ÐºÐ¸ пара.
-block.differential-generator.description = Генерирует большое количеÑтво Ñнергии. ИÑпользует разницу температур между криогенной жидкоÑтью и горÑщим пиротитом.
-block.rtg-generator.description = ПроÑтой, надежный генератор. ИÑпользует тепло раÑпадающихÑÑ Ñ€Ð°Ð´Ð¸Ð¾Ð°ÐºÑ‚Ð¸Ð²Ð½Ñ‹Ñ… Ñоединений Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ñтва Ñнергии Ñ Ð½Ð¸Ð·ÐºÐ¾Ð¹ ÑкороÑтью.
+block.surge-tower.description = Силовой узел Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¸Ð¼ радиуÑом дейÑтвиÑ, но меньшим количеÑтвом доÑтупных Ñоединений.
+block.diode.description = Перемещает Ñнергию из аккумулÑторов в одну Ñторону, но только еÑли у аккумулÑторов на другой Ñтороне накоплено меньше Ñнергии.
+block.battery.description = Ðакапливает Ñнергию во времена её избытка. Выводит Ñнергию во времена дефицита.
+block.battery-large.description = Ðакапливает Ñнергию во времена её избытка. Выводит Ñнергию во времена дефицита. Хранит больше Ñнергии, чем обычный аккумулÑтор.
+block.combustion-generator.description = Вырабатывает Ñнергию путём ÑÐ¶Ð¸Ð³Ð°Ð½Ð¸Ñ Ð³Ð¾Ñ€ÑŽÑ‡Ð¸Ñ… материалов, таких как уголь.
+block.thermal-generator.description = Вырабатывает Ñнергию, когда размещён в горÑчих меÑтах.
+block.steam-generator.description = Вырабатывает Ñнергию путём ÑÐ¶Ð¸Ð³Ð°Ð½Ð¸Ñ Ð³Ð¾Ñ€ÑŽÑ‡Ð¸Ñ… материалов и Ð¿Ñ€ÐµÐ¾Ð±Ñ€Ð°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð²Ð¾Ð´Ñ‹ в пар
+block.differential-generator.description = Вырабатывает большое количеÑтво Ñнергии. ИÑпользует разницу температур между криогенной жидкоÑтью и горÑщим пиротитом.
+block.rtg-generator.description = ИÑпользует тепло раÑпадающихÑÑ Ñ€Ð°Ð´Ð¸Ð¾Ð°ÐºÑ‚Ð¸Ð²Ð½Ñ‹Ñ… Ñоединений Ð´Ð»Ñ Ð²Ñ‹Ñ€Ð°Ð±Ð°Ñ‚Ñ‹Ð²Ð°Ð½Ð¸Ñ Ñнергии Ñ Ð½Ð¸Ð·ÐºÐ¾Ð¹ ÑкороÑтью.
block.solar-panel.description = ОбеÑпечивает небольшое количеÑтво Ñнергии от Ñолнца.
-block.solar-panel-large.description = Значительно более Ñффективный вариант Ñтандартной Ñолнечной панели.
-block.thorium-reactor.description = Генерирует значительное количеÑтво Ñнергии из ториÑ. Требует поÑтоÑнного охлаждениÑ. ВзорвётÑÑ Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ Ñилой при недоÑтаточном количеÑтве охлаждающей жидкоÑти. Ð’Ñ‹Ñ…Ð¾Ð´Ð½Ð°Ñ ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð·Ð°Ð²Ð¸Ñит от наполненноÑти торием, при Ñтом Ð±Ð°Ð·Ð¾Ð²Ð°Ñ ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð³ÐµÐ½ÐµÑ€Ð¸Ñ€ÑƒÐµÑ‚ÑÑ Ð¿Ñ€Ð¸ макÑимальном заполнении.
-block.impact-reactor.description = УÑовершенÑтвованный генератор, ÑпоÑобный Ñоздавать огромное количеÑтво Ñнергии на пике ÑффективноÑти. ТребуетÑÑ Ð·Ð½Ð°Ñ‡Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ðµ количеÑтво Ñнергии Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка процеÑÑа.
-block.mechanical-drill.description = Дешёвый бур. При размещении на ÑоответÑтвующих плитках, предметы поÑтоÑнно выдаютÑÑ Ð² медленном темпе. СпоÑобен добывать только базовые реÑурÑÑ‹.
+block.solar-panel-large.description = ОбеÑпечивает небольшое количеÑтво Ñнергии от Ñолнца. Более Ñффективный вариант Ñтандартной Ñолнечной панели.
+block.thorium-reactor.description = Вырабатывает значительное количеÑтво Ñнергии из ториÑ. Требует поÑтоÑнного охлаждениÑ. ВзорвётÑÑ Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ Ñилой при недоÑтаточном количеÑтве охлаждающей жидкоÑти.
+block.impact-reactor.description = Создаёт огромное количеÑтво Ñнергии на пике ÑффективноÑти. ТребуетÑÑ Ð·Ð½Ð°Ñ‡Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ðµ количеÑтво Ñнергии Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка процеÑÑа.
+block.mechanical-drill.description = При размещении на ÑоответÑтвующей руде, поÑтоÑнно выводит предметы в медленном темпе. СпоÑобен добывать только базовые реÑурÑÑ‹.
block.pneumatic-drill.description = Улучшенный бур, ÑпоÑобный добывать титан. Добывает быÑтрее, чем механичеÑкий бур.
block.laser-drill.description = ПозволÑет добывать еще быÑтрее Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ лазерной технологии, но требует Ñнергию. СпоÑобен добывать торий.
block.blast-drill.description = Самый продвинутый бур. Требует большое количеÑтво Ñнергии.
block.water-extractor.description = Выкачивает подземные воды. ИÑпользуетÑÑ Ð² меÑтах, где нет поверхноÑтных вод.
-block.cultivator.description = Выращивает крошечные концентрации Ñпор из атмоÑферы в готовые к иÑпользованию Ñпоры.
+block.cultivator.description = Выращивает крошечные концентрации атмоÑферных Ñпор в Ñтручки Ñпор.
+block.cultivator.details = ВоÑÑÑ‚Ð°Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ð°Ñ Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ. ИÑпользовалаÑÑŒ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¾Ð³Ñ€Ð¾Ð¼Ð½Ð¾Ð³Ð¾ количеÑтва биомаÑÑÑ‹ наиболее Ñффективным ÑпоÑобом. Возможно, Ð½Ð°Ñ‡Ð°Ð»ÑŒÐ½Ð°Ñ Ð¸Ð½ÐºÑƒÐ±Ð°Ñ†Ð¸Ñ Ñпор теперь покрывает Серпуло.
block.oil-extractor.description = ИÑпользует большое количеÑтво Ñнергии, пеÑка и воды Ð´Ð»Ñ Ð±ÑƒÑ€ÐµÐ½Ð¸Ñ, Ð´Ð¾Ð±Ñ‹Ð²Ð°Ñ Ð½ÐµÑ„Ñ‚ÑŒ.
-block.core-shard.description = ÐŸÐµÑ€Ð²Ð°Ñ Ð¸Ñ‚ÐµÑ€Ð°Ñ†Ð¸Ñ ÐºÐ°Ð¿Ñулы Ñдра. ПоÑле уничтожениÑ, веÑÑŒ контакт Ñ Ñ€ÐµÐ³Ð¸Ð¾Ð½Ð¾Ð¼ терÑетÑÑ. Ðе позволÑйте Ñтому ÑлучитьÑÑ.
-block.core-foundation.description = Ð’Ñ‚Ð¾Ñ€Ð°Ñ Ð²ÐµÑ€ÑÐ¸Ñ Ñдра. Лучше бронировано. Хранит больше реÑурÑов.
-block.core-nucleus.description = Ð¢Ñ€ÐµÑ‚ÑŒÑ Ð¸ поÑледнÑÑ Ð¸Ñ‚ÐµÑ€Ð°Ñ†Ð¸Ñ ÐºÐ°Ð¿Ñулы Ñдра. Очень хорошо бронировано. Хранит огромное количеÑтво реÑурÑов.
-block.vault.description = Хранит большое количеÑтво предметов каждого типа. Блок разгрузчика может быть иÑпользован Ð´Ð»Ñ Ð¸Ð·Ð²Ð»ÐµÑ‡ÐµÐ½Ð¸Ñ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð¾Ð² из хранилища.
-block.container.description = Хранит небольшое количеÑтво предметов каждого типа. Блок разгрузчика может быть иÑпользован Ð´Ð»Ñ Ð¸Ð·Ð²Ð»ÐµÑ‡ÐµÐ½Ð¸Ñ Ñлементов из контейнера.
-block.unloader.description = Выгружает предметы из любого нетранÑпортного блока. Тип предмета, который необходимо выгрузить, можно изменить нажатием.
-block.launch-pad.description = ЗапуÑкает партии предметов без необходимоÑти запуÑка Ñдра.
-block.launch-pad-large.description = Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ Ð²ÐµÑ€ÑÐ¸Ñ Ð¿ÑƒÑковой площадки. Хранит больше предметов. ЗапуÑкаетÑÑ Ñ‡Ð°Ñ‰Ðµ.
-block.duo.description = МаленькаÑ, Ð´ÐµÑˆÑ‘Ð²Ð°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ. Полезна против наземных юнитов.
-block.scatter.description = ОÑÐ½Ð¾Ð²Ð½Ð°Ñ Ð¿Ñ€Ð¾Ñ‚Ð¸Ð²Ð¾Ð²Ð¾Ð·Ð´ÑƒÑˆÐ½Ð°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ. Ð’Ñ‹Ñтреливает куÑки Ñвинца, металлолома или метаÑтекла на вражеÑкие подразделениÑ.
+block.core-shard.description = Ядро базы. ПоÑле уничтожениÑ, веÑÑŒ контакт Ñ Ñ€ÐµÐ³Ð¸Ð¾Ð½Ð¾Ð¼ терÑетÑÑ.
+block.core-shard.details = ÐŸÐµÑ€Ð²Ð°Ñ Ð¸Ñ‚ÐµÑ€Ð°Ñ†Ð¸Ñ. Компактное. СамовоÑпроизводÑщееÑÑ. Укомплектовано одноразовыми пуÑковыми двигателÑми. Ðе предназначено Ð´Ð»Ñ Ð¼ÐµÐ¶Ð¿Ð»Ð°Ð½ÐµÑ‚Ð½Ñ‹Ñ… перелётов.
+block.core-foundation.description = Ядро базы. Лучше бронировано. Хранит больше реÑурÑов, чем «ОÑколок».
+block.core-foundation.details = Ð’Ñ‚Ð¾Ñ€Ð°Ñ Ð¸Ñ‚ÐµÑ€Ð°Ñ†Ð¸Ñ.
+block.core-nucleus.description = Ядро базы. Очень хорошо бронировано. Хранит огромное количеÑтво реÑурÑов.
+block.core-nucleus.details = Ð¢Ñ€ÐµÑ‚ÑŒÑ Ð¸ поÑледнÑÑ Ð¸Ñ‚ÐµÑ€Ð°Ñ†Ð¸Ñ.
+block.vault.description = Хранит большое количеÑтво предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
+block.container.description = Хранит небольшое количеÑтво предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
+block.unloader.description = Выгружает выбранный предмет из ÑоÑедних блоков.
+block.launch-pad.description = ЗапуÑкает партии предметов в выбранные Ñекторы.
+block.duo.description = СтрелÑет по врагам чередующимиÑÑ Ð¿ÑƒÐ»Ñми.
+block.scatter.description = СтрелÑет куÑками Ñвинца, металлолома или метаÑтекла по вражеÑким воздушным единицам.
block.scorch.description = Сжигает любых наземных врагов Ñ€Ñдом Ñ Ð½Ð¸Ð¼. Ð’Ñ‹ÑокоÑффективен на близком раÑÑтоÑнии.
-block.hail.description = ÐœÐ°Ð»ÐµÐ½ÑŒÐºÐ°Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ð±Ð¾Ð¹Ð½Ð°Ñ Ð°Ñ€Ñ‚Ð¸Ð»Ð»ÐµÑ€Ð¸Ð¹ÑÐºÐ°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ.
-block.wave.description = Турель Ñреднего размера. ВыпуÑкает поток жидкоÑти по врагам. ÐвтоматичеÑки тушит пожары при подаче воды.
-block.lancer.description = Ð›Ð°Ð·ÐµÑ€Ð½Ð°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ Ñреднего размера. ЗарÑжает и ÑтрелÑет мощными лучами Ñнергии по наземным целÑм.
-block.arc.description = ÐÐµÐ±Ð¾Ð»ÑŒÑˆÐ°Ñ ÑлектричеÑÐºÐ°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ ближнего радиуÑа дейÑтвиÑ. Ð’Ñ‹Ñтреливает дуги ÑлектричеÑтва по врагам.
-block.swarmer.description = Ð Ð°ÐºÐµÑ‚Ð½Ð°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ Ñреднего размера. Ðтакует как воздушных, так и наземных врагов. ЗапуÑкает ÑамонаводÑщиеÑÑ Ñ€Ð°ÐºÐµÑ‚Ñ‹.
-block.salvo.description = БольшаÑ, более Ð¿Ñ€Ð¾Ð´Ð²Ð¸Ð½ÑƒÑ‚Ð°Ñ Ð²ÐµÑ€ÑÐ¸Ñ Ð´Ð²Ð¾Ð¹Ð½Ð¾Ð¹ турели. ВыпуÑкает быÑтрые залпы из пуль по врагу.
-block.fuse.description = Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ ÑˆÑ€Ð°Ð¿Ð½ÐµÐ»ÑŒÐ½Ð°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ ближнего радиуÑа дейÑтвиÑ. СтрелÑет Ñ‚Ñ€ÐµÐ¼Ñ Ð¿Ñ€Ð¾Ð½Ð¸ÐºÐ°ÑŽÑ‰Ð¸Ð¼Ð¸ зарÑдами по ближайшим врагам.
-block.ripple.description = Очень Ð¼Ð¾Ñ‰Ð½Ð°Ñ Ð°Ñ€Ñ‚Ð¸Ð»Ð»ÐµÑ€Ð¸Ð¹ÑÐºÐ°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ. СтрелÑет ÑкоплениÑми ÑнарÑдов по врагам на большие раÑÑтоÑниÑ.
-block.cyclone.description = Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¼Ð¾Ð¶ÐµÑ‚ веÑти огонь по воздушным и наземным целÑм. СтрелÑет разрывными ÑнарÑдами по ближайшим врагам.
-block.spectre.description = МаÑÑÐ¸Ð²Ð½Ð°Ñ Ð´Ð²ÑƒÑÑ‚Ð²Ð¾Ð»ÑŒÐ½Ð°Ñ Ð¿ÑƒÑˆÐºÐ°. СтрелÑет крупными бронебойными ÑнарÑдами по воздушным и наземным целÑм.
-block.meltdown.description = МаÑÑÐ¸Ð²Ð½Ð°Ñ Ð»Ð°Ð·ÐµÑ€Ð½Ð°Ñ Ð¿ÑƒÑˆÐºÐ°. ЗарÑжает и ÑтрелÑет поÑтоÑнным лазерным лучом в ближайших врагов. ТребуетÑÑ Ð¾Ñ…Ð»Ð°Ð¶Ð´Ð°ÑŽÑ‰Ð°Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñть Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.
-block.repair-point.description = Ðепрерывно лечит ближайшую поврежденную боевую единицу или мех в Ñвоём радиуÑе.
+block.hail.description = СтрелÑет маленькими ÑнарÑдами по наземным вражеÑким целÑм на большой диÑтанции.
+block.wave.description = ВыпуÑкает поток жидкоÑти по врагам. ÐвтоматичеÑки тушит пожары при подаче воды.
+block.lancer.description = ЗарÑжает и ÑтрелÑет мощными лучами Ñнергии по наземным целÑм.
+block.arc.description = ВыпуÑкает ÑлектричеÑкие дуги по наземным целÑм.
+block.swarmer.description = СтрелÑет ÑамонаводÑщимиÑÑ Ñ€Ð°ÐºÐµÑ‚Ð°Ð¼Ð¸ по врагам.
+block.salvo.description = СтрелÑет по врагам быÑтрыми залпами пуль.
+block.fuse.description = СтрелÑет Ñ‚Ñ€ÐµÐ¼Ñ Ð¿Ñ€Ð¾Ð±Ð¸Ð²Ð°ÑŽÑ‰Ð¸Ð¼Ð¸ зарÑдами по ближайшим врагам.
+block.ripple.description = СтрелÑет ÑкоплениÑми ÑнарÑдов по врагам на большой диÑтанции.
+block.cyclone.description = СтрелÑет разрывными ÑнарÑдами по ближайшим врагам.
+block.spectre.description = СтрелÑет крупными бронебойными ÑнарÑдами по воздушным и наземным целÑм.
+block.meltdown.description = ЗарÑжает и ÑтрелÑет поÑтоÑнным лазерным лучом по ближайшим врагам. ТребуетÑÑ Ð¾Ñ…Ð»Ð°Ð¶Ð´Ð°ÑŽÑ‰Ð°Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñть Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.
+block.foreshadow.description = СтрелÑет большим дальнобойным ÑнарÑдом, наноÑÑщим урон только по одной цели.
+block.repair-point.description = Ðепрерывно ремонтирует ближайшую поврежденную единицу в Ñвоём радиуÑе.
block.segment.description = Повреждает и разрушает приближающиеÑÑ ÑнарÑды. Ðе взаимодейÑтвует Ñ Ð»Ð°Ð·ÐµÑ€Ð½Ñ‹Ð¼Ð¸ лучами.
+block.parallax.description = ПритÑгивает воздушные цели лучом, Ð¿Ð¾Ð²Ñ€ÐµÐ¶Ð´Ð°Ñ Ð¸Ñ… в процеÑÑе.
+block.tsunami.description = СтрелÑет мощными потоками жидкоÑти по врагам. ÐвтоматичеÑки тушит пожары при подаче воды.
+block.silicon-crucible.description = Синтезирует кремний из пеÑка и углÑ, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ð¿Ð¸Ñ€Ð¾Ñ‚Ð¸Ñ‚ как дополнительный иÑточник тепла. Более Ñффективен в горÑчих меÑтах.
+block.disassembler.description = РазделÑет шлак на крупицы ÑкзотичеÑких минеральных компонентов Ñ Ð½Ð¸Ð·ÐºÐ¾Ð¹ ÑффективноÑтью. Может производить торий.
+block.overdrive-dome.description = Увеличивает ÑкороÑть близлежащих зданий. Требует фазовую ткань и кремний Ð´Ð»Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.
+block.payload-conveyor.description = Передвигает большие грузы, такие как единицы из фабрик.
+block.payload-router.description = РазделÑет входÑщие грузы на 3 выходÑщих направлениÑ.
+block.command-center.description = УправлÑет поведением единиц при помощи различных команд.
+block.ground-factory.description = Производит наземные единицы. Вывод единиц может быть оÑущеÑтвлён напрÑмую, либо перенаправлен в реконÑтрукторы Ð´Ð»Ñ ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð¸Ñ.
+block.air-factory.description = Производит воздушные единицы. Вывод единиц может быть оÑущеÑтвлён напрÑмую, либо перенаправлен в реконÑтрукторы Ð´Ð»Ñ ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð¸Ñ.
+block.naval-factory.description = Производит морÑкие единицы. Вывод единиц может быть оÑущеÑтвлён напрÑмую, либо перенаправлен в реконÑтрукторы Ð´Ð»Ñ ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð¸Ñ.
+block.additive-reconstructor.description = Улучшает введённые юниты до второго уровнÑ.
+block.multiplicative-reconstructor.description = Улучшает введённые юниты до третьего уровнÑ.
+block.exponential-reconstructor.description = Улучшает введённые юниты до четвёртого уровнÑ.
+block.tetrative-reconstructor.description = Улучшает введённые юниты до пÑтого и поÑледнего уровнÑ.
+block.switch.description = Переключатель. СоÑтоÑние может быть Ñчитано и изменено при помощи логичеÑких процеÑÑоров.
+block.micro-processor.description = ВыполнÑет поÑледовательноÑть логичеÑких инÑтрукций в цикле. Может быть иÑпользован Ð´Ð»Ñ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°Ð¼Ð¸ и поÑтройками.
+block.logic-processor.description = ВыполнÑет поÑледовательноÑть логичеÑких инÑтрукций в цикле. Может быть иÑпользован Ð´Ð»Ñ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°Ð¼Ð¸ и поÑтройками. БыÑтрее, чем микропроцеÑÑор.
+block.hyper-processor.description = ВыполнÑет поÑледовательноÑть логичеÑких инÑтрукций в цикле. Может быть иÑпользован Ð´Ð»Ñ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°Ð¼Ð¸ и поÑтройками. БыÑтрее, чем логичеÑкий процеÑÑор.
+block.memory-cell.description = Хранит информацию Ð´Ð»Ñ Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑкого процеÑÑора.
+block.memory-bank.description = Хранит информацию Ð´Ð»Ñ Ð»Ð¾Ð³Ð¸Ñ‡ÐµÑкого процеÑÑора. Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‘Ð¼ÐºÐ¾Ñть.
+block.logic-display.description = Отображает произвольную графику из логичеÑкого процеÑÑора.
+block.large-logic-display.description = Отображает произвольную графику из логичеÑкого процеÑÑора.
+block.interplanetary-accelerator.description = МаÑÑивный рельÑотронный уÑкоритель. УÑкорÑет Ñдро, позволÑÑ Ð¿Ñ€ÐµÐ¾Ð´Ð¾Ð»ÐµÑ‚ÑŒ гравитацию Ð´Ð»Ñ Ð¼ÐµÐ¶Ð¿Ð»Ð°Ð½ÐµÑ‚Ð½Ð¾Ð³Ð¾ развёртываниÑ
+
+unit.dagger.description = СтрелÑет Ñтандартными пулÑми по вÑем врагам поблизоÑти.
+unit.mace.description = СтрелÑет потоками Ð¾Ð³Ð½Ñ Ð¿Ð¾ вÑем врагам поблизоÑти.
+unit.fortress.description = СтрелÑет дальнобойной артиллерией по наземным целÑм.
+unit.scepter.description = СтрелÑет залпом из зарÑженных пуль по вÑем врагам поблизоÑти.
+unit.reign.description = СтрелÑет залпом из маÑÑивных пробивающих пуль по вÑем врагам поблизоÑти.
+unit.nova.description = СтрелÑет лазерными ÑнарÑдами, которые повреждают врагов и ремонтируют Ñоюзные поÑтройки. СпоÑобен летать.
+unit.pulsar.description = ВыпуÑкает ÑлектричеÑкие дуги, которые повреждают врагов и ремонтируют Ñоюзные поÑтройки. СпоÑобен летать.
+unit.quasar.description = СтрелÑет пробивающими лазерными лучами, которые повреждают врагов и ремонтируют Ñоюзные поÑтройки. СпоÑобен летать. Имеет щит.
+unit.vela.description = СтрелÑет маÑÑивным продолжительным лазерным лучом, который повреждает врагов, вызывает пожар и ремонтирует Ñоюзные поÑтройки. СпоÑобен летать.
+unit.corvus.description = СтрелÑет маÑÑивным лазерным зарÑдом, который повреждает врагов и ремонтирует Ñоюзные поÑтройки. Может переÑтупать через большую чаÑть меÑтноÑти.
+unit.crawler.description = Бежит на врагов и ÑамоуничтожаетÑÑ, Ð²Ñ‹Ð·Ñ‹Ð²Ð°Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ взрыв.
+unit.atrax.description = СтрелÑет Ñферами шлака по наземным целÑм, Ð¿Ð¾Ð²Ñ€ÐµÐ¶Ð´Ð°Ñ Ð¸ замедлÑÑ Ð²Ñ€Ð°Ð³Ð¾Ð². Может переÑтупать через большую чаÑть меÑтноÑти.
+unit.spiroct.description = СтрелÑет иÑтощающими лазерными лучами по врагам, Ñ€ÐµÐ¼Ð¾Ð½Ñ‚Ð¸Ñ€ÑƒÑ ÑÐµÐ±Ñ Ð² процеÑÑе. Может переÑтупать через большую чаÑть меÑтноÑти.
+unit.arkyid.description = СтрелÑет большими иÑтощающими лазерными лучами по врагам, Ñ€ÐµÐ¼Ð¾Ð½Ñ‚Ð¸Ñ€ÑƒÑ ÑÐµÐ±Ñ Ð² процеÑÑе. Может переÑтупать через большую чаÑть меÑтноÑти.
+unit.toxopid.description = СтрелÑет большими ÑлектричеÑкими ÑкоплениÑми ÑнарÑдов и пробивающими лазерами по врагам. Может переÑтупать через большую чаÑть меÑтноÑти.
+unit.flare.description = СтрелÑет Ñтандартными пулÑми по наземным целÑм.
+unit.horizon.description = СбраÑывает ÑÐºÐ¾Ð¿Ð»ÐµÐ½Ð¸Ñ Ð±Ð¾Ð¼Ð± на наземные цели.
+unit.zenith.description = СтрелÑет залпами ракет по вÑем врагам поблизоÑти.
+unit.antumbra.description = СтрелÑет залпами пуль по вÑем врагам поблизоÑти.
+unit.eclipse.description = СтрелÑет Ð´Ð²ÑƒÐ¼Ñ Ð¿Ñ€Ð¾Ð±Ð¸Ð²Ð°ÑŽÑ‰Ð¸Ð¼Ð¸ лазерами и залпами разрывных ÑнарÑдов по вÑем врагам поблизоÑти.
+unit.mono.description = ÐвтоматичеÑки добывает медь и Ñвинец и доÑтавлÑет их в Ñдро.
+unit.poly.description = ÐвтоматичеÑки воÑÑтанавливает разрушенные поÑтройки и помогает в ÑтроительÑтве другим единицам.
+unit.mega.description = ÐвтоматичеÑки ремонтирует повреждённые поÑтройки. Может переноÑить блоки и небольшие единицы.
+unit.quad.description = СбраÑывает большие бомбы на наземные цели, воÑÑÑ‚Ð°Ð½Ð°Ð²Ð»Ð¸Ð²Ð°Ñ Ñоюзные поÑтройки и Ð¿Ð¾Ð²Ñ€ÐµÐ¶Ð´Ð°Ñ Ð²Ñ€Ð°Ð³Ð¾Ð². Может переноÑить единицы Ñреднего размера.
+unit.oct.description = Защищает Ñоюзников поблизоÑти при помощи Ñвоего воÑÑтанавливающегоÑÑ Ñ‰Ð¸Ñ‚Ð°. Может переноÑить большинÑтво наземных единиц.
+unit.risso.description = СтрелÑет залпами ракет и пуль по вÑем врагам поблизоÑти.
+unit.minke.description = СтрелÑет зажигательными ÑнарÑдами и Ñтандартными пулÑми по наземным целÑм.
+unit.bryde.description = СтрелÑет дальнобойными артиллерийÑкими ÑнарÑдами и ракетами по врагам.
+unit.sei.description = СтрелÑет залпами ракет и бронебойных пуль по врагам.
+unit.omura.description = СтрелÑет дальнобойным пробивающим ÑнарÑдом из рельÑотрона по врагам. Производит единицы «ВÑпышка».
+unit.alpha.description = Защищает Ñдро «ОÑколок» от врагов. ОÑÐ½Ð¾Ð²Ð½Ð°Ñ ÑÑ‚Ñ€Ð¾Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°.
+unit.beta.description = Защищает Ñдро «Штаб» от врагов. ОÑÐ½Ð¾Ð²Ð½Ð°Ñ ÑÑ‚Ñ€Ð¾Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°.
+unit.gamma.description = Защищает Ñдро «Ðтом» от врагов. ОÑÐ½Ð¾Ð²Ð½Ð°Ñ ÑÑ‚Ñ€Ð¾Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°.
+
+lst.read = Считывает чиÑло из Ñоединённой Ñчейки памÑти.
+lst.write = ЗапиÑывает чиÑло в Ñоединённую Ñчейку памÑти.
+lst.print = ДобавлÑет текÑÑ‚ в текÑтовый буфер. Ðичего не отображает, пока не будет вызван [accent]Print Flush[].
+lst.draw = ДобавлÑет операцию в буфер отриÑовки. Ðичего не отображает, пока не будет вызван [accent]Draw Flush[].
+lst.drawflush = СбраÑывает буфер [accent]Draw[] операций на диÑплей.
+lst.printflush = СбраÑывает буфер [accent]Print[] операций в блок-Ñообщение.
+lst.getlink = Получает Ñоединение процеÑÑора по индекÑу. Ðачинает Ñ 0.
+lst.control = Контролирует блок.
+lst.radar = Обнаруживает единицы вокруг поÑтройки Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ñ‹Ð¼ радиуÑом.
+lst.sensor = Получает данные из поÑтройки или единицы.
+lst.set = УÑтанавливает переменную.
+lst.operation = Совершает операцию над 1-2 переменными.
+lst.end = Переходит к началу Ñтека операций.
+lst.jump = УÑловно переходит к другой операции.
+lst.unitbind = ПривÑзываетÑÑ Ðº единице определённого типа и ÑохранÑет её в [accent]@unit[].
+lst.unitcontrol = УправлÑет привÑзанной в данный момент единицей.
+lst.unitradar = Обнаруживает единицы вокруг привÑзанной в данный момент единицы.
+lst.unitlocate = Обнаруживает позицию/поÑтройку определённого типа где-либо на карте. Требует привÑзанную единицу.
+
+logic.nounitbuild = [red]СтроительÑтво Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ процеÑÑоров здеÑÑŒ запрещено.
+
+lenum.type = Тип поÑтройки/единицы. \nÐапример, Ð´Ð»Ñ Ð¼Ð°Ñ€ÑˆÑ€ÑƒÑ‚Ð¸Ð·Ð°Ñ‚Ð¾Ñ€Ð° Ñто будет [accent]@router[].\nÐе Ñтрока.
+lenum.shoot = Стрельба в определённую позицию.
+lenum.shootp = Стрельба в единицу/поÑтройку Ñ Ñ€Ð°Ñчётом ÑкороÑти.
+lenum.configure = ÐšÐ¾Ð½Ñ„Ð¸Ð³ÑƒÑ€Ð°Ñ†Ð¸Ñ Ð¿Ð¾Ñтройки, например, предмет Ñортировки.
+lenum.enabled = Включён ли блок.
+
+laccess.color = Цвет оÑветителÑ.
+laccess.controller = Командующий единицей. ЕÑли единица управлÑетÑÑ Ð¿Ñ€Ð¾Ñ†ÐµÑÑором, возвращает процеÑÑор. ЕÑли в Ñтрою, возращает командуещего.\nÐ’ противном Ñлучае возвращает Ñаму единицу.
+laccess.dead = ЯвлÑетÑÑ Ð»Ð¸ единица/поÑтройка неработающей или неÑущеÑтвующей.
+laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] еÑли единица управлÑетÑÑ Ð¿Ñ€Ð¾Ñ†ÐµÑÑором\n[accent]@ctrlPlayer[] еÑли единица/поÑтройка управлÑетÑÑ Ð¸Ð³Ñ€Ð¾ÐºÐ¾Ð¼\n[accent]@ctrlFormation[] еÑли единица в Ñтрою\nÐ’ противном Ñлучае — 0.
+laccess.commanded = [red]УÑтарело. Будет удалено![]\nВмеÑто Ñтого, иÑпользуйте [accent]controlled[].
+
+graphicstype.clear = Заливка диÑÐ¿Ð»ÐµÑ Ñ†Ð²ÐµÑ‚Ð¾Ð¼.
+graphicstype.color = УÑтановка цвета Ð´Ð»Ñ Ñледующих операций отриÑовки.
+graphicstype.stroke = УÑтановка толщины линии.
+graphicstype.line = ОтриÑовка отрезка.
+graphicstype.rect = ОтриÑовка закрашенного прÑмоугольника.
+graphicstype.linerect = ОтриÑовка контура прÑмоугольника.
+graphicstype.poly = ОтриÑовка закрашенного правильного многоугольника.
+graphicstype.linepoly = ОтриÑовка контура правильного многоугольника.
+graphicstype.triangle = ОтриÑовка закрашенного треугольника.
+graphicstype.image = ОтриÑовка внутриигровых Ñпрайтов.\nÐапример: [accent]@router[] или [accent]@dagger[].
+
+lenum.always = Ð’Ñегда иÑтина.
+lenum.idiv = ЦелочиÑленное деление.
+lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль.
+lenum.mod = ОÑтаток от делениÑ.
+lenum.equal = Равно. Приводит типы.\nÐе-null объекты, по Ñравнению Ñ Ñ‡Ð¸Ñлами, ÑтановÑÑ‚ÑÑ 1, иначе — 0.
+lenum.notequal = Ðе равно. Приводит типы.
+lenum.strictequal = Строгое равенÑтво. Ðе приводит типы.\nМожет быть иÑпользовано Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð²ÐµÑ€ÐºÐ¸ на [accent]null[].
+lenum.shl = Побитовый Ñдвиг влево.
+lenum.shr = Побитовый Ñдвиг вправо.
+lenum.or = Побитовое ИЛИ.
+lenum.land = Булевое И.
+lenum.and = Побитовое И.
+lenum.not = Побитовое ÐЕ.
+lenum.xor = Побитовое иÑключающее ИЛИ.
+
+lenum.min = Минимальное из двух чиÑел.
+lenum.max = МакÑимальное из двух чиÑел.
+lenum.angle = Угол вектора в градуÑах.
+lenum.len = Длина вектора.
+lenum.sin = СинуÑ, в градуÑах.
+lenum.cos = КоÑинуÑ, в градуÑах.
+lenum.tan = ТангенÑ, в градуÑах.
+#Ñто не ошибка, поищите 'обозначение диапазонов'
+lenum.rand = Случайное чиÑло в диапазоне [0, значение).
+lenum.log = Ðатуральный логарифм (ln).
+lenum.log10 = Логарифм по оÑнованию 10.
+lenum.noise = СимплекÑный шум, 2D.
+lenum.abs = ÐбÑÐ¾Ð»ÑŽÑ‚Ð½Ð°Ñ Ð²ÐµÐ»Ð¸Ñ‡Ð¸Ð½Ð°.
+lenum.sqrt = Квадратный корень.
+
+lenum.any = Ð›ÑŽÐ±Ð°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°.
+lenum.ally = ДружеÑÐºÐ°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°.
+lenum.attacker = Единица Ñ Ð¾Ñ€ÑƒÐ¶Ð¸ÐµÐ¼.
+lenum.enemy = ВражеÑÐºÐ°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°.
+lenum.boss = Страж.
+lenum.flying = Ð›ÐµÑ‚Ð°ÑŽÑ‰Ð°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°.
+lenum.ground = ÐÐ°Ð·ÐµÐ¼Ð½Ð°Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†Ð°.
+lenum.player = Единица, управлÑÐµÐ¼Ð°Ñ Ð¸Ð³Ñ€Ð¾ÐºÐ¾Ð¼.
+
+lenum.ore = ИÑточник руды.
+lenum.damaged = ÐŸÐ¾Ð²Ñ€ÐµÐ¶Ð´Ñ‘Ð½Ð½Ð°Ñ Ð´Ñ€ÑƒÐ¶ÐµÑÐºÐ°Ñ Ð¿Ð¾Ñтройка.
+lenum.spawn = Точка поÑÐ²Ð»ÐµÐ½Ð¸Ñ Ð²Ñ€Ð°Ð³Ð¾Ð².\nМожет быть Ñдром или позицией на карте.
+lenum.building = ПоÑтройка определённой группы.
+
+lenum.core = Любое Ñдро.
+lenum.storage = Здание хранениÑ, например, хранилище.
+lenum.generator = ПоÑтройки, вырабатывающие Ñнергию.
+lenum.factory = ПоÑтройки, перерабатывающие предметы.
+lenum.repair = Ремонтные пункты.
+lenum.rally = Командный центр.
+lenum.battery = Любой аккумулÑтор.
+lenum.resupply = Пункты ÑнабжениÑ.\nÐктуально только при включённом [accent]"Боев. ед. требуют боеприпаÑÑ‹"[].
+lenum.reactor = ИмпульÑный/ториевый реактор.
+lenum.turret = Ð›ÑŽÐ±Ð°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ.
+
+sensor.in = ПоÑтройка/единица Ð´Ð»Ñ Ñ€Ð°ÑпознаваниÑ.
+
+radar.from = ПоÑтройка, от которой раÑпознавать.\nДальноÑть ÑенÑора ограничена дальноÑтью поÑтройки.
+radar.target = Фильтр Ð´Ð»Ñ Ñ€Ð°ÑÐ¿Ð¾Ð·Ð½Ð°Ð²Ð°Ð½Ð¸Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†.
+radar.and = Дополнительные фильтры.
+radar.order = ПорÑдок Ñортировки. 0 Ð´Ð»Ñ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾.
+radar.sort = Показатель Ð´Ð»Ñ Ñортировки результатов.
+radar.output = ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñи конечной единицы.
+
+unitradar.target = Фильтр Ð´Ð»Ñ Ñ€Ð°ÑÐ¿Ð¾Ð·Ð½Ð°Ð²Ð°Ð½Ð¸Ñ ÐµÐ´Ð¸Ð½Ð¸Ñ†.
+unitradar.and = Дополнительные фильтры.
+unitradar.order = ПорÑдок Ñортировки. 0 Ð´Ð»Ñ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾.
+unitradar.sort = Показатель Ð´Ð»Ñ Ñортировки результатов.
+unitradar.output = ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñи конечной единицы.
+
+control.of = ПоÑтройка Ð´Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ.
+control.unit = Единица/поÑтройка Ð´Ð»Ñ Ð¿Ñ€Ð¸Ñ†ÐµÐ»Ð¸Ð²Ð°Ð½Ð¸Ñ.
+control.shoot = СтрелÑть ли.
+
+unitlocate.enemy = Обнаруживать ли вражеÑкие поÑтройки.
+unitlocate.found = Ðайден ли объект.
+unitlocate.building = ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñи обнаруженной поÑтройки.
+unitlocate.outx = Вывод X координаты.
+unitlocate.outy = Вывод Y координаты.
+unitlocate.group = Группа поÑтроек Ð´Ð»Ñ Ð¿Ð¾Ð¸Ñка.
+
+lenum.idle = ОÑтановка движениÑ, но продолжение ÑтроительÑтва/копаниÑ.\nСоÑтоÑние по умолчанию.
+lenum.stop = ОÑтановка передвижениÑ/копаниÑ/ÑтроительÑтва.
+lenum.move = Перемещение в определённую позицию.
+lenum.approach = Приближение к позиции Ñ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ð¼ радиуÑом.
+lenum.pathfind = Перемещение к точке поÑÐ²Ð»ÐµÐ½Ð¸Ñ Ð²Ñ€Ð°Ð³Ð¾Ð².
+lenum.target = Стрельба в определённую позицию.
+lenum.targetp = Стрельба в единицу/поÑтройку Ñ Ñ€Ð°Ñчётом ÑкороÑти.
+lenum.itemdrop = СбраÑывание предметов.
+lenum.itemtake = ВзÑтие предметов из поÑтройки.
+lenum.paydrop = СбраÑывание текущего груза.
+lenum.paytake = ВзÑтие груза на текущей позиции.
+lenum.flag = ЧиÑловой флаг единицы.
+lenum.mine = Копание в позиции.
+lenum.build = СтроительÑтво Ñтруктур.
+lenum.getblock = РаÑпознавание блока и его типа на координатах.\nЕдиница должна находитьÑÑ Ð² пределах доÑÑгаемоÑти.\nТвёрдые не-поÑтройки будут иметь тип [accent]@solid[].
+lenum.within = Проверка на нахождение единицы Ñ€Ñдом Ñ Ð¿Ð¾Ð·Ð¸Ñ†Ð¸ÐµÐ¹.
+lenum.boost = Включение/выключение полёта.
diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties
index 0d29e6a89e..12c3e84a7b 100644
--- a/core/assets/bundles/bundle_sv.properties
+++ b/core/assets/bundles/bundle_sv.properties
@@ -16,19 +16,19 @@ link.suggestions.description = Föreslå nya funktioner
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
-gameover = Game Over
-gameover.pvp = The[accent] {0}[] team is victorious!
+gameover = Spelet Slut
+gameover.pvp = Laget [accent] {0}[] vann!
highscore = [accent]Nytt rekord!
copied = Kopierad.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = Denna del av spelet är iunte färdig ännu
load.sound = Ljud
load.map = Kartor
load.image = Bilder
load.content = Innehåll
load.system = System
-load.mod = Mods
+load.mod = Moddar
load.scripts = Scripts
be.update = En ny beta version är tillgänglig:
@@ -55,6 +55,7 @@ schematic.saved = Schematic sparad.
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
schematic.rename = Döp om Schematic
schematic.info = {0}x{1}, {2} block
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Besegrade vågor:[accent] {0}
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
@@ -97,24 +98,23 @@ uploadingcontent = Laddar upp innehåll
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Comitting Changes
done = Klar
-feature.unsupported = Your device does not support this feature.
+feature.unsupported = Din enhet stödjer inte denna funktion.
-mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
-mods.alpha = [accent](Alpha)
-mods = Mods
-mods.none = [lightgray]No mods found!
+mods.alphainfo = Kom ihåg att moddar är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
+mods = Moddar
+mods.none = [lightgray]Hittar inga Moddar!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.reload = Reload
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
mod.display = [gray]Mod:[orange] {0}
-mod.enabled = [lightgray]Enabled
-mod.disabled = [scarlet]Disabled
-mod.disable = Disable
+mod.enabled = [lightgray]Aktiverad
+mod.disabled = [scarlet]Inaktiverad
+mod.disable = Inaktivera
mod.content = Content:
-mod.delete.error = Unable to delete mod. File may be in use.
-mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
+mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
+mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
@@ -123,10 +123,10 @@ mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affec
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
-mod.reloadrequired = [scarlet]Reload Required
-mod.import = Import Mod
-mod.import.file = Import File
-mod.import.github = Import GitHub Mod
+mod.reloadrequired = [scarlet]Omstart krävs
+mod.import = Importera Mod
+mod.import.file = Importera Fil
+mod.import.github = Importera GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
@@ -139,7 +139,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Om
name = Namn:
noname = Välj ett[accent] namn[] först.
-planetmap = Planet Map
+planetmap = Planet Karta
launchcore = Launch Core
filename = Filnamn:
unlocked = Nytt innehåll upplåst!
@@ -169,14 +169,14 @@ server.kicked.nameEmpty = Ditt namn är ogiltigt.
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
server.kicked.gameover = Game over!
-server.kicked.serverRestarting = The server is restarting.
+server.kicked.serverRestarting = Servern startar om.
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
-hostserver = Host Multiplayer Game
+hostserver = Hosta Multiplayer Spel
invitefriends = Invite Friends
-hostserver.mobile = Host\nGame
-host = Host
+hostserver.mobile = Hosta\nSpel
+host = Hosta
hosting = [accent]Öppnar server...
hosts.refresh = Refresh
hosts.discovering = Discovering LAN games
@@ -256,7 +256,7 @@ save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Speltid: {0}
warning = Varning.
-confirm = Confirm
+confirm = Bekräfta
delete = Radera
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]VÃ¥g {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]VÃ¥g om {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Väntar...
waiting.players = Väntar på spelare...
wave.enemies = [lightgray]{0} Fiender kvarvarande
wave.enemy = [lightgray]{0} Fiende kvar
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Ladda bild
saveimage = Spara bild
unknown = Okänd
@@ -328,6 +331,7 @@ editor.generation = Generering:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
+editor.center = Center
workshop = Workshop
waves.title = VÃ¥gor
waves.remove = Ta bort
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Brus
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Malmmedian
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Golv
filter.option.flooronto = Target Floor
+filter.option.target = Target
filter.option.wall = Vägg
filter.option.ore = Malm
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
-launch = < LAUNCH >
launch.text = Launch
-launch.title = Launch Successful
-launch.next = [lightgray]next opportunity at wave {0}
-launch.unable2 = [scarlet]Unable to LAUNCH.[]
-launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
-launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
+research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,27 +512,33 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
+sectors.unexplored = [lightgray]Oupptäckt
+sectors.resources = Resurser:
+sectors.production = Produktion:
+sectors.stored = Lagrade:
+sectors.resume = Ã…teruppta
+sectors.launch = Skjuta upp
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Byt namn på sektor
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
+sector.craters.name = Kratrarna
+sector.frozenForest.name = Fryst skog
sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+sector.stainedMountains.name = Färgade berg
+sector.desolateRift.name = Ödslig rift
+sector.nuclearComplex.name = Kärnkraftsproduktionskomplex
+sector.overgrowth.name = Överväxt
+sector.tarFields.name = Tjärfält
+sector.saltFlats.name = Saltöken
+sector.fungalPass.name = Svamppass
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -547,7 +553,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Språk
-settings.data = Game Data
+settings.data = Spel Data
settings.reset = Återställ till Standardvärden
settings.rebind = Byt
settings.resetKey = Reset
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausat >
clear = Clear
banned = [scarlet]Banned
@@ -570,49 +580,74 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Inmatning
-blocks.output = Utmatning
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Power Capacity
-blocks.powershot = Power/Shot
-blocks.damage = Skada
-blocks.targetsair = Targets Air
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
-blocks.shootrange = Range
-blocks.size = Storlek
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Liquid Capacity
-blocks.powerrange = Power Range
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Power Use
-blocks.powerdamage = Power/Damage
-blocks.itemcapacity = Item Capacity
-blocks.basepowergeneration = Base Power Generation
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
-blocks.drilltier = Drillables
-blocks.drillspeed = Base Drill Speed
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
-blocks.health = Health
-blocks.buildtime = Build Time
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Build Cost
-blocks.inaccuracy = Inaccuracy
-blocks.shots = Skott
-blocks.reload = Shots/Second
-blocks.ammo = Ammunition
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Inmatning
+stat.output = Utmatning
+stat.booster = Booster
+stat.tiles = Nödvändiga Tiles
+stat.affinities = Affinities
+stat.powercapacity = Power Capacity
+stat.powershot = Power/Shot
+stat.damage = Skada
+stat.targetsair = Targets Air
+stat.targetsground = Targets Ground
+stat.itemsmoved = Move Speed
+stat.launchtime = Time Between Launches
+stat.shootrange = Range
+stat.size = Storlek
+stat.displaysize = Display Size
+stat.liquidcapacity = Liquid Capacity
+stat.powerrange = Power Range
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Max Connections
+stat.poweruse = Power Use
+stat.powerdamage = Power/Damage
+stat.itemcapacity = Item Capacity
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Base Power Generation
+stat.productiontime = Production Time
+stat.repairtime = Block Full Repair Time
+stat.speedincrease = Speed Increase
+stat.range = Range
+stat.drilltier = Drillables
+stat.drillspeed = Base Drill Speed
+stat.boosteffect = Boost Effect
+stat.maxunits = Max Active Units
+stat.health = Health
+stat.buildtime = Build Time
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Build Cost
+stat.inaccuracy = Inaccuracy
+stat.shots = Skott
+stat.reload = Shots/Second
+stat.ammo = Ammunition
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Föremål: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = block
+unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Energi
category.liquids = Vätskor
category.items = Föremål
category.crafting = Inmatning/Utmatning
-category.shooting = Skjutning
+category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Skuggor
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Begränsade FPS
setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS
-setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
+setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Träning
setting.difficulty.easy = Lätt
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
+rules.schematic = Schematics Allowed
rules.wavetimer = VÃ¥gtimer
rules.waves = VÃ¥gor
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -856,15 +897,16 @@ rules.weather.duration = Duration:
content.item.name = Föremål
content.liquid.name = Vätskor
-content.unit.name = Units
+content.unit.name = Enheter
content.block.name = Block
+
item.copper.name = Koppar
item.lead.name = Bly
item.coal.name = Kol
item.graphite.name = Grafit
item.titanium.name = Titan
item.thorium.name = Torium
-item.silicon.name = Silikon
+item.silicon.name = Kisel
item.plastanium.name = Plast
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Olja
liquid.cryofluid.name = Cryofluid
-item.explosiveness = [lightgray]Explosiveness: {0}%
-item.flammability = [lightgray]Flammability: {0}%
-item.radioactivity = [lightgray]Radioactivity: {0}%
-
-unit.health = [lightgray]Health: {0}
-unit.speed = [lightgray]Fart: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Heat Capacity: {0}
-liquid.viscosity = [lightgray]Viskositet: {0}
-liquid.temperature = [lightgray]Temperatur: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling
block.grass.name = Gräs
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Mörksandvatten
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Issnö
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energikälla
block.unloader.name = Urladdare
block.vault.name = Valv
block.wave.name = VÃ¥g
+block.tsunami.name = Tsunami
block.swarmer.name = Svärmare
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = BÃ¥ge
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = blåa
team.crux.name = röda
diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties
index 6a89ac29ca..01b8310b19 100644
--- a/core/assets/bundles/bundle_th.properties
+++ b/core/assets/bundles/bundle_th.properties
@@ -7,21 +7,21 @@ link.reddit.description = ซับเรดดิท (subreddit) ขà¸à¸‡ Mind
link.github.description = source code ขà¸à¸‡à¹€à¸à¸¡
link.changelog.description = รายà¸à¸²à¸£à¸—ี่à¸à¸±à¸›à¹€à¸”ต
link.dev-builds.description = เวà¸à¸£à¹Œà¸Šà¸±à¹ˆà¸™à¸£à¸°à¸«à¸§à¹ˆà¸²à¸‡à¸žà¸±à¸’นา (ไม่เสถียร)
-link.trello.description = Official Trello board for planned features
-link.itch.io.description = itch.io page with PC downloads
-link.google-play.description = Google Play store listing
-link.f-droid.description = F-Droid catalogue listing
-link.wiki.description = Official Mindustry wiki
-link.suggestions.description = Suggest new features
+link.trello.description = Trello board ทางà¸à¸²à¸£à¸ªà¸³à¸«à¸£à¸±à¸šà¸Ÿà¸µà¹€à¸ˆà¸à¸£à¹Œà¸•่างๆที่วางà¹à¸œà¸™à¹„ว้
+link.itch.io.description = หน้าเว็บ itch.io สำหรับดาวน์โหลดบน PC
+link.google-play.description = หน้า Google Play store ขà¸à¸‡à¹€à¸à¸¡
+link.f-droid.description = หน้าà¹à¸„ตาลà¸à¸„ F-Droid ขà¸à¸‡à¹€à¸à¸¡
+link.wiki.description = วิà¸à¸´à¸‚à¸à¸‡ Mindustry à¸à¸¢à¹ˆà¸²à¸‡à¹€à¸›à¹‡à¸™à¸—างà¸à¸²à¸£
+link.suggestions.description = เสนà¸à¸Ÿà¸µà¹€à¸ˆà¸à¸£à¹Œà¹ƒà¸«à¸¡à¹ˆ
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลà¸à¸ URL ลงในคลิปบà¸à¸£à¹Œà¸”à¹à¸¥à¹‰à¸§
screenshot = Screenshot บันทึà¸à¸—ี่ {0}
screenshot.invalid = à¹à¸¡à¸žà¹ƒà¸«à¸à¹ˆà¹€à¸à¸´à¸™à¹„ป, หน่วยความจำà¸à¸²à¸ˆà¸ˆà¸°à¹„ม่พà¸à¸ªà¸³à¸«à¸£à¸±à¸š screenshot.
-gameover = Game Over
+gameover = จบเà¸à¸¡
gameover.pvp = ทีมที่ชนะคืà¸à¸—ีม[accent] {0}[]!
highscore = [accent]คะà¹à¸™à¸™à¸ªà¸¹à¸‡à¸ªà¸¸à¸”ใหม่!
copied = คัดลà¸à¸à¹à¸¥à¹‰à¸§.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.popup = [accent]เวà¸à¸£à¹Œà¸Šà¸±à¹ˆà¸™ v6[] ณ ขณะนี้à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸Šà¹ˆà¸§à¸‡ [accent]alpha[].\n[lightgray]นั้นหมายถึง:[]\n[scarlet]- เคมเปà¸à¹„ม่ยังเสร็จสมบูรณ์ []\n- เนื้à¸à¸«à¸²à¸šà¸²à¸‡à¸à¸¢à¹ˆà¸²à¸‡à¸‚าดหาย\n - [scarlet]AI ขà¸à¸‡à¸¢à¸¹à¸™à¸´à¸•[] ส่วนใหà¸à¹ˆà¸—ำงานได้à¹à¸šà¸šà¹„ม่สมบูรณ์\n- ยูนิตส่วนมาà¸à¸¢à¸±à¸‡à¹„ม่เสร็จ\n- ที่à¸à¸¢à¹ˆà¸²à¸‡à¸—ี่เห็นà¸à¸²à¸ˆà¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¹„ด้หรืà¸à¸¥à¸šà¸à¸à¸à¹‚ดยสิ้นเชิงในà¸à¸™à¸²à¸„ต\n\nà¹à¸ˆà¹‰à¸‡à¸šà¸±à¸„หรืà¸à¸›à¸±à¸à¸«à¸²à¸—ี่พบเจà¸à¹„ด้ที่ [accent]Github[].
+indev.notready = ส่วนนี้ขà¸à¸‡à¹€à¸à¸¡à¸¢à¸±à¸‡à¹„ม่พร้à¸à¸¡à¹ƒà¸«à¹‰à¹ƒà¸Šà¹‰à¸‡à¸²à¸™
load.sound = เสียง
load.map = à¹à¸¡à¸ž
@@ -31,7 +31,7 @@ load.system = ระบบ
load.mod = มà¸à¸”
load.scripts = สคริปต์
-be.update = A new Bleeding Edge build is available:
+be.update = เวà¸à¸£à¹Œà¸Šà¸±à¹‰à¸™à¸¥à¹ˆà¸²à¸ªà¸¸à¸”à¸à¸à¸à¹à¸¥à¹‰à¸§:
be.update.confirm = ดาวน์โหลดเวà¸à¸£à¹Œà¸Šà¸±à¹ˆà¸™à¹ƒà¸«à¸¡à¹ˆà¹à¸¥à¹‰à¸§à¸£à¸µà¸ªà¸•าร์ทเลยไหม?
be.updating = à¸à¸³à¸¥à¸±à¸‡à¸à¸±à¸›à¹€à¸”ต...
be.ignore = ยà¸à¹€à¸¥à¸´à¸
@@ -42,7 +42,7 @@ schematic = à¹à¸œà¸™à¸œà¸±à¸‡
schematic.add = à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึà¸à¹à¸œà¸™à¸œà¸±à¸‡...
schematics = à¹à¸œà¸™à¸œà¸±à¸‡
schematic.replace = มีà¹à¸œà¸™à¸œà¸±à¸‡à¸—ี่ใช้ชื่à¸à¸™à¸µà¹‰à¹à¸¥à¹‰à¸§. à¹à¸—นที่เลยไหม?
-schematic.exists = A schematic by that name already exists.
+schematic.exists = มีà¹à¸œà¸™à¸œà¸±à¸‡à¹ƒà¸™à¸Šà¸·à¹ˆà¸à¸™à¸±à¹‰à¸™à¸à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§
schematic.import = นำเข้าà¹à¸œà¸™à¸œà¸±à¸‡...
schematic.exportfile = ส่งà¸à¸à¸à¹„ฟล์
schematic.importfile = นำเข้าไฟล์
@@ -55,6 +55,7 @@ schematic.saved = บันทึà¸à¹à¸œà¸™à¸œà¸±à¸‡à¹à¸¥à¹‰à¸§.
schematic.delete.confirm = à¹à¸œà¸™à¸œà¸±à¸‡à¸™à¸µà¹‰à¸ˆà¸°à¸–ูà¸à¸à¸³à¸ˆà¸±à¸”ให้หมดสิ้นโดยสิ้นเชิง
schematic.rename = เปลี่ยนชื่à¸à¸‚à¸à¸‡à¹à¸œà¸™à¸œà¸±à¸‡
schematic.info = {0}x{1}, {2} บล็à¸à¸„
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = จำนวนคลื่น(รà¸à¸š)ที่à¸à¸³à¸ˆà¸±à¸”ได้:[accent] {0}
stat.enemiesDestroyed = จำนวนศัตรูที่ทำลายไปได้:[accent] {0}
@@ -62,17 +63,17 @@ stat.built = จำนวนสิ่งà¸à¹ˆà¸à¸ªà¸£à¹‰à¸²à¸‡à¸—ี่สร
stat.destroyed = จำนวนสิ่งà¸à¹ˆà¸à¸ªà¸£à¹‰à¸²à¸‡à¸‚à¸à¸‡à¸¨à¸±à¸•รูที่ทำลายไปได้:[accent] {0}
stat.deconstructed = จำนวนสิ่งà¸à¹ˆà¸à¸ªà¸£à¹‰à¸²à¸‡à¸—ี่ถูà¸à¸—ำลายไป:[accent] {0}
stat.delivered = ทรัพยาà¸à¸£à¸—ี่ส่งไปได้:
-stat.playtime = Time Played:[accent] {0}
+stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0}
stat.rank = ระดับ: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]ไà¸à¹€à¸—็มโà¸à¸¥à¸šà¸à¸¥
map.delete = คุณà¹à¸™à¹ˆà¹ƒà¸ˆà¸«à¸£à¸·à¸à¸§à¹ˆà¸²à¸ˆà¸°à¸¥à¸šà¹à¸¡à¸žà¸Šà¸·à¹ˆà¸ "[accent]{0}[]"?
level.highscore = คะà¹à¸™à¸™à¸ªà¸¹à¸‡à¸ªà¸¸à¸”: [accent]{0}
level.select = เลืà¸à¸à¸”่าน
level.mode = เà¸à¸¡à¹‚หมด:
coreattack = < à¹à¸à¸™à¸à¸¥à¸²à¸‡à¸à¸³à¸¥à¸±à¸‡à¸–ูà¸à¹‚จมตี! >
nearpoint = [[ [scarlet]à¸à¸à¸à¸ˆà¸²à¸à¸”รà¸à¸›à¸žà¸à¸¢à¸—์ด่วน IMMEDIATELY[] ]\nà¸à¸²à¸£à¸—ำลายล้างà¸à¸³à¸¥à¸±à¸‡à¹ƒà¸à¸¥à¹‰à¹€à¸‚้ามา
-database = à¸à¸²à¸™à¸‚้à¸à¸¡à¸¹à¸«à¸¥à¸±à¸‡
+database = à¸à¸²à¸™à¸‚้à¸à¸¡à¸¹à¸¥à¸«à¸¥à¸±à¸
savegame = เซฟเà¸à¸¡
loadgame = โหลดเà¸à¸¡
joingame = เข้าร่วมเà¸à¸¡
@@ -90,69 +91,68 @@ maps.browse = ค้นหาà¹à¸¡à¸ž
continue = ต่à¸
maps.none = [lightgray]ไม่มีà¹à¸¡à¸ž!
invalid = ไม่ถูà¸à¸•้à¸à¸‡
-pickcolor = Pick Color
+pickcolor = เลืà¸à¸à¸ªà¸µ
preparingconfig = à¸à¸³à¸¥à¸±à¸‡à¹€à¸•รียม Config
-preparingcontent = à¸à¸³à¸¥à¸±à¸‡à¹€à¸•รียม Content
-uploadingcontent = à¸à¸³à¸¥à¸±à¸‡à¸à¸±à¸›à¹‚หลด Content
+preparingcontent = à¸à¸³à¸¥à¸±à¸‡à¹€à¸•รียมเนื้à¸à¸«à¸²
+uploadingcontent = à¸à¸³à¸¥à¸±à¸‡à¸à¸±à¸›à¹‚หลดเนื้à¸à¸«à¸²
uploadingpreviewfile = à¸à¸³à¸¥à¸±à¸‡à¸à¸±à¸›à¹‚หลดไฟล์พรีวิว
-committingchanges = Comitting Changes
+committingchanges = à¸à¸³à¸¥à¸±à¸‡à¸—ำà¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡
done = เรียบร้à¸à¸¢
feature.unsupported = à¸à¸¸à¸›à¸à¸£à¸“์ขà¸à¸‡à¸„ุณไม่รà¸à¸‡à¸£à¸±à¸šà¸Ÿà¸µà¹€à¸ˆà¸à¸£à¹Œà¸™à¸µà¹‰
mods.alphainfo = จำไว้ว่ามà¸à¸”นั้นยังà¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸‚ั้น alpha à¹à¸¥à¸°[scarlet] à¸à¸²à¸ˆà¸ˆà¸°à¸¡à¸µà¸šà¸±à¸„[].\nโปรดรายงานปัà¸à¸«à¸²à¸—ี่คุณพบใน Github ขà¸à¸‡ Mindustry หรืภในเซิฟเวà¸à¸£à¹Œ Discord
-mods.alpha = [accent](Alpha)
mods = มà¸à¸”
mods.none = [lightgray]ไม่พบมà¸à¸”!
mods.guide = คู่มืà¸à¸à¸²à¸£à¸—ำมà¸à¸”
mods.report = รายงานบัค
mods.openfolder = เปิดมà¸à¸”โฟลเดà¸à¸£à¹Œ
-mods.reload = Reload
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reload = โหลดใหม่
+mods.reloadexit = เà¸à¸¡à¸ˆà¸°à¸à¸à¸à¹€à¸žà¸·à¹ˆà¸à¸ˆà¸°à¹‚หลดมà¸à¸”
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]เปิดใช้งาน
mod.disabled = [scarlet]ปิดใช้งาน
mod.disable = ปิดใช้งาน
-mod.content = Content:
+mod.content = เนื้à¸à¸«à¸²:
mod.delete.error = ไม่สามารถลบมà¸à¸”ได้. ไฟล์à¸à¸²à¸ˆà¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸£à¸°à¸«à¸§à¹ˆà¸²à¸‡à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™.
-mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.requiresversion = [scarlet]เวà¸à¸£à¹Œà¸Šà¸±à¹ˆà¸™à¹€à¸à¸¡à¸‚ั้นต่ำที่ต้à¸à¸‡à¸à¸²à¸£: [accent]{0}
+mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวà¸à¸£à¹Œà¸Šà¸±à¹ˆà¸™ V6 (ไม่มี minGameVersion: 105)
mod.missingdependencies = [scarlet]dependencies หาย: {0}
-mod.erroredcontent = [scarlet]Content Errors
-mod.errors = Errors have occurred loading content.
-mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
+mod.erroredcontent = [scarlet]เนื้à¸à¸«à¸²à¸œà¸´à¸”พลาด
+mod.errors = มีข้à¸à¸œà¸´à¸”พลาดเà¸à¸´à¸”ขึ้นระหว่าโหลดเนื้à¸à¸«à¸²
+mod.noerrorplay = [scarlet]คุณมีมà¸à¸”ที่มีข้à¸à¸œà¸´à¸”พลาด.[] à¸à¸£à¸¸à¸“าปิดมà¸à¸”นั้นๆหรืà¸à¹à¸à¹‰à¹„ขข้à¸à¸œà¸´à¸”พลาดà¸à¹ˆà¸à¸™à¸—ี่จะเล่น
mod.nowdisabled = [scarlet]มà¸à¸” '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้à¸à¸‡à¹‚หลดมà¸à¸”พวà¸à¸™à¸µà¹‰à¸à¹ˆà¸à¸™\nมà¸à¸”นี้จะถูà¸à¸›à¸´à¸”ใช้งานโดยà¸à¸±à¸•โนมัติ
mod.enable = เปิดใช้งาน
mod.requiresrestart = เà¸à¸¡à¸ˆà¸°à¸›à¸´à¸”ลงเพื่à¸à¹ƒà¸ªà¹ˆà¸¡à¸à¸”
mod.reloadrequired = [scarlet]จำเป็นต้à¸à¸‡à¸£à¸µà¹‚หลด
mod.import = นำเข้ามà¸à¸”
-mod.import.file = Import File
+mod.import.file = นำเข้าไฟล์
mod.import.github = นำเข้ามà¸à¸”จาภGithub
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
-mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
+mod.jarwarn = [scarlet]มà¸à¸”ไฟล์ JAR นั้นค่à¸à¸™à¸‚้างไม่ปลà¸à¸”ภัย.[]\nà¸à¸£à¸¸à¸“าเช็คให้à¹à¸™à¹ˆà¹ƒà¸ˆà¸§à¹ˆà¸²à¸„ุณนำเข้ามà¸à¸”นี้จะà¹à¸«à¸¥à¹ˆà¸‡à¸—ี่เชื่à¸à¸–ืà¸à¹„ด้!
+mod.item.remove = ไà¸à¹€à¸—มนี้เป็นส่วนหนึ่งขà¸à¸‡à¸¡à¸à¸”[accent] '{0}'[]. หาà¸à¸•้à¸à¸‡à¸à¸²à¸£à¸™à¸³à¸à¸à¸ à¸à¸£à¸¸à¸“าถà¸à¸”à¸à¸²à¸£à¸•ิดตั้งมà¸à¸”นั้น
mod.remove.confirm = มà¸à¸”นี้จะถูà¸à¸¥à¸š
mod.author = [lightgray]ผู้สร้าง:[] {0}
-mod.missing = เซฟนี้มีมà¸à¸”ที่คุณà¸à¸±à¸›à¹€à¸”ตหรืà¸à¹„ม่ได้ติดตั้งà¹à¸¥à¹‰à¸§. à¸à¸²à¸ˆà¸—ำให้เซฟเสีย. คุณà¹à¸™à¹ˆà¸ˆà¸°à¸«à¸£à¸·à¸à¸§à¹ˆà¸²à¸ˆà¸°à¹‚หลดเซฟนี้?\n[lightgray]Mods:\n{0}
+mod.missing = เซฟนี้มีมà¸à¸”ที่คุณà¸à¸±à¸›à¹€à¸”ตหรืà¸à¹„ม่ได้ติดตั้งà¹à¸¥à¹‰à¸§. à¸à¸²à¸ˆà¸—ำให้เซฟเสีย. คุณà¹à¸™à¹ˆà¸ˆà¸°à¸«à¸£à¸·à¸à¸§à¹ˆà¸²à¸ˆà¸°à¹‚หลดเซฟนี้?\n[lightgray]มà¸à¸”ที่ใช้:\n{0}
mod.preview.missing = à¸à¹ˆà¸à¸™à¸—ี่จะนำมà¸à¸”ไปลงใน workshop, คุณต้à¸à¸‡à¹ƒà¸ªà¹ˆà¸£à¸¹à¸›à¸žà¸£à¸µà¸§à¸´à¸§à¸à¹ˆà¸à¸™\nใส่รูปชื่à¸[accent] preview.png[] ลงในโฟลเดà¸à¸£à¹Œà¸‚à¸à¸‡à¸¡à¸à¸”à¹à¸¥à¹‰à¸§à¸¥à¸à¸‡à¸à¸µà¸à¸„รั้ง
mod.folder.missing = มà¸à¸”ที่à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸£à¸¹à¸›à¹à¸šà¸šà¹‚ฟลเดà¸à¸£à¹Œà¹€à¸—่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์à¹à¸¥à¹‰à¸§à¸¥à¸šà¹„ฟล์ zip เà¸à¹ˆà¸² à¹à¸¥à¹‰à¸§à¸£à¸µà¸ªà¸•าร์ทเà¸à¸¡à¸«à¸£à¸·à¸à¸£à¸µà¹‚หลดมà¸à¸”
-mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
+mod.scripts.disable = เครื่à¸à¸‡à¸‚à¸à¸‡à¸„ุณไม่รà¸à¸‡à¸£à¸±à¸šà¸¡à¸à¸”ที่มี scripts. คุณจำเป็นต้à¸à¸‡à¸›à¸´à¸”มà¸à¸”เหล่านี้à¸à¹ˆà¸à¸™à¸ˆà¸¶à¸‡à¸ˆà¸°à¸ªà¸²à¸¡à¸²à¸£à¸–เล่นได้.
about.button = เà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸š
name = ชื่à¸:
noname = ใส่ชื่à¸[accent] ผู้เล่น[] à¸à¹ˆà¸à¸™.
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = à¹à¸œà¸™à¸—ี่ดาวเคราะห์
+launchcore = ส่ง Core
filename = ชื่à¸à¹„ฟล์:
-unlocked = content ใหม่ปลดล็à¸à¸„!
+unlocked = เนื้à¸à¸«à¸²à¹ƒà¸«à¸¡à¹ˆà¸›à¸¥à¸”ล็à¸à¸„!
completed = [accent]สำเร็จ
techtree = ความคืบหน้าในà¸à¸²à¸£à¸§à¸´à¸ˆà¸±à¸¢
research.list = [lightgray]วิจัย:
research = วิจัย
researched = [lightgray]{0} วิจัยà¹à¸¥à¹‰à¸§.
-research.progress = {0}% complete
+research.progress = เสร็จà¹à¸¥à¹‰à¸§ {0}%
players = {0} ผู้เล่น
players.single = {0} ผู้เล่น
-players.search = search
-players.notfound = [gray]no players found
+players.search = ค้นหา
+players.notfound = [gray]ไม่พบผู้เล่น
server.closing = [accent]à¸à¸³à¸¥à¸±à¸‡à¸›à¸´à¸”เซิฟเวà¸à¸£à¹Œ...
server.kicked.kick = คุณถูà¸à¹€à¸•ะà¸à¸à¸à¸ˆà¸²à¸à¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œ!
server.kicked.whitelist = คุณไม่ได้à¸à¸¢à¸¹à¹ˆà¹ƒà¸™ whitelisted
@@ -168,8 +168,8 @@ server.kicked.nameInUse = มีคนที่ใช้ชืชื่à¸à¸™à¸µ
server.kicked.nameEmpty = ชื่à¸à¸‚à¸à¸‡à¸„ุณไม่สามารถใช้ได้
server.kicked.idInUse = คุณเชื่à¸à¸¡à¸•่à¸à¸à¸±à¸šà¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œà¸™à¸µà¹‰à¸à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§ เราไม่à¸à¸™à¸¸à¸à¸²à¸•ให้เชื่à¸à¸¡à¸•่ภ2 บัà¸à¸Šà¸µà¹ƒà¸™à¹€à¸‹à¸Ÿà¹€à¸§à¸à¸£à¹Œà¹€à¸”ียวà¸à¸±à¸™
server.kicked.customClient = เซิฟเวà¸à¸£à¹Œà¸™à¸µà¹‰à¹„ม่รà¸à¸‡à¸£à¸±à¸š builds ปรับà¹à¸•่ง. à¸à¸£à¸¸à¸“าโหลดขà¸à¸‡ official.
-server.kicked.gameover = Game over!
-server.kicked.serverRestarting = The server is restarting.
+server.kicked.gameover = จบเà¸à¸¡!
+server.kicked.serverRestarting = เซิฟเวà¸à¸£à¹Œà¸à¸³à¸¥à¸±à¸‡à¹€à¸£à¸´à¹ˆà¸¡à¹ƒà¸«à¸¡à¹ˆ.
server.versions = เวà¸à¸£à¹Œà¸Šà¸±à¹ˆà¸™à¸‚à¸à¸‡à¸„ุณ:[accent] {0}[]\nเวà¸à¸£à¹Œà¸Šà¸±à¹ˆà¸™à¸‚à¸à¸‡à¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œ:[accent] {1}[]
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวà¸à¸£à¹Œà¸—ี่พà¸à¸£à¹Œà¸— [scarlet]6567[]. \nทุà¸à¸„นที่à¸à¸¢à¸¹à¹ˆà¹ƒà¸™ [lightgray]wifi หรืภlocal network[] เดียวà¸à¸±à¸™à¸ˆà¸°à¸ªà¸²à¸¡à¸²à¸£à¸–เห็นเซิฟเวà¸à¸£à¹Œà¸‚à¸à¸‡à¸„ุณในลิสขà¸à¸‡à¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œà¹„ด้\n\nถ้าคุณต้à¸à¸‡à¸à¸²à¸£à¹ƒà¸«à¹‰à¸œà¸¹à¹‰à¹€à¸¥à¹ˆà¸™à¸à¸·à¹ˆà¸™à¹†à¸ªà¸²à¸¡à¸²à¸£à¸–เชื่à¸à¸¡à¸•่à¸à¹„ด้จาà¸à¸—ุà¸à¸—ี่โดยใช้ IP, จำเป็นจะต้à¸à¸‡à¹ƒà¸Šà¹‰à¸à¸²à¸£ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัà¸à¸«à¸²à¹ƒà¸™à¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸à¸¡à¸•่ภLAN ขà¸à¸‡à¸„ุณ เช็คให้à¹à¸™à¹ˆà¹ƒà¸ˆà¸§à¹ˆà¸²à¸„ุณได้à¸à¸™à¸¸à¸à¸²à¸•ให้ Mindustry เข้าถึง local network ขà¸à¸‡à¸„ุณในà¸à¸²à¸£à¸•ั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่à¸à¸™à¸¸à¸à¸²à¸•à¸à¸²à¸£à¸„้นหาเซิฟเวà¸à¸£à¹Œ
join.info = คุณสามารถใส่ [accent]IP ขà¸à¸‡à¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œ[] เพื่à¸à¸—ี่จะเชื่à¸à¸¡à¸•่à¸à¸«à¸£à¸·à¸à¸„้นหา เซิฟเวà¸à¸£à¹Œà¸—ี่ใช้[accent]local network[] จะสามารถเชื่à¸à¸¡à¹‚ดยใช้\n LAN หรืภWAN à¸à¹‡à¹„ด้\n\n[lightgray]โน้ต: เà¸à¸¡à¸™à¸µà¹‰à¹„ม่มีระบบค้นหาเซิฟเวà¸à¸£à¹Œ global ให้à¸à¸±à¸•โนมัติserver list; ถ้าคุณต้à¸à¸‡à¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸à¸¡à¸•่à¸à¸à¸±à¸šà¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œà¹‚ดยใช้ IP, คุณจำเป็นต้à¸à¸‡à¸–าม IP ผู้เล่นที่โฮสต์เซิฟเวà¸à¸£à¹Œà¸™à¸±à¹‰à¸™à¹†.
@@ -185,9 +185,9 @@ server.refreshing = à¸à¸³à¸¥à¸±à¸‡à¸£à¸µà¹€à¸Ÿà¸£à¸Šà¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œ
hosts.none = [lightgray]ไม่พบเซิฟเวà¸à¸£à¹Œà¹ƒà¸™ local!
host.invalid = [scarlet]ไม่สามารถเชื่à¸à¸¡à¸•่à¸à¸à¸±à¸šà¹‚ฮสต์ได้
-servers.local = Local Servers
-servers.remote = Remote Servers
-servers.global = Community Servers
+servers.local = เซิฟเวà¸à¸£à¹Œ Local
+servers.remote = เซิฟเวà¸à¸£à¹Œ Remote
+servers.global = เซิฟเวà¸à¸£à¹Œ Community
trace = Trace ผู้เล่น/ à¹à¸à¸°à¸£à¸à¸¢à¸œà¸¹à¹‰à¹€à¸¥à¹ˆà¸™
trace.playername = ชื่à¸à¸œà¸¹à¹‰à¹€à¸¥à¹ˆà¸™: [accent]{0}
@@ -269,7 +269,7 @@ copylink = คัดลà¸à¸à¸¥à¸´à¹‰à¸‡à¸„์
back = à¸à¸¥à¸±à¸š
data.export = ส่งà¸à¸à¸à¸‚้à¸à¸¡à¸¹à¸¥
data.import = นำเข้าข้à¸à¸¡à¸¹à¸¥
-data.openfolder = Open Data Folder
+data.openfolder = เปิดโฟลเดà¸à¸£à¹Œà¸‚้à¸à¸¡à¸¹à¸¥
data.exported = ข้à¸à¸¡à¸¹à¸¥à¸ªà¹ˆà¸‡à¸à¸à¸à¹à¸¥à¹‰à¸§
data.invalid = นี่ไม่ใช่ข้à¸à¸¡à¸¹à¸¥à¹€à¸à¸¡à¸—ี่ถูà¸à¸•้à¸à¸‡.
data.import.confirm = à¸à¸²à¸£à¸™à¸³à¹€à¸‚้าข้à¸à¸¡à¸¹à¸¥à¸ˆà¸²à¸à¸ ายนà¸à¸à¸ˆà¸°à¹€à¸‚ียนทับข้à¸à¸¡à¸¹à¸¥à¹€à¸à¹ˆà¸²[scarlet]ทั้งหมด[]\n[accent]à¹à¸¥à¸°à¹„ม่สามารถย้à¸à¸™à¸à¸¥à¸±à¸šà¹„ด้![]\n\nหลังจาà¸à¸—ี่นำข้à¸à¸¡à¸¹à¸¥à¹à¸¥à¹‰à¸§à¹€à¸à¸¡à¸ˆà¸°à¸›à¸´à¸”ลงโดยทันที
@@ -278,18 +278,21 @@ quit.confirm.tutorial = คุณà¹à¸™à¹ˆà¹ƒà¸ˆà¸«à¸£à¸·à¸à¸§à¹ˆà¸²à¸„ุณ
loading = [accent]à¸à¸³à¸¥à¸±à¸‡à¹‚หลด...
reloading = [accent]à¸à¸³à¸¥à¸±à¸‡à¸£à¸µà¹‚หลดมà¸à¸”...
saving = [accent]à¸à¸³à¸¥à¸±à¸‡à¹€à¸‹à¸Ÿ...
-respawn = [accent][[{0}][] to respawn in core
+respawn = [accent][[{0}]][]เพื่à¸à¹€à¸à¸´à¸”ใหม่ที่ core
cancelbuilding = [accent][[{0}][]เพื่à¸à¹€à¸„ลียà¹à¸œà¸™
selectschematic = [accent][[{0}][]เพื่à¸à¹€à¸¥à¸·à¸à¸à¹à¸¥à¸°à¸„ัดลà¸à¸
pausebuilding = [accent][[{0}][]เพื่à¸à¸«à¸¢à¸¸à¸”à¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸Šà¸±à¹ˆà¸§à¸„ราว
resumebuilding = [scarlet][[{0}][]เพื่à¸à¸ªà¸£à¹‰à¸²à¸‡à¸•่à¸
wave = [accent]Wave {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave ในà¸à¸µà¸ {0}
wave.waveInProgress = [lightgray]Wave à¸à¸³à¸¥à¸±à¸‡à¸”ำเนินà¸à¸²à¸£
waiting = [lightgray]à¸à¸³à¸¥à¸±à¸‡à¸£à¸...
waiting.players = รà¸à¸œà¸¹à¹‰à¹€à¸¥à¹ˆà¸™...
wave.enemies = ศัตรูคงเหลืภ[lightgray]{0}
wave.enemy = ศัตรูคงเหลืภ[lightgray]{0}
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = โหลดรูป
saveimage = เซฟรูป
unknown = ไม่ทราบ
@@ -315,7 +318,7 @@ publish.error = à¸à¸²à¸£à¹€à¸œà¸¢à¹à¸žà¸£à¹ˆà¹„à¸à¹€à¸—็มดังต่
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
editor.brush = à¹à¸›à¸£à¸‡
-editor.openin = เปิดมน Editor
+editor.openin = เปิดใน Editor
editor.oregen = à¸à¸²à¸£à¹€à¸à¸´à¸”ขà¸à¸‡à¹à¸£à¹ˆ
editor.oregen.info = à¸à¸²à¸£à¹€à¸à¸´à¸”ขà¸à¸‡à¹à¸£à¹ˆ:
editor.mapinfo = ข้à¸à¸¡à¸¹à¸¥à¸‚à¸à¸‡à¹à¸¡à¸ž
@@ -328,16 +331,17 @@ editor.generation = à¸à¸²à¸£à¹€à¸à¸´à¸”:
editor.ingame = à¹à¸à¹‰à¹„ขในเà¸à¸¡
editor.publish.workshop = เผยà¹à¸žà¸£à¹ˆà¸šà¸™ Workshop
editor.newmap = à¹à¸¡à¸žà¹ƒà¸«à¸¡à¹ˆ
+editor.center = ศูนย์à¸à¸¥à¸²à¸‡à¹à¸¡à¸ž
workshop = Workshop
waves.title = Waves
waves.remove = ลบ
-waves.never =
+waves.never = <ไม่เคย>
waves.every = ทุà¸à¹†
waves.waves = wave(s)
waves.perspawn = ต่à¸à¸ªà¸›à¸²à¸§à¸™à¹Œ
-waves.shields = shields/wave
-waves.to = to
-waves.guardian = Guardian
+waves.shields = เà¸à¸£à¸²à¸°/wave
+waves.to = ถึง
+waves.guardian = à¸à¸²à¸£à¹Œà¹€à¸”ียน
waves.preview = พรีวิว
waves.edit = à¹à¸à¹‰à¹„ข...
waves.copy = คัดลà¸à¸à¹„ปยังคลิปบà¸à¸£à¹Œà¸”
@@ -346,9 +350,9 @@ waves.invalid = waves ในคลิปบà¸à¸£à¹Œà¸”ไม่ถูà¸à¸•้
waves.copied = คัดลà¸à¸ Waves à¹à¸¥à¹‰à¸§
waves.none = ไม่ได้à¸à¸³à¸«à¸™à¸”ศัตรู\nwave layouts เปล่าจะถูà¸à¹à¸—นที่โดย layout ค่าเริ่มต้นขà¸à¸‡à¹€à¸à¸¡
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+wavemode.counts = จำนวน
+wavemode.totals = ทั้งหมด
+wavemode.health = เลืà¸à¸”
editor.default = [lightgray]<ค่าเริ่่มต้น>
details = รสยละเà¸à¸µà¸¢à¸”...
@@ -415,8 +419,9 @@ toolmode.drawteams.description = วาดทีมà¹à¸—นที่จะเ
filters.empty = [lightgray]ไม่มีฟิลเตà¸à¸£à¹Œ! เพิ่มด้วยปุ่มด้านล่างนี้
filter.distort = บิดเบืà¸à¸™
filter.noise = นà¸à¸¢à¸ªà¹Œ
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
+filter.enemyspawn = เบืà¸à¸à¸—ี่เà¸à¸´à¸”ศัตรู
+filter.spawnpath = Path To Spawn
+filter.corespawn = เลืà¸à¸ Core
filter.median = เฉลี่ย
filter.oremedian = เฉลี่ยà¹à¸£à¹ˆ
filter.blend = ผสมผสาน
@@ -436,10 +441,11 @@ filter.option.circle-scale = สเà¸à¸¥à¸§à¸‡à¸à¸¥à¸¡
filter.option.octaves = เลà¸à¸°à¹€à¸¥à¸·à¸à¸™
filter.option.falloff = หลุด
filter.option.angle = มุม
-filter.option.amount = Amount
+filter.option.amount = จำนวน
filter.option.block = บล็à¸à¸„
filter.option.floor = พื้น
filter.option.flooronto = พื้น Target
+filter.option.target = Target
filter.option.wall = à¸à¸³à¹à¸žà¸‡
filter.option.ore = à¹à¸£à¹ˆ
filter.option.floor2 = พื้นชั้น 2
@@ -471,20 +477,14 @@ requirement.wave = ถึง Wave ที่ {0} ใน {1}
requirement.core = ทำลาย Core ขà¸à¸‡à¸¨à¸±à¸•รูใน {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = เล่นต่à¸à¹ƒà¸™à¹‚ซน:\n[lightgray]{0}
bestwave = [lightgray]Wave สูงสุด: {0}
-launch = < ส่ง >
-launch.text = Launch
-launch.title = ส่งเรียบร้à¸à¸¢
-launch.next = [lightgray]โà¸à¸à¸²à¸ªà¸„รั้งหน้าที่ wave {0}
-launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
-launch.confirm = นี่จะส่งทรัพยาà¸à¸£à¸—ั้งหมดใน core ขà¸à¸‡à¸„ุณ\nคุณจะไม่สามารถà¸à¸¥à¸±à¸šà¸¡à¸²à¸—ี่à¸à¸²à¸™à¸™à¸µà¹‰à¹„ด้à¸à¸µà¸
-launch.skip.confirm = ถ้าคุณข้ามตà¸à¸™à¸™à¸µà¹‰, คุณจะไม่สามารถส่งจนà¸à¸§à¹ˆà¸²à¸ˆà¸°à¸–ึง waves ต่à¸à¹†à¹„ป
+launch.text = ส่ง
+research.multiplayer = Only the host can research items.
uncover = เปิดเผย
configure = ตั้งค่า Loadout
loadout = Loadout
-resources = Resources
-bannedblocks = Banned Blocks
+resources = ทรัพยาà¸à¸£
+bannedblocks = บล็à¸à¸„ต้à¸à¸‡à¸«à¹‰à¸²à¸¡
addall = เพิ่มทั้งหมด
launch.destination = Destination: {0}
configure.invalid = จำนวนต้à¸à¸¢à¸¹à¹ˆà¸£à¸°à¸«à¸§à¹ˆà¸²à¸‡ 0 ถึง {0}.
@@ -508,19 +508,25 @@ error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nà¸à¸¸à¸›à¸à¸£à¸“์ขà¸à¸‡à¸„ุณà¸à¸²à¸ˆà¹„ม่รà¸à¸‡à¸£à¸±à¸š
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = à¸à¸™
+weather.snow.name = หิมะ
+weather.sandstorm.name = พายุทราย
+weather.sporestorm.name = พายุสปà¸à¸£à¹Œ
+weather.fog.name = หมà¸à¸
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
+sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
+sectors.resources = ทรัพยาà¸à¸£:
+sectors.production = à¸à¸²à¸£à¸œà¸¥à¸´à¸•:
+sectors.stored = เà¸à¹‡à¸š:
+sectors.resume = ทำต่à¸
+sectors.launch = ส่ง
+sectors.select = เลืà¸à¸
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]สิ่งขà¸à¸‡à¸—ำ core ไม่ครบ
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -534,22 +540,22 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+sector.groundZero.description = ที่ที่ดีที่สุดในà¸à¸²à¸£à¹€à¸£à¸´à¹ˆà¸¡à¸•้นà¸à¸µà¸à¸„รั้ง. ศัตรูมีน้à¸à¸¢. ทรัพยาà¸à¸£à¸™à¹‰à¸à¸¢à¸ƒ.\nเà¸à¹‡à¸šà¸•ะà¸à¸±à¹ˆà¸§à¹à¸¥à¸°à¸—à¸à¸‡à¹à¸”งให้ได้มาà¸à¸—ี่สุด.\nà¹à¸¥à¹‰à¸§à¹„ปต่à¸.
+sector.frozenForest.description = à¹à¸¡à¹‰à¹à¸•่ที่นี่, ที่ที่à¸à¸¢à¸¹à¹ˆà¹ƒà¸à¸¥à¹‰à¸ ูเขา, สปà¸à¸£à¹Œà¸à¹‡à¸¢à¸±à¸‡à¹à¸žà¸£à¹ˆà¸¡à¸²à¸–ึงที่นี่. à¸à¸²à¸à¸²à¸¨à¸—ี่เย็นเยืà¸à¸à¹„ม่สามารถหยุดยั้งพวà¸à¸¡à¸±à¸™à¹„ด้ตลà¸à¸”ไป.\n\nเริ่มต้นà¸à¸²à¸£à¹ƒà¸Šà¹‰à¹„ฟฟ้า. สร้างเครื่à¸à¸‡à¸à¸³à¹€à¸™à¸´à¸”ไฟฟ้าเผาไหม้ถ่าน. เรียนรู้ที่จะใช้เครื่à¸à¸‡à¸‹à¹ˆà¸à¸¡à¹à¸‹à¸¡.
+sector.saltFlats.description = ณ ขà¸à¸šà¸‚à¸à¸‡à¸—ะเลทราย เป็นที่ตั้งขà¸à¸‡ Salt Flats. สามารถพบทรัพยาà¸à¸£à¸šà¸²à¸‡à¸à¸¢à¹ˆà¸²à¸‡à¹„ด้ที่นี่.\n\nศัตรูได้ตั้งà¸à¸²à¸™à¹€à¸à¹‡à¸šà¸—รัพยาà¸à¸£à¹„ว้ที่นี่. ทำลาย core ขà¸à¸‡à¸žà¸§à¸à¸¡à¸±à¸™. à¸à¸¢à¹ˆà¸²à¹ƒà¸«à¹‰à¸¡à¸µà¸à¸°à¹„รเหลืà¸.
+sector.craters.description = น้ำขังà¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸«à¸¥à¸¸à¸¡à¸à¸¸à¸à¸à¸²à¸šà¸²à¸¨à¸™à¸µà¹‰, ที่นี้เป็นà¸à¸™à¸¸à¸ªà¸£à¸“์ขà¸à¸‡à¸ªà¸à¸‡à¸„ราม. ยึดพื้นที่นี่มา. เà¸à¹‡à¸šà¸—ราย. เผาà¸à¸£à¸°à¸ˆà¸à¹€à¸¡à¸•้า. ปั๊มน้ำเพื่à¸à¸¡à¸²à¸«à¸¥à¹ˆà¸à¹€à¸¢à¹‡à¸™à¸›à¹‰à¸à¸¡à¸›à¸·à¸™à¹à¸¥à¸°à¹à¸—่นขุดเจาะ.
+sector.ruinousShores.description = ต่à¸à¸ˆà¸²à¸à¸‚à¸à¸‡à¹€à¸ªà¸µà¸¢à¸•่างๆ, เป็นที่ตั้งขà¸à¸‡à¸Šà¸²à¸¢à¸à¸±à¹ˆà¸‡. ครั้งà¸à¹ˆà¸à¸™, ที่นี่เคยเป็นที่ตั้งขà¸à¸‡à¸à¸²à¸™à¸›à¹‰à¸à¸‡à¸à¸±à¸™à¸Šà¸²à¸¢à¸à¸±à¹ˆà¸‡. ณ ตà¸à¸™à¸™à¸µà¹‰à¹à¸—บจะไม่เหลืà¸à¹à¸¥à¹‰à¸§. มีเหลืà¸à¹à¸„่ระบบà¸à¸²à¸£à¸›à¹‰à¸à¸‡à¸à¸±à¸™à¸žà¸·à¹‰à¸™à¸à¸²à¸™, ทุà¸à¸à¸¢à¹ˆà¸²à¸‡à¸—ี่เหลืà¸à¸–ูà¸à¸—ำลายเหลืà¸à¹€à¸žà¸µà¸¢à¸‡à¹à¸„่เศษเหล็à¸.\nทำà¸à¸²à¸£à¸‚ยายà¸à¸²à¸£à¸ªà¸³à¸£à¸§à¸ˆà¸•่à¸à¹„ป. ค้นพบà¸à¸±à¸šà¹€à¸—คโนโลยีà¸à¸µà¸à¸„รั้ง.
+sector.stainedMountains.description = เข้าลึà¸à¹„ปในพื้นที่ จะพบà¸à¸±à¸šà¸ ูเขา, ซึ่งยังไม่ถูà¸à¸ªà¸›à¸à¸£à¹Œà¹à¸•ะต้à¸à¸‡.\nขุดไทเทเนียมที่à¸à¸¸à¸”มสมบูรณ์ในพื้นที่นี้. เรียนรู้ที่จะใช้มัน.\n\nมีศัตรูมาà¸à¸‚ึ้นในบริเวณนี้. à¸à¸¢à¹ˆà¸²à¸›à¸¥à¹ˆà¸à¸¢à¹ƒà¸«à¹‰à¸žà¸§à¸à¸¡à¸±à¸™à¸›à¸¥à¹ˆà¸à¸¢à¸¢à¸¹à¸™à¸´à¸•ที่à¹à¸‚็งà¹à¸à¸£à¹ˆà¸‡à¸—ี่สุดขà¸à¸‡à¸žà¸§à¸à¸¡à¸±à¸™à¸à¸à¸à¸¡à¸².
+sector.overgrowth.description = พื้นที่นี้ถูà¸à¸›à¸à¸„ลุมไปด้วยพืช, ใà¸à¸¥à¹‰à¸à¸±à¸šà¹à¸«à¸¥à¹ˆà¸‡à¸à¸³à¹€à¸™à¸´à¸‚à¸à¸‡à¸ªà¸›à¸à¸£à¹Œ.\nศัตรูได้ตั้งà¸à¸²à¸™à¹€à¸à¹‰à¸²à¸£à¸°à¸§à¸±à¸‡à¹„ว้ที่นี่. สร้างยูนิตไททัน. ทำลายà¸à¸²à¸™à¸‹à¸°. à¹à¸¥à¹‰à¸§à¸™à¸³à¸ªà¸´à¹ˆà¸‡à¸—ี่ถูà¸à¸¢à¸¶à¸”ไปà¸à¸¥à¸±à¸šà¸„ืนมา.
+sector.tarFields.description = ขà¸à¸šà¸‚à¸à¸‡à¸žà¸·à¹‰à¸™à¸—ี่ผลิตน้ำมัน, à¸à¸¢à¸¹à¹ˆà¸£à¸°à¸«à¸§à¹ˆà¸²à¸‡à¸ ูเขาà¹à¸¥à¸°à¸—ะเลทราย. หนึ่งในพื้นที่ที่มีà¹à¸«à¸¥à¹ˆà¸‡à¸™à¹‰à¸³à¸¡à¸±à¸™à¸”ิบที่ใช้ได้.\nà¹à¸¡à¹‰à¸§à¹ˆà¸²à¸ˆà¸°à¸–ูà¸à¸—ิ้งร้าง, พื้นที่นี้ยังคงมีทัพขà¸à¸‡à¸¨à¸±à¸•รูà¸à¸¢à¸¹à¹ˆà¹ƒà¸à¸¥à¹‰à¹†. à¸à¸¢à¹ˆà¸²à¸›à¸£à¸°à¸¡à¸²à¸—à¸à¸±à¸šà¸žà¸§à¸à¸¡à¸±à¸™.\n\n[lightgray]วิจัยเทคโนโลยีà¸à¸²à¸£à¹à¸›à¸£à¸£à¸¹à¸›à¸™à¹‰à¸³à¸¡à¸±à¸™à¸«à¸²à¸à¹€à¸›à¹‡à¸™à¹„ปได้.
+sector.desolateRift.description = เป็นพื้นที่ที่à¸à¸±à¸™à¸•รายมาà¸. ทรัพยาà¸à¸£à¸¡à¸²à¸à¸¡à¸²à¸¢, à¹à¸•่พื้นที่น้à¸à¸¢. ความเสี่ยงà¸à¸²à¸£à¹‚ดนทำลายล้างสูง. à¸à¸à¸à¹„ปจาà¸à¸—ี่นี่ให้ไวที่สุด. à¸à¸¢à¹ˆà¸²à¸–ูà¸à¸«à¸¥à¸à¸à¹‚ดนระยะเวลาระหว่างà¸à¸²à¸£à¹‚จมตีขà¸à¸‡à¸¨à¸±à¸•รูที่เว้นไว้นานà¸à¸§à¹ˆà¸²à¸›à¸à¸•ิ.
+sector.nuclearComplex.description = สถานที่ผลิตà¹à¸¥à¸°à¹à¸›à¸£à¸£à¸¹à¸›à¸—à¸à¹€à¸£à¸µà¹ˆà¸¢à¸¡à¹€à¸à¹ˆà¸², ถูà¸à¸—ำลายà¸à¸¥à¸²à¸¢à¹€à¸›à¹‡à¸™à¸‹à¸²à¸.\n[lightgray]วิจัยทà¸à¹€à¸£à¸µà¹ˆà¸¢à¸¡à¹à¸¥à¸°à¸§à¸´à¸˜à¸µà¸à¸²à¸£à¹ƒà¸Šà¹‰à¸¡à¸±à¸™.\n\nศัตรูในบริเวณนี้มีจำนวนมาà¸, ตรวจตราหาผู้บุà¸à¸£à¸¸à¸à¸à¸¢à¸¹à¹ˆà¸•ลà¸à¸”เวลา.
+sector.fungalPass.description = พื้นที่ระหว่างพื้นที่สูงà¹à¸¥à¸°à¸•่ำขà¸à¸‡à¸ ูเขา, พื้นที่นี้เต็มไปด้วยสปà¸à¸£à¹Œ. à¸à¸²à¸™à¸¥à¸²à¸”ตระเวนขนาดเล็à¸à¸‚à¸à¸‡à¸¨à¸±à¸•รูตั้งà¸à¸¢à¸¹à¹ˆà¸—ี่นี่.\nทำลายมันซะ.\nใช้ยูนิตเด็à¸à¹€à¸à¸à¸£à¹Œà¹à¸¥à¸°à¸„รà¸à¸§à¹Œà¹€à¸¥à¸à¸£à¹Œ. ทำลาย core ทั้งสà¸à¸‡à¸‹à¸°.
settings.language = ภาษา
settings.data = ข้à¸à¸¡à¸¹à¸¥à¹€à¸à¸¡
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
-settings.rebind = Rebind
+settings.rebind = à¹à¸à¹‰à¹„ขปุ่ม
settings.resetKey = Reset
settings.controls = à¸à¸²à¸£à¸„วบคุม
settings.game = เà¸à¸¡
@@ -558,65 +564,94 @@ settings.graphics = à¸à¸£à¸²à¸Ÿà¸´à¸
settings.cleardata = เคลียร์ข้à¸à¸¡à¸¹à¸¥à¹€à¸à¸¡...
settings.clear.confirm = คุณà¹à¸™à¹ˆà¹ƒà¸ˆà¸«à¸£à¸·à¸à¸§à¹ˆà¸²à¸ˆà¸°à¹€à¸„ลียร์ข้à¸à¸¡à¸¹à¸¥à¹€à¸à¸¡?\nสิ่งที่ทำไปà¹à¸¥à¹‰à¸§à¸ˆà¸°à¹„ม่สามารถย้à¸à¸™à¸à¸¥à¸±à¸šà¹„ด้!
settings.clearall.confirm = [scarlet]คำเตืà¸à¸™![]\nà¸à¸²à¸£à¸à¸£à¸°à¸—ำนี้จะลบข้à¸à¸¡à¸¹à¸¥à¸—ั้งหมด นั้นรวมไปถึงเซฟ, à¹à¸¡à¸ž, สิ่งที่ปลดล็à¸à¸„à¹à¸¥à¹‰à¸§à¹à¸¥à¸° keybinds.\nเมื่à¸à¸„ุณà¸à¸” 'โà¸à¹€à¸„' เà¸à¸¡à¸ˆà¸°à¸¥à¸šà¸‚้à¸à¸¡à¸¹à¸¥à¸—ุà¸à¸à¸¢à¹ˆà¸²à¸‡à¹à¸¥à¸°à¸à¸à¸à¹‚ดยà¸à¸±à¸•โนมัติ
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearsaves.confirm = คุณà¹à¸™à¹ˆà¹ƒà¸ˆà¸«à¸£à¸·à¸à¸§à¹ˆà¸²à¸„ุณต้à¸à¸‡à¸à¸²à¸£à¹€à¸„ลียร์เซฟทั้งหมด?
+settings.clearsaves = เคลียร์เซฟ
+settings.clearresearch = ลบà¸à¸²à¸£ Research
+settings.clearresearch.confirm = à¹à¸™à¹ˆà¹ƒà¸ˆà¸—ี่จะลบà¸à¸²à¸£ Research หรืà¸à¹„ม่?
+settings.clearcampaignsaves = ลบเซฟ Campaign
+settings.clearcampaignsaves.confirm = à¹à¸™à¹ˆà¹ƒà¸ˆà¸—ี่จะลบเซฟ Campaign หรืà¸à¹„ม่?
paused = [accent]< หยุดชั่วคราว >
clear = เคลียร์
banned = [scarlet]à¹à¸šà¸™
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
+unplaceable.sectorcaptured = [scarlet]ต้à¸à¸‡à¸à¸²à¸£ captured sector
yes = ใช่
no = ไม่
info.title = ข้à¸à¸¡à¸¹à¸¥
error.title = [crimson]มีบางà¸à¸¢à¹ˆà¸²à¸‡à¸œà¸´à¸”พลาดเà¸à¸´à¸”ขึ้น
error.crashtitle = มีบางà¸à¸¢à¹ˆà¸²à¸‡à¸œà¸´à¸”พลาดเà¸à¸´à¸”ขึ้น
-unit.nobuild = [scarlet]Unit can't build
-blocks.input = นำเข้า
-blocks.output = ส่งà¸à¸à¸
-blocks.booster = บูสเตà¸à¸£à¹Œ
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+unit.nobuild = [scarlet]ยูนิตไม่สามารถสร้างได้
+lastaccessed = [lightgray]:คนที่à¹à¸•ะเป็นคนสุดท้าย {0}
block.unknown = [lightgray]???
-blocks.powercapacity = ความจุพลังงาน
-blocks.powershot = หน่วยพลังงาน/นัด
-blocks.damage = ดาเมจ
-blocks.targetsair = ยิงà¸à¸²à¸à¸²à¸¨à¸¢à¸²à¸™
-blocks.targetsground = ยิงภาคพื้นดิน
-blocks.itemsmoved = ความเร็วเคลื่à¸à¸™à¸—ี่
-blocks.launchtime = เวลาระหว่างà¸à¸²à¸£à¸ªà¹ˆà¸‡
-blocks.shootrange = ระยะยิง
-blocks.size = ขนาด
-blocks.displaysize = Display Size
-blocks.liquidcapacity = จุขà¸à¸‡à¹€à¸«à¸¥à¸§
-blocks.powerrange = ระยะพลังงาน
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = จำนวนà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸à¸¡à¸•่à¸à¸ªà¸¹à¸‡à¸ªà¸¸à¸”
-blocks.poweruse = ใช้พลังงาน
-blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
-blocks.itemcapacity = จุไà¸à¹€à¸—็ม
-blocks.basepowergeneration = à¸à¸³à¹€à¸™à¸´à¸”พลังงานพื้นà¸à¸²à¸™
-blocks.productiontime = เวลาที่ใช้ในà¸à¸²à¸£à¸œà¸¥à¸´à¸•
-blocks.repairtime = เวลาที่ใช้ในà¸à¸²à¸£à¸‹à¹ˆà¸à¸¡à¹à¸‹à¸¡à¹ƒà¸«à¹‰à¸ªà¸¡à¸šà¸¹à¸£à¸“์
-blocks.speedincrease = เพิ่มความเร็ว
-blocks.range = ระยะ
-blocks.drilltier = ขุดได้
-blocks.drillspeed = ความเร็วขุดพื้นà¸à¸²à¸™
-blocks.boosteffect = à¹à¸à¸Ÿà¹€à¸Ÿà¹‡à¸„ขà¸à¸‡à¸šà¸¹à¸ªà¸•์
-blocks.maxunits = จำนวนยูนิตสูงสุด
-blocks.health = เลืà¸à¸”
-blocks.buildtime = เวลาในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = ใช้
-blocks.inaccuracy = ความคลาดเคลื่à¸à¸™
-blocks.shots = นัด
-blocks.reload = นัด/วินาที
-blocks.ammo = à¸à¸£à¸°à¸ªà¸¸à¸™
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = นำเข้า
+stat.output = ส่งà¸à¸à¸
+stat.booster = บูสเตà¸à¸£à¹Œ
+stat.tiles = ต้à¸à¸‡à¸à¸²à¸£ Tiles
+stat.affinities = affinities
+stat.powercapacity = ความจุพลังงาน
+stat.powershot = หน่วยพลังงาน/นัด
+stat.damage = ดาเมจ
+stat.targetsair = ยิงà¸à¸²à¸à¸²à¸¨à¸¢à¸²à¸™
+stat.targetsground = ยิงภาคพื้นดิน
+stat.itemsmoved = ความเร็วเคลื่à¸à¸™à¸—ี่
+stat.launchtime = เวลาระหว่างà¸à¸²à¸£à¸ªà¹ˆà¸‡
+stat.shootrange = ระยะยิง
+stat.size = ขนาด
+stat.displaysize = ขนาดที่โชว์
+stat.liquidcapacity = จุขà¸à¸‡à¹€à¸«à¸¥à¸§
+stat.powerrange = ระยะพลังงาน
+stat.linkrange = ระยะà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸à¸¡à¸•่à¸
+stat.instructions = คำà¹à¸™à¸°à¸™à¸³
+stat.powerconnections = จำนวนà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸à¸¡à¸•่à¸à¸ªà¸¹à¸‡à¸ªà¸¸à¸”
+stat.poweruse = ใช้พลังงาน
+stat.powerdamage = หน่วยพลังงาน/ดาเมจ
+stat.itemcapacity = จุไà¸à¹€à¸—็ม
+stat.memorycapacity = ความจุหน่วยความจำ
+stat.basepowergeneration = à¸à¸³à¹€à¸™à¸´à¸”พลังงานพื้นà¸à¸²à¸™
+stat.productiontime = เวลาที่ใช้ในà¸à¸²à¸£à¸œà¸¥à¸´à¸•
+stat.repairtime = เวลาที่ใช้ในà¸à¸²à¸£à¸‹à¹ˆà¸à¸¡à¹à¸‹à¸¡à¹ƒà¸«à¹‰à¸ªà¸¡à¸šà¸¹à¸£à¸“์
+stat.speedincrease = เพิ่มความเร็ว
+stat.range = ระยะ
+stat.drilltier = ขุดได้
+stat.drillspeed = ความเร็วขุดพื้นà¸à¸²à¸™
+stat.boosteffect = à¹à¸à¸Ÿà¹€à¸Ÿà¹‡à¸„ขà¸à¸‡à¸šà¸¹à¸ªà¸•์
+stat.maxunits = จำนวนยูนิตสูงสุด
+stat.health = เลืà¸à¸”
+stat.buildtime = เวลาในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡
+stat.maxconsecutive = ติดต่à¸à¸à¸±à¸™à¸ªà¸¹à¸‡à¸ªà¸¸à¸”
+stat.buildcost = ใช้
+stat.inaccuracy = ความคลาดเคลื่à¸à¸™
+stat.shots = นัด
+stat.reload = นัด/วินาที
+stat.ammo = à¸à¸£à¸°à¸ªà¸¸à¸™
+stat.shieldhealth = เลืà¸à¸”ขà¸à¸‡à¹€à¸à¸£à¸²à¸°
+stat.cooldowntime = เวลา Cooldown
+stat.explosiveness = ความà¹à¸£à¸‡à¸‚à¸à¸‡à¸£à¸°à¹€à¸šà¸´à¸”
+stat.basedeflectchance = โà¸à¸à¸²à¸ªà¸à¸£à¸°à¸ªà¸¸à¸™à¸à¸£à¸°à¹€à¸”็นà¸à¸¥à¸±à¸š
+stat.lightningchance = โà¸à¸à¸²à¸ªà¸—ี่จะเà¸à¸´à¸”สายฟ้า
+stat.lightningdamage = ความà¹à¸£à¸‡à¸‚à¸à¸‡à¸ªà¸²à¸¢à¸Ÿà¹‰à¸²
+stat.flammability = ความไวไฟ
+stat.radioactivity = ความà¹à¸£à¸‡à¸‚à¸à¸‡à¸£à¸±à¸‡à¸ªà¸µ
+stat.heatcapacity = ความจุความร้à¸à¸™
+stat.viscosity = Viscosity
+stat.temperature = à¸à¸¸à¸“หภูมิ
+stat.speed = ความไว
+stat.buildspeed = ความไวในà¸à¸²à¸£à¸à¹ˆà¸à¸ªà¸£à¹‰à¸²à¸‡
+stat.minespeed = ความไวในà¸à¸²à¸£à¸‚ุด
+stat.minetier = ความà¹à¸£à¸‡à¸‚à¸à¸‡à¹€à¸¥à¹€à¸‹à¸à¸£à¹Œà¸‚ุด
+stat.payloadcapacity = ความจุà¸à¸²à¸£à¸‚นขà¸à¸‡
+stat.commandlimit = จำนวน Unit ที่สามารถสูงสุด
+stat.abilities = ทัà¸à¸©à¸°
+
+ability.forcefield = สนามพลัง
+ability.repairfield = รัà¸à¸©à¸² Unit รà¸à¸šà¸‚้าง
+ability.statusfield = บัฟ Unit รà¸à¸šà¸‚้าง
+ability.unitspawn = โรงงานทำ {0}
+ability.shieldregenfield = บัฟโล่รà¸à¸šà¸‚้าง
bar.drilltierreq = จำเป็นต้à¸à¸‡à¹ƒà¸Šà¹‰à¹€à¸„รื่à¸à¸‡à¸‚ุดที่ดีà¸à¸§à¹ˆà¸²
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+bar.noresources = ทรัพยาà¸à¸£à¸«à¸²à¸¢
+bar.corereq = à¸à¸²à¸™ Core ที่ต้à¸à¸‡à¸à¸²à¸£
bar.drillspeed = ความเร็วขุด: {0}/s
bar.pumpspeed = ความเร็วปั้ม: {0}/s
bar.efficiency = ประสิทธิภาพ: {0}%
@@ -624,10 +659,11 @@ bar.powerbalance = พลังงาน: {0}/s
bar.powerstored = เà¸à¹‡à¸šà¹à¸¥à¹‰à¸§: {0}/{1}
bar.poweramount = พลังงาน: {0}
bar.poweroutput = พลังงานà¸à¸à¸: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = ไà¸à¹€à¸—็ม: {0}
bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
+bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[ยูนิตถูà¸à¸›à¸´à¸”]
bar.liquid = ขà¸à¸‡à¹€à¸«à¸¥à¸§
bar.heat = ความร้à¸à¸™
bar.power = พลังงาน
@@ -635,6 +671,8 @@ bar.progress = ความคืบหน้าในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡
bar.input = นำเข้า
bar.output = ส่งà¸à¸à¸
+units.processorcontrol = [lightgray]ถูภProcessor ควบคุม
+
bullet.damage = [stat]{0}[lightgray] ดาเมจ
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจà¸à¸£à¸°à¸ˆà¸²à¸¢ ~[stat] {1}[lightgray] ช่à¸à¸‡
bullet.incendiary = [stat]ติดไฟ
@@ -642,12 +680,15 @@ bullet.homing = [stat]ติดตาม
bullet.shock = [stat]ช็à¸à¸„
bullet.frag = [stat]à¹à¸•à¸à¸à¸à¸
bullet.knockback = [stat]{0}[lightgray] ดันà¸à¸¥à¸±à¸š
+bullet.pierce = [stat]{0}[lightgray]x ทะลุ
+bullet.infinitepierce = [stat]ทะลุ
bullet.freezing = [stat]à¹à¸Šà¹ˆà¹à¸‚็ง
bullet.tarred = [stat]เปื้à¸à¸™à¸™à¹‰à¸³à¸¡à¸±à¸™
bullet.multiplier = [stat]{0}[lightgray]x จำนวนà¸à¸£à¸°à¸ªà¸¸à¸™à¸•่ภ1 ไà¸à¹€à¸—็ม
bullet.reload = [stat]{0}[lightgray]x ความเร็วยิง
unit.blocks = บล็à¸à¸„
+unit.blockssquared = blocks²
unit.powersecond = หน่วยพลังงาน/วินาที
unit.liquidsecond = หน่วยขà¸à¸‡à¹€à¸«à¸¥à¸§/วินาที
unit.itemssecond = ไà¸à¹€à¸—็ม/วินาที
@@ -655,41 +696,40 @@ unit.liquidunits = หน่วยขà¸à¸‡à¹€à¸«à¸¥à¸§
unit.powerunits = หน่วยพลังงาน
unit.degrees = à¸à¸‡à¸¨à¸²
unit.seconds = วินาที
-unit.minutes = mins
+unit.minutes = นาที
unit.persecond = /วินาที
-unit.perminute = /min
+unit.perminute = /ต่à¸à¸™à¸²à¸—ี
unit.timesspeed = เท่าเร็วขึ้น
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = เลืà¸à¸”เà¸à¸£à¸²à¸°
unit.items = ไà¸à¹€à¸—็ม
-unit.thousands = k
-unit.millions = mil
-unit.billions = b
+unit.thousands = พัน
+unit.millions = ล้าน
+unit.billions = พันล้าน
category.general = ทั่วไป
category.power = พลังงาน
category.liquids = ขà¸à¸‡à¹€à¸«à¸¥à¸§
category.items = ไà¸à¹€à¸—็ม
category.crafting = นำเข้า/ส่งà¸à¸à¸
-category.shooting = à¸à¸²à¸£à¸¢à¸´à¸‡
+category.function = Function
category.optional = à¸à¸²à¸£à¹€à¸žà¸´à¹ˆà¸¡à¸›à¸£à¸°à¸ªà¸´à¸—ธิภาพทางเลืà¸à¸
setting.landscape.name = ล็à¸à¸„ Landscape à¹à¸™à¸§à¸™à¸à¸™
setting.shadows.name = เงา
setting.blockreplace.name = à¹à¸™à¸°à¸™à¸³à¸šà¸¥à¹‡à¸à¸„โดยà¸à¸±à¸•โนมัติ
setting.linear.name = à¸à¸²à¸£à¸à¸£à¸à¸‡à¹€à¸Šà¸´à¸‡à¹€à¸ªà¹‰à¸™
setting.hints.name = คำà¹à¸™à¸°à¸™à¸³
-setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
+setting.flow.name = à¹à¸ªà¸”งà¸à¸±à¸•ราà¸à¸²à¸£à¹„หลขà¸à¸‡à¸—รัพยาà¸à¸£[scarlet] (รุ่นทดลà¸à¸‡)
setting.buildautopause.name = หยุดสร้างชั่วคราวà¹à¸šà¸šà¸à¸±à¸•โนมัติ
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¸™à¹‰à¸³
setting.animatedshields.name = à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¹€à¸à¸£à¸²à¸°
setting.antialias.name = Antialias[lightgray] (จำเป็นต้à¸à¸‡à¸£à¸µà¸ªà¸•าร์ท)[]
-setting.playerindicators.name = Player Indicators
+setting.playerindicators.name = ตัวบà¸à¸à¸œà¸¹à¹‰à¹€à¸¥à¹ˆà¸™
setting.indicators.name = ตัวบà¸à¸à¸¨à¸±à¸•รู/พัà¸à¸žà¸§à¸
setting.autotarget.name = เล็งเป้าà¸à¸±à¸•โนมัติ
setting.keyboard.name = à¸à¸²à¸£à¸„วบคุมà¹à¸šà¸š เม้าส์+คีย์บà¸à¸£à¹Œà¸”
setting.touchscreen.name = à¸à¸²à¸£à¸„วบคุมà¹à¸šà¸šà¸«à¸™à¹‰à¸²à¸ˆà¸à¸ªà¸±à¸¡à¸œà¸±à¸ª
setting.fpscap.name = FPS
-setting.fpscap.none = ไม่มี
+setting.fpscap.none = ∞
setting.fpscap.text = {0} FPS
setting.uiscale.name = ขนาด UI[lightgray] (จำเป็นต้à¸à¸‡à¸£à¸µà¸ªà¸•าร์ท)[]
setting.swapdiagonal.name = à¸à¸²à¸£à¸§à¸²à¸‡à¹€à¸›à¹‡à¸™à¹€à¸ªà¹‰à¸™à¸—à¹à¸¢à¸‡à¹€à¸ªà¸¡à¸
@@ -702,25 +742,24 @@ setting.difficulty.name = ระดับความยาà¸:
setting.screenshake.name = à¸à¸²à¸£à¸ªà¸±à¹ˆà¸™à¸‚à¸à¸‡à¸ˆà¸
setting.effects.name = à¹à¸ªà¸”งเà¸à¸Ÿà¹€à¸Ÿà¹‡à¸„
setting.destroyedblocks.name = à¹à¸ªà¸”งบล็à¸à¸„ที่ถูà¸à¸—ำลาย
-setting.blockstatus.name = Display Block Status
+setting.blockstatus.name = à¹à¸ªà¸”งสเตตัสขà¸à¸‡à¸šà¸¥à¹‡à¸à¸„
setting.conveyorpathfinding.name = Pathfinding
setting.sensitivity.name = ความไวขà¸à¸‡à¸•ัวควบคุม
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
setting.seconds = {0} วินาที
-setting.blockselecttimeout.name = Block Select Timeout
-setting.milliseconds = {0} milliseconds
+setting.blockselecttimeout.name = à¸à¸²à¸£à¸«à¸¡à¸”เวลาในà¸à¸²à¸£à¹€à¸¥à¸·à¸à¸à¸šà¸¥à¹‡à¸à¸„
+setting.milliseconds = {0} มิลลิวินาที
setting.fullscreen.name = เต็มจà¸
setting.borderlesswindow.name = วินโดว์à¹à¸šà¸šà¹„ร้ขà¸à¸š[lightgray] (à¸à¸²à¸ˆà¸ˆà¸°à¸•้à¸à¸‡à¸£à¸µà¸•าร์ท)
setting.fps.name = à¹à¸ªà¸”ง FPS à¹à¸¥à¸° Ping
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
+setting.smoothcamera.name = à¸à¸¥à¹‰à¸à¸‡à¹à¸šà¸šà¸ªà¸¡à¸¹à¸—
setting.vsync.name = VSync
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™)
setting.minimap.name = à¹à¸ªà¸”งมินิà¹à¸¡à¸ž
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = à¹à¸ªà¸”งไà¸à¹€à¸—็มใน Core (ยังไม่เสร็จสมบูรณ์)
setting.position.name = à¹à¸ªà¸”งตำà¹à¸«à¸™à¹ˆà¸‡à¸‚à¸à¸‡à¸œà¸¹à¹‰à¹€à¸¥à¹ˆà¸™
setting.musicvol.name = ระดับเสียงเพลง
-setting.atmosphere.name = Show Planet Atmosphere
+setting.atmosphere.name = à¹à¸ªà¸”งชั้นบรรยาà¸à¸²à¸¨à¸‚à¸à¸‡à¸”าวเคราะห์
setting.ambientvol.name = ระดับเสียงล้à¸à¸¡à¸£à¸à¸š
setting.mutemusic.name = ปิดเพลง
setting.sfxvol.name = ระดับเสียง SFX
@@ -728,10 +767,10 @@ setting.mutesound.name = ปิดเสียง
setting.crashreport.name = ส่งรายงานà¸à¸²à¸£à¹à¸„รชà¹à¸šà¸šà¹„ม่ระบุตัวตน
setting.savecreate.name = สร้างเซฟโดยà¸à¸±à¸•โนมัติ
setting.publichost.name = à¸à¸²à¸£à¸¡à¸à¸‡à¹€à¸«à¹‡à¸™à¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œà¸ªà¸²à¸˜à¸²à¸£à¸“ะ
-setting.playerlimit.name = Player Limit
+setting.playerlimit.name = จัดà¸à¸±à¸”ผู้เล่น
setting.chatopacity.name = ความโปร่งà¹à¸ªà¸‡à¸‚à¸à¸‡à¹à¸Šà¸—
setting.lasersopacity.name = ความโปร่งà¹à¸ªà¸‡à¸‚à¸à¸‡à¹€à¸¥à¹€à¸‹à¸à¸£à¹Œà¸žà¸¥à¸±à¸‡à¸‡à¸²à¸™
-setting.bridgeopacity.name = Bridge Opacity
+setting.bridgeopacity.name = ความโปร่งà¹à¸ªà¸‡à¸‚à¸à¸‡à¸ªà¸°à¸žà¸²à¸™
setting.playerchat.name = à¹à¸ªà¸”งบับเบิ้ลà¹à¸Šà¸—ขà¸à¸‡à¸œà¸¹à¹‰à¹€à¸¥à¹ˆà¸™
public.confirm = คุณต้à¸à¸‡à¸à¸²à¸£à¹ƒà¸«à¹‰à¹€à¸à¸¡à¸‚à¸à¸‡à¸„ุณเปิดเป็นสาธารณะหรืà¸à¹„ม่?\n[accent]ทุà¸à¸„นจะสามารถเข้าร่วมเà¸à¸¡à¸‚à¸à¸‡à¸„ุณได้.\n[lightgray]คุณสามารถเปลี่ยนà¸à¸²à¸£à¸•ั้งค่านี้ได้ที่ ตั้งค่า->เà¸à¸¡->à¸à¸²à¸£à¸¡à¸à¸‡à¹€à¸«à¹‡à¸™à¹€à¸‹à¸´à¸Ÿà¹€à¸§à¸à¸£à¹Œà¸ªà¸²à¸˜à¸²à¸£à¸“ะ.
public.beta = เà¸à¸¡à¹€à¸§à¸à¸£à¹Œà¸Šà¸±à¹ˆà¸™à¹€à¸šà¸•้าไม่สามารถเปิดเซิฟเวà¸à¸£à¹Œà¸ªà¸²à¸˜à¸²à¸£à¸“ะได้
@@ -743,54 +782,54 @@ keybinds.mobile = [scarlet]à¸à¸²à¸£à¸•ั้งค่าปุ่มส่ว
category.general.name = ทั่วไป
category.view.name = วิว
category.multiplayer.name = ผู้เล่นหลายคน
-category.blocks.name = Block Select
+category.blocks.name = เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„
command.attack = โจมตี
command.rally = ชุมนุม
command.retreat = ถà¸à¸¢à¸à¸¥à¸±à¸š
-command.idle = Idle
+command.idle = à¸à¸¢à¸¹à¹ˆà¹€à¸‰à¸¢à¹†
placement.blockselectkeys = \n[lightgray]Key: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+keybind.respawn.name = เà¸à¸´à¸”ใหม่
+keybind.control.name = ควบคุมยูนิต
keybind.clear_building.name = เคลียร์สิ่งà¸à¹‡à¸ªà¸£à¹‰à¸²à¸‡
keybind.press = à¸à¸”ปุ่มใดà¸à¹‡à¹„ด้...
keybind.press.axis = à¸à¸”à¹à¸à¸™à¸«à¸£à¸·à¸à¸›à¸¸à¹ˆà¸¡à¹ƒà¸”à¸à¹‡à¹„ด้...
keybind.screenshot.name = à¹à¸¡à¸ž Screenshot
-keybind.toggle_power_lines.name = Toggle Power Lasers
-keybind.toggle_block_status.name = Toggle Block Statuses
+keybind.toggle_power_lines.name = เปิดปิดเลเซà¸à¸£à¹Œà¸žà¸¥à¸±à¸‡à¸‡à¸²à¸™
+keybind.toggle_block_status.name = เปิดปิดสถานะขà¸à¸‡à¸šà¸¥à¹‡à¸à¸„
keybind.move_x.name = เคลื่à¸à¸™à¸—ี่ในà¹à¸à¸™ x
keybind.move_y.name = เคลี่à¸à¸™à¸—ี่ในà¹à¸à¸™ y
keybind.mouse_move.name = ตามเม้าส์
-keybind.pan.name = Pan View
-keybind.boost.name = Boost
+keybind.pan.name = à¹à¸žà¸™à¸§à¸´à¸§
+keybind.boost.name = บูสต์
keybind.schematic_select.name = เลืà¸à¸à¸ ูมิภาค
keybind.schematic_menu.name = เมนู Schematic
-keybind.schematic_flip_x.name = à¸à¸¥à¸±à¸š Schematic ในà¹à¸à¸™ X
-keybind.schematic_flip_y.name = à¸à¸¥à¸±à¸š Schematic ในà¹à¸à¸™ Y
-keybind.category_prev.name = Previous Category
-keybind.category_next.name = Next Category
-keybind.block_select_left.name = Block Select Left
-keybind.block_select_right.name = Block Select Right
-keybind.block_select_up.name = Block Select Up
-keybind.block_select_down.name = Block Select Down
-keybind.block_select_01.name = Category/Block Select 1
-keybind.block_select_02.name = Category/Block Select 2
-keybind.block_select_03.name = Category/Block Select 3
-keybind.block_select_04.name = Category/Block Select 4
-keybind.block_select_05.name = Category/Block Select 5
-keybind.block_select_06.name = Category/Block Select 6
-keybind.block_select_07.name = Category/Block Select 7
-keybind.block_select_08.name = Category/Block Select 8
-keybind.block_select_09.name = Category/Block Select 9
-keybind.block_select_10.name = Category/Block Select 10
-keybind.fullscreen.name = เปิด/ปิด Fullscreen
+keybind.schematic_flip_x.name = à¸à¸¥à¸±à¸šà¹à¸œà¸™à¸œà¸±à¸‡à¹à¸à¸™ X
+keybind.schematic_flip_y.name = à¸à¸¥à¸±à¸šà¹à¸œà¸™à¸œà¸±à¸‡à¹à¸à¸™ Y
+keybind.category_prev.name = หมวดหมู่à¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²
+keybind.category_next.name = หมวดหมู่ถ้ดไป
+keybind.block_select_left.name = เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ ซ้าย
+keybind.block_select_right.name = เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ ขวา
+keybind.block_select_up.name = เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ ขึ้น
+keybind.block_select_down.name = เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ ลง
+keybind.block_select_01.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 1
+keybind.block_select_02.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 2
+keybind.block_select_03.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 3
+keybind.block_select_04.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 4
+keybind.block_select_05.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 5
+keybind.block_select_06.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 6
+keybind.block_select_07.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 7
+keybind.block_select_08.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 8
+keybind.block_select_09.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 9
+keybind.block_select_10.name = หมวดหมู่/เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„ 10
+keybind.fullscreen.name = เปิด/ปิด เต็มจà¸
keybind.select.name = เลืà¸à¸/ยิง
keybind.diagonal_placement.name = วางเป็นà¹à¸™à¸§à¸—à¹à¸¢à¸‡
keybind.pick.name = เลืà¸à¸à¸šà¸¥à¹‡à¸à¸„
keybind.break_block.name = ทุบบล็à¸à¸„
keybind.deselect.name = ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¹€à¸šà¸·à¸à¸
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = ยà¸à¸‚à¸à¸‡à¸‚ึ้น
+keybind.dropCargo.name = วางขà¸à¸‡à¸¥à¸‡
+keybind.command.name = คำสั่ง
keybind.shoot.name = ยิง
keybind.zoom.name = ซูม
keybind.menu.name = เมนู
@@ -811,7 +850,7 @@ keybind.zoom_minimap.name = ซูมมินิà¹à¸¡à¸ž
mode.help.title = คำà¸à¸˜à¸´à¸šà¸²à¸¢à¹‚หมด
mode.survival.name = เà¸à¸²à¸Šà¸µà¸§à¸´à¸•รà¸à¸”
mode.survival.description = โหมดปà¸à¸•ิ. ทรัพยาà¸à¸£à¸¡à¸µà¸ˆà¸³à¸à¸±à¸”à¹à¸¥à¸° wave มาโดยà¸à¸±à¸•โนมัติ.\n[gray]ต้à¸à¸‡à¸¡à¸µà¸ªà¸›à¸²à¸§à¸™à¹Œà¸‚à¸à¸‡à¸¨à¸±à¸•รูเพื่à¸à¸—ี่จะเล่น.
-mode.sandbox.name = Sandbox
+mode.sandbox.name = โหมดà¸à¸´à¸ªà¸£à¸°
mode.sandbox.description = ทรัพยาดรไม่จำà¸à¸±à¸”à¹à¸¥à¸° wave ไม่จับเวลา.
mode.editor.name = Editor
mode.pvp.name = PvP
@@ -822,13 +861,14 @@ mode.custom = à¸à¸Žà¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡
rules.infiniteresources = ทรัพยาà¸à¸£à¹„ม่จำà¸à¸±à¸”
rules.reactorexplosions = à¸à¸²à¸£à¸£à¸°à¹€à¸šà¸´à¸”ขà¸à¸‡
+rules.schematic = à¸à¸™à¸¸à¸à¸²à¸•à¹à¸œà¸™à¸œà¸±à¸‡
rules.wavetimer = ตัวนับเวลาปล่à¸à¸¢à¸„ลื่น(รà¸à¸š)
rules.waves = คลื่น(รà¸à¸š)
rules.attack = โหมดà¸à¸²à¸£à¹‚จมตี
-rules.buildai = AI Building
+rules.buildai = สิ่à¸à¹ˆà¸à¸ªà¸£à¹‰à¸²à¸‡à¸‚à¸à¸‡ AI
rules.enemyCheat = AI (ทีมสีà¹à¸”ง) มีทรัพยาà¸à¸£à¹„ม่จำà¸à¸±à¸”
rules.blockhealthmultiplier = พหุคูณเลืà¸à¸”ขà¸à¸‡à¸šà¸¥à¹‡à¸à¸„
-rules.blockdamagemultiplier = Block Damage Multiplier
+rules.blockdamagemultiplier = พหุคูณดาเมจขà¸à¸‡à¸šà¸¥à¹‡à¸à¸„
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸¢à¸¹à¸™à¸´à¸•
rules.unithealthmultiplier = พหุคูณเลืà¸à¸”ขà¸à¸‡à¸¢à¸¹à¸™à¸´à¸•
rules.unitdamagemultiplier = พหุคูณพลังโจมตีขà¸à¸‡à¸¢à¸¹à¸™à¸´à¸•
@@ -836,28 +876,30 @@ rules.enemycorebuildradius = รัศมีห้ามสร้างบริ
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รà¸à¸š):[lightgray] (วินาที)
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยาà¸à¸£à¸—ี่ใช้ในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡
rules.buildspeedmultiplier = พหุคูณความเร็วในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡
-rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
+rules.deconstructrefundmultiplier = พหุคูณà¸à¸²à¸£à¸„ืนทรัพยาà¸à¸£à¹€à¸¡à¸·à¹ˆà¸à¸—ำà¸à¸²à¸£à¸—ำลายสิ่งà¸à¹ˆà¸à¸ªà¸£à¹‰à¸²à¸‡
rules.waitForWaveToEnd = คลื่น(รà¸à¸š)รà¸à¸¨à¸±à¸•รู
rules.dropzoneradius = รัศมีจุดเà¸à¸´à¸”ขà¸à¸‡à¸¨à¸±à¸•รู:[lightgray] (ช่à¸à¸‡)
-rules.unitammo = Units Require Ammo
+rules.unitammo = ยูนิตต้à¸à¸‡à¹ƒà¸Šà¹‰à¸à¸£à¸°à¸ªà¸¸à¸™
rules.title.waves = คลื่น(รà¸à¸š)
rules.title.resourcesbuilding = ทรัพยาà¸à¸£à¹à¸¥à¸°à¸ªà¸´à¹ˆà¸‡à¸à¹ˆà¸à¸ªà¸£à¹‰à¸²à¸‡
rules.title.enemy = ศัตรู
rules.title.unit = ยูนิต
-rules.title.experimental = Experimental
-rules.title.environment = Environment
-rules.lighting = Lighting
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
-rules.ambientlight = Ambient Light
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.title.experimental = ทดลà¸à¸‡
+rules.title.environment = สิ่งà¹à¸§à¸”ล้à¸à¸¡
+rules.lighting = à¹à¸ªà¸‡
+rules.enemyLights = ไฟศัตรู
+rules.fire = ไฟ
+rules.explosions = ดาเมจบล็à¸à¸„/ยูนิตระเบิด
+rules.ambientlight = à¹à¸ªà¸‡à¸ˆà¸²à¸à¹à¸§à¸”ล้à¸à¸¡
+rules.weather = สภาพà¸à¸²à¸à¸²à¸¨
+rules.weather.frequency = ความถี่:
+rules.weather.duration = ระยะเวลา:
content.item.name = ไà¸à¹€à¸—็ม
content.liquid.name = ขà¸à¸‡à¹€à¸«à¸¥à¸§
content.unit.name = ยูนิต
content.block.name = บล็à¸à¸„
+
item.copper.name = ทà¸à¸‡à¹à¸”ง
item.lead.name = ตะà¸à¸±à¹ˆà¸§
item.coal.name = ถ่านหิน
@@ -879,79 +921,63 @@ liquid.slag.name = เศษà¹à¸£à¹ˆ
liquid.oil.name = น้ำมัน
liquid.cryofluid.name = โครโรฟิวล์
-item.explosiveness = [lightgray]ค่าà¸à¸²à¸£à¸£à¸°à¹€à¸šà¸´à¸”: {0}%
-item.flammability = [lightgray]ความไวต่à¸à¹„ฟ: {0}%
-item.radioactivity = [lightgray]ค่าà¸à¸±à¸¡à¸¡à¸±à¸™à¸•ภาพรังสี: {0}%
-
-unit.health = [lightgray]เลืà¸à¸”: {0}
-unit.speed = [lightgray]ความเร็ว: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]ความจุความร้à¸à¸™: {0}
-liquid.viscosity = [lightgray]ความหนืด: {0}
-liquid.temperature = [lightgray]à¸à¸¸à¸“หภูมิ: {0}
-
unit.dagger.name = à¹à¸”็à¸à¹€à¸à¸à¸£à¹Œ
-unit.mace.name = Mace
+unit.mace.name = เมส
unit.fortress.name = ฟà¸à¸£à¹Œà¹€à¸—รส
-unit.nova.name = Nova
-unit.pulsar.name = Pulsar
-unit.quasar.name = Quasar
+unit.nova.name = โนว่า
+unit.pulsar.name = พà¸à¸§à¸‹à¹ˆà¸²
+unit.quasar.name = ควà¸à¸‹à¹ˆà¸²
unit.crawler.name = ครà¸à¸§à¹Œà¹€à¸¥à¸à¸£à¹Œ
-unit.atrax.name = Atrax
-unit.spiroct.name = Spiroct
-unit.arkyid.name = Arkyid
-unit.toxopid.name = Toxopid
-unit.flare.name = Flare
-unit.horizon.name = Horizon
-unit.zenith.name = Zenith
-unit.antumbra.name = Antumbra
-unit.eclipse.name = Eclipse
-unit.mono.name = Mono
-unit.poly.name = Poly
-unit.mega.name = Mega
-unit.quad.name = Quad
-unit.oct.name = Oct
-unit.risso.name = Risso
-unit.minke.name = Minke
-unit.bryde.name = Bryde
-unit.sei.name = Sei
-unit.omura.name = Omura
-unit.alpha.name = Alpha
-unit.beta.name = Beta
-unit.gamma.name = Gamma
-unit.scepter.name = Scepter
-unit.reign.name = Reign
-unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.atrax.name = เà¸à¹à¸—รซ
+unit.spiroct.name = สปิรà¸à¸„ท์
+unit.arkyid.name = à¸à¸²à¸£à¹Œà¸„ิดย์
+unit.toxopid.name = โทโสพิด
+unit.flare.name = à¹à¸Ÿà¸¥à¸£à¹Œ
+unit.horizon.name = ฮà¸à¹„รซà¸à¸™
+unit.zenith.name = ซีนิท
+unit.antumbra.name = à¹à¸à¸™à¸—ัมบรา
+unit.eclipse.name = à¸à¸µà¸„ลิปส์
+unit.mono.name = โมโน
+unit.poly.name = โพลี
+unit.mega.name = เมà¸à¹‰à¸²
+unit.quad.name = ควà¸à¸”
+unit.oct.name = à¸à¸à¸à¸„์
+unit.risso.name = ริสโส
+unit.minke.name = มิงค์
+unit.bryde.name = ไบรดย์
+unit.sei.name = ไซย์
+unit.omura.name = โà¸à¸¡à¸¹à¸£à¹ˆà¸²
+unit.alpha.name = à¸à¸±à¸¥à¸Ÿà¹ˆà¸²
+unit.beta.name = บีตเา
+unit.gamma.name = à¹à¸à¸¡à¸¡à¹ˆà¸²
+unit.scepter.name = สเซปเตà¸à¸£à¹Œ
+unit.reign.name = เรน
+unit.vela.name = เวล่า
+unit.corvus.name = คà¸à¸£à¹Œà¸§à¸±à¸ª
-block.resupply-point.name = Resupply Point
-block.parallax.name = Parallax
-block.cliff.name = Cliff
+block.resupply-point.name = จุดเติมขà¸à¸‡
+block.parallax.name = พาราà¹à¸¥à¹‡à¸‹
+block.cliff.name = หน้าผ่า
block.sand-boulder.name = à¸à¹‰à¸à¸™à¸«à¸´à¸™à¸—ราย
block.grass.name = หà¸à¹‰à¸²
-block.slag.name = Slag
+block.slag.name = à¸à¸²à¸à¹à¸£à¹ˆ
+block.space.name = à¸à¸§à¸à¸²à¸¨
block.salt.name = เà¸à¸¥à¸·à¸
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = à¸à¸³à¹à¸žà¸‡à¹€à¸à¸¥à¸·à¸
block.pebbles.name = à¸à¹‰à¸à¸™à¸à¸£à¸§à¸”
block.tendrils.name = ไม้เลื้à¸à¸¢
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = à¸à¸³à¹à¸žà¸‡à¸—ราย
block.spore-pine.name = ต้นสนสปà¸à¸£à¹Œ
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = à¸à¸³à¹à¸žà¸‡à¸ªà¸›à¸à¸£à¹Œ
+block.boulder.name = à¸à¹‰à¸à¸¢à¸«à¸´à¸™à¹ƒà¸«à¸à¹ˆ
+block.snow-boulder.name = หินหิมะใหà¸à¹ˆ
block.snow-pine.name = ต้นสนที่คลุมหิมะ
block.shale.name = หินดินดาน
block.shale-boulder.name = à¸à¹‰à¸à¸™à¸«à¸´à¸™à¸”ินดาน
block.moss.name = ตะไคร่น้ำ
block.shrubs.name = พุ่มไม้
block.spore-moss.name = พุ่มไม้สปà¸à¸£à¹Œ
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = à¸à¸³à¹à¸žà¸‡à¸«à¸´à¸™à¸”ินดาน
block.scrap-wall.name = à¸à¸³à¹à¸žà¸‡à¹€à¸¨à¸©à¹€à¸«à¸¥à¹‡à¸
block.scrap-wall-large.name = à¸à¸³à¹à¸žà¸‡à¹€à¸¨à¸©à¹€à¸«à¸¥à¹‡à¸à¸‚นาดใหà¸à¹ˆ
block.scrap-wall-huge.name = à¸à¸³à¹à¸žà¸‡à¹€à¸¨à¸©à¹€à¸«à¸¥à¹‡à¸à¸‚นาดใหà¸à¹ˆà¸¡à¸²à¸
@@ -969,7 +995,7 @@ block.deepwater.name = น้ำลึà¸
block.water.name = น้ำ
block.tainted-water.name = น้ำเสีย
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
-block.tar.name = น้ำมันดิน
+block.tar.name = น้ำมันดิบ
block.stone.name = หิน
block.sand.name = ทราย
block.darksand.name = ทรายดำ
@@ -979,17 +1005,18 @@ block.craters.name = หลุมà¸à¸¸à¸à¸à¸²à¸šà¸²à¸•
block.sand-water.name = น้ำบนทราย
block.darksand-water.name = น้ำบนทรายดำ
block.char.name = ถ่าน
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = ดาไซต์
+block.dacite-wall.name = à¸à¸³à¹à¸žà¸‡à¸”าไซต์
+block.dacite-boulder.name = โขดหินดาไซต์
block.ice-snow.name = น้ำà¹à¸‚็งหิมะ
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = à¸à¸³à¹à¸žà¸‡à¸«à¸´à¸™
+block.ice-wall.name = à¸à¸³à¹à¸žà¸‡à¸™à¹‰à¸³à¹à¸‚็ง
+block.snow-wall.name = à¸à¸³à¹à¸žà¸‡à¸«à¸´à¸¡à¸°
+block.dune-wall.name = à¸à¸³à¹à¸žà¸‡à¹€à¸™à¸´à¸™à¸—ราย
block.pine.name = ต้นสน
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = ดิน
+block.dirt-wall.name = à¸à¸³à¹à¸žà¸‡à¸”ิน
+block.mud.name = โคลน
block.white-tree-dead.name = ต้นไม้ขาวที่ตายà¹à¸¥à¹‰à¸§
block.white-tree.name = ต้มไม้ขาว
block.spore-cluster.name = à¸à¸¥à¸¸à¹ˆà¸¡à¸ªà¸›à¸à¸£à¹Œ
@@ -1005,7 +1032,7 @@ block.dark-panel-4.name = à¹à¸œà¹ˆà¸™à¸”ำ 4
block.dark-panel-5.name = à¹à¸œà¹ˆà¸™à¸”ำ 5
block.dark-panel-6.name = à¹à¸œà¹ˆà¸™à¸”ำ 6
block.dark-metal.name = เหล็à¸à¸”ำ
-block.basalt.name = Basalt
+block.basalt.name = บะซà¸à¸¥à¸•์
block.hotrock.name = หินร้à¸à¸™
block.magmarock.name = หินà¹à¸¡à¸à¸¡à¹ˆà¸²
block.copper-wall.name = à¸à¸³à¹à¸žà¸‡à¸—à¸à¸‡à¹à¸”ง
@@ -1027,7 +1054,7 @@ block.hail.name = à¹à¸®à¸¥
block.lancer.name = à¹à¸¥à¸™à¹€à¸‹à¸à¸£à¹Œ
block.conveyor.name = สายพาน
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
-block.plastanium-conveyor.name = Plastanium Conveyor
+block.plastanium-conveyor.name = สายพานพสาตตาเนี่ยม
block.armored-conveyor.name = สายพานเสริมเà¸à¸£à¸²à¸°
block.armored-conveyor.description = เคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢à¹„à¸à¹€à¸—็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม à¹à¸•่มีเà¸à¸£à¸²à¸°à¸—ี่à¹à¸‚็งà¹à¸£à¸‡à¸à¸§à¹ˆà¸² ไม่สามารถรับไà¸à¹€à¸—็มจาà¸à¸”้านข้างà¹à¸¥à¸°à¸ˆà¸²à¸à¸ªà¸²à¸¢à¸žà¸²à¸™à¸Šà¸™à¸´à¸”à¸à¸·à¹ˆà¸™à¸™à¸à¸à¸ˆà¸²à¸à¸ªà¸²à¸¢à¸žà¸²à¸™à¸Šà¸™à¸´à¸”เดียวà¸à¸±à¸™.
block.junction.name = ทางà¹à¸¢à¸
@@ -1036,10 +1063,10 @@ block.distributor.name = ตัวà¹à¸ˆà¸à¸ˆà¹ˆà¸²à¸¢
block.sorter.name = เครื่à¸à¸‡à¹à¸¢à¸
block.inverted-sorter.name = เครื่à¸à¸‡à¹à¸¢à¸à¸à¸¥à¸±à¸šà¸”้าน
block.message.name = ตัวเà¸à¹‡à¸šà¸‚้à¸à¸„วาม
-block.illuminator.name = Illuminator
-block.illuminator.description = A small, compact, configurable light source. Requires power to function.
+block.illuminator.name = ตัวเปล่งà¹à¸ªà¸‡
+block.illuminator.description = à¹à¸«à¸¥à¹ˆà¸‡à¸à¸³à¹€à¸™à¸´à¸”à¹à¸ªà¸‡à¸‚นาดเล็ภสามารถดัดà¹à¸›à¸¥à¸‡à¹„ด้. จำเป็นต้à¸à¸‡à¹ƒà¸Šà¹‰à¸žà¸¥à¸±à¸‡à¸‡à¸²à¸™à¹ƒà¸™à¸à¸²à¸£à¸—ำงาน.
block.overflow-gate.name = ประตูระบายไà¸à¹€à¸—ม
-block.underflow-gate.name = Underflow Gate
+block.underflow-gate.name = ประตูระบายไà¸à¹€à¸—็มย้à¸à¸™à¸à¸¥à¸±à¸š
block.silicon-smelter.name = เตาเผาซิลิà¸à¸à¸™
block.phase-weaver.name = เครื่à¸à¸‡à¸—à¸à¹ƒà¸¢à¹€à¸Ÿà¸ª
block.pulverizer.name = เครื่à¸à¸‡à¸šà¸”
@@ -1055,7 +1082,7 @@ block.surge-tower.name = เสาเสิร์จ
block.diode.name = ไดโà¸à¸”à¹à¸šà¸•เตà¸à¸£à¸µà¹ˆ
block.battery.name = à¹à¸šà¸•เตà¸à¸£à¸µà¹ˆ
block.battery-large.name = à¹à¸šà¸•เตà¸à¸£à¸µà¹ˆà¸‚นาดใหà¸à¹ˆ
-block.combustion-generator.name = เครื่à¸à¸‡à¸à¸³à¹€à¸™à¸´à¸”ไฟฟ้าโดยà¸à¸²à¸£à¸ªà¸±à¸™à¸”าป
+block.combustion-generator.name = เครื่à¸à¸‡à¸à¸³à¹€à¸™à¸´à¸”ไฟฟ้าเผาไหม้ถ่าน
block.steam-generator.name = เครื่à¸à¸‡à¸à¸³à¹€à¸™à¸´à¸”ไฟฟ้าไà¸à¸™à¹‰à¸³
block.differential-generator.name = เครื่à¸à¸‡à¸à¸³à¹€à¸™à¸´à¸”ไฟฟ้าดิฟเฟà¸à¹€à¸£à¹ˆà¸™à¹€à¸•à¸à¸£à¹Œ
block.impact-reactor.name = เตาปà¸à¸´à¸à¸£à¸“์à¸à¸±à¸”à¸à¸£à¸°à¹à¸—à¸
@@ -1075,6 +1102,7 @@ block.power-source.name = จุดà¸à¸³à¹€à¸™à¸´à¸”พลังงาน
block.unloader.name = ตัวถ่ายไà¸à¹€à¸—ม
block.vault.name = ตู้นิรภัย
block.wave.name = เวฟ
+block.tsunami.name = สึนามิ
block.swarmer.name = สวà¸à¸£à¹Œà¸¡à¹€à¸¡à¸à¸£à¹Œ
block.salvo.name = ซัลโว
block.ripple.name = ริปเปิล
@@ -1114,37 +1142,39 @@ block.arc.name = à¸à¸²à¸£à¹Œà¸„
block.rtg-generator.name = เครื่à¸à¸‡à¸à¸³à¹€à¸™à¸´à¸”ไฟฟ้า RTG
block.spectre.name = สเปคเตà¸à¸£à¹Œ
block.meltdown.name = เมลท์ดาวน์
+block.foreshadow.name = ฟà¸à¸£à¹Œà¸Šà¸²à¹‚ดว์
block.container.name = ตู้เà¸à¹‡à¸šà¸‚à¸à¸‡
block.launch-pad.name = à¸à¸²à¸™à¸ªà¹ˆà¸‡à¸‚à¸à¸‡
block.launch-pad-large.name = à¸à¸²à¸™à¸ªà¹ˆà¸‡à¸‚à¸à¸‡à¸‚นาดใหà¸à¹ˆ
-block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
+block.segment.name = เซ็à¸à¹€à¸¡à¸™à¸•์
+block.command-center.name = ศูนย์ควบคุม
+block.ground-factory.name = โรงงานภาคพื้นดิน
+block.air-factory.name = โรงงานภาคà¸à¸²à¸à¸²à¸¨
+block.naval-factory.name = โรงงานทางน้ำ
+block.additive-reconstructor.name = Reconstructor à¹à¸šà¸šà¸šà¸§à¸
+block.multiplicative-reconstructor.name = Reconstructor à¹à¸šà¸šà¸„ูณ
+block.exponential-reconstructor.name = Reconstructor à¹à¸šà¸šà¹€à¸à¹‡à¸à¹‚พเนนเชียว
block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.payload-conveyor.name = สายพาน Mass
+block.payload-router.name = ตัวเปลี่ยเส้นทาง Payload
+block.disassembler.name = ตัวชำà¹à¸«à¸¥à¸°
+block.silicon-crucible.name = เบ้าหลà¸à¸¡à¸‹à¸´à¸¥à¸´à¸„à¸à¸™
+block.overdrive-dome.name = โดม Overdrive
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = สวิชต์
+block.micro-processor.name = ตัวประมวลผล Micro
+block.logic-processor.name = ตัวประมวลผล Logic
+block.hyper-processor.name = ตัวประมวลผล Hyper
+block.logic-display.name = ตัวà¹à¸ªà¸”ง Logic
+block.large-logic-display.name = ตัวà¹à¸ªà¸”ง Logic ขนาดใหà¸à¹ˆ
+block.memory-cell.name = เซลล์ความจำ
+block.memory-bank.name = Memory Bank
team.blue.name = น้ำเงิน
team.crux.name = à¹à¸”ง
team.sharded.name = ส้ม
team.orange.name = ส้ม
-team.derelict.name = derelict
+team.derelict.name = ไม่มี
team.green.name = เขียว
team.purple.name = ม่วง
@@ -1208,12 +1238,12 @@ block.spore-press.description = à¸à¸±à¸”à¸à¸£à¸°à¹€à¸›à¸²à¸°à¸ªà¸›à¸à¸£à¹Œà¸”
block.pulverizer.description = บดเศษเหล็à¸à¹ƒà¸«à¹‰à¹€à¸›à¹‡à¸™à¸—รายละเà¸à¸µà¸¢à¸”.
block.coal-centrifuge.description = ทำให้น้ำมันà¹à¸‚็งตัวเป็นà¸à¹‰à¸à¸™à¸–่านหิน.
block.incinerator.description = ทำลายไà¸à¹€à¸—็มหรืà¸à¸‚à¸à¸‡à¹€à¸«à¸¥à¸§à¸—ุà¸à¸à¸¢à¹ˆà¸²à¸‡à¸—ี่ได้รับมา.
-block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ Sandbox เท่านั้น.
-block.power-source.description = ส่งà¸à¸à¸à¸žà¸¥à¸±à¸‡à¸‡à¸²à¸™à¹„ม่จำà¸à¸±à¸”. เฉพาะ Sandbox เท่านั้น.
-block.item-source.description = ส่งà¸à¸à¸à¹„à¸à¹€à¸—็มไม่จำà¸à¸±à¸”. เฉพาะ Sandbox เท่านั้น.
-block.item-void.description = ทำลายทุà¸à¹„à¸à¹€à¸—็ม . เฉพาะ Sandbox เท่านั้น.
-block.liquid-source.description = ส่งà¸à¸à¸à¸‚à¸à¸‡à¹€à¸«à¸¥à¸§à¹„ม่จำà¸à¸±à¸”. เฉพาะ Sandbox เท่านั้น.
-block.liquid-void.description = Removes any liquids. Sandbox only.
+block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ โหมดà¸à¸´à¸ªà¸£à¸° เท่านั้น.
+block.power-source.description = ส่งà¸à¸à¸à¸žà¸¥à¸±à¸‡à¸‡à¸²à¸™à¹„ม่จำà¸à¸±à¸”. เฉพาะ โหมดà¸à¸´à¸ªà¸£à¸° เท่านั้น.
+block.item-source.description = ส่งà¸à¸à¸à¹„à¸à¹€à¸—็มไม่จำà¸à¸±à¸”. เฉพาะ โหมดà¸à¸´à¸ªà¸£à¸° เท่านั้น.
+block.item-void.description = ทำลายทุà¸à¹„à¸à¹€à¸—็ม . เฉพาะ โหมดà¸à¸´à¸ªà¸£à¸° เท่านั้น.
+block.liquid-source.description = ส่งà¸à¸à¸à¸‚à¸à¸‡à¹€à¸«à¸¥à¸§à¹„ม่จำà¸à¸±à¸”. เฉพาะ โหมดà¸à¸´à¸ªà¸£à¸° เท่านั้น.
+block.liquid-void.description = ทิ้งขà¸à¸‡à¹€à¸«à¸¥à¸§à¸—ุà¸à¸Šà¸™à¸´à¸”. เฉพาะ โหมดà¸à¸´à¸ªà¸£à¸° เท่านั้น.
block.copper-wall.description = บล็à¸à¸„ป้à¸à¸‡à¸à¸±à¸™à¸£à¸²à¸„าถูà¸.\nมีประโยชน์สำหรับป้à¸à¸‡à¸à¸±à¸™ core à¹à¸¥à¸°à¸›à¹‰à¸à¸¡à¸›à¸·à¸™à¹ƒà¸™ wave à¹à¸£à¸à¹†.
block.copper-wall-large.description = บล็à¸à¸„ป้à¸à¸‡à¸à¸±à¸™à¸£à¸²à¸„าถูà¸.\nมีประโยชน์สำหรับป้à¸à¸‡à¸à¸±à¸™ core à¹à¸¥à¸°à¸›à¹‰à¸à¸¡à¸›à¸·à¸™à¹ƒà¸™ wave à¹à¸£à¸à¹†.\nคลà¸à¸šà¸„ลุมหลายข่à¸à¸‡.
block.titanium-wall.description = บล็à¸à¸„ป้à¸à¸‡à¸à¸±à¸™à¹à¸‚็งà¹à¸à¸£à¹ˆà¸‡à¸›à¸²à¸™à¸à¸¥à¸²à¸‡.\nป้à¸à¸‡à¸à¸±à¸™à¸¨à¸±à¸•รูได้ในระดับหนึ่ง.
@@ -1222,8 +1252,8 @@ block.plastanium-wall.description = à¸à¸³à¹à¸žà¸‡à¸žà¸´à¹€à¸¨à¸©à¸—ี่ส
block.plastanium-wall-large.description = à¸à¸³à¹à¸žà¸‡à¸žà¸´à¹€à¸¨à¸©à¸—ี่สามารถดูดซับไฟฟ้าà¹à¸¥à¸°à¸›à¹‰à¸à¸‡à¸à¸±à¸™à¸à¸²à¸£à¸•่à¸à¹„ฟà¸à¸±à¸šà¹‚หนดพลังงานโดยà¸à¸±à¸•โนมัติได้.\nคลà¸à¸šà¸„ลุมหลายช่à¸à¸‡.
block.thorium-wall.description = บล็à¸à¸„ป้à¸à¸‡à¸à¸±à¸™à¸—ี่à¹à¸‚็งà¹à¸£à¸‡.\nป้à¸à¸‡à¸à¸±à¸™à¸¨à¸±à¸•รูได้à¸à¸¢à¹ˆà¸²à¸‡à¸”ี.
block.thorium-wall-large.description = บล็à¸à¸„ป้à¸à¸‡à¸à¸±à¸™à¸—ี่à¹à¸‚็งà¹à¸£à¸‡.\nป้à¸à¸‡à¸à¸±à¸™à¸¨à¸±à¸•รูได้à¸à¸¢à¹ˆà¸²à¸‡à¸”ี.\nคลà¸à¸šà¸„ลุมหลายช่à¸à¸‡.
-block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
-block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nคลà¸à¸šà¸„ลุมหลายช่à¸à¸‡.
+block.phase-wall.description = à¸à¸³à¹à¸žà¸‡à¸—ี่เคลืà¸à¸šà¸”้วยวัสดุสะท้à¸à¸™à¸žà¸´à¹€à¸¨à¸©à¸ˆà¸³à¸žà¸§à¸ phase. เบี่ยงเบนà¸à¸£à¸°à¸ªà¸¸à¸™à¸ªà¹ˆà¸§à¸™à¹ƒà¸«à¸à¹ˆà¸—ี่รับมา.
+block.phase-wall-large.description = à¸à¸³à¹à¸žà¸‡à¸—ี่เคลืà¸à¸šà¸”้วยวัสดุสะท้à¸à¸™à¸žà¸´à¹€à¸¨à¸©à¸ˆà¸³à¸žà¸§à¸ phase. เบี่ยงเบนà¸à¸£à¸°à¸ªà¸¸à¸™à¸ªà¹ˆà¸§à¸™à¹ƒà¸«à¸à¹ˆà¸—ี่รับมา.\nคลà¸à¸šà¸„ลุมหลายช่à¸à¸‡.
block.surge-wall.description = บล็à¸à¸„ป้à¸à¸‡à¸à¸±à¸™à¸—ี่มีทนทานสูง.\nสะสมพลังงานจาà¸à¸à¸£à¸°à¸ªà¸¸à¸™, à¹à¸¥à¹‰à¸§à¸›à¸¥à¹ˆà¸à¸¢à¸à¸à¸à¸¡à¸²à¹à¸šà¸šà¸ªà¸¸à¹ˆà¸¡.
block.surge-wall-large.description = บล็à¸à¸„ป้à¸à¸‡à¸à¸±à¸™à¸—ี่มีทนทานสูง.\nสะสมพลังงานจาà¸à¸à¸£à¸°à¸ªà¸¸à¸™, à¹à¸¥à¹‰à¸§à¸›à¸¥à¹ˆà¸à¸¢à¸à¸à¸à¸¡à¸²à¹à¸šà¸šà¸ªà¸¸à¹ˆà¸¡.\nคลà¸à¸šà¸„ลุมหลายช่à¸à¸‡.
block.door.description = ประตูขนาดเล็à¸. สามารถเปิดได้โดยà¸à¸²à¸£à¸à¸”.
@@ -1235,7 +1265,7 @@ block.force-projector.description = สร้างสนามพลังง
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. à¹à¸–บจะล่à¸à¸‡à¸«à¸™à¸•่à¸à¸¨à¸±à¸•รู.
block.conveyor.description = บล็à¸à¸„ขนส่งไà¸à¹€à¸—็มพื้นà¸à¸²à¸™. เคลื่à¸à¸™à¹„à¸à¹€à¸—็มไปข้างหน้าà¹à¸¥à¸°à¹ƒà¸ªà¹ˆà¸¥à¸‡à¸šà¸¥à¹‡à¸à¸„โดยà¸à¸±à¸•โนมัติ. สามารถหมุนได้.
block.titanium-conveyor.description = บล็à¸à¸„ขนส่งไà¸à¹€à¸—็มขั้นสูง. เคลื่à¸à¸™à¹„à¸à¹€à¸—็มเร็วà¸à¸§à¹ˆà¸²à¸ªà¸²à¸¢à¸žà¸²à¸™à¸—ั่วไป.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
+block.plastanium-conveyor.description = เคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢à¹„à¸à¹€à¸—็มเป็นชุด.\nรับไà¸à¸”ท็มจาà¸à¸”้านหลัง, à¹à¸¥à¸°à¸™à¸³à¸à¸à¸à¹„ปสามทางข้างหน้า.
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามà¸à¸±à¸™. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไà¸à¹€à¸—็มมา 2 ชนิดไปยัง 2 สถานที่.
block.bridge-conveyor.description = บล็à¸à¸„ขนส่งไà¸à¹€à¸—็มขั้นสูง. ทำให้สามารถส่งไà¸à¹€à¸—็มข้ามบล็à¸à¸„ใดà¸à¹‡à¹„ด้ 3 ช่à¸à¸‡.
block.phase-conveyor.description = บล็à¸à¸„ขนส่งไà¸à¹€à¸—็มขั้นสูง. ใช้พลังงานเพื่à¸à¸ªà¹ˆà¸‡à¹„à¸à¹€à¸—็มไปยังสายพานเฟสà¸à¸µà¸à¸à¸±à¸™ ข้ามได้หลายช่à¸à¸‡.
@@ -1244,14 +1274,14 @@ block.inverted-sorter.description = à¹à¸¢à¸à¹„à¸à¹€à¸—็มคล้าย
block.router.description = รับไà¸à¹€à¸—็มà¹à¸¥à¹‰à¸§à¸ªà¹ˆà¸‡à¸à¸à¸ 3 ทางเท่าๆà¸à¸±à¸™. มีประโยชน์สำหรับà¹à¸¢à¸à¹„à¸à¹€à¸—็มจาà¸à¹à¸«à¸¥à¹ˆà¸‡à¹€à¸”ียวไปหลายที่.\n\n[scarlet]à¸à¸¢à¹ˆà¸²à¸§à¸²à¸‡à¹„ว้ติดà¸à¸±à¸šà¸—างส่งไà¸à¹€à¸—็มเข้าเพราะขà¸à¸‡à¸à¸à¸à¸ˆà¸°à¹„ปà¸à¸¸à¸”ตันได้.[]
block.distributor.description = เร้าเตà¸à¸£à¹Œà¸‚ั้นสูง. à¹à¸¢à¸à¹„à¸à¹€à¸—็มà¸à¸à¸ 7 ทางà¸à¸¢à¹ˆà¸²à¸‡à¹€à¸—่าๆà¸à¸±à¸™.
block.overflow-gate.description = ขà¸à¸‡à¸ˆà¸°à¸à¸à¸à¸ˆà¸²à¸à¸‚้างๆเมื่à¸à¸—างข้างหน้ถูà¸à¸šà¸¥à¹‡à¸à¸„เท่านั้น.
-block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
+block.underflow-gate.description = ตรงข้ามà¸à¸±à¸šà¸›à¸£à¸°à¸•ูระบายไà¸à¹€à¸—็ม. ส่งà¸à¸à¸à¹„à¸à¹€à¸—็มไปข้างหน้าหาà¸à¸—างซ้ายà¹à¸¥à¸°à¸‚วาถูà¸à¸šà¸¥à¹‡à¸à¸„.
block.mass-driver.description = บล็à¸à¸„ขนส่งไà¸à¹€à¸—็มขั้นสุดยà¸à¸”. รวบรวมไà¸à¹€à¸—็มจำนวนหนึ่งà¹à¸¥à¹‰à¸§à¸¢à¸´à¸‡à¹„ปหาà¹à¸¡à¸ªà¹„ดรเวà¸à¸£à¹Œà¸à¸µà¸à¸à¸±à¸™à¸—ี่à¸à¸¢à¸¹à¹ˆà¹„à¸à¸¥à¸à¸à¸à¹„ป. ต้à¸à¸‡à¹ƒà¸Šà¹‰à¸žà¸¥à¸±à¸‡à¸‡à¸²à¸™à¹ƒà¸™à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™.
block.mechanical-pump.description = ปั๊มราคาถูภเà¸à¹‰à¸²à¸žà¸¸à¸˜à¸•์ช้า à¹à¸•่ไม่ใช้พลังงาน.
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มขà¸à¸‡à¹€à¸«à¸¥à¸§à¹„ด้มาà¸à¸‚ึ้นà¹à¸„่ใช้พลังงาน.
block.thermal-pump.description = ปั๊มขั้นสุดยà¸à¸”.
block.conduit.description = บล็à¸à¸„ขนส่งขà¸à¸‡à¹€à¸«à¸¥à¸§à¸žà¸·à¹‰à¸™à¸à¸²à¸™. เคลื่à¸à¸™à¸‚à¸à¸‡à¹€à¸«à¸¥à¸§à¹„ปข้างหน้า. ใช้ร่วมà¸à¸±à¸šà¸›à¸±à¹Šà¸¡à¹à¸¥à¸°à¸£à¸²à¸‡à¸™à¹‰à¸³à¸à¸·à¹ˆà¸™à¹†.
block.pulse-conduit.description = บล็à¸à¸„ขนส่งขà¸à¸‡à¹€à¸«à¸¥à¸§à¸‚ั้นสูง. เคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢à¸‚à¸à¸‡à¹€à¸«à¸¥à¸§à¹€à¸£à¹‡à¸§à¸‚ึ้นà¹à¸¥à¸°à¹€à¸à¹‡à¸šà¹€à¸¢à¸à¸°à¸à¸§à¹ˆà¸²à¸£à¸²à¸‡à¸™à¹‰à¸³à¸˜à¸£à¸£à¸¡à¸”า.
-block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
+block.plated-conduit.description = เคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢à¸‚à¸à¸‡à¹€à¸«à¸¥à¸§à¹„ด้เร็วพà¸à¹†à¸à¸±à¸š ท่à¸à¸™à¹‰à¸³à¸žà¸±à¸¥à¸‹à¹Œ, à¹à¸•่มีเà¸à¸£à¸²à¸°à¸—ี่หนาà¸à¸§à¹ˆà¸². ไม่รับขà¸à¸‡à¹€à¸«à¸¥à¸§à¸ˆà¸²à¸à¸”้านข้างจาà¸à¸à¸¢à¹ˆà¸²à¸‡à¸à¸·à¹ˆà¸™à¸™à¸à¸à¸ˆà¸²à¸à¸—่à¸à¸™à¹‰à¸³à¸”้วยà¸à¸±à¸™à¹€à¸à¸‡.\nรั่วน้à¸à¸¢à¸à¸§à¹ˆà¸².
block.liquid-router.description = รับขà¸à¸‡à¹€à¸«à¸¥à¸§à¸ˆà¸²à¸à¸—างเดียวà¹à¸¥à¹‰à¸§à¸ªà¹ˆà¸‡à¸à¸à¸ 3 ทางเท่าๆà¸à¸±à¸™. สามารถเà¸à¹‡à¸šà¸‚à¸à¸‡à¹‰à¸«à¸¥à¸§à¹„ด้จำนวนหนึ่ง. มีประโยชน์สำหรับà¸à¸²à¸£à¹à¸¢à¸à¸‚à¸à¸‡à¹€à¸«à¸¥à¸§à¸ˆà¸²à¸à¹à¸«à¸¥à¹ˆà¸‡à¹€à¸”ียวไปหลายที่.
block.liquid-tank.description = เà¸à¹‡à¸šà¸‚à¸à¸‡à¹€à¸«à¸¥à¸§à¸ˆà¸³à¸™à¸§à¸™à¸¡à¸²à¸. ใช่สำหรับสร้างบัฟเฟà¸à¸£à¹Œà¹ƒà¸™à¹€à¸§à¸¥à¸²à¸—ี่ความต้à¸à¸‡à¸à¸²à¸£à¸‚à¸à¸‡à¸—รัพยาà¸à¸£à¹„ม่คงที่หรืà¸à¹€à¸›à¹‡à¸™à¸•ัวเซฟสำหรับบล็à¸à¸„ที่จำเป็นต้à¸à¸‡à¹ƒà¸Šà¹‰à¸à¸²à¸£à¸«à¸¥à¹ˆà¸à¹€à¸¢à¹‡à¸™.
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามà¸à¸±à¸™à¸—ี่มีขà¸à¸‡à¹€à¸«à¸¥à¸§ 2 ชนิด ซึ่งต้à¸à¸‡à¸à¸²à¸£à¸ˆà¸°à¹„ปคนละที่.
@@ -1302,4 +1332,4 @@ block.cyclone.description = ป้à¸à¸¡à¸›à¸·à¸™à¸•่à¸à¸•้านà¸à¸²à¸
block.spectre.description = ปืนใหà¸à¹ˆà¸¥à¸³à¸à¸¥à¹‰à¸à¸‡à¸„ูขนาดยัà¸à¸©à¹Œ. ยิงà¸à¸£à¸°à¸ªà¸¸à¸™à¹€à¸ˆà¸²à¸°à¹€à¸à¸£à¸²à¸°à¹ƒà¸ªà¹ˆà¸¨à¸±à¸•รูทั้งบนà¸à¸²à¸à¸²à¸¨à¹à¸¥à¸°à¸ าดพื้นดิน.
block.meltdown.description = ปืนใหà¸à¹ˆà¹€à¸¥à¹€à¸‹à¸à¸£à¹Œà¸‚นาดยัà¸à¸©à¹Œ. ชาร์จà¹à¸¥à¹‰à¸§à¸¢à¸´à¸‡à¸¥à¸³à¹à¸ªà¸‡à¹€à¸¥à¹€à¸‹à¸à¸£à¹Œà¹ƒà¸ªà¹ˆà¸¨à¸±à¸•รูที่à¸à¸¢à¸¹à¹ˆà¹ƒà¸à¸¥à¹‰. จำเป็นต้à¸à¸‡à¹ƒà¸Šà¹‰à¸ªà¸²à¸£à¸«à¸¥à¹ˆà¸à¹€à¸¢à¹‡à¸™.
block.repair-point.description = ซ่à¸à¸¡à¹à¸‹à¸¡à¸¢à¸¹à¸™à¸´à¸•ที่à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¸£à¸±à¸¨à¸¡à¸µà¸à¸¢à¹ˆà¸²à¸‡à¸•่à¸à¹€à¸™à¸·à¹ˆà¸à¸‡.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.segment.description = ทำดาเมจà¹à¸¥à¸°à¸—ำลายโปรเจà¸à¹„ตล์ที่à¸à¸³à¸¥à¸±à¸‡à¹€à¸‚้ามา. โปรเจà¸à¹„ตล์เลเซà¸à¸£à¹Œà¸ˆà¸°à¹„ม่ถูà¸à¸¥à¹‡à¸à¸„เป้าด้วยบล็à¸à¸„นี้.
diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties
index edfae05b29..8b9f3a97aa 100644
--- a/core/assets/bundles/bundle_tk.properties
+++ b/core/assets/bundles/bundle_tk.properties
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
@@ -100,7 +101,6 @@ done = Done
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
-mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0}
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = Bekleniyor...
waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining
+wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
+wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Resimden Yukle
saveimage = Resimi kaydet
unknown = Bilinmeyen
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
+editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
+filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
+filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
-resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best: {0}
-launch = Launch
launch.text = Launch
-launch.title = Launch Successful
-launch.next = [lightgray]next opportunity at wave {0}
-launch.unable2 = [scarlet]Unable to LAUNCH.[]
-launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
-launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
+research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
+weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
+sectors.rename = Rename Sector
+sector.missingresources = [scarlet]Insufficient Core Resources
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
+settings.clearresearch = Clear Research
+settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
+settings.clearcampaignsaves = Clear Campaign Saves
+settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = Duraklatildi
clear = Clear
banned = [scarlet]Banned
@@ -570,49 +580,74 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build
-blocks.input = Input
-blocks.output = Output
-blocks.booster = Booster
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Guc kapasitesi
-blocks.powershot = Guc/Saldiri hizi
-blocks.damage = Damage
-blocks.targetsair = Havayi hedef alir mi?
-blocks.targetsground = Targets Ground
-blocks.itemsmoved = Move Speed
-blocks.launchtime = Time Between Launches
-blocks.shootrange = Menzil
-blocks.size = Buyukluk
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Sivi kapasitesi
-blocks.powerrange = Menzil
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Max Connections
-blocks.poweruse = Guc kullanimi
-blocks.powerdamage = Power/Damage
-blocks.itemcapacity = Esya kapasitesi
-blocks.basepowergeneration = Base Power Generation
-blocks.productiontime = Production Time
-blocks.repairtime = Block Full Repair Time
-blocks.speedincrease = Speed Increase
-blocks.range = Range
-blocks.drilltier = Kazilabilirler
-blocks.drillspeed = Ana kazma hizi
-blocks.boosteffect = Boost Effect
-blocks.maxunits = Max Active Units
-blocks.health = Can
-blocks.buildtime = Build Time
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = Build Cost
-blocks.inaccuracy = sekme
-blocks.shots = vuruslar
-blocks.reload = Yeniden doldurma
-blocks.ammo = Ammo
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = Input
+stat.output = Output
+stat.booster = Booster
+stat.tiles = Required Tiles
+stat.affinities = Affinities
+stat.powercapacity = Guc kapasitesi
+stat.powershot = Guc/Saldiri hizi
+stat.damage = Damage
+stat.targetsair = Havayi hedef alir mi?
+stat.targetsground = Targets Ground
+stat.itemsmoved = Move Speed
+stat.launchtime = Time Between Launches
+stat.shootrange = Menzil
+stat.size = Buyukluk
+stat.displaysize = Display Size
+stat.liquidcapacity = Sivi kapasitesi
+stat.powerrange = Menzil
+stat.linkrange = Link Range
+stat.instructions = Instructions
+stat.powerconnections = Max Connections
+stat.poweruse = Guc kullanimi
+stat.powerdamage = Power/Damage
+stat.itemcapacity = Esya kapasitesi
+stat.memorycapacity = Memory Capacity
+stat.basepowergeneration = Base Power Generation
+stat.productiontime = Production Time
+stat.repairtime = Block Full Repair Time
+stat.speedincrease = Speed Increase
+stat.range = Range
+stat.drilltier = Kazilabilirler
+stat.drillspeed = Ana kazma hizi
+stat.boosteffect = Boost Effect
+stat.maxunits = Max Active Units
+stat.health = Can
+stat.buildtime = Build Time
+stat.maxconsecutive = Max Consecutive
+stat.buildcost = Build Cost
+stat.inaccuracy = sekme
+stat.shots = vuruslar
+stat.reload = Yeniden doldurma
+stat.ammo = Ammo
+stat.shieldhealth = Shield Health
+stat.cooldowntime = Cooldown Time
+stat.explosiveness = Explosiveness
+stat.basedeflectchance = Base Deflect Chance
+stat.lightningchance = Lightning Chance
+stat.lightningdamage = Lightning Damage
+stat.flammability = Flammability
+stat.radioactivity = Radioactivity
+stat.heatcapacity = HeatCapacity
+stat.viscosity = Viscosity
+stat.temperature = Temperature
+stat.speed = Speed
+stat.buildspeed = Build Speed
+stat.minespeed = Mine Speed
+stat.minetier = Mine Tier
+stat.payloadcapacity = Payload Capacity
+stat.commandlimit = Command Limit
+stat.abilities = Abilities
+
+ability.forcefield = Force Field
+ability.repairfield = Repair Field
+ability.statusfield = Status Field
+ability.unitspawn = {0} Factory
+ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
+bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
+units.processorcontrol = [lightgray]Processor Controlled
+
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
+bullet.pierce = [stat]{0}[lightgray]x pierce
+bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
unit.blocks = Yapilar
+unit.blockssquared = blocks²
unit.powersecond = saniyede bir
unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir
@@ -670,7 +711,7 @@ category.power = Guc
category.liquids = sivilar
category.items = esyalar
category.crafting = uretim
-category.shooting = sikma
+category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS
-setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
+setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = kolay
@@ -713,7 +753,6 @@ setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = FPS'i goster
setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
setting.minimap.name = Haritayi goster
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
+rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
+rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Esyalar
content.liquid.name = Sivilar
content.unit.name = Units
content.block.name = Blocks
+
item.copper.name = Bakir
item.lead.name = Kursun
item.coal.name = Komur
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Benzin
liquid.cryofluid.name = kriyo sivisi
-item.explosiveness = [lightgray]Patlayicilik: {0}
-item.flammability = [lightgray]Yanbilirlik: {0}
-item.radioactivity = [lightgray]Radyoaktivite: {0}
-
-unit.health = [lightgray]Can: {0}
-unit.speed = [lightgray]hiz: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
-liquid.viscosity = [lightgray]Yari sivilik: {0}
-liquid.temperature = [lightgray]isi: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
+block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
+block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = sonsuz guc
block.unloader.name = bekletici
block.vault.name = kasa
block.wave.name = Dalga
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
+block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties
index 1fd6a6618e..bfe05a9828 100644
--- a/core/assets/bundles/bundle_tr.properties
+++ b/core/assets/bundles/bundle_tr.properties
@@ -20,8 +20,8 @@ gameover = Kaybettin
gameover.pvp = [accent] {0}[] Takımı kazandı!
highscore = [accent]Yeni rekor!
copied = Panoya Kopyalandı.
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.popup = [accent]v6[] şu anda [accent]beta aşamasındadır[].\n[lightgray]Bu demektir ki:[]\n[scarlet]- Mücadele modu tamamlanmamıştır[]\n- Müzik ve ses efektleri tamamlanmamıştır veya eksiktir\n- Gördüğün her şey değişime ya da kaldırılmaya açıktır.\n\nHataları ve çökmeleri [accent]Github[]'da bildir.
+indev.notready = Oyunun bu kısmı henüz hazır değil.
load.sound = Sesler
load.map = Haritalar
@@ -38,23 +38,30 @@ be.ignore = Hayır
be.noupdates = Yeni güncelleme bulunamadı.
be.check = Güncellemeleri kontrol et
+mod.featured.title = Mod Tarayıcısı
+mod.featured.dialog.title = Mod Tarayıcısı
+mods.browser.selected = Seçilen Mod
+mods.browser.add = Modu İndir
+mods.github.open = Modun GitHub Sayfasını Aç
+
schematic = Åžema
schematic.add = Şemayı Kaydet...
schematics = Åžemalar
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
-schematic.exists = A schematic by that name already exists.
+schematic.exists = Aynı isimde bir şema zaten var.
schematic.import = Şema İçeri Aktar...
schematic.exportfile = Dışa Aktar
schematic.importfile = İçe Aktar
-schematic.browseworkshop = Workshop'u incele
+schematic.browseworkshop = Atölyeyi incele
schematic.copy = Panoya Kopyala
schematic.copy.import = Panodan İçeri Aktar
-schematic.shareworkshop = Workshop'ta Kaydet
+schematic.shareworkshop = Atölyede Kaydet
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
schematic.saved = Åžema Kaydedildi.
schematic.delete.confirm = Bu ÅŸema tamamen yok edilecek.
schematic.rename = Şemayı yeniden adlandır
schematic.info = {0}x{1}, {2} blok
+schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Yenilen Dalgalar:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
@@ -62,10 +69,10 @@ stat.built = İnşa Edilen Yapılar:[accent] {0}
stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar:
-stat.playtime = Time Played:[accent] {0}
+stat.playtime = Oynama Süresi:[accent] {0}
stat.rank = Rütbe: [accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]Toplanan Kaynaklar
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
level.highscore = Rekor: [accent]{0}
level.select = Seviye Seçimi
@@ -82,7 +89,7 @@ none =
minimap = Harita
position = Pozisyon
close = Kapat
-website = Website
+website = Web sitesi
quit = Çık
save.quit = Kaydet & Çık
maps = Haritalar
@@ -100,22 +107,21 @@ done = Bitti
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
-mods.alpha = [accent](Alpha)
mods = Modlar
mods.none = [lightgray]Hiç mod bulunamadı!
mods.guide = Mod Rehberi
mods.report = Hata bildir
mods.openfolder = Mod klasörünü aç
-mods.reload = Reload
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reload = Yeniden Yükle
+mods.reloadexit = Modları yeniden yüklemek için oyun kapanacak.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Etkin
mod.disabled = [scarlet]Devre Dışı
mod.disable = Devre Dışı Bırak
-mod.content = Content:
+mod.content = İçerik:
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
-mod.requiresversion = [scarlet]Gereken en düşük oun versiyonu: [accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0}
+mod.outdated = [scarlet]V6 ile uyumlu deÄŸil (minGameVersion: 105 yok)
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
mod.erroredcontent = [scarlet]İçerik hatası.
mod.errors = İçerik yüklenirken bir hata oluştu.
@@ -125,9 +131,9 @@ mod.enable = EtkinleÅŸtir
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
mod.import = Mod İçeri Aktar
-mod.import.file = Import File
+mod.import.file = Dosya İçeri Aktar
mod.import.github = GitHub Modu İçeri Aktar
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]Jar modları doğası gereği güvenli değildir.[]\nBu modu güvenilir bir kaynaktan içeri aktardığına emin ol!
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
mod.remove.confirm = Bu mod silinecek.
mod.author = [lightgray]Yayıncı:[] {0}
@@ -139,8 +145,8 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Hakkında
name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin.
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = Gezegen Haritası
+launchcore = Kalkış
filename = Dosya Adı:
unlocked = Yeni içerik açıldı!
completed = [accent]Tamamlandı
@@ -148,11 +154,11 @@ techtree = Teknoloji Ağacı
research.list = [lightgray]Araştırmalar:
research = Araştır
researched = [lightgray]{0} Araştırıldı.
-research.progress = {0}% complete
+research.progress = %{0} tamamlandı
players = {0} çevrimiçi oyuncu
players.single = {0} çevrimiçi oyuncu
-players.search = search
-players.notfound = [gray]no players found
+players.search = ara
+players.notfound = [gray]hiç oyuncu bulunamadı
server.closing = [accent]Sunucu kapatılıyor...
server.kicked.kick = Sunucudan atıldın!
server.kicked.whitelist = Beyaz listede deÄŸilsin.
@@ -185,9 +191,9 @@ server.refreshing = Sunucu yenileniyor
hosts.none = [lightgray]Yerel oyun bulunamadı!
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
-servers.local = Local Servers
-servers.remote = Remote Servers
-servers.global = Community Servers
+servers.local = Yerel Sunucular
+servers.remote = Uzak Sunucular
+servers.global = Topluluk Sunucuları
trace = Oyuncuyu Takip Et
trace.playername = Oyuncu İsmi: [accent]{0}
@@ -234,22 +240,22 @@ save.none = Kayıt bulunamadı!
savefail = Oyun kaydedilemedi!
save.delete.confirm = Bu kaydı silmek istediğine emin misin?
save.delete = Sil
-save.export = Kayıdı Dışa Aktar
+save.export = Kaydı Dışa Aktar
save.import.invalid = [accent]Bu kayıt geçersiz!
save.import.fail = [crimson]Kayıt içe aktarılamadı: [accent]{0}
save.export.fail = [crimson]Kayıt dışa aktarılamadı: [accent]{0}
-save.import = Kayıdı İçe Aktar
+save.import = Kaydı İçe Aktar
save.newslot = İsmi kaydet:
save.rename = Yeniden isimlendir
save.rename.text = Yeni isim:
selectslot = Bir kayıt seçin.
-slot = [accent]Slot {0}
+slot = [accent]Yuva {0}
editmessage = Mesajı Düzenle
save.corrupted = [accent]Kayıt dosyası bozuk veya geçersiz!
empty =
on = Aç
off = Kapa
-save.autosave = Otomatk kayıt: {0}
+save.autosave = Otomatik kayıt: {0}
save.map = Harita: {0}
save.wave = Dalga {0}
save.mode = Oyun modu: {0}
@@ -269,27 +275,30 @@ copylink = Bağlantıyı Kopyala
back = Geri
data.export = Veriyi Dışa Aktar
data.import = Veriyi İçe Aktar
-data.openfolder = Open Data Folder
+data.openfolder = Veri Klasörü Aç
data.exported = Veri dışa aktarıldı.
data.invalid = Bu oyun verisi geçerli değil.
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
quit.confirm = Çıkmak istediğinize emin misiniz?
-quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
+quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar -> Oyun -> Öğreticiyi Yeniden Al[]'dan tekrar yapabilirsiniz.
loading = [accent]Yükleniyor...
reloading = [accent]Modlar Yeniden Yükleniyor...
saving = [accent]Kayıt ediliyor...
-respawn = [accent][[{0}][] to respawn in core
-cancelbuilding = Planı temizlemek için [accent][[{0}][]
-selectschematic = Seçmek ve kopyalamak için [accent][[{0}][]
-pausebuilding = İnşaatı durdurmak için [accent][[{0}][]
-resumebuilding = İnşaata devam etmek için [scarlet][[{0}][]
+respawn = [accent][[{0}][] Çekirdekte yeniden doğ
+cancelbuilding = [accent][[{0}][] Planı temizle
+selectschematic = [accent][[{0}][] Seç ve kopyala
+pausebuilding = [accent][[{0}][] İnşaatı durdur
+resumebuilding = [scarlet][[{0}][] İnşaata devam et
wave = [accent]Dalga {0}
+wave.cap = [accent]Dalga {0}/{1}
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
waiting = [lightgray]Bekleniliyor...
waiting.players = Oyuncular bekleniliyor...
wave.enemies = [lightgray]{0} Tane Düşman Kaldı
wave.enemy = [lightgray]{0} Tane Düşman Kaldı
+wave.guardianwarn = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
+wave.guardianwarn.one = [accent]{0}[] dalga sonra gardiyan yaklaşıyor.
loadimage = Resim Aç
saveimage = Resim Kaydet
unknown = Bilinmeyen
@@ -307,7 +316,7 @@ map.publish.confirm = Bu haritayı yayınlamak istediğinize emin misiniz?\n[lig
workshop.menu = Bu eşya ile ne yapmak istediğinizi seçin.
workshop.info = Eşya açıklaması
changelog = Değişim Listesi (isteğe bağlı):
-eula = Steam Kullanıvı Sözleşmesi
+eula = Steam Kullanıcı Sözleşmesi
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
publishing = [accent]Yayınlanıyor...
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
@@ -328,6 +337,7 @@ editor.generation = OluÅŸum:
editor.ingame = Oyun içinde düzenle
editor.publish.workshop = Atölyede Yayınla
editor.newmap = Yeni Harita
+editor.center = Ortala
workshop = Atölye
waves.title = Dalgalar
waves.remove = Kaldır
@@ -335,9 +345,9 @@ waves.never =
waves.every = her
waves.waves = dalga(lar)
waves.perspawn = doğma noktası başına
-waves.shields = shields/wave
+waves.shields = kalkan/dalga
waves.to = doÄŸru
-waves.guardian = Guardian
+waves.guardian = Gardiyan
waves.preview = Önizleme
waves.edit = Düzenle...
waves.copy = Panodan kopyala
@@ -346,9 +356,9 @@ waves.invalid = Panoda geçersiz dalga sayısı var.
waves.copied = Dalgalar kopyalandı.
waves.none = Düşman bulunamadı.\nBoş dalga düzenlerin otomatik olarak varsayılan düzenle değiştirileceğini unutmayın
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+wavemode.counts = miktarlar
+wavemode.totals = toplamlar
+wavemode.health = can
editor.default = [lightgray]
details = Detaylar...
@@ -401,7 +411,7 @@ toolmode.replace = DeÄŸiÅŸtir
toolmode.replace.description = Sadece katı blokların üzerinde çizer.
toolmode.replaceall = Hepsini DeÄŸiÅŸtir
toolmode.replaceall.description = Haritadaki bütün blokları değiştirir.
-toolmode.orthogonal = Dik
+toolmode.orthogonal = Çizgi
toolmode.orthogonal.description = Sadece dik çizgiler çizer.
toolmode.square = Kare
toolmode.square.description = Kare fırça.
@@ -415,8 +425,9 @@ toolmode.drawteams.description = Bloklar yerine takımları çizer..
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
filter.distort = Çarpıt
filter.noise = Gürültü
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
+filter.enemyspawn = Düşman Doğma Alanı Seçimi
+filter.spawnpath = Doğma Noktasına Yol
+filter.corespawn = Çekirdek Seçimi
filter.median = Medyan
filter.oremedian = Maden Medyanı
filter.blend = Geçiş
@@ -436,10 +447,11 @@ filter.option.circle-scale = Daire Ölçek
filter.option.octaves = Oktavlar
filter.option.falloff = Düşüş
filter.option.angle = Açı
-filter.option.amount = Amount
+filter.option.amount = Miktar
filter.option.block = Blok
filter.option.floor = Zemin
filter.option.flooronto = Hedef Zemin
+filter.option.target = Target
filter.option.wall = Duvar
filter.option.ore = Maden
filter.option.floor2 = İkincil Duvar
@@ -451,7 +463,7 @@ width = Eni:
height = Boyu:
menu = Menü
play = Oyna
-campaign = BaÅŸla
+campaign = Mücadele
load = Yükle
save = Kaydet
fps = FPS: {0}
@@ -469,24 +481,18 @@ locked = Kilitli
complete = [lightgray]UlaÅŸ:
requirement.wave = Bölge {1}'de Dalga {0}
requirement.core = {0}`da Düşman Çekirdeği Yok Et
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Bölgeye Devam Et:\n[lightgray]{0}
+requirement.research = {0} araştır
+requirement.capture = {0} sektörünü ele geçir
bestwave = [lightgray]En İyi Dalga: {0}
-launch = < KALKIÅž >
-launch.text = Launch
-launch.title = Kalkış Başarılı
-launch.next = [lightgray]Bir sonraki imkan {0}. dalgada olacak.
-launch.unable2 = [scarlet]KALKIŞ mümkün değil.[]
-launch.confirm = Bu işlem çekirdeğinizdeki bütün kaynakları yollayacak.\nBu üsse geri dönemeyeceksiniz.
-launch.skip.confirm = Eğer şimdi geçerseniz,
+launch.text = Kalkış
+research.multiplayer = Sadece kurucu araştırma yapabilir.
uncover = Aç
configure = Ekipmanı Yapılandır
-loadout = Loadout
-resources = Resources
+loadout = Yükleme
+resources = Kaynaklar
bannedblocks = Yasaklı Bloklar
addall = Hepsini Ekle
-launch.destination = Destination: {0}
+launch.destination = Varış Yeri: {0}
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
zone.unlocked = [lightgray]{0} kilidi açıldı.
zone.requirement.complete = {0}. dalgaya ulaşıldı:\n{1} bölge şartları karşılandı.
@@ -498,7 +504,7 @@ add = Ekle...
boss.health = Boss Canı
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
-error.unreachable = Sunucuya ulaşılamıyor.\nAdrwsin doğru yazıldığına emin misiniz?
+error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz?
error.invalidaddress = Geçersiz adres.
error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin olun!
error.mismatch = Paket hatası:\nSunucu ve alıcı arasında versiyon uyuşmazlığı ihtimali var.\nHem sizde hem de sunucuda Mindustry'nin en son sürümü yüklü olduğuna emin olun!
@@ -508,43 +514,49 @@ error.io = Ağ I/O hatası.
error.any = Bilinmeyen ağ hatası.
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = YaÄŸmur
+weather.snow.name = Kar
+weather.sandstorm.name = Kum Fırtınası
+weather.sporestorm.name = Spor YaÄŸmuru
+weather.fog.name = Sis
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]KeÅŸfedilmemiÅŸ
+sectors.resources = Kaynaklar:
+sectors.production = Üretim:
+sectors.stored = Depolanan:
+sectors.resume = Devam Et
+sectors.launch = Kalkış
+sectors.select = Seç
+sectors.nonelaunch = [lightgray]yok (güneş)
+sectors.rename = Sektörü Yeniden Adlandır
+sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+planet.serpulo.name = Serpulo
+planet.sun.name = Güneş
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+sector.groundZero.name = Sıfır Noktası
+sector.craters.name = Kraterler
+sector.frozenForest.name = DonmuÅŸ Orman
+sector.ruinousShores.name = Harap Kıyılar
+sector.stainedMountains.name = Lekeli DaÄŸlar
+sector.desolateRift.name = Issız Aralık
+sector.nuclearComplex.name = Kompleks Nükleer Üretimi
+sector.overgrowth.name = Fazla Büyüme
+sector.tarFields.name = Katran Alanları
+sector.saltFlats.name = Tuz Düzlükleri
+sector.fungalPass.name = Mantar Geçidi
+
+sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
+sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
+sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Çekirdeklerini yok et. Ayakta hiçbir şey bırakma.
+sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
+sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
+sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
+sector.overgrowth.description = Bu alan aşırı büyümüştür, sporların kaynağına daha yakındır.\nDüşman burada bir merkez kurdu. Titan birlikleri inşa et. Onu yok et. Kaybedileni geri al.
+sector.tarFields.description = Bir petrol üretim bölgesinin eteklerinde, dağların ve çölün arasındadır. Birkaç kullanılabilir katran rezervlerinden biri. \nTerk edilmiş olmasına rağmen, bu alan yakınlarda bazı tehlikeli düşman güçlerine sahip. Onları küçümseme.\n\n[lightgray]Mümkünse petrol üretme teknolojisini araştır.
+sector.desolateRift.description = Aşırı tehlikeli bir bölge. Bol kaynaklar, ama az yer mevcut. Yüksek yıkım riski. Mümkün olduğunca çabuk ayrılmaya çalış. Düşman saldırıları arasındaki uzun mesafeye aldanma.
+sector.nuclearComplex.description = Toryum üretimi ve işlenmesi için eski bir tesistir, harabeye dönüşmüştür.\n[lightgray]Toryumu ve onun birçok kullanımını araştır. \n\nDüşman burada çok sayıda mevcut ve sürekli saldırganları arıyorlar.
+sector.fungalPass.description = Yüksek dağlar ve daha alçak, sporla dolu topraklar arasında bir geçiş alanıdır. Burada küçük bir düşman keşif üssü bulunuyor.\nOnu yok et.\nDagger ve Crawler birlikleri kullan. İki çekirdeği çıkar.
settings.language = Dil
settings.data = Oyun Verisi
@@ -557,97 +569,132 @@ settings.sound = Ses
settings.graphics = Grafikler
settings.cleardata = Oyun Verisini Sil...
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
-settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"ok" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
+settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
+settings.clearsaves = Kayıtları Sil
+settings.clearresearch = Araştırma Verisini Sil
+settings.clearresearch.confirm = Mücadele modundaki yaptığınız tüm araştırmaları sıfırlamak istediğinize emin misiniz?
+settings.clearcampaignsaves = Mücadele Kayıt Verisini Sil
+settings.clearcampaignsaves.confirm = Mücadele modundaki oynadığınız tüm sektörleri sıfırlamak istediğinize emin misiniz?
paused = [accent]
clear = Temizle
banned = [scarlet]Yasaklı
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
+unplaceable.sectorcaptured = [scarlet]Ele geçirilmiş sektör gerekir
yes = Evet
no = Hayır
info.title = Bilgi
error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
-unit.nobuild = [scarlet]Unit can't build
-blocks.input = GiriÅŸ
-blocks.output = Çıkış
-blocks.booster = Güçlendirici
-blocks.tiles = Required Tiles
-blocks.affinities = Affinities
+unit.nobuild = [scarlet]Birlik inÅŸa edemiyor
+lastaccessed = [lightgray]Son EriÅŸme: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = Enerji Kapasitesi
-blocks.powershot = Enerji/Atış
-blocks.damage = Hasar
-blocks.targetsair = Havayı Hedefler Mi
-blocks.targetsground = Yeri Hedefler Mi
-blocks.itemsmoved = Hareket Hızı
-blocks.launchtime = Fırlatmalar Arasındaki Süre
-blocks.shootrange = Menzil
-blocks.size = Boyut
-blocks.displaysize = Display Size
-blocks.liquidcapacity = Sıvı Kapasitesi
-blocks.powerrange = Enerji Menzili
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = Bağlantı sayısı
-blocks.poweruse = Enerji Kullanımı
-blocks.powerdamage = Enerji/Hasar
-blocks.itemcapacity = EÅŸya Kapasitesi
-blocks.basepowergeneration = Temel Enerji Üretimi
-blocks.productiontime = Üretim Süresi
-blocks.repairtime = Tamir Tamir Edilme Süresi
-blocks.speedincrease = Hız Artışı
-blocks.range = Menzil
-blocks.drilltier = Kazılabilenler
-blocks.drillspeed = Temel Matkap Hızı
-blocks.boosteffect = Hızlandırma Efekti
-blocks.maxunits = Maksimum Aktif Birim
-blocks.health = Can
-blocks.buildtime = İnşaat Süresi
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = İnşaat Fiyatı
-blocks.inaccuracy = İskalama Oranı
-blocks.shots = Atışlar
-blocks.reload = Atışlar/Sn
-blocks.ammo = Mermi
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.input = GiriÅŸ
+stat.output = Çıkış
+stat.booster = Güçlendirici
+stat.tiles = Gereken Kare
+stat.affinities = Yakınlıklar
+stat.powercapacity = Enerji Kapasitesi
+stat.powershot = Enerji/Atış
+stat.damage = Hasar
+stat.targetsair = Havayı Hedefler Mi
+stat.targetsground = Yeri Hedefler Mi
+stat.itemsmoved = Hareket Hızı
+stat.launchtime = Fırlatmalar Arasındaki Süre
+stat.shootrange = Menzil
+stat.size = Boyut
+stat.displaysize = Gösterim Boyutu
+stat.liquidcapacity = Sıvı Kapasitesi
+stat.powerrange = Enerji Menzili
+stat.linkrange = Bağlantı Menzili
+stat.instructions = Talimatlar
+stat.powerconnections = Bağlantı Sayısı
+stat.poweruse = Enerji Kullanımı
+stat.powerdamage = Enerji/Hasar
+stat.itemcapacity = EÅŸya Kapasitesi
+stat.memorycapacity = Bellek Kapasitesi
+stat.basepowergeneration = Temel Enerji Üretimi
+stat.productiontime = Üretim Süresi
+stat.repairtime = Tamir Tamir Edilme Süresi
+stat.speedincrease = Hız Artışı
+stat.range = Menzil
+stat.drilltier = Kazılabilenler
+stat.drillspeed = Temel Matkap Hızı
+stat.boosteffect = Hızlandırma Efekti
+stat.maxunits = Maksimum Aktif Birim
+stat.health = Can
+stat.buildtime = İnşaat Süresi
+stat.maxconsecutive = Art Arda En Fazla
+stat.buildcost = İnşaat Fiyatı
+stat.inaccuracy = İskalama Oranı
+stat.shots = Atışlar
+stat.reload = Atışlar/Sn
+stat.ammo = Mermi
+stat.shieldhealth = Kalkan Canı
+stat.cooldowntime = Soğuma Süresi
+stat.explosiveness = Patlayıcılık
+stat.basedeflectchance = Mermi Sekme Şansı
+stat.lightningchance = Yıldırım Çarpma Şansı
+stat.lightningdamage = Yıldırım Hasarı
+stat.flammability = Yanıcılık
+stat.radioactivity = Radyoaktivite
+stat.heatcapacity = Isı Kapasitesi
+stat.viscosity = Viskosite
+stat.temperature = Sıcaklık
+stat.speed = Hız
+stat.buildspeed = İnşa Hızı
+stat.minespeed = Kazı Hızı
+stat.minetier = Kazı Seviyesi
+stat.payloadcapacity = Yük Kapasitesi
+stat.commandlimit = Komut Limiti
+stat.abilities = Kabiliyetler
+
+ability.forcefield = Güç Kalkanı
+ability.repairfield = Onarma Alanı
+ability.statusfield = Hızlandırma Alanı
+ability.unitspawn = {0} Birliği Fabrikası
+ability.shieldregenfield = Kalkan Yenileme Alanı
bar.drilltierreq = Daha İyi Matkap Gerekli
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+bar.noresources = Eksik Kaynaklar
+bar.corereq = Çekirdek Tabanı Gerekli
bar.drillspeed = Matkap Hızı: {0}/s
-bar.pumpspeed = Pump Speed: {0}/s
+bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}%
bar.powerbalance = Enerji: {0}/sn
bar.powerstored = Depolanan: {0}/{1}
bar.poweramount = Enerji: {0}
bar.poweroutput = Enerji Üretimi: {0}
+bar.powerlines = Bağlantılar: {0}/{1}
bar.items = EÅŸyalar: {0}
bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
+bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[birlik engellendi]
bar.liquid = Sıvı
bar.heat = Isı
bar.power = Enerji
-bar.progress = Build Progress
+bar.progress = İnşa İlerlemesi
bar.input = Girdi
bar.output = Çıktı
-bullet.damage = [stat]{0}[lightgray] hasar
-bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare
+units.processorcontrol = [lightgray]İşlemci Kontrolünde
+
+bullet.damage = [stat]{0} [lightgray]hasar
+bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
bullet.incendiary = [stat]yakıcı
bullet.homing = [stat]güdümlü
bullet.shock = [stat]şoklayıcı
bullet.frag = [stat]parça tesirli
-bullet.knockback = [stat]{0}[lightgray] savurma
+bullet.knockback = [stat]{0} [lightgray]savurma
+bullet.pierce = [stat]{0}[lightgray]x delme
+bullet.infinitepierce = [stat]delme
bullet.freezing = [stat]dondurucu
bullet.tarred = [stat]katranlı
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı
-unit.blocks = bloklar
+unit.blocks = blok
+unit.blockssquared = blok²
unit.powersecond = enerji birimi/saniye
unit.liquidsecond = sıvı birimi/saniye
unit.itemssecond = eÅŸya/saniye
@@ -655,12 +702,12 @@ unit.liquidunits = sıvı birimi
unit.powerunits = enerji birimi
unit.degrees = derece
unit.seconds = saniye
-unit.minutes = mins
+unit.minutes = dakika
unit.persecond = /sn
-unit.perminute = /min
+unit.perminute = /dk
unit.timesspeed = x hız
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = kalkan canı
unit.items = eÅŸya
unit.thousands = k
unit.millions = mil
@@ -670,20 +717,19 @@ category.power = Enerji
category.liquids = Sıvılar
category.items = EÅŸyalar
category.crafting = Üretim
-category.shooting = Silahlar
+category.function = Fonksiyon
category.optional = İsteğe Bağlı Geliştirmeler
setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri
setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları
-setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
+setting.flow.name = Kaynak Geçiş Hızını Göster[scarlet] (deneysel)
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
-setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar
-setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
-setting.playerindicators.name = Player Indicators
+setting.antialias.name = Düzgünleştirme [lightgray](yeniden başlatma gerekebilir)[]
+setting.playerindicators.name = Oyuncu Belirteçleri
setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma
setting.keyboard.name = Fare+Klavye Kontrolleri
@@ -691,7 +737,7 @@ setting.touchscreen.name = Dokunmatik Ekran Kontrolleri
setting.fpscap.name = Maksimum FPS
setting.fpscap.none = Limitsiz
setting.fpscap.text = {0} FPS
-setting.uiscale.name = UI Ölçeği[lightgray] (yeniden açmak gerekebilir)[]
+setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
setting.difficulty.training = EÄŸitim
setting.difficulty.easy = Kolay
@@ -702,25 +748,24 @@ setting.difficulty.name = Zorluk:
setting.screenshake.name = Ekranı Salla
setting.effects.name = Efektleri Görüntüle
setting.destroyedblocks.name = Kırılmış Blokları Göster
-setting.blockstatus.name = Display Block Status
+setting.blockstatus.name = Blok Durumunu Göster
setting.conveyorpathfinding.name = Konveyör Yol Bulma
setting.sensitivity.name = Kontrolcü Hassasiyeti
setting.saveinterval.name = Kayıt Aralığı
setting.seconds = {0} Saniye
-setting.blockselecttimeout.name = Block Select Timeout
+setting.blockselecttimeout.name = Blok Seçme Zaman Aşımı
setting.milliseconds = {0} milisaniye
setting.fullscreen.name = Tam Ekran
-setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
+setting.borderlesswindow.name = Kenarsız Pencere [lightgray](yeniden açmak gerekebilir)
setting.fps.name = FPS Göster
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = Blok seçim tüşlarını göster
+setting.smoothcamera.name = Yumuşak Geçişli Kamera
setting.vsync.name = VSync
-setting.pixelate.name = Pixelleştir[lightgray] (animasyonları kapatır)
+setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
setting.minimap.name = Haritayı Göster
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
setting.position.name = Oyuncu Noktasını Göster
setting.musicvol.name = Müzik
-setting.atmosphere.name = Show Planet Atmosphere
+setting.atmosphere.name = Gezegen Atmosferini Göster
setting.ambientvol.name = Çevresel Ses
setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = Oyun Sesi
@@ -728,14 +773,14 @@ setting.mutesound.name = Sesi Kapat
setting.crashreport.name = Anonim Çökme Raporları Gönder
setting.savecreate.name = Otomatik Kayıt Oluştur
setting.publichost.name = Halka Açık Oyunlar
-setting.playerlimit.name = Player Limit
+setting.playerlimit.name = Oyuncu Limiti
setting.chatopacity.name = Mesajlaşma Opaklığı
setting.lasersopacity.name = Enerji Lazeri Opaklığı
-setting.bridgeopacity.name = Bridge Opacity
+setting.bridgeopacity.name = Köprü Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
-uiscale.reset = UI ölçeği değiştirildi.\nBu ölçeği onaylamak için "OK" butonuna basın.\n[accent] {0}[] [scarlet]saniye içinde eski ayarlara geri dönülüp oyundan çıkılıyor…[]
+uiscale.reset = Arayüz ölçeği değiştirildi.\nBu ölçeği onaylamak için "Tamam" butonuna basın.\n[accent] {0}[] [scarlet]saniye içinde eski ayarlara geri dönülüp oyundan çıkılıyor…[]
uiscale.cancel = İptal Et ve Çık
setting.bloom.name = KamaÅŸma
keybind.title = Tuşları Yeniden Ata
@@ -743,25 +788,25 @@ keybinds.mobile = [scarlet]Buradaki çoğu tuş ataması mobilde geçerli değil
category.general.name = Genel
category.view.name = Görünüm
category.multiplayer.name = Çok Oyunculu
-category.blocks.name = Block Select
+category.blocks.name = Blok Seçimi
command.attack = Saldır
command.rally = Toplan
command.retreat = Geri Çekil
-command.idle = Idle
+command.idle = BoÅŸta
placement.blockselectkeys = \n[lightgray]TuÅŸ: [{0},
-keybind.respawn.name = Respawn
-keybind.control.name = Control Unit
+keybind.respawn.name = Yeniden DoÄŸ
+keybind.control.name = BirliÄŸi Kontrol Et
keybind.clear_building.name = Binayı Temizle
keybind.press = Bir tuşa basın...
keybind.press.axis = Bir tuşa ya da yöne basın...
keybind.screenshot.name = Harita Ekran Görüntüsü
-keybind.toggle_power_lines.name = Enerji lazerlerini aç/kapa
-keybind.toggle_block_status.name = Toggle Block Statuses
+keybind.toggle_power_lines.name = Enerji Lazerlerini Aç/Kapa
+keybind.toggle_block_status.name = Blok İstatistiklerini Aç/Kapa
keybind.move_x.name = x Ekseninde Hareket
keybind.move_y.name = y Ekseninde Hareket
keybind.mouse_move.name = Fareyi Takip Et
-keybind.pan.name = Pan View
-keybind.boost.name = Boost
+keybind.pan.name = Yatay Kaydırma Görünümü
+keybind.boost.name = Yükselt
keybind.schematic_select.name = Bölge Seç
keybind.schematic_menu.name = Şema Menüsü
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
@@ -788,15 +833,15 @@ keybind.diagonal_placement.name = Çapraz Yerleştirme
keybind.pick.name = Blok Seç
keybind.break_block.name = Blok Kır
keybind.deselect.name = Seçimleri Kaldır
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = Kargoyu Al
+keybind.dropCargo.name = Kargoyu Bırak
+keybind.command.name = Komut
keybind.shoot.name = AteÅŸ Et
keybind.zoom.name = Yakınlaştırma/Uzaklaştırma
keybind.menu.name = Menü
keybind.pause.name = Durdur
keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et
-keybind.minimap.name = Mini Harita
+keybind.minimap.name = Harita
keybind.chat.name = KonuÅŸ
keybind.player_list.name = Oyuncu Listesi
keybind.console.name = Konsol
@@ -807,7 +852,7 @@ keybind.chat_history_prev.name = Sohbet geçmişi önceki
keybind.chat_history_next.name = Sohbet geçmişi sonraki
keybind.chat_scroll.name = Sohbet Kaydırma
keybind.drop_unit.name = Birlik Düşürme
-keybind.zoom_minimap.name = Mini Haritada Yakınlaştırma/Uzaklaştırma
+keybind.zoom_minimap.name = Haritada Yakınlaştırma/Uzaklaştırma
mode.help.title = Modların açıklamaları
mode.survival.name = Hayatta Kalma
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
@@ -822,42 +867,45 @@ mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar
rules.reactorexplosions = Reaktör Patlamaları
+rules.schematic = Schematics Allowed
rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar
rules.attack = Saldırı Modu
-rules.buildai = AI Building
+rules.buildai = Yapay Zeka İnşası
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.blockhealthmultiplier = Blok Canı Çarpanı
-rules.blockdamagemultiplier = Block Damage Multiplier
+rules.blockdamagemultiplier = Blok Hasarı Çarpanı
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı
-rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı:[lightgray] (kare)
-rules.wavespacing = Dalga Aralığı:[lightgray] (sec)
-rules.buildcostmultiplier = İnşa ücreti Çarpanı
+rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare)
+rules.wavespacing = Dalga Aralığı: [lightgray](sn)
+rules.buildcostmultiplier = İnşa Ücreti Çarpanı
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
-rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
+rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
-rules.dropzoneradius = İniş Noktası Yarıçapı:[lightgray] (kare)
-rules.unitammo = Units Require Ammo
+rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare)
+rules.unitammo = Birlikler Mermi Gerektiriyor
rules.title.waves = Dalgalar
rules.title.resourcesbuilding = Kaynaklar & İnşa
rules.title.enemy = Düşmanlar
rules.title.unit = Birlikler
rules.title.experimental = Deneysel
-rules.title.environment = Environment
+rules.title.environment = Çevre
rules.lighting = Işıklandırma
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.enemyLights = Enemy Lights
+rules.fire = AteÅŸ
+rules.explosions = Blok/Birlik Patlama Hasarı
rules.ambientlight = Ortam Işığı
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = Hava
+rules.weather.frequency = Sıklık:
+rules.weather.duration = Süreklilik:
content.item.name = EÅŸyalar
content.liquid.name = Sıvılar
content.unit.name = Birimler
content.block.name = Bloklar
+
item.copper.name = Bakır
item.lead.name = KurÅŸun
item.coal.name = Kömür
@@ -879,23 +927,6 @@ liquid.slag.name = Cüruf
liquid.oil.name = Petrol
liquid.cryofluid.name = Kriyosıvı
-item.explosiveness = [lightgray]Patlama: {0}%
-item.flammability = [lightgray]Yanıcılık: {0}%
-item.radioactivity = [lightgray]Radyoaktivite: {0}%
-
-unit.health = [lightgray]Can: {0}
-unit.speed = [lightgray]Hız: {0}
-unit.weapon = [lightgray]Weapon: {0}
-unit.itemcapacity = [lightgray]Item Capacity: {0}
-unit.minespeed = [lightgray]Mining Speed: {0}%
-unit.minepower = [lightgray]Mining Power: {0}
-unit.ability = [lightgray]Ability: {0}
-unit.buildspeed = [lightgray]Building Speed: {0}%
-
-liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
-liquid.viscosity = [lightgray]Vizkosite: {0}
-liquid.temperature = [lightgray]Sıcaklık: {0}
-
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -932,26 +963,27 @@ unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
-block.cliff.name = Cliff
-block.sand-boulder.name = Kum Kaya Parçaları
+block.cliff.name = Uçurum
+block.sand-boulder.name = Kumlu Kaya Parçaları
block.grass.name = Çimen
-block.slag.name = Slag
+block.slag.name = Cüruf
+block.space.name = Uzay
block.salt.name = Tuz
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = Tuz Duvar
block.pebbles.name = Çakıl Taşları
block.tendrils.name = Tendriller
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = Kum Duvar
block.spore-pine.name = Spor Çamı
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = Spor Duvar
+block.boulder.name = Kaya Parçaları
+block.snow-boulder.name = Karlı Kaya PArçaları
block.snow-pine.name = Karlı Çam
block.shale.name = Åžist
block.shale-boulder.name = Şist Kayası
block.moss.name = Yosun
block.shrubs.name = Çalılık
-block.spore-moss.name = Liken
-block.shale-wall.name = Shale Wall
+block.spore-moss.name = Spor Yosunu
+block.shale-wall.name = Åžist Duvar
block.scrap-wall.name = Hurda Duvar
block.scrap-wall-large.name = Büyük Hurda Duvar
block.scrap-wall-huge.name = Dev Hurda Duvar
@@ -979,17 +1011,18 @@ block.craters.name = Krater
block.sand-water.name = Kumlu Su
block.darksand-water.name = Kara Kumlu Su
block.char.name = Kömür
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = Dakit
+block.dacite-wall.name = Dakit Duvar
+block.dacite-boulder.name = Dakit Kaya Parçaları
block.ice-snow.name = Buzlu Kar
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = TaÅŸ Duvar
+block.ice-wall.name = Buz Duvar
+block.snow-wall.name = Kar Duvar
+block.dune-wall.name = Kara Kum Duvar
block.pine.name = Çam
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = Toprak
+block.dirt-wall.name = Toprak Duvar
+block.mud.name = Çamur
block.white-tree-dead.name = Ölü Beyaz Ağaç
block.white-tree.name = Beyaz Ağaç
block.spore-cluster.name = Spor Kümesi
@@ -1005,15 +1038,15 @@ block.dark-panel-4.name = Kara Panel 4
block.dark-panel-5.name = Kara Panel 5
block.dark-panel-6.name = Kara Panel 6
block.dark-metal.name = Kara Metal
-block.basalt.name = Basalt
+block.basalt.name = Bazalt
block.hotrock.name = Sıcak Kaya
block.magmarock.name = Magma Kayası
block.copper-wall.name = Bakır Duvar
block.copper-wall-large.name = Büyük Bakır Duvar
block.titanium-wall.name = Titanyum Duvar
block.titanium-wall-large.name = Büyük Titanyum Duvar
-block.plastanium-wall.name = Plastanium Wall
-block.plastanium-wall-large.name = Large Plastanium Wall
+block.plastanium-wall.name = Plastanyum Duvar
+block.plastanium-wall-large.name = Büyük Plastanyum Duvar
block.phase-wall.name = Faz Duvar
block.phase-wall-large.name = Büyük Faz Duvar
block.thorium-wall.name = Toryum Duvar
@@ -1027,7 +1060,7 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Konveyör
block.titanium-conveyor.name = Titanyum Konveyör
-block.plastanium-conveyor.name = Plastanium Conveyor
+block.plastanium-conveyor.name = Plastanyum Konveyör
block.armored-conveyor.name = Zırhlı Konveyör
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
block.junction.name = KavÅŸak
@@ -1036,10 +1069,10 @@ block.distributor.name = Dağıtıcı
block.sorter.name = Ayıklayıcı
block.inverted-sorter.name = Ters Ayıklayıcı
block.message.name = Mesaj
-block.illuminator.name = Illuminator
-block.illuminator.description = A small, compact, configurable light source. Requires power to function.
-block.overflow-gate.name = Taşma Geçiti
-block.underflow-gate.name = Underflow Gate
+block.illuminator.name = Aydınlatıcı
+block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
+block.overflow-gate.name = Taşma Geçidi
+block.underflow-gate.name = Yana Taşma Geçidi
block.silicon-smelter.name = Silikon Fırını
block.phase-weaver.name = Faz Örücü
block.pulverizer.name = Pulverizatör
@@ -1052,7 +1085,7 @@ block.coal-centrifuge.name = Kömür Santrifüjü
block.power-node.name = Enerji Noktası
block.power-node-large.name = Büyük Enerji Noktası
block.surge-tower.name = Akı Kulesi
-block.diode.name = Battery Diode
+block.diode.name = Batarya Diyotu
block.battery.name = Batarya
block.battery-large.name = Büyük Batarya
block.combustion-generator.name = Termik Jeneratör
@@ -1069,12 +1102,13 @@ block.mechanical-pump.name = Mekanik Pompa
block.item-source.name = Sonsuz Eşya Kaynağı
block.item-void.name = EÅŸya Yokedici
block.liquid-source.name = Sonsuz Sıvı Kaynağı
-block.liquid-void.name = Liquid Void
+block.liquid-void.name = Sıvı Yokedici
block.power-void.name = Enerji Yokedici
block.power-source.name = Sonsuz Enerji Kaynağı
block.unloader.name = Boşaltıcı
block.vault.name = Depo
block.wave.name = Wave
+block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1088,13 +1122,13 @@ block.solar-panel-large.name = Büyük Güneş Paneli
block.oil-extractor.name = Petrol Çıkarıcı
block.repair-point.name = Tamir Noktası
block.pulse-conduit.name = Dalga Borusu
-block.plated-conduit.name = Plated Conduit
+block.plated-conduit.name = Kaplı Boru
block.phase-conduit.name = Faz Borusu
block.liquid-router.name = Sıvı Yönlendiricisi
block.liquid-tank.name = Sıvı Tankı
block.liquid-junction.name = Sıvı Kavşağı
block.bridge-conduit.name = Köprülü Boru
-block.rotary-pump.name = Rotary Pompa
+block.rotary-pump.name = Döner Pompa
block.thorium-reactor.name = Toryum Reaktörü
block.mass-driver.name = Kütle Sürücüsü
block.blast-drill.name = Hava Patlamalı Matkap
@@ -1108,49 +1142,51 @@ block.surge-wall-large.name = Büyük Akı Duvarı
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Şok Mayını
-block.overdrive-projector.name = Aşırı Yükleme Projektörü
+block.overdrive-projector.name = Hızlandırma Projektörü
block.force-projector.name = Kalkan Projektörü
block.arc.name = Arc
block.rtg-generator.name = RTG Jeneratörü
block.spectre.name = Spectre
block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
block.container.name = Konteyner
block.launch-pad.name = Kalkış Pisti
block.launch-pad-large.name = Büyük Kalkış Pisti
block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.command-center.name = Komuta Merkezi
+block.ground-factory.name = Yer Birimi Fabrikası
+block.air-factory.name = Hava Birimi Fabrikası
+block.naval-factory.name = Deniz Birimi Fabrikası
+block.additive-reconstructor.name = Eklemeli Yeniden Yapılandırıcı
+block.multiplicative-reconstructor.name = Çarpmalı Yeniden Yapılandırıcı
+block.exponential-reconstructor.name = Üstel Yeniden Yapılandırıcı
+block.tetrative-reconstructor.name = Dörtlü Yeniden Yapılandırıcı
+block.payload-conveyor.name = Yük Konveyörü
+block.payload-router.name = Yük Yönlendirici
+block.disassembler.name = Sökücü
+block.silicon-crucible.name = Büyük Silikon Fırını
+block.overdrive-dome.name = Hızlandırma Kubbesi
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = Düğme
+block.micro-processor.name = Mikro İşlemci
+block.logic-processor.name = İşlemci
+block.hyper-processor.name = Hiper İşlemci
+block.logic-display.name = Ekran
+block.large-logic-display.name = Büyük Ekran
+block.memory-cell.name = Bellek Hücresi
+block.memory-bank.name = Bellek Bankası
team.blue.name = mavi
-team.crux.name = kırmızı
-team.sharded.name = turuncu
+team.crux.name = öz
+team.sharded.name = parçalanmış
team.orange.name = turuncu
-team.derelict.name = derelict
+team.derelict.name = sahipsiz
team.green.name = yeÅŸil
team.purple.name = mor
tutorial.next = [lightgray]
tutorial.intro = [scarlet]Mindustry öğreticisine hoş geldiniz.[]\n[accent]Bakır kazarak[] başlayın. Bunu yapmak için merkezinize yakın bir bakır madenine dokunun.\n\n[accent]{0}/{1} bakır
-tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = [scarlet]Mindustry öğreticisine hoş geldiniz.[]\nHareket etmek için ekranı kaydırın.\nYakınlaştırmak ve uzaklaştırmak için [accent]iki parmakla kıstırın[].\n[accent]Bakır kazarak[] başlayın. Bunu yapmak için merkezinize yakın bir bakır madenine dokunun.\n\n[accent]{0}/{1} bakır
tutorial.drill = Manuel olarak kazmak verimsizdir.\n[accent]Matkaplar []otomatikman kazabilir.\nSağ alttaki matkap sekmesine tıklayınız.\n[accent]Mekanik matkabı[] seçiniz. Tıklayarak bir bakır madenine yerleştirin.\n Yapımı durdurmak için [accent]sağ tıklayın[] ve yakınlaştırmak ve uzaklaştırmak için [accent]CTRL basılı tutarak tekerleği kaydırın[].
tutorial.drill.mobile = Manuel olarak kazmak verimsizdir.\n[accent]Matkaplar []otomatik olarak kazabilir.\nSağ alttaki matkap sekmesine dokunun.\n[accent]Mekanik matkabı[] seçin. \nDokunarak bir bakır madenine yerleştirin, sonra seçiminizi onaylamak için alttaki [accent] tik düğmesine[] basın.\nYerleştirmenizi iptal etmek için [accent] X butonuna[] basın.
tutorial.blockinfo = Her bloğun farklı istatistikleri vardır. Her matkap sadece belirli madenleri kazabilir.\nBir bloğun bilgi ve istatistiklerine bakmak için,[accent] yapım menüsünde seçerken "?" tuşuna dokunun.[]\n\n[accent]Şimdi mekanik matkabın istatistiklerine erişin.[]
@@ -1213,17 +1249,17 @@ block.power-source.description = Sonsuz enerji verir. Sadece Yaratıcı Modda.
block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıcı Modda.
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
-block.liquid-void.description = Removes any liquids. Sandbox only.
+block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda.
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
block.titanium-wall-large.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.\nBirçok blok alan kaplar.
-block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
-block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
+block.plastanium-wall.description = Elektrik arklarını emen ve otomatik enerji noktası bağlantılarını engelleyen özel bir duvar türü.
+block.plastanium-wall-large.description = Elektrik arklarını emen ve otomatik enerji noktası bağlantılarını engelleyen özel bir duvar türü.\nBirçok blok alan kaplar.
block.thorium-wall.description = Güçlü bir savunma bloğu.\nDüşmanlardan iyi korunma sağlar.
block.thorium-wall-large.description = Güçlü bir savunma bloğu.\nDüşmanlardan iyi korunma sağlar.\nBirçok blok alan kaplar.
-block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal ile kaplanmış bir duvar. Çoğu mermi çarpma anında saptırır.
-block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında saptırır.\nBirçok blok alan kaplar.
+block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.
+block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
@@ -1235,23 +1271,23 @@ block.force-projector.description = Kendi etrafında altıgen güç alanı oluş
block.shock-mine.description = Mayına basan düşmanlara hasar verir. Düşmana neredeyse görünmezdir.
block.conveyor.description = Temel materyal taşıma bloğu. Materyalleri ileri taşır ve onları diğer bloklara otomatik olarak yerleştirir. Çevrilebilir.
block.titanium-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri standart konveyörlerden daha hızlı taşır.
-block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
-block.junction.description = Çakışan iki konveyör hattı arasında bir köprü görevi görür. İki farklı konveyörğn farklı hedeflere farklı materyalleri taşıdığı durumlarda kullanışlıdır.
+block.plastanium-conveyor.description = Materyalleri gruplar halinde taşır.\nArkadan eşyaları kabul eder ve öndeki üç yöne boşaltır.
+block.junction.description = Çakışan iki konveyör hattı arasında bir köprü görevi görür. İki farklı konveyörün farklı hedeflere farklı materyalleri taşıdığı durumlarda kullanışlıdır.
block.bridge-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir.
block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri kendisine bağlı bir başka faz konveyörüne ışınlamak için enerji kullanır.
block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır.
-block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir.
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
-block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
+block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar.
block.mass-driver.description = En gelişmiş materyal taşıma bloğu. bir miktar materyalı alır ve onları uzak mesafedeki bir başka kütle sürücüsüne ateşler. Çalışması için enerji gerekir.
block.mechanical-pump.description = Hiç enerji harcamayan, düşük çıktılı, ucuz bir pompa.
block.rotary-pump.description = Daha gelişmiş bir pompa. Daha fazla sıvı depolar ama çalışması için enerji gerekir.
block.thermal-pump.description = En iyi pompa.
block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taşır. Pompalar ve diğer borularla birlikte kullanılır.
block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır.
-block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
+block.plated-conduit.description = Sıvıları dalga borusuyla aynı güçte taşır ancak daha fazla zırha sahiptir. Borular dışında başka bir şekilde yandan sıvı kabul etmez.\nDaha az sızıntı yapar.
block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır.
block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir.
block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır.
@@ -1260,7 +1296,7 @@ block.phase-conduit.description = Gelişmiş sıvı taşıma bloğu. Sıvıları
block.power-node.description = Bağlı düğümlere enerji sağlar. Ayrıca dibindeki bloklardan da enerji alıp onlara enerji verebilir.
block.power-node-large.description = Daha fazla menzil ve bağlantıya sahip daha gelişmiş bir güç düğümü
block.surge-tower.description = Daha az bağlantı sayısına sahip oldukça uzun menzilli bir güç düğümü.
-block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
+block.diode.description = Pil gücü, bu bloktan yalnızca diğer tarafta daha az güç depolandığında sadece tek bir yöne akabilir.
block.battery.description = Enerji fazlasını yedek olarak saklar. Enerji açığında sakladığı enerjiyi salar.
block.battery-large.description = Sıradan bataryadan çok daha fazla enerji depolar.
block.combustion-generator.description = Kömür gibi yanıcı materyalleri yakarak enerji üretir.
@@ -1302,4 +1338,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties
index df5bfc1db1..062421a05c 100644
--- a/core/assets/bundles/bundle_uk_UA.properties
+++ b/core/assets/bundles/bundle_uk_UA.properties
@@ -1,4 +1,4 @@
-credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові Ð¿Ð¸Ñ‚Ð°Ð½Ð½Ñ Ð°Ð±Ð¾ помилки в перекладі?\nЗавітайте до офіційного Discord-Ñервера Mindustry\nв канал #українÑький.\nПереклав українÑькою: [blue]Prosta4ok_ua[green]#[yellow]6336
+credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nМаєте Ð¿Ð¸Ñ‚Ð°Ð½Ð½Ñ Ð·Ð° грою або знайшли помилки в перекладі?\nДолучайтеÑÑ Ð´Ð¾ офіційного Ñервера Mindustry у Discord\nв канал #українÑька.\nУкраїнÑький перекладач — Prosta4ok_ua#6336.
credits = Творці
contributors = Перекладачі та помічники
discord = Офіційний Ñервер Mindustry в Discord
@@ -17,12 +17,13 @@ linkfail = Ðе вдалоÑÑ Ð¿ÐµÑ€ÐµÐ¹Ñ‚Ð¸ за поÑиланнÑм!\nURL-а
screenshot = ЗнÑток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не виÑтачає пам’Ñті Ð´Ð»Ñ Ð·Ð½Ñтку мапи.
gameover = Гра завершена
+gameover.disconnect = Від’єднатиÑÑ
gameover.pvp = [accent]{0}[] команда перемогла!
+gameover.waiting = [accent]Очікуємо наÑтупно мапу…
highscore = [accent]Ðовий рекорд!
copied = Скопійовано.
-indev.popup = Ðаразі [accent]6.0[] знаходитьÑÑ Ñƒ Ñтадії [accent]альфа[].\n[lightgray]Це означає наÑтупне:[]\n- Ðе виÑтачає Ð½Ð°Ð¿Ð¾Ð²Ð½ÐµÐ½Ð½Ñ Ð³Ñ€Ð¸;\n- БільшіÑть [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відÑутні[] або незавершені;\n- ÐšÐ°Ð¼Ð¿Ð°Ð½Ñ–Ñ Ð¿Ð¾Ð²Ð½Ñ–Ñтю не Ñ” завершеною;\n- УÑе, що ви бачите, може змінитиÑÑ Ð°Ð±Ð¾ видалитиÑÑ.\n\nПовідомлÑйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
-indev.notready = Ð¦Ñ Ñ‡Ð°Ñтина гри ще не готова
-
+indev.notready = Ð¦Ñ Ñ‡Ð°Ñтина гри ще не готова.
+indev.campaign = [accent]ВітаннÑ! Ви доÑÑгли ÐºÑ–Ð½Ñ†Ñ ÐºÐ°Ð¼Ð¿Ð°Ð½Ñ–Ñ—![]\n\nÐаразі це вÑе, що може запропонувати вам гра. Міжпланетні подорожі зʼÑвлÑтьÑÑ Ð² наÑтупних оновленнÑÑ….
load.sound = Звуки
load.map = Мапи
load.image = ЗображеннÑ
@@ -30,14 +31,12 @@ load.content = ЗміÑÑ‚
load.system = СиÑтема
load.mod = Модифікації
load.scripts = Скрипти
-
be.update = ДоÑтупна нова збірка Bleeding Edge:
be.update.confirm = Завантажити та перезавантажити зараз?
be.updating = ОновленнÑ…
be.ignore = Ігнорувати
be.noupdates = Оновлень не знайдено.
be.check = Перевірити на наÑвніÑть оновлень
-
schematic = Схема
schematic.add = Зберегти Ñхему…
schematics = Схеми
@@ -54,8 +53,19 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути Ñхему
schematic.saved = Схема збережена.
schematic.delete.confirm = Ви Ñправді хочете видалити цю Ñхему?
schematic.rename = Перейменувати Ñхему
-schematic.info = {0}x{1}, {2} блоків
+schematic.info = {0}x{1}, блоків: {2}
+schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволÑєтьÑÑ Ð²Ð¸ÐºÐ¾Ñ€Ð¸Ñтовувати Ñхеми на цій [accent]мапі[] чи [accent]Ñервері.
+mod.featured.title = ПереглÑдач модифікацій
+mods.browser = ПереглÑдач модифікацій
+mods.browser.selected = Обрана модифікаціÑ
+mods.browser.add = УÑтановити
+mods.browser.reinstall = ПеревÑтановити
+mods.github.open = Відкрити
+mods.browser.sortdate = Сортувати за давніÑтю
+mods.browser.sortstars = Сортувати за кількоÑтю зірок
+
+stats = СтатиÑтика
stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Противників знищено:[accent] {0}
stat.built = Будівель збудовано:[accent] {0}
@@ -64,8 +74,7 @@ stat.deconstructed = Будівель деконÑтруйовано:[accent] {0
stat.delivered = РеÑурÑів запущено:
stat.playtime = Ð§Ð°Ñ Ñƒ грі:[accent] {0}
stat.rank = Фінальний рахунок:[accent] {0}
-
-globalitems = [accent]Глобальні предмети
+globalitems = [accent]УÑього предметів
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0}
level.select = Вибір мапи
@@ -79,6 +88,7 @@ joingame = Мережева гра
customgame = КориÑтувацька гра
newgame = Ðова гра
none = <нічого>
+none.found = [lightgray]<нічого не знайдено>
minimap = Мінімапа
position = МіÑцезнаходженнÑ
close = Закрити
@@ -98,24 +108,25 @@ uploadingpreviewfile = Ð’Ð¸Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ñ„Ð°Ð¹Ð»Ñƒ попередньо
committingchanges = ЗдійÑÐ½ÐµÐ½Ð½Ñ Ð·Ð¼Ñ–Ð½
done = Зроблено
feature.unsupported = Ваш приÑтрій не підтримує цю функцію
-
-mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, Ñ– [scarlet]можуть бути дуже неÑправними[].\nПовідомте про будь-Ñкі проблеми, Ñкі ви знайдете до Mindustry Github або Discord.
-mods.alpha = [accent](Ðльфа)
+mods.initfailed = [red]âš [] Попереднього разу не вдалоÑÑ Ñ–Ð½Ñ–Ñ†Ñ–Ð°Ð»Ñ–Ð·ÑƒÐ²Ð°Ñ‚Ð¸ Mindustry. Це, ймовірно, було Ñпричинено неправильними поведінкою модифікацій.\n\nÐ”Ð»Ñ Ð·Ð°Ð¿Ð¾Ð±Ñ–Ð³Ð°Ð½Ð½Ñ Ð½ÐµÑкінченним аварійним циклам [red]треба вимкнути вÑÑ– модифікації.[]\n\nÐ”Ð»Ñ Ð²Ð¸Ð¼ÐºÐ½ÐµÐ½Ð½Ñ Ñ†Ñ–Ñ”Ñ— функції перейдіть до [accent]ÐалаштуваннÑ→Гра→Вимикати модифікації піÑÐ»Ñ Ð°Ð²Ð°Ñ€Ñ–Ð¹Ð½Ð¾Ð³Ð¾ запуÑку[].
mods = Модифікації
mods.none = [lightgray]Модифікацій не знайдено!
mods.guide = ПоÑібник із модифікацій
mods.report = Повідомити про ваду
mods.openfolder = Відкрити теку
+mods.viewcontent = ПодивитиÑÑ Ð²Ð¼Ñ–ÑÑ‚
mods.reload = Перезавантажити
mods.reloadexit = Гра зараз закриєтьÑÑ, щоби перезавантажити модифікації
+mod.installed = [[УÑтановлено]
mod.display = [gray]МодифікаціÑ:[orange] {0}
mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено
+mod.multiplayer.compatable = [gray]ДоÑтупна в мережевій грі
mod.disable = Вимкнути
mod.content = ЗміÑÑ‚:
mod.delete.error = Ðеможливо видалити модифікацію. Файл, можливо, викориÑтовуєтьÑÑ.
mod.requiresversion = [scarlet]Ðеобхідна мінімальна верÑÑ–Ñ Ð³Ñ€Ð¸: [accent]{0}
-mod.outdated = [scarlet]Ðе ÑуміÑна з V6 (немає мінімальної верÑÑ– гри (англ. min-game-version): 105)
+mod.outdated = [scarlet]Ðе ÑуміÑна з V6
mod.missingdependencies = [scarlet]ВідÑутні залежноÑті: {0}
mod.erroredcontent = [scarlet]Помилки під Ñ‡Ð°Ñ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ
mod.errors = Виникли помилки під Ñ‡Ð°Ñ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð¼Ñ–Ñту.
@@ -135,7 +146,6 @@ mod.missing = Це Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ð¼Ñ–Ñтить модифікації,
mod.preview.missing = До публікації цієї модифікації в МайÑтерні, ви муÑите додати Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð¿Ð¾Ð¿ÐµÑ€ÐµÐ´Ð½ÑŒÐ¾Ð³Ð¾ переглÑду.\nПоміÑтіть Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð· назвою [accent] preview.png[] у теку з модифікаціÑми та Ñпробуйте знову.
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в МайÑтерні.\nЩоб перетворити будь-Ñку модифікацію в теку, проÑто розархівуйте цей файл у теку та видаліть Ñтарий архів, Ñ– потім перезапуÑтіть гру або перезавантажте ваші модифікації.
mod.scripts.disable = Ваш приÑтрій не підтримує модифікації зі Ñкриптами. Вимкніть модифікацію Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑку гри.
-
about.button = Про гру
name = Ім’Ñ:
noname = Спочатку придумайте[accent] Ñобі ім’Ñ[].
@@ -143,8 +153,12 @@ planetmap = Планетна мапа
launchcore = ЗапуÑтити Ñдро
filename = Ðазва файлу:
unlocked = ДоÑтупний новий вміÑÑ‚!
+available = Ðове доÑÐ»Ñ–Ð´Ð¶ÐµÐ½Ð½Ñ Ð´Ð¾Ñтупно!
completed = [accent]Завершено
techtree = Дерево технологій
+research.legacy = Були знайдені доÑÐ»Ñ–Ð´Ð¶ÐµÐ½Ð½Ñ Ð· [accent]5.0[].\nЧи бажаєте ви [accent]завантажити ці дані[] або [accent]ви хочете відмовитиÑÑ Ð²Ñ–Ð´ цього[] Ñ– почати доÑліджувати із Ñамого початку в новій кампанії (рекомендовано)?
+research.load = Завантажити
+research.discard = ВідмовитиÑÑ
research.list = [lightgray]ДоÑлідженнÑ:
research = ДоÑлідженнÑ
researched = [lightgray]{0} доÑліджено.
@@ -171,7 +185,7 @@ server.kicked.customClient = Цей Ñервер не підтримує кор
server.kicked.gameover = Гру завершено!
server.kicked.serverRestarting = Сервер перезавантажуєтьÑÑ
server.versions = Ваша верÑÑ–Ñ:[accent] {0}[]\nВерÑÑ–Ñ Ð½Ð° Ñервері:[accent] {1}[]
-host.info = Кнопка [accent]Сервер[] розміщує Ñервер на порті [scarlet]6567[]. \nКориÑтувачі, Ñкі перебувають в тій же [lightgray]WiFi або локальній мережах[], мають побачити ваш Ñервер у Ñвоєму ÑпиÑку Ñерверів.\n\nЯкщо ви хочете, щоби люди могли приєднуватиÑÑ Ð· будь-Ñкої точки планети через IP, то потрібно зробити[accent] переадреÑÐ°Ñ†Ñ–Ñ Ð¿Ð¾Ñ€Ñ‚Ñƒ[].\n\n[lightgray]Примітка. Якщо у Ð²Ð°Ñ Ð²Ð¸Ð½Ð¸ÐºÐ»Ð¸ проблеми з приєднаннÑм до вашої локальної гри, переконайтеÑÑ, що ви надали Mindustry доÑтуп до вашої локальної мережі в налаштуваннÑÑ… брандмауера. Зауважте, що публічні мережі іноді не дають змогу виÑвити Ñервер.
+host.info = Кнопка [accent]Сервер[] розміщує Ñервер на порті [scarlet]6567[].\nКориÑтувачі, Ñкі перебувають у тій же [lightgray]WiFi або локальній мережах[], мають побачити ваш Ñервер у Ñвоєму ÑпиÑку Ñерверів.\n\nЯкщо ви хочете, щоби люди могли приєднуватиÑÑ Ð· будь-Ñкої точки планети через IP, то потрібно зробити[accent] переадреÑÐ°Ñ†Ñ–Ñ Ð¿Ð¾Ñ€Ñ‚Ñƒ[].\n\n[lightgray]Примітка. Якщо у Ð²Ð°Ñ Ð²Ð¸Ð½Ð¸ÐºÐ»Ð¸ проблеми з приєднаннÑм до вашої локальної гри, переконайтеÑÑ, що ви надали Mindustry доÑтуп до вашої локальної мережі в налаштуваннÑÑ… брандмауера. Зауважте, що публічні мережі іноді не дають змогу виÑвити Ñервер.
join.info = Тут ви можете ввеÑти [accent]IP Ñервера[] Ð´Ð»Ñ Ð¿Ñ–Ð´â€™Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð°Ð±Ð¾ знайти Ñервери у [accent]локальній[] чи [accent]глобальній мережі[] Ð´Ð»Ñ Ð¿Ñ€Ð¸Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð´Ð¾ них.\nПідтримуєтьÑÑ Ð»Ð¾ÐºÐ°Ð»ÑŒÐ½Ð° мережа(LAN) Ñ– широкоÑмугова мережа(WAN).\n\n[lightgray] Примітка. Це не Ñ” автоматичним глобальним ÑпиÑком Ñерверів; Ñкщо ви хочете приєднатиÑÑ Ð´Ð¾ когоÑÑŒ через IP, вам доведетьÑÑ Ð¿Ð¾Ð¿Ñ€Ð¾Ñити влаÑника Ñервера дати Ñвій ip.
hostserver = ЗапуÑтити багатокориÑтувацький Ñервер
invitefriends = ЗапроÑити друзів
@@ -184,17 +198,22 @@ hosts.discovering.any = Пошук ігор
server.refreshing = ÐžÐ½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ñервера
hosts.none = [lightgray]Локальних ігор не знайдено
host.invalid = [scarlet]Ðе вдалоÑÑ Ð¿Ñ–Ð´â€™Ñ”Ð´Ð½Ð°Ñ‚Ð¸ÑÑ Ð´Ð¾ Ñервера.
-
servers.local = Локальні Ñервери
servers.remote = Віддалені Ñервери
servers.global = Глобальні Ñервери
+servers.disclaimer = Сервери Ñпільноли [accent]не[] належать чи контролюютьÑÑ Ð²Ð»Ð°Ñником.\n\nСервери можуть міÑтити кориÑтувацький вміÑÑ‚, Ñкий не підходить Ð´Ð»Ñ ÑкогоÑÑŒ віку.
+servers.showhidden = Показати приховані Ñервери
+server.shown = Показано
+server.hidden = Приховано
trace = Стежити за гравцем
trace.playername = Ð†Ð¼â€™Ñ Ð³Ñ€Ð°Ð²Ñ†Ñ: [accent]{0}
trace.ip = IP: [accent]{0}
-trace.id = Унікальний ідентифікатор: [accent]{0}
+trace.id = Ідентифікатор: [accent]{0}
trace.mobile = Мобільний клієнт: [accent]{0}
trace.modclient = КориÑтувацький клієнт: [accent]{0}
+trace.times.joined = КількіÑть приєднань: [accent]{0}
+trace.times.kicked = КількіÑть вигнань: [accent]{0}
invalidid = Ðевірний ідентифікатор клієнта! Ðадішліть звіт про помилку.
server.bans = БлокуваннÑ
server.bans.none = Заблокованих гравців немає!
@@ -222,6 +241,7 @@ disconnect.timeout = Ð§Ð°Ñ Ð²Ð¸Ð¹ÑˆÐ¾Ð².
disconnect.data = Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ Ñвітові дані!
cantconnect = Ðе вдалоÑÑ Ð¿Ñ–Ð´â€™Ñ”Ð´Ð½Ð°Ñ‚Ð¸ÑÑ Ð´Ð¾ гри ([accent]{0}[]).
connecting = [accent]ПриєднаннÑ…
+reconnecting = [accent]Повторне зʼєднаннÑ…
connecting.data = [accent]Ð—Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð´Ð°Ð½Ð¸Ñ… Ñвіту…
server.port = Порт:
server.addressinuse = Ð¦Ñ Ð°Ð´Ñ€ÐµÑа вже викориÑтовуєтьÑÑ!
@@ -267,6 +287,10 @@ cancel = СкаÑувати
openlink = Перейти за поÑиланнÑм
copylink = Скопіювати поÑиланнÑ
back = Ðазад
+max = МакÑ.
+crash.export = ЕкÑпортувати аварійні звіти
+crash.none = Ðварійних звітів не знайдено
+crash.exported = Ðварійні звіти екÑпортовано
data.export = Вивантажити дані
data.import = Завантажити дані
data.openfolder = Відчинити теку з даними
@@ -274,22 +298,29 @@ data.exported = Дані вивантажено.
data.invalid = Це не дійÑні ігрові дані.
data.import.confirm = Ð’Ð¸Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð¾Ð²Ð½Ñ–ÑˆÐ½Ñ–Ñ… даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо ÑкаÑувати![]\n\nЯк тільки дані імпортуютьÑÑ, гра негайно закриєтьÑÑ.
quit.confirm = Ви дійÑно хочете вийти?
-quit.confirm.tutorial = Ви впевнені, що знаєте що робите?\nÐÐ°Ð²Ñ‡Ð°Ð½Ð½Ñ Ð¼Ð¾Ð¶Ð½Ð° пройти наново[accent] ÐалаштуваннÑ->Гра->Пройти Ð½Ð°Ð²Ñ‡Ð°Ð½Ð½Ñ Ñ‰Ðµ раз.[]
+quit.confirm.tutorial = Ви впевнені, що знаєте, що робите?\nÐÐ°Ð²Ñ‡Ð°Ð½Ð½Ñ Ð¼Ð¾Ð¶Ð½Ð° пройти наново[accent] ÐалаштуваннÑ->Гра->Пройти Ð½Ð°Ð²Ñ‡Ð°Ð½Ð½Ñ Ñ‰Ðµ раз.[]
loading = [accent]ЗавантаженнÑ…
reloading = [accent]ÐŸÐµÑ€ÐµÐ·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð¼Ð¾Ð´Ð¸Ñ„Ñ–ÐºÐ°Ñ†Ñ–Ð¹â€¦
saving = [accent]ЗбереженнÑ…
respawn = [accent][[{0}][], щоби відродитиÑÑ Ð² Ñдрі
-cancelbuilding = [accent][[{0}][], щоб очиÑтити план
+cancelbuilding = [accent][[{0}][] Ð´Ð»Ñ Ð¾Ñ‡Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð¿Ð»Ð°Ð½Ñƒ
selectschematic = [accent][[{0}][], щоби вибрати та Ñкопіювати
-pausebuilding = [accent][[{0}][], щоби призупинити будуваннÑ
-resumebuilding = [scarlet][[{0}][], щоби продовжити будуваннÑ
+pausebuilding = [accent][[{0}][] Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð·ÑƒÐ¿Ð¸Ð½ÐµÐ½Ð½Ñ Ð±ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ
+resumebuilding = [scarlet][[{0}][] Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð¾Ð²Ð¶ÐµÐ½Ð½Ñ Ð±ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ
+enablebuilding = [scarlet][[{0}][] Ð´Ð»Ñ ÑƒÐ²Ñ–Ð¼ÐºÐ½ÐµÐ½Ð½Ñ Ð±ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ
+showui = КориÑтувацький Ñ–Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ Ð¿Ñ€Ð¸Ñ…Ð¾Ð²Ð°Ð½Ð¾.\nÐатиÑніть [accent][[{0}][], щоби показати його знову.
wave = [accent]Ð¥Ð²Ð¸Ð»Ñ {0}
+wave.cap = [accent]Ð¥Ð²Ð¸Ð»Ñ {0}/{1}
wave.waiting = [lightgray]ÐаÑтупна хвилÑ\nчерез {0}
wave.waveInProgress = [lightgray]Ð¥Ð²Ð¸Ð»Ñ Ñ‚Ñ€Ð¸Ð²Ð°Ñ”
waiting = [lightgray]ОчікуваннÑ…
waiting.players = ÐžÑ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð³Ñ€Ð°Ð²Ñ†Ñ–Ð²â€¦
wave.enemies = ЗалишилоÑÑ\n[lightgray]{0} противник.
+wave.enemycores = Ворожих Ñдер: [accent]{0}[lightgray]
+wave.enemycore = [accent]{0}[lightgray] вороже Ñдро
wave.enemy = ЗалишивÑÑ\n[lightgray]{0} противник
+wave.guardianwarn = Хвиль до поÑви Вартового: [accent]{0}[].
+wave.guardianwarn.one = Вартовий з’ÑвитьÑÑ Ñ‡ÐµÑ€ÐµÐ· [accent]{0}[] хвилю.
loadimage = Завантажити зображеннÑ
saveimage = Зберегти зображеннÑ
unknown = Ðевідомо
@@ -313,7 +344,6 @@ publishing = [accent]ПублікаціÑ…
publish.confirm = Ви дійÑно хочете опублікувати це?\n\n[lightgray]ПереконайтеÑÑ, що ви Ñпочатку погоджуєтеÑÑ Ð· EULA МайÑтерні, або ваші предмети не з’ÑвлÑтьÑÑ!
publish.error = Виникла помилка під Ñ‡Ð°Ñ Ð¿ÑƒÐ±Ð»Ñ–ÐºÐ°Ñ†Ñ–Ñ— предмета: {0}
steam.error = Ðе вдалоÑÑ Ñ–Ð½Ñ–Ñ†Ñ–Ð°Ð»Ñ–Ð·ÑƒÐ²Ð°Ñ‚Ð¸ ÑервіÑи Steam.\nПомилка: {0}
-
editor.brush = Пензлик
editor.openin = Відкрити в редакторі
editor.oregen = Ð“ÐµÐ½ÐµÑ€Ð°Ñ†Ñ–Ñ Ñ€ÑƒÐ´
@@ -328,10 +358,10 @@ editor.generation = ГенераціÑ:
editor.ingame = Редагувати в грі
editor.publish.workshop = Опублікувати в МайÑтерні Steam
editor.newmap = Ðова мапа
+editor.center = Центрувати
workshop = МайÑтернÑ
waves.title = Хвилі
waves.remove = Видалити
-waves.never = <ніколи>
waves.every = кожен
waves.waves = хвилÑ(Ñ–)
waves.perspawn = за поÑву
@@ -345,11 +375,9 @@ waves.load = Завантажити з буфера обміну
waves.invalid = ÐедійÑні хвилі в буфері обміну.
waves.copied = Хвилі Ñкопійовані.
waves.none = Противники не були вÑтановлені.\nЗазначимо, що пуÑті хвилі будуть автоматично замінені звичайною хвилею.
-
wavemode.counts = кількіÑть
wavemode.totals = уÑього
wavemode.health = здоров’Ñ
-
editor.default = [lightgray]<За замовчуваннÑм>
details = Подробиці…
edit = Редагувати…
@@ -359,7 +387,7 @@ editor.removeunit = Видалити бойову одиницю
editor.teams = Команди
editor.errorload = Помилка Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ.
editor.errorsave = Помилка Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ.
-editor.errorimage = Це зображеннÑ, а не мапа.\n\nЯкщо ви хочете імпортувати заÑтарілу мапу, то викориÑтовуйте кнопку «Імпортувати заÑтарілу мапу» в редакторі.
+editor.errorimage = Це зображеннÑ, а не мапа.
editor.errorlegacy = Ð¦Ñ Ð¼Ð°Ð¿Ð° занадто Ñтара Ñ– викориÑтовує попередній формат мапи, Ñкий більше не підтримуєтьÑÑ.
editor.errornot = Це не мапа.
editor.errorheader = Цей файл мапи недійÑний або пошкоджений.
@@ -396,7 +424,6 @@ editor.overwrite = [accent]ПопередженнÑ!\nЦе перезапиÑу
editor.overwrite.confirm = [scarlet]ПопередженнÑ![] Мапа з такою назвою вже Ñ”. Ви впевнені, що хочете перепиÑати Ñ—Ñ—?\n«[accent]{0}[]»
editor.exists = Мапа з такою назвою вже є.
editor.selectmap = Виберіть мапу Ð´Ð»Ñ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ:
-
toolmode.replace = Замінити
toolmode.replace.description = Малює тільки\nна Ñуцільних блоках.
toolmode.replaceall = Замінити вÑе
@@ -411,11 +438,11 @@ toolmode.fillteams = Змінити блок у команді
toolmode.fillteams.description = Змінює належніÑть\nблоків до команди.
toolmode.drawteams = Змінити команду блока
toolmode.drawteams.description = Змінює належніÑть\nблока до команди.
-
filters.empty = [lightgray]Ðемає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
filter.distort = СпотвореннÑ
filter.noise = Шум
filter.enemyspawn = Вибір точки поÑви противників
+filter.spawnpath = ШлÑÑ… до точки поÑви
filter.corespawn = Вибір Ñдра
filter.median = Медіана
filter.oremedian = Рудна медіана
@@ -440,13 +467,13 @@ filter.option.amount = КількіÑть
filter.option.block = Блок
filter.option.floor = ПоверхнÑ
filter.option.flooronto = Цільова поверхнÑ
+filter.option.target = Ціль
filter.option.wall = Стіна
filter.option.ore = Руда
filter.option.floor2 = Друга поверхнÑ
filter.option.threshold2 = Вторинний граничний поріг
filter.option.radius = РадіуÑ
filter.option.percentile = Спад
-
width = Ширина:
height = ВиÑота:
menu = Меню
@@ -456,47 +483,37 @@ load = Завантажити
save = Зберегти
fps = FPS: {0}
ping = Затримка: {0} мÑ
-language.restart = Будь лаÑка, перезапуÑтіть Ñвою гру, щоби Ð½Ð°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð¾Ð²Ð¸ набули чинноÑті.
+memory = Mem: {0}мб
+memory2 = Mem:\n {0}мб +\n {1}мб
+language.restart = ПерезапуÑтіть Ñвою гру, щоби Ð½Ð°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð¾Ð²Ð¸ набули чинноÑті.
settings = ÐалаштуваннÑ
tutorial = ÐавчаннÑ
tutorial.retake = Пройти Ð½Ð°Ð²Ñ‡Ð°Ð½Ð½Ñ Ñ‰Ðµ раз
editor = Редактор
mapeditor = Редактор мап
-
abandon = Покинути
abandon.text = Ð¦Ñ Ð·Ð¾Ð½Ð° Ñ– вÑÑ– Ñ—Ñ— реÑурÑи будуть утрачені.
locked = Заблоковано
complete = [lightgray]Ðеобхідно:
requirement.wave = ДоÑÑгніть хвилі {0} у зоні «{1}»
requirement.core = Знищте вороже Ñдро в зоні «{0}»
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = Відновити зону:\n[lightgray]{0}
-bestwave = [lightgray]Ðайкраща хвилÑ: {0}
-launch = < ЗÐПУСК >
+requirement.research = ДоÑлідіть {0}
+requirement.produce = Виробіть {0}
+requirement.capture = Захопіть {0}
launch.text = ЗапуÑк
-launch.title = ЗапуÑк вдалий
-launch.next = [lightgray]наÑтупна можливіÑть буде на {0}-тій хвилі
-launch.unable2 = [scarlet]ЗÐПУСК неможливий.[]
-launch.confirm = Це видалить уÑÑ– реÑурÑи у вашому Ñдрі.\nВи не зможете повернутиÑÑ Ð´Ð¾ цієї бази.
-launch.skip.confirm = Якщо ви пропуÑтите зараз, ви не зможете не запуÑкати до більш пізніх хвиль.
+research.multiplayer = Лише влаÑник Ñервера має змогу доÑліджувати предмети.
+map.multiplayer = Лише влаÑник може переглÑдати Ñектори.
uncover = Розкрити
configure = Ðалаштувати вивантаженнÑ
loadout = ВивантаженнÑ
-resources = РеÑурÑи
+resources = РеÑурÑи
bannedblocks = Заборонені блоки
addall = Додати вÑе
-launch.destination = Destination: {0}
+launch.from = ЗапуÑк з [accent]{0}
+launch.destination = Пункт призначеннÑ: {0}
configure.invalid = КількіÑть має бути чиÑлом між 0 та {0}.
-zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
-zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
-zone.resources = [lightgray]ВиÑвлені реÑурÑи:
-zone.objective = [lightgray]Мета: [accent]{0}
-zone.objective.survival = вижити
-zone.objective.attack = знищити вороже Ñдро
add = Додати…
-boss.health = Ð—Ð´Ð¾Ñ€Ð¾Ð²â€™Ñ Ð±Ð¾Ñу
-
+boss.health = Ð—Ð´Ð¾Ñ€Ð¾Ð²â€™Ñ Ð’Ð°Ñ€Ñ‚Ð¾Ð²Ð¾Ð³Ð¾
connectfail = [crimson]Помилка з’єднаннÑ:\n\n[accent]{0}
error.unreachable = Сервер не Ñ” доÑтупним.\nЧи правильно напиÑана адреÑа?
error.invalidaddress = Ðекоректна адреÑа.
@@ -507,21 +524,44 @@ error.mapnotfound = Файл мапи не знайдено!
error.io = Мережева помилка введеннÑ-виведеннÑ.
error.any = Ðевідома мережева помилка
error.bloom = Ðе вдалоÑÑ Ñ–Ð½Ñ–Ñ†Ñ–Ð°Ð»Ñ–Ð·ÑƒÐ²Ð°Ñ‚Ð¸ ÑвітіннÑ.\nВаш приÑтрій, мабуть, не підтримує це.
-
weather.rain.name = Дощ
weather.snow.name = Сніг
weather.sandstorm.name = Піщана бурÑ
weather.sporestorm.name = Спорова бурÑ
-
+weather.fog.name = Туман
sectors.unexplored = [lightgray]Ðе доÑліджено
sectors.resources = РеÑурÑи:
sectors.production = Виробництво:
+sectors.export = ЕкÑпортуваннÑ:
+sectors.time = ЧаÑ:
+sectors.threat = Загроза:
+sectors.wave = ХвилÑ:
sectors.stored = Зберігає:
sectors.resume = Продовжити
-sectors.launch = ЗапуÑк
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
-
+sectors.launch = ЗапуÑтити
+sectors.select = Вибрати
+sectors.nonelaunch = [lightgray]нічого (Ñонце)
+sectors.rename = ÐŸÐµÑ€ÐµÐ¹Ð¼ÐµÐ½ÑƒÐ²Ð°Ð½Ð½Ñ Ñектору
+sectors.enemybase = [scarlet]Ворожа база
+sectors.vulnerable = [scarlet]Уразливий
+sectors.underattack = [scarlet]Ðтаковано! [accent]{0}% пошкоджено
+sectors.survives = [accent]ПротримайтеÑÑ {0} хвиль
+sectors.go = Перейти
+sector.curcapture = Сектор захоплено
+sector.curlost = Сектор втрачено
+sector.missingresources = [scarlet]ÐедоÑтатньо реÑурÑів у Ñдрі
+sector.attacked = Сектор [accent]{0}[white] під атакою!
+sector.lost = Сектор [accent]{0}[white] втрачено!
+sector.captured = Сектор [accent]{0}[white]захоплено!
+threat.low = низька
+threat.medium = ÑереднÑ
+threat.high = виÑока
+threat.extreme = екÑтремальна
+threat.eradication = викорінювальна
+planets = Планети
+planet.serpulo.name = Cерпуло
+planet.sun.name = Сонце
+sector.impact0078.name = Ðварійне Ð¿Ñ€Ð¸Ð·ÐµÐ¼Ð»ÐµÐ½Ð½Ñ 0078
sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери
sector.frozenForest.name = Крижаний ліÑ
@@ -533,18 +573,39 @@ sector.overgrowth.name = ЗароÑті
sector.tarFields.name = Дьогтьові полÑ
sector.saltFlats.name = СолÑні рівнини
sector.fungalPass.name = Грибний перевал
-
-sector.groundZero.description = Оптимальне міÑце Ð´Ð»Ñ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð½Ð¸Ñ… ігор. Ðизька ворожа загроза. Мало реÑурÑів.\nЗбирайте Ñкомога більше Ñвинцю та міді.\nÐе затримуйтеÑÑŒ Ñ– йдіть далі.
-sector.frozenForest.description = Спори поширилиÑÑ Ð½Ð°Ð²Ñ–Ñ‚ÑŒ тут, ближче до гір. Холодна температура не може Ñтримувати Ñ—Ñ… завжди.\n\nЗважтеÑÑŒ Ñтворити енергію. Побудуйте генератори внутрішнього згораннÑ. ÐавчітьÑÑ ÐºÐ¾Ñ€Ð¸ÑтуватиÑÑ Ñ€ÐµÐ³ÐµÐ½ÐµÑ€Ð°Ñ‚Ð¾Ñ€Ð°Ð¼Ð¸.
-sector.saltFlats.description = Ðа околицÑÑ… пуÑтелі лежать СолÑні рівнини. У цьому міÑці можна знайти небагато реÑурÑів.\n\nСаме тут противники Ñпорудили ÐºÐ¾Ð¼Ð¿Ð»ÐµÐºÑ Ñховищ реÑурÑів. Викорініть їхнє Ñдро. Ðе залишайте нічого цінного.
-sector.craters.description = У цьому кратері накопичилаÑÑ Ð²Ð¾Ð´Ð°, пережиток Ñтарих воєн. Відновіть міÑцевіÑть. Зберіть піÑок. Виплавте метаÑкло. Качайте воду, щоб охолодити турелі та бури.
-sector.ruinousShores.description = Саме берегова Ð»Ñ–Ð½Ñ–Ñ Ñ” минулим цих відходів. КолиÑÑŒ у цьому міÑці розташувавÑÑ Ð±ÐµÑ€ÐµÐ³Ð¾Ð²Ð¸Ð¹ оборонний маÑив. Проте залишилоÑÑ Ð½Ðµ так багато чого. Тільки оÑновні оборонні Ñпоруди залишилиÑÑ Ð½ÐµÑƒÑˆÐºÐ¾Ð´Ð¶ÐµÐ½Ð¸Ð¼Ð¸, а вÑе інше перетворилоÑÑ Ð½Ð° брухт.\nПродовжуйте екÑпанÑÑ–ÑŽ назовні. Повторно розкрийте технології.
-sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, Ñкі ще не заражені Ñпорами.\nВидобудьте надлишковий титан у цій міÑцевоÑті. ДізнайтеÑÑ, Ñк викориÑтовувати його.\n\nÐа жаль, тут більше противників ніж в інших міÑцевоÑÑ‚ÑÑ…. Ðе дайте їм чаÑу надіÑлати Ñвої найÑильніші одиниці.
-sector.overgrowth.description = Ближче до джерела Ñпор Ñ” територіÑ, що зароÑла.\nÐе дивуйтеÑÑ, що противник вÑтановив тут Ñвій форпоÑÑ‚. Побудуйте бойові одиниці під кодовою назвою «Титан». Зруйнуйте Ñ—Ñ—. Поверніть те, що колиÑÑŒ належало нам.
-sector.tarFields.description = Між горами та пуÑтелею проÑÑ‚ÑгаєтьÑÑ Ð¾ÐºÑ€Ð°Ñ—Ð½Ð° зони видобутку нафти. Це один із небагатьох районів із кориÑними Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ñ€Ð¸ÑÑ‚Ð°Ð½Ð½Ñ Ð·Ð°Ð¿Ð°Ñами Ñмоли.\nÐе зважаючи на те, що Ñ‚ÐµÑ€Ð¸Ñ‚Ð¾Ñ€Ñ–Ñ Ð¿Ð¾ÐºÐ¸Ð½ÑƒÑ‚Ð°, вона має поблизу небезпечні Ñили противника. Ðе варто Ñ—Ñ… недооцінювати.\n\n[lightgray]Якщо можливо, доÑлідіть технологію Ð¿ÐµÑ€ÐµÑ€Ð¾Ð±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð½Ð°Ñ„Ñ‚Ð¸.
-sector.desolateRift.description = Ðадзвичайно небезпечна зона. Багато реÑурÑів, але мало міÑцÑ. ВиÑокий ризик знищеннÑ. ЕвакуюватиÑÑ Ð¿Ð¾Ñ‚Ñ€Ñ–Ð±Ð½Ð¾ Ñкомога швидше. Ðе розÑлаблÑйтеÑÑ Ð¼Ñ–Ð¶ ворожими атаками та знайдіть ахіллеÑову п’Ñту Ñупротивника.
+sector.biomassFacility.name = Центр доÑÐ»Ñ–Ð´Ð¶ÐµÐ½Ð½Ñ Ñинтезу біомаÑи
+sector.windsweptIslands.name = ВітрÑні оÑтрови
+sector.extractionOutpost.name = Видобувна заÑтава
+sector.planetaryTerminal.name = Термінал планетарного запуÑку
+sector.groundZero.description = Оптимальне міÑце Ð´Ð»Ñ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð½Ð¸Ñ… ігор. Ðизька ворожа загроза. Мало реÑурÑів.\nЗберіть Ñкомога більше Ñвинцю та міді.\nÐе затримуйтеÑÑŒ Ñ– йдіть далі.
+sector.frozenForest.description = Ðавіть тут, ближче до гір, уже поширилиÑÑ Ñпори. Холодна температура не змогла Ñтримати Ñ—Ñ… назавжди.\n\nЗважтеÑÑŒ Ñтворити енергію. Побудуйте генератори внутрішнього згораннÑ. ÐавчітьÑÑ ÐºÐ¾Ñ€Ð¸ÑтуватиÑÑ Ñ€ÐµÐ³ÐµÐ½ÐµÑ€Ð°Ñ‚Ð¾Ñ€Ð°Ð¼Ð¸.
+sector.saltFlats.description = Ðа околицÑÑ… пуÑтелі лежать СолÑні рівнини. У цьому міÑці небагато реÑурÑів.\n\nСаме тут противники Ñпорудили ÐºÐ¾Ð¼Ð¿Ð»ÐµÐºÑ Ð·Ñ– Ð·Ð±ÐµÑ€Ñ–Ð³Ð°Ð½Ð½Ñ Ñ€ÐµÑурÑів. Викорініть їхнє Ñдро. Ðе лишайте нічого цінного.
+sector.craters.description = У цьому кратері накопичилаÑÑ Ð²Ð¾Ð´Ð° — пережиток Ñтарих воєн. Відновіть міÑцевіÑть. Видобудьте піÑок. Виплавте метаÑкло. Качайте воду, щоб охолоджувати башти та бури.
+sector.ruinousShores.description = Повз пуÑток — берегова лініÑ. КолиÑÑŒ у цьому міÑці розташувавÑÑ Ð±ÐµÑ€ÐµÐ³Ð¾Ð²Ð¸Ð¹ оборонний маÑив. Проте з тих давніх залишилоÑÑ Ð½Ðµ дуже й багато чого. Тільки оÑновні оборонні Ñпоруди лишилиÑÑ Ð½ÐµÑƒÑˆÐºÐ¾Ð´Ð¶ÐµÐ½Ð¸Ð¼Ð¸, а вÑе інше перетворилоÑÑ Ð½Ð° брухт.\nПродовжуйте екÑпанÑÑ–ÑŽ назовні. ДоÑлідіть повторно забуті технології.
+sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені Ñпорами.\nВидобудьте надлишковий титан у цій міÑцевоÑті й дізнайтеÑÑ Ñк викориÑтовувати його.\n\nВорожа приÑутніÑть у цій міÑцевоÑті значно більша. Ðе дайте ворогам чаÑу надіÑлати Ñвої найÑильніші одиниці.
+sector.overgrowth.description = Ближче до джерела Ñпор Ñ” територіÑ, що зароÑла.\nПротивник уÑтановив тут Ñвій форпоÑÑ‚. Побудуйте Титанів. Зруйнуйте укріпленнÑ.
+sector.tarFields.description = Між горами та пуÑтелею проÑÑ‚ÑгаєтьÑÑ ÐºÑ€Ð°Ð¹ зони видобутку нафти. Це один із небагатьох районів із кориÑними Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ñ€Ð¸ÑÑ‚Ð°Ð½Ð½Ñ Ð·Ð°Ð¿Ð°Ñами дьогтю.\nÐе зважаючи на те, що Ñ†Ñ Ñ‚ÐµÑ€Ð¸Ñ‚Ð¾Ñ€Ñ–Ñ Ð¿Ð¾ÐºÐ¸Ð½ÑƒÑ‚Ð°, вона має поблизу небезпечні Ñили противника. Ðе варто Ñ—Ñ… недооцінювати.\n\n[lightgray]За можливіÑтю доÑлідіть технологію Ð¿ÐµÑ€ÐµÑ€Ð¾Ð±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð½Ð°Ñ„Ñ‚Ð¸.
+sector.desolateRift.description = Ðадзвичайно небезпечна зона. Багато реÑурÑів, але мало міÑцÑ. ВиÑокий ризик знищеннÑ. ЕвакуюватиÑÑ Ð¿Ð¾Ñ‚Ñ€Ñ–Ð±Ð½Ð¾ Ñкомога швидше. Ðе розÑлаблÑйтеÑÑ Ð¼Ñ–Ð¶ ворожими атаками та знайдіть ахіллеÑову п’Ñту ворога.
sector.nuclearComplex.description = Колишній об’єкт Ð´Ð»Ñ Ð²Ð¸Ñ€Ð¾Ð±Ð½Ð¸Ñ†Ñ‚Ð²Ð° та Ð¿ÐµÑ€ÐµÑ€Ð¾Ð±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ñ‚Ð¾Ñ€Ñ–ÑŽ було зведено до руїн.\n[lightgray]ДоÑлідіть торій та його неÑкінченну кількіÑть заÑтоÑувань.\n\n Противник, Ñкий поÑтійно шукає нападників, приÑутній тут у великій кількоÑті, тому не барітьÑÑ Ð· евакуацією.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+sector.fungalPass.description = Перехідна зона між виÑокими й низькими горами, що заповнені Ñпорами. Тут розташована невелика розвідувальна база противника.\nЗнищте Ñ—Ñ—.\nВикориÑтовуйте Кинджалів Ñ– Плазунів. Зруйнуйте два Ñдра.
+sector.biomassFacility.description = Батьківщина Ñпор. Це Ñаме той обʼєкт, у Ñкому вони вперше були доÑліджені та виготовлені.\nДоÑлідіть технологію, що міÑтитьÑÑ Ð²Ñередині. Вирощуйте Ñпори Ð´Ð»Ñ Ð²Ð¸Ñ€Ð¾Ð±Ð½Ð¸Ñ†Ñ‚Ð²Ð° палива та плаÑтмаÑ. \n\n[lightgray]ПіÑÐ»Ñ Ñ€ÑƒÐ¹Ð½Ð°Ñ†Ñ–Ñ— цього обʼєкта Ñпори Ñтали вільними. Ðіщо в міÑцевій екоÑиÑтемі не змогло ÑклаÑти конкуренцію такому загарбницькому організму.
+sector.windsweptIslands.description = Далі, за береговою лінією, розташовуєтьÑÑ Ñ†ÐµÐ¹ віддалений ланцюжок оÑтровів. ЗапиÑи чітко вказують на те, що колиÑÑŒ вони мали Ñтруктури, що вироблÑли [accent]плаÑтаній[] \n\nВідбивайтеÑÑŒ від морÑьких підрозділів противника. Створіть базу на оÑтровах. ДоÑлідіть ці заводи.
+sector.extractionOutpost.description = Віддалений форпоÑÑ‚, побудований ворогом Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑку реÑурÑів в інші Ñектори. \n\nМіжÑекторна транÑпортна Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ñ–Ñ Ð¼Ð°Ñ” важливе Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ð»Ñ Ð¿Ð¾Ð´Ð°Ð»ÑŒÑˆÐ¾Ð³Ð¾ завоюваннÑ. Знищте базу. ДоÑлідіть їхні пуÑкові майданчики.
+sector.impact0078.description = Тут лежать залишки міжзорÑного транÑпортного Ñудна, Ñке вперше потрапило в цю ÑиÑтему. \n\nВилучіть Ñкомога більше кориÑного з уламків. ДоÑлідіть будь-Ñку вцілілу технологію.
+sector.planetaryTerminal.description = Кінцева мета.\n\nÐ¦Ñ Ð¿Ñ€Ð¸Ð±ÐµÑ€ÐµÐ¶Ð½Ð° база міÑтить Ñтруктуру, здатну запуÑкати Ñдра на навколишні планети. Ðадзвичайно добре охоронÑєтьÑÑ.\n\nВироблÑÑ” війÑьково-морÑькі підрозділи. УÑуньте ворога Ñкомога швидше. ДоÑлідіть Ñтруктуру запуÑку.
+
+status.burning.name = Палає
+status.freezing.name = Замерзає
+status.wet.name = Вологий
+status.muddy.name = Забризканий грÑззю
+status.melting.name = ПлавитьÑÑ
+status.sapped.name = ВиÑнажений
+status.spore-slowed.name = Сповільнений Ñпорами
+status.tarred.name = Покритий нафтою
+status.overclock.name = ПриÑкорений
+status.shocked.name = Шокований
+status.blasted.name = Підірваний
+status.unmoving.name = Ðезворушний
settings.language = Мова
settings.data = Ігрові дані
@@ -557,97 +618,142 @@ settings.sound = Звук
settings.graphics = Графіка
settings.cleardata = ОчиÑтити дані…
settings.clear.confirm = Ви дійÑно хочете очиÑтити ці дані?\nЦю дію не можна ÑкаÑувати!
-settings.clearall.confirm = [scarlet]УВÐГÐ![]\nЦе очиÑтить уÑÑ– дані, включно із збереженнÑми, мапами, розблокованим та налаштуваннÑми керуваннÑ.\nПіÑÐ»Ñ Ð½Ð°Ñ‚Ð¸ÑÐºÐ°Ð½Ð½Ñ Â«Ð“Ð°Ñ€Ð°Ð·Ð´Â» гра видалить уÑÑ– дані та автоматично закриєтьÑÑ.
+settings.clearall.confirm = [scarlet]УВÐГÐ![]\nЦе очиÑтить уÑÑ– дані, включно зі збереженнÑми, мапами, розблокованим та налаштуваннÑми керуваннÑ.\nПіÑÐ»Ñ Ð½Ð°Ñ‚Ð¸ÑÐºÐ°Ð½Ð½Ñ Â«Ð“Ð°Ñ€Ð°Ð·Ð´Â» гра видалить уÑÑ– дані та автоматично закриєтьÑÑ.
settings.clearsaves.confirm = Ви Ñправді хочете видалити вÑÑ– ваші збереженнÑ?
settings.clearsaves = ОчиÑтити збереженнÑ
-paused = [accent]< Пауза>
+settings.clearresearch = ОчиÑтити доÑлідженнÑ
+settings.clearresearch.confirm = Ви Ñправді хочете очиÑтити доÑÐ»Ñ–Ð´Ð¶ÐµÐ½Ð½Ñ ÐºÐ°Ð¼Ð¿Ð°Ð½Ñ–Ñ—?
+settings.clearcampaignsaves = ОчиÑтити Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ð² кампанії
+settings.clearcampaignsaves.confirm = Ви Ñправді хочете очиÑтити вÑÑ– збереженні в кампанії?
+paused = [accent]< Пауза >
clear = ОчиÑтити
banned = [scarlet]Заблоковано
-unplaceable.sectorcaptured = [scarlet]Вимагає захопленого Ñектору
yes = Так
no = ÐÑ–
info.title = ІнформаціÑ
error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ð¦Ñ Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ Ð½Ðµ може будувати
-blocks.input = Ввід
-blocks.output = Вивід
-blocks.booster = ПриÑкорювач
-blocks.tiles = Ðеобхідні плитки
-blocks.affinities = Ð—Ð±Ñ–Ð»ÑŒÑˆÐµÐ½Ð½Ñ ÐµÑ„ÐµÐºÑ‚Ð¸Ð²Ð½Ð¾Ñті
+lastaccessed = [lightgray]ОÑÑ‚Ð°Ð½Ð½Ñ Ð·Ð¼Ñ–Ð½Ð° від {0}
block.unknown = [lightgray]???
-blocks.powercapacity = МіÑткіÑть енергії
-blocks.powershot = Ð•Ð½ÐµÑ€Ð³Ñ–Ñ Ð·Ð° поÑтріл
-blocks.damage = Шкода
-blocks.targetsair = ПовітрÑні противники
-blocks.targetsground = Ðаземні противники
-blocks.itemsmoved = ШвидкіÑть переміщеннÑ
-blocks.launchtime = Ð§Ð°Ñ Ð¼Ñ–Ð¶ запуÑками
-blocks.shootrange = Ð Ð°Ð´Ñ–ÑƒÑ Ð´Ñ–Ñ—
-blocks.size = Розмір
-blocks.displaysize = Розмір диÑплею
-blocks.liquidcapacity = Рідинна міÑткіÑть
-blocks.powerrange = Ð Ð°Ð´Ñ–ÑƒÑ Ð¿ÐµÑ€ÐµÐ´Ð°Ñ‡Ñ– енергії
-blocks.linkrange = Ð Ð°Ð´Ñ–ÑƒÑ Ð·â€™Ñ”Ð´Ð½Ð°Ð½Ð½Ñ
-blocks.instructions = ІнÑтрукції
-blocks.powerconnections = МакÑимальна кількіÑть з’єднань
-blocks.poweruse = Енергії викориÑтовує
-blocks.powerdamage = Енергії за од. шкоди
-blocks.itemcapacity = МіÑткіÑть предметів
-blocks.basepowergeneration = Базова Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ñ–Ñ ÐµÐ½ÐµÑ€Ð³Ñ–Ñ—
-blocks.productiontime = Ð§Ð°Ñ Ð²Ð¸Ñ€Ð¾Ð±Ð½Ð¸Ñ†Ñ‚Ð²Ð°
-blocks.repairtime = Ð§Ð°Ñ Ð¿Ð¾Ð²Ð½Ð¾Ð³Ð¾ Ð²Ñ–Ð´Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ð±Ð»Ð¾ÐºÑƒ
-blocks.speedincrease = Ð—Ð±Ñ–Ð»ÑŒÑˆÐµÐ½Ð½Ñ ÑˆÐ²Ð¸Ð´ÐºÐ¾Ñті
-blocks.range = Ð Ð°Ð´Ñ–ÑƒÑ Ð´Ñ–Ñ—
-blocks.drilltier = Видобуває
-blocks.drillspeed = Базова швидкіÑть буріннÑ
-blocks.boosteffect = ПриÑкорювальний ефект
-blocks.maxunits = МакÑимальна кількіÑть активних одиниць
-blocks.health = Здоров’Ñ
-blocks.buildtime = Ð§Ð°Ñ Ð±ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ
-blocks.maxconsecutive = МакÑимальна поÑлідовніÑть
-blocks.buildcost = ВартіÑть будуваннÑ
-blocks.inaccuracy = Розкид
-blocks.shots = ПоÑтріли
-blocks.reload = ПоÑтріли/Ñекунду
-blocks.ammo = БоєприпаÑи
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+stat.description = ПризначеннÑ
+stat.input = Ввід
+stat.output = Вивід
+stat.booster = ПриÑкорювач
+stat.tiles = Ðеобхідні плитки
+stat.affinities = Ð—Ð±Ñ–Ð»ÑŒÑˆÐµÐ½Ð½Ñ ÐµÑ„ÐµÐºÑ‚Ð¸Ð²Ð½Ð¾Ñті
+stat.opposites = Ð—Ð¼ÐµÐ½ÑˆÐµÐ½Ð½Ñ ÐµÑ„ÐµÐºÑ‚Ð¸Ð²Ð½Ð¾Ñті
+stat.powercapacity = МіÑткіÑть енергії
+stat.powershot = Ð•Ð½ÐµÑ€Ð³Ñ–Ñ Ð·Ð° поÑтріл
+stat.damage = Шкода
+stat.targetsair = ПовітрÑні противники
+stat.targetsground = Ðаземні противники
+stat.itemsmoved = ШвидкіÑть переміщеннÑ
+stat.launchtime = Ð§Ð°Ñ Ð¼Ñ–Ð¶ запуÑками
+stat.shootrange = Ð Ð°Ð´Ñ–ÑƒÑ Ð´Ñ–Ñ—
+stat.size = Розмір
+stat.displaysize = Розмір диÑплею
+stat.liquidcapacity = Рідинна міÑткіÑть
+stat.powerrange = Ð Ð°Ð´Ñ–ÑƒÑ Ð¿ÐµÑ€ÐµÐ´Ð°Ñ‡Ñ– енергії
+stat.linkrange = Ð Ð°Ð´Ñ–ÑƒÑ Ð·â€™Ñ”Ð´Ð½Ð°Ð½Ð½Ñ
+stat.instructions = Операції
+stat.powerconnections = МакÑимальна кількіÑть з’єднань
+stat.poweruse = Енергії викориÑтовує
+stat.powerdamage = Енергії за од. шкоди
+stat.itemcapacity = МіÑткіÑть предметів
+stat.memorycapacity = ЄмніÑть пам’Ñті
+stat.basepowergeneration = Базова Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ñ–Ñ ÐµÐ½ÐµÑ€Ð³Ñ–Ñ—
+stat.productiontime = Ð§Ð°Ñ Ð²Ð¸Ñ€Ð¾Ð±Ð½Ð¸Ñ†Ñ‚Ð²Ð°
+stat.repairtime = Ð§Ð°Ñ Ð¿Ð¾Ð²Ð½Ð¾Ð³Ð¾ Ð²Ñ–Ð´Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ð±Ð»Ð¾ÐºÑƒ
+stat.weapons = ЗброÑ
+stat.bullet = Кулі
+stat.speedincrease = Ð—Ð±Ñ–Ð»ÑŒÑˆÐµÐ½Ð½Ñ ÑˆÐ²Ð¸Ð´ÐºÐ¾Ñті
+stat.range = Ð Ð°Ð´Ñ–ÑƒÑ Ð´Ñ–Ñ—
+stat.drilltier = Видобуває
+stat.drillspeed = Базова швидкіÑть буріннÑ
+stat.boosteffect = ПриÑкорювальний ефект
+stat.maxunits = МакÑимальна кількіÑть активних одиниць
+stat.health = Здоров’Ñ
+stat.armor = БронÑ
+stat.buildtime = Ð§Ð°Ñ Ð±ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ
+stat.maxconsecutive = МакÑимальна поÑлідовніÑть
+stat.buildcost = ВартіÑть будуваннÑ
+stat.inaccuracy = Розкид
+stat.shots = ПоÑтріли
+stat.reload = ПоÑтріли за Ñек.
+stat.ammo = БоєприпаÑи
+stat.shieldhealth = МіцніÑть щита
+stat.cooldowntime = ТриваліÑть охолодженнÑ
+stat.explosiveness = ВибухонебезпечніÑть
+stat.basedeflectchance = Базовий ÑˆÐ°Ð½Ñ Ð²Ñ–Ð´Ð±Ð¸Ñ‚Ñ‚Ñ
+stat.lightningchance = Ð¨Ð°Ð½Ñ ÑƒÐ´Ð°Ñ€Ñƒ блиÑкавки
+stat.lightningdamage = Шкода від удару блиÑкавки
+stat.flammability = ЗаймиÑтіÑть
+stat.radioactivity = РадіоактивніÑть
+stat.charge = ЗарÑд
+stat.heatcapacity = ТепломіÑткіÑть
+stat.viscosity = В’ÑзкіÑть
+stat.temperature = Температура
+stat.speed = ШвидкіÑть
+stat.buildspeed = ШвидкіÑть будуваннÑ
+stat.minespeed = ШвидкіÑть видобутку
+stat.minetier = Рівень видобутку
+stat.payloadcapacity = ВантажніÑть
+stat.commandlimit = МакÑимум у загоні
+stat.abilities = ЗдібноÑті
+stat.canboost = Можна приÑкорити
+stat.flying = Літає
+stat.ammouse = Патронів викориÑтовує
+stat.damagemultiplier = Множник шкоди
+stat.healthmultiplier = Множник здоров’Ñ
+stat.speedmultiplier = Множник швидкоÑті
+stat.reloadmultiplier = Множник перезарÑдки
+stat.buildspeedmultiplier = Множник швидкоÑті будуваннÑ
+stat.reactive = Реактивний
+ability.forcefield = Щитове поле
+ability.repairfield = Ремонтувальне поле
+ability.statusfield = Поле підÑиленнÑ
+ability.unitspawn = Завод одиниць «{0}»
+ability.shieldregenfield = Поле, що відновлює щити
+ability.movelightning = БлиÑкавки під Ñ‡Ð°Ñ Ñ€ÑƒÑ…Ñƒ
bar.drilltierreq = ПотребуєтьÑÑ ÐºÑ€Ð°Ñ‰Ð¸Ð¹ бур
bar.noresources = Бракує реÑурÑів
bar.corereq = Ðеобхідне оÑновне Ñдро
bar.drillspeed = ШвидкіÑть буріннÑ: {0} за Ñ.
bar.pumpspeed = ШвидкіÑть викачуваннÑ: {0} за Ñ.
bar.efficiency = ЕфективніÑть: {0}%
+bar.boost = ПідÑиленнÑ: {0}%
bar.powerbalance = ЕнергіÑ: {0} за Ñ.
bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = ЕнергіÑ: {0}
bar.poweroutput = Вихідна енергіÑ: {0}
+bar.powerlines = З’єднань: {0}/{1}
bar.items = Предмети: {0}
bar.capacity = МіÑткіÑть: {0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ Ð²Ð¸Ð¼ÐºÐ½ÐµÐ½Ð°]
bar.liquid = Рідина
bar.heat = ÐагріваннÑ
bar.power = ЕнергіÑ
bar.progress = Хід будуваннÑ
bar.input = Ввід
bar.output = Вивід
-
+units.processorcontrol = [lightgray]КеруєтьÑÑ Ð¿Ñ€Ð¾Ñ†ÐµÑором
bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділÑнці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний
bullet.homing = [stat]ÑамонаведеннÑ
-bullet.shock = [stat]шок
bullet.frag = [stat]шкода по ділÑнці
+bullet.lightning = [stat]{0}[lightgray]x блиÑкавки ~ [stat]{1}[lightgray] шкоди
+bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлÑм
bullet.knockback = [stat]{0}[lightgray] відкиданнÑ
-bullet.freezing = [stat]заморожуваннÑ
-bullet.tarred = [stat]дьогтьовий
+bullet.pierce = [stat]{0}[lightgray]x пробиттÑ
+bullet.infinitepierce = [stat]пробиттÑ
+bullet.healpercent = [stat]{0}[lightgray]% лікуваннÑ
bullet.multiplier = [stat]{0}[lightgray]x патронів
bullet.reload = [stat]{0}[lightgray]x швидкіÑть перезарÑджаннÑ
-
unit.blocks = блоки
+unit.blockssquared = блоків²
unit.powersecond = одиниць енергії за Ñекунду
unit.liquidsecond = одиниць рідини за Ñекунду
unit.itemssecond = предметів за Ñекунду
@@ -660,17 +766,19 @@ unit.persecond = за Ñекунду
unit.perminute = за хвилину
unit.timesspeed = x швидкіÑть
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = міцніÑть щита
unit.items = предм.
unit.thousands = тиÑ
unit.millions = млн
unit.billions = млрд
+unit.pershot = за поÑтріл
+category.purpose = ПризначеннÑ
category.general = Загальне
category.power = ЕнергіÑ
category.liquids = Рідини
category.items = Предмети
category.crafting = Виробництво
-category.shooting = Стрільба
+category.function = Стрільба
category.optional = Додаткові поліпшеннÑ
setting.landscape.name = Тільки альбомний (горизонтальний) режим
setting.shadows.name = Тіні
@@ -678,20 +786,22 @@ setting.blockreplace.name = ÐŸÑ€Ð¾Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ автоматич
setting.linear.name = Лінійна фільтраціÑ
setting.hints.name = Підказки
setting.flow.name = Показувати темп швидкоÑті реÑурÑів
+setting.backgroundpause.name = Пауза в разі згортанні
setting.buildautopause.name = Ðвтоматичне Ð¿Ñ€Ð¸Ð·ÑƒÐ¿Ð¸Ð½ÐµÐ½Ð½Ñ Ð±ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ
-setting.mapcenter.name = Ðвтоматичне Ñ†ÐµÐ½Ñ‚Ñ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ð°Ð¿Ð¸ на гравцÑ
+setting.doubletapmine.name = Подвійне Ñ‚Ð¾Ñ€ÐºÐ°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð¾Ñ‡Ð°Ñ‚ÐºÑƒ видобуваннÑ
+setting.modcrashdisable.name = Вимикати модифікації піÑÐ»Ñ Ð°Ð²Ð°Ñ€Ñ–Ð¹Ð½Ð¾Ð³Ð¾ запуÑку
setting.animatedwater.name = Ðнімаційні рідини
setting.animatedshields.name = Ðнімаційні щити
setting.antialias.name = ЗгладжуваннÑ[lightgray] (потребує перезапуÑку)[]
setting.playerindicators.name = Позначки гравців
setting.indicators.name = Позначки противників
setting.autotarget.name = ÐвтоÑтрільба
-setting.keyboard.name = Миш+ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð· клавіатури
+setting.keyboard.name = Миш + ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð· клавіатури
setting.touchscreen.name = ÐšÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ ÑенÑорним екраном
setting.fpscap.name = МакÑимальний FPS
setting.fpscap.none = Жодне
setting.fpscap.text = {0} FPS
-setting.uiscale.name = МаÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ¾Ñ€Ð¸Ñтувацького інтерфейÑу[lightgray] (потребує перезапуÑк)[]
+setting.uiscale.name = МаÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ¾Ñ€Ð¸Ñтувацького інтерфейÑу[lightgray] (потребує перезапуÑку)[]
setting.swapdiagonal.name = Завжди діагональне розміщеннÑ
setting.difficulty.training = ÐавчаннÑ
setting.difficulty.easy = Легка
@@ -707,17 +817,15 @@ setting.conveyorpathfinding.name = Пошук шлÑху Ð´Ð»Ñ Ð²Ñтановл
setting.sensitivity.name = ЧутливіÑть контролера
setting.saveinterval.name = Інтервал збереженнÑ
setting.seconds = {0} Ñекунд
-setting.blockselecttimeout.name = Ð§Ð°Ñ Ð²Ð¸Ð±Ð¾Ñ€Ñƒ блока
setting.milliseconds = {0} міліÑекунд
setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуÑку)
setting.fps.name = Показувати FPS Ñ– затримку до Ñервера
setting.smoothcamera.name = Гладка камера
-setting.blockselectkeys.name = Показувати клавіші вибору блока
setting.vsync.name = Вертикальна ÑинхронізаціÑ
setting.pixelate.name = ПікÑелізаціÑ
setting.minimap.name = Показувати мінімапу
-setting.coreitems.name = Показувати предмети в Ñдрі (дороблюєтьÑÑ)
+setting.coreitems.name = Показувати предмети в Ñдрі
setting.position.name = Показувати координати гравцÑ
setting.musicvol.name = ГучніÑть музики
setting.atmosphere.name = Показувати планетарну атмоÑферу
@@ -734,9 +842,10 @@ setting.lasersopacity.name = ÐепрозоріÑть лазерів енерг
setting.bridgeopacity.name = ÐепрозоріÑть моÑтів
setting.playerchat.name = Показувати хмару чата над гравцÑми
public.confirm = Ви хочете зробити цю гру загальнодоÑтупною?\n[accent]Будь-хто може приєднатиÑÑ Ð´Ð¾ вашої гри.\n[lightgray]Це можна змінити в ÐалаштуваннÑ->Гра->ЗагальнодоÑтупніÑть гри.
+public.confirm.really = Якщо ви хочете грати з друзÑми, викориÑтовуйте [green]ЗапроÑити друзів[] заміÑть [scarlet]Публічного Ñерверу[]!\nВи Ñправді хочете зробити Ñвою гру [scarlet]публічною[]?
public.beta = Зауважте, що в бета-верÑÑ–Ñ— гри ви не можете робити публічні ігри.
uiscale.reset = МаÑштаб кориÑтувацького інтерфейÑу було змінено.\nÐатиÑніть «Гаразд» Ð´Ð»Ñ Ð¿Ñ–Ð´Ñ‚Ð²ÐµÑ€Ð´Ð¶ÐµÐ½Ð½Ñ Ñ†ÑŒÐ¾Ð³Ð¾ маÑштабу.\n[scarlet]ÐŸÐ¾Ð²ÐµÑ€Ð½ÐµÐ½Ð½Ñ Ð½Ð°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½ÑŒ Ñ– вихід через[accent] {0}[] Ñекунд…
-uiscale.cancel = СкаÑувати & Вийти
+uiscale.cancel = СкаÑувати Ñ– вийти
setting.bloom.name = СвітіннÑ
keybind.title = ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ
keybinds.mobile = [scarlet]БільшіÑть прив’Ñзаних клавіш не функціональні Ð´Ð»Ñ Ð¼Ð¾Ð±Ñ–Ð»ÑŒÐ½Ð¸Ñ… приÑтроїв. ПідтримуєтьÑÑ Ð»Ð¸ÑˆÐµ базовий рух.
@@ -747,8 +856,8 @@ category.blocks.name = Вибір блока
command.attack = Ðтака
command.rally = Точка збору
command.retreat = ВідÑтупити
-command.idle = БездіÑти
-placement.blockselectkeys = \n[lightgray]Ключ: [{0},
+command.idle = БездіÑльніÑть
+placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
keybind.respawn.name = ВідродженнÑ
keybind.control.name = ÐšÐ¾Ð½Ñ‚Ñ€Ð¾Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ–
keybind.clear_building.name = ОчиÑтити план будуваннÑ
@@ -757,15 +866,15 @@ keybind.press.axis = ÐатиÑніть клавішу…
keybind.screenshot.name = ЗнÑток мапи
keybind.toggle_power_lines.name = Показувати лазери енергопоÑтачаннÑ
keybind.toggle_block_status.name = Показувати Ñтан блоків
-keybind.move_x.name = Рух по оÑÑ– X
-keybind.move_y.name = Рух по оÑÑ– Y
+keybind.move_x.name = Рух за віÑÑÑŽ X
+keybind.move_y.name = Рух за віÑÑÑŽ Y
keybind.mouse_move.name = РухатиÑÑ Ð·Ð° мишею
keybind.pan.name = Політ камери за мишею
keybind.boost.name = ПриÑкореннÑ
keybind.schematic_select.name = Вибрати ділÑнку
keybind.schematic_menu.name = Меню Ñхем
-keybind.schematic_flip_x.name = Віддзеркалити по оÑÑ– X
-keybind.schematic_flip_y.name = Віддзеркалити по оÑÑ– Y
+keybind.schematic_flip_x.name = Віддзеркалити за віÑÑÑŽ X
+keybind.schematic_flip_y.name = Віддзеркалити за віÑÑÑŽ Y
keybind.category_prev.name = ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ ÐºÐ°Ñ‚ÐµÐ³Ð¾Ñ€Ñ–Ñ
keybind.category_next.name = ÐаÑтупна категоріÑ
keybind.block_select_left.name = Вибрати блок ліворуч
@@ -788,15 +897,17 @@ keybind.diagonal_placement.name = Діагональне розміщеннÑ
keybind.pick.name = Вибрати блок
keybind.break_block.name = Зламати блок
keybind.deselect.name = СкаÑувати
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = ВзÑти вантаж
+keybind.dropCargo.name = Скинути вантаж
+keybind.command.name = ВзÑти ÐºÐ¾Ð¼Ð°Ð½Ð´ÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð°Ð´ одиницÑми
keybind.shoot.name = ПоÑтріл
keybind.zoom.name = Ðаблизити
keybind.menu.name = Меню
keybind.pause.name = Пауза
-keybind.pause_building.name = Призупинити/Продовжити будуваннÑ
+keybind.pause_building.name = Призупинити/продовжити будуваннÑ
keybind.minimap.name = Мінімапа
+keybind.planet_map.name = Планетна мапа
+keybind.research.name = ДоÑлідженнÑ
keybind.chat.name = Чат
keybind.player_list.name = СпиÑок гравців
keybind.console.name = КонÑоль
@@ -806,6 +917,7 @@ keybind.toggle_menus.name = Меню перемиканнÑ
keybind.chat_history_prev.name = ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ñ–ÑÑ‚Ð¾Ñ€Ñ–Ñ Ñ‡Ð°Ñ‚Ñƒ
keybind.chat_history_next.name = ÐаÑтупна Ñ–ÑÑ‚Ð¾Ñ€Ñ–Ñ Ñ‡Ð°Ñ‚Ñƒ
keybind.chat_scroll.name = Прокрутка чату
+keybind.chat_mode.name = Змінити режим чату
keybind.drop_unit.name = Скинути бойову одиницю
keybind.zoom_minimap.name = Збільшити мінімапу
mode.help.title = ÐžÐ¿Ð¸Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñ–Ð² гри
@@ -819,9 +931,10 @@ mode.pvp.description = БорітьÑÑ Ð¿Ñ€Ð¾Ñ‚Ð¸ інших гравців.\n[
mode.attack.name = Ðтака
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне Ñдро на мапі Ð´Ð»Ñ Ð³Ñ€Ð¸.
mode.custom = КориÑтувацькі правила
-
rules.infiniteresources = ÐеÑкінченні реÑурÑи
rules.reactorexplosions = Вибухи реактора
+rules.coreincinerates = Ядро Ñпалює надлишкові предмети
+rules.schematic = ВикориÑÑ‚Ð°Ð½Ð½Ñ Ñхем дозволено
rules.wavetimer = Таймер Ð´Ð»Ñ Ñ…Ð²Ð¸Ð»ÑŒ
rules.waves = Хвилі
rules.attack = Режим атаки
@@ -832,11 +945,14 @@ rules.blockdamagemultiplier = Множник шкоди блоків
rules.unitbuildspeedmultiplier = Множник швидкоÑті виробництва бойових одиниць
rules.unithealthmultiplier = Множник Ð·Ð´Ð¾Ñ€Ð¾Ð²â€™Ñ Ð±Ð¾Ð¹Ð¾Ð²Ð¸Ñ… одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
+rules.unitcapvariable = Ядра збільшують Ð¾Ð±Ð¼ÐµÐ¶ÐµÐ½Ð½Ñ Ð½Ð° кількіÑть одиниць
+rules.unitcap = Початкове Ð¾Ð±Ð¼ÐµÐ¶ÐµÐ½Ð½Ñ Ð¾Ð´Ð¸Ð½Ð¸Ñ†ÑŒ
+
rules.enemycorebuildradius = Ð Ð°Ð´Ñ–ÑƒÑ Ð¾Ð±Ð¾Ñ€Ð¾Ð½Ð¸ Ð´Ð»Ñ Ð²Ð¾Ñ€Ð¾Ð¶Ð¾Ð³Ð¾ Ñдра:[lightgray] (плитки)
rules.wavespacing = Інтервал хвиль:[lightgray] (Ñекунди)
rules.buildcostmultiplier = Множник затрат на будуваннÑ
rules.buildspeedmultiplier = Множник швидкоÑті будуваннÑ
-rules.deconstructrefundmultiplier = Множник Ð²Ñ–Ð´ÑˆÐºÐ¾Ð´ÑƒÐ²Ð°Ð½Ð½Ñ Ñƒ разі демонтажу
+rules.deconstructrefundmultiplier = Множник Ð²Ñ–Ð´ÑˆÐºÐ¾Ð´ÑƒÐ²Ð°Ð½Ð½Ñ Ð² разі демонтажу
rules.waitForWaveToEnd = Хвилі чекають на Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð½Ñ Ð¿Ð¾Ð¿ÐµÑ€ÐµÐ´Ð½ÑŒÐ¾Ñ—
rules.dropzoneradius = Ð Ð°Ð´Ñ–ÑƒÑ Ð·Ð¾Ð½Ð¸ виÑадки:[lightgray] (у плитках)
rules.unitammo = Бойові одиниці потребують боєприпаÑів
@@ -847,17 +963,19 @@ rules.title.unit = Бойові одиниці
rules.title.experimental = ЕкÑпериментальне
rules.title.environment = Середовище
rules.lighting = Світлотінь
+rules.enemyLights = Ворожі вогні
rules.fire = Вогонь
rules.explosions = Шкода від вибухів блоків і одиниць
rules.ambientlight = Ðавколишнє Ñвітло
rules.weather = Погода
rules.weather.frequency = ПовторюваніÑть:
rules.weather.duration = ТриваліÑть:
-
content.item.name = Предмети
content.liquid.name = Рідини
content.unit.name = Бойові одиниці
content.block.name = Блоки
+content.status.name = Ефекти Ñтану
+content.sector.name = Cектори
item.copper.name = Мідь
item.lead.name = Свинець
item.coal.name = ВугіллÑ
@@ -871,31 +989,13 @@ item.surge-alloy.name = Кінетичний Ñплав
item.spore-pod.name = Споровий Ñтручок
item.sand.name = ПіÑок
item.blast-compound.name = Вибухова Ñуміш
-item.pyratite.name = Піротит
+item.pyratite.name = Пиротит
item.metaglass.name = МетаÑкло
item.scrap.name = Брухт
liquid.water.name = Вода
liquid.slag.name = Шлак
liquid.oil.name = Ðафта
liquid.cryofluid.name = Кріогенна рідина
-
-item.explosiveness = [lightgray]ВибухонебезпечніÑть: {0} %
-item.flammability = [lightgray]ВогненебезпечніÑть: {0} %
-item.radioactivity = [lightgray]РадіоактивніÑть: {0} %
-
-unit.health = [lightgray]Здоров’Ñ: {0}
-unit.speed = [lightgray]ШвидкіÑть: {0}
-unit.weapon = [lightgray]ЗброÑ: {0}
-unit.itemcapacity = [lightgray]МіÑткіÑть елементів: {0}
-unit.minespeed = [lightgray]ШвидкіÑть видобутку: {0} %
-unit.minepower = [lightgray]ПотужніÑть видобутку: {0}
-unit.ability = [lightgray]ЗдібніÑть: {0}
-unit.buildspeed = [lightgray]ШвидкіÑть будуваннÑ: {0} %
-
-liquid.heatcapacity = [lightgray]ТеплоємніÑть: {0}
-liquid.viscosity = [lightgray]В’ÑзкіÑть: {0}
-liquid.temperature = [lightgray]Температура: {0}
-
unit.dagger.name = Кинджал
unit.mace.name = Булава
unit.fortress.name = ФортецÑ
@@ -907,35 +1007,36 @@ unit.atrax.name = ÐтракÑ
unit.spiroct.name = Павучник
unit.arkyid.name = Ðркиїд
unit.toxopid.name = Отруйник
-unit.flare.name = Фальшфеєр
+unit.flare.name = Фальшфейєр
unit.horizon.name = Горизонт
unit.zenith.name = Зеніт
unit.antumbra.name = Тіньовик
unit.eclipse.name = Затьмарник
-unit.mono.name = Єдинак
-unit.poly.name = Багацько
+unit.mono.name = Моно
+unit.poly.name = Полі
unit.mega.name = Мега
-unit.quad.name = Quad
-unit.oct.name = Oct
+unit.quad.name = Квад
+unit.oct.name = Окт
unit.risso.name = ГрампуÑ
-unit.minke.name = Смугач малий
-unit.bryde.name = Смугач Брайда
-unit.sei.name = Sei
-unit.omura.name = Omura
+unit.minke.name = Смугач
+unit.bryde.name = Брайд
+unit.sei.name = Сейвал
+unit.omura.name = Омура
unit.alpha.name = Ðльфа
unit.beta.name = Бета
unit.gamma.name = Гамма
unit.scepter.name = Верховна влада
unit.reign.name = Верховний ПорÑдок
-unit.vela.name = Vela
-unit.corvus.name = Corvus
-
+unit.vela.name = ПульÑар Вітрил
+unit.corvus.name = Òава
block.resupply-point.name = Пункт поÑтачаннÑ
block.parallax.name = ПаралакÑ
block.cliff.name = СкелÑ
block.sand-boulder.name = ПіÑочний валун
+block.basalt-boulder.name = Базальтовий валун
block.grass.name = Трава
block.slag.name = Шлак
+block.space.name = КоÑмоÑ
block.salt.name = Сіль
block.salt-wall.name = СолÑна Ñтіна
block.pebbles.name = Галька
@@ -960,7 +1061,7 @@ block.thruster.name = Штовхач
block.kiln.name = Піч
block.graphite-press.name = Графітний преÑ
block.multi-press.name = МультипреÑ
-block.constructing = {0}\n[lightgray](Ð’ процеÑÑ–)
+block.constructing = {0}\n[lightgray](У процеÑÑ–)
block.spawn.name = МіÑце поÑви противника
block.core-shard.name = Ядро «Уламок»
block.core-foundation.name = Ядро «Штаб»
@@ -981,6 +1082,7 @@ block.darksand-water.name = Темний піÑок із водою
block.char.name = Випалена землÑ
block.dacite.name = Дацит
block.dacite-wall.name = Дацитова Ñтіна
+block.dacite-boulder.name = Дацитовий валун
block.ice-snow.name = Крижаний Ñніг
block.stone-wall.name = Кам’Ñна Ñтіна
block.ice-wall.name = Крижана Ñтіна
@@ -989,7 +1091,7 @@ block.dune-wall.name = Дюнова Ñтіна
block.pine.name = СоÑна
block.dirt.name = Òрунт
block.dirt-wall.name = Òрунтова Ñтіна
-block.mud.name = Mud
+block.mud.name = Багно
block.white-tree-dead.name = Мертве біле дерево
block.white-tree.name = Біле дерево
block.spore-cluster.name = Ð¡ÐºÑƒÐ¿Ñ‡ÐµÐ½Ð½Ñ Ñпор
@@ -1029,7 +1131,6 @@ block.conveyor.name = Конвеєр
block.titanium-conveyor.name = Титановий конвеєр
block.plastanium-conveyor.name = ПлаÑтанієвий конвеєр
block.armored-conveyor.name = Броньований конвеєр
-block.armored-conveyor.description = Переміщує предмети з тією ж швидкіÑтю, що й титанові конвеєри, але має більше міцноÑті. Ðе приймає Ð²Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ð· боків ні з чого, крім інших конвеєрних Ñтрічок.
block.junction.name = ПерехреÑÑ‚Ñ
block.router.name = Маршрутизатор
block.distributor.name = Розподілювач
@@ -1037,7 +1138,6 @@ block.sorter.name = Сортувальник
block.inverted-sorter.name = Зворотній Ñортувальник
block.message.name = ПовідомленнÑ
block.illuminator.name = ОÑвітлювач
-block.illuminator.description = Ðевелике, компактне, джерело Ñвітла, Ñку можна налаштувати. Ð”Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ потребує енергії.
block.overflow-gate.name = Ðадмірний затвор
block.underflow-gate.name = ÐедоÑтатній затвор
block.silicon-smelter.name = Кремнієвий плавильний завод
@@ -1062,7 +1162,7 @@ block.impact-reactor.name = ІмпульÑний реактор
block.mechanical-drill.name = Механічний бур
block.pneumatic-drill.name = Пневматичний бур
block.laser-drill.name = Лазерний бур
-block.water-extractor.name = КонденÑатор води
+block.water-extractor.name = ЕкÑтрактор води
block.cultivator.name = Культиватор
block.conduit.name = Трубопровід
block.mechanical-pump.name = Механічна помпа
@@ -1073,15 +1173,16 @@ block.liquid-void.name = Рідинний вакуум
block.power-void.name = Енергетичний вакуум
block.power-source.name = ÐеÑкінченне джерело енергії
block.unloader.name = Розвантажувач
-block.vault.name = ВміÑтилище
+block.vault.name = Склад
block.wave.name = ХвилÑ
+block.tsunami.name = Цунамі
block.swarmer.name = Роєвик
block.salvo.name = Залп
block.ripple.name = Ð Ñб
block.phase-conveyor.name = Фазовий конвеєр
block.bridge-conveyor.name = МоÑтовий конвеєр
block.plastanium-compressor.name = ПлаÑтанієвий компреÑор
-block.pyratite-mixer.name = Змішувач піротита
+block.pyratite-mixer.name = Змішувач пиротита
block.blast-mixer.name = Змішувач вибухонебезпечного з’єднаннÑ
block.solar-panel.name = СонÑчна панель
block.solar-panel-large.name = Велика ÑонÑчна панель
@@ -1114,9 +1215,10 @@ block.arc.name = Дуга
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
block.spectre.name = Спектр
block.meltdown.name = Розплавлювач
+block.foreshadow.name = ПередвіÑник
block.container.name = Сховище
-block.launch-pad.name = Стартовий майданчик
-block.launch-pad-large.name = Великий Ñтартовий майданчик
+block.launch-pad.name = ПуÑковий майданчик
+block.launch-pad-large.name = Великий пуÑковий майданчик
block.segment.name = Сегмент
block.command-center.name = Командний центр
block.ground-factory.name = Ðаземний завод
@@ -1130,8 +1232,11 @@ block.payload-conveyor.name = Вантажний конвеєр
block.payload-router.name = Розвантажувальний маршрутизатор
block.disassembler.name = Розбирач
block.silicon-crucible.name = Кремнієвий тигель
-block.overdrive-dome.name = Overdrive Dome
-
+block.overdrive-dome.name = Великий приÑкорювач
+block.block-forge.name = Блок-кузнÑ
+block.block-loader.name = Блок-завантажувач
+block.block-unloader.name = Блок-вивантажувач
+block.interplanetary-accelerator.name = Міжпланетний приÑкорювач
block.switch.name = Перемикач
block.micro-processor.name = МікропроцеÑор
block.logic-processor.name = Логічний процеÑор
@@ -1139,167 +1244,395 @@ block.hyper-processor.name = ГіперпроцеÑор
block.logic-display.name = Логічний диÑплей
block.large-logic-display.name = Великий логічний диÑплей
block.memory-cell.name = Комірка пам’Ñті
-
+block.memory-bank.name = Блок пам’Ñті
team.blue.name = СинÑ
team.crux.name = Червона
team.sharded.name = Помаранчева
team.orange.name = Помаранчева
-team.derelict.name = Залишена
+team.derelict.name = Знедолена
team.green.name = Зелена
team.purple.name = Фіолетова
+hint.skip = ПропуÑтити
+hint.desktopMove = ВикориÑтовуйте [accent][[WASD][], щоби рухатиÑÑ.
+hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити маÑштаб мапи.
+hint.mine = ÐаблизьтеÑÑŒ до  мідної руди Ñ– [accent]торкнітьÑÑ[] Ñ—Ñ—, щоби видобувати вручну.
+hint.desktopShoot = [accent][[ЛКМ][] Ð´Ð»Ñ Ñтрільби.
+hint.depositItems = Ð”Ð»Ñ Ð¿ÐµÑ€ÐµÐ´Ð°Ñ‡Ñ– предметів проÑто перетÑгніть із ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð² Ñдро.
+hint.respawn = Ð”Ð»Ñ Ð²Ñ–Ð´Ñ€Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ ÐºÐ¾Ñ€Ð°Ð±Ð»ÐµÐ¼ натиÑніть [accent][[V][].
+hint.respawn.mobile = Ви контролюєте одиницю чи Ñтруктуру. Щоби відродитиÑÑ Ñк корабель, [accent]торкнітьÑÑ Ñвого аватара вгорі ліворуч.[]
+hint.desktopPause = ÐатиÑніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
+hint.placeDrill = Виберіть у меню внизу праворуч вкладку  [accent]Бур[], потім виберіть ï¡° [accent]Механічний бур[] та натиÑніть на мідний клаптик Ð´Ð»Ñ Ð¹Ð¾Ð³Ð¾ розміщеннÑ.
+hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку  [accent]Бур[], потім виберіть ï¡° [accent]Механічний бур[] та натиÑніть на мідний клаптик Ð´Ð»Ñ Ð¹Ð¾Ð³Ð¾ розміщеннÑ.\n\nÐатиÑніть внизу праворуч î € [accent]галку[] Ð´Ð»Ñ Ð¿Ñ–Ð´Ñ‚Ð²ÐµÑ€Ð´Ð¶ÐµÐ½Ð½Ñ.
+hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть  [accent]конвеєр[] з вкладки î ” [accent]ТранÑпортуваннÑ[].\n\nÐатиÑніть Ñ– Ñ‚Ñгніть, щоби розміÑтити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати Ñ—Ñ….
+hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть  [accent]конвеєр[] з вкладки î ” [accent]ТранÑпортуваннÑ[].\n\nУтримуйте палець протÑгом Ñекунди Ñ– протÑгніть, щоби розміÑтити декілька конвеєрів.
+hint.placeTurret = РозміÑтіть ï¡¡ [accent]башти[], щоби захиÑтити базу від ворогів.\n\nБашти потребують боєприпаÑів. У цьому випадку \uf838мідь.\nÐ”Ð»Ñ Ñ—Ñ— подачі викориÑтовуйте конвеєри та бури.
+hhint.breaking = ÐатиÑніть [accent]ПКМ[] Ñ– Ñ‚Ñгніть, щоби зруйнувати блоки.
+hint.breaking.mobile = Ðктивуйте î — [accent]молот[] внизу праворуч Ñ– торкнітьÑÑ Ð±Ð»Ð¾ÐºÑ–Ð², щоби Ñ—Ñ… розібрати.\n\nУтримуйте палець протÑгом Ñекунди Ñ– протÑгніть, щоби розібрати виділене.
+hint.research = ВикориÑтовуйте кнопку  [accent]ДоÑлідженнÑ[] Ð´Ð»Ñ Ð´Ð¾ÑÐ»Ñ–Ð´Ð¶ÐµÐ½Ð½Ñ Ð½Ð¾Ð²Ð¾Ñ— технології.
+hint.research.mobile = ВикориÑтовуйте  [accent]ДоÑлідженнÑ[] в  [accent]меню[] Ð´Ð»Ñ Ð´Ð¾ÑÐ»Ñ–Ð´Ð¶ÐµÐ½Ð½Ñ Ð½Ð¾Ð²Ð¾Ñ— технології.
+hint.unitControl = Утримуйте [accent][[лівий Ctrl][] Ñ– [accent]натиÑніть[] на одиницю чи башту, щоби контролювати Ñ—Ñ—.
+hint.unitControl.mobile = [accent][ТоркнітьÑÑ Ð´Ð²Ñ–Ñ‡Ñ–[], щоби контролювати Ñоюзні одиниці чи башти.
+hint.launch = Як тільки буде зібрано доÑтатньо реÑурÑів, ви зможете зробити [accent]ЗапуÑк[] за допомогою вибору найближчих Ñекторів î § [accent]мапи[] внизу праворуч.
+hint.launch.mobile = Як тільки буде зібрано доÑтатньо реÑурÑів, ви зможете зробити [accent]ЗапуÑк[] за допомогою вибору найближчих Ñекторів з î § [accent]мапи[] у  [accent]меню[].
+hint.schematicSelect = Утримуйте [accent][[F][] Ñ– Ñ‚Ñгніть, щоби вибрати блоки Ð´Ð»Ñ Ñ—Ñ…Ð½ÑŒÐ¾Ð³Ð¾ подальшого ÐºÐ¾Ð¿Ñ–ÑŽÐ²Ð°Ð½Ð½Ñ Ñ– вÑтавленнÑ.\n\nÐатиÑніть [accent][[СКМ][], щоби Ñкопіювати певний тип блоку.
+hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли Ñ‚Ñгнете конвеєри, щоб автоматично проклаÑти шлÑÑ….
+hint.conveyorPathfind.mobile = Увімкніть î¡„ [accent]діагональний режим[] Ñ– Ñ‚Ñгніть конвеєри, щоб автоматично проклаÑти шлÑÑ….
+hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
+hint.command = ÐатиÑніть [accent][[G][], щоб узÑти ÐºÐ¾Ð¼Ð°Ð½Ð´ÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð°Ð´ найближчими одиницÑми [accent]Ñхожого типу[] Ñ– Ñформувати загін.\n\nЩоб командувати наземними одиницÑми, ви муÑите Ñпершу взÑти контроль над іншою наземною одиницею.
+hint.command.mobile = [accent][[ТоркнітьÑÑ Ð´Ð²Ñ–Ñ‡Ñ–][] Ñвоєї одиниці, щоб узÑти ÐºÐ¾Ð¼Ð°Ð½Ð´ÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð°Ð´ найближчими Ñоюзними одиницÑми Ñ– Ñформувати загін.
+hint.payloadPickup = ÐатиÑніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
+hint.payloadPickup.mobile = [accent]ТоркнітьÑÑ Ð¹ утримуйте[] невеличкий блок чи одиницю, щоби підібрати Ñ—Ñ….
+hint.payloadDrop = ÐатиÑніть [accent]][], щоби вивантажити вантаж.
+hint.payloadDrop.mobile = [accent]ТоркнітьÑÑ[] вільного міÑÑ†Ñ Ð¹ [accent]утримуйте[], щоби вивантажити туди вантаж.
+hint.waveFire = Башта [accent]ХвилÑ[] з водою буде автоматично гаÑити найближчі пожежі.
+hint.generator =  [accent]Генератори внутрішнього згораннÑ[] Ñпалюють Ð²ÑƒÐ³Ñ–Ð»Ð»Ñ Ñ– передають енергію прилеглим блокам.\n\nÐ Ð°Ð´Ñ–ÑƒÑ Ð¿ÐµÑ€ÐµÐ´Ð°Ñ‡Ñ– енергії можна збільшити за допомогою ï¡¿ [accent]Ñилових вузлів[].
+hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаÑи, Ñк-от [accent]мідь[] чи [accent]Ñвинець[], [scarlet]не Ñ” ефективними[].\n\nВикориÑтовуйте башти вищого рангу чи ï µ [accent]графітові боєприпаÑи[] Ð´Ð»Ñ ÐŸÐ¾Ð´Ð²Ñ–Ð¹Ð½Ð¾Ñ— башти чиЗалпу, щоб убити Вартових.
+hint.coreUpgrade = Ядро можна покращити, Ñкщо [accent]розміÑтити поверх нього Ñдро вищого рівнÑ[].\n\nРозміÑтіть  Ñдро [accent]«Штаб»[] поверх ï¡© Ñдра [accent]«Уламок»[]. ПереконайтеÑÑŒ, що поблизу Ñдер немає перешкод (зайвих блоків).
+hint.presetLaunch = Сірі [accent]Ñектори зони поÑадки[], Ñк-от [accent]Крижаний ліÑ[], можна запуÑтити з будь-Ñкого міÑцÑ. Вони не вимагають Ð·Ð°Ñ…Ð¾Ð¿Ð»ÐµÐ½Ð½Ñ ÑуÑідньої території.\n\n[accent]Ðумеровані Ñектори[], Ñк цей, [accent]необовʼÑзкові[].
+hint.coreIncinerate = ПіÑÐ»Ñ Ñ‚Ð¾Ð³Ð¾, Ñк Ñдро наповнитьÑÑ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð¾Ð¼, будь-Ñкі додаткові предмети того ж типу, Ñкі воно отримує, будуть [accent]Ñпалені[].
-tutorial.next = [lightgray]<ÐатиÑніть Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð¾Ð²Ð¶ÐµÐ½Ð½Ñ>
-tutorial.intro = Ви розпочали[scarlet] Ð½Ð°Ð²Ñ‡Ð°Ð½Ð½Ñ Ð· Mindustry.[]\nВикориÑтовуйте[accent] [[WASD][] Ð´Ð»Ñ Ñ€ÑƒÑ…Ñƒ.\n[accent]Прокручуйте миш[] Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð±Ð»Ð¸Ð¶ÐµÐ½Ð½Ñ Ñ– віддаленнÑ.\nРозпочніть з [accent]Ð²Ð¸Ð´Ð¾Ð±ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ñ–Ð´Ñ–[]. ÐаблизьтеÑÑŒ до мідної жили Ð±Ñ–Ð»Ñ Ð²Ð°ÑˆÐ¾Ð³Ð¾ Ñдра, а потім натиÑніть на неї, щоби розпочати видобуток.\n\n[accent]{0}/{1} міді
-tutorial.intro.mobile = Ви розпочали[scarlet] Ð½Ð°Ð²Ñ‡Ð°Ð½Ð½Ñ Ð· Mindustry.[]\nПроведіть по екрану Ð´Ð»Ñ Ñ€ÑƒÑ…Ñƒ.\n[accent] Зведіть або розведіть 2 пальцÑ[] Ð´Ð»Ñ Ð¿Ñ€Ð¸Ð±Ð»Ð¸Ð¶ÐµÐ½Ð½Ñ Ñ– Ð²Ñ–Ð´Ð´Ð°Ð»ÐµÐ½Ð½Ñ Ð²Ñ–Ð´Ð¿Ð¾Ð²Ñ–Ð´Ð½Ð¾.\nРозпочніть з [accent]Ð²Ð¸Ð´Ð¾Ð±ÑƒÐ²Ð°Ð½Ð½Ñ Ð¼Ñ–Ð´Ñ–[]. ÐаблизьтеÑÑŒ до мідної жили Ð±Ñ–Ð»Ñ Ð²Ð°ÑˆÐ¾Ð³Ð¾ Ñдра, а потім натиÑніть на неї, щоби розпочати видобуток.\n\n[accent]{0}/{1} міді
-tutorial.drill = Ð”Ð¾Ð±ÑƒÐ²Ð°Ð½Ð½Ñ Ð²Ñ€ÑƒÑ‡Ð½Ñƒ не Ñ” ефективним.\n[accent]Бури[] можуть видобувати автоматично.\nÐатиÑніть на вкладку із зображеннÑм Ñвердла праворуч знизу.\n\nВиберіть[accent] механічний бур[]. РозміÑтіть його на мідній жилі натиÑканнÑм.\nВи також можете вибрати бур, натиÑнувши [accent][[2][], а потім швидко натиÑнувши [accent][[1][], незалежно від розгорнутої вкладки.\n[accent]ÐатиÑніть ПКМ[], щоби зупинити будуваннÑ.
-tutorial.drill.mobile = Ð”Ð¾Ð±ÑƒÐ²Ð°Ð½Ð½Ñ Ð²Ñ€ÑƒÑ‡Ð½Ñƒ не Ñ” ефективним.\n[accent]Бури[] можуть видобувати автоматично.\nÐатиÑніть на вкладку із зображеннÑм Ñвердла праворуч знизу.\nВиберіть[accent] механічний бур[].\nРозміÑтіть його на мідній жилі натиÑканнÑм, потім натиÑніть на [accent]галочку[] нижче, щоби підтвердити розміщеннÑ.\nÐатиÑніть [accent]кнопку X[], щоби ÑкаÑувати розміщеннÑ.
-tutorial.blockinfo = Кожний блок має різні характериÑтики. Кожний бур може видобувати тільки певні руди.\nЩоб переглÑнути інформацію та характериÑтики блока,[accent] натиÑніть на кнопку «?», коли ви вибрали блок у меню будуваннÑ.[]\n\n[accent]ПереглÑньте характериÑтику Механічного бура негайно.[]
-tutorial.conveyor = [accent]Конвеєри[] викориÑтовуютьÑÑ Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½ÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ñ–Ð² до Ñдра.\nПобудуйте лінію конвеєрів від бура до Ñдра.\n[accent]Утримуйте миш Ð´Ð»Ñ Ñ€Ð¾Ð·Ð¼Ñ–Ñ‰ÐµÐ½Ð½Ñ Ð² лінію.[]\nУтримуйте[accent] CTRL[] під Ñ‡Ð°Ñ Ð²Ð¸Ð±Ð¾Ñ€Ñƒ лінії Ð´Ð»Ñ Ñ€Ð¾Ð·Ð¼Ñ–Ñ‰ÐµÐ½Ð½Ñ Ð¿Ð¾ діагоналі.\nПрокручуйте, щоб обертати блоки до Ñ—Ñ… уÑтановленнÑ.\n[accent]РозміÑтіть 2 конвеєри в лінію, а потім доÑтавте предмет у Ñдро.
-tutorial.conveyor.mobile = [accent]Конвеєри[] викориÑтовуютьÑÑ Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½ÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ñ–Ð² до Ñдра.\nПобудуйте лінію конвеєрів від бура до Ñдра.\n[accent] РозміÑтить у лінію, утримуючи палець кілька Ñекунд[] Ñ– Ñ‚Ñгніть у напрÑмку, Ñкий Ви обрали.\n\n[accent]РозміÑтіть 2 конвеєри в лінію, а потім доÑтавте предмет у Ñдро.
-tutorial.turret = Щойно предмет потрапить до Ñдра, він може бути викориÑтаний у будівництві.\nМайте на увазі, не вÑÑ– предмети придатні Ð´Ð»Ñ Ð±ÑƒÐ´Ñ–Ð²Ð½Ð¸Ñ†Ñ‚Ð²Ð°.\nПредмети що не викориÑтовуютьÑÑ Ð² будівництві, такі Ñк[accent] вугіллÑ[] чи[accent] брухт[], не можуть потрапити до Ñдра.\nОборонні Ñпоруди мають бути побудовані Ð´Ð»Ñ Ð²Ñ–Ð´Ð±Ð¸Ñ‚Ñ‚Ñ[lightgray] противників[].\nПобудуйте[accent] башту «Подвійна»[] Ð±Ñ–Ð»Ñ Ð²Ð°ÑˆÐ¾Ñ— бази.
-tutorial.drillturret = «Подвійна» потребує [accent]мідні боєприпаÑи[] Ð´Ð»Ñ Ñтрільби.\nРозміÑтіть бур Ð±Ñ–Ð»Ñ Ð±Ð°ÑˆÑ‚Ð¸.\nПроведіть конвеєри до башти, щоби заповнити Ñ—Ñ— боєприпаÑами.\n\n [accent]ДоÑтавлено боєприпаÑів: 0/1
-tutorial.pause = Під Ñ‡Ð°Ñ Ð³Ñ€Ð¸ ви можете[accent] поÑтавити на паузу.[]\nВи можете зробити чергу на Ð±ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ–Ð´ Ñ‡Ð°Ñ Ð¿Ð°ÑƒÐ·Ð¸.\n\n [accent]ÐатиÑніть пробіл Ð´Ð»Ñ Ð¿Ð°ÑƒÐ·Ð¸.
-tutorial.pause.mobile = Під Ñ‡Ð°Ñ Ð³Ñ€Ð¸ ви можете[accent] поÑтавити на паузу.[]\nВи можете зробити чергу на Ð±ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ–Ð´ Ñ‡Ð°Ñ Ð¿Ð°ÑƒÐ·Ð¸.\n\n[accent]ÐатиÑніть кнопку вгорі ліворуч Ð´Ð»Ñ Ð¿Ð°ÑƒÐ·Ð¸.
-tutorial.unpause = Призупиніть гру, натиÑнувши на пробіл.
-tutorial.unpause.mobile = Тепер натиÑніть туди ще раз, щоби знÑти паузу.
-tutorial.breaking = Блоки чаÑто треба знищувати.\n[accent]Утримуючи ПКМ[] ви знищите вÑÑ– виділені блоки.[]\n\n[accent]Ðеобхідно знищити вÑÑ– Ñтіни з брухту ліворуч від вашого Ñдра викориÑтовуючи Ð²Ð¸Ð´Ð°Ð»ÐµÐ½Ð½Ñ Ð² зоні.
-tutorial.breaking.mobile = Блоки чаÑто треба знищувати.\n[accent]Виберіть режим руйнуваннÑ[], потім натиÑніть на блок, щоби зламати його.\nВидаліть ділÑнку, утримуючи палець упродовж декількох Ñекунд [] Ñ– потÑгнувши в потрібному напрÑмку.\nÐатиÑніть кнопку галочки, щоби підтвердити руйнуваннÑ.\n\n[accent]Ðеобхідно знищити вÑÑ– Ñтіни з брухту ліворуч від вашого Ñдра викориÑтовуючи Ð²Ð¸Ð´Ð°Ð»ÐµÐ½Ð½Ñ Ð² зоні.
-tutorial.withdraw = У деÑких ÑитуаціÑÑ… потрібно брати предмети безпоÑередньо з блоків.\nЩоб зробити це, [accent]натиÑніть на блок[] з предметами, Ñ– потім [accent]натиÑніть на предмет[] в інвентарі.\nМожна вилучити кілька предметів [accent]натиÑкаючи та утримуючи[].\n\n [accent]Вилучіть трохи міді з Ñдра.[]
-tutorial.deposit = Покладіть предмети в блок, перетÑгнувши з вашого ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð² потрібний блок.\n\n[accent]Покладіть мідь назад у Ñдро.[]
-tutorial.waves = [lightgray]Противник[] з’ÑвивÑÑ.\n\nЗахиÑтіть Ñдро від двох хвиль.[accent] ÐатиÑніть ЛКМ[], щоби ÑтрілÑти.\nПобудуйте більше башт Ñ– бурів. Добудьте більше міді.
-tutorial.waves.mobile = [lightgray]Противник[] з’ÑвивÑÑ.\n\nЗахиÑтіть Ñдро від двох хвиль. Ваш корабель буде автоматично атакувати противників.\nПобудуйте більше башт Ñ– бурів. Добудьте більше міді.
-tutorial.launch = Як тільки ви доÑÑгнете певної хвилі, ви зможете[accent] запуÑтити Ñдро[], залишивши Ñвою базу позаду, та [accent]отримати вÑÑ– реÑурÑи у вашому Ñдрі.[]\nЦі отримані реÑурÑи можуть бути викориÑтані Ð´Ð»Ñ Ð´Ð¾ÑÐ»Ñ–Ð´Ð¶ÐµÐ½Ð½Ñ Ð½Ð¾Ð²Ð¸Ñ… технологій.\n\n[accent]ÐатиÑніть кнопку запуÑку.
-
-item.copper.description = Початковий будівельний матеріал. Широко викориÑтовуєтьÑÑ Ñƒ вÑÑ–Ñ… типах блоків.
-item.lead.description = ОÑновний початковий матеріал. Широко заÑтоÑовуєтьÑÑ Ð² електроніці та в транÑпортуванні рідин.
-item.metaglass.description = Дуже жорÑткий Ñклад Ñкла. Широко заÑтоÑовуєтьÑÑ Ð´Ð»Ñ Ñ€Ð¾Ð·Ð¿Ð¾Ð´Ñ–Ð»Ñƒ та Ð·Ð±ÐµÑ€Ñ–Ð³Ð°Ð½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½Ð¸.
-item.graphite.description = Мінералізований вуглець, що викориÑтовуєтьÑÑ Ð´Ð»Ñ Ð±Ð¾Ñ”Ð¿Ñ€Ð¸Ð¿Ð°Ñів та Ñк електричний компонент.
-item.sand.description = Поширений матеріал, Ñкий широко викориÑтовуєтьÑÑ Ñƒ виплавці, Ñк під Ñ‡Ð°Ñ ÑплавленнÑ, так Ñ– в ÑкоÑті відходів.
-item.coal.description = Скам’Ñнілі роÑлинні речовини, що утворилиÑÑ Ð·Ð°Ð´Ð¾Ð²Ð³Ð¾ до поÑіву. Широко викориÑтовуєтьÑÑ Ð´Ð»Ñ Ð²Ð¸Ñ€Ð¾Ð±Ð½Ð¸Ñ†Ñ‚Ð²Ð° пального та реÑурÑів.
-item.titanium.description = РідкіÑний надлегкий метал, Ñкий широко викориÑтовуєтьÑÑ Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½ÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½Ð¸, бурів Ñ– літаків.
-item.thorium.description = Щільний радіоактивний метал, що викориÑтовуєтьÑÑ Ð² ÑкоÑті конÑтрукційної опори та Ñдерного палива.
-item.scrap.description = Залишки Ñтарих Ñпоруд та підрозділів. МіÑтить мікроелементи багатьох різних металів.
-item.silicon.description = Ðадзвичайно кориÑний напівпровідник. Має заÑтоÑÑƒÐ²Ð°Ð½Ð½Ñ Ð² ÑонÑчних батареÑÑ…, Ñкладній електроніці та боєприпаÑах Ð´Ð»Ñ Ð±Ð°ÑˆÑ‚.
-item.plastanium.description = Легкий плаÑтичний матеріал, що викориÑтовуєтьÑÑ Ð² ÑучаÑних літальних апаратах та у фрагментованих боєприпаÑах.
-item.phase-fabric.description = Майже невагома речовина, що заÑтоÑовуєтьÑÑ Ð² передовій електроніці та в технології ÑамовідновленнÑ.
-item.surge-alloy.description = УдоÑконалений Ñплав з унікальними електричними влаÑтивоÑÑ‚Ñми.
-item.spore-pod.description = Струмок Ñинтетичних Ñпор, Ñинтезований з атмоÑферних концентрацій Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð¼Ð¸Ñлових цілей. ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð° нафту, вибухівку та паливо.
-item.blast-compound.description = ÐеÑтабільна Ñполука, Ñка викориÑтовуєтьÑÑ Ð² бомбах Ñ– вибухівках. СинтезуєтьÑÑ Ð·Ñ– Ñпорових Ñтручків та інших летких речовин. ВикориÑтовувати Ñк паливо не рекомендуєтьÑÑ.
-item.pyratite.description = Ðадзвичайно легкозаймиÑта речовина, що викориÑтовуєтьÑÑ Ð² запальній зброї.
-liquid.water.description = ÐайкориÑніша рідина. Зазвичай викориÑтовуєтьÑÑ Ð´Ð»Ñ Ð¾Ñ…Ð¾Ð»Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ Ð¼Ð°ÑˆÐ¸Ð½ та Ð¿ÐµÑ€ÐµÑ€Ð¾Ð±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð²Ñ–Ð´Ñ…Ð¾Ð´Ñ–Ð².
-liquid.slag.description = Різні види розплавленого металу змішуютьÑÑ Ð¼Ñ–Ð¶ Ñобою. Може бути відокремлений від Ñкладових кориÑних копалин або розпорошений на ворожі чаÑтини Ñк зброÑ.
-liquid.oil.description = Рідина, Ñка викориÑтовуєтьÑÑ Ñƒ виробництві ÑучаÑних матеріалів. Може бути перетворена у Ð²ÑƒÐ³Ñ–Ð»Ð»Ñ Ð² ÑкоÑті палива або викориÑтана Ñк кулÑ.
-liquid.cryofluid.description = Інертна рідина, що Ñтворена з води та титану. Має здатніÑть надзвичайно виÑокою пропуÑкною ÑпроможніÑтю. Широко викориÑтовуєтьÑÑ Ð² ÑкоÑті рідини, що охолоджує.
-
-block.message.description = Зберігає повідомленнÑ. ВикориÑтовуєтьÑÑ Ð´Ð»Ñ ÐºÐ¾Ð¼ÑƒÐ½Ñ–ÐºÐ°Ñ†Ñ–Ñ— між Ñоюзниками.
-block.graphite-press.description = СтиÑкає шматки Ð²ÑƒÐ³Ñ–Ð»Ð»Ñ Ð² чиÑті аркуші графіту.
-block.multi-press.description = Модернізована верÑÑ–Ñ Ð³Ñ€Ð°Ñ„Ñ–Ñ‚Ð¾Ð²Ð¾Ð³Ð¾ преÑа. ВикориÑтовує воду та енергію Ð´Ð»Ñ ÑˆÐ²Ð¸Ð´ÐºÐ¾Ð³Ð¾ та ефективного Ð¿ÐµÑ€ÐµÑ€Ð¾Ð±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð²ÑƒÐ³Ñ–Ð»Ð»Ñ.
-block.silicon-smelter.description = Змішує піÑок із чиÑтим вугіллÑм. ВироблÑÑ” кремній.
-block.kiln.description = ВиплавлÑÑ” піÑок та Ñвинець у Ñполуку, відому Ñк метаÑкло. Ð”Ð»Ñ Ð·Ð°Ð¿ÑƒÑку потрібна невелика кількіÑть енергії.
-block.plastanium-compressor.description = ВироблÑÑ” плаÑтаній із нафти та титану.
-block.phase-weaver.description = Синтезує фазову тканину з радіоактивного торію та піÑку. Ð”Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ потрібна велика кількіÑть енергії.
+item.copper.description = ВикориÑтовуєтьÑÑ Ñƒ вÑÑ–Ñ… типах блоків Ñ– боєприпаÑах.
+item.copper.details = Мідь. Ðапрочуд багато жил цієї руди на Серпуло. За Ñвоєю Ñтруктурою Ñлабка, Ñкщо не зміцнена.
+item.lead.description = Широко викориÑтовуєтьÑÑ Ð² електроніці та в транÑпортуванні рідин.
+item.lead.details = Сплав. Інертний. Широко викориÑтовуєтьÑÑ Ð² акумулÑторах.\nПримітка. Мабуть, токÑичний Ð´Ð»Ñ Ð±Ñ–Ð¾Ð»Ð¾Ð³Ñ–Ñ‡Ð½Ð¸Ñ… форм життÑ. Ðе те щоби тут залишилоÑÑ Ð±Ð°Ð³Ð°Ñ‚Ð¾â€¦
+item.metaglass.description = ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ñ€Ð¾Ð·Ð¿Ð¾Ð´Ñ–Ð»Ñƒ чи Ð·Ð±ÐµÑ€Ñ–Ð³Ð°Ð½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½Ð¸.
+item.graphite.description = ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ð±Ð¾Ñ”Ð¿Ñ€Ð¸Ð¿Ð°Ñів та електричних компонентів.
+item.sand.description = ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ð²Ð¸Ñ€Ð¾Ð±Ð½Ð¸Ñ†Ñ‚Ð²Ð° інших удоÑконалених матеріалів.
+item.coal.description = ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ð²Ð¸Ñ€Ð¾Ð±Ð½Ð¸Ñ†Ñ‚Ð²Ð° палива Ñ– вдоÑконалених матеріалів.
+item.coal.details = ВиглÑдає Ñкам’Ñнілою роÑлинною речовиною, утвореною задовго до Сівби.
+item.titanium.description = ВикориÑтовуєтьÑÑ Ð² транÑпортуванні рідин, бурів та авіації.
+item.thorium.description = ВикориÑтовуєтьÑÑ Ð² міцних конÑтрукціÑÑ… Ñ– Ñк Ñдерне паливо.
+item.scrap.description = ВикориÑтовуєтьÑÑ Ð² ПлавильнÑÑ… Ñ– Подрібнювачах Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÑ€Ð¾Ð±Ð»ÐµÐ½Ð½Ñ Ð² інші матеріали в інші матеріали.
+item.scrap.details = Залишки Ñтарих Ñпоруд та підрозділів.
+item.silicon.description = ВикориÑтовуєтьÑÑ Ð² ÑонÑчних панелÑÑ…, Ñкладній електроніці та боєприпаÑах ÑÐ°Ð¼Ð¾Ð½Ð°Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ð´Ð»Ñ Ð±Ð°ÑˆÑ‚.
+item.plastanium.description = ВикориÑтовуєтьÑÑ Ð² передових одиницÑÑ… та у фрагментованих боєприпаÑах.
+item.phase-fabric.description = ВикориÑтовуєтьÑÑ Ð² передовій електроніці й технології ÑамовідновленнÑ.
+item.surge-alloy.description = ВикориÑтовуєтьÑÑ Ð² передовій зброї та реактивних захиÑних конÑтрукціÑÑ….
+item.spore-pod.description = ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð° нафту, вибухівку та паливо.
+item.spore-pod.details = Спори. Ðайімовірніше, Ñинтетична форма життÑ. ВиділÑють гази, токÑичні Ð´Ð»Ñ Ñ–Ð½ÑˆÐ¾Ð³Ð¾ біологічного життÑ. Ðадзвичайно загарбницька поведінка. ЛегкозаймиÑті при певних умовах.
+item.blast-compound.description = ВикориÑтовуєтьÑÑ Ð² бомбах та в розривних боєприпаÑах.
+item.pyratite.description = ВикориÑтовуєтьÑÑ Ð² запальній зброї Ñ– твердопаливних генераторах.
+liquid.water.description = ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ð¾Ñ…Ð¾Ð»Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ Ð¼Ð°ÑˆÐ¸Ð½ та Ð¿ÐµÑ€ÐµÑ€Ð¾Ð±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð²Ñ–Ð´Ñ…Ð¾Ð´Ñ–Ð².
+liquid.slag.description = ПерероблÑєтьÑÑ Ñƒ відокремлювачах у Ñкладові метали або розпорошуєтьÑÑ Ð½Ð° ворогів Ñк зброÑ.
+liquid.oil.description = ВикориÑтовуєтьÑÑ Ñƒ виробництві передових матеріалів Ñ– Ñк запальні боєприпаÑи.
+liquid.cryofluid.description = ВикориÑтовуєтьÑÑ Ñк теплоноÑій у реакторах, баштах Ñ– заводах.
+block.resupply-point.description = Поповнює найближчі одиниці мідними боєприпаÑами. ÐеÑуміÑний з одиницÑми, що потребують зарÑду акумулÑтора.
+block.armored-conveyor.description = Переміщує предмети вперед. Ðе приймає Ð²Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ð· боків ні з чого, крім інших конвеєрних Ñтрічок.
+block.illuminator.description = Випромінює Ñвітло.
+block.message.description = Зберігає Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ð´Ð»Ñ ÐºÐ¾Ð¼ÑƒÐ½Ñ–ÐºÐ°Ñ†Ñ–Ñ— між Ñоюзниками.
+block.graphite-press.description = СтиÑкає Ð²ÑƒÐ³Ñ–Ð»Ð»Ñ Ð² графіт.
+block.multi-press.description = СтиÑкає Ð²ÑƒÐ³Ñ–Ð»Ð»Ñ Ð² графіт. Потребує воду Ð´Ð»Ñ Ð¾Ñ…Ð¾Ð»Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ.
+block.silicon-smelter.description = Синтезує піÑок із вугіллÑм Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ ÐºÑ€ÐµÐ¼Ð½Ñ–ÑŽ.
+block.kiln.description = ВиплавлÑÑ” піÑок та Ñвинець у метаÑкло.
+block.plastanium-compressor.description = ВироблÑÑ” плаÑтаній із нафти й титану.
+block.phase-weaver.description = Синтезує фазову тканину з торію та піÑку.
block.alloy-smelter.description = Поєднує титан, Ñвинець, кремній Ñ– мідь Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ ÐºÑ–Ð½ÐµÑ‚Ð¸Ñ‡Ð½Ð¾Ð³Ð¾ Ñплаву.
-block.cryofluid-mixer.description = Змішує воду Ñ– дрібний порошок титану в кріогенну рідину. ОÑновне викориÑÑ‚Ð°Ð½Ð½Ñ Ð² торієвому реактору.
-block.blast-mixer.description = Подрібнює Ñ– змішує ÑÐºÑƒÐ¿Ñ‡ÐµÐ½Ð½Ñ Ñпор із піротитом Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ Ð²Ð¸Ð±ÑƒÑ…Ð¾Ð²Ð¾Ñ— Ñуміші.
-block.pyratite-mixer.description = Змішує вугіллÑ, Ñвинець та піÑок у легкозаймиÑтий піротит.
-block.melter.description = РозплавлÑÑ” брухт у шлак Ð´Ð»Ñ Ð¿Ð¾Ð´Ð°Ð»ÑŒÑˆÐ¾Ð³Ð¾ перероблюваннÑ, або викориÑÑ‚Ð°Ð½Ð½Ñ Ð² баштах «ХвилÑ».
-block.separator.description = Відокремлює шлак на його мінеральні компоненти. Виводить охолоджені матеріали.
-block.spore-press.description = СтиÑкає Ñпорові Ñтручки під Ñильним тиÑком Ð´Ð»Ñ Ñинтезу нафти.
+block.cryofluid-mixer.description = Змішує воду й подрібнений титан, щоби виробити кріогенну рідину.
+block.blast-mixer.description = ВироблÑÑ” вибухову Ñуміш із піратиту Ñ– Ñпорових Ñтручків.
+block.pyratite-mixer.description = Змішує вугіллÑ, Ñвинець та піÑок у легкозаймиÑтий пиротит.
+block.melter.description = РозплавлÑÑ” брухт у шлак.
+block.separator.description = Відокремлює шлак на його мінеральні компоненти.
+block.spore-press.description = СтиÑкає Ñпорові Ñтручки Ð´Ð»Ñ ÑÐ¸Ð½Ñ‚ÐµÐ·ÑƒÐ²Ð°Ð½Ð½Ñ Ð½Ð°Ñ„Ñ‚Ð¸.
block.pulverizer.description = Подрібнює брухт у дрібний піÑок.
-block.coal-centrifuge.description = Ðафта перетворюєтьÑÑ Ð² шматки вугіллÑ.
-block.incinerator.description = Випаровує будь-Ñкий зайвий предмет або рідину, Ñкі він отримує.
-block.power-void.description = Знищує будь-Ñку енергію, до Ñкої він під’єднаний. Тільки піÑочницÑ.
-block.power-source.description = ПоÑтійно Ñтворює енергію. Тільки піÑочницÑ.
+block.coal-centrifuge.description = Ðафта перетворюєтьÑÑ Ñƒ вугіллÑ.
+block.incinerator.description = Випаровує будь-Ñкий предмет або рідину, що отримує.
+block.power-void.description = Знищує будь-Ñку під’єднану енергію. Тільки піÑочницÑ.
+block.power-source.description = ПоÑтійно генерує енергію. Тільки піÑочницÑ.
block.item-source.description = ПоÑтійно Ñтворює предмети. Тільки піÑочницÑ.
-block.item-void.description = Знищує будь-Ñкі предмети. Тільки піÑочницÑ.
-block.liquid-source.description = ПоÑтійно Ñтворює рідини. Тільки піÑочницÑ.
-block.liquid-void.description = ВидалÑÑ” будь-Ñкі рідини. Тільки піÑочницÑ.
-block.copper-wall.description = Дешевий оборонний блок.\nКориÑний Ð´Ð»Ñ Ð¾Ð±Ð¾Ñ€Ð¾Ð½Ð¸ Ñдра та башт у перші кілька хвиль.
-block.copper-wall-large.description = Дешевий оборонний блок.\nКориÑний Ð´Ð»Ñ Ð¾Ð±Ð¾Ñ€Ð¾Ð½Ð¸ Ñдра та башт у перші кілька хвиль.\nЗаймає декілька плиток.
-block.titanium-wall.description = ПорівнÑно Ñильний оборонний блок.\nЗабезпечує помірний оборони від противників.
-block.titanium-wall-large.description = ПорівнÑно Ñильний оборонний блок.\nЗабезпечує помірний оборони від противників.\nЗаймає декілька плиток.
-block.plastanium-wall.description = ОÑобливий тип Ñтіни, Ñкий поглинає електричні дуги Ñ– блокує автоматичні Ð·â€™Ñ”Ð´Ð½Ð°Ð½Ð½Ñ ÐµÐ½ÐµÑ€Ð³ÐµÑ‚Ð¸Ñ‡Ð½Ð¸Ñ… вузлів.
-block.plastanium-wall-large.description = ОÑобливий тип Ñтіни, Ñкий поглинає електричні дуги Ñ– блокує автоматичні Ð·â€™Ñ”Ð´Ð½Ð°Ð½Ð½Ñ ÐµÐ½ÐµÑ€Ð³ÐµÑ‚Ð¸Ñ‡Ð½Ð¸Ñ… вузлів.\nЗаймає декілька плиток.
-block.thorium-wall.description = Сильний оборонний блок.\nГарна оборона від противників.
-block.thorium-wall-large.description = Сильний оборонний блок.\nГарна оборона від противників.\nЗаймає декілька плиток.
-block.phase-wall.description = Стіна має Ð¿Ð¾ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ñпеціальним Ñкладом, що відбиває Ñвітло Ñ– Ñкий базуєтьÑÑ Ð½Ð° фазовій тканині. Здебільшого відбиває кулі у разі удару.
-block.phase-wall-large.description = Стіна має Ð¿Ð¾ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ñпеціальним Ñкладом, що відбиває Ñвітло Ñ– Ñкий базуєтьÑÑ Ð½Ð° фазовій тканині. Здебільшого відбиває кулі у разі удару.\nЗаймає декілька плиток.
-block.surge-wall.description = Ðадзвичайно міцний оборонний блок.\nЗбільшує зарÑд, Ñкщо контактуватиме з кулÑми, вивільнÑючи його випадковим чином.
-block.surge-wall-large.description = Ðадзвичайно міцний оборонний блок.\nЗбільшує зарÑд, Ñкщо контактуватиме з кулÑми, вивільнÑючи його випадковим чином.\nЗаймає декілька плиток.
-block.door.description = Ðевеликі двері. Можна відчинити або зачинити, натиÑнувши на них.
-block.door-large.description = Великі двері. Можна відчинити та зачинити, натиÑнувши на них.\nЗаймає декілька плиток.
-block.mender.description = Періодично ремонтує блоки в його радіуÑÑ– дії. Боронить башти та Ñтіни.\nЗа бажаннÑм, можна викориÑтати кремній Ð´Ð»Ñ Ð¿Ñ–Ð´Ð²Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ñті та ефективноÑті.
-block.mend-projector.description = Покращена верÑÑ–Ñ Â«Ð ÐµÐ³ÐµÐ½ÐµÑ€Ð°Ñ‚Ð¾Ñ€Ð°Â». Періодично ремонтує блоки в його радіуÑÑ– дії.\nЗа бажаннÑм, можна викориÑтати фазову тканину Ð´Ð»Ñ Ð¿Ñ–Ð´Ð²Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ñті та ефективноÑті.
-block.overdrive-projector.description = Збільшує швидкіÑть найближчих будівель.\nЗа бажаннÑм, можна викориÑтати фазову тканину Ð´Ð»Ñ Ð¿Ñ–Ð´Ð²Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð´Ð°Ð»ÑŒÐ½Ð¾Ñті та ефективноÑті.
-block.force-projector.description = Створює навколо Ñебе шеÑтикутне Ñилове поле, боронÑчи будівлі та блоки вÑередині від пошкоджень.\nПерегріваєтьÑÑ, Ñкщо завдано занадто великої шкоди. За бажаннÑм, можна викориÑтати теплоноÑій Ð´Ð»Ñ Ð·Ð°Ð¿Ð¾Ð±Ñ–Ð³Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ñ€Ñ–Ð²Ñƒ. Ð”Ð»Ñ Ð·Ð±Ñ–Ð»ÑŒÑˆÐµÐ½Ð½Ñ Ñ€Ð¾Ð·Ð¼Ñ–Ñ€Ñƒ щита можна викориÑтовувати фазову тканину.
-block.shock-mine.description = ÐаноÑить шкоду противникам, коли вони наÑтупають на міну. Майже невидима Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñ‚Ð¸Ð²Ð½Ð¸ÐºÐ°.
-block.conveyor.description = Базовий транÑпортний блок. Переміщує елементи вперед Ñ– автоматично перетворює Ñ—Ñ… у блоки. Можна обертати.
-block.titanium-conveyor.description = Покращений блок транÑпорту елементів. Переміщує предмети швидше, ніж звичайні конвеєри.
-block.plastanium-conveyor.description = Переміщує предмети партіÑми.\nПриймає елементи на задній чаÑтині та вивантажує Ñ—Ñ… у трьох напрÑмках Ñпереду.\nПотребує кілька точок Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ñ‚Ð° Ñ€Ð¾Ð·Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð´Ð»Ñ Ð¼Ð°ÐºÑимальної пропуÑкної здатноÑті.
-block.junction.description = Діє Ñк міÑÑ‚ Ð´Ð»Ñ Ð´Ð²Ð¾Ñ… перехреÑних конвеєрних Ñтрічок. КориÑно в ÑитуаціÑÑ…, коли два різних конвеєри перевозÑть різні матеріали в різні міÑцÑ.
-block.bridge-conveyor.description = Покращений блок транÑпорту елементів. Дає змогу транÑпортувати предмети до 3-ох плиток із будь-Ñкої міÑцевоÑті чи будівлі.
-block.phase-conveyor.description = Покращений блок транÑпорту елементів. ВикориÑтовує енергію Ð´Ð»Ñ Ñ‚ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐµÐ»ÐµÐ¼ÐµÐ½Ñ‚Ñ–Ð² на під’єднаний фазовий конвеєр через кілька плиток.
-block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. Ð’ іншому випадку елемент виводитьÑÑ Ð·Ð»Ñ–Ð²Ð° та/чи Ñправа.
-block.inverted-sorter.description = ОброблÑÑ” елементи, Ñк звичайний Ñортувальник, але виводить обрані елементи на Ñторони.
-block.router.description = Приймає елементи з одного напрÑмку та виводить Ñ—Ñ… до трьох інших напрÑмків порівну. КориÑно Ð´Ð»Ñ Ð¿Ð¾Ð´Ñ–Ð»Ñƒ матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ðіколи не викориÑтовуйте поруч із входами до механізмів, оÑкільки вони будуть забиті вихідними предметами.[]
-block.distributor.description = Поліпшений маршрутизатор. РозділÑÑ” предмети до 7 інших напрÑмків порівну.
-block.overflow-gate.description = Вивантажує лише вліво та/або вправо, Ñкщо передній шлÑÑ… заблокований.
-block.underflow-gate.description = Повна протилежніÑть надмірному затвору. Виводить предмет прÑмо, Ñкщо лівий та/або правий шлÑÑ… заблоковано.
+block.item-void.description = Руйнує будь-Ñкі предмети. Тільки піÑочницÑ.
+block.liquid-source.description = ПоÑтійно вироблÑÑ” рідини. Тільки піÑочницÑ.
+block.liquid-void.description = Випаровує будь-Ñкі рідини. Тільки піÑочницÑ.
+block.copper-wall.description = Захищає Ñпоруди від ворожих ÑнарÑдів.
+block.copper-wall-large.description = Захищає Ñпоруди від ворожих ÑнарÑдів.
+block.titanium-wall.description = Захищає Ñпоруди від ворожих ÑнарÑдів.
+block.titanium-wall-large.description = Захищає Ñпоруди від ворожих ÑнарÑдів.
+block.plastanium-wall.description = Захищає Ñпоруди від ворожих ÑнарÑдів. Поглинає електричні дуги й лазери. Блокує автоматичні Ð·â€™Ñ”Ð´Ð½Ð°Ð½Ð½Ñ ÐµÐ½ÐµÑ€Ð³ÐµÑ‚Ð¸Ñ‡Ð½Ð¸Ñ… вузлів.
+block.plastanium-wall-large.description = Захищає Ñпоруди від ворожих ÑнарÑдів. Поглинає електричні дуги й лазери. Блокує автоматичні Ð·â€™Ñ”Ð´Ð½Ð°Ð½Ð½Ñ ÐµÐ½ÐµÑ€Ð³ÐµÑ‚Ð¸Ñ‡Ð½Ð¸Ñ… вузлів.
+block.thorium-wall.description = Захищає Ñпоруди від ворожих ÑнарÑдів.
+block.thorium-wall-large.description = Захищає Ñпоруди від ворожих ÑнарÑдів.
+block.phase-wall.description = Захищає Ñпоруди від ворожих ÑнарÑдів, відбиває більшіÑть куль у разі зіткненні.
+block.phase-wall-large.description = Захищає Ñпоруди від ворожих ÑнарÑдів, відбиває більшіÑть куль у разі зіткненні.
+block.surge-wall.description = Захищає Ñпоруди від ворожих ÑнарÑдів, періодично випуÑкає електричні дуги в разі зіткненні.
+block.surge-wall-large.description = Захищає Ñпоруди від ворожих ÑнарÑдів, періодично випуÑкає електричні дуги в разі зіткненні.
+block.door.description = Стіна, Ñку можна відчинити й зачинити.
+block.door-large.description = Стіна, Ñку можна відчинити й зачинити.
+block.mender.description = Періодично ремонтує блоки у Ñвоєму радіуÑÑ– дії.\nЗа бажаннÑм можна викориÑтати кремній Ð·Ð°Ð´Ð»Ñ Ð¿Ñ–Ð´Ð²Ð¸Ñ‰ÐµÐ½Ð½Ñ Ñ€Ð°Ð´Ñ–ÑƒÑу дії й ефективноÑті.
+block.mend-projector.description = Ремонтує блоки у Ñвоєму радіуÑÑ– дії.\nЗа бажаннÑм можна викориÑтати фазову тканину Ð·Ð°Ð´Ð»Ñ Ð¿Ñ–Ð´Ð²Ð¸Ñ‰ÐµÐ½Ð½Ñ Ñ€Ð°Ð´Ñ–ÑƒÑу дії й ефективноÑті.
+block.overdrive-projector.description = Збільшує швидкіÑть найближчих будівель.\nЗа бажаннÑм можна викориÑтати фазову тканину Ð·Ð°Ð´Ð»Ñ Ð¿Ñ–Ð´Ð²Ð¸Ñ‰ÐµÐ½Ð½Ñ Ñ€Ð°Ð´Ñ–ÑƒÑу дії й ефективноÑті.
+block.force-projector.description = Створює навколо Ñебе шеÑтикутне Ñилове поле, захищаючи будівлі та блоки вÑередині від пошкоджень.\nПерегріваєтьÑÑ, Ñкщо завдано занадто великої шкоди. За бажаннÑм можна викориÑтати теплоноÑій Ð´Ð»Ñ Ð·Ð°Ð¿Ð¾Ð±Ñ–Ð³Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ñ€Ñ–Ð²Ñƒ. Ð”Ð»Ñ Ð·Ð±Ñ–Ð»ÑŒÑˆÐµÐ½Ð½Ñ Ñ€Ð¾Ð·Ð¼Ñ–Ñ€Ñƒ щита можна викориÑтовувати фазову тканину.
+block.shock-mine.description = ВипуÑкає електричні дуги в разі контакту з ворогом.
+block.conveyor.description = Переміщує елементи вперед.
+block.titanium-conveyor.description = Переміщує предмети швидше, ніж звичайний конвеєр.
+block.plastanium-conveyor.description = Переміщує предмети партіÑми. Приймає елементи на задній чаÑтині та вивантажує Ñ—Ñ… у трьох напрÑмках Ñпереду. Потребує кілька точок Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ñ‚Ð° Ñ€Ð¾Ð·Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð´Ð»Ñ Ð¼Ð°ÐºÑимальної пропуÑкної здатноÑті.
+block.junction.description = Діє Ñк міÑÑ‚ Ð´Ð»Ñ Ð´Ð²Ð¾Ñ… перехреÑних конвеєрних Ñтрічок.
+block.bridge-conveyor.description = ТранÑпортує предмети через будівлі або міÑцевіÑть
+block.phase-conveyor.description = Миттєво транÑпортує предмети через міÑцевоÑті або будівлі. Більший діапазон, ніж у моÑтового конвеєра, але потребує енергії.
+block.sorter.description = Якщо елемент відповідає вибраному, його можна передати. Ð’ іншому випадку елемент виводитьÑÑ Ð»Ñ–Ð²Ð¾Ñ€ÑƒÑ‡ та праворуч.
+block.inverted-sorter.description = Схожий на звичайний Ñортувальник, але виводить обрані елементи на бокові Ñторони.
+block.router.description = РозподілÑÑ” елементи, що надходÑть, порівну на 3 різні напрÑмки.
+block.router.details = Ðеобхідне зло. Ðе викориÑтовуйте поруч із входами до механізмів, оÑкільки вони, входи, будуть забиті вихідними предметами.
+block.distributor.description = РозділÑÑ” предмети до 7 інших напрÑмків порівну.
+block.overflow-gate.description = Вивантажує лише ліворуч Ñ– праворуч, Ñкщо передній шлÑÑ… заблокований.
+block.underflow-gate.description = Повна протилежніÑть надмірному затвору. Виводить предмет прÑмо, Ñкщо лівий Ñ– правий шлÑÑ… заблоковано.
block.mass-driver.description = Ðайкращий блок Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½ÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ñ–Ð². Збирає кілька предметів, а потім виÑтрілює Ñ—Ñ… до іншої електромагнітної катапульти на велику відÑтань. Ð”Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ потребує енергіÑ.
block.mechanical-pump.description = Дешевий наÑÐ¾Ñ Ñ–Ð· повільним виходом, але не потребує енергоÑпоживаннÑ.
block.rotary-pump.description = УдоÑконалений наÑоÑ. ÐаÑоÑи більше викачують, але потребують енергію.
block.thermal-pump.description = Ðайкращий наÑоÑ.
-block.conduit.description = ОÑновний блок транÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½Ð¸. ПереÑуває рідини вперед. ЗаÑтоÑовуєтьÑÑ Ñпільно з наÑоÑами та іншими трубопроводами.
-block.pulse-conduit.description = УдоÑконалений блок транÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½Ð¸. Швидше транÑпортує й більше зберігає рідини, ніж Ñтандартні трубопроводи.
-block.plated-conduit.description = Переміщує рідини з тією ж швидкіÑтю, що й імпульÑні трубопроводи, але має більше міцноÑті. Ðе приймає рідин із боків окрім інших трубопроводів.\nПротікає менше.
-block.liquid-router.description = Приймає рідини з одного напрÑмку та виводить Ñ—Ñ… до трьох інших напрÑмків порівну. Також можна зберігати певну кількіÑть рідини. КориÑно Ð´Ð»Ñ Ñ€Ð¾Ð·Ñ‰ÐµÐ¿Ð»ÐµÐ½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½ від одного джерела до кількох мішеней.
-block.liquid-tank.description = Зберігає велику кількіÑть рідини. ВикориÑтовуйте Ð´Ð»Ñ ÑÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð±ÑƒÑ„ÐµÑ€Ñ–Ð² у ÑитуаціÑÑ… із непоÑтійним попитом на матеріали або Ñк гарантію Ð¾Ñ…Ð¾Ð»Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ Ð¶Ð¸Ñ‚Ñ‚Ñ”Ð²Ð¾ важливих блоків.
-block.liquid-junction.description = Діє Ñк міÑÑ‚ Ð´Ð»Ñ Ð´Ð²Ð¾Ñ… каналів, що перетинаютьÑÑ. КориÑно в ÑитуаціÑÑ…, коли два різні трубопроводи транÑпортують різні рідини в різні міÑцÑ.
-block.bridge-conduit.description = УдоÑконалений блок транÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½Ð¸. Ðадає можливіÑть транÑпортувати рідину до 3 плиток будь-Ñкої міÑцевоÑті чи будівлі.
-block.phase-conduit.description = УдоÑконалений блок транÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½Ð¸. ВикориÑтовує енергію Ð´Ð»Ñ Ñ‚Ñ€Ð°Ð½ÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€Ñ–Ð´Ð¸Ð½ до приєднаного фазового каналу через декілька плиток.
+block.conduit.description = ПереÑуває рідини вперед. ЗаÑтоÑовуєтьÑÑ Ñпільно з наÑоÑами та іншими трубопроводами.
+block.pulse-conduit.description = ПереÑуває рідини вперед. Швидше транÑпортує Ñ– зберігає більше рідини, ніж Ñтандартні трубопроводи.
+block.plated-conduit.description = ПереÑуває рідини вперед. Ðе приймає рідин із боків окрім інших трубопроводів. Ðе протікає.
+block.liquid-router.description = Приймає рідини з одного напрÑмку та виводить Ñ—Ñ… до трьох інших напрÑмків порівну. Також може зберігати певну кількіÑть рідини.
+block.liquid-tank.description = Зберігає велику кількіÑть рідини. Виводить воду на вÑÑ– Ñторони, через це Ñхожий на рідинний маршрутизатор.
+block.liquid-junction.description = Діє Ñк міÑÑ‚ Ð´Ð»Ñ Ð´Ð²Ð¾Ñ… трубопроводів.
+block.bridge-conduit.description = ТранÑпортує рідину через міÑцевіÑть Ñ– будівлі.
+block.phase-conduit.description = ТранÑпортує рідину через міÑцевіÑть Ñ– будівлі. Діапазон дії більший ніж у моÑтового трубопроводу
block.power-node.description = Передає Ð¶Ð¸Ð²Ð»ÐµÐ½Ð½Ñ Ð½Ð° приєднані вузли. Вузол буде отримувати Ð¶Ð¸Ð²Ð»ÐµÐ½Ð½Ñ Ð²Ñ–Ð´ будь-Ñких ÑуÑідніх блоків або подавати Ð¶Ð¸Ð²Ð»ÐµÐ½Ð½Ñ Ð´Ð¾ них.
-block.power-node-large.description = Поліпшений вузол Ð¶Ð¸Ð²Ð»ÐµÐ½Ð½Ñ Ð· більшим радіуÑом дії.
+block.power-node-large.description = Передовий вузол Ð¶Ð¸Ð²Ð»ÐµÐ½Ð½Ñ Ð· більшим радіуÑом дії.
block.surge-tower.description = Вузол Ð¶Ð¸Ð²Ð»ÐµÐ½Ð½Ñ Ð· меншою кількіÑтю доÑтупних з’єднань Ñ– з найбільшим радіуÑом дії.
block.diode.description = Ð–Ð¸Ð²Ð»ÐµÐ½Ð½Ñ Ð°ÐºÑƒÐ¼ÑƒÐ»Ñтора може протікати через цей блок лише в одному напрÑмку, але лише в тому випадку, Ñкщо інша Ñторона має менше енергії.
block.battery.description = Зберігає енергію Ñк буфер у чаÑи надлишкової енергії. Виводить енергію в періоди дефіциту.
-block.battery-large.description = Зберігає набагато більше енергії, ніж звичайний акумулÑтор.
-block.combustion-generator.description = ВироблÑÑ” енергію, Ñпалюючи легкозаймиÑті матеріали, такі Ñк вугіллÑ.
-block.thermal-generator.description = Генерує енергію у разі Ñ€Ð¾Ð·Ð¼Ñ–Ñ‰ÐµÐ½Ð½Ñ Ð² Ñпекотних міÑцÑÑ….
-block.steam-generator.description = УдоÑконалений генератор згорÑннÑ. Більш ефективний, але потребує додаткової води Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ Ð¿Ð°Ñ€Ð¸.
-block.differential-generator.description = УдоÑконалений генератор згорÑннÑ. ВикориÑтовує різницю температур між кріогенною рідиною й піротитом, що горить.
-block.rtg-generator.description = ПроÑтий Ñ– надійний генератор. ВикориÑтовує тепло радіоактивних Ñполук, Ñкі розкладаютьÑÑ, Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ ÐµÐ½ÐµÑ€Ð³Ñ–Ñ— з повільною швидкіÑтю.
+block.battery-large.description = Зберігає енергію Ñк буфер у чаÑи надлишкової енергії. Виводить енергію в періоди дефіциту. Більша ємніÑть ніж у звичайного акумулÑтора.
+block.combustion-generator.description = ВироблÑÑ” енергію, Ñпалюючи легкозаймиÑті матеріали, Ñк-от вугіллÑ.
+block.thermal-generator.description = ВироблÑÑ” енергію в разі Ñ€Ð¾Ð·Ð¼Ñ–Ñ‰ÐµÐ½Ð½Ñ Ð² гарÑчих міÑцÑÑ….
+block.steam-generator.description = ВироблÑÑ” енергію, Ñпалюючи легкозаймиÑті матеріали й перетворює воду в пару.
+block.differential-generator.description = ВироблÑÑ” велику кількіÑть енергії. ВикориÑтовує різницю температур між кріогенною рідиною й пиротитом, що горить.
+block.rtg-generator.description = ВикориÑтовує тепло радіоактивних Ñполук, Ñкі розкладаютьÑÑ, Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ ÐµÐ½ÐµÑ€Ð³Ñ–Ñ— з повільною швидкіÑтю.
block.solar-panel.description = Забезпечує невелику кількіÑть енергії від ÑонцÑ.
-block.solar-panel-large.description = Значно ефективніша ніж Ñтандартна ÑонÑчна панель.
-block.thorium-reactor.description = ВироблÑÑ” значну кількіÑть енергії з торію. Вимагає поÑтійного охолодженнÑ. Сильно вибухне, Ñкщо подаватиметьÑÑ Ð½ÐµÐ´Ð¾ÑÑ‚Ð°Ñ‚Ð½Ñ ÐºÑ–Ð»ÑŒÐºÑ–Ñть теплоноÑÑ–Ñ. Вихідна потужніÑть залежить від заповненоÑті, базова потужніÑть генеруєтьÑÑ Ð½Ð° повній міÑткоÑті.
-block.impact-reactor.description = УдоÑконалений генератор, здатний Ñтворювати величезну кількіÑть енергії за макÑимальною ефективноÑті. Ð”Ð»Ñ Ð·Ð°Ð¿ÑƒÑку процеÑу потрібно значні обÑÑги енергії.
-block.mechanical-drill.description = Ðедорогий бур. Якщо розміÑтити на доречних плитках, то виводитиме предмети поÑтійно, але повільно. Придатний лише Ð´Ð»Ñ Ð±Ð°Ð·Ð¾Ð²Ð¸Ñ… реÑурÑів.
+block.solar-panel-large.description = Забезпечує невелику кількіÑть енергії від ÑонцÑ. Значно ефективніша ніж Ñтандартна ÑонÑчна панель.
+block.thorium-reactor.description = ВироблÑÑ” значну кількіÑть енергії з торію. Потребує поÑтійного охолодженнÑ. Сильно вибухне, Ñкщо подаватиметьÑÑ Ð½ÐµÐ´Ð¾ÑÑ‚Ð°Ñ‚Ð½Ñ ÐºÑ–Ð»ÑŒÐºÑ–Ñть теплоноÑÑ–Ñ.
+block.impact-reactor.description = Здатний Ñтворювати величезну кількіÑть енергії за макÑимальної ефективноÑті. Ð”Ð»Ñ Ð·Ð°Ð¿ÑƒÑку процеÑу потрібно значні обÑÑги енергії.
+block.mechanical-drill.description = Якщо розміÑтити на доречних плитках, то виводитиме предмети поÑтійно, але повільно. Придатний лише Ð´Ð»Ñ Ð±Ð°Ð·Ð¾Ð²Ð¸Ñ… реÑурÑів.
block.pneumatic-drill.description = Поліпшений бур, здатний видобувати титан. Видобуває швидше, ніж механічний бур.
-block.laser-drill.description = Дає змогу виконувати Ð±ÑƒÑ€Ñ–Ð½Ð½Ñ Ñ‰Ðµ швидше за допомогою лазерної технології, але вимагає енергії. Придатний до видобутку торію.
-block.blast-drill.description = Ðайкращий бур. Потрібна велика кількіÑть енергії.
-block.water-extractor.description = Видобуває підземні води. ВикориÑтовуєтьÑÑ Ð² міÑцÑÑ…, де немає поверхневої води.
-block.cultivator.description = Культивує невеликі концентрації Ñпор в атмоÑфері на готові до промиÑловоÑті Ñтручки.
-block.oil-extractor.description = Ð”Ð»Ñ Ð²Ð¸Ð´Ð¾Ð±ÑƒÑ‚ÐºÑƒ нафти викориÑтовуєтьÑÑ Ð²ÐµÐ»Ð¸ÐºÐ° кількіÑть енергії, піÑку та води.
-block.core-shard.description = Ðайперша верÑÑ–Ñ ÐºÐ°Ð¿Ñули Ñдра. ПіÑÐ»Ñ Ð¹Ð¾Ð³Ð¾ Ð·Ð½Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð²ÑÑ– контакти з регіоном втрачаютьÑÑ. Ðе допуÑтіть цього.
-block.core-foundation.description = Друга верÑÑ–Ñ Ñдра. Краще броньована. Зберігає більше реÑурÑів.
-block.core-nucleus.description = Ð¢Ñ€ÐµÑ‚Ñ Ð¹ оÑÑ‚Ð°Ð½Ð½Ñ Ð²ÐµÑ€ÑÑ–Ñ ÐºÐ°Ð¿Ñули Ñдра. Ðадзвичайно добре броньована. Зберігає величезні обÑÑги реÑурÑів.
+block.laser-drill.description = Дає змогу видобувати ще швидше за допомогою лазерної технології, але потребує енергії. Здатний видобувати торій.
+block.blast-drill.description = Ðайкращий бур. Потребує великої кількоÑті енергії.
+block.water-extractor.description = Викачує підземні води. ВикориÑтовуєтьÑÑ Ð² міÑцÑÑ…, де немає поверхневої води.
+block.cultivator.description = Культивує невеликі концентрації Ñпор у Ñтручки.
+block.cultivator.details = Відновлена технологіÑ. ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ Ð²ÐµÐ»Ð¸Ñ‡ÐµÐ·Ð½Ð¾Ñ— кількоÑті біомаÑи Ñкомога ефективніше. Ймовірно, початковий інкубатор Ñпор, що зараз покриває Серпуло.
+block.oil-extractor.description = ВикориÑтовуєтьÑÑ Ð²ÐµÐ»Ð¸ÐºÐ° кількіÑть енергії, піÑку та води Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ Ð½Ð°Ñ„Ñ‚Ð¸.
+block.core-shard.description = Ядро бази. ПіÑÐ»Ñ Ð·Ð½Ð¸Ñ‰ÐµÐ½Ð½Ñ Ñектор втрачаєтьÑÑ. Ðайперша верÑÑ–Ñ ÐºÐ°Ð¿Ñули Ñдра. ПіÑÐ»Ñ Ð¹Ð¾Ð³Ð¾ Ð·Ð½Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð²ÑÑ– контакти з регіоном втрачаютьÑÑ. Ðе допуÑтіть цього.
+block.core-shard.details = Ðайперша верÑÑ–Ñ ÐºÐ°Ð¿Ñули Ñдра. Компактне. Самовідтворюванне. ОÑнащене одноразовими пуÑковими рушіÑми. Ðе призначено Ð´Ð»Ñ Ð¼Ñ–Ð¶Ð¿Ð»Ð°Ð½ÐµÑ‚Ð½Ð¸Ñ… подорожей.
+block.core-foundation.description = Ядро бази. Добре броньоване. Зберігає більше реÑурÑів.
+block.core-foundation.details = Друга верÑÑ–Ñ Ñдра.
+block.core-nucleus.description = Ядро бази. Ðапрочуд добре броньовано. Зберігає величезну кількіÑть реÑурÑів.
+block.core-nucleus.details = Ð¢Ñ€ÐµÑ‚Ñ Ñ– фінальна верÑÑ–Ñ Ñдра.
block.vault.description = Зберігає велику кількіÑть предметів кожного типу. Блок розвантажувача може викориÑтовуватиÑÑ Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ñ–Ð² зі Ñховища.
block.container.description = Зберігає малу кількіÑть предметів кожного типу. Блок розвантажувача може викориÑтовуватиÑÑ Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ñ–Ð² зі Ñховища.
-block.unloader.description = Вивантажує предмети з блока, Ñкий не переміщує предмети, на конвеєр або безпоÑередньо в ÑуÑідній блок. Тип предмета Ð´Ð»Ñ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð¼Ð¾Ð¶Ð½Ð° змінити, натиÑнувши на блок.
-block.launch-pad.description = ЗапуÑкає партії предметів без необхідноÑті запуÑку Ñдра. Стартовий майданчик надає можливіÑть вам запуÑкати реÑурÑи кожні n Ñекунд без необхідноÑті завершувати гру. ПроÑто подайте в нього реÑурÑи та забезпечте енергією.
-block.launch-pad-large.description = Поліпшена верÑÑ–Ñ Ñтартового майданчика. Зберігає більше предметів. ЗапуÑкаєтьÑÑ Ñ‡Ð°Ñтіше.
-block.duo.description = Мала й дешева башта. КориÑна проти наземних одиниць.
-block.scatter.description = ОÑновна протиповітрÑна башта. ВиÑтрілює грудочки Ñвинцю, брухту чи метаÑкла в противників.
+block.unloader.description = Вивантажує предмети з найближчих блоків
+block.launch-pad.description = ЗапуÑкає партії предметів без необхідноÑті запуÑку Ñдра.
+block.duo.description = ВиÑтрілює чергами куль у ворогів.
+block.scatter.description = ВиÑтрілює ÑкупченнÑм Ñвинцю, брухту чи метаÑкла в повітрÑних противників.
block.scorch.description = Підпалює будь-Ñких наземних противників поблизу. ВиÑокоефективна на близькій відÑтані.
-block.hail.description = Ðевелика артилерійÑька башта з далеким радіуÑом дії.
-block.wave.description = Башта Ñереднього розміру. ВипуÑкає потоками рідини в противників. Ðвтоматично гаÑить пожежі при поÑтачанні води.
-block.lancer.description = Лазерна башта Ñереднього розміру, Ñка атакує наземних противників. ЗарÑджає Ñ– виÑтрілює потужні пучки енергії.
-block.arc.description = Ðевелика електрична башта з малим радіуÑом дії. СтрілÑÑ” дугами електрики в противників.
-block.swarmer.description = Ракетна башта Ñереднього розміру. Ðтакує Ñк повітрÑних, так Ñ– наземних противників. ЗапуÑкає ракети, Ñкі летÑть у противників ÑамоÑтійно.
-block.salvo.description = Більш велика, вдоÑконалена верÑÑ–Ñ Ð±Ð°ÑˆÑ‚Ð¸ «Подвійна». ВиÑтрілює швидкий залп куль у противника.
-block.fuse.description = Велика енергетична башта з малим радіуÑом дії. СтрілÑÑ” трьома пронизливими променÑми на найближчих противників.
-block.ripple.description = Ðадзвичайно потужна артилерійÑька башта. Ðа великі відÑтані ÑтрілÑÑ” ÑкупченнÑми ÑнарÑдів у противників.
-block.cyclone.description = Велика протиповітрÑна та протиназемна башта. Підпалює вибухонебезпечними грудками ÑÐºÑƒÐ¿Ñ‡ÐµÐ½Ð½Ñ Ð¿Ñ€Ð¾Ñ‚Ð¸Ð²Ð½Ð¸ÐºÑ–Ð².
-block.spectre.description = МаÑивна двоÑтвольна гармата. СтрілÑÑ” великими бронебійними кулÑми в повітрÑні та наземні цілі.
-block.meltdown.description = МаÑивна лазерна гармата. ЗарÑджає Ñ– ÑтрілÑÑ” лазерним променем у найближчих противників. Ð”Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ потрібен теплоноÑій.
-block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
+block.hail.description = ВиÑтрілює невеликі ÑнарÑди в наземних ворогів на великі відÑтані.
+block.wave.description = ВиÑтрілює потоки рідин у ворогів. Ðвтоматично гаÑить пожежі в разі поÑÑ‚Ð°Ñ‡Ð°Ð½Ð½Ñ Ð²Ð¾Ð´Ð¸.
+block.lancer.description = ЗарÑджає Ñ– виÑтрілює потужні пучки енергії в наземних противників.
+block.arc.description = ВиÑтрілює дугами електрики в наземних противників.
+block.swarmer.description = ЗапуÑкає ракети, що автоматично наводÑтьÑÑ Ð² противників.
+block.salvo.description = ВиÑтрілює швидкий залп куль у противника.
+block.fuse.description = ВиÑтрілює трьома променÑми, що пронизують броню, у малому радіуÑÑ– в противників.
+block.ripple.description = ВиÑтрілює ÑкупченнÑм ÑнарÑдів у противників.
+block.cyclone.description = Підпалює вибухові грудки ÑÐºÑƒÐ¿Ñ‡ÐµÐ½Ð½Ñ Ð¿Ñ€Ð¾Ñ‚Ð¸Ð²Ð½Ð¸ÐºÑ–Ð².
+block.spectre.description = ВиÑтрілює великі бронебійні кулі в повітрÑні та наземні цілі.
+block.meltdown.description = ЗарÑджає Ñ– виÑтрілює лазерним променем у найближчих противників. Ð”Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ потрібен теплоноÑій.
+block.foreshadow.description = ВиÑтрілює великим болтом в одну ціль на велику диÑтанцію.
+block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю у Ñвоєму радіуÑÑ– дії. Пріоритетні вороги з вищим макÑимальним здоров’Ñм.
block.segment.description = Пошкоджує та руйнує вхідні ÑнарÑди. Окрім лазерних.
+block.parallax.description = ПритÑгає ворожі повітрÑні одиниці, пошкоджуючи Ñ—Ñ… у процеÑÑ–.
+block.tsunami.description = ВиÑтрілює потужними потоками рідини у ворогів. Ðвтоматично гаÑить пожежі в разі поÑÑ‚Ð°Ñ‡Ð°Ð½Ð½Ñ Ð²Ð¾Ð´Ð¸.
+block.silicon-crucible.description = Очищає кремній від піÑку та вугіллÑ, викориÑтовуючи пиратит Ñк додаткове джерело тепла. Більш ефективний у жарких міÑцÑÑ….
+block.disassembler.description = ПоділÑÑ” шлак на незначні кількоÑті екзотичних мінеральних компонентів за низькою ефективноÑті. Може вироблÑти торій.
+block.overdrive-dome.description = Збільшує швидкіÑть найближчих будівель. Потребує фазову тканину Ñ– кремній.
+block.payload-conveyor.description = Переміщує великі вантажі, Ñк-от одиниці з заводів.
+block.payload-router.description = РозділÑÑ” вантажі, що надходÑть, у 3 різні Ñторони.
+block.command-center.description = Контролює поведінку одиниць за допомогою декількох різних команд.
+block.ground-factory.description = ВироблÑÑ” наземних одиниць. Вивід одиниць можна здійÑнити безпоÑередньо на міÑцевіÑть, або ÑпрÑмувати до реконÑтрукторів Ð´Ð»Ñ Ð¿Ð¾Ð»Ñ–Ð¿ÑˆÐµÐ½Ð½Ñ.
+block.air-factory.description = ВироблÑÑ” повітрÑних одиниць. Вивід одиниць можна здійÑнити безпоÑередньо на міÑцевіÑть, або ÑпрÑмувати до реконÑтрукторів Ð´Ð»Ñ Ð¿Ð¾Ð»Ñ–Ð¿ÑˆÐµÐ½Ð½Ñ.
+block.naval-factory.description = ВироблÑÑ” одиниць. Вивід одиниць можна здійÑнити безпоÑередньо на міÑцевіÑть, або ÑпрÑмувати до реконÑтрукторів Ð´Ð»Ñ Ð¿Ð¾Ð»Ñ–Ð¿ÑˆÐµÐ½Ð½Ñ.
+block.additive-reconstructor.description = Поліпшує введених одиниць до другого рівнÑ.
+block.multiplicative-reconstructor.description = Поліпшує введених одиниць до третього рівнÑ.
+block.exponential-reconstructor.description = Поліпшує введених одиниць до четвертого рівнÑ.
+block.tetrative-reconstructor.description = Поліпшує введених одиниць до п’Ñтого Ñ– фінального рівнÑ.
+block.switch.description = Перемикач. Стан можна читати й контролювати за допомогою логічних процеÑорів.
+block.micro-processor.description = ЗапуÑкає поÑлідовніÑть логічних вказівок (операцій) у неÑкінченному циклі. Може викориÑтовуватиÑÑ Ð´Ð»Ñ ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð±Ð»Ð¾ÐºÑ–Ð² та будівель.
+block.logic-processor.description = ЗапуÑкає поÑлідовніÑть логічних вказівок (операцій) у неÑкінченному циклі. Може викориÑтовуватиÑÑ Ð´Ð»Ñ ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð±Ð»Ð¾ÐºÑ–Ð² та будівель. Швидше ніж МікропроцеÑор.
+block.hyper-processor.description = ЗапуÑкає поÑлідовніÑть логічних вказівок (операцій) у неÑкінченному циклі. Може викориÑтовуватиÑÑ Ð´Ð»Ñ ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð±Ð»Ð¾ÐºÑ–Ð² та будівель. Швидше ніж Логічний процеÑор
+block.memory-cell.description = Зберігає інформацію Ð´Ð»Ñ Ð»Ð¾Ð³Ñ–Ñ‡Ð½Ð¾Ð³Ð¾ процеÑора.
+block.memory-bank.description = Зберігає інформацію Ð´Ð»Ñ Ð»Ð¾Ð³Ñ–Ñ‡Ð½Ð¾Ð³Ð¾ процеÑора. ВиÑока міÑткіÑть.
+block.logic-display.description = Показує довільну графіку з логічного процеÑора.
+block.large-logic-display.description = Показує довільну графіку з логічного процеÑора.
+block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. ПриÑкорює Ñдра, щоби подолати планетне Ñ‚ÑÐ¶Ñ–Ð½Ð½Ñ Ð´Ð»Ñ Ð¼Ñ–Ð¶Ð¿Ð»Ð°Ð½ÐµÑ‚Ð½Ð¾Ð³Ð¾ розгортаннÑ.
+unit.dagger.description = ВиÑтрілює Ñтандартними кулÑми в найближчих ворогах.
+unit.mace.description = ВиÑтрілює потоками Ð¿Ð¾Ð»ÑƒÐ¼â€™Ñ Ð² найближчих ворогів.
+unit.fortress.description = ВиÑтрілює з дальнобійної артилерії в наземних цілей.
+unit.scepter.description = ВиÑтрілює шквалом зарÑджених куль у найближчих ворогів.
+unit.reign.description = ВиÑтрілює шквалом маÑивних пронизливих куль у найближчих ворогів.
+unit.nova.description = ВиÑтрілює лазерними болтами, Ñкі пошкоджують ворогів та відновлюють Ñоюзні Ñпоруди. Здатний до польоту.
+unit.pulsar.description = ВипуÑкає дуги електрики, Ñкі завдають шкоди ворогам та відновлюють Ñоюзні Ñпоруди. Здатний до польоту.
+unit.quasar.description = ВиÑтрілює пробивними лазерними промені, Ñкі пошкоджують ворогів та відновлюють Ñпоріднені конÑтрукції. Здатний до польоту. Захищений.
+unit.vela.description = ВиÑтрілює маÑивним безперервним лазерним променем, Ñкий завдає шкоди ворогам, ÑпричинÑÑ” пожежі та відновлює Ñоюзні Ñпоруди. Здатний до польоту.
+unit.corvus.description = СпричинÑÑ” маÑивний лазерний вибух, Ñкий завдає шкоди ворогам та відновлює Ñпоріднені Ñпоруди. Може переÑтупати через більшіÑть міÑцевоÑті.
+unit.crawler.description = Біжить до ворогів Ñ– ÑамознищуєтьÑÑ, викликаючи великий вибух.
+unit.atrax.description = Випалює виÑнажливі шари шлаку в наземних цілÑÑ…. Може переÑтупити більшіÑть міÑцевоÑті.
+unit.spiroct.description = ВиÑтрілює виÑнажливими лазерними променÑми у ворогів, відновлюючиÑÑŒ водночаÑ. Може переÑтупати через більшіÑть міÑцевоÑті.
+unit.arkyid.description = ВиÑтрілює у ворогів великими виÑнажливими лазерними променÑми, відновлюючиÑÑŒ при цьому.
+unit.toxopid.description = ВиÑтрілює у ворогів великими електричними каÑетними ÑнарÑдами та пробивними лазерами. Може переÑтупати через більшіÑть міÑцевоÑті.
+unit.flare.description = ВиÑтрілює Ñтандартними кулÑми в найближчі цілі.
+unit.horizon.description = Кидає купу бомб на наземні цілі.
+unit.zenith.description = ВиÑтрілює залпи ракет у вÑÑ–Ñ… найближчих ворогів.
+unit.antumbra.description = ВиÑтрілює шквал куль у вÑÑ–Ñ… найближчих ворогів.
+unit.eclipse.description = ВиÑтрілює двома пронизливими лазерами та шквалом куль у вÑÑ–Ñ… найближчих ворогів.
+unit.mono.description = Ðвтоматично видобуває мідь Ñ– Ñвинець Ñ– кладе Ñ—Ñ… у Ñдро.
+unit.poly.description = Ðвтоматично перебудовує зруйновані Ñпоруди та допомагає іншим одиницÑм у будівництві.
+unit.mega.description = Ðвтоматично відновлює пошкоджені конÑтрукції. Здатний неÑти блоки та невеликі наземні блоки.
+unit.quad.description = Кидає великі бомби на наземні цілі, відновлюючи Ñоюзні Ñпоруди та завдаючи шкоди ворогам. Здатний неÑти Ñередні наземні одиниці.
+unit.oct.description = Захищає найближчих Ñоюзників Ñвоїм відновлювальним щитом. Здатний неÑти більшіÑть наземних одиниць.
+unit.risso.description = ВиÑтрілює шквалом ракет Ñ– куль по вÑÑ–Ñ… найближчих ворогах.
+unit.minke.description = ВиÑтрілює запальними ÑнарÑдами та Ñтандартними кулÑми по найближчих наземних цілÑÑ….
+unit.bryde.description = ВиÑтрілює у ворогів артилерійÑькими ÑнарÑдами та ракетами великої дальноÑті.
+unit.sei.description = ВиÑтрілює у ворогів шквалом ракет Ñ– бронебійних куль.
+unit.omura.description = ВиÑтрілює у ворогів далекобійним болтом, що пробиває броню. ВироблÑÑ” повітрÑних Фальшфеєрів.
+unit.alpha.description = Захищає Ñдро «Уламок» від противників. Будує Ñпоруди.
+unit.beta.description = Захищає Ñдро «Штаб» від противників. Будує Ñпоруди.
+unit.gamma.description = Захищає Ñдро «Ðтом» від противників. Будує Ñпоруди.
+
+lst.read = Зчитує чиÑло із з’єднаної комірки пам’Ñті.
+lst.write = ЗапиÑує чиÑлу у з’єднану комірки пам’Ñті.
+lst.print = Додайте текÑÑ‚ до буфера друку.\nÐічого не відображає, поки [accent]Print Flush[] викориÑтовуєтьÑÑ.
+lst.draw = Додає операцію до буфера риÑунка.\nÐічого не відображає, поки [accent]Draw Flush[] викориÑтовуєтьÑÑ.
+lst.drawflush = Скидає буфер операцій [accent]Draw[] на диÑплей.
+lst.printflush = Скидає буфер операцій [accent]Print[] у блок «ПовідомленнÑ».
+lst.getlink = Отримати поÑÐ¸Ð»Ð°Ð½Ð½Ñ Ð½Ð° процеÑор за допомогою індекÑа. ПочинаєтьÑÑ Ð· 0.
+lst.control = Контролює будівлю.
+lst.radar = Ð—Ð½Ð°Ñ…Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ Ð¾Ð´Ð¸Ð½Ð¸Ñ†ÑŒ навколо будівлі у радіуÑÑ– дії.
+lst.sensor = Отримати дані з певної будівлі чи одиниці.
+lst.set = УÑтановити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð·Ð¼Ñ–Ð½Ð½Ð¾Ñ—.
+lst.operation = Виконує операцію над 1-2 змінними.
+lst.end = Перейти до верхньої чаÑтини Ñтеку операцій.
+lst.jump = Умовне Ð¿ÐµÑ€ÐµÑ…Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ Ð´Ð¾ іншої операції.
+lst.unitbind = Прив’Ñзка до одиниці певного типу та його Ð·Ð±ÐµÑ€Ñ–Ð³Ð°Ð½Ð½Ñ Ð² [accent]@unit[].
+lst.unitcontrol = Контролювати поточну прив’Ñзану одиницю.
+lst.unitradar = Знайти одиницю Ð±Ñ–Ð»Ñ Ð¿Ð¾Ñ‚Ð¾Ñ‡Ð½Ð¾Ñ— прив’Ñзаної одиниці.
+lst.unitlocate = ВиÑвлÑÑ” позицію чи будівлю певного типу де завгодно на мапі.\nПотрібна прив’Ñзана одиницÑ.
+
+logic.nounitbuild = [red]Ð‘ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð° допомогою процеÑорів заборено.
+
+lenum.type = Тип будівлі чи одиниці.\nÐаприклад, Ð´Ð»Ñ Ð±ÑƒÐ´ÑŒ-Ñкого маршрутизатора (англ. router), Ñ„ÑƒÐ½ÐºÑ†Ñ–Ñ Ð²ÐµÑ€Ñ‚Ð°Ñ‚Ð¸Ð¼Ðµ [accent]@router[].\nÐе Ñ” Ñ€Ñдком.
+lenum.shoot = СтрілÑти в зазначену позицію.
+lenum.shootp = СтрілÑти в одиницю чи будівлю із передбаченнÑм швидкоÑті.
+lenum.configure = ÐšÐ¾Ð½Ñ„Ñ–Ð³ÑƒÑ€Ð°Ñ†Ñ–Ñ Ð±ÑƒÐ´Ñ–Ð²Ð»Ñ–, Ñк-от в Ñортувальника.
+lenum.enabled = Чи блок увімкнено.
+
+laccess.color = Колір оÑвітлювача.
+laccess.controller = Керувач одиницÑми. Якщо процеÑор керує одиницею, повертає процеÑор.\nЯкщо у формуванні, повертаєтьÑÑ Ð»Ñ–Ð´ÐµÑ€.\nІнакше повертає Ñаму одиницю.
+laccess.dead = Чи Ñ” Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ Ð°Ð±Ð¾ Ð±ÑƒÐ´Ñ–Ð²Ð»Ñ Ð¼ÐµÑ€Ñ‚Ð²Ð¾ÑŽ або недійÑною.
+laccess.controlled = Повертає \n[accent]@ctrlProcessor[] Ñкщо Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»ÑŽÑ”Ñ‚ÑŒÑÑ Ð¿Ñ€Ð¾Ñ†ÐµÑором;\n[accent]@ctrlPlayer[] Ñкщо Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ Ñ‡Ð¸ Ð±ÑƒÐ´Ñ–Ð²Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»ÑŽÑ”Ñ‚ÑŒ гравцем\n[accent]@ctrlFormation[] Ñкщо Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ Ñƒ загоні (формуванні)\nІнакше — 0.
+laccess.commanded = [red]ЗаÑтаріле. Буде видалено![]\nВикориÑтовуйте натоміÑть [accent]controlled[].
+
+graphicstype.clear = Залити диÑплей вказаним кольором.
+graphicstype.color = УÑтановити колір Ð´Ð»Ñ Ð¿Ð¾Ð´Ð°Ð»ÑŒÑˆÐ¾Ñ— операції малюваннÑ.
+graphicstype.stroke = УÑтановити ширину ліній.
+graphicstype.line = ÐакреÑлити відрізок лінії.
+graphicstype.rect = Залити кольором прÑмокутник.
+graphicstype.linerect = Ðамалювати контур прÑмокутника.
+graphicstype.poly = Залити кольором правильний багатокутник.
+graphicstype.linepoly = Ðамалювати контур правильного багатокутника.
+graphicstype.triangle = Залити кольором трикутник.
+graphicstype.image = Ðамалювати Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ñ–Ð· деÑким вміÑтом.\nÐаприклад: [accent]@router[] чи [accent]@dagger[].
+
+lenum.always = Завжди Ñ–Ñтинне.
+lenum.idiv = Ціле діленнÑ.
+lenum.div = ДіленнÑ.\nПовертає [accent]null[] при діленні на нуль.
+lenum.mod = Залишок від діленнÑ.
+lenum.equal = Рівно. ПримуÑове Ð¿Ñ€Ð¸Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ñ‚Ð¸Ð¿Ñ–Ð².\nÐе-null об’єкти порівнÑно з чиÑлами Ñтають 1, інакше — 0.
+lenum.notequal = Ðе рівно. ПримуÑове Ð¿Ñ€Ð¸Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ñ‚Ð¸Ð¿Ñ–Ð².
+lenum.strictequal = Сувора рівніÑть. ПримуÑового Ð¿Ñ€Ð¸Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ñ‚Ð¸Ð¿Ñ–Ð² немає.\nМожна викориÑтати Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ²Ñ–Ñ€ÐºÐ¸ на [accent]null[].
+lenum.shl = ЗÑув бітів ліворуч.
+lenum.shr = ЗÑув бітів праворуч.
+lenum.or = Побітове ÐБО (OR).
+lenum.land = Побітове логічне І.
+lenum.and = Побітове І.
+lenum.not = Побітове запереченнÑ.
+lenum.xor = Виключне ÐБО (XOR).
+
+lenum.min = Мінімум з двух чиÑел.
+lenum.max = МакÑимум з двух чиÑел.
+lenum.angle = Кут вектора у градуÑах.
+lenum.len = Довжина вектора.
+lenum.sin = СинуÑ, у градуÑах.
+lenum.cos = КоÑинуÑ, у градуÑах.
+lenum.tan = ТангенÑ, у градуÑах.
+#це не одруківка, пошукайте 'Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ñ–Ð°Ð¿Ð°Ð·Ð¾Ð½Ñƒ'
+lenum.rand = Випадкове деÑÑткове чиÑло у діапазоні [0, значеннÑ).
+lenum.log = Ðатуральний логарифм (ln).
+lenum.log10 = ДеÑÑтковий логарифм.
+lenum.noise = Двовимірний ÑимлекÑ-шум.
+lenum.abs = ÐбÑолютне значеннÑ.
+lenum.sqrt = Квадратний корінь.
+
+lenum.any = Будь-Ñка одиницÑ.
+lenum.ally = Союзна одиницÑ.
+lenum.attacker = ÐžÐ´Ð¸Ð½Ð¸Ñ†Ñ Ð·Ñ– зброєю.
+lenum.enemy = Ворожа одиницÑ.
+lenum.boss = ÐžÐ´Ð¸Ð½Ð¸Ñ†Ñ Â«Ð’Ð°Ñ€Ñ‚Ð¾Ð²Ð¸Ð¹Â».
+lenum.flying = ОдиницÑ, що літає.
+lenum.ground = Ðаземна одиницÑ.
+lenum.player = ОдиницÑ, керована гравцем.
+
+lenum.ore = Родовище руди.
+lenum.damaged = Пошкоджені Ñоюзні будівлі.
+lenum.spawn = Точка поÑви ворогів.\nМоже бути Ñдром чи позицією.
+lenum.building = Ð‘ÑƒÐ´ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿ÐµÐ²Ð½Ð¾Ñ— групи.
+
+lenum.core = Будь-Ñке Ñдро.
+lenum.storage = СкладÑьке приміщеннÑ, Ñк-от Сховище.
+lenum.generator = Будівлі, що вироблÑють енергію.
+lenum.factory = Будівлі, що видозмінюють реÑурÑи.
+lenum.repair = Ремонтні пункти.
+lenum.rally = Командний центр.
+lenum.battery = Будь-Ñкий акумулÑтор.
+lenum.resupply = Пункти поÑтачаннÑ.\nДоречні лише коли кор. правило [accent]«Бойові одиниці потребують боєприпаÑів»[] увімкнено.
+lenum.reactor = ІмпульÑний чи Торієвий реактор.
+lenum.turret = Будь-Ñка башта.
+
+sensor.in = Ð‘ÑƒÐ´Ñ–Ð²Ð»Ñ Ñ‡Ð¸ Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ Ð´Ð»Ñ Ñ€Ð¾Ð·Ð¿Ñ–Ð·Ð½Ð°Ð²Ð°Ð½Ð½Ñ.
+
+radar.from = Від Ñкої будівлі треба розпізнавати.\nÐ Ð°Ð´Ñ–ÑƒÑ Ñ€Ð¾Ð·Ð¿Ñ–Ð·Ð½Ð°Ð²Ð°Ð½Ð½Ñ Ð¾Ð±Ð¼ÐµÐ¶ÐµÐ½Ð¾ радіуÑом будівництва.
+radar.target = Фільтр Ð´Ð»Ñ Ñ€Ð¾Ð·Ð¿Ñ–Ð·Ð½Ð°Ð²Ð°Ð½Ð½Ñ Ð¾Ð´Ð¸Ð½Ð¸Ñ†ÑŒ.
+radar.and = Додаткові фільтри.
+radar.order = ПорÑдок ÑортуваннÑ. 0 — ÑÐ¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñƒ зворотньому порÑдку.
+radar.sort = Показник Ð´Ð»Ñ ÑÐ¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€ÐµÐ·ÑƒÐ»ÑŒÑ‚Ð°Ñ‚Ñ–Ð².
+radar.output = Змінна Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñув вихідної одиниці.
+
+unitradar.target = Фільтр Ð´Ð»Ñ Ñ€Ð¾Ð·Ð¿Ñ–Ð·Ð½Ð°Ð²Ð°Ð½Ð½Ñ Ð¾Ð´Ð¸Ð½Ð¸Ñ†ÑŒ.
+unitradar.and = Додаткові фільтри.
+unitradar.order = ПорÑдок ÑортуваннÑ. 0 — ÑÐ¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñƒ зворотньому порÑдку.
+unitradar.sort = Показник Ð´Ð»Ñ ÑÐ¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€ÐµÐ·ÑƒÐ»ÑŒÑ‚Ð°Ñ‚Ñ–Ð².
+unitradar.output = Змінна Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñув вихідної одиниці.
+
+control.of = Ð‘ÑƒÐ´Ñ–Ð²Ð»Ñ Ð´Ð»Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»ÑŽÐ²Ð°Ð½Ð½Ñ.
+control.unit = ÐžÐ´Ð¸Ð½Ð¸Ñ†Ñ Ñ‡Ð¸ Ð±ÑƒÐ´Ñ–Ð²Ð»Ñ Ð´Ð»Ñ Ð¿Ñ€Ð¸Ñ†Ñ–Ð»ÑŽÐ²Ð°Ð½Ð½Ñ.
+control.shoot = Чи ÑтрілÑÑ”.
+
+unitlocate.enemy = Чи знаходити ворожі будівлі.
+unitlocate.found = Чи був об’єкт знайдений.
+unitlocate.building = Змінна Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñу знайденої будівлі
+unitlocate.outx = Виводить координату X.
+unitlocate.outy = Виводить координату Y.
+unitlocate.group = Група будівль Ð´Ð»Ñ Ð¿Ð¾ÑˆÑƒÐºÑƒ.
+
+lenum.idle = ЗупинÑти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуваннÑм.
+lenum.stop = Зупинити або рух, або видобуток, або будівництво.
+lenum.move = ПереміÑтити в точне положеннÑ.
+lenum.approach = ÐÐ°Ð±Ð»Ð¸Ð¶ÐµÐ½Ð½Ñ Ð´Ð¾ позиції із зазначеним радіуÑом.
+lenum.pathfind = Ð—Ð½Ð°Ð¹Ð´ÐµÐ½Ð½Ñ ÑˆÐ»Ñху до точки поÑви ворогів.
+lenum.target = Стрільба в задану позицію.
+lenum.targetp = СтрілÑти в ціль із передбаченнÑм швидкоÑті.
+lenum.itemdrop = Викинути предмет.
+lenum.itemtake = ВзÑти предмет з будівлі.
+lenum.paydrop = Скинути поточний вантаж.
+lenum.paytake = Підібрати вантаж у поточному міÑцерозташуванні.
+lenum.flag = ЧиÑловий флаг одиниці.
+lenum.mine = Видобувати у заданій позиції.
+lenum.build = Побудувати будівлю.
+lenum.getblock = Ð Ð¾Ð·Ð¿Ñ–Ð·Ð½Ð°Ð²Ð°Ð½Ð½Ñ Ð±Ð»Ð¾ÐºÐ° та його типа за координатами.\nÐžÐ´Ð¸Ð½Ð¸Ñ†Ñ Ð¿Ð¾Ð²Ð¸Ð½Ð½Ð° знаходитиÑÑ Ð² межах доÑÑжноÑті.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
+lenum.within = Чи знаходитьÑÑ Ð¾Ð´Ð¸Ð½Ð¸Ñ†Ñ Ð±Ñ–Ð»Ñ Ð¿Ð¾Ð·Ð¸Ñ†Ñ–Ñ—.
+lenum.boost = Почати чи зупинити політ.
diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties
new file mode 100644
index 0000000000..aae2419fc1
--- /dev/null
+++ b/core/assets/bundles/bundle_vi.properties
@@ -0,0 +1,1656 @@
+credits.text = ÄÆ°á»£c tạo ra bởi [royal]Anuken[] - [sky]anukendev@gmail.com[]
+credits = Danh Ä‘á»
+contributors = Ngưá»i dịch và đóng góp
+discord = Tham gia Mindustry Discord!
+link.discord.description = Mindustry Discord chÃnh thức
+link.reddit.description = Mindustry subreddit
+link.github.description = Mã nguồn trò chơi
+link.changelog.description = Danh sách các thay đổi.
+link.dev-builds.description = Các bản dựng phát triển không ổn định
+link.trello.description = Official Trello board cho các tÃnh năng được lên kế hoạch
+link.itch.io.description = itch.io page với bản tải xuống cho PC
+link.google-play.description = Google Play store listing
+link.f-droid.description = F-Droid listing
+link.wiki.description = Mindustry wiki chÃnh thức
+link.suggestions.description = Äá» xuất các tÃnh năng má»›i
+link.bug.description = Tìm thấy lỗi? Báo cáo nó ở đây
+linkfail = Không mở được liên kết!\nURL đã được sao chép và o bộ nhớ tạm.
+screenshot = Ảnh chụp mà n hình được lưu và o {0}
+screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh mà n hình.
+gameover = Trò chơi kết thúc
+gameover.disconnect = Ngắt kết nối
+gameover.pvp = Äá»™i[accent] {0}[] chiến thắng!
+gameover.waiting = [accent]Äang đợi bản đồ tiếp theo...
+highscore = [accent]Äiểm cao má»›i!
+copied = Äã sao chép.
+indev.notready = Phần nà y của trò chơi chưa sẵn sà ng
+indev.campaign = [accent]Bạn đã đến cuối chiến dịch![]\n\nDu hà nh liên hà nh tinh sẽ được bổ sung trong các bản cáºp nháºt tương lai.
+
+load.sound = Âm thanh
+load.map = Bản đồ
+load.image = Hình ảnh
+load.content = Ná»™i dung
+load.system = Hệ thống
+load.mod = Mods
+load.scripts = Scripts
+
+be.update = Äã tìm thấy bản cáºp nháºt má»›i:
+be.update.confirm = Tải xuống và khởi động lại ngay bây gi�
+be.updating = Äang cáºp nháºt...
+be.ignore = Bá» qua
+be.noupdates = Không tìm thấy bản cáºp nháºt má»›i.
+be.check = Kiểm tra các bản cáºp nháºt.
+
+mods.browser = Duyệt mod
+mods.browser.selected = Mod Äã chá»n
+mods.browser.add = Cà i đặt
+mods.browser.reinstall = Cà i đặt lại
+mods.github.open = Repo
+mods.browser.sortdate = Sắp xếp theo gần đây
+mods.browser.sortstars = Sắp xếp theo sao
+
+schematic = Bản thiết kế
+schematic.add = Lưu bản thiết kế...
+schematics = Các bản thiết kế
+schematic.replace = Bản thiết kế có tên đó đã tồn tại. Thay thế nó?
+schematic.exists = Bản thiết kế có tên đó đã tồn tại.
+schematic.import = Nháºp Bản thiết kế...
+schematic.exportfile = Xuất tệp
+schematic.importfile = Nháºp tệp
+schematic.browseworkshop = Duyệt qua Workshop
+schematic.copy = Sao chép và o bộ nhớ tạm
+schematic.copy.import = Thêm từ bộ nhớ tạm
+schematic.shareworkshop = Chia sẻ từ Workshop
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Láºt bản thiết kế
+schematic.saved = Äã lưu bản thiết kế.
+schematic.delete.confirm = Bản thiết kế nà y sẽ bị xóa hoà n toà n.
+schematic.rename = Äổi tên bản thiết kế
+schematic.info = {0}x{1}, {2} khối
+schematic.disabled = [scarlet]TÃnh năng bản thiết kế đã bị tắt[]\nBạn không được sá» dụng bản thiết kế trong [accent]bản đồ[] hoặc [accent]máy chá»§.
+
+stats = Thống kê
+stat.wave = Äợt đã vượt qua:[accent] {0}
+stat.enemiesDestroyed = Kẻ thù bị tiêu diệt:[accent] {0}
+stat.built = Số công trình đã xây dựng:[accent] {0}
+stat.destroyed = Số công trình đã bị phá:[accent] {0}
+stat.deconstructed = Số công trình được xây dựng lại:[accent] {0}
+stat.delivered = Lượng tà i nguyên được phóng:
+stat.playtime = Thá»i gian chÆ¡i:[accent] {0}
+stat.rank = Xếp hạng: [accent]{0}
+
+globalitems = [accent]Toà n bá»™ váºt phẩm
+map.delete = Bạn có chắc chắn muốn xóa bản đồ "[accent]{0}[]"?
+level.highscore = Äiểm cao nhất: [accent]{0}
+level.select = Chá»n cấp độ
+level.mode = Chế độ:
+coreattack = < Căn cứ đang bị tấn công! >
+nearpoint = [[ [scarlet]RỜI KHỎI KHU Vá»°C ÄÃP NGAY LẬP TỨC[] ]\nsá»± há»§y diệt sắp xảy ra
+database = Cơ sở dữ liệu
+savegame = Lưu trò chơi
+loadgame = Tải lại mà n chơi
+joingame = Tham gia trò chơi
+customgame = Tùy chỉnh
+newgame = Trò chơi mới
+none =
+none.found = [lightgray]
+minimap = Bản đồ nhá»
+position = Vị trÃ
+close = Äóng
+website = Website
+quit = Thoát
+save.quit = Lưu & Thoát
+maps = Bản đồ
+maps.browse = Chá»n bản đồ
+continue = Tiếp tục
+maps.none = [lightgray]Không tìm thấy bản đồ!
+invalid = Không hợp lệ
+pickcolor = Chá»n mà u
+preparingconfig = Äang chuẩn bị cấu hình
+preparingcontent = Äang chuẩn bị ná»™i dung
+uploadingcontent = Äang tải lên ná»™i dung
+uploadingpreviewfile = Äang tải lên tệp xem trước
+committingchanges = Äang cáºp nháºt các thay đổi
+done = Hoà n tất
+feature.unsupported = Thiết bị cá»§a bạn không há»— trợ tÃnh năng nà y.
+
+mods.initfailed = [red]âš [] Mindustry không khởi chạy được. Äiá»u nà y có thể do các mod bị lá»—i.\n\nÄể tránh gặp sá»± cố liên tiếp, [red]tất cả các mod đã bị tắt.[]\n\nÄể tắt tÃnh năng nà y, và o [accent]Cà i đặt->Trò chÆ¡i->Tắt các mod khi gặp sá»± cố trong khởi động[].
+mods = Mods
+mods.none = [lightgray]Không tìm thấy mod!
+mods.guide = Hướng dẫn mod
+mods.report = Báo lỗi
+mods.openfolder = Mở thư mục
+mods.viewcontent = Xem ná»™i dung
+mods.reload = Tải lại
+mods.reloadexit = Trò chơi sẽ đóng để mod được tải.
+mod.installed = [[Äã cà i đặt]
+mod.display = [gray]Mod:[orange] {0}
+mod.enabled = [lightgray]Äã Báºt
+mod.disabled = [scarlet]Äã Tắt
+mod.disable = Tắt
+mod.content = Ná»™i dung:
+mod.delete.error = Không thể xóa mod. Tệp có thể đang được sỠdụng.
+mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0}
+mod.outdated = [scarlet]Không tương thÃch vá»›i V6 (no minGameVersion: 105)
+mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0}
+mod.erroredcontent = [scarlet]Lá»—i ná»™i dung
+mod.errors = Äã xảy ra lá»—i khi tải ná»™i dung.
+mod.noerrorplay = [scarlet]Bạn có mod bị lá»—i.[]Tắt các mod bị lá»—i hoặc sá»a các lá»—i trước khi chÆ¡i.
+mod.nowdisabled = [scarlet]Mod '{0}' cần mod nà y để chạy:[accent] {1}\n[lightgray]Trước tiên bạn cần tải các mod nà y xuống.\nBản mod nà y sẽ tự động tắt.
+mod.enable = Báºt
+mod.requiresrestart = Trò chơi sẽ đóng để áp dụng các thay đổi của mod.
+mod.reloadrequired = [scarlet]Yêu cầu khởi động lại
+mod.import = Thêm Mod
+mod.import.file = Thêm từ tệp
+mod.import.github = Thêm từ GitHub
+mod.jarwarn = [scarlet]Các JAR mod vốn dÄ© không an toà n.[]\nÄảm bảo rằng bạn Ä‘ang thêm mod nà y từ má»™t nguồn đáng tin cáºy!
+mod.item.remove = Mục nà y là má»™t phần cá»§a[accent] '{0}'[] mod. Äể xóa nó, hãy gỡ cà i đặt mod nà y.
+mod.remove.confirm = Mod nà y sẽ bị xóa.
+mod.author = [lightgray]Tác giả:[] {0}
+mod.missing = Bản lưu nà y chứa các mod mà bạn đã cáºp nháºt gần đây hoặc không được cà i đặt. Có thể gây ra lá»—i khi mở. Bạn có chắc muốn mở nó?\n[lightgray]Mods:\n{0}
+mod.preview.missing = Trước khi đăng bản mod nà y lên workshop, bạn phải thêm hình ảnh xem trước.\nÄặt má»™t hình ảnh có tên[accent] preview.png[] và o thư mục cá»§a mod và thá» lại.
+mod.folder.missing = Chỉ có thể đăng các mod ở dạng thư mục lên workshop.\nÄể chuyển đổi bất kỳ mod nà o thà nh má»™t thư mục, chỉ cần giải nén tệp cá»§a nó và o má»™t thư mục và xóa tệp nén cÅ©, sau đó khởi động lại trò chÆ¡i cá»§a bạn hoặc tải lại các bản mod cá»§a bạn.
+mod.scripts.disable = Thiết bị của bạn không hổ trợ mod chứa scripts nà y. Bạn phải tắt các mod nà y để chơi trò chơi.
+
+about.button = Thông tin
+name = Tên:
+noname = Hãy nháºp[accent] tên[] trước.
+planetmap = Bản đồ hà nh tinh
+launchcore = Phóng căn cứ
+filename = Tên tệp:
+unlocked = Äã mở khóa ná»™i dung má»›i!
+available = Äã có mục nghiên cứu má»›i!
+completed = [accent]Hoà n tất
+techtree = Tiến trình
+research.legacy = Dữ liệu nghiên cứu từ phiên bản[accent]5.0[] được tìm thấy.\nBạn có muốn [accent]tải dữ liệu nà y[], hoặc [accent]bỠqua[] và bắt đầu nghiên cứu lại trong chiến dịch mới (khuyến nghị)?
+research.load = Tải
+research.discard = Bá» qua
+research.list = [lightgray]Nghiên cứu:
+research = Nghiên cứu
+researched = [lightgray]{0} đã nghiên cứu.
+research.progress = {0}% hoà n thà nh
+players = {0} ngưá»i chÆ¡i
+players.single = {0} ngưá»i chÆ¡i
+players.search = tìm kiếm
+players.notfound = [gray]không tìm thấy ngưá»i chÆ¡i
+server.closing = [accent]Äang đóng máy chá»§...
+server.kicked.kick = Bạn đã bị kick khá»i máy chá»§!
+server.kicked.whitelist = Bạn không nằm trong danh sách được và o máy chủ nà y.
+server.kicked.serverClose = Máy chủ đã đóng.
+server.kicked.vote = Bạn đã bị vote-kick. Tạm biệt.
+server.kicked.clientOutdated = Phiên bản máy chá»§ nà y má»›i hÆ¡n phiên bản trò chÆ¡i! Hãy cáºp nháºt trò chÆ¡i cá»§a bạn!
+server.kicked.serverOutdated = Phiên bản máy chá»§ đã cÅ©! Hãy yêu cầu máy chá»§ đó cáºp nháºt!
+server.kicked.banned = Bạn đã bị cấm trên máy chủ nà y.
+server.kicked.typeMismatch = Máy chá»§ nà y không tương thÃch vá»›i phiên bản cá»§a bạn.
+server.kicked.playerLimit = Máy chủ đã đầy. Hãy chỠmột chỗ trống.
+server.kicked.recentKick = Bạn đã bị kick gần đây.\nHãy chỠmột lúc sau đó kết nối lại.
+server.kicked.nameInUse = Có ai đó với cái tên nà y\nđã ở trong máy chủ.
+server.kicked.nameEmpty = Tên bạn đã chá»n không hợp lệ.
+server.kicked.idInUse = Bạn đã ở trên máy chủ nà y! Bạn không được phép kết nối với hai tà i khoản.
+server.kicked.customClient = Máy chá»§ nà y không hổ trợ phiên bản tùy chỉnh. Hãy tải phiên bản chÃnh thức.
+server.kicked.gameover = Trò chơi kết thúc!
+server.kicked.serverRestarting = Máy chủ đang khởi động lại.
+server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
+host.info = Nút [accent]Mở máy chá»§[] mở máy chá»§ trên cổng [scarlet]6567[]. \nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bá»™[] sẽ có thể thấy máy chá»§ cá»§a bạn trong danh sách máy chá»§ cá»§a há».\n\nNếu bạn muốn má»i ngưá»i có thể kết nối từ má»i nÆ¡i bằng IP, [accent]port forwarding[] là bắt buá»™c.\n\n[lightgray]Lưu ý: Nếu ai đó Ä‘ang gặp sá»± cố khi kết nối vá»›i máy chá»§ trong mạng LAN cá»§a bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cáºp và o mạng cục bá»™ cá»§a mình trong cà i đặt tưá»ng lá»a. Lưu ý rằng các mạng công cá»™ng đôi khi không cho phép khám phá máy chá»§.
+join.info = Tại đây, bạn có thể nháºp [accent]IP máy chá»§[] kết nối , hoặc khám phá [accent]mạng cục bá»™[] hay kết nối đến máy chá»§ [accent]toà n cầu[].\nCả mạng LAN và WAN Ä‘á»u được há»— trợ.\n\n[lightgray]Nếu bạn muốn kết nối vá»›i ai đó bằng IP, bạn sẽ cần phải há»i IP cá»§a há», có thể được tìm thấy bằng cách kiểm tra IP thiết bị cá»§a há».
+hostserver = Mở máy chủ.
+invitefriends = Má»i bạn bè
+hostserver.mobile = Mở máy chủ
+host = Mở máy chủ
+hosting = [accent]Äang mở máy chá»§...
+hosts.refresh = LÃ m má»›i
+hosts.discovering = Äang tìm máy chá»§ trong mạng LAN
+hosts.discovering.any = Äang tìm máy chá»§
+server.refreshing = Là m mới máy chủ
+hosts.none = [lightgray]Không có máy chủ cục bộ nà o được tìm thấy!
+host.invalid = [scarlet]Không thể kết nối đến máy chủ.
+
+servers.local = Máy chủ cục bộ
+servers.remote = Máy chủ tùy chỉnh
+servers.global = Máy chủ từ cộng đồng
+
+servers.disclaimer = Nhà phát triển [accent]không[] sở hữu và kiểm soát máy chá»§ cá»™ng đồng.\n\nMáy chá»§ có thể chứa ná»™i dung do ngưá»i dùng tạo và không phù hợp vá»›i má»i lứa tuổi.
+servers.showhidden = Hiển thị Máy chủ Ẩn
+server.shown = Hiện
+server.hidden = Ẩn
+
+trace = Tìm ngưá»i chÆ¡i
+trace.playername = Tên ngưá»i chÆ¡i: [accent]{0}
+trace.ip = IP: [accent]{0}
+trace.id = Unique ID: [accent]{0}
+trace.mobile = Mobile Client: [accent]{0}
+trace.modclient = Custom Client: [accent]{0}
+invalidid = Client ID không hợp lệ! Vui lòng gá»i báo cáo lá»—i.
+server.bans = Cấm
+server.bans.none = Không có ngưá»i chÆ¡i nà o bị cấm!
+server.admins = Quản trị viên
+server.admins.none = Không có quản trị viên nà o được tìm thấy!
+server.add = Thêm máy chủ
+server.delete = Bạn có chắc chắn muốn xóa máy chủ nà y không?
+server.edit = Chỉnh sá»a máy chá»§
+server.outdated = [scarlet]Máy chá»§ lá»—i thá»i![]
+server.outdated.client = [scarlet]Trò chÆ¡i lá»—i thá»i![]
+server.version = [gray]v{0} {1}
+server.custombuild = [accent]Phiên bản tùy chỉnh
+confirmban = Bạn có chắc chắn muốn cấm "{0}[white]"?
+confirmkick = Bạn có chắc chắn muốn kick "{0}[white]"?
+confirmvotekick = Bạn có chắc chắn muốn vote-kick "{0}[white]"?
+confirmunban = Bạn có chắc chắn muốn gỡ cấm ngưá»i chÆ¡i nà y?
+confirmadmin = Bạn có chắc chắn muốn thêm "{0}[white]" là m quản trị viên?
+confirmunadmin = Bạn có chắc chắn muốn xóa quyá»n quản trị viên cá»§a "{0}[white]" ?
+joingame.title = Tham gia trò chơi
+joingame.ip = Äịa chỉ:
+disconnect = Ngắt kết nối.
+disconnect.error = Lỗi kết nối.
+disconnect.closed = Kết nối đã bị đóng.
+disconnect.timeout = Hết thá»i gian chá».
+disconnect.data = Không tải được dữ liệu thế giới!
+cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
+connecting = [accent]Äang kết nối...
+reconnecting = [accent]Äang kết nối lại...
+connecting.data = [accent]Äang tải dữ liệu thế giá»›i...
+server.port = Cổng:
+server.addressinuse = Äịa chỉ Ä‘ang được sá» dụng!
+server.invalidport = Cổng không hợp lệ!
+server.error = [scarlet]Lỗi máy chủ.
+save.new = Bản lưu mới
+save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu nà y?
+overwrite = Ghi đè
+save.none = Không có bản lưu nà o được tìm thấy!
+savefail = Không thể lưu trò chơi nà y!
+save.delete.confirm = Bạn có chắc chắn muốn xóa bản lưu nà y không?
+save.delete = Xóa
+save.export = Xuất bản lưu
+save.import.invalid = [accent]Bản lưu nà y không hợp lệ!
+save.import.fail = [scarlet]Không thể nháºp bản lưu: [accent]{0}
+save.export.fail = [scarlet]Không thể xuất bản lưu: [accent]{0}
+save.import = Nháºp bản lưu
+save.newslot = Tên bản lưu:
+save.rename = Äổi tên
+save.rename.text = Tên mới:
+selectslot = Hãy chá»n má»™t bản lưu.
+slot = [accent]Vị trà {0}
+editmessage = Chỉnh sá»a lá»i nhắn
+save.corrupted = Tệp bản lưu bị há»ng hoặc không hợp lệ!
+empty =
+on = Báºt
+off = Tắt
+save.autosave = Tự động lưu: {0}
+save.map = Bản đồ: {0}
+save.wave = Äợt {0}
+save.mode = Chế độ: {0}
+save.date = Lưu lần cuối: {0}
+save.playtime = Thá»i gian chÆ¡i: {0}
+warning = Cảnh báo.
+confirm = Xác nháºn
+delete = Xóa
+view.workshop = Xem trong Workshop
+workshop.listing = Chỉnh sá»a danh sách Workshop
+ok = OK
+open = Mở
+customize = Luáºt tùy chỉnh
+cancel = Há»§y
+openlink = Mở link
+copylink = Sao chép link
+back = Quay lại
+max = Tối đa
+crash.export = Xuất Crash Logs
+crash.none = Không có Crash Logs nà o được tìm thấy.
+crash.exported = Crash logs đã được xuất.
+data.export = Xuất dữ liệu
+data.import = Nháºp dữ liệu
+data.openfolder = Mở thư mục dữ liệu
+data.exported = Dữ liệu đã được xuất.
+data.invalid = Äây không phải dữ liệu trò chÆ¡i hợp lệ.
+data.import.confirm = Nháºp dữ liệu bên ngoà i sẽ ghi đè[scarlet] tất cả[] dữ liệu trò chÆ¡i hiện tại.\n[accent]Äiá»u nà y không thể hoà n tác![]\n\nSau khi dữ liệu được nháºp, trò chÆ¡i cá»§a bạn sẽ thoát ngay láºp tức.
+quit.confirm = Bạn có chắc muốn thoát?
+quit.confirm.tutorial = Bạn có chắc chắn biết mình đang là m gì không?\nHướng dẫn có thể được thực hiện lại trong[accent] Cà i đặt->Trò chơi>Thực hiện lại hướng dẫn.[]
+loading = [accent]Äang tải...
+reloading = [accent]Äang tải lại Mods...
+saving = [accent]Äang lưu...
+respawn = [accent][[{0}][] để hồi sinh tại căn cứ
+cancelbuilding = [accent][[{0}][] để hủy xây
+selectschematic = [accent][[{0}][] to để chá»n+sao chép
+pausebuilding = [accent][[{0}][] để tạm dừng xây dựng
+resumebuilding = [scarlet][[{0}][] để tiếp tục xây dựng
+enablebuilding = [scarlet][[{0}][] để báºt xây dá»±ng
+showui = UI hidden.\nPress [accent][[{0}][] để hiện UI.
+wave = [accent]Äợt {0}
+wave.cap = [accent]Äợt {0}/{1}
+wave.waiting = [lightgray]Kẻ địch xuất hiện sau {0}
+wave.waveInProgress = [lightgray]Äịch Ä‘ang xuất hiện.
+waiting = [lightgray]Chá»...
+waiting.players = Äang chá» thêm ngưá»i chÆ¡i...
+wave.enemies = [lightgray]{0} Kẻ địch còn lại
+wave.enemycores = [accent]{0}[lightgray] Căn cứ địch
+wave.enemycore = [accent]{0}[lightgray] Căn cứ địch
+wave.enemy = [lightgray]{0} Kẻ địch còn lại
+wave.guardianwarn = Boss sẽ xuất hiện sau [accent]{0}[] đợt.
+wave.guardianwarn.one = Boss sẽ xuất hiện sau [accent]{0}[] đợt.
+loadimage = Tải hình ảnh
+saveimage = Lưu hình ảnh
+unknown = Không xác định
+custom = Tùy chỉnh
+builtin = Xây trong
+map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ nà y không? Hà nh động nà y không thể hoà n tác!
+map.random = [accent]Bản đồ ngẫu nhiên
+map.nospawn = Bản đồ nà y không có bất kỳ căn cứ nà o để ngưá»i chÆ¡i hồi sinh! Thêm má»™t căn cứ [accent] cam[] và o bản đồ ở trình chỉnh sá»a.
+map.nospawn.pvp = Bản đồ nà y không có bất kỳ căn cứ kẻ thù nà o để ngưá»i chÆ¡i hồi sinh! Thêm má»™t căn cứ khác mà u [scarlet]cam [] và o bản đồ ở trình chỉnh sá»a.
+map.nospawn.attack = Bản đồ nà y không có bất kỳ căn cứ kẻ thù nà o để ngưá»i chÆ¡i tấn công! Thêm má»™t căn cứ mà u[scarlet] Ä‘á»[] và o bản đồ ở trình chỉnh sá»a.
+map.invalid = Lá»—i khi tải bản đồ: tệp bản đồ bị há»ng hoặc không hợp lệ.
+workshop.update = Cáºp nháºt mục
+workshop.error = Lỗi khi tìm nạp thông tin chi tiết ở workshop: {0}
+map.publish.confirm = Bạn có chắc chắn muốn xuất bản bản đồ nà y không?\n\n[lightgray]Äảm bảo rằng bạn đồng ý vá»›i Workshop EULA trước, hoặc bản đồ cá»§a bạn sẽ không hiển thị!
+workshop.menu = Chá»n những gì bạn muốn là m vá»›i mục nà y.
+workshop.info = Thông tin mục
+changelog = Danh sách các thay đổi (không bắt buộc):
+eula = Steam EULA
+missing = Mục nà y đã bị xóa hoặc di chuyển.\n[lightgray]Danh sách workshop hiện đã được tự động hủy liên kết.
+publishing = [accent]Äang xuất bản...
+publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightgray]Äảm bảo rằng bạn đồng ý vá»›i Workshop EULA trước, hoặc mục cá»§a bạn sẽ không hiển thị!
+publish.error = Lỗi khi xuất bản: {0}
+steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
+
+editor.brush = KÃch thước
+editor.openin = Mở trong trình chỉnh sá»a
+editor.oregen = Cấu trúc quặng
+editor.oregen.info = Cấu trúc quặng:
+editor.mapinfo = Thông tin bản đồ
+editor.author = Tác giả:
+editor.description = Mô tả:
+editor.nodescription = Bản đồ phải có mô tả Ãt nhất 4 ký tá»± trước khi được xuất bản.
+editor.waves = Lượt:
+editor.rules = Luáºt:
+editor.generation = Cấu trúc:
+editor.ingame = Chỉnh sá»a trong trò chÆ¡i
+editor.publish.workshop = Xuất bản lên Workshop
+editor.newmap = Bản đồ mới
+editor.center = Trung tâm
+workshop = Workshop
+waves.title = Äợt
+waves.remove = Xóa
+waves.every = má»—i
+waves.waves = đợt
+waves.perspawn = mỗi lần xuất hiện
+waves.shields = khiên/đợt
+waves.to = đến
+waves.guardian = Boss
+waves.preview = Xem trước
+waves.edit = Chỉnh sá»a...
+waves.copy = Sao chép và o bộ nhớ tạm
+waves.load = Lấy từ bộ nhớ tạm
+waves.invalid = Lượt không hợp lệ trong bộ nhớ tạm.
+waves.copied = Äã sao chép lượt.
+waves.none = Không có kẻ thù được xác định.\nLưu ý rằng bố cục mỗi đợt trống sẽ tự động được thay thế bằng bố cục mặc định.
+
+#these are intentionally in lower case
+wavemode.counts = số lượng
+wavemode.totals = tổng số
+wavemode.health = máu
+
+editor.default = [lightgray]
+details = Chi tiết...
+edit = Chỉnh sá»a...
+editor.name = Tên:
+editor.spawn = Thêm kẻ địch
+editor.removeunit = Xóa kẻ địch
+editor.teams = Äá»™i
+editor.errorload = Lỗi khi tải tệp.
+editor.errorsave = Lỗi khi lưu tệp.
+editor.errorimage = Äó là má»™t hình ảnh, không phải bản đồ.
+editor.errorlegacy = Bản đồ nà y quá cũ, và sỠdụng định dạng bản đồ cũ không còn được hỗ trợ.
+editor.errornot = Äây không phải là tệp bản đồ.
+editor.errorheader = Tệp bản đồ nà y không hợp lệ hoặc bị há»ng.
+editor.errorname = Bản đồ không có tên được xác định. Bạn đang cố gắng tải một bản lưu?
+editor.update = Cáºp nháºt
+editor.randomize = Ngẫu nhiên
+editor.apply = Ãp dụng
+editor.generate = Tạo ra
+editor.resize = Thay đổi kÃch thước
+editor.loadmap = Mở bản đồ
+editor.savemap = Lưu bản đồ
+editor.saved = Äã lưu!
+editor.save.noname = Bản đồ của bạn không có tên! Hãy đặt một cái tên trong 'Thông tin bản đồ'.
+editor.save.overwrite = Bản đồ cá»§a bạn ghi đè lên má»™t bản đồ đã có sẵn! Hãy chá»n má»™t cái tên khác trong 'Thông tin bản đồ'.
+editor.import.exists = [scarlet]Không thể nháºp:[] má»™t bản đồ có sẵn có tên '{0}' đã tồn tại!
+editor.import = Nháºp...
+editor.importmap = Nháºp bản đồ
+editor.importmap.description = Nháºp má»™t bản đồ đã có
+editor.importfile = Nháºp tệp
+editor.importfile.description = Nháºp tệp bản đồ bên ngoà i
+editor.importimage = Nháºp tệp hình ảnh
+editor.importimage.description = Nháºp tệp hình ảnh bản đồ bên ngoà i
+editor.export = Xuất...
+editor.exportfile = Xuất tệp
+editor.exportfile.description = Xuất tệp bản đồ
+editor.exportimage = Xuất hình ảnh địa hình
+editor.exportimage.description = Xuất tệp hình ảnh chỉ chứa địa hình cơ bản
+editor.loadimage = Nháºp địa hình
+editor.saveimage = Xuất địa hình
+editor.unsaved = Bạn có chắc chắn muốn thoát?\n[scarlet]Má»i thay đổi chưa được lưu sẽ bị mất.
+editor.resizemap = Thay đổi kÃch thước bản đồ
+editor.mapname = Tên bản đồ:
+editor.overwrite = [accent]Cảnh báo!\nÄiá»u nà y có thể ghi đè lên má»™t bản đồ hiện có.
+editor.overwrite.confirm = [scarlet]Cảnh báo![] Bản đồ có tên nà y đã tồn tại. Bạn có chắc chắn muốn ghi đè lên nó không?\n"[accent]{0}[]"
+editor.exists = Bản đồ có tên nà y đã tồn tại.
+editor.selectmap = Chá»n bản đồ cần mở:
+
+toolmode.replace = Thay thế
+toolmode.replace.description = Chỉ vẽ trên các khối rắn.
+toolmode.replaceall = Thay thế tất cả
+toolmode.replaceall.description = Thay thế tất cả các khối trong bản đồ.
+toolmode.orthogonal = Trá»±c giao
+toolmode.orthogonal.description = Chỉ vẽ các đưá»ng trá»±c giao.
+toolmode.square = Vuông
+toolmode.square.description = CỠvẽ vuông.
+toolmode.eraseores = Xóa quặng
+toolmode.eraseores.description = Chỉ xóa quặng.
+toolmode.fillteams = Fill Teams
+toolmode.fillteams.description = Fill teams instead of blocks.
+toolmode.drawteams = Draw Teams
+toolmode.drawteams.description = Draw teams instead of blocks.
+
+filters.empty = [lightgray]Không có bá»™ lá»c! Thêm má»™t cái bằng nút bên dưới.
+filter.distort = Cong vẹo
+filter.noise = Nhiá»…u
+filter.enemyspawn = Khu vực xuất hiện của kẻ thù
+filter.spawnpath = Khu tạo ra
+filter.corespawn = Chá»n Căn cứ
+filter.median = Trung bình
+filter.oremedian = Quặng Trung bình
+filter.blend = Trá»™n
+filter.defaultores = Quặng mặc định
+filter.ore = Quặng
+filter.rivernoise = Nhiễu sông
+filter.mirror = Äối xứng
+filter.clear = Xóa
+filter.option.ignore = Bá» qua
+filter.scatter = Phân tán
+filter.terrain = Äịa hình
+filter.option.scale = KÃch thước
+filter.option.chance = Tỷ lệ
+filter.option.mag = Äá»™ lá»›n
+filter.option.threshold = Ngưỡng
+filter.option.circle-scale = Äá»™ lá»›n vòng tròn
+filter.option.octaves = Octaves
+filter.option.falloff = Falloff
+filter.option.angle = Góc
+filter.option.amount = Số lượng
+filter.option.block = Khối
+filter.option.floor = Ná»n
+filter.option.flooronto = Ná»n thay thế
+filter.option.target = Mục tiêu
+filter.option.wall = Tưá»ng
+filter.option.ore = Quặng
+filter.option.floor2 = Ná»n phụ
+filter.option.threshold2 = Ngưỡng phụ
+filter.option.radius = Bán kÃnh
+filter.option.percentile = Phần trăm
+
+width = Chiá»u rá»™ng:
+height = Chiá»u cao:
+menu = Menu
+play = Chơi
+campaign = Chiến dịch
+load = Tải
+save = Lưu
+fps = FPS: {0}
+ping = Ping: {0}ms
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
+language.restart = Khởi động lại trò chơi của bạn để cà i đặt ngôn ngữ có hiệu lực.
+settings = Cà i đặt
+tutorial = Hướng dẫn
+tutorial.retake = Thực hiện lại Hướng dẫn
+editor = Chỉnh sá»a
+mapeditor = Trình chỉnh sá»a bản đồ
+
+abandon = Bá»
+abandon.text = Khu vực nà y và tất cả tà i nguyên của nó sẽ bị mất và o tay kẻ địch.
+locked = Äã khóa
+complete = [lightgray]Hoà n thà nh:
+requirement.wave = Äạt đến đợt {0} ở {1}
+requirement.core = Phá hủy căn cứ địch ở {0}
+requirement.research = Nghiên cứu {0}
+requirement.produce = Sản lượng {0}
+requirement.capture = Chiếm {0}
+launch.text = Phóng
+research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
+map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
+uncover = Khám phá
+configure = Tùy chỉnh váºt phẩm
+
+loadout = Váºt phẩm
+resources = Tà i nguyên
+bannedblocks = Khối bị cấm
+addall = Thêm tất cả
+launch.from = Äang phóng từ: [accent]{0}
+launch.destination = ÄÃch đến: {0}
+configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
+add = Thêm...
+boss.health = Máu Boss
+
+connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
+error.unreachable = Không thể truy cáºp máy chá»§.\nKiểm tra lại xem địa chỉ có đúng không?
+error.invalidaddress = Äịa chỉ không hợp lệ.
+error.timedout = Hết thá»i gian chá»!\nÄảm bảo máy chá»§ đã thiết láºp port forwarding, và địa chỉ đó là chÃnh xác!
+error.mismatch = Lá»—i packet:\nphiên bản máy khách / máy chá»§ có thể không khá»›p.\nÄảm bảo bạn và máy chá»§ có phiên bản Mindustry má»›i nhất!
+error.alreadyconnected = Äã kết nối.
+error.mapnotfound = Không tìm thấy tệp bản đồ!
+error.io = Lá»—i Network I/O.
+error.any = Lỗi mạng không xác định.
+error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
+
+weather.rain.name = Mưa
+weather.snow.name = Tuyết
+weather.sandstorm.name = Bão cát
+weather.sporestorm.name = Bão bà o tá»
+weather.fog.name = Sương mù
+
+sectors.unexplored = [lightgray]Chưa được khám phá
+sectors.resources = Tà i nguyên:
+sectors.production = Sản lượng:
+sectors.export = Xuất:
+sectors.time = Thá»i gian:
+sectors.threat = Mối Ä‘e dá»a:
+sectors.wave = Äợt:
+sectors.stored = Lưu trữ:
+sectors.resume = Tiếp tục
+sectors.launch = Phóng
+sectors.select = Lá»±a chá»n
+sectors.nonelaunch = [lightgray]trống (mặt trá»i)
+sectors.rename = Äổi tên khu vá»±c
+sectors.enemybase = [scarlet]Căn cứ địch
+sectors.vulnerable = [scarlet]Dễ bị tổn thất
+sectors.underattack = [scarlet]Äang bị tấn công! [accent]{0}% tổn thất
+sectors.survives = [accent]Vượt qua {0} đợt
+sectors.go = Äi
+sector.curcapture = Khu vực đã chiếm
+sector.curlost = Khu vực đã mất
+sector.missingresources = [scarlet]Không đủ tà i nguyên căn cứ
+sector.attacked = Khu vực [accent]{0}[white] đang bị tấn công!
+sector.lost = Khu vực [accent]{0}[white] đã mất!
+#note: the missing space in the line below is intentional
+sector.captured = Khu vực [accent]{0}[white]đã chiếm!
+
+threat.low = Thấp
+threat.medium = Trung bình
+threat.high = Cao
+threat.extreme = Cá»±c cao
+threat.eradication = Hủy diệt
+
+planets = HÃ nh tinh
+
+planet.serpulo.name = Serpulo
+planet.sun.name = Mặt trá»i
+
+#Why we should translate this ??
+sector.impact0078.name = Impact 0078
+sector.groundZero.name = Ground Zero
+sector.craters.name = The Craters
+sector.frozenForest.name = Frozen Forest
+sector.ruinousShores.name = Ruinous Shores
+sector.stainedMountains.name = Stained Mountains
+sector.desolateRift.name = Desolate Rift
+sector.nuclearComplex.name = Nuclear Production Complex
+sector.overgrowth.name = Overgrowth
+sector.tarFields.name = Tar Fields
+sector.saltFlats.name = Salt Flats
+sector.fungalPass.name = Fungal Pass
+sector.biomassFacility.name = Biomass Synthesis Facility
+sector.windsweptIslands.name = Windswept Islands
+sector.extractionOutpost.name = Extraction Outpost
+sector.planetaryTerminal.name = Planetary Launch Terminal
+
+#TODO: The Last
+sector.groundZero.description = Vị trà tối ưu để bắt đầu má»™t lần nữa. Mối Ä‘e dá»a cá»§a kẻ thù thấp. Ãt tà i nguyên.\nThu tháºp cà ng nhiá»u chì và đồng cà ng tốt.\nTiến lên.
+sector.frozenForest.description = Ngay cả ở đây, gần núi hÆ¡n, các bà o tỠđã phát tán. Nhiệt độ lạnh giá không thể chứa chúng mãi mãi.\n\nBắt đầu tham gia và o quyá»n lá»±c. Chế tạo máy phát Ä‘iện đốt. Há»c cách sá» dụng Máy sá»a chữa.
+sector.saltFlats.description = Ở vùng ngoại ô cá»§a sa mạc Salt Flats. Có thể tìm thấy Ãt tà i nguyên ở khu vá»±c nà y.\n\nKẻ thù đã dá»±ng lên má»™t khu phức hợp lưu trữ tà i nguyên ở đây. Loại bá» căn cứ cá»§a há». Không để lại gì.
+sector.craters.description = Nước đã tÃch tụ trong miệng núi lá»a nà y, di tÃch cá»§a các cuá»™c chiến tranh cÅ©. Hãy chiếm lại khu vá»±c. Thu gom cát, metaglass . BÆ¡m nước để là m mát súng và mÅ©i khoan.
+sector.ruinousShores.description = Qua những chất thải, là bá» biển. Má»™t thá»i, vị trà nà y là nÆ¡i đặt má»™t hệ thống phòng thá»§ ven biển. Không còn lại nhiá»u. Chỉ những công trình phòng thá»§ cÆ¡ bản nhất vẫn không bị tổn thương, má»i thứ khác Ä‘á»u trở thà nh đống sắt vụn.\nTiếp tục mở rá»™ng ra bên ngoà i. Khám phá lại công nghệ.
+sector.stainedMountains.description = Xa hÆ¡n trong đất liá»n là những ngá»n núi, chưa bị bà o tá» xâm hại.\nKhai thác titan dồi dà o trong khu vá»±c nà y. Tìm hiểu là m thế nà o để sá» dụng nó.\n\nSá»± hiện diện cá»§a kẻ thù ở đây lá»›n hÆ¡n. Äừng cho há» thá»i gian để có quân lÃnh mạnh nhất cá»§a há».
+sector.overgrowth.description = Khu vá»±c nà y cây cối má»c um tùm, gần nguồn bà o tá» hÆ¡n.\nÄịch đã láºp tiá»n đồn ở đây. Chế tạo Mace. Phá há»§y nó. Äòi lại thứ đã mất.
+sector.tarFields.description = Vùng ngoại ô cá»§a khu sản xuất dầu, giữa núi và sa mạc. Má»™t trong số Ãt khu vá»±c có trữ lượng dầu có thể sá» dụng được.\nMặc dù bị bá» hoang, khu vá»±c nà y có má»™t số lá»±c lượng địch nguy hiểm gần đó. Äừng đánh giá thấp chúng.\n\n[lightgray]Nghiên cứu công nghệ chế biến dầu nếu có thể.
+sector.desolateRift.description = Má»™t vùng cá»±c kỳ nguy hiểm. Tà i nguyên dồi dà o, nhưng Ãt không gian. Nguy cÆ¡ phá há»§y cao. Hãy rá»i Ä‘i cà ng sá»›m cà ng tốt. Äừng để bị lừa bởi khoảng cách dà i giữa các cuá»™c tấn công cá»§a kẻ thù.
+sector.nuclearComplex.description = Má»™t cÆ¡ sở trước đây để sản xuất và chế biến thorium, đã biến thà nh đống đổ nát.\n[lightgray]Nghiên cứu thorium và nhiá»u công dụng cá»§a nó.\n\nKẻ thù có mặt ở đây vá»›i số lượng rất lá»›n, liên tục lùng sục những kẻ tấn công.
+sector.fungalPass.description = Khu vá»±c chuyển tiếp giữa vùng núi cao và vùng đất thấp hÆ¡n, đầy bà o tá». Má»™t căn cứ trinh sát nhá» cá»§a địch được đặt tại đây.\nPhá há»§y nó.\nSá» dụng quân lÃnh Dagger và Crawler. Phá há»§y hai căn cứ cá»§a địch.
+sector.biomassFacility.description = Nguồn gốc cá»§a bà o tá». Äây là cÆ¡ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có bên trong. Nuôi cấy bà o tỠđể sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cÆ¡ sở nà y sụp đổ, các bà o tỠđã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh vá»›i má»™t sinh váºt xâm lấn như váºy.
+sector.windsweptIslands.description = Xa hÆ¡n đưá»ng bá» biển là chuá»—i đảo xa xôi nà y. Hồ sÆ¡ cho thấy hỠđã từng có công trình sản xuất [accent]Plastanium[] .\n\nChống lại các lá»±c lượng hải quân cá»§a kẻ thù. Thiết láºp căn cứ trên quần đảo. Nghiên cứu các nhà máy nà y.
+sector.extractionOutpost.description = Má»™t tiá»n đồn xa, được kẻ thù xây dá»±ng vá»›i mục Ä‘Ãch phóng nguồn lá»±c sang các khu vá»±c khác.\n\nCông nghệ váºn tải xuyên ngà nh là điá»u cần thiết để chinh phục hÆ¡n nữa. Phá há»§y căn cứ. Nghiên cứu bệ phóng cá»§a há».
+sector.impact0078.description = Äây là tà n tÃch cá»§a tà u váºn chuyển giữa các vì sao lần đầu tiên Ä‘i và o hệ thống nà y.\n\nLấy cà ng nhiá»u cà ng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nà o.
+sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển nà y chứa má»™t cấu trúc có khả năng phóng căn cứ tá»›i các hà nh tinh địa phương. Nó được bảo vệ cá»±c kỳ cẩn tháºn.\n\nSản xuất quân lÃnh hải quân. Loại bá» kẻ thù cà ng nhanh cà ng tốt. Nghiên cứu cấu trúc phóng.
+
+settings.language = Ngôn ngữ
+settings.data = Dữ liệu trò chơi
+settings.reset = Khôi phục vỠmặc định
+settings.rebind = Sá»a
+settings.resetKey = Äặt lại
+settings.controls = Äiá»u khiển
+settings.game = Trò chơi
+settings.sound = Âm thanh
+settings.graphics = Äồ há»a
+settings.cleardata = Xóa dữ liệu trò chơi...
+settings.clear.confirm = Bạn có chắc chắn muốn xóa dữ liệu nà y không?\nHà nh động nà y không thể hoà n tác!
+settings.clearall.confirm = [scarlet]CẢNH BÃO![]\nThao tác nà y sẽ xóa tất cả dữ liệu, bao gồm bản đồ và các cà i đặt.\nSau khi bạn nhấn và o 'ok' trò chÆ¡i sẽ xóa tất cả dữ liệu và tá»± động thoát.
+settings.clearsaves.confirm = Bạn có chắc muốn xóa tất cả bản lưu?
+settings.clearsaves = Xóa bản lưu
+settings.clearresearch = Xóa dữ liệu nghiên cứu
+settings.clearresearch.confirm = Bạn có chắc muốn xóa tất cả dữ liệu nghiên cứu từ Chiến dịch?
+settings.clearcampaignsaves = Xóa dữ liệu Chiến dịch
+settings.clearcampaignsaves.confirm = Bạn có chắc muốn xóa toà n bộ dữ liệu Chiến dịch?
+paused = [accent]< Tạm dừng >
+clear = Xóa
+banned = [scarlet]Cấm
+yes = Có
+no = Không
+info.title = Thông tin
+error.title = [scarlet]Äã xảy ra lá»—i
+error.crashtitle = Äã xảy ra lá»—i
+unit.nobuild = [scarlet]Quân lÃnh/Công trình không thể xây dá»±ng
+lastaccessed = [lightgray]Truy cáºp lần cuối: {0}
+block.unknown = [lightgray]???
+
+stat.description = Mô tả
+stat.input = Äầu và o
+stat.output = Sản phẩm
+stat.booster = Tăng cưá»ng
+stat.tiles = Yêu cầu khu vực
+stat.affinities = Phù hợp
+stat.powercapacity = Dung lượng pin
+stat.powershot = Năng lượng/Phát bắn
+stat.damage = Sát thương
+stat.targetsair = Mục tiêu trên không
+stat.targetsground = Mục tiêu mặt đất
+stat.itemsmoved = Tốc độ dịch chuyển
+stat.launchtime = Thá»i gian giữa các lần phóng.
+stat.shootrange = Phạm vi
+stat.size = KÃch thước
+stat.displaysize = KÃch thước mà n hình
+stat.liquidcapacity = Dung tÃch chất lá»ng
+stat.powerrange = Phạm vi năng lượng
+stat.linkrange = Phạm vi kết nối
+stat.instructions = Hướng dẫn
+stat.powerconnections = Số lượng kết nối tối đa
+stat.poweruse = Năng lượng sỠdụng
+stat.powerdamage = Năng lượng/Sát thương
+stat.itemcapacity = Sức chứa váºt phẩm
+stat.memorycapacity = Dung lượng bộ nhớ
+stat.basepowergeneration = Năng lượng tạo ra (cơ bản)
+stat.productiontime = Thá»i gian sản xuất
+stat.repairtime = Thá»i gian sá»a
+stat.weapons = VÅ© khÃ
+stat.bullet = Äạn
+stat.speedincrease = Tăng tốc
+stat.range = Phạm vi
+stat.drilltier = Khoang được
+stat.drillspeed = Tốc độ khoang cơ bản
+stat.boosteffect = Hiệu ứng tăng cưá»ng
+stat.maxunits = Số quân lÃnh hoạt động tối Ä‘a
+stat.health = Äá»™ bá»n
+stat.armor = Giáp
+stat.buildtime = Thá»i gian xây
+stat.maxconsecutive = Äầu ra tối Ä‘a
+stat.buildcost = Yêu cầu
+stat.inaccuracy = Äá»™ lệch
+stat.shots = Phát bắn
+stat.reload = Phát bắn/Giây
+stat.ammo = Äạn
+stat.shieldhealth = Äá»™ bá»n khiên
+stat.cooldowntime = Thá»i gian chá»
+stat.explosiveness = Gây nổ
+stat.basedeflectchance = Tỷ lệ phản đạn
+stat.lightningchance = Tỷ lệ phóng điện
+stat.lightningdamage = Sát thương tia điện
+stat.flammability = Dễ cháy
+stat.radioactivity = Phóng xạ
+stat.charge = Phóng điện
+stat.heatcapacity = Nhiệt dung
+stat.viscosity = Äá»™ nhá»›t
+stat.temperature = Nhiệt độ
+stat.speed = Váºn tốc
+stat.buildspeed = Tốc độ xây
+stat.minespeed = Tốc độ đà o
+stat.minetier = Cấp độ đà o
+stat.payloadcapacity = Sức chứa khối hà ng
+stat.commandlimit = Giới hạn lệnh
+stat.abilities = Khả năng
+stat.canboost = Nâng cấp
+stat.flying = Bay
+stat.ammouse = SỠdụng đạn
+
+ability.forcefield = Tạo khiên
+ability.repairfield = Sá»a chữa/Xây dá»±ng
+ability.statusfield = Status Field
+ability.unitspawn = Sản xuất {0}
+ability.shieldregenfield = Tạo khiên nhá»
+ability.movelightning = Movement Lightning
+
+bar.drilltierreq = Cần máy khoan tốt hơn
+bar.noresources = Thiếu tà i nguyên
+bar.corereq = Yêu cầu căn cứ
+bar.drillspeed = Tốc độ khoan: {0}/giây
+bar.pumpspeed = Tốc độ bơm: {0}/giây
+bar.efficiency = Hiệu suất: {0}%
+bar.boost = Tăng tốc: {0}%
+bar.powerbalance = Năng lượng: {0}/giây
+bar.powerstored = Lưu trữ: {0}/{1}
+bar.poweramount = Năng lượng: {0}
+bar.poweroutput = Năng lượng tạo ra: {0}
+bar.powerlines = Số lượng kết nối: {0}/{1}
+bar.items = Váºt phẩm: {0}
+bar.capacity = Sức chứa: {0}
+bar.unitcap = {0} {1}/{2}
+bar.liquid = Chất lá»ng
+bar.heat = Nhiệt độ
+bar.power = Năng lượng
+bar.progress = Äang xây dá»±ng
+bar.input = Äầu và o
+bar.output = Sản phẩm
+
+units.processorcontrol = [lightgray]Äiá»u khiển bởi bá»™ xá» lý
+
+bullet.damage = [stat]{0}[lightgray] sát thương
+bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
+bullet.incendiary = [stat]cháy
+bullet.sapping = [stat]sapping
+bullet.homing = [stat]truy đuổi
+bullet.shock = [stat]sốc
+bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối
+bullet.frag = [stat]phá mảnh
+bullet.knockback = [stat]{0}[lightgray] báºt lùi
+bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
+bullet.infinitepierce = [stat]xuyên thấu
+bullet.healpercent = [stat]{0}[lightgray]% sá»a chá»a
+bullet.freezing = [stat]đóng băng
+bullet.tarred = [stat]tarred
+bullet.multiplier = [stat]{0}[lightgray]x lượng đạn
+bullet.reload = [stat]{0}[lightgray]x tốc độ bắn
+
+unit.blocks = Khối
+unit.blockssquared = Khối²
+unit.powersecond = đơn vị năng lượng/giây
+unit.liquidsecond = đơn vị chất lá»ng/giây
+unit.itemssecond = váºt phẩm/giây
+unit.liquidunits = đơn vị chất lá»ng
+unit.powerunits = đơn vị năng lượng
+unit.degrees = độ
+unit.seconds = giây
+unit.minutes = phút
+unit.persecond = /giây
+unit.perminute = /phút
+unit.timesspeed = x tốc độ
+unit.percent = %
+unit.shieldhealth = độ bá»n khiên
+unit.items = váºt phẩm
+unit.thousands = k
+unit.millions = mil
+unit.billions = b
+unit.pershot = /shot
+category.purpose = Mô tả
+category.general = Chung
+category.power = Năng lượng
+category.liquids = Chất lá»ng
+category.items = Váºt phẩm
+category.crafting = Và o/Sản phẩm
+category.function = Chức năng
+category.optional = Cải tiến
+setting.landscape.name = Khóa ngang
+setting.shadows.name = Bóng đổ
+setting.blockreplace.name = Tự động đỠxuất khối
+setting.linear.name = Lá»c tuyến tÃnh
+setting.hints.name = Gợi ý
+setting.flow.name = Hiện thị tốc độ chuyá»n tà i nguyên
+setting.backgroundpause.name = Tạm dừng trong ná»n
+setting.buildautopause.name = Tự động dừng xây dựng
+setting.modcrashdisable.name = Tắt các mod khi gặp sự cố trong khởi động
+setting.animatedwater.name = Hiệu ứng nước
+setting.animatedshields.name = Hiệu ứng khiên
+setting.antialias.name = KhỠrăng cưa[lightgray] (yêu cầu khởi động lại)[]
+setting.playerindicators.name = Hướng ngưá»i chÆ¡i
+setting.indicators.name = Hướng kẻ địch
+setting.autotarget.name = Tự động nhắm mục tiêu
+setting.keyboard.name = Äiá»u khiển bằng chuá»™t + bà n phÃm
+setting.touchscreen.name = Äiá»u khiển bằng mà n hình cảm ứng
+setting.fpscap.name = FPS tối đa
+setting.fpscap.none = Không giới hạn
+setting.fpscap.text = {0} FPS
+setting.uiscale.name = KÃch thước UI[lightgray] (yêu cầu khởi động lại)[]
+setting.swapdiagonal.name = Äặt luôn theo đưá»ng chéo
+setting.difficulty.training = Luyện táºp
+setting.difficulty.easy = Dá»…
+setting.difficulty.normal = Vừa
+setting.difficulty.hard = Khó
+setting.difficulty.insane = Rất khó
+setting.difficulty.name = Äá»™ khó:
+setting.screenshake.name = Rung chuyển khung hình
+setting.effects.name = Hiển thị hiệu ứng
+setting.destroyedblocks.name = Hiển thị khối bị phá
+setting.blockstatus.name = Hiển thị trạng thái khối
+setting.conveyorpathfinding.name = Tìm đưá»ng dẫn băng chuyá»n
+setting.sensitivity.name = Äá»™ nhạy Ä‘iá»u khiển
+setting.saveinterval.name = Khoảng thá»i gian lưu
+setting.seconds = {0} giây
+setting.milliseconds = {0} mili giây
+setting.fullscreen.name = Toà n mà n hình
+setting.borderlesswindow.name = Không viá»n[lightgray] (yêu cầu khởi động lại)
+setting.fps.name = Hiển thị FPS & Ping
+setting.smoothcamera.name = Chế độ mượt mÃ
+setting.vsync.name = VSync
+setting.pixelate.name = Äồ há»a pixel
+setting.minimap.name = Hiển thị bản đồ mini
+setting.coreitems.name = Hiển thị váºt phẩm trong căn cứ
+setting.position.name = Hiển thị vị trà ngưá»i chÆ¡i
+setting.musicvol.name = Âm lượng nhạc
+setting.atmosphere.name = Hiển thị bầu khà quyển hà nh tinh
+setting.ambientvol.name = Âm lượng tổng
+setting.mutemusic.name = Tắt nhạc
+setting.sfxvol.name = Âm lượng SFX
+setting.mutesound.name = Tắt tiếng
+setting.crashreport.name = Gá»i báo cáo sá»± cố
+setting.savecreate.name = Tự động lưu
+setting.publichost.name = Hiển thị trò chơi công khai
+setting.playerlimit.name = Giá»›i hạn ngưá»i chÆ¡i
+setting.chatopacity.name = Äá»™ má» trò chuyện
+setting.lasersopacity.name = Äá»™ má» kết nối năng lượng
+setting.bridgeopacity.name = Äá»™ má» cầu
+setting.playerchat.name = Hiển thị bong bóng trò chuyện cá»§a ngưá»i chÆ¡i
+setting.showweather.name = Hiển thị đồ há»a thá»i tiết
+public.confirm = Bạn có muốn công khai trò chÆ¡i cá»§a mình không?\n[accent]Bất kỳ ai cÅ©ng có thể tham gia trò chÆ¡i cá»§a bạn.\n[lightgray]Äiá»u nà y có thể được thay đổi sau trong Cà i đặt-> Trò chÆ¡i-> Hiển thị trò chÆ¡i công khai.
+public.confirm.really = Nếu bạn muốn chơi với bạn bè, sỠdụng [green]Invite Friend[] thay vì [scarlet]Public server[]!\nBạn có chắc chắn muốn là m trò chơi của mình [scarlet]công khai[]?
+public.beta = Lưu ý rằng phiên bản beta của trò chơi không thể tạo sảnh công khai.
+uiscale.reset = KÃch thước UI đã được thay đổi.\nNhấn "OK" để xác nháºn.\n[scarlet]Hoà n lại và thoát trong[accent] {0}[] giây...
+uiscale.cancel = Hủy & Thoát
+setting.bloom.name = Hiệu ứng phát sáng
+keybind.title = Sá»a phÃm
+keybinds.mobile = [scarlet]Hầu hết phÃm ở đây không hoạt động trên thiết bị di động. Chỉ há»— trợ di chuyển cÆ¡ bản.
+category.general.name = Chung
+category.view.name = Xem
+category.multiplayer.name = Nhiá»u ngưá»i chÆ¡i
+category.blocks.name = Chá»n khối
+command.attack = Tấn công
+command.rally = Táºp hợp
+command.retreat = Rút lui
+command.idle = Không hoạt động
+placement.blockselectkeys = \n[lightgray]PhÃm: [{0},
+keybind.respawn.name = Hồi sinh
+keybind.control.name = Äiá»u khiển quân lÃnh
+keybind.clear_building.name = Xóa công trình
+keybind.press = Nhấn má»™t phÃm...
+keybind.press.axis = Nhấn má»™t tổ hợp phÃm hoặc má»™t phÃm...
+keybind.screenshot.name = Chụp ảnh bản đồ
+keybind.toggle_power_lines.name = Ẩn/Hiện đưá»ng truyá»n năng lượng
+keybind.toggle_block_status.name = Ẩn/Hiện trạng thái khối
+keybind.move_x.name = Di chuyển X
+keybind.move_y.name = Di chuyển Y
+keybind.mouse_move.name = Theo chuá»™t
+keybind.pan.name = Di chuyển góc nhìn
+keybind.boost.name = Tăng tốc
+keybind.schematic_select.name = Chá»n khu vá»±c
+keybind.schematic_menu.name = Menu bản thiết kế
+keybind.schematic_flip_x.name = Láºt bản thiết kế X
+keybind.schematic_flip_y.name = Láºt bản thiết kế Y
+keybind.category_prev.name = Danh mục trước
+keybind.category_next.name = Danh mục tiếp theo
+keybind.block_select_left.name = Chá»n khối trái
+keybind.block_select_right.name = Chá»n khối phải
+keybind.block_select_up.name = Chá»n khối trên
+keybind.block_select_down.name = Chá»n khối dưới
+keybind.block_select_01.name = Danh mục/Khối 1
+keybind.block_select_02.name = Danh mục/Khối 2
+keybind.block_select_03.name = Danh mục/Khối 3
+keybind.block_select_04.name = Danh mục/Khối 4
+keybind.block_select_05.name = Danh mục/Khối 5
+keybind.block_select_06.name = Danh mục/Khối 6
+keybind.block_select_07.name = Danh mục/Khối 7
+keybind.block_select_08.name = Danh mục/Khối 8
+keybind.block_select_09.name = Danh mục/Khối 9
+keybind.block_select_10.name = Danh mục/Khối 10
+keybind.fullscreen.name = Chế độ toà n mà n hình
+keybind.select.name = Chá»n/Bắn
+keybind.diagonal_placement.name = Äặt chéo
+keybind.pick.name = Chá»n khối
+keybind.break_block.name = Phá khối
+keybind.deselect.name = Bá» chá»n
+keybind.pickupCargo.name = Nhặt hà ng
+keybind.dropCargo.name = Thả hà ng
+keybind.command.name = Lệnh
+keybind.shoot.name = Bắn
+keybind.zoom.name = Thu phóng
+keybind.menu.name = Menu
+keybind.pause.name = Tạm dừng
+keybind.pause_building.name = Tạm dừng/Tiếp tục Xây
+keybind.minimap.name = Bản đồ mini
+keybind.planet_map.name = Bản đồ hà nh tinh
+keybind.research.name = Nghiên cứu
+keybind.chat.name = Trò chuyện
+keybind.player_list.name = Danh sách ngưá»i chÆ¡i
+keybind.console.name = Bảng Ä‘iá»u khiển
+keybind.rotate.name = Xoay
+keybind.rotateplaced.name = Xoay khối (Giữ)
+keybind.toggle_menus.name = Ẩn/Hiện Menus
+keybind.chat_history_prev.name = Lịch sỠtrò chuyện trước
+keybind.chat_history_next.name = Lịch sỠtrò chuyện sau
+keybind.chat_scroll.name = Cuộn trò chuyện
+keybind.chat_mode.name = Thay đổi chế độ trò chuyện
+keybind.drop_unit.name = Thả quân
+keybind.zoom_minimap.name = Thu phóng bản đồ mini
+mode.help.title = Mô tả chế độ
+mode.survival.name = Sinh tồn
+mode.survival.description = Chế độ bình thưá»ng. Tà i nguyên hạn chế và lượt đến tá»± động.\n[gray]Yêu cầu nÆ¡i xuất hiện kẻ địch trong bản đồ để chÆ¡i.
+mode.sandbox.name = Tá»± do
+mode.sandbox.description = Tà i nguyên vô hạn và không có thá»i gian chá» giữa các đợt.
+mode.editor.name = Chỉnh sá»a
+mode.pvp.name = PvP
+mode.pvp.description = Chiến đấu vá»›i những ngưá»i chÆ¡i khác trên cùng má»™t bản đồ.\n[gray]Cần Ãt nhất hai căn cứ có mà u khác nhau để chÆ¡i.
+mode.attack.name = Tấn công
+mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần căn cứ mà u đỠtrong bản đồ để chơi.
+mode.custom = Tùy chỉnh luáºt
+
+rules.infiniteresources = Tà i nguyên vô hạn
+rules.reactorexplosions = Nổ lò phản ứng
+rules.coreincinerates = Há»§y váºt phẩm khi căn cứ đầy
+rules.schematic = Cho phép dùng bản thiết kế
+rules.wavetimer = Äếm ngược đợt
+rules.waves = Äợt
+rules.attack = Chế độ tấn công
+rules.buildai = AI Xây dựng
+rules.enemyCheat = Tà i nguyên vô hạn (kẻ địch)
+rules.blockhealthmultiplier = Hệ số độ bá»n khối
+rules.blockdamagemultiplier = Hệ số sát thương của khối
+rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất lÃnh
+rules.unithealthmultiplier = Hệ số máu cá»§a quân lÃnh
+rules.unitdamagemultiplier = Hệ số sát thương cá»§a quân lÃnh
+rules.unitcapvariable = Căn cứ tăng giá»›i hạn quân lÃnh
+rules.unitcap = Giá»›i hạn quân lÃnh
+rules.enemycorebuildradius = Bán kÃnh không xây dá»±ng trong căn cứ cá»§a kẻ địch:[lightgray] (ô)
+rules.wavespacing = Thá»i gian giữa các đợt:[lightgray] (giây)
+rules.buildcostmultiplier = Hệ số chi phà xây dựng
+rules.buildspeedmultiplier = Hệ số tốc độ xây dựng
+rules.deconstructrefundmultiplier = Hệ số số váºt phẩm hoà n lại khi phá công trình
+rules.waitForWaveToEnd = Äợt chá» hết kẻ địch
+rules.dropzoneradius = Bán kÃnh vùng thả:[lightgray] (ô)
+rules.unitammo = Quân lÃnh cần đạn
+rules.title.waves = Äợt
+rules.title.resourcesbuilding = Tà i nguyên & Xây dựng
+rules.title.enemy = Kẻ địch
+rules.title.unit = Quân lÃnh
+rules.title.experimental = Thực nghiệm
+rules.title.environment = Môi trưá»ng
+rules.lighting = Ãnh sáng
+rules.enemyLights = Äèn địch
+rules.fire = Lá»a
+rules.explosions = Sát thương nổ cá»§a Khối/Quân lÃnh
+rules.ambientlight = Ãnh sáng môi trưá»ng
+rules.weather = Thá»i tiết
+rules.weather.frequency = Tần suất:
+rules.weather.always = Luôn luôn
+rules.weather.duration = Thá»i gian:
+
+content.item.name = Váºt phẩm
+content.liquid.name = Chất lá»ng
+content.unit.name = Quân lÃnh
+content.block.name = Khối
+content.sector.name = Khu vực
+
+item.copper.name = Äồng
+item.lead.name = Chì
+item.coal.name = Than
+item.graphite.name = Than chì
+item.titanium.name = Titan
+item.thorium.name = Thorium
+item.silicon.name = Silicon
+item.plastanium.name = Nhá»±a
+item.phase-fabric.name = Phase Fabric
+item.surge-alloy.name = Hợp kim
+item.spore-pod.name = Vá» bà o tá»
+item.sand.name = Cát
+item.blast-compound.name = Chất nổ
+item.pyratite.name = Nhiệt thạch
+item.metaglass.name = Thuá»· tinh
+item.scrap.name = Phế liệu
+liquid.water.name = Nước
+liquid.slag.name = Xỉ nóng chảy
+liquid.oil.name = Dầu
+liquid.cryofluid.name = Chất là m lạnh
+
+#Why we should translate this ???
+unit.dagger.name = Dagger
+unit.mace.name = Mace
+unit.fortress.name = Fortress
+unit.nova.name = Nova
+unit.pulsar.name = Pulsar
+unit.quasar.name = Quasar
+unit.crawler.name = Crawler
+unit.atrax.name = Atrax
+unit.spiroct.name = Spiroct
+unit.arkyid.name = Arkyid
+unit.toxopid.name = Toxopid
+unit.flare.name = Flare
+unit.horizon.name = Horizon
+unit.zenith.name = Zenith
+unit.antumbra.name = Antumbra
+unit.eclipse.name = Eclipse
+unit.mono.name = Mono
+unit.poly.name = Poly
+unit.mega.name = Mega
+unit.quad.name = Quad
+unit.oct.name = Oct
+unit.risso.name = Risso
+unit.minke.name = Minke
+unit.bryde.name = Bryde
+unit.sei.name = Sei
+unit.omura.name = Omura
+unit.alpha.name = Alpha
+unit.beta.name = Beta
+unit.gamma.name = Gamma
+unit.scepter.name = Scepter
+unit.reign.name = Reign
+unit.vela.name = Vela
+unit.corvus.name = Corvus
+
+block.resupply-point.name = Äiểm tiếp tế
+block.parallax.name = Parallax
+block.cliff.name = Vách đá
+block.sand-boulder.name = Tưá»ng cát
+block.basalt-boulder.name = Tưá»ng đá basalt
+block.grass.name = Cá»
+block.slag.name = Xỉ nóng chảy
+block.space.name = Không gian
+block.salt.name = Muối
+block.salt-wall.name = Tưá»ng muối
+block.pebbles.name = Äá cuá»™i
+block.tendrils.name = Tua
+block.sand-wall.name = Tưá»ng cát
+block.spore-pine.name = Cây thông bà o tá»
+block.spore-wall.name = Tưá»ng bà o tá»
+block.boulder.name = Tảng đá
+block.snow-boulder.name = Tảng băng
+block.snow-pine.name = Cây thông tuyết
+block.shale.name = Äá phiến sét
+block.shale-boulder.name = Tảng đá phiến sét
+block.moss.name = Rêu
+block.shrubs.name = Bụi cây
+block.spore-moss.name = Rêu bà o tá»
+block.shale-wall.name = Tưá»ng đá phiến sét
+block.scrap-wall.name = Tưá»ng phế liệu
+block.scrap-wall-large.name = Tưá»ng phế liệu lá»›n
+block.scrap-wall-huge.name = Tưá»ng phế liệu khổng lồ
+block.scrap-wall-gigantic.name = Tưá»ng phế liệu siêu khổng lồ
+block.thruster.name = Thruster
+block.kiln.name = Lò nung
+block.graphite-press.name = Máy nén than chì
+block.multi-press.name = Máy nén than chì lớn
+block.constructing = {0} [lightgray](Äang xây dá»±ng)
+block.spawn.name = Khu vực tạo ra kẻ địch
+block.core-shard.name = Căn cứ: Cơ sở
+block.core-foundation.name = Căn cứ: Trụ sở
+block.core-nucleus.name = Căn cứ: Trung tâm
+block.deepwater.name = Nước sâu
+block.water.name = Nước
+block.tainted-water.name = Nước nhiểm bẩn
+block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen
+block.tar.name = Dầu
+block.stone.name = Äá
+block.sand.name = Cát
+block.darksand.name = Cát đen
+block.ice.name = Băng
+block.snow.name = Tuyết
+block.craters.name = Miệng núi lá»a
+block.sand-water.name = Nước cát
+block.darksand-water.name = Nước cát đen
+block.char.name = Char
+block.dacite.name = Äá Dacit
+block.dacite-wall.name = Tưá»ng Dacit
+block.dacite-boulder.name = Tảng đá Dacit
+block.ice-snow.name = Băng tuyết
+block.stone-wall.name = Tưá»ng đá
+block.ice-wall.name = Tưá»ng băng
+block.snow-wall.name = Tưá»ng tuyết
+block.dune-wall.name = Dune Wall
+block.pine.name = Cây thông
+block.dirt.name = Äất
+block.dirt-wall.name = Tưá»ng đất
+block.mud.name = Bùn
+block.white-tree-dead.name = Cây trắng đã héo
+block.white-tree.name = Cây trắng
+block.spore-cluster.name = Cụm bà o tá»
+block.metal-floor.name = Ná»n kim loại 1
+block.metal-floor-2.name = Ná»n kim loại 2
+block.metal-floor-3.name = Ná»n kim loại 3
+block.metal-floor-5.name = Ná»n kim loại 4
+block.metal-floor-damaged.name = Ná»n kim loại bị hư há»ng
+block.dark-panel-1.name = Ná»n tối 1
+block.dark-panel-2.name = Ná»n tối 2
+block.dark-panel-3.name = Ná»n tối 3
+block.dark-panel-4.name = Ná»n tối 4
+block.dark-panel-5.name = Ná»n tối 5
+block.dark-panel-6.name = Ná»n tối 6
+block.dark-metal.name = Kim loại đen
+block.basalt.name = Äá bazan
+block.hotrock.name = Äá nóng
+block.magmarock.name = Äá Magma
+block.copper-wall.name = Tưá»ng đồng
+block.copper-wall-large.name = Tưá»ng đồng lá»›n
+block.titanium-wall.name = Tưá»ng titan
+block.titanium-wall-large.name = Tưá»ng titan lá»›n
+block.plastanium-wall.name = Tưá»ng Nhá»±a
+block.plastanium-wall-large.name = Tưá»ng Nhá»±a lá»›n
+block.phase-wall.name = Tưá»ng Phase
+block.phase-wall-large.name = Tưá»ng Phase lá»›n
+block.thorium-wall.name = Tưá»ng Thorium
+block.thorium-wall-large.name = Tưá»ng Thorium lá»›n
+block.door.name = Cá»a
+block.door-large.name = Cá»a lá»›n
+block.duo.name = Duo
+block.scorch.name = Scorch
+block.scatter.name = Scatter
+block.hail.name = Hail
+block.lancer.name = Lancer
+block.conveyor.name = Băng chuyá»n
+block.titanium-conveyor.name = Băng chuyá»n titan
+block.plastanium-conveyor.name = Băng chuyá»n nhá»±a
+block.armored-conveyor.name = Băng chuyá»n bá»c giáp
+block.junction.name = Giao điểm
+block.router.name = Bộ phân phát
+block.distributor.name = Bộ phân phát lớn
+block.sorter.name = Bá»™ lá»c
+block.inverted-sorter.name = Bá»™ lá»c ngược
+block.message.name = Thông điệp
+block.illuminator.name = Äèn
+block.overflow-gate.name = Cổng trà n
+block.underflow-gate.name = Cổng trà n ngược
+block.silicon-smelter.name = Máy nấu silicon
+block.phase-weaver.name = Máy tạo Phase
+block.pulverizer.name = Máy nghiá»n
+block.cryofluid-mixer.name = Máy sản xuất chất là m lạnh
+block.melter.name = Lò nung chảy
+block.incinerator.name = Máy phân hủy
+block.spore-press.name = Máy nén bà o tá»
+block.separator.name = Máy phân tách
+block.coal-centrifuge.name = Máy tạo than
+block.power-node.name = Chốt điện
+block.power-node-large.name = Chốt điện lớn
+block.surge-tower.name = Tháp điện
+block.diode.name = Diode pin
+block.battery.name = Pin
+block.battery-large.name = Pin lá»›n
+block.combustion-generator.name = Máy phát điện đốt cháy
+block.steam-generator.name = Máy phát điện hơi nước
+block.differential-generator.name = Máy phát điện vi sai
+block.impact-reactor.name = Lò phản ứng nhiệt hạch
+block.mechanical-drill.name = Máy khoan cÆ¡ khÃ
+block.pneumatic-drill.name = Máy khoan khà nén
+block.laser-drill.name = Máy khoan laser
+block.water-extractor.name = Máy khoan nước
+block.cultivator.name = Máy nuôi cấy bà o tá»
+block.conduit.name = á»ng dẫn
+block.mechanical-pump.name = BÆ¡m cÆ¡ khÃ
+block.item-source.name = Nguồn váºt phẩm
+block.item-void.name = Há»§y váºt phẩm
+block.liquid-source.name = Nguồn chất lá»ng
+block.liquid-void.name = Há»§y chất lá»ng
+block.power-void.name = Hủy năng lượng
+block.power-source.name = Nguồn năng lượng
+block.unloader.name = Äiểm dỡ hà ng
+block.vault.name = Nhà kho
+block.wave.name = Wave
+block.tsunami.name = Tsunami
+block.swarmer.name = Swarmer
+block.salvo.name = Salvo
+block.ripple.name = Ripple
+block.phase-conveyor.name = Phase Conveyor
+block.bridge-conveyor.name = Cầu dẫn
+block.plastanium-compressor.name = Máy sản xuất nhựa
+block.pyratite-mixer.name = Máy trộn nhiệt thạch
+block.blast-mixer.name = Máy trộn chất nổ
+block.solar-panel.name = Pin mặt trá»i
+block.solar-panel-large.name = Pin mặt trá»i lá»›n
+block.oil-extractor.name = Máy khoan dầu
+block.repair-point.name = Äiểm sá»a chữa
+block.pulse-conduit.name = á»ng dẫn titan
+block.plated-conduit.name = á»ng dẫn bá»c giáp
+block.phase-conduit.name = á»ng dẫn Phase
+block.liquid-router.name = Bá»™ phân phát chất lá»ng
+block.liquid-tank.name = Thùng chất lá»ng
+block.liquid-junction.name = Giao Ä‘iểm chất lá»ng
+block.bridge-conduit.name = Cầu dẫn chất lá»ng
+block.rotary-pump.name = Bơm điện
+block.thorium-reactor.name = Lò phản ứng Thorium
+block.mass-driver.name = Máy phóng điện từ
+block.blast-drill.name = Máy khoan thủy lực
+block.thermal-pump.name = Bơm nhiệt
+block.thermal-generator.name = Máy phát nhiệt điện
+block.alloy-smelter.name = Lò luyện hợp kim
+block.mender.name = Máy sá»a chữa
+block.mend-projector.name = Máy sá»a lá»›n
+block.surge-wall.name = Tưá»ng hợp kim
+block.surge-wall-large.name = Tưá»ng hợp kim lá»›n
+block.cyclone.name = Cyclone
+block.fuse.name = Fuse
+block.shock-mine.name = Mìn gây sốc
+block.overdrive-projector.name = Máy tăng tốc
+block.force-projector.name = Máy chiếu trưá»ng lá»±c (Khiên)
+block.arc.name = Arc
+block.rtg-generator.name = Máy phát điện RTG
+block.spectre.name = Spectre
+block.meltdown.name = Meltdown
+block.foreshadow.name = Foreshadow
+block.container.name = Container
+block.launch-pad.name = Bệ phóng
+block.launch-pad-large.name = Bệ phóng lớn
+block.segment.name = Segment
+block.command-center.name = Trung tâm chỉ huy
+block.ground-factory.name = Nhà máy bộ binh
+block.air-factory.name = Nhà máy Không quân
+block.naval-factory.name = Nhà máy Hải quân
+block.additive-reconstructor.name = Máy nâng cấp quân đội cấp 2
+block.multiplicative-reconstructor.name = Máy nâng cấp quân đội cấp 3
+block.exponential-reconstructor.name = Máy nâng cấp quân đội cấp 4
+block.tetrative-reconstructor.name = Máy nâng cấp quân đội cấp 5
+block.payload-conveyor.name = Băng chuyá»n khối hà ng
+block.payload-router.name = Bộ định tuyến khối hà ng
+block.disassembler.name = Máy phân tách lớn
+block.silicon-crucible.name = Máy nấu Silicon lớn
+block.overdrive-dome.name = Máy tăng tốc lớn
+#experimental, may be removed
+block.block-forge.name = Block Forge
+block.block-loader.name = Block Loader
+block.block-unloader.name = Äiểm dỡ hà ng
+block.interplanetary-accelerator.name = Máy gia tốc liên hà nh tinh
+
+block.switch.name = Công tắc
+block.micro-processor.name = Bá»™ xá» là nhá»
+block.logic-processor.name = Bộ xỠlý
+block.hyper-processor.name = Bộ xỠlý lớn
+block.logic-display.name = Mà n hình
+block.large-logic-display.name = Mà n hình lớn
+block.memory-cell.name = Bá»™ nhá»›
+block.memory-bank.name = Bá»™ nhá»› lá»›n
+
+team.blue.name = Xanh dương
+team.crux.name = Äá»
+team.sharded.name = Cam
+team.orange.name = Cam
+team.derelict.name = không xác định
+team.green.name = Xanh lá cây
+team.purple.name = TÃm
+
+hint.skip = Bá» qua
+hint.desktopMove = SỠdụng [accent][[WASD][] để di chuyển.
+hint.zoom = [accent]Cuá»™n[] để phóng to hoặc thu nhá».
+hint.mine = Di chuyển đến gần \uf8c4 khu vực quặng đồng và [accent]nhấn[] và o để khai thác thủ công.
+hint.desktopShoot = [accent][[chuột trái][] để bắn.
+hint.depositItems = Äể di chuyển các váºt phẩm, hãy kéo từ tà u cá»§a bạn đến căn cứ.
+hint.respawn = Äể hồi sinh như tà u cá»§a bạn, nhấn [accent][[V][].
+hint.respawn.mobile = Bạn đã chuyển Ä‘iá»u khiển má»™t quân lÃnh/cấu trúc. Äể hồi sinh như má»™t con tà u, [accent]nhấn và o hình đại diện ở phÃa trên cùng bên trái.[]
+hint.desktopPause = Nhấn [accent][[Space][] để tạm dừng và tiếp tục trò chơi.
+hint.placeDrill = Chá»n mục \ue85e [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chá»n má»™t \uf870 [accent]Máy khoan[] và nhấp và o quặng đồng để đặt nó.
+hint.placeDrill.mobile = Chá»n mục \ue85e[accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chá»n má»™t \uf870 [accent]Máy khoan[] và chạm và o quặng đồng để đặt nó.\n\nNhấn nút \ue800 [accent]Xác nháºn[] ở phÃa dưới cùng bên phải để xác nháºn.
+hint.placeConveyor = Băng chuyá»n di chuyển các mặt hà ng từ các mÅ©i khoan sang các khối khác. Chá»n má»™t \uf896 [accent]Băng chuyá»n[] từ mục \ue814 [accent]Phân phối[].\n\nNhấp và kéo để đặt nhiá»u băng chuyá»n.\n[accent]Cuá»™n[] để xoay.
+hint.placeConveyor.mobile = Băng chuyá»n di chuyển các váºt phẩm từ khoan sang các khối khác. Chá»n má»™t \uf896 [accent]Băng chuyá»n[] từ mục \ue814 [accent]Phân phối[].\n\nGiữ ngón tay cá»§a bạn trong má»™t giây và kéo để đặt nhiá»u băng chuyá»n.
+hint.placeTurret = Äặt \uf861 [accent]Súng[] để bảo vệ căn cứ cá»§a bạn khá»i kẻ thù.\n\nSúng cần đạn - trong trưá»ng hợp nà y sá» dụng \uf838Äồng.\nSá» dụng băng chuyá»n và máy khoan để cung cấp cho chúng.
+hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối.
+hint.breaking.mobile = KÃch hoạt \ue817 [accent]Cây búa[] ở phÃa dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay cá»§a bạn trong má»™t giây và kéo để phá khối trong vùng được chá»n.
+hint.research = SỠdụng nút \ue875 [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
+hint.research.mobile = SỠdụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới.
+hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để Ä‘iá»u khiển quân lÃnh cá»§a bạn hoặc súng.
+hint.unitControl.mobile = [accent][Double-tap[] để Ä‘iá»u khiển quân lÃnh cá»§a bạn hoặc súng.
+hint.launch = Sau khi thu tháºp đủ tà i nguyên, bạn có thể [accent]Phóng[] bằng cách chá»n các khu vá»±c lân cáºn từ \ue827 [accent]Bản đồ[] ở phÃa dưới cùng bên phải.
+hint.launch.mobile = Sau khi thu tháºp đủ tà i nguyên, bạn có thể [accent]Phóng[] bằng cách chá»n các khu vá»±c lân cáºn từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[].
+hint.schematicSelect = Giữ [accent][[F][] và kéo để chá»n các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép má»™t khối.
+hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyá»n để tá»± động tạo đưá»ng dẫn.
+hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đưá»ng chéo[] và kéo băng chuyá»n để tá»± động tạo đưá»ng dẫn.
+hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại váºt vá»›i quân lÃnh hiện tại cá»§a bạn.\n\nChỉ má»™t số quân lÃnh mặt đất có thể bay được.
+hint.command = Nhấn [accent][[G][] để chỉ huy quân lÃnh lân cáºn hoặc [accent]loại tương tá»±[].\n\nÄể chỉ huy các quân lÃnh mặt đất, trước tiên bạn phải Ä‘iá»u khiển má»™t quân lÃnh mặt đất khác.
+hint.command.mobile = [accent][[Nhấn đúp][] quân lÃnh cá»§a bạn để chỉ huy các quân lÃnh lân cáºn thà nh đội.
+hint.payloadPickup = Nhấn [accent][[[] để nhặt má»™t khối nhá» hoặc má»™t quân lÃnh.
+hint.payloadPickup.mobile = [accent]Nhấn và giữ[] má»™t khối nhá» hoặc má»™t quân lÃnh để nhặt nó.
+hint.payloadDrop = Nhấn [accent]][] để thả má»™t váºt phẩm.
+hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại má»™t khu vá»±c trống để thả váºt phẩm.
+hint.waveFire = [accent]Wave[] súng có nước là m đạn dược sẽ tá»± động dáºp tắt các đám cháy gần đó.
+hint.generator = \uf879 [accent]Máy phát Ä‘iện đốt cháy[] đốt than và truyá»n năng lượng cho các khối liá»n ká».\n\nPhạm vi truyá»n tải năng lượng có thể được mở rá»™ng vá»›i \uf87f [accent]Chốt Ä‘iện[].
+hint.guardian = [accent]Boss[] được bá»c giáp. Sá» dụng loại đạn yếu chẳng hạn như [accent]Äồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSá» dụng súng tiên tiến hÆ¡n hoặc sá» dụng \uf835 [accent]Than chì là m đạn [] \uf861Duo/\uf859Salvo đạn dược để hạ gục Boss.
+hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [accent]đặt căn cứ cấp cao hÆ¡n trên chúng[].\n\nÄặt má»™t căn cứ  [accent]Trụ sở[] trên căn cứ ï¡© [accent]CÆ¡ sở[]. Äảm bảo không có váºt cản gần đó.
+hint.presetLaunch = Khác khu vá»±c đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vá»±c lân cáºn.\n\n[accent]Các khu vá»±c được đánh số[], chẳng hạn như cái nà y, là [accent]không bắt buá»™c[].
+hint.coopCampaign = Khi chÆ¡i chiến dịch[accent]co-op[], các váºt phẩm được sản xuất trong bản đồ hiện tại cÅ©ng sẽ được gá»i [accent]đến các khu vá»±c cá»§a bạn[].\n\nBất kỳ nghiên cứu má»›i nà o được thá»±c hiện Ä‘á»u được lưu lại.
+
+item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
+item.copper.details = Äồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
+item.lead.description = Dùng trong váºn chuyển chất lá»ng và cấu trúc liên quan đến Ä‘iện.
+item.lead.details = Äặc, trÆ¡. Dùng nhiá»u trong pin.\nLưu ý: Có thể độc hại đối vá»›i các dạng sống sinh há»c. Không phải vì nó còn nhiá»u ở xung quanh đây.
+item.metaglass.description = Dùng trong cấu trúc phân phối/lưu trữ chất lá»ng.
+item.graphite.description = Dùng trong các bá»™ pháºn Ä‘iện và đạn dược.
+item.sand.description = Dùng để sản xuất các váºt liệu tinh chế khác.
+item.coal.description = Dùng để sản xuất nhiên liệu và nguyên liệu sản xuất váºt liệu tinh chế.
+item.coal.details = Có vẻ là váºt chất hóa thạch cá»§a thá»±c váºt, hình thà nh từ rất lâu trước khi được khai thác.
+item.titanium.description = Dùng trong cấu trúc váºn chuyển chất lá»ng, máy khoan và máy bay.
+item.thorium.description = Dùng trong các công trình bá»n vững và có thể dùng là m nhiên liệu hạt nhân.
+item.scrap.description = Dùng là m nguyên liệu cho Máy nung phế liệu và Máy nghiá»n để tinh luyện thà nh các váºt liệu khác.
+item.scrap.details = Tà n tÃch còn lại cá»§a các công trình và robot cÅ©.
+item.silicon.description = Dùng trong các tấm pin mặt trá»i, thiết bị Ä‘iện tá» phức tạp và má»™t số loại đạn dược.
+item.plastanium.description = Dùng trong các robot tiên tiến, các cấu trúc cách điện và đạn tự phân mảnh.
+item.phase-fabric.description = Dùng trong các thiết bị Ä‘iện tá» tiên tiến và các cấu trúc tá»± sá»a chữa.
+item.surge-alloy.description = Dùng trong các vũ khà tiên tiến và các cấu trúc phòng thủ phản ứng.
+item.spore-pod.description = Dùng để chuyển đổi thà nh dầu, chất nổ và nhiên liệu.
+item.spore-pod.details = Bà o tá». Có thể là má»™t dạng sống tổng hợp. Phát thải khà độc đối vá»›i sinh váºt khác. Cá»±c kỳ xâm lấn. Rất dá»… cháy trong má»™t số trưá»ng hợp nhất định.
+item.blast-compound.description = Dùng trong bom hoặc đạn nổ.
+item.pyratite.description = Dùng trong vũ khà gây cháy và máy phát điện chạy bằng nhiên liệu đốt.
+
+liquid.water.description = Dùng để là m mát máy móc và xỠlý chất thải.
+liquid.slag.description = Dùng để tách các kim loại, hoặc phun và o kẻ thù như má»™t loại vÅ© khÃ.
+liquid.oil.description = Dùng trong sản xuất váºt liệu tiên tiến và là m đạn gây cháy.
+liquid.cryofluid.description = Dùng là m chất là m mát trong lò phản ứng, súng và nhà máy.
+
+block.resupply-point.description = Cung cấp đạn đồng cho các quân lÃnh ở gần. Không tương thÃch vá»›i quân lÃnh sá» dụng Ä‘iện.
+block.armored-conveyor.description = Váºn chuyển váºt phẩm vá» phÃa. Không nháºn đầu và o từ phÃa bên.
+block.illuminator.description = Phát sáng.
+block.message.description = Lưu trữ tin nhắn giao tiếp giữa đồng đội.
+block.graphite-press.description = Nén than thà nh than chì.
+block.multi-press.description = Nén than thà nh than chì. Cần nước là m mát.
+block.silicon-smelter.description = Tinh chế silicon từ cát và than.
+block.kiln.description = Nấu chảy cát và chì thà nh thuỷ tinh.
+block.plastanium-compressor.description = Sản xuất nhựa từ dầu và titan.
+block.phase-weaver.description = Tổng hợp phase fabric từ thorium và cát.
+block.alloy-smelter.description = Trộn titan, chì, silicon và đồng thà nh hợp kim.
+block.cryofluid-mixer.description = Trộn nước và bột titan để sản xuất chất là m mát.
+block.blast-mixer.description = Tạo ra hợp chất nổ từ nhiệt thạch và vá» bà o tá».
+block.pyratite-mixer.description = Trộn than, chì và cát thà nh nhiệt thạch.
+block.melter.description = Nung phế liệu thà nh xỉ.
+block.separator.description = Tách xỉ thà nh các thà nh phần khoáng của nó.
+block.spore-press.description = Nén vỠbà o tỠthà nh dầu.
+block.pulverizer.description = Nghiá»n phế liệu thà nh cát.
+block.coal-centrifuge.description = Biến dầu thà nh than.
+block.incinerator.description = Tiêu há»§y bất kỳ váºt phẩm hoặc chất lá»ng nà o mà nó nháºn được.
+block.power-void.description = Há»§y tất cả năng lượng nháºn được. Chỉ có trong chế độ tá»± do.
+block.power-source.description = Tạo ra năng lượng mãi mãi. Chỉ có trong chế độ tự do.
+block.item-source.description = Tạo ra váºt phẩm mãi mãi. Chỉ có trong chế độ tá»± do.
+block.item-void.description = Há»§y má»i váºt phẩm. Chỉ có trong chế độ tá»± do.
+block.liquid-source.description = Tạo ra chất lá»ng mãi mãi. Chỉ có trong chế độ tá»± do.
+block.liquid-void.description = Loại bá» má»i chất lá»ng. Chỉ có trong chế độ tá»± do.
+block.copper-wall.description = Bảo vệ các công trình khá»i đạn cá»§a kẻ thù.
+block.copper-wall-large.description = Bảo vệ nhiá»u công trình khá»i đạn cá»§a kẻ thù.
+block.titanium-wall.description = Bảo vệ các công trình khá»i đạn cá»§a kẻ thù.
+block.titanium-wall-large.description = Bảo vệ nhiá»u công trình khá»i đạn cá»§a kẻ thù.
+block.plastanium-wall.description = Bảo vệ công trình khá»i đạn cá»§a kẻ thù. Hấp thụ tia laser và tia Ä‘iện. Chặn kết nối Ä‘iện tá»± động.
+block.plastanium-wall-large.description = Bảo vệ nhiá»u công trình khá»i đạn cá»§a kẻ thù. Hấp thụ tia laser và tia Ä‘iện. Chặn kết nối Ä‘iện tá»± động.
+block.thorium-wall.description = Bảo vệ công trình khá»i đạn cá»§a kẻ thù.
+block.thorium-wall-large.description = Bảo vệ nhiá»u công trình khá»i đạn cá»§a kẻ thù.
+block.phase-wall.description = Bảo vệ công trình khá»i đạn cá»§a kẻ thù, phản hầu hết đạn khi va chạm.
+block.phase-wall-large.description = Bảo vệ nhiá»u công trình khá»i đạn cá»§a kẻ thù, phản hầu hết đạn khi va chạm.
+block.surge-wall.description = Bảo vệ công trình khá»i đạn cá»§a kẻ thù, đôi khi tạo ra tia Ä‘iện khi bị bắn.
+block.surge-wall-large.description = Bảo vệ nhiá»u công trình khá»i đạn cá»§a kẻ thù, đôi khi tạo ra tia Ä‘iện khi bị bắn.
+block.door.description = Má»™t bức tưá»ng có thể đóng mở.
+block.door-large.description = Má»™t bức tưá»ng có thể đóng mở.
+block.mender.description = Sá»a chữa định kỳ các khối trong vùng lân cáºn.\nSá» dụng Phase Fabric để tăng phạm vi và hiệu quả.
+block.mend-projector.description = Sá»a chữa các khối lân cáºn.\nSá» dụng Phase Fabric để tăng phạm vi và hiệu quả.
+block.overdrive-projector.description = Tăng tốc độ là m việc cá»§a các công trình lân cáºn.\nSá» dụng phase fabric để tăng phạm vi và hiệu quả.
+block.force-projector.description = Tạo ra má»™t trưá»ng lá»±c lục giác xung quanh nó, bảo vệ các công trình và quân lÃnh bên trong khá»i bị hư hại.\nQuá nóng nếu chịu quá nhiá»u sát thương. Sá» dụng chất là m mát để giảm nhiệt độ. Sá» dụng Phase fabric để tăng kÃch thước lá chắn.
+block.shock-mine.description = Giải phóng tia Ä‘iện khi tiếp xúc vá»›i quân lÃnh đối phương.
+block.conveyor.description = Váºn chuyển váºt phẩm vá» phÃa trước.
+block.titanium-conveyor.description = Váºn chuyển váºt phẩm vá» phÃa trước. Nhanh hÆ¡n băng chuyá»n tiêu chuẩn.
+block.plastanium-conveyor.description = Váºn chuyển váºt phẩm vá» phÃa trước theo lô. Nháºn các váºt phẩm ở phÃa sau và dỡ chúng theo ba hướng ở phÃa trước. Yêu cầu nhiá»u Ä‘iểm tải và dỡ hà ng để có hiệu quả cao nhất.
+block.junction.description = Hoạt động như má»™t cầu nối cho hai băng chuyá»n băng qua.
+block.bridge-conveyor.description = Váºn chuyển váºt phẩm qua nhiá»u loại địa hình hoặc công trình.
+block.phase-conveyor.description = Váºn chuyển tức thá»i váºt phẩm qua địa hình hoặc công trình. Phạm vi dà i hÆ¡n cầu nối, nhưng cần năng lượng.
+block.sorter.description = Nếu váºt phẩm giống váºt được chá»n sẽ được chuyển đến trước, nếu không sẽ được chuyển qua trái hoặc phải.
+block.inverted-sorter.description = Giống như máy phân loại, nhưng váºt được chá»n sẽ được chuyển qua trái hoặc phải.
+block.router.description = Phân phối các váºt phẩm đầu và o thà nh 3 hướng đầu ra như nhau.
+block.router.details = Không khuyên dùng cạnh đầu và o dây chuyá»n vì sẽ bị kẹt bởi đầu ra.
+block.distributor.description = Phân phối các váºt phẩm đầu và o thà nh 7 hướng đầu ra như nhau.
+block.overflow-gate.description = Chỉ đưa váºt phẩm ra 2 phÃa nếu phÃa trước bị chặn.
+block.underflow-gate.description = Ngược vá»›i cổng trà n, chỉ đưa váºt phẩm đến trước khi hai bên bị chặn.
+block.mass-driver.description = Cấu trúc váºn chuyển váºt phẩm tầm xa. Thu tháºp các lô váºt phẩm và bắn chúng cho các máy phóng Ä‘iện từ khác.
+block.mechanical-pump.description = BÆ¡m chất lá»ng, không yêu cầu năng lượng.
+block.rotary-pump.description = BÆ¡m chất lá»ng, yêu cầu năng lượng.
+block.thermal-pump.description = BÆ¡m chất lá»ng.
+block.conduit.description = Äẩy chất lá»ng đến trước, dùng vá»›i bÆ¡m và các ống dẫn khác.
+block.pulse-conduit.description = Äẩy chất lá»ng đến trước, váºn chuyển nhanh và trữ nhiá»u hÆ¡n so vá»›i ống tiêu chuẩn.
+block.plated-conduit.description = Äẩy chất lá»ng đến trước, không nháºn đầu và o ở bên, không bị rò rỉ.
+block.liquid-router.description = Nháºn chất lá»ng từ má»™t phÃa và đưa Ä‘á»u ra ba phÃa còn lại. Có thể trữ má»™t lượng chất lá»ng nhất định.
+block.liquid-tank.description = Trữ được nhiá»u chất lá»ng. ÄÆ°a Ä‘á»u ra má»i phÃa như bá»™ phân nhánh chất lá»ng.
+block.liquid-junction.description = Chức năng như cầu cho hai ống nước băng chéo nhau.
+block.bridge-conduit.description = Váºn chuyển chất lá»ng qua nhiá»u loại địa hình hoặc công trình.
+block.phase-conduit.description = Váºn chuyển chất lá»ng qua địa hình hoặc công trình. Phạm vi dà i hÆ¡n cầu nối, nhưng cần năng lượng.
+block.power-node.description = Truyá»n năng lượng cho các chốt được kết nối. Chốt sẽ nháºn năng lượng hoặc cấp năng lượng cho bất kỳ khối nà o liá»n ká».
+block.power-node-large.description = Một chốt điện với phạm vi lớn hơn.
+block.surge-tower.description = Má»™t chốt Ä‘iện tầm xa vá»›i Ãt kết nối khả dụng hÆ¡n.
+block.diode.description = Di chuyển năng lượng trong pin theo má»™t hướng, nhưng chỉ khi phÃa bên kia có Ãt năng lượng được lưu trữ hÆ¡n.
+block.battery.description = TÃch trữ năng lượng khi dư thừa. Xuất năng lượng khi thiếu hụt.
+block.battery-large.description = TÃch trữ năng lượng khi dư thừa. Xuất năng lượng khi thiếu hụt. Dung lượng cao hÆ¡n pin thông thưá»ng.
+block.combustion-generator.description = Tạo ra năng lượng bằng cách đốt các váºt liệu dá»… cháy như than.
+block.thermal-generator.description = Tạo ra năng lượng khi đặt ở những nơi nóng.
+block.steam-generator.description = Tạo ra năng lượng bằng cách đốt cháy các váºt liệu dá»… cháy và chuyển nước thà nh hÆ¡i nước.
+block.differential-generator.description = Tạo ra một lượng lớn năng lượng. SỠdụng sự chênh lệch nhiệt độ giữa chất là m lạnh và nhiệt thạch đang cháy.
+block.rtg-generator.description = Sá» dụng nhiệt cá»§a các hợp chất phóng xạ Ä‘ang phân há»§y để tạo ra năng lượng vá»›i tốc độ cháºm.
+block.solar-panel.description = Cung cấp má»™t lượng nhá» năng lượng từ mặt trá»i.
+block.solar-panel-large.description = Cung cấp má»™t lượng nhá» năng lượng từ mặt trá»i. Hiệu quả hÆ¡n pin mặt trá»i tiêu chuẩn.
+block.thorium-reactor.description = Tạo ra lượng năng lượng lớn từ thorium. Yêu cầu là m mát liên tục. Sẽ phát nổ dữ dội nếu không cung cấp đủ chất là m mát.
+block.impact-reactor.description = Tạo ra lượng năng lượng khổng lồ khi đạt hiệu quả cao nhất. Yêu cầu nguồn năng lượng lớn để bắt đầu quá trình.
+block.mechanical-drill.description = Khi đặt trên quặng, xuất các váºt phẩm vá»›i tốc độ cháºm. Chỉ có khả năng khai thác các tà i nguyên cÆ¡ bản.
+block.pneumatic-drill.description = Máy khoan cải tiến, có khả năng khai thác titan. Khai thác vá»›i tốc độ nhanh hÆ¡n máy khoan cÆ¡ khÃ.
+block.laser-drill.description = Cho phép khoan nhanh hÆ¡n nhá» công nghệ laser, nhưng đòi há»i năng lượng. Có khả năng khai thác thorium.
+block.blast-drill.description = Máy khoan siêu cấp. Yêu cầu lượng năng lượng lớn.
+block.water-extractor.description = Khai thác nước ngầm. ÄÆ°á»£c sá» dụng ở những nÆ¡i không có sẵn nước.
+block.cultivator.description = Lá»c bà o tá» có trong không khà và nuôi cấy thà nh vá» bà o tá».
+block.cultivator.details = Công nghệ được phục hồi. ÄÆ°á»£c sá» dụng để sản xuất má»™t lượng lá»›n bà o tá». Có thể là nÆ¡i á»§ ban đầu cá»§a các bà o tá» hiện Ä‘ang bao phá»§ Serpulo.
+block.oil-extractor.description = SỠdụng lượng năng lượng năng lớn, sỠdụng cát và nước để khoan dầu.
+block.core-shard.description = Trung tâm của căn cứ. Sau khi bị phá hủy, khu vực nà y sẽ bị mất.
+block.core-shard.details = Lần thỠđầu tiên. Gá»n nhẹ. Tá»± thay thế. ÄÆ°á»£c trang bị tên lá»a đẩy dùng má»™t lần. Không được thiết kế để di chuyển giữa các hà nh tinh.
+block.core-foundation.description = Trung tâm cá»§a căn cứ. ÄÆ°á»£c bá»c giáp. Chứa được nhiá»u tà i nguyên hÆ¡n Căn cứ: CÆ¡ sá».
+block.core-foundation.details = Căn cứ cấp 2.
+block.core-nucleus.description = Lõi cá»§a căn cứ. Bá»c giáp chắc chắn. Lưu trữ lượng lá»›n tà i nguyên.
+block.core-nucleus.details = Căn cứ cấp 3 và cũng là cấp cao nhất.
+block.vault.description = Lưu trữ lượng lá»›n váºt phẩm má»—i loại. Ná»™i dung có thể được lấy ra vá»›i Ä‘iểm dỡ hà ng.
+block.container.description = Lưu trữ lượng lá»›n váºt phẩm má»—i loại. Ná»™i dung có thể được lấy ra vá»›i Ä‘iểm dỡ hà ng.
+block.unloader.description = Lấy các váºt phẩm được chá»n từ các ô gần đó.
+block.launch-pad.description = Phóng lô váºt phẩm và o phân vùng.
+block.duo.description = Bắn xen kẽ đạn và o kẻ địch.
+block.scatter.description = Bắn chì, phế liệu hoặc thuỷ tinh và o kẻ địch trên không.
+block.scorch.description = Äốt má»i kẻ địch trên mặt đất. Hiệu quả cao ở tầm gần.
+block.hail.description = Phóng đạn nhỠvà o kẻ địch trên mặt đất ở tầm xa.
+block.wave.description = Phóng má»™t tia chất lá»ng và o kẻ địch. Tá»± chữa cháy nếu được cung cấp nước.
+block.lancer.description = TÃch tụ và phóng tia năng lượng mạnh và o kẻ địch trên mặt đất.
+block.arc.description = Phóng tia điện và o kẻ địch trên mặt đất.
+block.swarmer.description = Bắn tên lá»a truy Ä‘uổi và o kẻ địch.
+block.salvo.description = Bắn loạt đạn và o kẻ địch.
+block.fuse.description = Bắn ba đạn xuyên giáp tầm gần và o kẻ địch.
+block.ripple.description = Bắn cụm đạn và o kẻ địch trên mặt đất ở tầm xa.
+block.cyclone.description = Bắn đạn nổ và o kẻ địch ở gần.
+block.spectre.description = Bắn đạn xuyên giáp lớn ở kẻ địch trên không và trên mặt đất.
+block.meltdown.description = Nạp và bắn một tia laser liên tục và o kẻ địch ở gần. Cần có chất là m mát để hoạt động.
+block.foreshadow.description = Bắn viên một viên đạn tỉa lớn ở tầm xa.
+block.repair-point.description = Liên tục sá»a chữa robot ở trong phạm vi hoạt động.
+block.segment.description = Gây hư hại và phá hủy đạn đến. Ngoại trừ tia laser.
+block.parallax.description = Bắn má»™t tia kéo máy bay địch và là m hư há»ng nó trong quá trình kéo.
+block.tsunami.description = Phóng má»™t tia chất lá»ng mạnh và o kẻ địch. Tá»± chữa cháy nếu được cung cấp nước hoặc chất là m mát.
+block.silicon-crucible.description = Tinh chế silicon từ cát và than, sá» dụng tiá»n chất nổ là m nguồn nhiệt phụ. Có hiệu quả cao hÆ¡n khi ở nÆ¡i nóng.
+block.disassembler.description = Tách xỉ thà nh các kim loại khác nhau với hiệu suất thấp. Có thể sản xuất thorium.
+block.overdrive-dome.description = Tăng tốc độ là m việc cá»§a các công trình lân cáºn. Sá» dụng phase fabric and silicon để hoạt động.
+block.payload-conveyor.description = Di chuyển những khối hà ng lá»›n, chẳng hạn như các quân lÃnh từ nhà máy.
+block.payload-router.description = Tách những khối hà ng đầu và o thà nh 3 hướng đầu ra.
+block.command-center.description = Kiểm soát hoạt động cá»§a cá»§a quân lÃnh bằng má»™t số lệnh khác nhau.
+block.ground-factory.description = Sản xuất binh lÃnh bá»™ binh. Các quân lÃnh đầu ra có thể được sá» dụng trá»±c tiếp, hoặc Ä‘em nâng cấp.
+block.air-factory.description = Sản xuất binh lÃnh không quân. Các quân lÃnh đầu ra có thể được sá» dụng trá»±c tiếp, hoặc Ä‘em nâng cấp.
+block.naval-factory.description = Sản xuất binh lÃnh hải quân. Các quân lÃnh đầu ra có thể được sá» dụng trá»±c tiếp, hoặc Ä‘em nâng cấp.
+block.additive-reconstructor.description = Nâng cấp quân của bạn lên cấp hai.
+block.multiplicative-reconstructor.description = Nâng cấp quân của bạn lên cấp ba.
+block.exponential-reconstructor.description = Nâng cấp quân của bạn lên cấp bốn.
+block.tetrative-reconstructor.description = Nâng cấp quân của bạn nên cấp năm (cuối cùng).
+block.switch.description = Công tắc, trạng thái có thể được Ä‘á»c và điá»u khiển vá»›i vi xá» là logic.
+block.micro-processor.description = Chạy táºp hợp các chỉ dẫn trong má»™t vòng lặp, có thể dùng để Ä‘iá»u khiển robot và công trình.
+block.logic-processor.description = Chạy táºp hợp các chỉ dẫn trong má»™t vòng lặp, có thể dùng để Ä‘iá»u khiển robot và công trình. Nhanh hÆ¡n bá»™ xá» là nhá».
+block.hyper-processor.description = Chạy táºp hợp các chỉ dẫn trong má»™t vòng lặp, có thể dùng để Ä‘iá»u khiển robot và công trình. Nhanh hÆ¡n bá»™ xá» lÃ.
+block.memory-cell.description = Lưu trữ thông tin cho bá»™ xá» lÃ.
+block.memory-bank.description = Lưu trữ thông tin cho bá»™ xá» lÃ. Dung lượng cao.
+block.logic-display.description = Hiển thị đồ há»a tùy ý từ bá»™ xá» lÃ.
+block.large-logic-display.description = Hiển thị đồ há»a tùy ý từ bá»™ xá» lÃ.
+block.interplanetary-accelerator.description = Tòa súng từ trưá»ng cỡ lá»›n. Tăng tốc váºt phóng đến váºn tốc thoát để di chuyển giữa các hà nh tinh.
+
+unit.dagger.description = Bắn đạn tiêu chuẩn và o tất cả kẻ địch xung quanh.
+unit.mace.description = Phun lá»a và o tất cả kẻ địch xung quanh.
+unit.fortress.description = Bắn pháo tầm xa lên kẻ địch trên mặt đất.
+unit.scepter.description = Bắn một chùm đạn và o kẻ địch ở gần.
+unit.reign.description = Bắn một chùm đạn xuyên giáp và o kẻ địch ở gần.
+unit.nova.description = Bắn tia laser là m tổn hại kẻ địch và sá»a chữa các tòa nhà . Có khả năng bay.
+unit.pulsar.description = Bắn tia Ä‘iện là m tổn hại kẻ địch và sá»a chữa các tòa nhà . Có khả năng bay.
+unit.quasar.description = Bắn tia laser xuyên giáp là m tổn hại kẻ địch và sá»a chữa các tòa nhà . Có khả năng bay. ÄÆ°á»£c bá»c giáp.
+unit.vela.description = Bắn tia laser liên tục xuyên giáp là m tổn hại kẻ địch, gây cháy và sá»a chữa các tòa nhà . Có khả năng bay.
+unit.corvus.description = Bắn Ä‘ia laser đánh báºt kẻ địch và sá»a chữa các tòa nhà . Có thể Ä‘i qua Ä‘a số địa hình.
+unit.crawler.description = Chạy đến kẻ địch và nổ.
+unit.atrax.description = Phun xỉ nóng chảy và o kẻ địch trên mặt đất. Có thể đi qua đa số địa hình.
+unit.spiroct.description = Bắn tia laser và o kẻ địch trên mặt đất và tá»± sá»a chữa nó. Có thể Ä‘i qua Ä‘a số địa hình.
+unit.arkyid.description = Bắn tia laser lá»›n và o kẻ địch trên mặt đất và tá»± sá»a chữa chÃnh nó. Có thể Ä‘i qua Ä‘a số địa hình.
+unit.toxopid.description = Bắn chùm đạn Ä‘iện và tia laser xuyên giáp và o kẻ địch trên mặt đất và tá»± sá»a chữa chÃnh nó. Có thể Ä‘i qua Ä‘a số địa hình.
+unit.flare.description = Bắn đạn thưá»ng và o kẻ địch tầm gần trên mặt đất.
+unit.horizon.description = Thả chùm bom lên kẻ địch trên mặt đất.
+unit.zenith.description = Bắn chùm tên lá»a và o má»i kẻ địch tầm gần.
+unit.antumbra.description = Bắn chùm đạn và o má»i kẻ địch tầm gần.
+unit.eclipse.description = Bắn hai tia laser xuyên giáp và chùm flak và o má»i kẻ địch tầm gần.
+unit.mono.description = Tá»± động khai thác đồng và chì, và váºn chuyển và o căn cứ.
+unit.poly.description = Tá»± động xây dá»±ng lại các công trình bị há»ng và há»— trợ các quân lÃnh khác thi công.
+unit.mega.description = Tá»± động sá»a chữa các công trình bị há»ng. Có khả năng mang bá»™ binh nhá».
+unit.quad.description = Thả bom to lên kẻ địch, sá»a chữa các tòa nhà và tổn hại kẻ địch. Có khả năng mang bá»™ binh vừa.
+unit.oct.description = Bảo vệ đồng minh với giáp. Có khả năng mang đa số bộ binh.
+unit.risso.description = Bắn chùm tên lá»a và đạn lên kẻ địch tầm gần.
+unit.minke.description = Bắn đạn và đạn thưá»ng lên kẻ địch tầm gần trên mặt đất.
+unit.bryde.description = Bắn đạn tầm xa và tên lá»a và o kẻ địch.
+unit.sei.description = Bắn chùm tên lá»a và đạn xuyên giáp và o kẻ địch.
+unit.omura.description = Bắn đạn từ trưá»ng xuyên giáp tầm xa và o kẻ địch. Tạo nên Flare.
+unit.alpha.description = Bảo vệ căn cứ cÆ¡ sở khá»i kẻ thù. Có thể xây dá»±ng.
+unit.beta.description = Bảo vệ căn cứ trụ sở khá»i kẻ thù. Có thể xây dá»±ng.
+unit.gamma.description = Bảo vệ căn cứ trung tâm khá»i kẻ thù. Có thể xây dá»±ng.
+
+lst.read = Äá»c má»™t số từ bá»™ nhá»› được liên kết.
+lst.write = Ghi một số và o bộ nhớ được liên kết.
+lst.print = Thêm văn bản và o bộ nhớ in.\nKhông hiển thị gì cho đến khi sỠdụng [accent]Print Flush[].
+lst.draw = Thêm một thao tác và o bộ nhớ vẽ.\nKhông hiển thị gì cho đến khi sỠdụng [accent]Draw Flush[].
+lst.drawflush = Chuyển các thao tác [accent]Draw[] đến mà ng hình.
+lst.printflush = Chuyển các thao tác [accent]Print[] đến khối tin nhắn.
+lst.getlink = Nháºn liên kết bá»™ xá» lý theo thứ tá»±. Bắt đầu từ 0.
+lst.control = Äiá»u khiển má»™t khối.
+lst.radar = Äịnh vị các quân lÃnh trong phạm vi xung quanh má»™t khối.
+lst.sensor = Lấy dữ liệu từ má»™t khối hoặc quân lÃnh.
+lst.set = Äặt má»™t biến.
+lst.operation = Thực hiện thao tác trên 1-2 biến.
+lst.end = Chuyển đến lệnh đầu tiên.
+lst.jump = Chuyển qua lệnh khác nếu Ä‘iá»u kiện đúng.
+lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
+lst.unitcontrol = Control the currently bound unit.
+lst.unitradar = Locate units around the currently bound unit.
+lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
+
+lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
+lenum.shoot = Bắn và o vị trà xác định.
+lenum.shootp = Shoot at a unit/building with velocity prediction.
+lenum.configure = Building configuration, e.g. sorter item.
+lenum.enabled = Bất cứ khi nà o khối hoạt động.
+
+laccess.color = Mà u đèn chiếu sáng.
+
+graphicstype.clear = Tô mà u cho mà n hình.
+graphicstype.color = Äặt mà u cho thao tác vẽ tiếp theo.
+graphicstype.stroke = Äặt chiá»u rá»™ng Ä‘oạn thẳng.
+graphicstype.line = Vẽ đoạn thẳng.
+graphicstype.rect = Tô má»™t hình chữ nháºt.
+graphicstype.linerect = Vẽ đưá»ng viá»n hình chữ nháºt.
+graphicstype.poly = Tô và o Ä‘a giác Ä‘á»u.
+graphicstype.linepoly = Vẽ đưá»ng viá»n Ä‘a giác Ä‘á»u.
+graphicstype.triangle = Tô một hình tam giác.
+graphicstype.image = Vẽ hình ảnh một số nội dung.\nVd: [accent]@router[] hoặc [accent]@dagger[].
+
+lenum.always = Luôn đúng.
+lenum.idiv = Chia lấy phần nguyên.
+lenum.div = Phép chia.\nTrả vỠ[accent]null[] khi chia cho 0.
+lenum.mod = Chia lấy phần dư.
+lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
+lenum.notequal = Not equal. Coerces types.
+lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
+lenum.shl = Bit-shift left.
+lenum.shr = Bit-shift right.
+lenum.or = Bitwise OR.
+lenum.land = Logical AND.
+lenum.and = Bitwise AND.
+lenum.not = Bitwise flip.
+lenum.xor = Bitwise XOR.
+
+lenum.min = Số nhỠnhất giữa hai số.
+lenum.max = Số lớn nhất giữa hai số.
+lenum.angle = Góc cá»§a vectÆ¡ tÃnh bằng độ.
+lenum.len = Chiá»u dà i cá»§a vectÆ¡.
+lenum.sin = Sin, tÃnh bằng độ.
+lenum.cos = Cos, tÃnh bằng độ.
+lenum.tan = Tan, tÃnh bằng độ.
+#not a typo, look up 'range notation'
+lenum.rand = Số ngẫu nhiên trong phạm vi [0, giá trị).
+lenum.log = Lôgarit tự nhiên (ln).
+lenum.log10 = Lôgarit cơ số 10.
+lenum.noise = 2D simplex noise.
+lenum.abs = Giá trị tuyệt đối.
+lenum.sqrt = Căn báºc hai.
+
+lenum.any = Bất kì quân lÃnh.
+lenum.ally = Quân lÃnh cùng đội.
+lenum.attacker = Quân lÃnh vá»›i vÅ© khÃ.
+lenum.enemy = Quân lÃnh địch.
+lenum.boss = Boss.
+lenum.flying = Không quân.
+lenum.ground = Bá»™ binh.
+lenum.player = Quân lÃnh do ngưá»i chÆ¡i Ä‘iá»u khiển.
+
+lenum.ore = Ore deposit.
+lenum.damaged = Damaged ally building.
+lenum.spawn = Enemy spawn point.\nMay be a core or a position.
+lenum.building = Building in a specific group.
+
+lenum.core = Bất kì căn cứ.
+lenum.storage = Khối lưu trữ, Và dụ Nhà kho.
+lenum.generator = Khối có thể tạo ra năng lượng.
+lenum.factory = Khối có thể biến đổi váºt phẩm.
+lenum.repair = Äiểm sá»a chữa.
+lenum.rally = Trung tâm chỉ huy.
+lenum.battery = Bất kì pin.
+lenum.resupply = Äiểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lÃnh cần đạn"[] được báºt.
+lenum.reactor = Lò phản ứng Thorium\Nhiệt hạch.
+lenum.turret = Bất kì súng.
+
+sensor.in = The building/unit to sense.
+
+radar.from = Building to sense from.\nSensor range is limited by building range.
+radar.target = Filter for units to sense.
+radar.and = Additional filters.
+radar.order = Sorting order. 0 to reverse.
+radar.sort = Metric to sort results by.
+radar.output = Variable to write output unit to.
+
+unitradar.target = Filter for units to sense.
+unitradar.and = Additional filters.
+unitradar.order = Sorting order. 0 to reverse.
+unitradar.sort = Metric to sort results by.
+unitradar.output = Variable to write output unit to.
+
+control.of = Building to control.
+control.unit = Unit/building to aim at.
+control.shoot = Whether to shoot.
+
+unitlocate.enemy = Whether to locate enemy buildings.
+unitlocate.found = Whether the object was found.
+unitlocate.building = Output variable for located building.
+unitlocate.outx = Output X coordinate.
+unitlocate.outy = Output Y coordinate.
+unitlocate.group = Building group to look for.
+
+lenum.stop = Dừng di chuyển/Äà o/Xây dá»±ng.
+lenum.move = Di chuyển đến vị trà xác định.
+lenum.approach = Approach a position with a radius.
+lenum.pathfind = Tìm đưá»ng đến nÆ¡i tạo ra kẻ địch.
+lenum.target = Bắn và o vị trà xác định.
+lenum.targetp = Shoot a target with velocity prediction.
+lenum.itemdrop = Thả váºt phẩm.
+lenum.itemtake = Lấy váºt phẩm từ khối.
+lenum.paydrop = Thả khối hà ng hiện tại.
+lenum.paytake = Nhất khối hà ng tại vị trà hiện tại.
+lenum.flag = Numeric unit flag.
+lenum.mine = Äà o tại vị trÃ.
+lenum.build = Xây công trình.
+lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
+lenum.within = Kiểm tra xem quân lÃnh có gần vị trà không.
+lenum.boost = Start/stop boosting.
\ No newline at end of file
diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties
index 506a29aa99..e94bf8c026 100644
--- a/core/assets/bundles/bundle_zh_CN.properties
+++ b/core/assets/bundles/bundle_zh_CN.properties
@@ -13,15 +13,18 @@ link.google-play.description = Google Play 页é¢
link.f-droid.description = F-Droid 页é¢
link.wiki.description = Mindustry 官方 Wiki
link.suggestions.description = æå‡ºæ–°ç‰¹æ€§çš„建议
+link.bug.description = å‘现了 Bug ?在这里报告
linkfail = 打开链接失败ï¼\n网å€å·²å¤åˆ¶åˆ°æ‚¨çš„剪贴æ¿ã€‚
screenshot = å±å¹•截图已ä¿å˜åˆ° {0}
screenshot.invalid = 地图太大,å¯èƒ½æ²¡æœ‰è¶³å¤Ÿçš„内å˜ç”¨äºŽæˆªå›¾ã€‚
gameover = 游æˆç»“æŸ
+gameover.disconnect = æ–开连接
gameover.pvp = [accent] {0}[]队获胜ï¼
+gameover.waiting = [accent]æ£åœ¨æ›´æ¢ä¸‹ä¸€å¼ 地图...
highscore = [accent]新纪录ï¼
-copied = å·²å¤åˆ¶ã€‚
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+copied = å·²å¤åˆ¶
+indev.notready = 这部分玩法还未开å‘完æˆã€‚
+indev.campaign = [accent]æå–œï¼æ‚¨å·²ç»åˆ°è¾¾æˆ˜å½¹æ¨¡å¼çš„结尾ï¼[]\n\n这是目å‰å†…容的全部。 未æ¥çš„æ›´æ–°ä¸å°†æ·»åŠ è¡Œæ˜Ÿé™…æ—…è¡Œã€‚
load.sound = 音ä¹åŠ è½½ä¸
load.map = åœ°å›¾åŠ è½½ä¸
@@ -38,6 +41,11 @@ be.ignore = 忽略
be.noupdates = 未å‘现更新。
be.check = 检测更新
+mod.featured.dialog.title = 模组æµè§ˆå™¨ (尚未完æˆ)
+mods.browser.selected = 已选模组
+mods.browser.add=安装
+mods.github.open=查看
+
schematic = è“图
schematic.add = ä¿å˜è“图…
schematics = è“图
@@ -55,7 +63,9 @@ schematic.saved = è“图已ä¿å˜ã€‚
schematic.delete.confirm = ç¡®è®¤åˆ é™¤è“图?
schematic.rename = é‡å‘½åè“图
schematic.info = {0}x{1},{2} 个方å—
+schematic.disabled = [scarlet]è“图已ç¦ç”¨ï¼[]\n您ä¸èƒ½åœ¨æ¤[accent]地图[]或[accent]æœåС噍[]上使用è“图.
+stats = 统计资料
stat.wave = 防守波数:[accent]{0}
stat.enemiesDestroyed = æ¶ˆçæ•Œäººï¼š[accent]{0}
stat.built = å»ºé€ å»ºç‘:[accent]{0}
@@ -65,7 +75,7 @@ stat.delivered = 装è¿èµ„æºï¼š
stat.playtime = 游玩时间:[accent] {0}
stat.rank = 最终评级:[accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]全局物å“
map.delete = 确定è¦åˆ 除“[accent]{0}[]â€åœ°å›¾å—?
level.highscore = 最高分:[accent]{0}
level.select = 选择关å¡
@@ -79,6 +89,7 @@ joingame = åŠ å…¥æ¸¸æˆ
customgame = 自定义游æˆ
newgame = 新游æˆ
none = <æ— >
+none.found = [lightgray]<未找到>
minimap = å°åœ°å›¾
position = ä½ç½®
close = å…³é—
@@ -99,15 +110,14 @@ committingchanges = æ£åœ¨æäº¤æ›´æ”¹
done = 已完æˆ
feature.unsupported = æ‚¨çš„è®¾å¤‡ä¸æ”¯æŒæ¤åŠŸèƒ½ã€‚
-mods.alphainfo = 请注æ„,测试版本(alpha)ä¸çš„æ¨¡ç»„[scarlet]很容易å˜åœ¨ç¼ºé™·[]。\n在 Mindustry çš„ GitHub 或 Discord ä¸ŠæŠ¥å‘Šä½ å‘现的问题。
-mods.alpha = [accent](Alpha)
+mods.alphainfo = 请注æ„,测试版本ä¸çš„æ¨¡ç»„[scarlet]很容易å˜åœ¨ç¼ºé™·[]。\n在 Mindustry çš„ GitHub 或 Discord ä¸ŠæŠ¥å‘Šä½ å‘现的问题。
mods = 模组
mods.none = [lightgray]没有找到模组ï¼
mods.guide = 模组制作教程
mods.report = 报告 Bug
mods.openfolder = 打开模组文件夹
mods.reload = é‡è½½
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reloadexit = 游æˆå°†é€€å‡ºä»¥é‡è½½æ¨¡ç»„。
mod.display = [gray]模组:[orange] {0}
mod.enabled = [lightgray]å·²å¯ç”¨
mod.disabled = [scarlet]å·²ç¦ç”¨
@@ -115,7 +125,7 @@ mod.disable = ç¦ç”¨
mod.content = 内容:
mod.delete.error = æ— æ³•åˆ é™¤æ¨¡ç»„ã€‚å¯èƒ½æ–‡ä»¶è¢«å 用。
mod.requiresversion = [scarlet]所需的游æˆç‰ˆæœ¬ï¼š[accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
+mod.outdated = [scarlet]该模组å¯èƒ½ä¸èƒ½åœ¨6.0上æ£ç¡®åœ°è¿è¡Œ(缺失 minGameVersion: 105)
mod.missingdependencies = [scarlet]缺少å‰ç½®æ¨¡ç»„:{0}
mod.erroredcontent = [scarlet]内容错误
mod.errors = 读å–内容时å‘生错误.
@@ -127,52 +137,56 @@ mod.reloadrequired = [scarlet]需è¦é‡å¯
mod.import = 导入模组
mod.import.file = 导入文件
mod.import.github = 从 GitHub 导入模组
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]JAR模组注定å˜åœ¨å±é™©æ€§ã€‚[]\nè¯·ç¡®ä¿æ¤æ¨¡ç»„æ¥æºå®‰å…¨å¯é ï¼
mod.item.remove = è¿™ä¸ªç‰©å“æ˜¯[accent] '{0}'[]模组的一部分. åˆ é™¤ç‰©å“需è¦å…ˆå¸è½½æ¤æ¨¡ç»„.
mod.remove.confirm = æ¤æ¨¡ç»„å°†è¢«åˆ é™¤ã€‚
mod.author = [lightgray]作者:[] {0}
mod.missing = æ¤å˜æ¡£åŒ…嫿‚¨æœ€è¿‘å·²æ›´æ–°æˆ–è€…çŽ°åœ¨æœªå®‰è£…çš„æ¨¡ç»„ã€‚å˜æ¡£å¯èƒ½ä¼šæŸå。确定è¦åŠ è½½å®ƒå—?\n[lightgray]模组:\n{0}
mod.preview.missing = 在创æ„å·¥åŠä¸å‘å¸ƒæ¤æ¨¡ç»„å‰ï¼Œæ‚¨å¿…é¡»æ·»åŠ ä¸€åˆ™é¢„è§ˆå›¾åƒã€‚\n请将å为[accent] preview.png[] çš„å›¾åƒæ”¾å…¥æ¨¡ç»„文件夹,然åŽé‡è¯•。
mod.folder.missing = åªæœ‰æ–‡ä»¶å¤¹å½¢å¼çš„æ¨¡ç»„能在创æ„å·¥åŠä¸Šå‘布。\nè‹¥è¦å°†ä»»ä½•模组转æ¢ä¸ºæ–‡ä»¶å¤¹ï¼Œåªéœ€å°†å…¶æ–‡ä»¶è§£åŽ‹ç¼©åˆ°æ–‡ä»¶å¤¹ä¸å¹¶åˆ 除旧压缩包,然åŽé‡æ–°å¯åŠ¨æ¸¸æˆæˆ–釿–°åŠ è½½æ¨¡ç»„ã€‚
-mod.scripts.disable = ä½ çš„è®¾å¤‡ä¸æ”¯æŒå«æœ‰è„šæœ¬çš„æ¨¡ç»„ã€‚å¿…é¡»ç¦ç”¨ç›¸å…³æ¨¡ç»„以进入游æˆã€‚
+mod.scripts.disable = æ‚¨çš„è®¾å¤‡ä¸æ”¯æŒå«æœ‰è„šæœ¬çš„æ¨¡ç»„ã€‚å¿…é¡»ç¦ç”¨ç›¸å…³æ¨¡ç»„以进入游æˆã€‚
about.button = 关于
name = åå—:
noname = å…ˆå–一个[accent]玩家å[]。
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = 行星地图
+launchcore = å‘å°„æ ¸å¿ƒ
filename = 文件å:
unlocked = è§£é”了新内容ï¼
+available = å¯ç ”究新科技ï¼
completed = [accent]å·±ç ”ç©¶
techtree = ç§‘æŠ€æ ‘
+research.legacy = å‘现了 [accent]5.0[] çš„ç ”ç©¶æ•°æ®ã€‚\n您想è¦[accent]åŠ è½½æ•°æ®[],还是[accent]丢弃数æ®[]并在新战役ä¸é‡æ–°ç ”究(建议)?
+research.load = åŠ è½½
+research.discard = 丢弃
research.list = [lightgray]ç ”ç©¶ï¼š
research = ç ”ç©¶
researched = [lightgray]{0}å·±ç ”ç©¶ã€‚
-research.progress = {0}% complete
+research.progress = {0}% 完æˆåº¦
players = {0} ä½çŽ©å®¶åœ¨çº¿
players.single = {0} ä½çŽ©å®¶åœ¨çº¿
-players.search = search
+players.search = ç ”ç©¶
players.notfound = [gray]没有找到玩家。
server.closing = [accent]æœåС噍关é—…
server.kicked.kick = ä½ è¢«è¸¢å‡ºäº†æœåŠ¡å™¨ã€‚
-server.kicked.whitelist = ä½ å¹¶æ²¡æœ‰å—é‚€è¯·åœ¨æ¤æœåŠ¡å™¨ä¸Šæ¸¸çŽ©ã€‚ï¼ˆä¸åœ¨ç™½åå•ä¸ï¼‰
+server.kicked.whitelist = ä½ ä¸åœ¨æœåŠ¡å™¨ç™½åå•ä¸ã€‚
server.kicked.serverClose = æœåС噍已关é—。
-server.kicked.vote = ä½ è¢«æŠ•ç¥¨è¸¢å‡ºäº†æœåŠ¡å™¨ã€‚
+server.kicked.vote = 您被投票踢出了æœåŠ¡å™¨ã€‚
server.kicked.clientOutdated = å®¢æˆ·ç«¯è¿‡æ—§ï¼Œè¯·æ›´æ–°ä½ çš„æ¸¸æˆã€‚
server.kicked.serverOutdated = æœåŠ¡å™¨è¿‡æ—§ï¼Œè¯·è”ç³»æœåŠ¡å™¨ç®¡ç†å‘˜å‡çº§æœåŠ¡å™¨ã€‚
-server.kicked.banned = ä½ åœ¨è¿™ä¸ªæœåŠ¡å™¨ä¸Šè¢«å°ç¦äº†ã€‚
+server.kicked.banned = 您在这个æœåŠ¡å™¨ä¸Šè¢«å°ç¦äº†ã€‚
server.kicked.typeMismatch = æ¤æœåŠ¡å™¨ä¸Žä½ çš„ä¸ç¨³å®šæµ‹è¯•版ä¸å…¼å®¹ã€‚
server.kicked.playerLimit = æœåŠ¡å™¨å·²æ»¡ï¼Œè¯·ç‰å¾…一个空ä½ã€‚
server.kicked.recentKick = ä½ åˆšåˆšè¢«è¸¢å‡ºæœåŠ¡å™¨ã€‚\n请ç¨åŽé‡æ–°è¿žæŽ¥ï¼
-server.kicked.nameInUse = ä½ çš„åå—与æœåС噍ä¸çš„一个人é‡å¤äº†ã€‚
+server.kicked.nameInUse = 您的åå—与æœåС噍ä¸çš„一个人é‡å¤äº†ã€‚
server.kicked.nameEmpty = æ— æ•ˆçš„åå—ï¼
-server.kicked.idInUse = ä½ å·²ç»è¿žæŽ¥äº†è¿™ä¸ªæœåС噍ï¼ä¸å…许在一å°ç”µè„‘上用两个客户端连接。
+server.kicked.idInUse = 您已ç»è¿žæŽ¥äº†è¿™ä¸ªæœåС噍ï¼ä¸å…许在一å°è®¾å¤‡ä¸Šç”¨ä¸¤ä¸ªå®¢æˆ·ç«¯è¿žæŽ¥ã€‚
server.kicked.customClient = 这个æœåС噍䏿”¯æŒè‡ªå®šä¹‰å®¢æˆ·ç«¯ã€‚请下载官方版本。
server.kicked.gameover = 游æˆç»“æŸï¼
server.kicked.serverRestarting = æœåС噍æ£åœ¨é‡å¯.
server.versions = 客户端版本:[accent] {0}[]\næœåŠ¡å™¨ç‰ˆæœ¬ï¼š[accent] {1}[]
host.info = [accent]创建局域网游æˆ[]按钮会在[scarlet] 6567 []端å£è¿è¡Œä¸€ä¸ªæœåŠ¡å™¨ã€‚[]\n任何在åŒä¸€ä¸ª[lightgray] Wi-Fi 或本地网络[]下的人应该都å¯ä»¥åœ¨æœåŠ¡å™¨åˆ—è¡¨ä¸çœ‹åˆ°ä½ çš„æœåŠ¡å™¨ã€‚\n\nå¦‚æžœä½ æƒ³è®©åˆ«äººåœ¨ä»»ä½•åœ°æ–¹éƒ½èƒ½é€šè¿‡ IP 地å€è¿žæŽ¥ï¼Œä½ 需è¦è®¾å®š[accent]端å£è½¬å‘[]。\n\n[lightgray]注æ„:如果æŸäººæ— æ³•è¿žæŽ¥åˆ°ä½ çš„å±€åŸŸç½‘æ¸¸æˆï¼Œè¯·ç¡®ä¿ä½ 在防ç«å¢™è®¾ç½®é‡Œå…许了 Mindustry 访问本地网络。
-join.info = 您å¯ä»¥è¾“å…¥[accent]æœåŠ¡å™¨çš„ IP 地å€[]æ¥è¿žæŽ¥ï¼Œæˆ–寻找[accent]本地网络[]ä¸çš„æœåŠ¡å™¨æ¥è¿žæŽ¥ã€‚\n支æŒå±€åŸŸç½‘或广域网的多人游æˆã€‚\n\n[lightgray]注æ„ï¼šæ²¡æœ‰å…¨çƒæœåŠ¡å™¨åˆ—è¡¨ï¼›å¦‚æžœä½ æƒ³é€šè¿‡ IP 地å€è¿žæŽ¥æŸä¸ªæœåŠ¡å™¨ï¼Œä½ éœ€è¦å‘房主询问 IP 地å€ã€‚
+join.info = 您å¯ä»¥è¾“å…¥[accent]æœåŠ¡å™¨çš„ IP 地å€[]æ¥è¿žæŽ¥ï¼Œæˆ–寻找[accent]本地网络[]ä¸çš„æœåŠ¡å™¨æ¥è¿žæŽ¥ã€‚\n支æŒå±€åŸŸç½‘或广域网的多人游æˆã€‚\n\n[lightgray]注æ„ï¼šæ²¡æœ‰å…¨çƒæœåŠ¡å™¨åˆ—è¡¨ï¼›å¦‚æžœä½ æƒ³é€šè¿‡ IP 地å€è¿žæŽ¥æŸä¸ªæœåŠ¡å™¨ï¼Œä½ éœ€è¦å‘æœä¸»è¯¢é—® IP 地å€ã€‚
hostserver = 创建æœåС噍
invitefriends = 邀请朋å‹
hostserver.mobile = 创建\næœåС噍
@@ -189,6 +203,11 @@ servers.local = 本地æœåС噍
servers.remote = 远程æœåС噍
servers.global = å…¨çƒæœåС噍
+servers.disclaimer=社区æœåС噍[accent]䏿˜¯[]由开å‘者拥有或管ç†ã€‚\n\næœåС噍ä¸å¯èƒ½æœ‰å…¶ä»–玩家制作的ä¸é€‚当的内容。
+servers.showhidden = 显示éšè—çš„æœåС噍
+server.shown = 显示
+server.hidden = éšè—
+
trace = 跟踪玩家
trace.playername = 玩家å称:[accent]{0}
trace.ip = IP 地å€ï¼š[accent]{0}
@@ -201,7 +220,7 @@ server.bans.none = 没有被å°ç¦çš„玩家ï¼
server.admins = 管ç†å‘˜
server.admins.none = 该æœåŠ¡å™¨æ²¡æœ‰ç®¡ç†å‘˜ï¼
server.add = æ·»åŠ æœåС噍
-server.delete = ä½ ç¡®å®šè¦åˆ 除这个æœåС噍å—?
+server.delete = 您确定è¦åˆ 除这个æœåС噍å—?
server.edit = 编辑æœåС噍
server.outdated = [crimson]æœåŠ¡å™¨è¿‡æ—§ï¼[]
server.outdated.client = [crimson]客户端过旧ï¼[]
@@ -222,17 +241,18 @@ disconnect.timeout = 连接超时。
disconnect.data = è¯»å–æœåŠ¡å™¨æ•°æ®å¤±è´¥ï¼
cantconnect = æ— æ³•åŠ å…¥([accent]{0}[])。
connecting = [accent]连接ä¸â€¦
+reconnecting = [accent]釿–°è¿žæŽ¥ä¸â€¦
connecting.data = [accent]åŠ è½½ä¸â€¦
server.port = 端å£ï¼š
server.addressinuse = 地å€å·²åœ¨ä½¿ç”¨ï¼
server.invalidport = æ— æ•ˆçš„ç«¯å£ï¼
server.error = [crimson]创建æœåŠ¡å™¨é”™è¯¯ï¼š[accent]{0}
save.new = æ–°å˜æ¡£
-save.overwrite = ä½ ç¡®å®šä½ è¦è¦†ç›–è¿™ä¸ªå˜æ¡£å—?
+save.overwrite = 您确定è¦è¦†ç›–è¿™ä¸ªå˜æ¡£å—?
overwrite = 覆盖
save.none = æ²¡æœ‰æ‰¾åˆ°å˜æ¡£ï¼
savefail = ä¿å˜å¤±è´¥ï¼
-save.delete.confirm = ä½ ç¡®å®šä½ è¦åˆ é™¤è¿™ä¸ªå˜æ¡£å—?
+save.delete.confirm = 您确定è¦åˆ é™¤è¿™ä¸ªå˜æ¡£å—?
save.delete = åˆ é™¤
save.export = å¯¼å‡ºå˜æ¡£
save.import.invalid = [accent]æ¤å˜æ¡£æ— 效ï¼
@@ -245,7 +265,7 @@ save.rename.text = æ–°å称:
selectslot = é€‰æ‹©ä¸€ä¸ªå˜æ¡£ã€‚
slot = [accent]å˜æ¡£ä½ {0}
editmessage = 编辑消æ¯
-save.corrupted = [accent]å˜æ¡£æŸåæˆ–æ— æ•ˆï¼\nå¦‚æžœä½ åˆšåˆšå‡çº§äº†æ¸¸æˆï¼Œé‚£ä¹ˆè¿™å¯èƒ½æ˜¯å› ä¸ºå˜æ¡£æ ¼å¼æ”¹å˜äº†ï¼Œè€Œ[scarlet]䏿˜¯[] bug 。
+save.corrupted = [accent]å˜æ¡£æŸåæˆ–æ— æ•ˆï¼\n如果您刚刚å‡çº§äº†æ¸¸æˆï¼Œé‚£ä¹ˆè¿™å¯èƒ½æ˜¯å› ä¸ºå˜æ¡£æ ¼å¼æ”¹å˜äº†ï¼Œè€Œ[scarlet]䏿˜¯[] bug 。
empty = < 空 >
on = å¼€
off = å…³
@@ -267,6 +287,9 @@ cancel = å–æ¶ˆ
openlink = 打开链接
copylink = å¤åˆ¶é“¾æŽ¥
back = 返回
+crash.export = 导出崩溃日志
+crash.none = 找ä¸åˆ°å´©æºƒæ—¥å¿—。
+crash.exported = 崩溃日志已导出。
data.export = 导出数æ®
data.import = 导入数æ®
data.openfolder = æ‰“å¼€æ•°æ®æ–‡ä»¶å¤¹
@@ -278,24 +301,30 @@ quit.confirm.tutorial = 确定è¦è·³è¿‡æ•™ç¨‹ï¼Ÿ\n您å¯ä»¥é€šè¿‡[accent]设置-
loading = [accent]åŠ è½½ä¸â€¦
reloading = [accent]é‡è½½æ¨¡ç»„ä¸â€¦
saving = [accent]ä¿å˜ä¸â€¦
-respawn = [accent][[{0}][] to respawn in core
+respawn = [accent][[{0}][]æ¥é‡ç”Ÿ
cancelbuilding = [accent][[{0}][]æ¥æ¸…除规划
selectschematic = [accent][[{0}][]æ¥é€‰æ‹©å¤åˆ¶
pausebuilding = [accent][[{0}][]æ¥æš‚åœå»ºé€
resumebuilding = [scarlet][[{0}][]æ¥æ¢å¤å»ºé€
+showui = UIå·²éšè—\n按[accent][[{0}][]显示UI
wave = [accent]第{0}波
+wave.cap = [accent]波次 {0}/{1}
wave.waiting = [lightgray]下一波倒计时:{0}秒
wave.waveInProgress = [lightgray]æ³¢æ¬¡è¢æ¥
waiting = [lightgray]ç‰å¾…ä¸â€¦
waiting.players = ç‰å¾…玩家ä¸â€¦
wave.enemies = [lightgray]剩余 {0} 个敌人
+wave.enemycores = [accent]{0}[lightgray] æ•Œäººæ ¸å¿ƒ
+wave.enemycore = [accent]{0}[lightgray] æ•Œäººæ ¸å¿ƒ
wave.enemy = [lightgray]剩余 {0} 个敌人
+wave.guardianwarn = Boss 将在[accent]{0}[]æ³¢åŽåˆ°æ¥ã€‚
+wave.guardianwarn.one = Boss 将在[accent]{0}[]æ³¢åŽåˆ°æ¥ã€‚
loadimage = åŠ è½½å›¾ç‰‡
saveimage = ä¿å˜å›¾ç‰‡
unknown = 未知
custom = 自定义
-builtin = 内建的
-map.delete.confirm = ä½ ç¡®å®šä½ æƒ³è¦åˆ é™¤è¿™å¼ åœ°å›¾å—?这个æ“ä½œæ— æ³•æ’¤é”€ï¼
+builtin = 内置的
+map.delete.confirm = æ‚¨ç¡®å®šä½ æƒ³è¦åˆ é™¤è¿™å¼ åœ°å›¾å—?这个æ“ä½œæ— æ³•æ’¤é”€ï¼
map.random = [accent]éšæœºåœ°å›¾
map.nospawn = è¿™ä¸ªåœ°å›¾æ²¡æœ‰æ ¸å¿ƒï¼è¯·åœ¨ç¼–è¾‘å™¨ä¸æ·»åŠ ä¸€ä¸ª[royal]己方[]çš„æ ¸å¿ƒã€‚
map.nospawn.pvp = è¿™ä¸ªåœ°å›¾æ²¡æœ‰æ•Œäººçš„æ ¸å¿ƒï¼è¯·åœ¨ç¼–è¾‘å™¨ä¸æ·»åŠ ä¸€ä¸ª[royal]敌人[]çš„æ ¸å¿ƒã€‚
@@ -328,6 +357,7 @@ editor.generation = ç›é€‰å™¨ï¼š
editor.ingame = 游æˆå†…编辑
editor.publish.workshop = ä¸Šä¼ åˆ°åˆ›æ„å·¥åŠ
editor.newmap = 新地图
+editor.center = å±…ä¸
workshop = 创æ„å·¥åŠ
waves.title = 波数
waves.remove = 移除
@@ -335,9 +365,9 @@ waves.never = < æ— é™ >
waves.every = æ¯
waves.waves = æ³¢
waves.perspawn = æ¯æ¬¡ç”Ÿæˆ
-waves.shields = shields/wave
+waves.shields = 护盾/波
waves.to = 至
-waves.guardian = Guardian
+waves.guardian = Boss
waves.preview = 预览
waves.edit = 编辑…
waves.copy = å¤åˆ¶åˆ°å‰ªè´´æ¿
@@ -346,9 +376,10 @@ waves.invalid = 剪贴æ¿ä¸çš„æ³¢æ¬¡ä¿¡æ¯æ— 效。
waves.copied = 波次信æ¯å·²å¤åˆ¶ã€‚
waves.none = 没有定义敌人。\n请注æ„,这将自动替æ¢ä¸ºé»˜è®¤çš„æ•Œäººåˆ—表。
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#these are intentionally in lower case
+wavemode.counts = æ•°ç›®
+wavemode.totals = 总和
+wavemode.health = 生命值
editor.default = [lightgray]<默认>
details = 详情…
@@ -359,7 +390,7 @@ editor.removeunit = 移除å•ä½
editor.teams = 队ä¼
editor.errorload = è¯»å–æ–‡ä»¶å‡ºé”™ï¼š\n[accent]{0}
editor.errorsave = ä¿å˜æ–‡ä»¶å‡ºé”™ï¼š\n[accent]{0}
-editor.errorimage = è¿™æ˜¯ä¸€å¹…å›¾ç‰‡ï¼Œä¸æ˜¯åœ°å›¾ã€‚请ä¸è¦æ›´æ”¹æ–‡ä»¶çš„æ‰©å±•åæ¥å¯¼å…¥ã€‚\n\nå¦‚æžœä½ æƒ³å¯¼å…¥åœ°å›¾ï¼Œè¯·åœ¨ç¼–è¾‘å™¨ä¸ä½¿ç”¨â€œå¯¼å…¥åœ°å›¾â€æŒ‰é’®ã€‚
+editor.errorimage = è¿™æ˜¯ä¸€å¹…å›¾ç‰‡ï¼Œä¸æ˜¯åœ°å›¾ã€‚请ä¸è¦æ›´æ”¹æ–‡ä»¶çš„æ‰©å±•åæ¥å¯¼å…¥ã€‚\n\n如果您想导入地图,请在编辑器ä¸ä½¿ç”¨â€œå¯¼å…¥åœ°å›¾â€æŒ‰é’®ã€‚
editor.errorlegacy = æ¤åœ°å›¾å¤ªæ—§äº†ï¼Œæ—§çš„åœ°å›¾æ ¼å¼å·²ä¸å†æ”¯æŒã€‚
editor.errornot = è¿™ä¸æ˜¯åœ°å›¾æ–‡ä»¶ã€‚
editor.errorheader = æ¤åœ°å›¾æ–‡ä»¶æ— 效或已æŸå。
@@ -372,8 +403,8 @@ editor.resize = 调整大å°
editor.loadmap = 载入地图
editor.savemap = ä¿å˜åœ°å›¾
editor.saved = å·²ä¿å˜ï¼
-editor.save.noname = ä½ çš„åœ°å›¾æ²¡æœ‰åå—ï¼åœ¨â€œåœ°å›¾ä¿¡æ¯â€èœå•里设置一个。
-editor.save.overwrite = ä½ çš„åœ°å›¾è¦†ç›–äº†ä¸€ä¸ªå†…ç½®çš„åœ°å›¾ï¼åœ¨â€œåœ°å›¾ä¿¡æ¯â€èœå•é‡Œé‡æ–°è®¾ç½®ä¸€ä¸ªä¸åŒçš„å称。
+editor.save.noname = 您的地图没有åå—ï¼åœ¨â€œåœ°å›¾ä¿¡æ¯â€èœå•里设置一个。
+editor.save.overwrite = 您的地图覆盖了一个内置的地图ï¼åœ¨â€œåœ°å›¾ä¿¡æ¯â€èœå•é‡Œé‡æ–°è®¾ç½®ä¸€ä¸ªä¸åŒçš„å称。
editor.import.exists = [scarlet]æ— æ³•å¯¼å…¥ï¼š[]å˜åœ¨å为“{0}â€çš„内置地图ï¼
editor.import = 导入…
editor.importmap = 导入地图
@@ -415,8 +446,9 @@ toolmode.drawteams.description = ç»˜åˆ¶å›¢é˜Ÿè€Œä¸æ˜¯æ–¹å—。
filters.empty = [lightgray]没有过滤æ¡ä»¶ï¼ç”¨ä¸‹æ–¹çš„æŒ‰é’®æ·»åŠ ã€‚
filter.distort = æ‰æ›²ç¨‹åº¦
filter.noise = 波动程度
-filter.enemyspawn = Enemy Spawn Select
-filter.corespawn = Core Select
+filter.enemyspawn = 敌人生æˆç‚¹é€‰æ‹©
+filter.spawnpath = 敌人生æˆé€”径
+filter.corespawn = æ ¸å¿ƒé™è½ç‚¹é€‰æ‹©
filter.median = 平凿•°
filter.oremedian = çŸ¿çŸ³å¹³å‡æ•°
filter.blend = æ··åˆç¨‹åº¦
@@ -440,6 +472,7 @@ filter.option.amount = æ•°é‡
filter.option.block = æ–¹å—
filter.option.floor = 地é¢
filter.option.flooronto = 地é¢ç›®æ ‡
+filter.option.target = ç›®æ ‡
filter.option.wall = 墙
filter.option.ore = 矿石
filter.option.floor2 = 二é‡åœ°é¢
@@ -456,6 +489,8 @@ load = 载入游æˆ
save = ä¿å˜
fps = 帧数:{0}
ping = 延迟:{0}毫秒
+memory = 内å˜: {0}mb
+memory2 = 内å˜:\n {0}mb +\n {1}mb
language.restart = 为了使è¯è¨€è®¾ç½®ç”Ÿæ•ˆè¯·é‡å¯æ¸¸æˆã€‚
settings = 设置
tutorial = 教程
@@ -469,33 +504,24 @@ locked = å·²é”定
complete = [lightgray]完æˆï¼š
requirement.wave = {1}ä¸çš„第{0}波次
requirement.core = 在{0}䏿‘§æ¯æ•Œæ–¹æ ¸å¿ƒ
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = æš‚åœï¼š\n[lightgray]{0}
-bestwave = [lightgray]最高波次:{0}
-launch = < å‘å°„ >
-launch.text = Launch
-launch.title = å‘å°„æˆåŠŸ
-launch.next = [lightgray]下个å‘射窗å£åœ¨ç¬¬{0}æ³¢
-launch.unable2 = [scarlet]æ— æ³•å‘å°„[]
-launch.confirm = 您将装载并å‘å°„æ ¸å¿ƒä¸çš„æ‰€æœ‰èµ„æºã€‚\næ¤åœ°å›¾å°†é‡ç½®ï¼Œæ— 法回到æ¤åŸºåœ°ã€‚
-launch.skip.confirm = 如果现在跳过,在下一个å‘射窗å£åˆ°æ¥å‰ï¼Œæ‚¨éƒ½æ— 法å‘射。
+requirement.research = ç ”ç©¶ {0}
+requirement.produce = 生产 {0}
+requirement.capture = å 领 {0}
+launch.text = å‘å°„
+research.multiplayer = 仅有æœä¸»å¯ç ”究物å“。
+map.multiplayer = 仅有æœä¸»å¯æŸ¥çœ‹åŒºåŸŸã€‚
uncover = è§£é”
configure = 设定装è¿çš„æ•°é‡
-loadout = Loadout
-resources = Resources
+
+loadout = 装è¿
+resources = 资æº
bannedblocks = ç¦ç”¨å»ºç‘
addall = æ·»åŠ æ‰€æœ‰
-launch.destination = Destination: {0}
+launch.from = å‘射地: [accent]{0}
+launch.destination = 目的地: {0}
configure.invalid = æ•°é‡å¿…须是0到{0}之间的数å—。
-zone.unlocked = [lightgray]{0} 已解é”。
-zone.requirement.complete = 完æˆ{0}。\n已达æˆè§£é”{1}çš„è¦æ±‚。
-zone.resources = 地图ä¸çš„资æºï¼š
-zone.objective = [lightgray]ç›®æ ‡ï¼š[accent]{0}
-zone.objective.survival = 生å˜
-zone.objective.attack = æ‘§æ¯æ•Œæ–¹æ ¸å¿ƒ
add = æ·»åŠ â€¦
-boss.health = BOSS 生命值
+boss.health = Boss 生命值
connectfail = [crimson]æœåŠ¡å™¨è¿žæŽ¥å¤±è´¥ï¼š[accent]{0}
error.unreachable = æ— æ³•è®¿é—®æœåŠ¡å™¨ã€‚\n确定输对地å€äº†å—?
@@ -508,43 +534,82 @@ error.io = 网络 I/O 错误。
error.any = 未知网络错误。
error.bloom = 未能åˆå§‹åŒ–特效。\n您的设备å¯èƒ½ä¸æ”¯æŒã€‚
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = é™é›¨
+weather.snow.name = é™é›ª
+weather.sandstorm.name = 沙尘暴
+weather.sporestorm.name = å¢å雾
+weather.fog.name = 雾
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]未探索
+sectors.resources = 资æº:
+sectors.production = 产出:
+sectors.export = 输出:
+sectors.time = æ—¶é—´:
+sectors.threat = å¨èƒ
+sectors.wave = 进攻波:
+sectors.stored = è´®å˜:
+sectors.resume = ç»§ç»
+sectors.launch = å‘å°„
+sectors.select = 选择
+sectors.nonelaunch = [lightgray]æ— (太阳)
+sectors.rename = é‡å‘½å区å—
+sectors.enemybase = [scarlet]敌人基地
+sectors.vulnerable = [scarlet]脆弱的
+sectors.underattack = [scarlet]é到攻击ï¼[accent]{0}% æŸæ¯åº¦
+sectors.survives = [accent]å˜æ´»{0}æ³¢
+sectors.go = 进入
+sector.curcapture = 区å—å·²å 领
+sector.curlost = 区å—已丢失
+sector.missingresources = [scarlet]æ ¸å¿ƒèµ„æºä¸è¶³
+sector.attacked = 区å—[accent]{0}[white]å—到攻击!
+sector.lost = 区å—[accent]{0}[white]已丢失!
+#note: the missing space in the line below is intentional
+sector.captured = 区å—[accent]{0}[white]å·²å 领!
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+threat.low = 低度
+threat.medium = ä¸åº¦
+threat.high = 高度
+threat.extreme = æžé«˜
+threat.eradication = 扫è¡
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+planets = 行星
+
+planet.serpulo.name = 塞普罗
+planet.sun.name = 太阳
+
+sector.impact0078.name = 冲击区0078
+sector.groundZero.name = é›¶å·åœ°åŒº
+sector.craters.name = 陨石带
+sector.frozenForest.name = 冰冻森林
+sector.ruinousShores.name = é—迹海岸
+sector.stainedMountains.name = 绵延群山
+sector.desolateRift.name = è’芜裂谷
+sector.nuclearComplex.name = æ ¸è£‚é˜µ
+sector.overgrowth.name = 增生区
+sector.tarFields.name = 焦油田
+sector.saltFlats.name = ç›ç¢±è’滩
+sector.fungalPass.name = 真èŒé€šé“
+sector.biomassFacility.name = ç”Ÿç‰©è´¨åˆæˆåŒº
+sector.windsweptIslands.name = 风å¹ç¾¤å²›
+sector.extractionOutpost.name = èƒå–å‰å“¨
+sector.planetaryTerminal.name = 行星å‘射终端
+
+sector.groundZero.description = è¸ä¸Šæ—…程的最佳ä½ç½®ã€‚这儿的敌人å¨èƒå¾ˆå°ï¼Œä½†èµ„æºä¹Ÿå°‘。\n收集尽å¯èƒ½å¤šçš„铅和铜。\n出å‘å§ï¼
+sector.frozenForest.description = å³ä½¿æ˜¯é 近山脉的这里,å¢åä¹Ÿå·²ç»æ‰©æ•£ã€‚他们ä¸èƒ½é•¿æœŸåœç•™åœ¨å¯’冷的温度ä¸ã€‚\n\n开始è¿ç”¨ç”µåŠ›ã€‚å»ºé€ ç«åŠ›å‘电机并å¦ä¼šä½¿ç”¨ä¿®ç†è€…。
+sector.saltFlats.description = åœ¨æ²™æ¼ çš„éƒŠåŒºæœ‰ç›æ»©ã€‚åœ¨è¿™ä¸ªåœ°æ–¹å‡ ä¹Žæ‰¾ä¸åˆ°èµ„æºã€‚\n\n敌人在这里建立了一个资æºå˜å‚¨åŒºã€‚æ‘§æ¯ä»–ä»¬çš„æ ¸å¿ƒã€‚ä¸è¦ç•™ä¸‹ä»»ä½•东西。
+sector.craters.description = 水在这个ç«å±±å£ç§¯èšï¼Œè¿™æ˜¯æ—§æˆ˜äº‰çš„é—è¿¹ã€‚å¤ºä¸‹è¯¥åŒºåŸŸã€‚æ”¶é›†æ²™åæ¥å†¶ç‚¼çŽ»ç’ƒã€‚ç”¨æ°´æ³µæŠ½æ°´æ¥åŠ é€Ÿç‚®å¡”å’Œé’»å¤´ã€‚
+sector.ruinousShores.description = 穿过è’地,就是海岸线。这个地方曾ç»å»ºé€ äº†ä¸€ä¸ªæµ·å²¸é˜²å¾¡çº¿ã€‚ä½†çŽ°åœ¨æ‰€å‰©æ— å‡ ï¼Œåªæœ‰æœ€åŸºæœ¬çš„防御结构ä»ç„¶æ¯«å‘æ— æŸï¼Œå…¶ä»–一切都被摧æ¯äº†ã€‚\nç»§ç»å‘外扩展。继ç»ç ”究科技。
+sector.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被å¢å污染。\n这一地区分布ç€ä¸°å¯Œçš„钛,å¦ä¹ 如何使用它。\n\n这里的敌人势力更大,ä¸è¦ç»™ä»–们时间派出最强的部队。
+sector.overgrowth.description = 这个地区é è¿‘å¢åçš„æ¥æºï¼Œå› æ¤ç”Ÿé•¿è¿‡åº¦ã€‚\n敌人在这里建立了一个å‰å“¨ç«™ã€‚å»ºé€ å°–åˆ€å•使¥æ‘§æ¯å®ƒå¹¶æ‰¾å›žä¸¢å¤±çš„东西。
+sector.tarFields.description = 产油区边缘,ä½äºŽå±±è„‰å’Œæ²™æ¼ ä¹‹é—´ã€‚å®ƒå°‘æ•°å‡ ä¸ªæœ‰çŸ³æ²¹å‚¨é‡çš„地区之一。\nå°½ç®¡è¢«åºŸå¼ƒï¼Œè¿™é™„è¿‘ä»æœ‰ä¸€äº›å±é™©çš„æ•Œæ–¹å•ä½ã€‚ä¸è¦ä½Žä¼°ä»–们。\n\n[lightgray]如果å¯èƒ½ï¼Œç ”ç©¶çŸ³æ²¹åŠ å·¥æŠ€æœ¯ã€‚
+sector.desolateRift.description = éžå¸¸å±é™©çš„区域。这儿的资æºä¸°å¯Œä½†ç©ºé—´å¾ˆå°ã€‚敌人å分å±é™©ã€‚尽快离开,ä¸è¦è¢«æ•Œäººçš„æ”»å‡»é—´éš”太长所愚弄。
+sector.nuclearComplex.description = 以å‰ç”Ÿäº§å’ŒåŠ å·¥é’çš„è®¾æ–½å·²å˜æˆåºŸå¢Ÿã€‚\n[lightgray]ç ”ç©¶é’åŠå…¶å¤šç§ç”¨é€”。\n\n敌人在这里大é‡å˜åœ¨ï¼Œä¸æ–消ç入侵者。
+sector.fungalPass.description = 介于高山和低矮å¢å丛生的土地之间的过渡地带。这里有一个å°åž‹çš„æ•Œæ–¹ä¾¦å¯ŸåŸºåœ°ã€‚\n侦察它。\n使用尖刀和爬行者å•使¥æ‘§æ¯ä¸¤ä¸ªæ ¸å¿ƒã€‚
+sector.biomassFacility.description = å¢åçš„å‘æºåœ°ã€‚这里有最åˆç ”究和生产å¢å的设施。\nç ”ç©¶è¿™é‡Œçš„ç§‘æŠ€ï¼ŒåŸ¹å…»å¢åæ¥åˆ¶é€ 燃料和èšåˆç‰©ã€‚\n\n[lightgray]è®¾æ–½æŸæ¯åŽï¼Œå¢åæ•£æ’了出去,原生生æ€ç³»ç»Ÿæ— 法抵挡这ç§å¤–æ¥ç‰©ç§ã€‚
+sector.windsweptIslands.description = 海岸线之外åè½ç€è¿™ä¸€ä¸²ç¾¤å²›ã€‚æ®è®°è½½è¿™é‡Œæ›¾æœ‰ç”Ÿäº§[accent]å¡‘é’¢[]的建ç‘。\n\næŠµå¾¡æ•Œäººçš„æµ·å†›ï¼Œåœ¨å²›ä¸Šå»ºç«‹åŸºåœ°ï¼Œç ”ç©¶è¿™äº›å·¥åŽ‚ã€‚
+sector.extractionOutpost.description = 一座é¥è¿œçš„å‰å“¨ï¼Œæ•Œäººä¸ºäº†å‘其他区域å‘射资æºè€Œå»ºç«‹ã€‚\n\n跨区域è¿è¾“æŠ€æœ¯æ˜¯å¾æœè¿™ä¸ªæ˜Ÿçƒä¸å¯æˆ–ç¼ºçš„æŠ€æœ¯ã€‚æ‘§æ¯æ•ŒäººåŸºåœ°ï¼Œç ”ç©¶å‘å°„å°ã€‚
+sector.impact0078.description = 这里有最åˆè¿›å…¥è¿™ä¸ªæ˜Ÿç³»çš„æ˜Ÿé™…è¿è¾“船的é—迹。\n\n回收å¯ä»¥åˆ©ç”¨çš„资æºï¼Œç ”究科技。
+sector.planetaryTerminal.description = æœ€ç»ˆç›®æ ‡ã€‚\n\n这座滨海基地有一个å¯ä»¥å°†æ ¸å¿ƒå‘射到其他行星的建ç‘ï¼Œé˜²å«æ£®ä¸¥ã€‚\n\nåˆ¶é€ æµ·å†›å•ä½ï¼Œå°½å¿«æ¶ˆçæ•Œäººï¼Œç ”ç©¶å‘射建ç‘。
settings.language = è¯è¨€
settings.data = æ¸¸æˆæ•°æ®
@@ -558,65 +623,100 @@ settings.graphics = 图åƒ
settings.cleardata = æ¸…é™¤æ¸¸æˆæ•°æ®â€¦
settings.clear.confirm = æ‚¨ç¡®å®šè¦æ¸…é™¤æ¤æ•°æ®ï¼Ÿ\næ¤æ“ä½œæ— æ³•æ’¤é”€ï¼
settings.clearall.confirm = [scarlet]è¦å‘Šï¼[]\n这将清除所有数æ®ï¼ŒåŒ…æ‹¬å˜æ¡£ã€åœ°å›¾ã€è§£é”和按键绑定。\n按「是ã€åŽï¼Œæ¸¸æˆå°†åˆ 除所有数æ®å¹¶è‡ªåŠ¨é€€å‡ºã€‚
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
+settings.clearsaves.confirm = æ‚¨ç¡®å®šè¦æ¸…é™¤å˜æ¡£ï¼Ÿ
+settings.clearsaves = æ¸…é™¤å˜æ¡£
+settings.clearresearch = æ¸…é™¤ç ”ç©¶è¿›åº¦
+settings.clearresearch.confirm = æ‚¨ç¡®å®šè¦æ¸…é™¤æˆ˜å½¹ç ”ç©¶è¿›åº¦?
+settings.clearcampaignsaves = 清除战役进度
+settings.clearcampaignsaves.confirm = æ‚¨ç¡®å®šè¦æ¸…除战役进度?
paused = [accent]< æš‚åœ >
clear = 清除
banned = [scarlet]å·²ç¦æ¢
-unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = 是
no = å¦
info.title = [accent]详情
error.title = [crimson]å‘生了一个错误
error.crashtitle = å‘生了一个错误
unit.nobuild = [scarlet]å•使œªèƒ½å»ºé€
-blocks.input = 输入
-blocks.output = 输出
-blocks.booster = 增强物å“/液体
-blocks.tiles = 所需地型
-blocks.affinities = 相关
+lastaccessed = [lightgray]上次æ“作: {0}
block.unknown = [lightgray]???
-blocks.powercapacity = 能é‡å®¹é‡
-blocks.powershot = 能é‡/å‘å°„
-blocks.damage = 伤害
-blocks.targetsair = 攻击空ä¸å•ä½
-blocks.targetsground = 攻击地é¢å•ä½
-blocks.itemsmoved = 移动速度
-blocks.launchtime = å‘射间隔时间
-blocks.shootrange = 范围
-blocks.size = 尺寸
-blocks.displaysize = Display Size
-blocks.liquidcapacity = 液体容é‡
-blocks.powerrange = 能é‡èŒƒå›´
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = 最多连接
-blocks.poweruse = 使用能é‡
-blocks.powerdamage = 功率/æŸä¼¤
-blocks.itemcapacity = 物å“容é‡
-blocks.basepowergeneration = 基础能æºè¾“出
-blocks.productiontime = 生产时间
-blocks.repairtime = 建ç‘å®Œå…¨ä¿®å¤æ—¶é—´
-blocks.speedincrease = æé€Ÿ
-blocks.range = 范围
-blocks.drilltier = å¯é’»æŽ¢çŸ¿ç‰©
-blocks.drillspeed = 基础钻探速度
-blocks.boosteffect = 增强效果
-blocks.maxunits = 最大å•使•°é‡
-blocks.health = 生命值
-blocks.buildtime = å»ºé€ æ—¶é—´
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = å»ºé€ èŠ±è´¹
-blocks.inaccuracy = 误差
-blocks.shots = å‘å°„æ•°
-blocks.reload = æ¯ç§’å‘å°„æ•°
-blocks.ammo = å¼¹è¯
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
-bar.drilltierreq = éœ€è¦æ›´å¥½çš„钻头
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+stat.description = 介ç»
+stat.input = 输入
+stat.output = 输出
+stat.booster = 增强物å“/液体
+stat.tiles = 所需地型
+stat.affinities = 相关
+stat.powercapacity = 能é‡å®¹é‡
+stat.powershot = 能é‡/å‘å°„
+stat.damage = 伤害
+stat.targetsair = 攻击空ä¸å•ä½
+stat.targetsground = 攻击地é¢å•ä½
+stat.itemsmoved = 移动速度
+stat.launchtime = å‘射间隔时间
+stat.shootrange = 范围
+stat.size = 尺寸
+stat.displaysize = 显示尺寸
+stat.liquidcapacity = 液体容é‡
+stat.powerrange = 能é‡èŒƒå›´
+stat.linkrange = 连接范围
+stat.instructions = 指令数é‡
+stat.powerconnections = 最多连接
+stat.poweruse = 使用能é‡
+stat.powerdamage = 功率/æŸä¼¤
+stat.itemcapacity = 物å“容é‡
+stat.memorycapacity = 内å˜å®¹é‡
+stat.basepowergeneration = 基础能æºè¾“出
+stat.productiontime = 生产时间
+stat.repairtime = 建ç‘å®Œå…¨ä¿®å¤æ—¶é—´
+stat.weapons = æ¦å™¨
+stat.bullet = åå¼¹
+stat.speedincrease = æé€Ÿ
+stat.range = 范围
+stat.drilltier = å¯é’»æŽ¢çŸ¿ç‰©
+stat.drillspeed = 基础钻探速度
+stat.boosteffect = 增强效果
+stat.maxunits = 最大å•使•°é‡
+stat.health = 生命值
+stat.buildtime = å»ºé€ æ—¶é—´
+stat.maxconsecutive = 最大连ç»
+stat.buildcost = å»ºé€ èŠ±è´¹
+stat.inaccuracy = 误差
+stat.shots = å‘å°„æ•°
+stat.reload = æ¯ç§’å‘å°„æ•°
+stat.ammo = å¼¹è¯
+stat.shieldhealth = 盾容
+stat.cooldowntime = 冷崿—¶é—´
+stat.explosiveness = 爆炸性
+stat.basedeflectchance = 基础åå°„å‡ çŽ‡
+stat.lightningchance = æ¿€å‘é—ªç”µå‡ çŽ‡
+stat.lightningdamage = æ¿€å‘闪电伤害
+stat.flammability = 燃烧性
+stat.radioactivity = 放射性
+stat.heatcapacity = çƒå®¹é‡
+stat.viscosity = 粘度
+stat.temperature = 温度
+stat.speed = 速度
+stat.buildspeed = å»ºé€ é€Ÿåº¦
+stat.minespeed = 采矿速度
+stat.minetier = 采矿ç‰çº§
+stat.payloadcapacity = 载货容é‡
+stat.commandlimit = 指挥上é™
+stat.abilities = 能力
+stat.canboost = å¯åŠ©æŽ¨
+stat.flying = å¯é£žè¡Œ
+stat.ammouse = å¼¹è¯æ¶ˆè€—
+
+ability.forcefield = 力墙场
+ability.repairfield = ä¿®å¤åœº
+ability.statusfield = 状æ€åœº
+ability.unitspawn = {0} å•ä½å·¥åŽ‚
+ability.shieldregenfield = 护盾å†ç”Ÿåœº
+ability.movelightning = 闪电助推器
+
+bar.drilltierreq = éœ€è¦æ›´é«˜çº§çš„钻头
+bar.noresources = 缺失资æº
+bar.corereq = ç¼ºå¤±æ ¸å¿ƒåŸºåº§
bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵压速度:{0}/秒
bar.efficiency = 效率:{0}%
@@ -624,10 +724,10 @@ bar.powerbalance = 能é‡ï¼š{0}/ç§’
bar.powerstored = 储能:{0}/{1}
bar.poweramount = 能é‡ï¼š{0}
bar.poweroutput = 能é‡è¾“出:{0}
+bar.powerlines = 链接: {0}/{1}
bar.items = 物å“:{0}
bar.capacity = 容é‡ï¼š{0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = 液体
bar.heat = çƒé‡
bar.power = 电力
@@ -635,19 +735,27 @@ bar.progress = åˆ¶é€ è¿›åº¦
bar.input = 输入
bar.output = 输出
+units.processorcontrol = [lightgray]由处ç†å™¨æŽ§åˆ¶
+
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] æ ¼
bullet.incendiary = [stat] 燃烧
+bullet.sapping = [stat] 削弱
bullet.homing = [stat] 追踪
-bullet.shock = [stat] 击晕
+bullet.shock = [stat] 电击
bullet.frag = [stat] 分裂
+bullet.buildingdamage = [stat]{0}%[lightgray] 对建ç‘伤害
bullet.knockback = [stat]{0}[lightgray] 击退
+bullet.pierce = [stat]{0}[lightgray]x ç©¿é€
+bullet.infinitepierce = [stat] ç©¿é€
+bullet.healpercent = [stat]{0}[lightgray]% ä¿®å¤
bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] å‡é€Ÿ
bullet.multiplier = [stat]{0}[lightgray]x 装弹数é‡
bullet.reload = [stat]{0}[lightgray]x 装弹速度
unit.blocks = æ–¹å—
+unit.blockssquared = 方嗲
unit.powersecond = 能é‡/ç§’
unit.liquidsecond = 液体/秒
unit.itemssecond = 物å“/ç§’
@@ -655,31 +763,34 @@ unit.liquidunits = 液体
unit.powerunits = 能é‡
unit.degrees = 度
unit.seconds = ç§’
-unit.minutes = mins
+unit.minutes = 分
unit.persecond = /ç§’
-unit.perminute = /min
+unit.perminute = /分
unit.timesspeed = å€ é€Ÿåº¦
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = 盾容
unit.items = 物å“
-unit.thousands = k
-unit.millions = mil
-unit.billions = b
+unit.thousands = K
+unit.millions = M
+unit.billions = B
+unit.pershot = /å‘
+category.purpose = 介ç»
category.general = 普通
category.power = 能é‡
category.liquids = 液体
category.items = 物å“
category.crafting = 制é€
-category.shooting = å‘å°„
+category.function = 功能
category.optional = å¯é€‰çš„增强
setting.landscape.name = é”定横å±
setting.shadows.name = å½±å
setting.blockreplace.name = 自动推èåˆé€‚的建ç‘
setting.linear.name = 抗锯齿
setting.hints.name = æç¤º
-setting.flow.name = 显示资æºä¼ é€é€Ÿåº¦[scarlet] (实验性)
+setting.logichints.name = é€»è¾‘ä»£ç æç¤º
+setting.flow.name = 显示资æºä¼ é€é€Ÿåº¦[scarlet]
+setting.backgroundpause.name = åœ¨èƒŒæ™¯ä¸æš‚åœ
setting.buildautopause.name = 自动暂åœå»ºé€
-setting.mapcenter.name = 地图自动居ä¸
setting.animatedwater.name = æµåŠ¨çš„æ°´
setting.animatedshields.name = 动æ€ç”»é¢
setting.antialias.name = 抗锯齿
@@ -707,24 +818,22 @@ setting.conveyorpathfinding.name = ä¼ é€å¸¦è‡ªåŠ¨å¯»è·¯
setting.sensitivity.name = æŽ§åˆ¶å™¨çµæ•度
setting.saveinterval.name = 自动ä¿å˜é—´éš”
setting.seconds = {0} ç§’
-setting.blockselecttimeout.name = 建ç‘选择超时
setting.milliseconds = {0} 毫秒
setting.fullscreen.name = å…¨å±
setting.borderlesswindow.name = æ— è¾¹ç•Œçª—å£[lightgray](å¯èƒ½éœ€è¦é‡å¯ï¼‰
setting.fps.name = 显示 FPS 和网络延迟
setting.smoothcamera.name = 镜头平滑
-setting.blockselectkeys.name = 显示建ç‘选择按键
setting.vsync.name = åž‚ç›´åŒæ¥
-setting.pixelate.name = åƒç´ ç”»é¢ [lightgray](ç¦ç”¨åŠ¨ç”»ï¼‰
+setting.pixelate.name = åƒç´ ç”»é¢ [lightgray]
setting.minimap.name = 显示å°åœ°å›¾
-setting.coreitems.name = æ˜¾ç¤ºæ ¸å¿ƒ (å¼€å‘ä¸)
+setting.coreitems.name = æ˜¾ç¤ºæ ¸å¿ƒç‰©èµ„
setting.position.name = æ˜¾ç¤ºçŽ©å®¶åæ ‡
setting.musicvol.name = 音ä¹éŸ³é‡
-setting.atmosphere.name = Show Planet Atmosphere
+setting.atmosphere.name = 显示行星大气层
setting.ambientvol.name = 环境音é‡
-setting.mutemusic.name = æ— éŸ³ä¹
+setting.mutemusic.name = ç¦ç”¨éŸ³ä¹
setting.sfxvol.name = 音效音é‡
-setting.mutesound.name = æ— éŸ³æ•ˆ
+setting.mutesound.name = ç¦ç”¨éŸ³æ•ˆ
setting.crashreport.name = å‘é€åŒ¿å的崩溃报告
setting.savecreate.name = è‡ªåŠ¨åˆ›å»ºå˜æ¡£
setting.publichost.name = 游æˆå…¬å¼€å¯è§
@@ -733,7 +842,9 @@ setting.chatopacity.name = èŠå¤©ç•Œé¢ä¸é€æ˜Žåº¦
setting.lasersopacity.name = èƒ½é‡æ¿€å…‰ä¸é€æ˜Žåº¦
setting.bridgeopacity.name = æ¡¥æ¢ä¸é€æ˜Žåº¦
setting.playerchat.name = 显示玩家èŠå¤©æ°”泡
+setting.showweather.name = 显示天气效果
public.confirm = 确定使您的游æˆå…¬å¼€å¯è§ï¼Ÿ\n[accent]其他人将å¯ä»¥åŠ å…¥åˆ°æ‚¨çš„æ¸¸æˆã€‚\n[lightgray]您之åŽå¯ä»¥åœ¨ 设置->游æˆ->游æˆå…¬å¼€å¯è§ 更改。
+public.confirm.really = å¦‚æžœæ‚¨æƒ³ä¸Žæœ‹å‹æ¸¸çŽ©ï¼Œå¯ä»¥ä½¿ç”¨[green]邀请朋å‹[]è€Œä¸æ˜¯[scarlet]公开游æˆ[]ï¼\n您确定è¦ä½¿æ¸¸æˆ[scarlet]公开å¯è§[]å—?
public.beta = 请注æ„,测试版的游æˆä¸èƒ½å…¬å¼€å¯è§ã€‚
uiscale.reset = UI 缩放比例已更改。\næŒ‰ä¸‹â€œç¡®å®šâ€æ¥æ‰§è¡Œç¼©æ”¾æ¯”例的更改。\n[accent]{0}[]ç§’åŽ[scarlet]将自动退出并还原设置。
uiscale.cancel = å–æ¶ˆå¹¶é€€å‡º
@@ -743,25 +854,25 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
category.general.name = 常规
category.view.name = 视图
category.multiplayer.name = 多人
-category.blocks.name = Block Select
+category.blocks.name = 选择方å—
command.attack = 攻击
command.rally = 集åˆ
command.retreat = 撤退
-command.idle = Idle
+command.idle = 闲置
placement.blockselectkeys = \n[lightgray]按键:[{0},
keybind.respawn.name = é‡ç”Ÿ
-keybind.control.name = Control Unit
+keybind.control.name = 控制å•ä½
keybind.clear_building.name = 清除建ç‘
keybind.press = 请按一个键…
keybind.press.axis = 请按一个轴或键…
keybind.screenshot.name = 地图截图
-keybind.toggle_power_lines.name = 显éšèƒ½é‡æ ‡è¯†çº¿
-keybind.toggle_block_status.name = æ˜¾éšæ–¹å—状æ€
+keybind.toggle_power_lines.name = 显示/éšè—èƒ½é‡æ ‡è¯†çº¿
+keybind.toggle_block_status.name = 显示/éšè—æ–¹å—状æ€
keybind.move_x.name = 水平移动
keybind.move_y.name = 竖直移动
keybind.mouse_move.name = è·Ÿéšé¼ æ ‡
-keybind.pan.name = Pan View
-keybind.boost.name = 推é€
+keybind.pan.name = 平移视图
+keybind.boost.name = 推进
keybind.schematic_select.name = 选择区域
keybind.schematic_menu.name = è“图目录
keybind.schematic_flip_x.name = 水平翻转
@@ -788,15 +899,17 @@ keybind.diagonal_placement.name = 斜线建é€
keybind.pick.name = 选择建ç‘
keybind.break_block.name = ç ´å建ç‘
keybind.deselect.name = å–æ¶ˆé€‰æ‹©
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = 拾å–货物
+keybind.dropCargo.name = 释放货物
+keybind.command.name = 指挥
keybind.shoot.name = 射击
keybind.zoom.name = 缩放
keybind.menu.name = èœå•
keybind.pause.name = æš‚åœ
keybind.pause_building.name = æš‚åœ/ç»§ç»å»ºé€
keybind.minimap.name = å°åœ°å›¾
+keybind.planet_map.name = 行星地图
+keybind.research.name = ç ”ç©¶
keybind.chat.name = èŠå¤©
keybind.player_list.name = 玩家列表
keybind.console.name = 控制å°
@@ -806,6 +919,7 @@ keybind.toggle_menus.name = 显éšé€‰é¡¹
keybind.chat_history_prev.name = èŠå¤©è®°å½•å‘å‰
keybind.chat_history_next.name = èŠå¤©è®°å½•å‘åŽ
keybind.chat_scroll.name = èŠå¤©è®°å½•滚动
+keybind.chat_mode.name = 切æ¢èŠå¤©æ¨¡å¼
keybind.drop_unit.name = æ¾å¼€å•ä½
keybind.zoom_minimap.name = å°åœ°å›¾ç¼©æ”¾
mode.help.title = 模å¼è¯´æ˜Ž
@@ -822,13 +936,14 @@ mode.custom = 自定义模å¼
rules.infiniteresources = æ— é™èµ„æº
rules.reactorexplosions = ååº”å †çˆ†ç‚¸
+rules.schematic = å¯ç”¨è“图
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.attack = 攻击模å¼
-rules.buildai = AI Building
+rules.buildai = AI建é€
rules.enemyCheat = æ•Œäººï¼ˆçº¢é˜Ÿï¼‰æ— é™èµ„æº
rules.blockhealthmultiplier = 建ç‘ç”Ÿå‘½å€æ•°
-rules.blockdamagemultiplier = Block Damage Multiplier
+rules.blockdamagemultiplier = 建ç‘伤害倿•°
rules.unitbuildspeedmultiplier = å•ä½ç”Ÿäº§é€Ÿåº¦å€æ•°
rules.unithealthmultiplier = å•ä½ç”Ÿå‘½å€æ•°
rules.unitdamagemultiplier = å•ä½ä¼¤å®³å€æ•°
@@ -839,34 +954,38 @@ rules.buildspeedmultiplier = å»ºè®¾æ—¶é—´å€æ•°
rules.deconstructrefundmultiplier = æ‹†é™¤è¿”è¿˜å€æ•°
rules.waitForWaveToEnd = ç‰å¾…敌人时间
rules.dropzoneradius = 敌人出生点ç¦åŒºå¤§å°ï¼š[lightgray]ï¼ˆæ ¼ï¼‰
-rules.unitammo = Units Require Ammo
+rules.unitammo = å•使¶ˆè€—åå¼¹
rules.title.waves = 波次
rules.title.resourcesbuilding = 资æºå’Œå»ºé€
rules.title.enemy = 敌人
rules.title.unit = å•ä½
rules.title.experimental = 实验性
-rules.title.environment = Environment
+rules.title.environment = 环境性
rules.lighting = 光照
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.enemyLights = å•ä½å…‰ç…§
+rules.fire = ç«ç„°
+rules.explosions = 建ç‘/å•ä½çˆ†ç‚¸ä¼¤å®³
rules.ambientlight = 环境光
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = 气候
+rules.weather.frequency = 频率:
+rules.weather.always = æŒç»
+rules.weather.duration = æ—¶é•¿:
content.item.name = 物å“
content.liquid.name = 液体
content.unit.name = 部队
content.block.name = å—
+content.sector.name = 区域
+
item.copper.name = 铜
item.lead.name = é“…
-item.coal.name = ç…¤
+item.coal.name = ç…¤ç‚
item.graphite.name = 石墨
item.titanium.name = é’›
item.thorium.name = é’
item.silicon.name = ç¡…
item.plastanium.name = å¡‘é’¢
-item.phase-fabric.name = 相织物
+item.phase-fabric.name = 相ä½ç‰©
item.surge-alloy.name = 巨浪åˆé‡‘
item.spore-pod.name = å¢åèš
item.sand.name = æ²™
@@ -879,79 +998,64 @@ liquid.slag.name = 矿渣
liquid.oil.name = 石油
liquid.cryofluid.name = 冷冻液
-item.explosiveness = [lightgray]爆炸性:{0}%
-item.flammability = [lightgray]易燃性:{0}%
-item.radioactivity = [lightgray]放射性:{0}%
-
-unit.health = [lightgray]生命值:{0}
-unit.speed = [lightgray]速度:{0}
-unit.weapon = [lightgray]æ¦å™¨{0}
-unit.itemcapacity = [lightgray]物å“容é‡ï¼š{0}
-unit.minespeed = [lightgray]采矿速度:{0}%
-unit.minepower = [lightgray]采矿力é‡ï¼š{0}
-unit.ability = [lightgray]能力:{0}
-unit.buildspeed = [lightgray]å»ºé€ é€Ÿåº¦ï¼š{0}%
-
-liquid.heatcapacity = [lightgray]çƒå®¹é‡ï¼š{0}
-liquid.viscosity = [lightgray]粘度:{0}
-liquid.temperature = [lightgray]温度:{0}
-
unit.dagger.name = 尖刀
-unit.mace.name = Mace
+unit.mace.name = 战锤
unit.fortress.name = å ¡åž’
-unit.nova.name = Nova
-unit.pulsar.name = Pulsar
-unit.quasar.name = Quasar
-unit.crawler.name = 爬行者
-unit.atrax.name = Atrax
-unit.spiroct.name = Spiroct
-unit.arkyid.name = Arkyid
-unit.toxopid.name = Toxopid
-unit.flare.name = Flare
-unit.horizon.name = Horizon
-unit.zenith.name = Zenith
-unit.antumbra.name = Antumbra
-unit.eclipse.name = Eclipse
-unit.mono.name = Mono
-unit.poly.name = Poly
-unit.mega.name = Mega
-unit.quad.name = Quad
-unit.oct.name = Oct
-unit.risso.name = Risso
-unit.minke.name = Minke
-unit.bryde.name = Bryde
-unit.sei.name = Sei
-unit.omura.name = Omura
-unit.alpha.name = Alpha
-unit.beta.name = Beta
-unit.gamma.name = Gamma
-unit.scepter.name = Scepter
-unit.reign.name = Reign
-unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.nova.name = 新星
+unit.pulsar.name = æ’æ˜Ÿ
+unit.quasar.name = 耀星
+unit.crawler.name = 爬虫
+unit.atrax.name = 毒蛛
+unit.spiroct.name = è¡€è›
+unit.arkyid.name = 毒蛊
+unit.toxopid.name = 天èŽ
+unit.flare.name = 星辉
+unit.horizon.name = 天åž
+unit.zenith.name = è‹ç©¹
+unit.antumbra.name = 月影
+unit.eclipse.name = 日蚀
+unit.mono.name = 独影
+unit.poly.name = 幻型
+unit.mega.name = å·¨åƒ
+unit.quad.name = 雷霆
+unit.oct.name = è¦å¡ž
+unit.risso.name = æ¢é±¼
+unit.minke.name = 飞鲨
+unit.bryde.name = 戟鲸
+unit.sei.name = 蛟龙
+unit.omura.name = 海神
+unit.alpha.name = 阿尔法
+unit.beta.name = è´å¡”
+unit.gamma.name = 伽马
+unit.scepter.name = æƒæ–
+unit.reign.name = 王座
+unit.vela.name = ç¾æ˜Ÿ
+unit.corvus.name = æ»æ˜Ÿ
-block.resupply-point.name = Resupply Point
-block.parallax.name = Parallax
+block.resupply-point.name = 补给点
+block.parallax.name = 差扰光æŸ
block.cliff.name = 悬崖
-block.sand-boulder.name = æ²™ç ‚å·¨çŸ³
+block.sand-boulder.name = ç ‚å²©
+block.basalt-boulder.name = 玄æ¦å²©å·¨çŸ³
block.grass.name = è‰åœ°
block.slag.name = 矿渣
+block.space.name = 太空
block.salt.name = ç›ç¢±åœ°
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = ç›å¢™
block.pebbles.name = é¹…åµçŸ³
block.tendrils.name = å·é¡»
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = 沙墙
block.spore-pine.name = å¢åæ ‘
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = å¢å墙
+block.boulder.name = 巨石
+block.snow-boulder.name = 雪石
block.snow-pine.name = é›ªæ ‘
block.shale.name = 页岩地
block.shale-boulder.name = 页岩巨石
block.moss.name = 苔藓地
block.shrubs.name = çŒæœ¨ä¸›
block.spore-moss.name = å¢å苔藓地
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = 页岩墙
block.scrap-wall.name = 废墙
block.scrap-wall-large.name = 大型废墙
block.scrap-wall-huge.name = 巨型废墙
@@ -962,9 +1066,9 @@ block.graphite-press.name = 石墨压缩机
block.multi-press.name = 多é‡åŽ‹ç¼©æœº
block.constructing = {0}\n[lightgray](å»ºé€ ä¸)
block.spawn.name = 敌人出生点
-block.core-shard.name = å°åž‹æ ¸å¿ƒ
-block.core-foundation.name = ä¸åž‹æ ¸å¿ƒ
-block.core-nucleus.name = å¤§åž‹æ ¸å¿ƒ
+block.core-shard.name = åˆä»£æ ¸å¿ƒ
+block.core-foundation.name = æ¬¡ä»£æ ¸å¿ƒ
+block.core-nucleus.name = ç»ˆä»£æ ¸å¿ƒ
block.deepwater.name = 深水
block.water.name = æ°´
block.tainted-water.name = 污水
@@ -979,17 +1083,18 @@ block.craters.name = 陨石å‘
block.sand-water.name = æ²™ æ°´
block.darksand-water.name = æš—æ²™ æ°´
block.char.name = 焦土
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = 英安岩
+block.dacite-wall.name = 英安岩墙
+block.dacite-boulder.name = 英安巨岩
block.ice-snow.name = 冰雪地
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = 石墙
+block.ice-wall.name = 冰墙
+block.snow-wall.name = 雪墙
+block.dune-wall.name = 沙丘岩
block.pine.name = æ¾æ ‘
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = 泥土
+block.dirt-wall.name = 泥土墙
+block.mud.name = 泥巴
block.white-tree-dead.name = 枯èŽçš„ç™½æ ‘
block.white-tree.name = ç™½æ ‘
block.spore-cluster.name = å¢åç°‡
@@ -1005,7 +1110,7 @@ block.dark-panel-4.name = æš—é¢æ¿4
block.dark-panel-5.name = æš—é¢æ¿5
block.dark-panel-6.name = æš—é¢æ¿6
block.dark-metal.name = 暗金属
-block.basalt.name = Basalt
+block.basalt.name = 玄æ¦å²©
block.hotrock.name = çƒçŸ³å¤´
block.magmarock.name = 岩浆石头
block.copper-wall.name = 铜墙
@@ -1014,8 +1119,8 @@ block.titanium-wall.name = 钛墙
block.titanium-wall-large.name = 大型钛墙
block.plastanium-wall.name = 塑钢墙
block.plastanium-wall-large.name = 大型塑钢墙
-block.phase-wall.name = 相织布墙
-block.phase-wall-large.name = 大型相织物墙
+block.phase-wall.name = 相ä½ç‰©å¢™
+block.phase-wall-large.name = 大型相ä½ç‰©å¢™
block.thorium-wall.name = é’墙
block.thorium-wall-large.name = 大型é’墙
block.door.name = é—¨
@@ -1029,7 +1134,6 @@ block.conveyor.name = ä¼ é€å¸¦
block.titanium-conveyor.name = é’›ä¼ é€å¸¦
block.plastanium-conveyor.name = å¡‘é’¢ä¼ é€å¸¦
block.armored-conveyor.name = è£…ç”²ä¼ é€å¸¦
-block.armored-conveyor.description = è¿é€ç‰©å“ï¼Œä¸Žé’›ä¼ é€å¸¦ä¸€æ ·çš„é€Ÿåº¦ï¼Œä½†æœ‰æ›´å¼ºçš„è£…ç”²ã€‚é™¤å…¶ä»–ä¼ é€å¸¦ï¼Œä¸æŽ¥å—任何边的输入。
block.junction.name = 连接器
block.router.name = 路由器
block.distributor.name = 分é…器
@@ -1037,11 +1141,10 @@ block.sorter.name = 分类器
block.inverted-sorter.name = åå‘分类器
block.message.name = ä¿¡æ¯æ¿
block.illuminator.name = 照明器
-block.illuminator.description = å°åž‹ã€ç´§å‡‘ã€å¯é…置的光æºã€‚需è¦èƒ½é‡è¿è¡Œã€‚
block.overflow-gate.name = 溢æµé—¨
block.underflow-gate.name = å呿º¢æµé—¨
block.silicon-smelter.name = 硅冶炼厂
-block.phase-weaver.name = 相织物编织器
+block.phase-weaver.name = 相ä½ç‰©ç¼–织器
block.pulverizer.name = 粉碎机
block.cryofluid-mixer.name = 冷冻液混åˆå™¨
block.melter.name = 熔炉
@@ -1075,21 +1178,22 @@ block.power-source.name = æ— é™èƒ½æº
block.unloader.name = 装å¸å™¨
block.vault.name = 仓库
block.wave.name = 波浪
+block.tsunami.name = 海啸
block.swarmer.name = 蜂群
block.salvo.name = é½å°„ç‚®
block.ripple.name = 浪涌
-block.phase-conveyor.name = ç›¸ç»‡ç‰©ä¼ é€å¸¦æ¡¥
+block.phase-conveyor.name = 相ä½ç‰©ä¼ é€å¸¦æ¡¥
block.bridge-conveyor.name = ä¼ é€å¸¦æ¡¥
block.plastanium-compressor.name = 塑钢压缩机
-block.pyratite-mixer.name = ç¡«æ··åˆå™¨
-block.blast-mixer.name = 爆炸混åˆå™¨
+block.pyratite-mixer.name = 硫化物混åˆå™¨
+block.blast-mixer.name = 爆炸物混åˆå™¨
block.solar-panel.name = 太阳能æ¿
block.solar-panel-large.name = 大型太阳能æ¿
block.oil-extractor.name = 石油钻井
block.repair-point.name = 维修点
block.pulse-conduit.name = 脉冲导管
block.plated-conduit.name = 电镀导管
-block.phase-conduit.name = 相织物导管桥
+block.phase-conduit.name = 相ä½ç‰©å¯¼ç®¡æ¡¥
block.liquid-router.name = 液体路由器
block.liquid-tank.name = 储液ç½
block.liquid-junction.name = 液体交å‰å™¨
@@ -1101,12 +1205,12 @@ block.blast-drill.name = çˆ†ç ´é’»å¤´
block.thermal-pump.name = çƒèƒ½æ³µ
block.thermal-generator.name = çƒèƒ½å‘电机
block.alloy-smelter.name = åˆé‡‘冶炼厂
-block.mender.name = ä¿®ç†è€…
+block.mender.name = ä¿®å¤å™¨
block.mend-projector.name = ä¿®ç†æŠ•å½±å™¨
block.surge-wall.name = 波动墙
block.surge-wall-large.name = 大型波动墙
-block.cyclone.name = 气旋炮
-block.fuse.name = 雷光炮
+block.cyclone.name = 气旋
+block.fuse.name = é›·å…‰
block.shock-mine.name = 脉冲地雷
block.overdrive-projector.name = 超速投影器
block.force-projector.name = 力墙投影器
@@ -1114,31 +1218,38 @@ block.arc.name = 电弧
block.rtg-generator.name = RTG å‘电机
block.spectre.name = å¹½çµ
block.meltdown.name = 熔æ¯
+block.foreshadow.name = 厄兆
block.container.name = 容器
block.launch-pad.name = å‘å°„å°
block.launch-pad-large.name = 大型å‘å°„å°
-block.segment.name = 分割机
-block.command-center.name = Command Center
-block.ground-factory.name = 地é¢å·¥åŽ‚
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.segment.name = 裂解光æŸ
+block.command-center.name = 指挥ä¸å¿ƒ
+block.ground-factory.name = 陆军工厂
+block.air-factory.name = 空军工厂
+block.naval-factory.name = 海军工厂
+block.additive-reconstructor.name = 数增级å•ä½é‡æž„工厂
+block.multiplicative-reconstructor.name = å€ä¹˜çº§å•ä½é‡æž„工厂
+block.exponential-reconstructor.name = 多幂级å•ä½é‡æž„工厂
+block.tetrative-reconstructor.name = æ— é‡çº§å•ä½é‡æž„工厂
+block.payload-conveyor.name = è½½è·ä¼ é€å¸¦
+block.payload-router.name = è½½è·è·¯ç”±å™¨
+block.disassembler.name = 解离机
+block.silicon-crucible.name = çƒèƒ½å©åŸš
+block.overdrive-dome.name = 超速穹顶投射器
+#experimental, may be removed
+block.block-forge.name = æ–¹å—熔炉
+block.block-loader.name = æ–¹å—装载机
+block.block-unloader.name = æ–¹å—å¸è½½æœº
+block.interplanetary-accelerator.name = è¡Œæ˜Ÿé™…åŠ é€Ÿå™¨
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = 开关
+block.micro-processor.name = 微型处ç†å™¨
+block.logic-processor.name = 逻辑处ç†å™¨
+block.hyper-processor.name = è¶…æ ¸å¤„ç†å™¨
+block.logic-display.name = 逻辑显示å±
+block.large-logic-display.name = 大型逻辑显示å±
+block.memory-cell.name = 内å˜å…ƒ
+block.memory-bank.name = 内å˜åº“
team.blue.name = è“
team.crux.name = 红
@@ -1148,158 +1259,390 @@ team.derelict.name = ç°
team.green.name = 绿
team.purple.name = ç´«
-tutorial.next = [lightgray]<点击以继ç»>
-tutorial.intro = 您已进入[scarlet] Mindustry 教程[]。[]\n使用[accent][[WASD][]键移动机甲和视角。\n[accent]按ä½[[Ctrl]å¹¶è½¬åŠ¨é¼ æ ‡æ»šè½®[]缩放视野。\n让我们从[accent]采集铜矿[]开始。先移动到铜矿æ—边,然åŽç‚¹æŒ‰çŸ¿è„‰é™„è¿‘æ•£è½çš„矿物。\n\n[accent]{0}/{1} 铜
-tutorial.intro.mobile = 您已进入[scarlet] Mindustry 教程[]。\n在å±å¹•上滑动æ¥ç»§ç»ã€‚\n[accent]åŒæŒ‡æåˆ[] æ¥ç¼©å°å’Œæ”¾å¤§ã€‚\n让我们从[accent]采集铜矿[]开始。先移动到铜矿æ—边,然åŽç‚¹æŒ‰çŸ¿è„‰é™„è¿‘æ•£è½çš„矿物。\n\n[accent]铜 {0}/{1}
-tutorial.drill = 手动采矿效率ä¸é«˜ã€‚\n[accent]钻头[]å¯ä»¥è‡ªåŠ¨é‡‡çŸ¿ã€‚\n让我们在在铜矿上放一个。\n点击å³ä¸‹è§’的钻头èœå•。\n选择[accent]机械钻头[]。\nå•击将其放置在铜矿上。\n[accent]å³é”®å•击[]æ¥åœæ¢ã€‚
-tutorial.drill.mobile = 手动采矿效率ä¸é«˜ã€‚\n[accent]钻头[]å¯ä»¥è‡ªåŠ¨é‡‡çŸ¿ã€‚\n点å³ä¸‹è§’的钻头èœå•。\n选择[accent]机械钻头[]。\n点一下将其放在铜矿上,点[accent]对å·[]æ¥ç¡®å®šã€‚\n点[accent]å‰å·[]æ¥å–消。
-tutorial.blockinfo = æ¯ç§é’»å¤´éƒ½æœ‰å…¶ç‹¬ç‰¹çš„æ•°æ®ã€‚æ¯ä¸ªé’»å¤´åªèƒ½å¼€é‡‡éƒ¨åˆ†çŸ¿çŸ³ã€‚\nè‹¥è¦æŸ¥çœ‹å»ºç‘的详细信æ¯ï¼Œ[accent]在èœå•ä¸ç‚¹å‡»é—®å·ã€‚[]\n\n[accent]现在查看机械钻头的数æ®å§ã€‚[]
-tutorial.conveyor = [accent]ä¼ é€å¸¦[]å¯ä»¥æŠŠç‰©èµ„ä¼ é€åˆ°æ ¸å¿ƒã€‚\nè¯·åœ¨é’»å¤´åˆ°æ ¸å¿ƒé—´å»ºé€ ä¸€æ¡ä¼ é€å¸¦ã€‚
-tutorial.conveyor.mobile = [accent]ä¼ é€å¸¦[]å¯ä»¥æŠŠç‰©èµ„ä¼ é€åˆ°æ ¸å¿ƒã€‚\nè¯·åœ¨é’»å¤´åˆ°æ ¸å¿ƒé—´å»ºé€ ä¸€æ¡ä¼ é€å¸¦ã€‚\n[accent]长按数秒[]å¹¶å‘ä¸€ä¸ªæ–¹å‘æ‹–动æ¥ç›´çº¿æ”¾ç½®ã€‚\n\n[accent]{0}/{1} æ¡ä¼ é€å¸¦\n[accent]0/1 物å“
-tutorial.turret = å¿…é¡»å»ºé€ é˜²å¾¡å»ºç‘æ¥å‡»é€€[lightgray]敌人[]。\nè¯·åœ¨æ ¸å¿ƒé™„è¿‘é€ ä¸€ä¸ªåŒç®¡ç‚®ã€‚
-tutorial.drillturret = åŒç®¡ç‚®éœ€è¦[accent]铜[]ä½œå¼¹è¯æ¥å°„击。\nå¯ä»¥æ”¾ä¸€ä¸ªé’»å¤´åœ¨ç‚®å¡”附近供应铜。
-tutorial.pause = 在战斗ä¸ï¼Œæ‚¨å¯ä»¥[accent]æš‚åœæ¸¸æˆ[]。\næš‚åœæ—¶æ‚¨å¯ä»¥è§„划建ç‘物。\n\n按[accent]ç©ºæ ¼[]æš‚åœã€‚
-tutorial.pause.mobile = 在战斗ä¸ï¼Œæ‚¨å¯ä»¥[accent]æš‚åœæ¸¸æˆ[]。\næš‚åœæ—¶æ‚¨å¯ä»¥è§„划建ç‘物。\n\n[accent]点击左上角的按钮以暂åœã€‚
-tutorial.unpause = çŽ°åœ¨å†æ¬¡æŒ‰ç©ºæ ¼ä»¥ç»§ç»ã€‚
-tutorial.unpause.mobile = çŽ°åœ¨å†æ¬¡ç‚¹æŒ‰ä»¥ç»§ç»ã€‚
-tutorial.breaking = 建ç‘ç»å¸¸éœ€è¦æ‹†é™¤ã€‚\n[accent]按ä½é¼ æ ‡å³é”®[]æ¥æ‹†é™¤é€‰ä¸çš„建ç‘。[]\n\n[accent]ä½¿ç”¨èŒƒå›´æ‹†é™¤æ¥æ‹†é™¤æ ¸å¿ƒå·¦ä¾§çš„废墙。
-tutorial.breaking.mobile = 建ç‘ç»å¸¸éœ€è¦æ‹†é™¤ã€‚\n[accent]选择拆除模å¼[],点击建ç‘以拆除。\n[accent]é•¿æŒ‰å‡ ç§’[]并拖动æ¥èŒƒå›´æ‹†é™¤ã€‚\nç‚¹å‡»å¯¹å·æ¥ç¡®å®šã€‚\n\n[accent]ä½¿ç”¨èŒƒå›´æ‹†é™¤æ¥æ‹†é™¤æ ¸å¿ƒå·¦ä¾§çš„废墙。
-tutorial.withdraw = 有时,从建ç‘ä¸å–å‡ºç‰©å“æ˜¯å¿…è¦çš„。\n[accent]点击包å«ç‰©å“的建ç‘[],然åŽ[accent]点击在方框ä¸çš„物å“[]。\nå¯ä»¥é€šè¿‡[accent]点击或长按[]æ¥å–出物å“。\n\n[accent]ä»Žæ ¸å¿ƒä¸å–出一些铜[]。
-tutorial.deposit = 将物å“从机甲拖å‘å»ºç‘æ¥æ”¾ä¸‹ç‰©å“。\n\n[accent]å°†é“œæ”¾å›žæ ¸å¿ƒ[]。
-tutorial.waves = [lightgray]敌人[]æ¥äº†ã€‚\n\nä¿æŠ¤æ ¸å¿ƒï¼Œé˜²å¾¡ä¸¤æ³¢æ”»å‡»ã€‚é€ æ›´å¤šçš„ç‚®å¡”ã€‚[accent]点击[]以射击。\nå»ºé€ æ›´å¤šçš„ç‚®å¡”å’Œé’»å¤´ï¼Œå¹¶é‡‡æ›´å¤šçš„çŸ¿ã€‚
-tutorial.waves.mobile = [lightgray]敌人[]æ¥äº†ã€‚\n\nä¿æŠ¤æ ¸å¿ƒï¼Œé˜²å¾¡ä¸¤æ³¢æ”»å‡»ã€‚é€ æ›´å¤šçš„ç‚®å¡”ã€‚ä½ çš„æœºç”²å°†å¯¹æ•Œäººè‡ªåŠ¨å¼€ç«ã€‚\nå»ºé€ æ›´å¤šçš„ç‚®å¡”å’Œé’»å¤´ï¼Œå¹¶é‡‡æ›´å¤šçš„çŸ¿ã€‚
-tutorial.launch = 进入特定波次åŽï¼Œä½ å¯ä»¥[accent]å‘å°„æ ¸å¿ƒï¼ˆèµ·é£žï¼‰[],[accent]å¸¦èµ°æ ¸å¿ƒä¸çš„æ‰€æœ‰èµ„æº[]并抛下所有的建ç‘。\n装è¿çš„资æºå¯ç”¨äºŽç ”究科技。\n\n[accent]点击å‘射按钮。
+hint.skip = 跳过
+hint.desktopMove = 使用[accent][[WASD][]æ¥ç§»åЍ.
+hint.zoom = 滚动[accent]é¼ æ ‡æ»šè½®[]放大或缩å°.
+hint.mine = 移动到\uf8c4 铜矿附近并[accent]点按[]进行手动开采.
+hint.desktopShoot = [accent][[é¼ æ ‡å·¦é”®][]射击.
+hint.depositItems = è¦è½¬ç§»ç‰©å“ï¼Œè¯·å°†å…¶ä»Žé£žèˆ¹ä¸Šæ‹–åˆ°æ ¸å¿ƒã€‚
+hint.respawn = è¦äºŽæ ¸å¿ƒä¸é‡ç”Ÿï¼Œè¯·æŒ‰[accent][[V][].
+hint.respawn.mobile = æ‚¨å·²åˆ‡æ¢æŽ§åˆ¶å•å…ƒ/结构. 如果è¦é‡ç”Ÿé£žèˆ¹ï¼Œè¯·[accent]ç‚¹å‡»å·¦ä¸Šæ–¹çš„å›¾æ ‡(您的å•å…ƒ/ç»“æž„å›¾æ ‡).[]
+hint.desktopPause = 按[accent][[Space][]æš‚åœå’Œå–æ¶ˆæš‚åœæ¸¸æˆ.
+hint.placeDrill = 选择å³ä¸‹è§’èœå•ä¸çš„\ue85e [accent]钻头[]分类,然åŽé€‰æ‹©ä¸€ä¸ª\uf870 [accent]钻头[]ç„¶åŽå•击铜矿将其放置.
+hint.placeDrill.mobile = 选择å³ä¸‹è§’èœå•ä¸çš„\ue85e [accent]钻头[]分类,然åŽé€‰æ‹©ä¸€ä¸ª\uf870 [accent]钻头[],然åŽç‚¹å‡»é“œçŸ¿å°†å…¶æ”¾ç½®.\n\n点击å³ä¸‹è§’\ue800 [accent]å¤é€‰æ ‡è®°[]以确认.
+hint.placeConveyor = ä¼ é€å¸¦å°†ç‰©å“从钻头移到其他方å—ä¸ã€‚从\ue814 [accent]布局[]分类选择\uf896 [accent]ä¼ é€å¸¦[].\n\nå•å‡»å¹¶æ‹–åŠ¨ä»¥æ”¾ç½®å¤šä¸ªä¼ é€å¸¦.\n[accent]滚动[]以旋转.
+hint.placeConveyor.mobile = ä¼ é€å¸¦å°†ç‰©å“从钻头移到其他å—ä¸ã€‚从\ue814 [accent]布局[]分类选择\uf896 [accent]ä¼ é€å¸¦[].\n\né•¿æŒ‰ä¸€ç§’é’Ÿï¼Œç„¶åŽæ‹–åŠ¨ä»¥æ”¾ç½®å¤šä¸ªä¼ é€å¸¦.
+hint.placeTurret = 放置\uf861 [accent]炮塔[]以抵御敌人,ä¿å«ä½ çš„æ ¸å¿ƒ.\n\n炮塔需è¦å¼¹è¯-\uf838 铜.\nä½¿ç”¨ä¼ é€å¸¦å’Œé’»å¤´ä¸ºå®ƒä»¬ä¾›å¼¹ã€‚
+hint.breaking = [accent]å³å‡»[]并拖动以拆除方å—.
+hint.breaking.mobile = 点击在å³ä¸‹è§’çš„\ue817 [accent]锤å[]点击以拆除方å—.\n\næŒ‰ä½æ‰‹æŒ‡ä¸€ç§’é’Ÿï¼Œç„¶åŽæ‹–动并选择.
+hint.research = 点击\ue875 [accent]ç§‘æŠ€æ ‘[]æŒ‰é’®ç ”ç©¶æ–°æŠ€æœ¯.
+hint.research.mobile = 点击在\ue88c [accent]èœå•[]ä¸çš„\ue875 [accent]ç§‘æŠ€æ ‘[]æŒ‰é’®ä»¥ç ”ç©¶æ–°æŠ€æœ¯.
+hint.unitControl = 按ä½[accent][[L-ctrl][]å¹¶[accent]点击[]å‹å†›å•使ˆ–炮塔æ¥è¿›è¡ŒæŽ§åˆ¶ã€‚
+hint.unitControl.mobile = [accent][åŒå‡»][]å‹å†›å•使ˆ–炮塔æ¥è¿›è¡ŒæŽ§åˆ¶ã€‚
+hint.launch = 一旦收集到足够的资æºï¼Œæ‚¨å°±å¯ä»¥é€šè¿‡ä»Žå³ä¸‹è§’çš„\ue827 [accent]地图[]选择附近的区域[accent]å‘å°„[]æ ¸å¿ƒ.
+hint.launch.mobile = 一旦收集到足够的资æºï¼Œæ‚¨å°±å¯ä»¥é€šè¿‡åœ¨\ue88c [accent]èœå•[]çš„\ue827 [accent]地图[]选择附近的区域[accent]å‘å°„[]æ ¸å¿ƒ.
+hint.schematicSelect = 按ä½[accent][[F][]并拖动以选择è¦å¤åˆ¶å’Œç²˜è´´çš„å—.\n\n[accent][é¼ æ ‡ä¸é”®][]å¤åˆ¶å•个å—类型.
+hint.conveyorPathfind = 按ä½[accent][[L-Ctrl][]æ‹–åŠ¨ä¼ é€å¸¦å¹¶ä½¿å…¶è‡ªåŠ¨å¯»è·¯.
+hint.conveyorPathfind.mobile = å¯ç”¨\ue844 [accent]ä¼ é€å¸¦è‡ªåŠ¨å¯»è·¯[]å¹¶æ‹–åŠ¨ï¼Œä¼ é€å¸¦ä¼šè‡ªåŠ¨ç”Ÿæˆè·¯å¾„.
+hint.boost = 按ä½[accent][[L-Shift][]用当å‰å•ä½é£žè¶Šéšœç¢ç‰©.\n\nä½†åªæœ‰å°‘数地é¢å•使œ‰åŠ©æŽ¨å™¨.
+hint.command = 按ä½[accent][[G][]指挥附近的å•ä½ç¼–队.
+hint.command.mobile = [accent][[åŒå‡»][]您的部队指挥附近的部队编队.
+hint.payloadPickup = 按[accent][[[]æ¡èµ·å°æ–¹å—或å•ä½.
+hint.payloadPickup.mobile = [accent]é•¿æŒ‰ä¸€ä¸ªå°æ–¹å—或一个å•使¥æ¡èµ·æ¥.
+hint.payloadDrop = 按[accent]][]放下有效载è·.
+hint.payloadDrop.mobile = [accent]点ä½[]一个空的ä½ç½®å°†æœ‰æ•ˆè½½è·ä¸¢åˆ°é‚£é‡Œ.
+hint.waveFire = [accent]波浪[]ç‚®å¡”åŠ æ°´å¼¹è¯ä¼šè‡ªåŠ¨æ‰‘ç附近的ç«.
+hint.generator = \uf879 [accent]燃烧å‘电机[]燃烧煤ç‚å¹¶å°†ç”µåŠ›ä¼ è¾“åˆ°ç›¸é‚»æ–¹å—.\n\n用\uf87f [accent]能é‡èŠ‚ç‚¹[]å¯ä»¥æ‰©å±•ç”µåŠ›ä¼ è¾“èŒƒå›´.
+hint.guardian = [accent]Boss[]å•ä½è£…甲厚é‡.[accent]铜[]å’Œ[accent]é“…[]这类较弱的å弹对其[scarlet]作用ä¸ä½³[].\n\n使用高级别炮塔或使用\uf835 [accent]石墨[]作为\uf861 åŒç®¡ç‚®åŠ\uf859 é½å°„ç‚®çš„å¼¹è¯æ¥æ¶ˆçBoss.
+hint.coreUpgrade = æ ¸å¿ƒå¯ä»¥é€šè¿‡[accent]在上é¢è¦†ç›–高ç‰çº§æ ¸å¿ƒ[]进行å‡çº§ã€‚\n\n在[accent]åˆä»£æ ¸å¿ƒ[]上放置一个[accent]æ¬¡ä»£æ ¸å¿ƒ[]。确ä¿å‘¨å›´æ²¡æœ‰éšœç¢ç‰©ã€‚
+hint.presetLaunch = ç°è‰²çš„[accent]é™è½åœ°åŒº[],如[accent]冰冻森林[],å¯ä»¥ä»Žä»»ä½•区域å‘射,ä¸éœ€è¦å 领附近的区å—。\n\n[accent]æ•°å—ç¼–å·çš„区域[],如这个,是[accent]å¯é€‰çš„[]。
+hint.coreIncinerate = æ ¸å¿ƒå˜æ»¡ä¸€ç§ç‰©å“åŽï¼Œå†è¿›å…¥çš„åŒç§ç‰©å“会被[accent]æ‘§æ¯[]。
+hint.coopCampaign = 游玩[accent]åˆä½œæˆ˜å½¹[]时,当å‰åœ°å›¾ç”Ÿäº§çš„资æºä¹Ÿä¼šè¢«é€å…¥[accent]ä½ æœ¬åœ°çš„åŒºåŸŸ[]。\n\næ–°ç§‘æŠ€ä¹Ÿä¼šåŒæ¥è§£é”。
-item.copper.description = ä¸€ç§æœ€åŸºæœ¬çš„çš„å»ºç‘ææ–™ã€‚åœ¨å„ç§ç±»åž‹çš„建ç‘ä¸è¢«å¹¿æ³›ä½¿ç”¨ã€‚
-item.lead.description = 一ç§åŸºæœ¬çš„ç”µåŠ›ææ–™ã€‚广泛用于电åè®¾å¤‡å’Œæ¶²ä½“è¾“é€æ¨¡å—。
-item.metaglass.description = 一ç§è‡´å¯†åšç¡¬çš„å¤åˆçŽ»ç’ƒã€‚å¹¿æ³›ç”¨äºŽæ¶²ä½“è¾“é€å’Œå˜å‚¨ã€‚
-item.graphite.description = 一ç§é«˜å¯†åº¦çš„ç¢³ææ–™ï¼Œç”¨äºŽå¼¹è¯å’Œç”µå™¨å…ƒä»¶ã€‚
-item.sand.description = 一ç§å¸¸è§çš„ææ–™ï¼Œå¹¿æ³›ç”¨äºŽå†¶ç‚¼ï¼ŒåŒ…括制作åˆé‡‘和助熔剂。
-item.coal.description = 在农耕文明å‰å°±å½¢æˆçš„æ¤ç‰©åŒ–çŸ³ï¼Œå¸¸è§ä¸”容易获得,常用作燃料或其他资æºçš„生产。
-item.titanium.description = 一ç§ç½•è§çš„超轻金属,被广泛è¿ç”¨äºŽæ¶²ä½“è¿è¾“ã€é’»å¤´å’Œé£žæœºã€‚
-item.thorium.description = 一ç§è‡´å¯†çš„æ”¾å°„æ€§é‡‘å±žï¼Œç”¨ä½œç»“æž„æ”¯æ’‘å’Œæ ¸ç‡ƒæ–™ã€‚
-item.scrap.description = 一ç§åºŸå¼ƒçš„建ç‘物åŠåºŸå¼ƒå•ä½çš„æ®‹éª¸ï¼Œå¯Œå«å¤šç§é‡‘å±žå…ƒç´ ã€‚
-item.silicon.description = 一ç§éžå¸¸æœ‰ç”¨çš„åŠå¯¼ä½“ï¼Œè¢«ç”¨äºŽå¤ªé˜³èƒ½ç”µæ± æ¿å’Œå¾ˆå¤šå¤æ‚的电å设备。
-item.plastanium.description = 一ç§è½»è´¨ã€å¯å»¶å±•çš„ææ–™ï¼Œç”¨äºŽé«˜çº§çš„飞机和碎片弹è¯ã€‚
-item.phase-fabric.description = 一ç§è¿‘ä¹Žæ— é‡é‡çš„ç‰©è´¨ï¼Œç”¨äºŽå…ˆè¿›çš„ç”µåæŠ€æœ¯å’Œè‡ªæˆ‘ä¿®å¤æŠ€æœ¯ã€‚
-item.surge-alloy.description = 一ç§å…ˆè¿›çš„åˆé‡‘,具有独特的电气性能。
-item.spore-pod.description = 一ç§ç”¨äºŽåˆ¶é€ 石油ã€ç‚¸è¯åŠç‡ƒæ–™çš„生物质。
-item.blast-compound.description = 一ç§ç”¨äºŽç‚¸å¼¹å’Œç‚¸è¯çš„æŒ¥å‘性混åˆç‰©ã€‚虽然它å¯ä»¥ä½œä¸ºç‡ƒæ–™ï¼Œä½†ä¸å»ºè®®è¿™æ ·åšã€‚
-item.pyratite.description = 一ç§åœ¨ç‡ƒçƒ§æ¦å™¨ä¸ä½¿ç”¨çš„æžæ˜“ç‡ƒç‰©è´¨ã€‚
-liquid.water.description = æœ€æœ‰ç”¨çš„æ¶²ä½“ã€‚å¸¸ç”¨äºŽå†·å´æœºå™¨å’ŒåºŸç‰©å¤„ç†ã€‚
-liquid.slag.description = å„ç§ä¸åŒç±»åž‹çš„熔èžé‡‘属混åˆåœ¨ä¸€èµ·çš„æ¶²ä½“。å¯ä»¥è¢«åˆ†è§£æˆå…¶çŸ¿ç‰©æˆåˆ†ï¼Œæˆ–作为æ¦å™¨å–·å‘敌方å•ä½ã€‚
-liquid.oil.description = ç”¨äºŽå…ˆè¿›ææ–™ç”Ÿäº§çš„æ¶²ä½“。å¯ä»¥è½¬æ¢æˆç…¤ä½œä¸ºç‡ƒæ–™ï¼Œæˆ–作为æ¦å™¨å–·å°„和放ç«ã€‚
-liquid.cryofluid.description = 一ç§ç”±æ°´å’Œé’›åˆ¶æˆçš„æƒ°æ€§ã€æ— è…蚀性的液体。具有æžé«˜çš„çƒå®¹é‡ã€‚广泛用作冷å´å‰‚。
+item.copper.description = 用于所有类型的建ç‘和弹è¯ã€‚
+item.copper.details = 铜。在塞普罗上的异常丰富的金属。ä¸ç»åŠ å›ºï¼Œç»“æž„ä¼šè¾ƒè„†å¼±ã€‚
+item.lead.description = 用于液体输é€å’Œç”µæ°”结构。
+item.lead.details = è‡´å¯†ä¸”å‘ˆæƒ°æ€§ã€‚å¹¿æ³›ç”¨äºŽç”µæ± ä¸ã€‚\n注æ„:å¯èƒ½å¯¹ç”Ÿç‰©ç”Ÿå‘½ä½“æœ‰æ¯’ã€‚è™½è¯´è¿™é‡Œå·²ç»æ²¡æœ‰å¤šå°‘生物了。
+item.metaglass.description = ç”¨äºŽæ¶²ä½“ä¼ è¾“/储å˜ç»“构。
+item.graphite.description = 用于电å元件和炮塔弹è¯ã€‚
+item.sand.description = ç”¨äºŽç”Ÿäº§å…¶ä»–ç²¾ç‚¼ææ–™ã€‚
+item.coal.description = ç”¨äºŽç‡ƒæ–™å’Œç²¾ç‚¼ææ–™ç”Ÿäº§ã€‚
+item.coal.details = 似乎是æ¤ç‰©çš„化石,在å¢åèšå‡ºçްå‰å¾ˆä¹…就形æˆäº†ã€‚
+item.titanium.description = 用于液体è¿è¾“结构ã€é’»å¤´å’Œé£žè¡Œå™¨ã€‚
+item.thorium.description = 用于è€ç”¨ç»“æž„å’Œæ ¸ç‡ƒæ–™ã€‚
+item.scrap.description = 用于熔炉和粉碎机æ¥ç²¾ç‚¼æˆå…¶ä»–ææ–™ã€‚
+item.scrap.details = 旧结构和å•ä½çš„æ®‹ä½™ç‰©ã€‚
+item.silicon.description = 用于太阳能æ¿ï¼Œå¤æ‚的电气元件和追踪性弹è¯ã€‚
+item.plastanium.description = 用于先进å•ä½ã€ç»ç¼˜å’Œåˆ†è£‚性弹è¯ã€‚
+item.phase-fabric.description = 用于高级电å设备和自修å¤ç»“构。
+item.surge-alloy.description = 用于先进æ¦å™¨å’Œå应防御结构。
+item.spore-pod.description = 用于转化æˆçŸ³æ²¹ã€çˆ†ç‚¸ç‰©å’Œç‡ƒæ–™ã€‚
+item.spore-pod.details = å¢å。å¯èƒ½æ˜¯äººå·¥åˆæˆçš„生命形å¼ã€‚释放对其他生物有毒的气体。æžå…·ä¾µç•¥æ€§ã€‚在æŸäº›æ¡ä»¶ä¸‹é«˜åº¦æ˜“燃。
+item.blast-compound.description = 用于炸弹和爆炸性弹è¯ã€‚
+item.pyratite.description = 用于燃烧æ¦å™¨å’Œç‡ƒçƒ§ç‡ƒæ–™å‘电机。
+liquid.water.description = ç”¨äºŽå†·å´æœºå™¨å’ŒåºŸç‰©å¤„ç†ã€‚
+liquid.slag.description = åœ¨åˆ†ç¦»å™¨ä¸æç‚¼æˆé‡‘属æˆåˆ†ï¼Œæˆ–作为æ¦å™¨å¼¹è¯å–·å‘敌人。
+liquid.oil.description = ç”¨äºŽå…ˆè¿›ææ–™ç”Ÿäº§å’Œç‡ƒçƒ§å¼¹è¯ã€‚
+liquid.cryofluid.description = 用作ååº”å †ã€ç‚®å¡”和工厂的冷å´å‰‚。
+
+block.resupply-point.description = 为附近的部队æä¾›é“œå¼¹è¯ã€‚与需è¦ç”µæ± 供电的设备ä¸å…¼å®¹ã€‚
+block.armored-conveyor.description = å‘剿–¹ç§»åŠ¨ç‰©å“ã€‚ä¸æŽ¥å—边上的输入。
+block.illuminator.description = 释放光æºã€‚
block.message.description = ä¿å˜ä¸€æ¡æ–‡å—ä¿¡æ¯ã€‚用于队å‹ä¹‹é—´è¿›è¡Œäº¤æµã€‚
-block.graphite-press.description = 将煤å—压缩æˆçº¯çŸ³å¢¨ç‰‡ææ–™ã€‚
-block.multi-press.description = 石墨压缩机的å‡çº§ç‰ˆã€‚利用水和电力快速高效地处ç†ç…¤ç‚。
-block.silicon-smelter.description = ç”¨é«˜çº¯åº¦çš„ç„¦ç‚æ¥åŠ å·¥æ²™å以生产硅。
-block.kiln.description = 将铅和沙å熔炼æˆé’¢åŒ–玻璃,需è¦å°‘é‡ç”µåŠ›ã€‚
+block.graphite-press.description = 将煤ç‚压缩为石墨。
+block.multi-press.description = 将煤ç‚åŽ‹ç¼©ä¸ºçŸ³å¢¨ã€‚éœ€è¦æ°´è¿›è¡Œå†·å´ã€‚
+block.silicon-smelter.description = 将沙和煤ç‚精炼为硅。
+block.kiln.description = 将沙和铅熔炼为钢化玻璃。
block.plastanium-compressor.description = 用石油和钛生产塑钢。
-block.phase-weaver.description = 用放射性é’å’Œå¤§é‡æ²™å生产相织物。
-block.alloy-smelter.description = 用钛ã€é“…ã€ç¡…和铜生产巨浪åˆé‡‘。
-block.cryofluid-mixer.description = 将水和细的钛粉混æˆå†·å´æ¶²ã€‚é’ååº”å †çš„å¿…å¤‡ä¹‹ç‰©ã€‚
-block.blast-mixer.description = ç”¨æ²¹æ–™å°†ç¡«è½¬åŒ–ä¸ºä¸æ˜“燃但更具爆炸性的爆炸化åˆç‰©ã€‚
-block.pyratite-mixer.description = 将煤ã€é“…å’Œæ²™åæ··åˆæˆé«˜åº¦æ˜“燃的硫。
-block.melter.description = 将废料熔化æˆçŸ¿æ¸£ï¼Œä»¥ä¾¿è¿›ä¸€æ¥åŠ å·¥æˆ–ç”¨äºŽç‚®å¡”å¼¹è¯ã€‚
-block.separator.description = ä»ŽçŸ¿æ¸£ä¸æå–æœ‰ç”¨çš„矿物。
-block.spore-press.description = 以æžé«˜åŽ‹åŠ›åŽ‹ç¼©å¢åèšåˆæˆæ²¹æ–™ã€‚
-block.pulverizer.description = å°†åºŸæ–™ç¢¾æˆæ²™ã€‚
-block.coal-centrifuge.description = 使石油å‡å›ºæˆç…¤å—。
-block.incinerator.description = ç”¨æ¥æŽ¥æ”¶å¹¶é™¤æŽ‰å¤šä½™çš„ç‰©å“æˆ–液体。
+block.phase-weaver.description = 从é’å’Œæ²™åˆæˆç›¸ä½ç‰©ã€‚
+block.alloy-smelter.description = 将钛ã€é“…ã€ç¡…å’Œé“œç†”åˆæˆå·¨æµªåˆé‡‘。
+block.cryofluid-mixer.description = 将水和细钛粉混åˆåˆ¶æˆå†·å†»æ¶²ã€‚
+block.blast-mixer.description = 从硫化物和å¢åèšä¸äº§ç”Ÿçˆ†ç‚¸åŒ–åˆç‰©ã€‚
+block.pyratite-mixer.description = 把煤ã€é“…å’Œæ²™åæ··å’Œä¸ºç¡«åŒ–物。
+block.melter.description = 将废料熔化æˆçŸ¿æ¸£ã€‚
+block.separator.description = 将矿渣分离æˆçŸ¿ç‰©æˆåˆ†ã€‚
+block.spore-press.description = å°†å¢åèšåŽ‹ç¼©æˆçŸ³æ²¹ã€‚
+block.pulverizer.description = 将废料粉碎æˆç»†æ²™ã€‚
+block.coal-centrifuge.description = æŠŠçŸ³æ²¹å˜æˆç…¤ã€‚
+block.incinerator.description = 熔èžå¹¶è’¸å‘å®ƒæŽ¥æ”¶åˆ°çš„ä»»ä½•ç‰©å“æˆ–液体。
block.power-void.description = 消耗输入的所有能é‡ã€‚仅陿²™ç›’。
block.power-source.description = æ— é™è¾“出能é‡ã€‚仅陿²™ç›’。
block.item-source.description = æ— é™è¾“出物å“ã€‚ä»…é™æ²™ç›’。
block.item-void.description = 销æ¯è¾“入的所有物å“ã€‚ä»…é™æ²™ç›’。
block.liquid-source.description = æ— é™è¾“å‡ºæ¶²ä½“ã€‚ä»…é™æ²™ç›’。
-block.liquid-void.description = 销æ¯è¾“å…¥çš„æ‰€æœ‰æ¶²ä½“ã€‚ä»…é™æ²™ç›’。
-block.copper-wall.description = 廉价的防御建ç‘。\n适åˆåœ¨å‰å‡ 个波次ä¸ä¿æŠ¤æ ¸å¿ƒå’Œç‚®å¡”。
-block.copper-wall-large.description = 廉价的防御建ç‘。\n适åˆåœ¨å‰å‡ 个波次ä¸ä¿æŠ¤æ ¸å¿ƒå’Œç‚®å¡”。\nå å¤šä¸ªæ–¹æ ¼ã€‚
-block.titanium-wall.description = ä¸ç‰å¼ºåº¦çš„防御建ç‘。\næä¾›ä¸ç‰å¼ºåº¦çš„防御以抵御敌人。
-block.titanium-wall-large.description = ä¸ç‰å¼ºåº¦çš„防御建ç‘。\næä¾›ä¸ç‰å¼ºåº¦çš„防御以防敌人攻击。\nå å¤šä¸ªæ–¹æ ¼ã€‚
-block.plastanium-wall.description = 一ç§ç‰¹æ®Šçš„防御建ç‘ï¼Œèƒ½å¸æ”¶ç”µå¼§ã€è‡ªåŠ¨é˜»æŒ¡èƒ½é‡èŠ‚ç‚¹è¿žæŽ¥ã€‚
-block.plastanium-wall-large.description = 一ç§ç‰¹æ®Šçš„防御建ç‘ï¼Œèƒ½å¸æ”¶ç”µå¼§ã€è‡ªåŠ¨é˜»æŒ¡èƒ½é‡èŠ‚ç‚¹è¿žæŽ¥ã€‚\nå å¤šä¸ªæ–¹æ ¼ã€‚
-block.thorium-wall.description = 强大的防御建ç‘。\nå¯ä»¥å¾ˆå¥½çš„防御敌人。
-block.thorium-wall-large.description = 强大的防御建ç‘。\n很好地防御敌人。\nå å¤šä¸ªæ–¹æ ¼ã€‚
-block.phase-wall.description = 没有é’å¢™é‚£æ ·åšå›ºï¼Œä½†æ˜¯å®ƒå¯ä»¥ä½¿ä¸å¤ªå¼ºçš„å¼¹è¯å‘生å转。
-block.phase-wall-large.description = 没有é’å¢™é‚£æ ·åšå›ºï¼Œä½†æ˜¯å®ƒå¯ä»¥ä½¿ä¸å¤ªå¼ºçš„å¼¹è¯å‘生å转。\nå å¤šä¸ªæ–¹æ ¼ã€‚
-block.surge-wall.description = 强大的防御建ç‘。\n被攻击时有很å°çš„æœºä¼šå‘攻击者å‘射闪电。
-block.surge-wall-large.description = 强大的防御建ç‘。\n被攻击时有很å°çš„æœºä¼šå‘攻击者å‘射闪电。\nå å¤šä¸ªæ–¹æ ¼ã€‚
-block.door.description = 一扇门。点按切æ¢å®ƒçš„æ‰“å¼€/å…³é—状æ€ã€‚
-block.door-large.description = 一扇大型门。点按切æ¢å®ƒçš„æ‰“å¼€/å…³é—状æ€ã€‚\nå å¤šä¸ªæ–¹æ ¼ã€‚
-block.mender.description = 定期修ç†é™„近的建ç‘,使防御系统在波次之间得到修å¤ã€‚\nå¯é€‰ä½¿ç”¨ç¡…æ¥æé«˜ä¿®å¤èŒƒå›´å’Œä¿®å¤æ•ˆçŽ‡ã€‚
-block.mend-projector.description = ä¿®ç†è€…çš„å‡çº§ç‰ˆï¼Œå®šæœŸä¿®å¤é™„近的建ç‘物。
-block.overdrive-projector.description = æé«˜é™„近建ç‘ç‰©çš„é€Ÿåº¦ï¼Œå¦‚é’»å¤´å’Œä¼ é€å¸¦ã€‚
-block.force-projector.description = 在自身周围创建一个å…角形力场,使里é¢çš„建ç‘物和å•ä½å…å—伤害。\næŒç»æ‰¿å—高伤害会导致过çƒï¼Œå¯ä»¥ä½¿ç”¨å†·å´æ¶²é™æ¸©ã€‚相织物å¯ç”¨äºŽå¢žåŠ å±éšœå¤§å°ã€‚
-block.shock-mine.description = å¯¹è¸©åˆ°å®ƒçš„æ•Œäººé€ æˆä¼¤å®³ã€‚æ•Œäººå‡ ä¹Žçœ‹ä¸åˆ°å®ƒã€‚
-block.conveyor.description = åˆçº§ç‰©å“ä¼ é€å¸¦ã€‚将物å“å‘å‰è¾“é€å¹¶åœ¨å¯èƒ½æ—¶è¿å…¥å»ºç‘ã€‚å¯æ—‹è½¬æ–¹å‘。
-block.titanium-conveyor.description = 高级物å“ä¼ é€å¸¦ã€‚è¿é€ç‰©å“的速度快于åˆçº§ä¼ é€å¸¦ã€‚
-block.plastanium-conveyor.description = 打包物å“进行è¿è¾“。\nåœ¨åŽæ–¹è¾“入物å“ï¼Œåœ¨å‰æ–¹ä¸‰ä¸ªæ–¹å‘输出物å“。
-block.junction.description = 两æ¡äº¤å‰ä¼ é€å¸¦çš„æ¡¥æ¢ã€‚用于连接两æ¡ä¸åŒçš„ä¼ è¾“çº¿è·¯ä½¿å…¶äº’ä¸å½±å“。
-block.bridge-conveyor.description = 先进的物å“è¿è¾“æ–¹å—。å…许跨越任æ„地形或建ç‘物è¿è¾“物å“,最多跨越3æ ¼ã€‚
-block.phase-conveyor.description = å…ˆè¿›çš„ä¼ é€å¸¦ï¼Œä½¿ç”¨ç”µåŠ›å°†ç‰©å“ä¼ é€åˆ°è·ç¦»å‡ 个方å—的相ä½ä¼ é€å¸¦ä¸Šã€‚
-block.sorter.description = 对物å“进行分类,如果物å“与所选ç§ç±»ç›¸åŒï¼Œåˆ™å…许其通过。å¦åˆ™ï¼Œç‰©å“将从左边和å³è¾¹è¾“出。
+block.liquid-void.description = ç§»é™¤è¾“å…¥çš„æ‰€æœ‰æ¶²ä½“ã€‚ä»…é™æ²™ç›’。
+block.copper-wall.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚
+block.copper-wall-large.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚
+block.titanium-wall.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚
+block.titanium-wall-large.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚
+block.plastanium-wall.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚å¸æ”¶æ¿€å…‰å’Œç”µå¼§ã€‚阻æ¢ç”µåŠ›èŠ‚ç‚¹è‡ªåŠ¨è¿žæŽ¥ã€‚
+block.plastanium-wall-large.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚å¸æ”¶æ¿€å…‰å’Œç”µå¼§ã€‚阻æ¢ç”µåŠ›èŠ‚ç‚¹è‡ªåŠ¨è¿žæŽ¥ã€‚
+block.thorium-wall.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚
+block.thorium-wall-large.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚
+block.phase-wall.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚åœ¨å—æ”»å‡»æ—¶å射大多数å弹。
+block.phase-wall-large.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚åœ¨å—æ”»å‡»æ—¶å射大多数å弹。
+block.surge-wall.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚å—æ”»å‡»æ—¶å®šæœŸé‡Šæ”¾ç”µå¼§ã€‚
+block.surge-wall-large.description = ä¿æŠ¤å·±æ–¹ç»“æž„ï¼ŒæŒ¡ä¸‹æ•Œæ–¹ç‚®å¼¹ã€‚å—æ”»å‡»æ—¶å®šæœŸé‡Šæ”¾ç”µå¼§ã€‚
+block.door.description = å¯ä»¥å¼€å…³çš„墙。
+block.door-large.description = å¯ä»¥å¼€å…³çš„墙。
+block.mender.description = 定期修å¤é™„近的区å—。\nå¯ä½¿ç”¨ç¡…æ¥æé«˜èŒƒå›´å’Œæ•ˆçŽ‡ã€‚
+block.mend-projector.description = ä¿®å¤å…¶é™„近的区å—。\nå¯ä½¿ç”¨ç›¸ä½ç‰©æ¥æé«˜å°„程和效率。
+block.overdrive-projector.description = æé«˜é™„近建ç‘物的速度。\nå¯ä½¿ç”¨ç›¸ä½ç‰©æ¥æé«˜å°„程和效率。
+block.force-projector.description = 在自身周围创建一个å…角形力场,使里é¢çš„建ç‘物和å•ä½å…å—伤害。\næŒç»æ‰¿å—高伤害会导致过çƒï¼Œå¯ä»¥ä½¿ç”¨å†·å´æ¶²é™æ¸©ã€‚相ä½ç‰©å¯ç”¨äºŽå¢žåŠ æŠ¤ç›¾å¤§å°ã€‚
+block.shock-mine.description = 对踩到它的敌人释放电弧进行攻击。
+block.conveyor.description = 将物å“å‘å‰è¾“é€ã€‚
+block.titanium-conveyor.description = 将物å“å‘å‰è¾“é€ã€‚快于åˆçº§ä¼ é€å¸¦ã€‚
+block.plastanium-conveyor.description = 打包物å“进行è¿è¾“。\nåœ¨åŽæ–¹è¾“入物å“ï¼Œåœ¨å‰æ–¹ä¸‰ä¸ªæ–¹å‘输出物å“。需è¦å¤šä¸ªè£…载和å¸è½½ç‚¹æ‰èƒ½è¾¾åˆ°å³°å€¼è½½é‡ã€‚
+block.junction.description = 两æ¡äº¤å‰ä¼ é€å¸¦çš„æ¡¥æ¢ã€‚
+block.bridge-conveyor.description = 跨越任æ„地形或建ç‘物è¿è¾“物å“。
+block.phase-conveyor.description = 跨越任æ„地形或建ç‘ç‰©å³æ—¶è¿è¾“物å“ã€‚æ¯”ä¼ é€å¸¦æ¡¥èŒƒå›´æ›´å¤§ï¼Œä½†éœ€è¦ç”µåŠ›ã€‚
+block.sorter.description = 如果物å“与所选ç§ç±»ç›¸åŒï¼Œåˆ™å…许其通过。å¦åˆ™ï¼Œç‰©å“将从左边和å³è¾¹è¾“出。
block.inverted-sorter.description = åƒåˆ†ç±»å™¨ä¸€æ ·å¤„ç†ç‰©å“ï¼Œä½†å´æ˜¯å‘两侧输出选定的物å“。
-block.router.description = ä»Žä¸€ä¸ªæ–¹å‘æŽ¥å—物å“,并将它们平å‡è¾“出到其他3个方å‘。å¯ä»¥å°†ææ–™åˆ†æˆå¤šä»½\n\n[scarlet]永远ä¸è¦æŠŠå®ƒä¸Žç”Ÿäº§å»ºç‘ç›¸è¿žï¼Œå› ä¸ºå®ƒä¼šè¢«äº§å‡ºçš„äº§å“阻塞[]。
-block.distributor.description = 大型路由器,å¯å°†ç‰©å“输出到周围的最多7个其他方å‘。
+block.router.description = 将物å“å¹³å‡åˆ†é…到其他3个方å‘。
+block.router.details = 这是个好东西,也å¯ä»¥å¸¦æ¥éº»çƒ¦ã€‚ä¸å»ºè®®åœ¨å·¥åŽ‚æ—è¾¹ä½¿ç”¨ï¼Œå› ä¸ºå®ƒä»¬ä¼šè¢«äº§å‡ºå µå¡žã€‚
+block.distributor.description = 将物å“å¹³å‡åˆ†é…到其他7个方å‘。
block.overflow-gate.description = 当剿–¹è¢«é˜»å¡žæ—¶æ‰ä¼šå‘左和å³è¾“出,用于处ç†å¤šä½™çš„物å“。
block.underflow-gate.description = 与溢æµé—¨ç›¸å。 当左å³å‡å µå¡žæ—¶æ‰å‘剿–¹è¿è¾“。
-block.mass-driver.description = 终æžç‰©å“ä¼ è¾“å™¨ï¼Œæ”¶é›†è‹¥å¹²ç‰©å“åŽå°†å…¶å°„到远处的å¦ä¸€ä¸ªè´¨é‡é©±åŠ¨å™¨ã€‚
-block.mechanical-pump.description = 一ç§å»‰ä»·æ¶²ä½“æ³µï¼Œè¾“å‡ºé€Ÿåº¦æ…¢ï¼Œä½†æ— éœ€èƒ½é‡ã€‚
-block.rotary-pump.description = å…ˆè¿›æ¶²æ³µã€‚æ³µé€æ›´å¤šæ¶²ä½“,但需è¦èƒ½é‡ã€‚
-block.thermal-pump.description = 终级液泵。
-block.conduit.description = åŸºæœ¬æ¶²ä½“ä¼ è¾“ç®¡é“。åƒä¼ é€å¸¦ä¸€æ ·å·¥ä½œï¼Œä½†ä»…é€‚ç”¨äºŽæ¶²ä½“ã€‚ç”¨äºŽä»Žæ³µæˆ–å…¶ä»–å¯¼ç®¡ä¸æå–æ¶²ä½“。
-block.pulse-conduit.description = é«˜çº§æ¶²ä½“ä¼ è¾“ç®¡é“ã€‚æ¯”æ™®é€šå¯¼ç®¡æ›´å¿«åœ°è¾“é€æ¶²ä½“ä¸”èƒ½å‚¨å˜æ›´å¤šæ¶²ä½“。
-block.plated-conduit.description = 转移液体的速度与脉冲导管相åŒï¼Œä½†æŠ¤ç”²æ›´å¼ºã€‚ä¸¤ä¾§åªæŽ¥å—é€šè¿‡å¯¼ç®¡ä¼ å…¥æ¶²ä½“ã€‚\nå‘ç”Ÿæ³„æ¼æ—¶æ³„æ¼è¾ƒå°‘。
-block.liquid-router.description = 接å—一个方å‘的液体并将它们平å‡è¾“出到其他3个方å‘ã€‚åŒæ—¶å¯ä»¥å‚¨å˜ä¸€å®šé‡çš„æ¶²ä½“。用于将液体从一个æºåˆ†å¾€å¤šä¸ªç›®æ ‡ã€‚
-block.liquid-tank.description = å˜å‚¨å¤§é‡æ¶²ä½“,å¯åœ¨ææ–™éœ€æ±‚䏿’å®šæ—¶ä½œä¸ºç¼“å†²åŒºï¼Œæˆ–ä½œä¸ºä¾›ç»™å†·å´æ¶²ä½“çš„ä¿éšœè®¾æ–½ã€‚
-block.liquid-junction.description = 两æ¡äº¤å‰ç®¡é“的桥æ¢ã€‚适用连接两æ¡ä¸åŒæ–¹å‘的导管线路。
-block.bridge-conduit.description = å…ˆè¿›çš„æ¶²ä½“ä¼ è¾“å»ºç‘。å¯ä»¥è·¨è¶Šä»»ä½•地形或建ç‘物,最多跨越3æ ¼æ¥ä¼ 输液体。
-block.phase-conduit.description = å…ˆè¿›çš„æ¶²ä½“ä¼ è¾“å»ºç‘ã€‚ä½¿ç”¨ç”µåŠ›å°†æ¶²ä½“ä¼ é€åˆ°å¤šä¸ªæ–¹å—上的连接管é“。
-block.power-node.description = 将电æºä¼ 输到连接的节点上。节点将接收æ¥è‡ªä»»ä½•æ–¹å—çš„èƒ½é‡æˆ–å‘任何方å—供给能é‡ã€‚
-block.power-node-large.description = æ›´å¤§èŒƒå›´ã€æ›´å¤šè¿žæŽ¥ç‚¹çš„高级能é‡èŠ‚ç‚¹ã€‚
-block.surge-tower.description = 连接数低但范围很远的能é‡èŠ‚ç‚¹ã€‚
-block.diode.description = æ¤æ–¹å—上的电能åªèƒ½å•呿µåŠ¨ï¼Œä»…å½“å¦ä¸€ä¾§çš„ç”µæ± å‚¨èƒ½æ›´ä½Žæ—¶è¾“é€ç”µåŠ›ã€‚
-block.battery.description = å˜å‚¨èƒ½é‡ä½œä¸ºç¼“冲,在å‘电é‡ä¸è¶³æ—¶æä¾›ä¿éšœã€‚
-block.battery-large.description = æ¯”æ™®é€šç”µæ± å®¹é‡æ›´å¤§ã€‚
-block.combustion-generator.description = ç‡ƒçƒ§ç…¤ç‰ææ–™å‘电。
+block.mass-driver.description = é•¿è·ç¦»ç‰©å“ä¼ è¾“ç»“æž„ï¼Œæ”¶é›†è‹¥å¹²ç‰©å“åŽå°†å…¶å°„到远处的å¦ä¸€ä¸ªè´¨é‡é©±åŠ¨å™¨ã€‚
+block.mechanical-pump.description = æ³µé€æ¶²ä½“,ä¸éœ€è¦èƒ½é‡ã€‚
+block.rotary-pump.description = æ³µé€æ¶²ä½“,需è¦èƒ½é‡ã€‚
+block.thermal-pump.description = æ³µé€æ¶²ä½“。
+block.conduit.description = å‘å‰ä¼ è¾“æ¶²ä½“ã€‚ç”¨äºŽä»Žæ³µæˆ–å…¶ä»–å¯¼ç®¡ä¸æå–æ¶²ä½“。
+block.pulse-conduit.description = å‘å‰ä¼ è¾“æ¶²ä½“ã€‚æ¯”æ™®é€šå¯¼ç®¡æ›´å¿«åœ°è¾“é€æ¶²ä½“ä¸”èƒ½å‚¨å˜æ›´å¤šæ¶²ä½“。
+block.plated-conduit.description = å‘å‰ä¼ è¾“æ¶²ä½“ã€‚ä¸æŽ¥å—侧边输入。ä¸ä¼šå‘生泄露。
+block.liquid-router.description = 接å—一个方å‘的液体并将它们平å‡è¾“出到其他3个方å‘ã€‚åŒæ—¶å¯ä»¥å‚¨å˜ä¸€å®šé‡çš„æ¶²ä½“。
+block.liquid-tank.description = 储å˜å¤§é‡æ¶²ä½“ã€‚åƒæ¶²ä½“路由器å‘å„个方å‘输出液体。
+block.liquid-junction.description = 两æ¡äº¤å‰é“管的桥æ¢ã€‚
+block.bridge-conduit.description = 跨越任æ„地形或建ç‘物è¿è¾“液体。
+block.phase-conduit.description = 跨越任æ„地形或建ç‘物è¿è¾“液体。比导管桥范围更大,但需è¦ç”µåŠ›ã€‚
+block.power-node.description = å‘è¿žæŽ¥çš„èŠ‚ç‚¹ä¼ è¾“ç”µåŠ›ã€‚è¯¥èŠ‚ç‚¹å°†ä»Žä»»ä½•ç›¸é‚»çš„å—æŽ¥æ”¶ç”µåŠ›æˆ–å‘其供电。
+block.power-node-large.description = 具有更大范围的高级电æºèŠ‚ç‚¹ã€‚
+block.surge-tower.description = å¯ç”¨è¿žæŽ¥è¾ƒå°‘的远程电æºèŠ‚ç‚¹ã€‚
+block.diode.description = 仅当一侧å˜å‚¨çš„电é‡è¾ƒå°‘æ—¶å‘å¦ä¸€ä¾§ä¼ è¾“ç”µæ± ç”µé‡ã€‚
+block.battery.description = 储å˜ç”µç½‘多余电力,并在电网供电ä¸è¶³æ—¶æ”¾ç”µã€‚
+block.battery-large.description = 储å˜ç”µç½‘多余电力,并在电网供电ä¸è¶³æ—¶æ”¾ç”µã€‚æ¯”æ™®é€šç”µæ± å®¹é‡æ›´é«˜ã€‚
+block.combustion-generator.description = 燃烧煤ç‰å¯ç‡ƒææ–™å‘电。
block.thermal-generator.description = 放置在炽çƒçš„地形上能够å‘电。
-block.steam-generator.description = 先进的ç«åŠ›å‘ç”µæœºï¼Œæ•ˆçŽ‡æ›´é«˜ï¼Œä½†éœ€è¦æ°´æ¥äº§ç”Ÿè’¸æ±½ã€‚
+block.steam-generator.description = é€šè¿‡ç‡ƒçƒ§æ˜“ç‡ƒææ–™å¹¶å°†æ°´è½¬åŒ–为蒸汽æ¥å‘电。
block.differential-generator.description = 利用低温æµä½“与燃烧的硫之间的温差产生大é‡èƒ½é‡ã€‚
-block.rtg-generator.description = 一ç§ç®€å•å¯é çš„å‘电机。利用放射性化åˆç‰©çš„è¡°å˜äº§ç”Ÿçš„çƒé‡ï¼Œä»¥ç¼“慢的速度产生能é‡ã€‚
-block.solar-panel.description = 普通太阳能æ¿ï¼Œæä¾›å°‘é‡ç”µåŠ›ã€‚
-block.solar-panel-large.description = 高级太阳能æ¿ï¼Œæä¾›æ›´å¤šç”µåŠ›ï¼Œä½†æˆæœ¬æ›´é«˜ã€‚
-block.thorium-reactor.description = 用高放射性的é’产生大é‡ç”µåŠ›ã€‚éœ€è¦å†·å´æ¶²å†·å´ã€‚å¦‚æžœä¾›åº”çš„å†·å´æ¶²ä¸è¶³ï¼Œä¼šå¯¼è‡´çˆ†ç‚¸ã€‚
-block.impact-reactor.description = 一ç§å…ˆè¿›çš„å‘电机,能够以最高效率产生大é‡çš„电力。但需è¦å¤§é‡çš„能é‡è¾“å…¥æ¥å¯åŠ¨ã€‚
-block.mechanical-drill.description = 一ç§ä¾¿å®œçš„钻头。放置在åˆé€‚的方å—ä¸Šæ—¶ï¼Œä»¥ç¼“æ…¢çš„é€Ÿåº¦æ— é™æœŸåœ°è¾“出物å“。åªèƒ½å¼€é‡‡åŸºæœ¬èµ„æºã€‚
+block.rtg-generator.description = 利用放射物的衰å˜äº§ç”Ÿçš„çƒé‡ä»¥ç¼“慢的速度产生能é‡ã€‚
+block.solar-panel.description = æä¾›å°‘é‡å¤ªé˜³èƒ½ã€‚
+block.solar-panel-large.description = æä¾›å°‘é‡å¤ªé˜³èƒ½ã€‚æ¯”æ ‡å‡†å¤ªé˜³èƒ½ç”µæ± æ¿æ›´é«˜æ•ˆã€‚
+block.thorium-reactor.description = 从放射性的é’ä¸äº§ç”Ÿå¤§é‡çš„能é‡ã€‚éœ€è¦æŒç»å†·å´ã€‚å¦‚æžœå†·å´æ¶²ä¾›åº”ä¸è¶³ï¼Œä¼šå‰§çƒˆçˆ†ç‚¸ã€‚
+block.impact-reactor.description = 以最高效率产生大é‡çš„电力。但需è¦å¤§é‡çš„能é‡è¾“å…¥æ¥å¯åŠ¨ã€‚
+block.mechanical-drill.description = æ”¾ç½®åœ¨çŸ¿ç‰©ä¸Šæ—¶ï¼Œä»¥ç¼“æ…¢çš„é€Ÿåº¦æ— é™è¾“出物å“。åªèƒ½å¼€é‡‡åŸºæœ¬èµ„æºã€‚
block.pneumatic-drill.description = ä¸€ç§æ”¹è¿›çš„钻头,能开采钛。采矿速度比机械钻头快。
block.laser-drill.description = 通过激光技术更快地开采,但需è¦èƒ½é‡ã€‚è¿™ç§é’»å¤´å¯ä»¥å¼€é‡‡æ”¾å°„性的é’。
block.blast-drill.description = 终æžé’»å¤´ï¼Œéœ€è¦å¤§é‡èƒ½é‡ã€‚
-block.water-extractor.description = 从地下æå–æ°´ã€‚å½“é™„è¿‘æ²¡æœ‰æ°´æºæ—¶ä½¿ç”¨å®ƒã€‚
-block.cultivator.description = 将微å°çš„å¢å培养æˆå·¥ä¸šç”¨çš„å¢åèšã€‚
-block.oil-extractor.description = 使用大é‡èƒ½é‡ã€æ²™å和水æç‚¼çŸ³æ²¹ã€‚
-block.core-shard.description = å°åž‹æ ¸å¿ƒã€‚一旦被摧æ¯ï¼Œä¸Žè¯¥åœ°åŒºçš„æ‰€æœ‰è¿žæŽ¥éƒ½å°†æ–开。ä¸è¦è®©å®ƒè¢«æ‘§æ¯ã€‚
-block.core-foundation.description = ä¸åž‹æ ¸å¿ƒã€‚è¡€é‡æ›´é«˜ã€‚å¯ä»¥å˜å‚¨æ›´å¤šèµ„æºã€‚
-block.core-nucleus.description = å¤§åž‹æ ¸å¿ƒï¼Œä¹Ÿæ˜¯æœ€å¼ºå¤§çš„ï¼Œè¡€é‡éžå¸¸é«˜ã€‚能å˜å‚¨å¤§é‡èµ„æºã€‚
-block.vault.description = å˜å‚¨å¤§é‡ç‰©å“。当å˜åœ¨éžæ’å®šçš„ææ–™éœ€æ±‚时,使用它æ¥åˆ›å»ºç¼“冲区。[lightgray]å¸è½½å™¨[]å¯ä»Žä»“åº“ä¸æå–物å“。
-block.container.description = å˜å‚¨å°‘é‡ç‰©å“。当å˜åœ¨éžæ’å®šçš„ææ–™éœ€æ±‚时,使用它æ¥åˆ›å»ºç¼“冲区。[lightgray]å¸è½½å™¨[]å¯ä»Žå®¹å™¨ä¸æå–物å“。
-block.unloader.description = 将物å“从容器ã€ä»“åº“æˆ–ä½ çš„æ ¸å¿ƒä¸æå–åˆ°ä¼ é€å¸¦æˆ–直接æå–到相邻的方å—。点击å¸è½½å™¨æœ¬èº«æ›´æ”¹æ‰€è¦å¸è½½çš„物å“类型。
-block.launch-pad.description = 定期å‘射一批物å“ï¼Œè€Œæ— éœ€å‘å°„æ ¸å¿ƒï¼ˆç¦»å¼€åœ°å›¾ï¼‰ã€‚
-block.launch-pad-large.description = å‘å°„å°çš„æ”¹è¿›ç‰ˆï¼Œå¯ä»¥å˜å‚¨æ›´å¤šç‰©å“ï¼ŒåŒæ—¶å¯åŠ¨é¢‘çŽ‡æ›´é«˜ã€‚
-block.duo.description = å°è€Œä¾¿å®œçš„炮塔,对地很有效。
-block.scatter.description = 基本型防空炮塔。å‘ç©ºä¸æ•Œäººå–·å‡ºä¸€å›¢é“…,钢化玻璃或废料。
-block.scorch.description = å°åž‹ç‚®å¡”,点燃任何é è¿‘å®ƒçš„åœ°é¢æ•Œäººã€‚è¿‘è·ç¦»éžå¸¸æœ‰æ•ˆã€‚
-block.hail.description = å°åž‹è¿œç¨‹ç‚®å°ã€‚
-block.wave.description = ä¸åž‹å¿«é€Ÿç‚®å¡”ï¼Œå°„å‡ºæ¶²ä½“æ³¡æ³¡ã€‚ä½¿ç”¨æ°´æˆ–è€…å†·å´æ¶²æ—¶èƒ½å¤Ÿè‡ªåЍçç«ã€‚
-block.lancer.description = ä¸åž‹å¯¹åœ°ç‚®å¡”。会充能并å‘å°„å¼ºåŠ›çš„çš„èƒ½é‡æŸã€‚
-block.arc.description = å°åž‹ç‚®å¡”,å‘å°„ç”µå¼§ã€‚ç”µå¼§æ— æ³•ç©¿è¿‡å¡‘é’¢å¢™ã€‚
-block.swarmer.description = ä¸åž‹ç‚®å¡”,对空对地,å‘射跟踪爆炸导弹。
-block.salvo.description = åŒç®¡ç‚®çš„å‡çº§ç‰ˆã€‚ä¸åž‹ï¼Œå¿«é€Ÿå°„出一串å弹。
-block.fuse.description = 大型近程炮塔,å‘射三é“刺穿敌人的çŸç¨‹å…‰æŸã€‚
-block.ripple.description = 大型远程炮å°ï¼Œéžå¸¸å¼ºåŠ›ï¼Œå‘远处的敌人投射一簇弹è¯ã€‚
-block.cyclone.description = 大型炮塔,对空对地,å‘射在敌人周围引爆的爆炸物。
-block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹è¯ã€‚
-block.meltdown.description = è¶…å¤§åž‹æ¿€å…‰ç‚®å¡”ï¼Œå……èƒ½ä¹‹åŽæŒç»å‘å°„å…‰æŸï¼Œéœ€è¦å†·å´å‰‚。
-block.repair-point.description = æŒç»æ²»ç–—其附近伤势最é‡çš„å•ä½ã€‚
-block.segment.description = 对行进ä¸çš„å¯¼å¼¹è¿›è¡Œç ´å和摧æ¯, 除激光以外.
+block.water-extractor.description = 从地下æå–水。用于当附近没有地表水时。
+block.cultivator.description = 将微尿µ“度的大气ä¸çš„å¢å培养æˆå¢åèšã€‚
+block.cultivator.details = æ¢å¤çš„æŠ€æœ¯ã€‚用于尽å¯èƒ½é«˜æ•ˆåœ°ç”Ÿäº§å¤§é‡çš„生物质。很å¯èƒ½æ˜¯çŽ°åœ¨è¦†ç›–äº†å¡žæ™®ç½—çš„æœ€åˆçš„å¢å培养器。
+block.oil-extractor.description = 使用大é‡èƒ½é‡ã€æ²™å和水钻å–石油。
+block.core-shard.description = åŸºåœ°çš„æ ¸å¿ƒã€‚ä¸€æ—¦è¢«æ‘§æ¯ï¼Œæ¤åŒºå—就会丢失。
+block.core-shard.details = åˆä»£æ ¸å¿ƒã€‚åšå›ºä¸”å¯è‡ªæˆ‘å¤åˆ¶ã€‚ä¸å…·å¤‡æ˜Ÿé™…旅行的能力。
+block.core-foundation.description = åŸºåœ°çš„æ ¸å¿ƒã€‚è£…ç”²ä¼˜è‰¯ã€‚æ¯”åˆä»£æ ¸å¿ƒå®¹é‡æ›´å¤§ã€‚
+block.core-foundation.details = æ¬¡ä»£æ ¸å¿ƒã€‚
+block.core-nucleus.description = åŸºåœ°çš„æ ¸å¿ƒã€‚è£…ç”²æžä½³ã€‚容釿žå¤§ã€‚
+block.core-nucleus.details = ä¸‰ä»£ä¹Ÿæ˜¯ç»ˆä»£æ ¸å¿ƒã€‚
+block.vault.description = å˜å‚¨æ¯ç§ç±»åž‹çš„大é‡ç‰©å“。å¯ä½¿ç”¨å¸è½½å™¨å¸è½½ç‰©å“。
+block.container.description = å˜å‚¨æ¯ç§ç±»åž‹çš„å°‘é‡ç‰©å“。å¯ä½¿ç”¨å¸è½½å™¨å¸è½½ç‰©å“。
+block.unloader.description = 从周围方å—å¸è½½æŒ‡å®šç‰©å“。
+block.launch-pad.description = 将货物å‘射至指定区å—。
+block.duo.description = äº¤æ›¿å‘æ•Œäººå‘å°„å弹。
+block.scatter.description = 呿•Œæœºå‘å°„é“…ã€åºŸæ–™æˆ–钢化玻璃高射炮弹。
+block.scorch.description = 焚烧任何é è¿‘å®ƒçš„åœ°é¢æ•Œäººã€‚è¿‘è·ç¦»é«˜æ•ˆ
+block.hail.description = å‘远è·ç¦»åœ°é¢æ•Œäººå‘å°„å°åž‹ç‚®å¼¹ã€‚
+block.wave.description = 呿•Œäººå°„出液体æµã€‚ä½¿ç”¨æ°´ä½œå¼¹è¯æ—¶èƒ½å¤Ÿè‡ªåЍçç«ã€‚
+block.lancer.description = 充能并å‘地é¢å•ä½å‘射强力的的波æŸã€‚
+block.arc.description = å‘地é¢å•ä½å‘射电弧。
+block.swarmer.description = 呿•Œäººå‘射追踪导弹。
+block.salvo.description = 呿•Œäººå¿«é€Ÿå°„击å弹。
+block.fuse.description = å‘附近的敌人å‘射三次近è·ç¦»ç©¿é€æ€§çˆ†ç‚¸å弹。
+block.ripple.description = å‘远è·ç¦»åœ°é¢æ•Œäººå‘射密集的炮弹。
+block.cyclone.description = å‘附近的敌人å‘射密集的高射炮弹。
+block.spectre.description = å‘空ä¸å’Œåœ°é¢ç›®æ ‡å‘射大型穿甲å弹。
+block.meltdown.description = å‘附近的敌人å‘å°„æŒç»çš„æ¿€å…‰æŸã€‚需è¦ä¾›å†·ã€‚
+block.foreshadow.description = å‘远è·ç¦»å•ç›®æ ‡å°„å‡»ã€‚
+block.repair-point.description = æŒç»ä¿®å¤å…¶é™„è¿‘å—æŸæœ€ä¸¥é‡çš„å•ä½ã€‚
+block.segment.description = æ‘§æ¯è¢æ¥çš„除激光以外的å弹或导弹。
+block.parallax.description = 通过牵引光æŸç‰µå¼•空ä¸ç›®æ ‡ï¼Œå¹¶åœ¨è¿™ä¸ªè¿‡ç¨‹ä¸å¯¹å…¶é€ æˆä¼¤å®³ã€‚
+block.tsunami.description = 呿•Œäººå°„出强力的液体æµã€‚ä½¿ç”¨æ°´ä½œå¼¹è¯æ—¶èƒ½å¤Ÿè‡ªåЍçç«ã€‚
+block.silicon-crucible.description = 从沙åå’Œç…¤ä¸æç‚¼ç¡…ï¼Œç”¨ç¡«åŒ–ç‰©ä½œä¸ºé™„åŠ çƒæºã€‚在炙çƒåœ°åž‹ä¸Šæ›´é«˜æ•ˆã€‚
+block.disassembler.description = 以低效率将矿渣分离æˆå¾®é‡çš„外æ¥çŸ¿ç‰©æˆåˆ†ã€‚能产生é’。
+block.overdrive-dome.description = æé«˜é™„近建ç‘物的速度。需è¦ç›¸ä½ç‰©å’Œç¡…æ¥å·¥ä½œã€‚
+block.payload-conveyor.description = 移动大型有效载è·ï¼Œä¾‹å¦‚从工厂生产的å•ä½ã€‚
+block.payload-router.description = 将输入的有效载è·å‘3个方å‘输出。
+block.command-center.description = 使用多个ä¸åŒçš„命令控制å•ä½ã€‚
+block.ground-factory.description = 产生陆军å•ä½ã€‚输出的å•ä½å¯ä»¥ç›´æŽ¥ä½¿ç”¨ï¼Œä¹Ÿå¯ä»¥ç§»å…¥é‡æž„厂进行å‡çº§ã€‚
+block.air-factory.description = 产生空军å•ä½ã€‚输出的å•ä½å¯ä»¥ç›´æŽ¥ä½¿ç”¨ï¼Œä¹Ÿå¯ä»¥ç§»å…¥é‡æž„厂进行å‡çº§ã€‚
+block.naval-factory.description = 产生海军å•ä½ã€‚输出的å•ä½å¯ä»¥ç›´æŽ¥ä½¿ç”¨ï¼Œä¹Ÿå¯ä»¥ç§»å…¥é‡æž„厂进行å‡çº§ã€‚
+block.additive-reconstructor.description = 将输入的å•ä½å‡çº§åˆ°ç¬¬äºŒçº§ã€‚
+block.multiplicative-reconstructor.description = 将输入的å•ä½å‡çº§åˆ°ç¬¬ä¸‰çº§ã€‚
+block.exponential-reconstructor.description = 将输入的å•ä½å‡çº§åˆ°ç¬¬å››çº§ã€‚
+block.tetrative-reconstructor.description = 将输入的å•ä½å‡çº§åˆ°ç¬¬äº”级,也是最终æžã€‚
+block.switch.description = å¯åˆ‡æ¢å¼€å…³ã€‚状æ€å¯ä»¥ç”¨é€»è¾‘处ç†å™¨è¯»å–和控制。
+block.micro-processor.description = 在循环ä¸è¿è¡Œä¸€ç³»åˆ—逻辑指令。å¯ç”¨äºŽæŽ§åˆ¶å•元和建ç‘物。
+block.logic-processor.description = 在循环ä¸è¿è¡Œä¸€ç³»åˆ—逻辑指令。å¯ç”¨äºŽæŽ§åˆ¶å•元和建ç‘物。比微型处ç†å™¨å¿«ã€‚
+block.hyper-processor.description = 在循环ä¸è¿è¡Œä¸€ç³»åˆ—逻辑指令。å¯ç”¨äºŽæŽ§åˆ¶å•元和建ç‘物。å¯ç”¨äºŽæŽ§åˆ¶å•元和建ç‘物。比逻辑处ç†å™¨å¿«ã€‚
+block.memory-cell.description = å˜å‚¨å¤„ç†å™¨çš„ä¿¡æ¯ã€‚
+block.memory-bank.description = å˜å‚¨å¤„ç†å™¨çš„ä¿¡æ¯ã€‚内å˜é‡æ›´å¤§ã€‚
+block.logic-display.description = 显示处ç†å™¨ä¸çš„ä»»æ„图形。
+block.large-logic-display.description = 显示处ç†å™¨ä¸çš„ä»»æ„图形。
+block.interplanetary-accelerator.description = 一个巨大的电ç£è½¨é“åŠ é€Ÿå™¨ã€‚åŠ é€Ÿæ ¸å¿ƒé€ƒé€¸é€Ÿåº¦ä»¥è¿›è¡Œæ˜Ÿé™…éƒ¨ç½²ã€‚
+
+unit.dagger.description = 攻击附近所有敌人。å‘å°„æ ‡å‡†å弹。
+unit.mace.description = 攻击附近所有敌人。å‘å°„ç«ç„°ã€‚
+unit.fortress.description = æ”»å‡»åœ°é¢æ•Œäººã€‚å‘射远程ç«ç‚®ã€‚
+unit.scepter.description = 攻击附近所有敌人。å‘射充能弹。
+unit.reign.description = 攻击附近所有敌人。å‘å°„ç©¿é€æ€§å弹。
+unit.nova.description = å‘å°„æ¿€å…‰å¼¹æ¥æ”»å‡»æ•Œäººå¹¶ä¿®å¤ç›Ÿå†›å»ºç‘。能够飞行。
+unit.pulsar.description = å‘å°„ç”µå¼§æ¥æ”»å‡»æ•Œäººå¹¶ä¿®å¤ç›Ÿå†›å»ºç‘。能够飞行。
+unit.quasar.description = å‘å°„ç©¿é€æ€§æ¿€å…‰æŸæ¥æ”»å‡»æ•Œäººå¹¶ä¿®å¤ç›Ÿå†›å»ºç‘。能够飞行。拥有护盾。
+unit.vela.description = å‘射巨大的æŒç»æ¿€å…‰æŸæ”»å‡»æ•Œäººï¼Œå¼•èµ·ç«ç¾å¹¶ä¿®å¤ç›Ÿå†›å»ºç‘。能够飞行。
+unit.corvus.description = å‘å°„å·¨å¤§çš„æ¿€å…‰çˆ†ç ´æŸï¼Œæ‘§æ¯æ•Œäººå¹¶ä¿®å¤ç›Ÿå†›å»ºç‘。å¯ä»¥è·¨è¶Šå¤§å¤šæ•°åœ°å½¢ã€‚
+unit.crawler.description = 冲呿•Œäººå¹¶è‡ªæ¯ï¼Œé€ æˆå¤§çˆ†ç‚¸ã€‚
+unit.atrax.description = å‘地é¢ç›®æ ‡å‘射削弱性的矿渣çƒä½“。å¯ä»¥è·¨è¶Šå¤§å¤šæ•°åœ°å½¢ã€‚
+unit.spiroct.description = 呿•Œäººå‘射激光æŸï¼Œå¹¶åœ¨æ¤è¿‡ç¨‹ä¸è‡ªæˆ‘ä¿®å¤ã€‚å¯ä»¥è·¨è¶Šå¤§å¤šæ•°åœ°å½¢ã€‚
+unit.arkyid.description = 呿•Œäººå‘射大釿¿€å…‰æŸï¼Œå¹¶åœ¨æ¤è¿‡ç¨‹ä¸è‡ªæˆ‘ä¿®å¤ã€‚å¯ä»¥è·¨è¶Šå¤§å¤šæ•°åœ°å½¢ã€‚
+unit.toxopid.description = 呿•Œäººå‘射大型电能集æŸç‚®å¼¹å’Œç©¿é€æ¿€å…‰ã€‚å¯ä»¥è·¨è¶Šå¤§å¤šæ•°åœ°å½¢ã€‚
+unit.flare.description = æ”»å‡»åœ°é¢æ•Œäººã€‚å‘å°„æ ‡å‡†å弹。
+unit.horizon.description = æ”»å‡»åœ°é¢æ•Œäººã€‚投下炸弹。
+unit.zenith.description = 攻击附近所有敌人。å‘射导弹群。
+unit.antumbra.description = 攻击附近所有敌人。å‘射密集的å弹。
+unit.eclipse.description = 攻击附近所有敌人。å‘å°„ç©¿é€æ€§æ¿€å…‰å’Œåˆ†è£‚弹。
+unit.mono.description = è‡ªåŠ¨å¼€é‡‡é“œå’Œé“…ï¼Œå¹¶å°†å…¶æ”¾å…¥æ ¸å¿ƒä¸ã€‚
+unit.poly.description = 自动é‡å»ºå—æŸç»“构,å助其他å•ä½å»ºé€ 。
+unit.mega.description = 自动修å¤å—æŸç»“构。能够æºå¸¦æ–¹å—å’Œå°åž‹åœ°é¢éƒ¨é˜Ÿã€‚
+unit.quad.description = å‘地é¢ç›®æ ‡æŠ•掷大型炸弹,修å¤ç›Ÿå†›å»ºç‘å¹¶æ‘§æ¯æ•Œäººã€‚能够æºå¸¦ä¸åž‹åœ°é¢éƒ¨é˜Ÿã€‚
+unit.oct.description = 用它的å†ç”ŸæŠ¤ç›¾ä¿æŠ¤é™„近的盟å‹ã€‚能够æºå¸¦å¤§å¤šæ•°åœ°é¢éƒ¨é˜Ÿã€‚
+unit.risso.description = 攻击附近所有敌人。å‘射一连串的导弹和å弹。
+unit.minke.description = 攻击附近所有敌人。å‘å°„ç‚®å¼¹å’Œæ ‡å‡†å弹。
+unit.bryde.description = 攻击附近所有敌人。å‘å°„å‘射远程炮弹和导弹。
+unit.sei.description = 攻击附近所有敌人。å‘射一连串的导弹和穿甲弹。
+unit.omura.description = 攻击附近所有敌人。å‘射远程穿é€è½¨é“ç‚®ã€‚å¯æž„é€ æ˜Ÿè€€å•元。
+unit.alpha.description = ä¿æŠ¤åˆä»£æ ¸å¿ƒã€‚坿ž„建结构。
+unit.beta.description = ä¿æŠ¤æ¬¡ä»£æ ¸å¿ƒã€‚å¯æž„建结构。
+unit.gamma.description = ä¿æŠ¤ç»ˆä»£æ ¸å¿ƒã€‚å¯æž„建结构。
+
+lst.read = 从连接的内å˜è¯»å–æ•°å—
+lst.write = 写入数å—到连接的内å˜
+lst.print = æ·»åŠ æ–‡å—到打å°ç¼“å˜\n用了[accent]Print Flush[]æ‰ä¼šæ˜¾ç¤º
+lst.draw = æ·»åŠ æ“作到绘图队列\n用了[accent]Draw Flush[]æ‰ä¼šæ˜¾ç¤º
+lst.drawflush = 刷新列队的[accent]Draw[]æ“作到显示å±
+lst.printflush = 刷新[accent]Print[]缓å˜çš„æ–‡å—åˆ°æ¶ˆæ¯æ¿
+lst.getlink = 获å–处ç†å™¨è¿žæŽ¥\n索引从0开始
+lst.control = 控制建ç‘
+lst.radar = 定ä½å»ºç‘周边的å•ä½\n有范围é™åˆ¶
+lst.sensor = ä»Žå»ºç‘æˆ–å•ä½å–å¾—æ•°æ®
+lst.set = 设置å˜é‡
+lst.operation = æ“作一两个å˜é‡
+lst.end = è·³è‡³æŒ‡ä»¤æ ˆé¡¶\n(第一æ¡è¯å¥ï¼‰
+lst.jump = 有æ¡ä»¶åœ°è·³åˆ°å¦ä¸€è¯å¥
+lst.unitbind = 绑定下一个æŸåž‹å·å•ä½\nå¹¶å˜åˆ°[accent]@unit[]
+lst.unitcontrol = 控制绑定的å•ä½
+lst.unitradar = 定ä½ç»‘定的å•ä½å‘¨å›´çš„å•ä½
+lst.unitlocate = å®šä½æŒ‡å®šç±»åž‹çš„å»ºç‘æˆ–ä½ç½®\n全图范围,需è¦ç»‘定å•ä½
+
+logic.nounitbuild = [red]这儿ä¸å…许处ç†å™¨æŽ§åˆ¶å•ä½åŽ»å»ºè®¾
+
+lenum.type = 建ç‘å’Œå•ä½çš„ç±»åž‹ï¼Œä¸æ˜¯å—串\n比如路由器返回[accent]@router[]
+lenum.shoot = 瞄准/射击æŸä¸ªä½ç½®
+lenum.shootp = 按æå‰é‡çž„准/å°„å‡»ç›®æ ‡
+lenum.configure = 建ç‘é…置,比如分拣器分拣的物å“
+lenum.enabled = 建ç‘çš„å¯ç”¨çжæ€
+
+laccess.color = 照明器å‘光的颜色
+laccess.controller = å•ä½æŽ§åˆ¶è€…\n如果是处ç†å™¨ï¼Œè¿”回处ç†å™¨\n如果在编队ä¸ï¼Œè¿”回领队\n其他的,返回å•ä½è‡ªå·±
+laccess.dead = å•使ˆ–å»ºç‘æ˜¯ä¸æ˜¯æ»äº†æˆ–æ— æ•ˆäº†
+laccess.controlled = è‹¥å•ä½æŽ§åˆ¶è€…æ˜¯å¤„ç†å™¨ï¼Œè¿”回[accent]@ctrlProcessor[]\nè‹¥å•ä½/建ç‘由玩家控制,返回[accent]@ctrlPlayer[]\nè‹¥å•ä½åœ¨ç¼–队ä¸ï¼Œè¿”回[accent]@ctrlFormation[]\n其他的,返回0
+laccess.commanded = [red]已弃用,将被移除ï¼[]\n应该使用[accent]controlled[]
+
+graphicstype.clear = 用指定颜色填满显示å±
+graphicstype.color = 设置åŽç»ç”»å›¾æ“作的颜色
+graphicstype.stroke = 设置线宽
+graphicstype.line = 画线段
+graphicstype.rect = 填充矩形
+graphicstype.linerect = 画矩形框
+graphicstype.poly = å¡«å……æ£å¤šè¾¹å½¢
+graphicstype.linepoly = ç”»æ£å¤šè¾¹å½¢æ¡†
+graphicstype.triangle = 填充三角形
+graphicstype.image = 画出游æˆå†…容的图åƒ\n比如,[accent]@router[]å’Œ[accent]@dagger[]
+
+lenum.always = 总是跳转
+lenum.idiv = 整除
+lenum.div = 除法,除以0时返回[accent]null[]
+lenum.mod = å–余数
+lenum.equal = 相ç‰ã€‚有转æ¢\nnullæ¯”è¾ƒæ•°å—æ—¶ç®—作0,éžnull对象算作1
+lenum.notequal = ä¸ç›¸ç‰ã€‚有转æ¢
+lenum.strictequal = ä¸¥æ ¼ç›¸ç‰ã€‚ä¸è½¬æ¢\nå¯ç”¨äºŽæ£€æŸ¥[accent]null[]
+lenum.shl = 左移ä½
+lenum.shr = å³ç§»ä½
+lenum.or = æŒ‰ä½æˆ–
+lenum.land = 逻辑与
+lenum.and = 按ä½ä¸Ž
+lenum.not = 按ä½éž
+lenum.xor = 按ä½å¼‚或
+
+lenum.min = å–å°çš„那个数
+lenum.max = å–大的那个数
+lenum.angle = æ–¹ä½è§’°
+lenum.len = 原点到该点è·ç¦»
+lenum.sin = æ£å¼¦Â°ï¼ˆå¯¹è¾¹:斜边)
+lenum.cos = 余弦°(邻边:斜边)
+lenum.tan = æ£åˆ‡Â°ï¼ˆå¯¹è¾¹:邻边)
+lenum.rand = [0, 值) èŒƒå›´å†…éšæœºæ•°
+lenum.log = 自然对数(ln)
+lenum.log10 = 10底对数
+lenum.noise = 二维å•形噪声
+lenum.abs = ç»å¯¹å€¼
+lenum.sqrt = äºŒæ¬¡æ–¹æ ¹
+
+lenum.any = ä»»æ„å•ä½
+lenum.ally = 勿–¹å•ä½
+lenum.attacker = 有æ¦å™¨çš„å•ä½
+lenum.enemy = 敌方å•ä½
+lenum.boss = Bosså•ä½
+lenum.flying = 飞行å•ä½
+lenum.ground = 地é¢å•ä½
+lenum.player = 玩家控制的å•ä½
+
+lenum.ore = 矿床
+lenum.damaged = å—æŸçš„勿–¹å»ºç‘
+lenum.spawn = 敌人出生点\nå¯èƒ½æ˜¯æ ¸å¿ƒæˆ–地点
+lenum.building = 分组内的建ç‘
+
+lenum.core = æ ¸å¿ƒ
+lenum.storage = 容器/仓库
+lenum.generator = å‘电建ç‘
+lenum.factory = 工厂
+lenum.repair = 维修点
+lenum.rally = 指挥ä¸å¿ƒ
+lenum.battery = 电æ±
+lenum.resupply = 补给点\n仅当å¯ç”¨[accent]“å•ä½å¼¹è¯â€[]时有用
+lenum.reactor = é’ååº”å †/冲击ååº”å †
+lenum.turret = 炮塔
+
+sensor.in = è¦ä¼ æ„Ÿçš„å»ºç‘æˆ–å•ä½
+
+radar.from = è¦å®žæ–½æŽ¢æµ‹çš„建ç‘\n探测è·ç¦»å—é™äºŽå»ºç‘范围
+radar.target = ç›é€‰è¦æŽ¢æµ‹çš„å•ä½
+radar.and = 更多ç›å
+radar.order = 排åºï¼š1(true)从å°åˆ°å¤§ 0(false)ååº
+radar.sort = 排åºçš„é‡åº¦
+radar.output = 输出å•ä½çš„å˜é‡
+
+unitradar.target = ç›é€‰è¦æŽ¢æµ‹çš„å•ä½
+unitradar.and = 更多ç›å
+unitradar.order = 排åºï¼š1(true)从å°åˆ°å¤§ 0(false)ååº
+unitradar.sort = 排åºçš„é‡åº¦
+unitradar.output = 输出å•ä½çš„å˜é‡
+
+control.of = è¦æŽ§åˆ¶çš„å»ºç‘
+control.unit = è¦çž„准的å•使ˆ–建ç‘
+control.shoot = 是å¦å°„击
+
+unitlocate.enemy = å®šä½æ•Œæ–¹è¿˜æ˜¯æˆ‘方建ç‘
+unitlocate.found = 有没有找到
+unitlocate.building = 找到的建ç‘的输出å˜é‡
+unitlocate.outx = 输出Xåæ ‡
+unitlocate.outy = 输出Yåæ ‡
+unitlocate.group = è¦æ‰¾çš„建ç‘组
+
+lenum.idle = ä¸ç§»åŠ¨ï¼Œä½†è¿›è¡Œé‡‡çŸ¿/修建\n默认状æ€
+lenum.stop = åœæ¢ç§»åЍ/采矿/修建
+lenum.move = 移动到æŸä¸ªä½ç½®
+lenum.approach = 接近到æŸä¸ªåœ†å½¢åŒºåŸŸ
+lenum.pathfind = 找路去敌人出生点
+lenum.target = 瞄准/射击æŸä¸ªä½ç½®
+lenum.targetp = 按æå‰é‡çž„准/å°„å‡»ç›®æ ‡
+lenum.itemdrop = 放物å“到建ç‘
+lenum.itemtake = ä»Žå»ºç‘æ‹¿ç‰©å“
+lenum.paydrop = 放下当å‰è½½è·
+lenum.paytake = 从地上拿起载è·
+lenum.flag = æ•°å—值的å•使——æ ‡
+lenum.mine = 采矿
+lenum.build = 修建结构
+lenum.getblock = èŽ·å–æŸåæ ‡çš„å»ºç‘和类型\nåæ ‡éœ€åœ¨å•ä½èŒƒå›´å†…\n或å•ä½åœ¨å»ºç‘范围内\n地形物类型是[accent]@solid[]或[accent]@air[]
+lenum.within = 检查å•ä½åœ¨ä¸åœ¨åŠå¾„内
+lenum.boost = 开始/åœæ¢åŠ©æŽ¨
diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties
index 85efa9a527..2c25a8d2fe 100644
--- a/core/assets/bundles/bundle_zh_TW.properties
+++ b/core/assets/bundles/bundle_zh_TW.properties
@@ -13,15 +13,18 @@ link.google-play.description = Google Play 商店é é¢
link.f-droid.description = F-Droid 目錄é é¢
link.wiki.description = 官方 Mindustry ç¶åŸº
link.suggestions.description = å»ºè°æ–°åŠŸèƒ½
+link.bug.description = 找到è‡èŸ²ï¼Ÿåœ¨é€™è£¡å›žå ±
linkfail = 無法打開連çµï¼\n我們已將該網å€è¤‡è£½åˆ°æ‚¨çš„剪貼簿。
-screenshot = 截圖ä¿å˜åˆ°{0}
-screenshot.invalid = 地圖太大了,å¯èƒ½æ²’æœ‰è¶³å¤ çš„å…§å˜ç”¨æ–¼æˆªåœ–。
+screenshot = 截圖儲å˜åˆ°{0}
+screenshot.invalid = 地圖太大了,å¯èƒ½æ²’æœ‰è¶³å¤ çš„è¨˜æ†¶é«”ç”¨æ–¼æˆªåœ–ã€‚
gameover = éŠæˆ²çµæŸ
+gameover.disconnect = æ–·ç·š
gameover.pvp = [accent]{0}[]隊ç²å‹ï¼
+gameover.waiting = [accent]ç‰å¾…下一張地圖ä¸â€¦â€¦
highscore = [accent]新的高分紀錄!
copied = 已複製。
-indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
-indev.notready = This part of the game isn't ready yet
+indev.notready = é€™éƒ¨ä»½çš„éŠæˆ²å°šæœªå®Œæˆ
+indev.campaign = [accent]æå–œä½ å®Œæˆæˆ°å½¹äº†ï¼[]\n\n這是截至目å‰çš„éŠæˆ²å…§å®¹ã€‚æ˜Ÿéš›æ—…è¡Œæœƒåœ¨æœªä¾†çš„æ›´æ–°åŠ å…¥éŠæˆ²~
load.sound = 音效載入ä¸
load.map = 地圖載入ä¸
@@ -38,12 +41,20 @@ be.ignore = 忽略
be.noupdates = 沒有新的更新。
be.check = æª¢æŸ¥æ˜¯å¦æœ‰æ–°çš„æ›´æ–°
+mods.browser = 模組ç€è¦½å™¨
+mods.browser.selected = 已鏿¨¡çµ„
+mods.browser.add = 安è£
+mods.github.reinstall = 釿–°å®‰è£
+mods.github.open = 查看Github
+mods.browser.sortdate = 以最近篩é¸
+mods.browser.sortstars = 以星數篩é¸
+
schematic = è—圖
-schematic.add = 儲å˜è—圖...
+schematic.add = 儲å˜è—圖……
schematics = è—圖
schematic.replace = 相åŒå稱的è—圖已經å˜åœ¨ã€‚是å¦å–代它?
schematic.exists = 相åŒå稱的è—圖已經å˜åœ¨ã€‚
-schematic.import = 匯入è—圖...
+schematic.import = 匯入è—圖……
schematic.exportfile = 匯出檔案
schematic.importfile = 匯入檔案
schematic.browseworkshop = ç€è¦½å·¥ä½œåŠ
@@ -51,11 +62,13 @@ schematic.copy = 複製到剪貼簿
schematic.copy.import = 從剪貼簿匯入
schematic.shareworkshop = 分享到工作åŠ
schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻轉è—圖
-schematic.saved = è—圖已ä¿å˜ã€‚
+schematic.saved = è—圖已儲å˜ã€‚
schematic.delete.confirm = 該è—圖將被完全清除。
schematic.rename = 釿–°å‘½åè—圖
schematic.info = {0}x{1}, {2}方塊
+schematic.disabled = [scarlet]è—圖被進用[]\nä½ ä¸èƒ½åœ¨é€™å€‹[accent]地圖[] 或 [accent]伺æœå™¨ä¸ä½¿ç”¨è—圖.
+stats = 統計
stat.wave = 打敗的波次:[accent]{0}
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
stat.built = 建è¨çš„建築:[accent]{0}
@@ -65,7 +78,7 @@ stat.delivered = ç™¼å°„çš„æ ¸å¿ƒè³‡æºï¼š
stat.playtime = éŠçŽ©æ™‚é–“ï¼š[accent] {0}
stat.rank = 最終排å:[accent]{0}
-globalitems = [accent]Global Items
+globalitems = [accent]全域物å“
map.delete = 確èªè¦åˆªé™¤ã€Œ[accent]{0}[]ã€åœ°åœ–嗎?
level.highscore = 最高分:[accent]{0}
level.select = 鏿“‡é—œå¡
@@ -79,6 +92,7 @@ joingame = 多人連線
customgame = è‡ªè¨‚éŠæˆ²
newgame = æ–°éŠæˆ²
none = 〈沒有〉
+none.found = [lightgray]ã€ˆæŸ¥ç„¡çµæžœã€‰
minimap = å°åœ°åœ–
position = ä½ç½®
close = 關閉
@@ -91,97 +105,103 @@ continue = 繼續
maps.none = [lightgray]找ä¸åˆ°åœ°åœ–!
invalid = 無效
pickcolor = 鏿“‡é¡è‰²
-preparingconfig = é…置準備ä¸
+preparingconfig = è¨å®šæº–å‚™ä¸
preparingcontent = 內容準備ä¸
uploadingcontent = 內容上傳ä¸
uploadingpreviewfile = 上傳é 覽文件
-committingchanges = æäº¤è®Šæ›´
+committingchanges = éžäº¤è®Šæ›´
done = 完æˆ
-feature.unsupported = 您的è¨å‚™ä¸æ”¯æŒæ¤åŠŸèƒ½ã€‚
+feature.unsupported = 您的è£ç½®ä¸æ”¯æ´æ¤åŠŸèƒ½ã€‚
-mods.alphainfo = 請記ä½ï¼Œæ¨¡çµ„ä»è™•æ–¼Alpha狀態,[scarlet]å¯èƒ½æœƒæœ‰å¾ˆå¤šBUG[].\nå‘Mindustry GitHub或Discordå ±å‘Šç™¼ç¾çš„任何å•題。
-mods.alpha = [accent](Alpha)
+mods.initfailed = [red]âš [] Mindustry 無法啟動。這å¯èƒ½æ˜¯å› æ¨¡çµ„é€ æˆã€‚\n\n為了é¿å…䏿–·é–ƒé€€ï¼Œ[red]所有的模組已被åœç”¨ã€‚[]\n\nè‹¥è¦å–消æ¤è¨å®šï¼Œå¯åœ¨[accent]è¨å®š->éŠæˆ²->閃退後åœç”¨æ¨¡çµ„[]關閉è¨å®š.
mods = 模組
mods.none = [lightgray]找ä¸åˆ°æ¨¡çµ„!
mods.guide = 模組指å—
mods.report = å›žå ±éŒ¯èª¤
mods.openfolder = 開啟模組資料夾
+mods.viewcontent = 查看內容
mods.reload = 釿–°è¼‰å…¥
-mods.reloadexit = The game will now exit, to reload mods.
+mods.reloadexit = éŠæˆ²å°‡æœƒçµæŸä»¥é‡æ–°è¼‰å…¥æ¨¡çµ„。
mod.display = [gray]模組:[orange]{0}
+mod.installed = [[已安è£]
mod.enabled = [lightgray]已啟用
mod.disabled = [scarlet]å·²ç¦ç”¨
+mod.multiplayer.compatible = [gray]與多人模å¼ç›¸å®¹
mod.disable = ç¦ç”¨
mod.content = 內容:
mod.delete.error = 無法刪除模組,檔案å¯èƒ½åœ¨ä½¿ç”¨ä¸ã€‚
mod.requiresversion = [scarlet]æœ€ä½ŽéŠæˆ²ç‰ˆæœ¬è¦æ±‚:[accent]{0}
-mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
-mod.missingdependencies = [scarlet]ç¼ºå°‘å¿…é ˆé …ç›®: {0}
+mod.outdated = [scarlet]與 V6 ä¸ç›¸å®¹ï¼ˆç„¡ æœ€ä½ŽéŠæˆ²ç‰ˆæœ¬ï¼š105)
+mod.missingdependencies = [scarlet]缺少ä¾è³´é—œä¿‚:{0}
mod.erroredcontent = [scarlet]內容錯誤
mod.errors = 載入內容時發生錯誤
-mod.noerrorplay = [scarlet]ä½ ä½¿ç”¨äº†æœ‰éŒ¯èª¤çš„æ¨¡çµ„ã€‚[] éŠæˆ²å‰è«‹å…ˆç¦ç”¨ç›¸é—œæ¨¡çµ„或修æ£éŒ¯èª¤ã€‚
-mod.nowdisabled = [scarlet]「{0}ã€æ¨¡çµ„ç¼ºå°‘å¿…é ˆé …ç›®:[accent] {1}\n[lightgray]å¿…é ˆå…ˆä¸‹è¼‰é€™äº›æ¨¡çµ„ã€‚\næ¤æ¨¡çµ„將被自動ç¦ç”¨ã€‚
+mod.noerrorplay = [scarlet]ä½ ä½¿ç”¨äº†æœ‰å•題的模組。[] éŠæˆ²å‰è«‹å…ˆåœç”¨ç›¸é—œæ¨¡çµ„或修æ£å•題。
+mod.nowdisabled = [scarlet]「{0}ã€æ¨¡çµ„缺少ä¾è³´é—œä¿‚:[accent] {1}\n[lightgray]å¿…é ˆå…ˆä¸‹è¼‰é€™äº›æ¨¡çµ„ã€‚\næ¤æ¨¡çµ„將被自動åœç”¨ã€‚
mod.enable = 啟用
mod.requiresrestart = éŠæˆ²å°‡ç«‹å³é—œé–‰ä»¥å¥—用模組變更。
mod.reloadrequired = [scarlet]需è¦é‡æ–°è¼‰å…¥
mod.import = 匯入模組
mod.import.file = 匯入檔案
mod.import.github = 匯入GitHub模組
-mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
+mod.jarwarn = [scarlet]JAR 模組本質上是ä¸å®‰å…¨çš„。[]\nè«‹ç¢ºä¿æ‚¨æ£å¾žå¯ä¿¡çš„來æºåŒ¯å…¥é€™å€‹æ¨¡çµ„ï¼
mod.item.remove = æ¤ç‰©å“是[accent] '{0}'[]æ¨¡çµ„çš„ä¸€éƒ¨ä»½ã€‚è§£é™¤å®‰è£æ¨¡çµ„以移除æ¤ç‰©å“。
mod.remove.confirm = 該模組將被刪除。
-mod.author = [lightgray]作者:[] {0}
-mod.missing = æ¤å˜æª”嫿œ‰æ‚¨æœ€è¿‘更新或ä¸å†å®‰è£çš„æ¨¡çµ„。å¯èƒ½æœƒç™¼ç”Ÿå˜æª”ææ¯€ã€‚您確定è¦è¼‰å…¥å—Žï¼Ÿ\n[lightgray]模組:\n{0}
-mod.preview.missing = 在工作åŠç™¼ä½ˆé€™å€‹æ¨¡çµ„å‰ï¼Œæ‚¨å¿…é ˆæ·»åŠ é 覽圖。\nåœ¨è©²æ¨¡çµ„çš„è³‡æ–™å¤¾ä¸æ”¾ç½®ä¸€å€‹å為[accent] preview.png[]的圖片並é‡è©¦ã€‚
+mod.author = [lightgray]作者:[] {0}
+mod.missing = æ¤å˜æª”嫿œ‰æ‚¨æœ€è¿‘更新或已解除安è£çš„æ¨¡çµ„。å¯èƒ½æœƒç™¼ç”Ÿå˜æª”ææ¯€ã€‚您確定è¦è¼‰å…¥å—Žï¼Ÿ\n[lightgray]模組:\n{0}
+mod.preview.missing = 在工作åŠç™¼ä½ˆé€™å€‹æ¨¡çµ„å‰ï¼Œæ‚¨å¿…é ˆæ–°å¢žé 覽圖。\n在該模組的資料夾ä¸åР入䏀個å為[accent] preview.png[]的圖片並é‡è©¦ã€‚
mod.folder.missing = åªæœ‰è³‡æ–™å¤¾å½¢å¼çš„æ¨¡çµ„å¯ä»¥åœ¨å·¥ä½œåŠä¸Šç™¼å¸ƒã€‚\nè¦å°‡æ¨¡çµ„轉æ›ç‚ºè³‡æ–™å¤¾ï¼Œåªéœ€å°‡å…¶æ–‡ä»¶è§£å£“縮到資料夾並刪除舊的.zipæª”ï¼Œç„¶å¾Œé‡æ–°å•Ÿå‹•éŠæˆ²æˆ–釿–°è¼‰å…¥æ¨¡çµ„。
-mod.scripts.disable = 您的è¨å‚™ä¸æ”¯æŒåŒ…嫿Œ‡ä»¤æª”çš„æ¨¡çµ„ã€‚æ‚¨å¿…é ˆé—œé–‰é€™äº›æ¨¡çµ„æ‰èƒ½é€²è¡ŒéŠæˆ²ã€‚
+mod.scripts.disable = 您的è£ç½®ä¸æ”¯æŒåŒ…嫿Œ‡ä»¤æª”çš„æ¨¡çµ„ã€‚æ‚¨å¿…é ˆé—œé–‰é€™äº›æ¨¡çµ„æ‰èƒ½é€²è¡ŒéŠæˆ²ã€‚
about.button = 關於
name = å稱:
noname = è«‹å…ˆé¸æ“‡ä¸€å€‹[accent]玩家å稱[]。
-planetmap = Planet Map
-launchcore = Launch Core
+planetmap = 星çƒåœ°åœ–
+launchcore = ç™¼å°„æ ¸å¿ƒ
filename = 檔案å稱︰
unlocked = 已解鎖新內容ï¼
+available = å¯ç ”究新科技ï¼
completed = [accent]完æˆ
techtree = 科技樹
+research.legacy = [accent]5.0[] 嵿¸¬åˆ°èˆŠæœ‰ç§‘技資料。\nè«‹å•è¦[accent]載入[]資料,還是[accent]放棄[]並é‡ç½®æ–°æˆ°å½¹çš„科技樹(建è°)?
+research.load = 載入
+research.discard = 放棄
research.list = [lightgray]ç ”ç©¶ï¸°
research = ç ”ç©¶
researched = [lightgray]{0}ç ”ç©¶å®Œæˆã€‚
-research.progress = {0}% complete
+research.progress = {0}% 完æˆ
players = {0}個線上玩家
players.single = {0}個線上玩家
players.search = æœå°‹
players.notfound = [gray]沒有找到玩家
-server.closing = [accent]æ£åœ¨é—œé–‰ä¼ºæœå™¨...
+server.closing = [accent]æ£åœ¨é—œé–‰ä¼ºæœå™¨â€¦â€¦
server.kicked.kick = 您已被踢出伺æœå™¨ï¼
server.kicked.whitelist = 您ä¸åœ¨é€™è£¡çš„白å單內.
server.kicked.serverClose = 伺æœå™¨å·²é—œé–‰ã€‚
server.kicked.vote = 您已被投票踢出伺æœå™¨ï¼Œå†è¦‹ã€‚
server.kicked.clientOutdated = 客戶端版本éŽèˆŠï¼è«‹æ›´æ–°éŠæˆ²ï¼
-server.kicked.serverOutdated = 伺æœå™¨ç‰ˆæœ¬éŽèˆŠï¼è«‹è¯çµ¡ä¼ºæœä¸»æ›´æ–°ä¼ºæœå™¨ï¼
-server.kicked.banned = 您已經在這個伺æœå™¨ä¸è¢«å°ç¦ã€‚
+server.kicked.serverOutdated = 伺æœå™¨ç‰ˆæœ¬éŽèˆŠï¼è«‹è¯çµ¡ä¼ºæœå™¨ç®¡ç†å“¡æ›´æ–°ä¼ºæœå™¨ï¼
+server.kicked.banned = 您已經在這個伺æœå™¨ä¸è¢«å°éŽ–ã€‚
server.kicked.typeMismatch = 該伺æœå™¨èˆ‡æ‚¨çš„版本ä¸ç›¸å®¹ã€‚
-server.kicked.playerLimit = 該伺æœå™¨å·²æ»¿ã€‚è«‹ç‰å¾…一個空ä½ç½®ã€‚
+server.kicked.playerLimit = 該伺æœå™¨å·²æ»¿ã€‚è«‹ç‰å¾…玩家離開。
server.kicked.recentKick = 您最近曾被踢出伺æœå™¨ã€‚\nè«‹ç¨å¾Œå†é€²è¡Œé€£ç·šã€‚
server.kicked.nameInUse = 伺æœå™¨ä¸å·²ç¶“\n有人有相åŒçš„å稱了。
server.kicked.nameEmpty = ä½ çš„åç¨±å¿…é ˆè‡³å°‘åŒ…å«ä¸€å€‹å—æ¯æˆ–數å—。
server.kicked.idInUse = ä½ å·²ç¶“åœ¨ä¼ºæœå™¨ä¸ï¼ä¸å…許使用兩個帳號。
-server.kicked.customClient = 這個伺æœå™¨ä¸æ”¯æŒè‡ªè¨‚客戶端,請下載官方版本。
+server.kicked.customClient = 這個伺æœå™¨ä¸æ”¯æ´è‡ªè¨‚的客戶端,請下載官方版本。
server.kicked.gameover = éŠæˆ²çµæŸï¼
server.kicked.serverRestarting = 伺æœå™¨æ£åœ¨é‡æ–°å•Ÿå‹•。
server.versions = æ‚¨çš„éŠæˆ²ç‰ˆæœ¬:[accent] {0}[]\n伺æœå™¨éŠæˆ²ç‰ˆæœ¬:[accent] {1}[]
-host.info = [accent]建立伺æœå™¨[]æŒ‰éµæœƒåœ¨é€£æŽ¥åŸ [scarlet]6567[]建立一個伺æœå™¨ã€‚\n所有跟您在åŒä¸€å€‹[lightgray]網路或å€åŸŸç¶²è·¯[]環境的玩家應該能在他們的伺æœå™¨æ¸…單䏿‰¾åˆ°æ‚¨çš„伺æœå™¨ã€‚\n\n如果您希望網際網路上的玩家é€éŽIP ä½å€é€£ç·šåˆ°æ‚¨çš„伺æœå™¨ï¼Œæ‚¨å¿…é ˆè¨å®š[accent]é€£æŽ¥åŸ è½‰ç™¼[]。\n\n[lightgray]注æ„:如果å€åŸŸç¶²è·¯å…§æœ‰çŽ©å®¶ç„¡æ³•é€£ç·šè‡³æ‚¨çš„ä¼ºæœå™¨ï¼Œè«‹å‹™å¿…ç¢ºèªæ‚¨å·²æ–¼é˜²ç«ç‰†è¨å®šä¸é–‹æ”¾Mindustryå˜å–您的å€åŸŸç¶²è·¯ã€‚請注æ„公共網路有時ä¸å…許æœå°‹ä¼ºæœå™¨ã€‚
-join.info = 您å¯ä»¥åœ¨æ¤è¼¸å…¥æ¬²é€£ç·šçš„[accent]伺æœå™¨IPä½å€[],或尋找[accent]å€åŸŸç¶²è·¯[]/[accent]全域網路[]內的伺æœå™¨ã€‚ç›®å‰æ”¯æ´å€åŸŸç¶²è·¯èˆ‡ç¶²éš›ç¶²è·¯é€£ç·šã€‚\n\n[lightgray]如果您想é€éŽIPä½å€é€£ç·šåˆ°ä»–人的伺æœå™¨ï¼Œæ‚¨å¿…é ˆå‘他們詢å•IPä½å€ã€‚自己的IPä½ç½®å¯ä»¥å¾žgoogle上æœå°‹åˆ°ã€‚
+host.info = [accent]建立伺æœå™¨[]æŒ‰éµæœƒåœ¨é€£æŽ¥åŸ [scarlet]6567[]建立一個伺æœå™¨ã€‚\n所有跟您在åŒä¸€å€‹[lightgray]網路或å€åŸŸç¶²è·¯[]環境的玩家應該能在他們的伺æœå™¨æ¸…單䏿‰¾åˆ°æ‚¨çš„伺æœå™¨ã€‚\n\n如果您希望網際網路上的玩家é€éŽ IP ä½ç½®é€£ç·šåˆ°æ‚¨çš„伺æœå™¨ï¼Œæ‚¨å¿…é ˆè¨å®š[accent]é€£æŽ¥åŸ è½‰ç™¼[]。\n\n[lightgray]注æ„:如果å€åŸŸç¶²è·¯å…§æœ‰çŽ©å®¶ç„¡æ³•é€£ç·šè‡³æ‚¨çš„ä¼ºæœå™¨ï¼Œè«‹å‹™å¿…ç¢ºèªæ‚¨å·²æ–¼é˜²ç«ç‰†è¨å®šä¸é–‹æ”¾ Mindustry å˜å–您的å€åŸŸç¶²è·¯ã€‚請注æ„公用網路有時ä¸å…許æœå°‹ä¼ºæœå™¨ã€‚
+join.info = 您å¯ä»¥åœ¨æ¤è¼¸å…¥æ¬²é€£ç·šçš„[accent]伺æœå™¨ IP ä½ç½®[],或尋找[accent]å€åŸŸç¶²è·¯[]ï¼[accent]網際網路[]內的伺æœå™¨ã€‚ç›®å‰æ”¯æ´å€åŸŸç¶²è·¯èˆ‡ç¶²éš›ç¶²è·¯é€£ç·šã€‚\n\n[lightgray]如果您想é€éŽ IP ä½ç½®é€£ç·šåˆ°ä»–人的伺æœå™¨ï¼Œæ‚¨å¿…é ˆå‘ä»–å€‘è©¢å• IP ä½ç½®ã€‚自己的 IP ä½ç½®å¯ä»¥å¾ž Google 上æœå°‹åˆ°ã€‚
hostserver = 建立伺æœå™¨
invitefriends = 邀請好å‹
hostserver.mobile = 建立\n伺æœå™¨
host = 伺æœå™¨
-hosting = [accent]伺æœå™¨å•Ÿå‹•ä¸...
+hosting = [accent]伺æœå™¨å•Ÿå‹•ä¸â€¦â€¦
hosts.refresh = 刷新
hosts.discovering = æœå°‹å€åŸŸç¶²è·¯éŠæˆ²
hosts.discovering.any = æœå°‹éŠæˆ²
-server.refreshing = 伺æœå™¨åˆ·æ–°ä¸
+server.refreshing = 伺æœå™¨é‡æ–°æ•´ç†ä¸
hosts.none = [lightgray]找ä¸åˆ°å€åŸŸç¶²è·¯ä¼ºæœå™¨ï¼
host.invalid = [scarlet]無法連線至伺æœå™¨ã€‚
@@ -189,15 +209,22 @@ servers.local = å€åŸŸä¼ºæœå™¨
servers.remote = é 端伺æœå™¨
servers.global = 社群伺æœå™¨
+servers.disclaimer = 社群伺æœå™¨[accent]䏿˜¯[]ç”±é–‹ç™¼è€…æ“æœ‰æˆ–管ç†ã€‚\n\n伺æœå™¨å¯èƒ½æœƒå‡ºç¾ç”±å…¶ä»–玩家製作的ä¸é©ç•¶å…§å®¹ã€‚
+servers.showhidden = 顯示被隱è—的伺æœå™¨
+server.shown = 已顯示
+server.hidden = 已隱è—
+
trace = 追蹤玩家
trace.playername = 玩家å稱:[accent]{0}
trace.ip = IP:[accent]{0}
trace.id = ID:[accent]{0}
trace.mobile = 行動客戶端:[accent]{0}
trace.modclient = 自訂客戶端:[accent]{0}
-invalidid = 無效的客戶端 IDï¼è«‹æäº¤éŒ¯èª¤å ±å‘Šã€‚
-server.bans = å°ç¦
-server.bans.none = 沒有玩家被å°ç¦ï¼
+trace.times.joined = åŠ å…¥æ¬¡æ•¸ï¼š[accent]{0}
+trace.times.kicked = 踢除次數:[accent]{0}
+invalidid = 無效的客戶端 IDï¼è«‹éžäº¤éŒ¯èª¤å›žå ±ã€‚
+server.bans = å°éŽ–
+server.bans.none = 沒有玩家被å°éŽ–ï¼
server.admins = 管ç†å“¡
server.admins.none = 找ä¸åˆ°ç®¡ç†å“¡ï¼
server.add = 新增伺æœå™¨
@@ -207,29 +234,30 @@ server.outdated = [crimson]伺æœå™¨ç‰ˆæœ¬éŽèˆŠï¼[]
server.outdated.client = [crimson]客戶端版本éŽèˆŠï¼[]
server.version = [gray]v{0} {1}
server.custombuild = [accent]自訂客戶端
-confirmban = 您確定è¦å°ç¦ã€Œ[white]{0}[]ã€å—Žï¼Ÿ
+confirmban = 您確定è¦å°éŽ–ã€Œ[white]{0}[]ã€å—Žï¼Ÿ
confirmkick = 您確定è¦è¸¢å‡ºã€Œ[white]{0}[]ã€å—Žï¼Ÿ
-confirmvotekick = æ‚¨ç¢ºå®šè¦æŠ•ç¥¨å‰”é™¤ã€Œ[white]{0}[]ã€å—Ž?
-confirmunban = 您確定è¦è§£é™¤å°ç¦é€™å€‹çŽ©å®¶å—Žï¼Ÿ
+confirmvotekick = æ‚¨ç¢ºå®šè¦æŠ•ç¥¨è¸¢å‡ºã€Œ[white]{0}[]ã€å—Ž?
+confirmunban = 您確定è¦è§£é™¤å°éŽ–é€™å€‹çŽ©å®¶å—Žï¼Ÿ
confirmadmin = æ‚¨ç¢ºå®šè¦æ™‰å‡ã€Œ[white]{0}[]ã€ç‚ºç®¡ç†å“¡å—Žï¼Ÿ
confirmunadmin = 您確定è¦è§£é™¤ã€Œ[white]{0}[]ã€çš„管ç†å“¡å—Žï¼Ÿ
joingame.title = åŠ å…¥éŠæˆ²
-joingame.ip = IPä½å€ï¼š
+joingame.ip = IP ä½ç½®ï¼š
disconnect = 已䏿–·é€£ç·šã€‚
disconnect.error = 連線錯誤。
disconnect.closed = 連線關閉。
-disconnect.timeout = 連線超時。
+disconnect.timeout = 連線逾時。
disconnect.data = 無法載入地圖資料ï¼
cantconnect = ç„¡æ³•åŠ å…¥éŠæˆ² ([accent]{0}[]).
-connecting = [accent]連線ä¸...
-connecting.data = [accent]地圖資料載入ä¸...
+connecting = [accent]連線ä¸â€¦â€¦
+reconnecting = [accent]釿–°é€£æŽ¥ä¸â€¦â€¦
+connecting.data = [accent]地圖資料載入ä¸â€¦â€¦
server.port = é€£æŽ¥åŸ ï¼š
-server.addressinuse = 該ä½å€å·²è¢«ä½¿ç”¨ï¼
+server.addressinuse = 該ä½ç½®å·²è¢«ä½¿ç”¨ï¼
server.invalidport = ç„¡æ•ˆçš„é€£æŽ¥åŸ ï¼
server.error = [crimson]建立伺æœå™¨æ™‚發生錯誤。
save.new = æ–°å˜æª”
-save.overwrite = 您確定è¦è¦†è“‹å˜æª”嗎?
-overwrite = 覆蓋
+save.overwrite = 您確定è¦è¦†å¯«å˜æª”嗎?
+overwrite = 覆寫
save.none = 找ä¸åˆ°å˜æª”ï¼
savefail = å˜æª”失敗ï¼
save.delete.confirm = 您確定è¦åˆªé™¤é€™å€‹å˜æª”嗎?
@@ -245,16 +273,16 @@ save.rename.text = æ–°å稱:
selectslot = é¸å–ä¸€å€‹å˜æª”。
slot = [accent]å˜æª”{0}
editmessage = 編輯訊æ¯
-save.corrupted = [accent]æ¤å˜æª”ç„¡æ•ˆæˆ–å·²ææ¯€ï¼\nå¦‚æžœä½ å‰›å‰›å‡ç´šäº†éŠæˆ²ï¼Œé‚£éº¼é€™å¯èƒ½æ˜¯å› ç‚ºå˜æª”æ ¼å¼æ”¹è®Šäº†è€Œ[scarlet]䏿˜¯[]錯誤。
+save.corrupted = æ¤å˜æª”ç„¡æ•ˆæˆ–å·²ææ¯€ï¼
empty = 〈空白〉
on = 開啟
off = 關閉
save.autosave = è‡ªå‹•å˜æª”:{0}
save.map = 地圖:{0}
save.wave = 波次:{0}
-save.mode = éŠæˆ²æ¨¡å¼: {0}
+save.mode = éŠæˆ²æ¨¡å¼ï¼š{0}
save.date = æœ€å¾Œå˜æª”時間:{0}
-save.playtime = éŠçŽ©æ™‚é–“:{0}
+save.playtime = éŠçŽ©æ™‚é–“ï¼š{0}
warning = è¦å‘Šã€‚
confirm = 確èª
delete = 刪除
@@ -267,102 +295,114 @@ cancel = å–æ¶ˆ
openlink = 開啟連çµ
copylink = 複製連çµ
back = 返回
+max = 最大é‡
+crash.export = åŒ¯å‡ºç•¶æ©Ÿå ±å‘Šã€‚
+crash.none = ç„¡ç•¶æ©Ÿå ±å‘Šã€‚
+crash.exported = å·²åŒ¯å‡ºç•¶æ©Ÿå ±å‘Šã€‚
data.export = 匯出數據
data.import = 匯入數據
data.openfolder = 開啟檔案資料夾
-data.exported = 數據已匯出。
+data.exported = 資料已匯出。
data.invalid = 這䏿˜¯æœ‰æ•ˆçš„éŠæˆ²è³‡æ–™ã€‚
-data.import.confirm = 導入外部數據將覆蓋您當å‰[scarlet]所有的[]éŠæˆ²æ•¸æ“šï¼Œ\n[accent]這個動作ä¸èƒ½æ’¤éŠ·![]\n\nåŒ¯å…¥æ•¸æ“šå¾Œï¼Œæ‚¨çš„éŠæˆ²å°‡ç«‹å³é€€å‡ºã€‚
-quit.confirm = 您確定è¦é€€å‡ºå—Žï¼Ÿ
-quit.confirm.tutorial = 您確定您知é“自己在åšä»€éº¼å—Ž?\n該教å¸å¯ä»¥åœ¨[accent] è¨å®š->éŠæˆ²[] é¸é …ä¸é‡ç½®æ•™å¸ã€‚
-loading = [accent]載入ä¸...
-reloading = [accent]æ¨¡çµ„é‡æ–°è¼‰å…¥ä¸...
-saving = [accent]儲å˜ä¸...
+data.import.confirm = 導入外部資料將會覆寫您目å‰[scarlet]所有的[]éŠæˆ²è³‡æ–™ï¼Œ\n[accent]æ¤å‹•作無法復原ï¼[]\n\nåŒ¯å…¥è³‡æ–™å¾Œï¼Œæ‚¨çš„éŠæˆ²å°‡ç«‹åˆ»çµæŸã€‚
+quit.confirm = 您確定è¦çµæŸå—Žï¼Ÿ
+quit.confirm.tutorial = 您確定您知é“自己在åšä»€éº¼å—Ž?\nå¯ä»¥åœ¨[accent] è¨å®š-éŠæˆ²[] é¸é …ä¸é‡è¨æ•™å¸ã€‚
+loading = [accent]載入ä¸â€¦â€¦
+reloading = [accent]æ¨¡çµ„é‡æ–°è¼‰å…¥ä¸â€¦â€¦
+saving = [accent]儲å˜ä¸â€¦â€¦
respawn = [accent][[{0}][]é‡ç”Ÿ
cancelbuilding = [accent][[{0}][]清除計畫
selectschematic = [accent][[{0}][]鏿“‡ä¸¦è¤‡è£½
pausebuilding = [accent][[{0}][]æš«åœå»ºé€
-resumebuilding = [scarlet][[{0}][]æ¢å¾©å»ºé€
+resumebuilding = [scarlet][[{0}][]繼續建é€
+enablebuilding = [scarlet][[{0}][]啟用建é€
+showui = 已隱è—介é¢ã€‚\n按[accent][[{0}][]顯示介é¢ã€‚
wave = [accent]第{0}波
+wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]將於{0}秒後抵é”
wave.waveInProgress = [lightgray]波次進行ä¸
-waiting = [lightgray]ç‰å¾…ä¸...
-waiting.players = ç‰å¾…玩家ä¸...
+waiting = [lightgray]ç‰å¾…ä¸â€¦â€¦
+waiting.players = ç‰å¾…玩家ä¸â€¦â€¦
wave.enemies = [lightgray]剩下{0}個敵人
+wave.enemycores = [accent]{0}[lightgray]å€‹æ•µæ–¹æ ¸å¿ƒ
+wave.enemycore = [accent]{0}[lightgray]å€‹æ•µæ–¹æ ¸å¿ƒ
wave.enemy = [lightgray]剩下{0}個敵人
-loadimage = 載入圖åƒ
-saveimage = 儲å˜åœ–åƒ
+wave.guardianwarn = é 目將在[accent]{0}[]波後抵é”。
+wave.guardianwarn.one = é 目將在[accent]{0}[]波後抵é”。
+loadimage = 載入圖片
+saveimage = 儲å˜åœ–片
unknown = 未知
custom = 自訂
builtin = 内建
-map.delete.confirm = 確èªè¦åˆªé™¤åœ°åœ–å—Žï¼Ÿæ¤æ“作無法撤回ï¼
+map.delete.confirm = 確èªè¦åˆªé™¤åœ°åœ–嗎?æ¤å‹•作無法復原ï¼
map.random = [accent]隨機地圖
map.nospawn = é€™å€‹åœ°åœ–æ²’æœ‰æ ¸å¿ƒï¼è«‹åœ¨ç·¨è¼¯å™¨ä¸æ·»åР䏀個[accent]橘色[]çš„æ ¸å¿ƒã€‚
map.nospawn.pvp = é€™å€‹åœ°åœ–æ²’æœ‰æ•µå°æ ¸å¿ƒè®“玩家é‡ç”Ÿï¼è«‹åœ¨ç·¨è¼¯å™¨ä¸æ·»åР䏀個[scarlet]䏿˜¯æ©˜è‰²[]çš„æ ¸å¿ƒã€‚
map.nospawn.attack = é€™å€‹åœ°åœ–æ²’æœ‰æ•µäººæ ¸å¿ƒå¯ä»¥æ”»æ“Šï¼è«‹åœ¨ç·¨è¼¯å™¨ä¸æ·»åР䏀個[scarlet]紅色[]çš„æ ¸å¿ƒã€‚
-map.invalid = 地圖載入錯誤:地圖å¯èƒ½å·²ç¶“æå£žã€‚
+map.invalid = 地圖載入錯誤:地圖å¯èƒ½å·²ç¶“ææ¯€ã€‚
workshop.update = æ›´æ–°é …ç›®
-workshop.error = æå–工作åŠè©³ç´°ä¿¡æ¯æ™‚出錯: {0}
-map.publish.confirm = 您確定è¦ç™¼å¸ƒæ¤åœ°åœ–å—Ž?\n\n[lightgray]é¦–å…ˆè«‹å…ˆç¢ºå®šæ‚¨åŒæ„Steamå·¥åŠ EULAå”定,å¦å‰‡æ‚¨çš„åœ°åœ–å°‡ä¸æœƒé¡¯ç¤ºï¼
-workshop.menu = 鏿“‡æ‚¨è¦å°æ¤é …目執行的æ“作。
-workshop.info = é …ç›®ä¿¡æ¯
-changelog = 變更日誌(å¯é¸):
+workshop.error = æ“·å–工作åŠè©³ç´°è³‡è¨Šæ™‚出錯:{0}
+map.publish.confirm = 您確定è¦ç™¼å¸ƒæ¤åœ°åœ–å—Ž?\n\n[lightgray]é¦–å…ˆè«‹å…ˆç¢ºå®šæ‚¨åŒæ„ Steam 工作åŠçš„ EULA,å¦å‰‡æ‚¨çš„åœ°åœ–å°‡ä¸æœƒé¡¯ç¤ºï¼
+workshop.menu = 鏿“‡æ‚¨è¦å°æ¤é …目執行的動作。
+workshop.info = é …ç›®è³‡è¨Š
+changelog = è®Šå‹•ç´€éŒ„ï¼ˆé¸æ“‡æ€§ï¼‰ï¼š
eula = Steam EULA
-missing = æ¤é …目已被刪除或移動。\n[lightgray]工作åŠåˆ—表ç¾åœ¨å·²è‡ªå‹•å–æ¶ˆéˆæŽ¥ã€‚
-publishing = [accent]發佈ä¸...
-publish.confirm = 您確定è¦ç™¼å¸ƒå—Žï¼Ÿ\n\n[lightgray]é¦–å…ˆç¢ºå®šæ‚¨åŒæ„Workshop EULA,å¦å‰‡æ‚¨çš„é …ç›®å°‡ä¸æœƒé¡¯ç¤ºï¼
-publish.error = ç™¼ä½ˆé …ç›®æ™‚å‡ºéŒ¯: {0}
-steam.error = Steam æœå‹™åˆå§‹åŒ–失敗.\n錯誤: {0}
+missing = æ¤é …目已被刪除或移動。\n[lightgray]工作åŠåˆ—表ç¾åœ¨å·²è‡ªå‹•å–æ¶ˆé€£çµã€‚
+publishing = [accent]發佈ä¸â€¦â€¦
+publish.confirm = 您確定è¦ç™¼å¸ƒå—Žï¼Ÿ\n\n[lightgray]é¦–å…ˆç¢ºå®šæ‚¨åŒæ„ Workshop EULA,å¦å‰‡æ‚¨çš„é …ç›®å°‡ä¸æœƒé¡¯ç¤ºï¼
+publish.error = ç™¼ä½ˆé …ç›®æ™‚ç™¼ç”Ÿå•題:{0}
+steam.error = Steam æœå‹™åˆå§‹åŒ–失敗。\n錯誤:{0}
-editor.brush = 粉刷
+editor.brush = ç†åˆ·
editor.openin = 在編輯器ä¸é–‹å•Ÿ
editor.oregen = 礦石生æˆ
editor.oregen.info = 礦石生æˆï¼š
editor.mapinfo = 地圖資訊
editor.author = 作者:
editor.description = æè¿°ï¼š
-editor.nodescription = 在地圖發佈å‰å¿…é ˆæœ‰è‡³å°‘å››å€‹å—以上的敘述。
+editor.nodescription = 在地圖發佈å‰å¿…é ˆæœ‰è‡³å°‘å››å€‹å—以上的æè¿°ã€‚
editor.waves = 波次:
editor.rules = è¦å‰‡ï¼š
-editor.generation = 篩é¸å™¨:
+editor.generation = 自動生æˆï¼š
editor.ingame = åœ¨éŠæˆ²ä¸ç·¨è¼¯
editor.publish.workshop = 在工作åŠä¸Šç™¼ä½ˆ
editor.newmap = 新地圖
+editor.center = ä¸å¿ƒ
workshop = 工作åŠ
waves.title = 波次
waves.remove = 移除
-waves.never = 〈永é 〉
waves.every = æ¯
waves.waves = 波次
waves.perspawn = æ¯æ¬¡ç”Ÿæˆ
waves.shields = è·ç›¾/波次
waves.to = 至
-waves.guardian = 守衛者
+waves.guardian = é ç›®
waves.preview = é 覽
-waves.edit = 編輯...
-waves.copy = 複製到剪貼æ¿
-waves.load = 從剪貼æ¿åŠ è¼‰
-waves.invalid = 剪貼æ¿ä¸çš„æ³¢æ¬¡ç„¡æ•ˆã€‚
-waves.copied = 波次已被複製。
-waves.none = 無自定義敵人.\n請注æ„,空佈局將自動替æ›ç‚ºé è¨ä½ˆå±€ã€‚
+waves.edit = 編輯……
+waves.copy = 複製到剪貼簿
+waves.load = 從剪貼簿載入
+waves.invalid = 剪貼簿ä¸çš„æ³¢æ¬¡ç„¡æ•ˆã€‚
+waves.copied = 波次已複製。
+waves.none = 無自訂敵人。\n請注æ„,若沒有波次佈局將自動替æ›ç‚ºé è¨ä½ˆå±€ã€‚
-wavemode.counts = counts
-wavemode.totals = totals
-wavemode.health = health
+#æ ¡æ£ç”¨ç©ºè¡Œ
+wavemode.counts = 數é‡
+wavemode.totals = 總數
+wavemode.health = 生命值
-editor.default = [lightgray]〈默èªã€‰
-details = 詳情...
-edit = 編輯...
+editor.default = [lightgray](é è¨ï¼‰
+details = 詳細資訊……
+edit = 編輯……
editor.name = å稱:
editor.spawn = é‡ç”Ÿå–®ä½
editor.removeunit = 移除單ä½
editor.teams = 隊ä¼
-editor.errorload = åŠ è¼‰æ–‡ä»¶æ™‚å‡ºéŒ¯ï¼š\n[accent]{0}
-editor.errorsave = ä¿å˜æ–‡ä»¶æ™‚出錯:\n[accent]{0}
-editor.errorimage = é€™æ˜¯ä¸€å€‹åœ–åƒæª”ï¼Œè€Œä¸æ˜¯åœ°åœ–。ä¸è¦æ›´æ”¹å‰¯æª”å使它å¯ç”¨ã€‚\n\n如果è¦åŒ¯å…¥åœ°å½¢åœ–åƒæª”,請使用編輯器ä¸çš„ã€ŒåŒ¯å…¥åœ°å½¢åœ–åƒæª”ã€æŒ‰éˆ•。
-editor.errorlegacy = æ¤åœ°åœ–å¤ªèˆŠï¼Œä¸¦ä½¿ç”¨ä¸æ”¯æŒçš„èˆŠåœ°åœ–æ ¼å¼ã€‚
-editor.errornot = 這䏿˜¯ä¸€å€‹åœ°åœ–檔案。
-editor.errorheader = æ¤åœ°åœ–檔案無效或已æå£žã€‚
+editor.errorload = 載入檔案時發生å•題。
+editor.errorsave = å„²å˜æª”案時發生å•題。
+editor.errorimage = 這是圖片檔,而éžåœ°åœ–。
+editor.errorlegacy = æ¤åœ°åœ–å¤ªèˆŠï¼Œä¸¦ä½¿ç”¨ä¸æ”¯æ´çš„èˆŠåœ°åœ–æ ¼å¼ã€‚
+editor.errornot = 這䏿˜¯åœ°åœ–檔。
+editor.errorheader = æ¤åœ°åœ–æª”ç„¡æ•ˆæˆ–å·²ææ¯€ã€‚
editor.errorname = 地圖沒有定義å稱。
editor.update = æ›´æ–°
editor.randomize = 隨機化
@@ -372,24 +412,24 @@ editor.resize = 調整大å°
editor.loadmap = 載入地圖
editor.savemap = 儲å˜åœ°åœ–
editor.saved = 已儲å˜ï¼
-editor.save.noname = 您的地圖沒有å稱ï¼åœ¨ã€Œåœ°åœ–資訊ã€ç•«é¢è¨ç½®ä¸€å€‹å稱。
-editor.save.overwrite = 您的地圖覆寫一個內建的地圖ï¼åœ¨ã€Œåœ°åœ–ä¿¡æ¯ã€ç•«é¢è¨ç½®ä¸€å€‹ä¸åŒçš„å稱。
-editor.import.exists = [scarlet]匯入失敗:[]一個å«ã€Œ{0}ã€çš„內建地圖已å˜åœ¨ï¼
-editor.import = 匯入...
+editor.save.noname = 您的地圖沒有å稱ï¼åœ¨ã€Œåœ°åœ–資訊ã€ç•«é¢è¨å®šä¸€å€‹å稱。
+editor.save.overwrite = 您的地圖覆寫了內建的地圖ï¼åœ¨ã€Œåœ°åœ–資訊ã€ç•«é¢è¨å®šå…¶ä»–å稱。
+editor.import.exists = [scarlet]匯入失敗:[]å«ã€Œ{0}ã€çš„內建地圖已å˜åœ¨ï¼
+editor.import = 匯入……
editor.importmap = 匯入地圖
-editor.importmap.description = 匯入一個已å˜åœ¨çš„地圖
+editor.importmap.description = 匯入已å˜åœ¨çš„地圖
editor.importfile = 匯入檔案
-editor.importfile.description = 匯入一個外部的地圖檔案
-editor.importimage = åŒ¯å…¥åœ°å½¢åœ–åƒæª”
-editor.importimage.description = åŒ¯å…¥ä¸€å€‹å¤–éƒ¨çš„åœ°å½¢åœ–åƒæª”
-editor.export = 匯出...
+editor.importfile.description = 匯入外部的地圖檔案
+editor.importimage = 匯入地形圖片檔
+editor.importimage.description = 匯入外部的地形圖片檔
+editor.export = 匯出……
editor.exportfile = 匯出檔案
-editor.exportfile.description = 匯出一個地圖檔案
-editor.exportimage = åŒ¯å‡ºåœ°å½¢åœ–åƒæª”
-editor.exportimage.description = åŒ¯å‡ºä¸€å€‹åœ°å½¢åœ–åƒæª”
-editor.loadimage = 載入圖åƒ
-editor.saveimage = 儲å˜åœ–åƒ
-editor.unsaved = [scarlet]尚未儲å˜è®Šæ›´ï¼[]\n您確定è¦é€€å‡ºå—Žï¼Ÿ
+editor.exportfile.description = 匯出地圖檔
+editor.exportimage = 匯出地形圖片檔
+editor.exportimage.description = 匯出地形圖片檔
+editor.loadimage = 載入圖片
+editor.saveimage = 儲å˜åœ–片
+editor.unsaved = 您確定è¦é€€å‡ºå—Žï¼Ÿ\n[scarlet](å°‡éºå¤±æœªå„²å˜çš„變更)[]
editor.resizemap = 調整地圖大å°
editor.mapname = 地圖å稱:
editor.overwrite = [accent]è¦å‘Šï¼é€™å°‡æœƒè¦†è“‹ç¾æœ‰çš„地圖。
@@ -404,18 +444,19 @@ toolmode.replaceall.description = å–代地圖ä¸çš„æ‰€æœ‰æ–¹å¡Šã€‚
toolmode.orthogonal = 垂直
toolmode.orthogonal.description = 僅繪製在垂直線上。
toolmode.square = æ£æ–¹å½¢
-toolmode.square.description = æ£æ–¹å½¢ç†åˆ·.
+toolmode.square.description = æ£æ–¹å½¢ç†åˆ·ã€‚
toolmode.eraseores = 清除礦物
toolmode.eraseores.description = 僅清除礦物。
toolmode.fillteams = 填充團隊
-toolmode.fillteams.description = å¡«å……åœ˜éšŠè€Œä¸æ˜¯æ–¹å¡Šã€‚
+toolmode.fillteams.description = å¡«å……åœ˜éšŠè€Œéžæ–¹å¡Šã€‚
toolmode.drawteams = 繪製團隊
-toolmode.drawteams.description = ç¹ªè£½åœ˜éšŠè€Œä¸æ˜¯æ–¹å¡Šã€‚
+toolmode.drawteams.description = ç¹ªè£½åœ˜éšŠè€Œéžæ–¹å¡Šã€‚
-filters.empty = [lightgray]æ²’æœ‰éŽæ¿¾å™¨ï¼ä½¿ç”¨ä¸‹é¢çš„æŒ‰éˆ•æ·»åŠ ä¸€å€‹ã€‚
+filters.empty = [lightgray]æ²’æœ‰éŽæ¿¾å™¨ï¼ä½¿ç”¨ä¸‹é¢çš„æŒ‰éˆ•新增一個。
filter.distort = æ‰æ›²
filter.noise = 雜訊
filter.enemyspawn = 敵人é‡ç”Ÿé¸æ“‡
+filter.spawnpath = 生æˆè·¯å¾‘
filter.corespawn = æ ¸å¿ƒé¸æ“‡
filter.median = 平凿•¸
filter.oremedian = ç¤¦çŸ³å¹³å‡æ•¸
@@ -440,6 +481,7 @@ filter.option.amount = 數é‡
filter.option.block = 方塊
filter.option.floor = 地æ¿
filter.option.flooronto = 目標地æ¿
+filter.option.target = 目標
filter.option.wall = 牆
filter.option.ore = 礦石
filter.option.floor2 = 次è¦åœ°æ¿
@@ -455,179 +497,269 @@ campaign = 戰役
load = 載入
save = 儲å˜
fps = FPS:{0}
-ping = å»¶é²ï¼š{0}ms
+ping = å»¶é²ï¼š{0}毫秒
+memory = Mem: {0}mb
+memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = è«‹é‡æ–°å•Ÿå‹•éŠæˆ²ä»¥ä½¿é¸å–的語言生效。
settings = è¨å®š
tutorial = æ•™å¸
-tutorial.retake = é‡ç½®æ•™å¸
+tutorial.retake = é‡è¨æ•™å¸
editor = 地圖編輯器
mapeditor = 地圖編輯器
abandon = 放棄
-abandon.text = æ¤å€åŸŸåŠå…¶æ‰€æœ‰è³‡æºå°‡æœƒä¸Ÿå¤±çµ¦æ•µäººã€‚
+abandon.text = æ¤å€åŸŸåŠå…¶æ‰€æœ‰è³‡æºå°‡æœƒæ”¾æ£„,並給敵人使用。
locked = 鎖定
complete = [lightgray]完æˆï¼š
requirement.wave = 在{1}到é”第{0}æ³¢
requirement.core = 在{0}æ‘§æ¯€æ•µäººæ ¸å¿ƒ
-requirement.research = Research {0}
-requirement.capture = Capture {0}
-resume = 繼續å€åŸŸï¼š\n[lightgray]{0}
+requirement.research = ç ”ç©¶ {0}
+requirement.produce = 生產 {0}
+requirement.capture = æ•ç² {0}
bestwave = [lightgray]最高波次:{0}
-launch = < 發射 >
-launch.text = Launch
-launch.title = 發射æˆåŠŸ
-launch.next = [lightgray]下次的機會於波次{0}
-launch.unable2 = [scarlet]ç„¡æ³•ç™¼å°„æ ¸å¿ƒã€‚[]
-launch.confirm = é€™å°‡ç™¼å°„æ ¸å¿ƒä¸çš„æ‰€æœ‰è³‡æºã€‚\nä½ å°‡ç„¡æ³•è¿”å›žé€™å€‹åŸºåœ°ã€‚
-launch.skip.confirm = 如果您ç¾åœ¨è·³éŽï¼Œæ‚¨å°‡ç„¡æ³•ç™¼å°„æ ¸å¿ƒç›´åˆ°ä¸‹ä¸€æ¬¡çš„å¯ç™¼å°„波數。
+launch.text = 發射
+research.multiplayer = åªæœ‰ç®¡ç†è€…å¯ä»¥ä½¿ç”¨é€™å€‹ç‰©å“
uncover = 探索
-configure = é…ç½®è£è¼‰
-loadout = Loadout
-resources = Resources
-bannedblocks = ç¦ç”¨æ–¹å¡Š
+configure = è¨å®š
+
+loadout = è£è¼‰
+resources = 資æº
+bannedblocks = åœç”¨æ–¹å¡Š
addall = å…¨éƒ¨åŠ å…¥
-launch.destination = Destination: {0}
+launch.from = 發射來æºï¼š[accent]{0}
+launch.destination = 目的地:{0}
configure.invalid = æ•¸å€¼å¿…é ˆä»‹æ–¼ 0 到 {0}。
-zone.unlocked = [lightgray]{0}已解鎖。
-zone.requirement.complete = åˆ°é”æ³¢æ¬¡{0}:\n滿足{1}å€åŸŸè¦æ±‚。
-zone.resources = [lightgray]檢測到的資æºï¼š
-zone.objective = [lightgray]目標: [accent]{0}
-zone.objective.survival = 生å˜
-zone.objective.attack = æ‘§æ¯€æ•µäººæ ¸å¿ƒ
-add = 新增...
+add = 新增……
boss.health = é 目血é‡
-connectfail = [crimson]伺æœå™¨é€£ç·šéŒ¯èª¤ï¼š[accent]{0}
-error.unreachable = 無法到é”伺æœå™¨ã€‚請確èªä½å€æ˜¯å¦æ£ç¢ºï¼Ÿ
-error.invalidaddress = 無效的ä½å€ã€‚
-error.timedout = 連線超時ï¼\n確ä¿ä¼ºæœå™¨è¨ç½®äº†é€£æŽ¥åŸ 轉發,並且ä½å€æ£ç¢ºï¼
-error.mismatch = å°åŒ…錯誤:\n客戶端/伺æœå™¨ç‰ˆæœ¬å¯èƒ½ä¸åŒ¹é…。\n確ä¿å®¢æˆ¶ç«¯å’Œä¼ºæœå™¨éƒ½æœ‰æœ€æ–°ç‰ˆæœ¬çš„Mindustryï¼
-error.alreadyconnected = 已連接。
+connectfail = [scarlet]伺æœå™¨é€£ç·šéŒ¯èª¤ï¼š\n\n[accent]{0}
+error.unreachable = 無法連線到伺æœå™¨ã€‚è«‹ç¢ºèªæ‹¼å—æ˜¯å¦æ£ç¢ºï¼Ÿ
+error.invalidaddress = 無效的網å€ã€‚
+error.timedout = 連線逾時ï¼\n確ä¿ä¼ºæœå™¨è¨ç½®äº†é€£æŽ¥åŸ è½‰ç™¼ä¸”ç¶²å€æ£ç¢ºï¼
+error.mismatch = å°åŒ…錯誤:\n客戶端/伺æœå™¨ç‰ˆæœ¬å¯èƒ½ä¸ç›¸ç¬¦ã€‚\n確ä¿å®¢æˆ¶ç«¯å’Œä¼ºæœå™¨éƒ½æœ‰æœ€æ–°ç‰ˆæœ¬çš„ Mindustryï¼
+error.alreadyconnected = 已連線。
error.mapnotfound = 找ä¸åˆ°åœ°åœ–ï¼
-error.io = 網絡輸出入錯誤。
-error.any = 未知網絡錯誤。
-error.bloom = åˆå§‹åŒ–特效失敗.\n您的è¨å‚™å¯èƒ½ä¸æ”¯æ´å®ƒ
+error.io = 網路錯誤。
+error.any = 未知網路錯誤。
+error.bloom = åˆå§‹åŒ–特效失敗。\n您的è£ç½®å¯èƒ½ä¸æ”¯æ´
-weather.rain.name = Rain
-weather.snow.name = Snow
-weather.sandstorm.name = Sandstorm
-weather.sporestorm.name = Sporestorm
+weather.rain.name = 雨
+weather.snow.name = 雪
+weather.sandstorm.name = 沙塵暴
+weather.sporestorm.name = å¢å風暴
+weather.fog.name = 霧
-sectors.unexplored = [lightgray]Unexplored
-sectors.resources = Resources:
-sectors.production = Production:
-sectors.stored = Stored:
-sectors.resume = Resume
-sectors.launch = Launch
-sectors.select = Select
-sectors.nonelaunch = [lightgray]none (sun)
+sectors.unexplored = [lightgray]未探索
+sectors.resources = 資æºï¼š
+sectors.production = 生產:
+sectors.export = 出å£ï¼š
+sectors.time = ä½”é ˜æ™‚é–“ï¼š
+sectors.threat = å±éšªæ€§ï¼š
+sectors.wave = 波次:
+sectors.stored = 儲å˜ï¼š
+sectors.resume = 繼續
+sectors.launch = 發射
+sectors.select = é¸å–
+sectors.nonelaunch = [lightgray]無(太陽)
+sectors.rename = 釿–°å‘½åå€åŸŸ
+sectors.enemybase = [scarlet]敵方基地
+sectors.vulnerable = [scarlet]æ˜“å—æ”»æ“Š
+sectors.underattack = [scarlet]敵è»ä¾†è¥²ï¼ [accent]{0}% å—æ
+sectors.survives = [accent]å˜æ´» {0} 波次
+sectors.go = 進入
+sector.curcapture = å·²ä½”é ˜åœ°å€
+sector.curlost = 已失去該地å€
+sector.missingresources = [scarlet]æ ¸å¿ƒè³‡æºä¸è¶³
+sector.attacked = åœ°å€ [accent]{0}[white] éå—æ”»æ“Šï¼
+sector.lost = åœ°å€ [accent]{0}[white] 戰敗ï¼
+#note: æ ¡æ£ç”¨ç©ºè¡Œ
+sector.captured = æˆåŠŸä½”é ˜åœ°å€[accent]{0}[white]ï¼
-sector.groundZero.name = Ground Zero
-sector.craters.name = The Craters
-sector.frozenForest.name = Frozen Forest
-sector.ruinousShores.name = Ruinous Shores
-sector.stainedMountains.name = Stained Mountains
-sector.desolateRift.name = Desolate Rift
-sector.nuclearComplex.name = Nuclear Production Complex
-sector.overgrowth.name = Overgrowth
-sector.tarFields.name = Tar Fields
-sector.saltFlats.name = Salt Flats
-sector.fungalPass.name = Fungal Pass
+threat.low = 低
+threat.medium = ä¸
+threat.high = 高
+threat.extreme = 極高
+threat.eradication = 毀滅性
-sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
-sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
-sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
-sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
-sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
-sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
-sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
-sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
-sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
-sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
-sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
+planets = 行星
+
+planet.serpulo.name = è•ˆå¢æ˜Ÿ
+planet.sun.name = 太陽
+
+sector.impact0078.name = è¡æ“Š0078
+sector.groundZero.name = 原點
+sector.craters.name = 隕石å‘
+sector.frozenForest.name = 冰尿£®æž—
+sector.ruinousShores.name = 廢墟海岸
+sector.stainedMountains.name = 多色山脈
+sector.desolateRift.name = è’è°·
+sector.nuclearComplex.name = æ ¸èƒ½é›»ç¶²
+sector.overgrowth.name = 雜è‰å¢ç”Ÿ
+sector.tarFields.name = 油田
+sector.saltFlats.name = é¹½ç˜
+sector.fungalPass.name = 真èŒèµ°å»Š
+sector.biomassFacility.name = ç”Ÿç‰©è³ªåˆæˆå·¥å»
+sector.windsweptIslands.name = 風之島
+sector.extractionOutpost.name = èƒå–哨站
+sector.planetaryTerminal.name = 星際發射站
+
+sector.groundZero.description = 冿¬¡é–‹å§‹çš„æœ€ä½³ä½ç½®ã€‚敵人å¨è„…程度低。資æºå°‘。\n盡å¯èƒ½åœ°æŽ¡é›†é‰›èˆ‡éŠ…ã€‚\n繼續å‰é€²ã€‚
+sector.frozenForest.description = å³ä½¿æ˜¯åœ¨å¦‚æ¤é 近山脈的地方,å¢å也已經擴散了。如æ¤ä½Žæº«ä¹Ÿç„¡æ³•æ°¸é éæ¢å®ƒå€‘ã€‚\n\né–‹å§‹å†’éšªç™¼é›»ã€‚å»ºé€ ç«åŠ›ç™¼é›»æ©Ÿã€‚ä¸¦å¸ç¿’使用修ç†å–®ä½ã€‚
+sector.saltFlats.description = é¹½ç˜åœ¨æ²™æ¼ 的外åœã€‚æ¤è™•資æºä¸å¤šã€‚\n\n敵人已在æ¤å»ºç«‹äº†ä¸€åº§è³‡æºå€‰åº«ã€‚å‰·é™¤ä»–å€‘çš„æ ¸å¿ƒã€‚ä¸è¦ç•™ä¸‹ä»»ä½•æ±è¥¿ã€‚
+sector.craters.description = 在曾發生éŽå¤ä»£æˆ°çˆçš„ç«å±±å£ç©äº†å¾ˆå¤šæ°´ã€‚開墾這個å€åŸŸã€‚採集沙å。煉製玻璃。抽水冷å»ç ²å¡”與鑽é 。
+sector.ruinousShores.description = è¶ŠéŽå»¢æ£„物就是海岸線。æ¤è™•æ›¾è¨æœ‰æµ·å²¸é˜²ç¦¦é™£ç·šã€‚但剩下的ä¸å¤šã€‚åªæœ‰æœ€åŸºæœ¬çš„é˜²ç¦¦çµæ§‹æ²’æœ‰ææ¯€ï¼Œå…¶ä»–的一切都已然變為廢墟。\n繼續å‘å¤–æ“´å±•ã€‚é‡æ–°ç™¼ç¾æŠ€è¡“。
+sector.stainedMountains.description = 還未å—å¢å污染的山脈å‘內陸延伸。\n在æ¤å€åŸŸé–‹æŽ¡éˆ¦é‡‘屬。å¸ç¿’如何使用它。\n\n這裡的敵人更為強大。ä¸è¦è®“他們有以最強大æ¦åŠ›æ”»æ“Šçš„æ©Ÿæœƒã€‚
+sector.overgrowth.description = æ¤å€åŸŸé›œè‰å¢ç”Ÿï¼Œé›¢å¢åçš„æºé 很近。\n敵人在æ¤å»ºç«‹äº†å‰å“¨ç«™ã€‚å»ºé€ æ³°å¦å–®ä½ã€‚摧毀它。然後找回éºå¤±çš„æ±è¥¿ã€‚
+sector.tarFields.description = 產油å€çš„外åœï¼Œåœ¨å±±è„ˆèˆ‡æ²™æ¼ 之間。少數有油料儲備的地å€ã€‚\n雖然看似被廢棄,但æ¤å€åŸŸé™„è¿‘ä»æœ‰ä¸€äº›å±éšªçš„æ•µè»ã€‚ä¸è¦å°çœ‹ä»–們。\n\n[lightgray]如果å¯ä»¥çš„è©±ï¼Œè«‹ç ”ç©¶çŸ³æ²¹åŠ å·¥ç§‘æŠ€ã€‚
+sector.desolateRift.description = éžå¸¸å±éšªçš„å€åŸŸã€‚資æºè±å¯Œï¼Œä½†ç©ºé–“狹å°ã€‚æœ‰é«˜ç ´å£žé¢¨éšªã€‚ç›¡å¿«é›¢é–‹ã€‚ä¸è¦è¢«æ•µäººçš„æ”»æ“Šé–“è·å¤ªé•·è€Œè¢«æ„šå¼„。
+sector.nuclearComplex.description = æ›¾æ˜¯é‡·çš„ç”Ÿç”¢èˆ‡åŠ å·¥è¨æ–½ï¼Œä½†ç¾åœ¨å·²æˆå»¢å¢Ÿã€‚\n[lightgray]ç ”ç©¶é‡·åŠå…¶è¨±å¤šç”¨é€”。\n\n敵人éžå¸¸å¤šï¼Œä¸æ–·æœå°‹å¯æ”»æ“Šçš„å°è±¡ã€‚
+sector.fungalPass.description = 高山與滿是å¢åçš„ä½Žè°·é–“çš„éŽæ¸¡å€åŸŸã€‚這裡有敵人的å°åž‹åµå¯ŸåŸºåœ°ã€‚\n摧毀它。\nä½¿ç”¨åŒ•é¦–æ©Ÿç”²èˆ‡çˆ¬è¡Œæ©Ÿç”²ã€‚æ‹¿ä¸‹å…©å€‹æ ¸å¿ƒã€‚
+sector.biomassFacility.description = 「å¢åã€çš„發æºåœ°ã€‚é€™é …è¨æ–½æ˜¯éŽåŽ»ç ”ç©¶å’Œç”Ÿç”¢è©²ç”Ÿç‰©è³ªçš„åœ°æ–¹ã€‚\nç ”ç©¶éºç•™æ–¼æ¤çš„æŠ€è¡“。培養å¢åä»¥åŠ å·¥æˆç‡ƒæ–™å’Œèšåˆç‰©ã€‚\n\n[lightgray]åœ¨è¨æ–½ææ¯€å¾Œï¼Œå¢åæ•£æ’了出去。é¢å°å¦‚æ¤å¼·å‹¢çš„å¤–ä¾†ç¨®ï¼Œç•¶åœ°ç”Ÿæ…‹ç³»ä¸æ²’有任何物種能與之匹敵……
+sector.windsweptIslands.description = åè½æ–¼æµ·å²¸ç·šå¤–的一串群島。紀錄顯示æ¤åœ°éŽåŽ»æœ‰ç”Ÿç”¢[accent]塑鋼[]的建築物。抵禦敵方的海è»é€²æ”»ã€‚åœ¨å³¶å¶¼ä¸Šå»ºé€ åŸºåœ°ã€‚ç ”ç©¶é€™äº›å·¥å» ã€‚
+sector.extractionOutpost.description = ç”±æ•µæ–¹å»ºé€ çš„é 端哨站,用來發射資æºåˆ°å…¶ä»–地å€ã€‚\n\n跨地å€é‹è¼¸æ˜¯å¾æœæ˜Ÿçƒä¸å¯æˆ–ç¼ºçš„æŠ€è¡“ã€‚æ‘§æ¯€è©²åŸºåœ°ã€‚ç ”ç©¶ä»–å€‘çš„ç™¼å°„å°ã€‚
+sector.impact0078.description = 沉ç¡åœ¨æ¤çš„æ˜¯ç¬¬ä¸€å€‹é€²å…¥æœ¬æ˜Ÿç³»çš„æ˜Ÿéš›é‹è¼¸èˆ¹ã€‚\n\n回收任何能利用的æ±è¥¿ã€‚ç ”ç©¶ä»»ä½•å«æœ‰çš„科技。
+sector.planetaryTerminal.description = 最終目標。\n\né€™éº¼æ¿±æµ·åŸºåœ°å…·æœ‰èƒ½å¤ ç™¼å°„æ ¸å¿ƒåˆ°å…¶ä»–è¡Œæ˜Ÿçš„å»ºç¯‰ã€‚ 其防禦éžå¸¸åš´å¯†ã€‚\n\n生產海上單ä½ã€‚ç›¡é€Ÿæ‘§æ¯€æ•µäººã€‚ç ”ç©¶è©²ç™¼å°„å»ºç¯‰ã€‚
+
+status.burning.name = 燃燒
+status.freezing.name = å‡çµ
+status.wet.name = 浸濕
+status.muddy.name = 泥濘
+status.melting.name = èžåŒ–
+status.sapped.name = 被å¸è¡€
+status.spore-slowed.name = å¢å緩速
+status.tarred.name = 焦油
+status.overclock.name = 快轉
+status.shocked.name = 電擊
+status.blasted.name = 爆炸
+status.unmoving.name = 立定
settings.language = 語言
-settings.data = éŠæˆ²æ•¸æ“š
+settings.data = éŠæˆ²è³‡æ–™
settings.reset = é‡è¨ç‚ºé è¨è¨å®š
settings.rebind = 釿–°ç¶å®š
settings.resetKey = é‡è¨æŒ‰éµ
-settings.controls = æ“作
+settings.controls = 控制
settings.game = éŠæˆ²
settings.sound = 音效
settings.graphics = 圖形
-settings.cleardata = æ¸…é™¤éŠæˆ²æ•¸æ“š...
-settings.clear.confirm = æ‚¨ç¢ºå®šè¦æ¸…除數據嗎?\næ¤æ“作無法撤回ï¼
-settings.clearall.confirm = [scarlet]è¦å‘Šï¼[]\né€™å°‡æ¸…é™¤æ‰€æœ‰æ•¸æ“šï¼ŒåŒ…æ‹¬å˜æª”ã€åœ°åœ–ã€è§£éŽ–å’Œç†±éµç¶å®šã€‚\n按「是ã€å¾Œï¼ŒéŠæˆ²å°‡åˆªé™¤æ‰€æœ‰æ•¸æ“šä¸¦è‡ªå‹•退出。
-settings.clearsaves.confirm = Are you sure you want to clear all your saves?
-settings.clearsaves = Clear Saves
-paused = [accent]〈已暫åœã€‰
+settings.cleardata = æ¸…é™¤éŠæˆ²è³‡æ–™â€¦â€¦
+settings.clear.confirm = æ‚¨ç¢ºå®šè¦æ¸…除資料嗎?\næ¤å‹•作無法復原ï¼
+settings.clearall.confirm = [scarlet]è¦å‘Šï¼[]\né€™æœƒæ¸…é™¤æ‰€æœ‰è³‡æ–™ï¼ŒåŒ…æ‹¬å˜æª”ã€åœ°åœ–ã€è§£éŽ–é …ç›®å’Œå¿«æ·éµç¶å®šã€‚\n按「確定ã€å¾Œï¼ŒéŠæˆ²å°‡åˆªé™¤æ‰€æœ‰è³‡æ–™ä¸¦è‡ªå‹•çµæŸã€‚
+settings.clearsaves.confirm = æ‚¨ç¢ºå®šæ‚¨æƒ³è¦æ¸…é™¤æ‰€æœ‰å˜æª”嗎?
+settings.clearsaves = æ¸…é™¤å˜æª”
+settings.clearresearch = æ¸…é™¤ç ”ç©¶
+settings.clearresearch.confirm = ä½ ç¢ºå®šè¦æ¸…é™¤æ‰€æœ‰ç ”ç©¶ï¼Ÿ
+settings.clearcampaignsaves = 清除戰役紀錄
+settings.clearcampaignsaves.confirm = ä½ ç¢ºå®šè¦æ¸…除所有戰役紀錄?
+paused = [accent](已暫åœï¼‰
clear = 清除
-banned = [scarlet]已被å°ç¦
-unplaceable.sectorcaptured = [scarlet]需è¦å·²å é ˜çš„åœ°å€
+banned = [scarlet]已被å°éŽ–
yes = 是
no = å¦
info.title = 資訊
error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]å–®ä½ä¸èƒ½å»ºé€
-blocks.input = 輸入
-blocks.output = 輸出
-blocks.booster = 強化
-blocks.tiles = 需求方塊
-blocks.affinities = 親和方塊
+lastaccessed = [lightgray]最後使用:{0}
block.unknown = [lightgray]???
-blocks.powercapacity = è“„é›»é‡
-blocks.powershot = 能é‡/射擊
-blocks.damage = 傷害
-blocks.targetsair = 攻擊空ä¸ç›®æ¨™
-blocks.targetsground = 攻擊地é¢ç›®æ¨™
-blocks.itemsmoved = 移動速度
-blocks.launchtime = 發射間隔
-blocks.shootrange = 範åœ
-blocks.size = 尺寸
-blocks.displaysize = Display Size
-blocks.liquidcapacity = 液體容é‡
-blocks.powerrange = 輸出範åœ
-blocks.linkrange = Link Range
-blocks.instructions = Instructions
-blocks.powerconnections = 最大連接數
-blocks.poweruse = 能é‡ä½¿ç”¨
-blocks.powerdamage = 能é‡/傷害
-blocks.itemcapacity = 物å“容é‡
-blocks.basepowergeneration = 基礎能é‡ç”Ÿç”¢
-blocks.productiontime = 生產時間
-blocks.repairtime = 方塊完全修復時間
-blocks.speedincrease = 速度æå‡
-blocks.range = 範åœ
-blocks.drilltier = å¯é‘½å–礦物
-blocks.drillspeed = 基本鑽å–速度
-blocks.boosteffect = æå‡æ•ˆæ‡‰
-blocks.maxunits = 最大活èºå–®ä½
-blocks.health = è€ä¹…度
-blocks.buildtime = å»ºè¨æ™‚é–“
-blocks.maxconsecutive = Max Consecutive
-blocks.buildcost = å»ºé€ æˆæœ¬
-blocks.inaccuracy = 誤差
-blocks.shots = 射擊數
-blocks.reload = 射擊次數/秒
-blocks.ammo = 彈藥
-blocks.shieldhealth = Shield Health
-blocks.cooldowntime = Cooldown Time
+
+stat.description = 用途
+stat.input = 輸入
+stat.output = 輸出
+stat.booster = 強化
+stat.tiles = 需求方塊
+stat.affinities = 親和方塊
+stat.opposites = ç›¸å°æ–¹å¡Š
+stat.powercapacity = è“„é›»é‡
+stat.powershot = 能é‡/射擊
+stat.damage = 傷害
+stat.targetsair = 攻擊空ä¸ç›®æ¨™
+stat.targetsground = 攻擊地é¢ç›®æ¨™
+stat.itemsmoved = 移動速度
+stat.launchtime = 發射間隔
+stat.shootrange = 範åœ
+stat.size = 大å°
+stat.displaysize = 顯示大å°
+stat.liquidcapacity = 液體容é‡
+stat.powerrange = 輸出範åœ
+stat.linkrange = 連çµç¯„åœ
+stat.instructions = 指令
+stat.powerconnections = æœ€å¤§é€£çµæ•¸
+stat.poweruse = 能é‡ä½¿ç”¨
+stat.powerdamage = 能é‡/傷害
+stat.itemcapacity = 物å“容é‡
+stat.memorycapacity = 記憶體容é‡
+stat.basepowergeneration = 基礎能é‡ç”Ÿç”¢
+stat.productiontime = 生產時間
+stat.repairtime = 方塊完全修復時間
+stat.weapons = æ¦å™¨
+stat.bullet = å彈
+stat.speedincrease = 速度æå‡
+stat.range = 範åœ
+stat.drilltier = å¯é‘½å–礦物
+stat.drillspeed = 基本鑽å–速度
+stat.boosteffect = åŠ é€Ÿæ•ˆæžœ
+stat.maxunits = 最大活èºå–®ä½
+stat.health = è€ä¹…度
+stat.armor = è£ç”²
+stat.buildtime = å»ºè¨æ™‚é–“
+stat.maxconsecutive = 最大連續
+stat.buildcost = å»ºé€ æˆæœ¬
+stat.inaccuracy = 誤差
+stat.shots = 射擊數
+stat.reload = 射擊次數/秒
+stat.ammo = 彈藥
+stat.shieldhealth = è·ç›¾ç”Ÿå‘½å€¼
+stat.cooldowntime = 冷確時間
+stat.explosiveness = 爆炸性
+stat.basedeflectchance = 基礎åç§»é‡
+stat.lightningchance = 燃燒機率
+stat.lightningdamage = 燃燒傷害
+stat.flammability = 易燃性
+stat.radioactivity = 輻射性
+stat.charge = 蓄電力
+stat.heatcapacity = 熱容é‡
+stat.viscosity = é»åº¦
+stat.temperature = 溫度
+stat.speed = 速度
+stat.buildspeed = 建築速度
+stat.minespeed = 挖掘速度
+stat.minetier = 挖掘ç‰ç´š
+stat.payloadcapacity = è² è·é‡
+stat.commandlimit = 指令é™åˆ¶
+stat.abilities = 能力
+stat.canboost = å¯åŠ é€Ÿ
+stat.flying = 飛行ä¸
+stat.ammouse = 彈藥使用
+stat.damagemultiplier = å‚·å®³åŠ æˆ
+stat.healthmultiplier = è¡€é‡åŠ æˆ
+stat.speedmultiplier = é€Ÿåº¦åŠ æˆ
+stat.reloadmultiplier = å°„é€ŸåŠ æˆ
+stat.buildspeedmultiplier = å»ºé€ é€Ÿåº¦åŠ æˆ
+stat.reactive = 具忇‰æ€§
+
+ability.forcefield = 防è·ç½©
+ability.repairfield = ç¶ä¿®åŠ›å ´
+ability.statusfield = ç‹€æ…‹åŠ›å ´
+ability.unitspawn = {0}å·¥å»
+ability.shieldregenfield = è·ç›¾å……èƒ½åŠ›å ´
+ability.movelightning = 移動閃電
bar.drilltierreq = éœ€è¦æ›´å¥½çš„鑽é
-bar.noresources = Missing Resources
-bar.corereq = Core Base Required
+bar.noresources = 缺少資æº
+bar.corereq = éœ€ç”±æ ¸å¿ƒå‡ç´š
bar.drillspeed = 鑽é 速度:{0}/ç§’
-bar.pumpspeed = 液體泵é€é€Ÿåº¦ï¼š{0}/s
+bar.pumpspeed = 液體泵é€é€Ÿåº¦ï¼š{0}/ç§’
bar.efficiency = 效率:{0}%
+bar.boost = é€Ÿåº¦åŠ æˆï¼š{0}%
bar.powerbalance = 能é‡è®ŠåŒ–:{0}
-bar.powerstored = 能é‡å˜é‡: {0}/{1}
+bar.powerstored = 能é‡å˜é‡ï¼š{0}/{1}
bar.poweramount = 能é‡ï¼š{0}
bar.poweroutput = 能é‡è¼¸å‡ºï¼š{0}
+bar.powerlines = 連線:{0}/{1}
bar.items = 物å“:{0}
-bar.capacity = 容é‡: {0}
+bar.capacity = 容é‡ï¼š{0}
bar.unitcap = {0} {1}/{2}
-bar.limitreached = [scarlet]î Š {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = 液體
bar.heat = 熱
bar.power = 能é‡
@@ -635,19 +767,24 @@ bar.progress = å»ºé€ é€²åº¦
bar.input = 輸入
bar.output = 輸出
+units.processorcontrol = [lightgray]由微處ç†å™¨æŽ§åˆ¶
+
bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範åœå‚·å®³ ~[stat] {1}[lightgray]æ ¼
bullet.incendiary = [stat]燃燒
-bullet.homing = [stat]追踪
-bullet.shock = [stat]電擊
+bullet.homing = [stat]追蹤
bullet.frag = [stat]ç ´ç‰‡å½ˆ
+bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
+bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
bullet.knockback = [stat]{0}[lightgray]擊退
-bullet.freezing = [stat]冷å‡
-bullet.tarred = [stat]焦油
+bullet.pierce = [stat]{0}[lightgray]×穿刺
+bullet.infinitepierce = [stat]穿刺
+bullet.healpercent = [stat]{0}[lightgray]% 回復
bullet.multiplier = [stat]{0}[lightgray]Ã—å½ˆè—¥å€æ•¸
bullet.reload = [stat]{0}[lightgray]×射擊速率
unit.blocks = 方塊
+unit.blockssquared = 方塊²
unit.powersecond = 能é‡å–®ä½/ç§’
unit.liquidsecond = 液體單ä½/ç§’
unit.itemssecond = 物å“/ç§’
@@ -655,43 +792,48 @@ unit.liquidunits = 液體單ä½
unit.powerunits = 能é‡å–®ä½
unit.degrees = 度
unit.seconds = ç§’
-unit.minutes = mins
+unit.minutes = 分
unit.persecond = /ç§’
-unit.perminute = /min
+unit.perminute = /分
unit.timesspeed = ×速度
unit.percent = %
-unit.shieldhealth = shield health
+unit.shieldhealth = è·ç›¾ç”Ÿå‘½å€¼
unit.items = 物å“
-unit.thousands = k
-unit.millions = mil
-unit.billions = b
+unit.thousands = åƒ
+unit.millions = 百è¬
+unit.billions = åå„„
+unit.pershot = /發
+category.purpose = 用途
category.general = 一般
category.power = 能é‡
category.liquids = 液體
category.items = 物å“
category.crafting = 需求
-category.shooting = 射擊
+category.function = 方法
category.optional = å¯é¸çš„強化
setting.landscape.name = 鎖定水平畫é¢
setting.shadows.name = é™°å½±
setting.blockreplace.name = æ–¹å¡Šå»ºé€ å»ºè°
setting.linear.name = ç·šæ€§éŽæ¿¾
setting.hints.name = æç¤º
-setting.flow.name = 顯示資æºè¼¸é€é€Ÿåº¦[scarlet]
+setting.logichints.name = é‚輯æç¤º
+setting.flow.name = 顯示資æºè¼¸é€é€Ÿåº¦
+setting.backgroundpause.name = 背景執行時暫åœ
setting.buildautopause.name = 自動暫åœå»ºç¯‰
-setting.mapcenter.name = Auto Center Map To Player
+setting.doubletapmine.name = 連續點擊以挖礦
+setting.modcrashdisable.name = 閃退後åœç”¨æ¨¡çµ„
setting.animatedwater.name = 液體動畫
setting.animatedshields.name = è·ç›¾å‹•ç•«
-setting.antialias.name = 消除鋸齒[lightgray](需è¦é‡å•ŸéŠæˆ²ï¼‰[]
-setting.playerindicators.name = ç›Ÿå‹æŒ‡ç¤ºæ¨™
-setting.indicators.name = 敵方指示標
+setting.antialias.name = 消除鋸齒[lightgray](需è¦é‡æ–°å•Ÿå‹•éŠæˆ²ï¼‰[]
+setting.playerindicators.name = ç›Ÿå‹æ¨™ç¤º
+setting.indicators.name = 敵方標示
setting.autotarget.name = 自動射擊
setting.keyboard.name = æ»‘é¼ åŠéµç›¤æŽ§åˆ¶
setting.touchscreen.name = 觸控螢幕控制
setting.fpscap.name = 最大FPS
setting.fpscap.none = ç„¡
setting.fpscap.text = {0}FPS
-setting.uiscale.name = UI縮放[lightgray] (需è¦é‡å•ŸéŠæˆ²)[]
+setting.uiscale.name = 使用者介é¢ç¸®æ”¾[lightgray](需è¦é‡æ–°å•Ÿå‹•éŠæˆ²ï¼‰[]
setting.swapdiagonal.name = é è¨å°è§’線放置
setting.difficulty.training = 訓練
setting.difficulty.easy = ç°¡å–®
@@ -707,17 +849,15 @@ setting.conveyorpathfinding.name = 自動輸é€å¸¶æ”¾ç½®è¦åŠƒ
setting.sensitivity.name = æŽ§åˆ¶å™¨éˆæ•度
setting.saveinterval.name = è‡ªå‹•å˜æª”é–“éš”
setting.seconds = {0}ç§’
-setting.blockselecttimeout.name = è·³éŽæ–¹å¡Šå»ºé€ 時è·
setting.milliseconds = {0}毫秒
setting.fullscreen.name = 全螢幕
-setting.borderlesswindow.name = 無邊框窗å£[lightgray](å¯èƒ½éœ€è¦é‡å•ŸéŠæˆ²ï¼‰
-setting.fps.name = 顯示FPS與Ping
-setting.smoothcamera.name = Smooth Camera
-setting.blockselectkeys.name = é¡¯ç¤ºæ–¹å¡Šé¸æ“‡å¿«æ·éµ
+setting.borderlesswindow.name = 無邊框視窗[lightgray](å¯èƒ½éœ€è¦é‡æ–°å•Ÿå‹•éŠæˆ²ï¼‰
+setting.fps.name = 顯示FPS與延é²
+setting.smoothcamera.name = 平滑æ”影機
setting.vsync.name = åž‚ç›´åŒæ¥
setting.pixelate.name = åƒç´ 化
setting.minimap.name = 顯示å°åœ°åœ–
-setting.coreitems.name = Display Core Items (WIP)
+setting.coreitems.name = é¡¯ç¤ºæ ¸å¿ƒç‰©å“
setting.position.name = 顯示玩家ä½ç½®
setting.musicvol.name = 音樂音é‡
setting.atmosphere.name = 顯示星çƒå¤§æ°£å±¤
@@ -725,43 +865,45 @@ setting.ambientvol.name = 環境音é‡
setting.mutemusic.name = éœéŸ³
setting.sfxvol.name = 音效音é‡
setting.mutesound.name = éœéŸ³
-setting.crashreport.name = 發é€åŒ¿åå´©æ½°å ±å‘Š
+setting.crashreport.name = 傳é€åŒ¿åç•¶æ©Ÿå›žå ±
setting.savecreate.name = è‡ªå‹•å»ºç«‹å˜æª”
setting.publichost.name = å…¬é–‹éŠæˆ²å¯è¦‹åº¦
setting.playerlimit.name = 玩家數é™åˆ¶
setting.chatopacity.name = èŠå¤©æ¡†ä¸é€æ˜Žåº¦
-setting.lasersopacity.name = 激光ä¸é€æ˜Žåº¦
+setting.lasersopacity.name = é›·å°„ä¸é€æ˜Žåº¦
setting.bridgeopacity.name = æ©‹é€æ˜Žåº¦
-setting.playerchat.name = åœ¨éŠæˆ²ä¸é¡¯ç¤ºèŠå¤©æ¡†
-public.confirm = æ‚¨æƒ³å…¬é–‹éŠæˆ²å—Žï¼Ÿ\n[accent]任何人都å¯ä»¥åŠ å…¥æ‚¨çš„éŠæˆ²ã€‚\n[lightgray]以後å¯ä»¥åœ¨â€œè¨ç½®â€->â€œéŠæˆ²â€->â€œå…¬é–‹éŠæˆ²å¯è¦‹åº¦â€ä¸é€²è¡Œæ›´æ”¹ã€‚
+setting.playerchat.name = åœ¨éŠæˆ²ä¸é¡¯ç¤ºèŠå¤©è¦–窗
+setting.showweather.name = 顯示天氣動畫
+public.confirm = æ‚¨æƒ³å…¬é–‹éŠæˆ²å—Žï¼Ÿ\n[accent]任何人都å¯ä»¥åŠ å…¥æ‚¨çš„éŠæˆ²ã€‚\n[lightgray]之後å¯ä»¥åœ¨ã€Œè¨å®šã€â†’ã€ŒéŠæˆ²ã€â†’ã€Œå…¬é–‹éŠæˆ²å¯è¦‹åº¦ã€ä¸é€²è¡Œæ›´æ”¹ã€‚
+public.confirm.really = å¦‚æžœä½ æƒ³å’Œæœ‹å‹ä¸€èµ·éŠçŽ©ï¼Œå¯åˆ©ç”¨[green]邀請好å‹[]è€Œä¸æ˜¯[scarlet]公開伺æœå™¨[]ï¼\nä½ ç¢ºå®šè¦å°‡ä¼ºæœè¨ç‚º[scarlet]公開[]?
public.beta = 請注æ„ï¼Œè©²éŠæˆ²çš„Betaç‰ˆæœ¬ç„¡æ³•å…¬é–‹éŠæˆ²å¤§å»³ã€‚
-uiscale.reset = UI縮放已變更\n按下"確定"確èªé€™å€‹æ¯”例\n[scarlet][accent] {0}[] 秒後...退出並還原è¨å®š
+uiscale.reset = 使用者介é¢ç¸®æ”¾å·²è®Šæ›´\n按下「確定ã€ç¢ºèªé€™å€‹æ¯”例\n[scarlet][accent] {0}[] 秒後退出並還原è¨å®š
uiscale.cancel = å–æ¶ˆä¸¦é€€å‡º
setting.bloom.name = ç²’å特效
keybind.title = 釿–°ç¶å®šæŒ‰éµ
-keybinds.mobile = [scarlet]æ¤è™•的大多數快æ·éµåœ¨ç§»å‹•è¨å‚™ä¸Šå‡ä¸èµ·ä½œç”¨ã€‚僅支æ´åŸºæœ¬ç§»å‹•。
+keybinds.mobile = [scarlet]æ¤è™•的大多數快æ·éµåœ¨è¡Œå‹•è£ç½®ä¸Šå‡ç„¡æ³•é‹ä½œã€‚僅支æ´åŸºæœ¬ç§»å‹•。
category.general.name = 一般
category.view.name = 查看
category.multiplayer.name = 多人
-category.blocks.name = Block Select
+category.blocks.name = é¸å–方塊
command.attack = 攻擊
command.rally = 集çµ
command.retreat = 撤退
-command.idle = Idle
+command.idle = é–’ç½®
placement.blockselectkeys = \n[lightgray]按éµï¼š[{0},
keybind.respawn.name = é‡ç”Ÿ
keybind.control.name = 控制單ä½
keybind.clear_building.name = 清除建築指令
-keybind.press = 按一下按éµ...
-keybind.press.axis = æŒ‰ä¸€ä¸‹è»¸å‘æˆ–按éµ...
+keybind.press = 按一下按éµâ€¦â€¦
+keybind.press.axis = æŒ‰ä¸€ä¸‹è»¸å‘æˆ–按éµâ€¦â€¦
keybind.screenshot.name = 地圖截圖
-keybind.toggle_power_lines.name = é¡¯ç¤ºèƒ½é‡æ¿€å…‰
+keybind.toggle_power_lines.name = 顯示能é‡é›·å°„
keybind.toggle_block_status.name = 開啟方塊狀態顯示
keybind.move_x.name = 水平移動
keybind.move_y.name = 垂直移動
keybind.mouse_move.name = 跟隨滑é¼
-keybind.pan.name = Pan View
-keybind.boost.name = å™´å°„
+keybind.pan.name = 平移é¡é
+keybind.boost.name = åŠ é€Ÿ
keybind.schematic_select.name = 鏿“‡å€åŸŸ
keybind.schematic_menu.name = è—圖目錄
keybind.schematic_flip_x.name = X軸翻轉
@@ -788,24 +930,27 @@ keybind.diagonal_placement.name = å°è§’線放置
keybind.pick.name = 鏿“‡æ–¹å¡Š
keybind.break_block.name = 移除方塊
keybind.deselect.name = å–æ¶ˆé¸å–
-keybind.pickupCargo.name = Pickup Cargo
-keybind.dropCargo.name = Drop Cargo
-keybind.command.name = Command
+keybind.pickupCargo.name = 撿起貨物
+keybind.dropCargo.name = 丟棄貨物
+keybind.command.name = 指令
keybind.shoot.name = 射擊
keybind.zoom.name = 縮放
keybind.menu.name = 主é¸å–®
keybind.pause.name = æš«åœéŠæˆ²
-keybind.pause_building.name = æš«åœ/æ¢å¾©å»ºé€
+keybind.pause_building.name = æš«åœï¼ç¹¼çºŒå»ºé€
keybind.minimap.name = å°åœ°åœ–
+keybind.planet_map.name = 行星地圖
+keybind.research.name = ç ”ç©¶
keybind.chat.name = èŠå¤©
keybind.player_list.name = 玩家列表
keybind.console.name = 終端機
keybind.rotate.name = 旋轉
-keybind.rotateplaced.name = æ—‹è½‰ç¾æœ‰(按ä½)
+keybind.rotateplaced.name = æ—‹è½‰ç¾æœ‰ï¼ˆæŒ‰ä½ï¼‰
keybind.toggle_menus.name = 切æ›ç•«é¢
keybind.chat_history_prev.name = 之å‰çš„èŠå¤©è¨˜éŒ„
keybind.chat_history_next.name = 之後的èŠå¤©è¨˜éŒ„
-keybind.chat_scroll.name = èŠå¤©è¨˜éŒ„滾動
+keybind.chat_scroll.name = èŠå¤©è¨˜éŒ„æ²å‹•
+keybind.chat_mode.name = 變更èŠå¤©æ¨¡å¼
keybind.drop_unit.name = 放下單ä½
keybind.zoom_minimap.name = 縮放å°åœ°åœ–
mode.help.title = 模å¼èªªæ˜Ž
@@ -822,24 +967,28 @@ mode.custom = 自訂è¦å‰‡
rules.infiniteresources = ç„¡é™è³‡æº
rules.reactorexplosions = 忇‰çˆçˆ†ç‚¸
+rules.coreincinerates = æ ¸å¿ƒéŠ·æ¯€ç‰©å“
+rules.schematic = å…許使用è—圖
rules.wavetimer = 波次時間
rules.waves = 波次
rules.attack = 攻擊模å¼
-rules.buildai = AI Building
+rules.buildai = 電腦自動建築
rules.enemyCheat = 電腦無é™è³‡æº
rules.blockhealthmultiplier = 建築物è€ä¹…åº¦å€æ•¸
-rules.blockdamagemultiplier = Block Damage Multiplier
+rules.blockdamagemultiplier = å»ºç¯‰ç‰©å‚·å®³å€æ•¸
rules.unitbuildspeedmultiplier = å–®ä½å»ºè¨é€Ÿåº¦å€æ•¸
rules.unithealthmultiplier = å–®ä½ç”Ÿå‘½å€¼å€æ•¸
rules.unitdamagemultiplier = å–®ä½å‚·å®³å€æ•¸
+rules.unitcapvariable = æ ¸å¿ƒé™åˆ¶å–®ä½ä¸Šé™
+rules.unitcap = 基礎單ä½ä¸Šé™
rules.enemycorebuildradius = æ•µäººæ ¸å¿ƒç¦æ¢å»ºè¨åŠå¾‘︰[lightgray]ï¼ˆæ ¼ï¼‰
rules.wavespacing = 波次間è·ï¸°[lightgray](秒)
rules.buildcostmultiplier = å»ºè¨æˆæœ¬å€æ•¸
rules.buildspeedmultiplier = 建è¨é€Ÿåº¦å€æ•¸
rules.deconstructrefundmultiplier = 拆除資æºè¿”還比例
rules.waitForWaveToEnd = ç‰å¾…所有敵人毀滅æ‰é–‹å§‹ä¸‹ä¸€æ³¢æ¬¡
-rules.dropzoneradius = 空é™å€åŠå¾‘:[lightgray]ï¼ˆæ ¼ï¼‰
-rules.unitammo = Units Require Ammo
+rules.dropzoneradius = 空é™å€åŠå¾‘:[lightgray]ï¼ˆæ ¼ï¼‰
+rules.unitammo = å–®ä½éœ€è¦å½ˆè—¥
rules.title.waves = 波次
rules.title.resourcesbuilding = 資æºèˆ‡å»ºç¯‰
rules.title.enemy = 敵人
@@ -847,17 +996,22 @@ rules.title.unit = å–®ä½
rules.title.experimental = 實驗ä¸
rules.title.environment = 環境
rules.lighting = 光照
-rules.fire = Fire
-rules.explosions = Block/Unit Explosion Damage
+rules.enemyLights = 敵方發光
+rules.fire = ç«
+rules.explosions = 方塊ï¼å–®ä½çˆ†ç‚¸å‚·å®³
rules.ambientlight = 環境光照
-rules.weather = Weather
-rules.weather.frequency = Frequency:
-rules.weather.duration = Duration:
+rules.weather = 天氣
+rules.weather.frequency = é »çŽ‡ï¼š
+rules.weather.always = æ°¸é
+rules.weather.duration = æŒçºŒæ™‚間:
content.item.name = 物å“
content.liquid.name = 液體
content.unit.name = å–®ä½
content.block.name = 方塊
+content.status.name = 狀態效果
+content.sector.name = 地å€
+
item.copper.name = 銅
item.lead.name = 鉛
item.coal.name = ç…¤ç‚
@@ -870,7 +1024,7 @@ item.phase-fabric.name = 相織布
item.surge-alloy.name = 波動åˆé‡‘
item.spore-pod.name = å¢å莢
item.sand.name = æ²™
-item.blast-compound.name = 爆炸混åˆç‰©
+item.blast-compound.name = 爆炸化åˆç‰©
item.pyratite.name = ç«ç„°å½ˆ
item.metaglass.name = 鋼化玻璃
item.scrap.name = 廢料
@@ -879,79 +1033,64 @@ liquid.slag.name = 熔渣
liquid.oil.name = 原油
liquid.cryofluid.name = 冷凿¶²
-item.explosiveness = [lightgray]爆炸性:{0}%
-item.flammability = [lightgray]易燃性:{0}%
-item.radioactivity = [lightgray]放射性:{0}%
-
-unit.health = [lightgray]生命值:{0}
-unit.speed = [lightgray]速度:{0}
-unit.weapon = [lightgray]æ¦å™¨: {0}
-unit.itemcapacity = [lightgray]物å“容é‡: {0}
-unit.minespeed = [lightgray]採礦速度: {0}%
-unit.minepower = [lightgray]採礦能力: {0}
-unit.ability = [lightgray]能力: {0}
-unit.buildspeed = [lightgray]å»ºé€ é€Ÿåº¦: {0}%
-
-liquid.heatcapacity = [lightgray]熱容é‡ï¼š{0}
-liquid.viscosity = [lightgray]粘性:{0}
-liquid.temperature = [lightgray]溫度:{0}
-
unit.dagger.name = 匕首機甲
-unit.mace.name = Mace
+unit.mace.name = 甩æ£
unit.fortress.name = è¦å¡ž
-unit.nova.name = Nova
-unit.pulsar.name = Pulsar
-unit.quasar.name = Quasar
+unit.nova.name = 超新星
+unit.pulsar.name = è„ˆè¡æ˜Ÿ
+unit.quasar.name = 類星體
unit.crawler.name = 爬行機甲
-unit.atrax.name = Atrax
-unit.spiroct.name = Spiroct
-unit.arkyid.name = Arkyid
-unit.toxopid.name = Toxopid
-unit.flare.name = Flare
-unit.horizon.name = Horizon
-unit.zenith.name = Zenith
-unit.antumbra.name = Antumbra
-unit.eclipse.name = Eclipse
-unit.mono.name = Mono
-unit.poly.name = Poly
-unit.mega.name = Mega
-unit.quad.name = Quad
-unit.oct.name = Oct
-unit.risso.name = Risso
-unit.minke.name = Minke
-unit.bryde.name = Bryde
-unit.sei.name = Sei
-unit.omura.name = Omura
-unit.alpha.name = Alpha
-unit.beta.name = Beta
-unit.gamma.name = Gamma
-unit.scepter.name = Scepter
-unit.reign.name = Reign
-unit.vela.name = Vela
-unit.corvus.name = Corvus
+unit.atrax.name = ç«æ¯’機甲
+unit.spiroct.name = è¡€é”æ©Ÿç”²
+unit.arkyid.name = 锿¯’è››
+unit.toxopid.name = 鬼毒蛛
+unit.flare.name = 曳光戰機
+unit.horizon.name = 天際轟炸機
+unit.zenith.name = ç©¹é ‚é£›å½ˆè‰‡
+unit.antumbra.name = ç’°è•æˆ°è‰¦
+unit.eclipse.name = å…¨è•æˆ°è‰¦
+unit.mono.name = 採礦無人機
+unit.poly.name = 建築衛機
+unit.mega.name = 修補é‹è¼¸æ©Ÿ
+unit.quad.name = é‡åž‹é‹è¼¸è‰¦
+unit.oct.name = è·ç›¾èˆªæ¯
+unit.risso.name = 海豚號
+unit.minke.name = 鬚鯨號
+unit.bryde.name = 鯷鯨號
+unit.sei.name = 塞鯨號
+unit.omura.name = 角島鯨號
+unit.alpha.name = 阿爾法
+unit.beta.name = è²å¡”
+unit.gamma.name = 伽瑪
+unit.scepter.name = 權æ–
+unit.reign.name = å¸çŽ‹
+unit.vela.name = 船帆座
+unit.corvus.name = çƒé´‰åº§
-block.resupply-point.name = Resupply Point
-block.parallax.name = Parallax
+block.resupply-point.name = 補給點
+block.parallax.name = 視差
block.cliff.name = å³å£
-block.sand-boulder.name = 沙礫
+block.sand-boulder.name = 沙礫巨岩
+block.basalt-boulder.name = 玄æ¦å²©å·¨çŸ³
block.grass.name = è‰
block.slag.name = 熔渣
+block.space.name = 太空
block.salt.name = é¹½
-block.salt-wall.name = Salt Wall
+block.salt-wall.name = 鹽牆
block.pebbles.name = åµçŸ³
block.tendrils.name = å·é¬š
-block.sand-wall.name = Sand Wall
+block.sand-wall.name = 沙牆
block.spore-pine.name = å¢åæ¾
-block.spore-wall.name = Spore Wall
-block.boulder.name = Boulder
-block.snow-boulder.name = Snow Boulder
+block.spore-wall.name = å¢å牆
+block.boulder.name = 巨石
+block.snow-boulder.name = 雪巨石
block.snow-pine.name = 雪æ¾
block.shale.name = é 岩
block.shale-boulder.name = é 岩巨石
block.moss.name = 苔蘚
block.shrubs.name = çŒæœ¨
block.spore-moss.name = å¢å苔蘚
-block.shale-wall.name = Shale Wall
+block.shale-wall.name = é 岩牆
block.scrap-wall.name = 廢牆
block.scrap-wall-large.name = 大型廢牆
block.scrap-wall-huge.name = 巨型廢牆
@@ -975,21 +1114,22 @@ block.sand.name = æ²™
block.darksand.name = 黑沙
block.ice.name = 冰
block.snow.name = 雪
-block.craters.name = 隕石å‘
+block.craters.name = 彈å‘
block.sand-water.name = 沙水
block.darksand-water.name = 黑沙水
block.char.name = 燒焦
-block.dacite.name = Dacite
-block.dacite-wall.name = Dacite Wall
+block.dacite.name = 英安岩
+block.dacite-wall.name = 英安岩牆
+block.dacite-boulder.name = 英安岩石塊
block.ice-snow.name = 冰雪
-block.stone-wall.name = Stone Wall
-block.ice-wall.name = Ice Wall
-block.snow-wall.name = Snow Wall
-block.dune-wall.name = Dune Wall
+block.stone-wall.name = 石牆
+block.ice-wall.name = 冰牆
+block.snow-wall.name = 雪牆
+block.dune-wall.name = 沙丘牆
block.pine.name = æ¾æ¨¹
-block.dirt.name = Dirt
-block.dirt-wall.name = Dirt Wall
-block.mud.name = Mud
+block.dirt.name = 土
+block.dirt-wall.name = 土牆
+block.mud.name = æ³¥
block.white-tree-dead.name = 枯èŽç™½æ¨¹
block.white-tree.name = 白樹
block.spore-cluster.name = å¢åç°‡
@@ -1005,7 +1145,7 @@ block.dark-panel-4.name = 黑颿¿ 4
block.dark-panel-5.name = 黑颿¿ 5
block.dark-panel-6.name = 黑颿¿ 6
block.dark-metal.name = 黑金屬
-block.basalt.name = Basalt
+block.basalt.name = 玄æ¦å²©
block.hotrock.name = 熱岩
block.magmarock.name = 岩漿岩
block.copper-wall.name = 銅牆
@@ -1029,7 +1169,6 @@ block.conveyor.name = 輸é€å¸¶
block.titanium-conveyor.name = 鈦輸é€å¸¶
block.plastanium-conveyor.name = 塑鋼輸é€å¸¶
block.armored-conveyor.name = è£ç”²è¼¸é€å¸¶
-block.armored-conveyor.description = 以與鈦輸é€å¸¶ç›¸åŒçš„速度移動物å“ï¼Œä½†æ“æœ‰æ›´é«˜çš„防禦。除其他傳é€å¸¶å¤–ï¼Œä¸æŽ¥å—任何從å´é¢è¼¸å…¥çš„資æºã€‚
block.junction.name = 樞ç´
block.router.name = 分é…器
block.distributor.name = 大型分é…器
@@ -1037,7 +1176,6 @@ block.sorter.name = 分類器
block.inverted-sorter.name = åå‘分類器
block.message.name = è¨Šæ¯æ¿
block.illuminator.name = 照明燈
-block.illuminator.description = å°ã€ç·Šæ¹Šè€Œä¸”å¯èª¿æ•´çš„å…‰æºã€‚需è¦èƒ½æºä¾†é‹ä½œã€‚
block.overflow-gate.name = 溢æµå™¨
block.underflow-gate.name = å呿º¢æµå™¨
block.silicon-smelter.name = 煉矽å»
@@ -1061,7 +1199,7 @@ block.differential-generator.name = 差動發電機
block.impact-reactor.name = è¡æ“Šåæ‡‰å †
block.mechanical-drill.name = 機械鑽é
block.pneumatic-drill.name = 氣動鑽é
-block.laser-drill.name = 激光鑽é
+block.laser-drill.name = 雷射鑽é
block.water-extractor.name = æ°´æå–器
block.cultivator.name = 培養槽
block.conduit.name = 管線
@@ -1071,11 +1209,12 @@ block.item-void.name = 物å“虛空
block.liquid-source.name = 液體æº
block.liquid-void.name = 液體虛空
block.power-void.name = 能é‡è™›ç©º
-block.power-source.name = ç„¡é™èƒ½é‡æº
+block.power-source.name = èƒ½é‡æº
block.unloader.name = è£å¸å™¨
-block.vault.name = å˜å„²åº«
+block.vault.name = 儲å˜åº«
block.wave.name = æ³¢æµªç ²
-block.swarmer.name = ç¾¤é›†ç ²
+block.tsunami.name = 海嘯
+block.swarmer.name = 蜂æ“ç ²
block.salvo.name = é½Šå°„ç ²
block.ripple.name = æ³¢ç´‹ç ²
block.phase-conveyor.name = 相織傳é€å¸¶
@@ -1114,31 +1253,38 @@ block.arc.name = é›»å¼§ç ²
block.rtg-generator.name = 放射性åŒä½ç´ 熱發電機
block.spectre.name = é¬¼å½±ç ²
block.meltdown.name = ç†”æ¯€ç ²
+block.foreshadow.name = ç‹™æ“Šç ²
block.container.name = 容器
block.launch-pad.name = å°åž‹ç™¼å°„å°
block.launch-pad-large.name = 大型發射å°
-block.segment.name = Segment
-block.command-center.name = Command Center
-block.ground-factory.name = Ground Factory
-block.air-factory.name = Air Factory
-block.naval-factory.name = Naval Factory
-block.additive-reconstructor.name = Additive Reconstructor
-block.multiplicative-reconstructor.name = Multiplicative Reconstructor
-block.exponential-reconstructor.name = Exponential Reconstructor
-block.tetrative-reconstructor.name = Tetrative Reconstructor
-block.payload-conveyor.name = Mass Conveyor
-block.payload-router.name = Payload Router
-block.disassembler.name = Disassembler
-block.silicon-crucible.name = Silicon Crucible
-block.overdrive-dome.name = Overdrive Dome
+block.segment.name = 片段
+block.command-center.name = 指æ®ä¸å¿ƒ
+block.ground-factory.name = 地é¢å·¥å»
+block.air-factory.name = 航空工å»
+block.naval-factory.name = æµ·è»å·¥å»
+block.additive-reconstructor.name = 二級é‡å¡‘者
+block.multiplicative-reconstructor.name = 三級é‡å¡‘者
+block.exponential-reconstructor.name = 四級é‡å¡‘者
+block.tetrative-reconstructor.name = 五級é‡å¡‘者
+block.payload-conveyor.name = 原料輸é€å¸¶
+block.payload-router.name = 原料分é…器
+block.disassembler.name = 還原機
+block.silicon-crucible.name = 矽çˆ
+block.overdrive-dome.name = é«˜é€Ÿæ‹±é ‚
+#以下為實驗性建築,未來å¯èƒ½ç§»é™¤ experimental, may be removed
+block.block-forge.name = æ–¹å¡Šé‘„é€ åŠ
+block.block-loader.name = 方塊è£è¼‰å™¨
+block.block-unloader.name = 方塊å¸è¼‰å™¨
+block.interplanetary-accelerator.name = æ˜Ÿéš›åŠ é€Ÿç«™
-block.switch.name = Switch
-block.micro-processor.name = Micro Processor
-block.logic-processor.name = Logic Processor
-block.hyper-processor.name = Hyper Processor
-block.logic-display.name = Logic Display
-block.large-logic-display.name = Large Logic Display
-block.memory-cell.name = Memory Cell
+block.switch.name = 按鈕
+block.micro-processor.name = 微處ç†å™¨
+block.logic-processor.name = é‚輯處ç†å™¨
+block.hyper-processor.name = 超級處ç†å™¨
+block.logic-display.name = 顯示器
+block.large-logic-display.name = 大型顯示器
+block.memory-cell.name = 記憶單元
+block.memory-bank.name = 記憶體
team.blue.name = è—
team.crux.name = ç´…
@@ -1148,57 +1294,84 @@ team.derelict.name = ç°
team.green.name = ç¶
team.purple.name = ç´«
-tutorial.next = [lightgray]<按下以繼續>
-tutorial.intro = 您已進入[scarlet] Mindustry æ•™å¸ã€‚[]\n使用[[WASDéµ]來移動.\n滾動滾輪來放大縮å°ç•«é¢.\n從[accent]開採銅礦[]é–‹å§‹å§é 近它,然後在é è¿‘æ ¸å¿ƒçš„ä½ç½®é»žæ“ŠéŠ…ç¤¦ã€‚\n\n[accent]{0}/{1}銅礦
-tutorial.intro.mobile = 您已進入[scarlet] Mindustry æ•™å¸ã€‚[]\n滑動螢幕å³å¯ç§»å‹•。\n[accent]用兩指æ[]來縮放畫é¢ã€‚\n從[accent]開採銅礦[]é–‹å§‹å§ã€‚é 近它,然後在é è¿‘æ ¸å¿ƒçš„ä½ç½®é»žæ“ŠéŠ…ç¤¦ã€‚\n\n[accent]{0}/{1}銅礦
-tutorial.drill = 手動挖掘礦石的效率很低。\n[accent]鑽é []èƒ½å¤ è‡ªå‹•æŒ–æŽ˜ç¤¦çŸ³ã€‚\n在銅礦脈上放置一個鑽é 。\nä¸è«–在哪個é¸å–®ï¼Œæ‚¨ä¹Ÿå¯ä»¥ç”¨å¿«é€ŸæŒ‰ä¸‹æŒ‰éµ[accent][[2][]然後[accent][[1][]來鏿“‡é‘½é 。\n[accent]æ»‘é¼ å³æ“Š[]åœæ¢å»ºé€ 。
-tutorial.drill.mobile = 手動挖掘礦石的效率很低。\n[accent]鑽é []èƒ½å¤ è‡ªå‹•æŒ–æŽ˜ç¤¦çŸ³ã€‚\n點é¸å³ä¸‹è§’的鑽é é¸é …\n鏿“‡[accent]機械鑽é [].\n通éŽé»žæ“Šå°‡å…¶æ”¾ç½®åœ¨éŠ…ç¤¦ä¸Šï¼Œç„¶å¾ŒæŒ‰ä¸‹ä¸‹æ–¹çš„[accent]ç¢ºèªæ¨™èªŒ[]ç¢ºèªæ‚¨çš„鏿“‡\n按下[accent] X 按鈕[] å–æ¶ˆæ”¾ç½®.
-tutorial.blockinfo = æ¯å€‹æ–¹å¡Šéƒ½æœ‰ä¸åŒçš„屬性。æ¯å€‹é‘½é åªèƒ½é–‹æŽ¡ç‰¹å®šçš„礦石。\n查看方塊的資訊和屬性,[accent]åœ¨å»ºé€ ç›®éŒ„æ™‚æŒ‰ä¸‹"?"鈕。[]\n\n[accent]ç«‹å³è¨ªå•機械鑽é 的屬性資料。[]
-tutorial.conveyor = [accent]輸é€å¸¶[]èƒ½å¤ å°‡ç‰©å“é‹è¼¸åˆ°æ ¸å¿ƒã€‚\n製作一æ¢å¾žé‘½é é–‹å§‹åˆ°æ ¸å¿ƒçš„è¼¸é€å¸¶ã€‚
-tutorial.conveyor.mobile = [accent]輸é€å¸¶[]èƒ½å¤ å°‡ç‰©å“é‹è¼¸åˆ°æ ¸å¿ƒã€‚製作一æ¢å¾žé‘½é é–‹å§‹åˆ°æ ¸å¿ƒçš„è¼¸é€å¸¶ã€‚\n[accent]長按數秒[]並å‘ä¸€å€‹æ–¹å‘æ‹–動來放置直線。\n\n[accent]{0}/{1} æ¢è¼¸é€å¸¶\n[accent]0/1 交付的物å“
-tutorial.turret = é˜²ç¦¦å»ºç¯‰æ˜¯å¿…é ˆçš„ä»¥æ“Šé€€[lightgray]敵人[]。\næ–¼æ ¸å¿ƒé™„è¿‘å»ºé€ ä¸€å€‹é›™ç‚®ã€‚
-tutorial.drillturret = 雙炮需è¦[accent]銅彈[]以射擊。\n在雙炮æ—邊放置一個鑽é 以供應銅。
-tutorial.pause = 在戰鬥ä¸ï¼Œä½ å¯ä»¥[accent]æš«åœéŠæˆ²ã€‚[]\n您å¯ä»¥åœ¨æš«åœæ™‚è¦åŠƒå»ºç¯‰ç‰©ä¸¦åŠ å…¥å»ºé€ åºåˆ—。\n\n[accent]æŒ‰ç©ºç™½éµæš«åœéŠæˆ²ã€‚
-tutorial.pause.mobile = 在戰鬥ä¸ï¼Œä½ å¯ä»¥[accent]æš«åœéŠæˆ²ã€‚[]\n您å¯ä»¥åœ¨æš«åœæ™‚è¦åŠƒå»ºç¯‰ç‰©ä¸¦åŠ å…¥å»ºé€ åºåˆ—。\n\n[accent]æŒ‰å·¦ä¸Šè§’çš„æ¤æŒ‰éˆ•æš«åœã€‚
-tutorial.unpause = ç¾åœ¨å†æ¬¡æŒ‰ç©ºæ ¼éµå³å¯å–消暫åœã€‚
-tutorial.unpause.mobile = ç¾åœ¨å†æ¬¡æŒ‰ç©ºæ ¼éµå³å¯å–消暫åœã€‚
-tutorial.breaking = 方塊經常需è¦è¢«æ‹†é™¤ã€‚\n[accent]按ä½å³éµ[]ç ´å£žé¸æ“‡å€åŸŸä¸çš„æ‰€æœ‰æ–¹å¡Šã€‚[]\n\n[accent]使用å€åŸŸé¸æ“‡æ‹†é™¤æ ¸å¿ƒå·¦å´çš„æ‰€æœ‰å»¢æ–™æ–¹å¡Šã€‚
-tutorial.breaking.mobile = 方塊經常需è¦è¢«æ‹†é™¤ã€‚\n[accent]鏿“‡æ‹†é™¤æ¨¡å¼[]ï¼Œç„¶å¾Œé»žæ“Šä¸€å€‹æ–¹å¡Šä»¥ç ´å£žå®ƒã€‚\n按ä½èž¢å¹•幾秒é˜ä¸¦å‘ä¸€å€‹æ–¹å‘æ‹–å‹•ä»¥ç ´å£žä¸€å€‹ç¯„åœå…§çš„æ–¹å¡Š[]。\næŒ‰ä¸‹ç¢ºèªæ¨™è¨˜æŒ‰éˆ•ä»¥ç¢ºèªæ‹†é™¤ã€‚\n\n[accent]使用å€åŸŸé¸æ“‡æ‹†é™¤æ ¸å¿ƒå·¦å´çš„æ‰€æœ‰å»¢æ–™æ–¹å¡Šã€‚
-tutorial.withdraw = 在æŸäº›æƒ…æ³ä¸‹ï¼Œç›´æŽ¥å¾žæ–¹å¡Šä¸å–å‡ºç‰©å“æ˜¯å¿…è¦çš„。\n[accent]點擊有物å“的方塊[],然後[accent]點擊在方框ä¸çš„物å“[]以將其å–出。\nå¯ä»¥é€šéŽ[accent]點擊或長按[]來å–出物å“。\n\n[accent]å¾žæ ¸å¿ƒä¸å–出一些銅。[]
-tutorial.deposit = 通éŽå°‡ç‰©å“å¾žèˆ¹ä¸Šæ‹–åˆ°ç›®æ¨™æ–¹å¡Šï¼Œå°‡ç‰©å“æ”¾å…¥æ–¹å¡Šä¸ã€‚\n\n[accent]å°‡æ‚¨çš„éŠ…æ”¾åˆ°æ ¸å¿ƒä¸ã€‚[]
-tutorial.waves = [lightgray]敵人[]來臨。\n\nä¿è·æ ¸å¿ƒæŠµæŠ—兩波攻擊。\nå»ºé€ æ›´å¤šçš„ç ²å¡”å’Œé‘½é 。開採更多的銅。
-tutorial.waves.mobile = [lightgray]敵人[]來臨。\n\nä¿è·æ ¸å¿ƒæŠµæŠ—å…©æ³¢æ”»æ“Šã€‚æ‚¨çš„é£›èˆ¹æœƒè‡ªå‹•å‘æ•µäººé–‹ç«ã€‚\nå»ºé€ æ›´å¤šçš„ç ²å¡”å’Œé‘½é 。開採更多的銅。
-tutorial.launch = 一旦您é”到特定的波數, 您就å¯ä»¥[accent] ç™¼å°„æ ¸å¿ƒ[],放棄防禦並[accent]ç²å–æ ¸å¿ƒä¸çš„æ‰€æœ‰è³‡æºã€‚[]\n這些資æºå¯ä»¥ç”¨æ–¼ç ”究新科技。\n\n[accent]按下發射按鈕。
+hint.skip = è·³éŽ
+hint.desktopMove = 使用[accent][[WASD][]來移動。
+hint.zoom = 滾動 [accent]滾輪[] 來放大縮å°ç•«é¢ã€‚
+hint.mine = é 近並 [accent]點擊[] \uf8c4 銅礦以自行採礦。
+hint.desktopShoot = [accent][[點擊左éµ][]射擊。
+hint.depositItems = å¾žèˆ¹èº«æ‹–æ›³åˆ°æ ¸å¿ƒä»¥å˜æ”¾æŽ¡å®Œçš„礦物。
+hint.respawn = 按[accent][[V][]以é‡ç”Ÿã€‚
+hint.respawn.mobile = ä½ ç›®å‰åœ¨æŽ§åˆ¶å–®ä½/建築。[accent]點擊左上角的é åƒ[]é‡ç”Ÿã€‚
+hint.desktopPause = 按[accent][[空白éµ][]æš«åœã€ç¹¼çºŒéŠæˆ²ã€‚
+hint.placeDrill = 點é¸å³ä¸‹ä»‹é¢çš„ \ue85e [accent]鑽é []é ã€‚é¸æ“‡ \uf870 [accent]鑽é []並點擊畫é¢å°‡é‘½é 放到銅礦上。
+hint.placeDrill.mobile = 點é¸å³ä¸‹ä»‹é¢çš„ \ue85e [accent]鑽é []é ã€‚é¸æ“‡ \uf870 [accent]鑽é []並點擊畫é¢å°‡é‘½é 放到銅礦上。\n\n按下 \ue800 [accent]勾勾[]來確èªå»ºé€ 。
+hint.placeConveyor = [accent]輸é€å¸¶[]èƒ½å¤ å°‡ç‰©å“é‹åˆ°å…¶ä»–地方。從 \ue814 [accent]é‹è¼¸[]é ä¸é»žé¸ \uf896 [accent]輸é€å¸¶[]。\n\n按ä½ä¸¦æ‹–æ›³ä»¥å»ºé€ å¤šå€‹è¼¸é€å¸¶ã€‚\n[accent]滑動滾輪[]以旋轉。
+hint.placeConveyor.mobile = [accent]輸é€å¸¶[]èƒ½å¤ å°‡ç‰©å“é‹åˆ°å…¶ä»–地方。從 \ue814 [accent]é‹è¼¸[]é ä¸é»žé¸ \uf896 [accent]輸é€å¸¶[]。\n\n按ä½ç•«é¢è¶…éŽä¸€ç§’å¾Œæ‹–æ›³ä»¥å»ºé€ å¤šå€‹è¼¸é€å¸¶ã€‚
+hint.placeTurret = å»ºé€ \uf861 [accent]ç ²å¡”[]抵禦進犯的敵è»ã€‚\n\nç ²å¡”éœ€è¦å½ˆè—¥ï¼Œç¾åœ¨å‰‡æ˜¯éœ€è¦ \uf838銅。\n用輸é€å¸¶å’Œé‘½é ä¾›æ‡‰ç ²å¡”ã€‚
+hint.breaking = [accent]按ä½å³éµ[]ä¸¦æ‹–æ›³ä»¥ç ´å£žæ–¹å¡Šã€‚
+hint.breaking.mobile = 點亮å³ä¸‹è§’çš„ \ue817 [accent]éµéŽš[]圖案並點擊畫é¢å¯ç›´æŽ¥æ‹†é™¤æ–¹å¡Šã€‚\n\n按ä½ç•«é¢è¶…éŽä¸€ç§’後拖曳以連續摧毀多個方塊。
+hint.research = 使用 \ue875 [accent]ç ”ç©¶[] æŒ‰éˆ•ä¾†ç ”ç©¶æ–°ç§‘æŠ€ã€‚
+hint.research.mobile = 使用 \ue875 [accent]ç ”ç©¶[] æŒ‰éˆ•ä¾†ç ”ç©¶æ–°ç§‘æŠ€ã€‚
+hint.unitControl = 按ä½[accent][[L-ctrl][]並[accent]點擊[]ä»¥æŽ§åˆ¶æˆ‘æ–¹çš„æ©Ÿç”²å’Œç ²å°ã€‚
+hint.unitControl.mobile = [accent][[點擊兩下][]ä»¥æŽ§åˆ¶æˆ‘æ–¹çš„æ©Ÿç”²å’Œç ²å°ã€‚
+hint.launch = 一旦è’é›†åˆ°è¶³å¤ çš„è³‡æºï¼Œä½ å¯ä»¥é€éŽå³ä¸‹è§’çš„ \ue827 [accent]地圖[]來é¸å–ä½ è¦[accent]發射[]çš„å€åŸŸã€‚
+hint.launch.mobile = 一旦è’é›†åˆ°è¶³å¤ çš„è³‡æºï¼Œä½ å¯ä»¥é€éŽé¸å–®ä¸çš„ \ue827 [accent]地圖[]來é¸å–ä½ è¦[accent]發射[]çš„å€åŸŸã€‚
+hint.schematicSelect = 按ä½[accent][[F][]並拖曳å¯ä»¥é¸å–方塊並貼上。\n\n按下[accent][[æ»‘é¼ ä¸éµ][]å¯ä»¥è¤‡è£½å–®ä¸€æ–¹å¡Šã€‚
+hint.conveyorPathfind = åœ¨å»ºé€ è¼¸é€å¸¶æ™‚按下[accent][[L-Ctrl][]å¯ä»¥è‡ªå‹•產生路徑。
+hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]å°è§’線模å¼[]å¯ä»¥åœ¨å»ºé€ 輸é€å¸¶æ™‚自動產生路徑。
+hint.boost = 按ä½[accent][[L-Shift][]å¯ä»¥å¸¶è‘—ä½ çš„æ©Ÿç”²ä¸€èµ·é£›è¶Šéšœç¤™ç‰©\n\nåªæœ‰å°‘數陸行機甲有推進器。
+hint.command = 按下[accent][[G][]集çµé™„è¿‘[accent]相似類別[]的機甲進入編隊。\n\nä½ è¦å…ˆæŽ§åˆ¶ä¸€å°é™¸è¡Œæ©Ÿç”²æ‰èƒ½é›†çµå…¶ä»–陸行機甲。
+hint.command.mobile = [accent][[點擊兩下][]ä½ çš„æ©Ÿç”²ä½¿å…¶ä»–æ©Ÿç”²é€²å…¥ç·¨éšŠã€‚
+hint.payloadPickup = 按下 [accent][[[] æ‹¾èµ·å°æ–¹å¡Šæˆ–機甲。
+hint.payloadPickup.mobile = [accent]長按[]一個方塊或單ä½å¯å°‡å…¶æ‹¾èµ·ã€‚
+hint.payloadDrop = 按下 [accent]][] å¯ä»¥æ”¾ä¸‹æŒæœ‰çš„æ–¹å¡Šæˆ–å–®ä½ã€‚
+hint.payloadDrop.mobile = [accent]長按[]任何空白處å¯ä»¥æ”¾ä¸‹æŒæœ‰çš„æ–¹å¡Šæˆ–å–®ä½ã€‚
+hint.waveFire = 以[accent]æ°´[]è£å¡«çš„[accent]波浪[]會自動撲滅附近ç«å‹¢ã€‚
+hint.generator = \uf879 [accent]燃燒發電機[]消耗煤ç‚產生能æºçµ¦ç›¸é„°çš„æ–¹å¡Šã€‚\n\n使用 \uf87f [accent]能é‡ç¯€é»ž[]å¢žåŠ é›»åŠ›æ¶µè“‹ç¯„åœã€‚
+hint.guardian = [accent]é ç›®[]æ“æœ‰åŽšå¯¦çš„è£ç”²ã€‚較弱的彈藥如[accent]銅[]å’Œ[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高ç‰çš„ç ²è‡ºæˆ–ä»¥\uf835 [accent]石墨[]é…åˆ\uf861é›™ç ²ã€\uf859é½Šå°„ç ²æ‘§æ¯€é 目。
+hint.coreUpgrade = æ ¸å¿ƒå¯ä»¥é€éŽåœ¨ä¸Šé¢[accent]覆蓋一個更高ç‰ç´šçš„æ ¸å¿ƒ[]來å‡ç´šã€‚\n\n放置  [accent]æ ¸å¿ƒï¼šåŸºåœ°[] 到 ï¡© [accent]æ ¸å¿ƒï¼šç¢Žç‰‡[] 上. ç¢ºä¿æ²’有其他障礙物。
+hint.presetLaunch = ç°è‰²çš„[accent]é™è½åœ°å€[],例如[accent]冰凿£®æž—[],å¯ç”±ä»»ä½•地å€ç™¼å°„。這類地å€ç„¡é ˆç”±ç›¸é„°åœ°å€é€²æ”»ã€‚\n\n[accent]數å—編號地å€[]ï¼Œåƒæ˜¯é€™ä¸€å€‹ï¼Œå¯ä¸æ˜¯å®Œæˆæˆ°å½¹çš„å¿…è¦æ¢ä»¶ã€‚
+hint.coreIncinerate = 當任一物å“çš„æ ¸å¿ƒåº«å˜æ»¿äº†å¾Œï¼Œå¾ŒçºŒé€²å…¥çš„åŒç¨®è³‡æºæœƒè¢«[accent]銷毀[]。
+hint.coopCampaign = éŠçŽ©[accent]多人åˆä½œæˆ°å½¹[]時,åŒåœ°åœ–所生產的資æºçš†æœƒè¢«é€å…¥[accent]自己的地å€[]。\n\n任何新科技也會單å‘åŒæ¥åˆ°è‡ªå·±çš„科技。
item.copper.description = æœ€åŸºæœ¬çš„çµæ§‹ææ–™ã€‚在å„種類型的方塊ä¸å»£æ³›ä½¿ç”¨ã€‚
+item.copper.details = éŠ…ï¼Œè•ˆå¢æ˜Ÿä¸Šç•°å¸¸å¸¸è¦‹çš„é‡‘å±¬ã€‚åŠ å·¥å‰çµæ§‹è„†å¼±ã€‚
item.lead.description = ä¸€ç¨®åŸºæœ¬çš„èµ·å§‹ææ–™ã€‚被廣泛用於電åè¨å‚™å’Œæ¶²é«”é‹è¼¸æ–¹å¡Šã€‚
-item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分é…å’Œå˜å„²ã€‚
+item.lead.details = 密度高ã€ç©©å®šã€‚å»£æ³›ç”¨æ–¼é›»æ± ä¸ã€‚\n附記:å¯èƒ½å°ç”Ÿç‰©æœ‰æ¯’性。å³ä¾¿é€™è£¡ä¹Ÿæ²’剩多少。
+item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分é…和儲å˜ã€‚
item.graphite.description = 礦化的碳,用於彈藥和電氣元件。
item.sand.description = ä¸€ç¨®å¸¸è¦‹çš„ææ–™ï¼Œå»£æ³›ç”¨æ–¼å†¶ç…‰ï¼ŒåŒ…括製作åˆé‡‘和作為助熔劑。
item.coal.description = é 在「æ’種ã€äº‹ä»¶å‰å°±å½¢æˆçš„æ¤ç‰©åŒ–çŸ³ã€‚ä¸€ç¨®å¸¸è¦‹ä¸¦å®¹æ˜“ç²å¾—的燃料。
+item.coal.details = 看似æ¤ç‰©åŒ–çŸ³ï¼Œå½¢æˆæ™‚é–“é æ—©æ–¼ã€Œæ’種ã€äº‹ä»¶ã€‚
item.titanium.description = 一種罕見的超輕金屬,被廣泛é‹ç”¨æ–¼é‹è¼¸æ¶²é«”ã€é‘½é 和飛行載具。
item.thorium.description = ä¸€ç¨®é«˜å¯†åº¦çš„æ”¾å°„æ€§é‡‘å±¬ï¼Œç”¨ä½œçµæ§‹æ”¯æ’å’Œæ ¸ç‡ƒæ–™ã€‚
item.scrap.description = èˆŠçµæ§‹å’Œå–®ä½çš„æ®˜éª¸ã€‚嫿œ‰å¾®é‡çš„å„種金屬。
+item.scrap.details = å¤è€å»ºç¯‰ã€å…µå™¨ç•™ä¸‹çš„æ®˜éª¸ã€‚
item.silicon.description = 一種éžå¸¸æœ‰ç”¨çš„åŠå°Žé«”ï¼Œè¢«ç”¨æ–¼å¤ªé™½èƒ½é›»æ± æ¿ã€å¾ˆå¤šè¤‡é›œçš„é›»åè¨å‚™å’Œè¿½è¹¤å°Žå½ˆå½ˆè—¥ã€‚
item.plastanium.description = 一種輕é‡ã€å¯å»¶å±•çš„ææ–™ï¼Œç”¨æ–¼é«˜ç´šçš„é£›è¡Œè¼‰å…·å’Œç ´ç‰‡å½ˆè—¥ã€‚
item.phase-fabric.description = 一種近乎無é‡é‡çš„物質,用於先進的電åè¨å‚™å’Œè‡ªä¿®å¾©æŠ€è¡“。
item.surge-alloy.description = 一種具有ç¨ç‰¹é›»å特性的高級åˆé‡‘。
-item.spore-pod.description = åˆæˆçš„胞åèŽ¢ã€‚åˆæˆå¤§æ°£æ¿ƒåº¦çš„胞ååšç‚ºå·¥æ¥ç”¨é€”。用於轉化為原油ã€çˆ†ç‚¸ç‰©å’Œç‡ƒæ–™ã€‚
-item.blast-compound.description = 一種用於炸彈和爆裂物的ä¸ç©©å®šæ··åˆç‰©ã€‚ä¸å»ºè°ä½œç‚ºç‡ƒæ–™ã€‚
-item.pyratite.description = 一種在燃燒æ¦å™¨ä¸ä½¿ç”¨çš„æ¥µæ˜“燃物質。
+item.spore-pod.description = åˆæˆçš„å¢åèŽ¢ã€‚åˆæˆå¤§æ°£æ¿ƒåº¦çš„å¢ååšç‚ºå·¥æ¥ç”¨é€”。用於轉化為原油ã€çˆ†ç‚¸ç‰©å’Œç‡ƒæ–™ã€‚
+item.spore-pod.details = 充滿å¢å。很å¯èƒ½æ˜¯äººé€ 生物。會釋放å°å…¶ä»–生物有毒的氣體。極具侵略性。特定情æ³ä¸‹æ¥µç‚ºæ˜“燃。
+item.blast-compound.description = 用於炸彈和高爆彈的混åˆç‰©ã€‚
+item.pyratite.description = 用於至燃æ¦å™¨å’Œç‡ƒç‡’型發電機的物質。
+
liquid.water.description = æœ€æœ‰ç”¨çš„æ¶²é«”ã€‚å¸¸ç”¨æ–¼å†·å»æ©Ÿå™¨å’Œå»¢ç‰©è™•ç†ã€‚
liquid.slag.description = å„種ä¸åŒé¡žåž‹çš„熔èžé‡‘屬混åˆåœ¨ä¸€èµ·çš„æ¶²é«”。å¯ä»¥è¢«åˆ†è§£æˆå…¶æ‰€çµ„æˆä¹‹ç¤¦ç‰©ï¼Œæˆ–作為æ¦å™¨å‘敵方單ä½å™´ç‘。
liquid.oil.description = ç”¨æ–¼é€²éšŽææ–™è£½é€ 的液體。å¯ä»¥è½‰åŒ–為煤ç‚作為燃料或噴ç‘呿•µæ–¹å–®ä½å¾Œé»žç‡ƒä½œç‚ºæ¦å™¨ã€‚
liquid.cryofluid.description = 一種安定,無è…è•æ€§çš„æ¶²é«”,用水åŠéˆ¦æ··åˆæˆã€‚具有很高的比熱。廣泛的用作冷å»åŠ‘ã€‚
+block.resupply-point.description = 補給銅礦彈藥給附近的單ä½ã€‚無法用於需è¦é›»æ± 電力的單ä½ã€‚
+block.armored-conveyor.description = 以與鈦輸é€å¸¶ç›¸åŒçš„速度移動物å“ï¼Œä½†æ“æœ‰æ›´é«˜çš„é˜²ç¦¦ã€‚ä¸æŽ¥å—任何從å´é¢è¼¸å…¥çš„資æºã€‚
+block.illuminator.description = å°è€Œç¾Žçš„å…‰æºã€‚
block.message.description = 儲å˜ä¸€æ¢è¨Šæ¯ã€‚用於盟å‹ä¹‹é–“çš„æºé€šã€‚
block.graphite-press.description = 將煤ç‚壓縮æˆçŸ³å¢¨ã€‚
block.multi-press.description = 石墨壓縮機的å‡ç´šç‰ˆã€‚利用水和電力快速高效地處ç†ç…¤ç‚。
block.silicon-smelter.description = 使用高純度焦ç‚還原沙å以生產矽。
block.kiln.description = 將沙å和鉛熔煉æˆé‹¼åŒ–玻璃。需è¦å°‘é‡èƒ½é‡ã€‚
block.plastanium-compressor.description = å°‡åŽŸæ²¹å’Œéˆ¦å£“ç¸®è£½é€ å¡‘é‹¼ã€‚
-block.phase-weaver.description = 使用放射性的釷和大é‡çš„æ²™å生產相織布。需è¦å·¨é‡èƒ½é‡ã€‚
-block.alloy-smelter.description = 使用鈦ã€é‰›ã€çŸ½å’ŒéŠ…ä»¥ç”Ÿç”¢æ³¢å‹•åˆé‡‘。
+block.phase-weaver.description = 使用放射性的釷和大é‡çš„æ²™å生產相織布。
+block.alloy-smelter.description = 使用鈦ã€é‰›ã€çŸ½å’ŒéŠ…ä»¥ç”Ÿç”¢æ³¢å‹•åˆé‡‘。
block.cryofluid-mixer.description = æ··åˆæ°´å’Œç ”ç£¨çš„éˆ¦ç²‰è£½é€ å†·å»æ•ˆçŽ‡æ›´é«˜çš„å†·å‡æ¶²ã€‚å°é‡·åæ‡‰å †æ˜¯å¿…è¦çš„。
block.blast-mixer.description = æ··åˆèƒžå碎塊將ç«ç„°å½ˆè®Šæˆæ¯”è¼ƒä¸æ˜“燃但更具爆炸性的爆炸混åˆç‰©ã€‚
block.pyratite-mixer.description = æ··åˆç…¤ã€é‰›å’Œæ²™åæ··åˆæˆç‚ºæ˜“燃的ç«ç„°å½ˆã€‚
@@ -1206,8 +1379,8 @@ block.melter.description = å°‡å»¢æ–™åŠ ç†±åˆ°å¾ˆé«˜çš„æº«åº¦ç”¢ç”Ÿç†”æ¸£ï¼Œç”¨
block.separator.description = 將熔渣分離æˆå„種礦物質。將其冷å»å¾Œè¼¸å‡ºã€‚
block.spore-press.description = å°‡å¢å莢壓縮æˆåŽŸæ²¹ã€‚
block.pulverizer.description = å°‡å»¢æ–™ç²‰ç¢Žæˆæ²™å。當缺少天然沙時相當有用。
-block.coal-centrifuge.description = 將原油固化æˆç…¤ç¤¦ã€‚
-block.incinerator.description = éŠ·æ¯€å®ƒæŽ¥æ”¶åˆ°çš„ä»»ä½•å¤šé¤˜ç‰©å“æˆ–液體。
+block.coal-centrifuge.description = 將原油固化æˆç…¤ç‚。
+block.incinerator.description = éŠ·æ¯€æ‰€æœ‰æŽ¥æ”¶çš„ç‰©å“æˆ–液體。
block.power-void.description = 銷毀所有輸入的能é‡ã€‚åƒ…é™æ²™ç›’。
block.power-source.description = ç„¡é™è¼¸å‡ºèƒ½é‡ã€‚åƒ…é™æ²™ç›’。
block.item-source.description = ç„¡é™è¼¸å‡ºç‰©å“ã€‚åƒ…é™æ²™ç›’。
@@ -1232,16 +1405,17 @@ block.mender.description = 定期修復附近的建築物。在æ¯ä¸€æ³¢ä¹‹é–“
block.mend-projector.description = é«˜ç´šçš„ä¿®ç†æ–¹å¡Šã€‚å¯é¸æ“‡ä½¿ç”¨ç›¸ç¹”å¸ƒå¢žåŠ ç¯„åœå’Œæ•ˆçŽ‡ã€‚
block.overdrive-projector.description = æé«˜é™„近建築物的速度,如鑽é 和輸é€å¸¶ã€‚å¯é¸æ“‡ä½¿ç”¨ç›¸ç¹”å¸ƒå¢žåŠ ç¯„åœå’Œæ•ˆçŽ‡ã€‚
block.force-projector.description = 在自身周åœå½¢æˆä¸€å€‹å…角形能é‡åŠ›å ´è·ç›¾ï¼Œä¿è·å…§éƒ¨çš„建築物和單ä½å…å—傷害。承å—太多傷害時會éŽç†±ã€‚å¯é¸æ“‡ç”¨å†·å»æ¶²é¿å…éŽç†±ã€‚å¯ä»¥ä½¿ç”¨ç›¸ç¹”å¸ƒå¢žåŠ è·ç›¾ç¯„åœã€‚
-block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看ä¸è¦‹ã€‚
-block.conveyor.description = 基本物å“傳輸方塊。將物å“å‘å‰ç§»å‹•ä¸¦è‡ªå‹•å°‡å®ƒå€‘æ”¾å…¥ç ²å¡”æˆ–æ©Ÿå™¨ä¸ã€‚èƒ½å¤ æ—‹è½‰æ–¹å‘。
+block.shock-mine.description = 傷害經éŽçš„æ•µäººã€‚æ•µäººç„¡æ³•æŒ‡å®šåœ°é›·æ”»æ“Šï¼Œä½†ä»æœƒè¢«æµå½ˆæ‘§æ¯€ã€‚
+block.conveyor.description = 基本物å“傳輸方塊。將物å“å‘å‰ç§»å‹•ä¸¦è‡ªå‹•å°‡å®ƒå€‘æ”¾å…¥ç ²å¡”æˆ–æ©Ÿå™¨ä¸ã€‚
block.titanium-conveyor.description = 高級物å“傳輸方塊。比標準輸é€å¸¶æ›´å¿«åœ°ç§»å‹•物å“。
block.plastanium-conveyor.description = 批é‡è¼¸é€ç‰©å“。\n從後方接å—物å“,並å‘三個方å‘輸出。
block.junction.description = 作為兩個交å‰è¼¸é€å¸¶çš„æ©‹æ¨‘。é©ç”¨æ–¼å…©æ¢ä¸åŒè¼¸é€å¸¶å°‡ä¸åŒç‰©å“é‹é€åˆ°ä¸åŒä½ç½®çš„æƒ…æ³ã€‚
block.bridge-conveyor.description = 高級的物å“é‹è¼¸æ–¹å¡Šã€‚å…è¨±è·¨éŽæœ€å¤š3個任何地形或建築物的方塊é‹è¼¸ç‰©å“。
block.phase-conveyor.description = 高級物å“傳輸方塊。使用能é‡å°‡ç‰©å“傳é€åˆ°å¹¾å€‹æ–¹å¡Šå¤–連接的相織輸é€å¸¶ã€‚
-block.sorter.description = å°ç‰©å“進行分類。如果物å“與所é¸ç¨®é¡žåŒ¹é…,則å…許其通éŽã€‚å¦å‰‡ï¼Œç‰©å“將從左邊和å³é‚Šè¼¸å‡ºã€‚
-block.inverted-sorter.description = 處ç†ç‰©å“的方å¼é¡žä¼¼æ–¼åˆ†é¡žå™¨ï¼Œä½†å°‡æ‰€é¸æ“‡çš„物å“輸出到å´é¢ã€‚
+block.sorter.description = å°ç‰©å“進行分類。如果物å“與所é¸ç¨®é¡žåŒ¹é…,則å…許其通éŽã€‚å¦å‰‡ï¼Œç‰©å“將從兩å´è¼¸å‡ºã€‚
+block.inverted-sorter.description = 處ç†ç‰©å“的方å¼é¡žä¼¼æ–¼åˆ†é¡žå™¨ï¼Œä½†å°‡æ‰€é¸æ“‡çš„物å“輸出到å´é‚Šã€‚
block.router.description = 接å—來自一個方å‘的物å“並將它們平å‡è¼¸å‡ºåˆ°æœ€å¤š3個其他方å‘。用於將物å“從一個來æºåˆ†å‰²ç‚ºå¤šå€‹ç›®æ¨™ã€‚\n\n[[scarlet]ä¸å»ºè°ç·Šè²¼åœ¨ç”Ÿç”¢åž‹æ–¹å¡Šæ—使用,å¯èƒ½å°Žè‡´å…¶è¢«ç”¢å‡ºå µå¡žã€‚[]
+block.router.details = å¿…è¦ä¹‹æƒ¡ã€‚ä¸å»ºè°æ”¾ç½®åœ¨ç”Ÿç”¢å»ºç¯‰æ—,ä¸ç„¶å¯èƒ½æœƒå› 輸出物å“é€ æˆé˜»å¡žã€‚
block.distributor.description = 高級的分é…器,å¯å°‡ç‰©å“å‡åˆ†åˆ°æœ€å¤š7個其他方å‘。
block.overflow-gate.description = 如果å‰é¢è¢«é˜»æ“‹ï¼Œå‰‡å‘左邊和å³é‚Šè¼¸å‡ºç‰©å“。
block.underflow-gate.description = åå‘的溢æµå™¨ã€‚如果å´é¢è¢«é˜»æ“‹ï¼Œå‰‡å‘剿–¹è¼¸å‡ºç‰©å“。
@@ -1253,7 +1427,7 @@ block.conduit.description = 基本液體é‹è¼¸æ–¹å¡Šã€‚將液體往å‰è¼¸é€ã€‚
block.pulse-conduit.description = 高級的液體é‹è¼¸æ–¹å¡Šã€‚比標準管線更快地輸é€ä¸¦å„²å˜æ›´å¤šæ¶²é«”。
block.plated-conduit.description = 用和脈è¡ç®¡ç·šç›¸åŒçš„速率é‹é€æ¶²é«”,但有更強的è£ç”²ã€‚é™¤äº†å…¶ä»–ç®¡ç·šä»¥å¤–ï¼Œä¸æœƒæŽ¥å—來自å´é¢çš„其他液體\næ¯”è¼ƒä¸æœƒæ¼æ¶²ã€‚
block.liquid-router.description = 接å—來自一個方å‘的液體並將它們平å‡è¼¸å‡ºåˆ°æœ€å¤š3個其他方å‘。å¯ä»¥å„²å˜ä¸€å®šé‡çš„æ¶²é«”。用於將液體從一個來æºåˆ†æˆå¤šå€‹ç›®æ¨™ã€‚
-block.liquid-tank.description = å˜å„²å¤§é‡æ¶²é«”ã€‚ç•¶æ¶²é«”éœ€æ±‚éžæ†å®šæ™‚ï¼Œä½¿ç”¨å®ƒä¾†å‰µå»ºç·©è¡æˆ–作為冷å»é‡è¦æ–¹å¡Šçš„ä¿éšœã€‚
+block.liquid-tank.description = 儲å˜å¤§é‡æ¶²é«”ã€‚ç•¶æ¶²é«”éœ€æ±‚éžæ†å®šæ™‚ï¼Œä½¿ç”¨å®ƒä¾†å‰µå»ºç·©è¡æˆ–作為冷å»é‡è¦æ–¹å¡Šçš„ä¿éšœã€‚
block.liquid-junction.description = 作為兩個交å‰ç®¡ç·šçš„æ©‹æ¨‘。é©ç”¨æ–¼å…©æ¢ä¸åŒç®¡ç·šå°‡ä¸åŒæ¶²é«”é‹é€åˆ°ä¸åŒä½ç½®çš„æƒ…æ³ã€‚
block.bridge-conduit.description = 高級的液體é‹è¼¸æ–¹å¡Šã€‚å…è¨±è·¨éŽæœ€å¤š3個任何地形或建築物的方塊é‹è¼¸æ¶²é«”。
block.phase-conduit.description = 高級的液體é‹è¼¸æ–¹å¡Šã€‚使用能é‡å°‡æ¶²é«”傳é€åˆ°å¤šå€‹æ–¹å¡Šå¤–連接的相織管線。
@@ -1261,34 +1435,37 @@ block.power-node.description = 將能é‡å‚³è¼¸åˆ°ç›¸é€£çš„節點。該節點將
block.power-node-large.description = 具有更大範åœå’Œæ›´å¤šé€£æŽ¥çš„高級電æºç¯€é»žã€‚
block.surge-tower.description = 具有兩個å¯ç”¨é€£æŽ¥çš„è¶…é 程能é‡ç¯€é»žã€‚
block.diode.description = é›»æ± ä¸çš„電力在這個方塊ä¸åªèƒ½æœ‰ä¸€å€‹å›ºå®šçš„æµå‘ï¼Œä¸¦ä¸”åªæœ‰åœ¨å¦ä¸€å´çš„能é‡è¼ƒå°‘æ™‚æ‰æœƒé€šéŽã€‚
-block.battery.description = 有能é‡å‰©é¤˜æ™‚å˜å„²é›»åŠ›ä¸¦åœ¨èƒ½é‡çŸç¼ºæ™‚æä¾›èƒ½é‡ã€‚
-block.battery-large.description = æ¯”æ™®é€šé›»æ± å˜å„²æ›´å¤šçš„能é‡ã€‚
+block.battery.description = 有能é‡å‰©é¤˜æ™‚儲å˜é›»åŠ›ä¸¦åœ¨èƒ½é‡çŸç¼ºæ™‚æä¾›èƒ½é‡ã€‚
+block.battery-large.description = æ¯”æ™®é€šé›»æ± å„²å˜æ›´å¤šçš„能é‡ã€‚
block.combustion-generator.description = é€éŽç‡ƒç‡’原油或å¯ç‡ƒç‰©å“以產生能é‡ã€‚
block.thermal-generator.description = 放置在熱的ä½ç½®æ™‚會產生能é‡ã€‚
block.steam-generator.description = æ¯”ç‡ƒç‡’ç™¼é›»æ©Ÿæ›´æœ‰æ•ˆçŽ‡ï¼Œä½†éœ€è¦æ°´æ‰èƒ½é‹ä½œã€‚
block.differential-generator.description = åˆ©ç”¨å†·å»æ¶²å’Œç‡ƒç‡’ç«ç„°å½ˆä¹‹é–“的溫差產生大é‡çš„能é‡ã€‚
block.rtg-generator.description = 一種簡單ã€å¯é 的發電機,使用放射性化åˆç‰©è¡°è®Šæ‰€ç”¢ç”Ÿçš„熱產生少é‡èƒ½é‡ã€‚ä¸éœ€è¦å†·å»ï¼Œä½†ç”¢ç”Ÿçš„èƒ½é‡æ¯”釷忇‰å †å°‘。
block.solar-panel.description = é€éŽå¤ªé™½ç”¢ç”Ÿå°‘é‡çš„能é‡ã€‚
-block.solar-panel-large.description = 比標準太陽能æ¿ç”¢ç”Ÿæ›´å¤šçš„能é‡ï¼Œä½†å»ºé€ 起來昂貴得多。
+block.solar-panel-large.description = é€éŽå¤ªé™½ç”¢ç”Ÿå°‘é‡çš„能é‡ã€‚效率較普通太陽能æ¿é«˜ã€‚
block.thorium-reactor.description = 從高度放射性釷產生大é‡èƒ½é‡ã€‚éœ€è¦æŒçºŒå†·å»ã€‚如果供應的冷å»åŠ‘ä¸è¶³ï¼ŒæœƒåŠ‡çƒˆçˆ†ç‚¸ã€‚ç”¢ç”Ÿçš„èƒ½é‡å–決於釷è£è¼‰é‡ï¼Œæ»¿è¼‰æ™‚會é”到基礎發電功率。
-block.impact-reactor.description = 先進的發電機,在尖峰值效率時能產生巨é‡èƒ½é‡ã€‚需è¦å¤§é‡çš„é›»æºè¼¸å…¥æ‰èƒ½å•Ÿå‹•該éŽç¨‹ã€‚
+block.impact-reactor.description = 先進的發電機,在最高效率時能產生大é‡èƒ½é‡ã€‚需è¦å…ˆæ¶ˆè€—大é‡çš„èƒ½æºæ‰èƒ½å•Ÿå‹•。
block.mechanical-drill.description = 一種便宜的鑽é 。當放置在é©ç•¶çš„æ–¹å¡Šä¸Šæ™‚ï¼Œä»¥ç·©æ…¢çš„é€Ÿåº¦ç„¡é™æœŸåœ°è¼¸å‡ºç‰©å“。åªèƒ½æŒ–掘基本的原料。
block.pneumatic-drill.description = 一種改進的鑽é ,å¯ä»¥æŒ–æŽ˜éˆ¦ã€‚æ¯”æ©Ÿæ¢°é‘½é æŒ–掘的更快。
-block.laser-drill.description = é€šéŽæ¿€å…‰æŠ€è¡“å¯ä»¥æ›´å¿«åœ°æŒ–掘,但需è¦èƒ½é‡ã€‚æ¤å¤–,這種鑽é å¯ä»¥æŒ–掘放射性釷。
+block.laser-drill.description = 通éŽé›·å°„技術å¯ä»¥æ›´å¿«åœ°æŒ–掘,但需è¦èƒ½é‡ã€‚æ¤å¤–,這種鑽é å¯ä»¥æŒ–掘放射性釷。
block.blast-drill.description = 終極的鑽é 。需è¦å¤§é‡èƒ½é‡ã€‚
-block.water-extractor.description = 從地下æå–水。當附近沒有湖泊時å¯ä»¥ä½¿ç”¨å®ƒã€‚
+block.water-extractor.description = 從地下æå–æ°´ã€‚é™„è¿‘æ²’æœ‰åœ°é¢æ°´æºæ™‚使用。
block.cultivator.description = 將大氣ä¸å¾®å°æ¿ƒåº¦çš„胞å培養æˆå·¥æ¥ç‰ç´šçš„å¢å莢。
+block.cultivator.details = 拾回的科技。用以極高效率生產大é‡çš„生物質。å¯èƒ½æ˜¯ç•¶åˆåŸ¹é¤Šç¾åœ¨è¦†è“‹æ•´å€‹è•ˆå¢æ˜Ÿçš„å¢å的培養槽。
block.oil-extractor.description = 使用大é‡çš„能é‡ã€æ°´ä»¥åŠæ²™å鑽å–åŽŸæ²¹ã€‚ç•¶é™„è¿‘æ²’æœ‰ç›´æŽ¥çš„åŽŸæ²¹ä¾†æºæ™‚使用它。
-block.core-shard.description = åˆä»£çš„æ ¸å¿ƒè† 囊。一旦被摧毀,與該地å€çš„æ‰€æœ‰è¯ç¹«éƒ½å°‡å¤±åŽ»ã€‚ä¸è¦è®“這種情æ³ç™¼ç”Ÿã€‚
-block.core-foundation.description = ç¬¬äºŒä»£æ ¸å¿ƒã€‚æœ‰æ›´å¥½çš„è£ç”²ã€‚å¯ä»¥å˜å„²æ›´å¤šè³‡æºã€‚
-block.core-nucleus.description = ç¬¬ä¸‰ä»£æ ¸å¿ƒï¼Œä¹Ÿæ˜¯æœ€å¾Œä¸€ä»£ã€‚è£ç”²éžå¸¸å¥½ã€‚å¯ä»¥å˜å„²å¤§é‡è³‡æºã€‚
-block.vault.description = å˜å„²å¤§é‡çš„æ¯ä¸€ç¨®ç‰©å“。當物å“éœ€æ±‚éžæ†å®šæ™‚,使用它來創建緩è¡ã€‚使用[lightgray]è£å¸å™¨[]以從å˜å„²åº«æå–物å“。
-block.container.description = å˜å„²å°‘é‡çš„æ¯ä¸€ç¨®ç‰©å“。當物å“éœ€æ±‚éžæ†å®šæ™‚,使用它來創建緩è¡ã€‚使用[lightgray]è£å¸å™¨[]以從容器æå–物å“。
-block.unloader.description = 將物å“從容器ã€å˜å„²åº«æˆ–æ ¸å¿ƒå¸è¼‰åˆ°å‚³è¼¸å¸¶ä¸Šæˆ–直接å¸è¼‰åˆ°ç›¸é„°çš„æ–¹å¡Šä¸ã€‚é€éŽé»žæ“Šå¸è¼‰å™¨ä¾†æ›´æ”¹è¦å¸è¼‰çš„物å“類型。
+block.core-shard.description = åŸºåœ°çš„ä¸æ¨žã€‚一旦被摧毀,會失去å°è©²åœ°å€çš„æŽ§åˆ¶æ¬Šã€‚
+block.core-shard.details = ç¬¬ä¸€ä»£æ ¸å¿ƒã€‚è¼•å·§ã€èƒ½è‡ªæˆ‘複製。é…備單次使用的推進器。ä¸é©åˆç”¨æ–¼æ˜Ÿé𛿗…行åˆä»£çš„æ ¸å¿ƒã€‚
+block.core-foundation.description = åŸºåœ°çš„ä¸æ¨žã€‚è£ç”²åŽšå¯¦ã€‚ç›¸è¼ƒæ–¼ç¢Žç‰‡æ ¸å¿ƒèƒ½å„²å˜æ›´å¤šçš„資æºã€‚ç¬¬äºŒä»£æ ¸å¿ƒã€‚
+block.core-foundation.details = ç¬¬äºŒä»£æ ¸å¿ƒã€‚
+block.core-nucleus.description = åŸºåœ°çš„ä¸æ¨žã€‚è£ç”²éžå¸¸åŽšé‡ã€‚å¯ä»¥å„²å˜æ¥µç‚ºçš„大é‡è³‡æºã€‚
+block.core-nucleus.details = ç¬¬ä¸‰ï¼Œä¹Ÿæ˜¯æœ€å¾Œä¸€ä»£æ ¸å¿ƒã€‚
+block.vault.description = 儲å˜å¤§é‡çš„æ¯ä¸€ç¨®ç‰©å“。當物å“éœ€æ±‚éžæ†å®šæ™‚,使用它來創建緩è¡ã€‚使用[lightgray]è£å¸å™¨[]以從儲å˜åº«æå–物å“。
+block.container.description = 儲å˜å°‘é‡çš„æ¯ä¸€ç¨®ç‰©å“。當物å“éœ€æ±‚éžæ†å®šæ™‚,使用它來創建緩è¡ã€‚使用[lightgray]è£å¸å™¨[]以從容器æå–物å“。
+block.unloader.description = 將物å“從容器ã€å€‰åº«æˆ–æ ¸å¿ƒå¸è¼‰åˆ°å‚³è¼¸å¸¶ä¸Šæˆ–直接å¸è²¨åˆ°ç›¸é„°çš„æ–¹å¡Šä¸ã€‚é€éŽé»žæ“Šå¸è²¨å™¨ä¾†æ›´æ”¹è¦å¸è²¨çš„物å“類型。
block.launch-pad.description = ç„¡éœ€ç™¼å°„æ ¸å¿ƒå³å¯ç›´æŽ¥ç™¼å°„物å“。
-block.launch-pad-large.description = 發射å°çš„進階版。å¯å˜å„²æ›´å¤šç‰©å“。更快的發射速度。
block.duo.description = 一種å°è€Œä¾¿å®œçš„ç ²å¡”ã€‚
-block.scatter.description = ä¸å¯æˆ–缺的ä¸åž‹é˜²ç©ºç ²å¡”ã€‚å‘æ•µæ–¹å–®ä½å™´å°„鉛塊ã€å»¢æ–™æˆ–是鋼化玻璃碎片。
+block.scatter.description = ä¸å¯æˆ–缺的ä¸åž‹é˜²ç©ºç ²å¡”ã€‚å‘æ•µæ–¹å–®ä½å™´å°„鉛塊ã€å»¢æ–™æˆ–是鋼化玻璃彈片。
block.scorch.description = 燃燒所有é è¿‘å®ƒçš„åœ°é¢æ•µäººã€‚在近è·é›¢éžå¸¸æœ‰æ•ˆã€‚
block.hail.description = 一種å°åž‹çš„é•·è·é›¢è¿«æ“Šç ²ã€‚
block.wave.description = 一種å¯ä»¥å‘æ•µäººå™´ç‘æ¶²é«”æŸçš„ä¸åž‹ç ²å¡”。æä¾›æ°´æ™‚å¯ä»¥è‡ªå‹•æ»…ç«ã€‚
@@ -1300,6 +1477,208 @@ block.fuse.description = 一種近è·çš„大型能é‡ç ²å¡”ã€‚å‘æ•µäººç™¼å°„三
block.ripple.description = æ¥µç‚ºå¼·å¤§çš„è¿«æ“Šç‚®å¡”ã€‚ä¸€æ¬¡å‘æ•µäººç™¼å°„數發å彈。
block.cyclone.description = 一種å°ç©ºå’Œå°åœ°çš„å¤§åž‹ç ²å¡”ã€‚å‘附近單ä½ç™¼å°„爆裂性的碎塊。
block.spectre.description = ä¸€ç¨®é›™ç‚®ç®¡çš„å·¨åž‹ç ²å¡”ã€‚å‘空ä¸åŠåœ°é¢æ•µäººç™¼å°„大型的穿甲彈。
-block.meltdown.description = ä¸€ç¨®å·¨åž‹æ¿€å…‰ç ²å¡”ã€‚å……èƒ½ä¸¦ç™¼å°„æŒçºŒæ€§çš„æ¿€å…‰å…‰æŸã€‚需è¦å†·å»æ¶²ä»¥é‹ä½œã€‚
+block.meltdown.description = ä¸€ç¨®å·¨åž‹é›·å°„ç ²å¡”ã€‚å……é›»ä¸¦ç™¼å°„æŒçºŒæ€§çš„é›·å°„å…‰æŸã€‚需è¦å†·å»æ¶²ä»¥é‹ä½œã€‚
+block.foreshadow.description = åœ¨é æ–¹ç‹™æ“Šå–®ä¸€ç›®æ¨™ã€‚優先攻擊總血é‡è¼ƒé«˜çš„å–®ä½ã€‚
block.repair-point.description = æŒçºŒæ²»ç™‚é™„è¿‘æœ€è¿‘çš„å—æå–®ä½ã€‚
-block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+block.segment.description = å‚·å®³ä¸¦æ‘§æ¯€ä¾†è¥²çš„ç ²å½ˆã€‚ç„¡æ³•å°‡é›·å°„æ¦å™¨çš„å…‰æŸä½œç‚ºç›®æ¨™ã€‚
+block.parallax.description = 發射牽引光æŸï¼Œç‰½å¼•空ä¸ç›®æ¨™ï¼Œä¸¦åœ¨æ¤éŽç¨‹ä¸æå£žå®ƒå€‘。
+block.tsunami.description = 呿•µäººç™¼å°„強大的液體。如果æä¾›æ°´æœƒè‡ªå‹•æ»…ç«ã€‚
+block.silicon-crucible.description = 使用ç«ç„°å½ˆä½œç‚ºé™„åŠ ç†±æºï¼Œå¾žæ²™å和煤ç‚ä¸æç…‰çŸ½ã€‚åœ¨é«˜æº«åœ°å€æ•ˆçŽ‡æ›´é«˜ã€‚
+block.disassembler.description = 以低效率將熔渣分離æˆå°‘é‡çš„礦物æˆåˆ†ã€‚å¯ç”Ÿç”¢é‡·ã€‚
+block.overdrive-dome.description = ç”¨ç›¸ç¹”å¸ƒå’ŒçŸ½å¢žåŠ é™„è¿‘å»ºç¯‰ç‰©çš„é€Ÿåº¦ã€‚
+block.payload-conveyor.description = ç§»å‹•å¤§åž‹ç‰©é«”ï¼Œåƒæ˜¯å¾žå·¥å» 出來的機甲。
+block.payload-router.description = 把大型物體分é…到三個方å‘。
+block.command-center.description = 用幾個ä¸åŒçš„æŒ‡ä»¤æŽ§åˆ¶æ©Ÿç”²çš„行為。
+block.ground-factory.description = ç”Ÿç”¢é™¸è¡Œæ©Ÿç”²ï¼Œé€ å¥½çš„æ©Ÿç”²å¯ä»¥ç›´æŽ¥ä½¿ç”¨æˆ–者是é€é€²é‡å¡‘機å‡ç´šã€‚
+block.air-factory.description = ç”Ÿç”¢ç©ºä¸æ©Ÿç”²ï¼Œé€ 好的機甲å¯ä»¥ç›´æŽ¥ä½¿ç”¨æˆ–者是é€é€²é‡å¡‘機å‡ç´šã€‚
+block.naval-factory.description = ç”Ÿç”¢æµ·ä¸Šæ©Ÿç”²ï¼Œé€ å¥½çš„æ©Ÿç”²å¯ä»¥ç›´æŽ¥ä½¿ç”¨æˆ–者是é€é€²é‡å¡‘機å‡ç´šã€‚
+block.additive-reconstructor.description = 把é€é€²ä¾†çš„æ©Ÿç”²å‡åˆ°ç¬¬äºŒç´šã€‚
+block.multiplicative-reconstructor.description = 把é€é€²ä¾†çš„æ©Ÿç”²å‡åˆ°ç¬¬ä¸‰ç´šã€‚
+block.exponential-reconstructor.description = 把é€é€²ä¾†çš„æ©Ÿç”²å‡åˆ°ç¬¬å››ç´šã€‚
+block.tetrative-reconstructor.description = 把é€é€²ä¾†çš„æ©Ÿç”²å‡åˆ°ç¬¬äº”級。
+block.switch.description = 一個能開關的按鈕。狀態能由處ç†å™¨è®€å–和控制。
+block.micro-processor.description = å覆執行所有的é‚輯指令。能控制機甲和建築。
+block.logic-processor.description = å覆執行所有的é‚輯指令。能控制機甲和建築。速度較微處ç†å™¨å¿«ã€‚
+block.hyper-processor.description = å覆執行所有的é‚輯指令。能控制機甲和建築。速度較é‚輯處ç†å™¨å¿«ã€‚
+block.memory-cell.description = 為é‚輯處ç†å™¨å„²å˜è³‡æ–™ã€‚
+block.memory-bank.description = 為é‚輯處ç†å™¨å„²å˜è³‡æ–™ã€‚大容é‡ã€‚
+block.logic-display.description = 顯示由處ç†å™¨è¼¸å‡ºçš„ä»»æ„圖åƒã€‚
+block.large-logic-display.description = 顯示由處ç†å™¨è¼¸å‡ºçš„ä»»æ„圖åƒã€‚
+block.interplanetary-accelerator.description = 巨大的電ç£ç ²å¡”ã€‚å°‡æ ¸å¿ƒåŠ é€Ÿè‡³è„«é›¢é€Ÿåº¦ä»¥åœ¨å…¶ä»–æ˜Ÿçƒéƒ¨ç½²ã€‚
+
+unit.dagger.description = 發射普通å彈攻擊所有附近敵人。
+unit.mace.description = 噴發烈焰攻擊所有附近敵人。
+unit.fortress.description = 發射é ç¨‹è¿«ç ²æ”»æ“Šåœ°é¢ç›®æ¨™ã€‚
+unit.scepter.description = 發射大é‡çºŒèƒ½å彈打擊所有附近敵人。
+unit.reign.description = 發射大é‡ç©¿é€åž‹å彈打擊所有附近敵人。
+unit.nova.description = 發射雷射æ§å°æ•µäººé€ æˆå‚·å®³å’Œå›žå¾©å‹æ–¹å»ºç¯‰ã€‚具飛行能力。
+unit.pulsar.description = ç™¼å°„é›»å¼§å°æ•µäººé€ æˆå‚·å®³å’Œå›žå¾©å‹æ–¹å»ºç¯‰ã€‚具飛行能力。
+unit.quasar.description = 發射能穿é€çš„é›·å°„å…‰æŸå°æ•µäººé€ æˆå‚·å®³å’Œå›žå¾©å‹æ–¹å»ºç¯‰ã€‚具飛行能力。 å…·å‚™è·ç›¾ã€‚
+unit.vela.description = 發射æŒçºŒæ•¸ç§’的強大雷射光æŸï¼Œèƒ½è‡³ç‡ƒæ•µæ–¹å»ºç¯‰å’Œå›žå¾©å‹æ–¹å»ºç¯‰ã€‚具飛行能力。
+unit.corvus.description = 發射è·é›¢æ¥µé 的強大æ¢å¾©å…‰æŸï¼Œåœ¨ä¸€çž¬é–“摧毀敵方建築ã€å–®ä½æˆ–å›žå¾©å‹æ–¹å»ºç¯‰ã€‚能越éŽå¤§éƒ¨åˆ†åœ°å½¢é™åˆ¶ã€‚
+unit.crawler.description = è·‘å‘æ•µäººä¸¦è‡ªçˆ†ï¼Œé€ æˆå¤§ç¯„åœå‚·å®³çš„自殺機甲。
+unit.atrax.description = å°åœ°é¢ç›®æ¨™å™´å‡ºå¼±åŒ–敵人的熔渣。能越éŽå¤§éƒ¨åˆ†åœ°å½¢é™åˆ¶ã€‚
+unit.spiroct.description = å°æ•µäººç™¼å°„å¸è¡€å…‰æŸã€‚能越éŽå¤§éƒ¨åˆ†åœ°å½¢é™åˆ¶ã€‚
+unit.arkyid.description = å°æ•µäººç™¼å°„大é‡å¸è¡€å…‰æŸã€‚能越éŽå¤§éƒ¨åˆ†åœ°å½¢é™åˆ¶ã€‚
+unit.toxopid.description = 發射大型電爆彈和穿é€åž‹é›·å°„。能越éŽå¤§éƒ¨åˆ†åœ°å½¢é™åˆ¶çš„大型爬行機甲。
+unit.flare.description = 以普通å彈攻擊敵人的高速戰鬥機。
+unit.horizon.description = 投放多枚炸彈轟炸地é¢ç›®æ¨™ã€‚
+unit.zenith.description = 以飛彈攻擊附近敵人的戰機。
+unit.antumbra.description = å°æ•µäººç™¼å°„大é‡ç«ç ²çš„飛行戰艦。
+unit.eclipse.description = 具兩門穿é€åž‹é›·å°„ç ²å’Œå¤§é‡å½ˆå¹•的超級戰艦。
+unit.mono.description = 自動採集銅和鉛å˜å…¥æ ¸å¿ƒã€‚
+unit.poly.description = 自動é‡å»ºè¢«æ‘§æ¯€çš„建築和å”助其他單ä½å»ºé€ 。
+unit.mega.description = è‡ªå‹•å›žå¾©å—æçš„å»ºç¯‰ã€‚èƒ½æ‹¾èµ·æ–¹å¡Šå’Œå°åž‹åœ°é¢æ©Ÿç”²ã€‚
+unit.quad.description = 以大型炸彈轟炸地é¢ç›®æ¨™ï¼Œèƒ½å›žå¾©å‹æ–¹å»ºç¯‰ä¸¦å‚·å®³æ•µäººã€‚能拾起ä¸åž‹åœ°é¢æ©Ÿç”²ã€‚
+unit.oct.description = å…·ä¿è·å’Œå›žå¾©é™„è¿‘å‹è»çš„è·ç›¾ã€‚èƒ½æ‹¾èµ·çµ•å¤§éƒ¨åˆ†åœ°é¢æ©Ÿç”²ã€‚
+unit.risso.description = å°é™„近所有敵人發射大é‡é£›å½ˆå’Œåå½ˆçš„è¿·ä½ ç ²è‰‡ã€‚
+unit.minke.description = å°é™„è¿‘é™¸ä¸Šæ•µäººç™¼å°„å¤§ç ²å’Œæ™®é€šå彈的å°åž‹è¿«ç ²è‰‡ã€‚
+unit.bryde.description = å°æ•µäººç™¼å°„é ç¨‹é«˜å°„ç ²å½ˆä»¥åŠé£›å½ˆçš„å·¡é‚艇。
+unit.sei.description = å°æ•µäººç™¼å°„大é‡é£›å½ˆå’Œç©¿ç”²å½ˆã€‚
+unit.omura.description = å°æ•µäººç™¼å°„é 程穿é€åž‹ç ²å½ˆã€‚å»ºé€ æ›³å…‰æˆ°æ©Ÿã€‚
+unit.alpha.description = 抵禦敵è»å°æ ¸å¿ƒï¼šç¢Žç‰‡çš„æ”»æ“Šã€‚å»ºé€ å»ºç¯‰ç‰©ã€‚
+unit.beta.description = 抵禦敵è»å°æ ¸å¿ƒï¼šåŸºåœ°çš„æ”»æ“Šã€‚å»ºé€ å»ºç¯‰ç‰©ã€‚
+unit.gamma.description = 抵禦敵è»å°æ ¸å¿ƒï¼šæ ¸åçš„æ”»æ“Šã€‚å»ºé€ å»ºç¯‰ç‰©ã€‚
+
+lst.read = [accent]讀å–[]記憶體ä¸çš„ä¸€é …æ•¸å€¼
+lst.write = [accent]寫入[]ä¸€é …æ•¸å€¼åˆ°è¨˜æ†¶é«”ä¸
+lst.print = 將文å—åŠ å…¥è¼¸å‡ºçš„æš«å˜ä¸ï¼Œæé…[accent]Print Flush[]使用
+lst.draw = å°‡åœ–å½¢åŠ å…¥é¡¯ç¤ºçš„æš«å˜ä¸ï¼Œæé…[accent]Draw Flush[]使用
+lst.drawflush = 將所有暫å˜çš„[accent]Draw[]指令推到顯示器上
+lst.printflush = 將所有暫å˜çš„[accent]Print[]æŒ‡ä»¤æŽ¨åˆ°è¨Šæ¯æ¿ä¸Š
+lst.getlink = ç”±é€£æŽ¥é †åºå›žå‚³é€£æŽ¥çš„建築,第一個從"0"é–‹å§‹
+lst.control = 控制一個建築
+lst.radar = 嵿¸¬å»ºç¯‰ç¯„åœå…§çš„å–®ä½
+lst.sensor = ç²å–該建築或單ä½çš„æ•¸æ“š
+lst.set = è¨ä¸€å€‹è®Šæ•¸
+lst.operation = åŠ æ¸›ä¹˜é™¤å’Œè¨ˆç®—æ©Ÿæ¦‚è«–
+lst.end = 跳到第一個é‡é 開始執行
+lst.jump = æ¢ä»¶å¼è·³åˆ°å…¶ä»–指令執行
+lst.unitbind = ç¶å®šä¸‹ä¸€åŒç¨®å–®ä½ï¼Œå˜å…¥[accent]@unit[]ä¸.
+lst.unitcontrol = 控制ç¾åœ¨ç¶å®šçš„å–®ä½
+lst.unitradar = 嵿¸¬ç¶å®šå–®ä½é™„近的單ä½
+lst.unitlocate = 尋找整個地圖上特定的ä½ç½®/建築\n需è¦ç¶å®šçš„å–®ä½
+
+logic.nounitbuild = [red]å–®ä½å»ºé€ é‚è¼¯å·²è¢«ç¦æ¢ã€‚
+
+lenum.type = 建築/å–®ä½ç¨®é¡žã€‚\nä¾‹ï¼šæ“æŽ§å–®ä½å»ºé€ å…‰çŸ›ç ²æ‡‰ä½¿ç”¨[accent]@lancer[],而éžå—串
+lenum.shoot = å°è©²ä½ç½®é–‹ç«
+lenum.shootp = å°æŒ‡å®šå–®ä½/建築開ç«ï¼Œå…·è‡ªçž„功能
+lenum.configure = 建築è¨å®šï¼Œå¦‚分類器ã€å…µå™¨å·¥å»
+lenum.enabled = 確èªè©²å»ºç¯‰æ˜¯å¦å•Ÿç”¨
+
+laacess.color = è¨å®šç…§æ˜Žç‡ˆçš„é¡è‰²
+laccess.controller = å–®ä½çš„æŽ§åˆ¶è€…。å—處ç†å™¨æŽ§åˆ¶æ™‚回傳處ç†å™¨ã€‚\n在隊形ä¸å›žå‚³é ˜å°Žçš„å–®ä½ã€‚\nå¦å‰‡å›žå‚³å–®ä½è‡ªå·±ã€‚
+laccess.dead = 單使ˆ–建築是å¦å·²æ»äº¡æˆ–ä¸å˜åœ¨ã€‚
+laccess.controlled = 將回傳:\n處ç†å™¨æŽ§åˆ¶ï¼š[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形ä¸ï¼š[accent]@ctrlFormation[]\n其他:[accent]0[]。
+laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
+
+graphicstype.clear = é‡è£½ç‰ˆé¢ç‚ºæŒ‡å®šé¡è‰²
+graphicstype.color = 為後續所有圖畫指令è¨å®šé¡è‰²
+graphicstype.stroke = 為後續所有圖畫指令è¨å®šç›´ç·šå¯¬åº¦
+graphicstype.line = 畫一直線
+graphicstype.rect = 畫實心長方形
+graphicstype.linerect = 畫空心長方形
+graphicstype.poly = 畫實心æ£å¤šé‚Šå½¢
+graphicstype.linepoly = 畫空心æ£å¤šé‚Šå½¢
+graphicstype.triangle = 畫實心三角形
+graphicstype.image = 繪製內建圖畫\n如: [accent]@router[]或[accent]@dagger[].
+
+lenum.always = æ°¸é true (直接跳).
+lenum.idiv = 整數除法,無æ¢ä»¶æ¨åŽ».
+lenum.div = 除法.\n除以零時回傳 [accent]null[]
+lenum.mod = Modulo,求餘數
+lenum.equal = 是å¦ç›¸ç‰ï¼Œä¸ç®¡è³‡æ–™åž‹æ…‹ã€‚\néžnull 物件和數值相比時回傳1
+lenum.notequal = ä¸ç›¸ç‰ï¼Œä¸ç®¡è³‡æ–™åž‹æ…‹.
+lenum.strictequal = åš´æ ¼æª¢æŸ¥æ˜¯å¦ç›¸ç‰ï¼Œæœƒçœ‹è³‡æ–™åž‹æ…‹ã€‚\nå¯ç”¨ä¾†æª¢æŸ¥[accent]null[]
+lenum.shl = Bit-shift left.
+lenum.shr = Bit-shift right.
+lenum.or = Bitwise OR.
+lenum.land = Logical AND.
+lenum.and = Bitwise AND.
+lenum.not = Bitwise flip.
+lenum.xor = Bitwise XOR.
+
+lenum.min = 兩數å–å°
+lenum.max = 兩數å–大
+lenum.angle = å‘é‡èˆ‡x軸夾角
+lenum.len = å‘é‡é•·åº¦
+lenum.sin = 度數Sin值
+lenum.cos = 度數Cos值
+lenum.tan = 度數Tan值
+#not a typo, look up 'range notation'
+lenum.rand = 產生隨機數值: [0, 值).
+lenum.log = è‡ªç„¶å°æ•¸(lnã€log_e).
+lenum.log10 = é«˜ä¸æ•¸å¸.
+lenum.noise = 2D simplex noise.
+lenum.abs = å–絕å°å€¼
+lenum.sqrt = é–‹æ ¹è™Ÿ
+
+lenum.any = 任何單ä½
+lenum.ally = 勿–¹å–®ä½
+lenum.attacker = å…·æ¦å™¨çš„å–®ä½
+lenum.enemy = 敵方單ä½
+lenum.boss = é 目單ä½
+lenum.flying = 飛行單ä½
+lenum.ground = 陸上單ä½
+lenum.player = 玩家單ä½
+
+lenum.ore = 尋找礦物
+lenum.damaged = å°‹æ‰¾å—æå‹æ–¹å»ºç¯‰
+lenum.spawn = 敵方é‡ç”Ÿé»ž\nå¯ä»¥æ˜¯æ ¸å¿ƒæˆ–一個ä½ç½®
+lenum.building = 尋找特定建築
+
+lenum.core = ä»»ä½•æ ¸å¿ƒ
+lenum.storage = 儲è—建築
+lenum.generator = 會發電的建築
+lenum.factory = ç”Ÿç”¢åŠ å·¥è³‡æºçš„å»ºç¯‰ï¼Œå¦‚ç…‰çŸ½å ´
+lenum.repair = ç¶ä¿®é»ž
+lenum.rally = 指æ®ä¸å¿ƒ
+lenum.battery = é›»æ±
+lenum.resupply = 補給點\nåªæœ‰åœ¨[accent]"å–®ä½éœ€è¦å½ˆè—¥"[]è¢«å•Ÿç”¨æ™‚æ‰æœ‰æ•ˆæžœ
+lenum.reactor = è¡æ“Š/釷忇‰çˆ
+lenum.turret = ä»»ä½•ç ²å¡”
+
+sensor.in = 想查閱的建築/å–®ä½
+
+radar.from = 作為雷é”的建築\n嵿¸¬ç¯„åœåŒè©²å»ºç¯‰çš„範åœ
+radar.target = æœç´¢æ¢ä»¶
+radar.and = é¡å¤–æ¢ä»¶
+radar.order = è¼¸å‡ºé †åºï¼Œ1:è·é›¢æœ€è¿‘ã€è¡€é‡æœ€å¤§
+radar.sort = ç¯©é¸æ–¹å¼
+radar.output = 回傳該單ä½ç‚ºè®Šæ•¸
+
+unitradar.target = æœç´¢æ¢ä»¶
+unitradar.and = é¡å¤–æ¢ä»¶
+unitradar.order = è¼¸å‡ºé †åºï¼Œ1:è·é›¢æœ€è¿‘ã€è¡€é‡æœ€å¤§
+unitradar.sort = ç¯©é¸æ–¹å¼
+unitradar.output = å˜è©²å–®ä½çš„變數
+
+control.of = è¦æŽ§åˆ¶çš„å»ºç¯‰
+control.unit = 指定的建築/å–®ä½
+control.shoot = 是å¦é–‹ç«
+
+unitlocate.enemy = æœç´¢æ•µæ–¹æˆ–勿–¹å»ºç¯‰
+unitlocate.found = å›žå‚³æ˜¯å¦æ‰¾åˆ°å»ºç¯‰
+unitlocate.building = 回傳找到的建築為變數
+unitlocate.outx = 回傳 X 座標
+unitlocate.outy = 回傳 Y 座標
+unitlocate.group = æœç´¢å»ºç¯‰ç¨®é¡ž
+
+lenum.idle = é è¨AI
+lenum.stop = åœæ¢ç§»å‹•/挖礦/建é€
+lenum.move = 移動到指定ä½ç½®
+lenum.approach = 移動到è·é›¢æŒ‡å®šä½ç½®ä¸€æ®µè·é›¢çš„地方
+lenum.pathfind = 由內建AIå‰å¾€æ•µæ–¹é‡ç”Ÿé»ž
+lenum.target = 射擊指定å€åŸŸ
+lenum.targetp = 帶自瞄射擊指定的目標
+lenum.itemdrop = 放下物å“
+lenum.itemtake = 從建築拿å–物å“
+lenum.paydrop = 放下拾å–çš„è² è¼‰
+lenum.paytake = 拾å–船身下方的單ä½/建築
+lenum.flag = å–®ä½ç·¨è™Ÿ(å¯ç•°)
+lenum.mine = 挖指定ä½ç½®çš„礦物
+lenum.build = å»ºé€ ä¸€å€‹å»ºç¯‰
+lenum.getblock = ç²å–指定ä½ç½®çš„建築種類和該建築\nå¿…é ˆåœ¨å–®ä½çš„範åœå…§\n實體障礙物,如高山會回傳[accent]@solid[]
+lenum.within = 單使˜¯å¦åœ¨æŒ‡å®šç¯„åœå…§
+lenum.boost = 使用推進器
diff --git a/core/assets/contributors b/core/assets/contributors
index 69de5a3d8e..4d11b2f5cb 100644
--- a/core/assets/contributors
+++ b/core/assets/contributors
@@ -7,7 +7,7 @@ Baltazár Radics
Dexapnow
Milinai
키ì—르
-Luxray5474
+skybldev
Leone25
Gureumi
VizardAlpha
@@ -84,6 +84,7 @@ amrsoll
ãらã²ã‹ã
Draco
Quezler
+killall -q
Alicila
Daniel Dusek
DeltaNedas
@@ -93,5 +94,33 @@ sk7725
The Slaylord
ThePlayerA
YellOw139
+NgLamVN
+JINODK
PetrGasparik
LeoDog896
+Summet
+MEEP of Faith
+jalastram (freesound.org)
+newlocknew (freesound.org)
+dsmolenaers (freesound.org)
+Headphaze (freesound.org)
+Nikolass
+VolasYouKnow
+Quick-Korx
+Ãngel RodrÃguez Aguilera
+Catchears
+younggam
+simba-fs
+RedRadiation
+Marko Zajc
+CPX MC
+Phinner
+BTA_Susideur
+nilq
+AsgerHB
+AzCraft
+foo
+Skat
+WilloIzCitron
+SAMBUYYA
+genNAowl
diff --git a/core/assets/fonts/font.woff b/core/assets/fonts/font.woff
index 4d8ed4b9f7..c031c478de 100644
Binary files a/core/assets/fonts/font.woff and b/core/assets/fonts/font.woff differ
diff --git a/core/assets/fonts/icon.ttf b/core/assets/fonts/icon.ttf
index 4b61658e65..badd3e3b66 100644
Binary files a/core/assets/fonts/icon.ttf and b/core/assets/fonts/icon.ttf differ
diff --git a/core/assets/icons/icons.properties b/core/assets/icons/icons.properties
index b07514ea1b..552da17570 100755
--- a/core/assets/icons/icons.properties
+++ b/core/assets/icons/icons.properties
@@ -1,315 +1,353 @@
-63743=spawn|block-spawn-medium
-63742=deepwater|block-deepwater-medium
-63741=water|block-water-medium
-63740=tainted-water|block-tainted-water-medium
-63739=darksand-tainted-water|block-darksand-tainted-water-medium
-63738=sand-water|block-sand-water-medium
-63737=darksand-water|block-darksand-water-medium
-63736=tar|block-tar-medium
-63735=stone|block-stone-medium
-63734=craters|block-craters-medium
-63733=char|block-char-medium
-63732=ignarock|block-ignarock-medium
-63731=hotrock|block-hotrock-medium
-63730=magmarock|block-magmarock-medium
-63729=sand|block-sand-medium
-63728=darksand|block-darksand-medium
-63727=holostone|block-holostone-medium
-63726=grass|block-grass-medium
-63725=salt|block-salt-medium
-63724=snow|block-snow-medium
-63723=ice|block-ice-medium
-63722=ice-snow|block-ice-snow-medium
-63721=cliffs|block-cliffs-medium
-63718=rock|block-rock-medium
-63717=snowrock|block-snowrock-medium
-63711=spore-pine|block-spore-pine-medium
-63710=snow-pine|block-snow-pine-medium
-63709=pine|block-pine-medium
-63708=shrubs|block-shrubs-medium
-63707=white-tree-dead|block-white-tree-dead-medium
-63706=white-tree|block-white-tree-medium
-63705=spore-cluster|block-spore-cluster-medium
-63704=shale|block-shale-medium
-63702=shale-boulder|block-shale-boulder-medium
-63701=sand-boulder|block-sand-boulder-medium
-63700=moss|block-moss-medium
-63699=spore-moss|block-spore-moss-medium
-63698=metal-floor|block-metal-floor-medium
-63697=metal-floor-damaged|block-metal-floor-damaged-medium
-63696=metal-floor-2|block-metal-floor-2-medium
-63695=metal-floor-3|block-metal-floor-3-medium
-63694=metal-floor-5|block-metal-floor-5-medium
-63693=dark-panel-1|block-dark-panel-1-medium
-63692=dark-panel-2|block-dark-panel-2-medium
-63691=dark-panel-3|block-dark-panel-3-medium
-63690=dark-panel-4|block-dark-panel-4-medium
-63689=dark-panel-5|block-dark-panel-5-medium
-63688=dark-panel-6|block-dark-panel-6-medium
-63687=dark-metal|block-dark-metal-medium
-63686=pebbles|block-pebbles-medium
-63685=tendrils|block-tendrils-medium
-63684=ore-copper|block-ore-copper-medium
-63683=ore-lead|block-ore-lead-medium
-63682=ore-scrap|block-ore-scrap-medium
-63681=ore-coal|block-ore-coal-medium
-63680=ore-titanium|block-ore-titanium-medium
-63679=ore-thorium|block-ore-thorium-medium
-63678=graphite-press|block-graphite-press-medium
-63677=multi-press|block-multi-press-medium
-63676=silicon-smelter|block-silicon-smelter-medium
-63675=kiln|block-kiln-medium
-63674=plastanium-compressor|block-plastanium-compressor-medium
-63673=phase-weaver|block-phase-weaver-medium
-63672=alloy-smelter|block-alloy-smelter-medium
-63671=cryofluid-mixer|block-cryofluid-mixer-medium
-63670=blast-mixer|block-blast-mixer-medium
-63669=pyratite-mixer|block-pyratite-mixer-medium
-63668=melter|block-melter-medium
-63667=separator|block-separator-medium
-63666=spore-press|block-spore-press-medium
-63665=pulverizer|block-pulverizer-medium
-63664=coal-centrifuge|block-coal-centrifuge-medium
-63663=incinerator|block-incinerator-medium
-63662=copper-wall|block-copper-wall-medium
-63661=copper-wall-large|block-copper-wall-large-medium
-63660=titanium-wall|block-titanium-wall-medium
-63659=titanium-wall-large|block-titanium-wall-large-medium
-63658=plastanium-wall|block-plastanium-wall-medium
-63657=plastanium-wall-large|block-plastanium-wall-large-medium
-63656=thorium-wall|block-thorium-wall-medium
-63655=thorium-wall-large|block-thorium-wall-large-medium
-63654=phase-wall|block-phase-wall-medium
-63653=phase-wall-large|block-phase-wall-large-medium
-63652=surge-wall|block-surge-wall-medium
-63651=surge-wall-large|block-surge-wall-large-medium
-63650=door|block-door-medium
-63649=door-large|block-door-large-medium
-63648=scrap-wall|block-scrap-wall-medium
-63647=scrap-wall-large|block-scrap-wall-large-medium
-63646=scrap-wall-huge|block-scrap-wall-huge-medium
-63645=scrap-wall-gigantic|block-scrap-wall-gigantic-medium
-63644=thruster|block-thruster-medium
-63643=mender|block-mender-medium
-63642=mend-projector|block-mend-projector-medium
-63641=overdrive-projector|block-overdrive-projector-medium
-63640=force-projector|block-force-projector-medium
-63639=shock-mine|block-shock-mine-medium
-63638=conveyor|block-conveyor-medium
-63637=titanium-conveyor|block-titanium-conveyor-medium
-63636=armored-conveyor|block-armored-conveyor-medium
-63635=junction|block-junction-medium
-63634=bridge-conveyor|block-bridge-conveyor-medium
-63633=phase-conveyor|block-phase-conveyor-medium
-63632=sorter|block-sorter-medium
-63631=inverted-sorter|block-inverted-sorter-medium
-63630=router|block-router-medium
-63629=distributor|block-distributor-medium
-63628=overflow-gate|block-overflow-gate-medium
-63627=mass-driver|block-mass-driver-medium
-63626=mechanical-pump|block-mechanical-pump-medium
-63625=rotary-pump|block-rotary-pump-medium
-63624=thermal-pump|block-thermal-pump-medium
-63623=conduit|block-conduit-medium
-63622=pulse-conduit|block-pulse-conduit-medium
-63621=plated-conduit|block-plated-conduit-medium
-63620=liquid-router|block-liquid-router-medium
-63619=liquid-tank|block-liquid-tank-medium
-63618=liquid-junction|block-liquid-junction-medium
-63617=bridge-conduit|block-bridge-conduit-medium
-63616=phase-conduit|block-phase-conduit-medium
-63615=power-node|block-power-node-medium
-63614=power-node-large|block-power-node-large-medium
-63613=surge-tower|block-surge-tower-medium
-63612=diode|block-diode-medium
-63611=battery|block-battery-medium
-63610=battery-large|block-battery-large-medium
-63609=combustion-generator|block-combustion-generator-medium
-63608=thermal-generator|block-thermal-generator-medium
-63607=steam-generator|block-steam-generator-medium
-63606=differential-generator|block-differential-generator-medium
-63605=rtg-generator|block-rtg-generator-medium
-63604=solar-panel|block-solar-panel-medium
-63603=solar-panel-large|block-solar-panel-large-medium
-63602=thorium-reactor|block-thorium-reactor-medium
-63601=impact-reactor|block-impact-reactor-medium
-63600=mechanical-drill|block-mechanical-drill-medium
-63599=pneumatic-drill|block-pneumatic-drill-medium
-63598=laser-drill|block-laser-drill-medium
-63597=blast-drill|block-blast-drill-medium
-63596=water-extractor|block-water-extractor-medium
-63595=cultivator|block-cultivator-medium
-63594=oil-extractor|block-oil-extractor-medium
-63593=core-shard|block-core-shard-medium
-63592=core-foundation|block-core-foundation-medium
-63591=core-nucleus|block-core-nucleus-medium
-63590=vault|block-vault-medium
-63589=container|block-container-medium
-63588=unloader|block-unloader-medium
-63587=launch-pad|block-launch-pad-medium
-63586=launch-pad-large|block-launch-pad-large-medium
-63585=duo|block-duo-medium
-63584=scatter|block-scatter-medium
-63583=scorch|block-scorch-medium
-63582=hail|block-hail-medium
-63581=wave|block-wave-medium
-63580=lancer|block-lancer-medium
-63579=arc|block-arc-medium
-63578=swarmer|block-swarmer-medium
-63577=salvo|block-salvo-medium
-63576=fuse|block-fuse-medium
-63575=ripple|block-ripple-medium
-63574=cyclone|block-cyclone-medium
-63573=spectre|block-spectre-medium
-63572=meltdown|block-meltdown-medium
-63571=draug-factory|block-draug-factory-medium
-63570=spirit-factory|block-spirit-factory-medium
-63569=phantom-factory|block-phantom-factory-medium
-63568=command-center|block-command-center-medium
-63567=wraith-factory|block-wraith-factory-medium
-63566=ghoul-factory|block-ghoul-factory-medium
-63565=revenant-factory|block-revenant-factory-medium
-63564=dagger-factory|block-dagger-factory-medium
-63563=crawler-factory|block-crawler-factory-medium
-63562=titan-factory|block-titan-factory-medium
-63561=fortress-factory|block-fortress-factory-medium
-63560=repair-point|block-repair-point-medium
-63559=dart-mech-pad|block-dart-mech-pad-medium
-63558=delta-mech-pad|block-delta-mech-pad-medium
-63557=tau-mech-pad|block-tau-mech-pad-medium
-63556=omega-mech-pad|block-omega-mech-pad-medium
-63555=javelin-ship-pad|block-javelin-ship-pad-medium
-63554=trident-ship-pad|block-trident-ship-pad-medium
-63553=glaive-ship-pad|block-glaive-ship-pad-medium
-63552=power-source|block-power-source-medium
-63551=power-void|block-power-void-medium
-63550=item-source|block-item-source-medium
-63549=item-void|block-item-void-medium
-63548=liquid-source|block-liquid-source-medium
-63547=liquid-void|block-liquid-void-medium
-63546=message|block-message-medium
-63545=illuminator|block-illuminator-medium
-63544=copper|item-copper-icon
-63543=lead|item-lead-icon
-63542=metaglass|item-metaglass-icon
-63541=graphite|item-graphite-icon
-63540=sand|item-sand-icon
-63539=coal|item-coal-icon
-63538=titanium|item-titanium-icon
-63537=thorium|item-thorium-icon
-63536=scrap|item-scrap-icon
-63535=silicon|item-silicon-icon
-63534=plastanium|item-plastanium-icon
-63533=phase-fabric|item-phase-fabric-icon
-63532=surge-alloy|item-surge-alloy-icon
-63531=spore-pod|item-spore-pod-icon
-63530=blast-compound|item-blast-compound-icon
-63529=pyratite|item-pyratite-icon
-63528=water|liquid-water-icon
-63527=slag|liquid-slag-icon
-63526=oil|liquid-oil-icon
-63525=cryofluid|liquid-cryofluid-icon
-63524=underflow-gate|block-underflow-gate-medium
-63523=dart-ship-pad|block-dart-ship-pad-medium
-63522=alpha-mech-pad|block-alpha-mech-pad-medium
-63521=cliff|block-cliff-medium
-63520=legacy-mech-pad|block-legacy-mech-pad-medium
-63519=ground-factory|block-ground-factory-medium
-63518=legacy-unit-factory|block-legacy-unit-factory-medium
-63517=mass-conveyor|block-mass-conveyor-medium
-63516=legacy-command-center|block-legacy-command-center-medium
-63515=block-forge|block-block-forge-medium
-63514=block-launcher|block-block-launcher-medium
-63513=plastanium-conveyor|block-plastanium-conveyor-medium
+63743=spawn|block-spawn-ui
+63742=deepwater|block-deepwater-ui
+63741=water|block-water-ui
+63740=tainted-water|block-tainted-water-ui
+63739=darksand-tainted-water|block-darksand-tainted-water-ui
+63738=sand-water|block-sand-water-ui
+63737=darksand-water|block-darksand-water-ui
+63736=tar|block-tar-ui
+63735=stone|block-stone-ui
+63734=craters|block-craters-ui
+63733=char|block-char-ui
+63732=ignarock|block-ignarock-ui
+63731=hotrock|block-hotrock-ui
+63730=magmarock|block-magmarock-ui
+63729=sand|block-sand-ui
+63728=darksand|block-darksand-ui
+63726=grass|block-grass-ui
+63725=salt|block-salt-ui
+63724=snow|block-snow-ui
+63723=ice|block-ice-ui
+63722=ice-snow|block-ice-snow-ui
+63721=cliffs|block-cliffs-ui
+63718=rock|block-rock-ui
+63717=snowrock|block-snowrock-ui
+63711=spore-pine|block-spore-pine-ui
+63710=snow-pine|block-snow-pine-ui
+63709=pine|block-pine-ui
+63708=shrubs|block-shrubs-ui
+63707=white-tree-dead|block-white-tree-dead-ui
+63706=white-tree|block-white-tree-ui
+63705=spore-cluster|block-spore-cluster-ui
+63704=shale|block-shale-ui
+63702=shale-boulder|block-shale-boulder-ui
+63701=sand-boulder|block-sand-boulder-ui
+63700=moss|block-moss-ui
+63699=spore-moss|block-spore-moss-ui
+63698=metal-floor|block-metal-floor-ui
+63697=metal-floor-damaged|block-metal-floor-damaged-ui
+63696=metal-floor-2|block-metal-floor-2-ui
+63695=metal-floor-3|block-metal-floor-3-ui
+63694=metal-floor-5|block-metal-floor-5-ui
+63693=dark-panel-1|block-dark-panel-1-ui
+63692=dark-panel-2|block-dark-panel-2-ui
+63691=dark-panel-3|block-dark-panel-3-ui
+63690=dark-panel-4|block-dark-panel-4-ui
+63689=dark-panel-5|block-dark-panel-5-ui
+63688=dark-panel-6|block-dark-panel-6-ui
+63687=dark-metal|block-dark-metal-ui
+63686=pebbles|block-pebbles-ui
+63685=tendrils|block-tendrils-ui
+63684=ore-copper|block-ore-copper-ui
+63683=ore-lead|block-ore-lead-ui
+63682=ore-scrap|block-ore-scrap-ui
+63681=ore-coal|block-ore-coal-ui
+63680=ore-titanium|block-ore-titanium-ui
+63679=ore-thorium|block-ore-thorium-ui
+63678=graphite-press|block-graphite-press-ui
+63677=multi-press|block-multi-press-ui
+63676=silicon-smelter|block-silicon-smelter-ui
+63675=kiln|block-kiln-ui
+63674=plastanium-compressor|block-plastanium-compressor-ui
+63673=phase-weaver|block-phase-weaver-ui
+63672=alloy-smelter|block-alloy-smelter-ui
+63671=cryofluid-mixer|block-cryofluid-mixer-ui
+63670=blast-mixer|block-blast-mixer-ui
+63669=pyratite-mixer|block-pyratite-mixer-ui
+63668=melter|block-melter-ui
+63667=separator|block-separator-ui
+63666=spore-press|block-spore-press-ui
+63665=pulverizer|block-pulverizer-ui
+63664=coal-centrifuge|block-coal-centrifuge-ui
+63663=incinerator|block-incinerator-ui
+63662=copper-wall|block-copper-wall-ui
+63661=copper-wall-large|block-copper-wall-large-ui
+63660=titanium-wall|block-titanium-wall-ui
+63659=titanium-wall-large|block-titanium-wall-large-ui
+63658=plastanium-wall|block-plastanium-wall-ui
+63657=plastanium-wall-large|block-plastanium-wall-large-ui
+63656=thorium-wall|block-thorium-wall-ui
+63655=thorium-wall-large|block-thorium-wall-large-ui
+63654=phase-wall|block-phase-wall-ui
+63653=phase-wall-large|block-phase-wall-large-ui
+63652=surge-wall|block-surge-wall-ui
+63651=surge-wall-large|block-surge-wall-large-ui
+63650=door|block-door-ui
+63649=door-large|block-door-large-ui
+63648=scrap-wall|block-scrap-wall-ui
+63647=scrap-wall-large|block-scrap-wall-large-ui
+63646=scrap-wall-huge|block-scrap-wall-huge-ui
+63645=scrap-wall-gigantic|block-scrap-wall-gigantic-ui
+63644=thruster|block-thruster-ui
+63643=mender|block-mender-ui
+63642=mend-projector|block-mend-projector-ui
+63641=overdrive-projector|block-overdrive-projector-ui
+63640=force-projector|block-force-projector-ui
+63639=shock-mine|block-shock-mine-ui
+63638=conveyor|block-conveyor-ui
+63637=titanium-conveyor|block-titanium-conveyor-ui
+63636=armored-conveyor|block-armored-conveyor-ui
+63635=junction|block-junction-ui
+63634=bridge-conveyor|block-bridge-conveyor-ui
+63633=phase-conveyor|block-phase-conveyor-ui
+63632=sorter|block-sorter-ui
+63631=inverted-sorter|block-inverted-sorter-ui
+63630=router|block-router-ui
+63629=distributor|block-distributor-ui
+63628=overflow-gate|block-overflow-gate-ui
+63627=mass-driver|block-mass-driver-ui
+63626=mechanical-pump|block-mechanical-pump-ui
+63625=rotary-pump|block-rotary-pump-ui
+63624=thermal-pump|block-thermal-pump-ui
+63623=conduit|block-conduit-ui
+63622=pulse-conduit|block-pulse-conduit-ui
+63621=plated-conduit|block-plated-conduit-ui
+63620=liquid-router|block-liquid-router-ui
+63619=liquid-tank|block-liquid-tank-ui
+63618=liquid-junction|block-liquid-junction-ui
+63617=bridge-conduit|block-bridge-conduit-ui
+63616=phase-conduit|block-phase-conduit-ui
+63615=power-node|block-power-node-ui
+63614=power-node-large|block-power-node-large-ui
+63613=surge-tower|block-surge-tower-ui
+63612=diode|block-diode-ui
+63611=battery|block-battery-ui
+63610=battery-large|block-battery-large-ui
+63609=combustion-generator|block-combustion-generator-ui
+63608=thermal-generator|block-thermal-generator-ui
+63607=steam-generator|block-steam-generator-ui
+63606=differential-generator|block-differential-generator-ui
+63605=rtg-generator|block-rtg-generator-ui
+63604=solar-panel|block-solar-panel-ui
+63603=solar-panel-large|block-solar-panel-large-ui
+63602=thorium-reactor|block-thorium-reactor-ui
+63601=impact-reactor|block-impact-reactor-ui
+63600=mechanical-drill|block-mechanical-drill-ui
+63599=pneumatic-drill|block-pneumatic-drill-ui
+63598=laser-drill|block-laser-drill-ui
+63597=blast-drill|block-blast-drill-ui
+63596=water-extractor|block-water-extractor-ui
+63595=cultivator|block-cultivator-ui
+63594=oil-extractor|block-oil-extractor-ui
+63593=core-shard|block-core-shard-ui
+63592=core-foundation|block-core-foundation-ui
+63591=core-nucleus|block-core-nucleus-ui
+63590=vault|block-vault-ui
+63589=container|block-container-ui
+63588=unloader|block-unloader-ui
+63587=launch-pad|block-launch-pad-ui
+63586=launch-pad-large|block-launch-pad-large-ui
+63585=duo|block-duo-ui
+63584=scatter|block-scatter-ui
+63583=scorch|block-scorch-ui
+63582=hail|block-hail-ui
+63581=wave|block-wave-ui
+63580=lancer|block-lancer-ui
+63579=arc|block-arc-ui
+63578=swarmer|block-swarmer-ui
+63577=salvo|block-salvo-ui
+63576=fuse|block-fuse-ui
+63575=ripple|block-ripple-ui
+63574=cyclone|block-cyclone-ui
+63573=spectre|block-spectre-ui
+63572=meltdown|block-meltdown-ui
+63571=draug-factory|block-draug-factory-ui
+63570=spirit-factory|block-spirit-factory-ui
+63569=phantom-factory|block-phantom-factory-ui
+63568=command-center|block-command-center-ui
+63567=wraith-factory|block-wraith-factory-ui
+63566=ghoul-factory|block-ghoul-factory-ui
+63565=revenant-factory|block-revenant-factory-ui
+63564=dagger-factory|block-dagger-factory-ui
+63563=crawler-factory|block-crawler-factory-ui
+63562=titan-factory|block-titan-factory-ui
+63561=fortress-factory|block-fortress-factory-ui
+63560=repair-point|block-repair-point-ui
+63559=dart-mech-pad|block-dart-mech-pad-ui
+63558=delta-mech-pad|block-delta-mech-pad-ui
+63557=tau-mech-pad|block-tau-mech-pad-ui
+63556=omega-mech-pad|block-omega-mech-pad-ui
+63555=javelin-ship-pad|block-javelin-ship-pad-ui
+63554=trident-ship-pad|block-trident-ship-pad-ui
+63553=glaive-ship-pad|block-glaive-ship-pad-ui
+63552=power-source|block-power-source-ui
+63551=power-void|block-power-void-ui
+63550=item-source|block-item-source-ui
+63549=item-void|block-item-void-ui
+63548=liquid-source|block-liquid-source-ui
+63547=liquid-void|block-liquid-void-ui
+63546=message|block-message-ui
+63545=illuminator|block-illuminator-ui
+63544=copper|item-copper-ui
+63543=lead|item-lead-ui
+63542=metaglass|item-metaglass-ui
+63541=graphite|item-graphite-ui
+63540=sand|item-sand-ui
+63539=coal|item-coal-ui
+63538=titanium|item-titanium-ui
+63537=thorium|item-thorium-ui
+63536=scrap|item-scrap-ui
+63535=silicon|item-silicon-ui
+63534=plastanium|item-plastanium-ui
+63533=phase-fabric|item-phase-fabric-ui
+63532=surge-alloy|item-surge-alloy-ui
+63531=spore-pod|item-spore-pod-ui
+63530=blast-compound|item-blast-compound-ui
+63529=pyratite|item-pyratite-ui
+63528=water|liquid-water-ui
+63527=slag|liquid-slag-ui
+63526=oil|liquid-oil-ui
+63525=cryofluid|liquid-cryofluid-ui
+63524=underflow-gate|block-underflow-gate-ui
+63523=dart-ship-pad|block-dart-ship-pad-ui
+63522=alpha-mech-pad|block-alpha-mech-pad-ui
+63521=cliff|block-cliff-ui
+63520=legacy-mech-pad|block-legacy-mech-pad-ui
+63519=ground-factory|block-ground-factory-ui
+63518=legacy-unit-factory|block-legacy-unit-factory-ui
+63517=mass-conveyor|block-mass-conveyor-ui
+63516=legacy-command-center|block-legacy-command-center-ui
+63515=block-forge|block-block-forge-ui
+63514=block-launcher|block-block-launcher-ui
+63513=plastanium-conveyor|block-plastanium-conveyor-ui
63512=crater|crater
-63511=naval-factory|block-naval-factory-medium
-63510=air-factory|block-air-factory-medium
-63509=basic-reconstructor|block-basic-reconstructor-medium
-63508=block-loader|block-block-loader-medium
-63507=block-unloader|block-block-unloader-medium
-63506=core-silo|block-core-silo-medium
-63505=data-processor|block-data-processor-medium
-63504=payload-router|block-payload-router-medium
-63503=silicon-crucible|block-silicon-crucible-medium
-63502=segment|block-segment-medium
-63501=large-overdrive-projector|block-large-overdrive-projector-medium
-63500=disassembler|block-disassembler-medium
-63499=advanced-reconstructor|block-advanced-reconstructor-medium
-63498=reconstructor-basis|block-reconstructor-basis-medium
-63497=reconstructor-morphism|block-reconstructor-morphism-medium
-63496=reconstructor-functor|block-reconstructor-functor-medium
-63495=reconstructor-prime|block-reconstructor-prime-medium
-63494=additive-reconstructor|block-additive-reconstructor-medium
-63493=multiplicative-reconstructor|block-multiplicative-reconstructor-medium
-63492=exponential-reconstructor|block-exponential-reconstructor-medium
-63491=tetrative-reconstructor|block-tetrative-reconstructor-medium
-63490=resupply-point|block-resupply-point-medium
-63489=parallax|block-parallax-medium
-63488=dagger|unit-dagger-medium
-63487=mace|unit-mace-medium
-63486=fortress|unit-fortress-medium
-63485=nova|unit-nova-medium
-63484=pulsar|unit-pulsar-medium
-63483=quasar|unit-quasar-medium
-63482=crawler|unit-crawler-medium
-63481=atrax|unit-atrax-medium
-63480=spiroct|unit-spiroct-medium
-63479=arkyid|unit-arkyid-medium
-63478=flare|unit-flare-medium
-63477=horizon|unit-horizon-medium
-63476=zenith|unit-zenith-medium
-63475=antumbra|unit-antumbra-medium
-63474=eclipse|unit-eclipse-medium
-63473=mono|unit-mono-medium
-63472=poly|unit-poly-medium
-63471=mega|unit-mega-medium
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-63469=minke|unit-minke-medium
-63468=bryde|unit-bryde-medium
-63467=alpha|unit-alpha-medium
-63466=beta|unit-beta-medium
-63465=gamma|unit-gamma-medium
-63464=block|unit-block-medium
-63463=risso|unit-risso-medium
-63462=overdrive-dome|block-overdrive-dome-medium
-63461=logic-processor|block-logic-processor-medium
-63460=micro-processor|block-micro-processor-medium
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-63458=switch|block-switch-medium
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-63456=payload-conveyor|block-payload-conveyor-medium
-63455=hyper-processor|block-hyper-processor-medium
-63454=toxopid|unit-toxopid-medium
-63453=vestige|unit-vestige-medium
-63452=cataclyst|unit-cataclyst-medium
-63451=scepter|unit-scepter-medium
-63450=reign|unit-reign-medium
-63449=dirt|block-dirt-medium
-63448=dirtwall|block-dirtwall-medium
-63447=stone-wall|block-stone-wall-medium
-63446=spore-wall|block-spore-wall-medium
-63445=ice-wall|block-ice-wall-medium
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-63443=dune-wall|block-dune-wall-medium
-63442=sand-wall|block-sand-wall-medium
-63441=salt-wall|block-salt-wall-medium
-63440=shale-wall|block-shale-wall-medium
-63439=dirt-wall|block-dirt-wall-medium
-63438=holostone-wall|block-holostone-wall-medium
-63437=basalt|block-basalt-medium
-63436=dacite|block-dacite-medium
-63435=boulder|block-boulder-medium
-63434=snow-boulder|block-snow-boulder-medium
-63433=dacite-wall|block-dacite-wall-medium
-63432=dacite-boulder|block-dacite-boulder-medium
-63431=large-logic-display|block-large-logic-display-medium
-63430=omura|unit-omura-medium
-63429=mud|block-mud-medium
-63428=sei|unit-sei-medium
-63427=quad|unit-quad-medium
-63426=oct|unit-oct-medium
-63425=vela|unit-vela-medium
-63424=corvus|unit-corvus-medium
-63423=memory-bank|block-memory-bank-medium
-63422=foreshadow|block-foreshadow-medium
-63421=tsunami|block-tsunami-medium
+63511=naval-factory|block-naval-factory-ui
+63510=air-factory|block-air-factory-ui
+63509=basic-reconstructor|block-basic-reconstructor-ui
+63508=block-loader|block-block-loader-ui
+63507=block-unloader|block-block-unloader-ui
+63506=core-silo|block-core-silo-ui
+63505=data-processor|block-data-processor-ui
+63504=payload-router|block-payload-router-ui
+63503=silicon-crucible|block-silicon-crucible-ui
+63502=segment|block-segment-ui
+63501=large-overdrive-projector|block-large-overdrive-projector-ui
+63500=disassembler|block-disassembler-ui
+63499=advanced-reconstructor|block-advanced-reconstructor-ui
+63498=reconstructor-basis|block-reconstructor-basis-ui
+63497=reconstructor-morphism|block-reconstructor-morphism-ui
+63496=reconstructor-functor|block-reconstructor-functor-ui
+63495=reconstructor-prime|block-reconstructor-prime-ui
+63494=additive-reconstructor|block-additive-reconstructor-ui
+63493=multiplicative-reconstructor|block-multiplicative-reconstructor-ui
+63492=exponential-reconstructor|block-exponential-reconstructor-ui
+63491=tetrative-reconstructor|block-tetrative-reconstructor-ui
+63490=resupply-point|block-resupply-point-ui
+63489=parallax|block-parallax-ui
+63488=dagger|unit-dagger-ui
+63487=mace|unit-mace-ui
+63486=fortress|unit-fortress-ui
+63485=nova|unit-nova-ui
+63484=pulsar|unit-pulsar-ui
+63483=quasar|unit-quasar-ui
+63482=crawler|unit-crawler-ui
+63481=atrax|unit-atrax-ui
+63480=spiroct|unit-spiroct-ui
+63479=arkyid|unit-arkyid-ui
+63478=flare|unit-flare-ui
+63477=horizon|unit-horizon-ui
+63476=zenith|unit-zenith-ui
+63475=antumbra|unit-antumbra-ui
+63474=eclipse|unit-eclipse-ui
+63473=mono|unit-mono-ui
+63472=poly|unit-poly-ui
+63471=mega|unit-mega-ui
+63470=risse|unit-risse-ui
+63469=minke|unit-minke-ui
+63468=bryde|unit-bryde-ui
+63467=alpha|unit-alpha-ui
+63466=beta|unit-beta-ui
+63465=gamma|unit-gamma-ui
+63464=block|unit-block-ui
+63463=risso|unit-risso-ui
+63462=overdrive-dome|block-overdrive-dome-ui
+63461=logic-processor|block-logic-processor-ui
+63460=micro-processor|block-micro-processor-ui
+63459=logic-display|block-logic-display-ui
+63458=switch|block-switch-ui
+63457=memory-cell|block-memory-cell-ui
+63456=payload-conveyor|block-payload-conveyor-ui
+63455=hyper-processor|block-hyper-processor-ui
+63454=toxopid|unit-toxopid-ui
+63453=vestige|unit-vestige-ui
+63452=cataclyst|unit-cataclyst-ui
+63451=scepter|unit-scepter-ui
+63450=reign|unit-reign-ui
+63449=dirt|block-dirt-ui
+63447=stone-wall|block-stone-wall-ui
+63446=spore-wall|block-spore-wall-ui
+63445=ice-wall|block-ice-wall-ui
+63444=snow-wall|block-snow-wall-ui
+63443=dune-wall|block-dune-wall-ui
+63442=sand-wall|block-sand-wall-ui
+63441=salt-wall|block-salt-wall-ui
+63440=shale-wall|block-shale-wall-ui
+63439=dirt-wall|block-dirt-wall-ui
+63437=basalt|block-basalt-ui
+63436=dacite|block-dacite-ui
+63435=boulder|block-boulder-ui
+63434=snow-boulder|block-snow-boulder-ui
+63433=dacite-wall|block-dacite-wall-ui
+63432=dacite-boulder|block-dacite-boulder-ui
+63431=large-logic-display|block-large-logic-display-ui
+63430=omura|unit-omura-ui
+63429=mud|block-mud-ui
+63428=sei|unit-sei-ui
+63427=quad|unit-quad-ui
+63426=oct|unit-oct-ui
+63425=vela|unit-vela-ui
+63424=corvus|unit-corvus-ui
+63423=memory-bank|block-memory-bank-ui
+63422=foreshadow|block-foreshadow-ui
+63421=tsunami|block-tsunami-ui
+63420=space|block-space-ui
+63419=legacy-unit-factory-air|block-legacy-unit-factory-air-ui
+63418=legacy-unit-factory-ground|block-legacy-unit-factory-ground-ui
+63417=interplanetary-accelerator|block-interplanetary-accelerator-ui
+63416=basalt-boulder|block-basalt-boulder-ui
+63415=none|status-none-ui
+63414=burning|status-burning-ui
+63413=freezing|status-freezing-ui
+63412=unmoving|status-unmoving-ui
+63411=slow|status-slow-ui
+63410=wet|status-wet-ui
+63409=muddy|status-muddy-ui
+63408=melting|status-melting-ui
+63407=sapped|status-sapped-ui
+63406=spore-slowed|status-spore-slowed-ui
+63405=tarred|status-tarred-ui
+63404=overdrive|status-overdrive-ui
+63403=overclock|status-overclock-ui
+63402=shielded|status-shielded-ui
+63401=boss|status-boss-ui
+63400=shocked|status-shocked-ui
+63399=blasted|status-blasted-ui
+63398=corroded|status-corroded-ui
+63397=disarmed|status-disarmed-ui
+63385=duct|block-duct-ui
+63376=repair-turret|block-repair-turret-ui
+63375=payload-propulsion-tower|block-payload-propulsion-tower-ui
+63374=payload-incinerator|block-payload-incinerator-ui
+63373=payload-void|block-payload-void-ui
+63372=payload-source|block-payload-source-ui
+63368=retusa|unit-retusa-ui
+63367=directional-item-bridge|block-directional-item-bridge-ui
+63366=duct-router|block-duct-router-ui
+63365=duct-bridge|block-duct-bridge-ui
+63364=oxynoe|unit-oxynoe-ui
+63363=cyerce|unit-cyerce-ui
+63362=aegires|unit-aegires-ui
+63361=electrified|status-electrified-ui
+63360=navanax|unit-navanax-ui
+63354=payload-launch-pad|block-payload-launch-pad-ui
+63353=silicon-arc-furnace|block-silicon-arc-furnace-ui
diff --git a/core/assets/maps/archipelago.msav b/core/assets/maps/archipelago.msav
new file mode 100644
index 0000000000..24764ccf20
Binary files /dev/null and b/core/assets/maps/archipelago.msav differ
diff --git a/core/assets/maps/biomassFacility.msav b/core/assets/maps/biomassFacility.msav
new file mode 100644
index 0000000000..738d890f70
Binary files /dev/null and b/core/assets/maps/biomassFacility.msav differ
diff --git a/core/assets/maps/caldera.msav b/core/assets/maps/caldera.msav
index 4ed0889f5e..57bb5c382f 100644
Binary files a/core/assets/maps/caldera.msav and b/core/assets/maps/caldera.msav differ
diff --git a/core/assets/maps/crags.msav b/core/assets/maps/crags.msav
deleted file mode 100644
index 1fb64c01e7..0000000000
Binary files a/core/assets/maps/crags.msav and /dev/null differ
diff --git a/core/assets/maps/craters.msav b/core/assets/maps/craters.msav
index b879701ae6..c52303c3a1 100644
Binary files a/core/assets/maps/craters.msav and b/core/assets/maps/craters.msav differ
diff --git a/core/assets/maps/debrisField.msav b/core/assets/maps/debrisField.msav
new file mode 100644
index 0000000000..956a7d5b49
Binary files /dev/null and b/core/assets/maps/debrisField.msav differ
diff --git a/core/assets/maps/desolateRift.msav b/core/assets/maps/desolateRift.msav
index ca3181301a..71c433d81a 100644
Binary files a/core/assets/maps/desolateRift.msav and b/core/assets/maps/desolateRift.msav differ
diff --git a/core/assets/maps/extractionOutpost.msav b/core/assets/maps/extractionOutpost.msav
new file mode 100644
index 0000000000..7ce6a6904e
Binary files /dev/null and b/core/assets/maps/extractionOutpost.msav differ
diff --git a/core/assets/maps/fork.msav b/core/assets/maps/fork.msav
index 0a6a82d226..2fd62bd91b 100644
Binary files a/core/assets/maps/fork.msav and b/core/assets/maps/fork.msav differ
diff --git a/core/assets/maps/fortress.msav b/core/assets/maps/fortress.msav
index c5f58e0380..db60a0490d 100644
Binary files a/core/assets/maps/fortress.msav and b/core/assets/maps/fortress.msav differ
diff --git a/core/assets/maps/frozenForest.msav b/core/assets/maps/frozenForest.msav
index a2a1f52354..09f7e2a546 100644
Binary files a/core/assets/maps/frozenForest.msav and b/core/assets/maps/frozenForest.msav differ
diff --git a/core/assets/maps/fungalPass.msav b/core/assets/maps/fungalPass.msav
index c154c2e4db..2b593a2482 100644
Binary files a/core/assets/maps/fungalPass.msav and b/core/assets/maps/fungalPass.msav differ
diff --git a/core/assets/maps/glacier.msav b/core/assets/maps/glacier.msav
index 1494079697..73796f7643 100644
Binary files a/core/assets/maps/glacier.msav and b/core/assets/maps/glacier.msav differ
diff --git a/core/assets/maps/groundZero.msav b/core/assets/maps/groundZero.msav
index 1f1500439b..bb169dbbc7 100644
Binary files a/core/assets/maps/groundZero.msav and b/core/assets/maps/groundZero.msav differ
diff --git a/core/assets/maps/impact0078.msav b/core/assets/maps/impact0078.msav
index 03bcfe8be2..08a71a5673 100644
Binary files a/core/assets/maps/impact0078.msav and b/core/assets/maps/impact0078.msav differ
diff --git a/core/assets/maps/islands.msav b/core/assets/maps/islands.msav
index 48e13f8b6f..90159d57e0 100644
Binary files a/core/assets/maps/islands.msav and b/core/assets/maps/islands.msav differ
diff --git a/core/assets/maps/labyrinth.msav b/core/assets/maps/labyrinth.msav
index 7501a592ad..9087a6da89 100644
Binary files a/core/assets/maps/labyrinth.msav and b/core/assets/maps/labyrinth.msav differ
diff --git a/core/assets/maps/maze.msav b/core/assets/maps/maze.msav
index ea34efa876..25386f23c4 100644
Binary files a/core/assets/maps/maze.msav and b/core/assets/maps/maze.msav differ
diff --git a/core/assets/maps/moltenLake.msav b/core/assets/maps/moltenLake.msav
new file mode 100644
index 0000000000..a409307c6f
Binary files /dev/null and b/core/assets/maps/moltenLake.msav differ
diff --git a/core/assets/maps/mudFlats.msav b/core/assets/maps/mudFlats.msav
new file mode 100644
index 0000000000..adca422b83
Binary files /dev/null and b/core/assets/maps/mudFlats.msav differ
diff --git a/core/assets/maps/nuclearComplex.msav b/core/assets/maps/nuclearComplex.msav
index fe8b36e26a..1b15a5878b 100644
Binary files a/core/assets/maps/nuclearComplex.msav and b/core/assets/maps/nuclearComplex.msav differ
diff --git a/core/assets/maps/overgrowth.msav b/core/assets/maps/overgrowth.msav
index b65b8e4818..a51978cb0f 100644
Binary files a/core/assets/maps/overgrowth.msav and b/core/assets/maps/overgrowth.msav differ
diff --git a/core/assets/maps/planetaryTerminal.msav b/core/assets/maps/planetaryTerminal.msav
new file mode 100644
index 0000000000..7c45ebfca2
Binary files /dev/null and b/core/assets/maps/planetaryTerminal.msav differ
diff --git a/core/assets/maps/ruinousShores.msav b/core/assets/maps/ruinousShores.msav
index a0ef267a99..441fb2044d 100644
Binary files a/core/assets/maps/ruinousShores.msav and b/core/assets/maps/ruinousShores.msav differ
diff --git a/core/assets/maps/saltFlats.msav b/core/assets/maps/saltFlats.msav
index 9a70ba342a..f4979da57b 100644
Binary files a/core/assets/maps/saltFlats.msav and b/core/assets/maps/saltFlats.msav differ
diff --git a/core/assets/maps/shattered.msav b/core/assets/maps/shattered.msav
index cad5016e9d..549e42cab7 100644
Binary files a/core/assets/maps/shattered.msav and b/core/assets/maps/shattered.msav differ
diff --git a/core/assets/maps/shoreline.msav b/core/assets/maps/shoreline.msav
deleted file mode 100644
index b0320b4350..0000000000
Binary files a/core/assets/maps/shoreline.msav and /dev/null differ
diff --git a/core/assets/maps/stainedMountains.msav b/core/assets/maps/stainedMountains.msav
index c627b0917e..6e00f916b1 100644
Binary files a/core/assets/maps/stainedMountains.msav and b/core/assets/maps/stainedMountains.msav differ
diff --git a/core/assets/maps/tarFields.msav b/core/assets/maps/tarFields.msav
index 06eaed164d..c2967456f3 100644
Binary files a/core/assets/maps/tarFields.msav and b/core/assets/maps/tarFields.msav differ
diff --git a/core/assets/maps/tendrils.msav b/core/assets/maps/tendrils.msav
index 178c11a03e..825437d6c5 100644
Binary files a/core/assets/maps/tendrils.msav and b/core/assets/maps/tendrils.msav differ
diff --git a/core/assets/maps/triad.msav b/core/assets/maps/triad.msav
index a693b02cba..fd25effa9c 100644
Binary files a/core/assets/maps/triad.msav and b/core/assets/maps/triad.msav differ
diff --git a/core/assets/maps/veins.msav b/core/assets/maps/veins.msav
index 6ad97e728a..3273feb74b 100644
Binary files a/core/assets/maps/veins.msav and b/core/assets/maps/veins.msav differ
diff --git a/core/assets/maps/wasteland.msav b/core/assets/maps/wasteland.msav
index f7bb73595e..b00e76fd12 100644
Binary files a/core/assets/maps/wasteland.msav and b/core/assets/maps/wasteland.msav differ
diff --git a/core/assets/maps/windsweptIslands.msav b/core/assets/maps/windsweptIslands.msav
new file mode 100644
index 0000000000..690a924716
Binary files /dev/null and b/core/assets/maps/windsweptIslands.msav differ
diff --git a/core/assets/music/boss1.mp3 b/core/assets/music/boss1.mp3
new file mode 100644
index 0000000000..4a54f750c9
Binary files /dev/null and b/core/assets/music/boss1.mp3 differ
diff --git a/core/assets/music/boss2.mp3 b/core/assets/music/boss2.mp3
new file mode 100644
index 0000000000..cd9eaf1b25
Binary files /dev/null and b/core/assets/music/boss2.mp3 differ
diff --git a/core/assets/music/editor.mp3 b/core/assets/music/editor.mp3
new file mode 100644
index 0000000000..0b3a8e6182
Binary files /dev/null and b/core/assets/music/editor.mp3 differ
diff --git a/core/assets/music/editor.ogg b/core/assets/music/editor.ogg
deleted file mode 100644
index 61348f1b75..0000000000
Binary files a/core/assets/music/editor.ogg and /dev/null differ
diff --git a/core/assets/music/game1.mp3 b/core/assets/music/game1.mp3
new file mode 100644
index 0000000000..bfb9b3d468
Binary files /dev/null and b/core/assets/music/game1.mp3 differ
diff --git a/core/assets/music/game1.ogg b/core/assets/music/game1.ogg
deleted file mode 100644
index d69bb0e931..0000000000
Binary files a/core/assets/music/game1.ogg and /dev/null differ
diff --git a/core/assets/music/game2.mp3 b/core/assets/music/game2.mp3
new file mode 100644
index 0000000000..baeddf2914
Binary files /dev/null and b/core/assets/music/game2.mp3 differ
diff --git a/core/assets/music/game2.ogg b/core/assets/music/game2.ogg
deleted file mode 100644
index 9cf7898026..0000000000
Binary files a/core/assets/music/game2.ogg and /dev/null differ
diff --git a/core/assets/music/game3.mp3 b/core/assets/music/game3.mp3
new file mode 100644
index 0000000000..e7f8e34f75
Binary files /dev/null and b/core/assets/music/game3.mp3 differ
diff --git a/core/assets/music/game3.ogg b/core/assets/music/game3.ogg
deleted file mode 100644
index 657848a0da..0000000000
Binary files a/core/assets/music/game3.ogg and /dev/null differ
diff --git a/core/assets/music/game4.mp3 b/core/assets/music/game4.mp3
new file mode 100644
index 0000000000..c21cf226f0
Binary files /dev/null and b/core/assets/music/game4.mp3 differ
diff --git a/core/assets/music/game4.ogg b/core/assets/music/game4.ogg
deleted file mode 100644
index 051c414540..0000000000
Binary files a/core/assets/music/game4.ogg and /dev/null differ
diff --git a/core/assets/music/game5.mp3 b/core/assets/music/game5.mp3
new file mode 100644
index 0000000000..2bcc7e7a94
Binary files /dev/null and b/core/assets/music/game5.mp3 differ
diff --git a/core/assets/music/game5.ogg b/core/assets/music/game5.ogg
deleted file mode 100644
index d988882f7a..0000000000
Binary files a/core/assets/music/game5.ogg and /dev/null differ
diff --git a/core/assets/music/game6.mp3 b/core/assets/music/game6.mp3
new file mode 100644
index 0000000000..9e0cfc97d6
Binary files /dev/null and b/core/assets/music/game6.mp3 differ
diff --git a/core/assets/music/game6.ogg b/core/assets/music/game6.ogg
deleted file mode 100644
index 45b063ae9c..0000000000
Binary files a/core/assets/music/game6.ogg and /dev/null differ
diff --git a/core/assets/music/game7.mp3 b/core/assets/music/game7.mp3
new file mode 100644
index 0000000000..4a8d5187b8
Binary files /dev/null and b/core/assets/music/game7.mp3 differ
diff --git a/core/assets/music/game7.ogg b/core/assets/music/game7.ogg
deleted file mode 100644
index 6a1011657c..0000000000
Binary files a/core/assets/music/game7.ogg and /dev/null differ
diff --git a/core/assets/music/game8.mp3 b/core/assets/music/game8.mp3
new file mode 100644
index 0000000000..a2cebbc465
Binary files /dev/null and b/core/assets/music/game8.mp3 differ
diff --git a/core/assets/music/game9.mp3 b/core/assets/music/game9.mp3
new file mode 100644
index 0000000000..a852b4c4c9
Binary files /dev/null and b/core/assets/music/game9.mp3 differ
diff --git a/core/assets/music/land.mp3 b/core/assets/music/land.mp3
new file mode 100644
index 0000000000..80720c478c
Binary files /dev/null and b/core/assets/music/land.mp3 differ
diff --git a/core/assets/music/land.ogg b/core/assets/music/land.ogg
deleted file mode 100644
index 800b253656..0000000000
Binary files a/core/assets/music/land.ogg and /dev/null differ
diff --git a/core/assets/music/launch.mp3 b/core/assets/music/launch.mp3
new file mode 100644
index 0000000000..7aeb2a3340
Binary files /dev/null and b/core/assets/music/launch.mp3 differ
diff --git a/core/assets/music/launch.ogg b/core/assets/music/launch.ogg
deleted file mode 100644
index 1da1a065c6..0000000000
Binary files a/core/assets/music/launch.ogg and /dev/null differ
diff --git a/core/assets/music/menu.mp3 b/core/assets/music/menu.mp3
new file mode 100644
index 0000000000..6423eba4b2
Binary files /dev/null and b/core/assets/music/menu.mp3 differ
diff --git a/core/assets/music/menu.ogg b/core/assets/music/menu.ogg
deleted file mode 100644
index c23fe679fb..0000000000
Binary files a/core/assets/music/menu.ogg and /dev/null differ
diff --git a/core/assets/scripts/base.js b/core/assets/scripts/base.js
index c6d7be846b..d97e6aa8f2 100755
--- a/core/assets/scripts/base.js
+++ b/core/assets/scripts/base.js
@@ -1,28 +1,22 @@
"use strict";
-const log = function(context, obj){
- Vars.mods.getScripts().log(context, String(obj))
-}
+let scriptName = "base.js"
+let modName = "none"
-const readString = path => Vars.mods.getScripts().readString(path)
-const readBytes = path => Vars.mods.getScripts().readBytes(path)
-const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
-const loadSound = path => Vars.mods.getScripts().loadSound(path)
+const log = (context, obj) => Vars.mods.scripts.log(context, String(obj))
+const print = text => log(modName + "/" + scriptName, text)
+const readString = path => Vars.mods.scripts.readString(path)
+const readBytes = path => Vars.mods.scripts.readBytes(path)
+const loadMusic = path => Vars.mods.scripts.loadMusic(path)
+const loadSound = path => Vars.mods.scripts.loadSound(path)
-var scriptName = "base.js"
-var modName = "none"
+const readFile = (purpose, ext, cons) => Vars.mods.scripts.readFile(purpose, ext, cons);
+const readBinFile = (purpose, ext, cons) => Vars.mods.scripts.readBinFile(purpose, ext, cons);
+const writeFile = (purpose, ext, str) => Vars.mods.scripts.writeFile(purpose, ext, str);
+const writeBinFile = (purpose, ext, bytes) => Vars.mods.scripts.writeBinFile(purpose, ext, bytes);
+const newFloats = cap => Vars.mods.getScripts().newFloats(cap);
-const print = text => log(modName + "/" + scriptName, text);
-
-const extendContent = function(classType, name, params){
- return new JavaAdapter(classType, params, name)
-}
-
-const extend = function(classType, params){
- return new JavaAdapter(classType, params)
-}
-
-//these are not sctrictly necessary, but are kept for edge cases
+//these are not strictly necessary, but are kept for edge cases
const run = method => new java.lang.Runnable(){run: method}
const boolf = method => new Boolf(){get: method}
const boolp = method => new Boolp(){get: method}
@@ -32,5 +26,26 @@ const cons = method => new Cons(){get: method}
const prov = method => new Prov(){get: method}
const func = method => new Func(){get: method}
-const newEffect = (lifetime, renderer) => new Effects.Effect(lifetime, new Effects.EffectRenderer({render: renderer}))
+const newEffect = (lifetime, renderer) => new Effect.Effect(lifetime, new Effect.EffectRenderer({render: renderer}))
Call = Packages.mindustry.gen.Call
+
+//js 'extend(Base, ..., {})' = java 'new Base(...) {}'
+function extend(/*Base, ..., def*/){
+ const Base = arguments[0]
+ const def = arguments[arguments.length - 1]
+ //swap order from Base, def, ... to Base, ..., def
+ const args = [Base, def].concat(Array.from(arguments).splice(1, arguments.length - 2))
+
+ //forward constructor arguments to new JavaAdapter
+ const instance = JavaAdapter.apply(null, args)
+ //JavaAdapter only overrides functions; set fields too
+ for(var i in def){
+ if(typeof(def[i]) != "function"){
+ instance[i] = def[i]
+ }
+ }
+ return instance
+}
+
+//For backwards compatibility, use extend instead
+const extendContent = extend;
diff --git a/core/assets/scripts/global.js b/core/assets/scripts/global.js
index 81a07f2bef..2c40cc4466 100755
--- a/core/assets/scripts/global.js
+++ b/core/assets/scripts/global.js
@@ -2,29 +2,23 @@
"use strict";
-const log = function(context, obj){
- Vars.mods.getScripts().log(context, String(obj))
-}
+let scriptName = "base.js"
+let modName = "none"
-const readString = path => Vars.mods.getScripts().readString(path)
-const readBytes = path => Vars.mods.getScripts().readBytes(path)
-const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
-const loadSound = path => Vars.mods.getScripts().loadSound(path)
+const log = (context, obj) => Vars.mods.scripts.log(context, String(obj))
+const print = text => log(modName + "/" + scriptName, text)
+const readString = path => Vars.mods.scripts.readString(path)
+const readBytes = path => Vars.mods.scripts.readBytes(path)
+const loadMusic = path => Vars.mods.scripts.loadMusic(path)
+const loadSound = path => Vars.mods.scripts.loadSound(path)
-var scriptName = "base.js"
-var modName = "none"
+const readFile = (purpose, ext, cons) => Vars.mods.scripts.readFile(purpose, ext, cons);
+const readBinFile = (purpose, ext, cons) => Vars.mods.scripts.readBinFile(purpose, ext, cons);
+const writeFile = (purpose, ext, str) => Vars.mods.scripts.writeFile(purpose, ext, str);
+const writeBinFile = (purpose, ext, bytes) => Vars.mods.scripts.writeBinFile(purpose, ext, bytes);
+const newFloats = cap => Vars.mods.getScripts().newFloats(cap);
-const print = text => log(modName + "/" + scriptName, text);
-
-const extendContent = function(classType, name, params){
- return new JavaAdapter(classType, params, name)
-}
-
-const extend = function(classType, params){
- return new JavaAdapter(classType, params)
-}
-
-//these are not sctrictly necessary, but are kept for edge cases
+//these are not strictly necessary, but are kept for edge cases
const run = method => new java.lang.Runnable(){run: method}
const boolf = method => new Boolf(){get: method}
const boolp = method => new Boolp(){get: method}
@@ -34,14 +28,37 @@ const cons = method => new Cons(){get: method}
const prov = method => new Prov(){get: method}
const func = method => new Func(){get: method}
-const newEffect = (lifetime, renderer) => new Effects.Effect(lifetime, new Effects.EffectRenderer({render: renderer}))
+const newEffect = (lifetime, renderer) => new Effect.Effect(lifetime, new Effect.EffectRenderer({render: renderer}))
Call = Packages.mindustry.gen.Call
+//js 'extend(Base, ..., {})' = java 'new Base(...) {}'
+function extend(/*Base, ..., def*/){
+ const Base = arguments[0]
+ const def = arguments[arguments.length - 1]
+ //swap order from Base, def, ... to Base, ..., def
+ const args = [Base, def].concat(Array.from(arguments).splice(1, arguments.length - 2))
+
+ //forward constructor arguments to new JavaAdapter
+ const instance = JavaAdapter.apply(null, args)
+ //JavaAdapter only overrides functions; set fields too
+ for(var i in def){
+ if(typeof(def[i]) != "function"){
+ instance[i] = def[i]
+ }
+ }
+ return instance
+}
+
+//For backwards compatibility, use extend instead
+const extendContent = extend;
+
importPackage(Packages.arc)
+importPackage(Packages.arc.audio)
importPackage(Packages.arc.func)
importPackage(Packages.arc.graphics)
importPackage(Packages.arc.graphics.g2d)
importPackage(Packages.arc.graphics.gl)
+importPackage(Packages.arc.input)
importPackage(Packages.arc.math)
importPackage(Packages.arc.math.geom)
importPackage(Packages.arc.scene)
@@ -53,6 +70,12 @@ importPackage(Packages.arc.scene.ui.layout)
importPackage(Packages.arc.scene.utils)
importPackage(Packages.arc.struct)
importPackage(Packages.arc.util)
+importPackage(Packages.arc.util.async)
+importPackage(Packages.arc.util.io)
+importPackage(Packages.arc.util.noise)
+importPackage(Packages.arc.util.pooling)
+importPackage(Packages.arc.util.serialization)
+importPackage(Packages.arc.util.viewport)
importPackage(Packages.mindustry)
importPackage(Packages.mindustry.ai)
importPackage(Packages.mindustry.ai.formations)
@@ -68,6 +91,7 @@ importPackage(Packages.mindustry.entities)
importPackage(Packages.mindustry.entities.abilities)
importPackage(Packages.mindustry.entities.bullet)
importPackage(Packages.mindustry.entities.comp)
+importPackage(Packages.mindustry.entities.effect)
importPackage(Packages.mindustry.entities.units)
importPackage(Packages.mindustry.game)
importPackage(Packages.mindustry.gen)
@@ -81,7 +105,10 @@ importPackage(Packages.mindustry.maps.filters)
importPackage(Packages.mindustry.maps.generators)
importPackage(Packages.mindustry.maps.planet)
importPackage(Packages.mindustry.net)
+importPackage(Packages.mindustry.service)
importPackage(Packages.mindustry.type)
+importPackage(Packages.mindustry.type.weapons)
+importPackage(Packages.mindustry.type.weather)
importPackage(Packages.mindustry.ui)
importPackage(Packages.mindustry.ui.dialogs)
importPackage(Packages.mindustry.ui.fragments)
@@ -106,7 +133,6 @@ importPackage(Packages.mindustry.world.blocks.units)
importPackage(Packages.mindustry.world.consumers)
importPackage(Packages.mindustry.world.draw)
importPackage(Packages.mindustry.world.meta)
-importPackage(Packages.mindustry.world.meta.values)
importPackage(Packages.mindustry.world.modules)
const PlayerIpUnbanEvent = Packages.mindustry.game.EventType.PlayerIpUnbanEvent
const PlayerIpBanEvent = Packages.mindustry.game.EventType.PlayerIpBanEvent
@@ -115,7 +141,10 @@ const PlayerBanEvent = Packages.mindustry.game.EventType.PlayerBanEvent
const PlayerLeave = Packages.mindustry.game.EventType.PlayerLeave
const PlayerConnect = Packages.mindustry.game.EventType.PlayerConnect
const PlayerJoin = Packages.mindustry.game.EventType.PlayerJoin
+const ConnectPacketEvent = Packages.mindustry.game.EventType.ConnectPacketEvent
+const ConnectionEvent = Packages.mindustry.game.EventType.ConnectionEvent
const UnitChangeEvent = Packages.mindustry.game.EventType.UnitChangeEvent
+const UnitUnloadEvent = Packages.mindustry.game.EventType.UnitUnloadEvent
const UnitCreateEvent = Packages.mindustry.game.EventType.UnitCreateEvent
const UnitDrownEvent = Packages.mindustry.game.EventType.UnitDrownEvent
const UnitDestroyEvent = Packages.mindustry.game.EventType.UnitDestroyEvent
@@ -127,7 +156,10 @@ const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
+const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
+const UnitControlEvent = Packages.mindustry.game.EventType.UnitControlEvent
+const PickupEvent = Packages.mindustry.game.EventType.PickupEvent
const TapEvent = Packages.mindustry.game.EventType.TapEvent
const ConfigEvent = Packages.mindustry.game.EventType.ConfigEvent
const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
@@ -136,10 +168,15 @@ const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
+const SchematicCreateEvent = Packages.mindustry.game.EventType.SchematicCreateEvent
+const SectorLaunchEvent = Packages.mindustry.game.EventType.SectorLaunchEvent
const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
+const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
+const FileTreeInitEvent = Packages.mindustry.game.EventType.FileTreeInitEvent
const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent
+const ContentInitEvent = Packages.mindustry.game.EventType.ContentInitEvent
const BlockInfoEvent = Packages.mindustry.game.EventType.BlockInfoEvent
const CoreItemDeliverEvent = Packages.mindustry.game.EventType.CoreItemDeliverEvent
const TurretAmmoDeliverEvent = Packages.mindustry.game.EventType.TurretAmmoDeliverEvent
diff --git a/core/assets/shaders/atmosphere.frag b/core/assets/shaders/atmosphere.frag
index cbb7c4ea21..1c8c4966df 100644
--- a/core/assets/shaders/atmosphere.frag
+++ b/core/assets/shaders/atmosphere.frag
@@ -1,3 +1,5 @@
+#define HIGHP
+
const float PI = 3.14159265359;
const float MAX = 10000.0;
@@ -27,12 +29,12 @@ uniform vec3 u_rcampos;
uniform mat4 u_invproj;
uniform vec3 u_light;
-vec2 rayIntersection(vec3 p, vec3 dir, float radius) {
+vec2 rayIntersection(vec3 p, vec3 dir, float radius){
float b = dot(p, dir);
float c = dot(p, p) - radius * radius;
float d = b * b - c;
- if (d < 0.0) {
+ if(d < 0.0){
return vec2(MAX, -MAX);
}
d = sqrt(d);
@@ -43,7 +45,7 @@ vec2 rayIntersection(vec3 p, vec3 dir, float radius) {
return vec2(near, far);
}
-float miePhase(float g, float c, float cc) {
+float miePhase(float g, float c, float cc){
float gg = g * g;
float a = (1.0 - gg) * (1.0 + cc);
@@ -55,20 +57,20 @@ float miePhase(float g, float c, float cc) {
return 1.5 * a / b;
}
-float rayleighPhase(float cc) {
+float rayleighPhase(float cc){
return 0.75 * (1.0 + cc);
}
-float density(vec3 p) {
+float density(vec3 p){
return exp(-(length(p) - u_innerRadius) * (4.0 / (u_outerRadius - u_innerRadius)));
}
-float optic(vec3 p, vec3 q) {
+float optic(vec3 p, vec3 q){
vec3 step = (q - p) / fNumOutScatter;
vec3 v = p + step * 0.5;
float sum = 0.0;
- for (int i = 0; i < numOutScatter; i++) {
+ for(int i = 0; i < numOutScatter; i++){
sum += density(v);
v += step;
}
@@ -76,7 +78,7 @@ float optic(vec3 p, vec3 q) {
return sum;
}
-vec3 inScatter(vec3 o, vec3 dir, vec2 e, vec3 l) {
+vec3 inScatter(vec3 o, vec3 dir, vec2 e, vec3 l){
float len = (e.y - e.x) / fNumInScatter;
vec3 step = dir * len;
vec3 p = o + dir * e.x;
@@ -115,4 +117,4 @@ void main(){
vec3 result = inScatter(eye, dir, e, l);
gl_FragColor = vec4(result, 1.0);
-}
\ No newline at end of file
+}
diff --git a/core/assets/shaders/atmosphere.vert b/core/assets/shaders/atmosphere.vert
index 6899e0f0f4..05081108d0 100644
--- a/core/assets/shaders/atmosphere.vert
+++ b/core/assets/shaders/atmosphere.vert
@@ -10,4 +10,4 @@ void main(){
v_position = a_position;
v_model = u_model;
gl_Position = u_projection*u_model*a_position;
-}
\ No newline at end of file
+}
diff --git a/core/assets/shaders/blockbuild.frag b/core/assets/shaders/blockbuild.frag
index c2fb1b4044..6009ea6e27 100644
--- a/core/assets/shaders/blockbuild.frag
+++ b/core/assets/shaders/blockbuild.frag
@@ -1,6 +1,7 @@
+#define HIGHP
+
uniform sampler2D u_texture;
-uniform vec4 u_color;
uniform vec2 u_texsize;
uniform vec2 u_uv;
uniform vec2 u_uv2;
@@ -24,7 +25,7 @@ bool cont(vec2 T, vec2 v){
id(T + vec2(step, 0) * v, base) || id(T + vec2(-step, 0) * v, base));
}
-void main() {
+void main(){
vec2 t = v_texCoords.xy;
@@ -38,11 +39,11 @@ void main() {
float dst = (abs(center.x - coords.x) + abs(center.y - coords.y))/2.0;
if((mod(u_time / 1.5 + value, 20.0) < 15.0 && cont(t, v))){
- gl_FragColor = u_color;
+ gl_FragColor = v_color;
}else if(dst > (1.0-u_progress) * (center.x)){
gl_FragColor = color;
- }else if((dst + 1.0 > (1.0-u_progress) * (center.x)) && color.a > 0.1){
- gl_FragColor = u_color;
+ }else if((dst + 1.0 > (1.0-u_progress) * (center.x)) && color.a > 0.1){
+ gl_FragColor = v_color;
}else{
gl_FragColor = vec4(0.0);
}
diff --git a/core/assets/shaders/buildbeam.frag b/core/assets/shaders/buildbeam.frag
new file mode 100644
index 0000000000..10801e5b18
--- /dev/null
+++ b/core/assets/shaders/buildbeam.frag
@@ -0,0 +1,18 @@
+#define HIGHP
+
+uniform sampler2D u_texture;
+uniform vec2 u_texsize;
+uniform vec2 u_invsize;
+uniform float u_time;
+uniform float u_dp;
+uniform vec2 u_offset;
+varying vec2 v_texCoords;
+
+void main(){
+ vec2 T = v_texCoords.xy;
+ vec2 coords = (T * u_texsize) + u_offset;
+ vec4 color = texture2D(u_texture, T);
+
+ color.a *= (0.37 + abs(sin(u_time / 15.0)) * .05 + 0.2 * (step(mod(coords.x / u_dp + coords.y / u_dp + u_time / 4.0, 10.0), 3.0)));
+ gl_FragColor = color;
+}
diff --git a/core/assets/shaders/caustics.frag b/core/assets/shaders/caustics.frag
new file mode 100644
index 0000000000..ddc4b80bbc
--- /dev/null
+++ b/core/assets/shaders/caustics.frag
@@ -0,0 +1,24 @@
+#define HIGHP
+
+#define NSCALE 200.0 / 1.8
+
+uniform sampler2D u_texture;
+uniform sampler2D u_noise;
+
+uniform vec2 u_campos;
+uniform vec2 u_resolution;
+uniform float u_time;
+
+varying vec2 v_texCoords;
+
+void main(){
+ vec2 c = v_texCoords.xy;
+ vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
+
+ float btime = u_time / 3400.0;
+ vec4 noise1 = texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8));
+ vec4 noise2 = texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0));
+ //vec4 noise3 = texture2D(u_noise, (coords) / (NSCALE * 2.0) + vec2(btime * 0.9) * vec2(0.8, 1.0));
+
+ gl_FragColor = vec4(vec3(min(noise1.r, noise2.r)), 0.2);
+}
diff --git a/core/assets/shaders/cubemap.frag b/core/assets/shaders/cubemap.frag
index 3f9a760e94..d6567508e9 100644
--- a/core/assets/shaders/cubemap.frag
+++ b/core/assets/shaders/cubemap.frag
@@ -5,4 +5,4 @@ uniform samplerCube u_cubemap;
void main(){
gl_FragColor = textureCube(u_cubemap, v_texCoords);
-}
\ No newline at end of file
+}
diff --git a/core/assets/shaders/cubemap.vert b/core/assets/shaders/cubemap.vert
index 546cec8f46..1d5d04f518 100644
--- a/core/assets/shaders/cubemap.vert
+++ b/core/assets/shaders/cubemap.vert
@@ -9,4 +9,4 @@ const float SCALE = 50.0;
void main(){
v_texCoords = a_position;
gl_Position = u_proj * vec4(a_position * SCALE, 1.0);
-}
\ No newline at end of file
+}
diff --git a/core/assets/shaders/default.frag b/core/assets/shaders/default.frag
new file mode 100644
index 0000000000..1f67c593ea
--- /dev/null
+++ b/core/assets/shaders/default.frag
@@ -0,0 +1,9 @@
+varying lowp vec4 v_color;
+varying lowp vec4 v_mix_color;
+varying vec2 v_texCoords;
+uniform sampler2D u_texture;
+
+void main(){
+ vec4 c = texture2D(u_texture, v_texCoords);
+ gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
+}
diff --git a/core/assets/shaders/planet.vert b/core/assets/shaders/planet.vert
index f500af0ecf..182fe68972 100755
--- a/core/assets/shaders/planet.vert
+++ b/core/assets/shaders/planet.vert
@@ -10,16 +10,16 @@ uniform vec3 u_ambientColor;
varying vec4 v_col;
-const vec3 diffuse = vec3(0);
+const vec3 diffuse = vec3(0.01);
const float shinefalloff = 4.0;
const float shinelen = 0.2;
void main(){
vec3 norc = u_ambientColor * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
float shinedot = max((-dot(u_camdir, a_normal) - (1.0 - shinelen)) / shinelen, 0.0);
- float shinyness = (1.0 - a_color.a) * pow(shinedot, shinefalloff);
+ float albedo = (1.0 - a_color.a) * pow(shinedot, shinefalloff);
vec4 baseCol = vec4(a_color.rgb, 1.0);
- v_col = mix(baseCol * vec4(norc, 1.0), vec4(1.0), shinyness * norc.r);
+ v_col = mix(baseCol * vec4(norc, 1.0), vec4(1.0), albedo * norc.r);
gl_Position = u_proj * u_trans * a_position;
}
diff --git a/core/assets/shaders/planetgrid.vert b/core/assets/shaders/planetgrid.vert
index 5dd54ffebc..9eca283160 100644
--- a/core/assets/shaders/planetgrid.vert
+++ b/core/assets/shaders/planetgrid.vert
@@ -7,7 +7,7 @@ uniform mat4 u_trans;
varying vec4 v_col;
varying vec4 v_position;
-void main() {
+void main(){
gl_Position = u_proj * u_trans * a_position;
v_col = a_color;
v_position = a_position;
diff --git a/core/assets/shaders/slag.frag b/core/assets/shaders/slag.frag
index f904d48dbf..c038baf292 100755
--- a/core/assets/shaders/slag.frag
+++ b/core/assets/shaders/slag.frag
@@ -29,4 +29,4 @@ void main(){
}
gl_FragColor = color;
-}
\ No newline at end of file
+}
diff --git a/core/assets/shaders/space.frag b/core/assets/shaders/space.frag
new file mode 100755
index 0000000000..73045aa54b
--- /dev/null
+++ b/core/assets/shaders/space.frag
@@ -0,0 +1,23 @@
+#define HIGHP
+#define NSCALE 2700.0
+#define CAMSCALE (NSCALE*10.0)
+
+uniform sampler2D u_texture;
+uniform sampler2D u_stars;
+
+uniform vec2 u_campos;
+uniform vec2 u_ccampos;
+uniform vec2 u_resolution;
+uniform float u_time;
+
+varying vec2 v_texCoords;
+
+void main(){
+ vec2 c = v_texCoords.xy;
+ vec2 coords = vec2(c.x * u_resolution.x, c.y * u_resolution.y);
+
+ vec4 color = texture2D(u_texture, c);
+ color.rgb = texture2D(u_stars, coords/NSCALE + vec2(-0.1, -0.1) + u_ccampos / CAMSCALE).rgb;
+
+ gl_FragColor = color;
+}
diff --git a/core/assets/shaders/tar.frag b/core/assets/shaders/tar.frag
index ea2a3b3f1d..228eb15718 100644
--- a/core/assets/shaders/tar.frag
+++ b/core/assets/shaders/tar.frag
@@ -24,4 +24,4 @@ void main(){
}
gl_FragColor = color;
-}
\ No newline at end of file
+}
diff --git a/core/assets/shaders/unitbuild.frag b/core/assets/shaders/unitbuild.frag
index 147b27106f..d4657060da 100644
--- a/core/assets/shaders/unitbuild.frag
+++ b/core/assets/shaders/unitbuild.frag
@@ -30,7 +30,7 @@ bool cont(vec2 T, vec2 v){
id(T + vec2(step, -step) * v, base) || id(T + vec2(-step, step) * v, base));
}
-void main() {
+void main(){
vec2 coords = (v_texCoords.xy - u_uv) / (u_uv2 - u_uv);
vec2 t = v_texCoords.xy;
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
diff --git a/core/assets/shaders/water.frag b/core/assets/shaders/water.frag
index f0c41ccd24..51c56f26a1 100644
--- a/core/assets/shaders/water.frag
+++ b/core/assets/shaders/water.frag
@@ -14,7 +14,6 @@ const float mth = 7.0;
void main(){
vec2 c = v_texCoords;
-
vec2 v = vec2(1.0/u_resolution.x, 1.0/u_resolution.y);
vec2 coords = vec2(c.x / v.x + u_campos.x, c.y / v.y + u_campos.y);
@@ -34,4 +33,4 @@ void main(){
}
gl_FragColor = vec4(color.rgb, 1.0);
-}
\ No newline at end of file
+}
diff --git a/core/assets/sounds/artillery.ogg b/core/assets/sounds/artillery.ogg
index e3651f5ce1..d9f8b74d75 100644
Binary files a/core/assets/sounds/artillery.ogg and b/core/assets/sounds/artillery.ogg differ
diff --git a/core/assets/sounds/bang.ogg b/core/assets/sounds/bang.ogg
index afbd099e6f..29cde62552 100644
Binary files a/core/assets/sounds/bang.ogg and b/core/assets/sounds/bang.ogg differ
diff --git a/core/assets/sounds/boom.ogg b/core/assets/sounds/boom.ogg
index 4cce577fe9..19f41d80b2 100644
Binary files a/core/assets/sounds/boom.ogg and b/core/assets/sounds/boom.ogg differ
diff --git a/core/assets/sounds/combustion.ogg b/core/assets/sounds/combustion.ogg
new file mode 100644
index 0000000000..6aab153a47
Binary files /dev/null and b/core/assets/sounds/combustion.ogg differ
diff --git a/core/assets/sounds/conveyor.ogg b/core/assets/sounds/conveyor.ogg
index 9f989d70d0..67576b44a4 100644
Binary files a/core/assets/sounds/conveyor.ogg and b/core/assets/sounds/conveyor.ogg differ
diff --git a/core/assets/sounds/cutter.ogg b/core/assets/sounds/cutter.ogg
new file mode 100644
index 0000000000..313159006e
Binary files /dev/null and b/core/assets/sounds/cutter.ogg differ
diff --git a/core/assets/sounds/drill.ogg b/core/assets/sounds/drill.ogg
index 6aab153a47..f21898b646 100644
Binary files a/core/assets/sounds/drill.ogg and b/core/assets/sounds/drill.ogg differ
diff --git a/core/assets/sounds/empty.ogg b/core/assets/sounds/empty.ogg
deleted file mode 100644
index 6c7ecbe8e0..0000000000
Binary files a/core/assets/sounds/empty.ogg and /dev/null differ
diff --git a/core/assets/sounds/fire.ogg b/core/assets/sounds/fire.ogg
index 0201ee8ea4..eb5ea8a770 100644
Binary files a/core/assets/sounds/fire.ogg and b/core/assets/sounds/fire.ogg differ
diff --git a/core/assets/sounds/grinding.ogg b/core/assets/sounds/grinding.ogg
new file mode 100644
index 0000000000..f78d2c4e67
Binary files /dev/null and b/core/assets/sounds/grinding.ogg differ
diff --git a/core/assets/sounds/hum.ogg b/core/assets/sounds/hum.ogg
new file mode 100644
index 0000000000..184504f3dd
Binary files /dev/null and b/core/assets/sounds/hum.ogg differ
diff --git a/core/assets/sounds/laserblast.ogg b/core/assets/sounds/laserblast.ogg
new file mode 100644
index 0000000000..6df3b14284
Binary files /dev/null and b/core/assets/sounds/laserblast.ogg differ
diff --git a/core/assets/sounds/lasercharge.ogg b/core/assets/sounds/lasercharge.ogg
new file mode 100644
index 0000000000..7e50df3661
Binary files /dev/null and b/core/assets/sounds/lasercharge.ogg differ
diff --git a/core/assets/sounds/lasercharge2.ogg b/core/assets/sounds/lasercharge2.ogg
new file mode 100644
index 0000000000..2a737e5f63
Binary files /dev/null and b/core/assets/sounds/lasercharge2.ogg differ
diff --git a/core/assets/sounds/lasershoot.ogg b/core/assets/sounds/lasershoot.ogg
new file mode 100644
index 0000000000..d25c17a4cb
Binary files /dev/null and b/core/assets/sounds/lasershoot.ogg differ
diff --git a/core/assets/sounds/minebeam.ogg b/core/assets/sounds/minebeam.ogg
new file mode 100644
index 0000000000..27f75a8531
Binary files /dev/null and b/core/assets/sounds/minebeam.ogg differ
diff --git a/core/assets/sounds/mud.ogg b/core/assets/sounds/mud.ogg
new file mode 100644
index 0000000000..8eb75cb67e
Binary files /dev/null and b/core/assets/sounds/mud.ogg differ
diff --git a/core/assets/sounds/noammo.ogg b/core/assets/sounds/noammo.ogg
new file mode 100644
index 0000000000..4472dab237
Binary files /dev/null and b/core/assets/sounds/noammo.ogg differ
diff --git a/core/assets/sounds/pew.ogg b/core/assets/sounds/pew.ogg
index 0c1df7f711..6a15b963e3 100644
Binary files a/core/assets/sounds/pew.ogg and b/core/assets/sounds/pew.ogg differ
diff --git a/core/assets/sounds/place.ogg b/core/assets/sounds/place.ogg
index ff1d05c211..29bcec7a9b 100644
Binary files a/core/assets/sounds/place.ogg and b/core/assets/sounds/place.ogg differ
diff --git a/core/assets/sounds/plasmaboom.ogg b/core/assets/sounds/plasmaboom.ogg
new file mode 100644
index 0000000000..fab2f3471d
Binary files /dev/null and b/core/assets/sounds/plasmaboom.ogg differ
diff --git a/core/assets/sounds/plasmadrop.ogg b/core/assets/sounds/plasmadrop.ogg
new file mode 100644
index 0000000000..57bd0b8e27
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diff --git a/core/assets/sounds/pulse.ogg b/core/assets/sounds/pulse.ogg
new file mode 100644
index 0000000000..6c135c8a07
Binary files /dev/null and b/core/assets/sounds/pulse.ogg differ
diff --git a/core/assets/sounds/railgun.ogg b/core/assets/sounds/railgun.ogg
new file mode 100644
index 0000000000..d8de298916
Binary files /dev/null and b/core/assets/sounds/railgun.ogg differ
diff --git a/core/assets/sounds/rain.ogg b/core/assets/sounds/rain.ogg
new file mode 100644
index 0000000000..ecf90ea73d
Binary files /dev/null and b/core/assets/sounds/rain.ogg differ
diff --git a/core/assets/sounds/sap.ogg b/core/assets/sounds/sap.ogg
new file mode 100644
index 0000000000..9e73a8d516
Binary files /dev/null and b/core/assets/sounds/sap.ogg differ
diff --git a/core/assets/sounds/shield.ogg b/core/assets/sounds/shield.ogg
new file mode 100644
index 0000000000..b427a07286
Binary files /dev/null and b/core/assets/sounds/shield.ogg differ
diff --git a/core/assets/sounds/shootSnap.ogg b/core/assets/sounds/shootSnap.ogg
index fc692486a0..17826bb5c0 100644
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diff --git a/core/assets/sounds/smelter.ogg b/core/assets/sounds/smelter.ogg
new file mode 100644
index 0000000000..86bbaf63de
Binary files /dev/null and b/core/assets/sounds/smelter.ogg differ
diff --git a/core/assets/sounds/spark.ogg b/core/assets/sounds/spark.ogg
index ac61a476de..352e98c743 100644
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diff --git a/core/assets/sounds/splash.ogg b/core/assets/sounds/splash.ogg
index 4b6e5eec53..59a77836c4 100644
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diff --git a/core/assets/sounds/spray.ogg b/core/assets/sounds/spray.ogg
index 7bddeb6685..50a2049596 100644
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diff --git a/core/assets/sounds/steam.ogg b/core/assets/sounds/steam.ogg
new file mode 100644
index 0000000000..9b65bac938
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diff --git a/core/assets/sounds/swish.ogg b/core/assets/sounds/swish.ogg
new file mode 100644
index 0000000000..4b6e5eec53
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diff --git a/core/assets/sounds/techloop.ogg b/core/assets/sounds/techloop.ogg
new file mode 100644
index 0000000000..125ac36718
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diff --git a/core/assets/sounds/tractorbeam.ogg b/core/assets/sounds/tractorbeam.ogg
new file mode 100644
index 0000000000..4c307c4e08
Binary files /dev/null and b/core/assets/sounds/tractorbeam.ogg differ
diff --git a/core/assets/sounds/back.ogg b/core/assets/sounds/ui/back.ogg
similarity index 100%
rename from core/assets/sounds/back.ogg
rename to core/assets/sounds/ui/back.ogg
diff --git a/core/assets/sounds/message.ogg b/core/assets/sounds/ui/message.ogg
similarity index 100%
rename from core/assets/sounds/message.ogg
rename to core/assets/sounds/ui/message.ogg
diff --git a/core/assets/sounds/press.ogg b/core/assets/sounds/ui/press.ogg
similarity index 100%
rename from core/assets/sounds/press.ogg
rename to core/assets/sounds/ui/press.ogg
diff --git a/core/assets/sounds/unlock.ogg b/core/assets/sounds/ui/unlock.ogg
similarity index 100%
rename from core/assets/sounds/unlock.ogg
rename to core/assets/sounds/ui/unlock.ogg
diff --git a/core/assets/sounds/wind.ogg b/core/assets/sounds/wind.ogg
new file mode 100644
index 0000000000..aeabe4802b
Binary files /dev/null and b/core/assets/sounds/wind.ogg differ
diff --git a/core/assets/sounds/wind2.ogg b/core/assets/sounds/wind2.ogg
new file mode 100644
index 0000000000..3900ba35a1
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diff --git a/core/assets/sounds/windhowl.ogg b/core/assets/sounds/windhowl.ogg
new file mode 100644
index 0000000000..de7526a616
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diff --git a/core/assets/sprites/block_colors.png b/core/assets/sprites/block_colors.png
deleted file mode 100644
index ccbd6ed7e2..0000000000
Binary files a/core/assets/sprites/block_colors.png and /dev/null differ
diff --git a/core/assets/sprites/clouds.png b/core/assets/sprites/clouds.png
new file mode 100644
index 0000000000..93a8684689
Binary files /dev/null and b/core/assets/sprites/clouds.png differ
diff --git a/core/assets/sprites/fallback/sprites.atlas b/core/assets/sprites/fallback/sprites.atlas
deleted file mode 100644
index 13e8478d73..0000000000
--- a/core/assets/sprites/fallback/sprites.atlas
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-unit-horizon-xlarge
- rotate: false
- xy: 3709, 365
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-mace-large
- rotate: false
- xy: 2245, 245
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-mace-medium
- rotate: false
- xy: 1529, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-mace-small
- rotate: false
- xy: 2516, 37
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-mace-tiny
- rotate: false
- xy: 2864, 82
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-mace-xlarge
- rotate: false
- xy: 3759, 363
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-mega-large
- rotate: false
- xy: 2329, 287
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-mega-medium
- rotate: false
- xy: 1563, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-mega-small
- rotate: false
- xy: 2532, 89
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-mega-tiny
- rotate: false
- xy: 2864, 64
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-mega-xlarge
- rotate: false
- xy: 3809, 340
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-minke-large
- rotate: false
- xy: 881, 85
- size: 34, 40
- orig: 34, 40
- offset: 0, 0
- index: -1
-unit-minke-medium
- rotate: false
- xy: 2123, 33
- size: 27, 32
- orig: 27, 32
- offset: 0, 0
- index: -1
-unit-minke-small
- rotate: false
- xy: 309, 178
- size: 20, 24
- orig: 20, 24
- offset: 0, 0
- index: -1
-unit-minke-tiny
- rotate: false
- xy: 1785, 15
- size: 13, 16
- orig: 13, 16
- offset: 0, 0
- index: -1
-unit-minke-xlarge
- rotate: false
- xy: 1035, 363
- size: 41, 48
- orig: 41, 48
- offset: 0, 0
- index: -1
-unit-mono-large
- rotate: false
- xy: 2287, 245
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-mono-medium
- rotate: false
- xy: 1597, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-mono-small
- rotate: false
- xy: 2538, 115
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-mono-tiny
- rotate: false
- xy: 2882, 82
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-mono-xlarge
- rotate: false
- xy: 3859, 363
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-nova-large
- rotate: false
- xy: 2371, 287
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-nova-medium
- rotate: false
- xy: 1631, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-nova-small
- rotate: false
- xy: 2542, 63
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-nova-tiny
- rotate: false
- xy: 2882, 64
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-nova-xlarge
- rotate: false
- xy: 3909, 363
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-oct-large
- rotate: false
- xy: 2329, 245
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-oct-medium
- rotate: false
- xy: 1665, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-oct-small
- rotate: false
- xy: 2542, 37
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-oct-tiny
- rotate: false
- xy: 2900, 82
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-oct-xlarge
- rotate: false
- xy: 3959, 363
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-omura-large
- rotate: false
- xy: 2093, 25
- size: 28, 40
- orig: 28, 40
- offset: 0, 0
- index: -1
-unit-omura-medium
- rotate: false
- xy: 2467, 186
- size: 22, 32
- orig: 22, 32
- offset: 0, 0
- index: -1
-unit-omura-small
- rotate: false
- xy: 3763, 287
- size: 16, 24
- orig: 16, 24
- offset: 0, 0
- index: -1
-unit-omura-tiny
- rotate: false
- xy: 1856, 15
- size: 11, 16
- orig: 11, 16
- offset: 0, 0
- index: -1
-unit-omura-xlarge
- rotate: false
- xy: 881, 35
- size: 33, 48
- orig: 33, 48
- offset: 0, 0
- index: -1
-unit-poly-large
- rotate: false
- xy: 2413, 287
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-poly-medium
- rotate: false
- xy: 1699, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-poly-small
- rotate: false
- xy: 2558, 89
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-poly-tiny
- rotate: false
- xy: 2900, 64
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-poly-xlarge
- rotate: false
- xy: 4009, 363
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-pulsar-large
- rotate: false
- xy: 2371, 251
- size: 40, 34
- orig: 40, 34
- offset: 0, 0
- index: -1
-unit-pulsar-medium
- rotate: false
- xy: 1733, 38
- size: 32, 27
- orig: 32, 27
- offset: 0, 0
- index: -1
-unit-pulsar-small
- rotate: false
- xy: 1034, 3
- size: 24, 20
- orig: 24, 20
- offset: 0, 0
- index: -1
-unit-pulsar-tiny
- rotate: false
- xy: 1, 1
- size: 16, 13
- orig: 16, 13
- offset: 0, 0
- index: -1
-unit-pulsar-xlarge
- rotate: false
- xy: 131, 4
- size: 48, 40
- orig: 48, 40
- offset: 0, 0
- index: -1
-unit-quad-large
- rotate: false
- xy: 2455, 287
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-quad-medium
- rotate: false
- xy: 1937, 34
- size: 31, 31
- orig: 31, 31
- offset: 0, 0
- index: -1
-unit-quad-small
- rotate: false
- xy: 2564, 115
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-quad-tiny
- rotate: false
- xy: 2828, 47
- size: 15, 15
- orig: 15, 15
- offset: 0, 0
- index: -1
-unit-quad-xlarge
- rotate: false
- xy: 3859, 313
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-quasar-large
- rotate: false
- xy: 2497, 287
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-quasar-medium
- rotate: false
- xy: 1767, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-quasar-small
- rotate: false
- xy: 2568, 63
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-quasar-tiny
- rotate: false
- xy: 2918, 82
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-quasar-xlarge
- rotate: false
- xy: 3909, 313
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-reign-large
- rotate: false
- xy: 2245, 217
- size: 40, 26
- orig: 40, 26
- offset: 0, 0
- index: -1
-unit-reign-medium
- rotate: false
- xy: 949, 3
- size: 31, 20
- orig: 31, 20
- offset: 0, 0
- index: -1
-unit-reign-small
- rotate: false
- xy: 2568, 46
- size: 24, 15
- orig: 24, 15
- offset: 0, 0
- index: -1
-unit-reign-tiny
- rotate: false
- xy: 181, 1
- size: 15, 10
- orig: 15, 10
- offset: 0, 0
- index: -1
-unit-reign-xlarge
- rotate: false
- xy: 181, 13
- size: 48, 31
- orig: 48, 31
- offset: 0, 0
- index: -1
-unit-risso-large
- rotate: false
- xy: 881, 127
- size: 35, 40
- orig: 35, 40
- offset: 0, 0
- index: -1
-unit-risso-medium
- rotate: false
- xy: 2107, 67
- size: 28, 32
- orig: 28, 32
- offset: 0, 0
- index: -1
-unit-risso-small
- rotate: false
- xy: 2264, 191
- size: 21, 24
- orig: 21, 24
- offset: 0, 0
- index: -1
-unit-risso-tiny
- rotate: false
- xy: 3661, 175
- size: 14, 16
- orig: 14, 16
- offset: 0, 0
- index: -1
-unit-risso-xlarge
- rotate: false
- xy: 990, 363
- size: 43, 48
- orig: 43, 48
- offset: 0, 0
- index: -1
-unit-scepter-large
- rotate: false
- xy: 2413, 253
- size: 40, 32
- orig: 40, 32
- offset: 0, 0
- index: -1
-unit-scepter-medium
- rotate: false
- xy: 1801, 39
- size: 32, 26
- orig: 32, 26
- offset: 0, 0
- index: -1
-unit-scepter-small
- rotate: false
- xy: 2490, 16
- size: 24, 19
- orig: 24, 19
- offset: 0, 0
- index: -1
-unit-scepter-tiny
- rotate: false
- xy: 19, 1
- size: 16, 13
- orig: 16, 13
- offset: 0, 0
- index: -1
-unit-scepter-xlarge
- rotate: false
- xy: 231, 5
- size: 48, 39
- orig: 48, 39
- offset: 0, 0
- index: -1
-unit-sei-large
- rotate: false
- xy: 2539, 287
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-sei-medium
- rotate: false
- xy: 1835, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-sei-small
- rotate: false
- xy: 2516, 11
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-sei-tiny
- rotate: false
- xy: 2918, 64
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-sei-xlarge
- rotate: false
- xy: 3959, 313
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-unit-spiroct-large
- rotate: false
- xy: 2455, 254
- size: 40, 31
- orig: 40, 31
- offset: 0, 0
- index: -1
-unit-spiroct-medium
- rotate: false
- xy: 1153, 6
- size: 31, 25
- orig: 31, 25
- offset: 0, 0
- index: -1
-unit-spiroct-small
- rotate: false
- xy: 2542, 16
- size: 24, 19
- orig: 24, 19
- offset: 0, 0
- index: -1
-unit-spiroct-tiny
- rotate: false
- xy: 3772, 313
- size: 15, 12
- orig: 15, 12
- offset: 0, 0
- index: -1
-unit-spiroct-xlarge
- rotate: false
- xy: 4009, 323
- size: 48, 38
- orig: 48, 38
- offset: 0, 0
- index: -1
-unit-toxopid-large
- rotate: false
- xy: 3429, 287
- size: 33, 40
- orig: 33, 40
- offset: 0, 0
- index: -1
-unit-toxopid-medium
- rotate: false
- xy: 781, 170
- size: 26, 32
- orig: 26, 32
- offset: 0, 0
- index: -1
-unit-toxopid-small
- rotate: false
- xy: 2590, 115
- size: 20, 24
- orig: 20, 24
- offset: 0, 0
- index: -1
-unit-toxopid-tiny
- rotate: false
- xy: 3793, 345
- size: 13, 16
- orig: 13, 16
- offset: 0, 0
- index: -1
-unit-toxopid-xlarge
- rotate: false
- xy: 2581, 279
- size: 40, 48
- orig: 40, 48
- offset: 0, 0
- index: -1
-unit-vela-large
- rotate: false
- xy: 2623, 295
- size: 40, 32
- orig: 40, 32
- offset: 0, 0
- index: -1
-unit-vela-medium
- rotate: false
- xy: 1869, 39
- size: 32, 26
- orig: 32, 26
- offset: 0, 0
- index: -1
-unit-vela-small
- rotate: false
- xy: 2568, 25
- size: 24, 19
- orig: 24, 19
- offset: 0, 0
- index: -1
-unit-vela-tiny
- rotate: false
- xy: 37, 1
- size: 16, 13
- orig: 16, 13
- offset: 0, 0
- index: -1
-unit-vela-xlarge
- rotate: false
- xy: 845, 372
- size: 48, 39
- orig: 48, 39
- offset: 0, 0
- index: -1
-unit-zenith-large
- rotate: false
- xy: 2665, 287
- size: 40, 40
- orig: 40, 40
- offset: 0, 0
- index: -1
-unit-zenith-medium
- rotate: false
- xy: 1903, 33
- size: 32, 32
- orig: 32, 32
- offset: 0, 0
- index: -1
-unit-zenith-small
- rotate: false
- xy: 2584, 89
- size: 24, 24
- orig: 24, 24
- offset: 0, 0
- index: -1
-unit-zenith-tiny
- rotate: false
- xy: 2936, 82
- size: 16, 16
- orig: 16, 16
- offset: 0, 0
- index: -1
-unit-zenith-xlarge
- rotate: false
- xy: 895, 363
- size: 48, 48
- orig: 48, 48
- offset: 0, 0
- index: -1
-wavepane
- rotate: false
- xy: 3353, 300
- size: 36, 27
- split: 12, 12, 12, 12
- orig: 36, 27
- offset: 0, 0
- index: -1
-white-pane
- rotate: false
- xy: 3391, 300
- size: 36, 27
- split: 12, 12, 12, 12
- orig: 36, 27
- offset: 0, 0
- index: -1
-whiteui
- rotate: false
- xy: 821, 416
- size: 3, 3
- orig: 3, 3
- offset: 0, 0
- index: -1
-window-empty
- rotate: false
- xy: 3711, 218
- size: 27, 61
- split: 4, 4, 2, 2
- orig: 27, 61
- offset: 0, 0
- index: -1
diff --git a/core/assets/sprites/sprites.png b/core/assets/sprites/sprites.png
deleted file mode 100644
index 6a698b472a..0000000000
Binary files a/core/assets/sprites/sprites.png and /dev/null differ
diff --git a/core/assets/sprites/sprites2.png b/core/assets/sprites/sprites2.png
deleted file mode 100644
index dd7bbf01c6..0000000000
Binary files a/core/assets/sprites/sprites2.png and /dev/null differ
diff --git a/core/assets/sprites/sprites3.png b/core/assets/sprites/sprites3.png
deleted file mode 100644
index 6e90118bff..0000000000
Binary files a/core/assets/sprites/sprites3.png and /dev/null differ
diff --git a/core/assets/sprites/sprites4.png b/core/assets/sprites/sprites4.png
deleted file mode 100644
index 1a7eeb2a5c..0000000000
Binary files a/core/assets/sprites/sprites4.png and /dev/null differ
diff --git a/core/assets/sprites/sprites5.png b/core/assets/sprites/sprites5.png
deleted file mode 100644
index 9fb3b87450..0000000000
Binary files a/core/assets/sprites/sprites5.png and /dev/null differ
diff --git a/core/build.gradle b/core/build.gradle
index caba473d6c..f7f291ef1a 100644
--- a/core/build.gradle
+++ b/core/build.gradle
@@ -1 +1,2 @@
sourceSets.main.java.srcDirs = ["src/", "$buildDir/generated/sources/annotationProcessor/java/main"]
+sourceSets.main.kotlin.srcDirs = ["src/"]
\ No newline at end of file
diff --git a/core/src/mindustry/ClientLauncher.java b/core/src/mindustry/ClientLauncher.java
index 553c4ce2cc..6042a38b19 100644
--- a/core/src/mindustry/ClientLauncher.java
+++ b/core/src/mindustry/ClientLauncher.java
@@ -9,6 +9,7 @@ import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import arc.util.async.*;
+import mindustry.ai.*;
import mindustry.core.*;
import mindustry.ctype.*;
import mindustry.game.EventType.*;
@@ -33,6 +34,12 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
@Override
public void setup(){
+ String dataDir = OS.env("MINDUSTRY_DATA_DIR");
+ if(dataDir != null){
+ Core.settings.setDataDirectory(files.absolute(dataDir));
+ }
+
+ checkLaunch();
loadLogger();
loader = new LoadRenderer();
@@ -40,12 +47,14 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
loadFileLogger();
platform = this;
+ maxTextureSize = Gl.getInt(Gl.maxTextureSize);
beginTime = Time.millis();
//debug GL information
Log.info("[GL] Version: @", graphics.getGLVersion());
- Log.info("[GL] Max texture size: @", Gl.getInt(Gl.maxTextureSize));
+ Log.info("[GL] Max texture size: @", maxTextureSize);
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
+ if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
Log.info("[JAVA] Version: @", System.getProperty("java.version"));
Time.setDeltaProvider(() -> {
@@ -74,11 +83,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
Fonts.loadDefaultFont();
//load fallback atlas if max texture size is below 4096
- assets.load(new AssetDescriptor<>(Gl.getInt(Gl.maxTextureSize) >= 4096 ? "sprites/sprites.atlas" : "sprites/fallback/sprites.atlas", TextureAtlas.class)).loaded = t -> {
- atlas = (TextureAtlas)t;
- Fonts.mergeFontAtlas(atlas);
- };
-
+ assets.load(new AssetDescriptor<>(maxTextureSize >= 4096 ? "sprites/sprites.aatls" : "sprites/fallback/sprites.aatls", TextureAtlas.class)).loaded = t -> atlas = (TextureAtlas)t;
assets.loadRun("maps", Map.class, () -> maps.loadPreviews());
Musics.load();
@@ -92,6 +97,9 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
content.createModContent();
});
+ assets.load(mods);
+ assets.loadRun("mergeUI", PixmapPacker.class, () -> {}, () -> Fonts.mergeFontAtlas(atlas));
+
add(logic = new Logic());
add(control = new Control());
add(renderer = new Renderer());
@@ -99,10 +107,10 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
add(netServer = new NetServer());
add(netClient = new NetClient());
- assets.load(mods);
assets.load(schematics);
assets.loadRun("contentinit", ContentLoader.class, () -> content.init(), () -> content.load());
+ assets.loadRun("baseparts", BaseRegistry.class, () -> {}, () -> bases.load());
}
@Override
@@ -110,8 +118,8 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
super.add(module);
//autoload modules when necessary
- if(module instanceof Loadable){
- assets.load((Loadable)module);
+ if(module instanceof Loadable l){
+ assets.load(l);
}
}
@@ -135,15 +143,21 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
if(assets.update(1000 / loadingFPS)){
loader.dispose();
loader = null;
- Log.info("Total time to load: @", Time.timeSinceMillis(beginTime));
+ Log.info("Total time to load: @ms", Time.timeSinceMillis(beginTime));
for(ApplicationListener listener : modules){
listener.init();
}
mods.eachClass(Mod::init);
finished = true;
Events.fire(new ClientLoadEvent());
+ clientLoaded = true;
super.resize(graphics.getWidth(), graphics.getHeight());
- app.post(() -> app.post(() -> app.post(() -> app.post(() -> super.resize(graphics.getWidth(), graphics.getHeight())))));
+ app.post(() -> app.post(() -> app.post(() -> app.post(() -> {
+ super.resize(graphics.getWidth(), graphics.getHeight());
+
+ //mark initialization as complete
+ finishLaunch();
+ }))));
}
}else{
asyncCore.begin();
@@ -166,6 +180,12 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
lastTime = Time.nanos();
}
+ @Override
+ public void exit(){
+ //on graceful exit, finish the launch normally.
+ Vars.finishLaunch();
+ }
+
@Override
public void init(){
setup();
@@ -180,6 +200,11 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
@Override
public void pause(){
+ //when the user tabs out on mobile, the exit() event doesn't fire reliably - in that case, just assume they're about to kill the app
+ //this isn't 100% reliable but it should work for most cases
+ if(mobile){
+ Vars.finishLaunch();
+ }
if(finished){
super.pause();
}
diff --git a/core/src/mindustry/Vars.java b/core/src/mindustry/Vars.java
index 99d5567fda..2c263508cf 100644
--- a/core/src/mindustry/Vars.java
+++ b/core/src/mindustry/Vars.java
@@ -10,19 +10,23 @@ import arc.util.*;
import arc.util.Log.*;
import mindustry.ai.*;
import mindustry.async.*;
-import mindustry.audio.*;
import mindustry.core.*;
+import mindustry.ctype.*;
+import mindustry.editor.*;
import mindustry.entities.*;
-import mindustry.game.*;
import mindustry.game.EventType.*;
+import mindustry.game.*;
import mindustry.gen.*;
+import mindustry.graphics.*;
import mindustry.input.*;
import mindustry.io.*;
+import mindustry.logic.*;
import mindustry.maps.Map;
import mindustry.maps.*;
import mindustry.mod.*;
import mindustry.net.Net;
import mindustry.net.*;
+import mindustry.service.*;
import mindustry.world.*;
import java.io.*;
@@ -32,10 +36,20 @@ import java.util.*;
import static arc.Core.*;
public class Vars implements Loadable{
+ /** Whether the game failed to launch last time. */
+ public static boolean failedToLaunch = false;
/** Whether to load locales.*/
public static boolean loadLocales = true;
/** Whether the logger is loaded. */
public static boolean loadedLogger = false, loadedFileLogger = false;
+ /** Whether to enable various experimental features (e.g. cliffs) */
+ public static boolean experimental = false;
+ /** Name of current Steam player. */
+ public static String steamPlayerName = "";
+ /** Default accessible content types used for player-selectable icons. */
+ public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block};
+ /** Wall darkness radius. */
+ public static final int darkRadius = 4;
/** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 5;
/** Maximum schematic size.*/
@@ -48,24 +62,24 @@ public class Vars implements Loadable{
public static final Charset charset = Charset.forName("UTF-8");
/** main application name, capitalized */
public static final String appName = "Mindustry";
- /** URL for itch.io donations. */
- public static final String donationURL = "https://anuke.itch.io/mindustry/purchase";
+ /** Github API URL. */
+ public static final String ghApi = "https://api.github.com";
/** URL for discord invite. */
public static final String discordURL = "https://discord.gg/mindustry";
- /** URL for sending crash reports to */
+ /** URL for sending crash reports to. Currently offline. */
public static final String crashReportURL = "http://192.99.169.18/report";
/** URL the links to the wiki's modding guide.*/
- public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/";
- /** URL to the JSON file containing all the global, public servers. Not queried in BE. */
- public static final String serverJsonURL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers.json";
+ public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/1-modding/";
/** URL to the JSON file containing all the BE servers. Only queried in BE. */
public static final String serverJsonBeURL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_be.json";
- /** URL to the JSON file containing all the BE servers. Only queried in the V6 alpha (will be removed once it's out). */
- public static final String serverJsonV6URL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v6.json";
+ /** URL to the JSON file containing all the stable servers. */
+ public static final String serverJsonURL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v6.json";
/** URL of the github issue report template.*/
public static final String reportIssueURL = "https://github.com/Anuken/Mindustry/issues/new?labels=bug&template=bug_report.md";
/** list of built-in servers.*/
- public static final Seq defaultServers = Seq.with();
+ public static final Seq defaultServers = Seq.with();
+ /** maximum size of any block, do not change unless you know what you're doing */
+ public static final int maxBlockSize = 16;
/** maximum distance between mine and core that supports automatic transferring */
public static final float mineTransferRange = 220f;
/** max chat message length */
@@ -75,17 +89,19 @@ public class Vars implements Loadable{
/** displayed item size when ingame. */
public static final float itemSize = 5f;
/** units outside of this bound will die instantly */
- public static final float finalWorldBounds = 500;
- /** mining range for manual miners */
- public static final float miningRange = 70f;
+ public static final float finalWorldBounds = 250;
/** range for building */
public static final float buildingRange = 220f;
/** range for moving items */
public static final float itemTransferRange = 220f;
+ /** range for moving items for logic units */
+ public static final float logicItemTransferRange = 45f;
/** duration of time between turns in ticks */
- public static final float turnDuration = 20 * Time.toMinutes;
- /** turns needed to destroy a sector completely */
- public static final float sectorDestructionTurns = 3f;
+ public static final float turnDuration = 2 * Time.toMinutes;
+ /** chance of an invasion per turn, 1 = 100% */
+ public static final float baseInvasionChance = 1f / 100f;
+ /** how many minutes have to pass before invasions in a *captured* sector start */
+ public static final float invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.1f;
/** launch animation duration */
@@ -94,6 +110,8 @@ public class Vars implements Loadable{
public static final int tilesize = 8;
/** size of one tile payload (^2) */
public static final float tilePayload = tilesize * tilesize;
+ /** icon sizes for UI */
+ public static final float iconXLarge = 8*6f, iconLarge = 8*5f, iconMed = 8*4f, iconSmall = 8*3f;
/** tile used in certain situations, instead of null */
public static Tile emptyTile;
/** for map generator dialog */
@@ -123,6 +141,14 @@ public class Vars implements Loadable{
public static final int multicastPort = 20151;
/** multicast group for discovery.*/
public static final String multicastGroup = "227.2.7.7";
+ /** whether the graphical game client has loaded */
+ public static boolean clientLoaded = false;
+ /** max GL texture size */
+ public static int maxTextureSize = 2048;
+ /** Whether to show the core landing animation. */
+ public static boolean showLandAnimation = true;
+ /** Whether to prompt the user to confirm exiting. */
+ public static boolean confirmExit = true;
/** if true, UI is not drawn */
public static boolean disableUI;
/** if true, game is set up in mobile mode, even on desktop. used for debugging */
@@ -164,6 +190,8 @@ public class Vars implements Loadable{
public static Fi schematicDirectory;
/** data subdirectory used for bleeding edge build versions */
public static Fi bebuildDirectory;
+ /** file used to store launch ID */
+ public static Fi launchIDFile;
/** empty map, indicates no current map */
public static Map emptyMap;
/** map file extension */
@@ -181,15 +209,16 @@ public class Vars implements Loadable{
public static ContentLoader content;
public static GameState state;
public static EntityCollisions collisions;
- public static DefaultWaves defaultWaves;
- public static mindustry.audio.LoopControl loops;
+ public static Waves waves;
public static Platform platform = new Platform(){};
public static Mods mods;
public static Schematics schematics;
public static BeControl becontrol;
public static AsyncCore asyncCore;
- public static TeamIndexProcess teamIndex;
public static BaseRegistry bases;
+ public static GlobalConstants constants;
+ public static MapEditor editor;
+ public static GameService service = new GameService();
public static Universe universe;
public static World world;
@@ -230,9 +259,11 @@ public class Vars implements Loadable{
}
Arrays.sort(locales, Structs.comparing(l -> l.getDisplayName(l), String.CASE_INSENSITIVE_ORDER));
+ locales = Seq.with(locales).and(new Locale("router")).toArray(Locale.class);
}
Version.init();
+ CacheLayer.init();
dataDirectory = settings.getDataDirectory();
screenshotDirectory = dataDirectory.child("screenshots/");
@@ -250,19 +281,20 @@ public class Vars implements Loadable{
if(mods == null) mods = new Mods();
content = new ContentLoader();
- loops = new LoopControl();
- defaultWaves = new DefaultWaves();
+ waves = new Waves();
collisions = new EntityCollisions();
world = new World();
universe = new Universe();
becontrol = new BeControl();
asyncCore = new AsyncCore();
+ if(!headless) editor = new MapEditor();
maps = new Maps();
spawner = new WaveSpawner();
indexer = new BlockIndexer();
pathfinder = new Pathfinder();
bases = new BaseRegistry();
+ constants = new GlobalConstants();
state = new GameState();
@@ -276,14 +308,35 @@ public class Vars implements Loadable{
maps.load();
}
+ /** Checks if a launch failure occurred.
+ * If this is the case, failedToLaunch is set to true. */
+ public static void checkLaunch(){
+ settings.setAppName(appName);
+ launchIDFile = settings.getDataDirectory().child("launchid.dat");
+
+ if(launchIDFile.exists()){
+ failedToLaunch = true;
+ }else{
+ failedToLaunch = false;
+ launchIDFile.writeString("go away");
+ }
+ }
+
+ /** Cleans up after a successful launch. */
+ public static void finishLaunch(){
+ if(launchIDFile != null){
+ launchIDFile.delete();
+ }
+ }
+
public static void loadLogger(){
if(loadedLogger) return;
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
- String[] stags = {"&lc&fb[D]", "&lg&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
+ String[] stags = {"&lc&fb[D]", "&lb&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
Seq logBuffer = new Seq<>();
- Log.setLogger((level, text) -> {
+ Log.logger = (level, text) -> {
String result = text;
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
System.out.println(rawText);
@@ -299,9 +352,9 @@ public class Vars implements Loadable{
}
}
- ui.scriptfrag.addMessage(Log.removeCodes(result));
+ ui.scriptfrag.addMessage(Log.removeColors(result));
}
- });
+ };
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
@@ -313,25 +366,31 @@ public class Vars implements Loadable{
settings.setAppName(appName);
- Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
- LogHandler log = Log.getLogger();
- Log.setLogger((level, text) -> {
- log.log(level, text);
+ try{
+ Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
+ LogHandler log = Log.logger;
+ //ignore it
+ Log.logger = (level, text) -> {
+ log.log(level, text);
- try{
- writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeCodes(text) + "\n");
- writer.flush();
- }catch(IOException e){
- e.printStackTrace();
- //ignore it
- }
- });
+ try{
+ writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeColors(text) + "\n");
+ writer.flush();
+ }catch(IOException e){
+ e.printStackTrace();
+ //ignore it
+ }
+ };
+ }catch(Exception e){
+ //handle log file not being found
+ Log.err(e);
+ }
loadedFileLogger = true;
}
public static void loadSettings(){
- settings.setJson(JsonIO.json());
+ settings.setJson(JsonIO.json);
settings.setAppName(appName);
if(steam || (Version.modifier != null && Version.modifier.contains("steam"))){
@@ -357,7 +416,7 @@ public class Vars implements Loadable{
Log.info("NOTE: external translation bundle has been loaded.");
if(!headless){
- Time.run(10f, () -> ui.showInfo("Note: You have successfully loaded an external translation bundle."));
+ Time.run(10f, () -> ui.showInfo("Note: You have successfully loaded an external translation bundle.\n[accent]" + handle.absolutePath()));
}
}catch(Throwable e){
//no external bundle found
@@ -381,6 +440,11 @@ public class Vars implements Loadable{
Locale.setDefault(locale);
Core.bundle = I18NBundle.createBundle(handle, locale);
+
+ //router
+ if(locale.getDisplayName().equals("router")){
+ bundle.debug("router");
+ }
}
}
}
diff --git a/core/src/mindustry/ai/Astar.java b/core/src/mindustry/ai/Astar.java
index c6f33e70f6..df50547d22 100644
--- a/core/src/mindustry/ai/Astar.java
+++ b/core/src/mindustry/ai/Astar.java
@@ -6,7 +6,7 @@ import arc.struct.*;
import arc.util.*;
import mindustry.world.*;
-import static mindustry.Vars.world;
+import static mindustry.Vars.*;
public class Astar{
public static final DistanceHeuristic manhattan = (x1, y1, x2, y2) -> Math.abs(x1 - x2) + Math.abs(y1 - y2);
diff --git a/core/src/mindustry/ai/BaseAI.java b/core/src/mindustry/ai/BaseAI.java
index 83f393cc83..bebbdc1e8c 100644
--- a/core/src/mindustry/ai/BaseAI.java
+++ b/core/src/mindustry/ai/BaseAI.java
@@ -7,6 +7,7 @@ import arc.util.*;
import mindustry.*;
import mindustry.ai.BaseRegistry.*;
import mindustry.content.*;
+import mindustry.core.*;
import mindustry.game.*;
import mindustry.game.Schematic.*;
import mindustry.game.Teams.*;
@@ -14,46 +15,130 @@ import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.*;
+import mindustry.world.blocks.distribution.*;
+import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.production.*;
import mindustry.world.blocks.storage.*;
+import mindustry.world.blocks.storage.CoreBlock.*;
import static mindustry.Vars.*;
public class BaseAI{
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
private static final float correctPercent = 0.5f;
- private static final float step = 5;
- private static final int attempts = 5;
+ private static final int attempts = 4;
private static final float emptyChance = 0.01f;
- private static final int timerStep = 0, timerSpawn = 1;
+ private static final int timerStep = 0, timerSpawn = 1, timerRefreshPath = 2;
+ private static final int pathStep = 50;
+ private static final Seq tmpTiles = new Seq<>();
private static int correct = 0, incorrect = 0;
private int lastX, lastY, lastW, lastH;
- private boolean triedWalls;
+ private boolean triedWalls, foundPath;
TeamData data;
Interval timer = new Interval(4);
+ IntSet path = new IntSet();
+ IntSet calcPath = new IntSet();
+ @Nullable Tile calcTile;
+ boolean calculating, startedCalculating;
+ int calcCount = 0;
+ int totalCalcs = 0;
+
public BaseAI(TeamData data){
this.data = data;
}
public void update(){
- if(timer.get(timerSpawn, 60) && data.hasCore()){
+ if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 2.5f) && data.hasCore()){
CoreBlock block = (CoreBlock)data.core().block;
+ int coreUnits = Groups.unit.count(u -> u.team == data.team && u.type == block.unitType);
- //create AI core unit
- if(!Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){
+ //create AI core unit(s)
+ if(!state.isEditor() && coreUnits < data.cores.size){
Unit unit = block.unitType.create(data.team);
- unit.set(data.core());
+ unit.set(data.cores.random());
unit.add();
Fx.spawn.at(unit);
}
}
+ //refresh path
+ if(!calculating && (timer.get(timerRefreshPath, 3f * Time.toMinutes) || !startedCalculating) && data.hasCore()){
+ calculating = true;
+ startedCalculating = true;
+ calcPath.clear();
+ }
+
+ //didn't find tile in time
+ if(calculating && calcCount >= world.width() * world.height()){
+ calculating = false;
+ calcCount = 0;
+ calcPath.clear();
+ totalCalcs ++;
+ }
+
+ //calculate path for units so schematics are not placed on it
+ if(calculating){
+ if(calcTile == null){
+ Vars.spawner.eachGroundSpawn((x, y) -> calcTile = world.tile(x, y));
+ if(calcTile == null){
+ calculating = false;
+ }
+ }else{
+ var field = pathfinder.getField(state.rules.waveTeam, Pathfinder.costGround, Pathfinder.fieldCore);
+
+ int[][] weights = field.weights;
+ for(int i = 0; i < pathStep; i++){
+ int minCost = Integer.MAX_VALUE;
+ int cx = calcTile.x, cy = calcTile.y;
+ boolean foundAny = false;
+ for(Point2 p : Geometry.d4){
+ int nx = cx + p.x, ny = cy + p.y;
+
+ Tile other = world.tile(nx, ny);
+ if(other != null && weights[nx][ny] < minCost && weights[nx][ny] != -1){
+ minCost = weights[nx][ny];
+ calcTile = other;
+ foundAny = true;
+ }
+ }
+
+ //didn't find anything, break out of loop, this will trigger a clear later
+ if(!foundAny){
+ calcCount = Integer.MAX_VALUE;
+ break;
+ }
+
+ calcPath.add(calcTile.pos());
+ for(Point2 p : Geometry.d8){
+ calcPath.add(Point2.pack(p.x + calcTile.x, p.y + calcTile.y));
+ }
+
+ //found the end.
+ if(calcTile.build instanceof CoreBuild b && b.team == state.rules.defaultTeam){
+ //clean up calculations and flush results
+ calculating = false;
+ calcCount = 0;
+ path.clear();
+ path.addAll(calcPath);
+ calcPath.clear();
+ calcTile = null;
+ totalCalcs ++;
+ foundPath = true;
+
+ break;
+ }
+
+ calcCount ++;
+ }
+ }
+ }
+
//only schedule when there's something to build.
- if(data.blocks.isEmpty() && timer.get(timerStep, step)){
+ if(foundPath && data.blocks.isEmpty() && timer.get(timerStep, Mathf.lerp(20f, 4f, data.team.rules().aiTier))){
if(!triedWalls){
tryWalls();
triedWalls = true;
@@ -68,9 +153,14 @@ public class BaseAI{
if(pos == null) return;
Tmp.v1.rnd(Mathf.random(range));
- int wx = (int)(world.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(world.toTile(pos.getY()) + Tmp.v1.y);
+ int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
Tile tile = world.tiles.getc(wx, wy);
+ //try not to block the spawn point
+ if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
+ continue;
+ }
+
Seq parts = null;
//pick a completely random base part, and place it a random location
@@ -111,26 +201,45 @@ public class BaseAI{
int cx = x - (int)rotator.x;
int cy = y - (int)rotator.y;
- //chekc valid placeability
+ //check valid placeability
for(Stile tile : result.tiles){
int realX = tile.x + cx, realY = tile.y + cy;
if(!Build.validPlace(tile.block, data.team, realX, realY, tile.rotation)){
return false;
}
+ Tile wtile = world.tile(realX, realY);
+
+ if(tile.block instanceof PayloadConveyor || tile.block instanceof PayloadBlock){
+ //near a building
+ for(Point2 point : Edges.getEdges(tile.block.size)){
+ var t = world.build(tile.x + point.x, tile.y + point.y);
+ if(t != null){
+ return false;
+ }
+ }
+ }
+
+ //may intersect AI path
+ tmpTiles.clear();
+ if(tile.block.solid && wtile != null && wtile.getLinkedTilesAs(tile.block, tmpTiles).contains(t -> path.contains(t.pos()))){
+ return false;
+ }
}
//make sure at least X% of resource requirements are met
correct = incorrect = 0;
+ boolean anyDrills = false;
if(part.required instanceof Item){
for(Stile tile : result.tiles){
if(tile.block instanceof Drill){
+ anyDrills = true;
tile.block.iterateTaken(tile.x + cx, tile.y + cy, (ex, ey) -> {
Tile res = world.rawTile(ex, ey);
if(res.drop() == part.required){
correct ++;
- }else{
+ }else if(res.drop() != null){
incorrect ++;
}
});
@@ -139,7 +248,7 @@ public class BaseAI{
}
//fail if not enough fit requirements
- if((float)correct / incorrect < correctPercent){
+ if(anyDrills && (incorrect != 0 || correct == 0)){
return false;
}
@@ -166,6 +275,7 @@ public class BaseAI{
if(spawn == null) return;
for(int wx = lastX; wx <= lastX + lastW; wx++){
+ outer:
for(int wy = lastY; wy <= lastY + lastH; wy++){
Tile tile = world.tile(wx, wy);
@@ -179,13 +289,17 @@ public class BaseAI{
}
Tile o = world.tile(tile.x + p.x, tile.y + p.y);
+ if(o != null && (o.block() instanceof PayloadBlock || o.block() instanceof PayloadConveyor)){
+ continue outer;
+ }
+
if(o != null && o.team() == data.team && !(o.block() instanceof Wall)){
any = true;
- break;
}
}
- if(any && Build.validPlace(wall, data.team, tile.x, tile.y, 0)){
+ tmpTiles.clear();
+ if(any && Build.validPlace(wall, data.team, tile.x, tile.y, 0) && !tile.getLinkedTilesAs(wall, tmpTiles).contains(t -> path.contains(t.pos()))){
data.blocks.add(new BlockPlan(tile.x, tile.y, (short)0, wall.id, null));
}
}
diff --git a/core/src/mindustry/ai/BaseRegistry.java b/core/src/mindustry/ai/BaseRegistry.java
index cb34095a3c..735e9162ef 100644
--- a/core/src/mindustry/ai/BaseRegistry.java
+++ b/core/src/mindustry/ai/BaseRegistry.java
@@ -3,13 +3,13 @@ package mindustry.ai;
import arc.*;
import arc.math.*;
import arc.struct.*;
-import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.game.*;
import mindustry.game.Schematic.*;
import mindustry.type.*;
import mindustry.world.*;
+import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.production.*;
import mindustry.world.blocks.sandbox.*;
import mindustry.world.blocks.storage.*;
@@ -17,12 +17,16 @@ import mindustry.world.meta.*;
import java.io.*;
-import static mindustry.Vars.tilesize;
+import static mindustry.Vars.*;
public class BaseRegistry{
+ /** cores, sorted by tier */
public Seq cores = new Seq<>();
+ /** parts with no requirement */
public Seq parts = new Seq<>();
public ObjectMap> reqParts = new ObjectMap<>();
+ public ObjectMap- ores = new ObjectMap<>();
+ public ObjectMap
- oreFloors = new ObjectMap<>();
public Seq
forResource(Content item){
return reqParts.get(item, Seq::new);
@@ -33,6 +37,15 @@ public class BaseRegistry{
parts.clear();
reqParts.clear();
+ //load ore types and corresponding items
+ for(Block block : content.blocks()){
+ if(block instanceof OreBlock && block.asFloor().itemDrop != null){
+ ores.put(block.asFloor().itemDrop, (OreBlock)block);
+ }else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){
+ oreFloors.put(block.asFloor().itemDrop, block.asFloor());
+ }
+ }
+
String[] names = Core.files.internal("basepartnames").readString().split("\n");
for(String name : names){
@@ -69,7 +82,7 @@ public class BaseRegistry{
}
schem.tiles.removeAll(s -> s.block.buildVisibility == BuildVisibility.sandboxOnly);
- part.tier = schem.tiles.sumf(s -> Mathf.pow(s.block.buildCost / s.block.buildCostMultiplier, 1.2f));
+ part.tier = schem.tiles.sumf(s -> Mathf.pow(s.block.buildCost / s.block.buildCostMultiplier, 1.4f));
if(part.core != null){
cores.add(part);
@@ -86,7 +99,9 @@ public class BaseRegistry{
part.centerY = part.schematic.height/2;
}
- if(part.required != null) reqParts.get(part.required, Seq::new).add(part);
+ if(part.required != null && part.core == null){
+ reqParts.get(part.required, Seq::new).add(part);
+ }
}catch(IOException e){
throw new RuntimeException(e);
diff --git a/core/src/mindustry/ai/BlockIndexer.java b/core/src/mindustry/ai/BlockIndexer.java
index 0f52311b88..6a232f426c 100644
--- a/core/src/mindustry/ai/BlockIndexer.java
+++ b/core/src/mindustry/ai/BlockIndexer.java
@@ -4,12 +4,12 @@ import arc.*;
import arc.func.*;
import arc.math.*;
import arc.math.geom.*;
-import arc.struct.EnumSet;
import arc.struct.*;
-import arc.util.ArcAnnotate.*;
+import arc.util.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
+import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
@@ -23,16 +23,16 @@ import static mindustry.Vars.*;
/** Class used for indexing special target blocks for AI. */
public class BlockIndexer{
/** Size of one quadrant. */
- private static final int quadrantSize = 16;
+ private static final int quadrantSize = 20;
+ private static final Rect rect = new Rect();
+ private static boolean returnBool = false;
- /** Set of all ores that are being scanned. */
- private final ObjectSet- scanOres = new ObjectSet<>();
private final IntSet intSet = new IntSet();
- private final ObjectSet
- itemSet = new ObjectSet<>();
- /** Stores all ore quadtrants on the map. */
- private ObjectMap
- ores = new ObjectMap<>();
- /** Maps each team ID to a quarant. A quadrant is a grid of bits, where each bit is set if and only if there is a block of that team in that quadrant. */
- private GridBits[] structQuadrants;
+
+ private int quadWidth, quadHeight;
+
+ /** Stores all ore quadrants on the map. Maps ID to qX to qY to a list of tiles with that ore. */
+ private IntSeq[][][] ores;
/** Stores all damaged tile entities by team. */
private ObjectSet