Implemented 'railgun' turret / Hierarchy split / Color refactoring
This commit is contained in:
@@ -8,5 +8,7 @@ public class AmmoTypes {
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basicIron = new AmmoType(Items.iron, TurretBullets.basicIron, 5, 0.9f),
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basicSteel = new AmmoType(Items.steel, TurretBullets.basicSteel, 5, 0.8f),
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basicFlame = new AmmoType(Liquids.oil, TurretBullets.basicFlame, 0.3f, 0.9f);
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}
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@@ -6,10 +6,7 @@ import io.anuke.mindustry.resource.AmmoType;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.defense.LaserTurret;
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import io.anuke.mindustry.world.blocks.types.defense.Turret;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.BurstTurret;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.DoubleTurret;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.LiquidTurret;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.PowerTurret;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.*;
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public class WeaponBlocks{
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public static Block
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@@ -44,13 +41,31 @@ public class WeaponBlocks{
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ammoUseEffect = BulletFx.shellEjectSmall;
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}},
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railgunturret = new Turret("railgunturret"){
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},
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railgunturret = new ItemTurret("railgunturret"){{
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range = 100f;
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ammoTypes = new AmmoType[]{AmmoTypes.basicSteel};
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reload = 100f;
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restitution = 0.03f;
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ammoEjectBack = 2f;
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recoil = 3f;
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shootShake = 2f;
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shootEffect = BulletFx.shootBig;
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smokeEffect = BulletFx.shootBigSmoke;
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ammoUseEffect = BulletFx.shellEjectBig;
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}},
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flakturret = new Turret("flakturret"){
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},
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flakturret = new ItemTurret("flakturret"){{
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range = 100f;
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ammoTypes = new AmmoType[]{AmmoTypes.basicSteel};
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reload = 100f;
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restitution = 0.03f;
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ammoEjectBack = 2f;
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recoil = 3f;
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shootShake = 2f;
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shootEffect = BulletFx.shootBig;
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smokeEffect = BulletFx.shootBigSmoke;
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ammoUseEffect = BulletFx.shellEjectBig;
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}},
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laserturret = new LaserTurret("laserturret"){
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@@ -1,24 +1,39 @@
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package io.anuke.mindustry.content.bullets;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.fx.BulletFx;
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import io.anuke.mindustry.graphics.fx.Fx;
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import io.anuke.ucore.graphics.Draw;
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public class TurretBullets {
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public static final BulletType
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basicIron = new BulletType(3f, 0) {
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@Override
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public void draw(Bullet b) {
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Draw.color(Color.valueOf("f3d47f"));
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Draw.color(Palette.bulletYellow);
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Draw.rect("bullet", b.x, b.y, 9f, 5f + b.fract()*7f, b.angle() - 90);
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Draw.color();
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}
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},
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basicSteel = new BulletType(6f, 0) {
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{
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hiteffect = BulletFx.hitBulletBig;
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knockback = 0.5f;
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}
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@Override
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public void draw(Bullet b) {
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Draw.color(Palette.bulletYellow);
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Draw.rect("bullet", b.x, b.y, 11f, 9f + b.fract()*8f, b.angle() - 90);
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Draw.color();
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}
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},
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basicFlame = new BulletType(2f, 4) {
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{
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hitsize = 7f;
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@@ -223,10 +223,8 @@ public class Renderer extends RendererModule{
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Graphics.beginShaders(Shaders.outline);
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Graphics.shader(Shaders.hit, false);
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drawTeam(team, flying);
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Draw.alpha(0f);
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blocks.drawTeamBlocks(Layer.turret, team);
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Draw.alpha(1f);
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Graphics.shader();
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blocks.drawTeamBlocks(Layer.turret, team);
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Graphics.endShaders();
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}
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}
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.entities;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.IntSet;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.Tile;
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@@ -11,6 +12,8 @@ import io.anuke.ucore.util.Timer;
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import static io.anuke.mindustry.Vars.*;
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public class Bullet extends BulletEntity{
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private static Vector2 vector = new Vector2();
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public IntSet collided;
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public Timer timer = new Timer(3);
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public Team team;
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@@ -68,6 +71,11 @@ public class Bullet extends BulletEntity{
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super.collision(other, x, y);
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if(type.pierce)
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collided.add(other.id);
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if(other instanceof Unit){
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float k = ((BulletType)type).knockback;
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((Unit) other).velocity.add(vector.set(other.x, other.y).sub(x, y).setLength(k));
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}
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}
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@Override
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@@ -5,6 +5,7 @@ import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.entities.BaseBulletType;
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public abstract class BulletType extends BaseBulletType<Bullet>{
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public float knockback;
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public BulletType(float speed, int damage){
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this.speed = speed;
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15
core/src/io/anuke/mindustry/graphics/Palette.java
Normal file
15
core/src/io/anuke/mindustry/graphics/Palette.java
Normal file
@@ -0,0 +1,15 @@
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package io.anuke.mindustry.graphics;
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import com.badlogic.gdx.graphics.Color;
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public class Palette {
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public static final Color bulletYellow = Color.valueOf("f3d47f");
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public static final Color lightFlame = Color.valueOf("ffdd55");
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public static final Color darkFlame = Color.valueOf("db401c");
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public static final Color turretHeat = Color.valueOf("ab3400");
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public static final Color lightOrange = Color.valueOf("f68021");
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public static final Color lighterOrange = Color.valueOf("f6e096");
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}
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@@ -1,6 +1,7 @@
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package io.anuke.mindustry.graphics.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -10,15 +11,11 @@ import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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public class BulletFx {
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public static Color lightFlame = Color.valueOf("ffdd55");
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public static Color darkFlame = Color.valueOf("db401c");
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public static Color lightOrange = Color.valueOf("f68021");
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public static Color lighterOrange = Color.valueOf("f6e096");
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public static final Effect
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shootSmall = new Effect(8, e -> {
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Draw.color(lighterOrange, lightOrange, e.ifract());
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Draw.color(Palette.lighterOrange, Palette.lightOrange, e.ifract());
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float w = 1f + 5 * e.fract();
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Shapes.tri(e.x, e.y, w, 15f * e.fract(), e.rotation);
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Shapes.tri(e.x, e.y, w, 3f * e.fract(), e.rotation + 180f);
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@@ -26,7 +23,7 @@ public class BulletFx {
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}),
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shootSmallSmoke = new Effect(20f, e -> {
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Draw.color(lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Draw.color(Palette.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Angles.randLenVectors(e.id, 5, e.powfract()*6f, e.rotation, 20f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fract()*1.5f);
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@@ -35,8 +32,26 @@ public class BulletFx {
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Draw.reset();
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}),
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shootBig = new Effect(9, e -> {
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Draw.color(Palette.lighterOrange, Palette.lightOrange, e.ifract());
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float w = 1.2f + 7 * e.fract();
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Shapes.tri(e.x, e.y, w, 25f * e.fract(), e.rotation);
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Shapes.tri(e.x, e.y, w, 4f * e.fract(), e.rotation + 180f);
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Draw.reset();
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}),
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shootBigSmoke = new Effect(17f, e -> {
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Draw.color(Palette.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Angles.randLenVectors(e.id, 8, e.powfract()*19f, e.rotation, 10f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fract()*2f + 0.2f);
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});
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Draw.reset();
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}),
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shootSmallFlame = new Effect(30f, e -> {
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Draw.color(lightFlame, darkFlame, Color.GRAY, e.ifract());
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Draw.color(Palette.lightFlame, Palette.darkFlame, Color.GRAY, e.ifract());
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Angles.randLenVectors(e.id, 8, e.powfract()*26f, e.rotation, 10f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, 0.65f + e.fract()*1.5f);
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@@ -46,7 +61,7 @@ public class BulletFx {
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}),
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shellEjectSmall = new Effect(30f, e -> {
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Draw.color(lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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Draw.alpha(e.fract());
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float rot = e.rotation + 90f;
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for(int i : Mathf.signs){
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@@ -54,11 +69,32 @@ public class BulletFx {
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float lr = rot + e.ifract()*30f*i;
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Draw.rect("white", e.x + Angles.trnsx(lr, len), e.y + Angles.trnsy(lr, len), 1f, 2f, rot + e.ifract()*50f*i);
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}
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Draw.color();
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}),
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shellEjectBig = new Effect(30f, e -> {
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Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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float rot = e.rotation + 90f;
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for(int i : Mathf.signs){
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float len = (2f + e.powfract()*10f) * i;
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float lr = rot + e.ifract()*20f*i;
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Draw.rect("white", e.x + Angles.trnsx(lr, len), e.y + Angles.trnsy(lr, len), 2f, 3f, rot);
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}
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Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
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for(int i : Mathf.signs){
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Angles.randLenVectors(e.id, 4, 1f + e.powfract()*11f, e.rotation + 90f*i, 20f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fract()*1.5f);
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});
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}
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Draw.color();
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}),
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hitBulletSmall = new Effect(14, e -> {
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Draw.color(Color.WHITE, lightOrange, e.ifract());
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Draw.color(Color.WHITE, Palette.lightOrange, e.ifract());
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Lines.stroke(0.5f + e.fract());
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Angles.randLenVectors(e.id, 5, e.ifract()*15f, e.rotation, 50f, (x, y) -> {
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@@ -69,8 +105,20 @@ public class BulletFx {
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Draw.reset();
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}),
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hitBulletBig = new Effect(13, e -> {
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Draw.color(Color.WHITE, Palette.lightOrange, e.ifract());
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Lines.stroke(0.5f + e.fract()*1.5f);
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Angles.randLenVectors(e.id, 8, e.powfract()*30f, e.rotation, 50f, (x, y) -> {
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float ang = Mathf.atan2(x, y);
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fract()*4 + 1.5f);
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});
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Draw.reset();
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}),
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hitFlameSmall = new Effect(14, e -> {
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Draw.color(lightFlame, darkFlame, e.ifract());
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Draw.color(Palette.lightFlame, Palette.darkFlame, e.ifract());
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Lines.stroke(0.5f + e.fract());
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Angles.randLenVectors(e.id, 5, e.ifract()*15f, e.rotation, 50f, (x, y) -> {
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@@ -82,7 +130,7 @@ public class BulletFx {
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}),
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despawn = new Effect(12, e -> {
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Draw.color(lighterOrange, Color.GRAY, e.ifract());
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Draw.color(Palette.lighterOrange, Color.GRAY, e.ifract());
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Lines.stroke(e.fract());
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Angles.randLenVectors(e.id, 7, e.ifract()*7f, e.rotation, 40f, (x, y) -> {
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@@ -2,19 +2,24 @@ package io.anuke.mindustry.world.blocks.types.defense;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.ObjectMap;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.graphics.Layer;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.fx.Fx;
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import io.anuke.mindustry.resource.AmmoType;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.BlockGroup;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.*;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Strings;
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import io.anuke.ucore.util.Translator;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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@@ -22,17 +27,11 @@ import java.io.IOException;
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import static io.anuke.mindustry.Vars.tilesize;
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public class Turret extends Block{
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public abstract class Turret extends Block{
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protected static final int targetInterval = 15;
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protected final int timerTarget = timers++;
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protected int maxammo = 100;
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//TODO implement this!
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/**A value of 'null' means this turret does not need ammo.*/
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protected AmmoType[] ammoTypes;
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protected ObjectMap<Item, AmmoType> ammoMap = new ObjectMap<>();
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protected int ammoPerShot = 1;
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protected float ammoEjectBack = 1f;
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protected float range = 50f;
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@@ -41,6 +40,7 @@ public class Turret extends Block{
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protected int shots = 1;
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protected float recoil = 1f;
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protected float restitution = 0.02f;
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protected float cooldown = 0.02f;
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protected float rotatespeed = 0.2f;
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protected float shootCone = 5f;
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protected float shootShake = 0f;
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@@ -61,27 +61,6 @@ public class Turret extends Block{
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group = BlockGroup.turrets;
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hasInventory = false;
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}
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@Override
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public void init(){
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super.init();
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if(ammoTypes != null) {
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for (AmmoType type : ammoTypes) {
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if(type.item == null) continue;
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if (ammoMap.containsKey(type.item)) {
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throw new RuntimeException("Turret \"" + name + "\" has two conflicting ammo entries on item type " + type.item + "!");
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} else {
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ammoMap.put(type.item, type);
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}
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}
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}
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}
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@Override
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public void setBars(){
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bars.replace(new BlockBar(BarType.inventory, true, tile -> (float)tile.<TurretEntity>entity().totalAmmo / maxammo));
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}
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@Override
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public void setStats(){
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@@ -117,7 +96,19 @@ public class Turret extends Block{
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tr2.trns(entity.rotation, -entity.recoil);
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Draw.rect(name(), tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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String region = entity.target != null && Draw.hasRegion(name + "-shoot") ? name + "-shoot" : name;
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Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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if(Draw.hasRegion(name + "-heat")){
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Graphics.setAdditiveBlending();
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Draw.color(Palette.turretHeat);
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Draw.alpha(entity.heat);
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Draw.rect(name + "-heat", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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Graphics.setNormalBlending();
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}
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Draw.color();
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}
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@Override
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@@ -134,37 +125,6 @@ public class Turret extends Block{
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Lines.dashCircle(x * tilesize, y * tilesize, range);
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}
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@Override
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public void handleItem(Item item, Tile tile, Tile source) {
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TurretEntity entity = tile.entity();
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|
||||
AmmoType type = ammoMap.get(item);
|
||||
entity.totalAmmo += type.quantityMultiplier;
|
||||
|
||||
//find ammo entry by type
|
||||
for(int i = 0; i < entity.ammo.size; i ++){
|
||||
AmmoEntry entry = entity.ammo.get(i);
|
||||
|
||||
//if found, put it to the right
|
||||
if(entry.type == type){
|
||||
entry.amount += type.quantityMultiplier;
|
||||
entity.ammo.swap(i, entity.ammo.size-1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//must not be found
|
||||
AmmoEntry entry = new AmmoEntry(type, (int)type.quantityMultiplier);
|
||||
entity.ammo.add(entry);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptItem(Item item, Tile tile, Tile source){
|
||||
TurretEntity entity = tile.entity();
|
||||
|
||||
return ammoMap != null && ammoMap.get(item) != null && entity.totalAmmo + ammoMap.get(item).quantityMultiplier <= maxammo;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Tile tile){
|
||||
TurretEntity entity = tile.entity();
|
||||
@@ -173,6 +133,7 @@ public class Turret extends Block{
|
||||
entity.target = null;
|
||||
|
||||
entity.recoil = Mathf.lerpDelta(entity.recoil, 0f, restitution);
|
||||
entity.heat = Mathf.lerpDelta(entity.heat, 0f, cooldown);
|
||||
|
||||
if(hasAmmo(tile)){
|
||||
|
||||
@@ -207,7 +168,7 @@ public class Turret extends Block{
|
||||
entry.amount -= ammoPerShot;
|
||||
if(entry.amount == 0) entity.ammo.pop();
|
||||
entity.totalAmmo -= ammoPerShot;
|
||||
ejectEffects(tile);
|
||||
Timers.run(reload/2f, () -> ejectEffects(tile));
|
||||
return entry.type;
|
||||
}
|
||||
|
||||
@@ -241,6 +202,7 @@ public class Turret extends Block{
|
||||
TurretEntity entity = tile.entity();
|
||||
|
||||
entity.recoil = recoil;
|
||||
entity.heat = 1f;
|
||||
|
||||
useAmmo(tile);
|
||||
|
||||
@@ -248,12 +210,7 @@ public class Turret extends Block{
|
||||
|
||||
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
|
||||
|
||||
Effects.effect(shootEffect, tile.drawx() + tr.x,
|
||||
tile.drawy() + tr.y, entity.rotation);
|
||||
|
||||
if (shootShake > 0) {
|
||||
Effects.shake(shootShake, shootShake, tile.entity);
|
||||
}
|
||||
effects(tile);
|
||||
}
|
||||
|
||||
protected void bullet(Tile tile, BulletType type, float angle){
|
||||
@@ -274,6 +231,7 @@ public class Turret extends Block{
|
||||
}
|
||||
|
||||
protected void ejectEffects(Tile tile){
|
||||
if(!(tile.entity instanceof TurretEntity)) return;
|
||||
TurretEntity entity = tile.entity();
|
||||
|
||||
Effects.effect(ammoUseEffect, tile.drawx() - Angles.trnsx(entity.rotation, ammoEjectBack),
|
||||
@@ -302,6 +260,7 @@ public class Turret extends Block{
|
||||
public float reload;
|
||||
public float rotation = 90;
|
||||
public float recoil = 0f;
|
||||
public float heat;
|
||||
public int shots;
|
||||
public Unit target;
|
||||
|
||||
|
||||
@@ -2,13 +2,12 @@ package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
|
||||
import io.anuke.mindustry.resource.AmmoType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.defense.Turret;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
public class BurstTurret extends Turret {
|
||||
public class BurstTurret extends ItemTurret {
|
||||
protected float burstSpacing = 5;
|
||||
|
||||
public BurstTurret(String name) {
|
||||
@@ -19,11 +18,15 @@ public class BurstTurret extends Turret {
|
||||
protected void shoot(Tile tile, AmmoType ammo){
|
||||
TurretEntity entity = tile.entity();
|
||||
|
||||
entity.heat = 1f;
|
||||
|
||||
for (int i = 0; i < shots; i++) {
|
||||
Timers.run(burstSpacing * i, () -> {
|
||||
if(!(tile.entity instanceof TurretEntity) ||
|
||||
!hasAmmo(tile)) return;
|
||||
|
||||
entity.recoil = recoil;
|
||||
|
||||
tr.trns(entity.rotation, size * tilesize / 2);
|
||||
useAmmo(tile);
|
||||
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
|
||||
|
||||
@@ -2,12 +2,11 @@ package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
|
||||
import io.anuke.mindustry.resource.AmmoType;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.defense.Turret;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
public class DoubleTurret extends Turret {
|
||||
public class DoubleTurret extends ItemTurret {
|
||||
protected float shotWidth = 2f;
|
||||
|
||||
public DoubleTurret(String name) {
|
||||
|
||||
@@ -1,9 +1,73 @@
|
||||
package io.anuke.mindustry.world.blocks.types.defense.turrets;
|
||||
|
||||
import com.badlogic.gdx.utils.ObjectMap;
|
||||
import io.anuke.mindustry.resource.AmmoType;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.world.BarType;
|
||||
import io.anuke.mindustry.world.BlockBar;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.defense.Turret;
|
||||
|
||||
public class ItemTurret extends Turret {
|
||||
protected int maxammo = 100;
|
||||
//TODO implement this!
|
||||
/**A value of 'null' means this turret does not need ammo.*/
|
||||
protected AmmoType[] ammoTypes;
|
||||
protected ObjectMap<Item, AmmoType> ammoMap = new ObjectMap<>();
|
||||
|
||||
public ItemTurret(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleItem(Item item, Tile tile, Tile source) {
|
||||
TurretEntity entity = tile.entity();
|
||||
|
||||
AmmoType type = ammoMap.get(item);
|
||||
entity.totalAmmo += type.quantityMultiplier;
|
||||
|
||||
//find ammo entry by type
|
||||
for(int i = 0; i < entity.ammo.size; i ++){
|
||||
AmmoEntry entry = entity.ammo.get(i);
|
||||
|
||||
//if found, put it to the right
|
||||
if(entry.type == type){
|
||||
entry.amount += type.quantityMultiplier;
|
||||
entity.ammo.swap(i, entity.ammo.size-1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//must not be found
|
||||
AmmoEntry entry = new AmmoEntry(type, (int)type.quantityMultiplier);
|
||||
entity.ammo.add(entry);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptItem(Item item, Tile tile, Tile source){
|
||||
TurretEntity entity = tile.entity();
|
||||
|
||||
return ammoMap != null && ammoMap.get(item) != null && entity.totalAmmo + ammoMap.get(item).quantityMultiplier <= maxammo;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBars(){
|
||||
bars.add(new BlockBar(BarType.inventory, true, tile -> (float)tile.<TurretEntity>entity().totalAmmo / maxammo));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
super.init();
|
||||
|
||||
if(ammoTypes != null) {
|
||||
for (AmmoType type : ammoTypes) {
|
||||
if(type.item == null) continue;
|
||||
if (ammoMap.containsKey(type.item)) {
|
||||
throw new RuntimeException("Turret \"" + name + "\" has two conflicting ammo entries on item type " + type.item + "!");
|
||||
} else {
|
||||
ammoMap.put(type.item, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.types.defense.Turret;
|
||||
|
||||
public abstract class LiquidTurret extends Turret {
|
||||
protected AmmoType[] ammoTypes;
|
||||
protected ObjectMap<Liquid, AmmoType> liquidAmmoMap = new ObjectMap<>();
|
||||
|
||||
public LiquidTurret(String name) {
|
||||
|
||||
Reference in New Issue
Block a user