New block stat system, names for all current block recipes
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@@ -56,7 +56,7 @@ public class Items implements ContentList{
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plasteel = new Item("plasteel", Color.valueOf("e9ead3")) {{
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type = ItemType.material;
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flammability = 0.2f;
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flammability = 0.1f;
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explosiveness = 0.1f;
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}};
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@@ -63,12 +63,12 @@ public class Recipes implements ContentList{
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//TODO implement alloy smelter
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// new Recipe(crafting, CraftingBlocks.alloySmelter, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 160), new ItemStack(Items.thorium, 140));
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new Recipe(crafting, CraftingBlocks.plasteelcompressor, new ItemStack(Items.silicon, 60), new ItemStack(Items.lead, 170), new ItemStack(Items.titanium, 170));
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// new Recipe(crafting, CraftingBlocks.plasteelcompressor, new ItemStack(Items.silicon, 60), new ItemStack(Items.lead, 170), new ItemStack(Items.titanium, 170));
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//misc
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new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.thermiteMixer, new ItemStack(Items.tungsten, 100), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.blastMixer, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 60), new ItemStack(Items.carbide, 40));
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//new Recipe(crafting, CraftingBlocks.thermiteMixer, new ItemStack(Items.tungsten, 100), new ItemStack(Items.lead, 50));
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//new Recipe(crafting, CraftingBlocks.blastMixer, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 60), new ItemStack(Items.carbide, 40));
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new Recipe(crafting, CraftingBlocks.cryofluidmixer, new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 80), new ItemStack(Items.titanium, 90));
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new Recipe(crafting, CraftingBlocks.melter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 70), new ItemStack(Items.carbide, 90));
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@@ -102,7 +102,7 @@ public class Recipes implements ContentList{
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.tungsten, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.tungsten, 90), new ItemStack(Items.carbide, 150), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 100));
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//new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.tungsten, 90), new ItemStack(Items.carbide, 150), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 100));
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//UNITS
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@@ -14,10 +14,10 @@ public class UnitBlocks extends BlockList implements ContentList {
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public void load() {
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droneFactory = new UnitFactory("dronefactory") {{
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type = UnitTypes.drone;
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produceTime = 300;
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produceTime = 800;
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size = 2;
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requirements = new ItemStack[]{
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new ItemStack(Items.silicon, 20), new ItemStack(Items.lead, 20)
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new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)
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};
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}};
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