Implemented 'railgun' turret / Hierarchy split / Color refactoring

This commit is contained in:
Anuken
2018-04-04 16:44:32 -04:00
parent 641a4b87c6
commit 1956fccbe9
19 changed files with 449 additions and 307 deletions

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@@ -8,5 +8,7 @@ public class AmmoTypes {
basicIron = new AmmoType(Items.iron, TurretBullets.basicIron, 5, 0.9f),
basicSteel = new AmmoType(Items.steel, TurretBullets.basicSteel, 5, 0.8f),
basicFlame = new AmmoType(Liquids.oil, TurretBullets.basicFlame, 0.3f, 0.9f);
}

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@@ -6,10 +6,7 @@ import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.defense.LaserTurret;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.BurstTurret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.DoubleTurret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.LiquidTurret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.PowerTurret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.*;
public class WeaponBlocks{
public static Block
@@ -44,13 +41,31 @@ public class WeaponBlocks{
ammoUseEffect = BulletFx.shellEjectSmall;
}},
railgunturret = new Turret("railgunturret"){
},
railgunturret = new ItemTurret("railgunturret"){{
range = 100f;
ammoTypes = new AmmoType[]{AmmoTypes.basicSteel};
reload = 100f;
restitution = 0.03f;
ammoEjectBack = 2f;
recoil = 3f;
shootShake = 2f;
shootEffect = BulletFx.shootBig;
smokeEffect = BulletFx.shootBigSmoke;
ammoUseEffect = BulletFx.shellEjectBig;
}},
flakturret = new Turret("flakturret"){
},
flakturret = new ItemTurret("flakturret"){{
range = 100f;
ammoTypes = new AmmoType[]{AmmoTypes.basicSteel};
reload = 100f;
restitution = 0.03f;
ammoEjectBack = 2f;
recoil = 3f;
shootShake = 2f;
shootEffect = BulletFx.shootBig;
smokeEffect = BulletFx.shootBigSmoke;
ammoUseEffect = BulletFx.shellEjectBig;
}},
laserturret = new LaserTurret("laserturret"){

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@@ -1,24 +1,39 @@
package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.ucore.graphics.Draw;
public class TurretBullets {
public static final BulletType
basicIron = new BulletType(3f, 0) {
@Override
public void draw(Bullet b) {
Draw.color(Color.valueOf("f3d47f"));
Draw.color(Palette.bulletYellow);
Draw.rect("bullet", b.x, b.y, 9f, 5f + b.fract()*7f, b.angle() - 90);
Draw.color();
}
},
basicSteel = new BulletType(6f, 0) {
{
hiteffect = BulletFx.hitBulletBig;
knockback = 0.5f;
}
@Override
public void draw(Bullet b) {
Draw.color(Palette.bulletYellow);
Draw.rect("bullet", b.x, b.y, 11f, 9f + b.fract()*8f, b.angle() - 90);
Draw.color();
}
},
basicFlame = new BulletType(2f, 4) {
{
hitsize = 7f;

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@@ -223,10 +223,8 @@ public class Renderer extends RendererModule{
Graphics.beginShaders(Shaders.outline);
Graphics.shader(Shaders.hit, false);
drawTeam(team, flying);
Draw.alpha(0f);
blocks.drawTeamBlocks(Layer.turret, team);
Draw.alpha(1f);
Graphics.shader();
blocks.drawTeamBlocks(Layer.turret, team);
Graphics.endShaders();
}
}

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@@ -1,5 +1,6 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.IntSet;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;
@@ -11,6 +12,8 @@ import io.anuke.ucore.util.Timer;
import static io.anuke.mindustry.Vars.*;
public class Bullet extends BulletEntity{
private static Vector2 vector = new Vector2();
public IntSet collided;
public Timer timer = new Timer(3);
public Team team;
@@ -68,6 +71,11 @@ public class Bullet extends BulletEntity{
super.collision(other, x, y);
if(type.pierce)
collided.add(other.id);
if(other instanceof Unit){
float k = ((BulletType)type).knockback;
((Unit) other).velocity.add(vector.set(other.x, other.y).sub(x, y).setLength(k));
}
}
@Override

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@@ -5,6 +5,7 @@ import io.anuke.ucore.core.Effects;
import io.anuke.ucore.entities.BaseBulletType;
public abstract class BulletType extends BaseBulletType<Bullet>{
public float knockback;
public BulletType(float speed, int damage){
this.speed = speed;

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@@ -0,0 +1,15 @@
package io.anuke.mindustry.graphics;
import com.badlogic.gdx.graphics.Color;
public class Palette {
public static final Color bulletYellow = Color.valueOf("f3d47f");
public static final Color lightFlame = Color.valueOf("ffdd55");
public static final Color darkFlame = Color.valueOf("db401c");
public static final Color turretHeat = Color.valueOf("ab3400");
public static final Color lightOrange = Color.valueOf("f68021");
public static final Color lighterOrange = Color.valueOf("f6e096");
}

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@@ -1,6 +1,7 @@
package io.anuke.mindustry.graphics.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
@@ -10,15 +11,11 @@ import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
public class BulletFx {
public static Color lightFlame = Color.valueOf("ffdd55");
public static Color darkFlame = Color.valueOf("db401c");
public static Color lightOrange = Color.valueOf("f68021");
public static Color lighterOrange = Color.valueOf("f6e096");
public static final Effect
shootSmall = new Effect(8, e -> {
Draw.color(lighterOrange, lightOrange, e.ifract());
Draw.color(Palette.lighterOrange, Palette.lightOrange, e.ifract());
float w = 1f + 5 * e.fract();
Shapes.tri(e.x, e.y, w, 15f * e.fract(), e.rotation);
Shapes.tri(e.x, e.y, w, 3f * e.fract(), e.rotation + 180f);
@@ -26,7 +23,7 @@ public class BulletFx {
}),
shootSmallSmoke = new Effect(20f, e -> {
Draw.color(lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.color(Palette.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Angles.randLenVectors(e.id, 5, e.powfract()*6f, e.rotation, 20f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fract()*1.5f);
@@ -35,8 +32,26 @@ public class BulletFx {
Draw.reset();
}),
shootBig = new Effect(9, e -> {
Draw.color(Palette.lighterOrange, Palette.lightOrange, e.ifract());
float w = 1.2f + 7 * e.fract();
Shapes.tri(e.x, e.y, w, 25f * e.fract(), e.rotation);
Shapes.tri(e.x, e.y, w, 4f * e.fract(), e.rotation + 180f);
Draw.reset();
}),
shootBigSmoke = new Effect(17f, e -> {
Draw.color(Palette.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Angles.randLenVectors(e.id, 8, e.powfract()*19f, e.rotation, 10f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fract()*2f + 0.2f);
});
Draw.reset();
}),
shootSmallFlame = new Effect(30f, e -> {
Draw.color(lightFlame, darkFlame, Color.GRAY, e.ifract());
Draw.color(Palette.lightFlame, Palette.darkFlame, Color.GRAY, e.ifract());
Angles.randLenVectors(e.id, 8, e.powfract()*26f, e.rotation, 10f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, 0.65f + e.fract()*1.5f);
@@ -46,7 +61,7 @@ public class BulletFx {
}),
shellEjectSmall = new Effect(30f, e -> {
Draw.color(lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.alpha(e.fract());
float rot = e.rotation + 90f;
for(int i : Mathf.signs){
@@ -54,11 +69,32 @@ public class BulletFx {
float lr = rot + e.ifract()*30f*i;
Draw.rect("white", e.x + Angles.trnsx(lr, len), e.y + Angles.trnsy(lr, len), 1f, 2f, rot + e.ifract()*50f*i);
}
Draw.color();
}),
shellEjectBig = new Effect(30f, e -> {
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
float rot = e.rotation + 90f;
for(int i : Mathf.signs){
float len = (2f + e.powfract()*10f) * i;
float lr = rot + e.ifract()*20f*i;
Draw.rect("white", e.x + Angles.trnsx(lr, len), e.y + Angles.trnsy(lr, len), 2f, 3f, rot);
}
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
for(int i : Mathf.signs){
Angles.randLenVectors(e.id, 4, 1f + e.powfract()*11f, e.rotation + 90f*i, 20f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fract()*1.5f);
});
}
Draw.color();
}),
hitBulletSmall = new Effect(14, e -> {
Draw.color(Color.WHITE, lightOrange, e.ifract());
Draw.color(Color.WHITE, Palette.lightOrange, e.ifract());
Lines.stroke(0.5f + e.fract());
Angles.randLenVectors(e.id, 5, e.ifract()*15f, e.rotation, 50f, (x, y) -> {
@@ -69,8 +105,20 @@ public class BulletFx {
Draw.reset();
}),
hitBulletBig = new Effect(13, e -> {
Draw.color(Color.WHITE, Palette.lightOrange, e.ifract());
Lines.stroke(0.5f + e.fract()*1.5f);
Angles.randLenVectors(e.id, 8, e.powfract()*30f, e.rotation, 50f, (x, y) -> {
float ang = Mathf.atan2(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fract()*4 + 1.5f);
});
Draw.reset();
}),
hitFlameSmall = new Effect(14, e -> {
Draw.color(lightFlame, darkFlame, e.ifract());
Draw.color(Palette.lightFlame, Palette.darkFlame, e.ifract());
Lines.stroke(0.5f + e.fract());
Angles.randLenVectors(e.id, 5, e.ifract()*15f, e.rotation, 50f, (x, y) -> {
@@ -82,7 +130,7 @@ public class BulletFx {
}),
despawn = new Effect(12, e -> {
Draw.color(lighterOrange, Color.GRAY, e.ifract());
Draw.color(Palette.lighterOrange, Color.GRAY, e.ifract());
Lines.stroke(e.fract());
Angles.randLenVectors(e.id, 7, e.ifract()*7f, e.rotation, 40f, (x, y) -> {

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@@ -2,19 +2,24 @@ package io.anuke.mindustry.world.blocks.types.defense;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.BlockGroup;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.*;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
import io.anuke.ucore.util.Translator;
import java.io.DataInputStream;
import java.io.DataOutputStream;
@@ -22,17 +27,11 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.tilesize;
public class Turret extends Block{
public abstract class Turret extends Block{
protected static final int targetInterval = 15;
protected final int timerTarget = timers++;
protected int maxammo = 100;
//TODO implement this!
/**A value of 'null' means this turret does not need ammo.*/
protected AmmoType[] ammoTypes;
protected ObjectMap<Item, AmmoType> ammoMap = new ObjectMap<>();
protected int ammoPerShot = 1;
protected float ammoEjectBack = 1f;
protected float range = 50f;
@@ -41,6 +40,7 @@ public class Turret extends Block{
protected int shots = 1;
protected float recoil = 1f;
protected float restitution = 0.02f;
protected float cooldown = 0.02f;
protected float rotatespeed = 0.2f;
protected float shootCone = 5f;
protected float shootShake = 0f;
@@ -61,27 +61,6 @@ public class Turret extends Block{
group = BlockGroup.turrets;
hasInventory = false;
}
@Override
public void init(){
super.init();
if(ammoTypes != null) {
for (AmmoType type : ammoTypes) {
if(type.item == null) continue;
if (ammoMap.containsKey(type.item)) {
throw new RuntimeException("Turret \"" + name + "\" has two conflicting ammo entries on item type " + type.item + "!");
} else {
ammoMap.put(type.item, type);
}
}
}
}
@Override
public void setBars(){
bars.replace(new BlockBar(BarType.inventory, true, tile -> (float)tile.<TurretEntity>entity().totalAmmo / maxammo));
}
@Override
public void setStats(){
@@ -117,7 +96,19 @@ public class Turret extends Block{
tr2.trns(entity.rotation, -entity.recoil);
Draw.rect(name(), tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
String region = entity.target != null && Draw.hasRegion(name + "-shoot") ? name + "-shoot" : name;
Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
if(Draw.hasRegion(name + "-heat")){
Graphics.setAdditiveBlending();
Draw.color(Palette.turretHeat);
Draw.alpha(entity.heat);
Draw.rect(name + "-heat", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
Graphics.setNormalBlending();
}
Draw.color();
}
@Override
@@ -134,37 +125,6 @@ public class Turret extends Block{
Lines.dashCircle(x * tilesize, y * tilesize, range);
}
@Override
public void handleItem(Item item, Tile tile, Tile source) {
TurretEntity entity = tile.entity();
AmmoType type = ammoMap.get(item);
entity.totalAmmo += type.quantityMultiplier;
//find ammo entry by type
for(int i = 0; i < entity.ammo.size; i ++){
AmmoEntry entry = entity.ammo.get(i);
//if found, put it to the right
if(entry.type == type){
entry.amount += type.quantityMultiplier;
entity.ammo.swap(i, entity.ammo.size-1);
return;
}
}
//must not be found
AmmoEntry entry = new AmmoEntry(type, (int)type.quantityMultiplier);
entity.ammo.add(entry);
}
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
TurretEntity entity = tile.entity();
return ammoMap != null && ammoMap.get(item) != null && entity.totalAmmo + ammoMap.get(item).quantityMultiplier <= maxammo;
}
@Override
public void update(Tile tile){
TurretEntity entity = tile.entity();
@@ -173,6 +133,7 @@ public class Turret extends Block{
entity.target = null;
entity.recoil = Mathf.lerpDelta(entity.recoil, 0f, restitution);
entity.heat = Mathf.lerpDelta(entity.heat, 0f, cooldown);
if(hasAmmo(tile)){
@@ -207,7 +168,7 @@ public class Turret extends Block{
entry.amount -= ammoPerShot;
if(entry.amount == 0) entity.ammo.pop();
entity.totalAmmo -= ammoPerShot;
ejectEffects(tile);
Timers.run(reload/2f, () -> ejectEffects(tile));
return entry.type;
}
@@ -241,6 +202,7 @@ public class Turret extends Block{
TurretEntity entity = tile.entity();
entity.recoil = recoil;
entity.heat = 1f;
useAmmo(tile);
@@ -248,12 +210,7 @@ public class Turret extends Block{
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
Effects.effect(shootEffect, tile.drawx() + tr.x,
tile.drawy() + tr.y, entity.rotation);
if (shootShake > 0) {
Effects.shake(shootShake, shootShake, tile.entity);
}
effects(tile);
}
protected void bullet(Tile tile, BulletType type, float angle){
@@ -274,6 +231,7 @@ public class Turret extends Block{
}
protected void ejectEffects(Tile tile){
if(!(tile.entity instanceof TurretEntity)) return;
TurretEntity entity = tile.entity();
Effects.effect(ammoUseEffect, tile.drawx() - Angles.trnsx(entity.rotation, ammoEjectBack),
@@ -302,6 +260,7 @@ public class Turret extends Block{
public float reload;
public float rotation = 90;
public float recoil = 0f;
public float heat;
public int shots;
public Unit target;

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@@ -2,13 +2,12 @@ package io.anuke.mindustry.world.blocks.types.defense.turrets;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
public class BurstTurret extends Turret {
public class BurstTurret extends ItemTurret {
protected float burstSpacing = 5;
public BurstTurret(String name) {
@@ -19,11 +18,15 @@ public class BurstTurret extends Turret {
protected void shoot(Tile tile, AmmoType ammo){
TurretEntity entity = tile.entity();
entity.heat = 1f;
for (int i = 0; i < shots; i++) {
Timers.run(burstSpacing * i, () -> {
if(!(tile.entity instanceof TurretEntity) ||
!hasAmmo(tile)) return;
entity.recoil = recoil;
tr.trns(entity.rotation, size * tilesize / 2);
useAmmo(tile);
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));

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@@ -2,12 +2,11 @@ package io.anuke.mindustry.world.blocks.types.defense.turrets;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
public class DoubleTurret extends Turret {
public class DoubleTurret extends ItemTurret {
protected float shotWidth = 2f;
public DoubleTurret(String name) {

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@@ -1,9 +1,73 @@
package io.anuke.mindustry.world.blocks.types.defense.turrets;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.BarType;
import io.anuke.mindustry.world.BlockBar;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
public class ItemTurret extends Turret {
protected int maxammo = 100;
//TODO implement this!
/**A value of 'null' means this turret does not need ammo.*/
protected AmmoType[] ammoTypes;
protected ObjectMap<Item, AmmoType> ammoMap = new ObjectMap<>();
public ItemTurret(String name) {
super(name);
}
@Override
public void handleItem(Item item, Tile tile, Tile source) {
TurretEntity entity = tile.entity();
AmmoType type = ammoMap.get(item);
entity.totalAmmo += type.quantityMultiplier;
//find ammo entry by type
for(int i = 0; i < entity.ammo.size; i ++){
AmmoEntry entry = entity.ammo.get(i);
//if found, put it to the right
if(entry.type == type){
entry.amount += type.quantityMultiplier;
entity.ammo.swap(i, entity.ammo.size-1);
return;
}
}
//must not be found
AmmoEntry entry = new AmmoEntry(type, (int)type.quantityMultiplier);
entity.ammo.add(entry);
}
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
TurretEntity entity = tile.entity();
return ammoMap != null && ammoMap.get(item) != null && entity.totalAmmo + ammoMap.get(item).quantityMultiplier <= maxammo;
}
@Override
public void setBars(){
bars.add(new BlockBar(BarType.inventory, true, tile -> (float)tile.<TurretEntity>entity().totalAmmo / maxammo));
}
@Override
public void init(){
super.init();
if(ammoTypes != null) {
for (AmmoType type : ammoTypes) {
if(type.item == null) continue;
if (ammoMap.containsKey(type.item)) {
throw new RuntimeException("Turret \"" + name + "\" has two conflicting ammo entries on item type " + type.item + "!");
} else {
ammoMap.put(type.item, type);
}
}
}
}
}

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@@ -10,6 +10,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
public abstract class LiquidTurret extends Turret {
protected AmmoType[] ammoTypes;
protected ObjectMap<Liquid, AmmoType> liquidAmmoMap = new ObjectMap<>();
public LiquidTurret(String name) {