togglable in settings.game

fix zoom independency
This commit is contained in:
Izzat Nasrun
2020-05-21 12:26:20 +08:00
parent f598ccb79b
commit 196a79a10c
3 changed files with 8 additions and 4 deletions

View File

@@ -238,6 +238,7 @@ public class SettingsMenuDialog extends SettingsDialog{
if(!mobile){
game.checkPref("buildautopause", false);
}
game.checkPref("mapcenter", true);
if(steam){
game.sliderPref("playerlimit", 16, 2, 32, i -> {

View File

@@ -111,10 +111,12 @@ public class MinimapFragment extends Fragment{
}
public void toggle(){
float size = baseSize * zoom * world.width();
float ratio = (float)renderer.minimap.getTexture().getHeight() / renderer.minimap.getTexture().getWidth();
panx = size/2f - player.x() / (world.width() * tilesize) * size;
pany = size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio;
if(Core.settings.getBool("mapcenter")){
float size = baseSize * zoom * world.width();
float ratio = (float)renderer.minimap.getTexture().getHeight() / renderer.minimap.getTexture().getWidth();
panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom;
pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom;
}
shown = !shown;
}
}