Top For Liquid Turrets

This commit is contained in:
Voz-Duh
2020-09-26 19:11:55 +03:00
parent 059b72b3e2
commit 18604a397d
2 changed files with 3 additions and 1 deletions

View File

@@ -17,6 +17,7 @@ import static mindustry.Vars.tilesize;
public class LiquidTurret extends Turret{
public ObjectMap<Liquid, BulletType> ammoTypes = new ObjectMap<>();
public @Load("@-liquid") TextureRegion liquidRegion;
public @Load("@-top") TextureRegion topRegion;
public LiquidTurret(String name){
super(name);
@@ -63,8 +64,9 @@ public class LiquidTurret extends Turret{
Draw.color(liquids.current().color);
Draw.alpha(liquids.total() / liquidCapacity);
Draw.rect(liquidRegion, x + tr2.x, y + tr2.y, rotation - 90);
Draw.color();
Draw.reset();
}
if(Core.atlas.isFound(liquidRegion)) Draw.rect(topRegion, x + tr2.x, y + tr2.y, rotation - 90);
}
@Override