Automatic bundle update
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@@ -2269,7 +2269,8 @@ lst.getflag = 전역 플래그가 설정되어 있는지 확인
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lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
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