Packer compile fix / Mapping fix
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@@ -35,6 +35,7 @@ public class Recipes implements ContentList{
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//projectors
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new Recipe(defense, DefenseBlocks.mendProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
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new Recipe(defense, DefenseBlocks.overdriveProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
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//extra blocks
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new Recipe(defense, DefenseBlocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25))
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@@ -8,7 +8,7 @@ import io.anuke.mindustry.world.blocks.defense.*;
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public class DefenseBlocks extends BlockList implements ContentList{
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public static Block copperWall, copperWallLarge, compositeWall, compositeWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mendProjector, shockMine;
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phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mendProjector, overdriveProjector, shockMine;
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@Override
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public void load(){
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@@ -72,7 +72,12 @@ public class DefenseBlocks extends BlockList implements ContentList{
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mendProjector = new MendProjector("mend-projector"){{
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consumes.power(0.25f);
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health = 100 * 4 * wallHealthMultiplier;
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size = 2;
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consumes.item(Items.phasematter).optional(true);
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}};
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overdriveProjector = new OverdriveProjector("overdrive-projector"){{
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consumes.power(0.25f);
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size = 2;
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consumes.item(Items.phasematter).optional(true);
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}};
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.world.blocks.units.*;
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public class UnitBlocks extends BlockList implements ContentList{
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public static Block repairPoint, dronePad,
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fabricatorPad, interceptorPad, monsoonPad, daggerPad, titanPad,
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dropPoint, reconstructor, overdriveProjector, shieldProjector, commandCenter;
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reconstructor, commandCenter;
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@Override
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public void load(){
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@@ -64,11 +64,6 @@ public class UnitBlocks extends BlockList implements ContentList{
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30)});
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}};
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dropPoint = new DropPoint("drop-point"){{
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shadow = "shadow-round-1";
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itemCapacity = 40;
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}};
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repairPoint = new RepairPoint("repair-point"){{
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shadow = "shadow-round-1";
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repairSpeed = 0.1f;
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@@ -78,14 +73,6 @@ public class UnitBlocks extends BlockList implements ContentList{
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size = 2;
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}};
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overdriveProjector = new OverdriveProjector("overdrive-projector"){{
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size = 2;
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}};
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shieldProjector = new ShieldProjector("shield-projector"){{
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size = 2;
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}};
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commandCenter = new CommandCenter("command-center"){{
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size = 2;
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}};
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