Implicit non-nullability for fields
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@@ -26,9 +26,9 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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/** Tile entity, usually null. */
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public @Nullable Building build;
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public short x, y;
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protected @NonNull Block block;
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protected @NonNull Floor floor;
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protected @NonNull Floor overlay;
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protected Block block;
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protected Floor floor;
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protected Floor overlay;
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protected boolean changing = false;
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public Tile(int x, int y){
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@@ -130,15 +130,15 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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return block.solid && !block.synthetic() && block.fillsTile;
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}
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public @NonNull Floor floor(){
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public Floor floor(){
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return floor;
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}
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public @NonNull Block block(){
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public Block block(){
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return block;
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}
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public @NonNull Floor overlay(){
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public Floor overlay(){
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return overlay;
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}
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@@ -173,11 +173,11 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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return team().id;
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}
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public void setBlock(@NonNull Block type, Team team, int rotation){
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public void setBlock(Block type, Team team, int rotation){
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setBlock(type, team, rotation, type::newBuilding);
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}
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public void setBlock(@NonNull Block type, Team team, int rotation, Prov<Building> entityprov){
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public void setBlock(Block type, Team team, int rotation, Prov<Building> entityprov){
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changing = true;
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if(type.isStatic() || this.block.isStatic()){
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@@ -232,16 +232,16 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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changing = false;
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}
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public void setBlock(@NonNull Block type, Team team){
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public void setBlock(Block type, Team team){
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setBlock(type, team, 0);
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}
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public void setBlock(@NonNull Block type){
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public void setBlock(Block type){
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setBlock(type, Team.derelict, 0);
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}
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/** This resets the overlay! */
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public void setFloor(@NonNull Floor type){
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public void setFloor(Floor type){
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this.floor = type;
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this.overlay = (Floor)Blocks.air;
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@@ -252,7 +252,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}
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/** Sets the floor, preserving overlay.*/
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public void setFloorUnder(@NonNull Floor floor){
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public void setFloorUnder(Floor floor){
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Block overlay = this.overlay;
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setFloor(floor);
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setOverlay(overlay);
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@@ -326,7 +326,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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setOverlay(content.block(ore));
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}
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public void setOverlay(@NonNull Block block){
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public void setOverlay(Block block){
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this.overlay = (Floor)block;
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recache();
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@@ -50,20 +50,20 @@ public class Tiles implements Iterable<Tile>{
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}
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/** @return a tile at coordinates; throws an exception if out of bounds */
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public @NonNull Tile getn(int x, int y){
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public Tile getn(int x, int y){
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if(x < 0 || x >= width || y < 0 || y >= height) throw new IllegalArgumentException(x + ", " + y + " out of bounds: width=" + width + ", height=" + height);
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return array[y*width + x];
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}
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/** @return a tile at coordinates, clamped. */
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public @NonNull Tile getc(int x, int y){
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public Tile getc(int x, int y){
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x = Mathf.clamp(x, 0, width - 1);
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y = Mathf.clamp(y, 0, height - 1);
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return array[y*width + x];
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}
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/** @return a tile at an iteration index [0, width * height] */
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public @NonNull Tile geti(int idx){
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public Tile geti(int idx){
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return array[idx];
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}
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@@ -1,11 +1,10 @@
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package mindustry.world.blocks.defense.turrets;
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import arc.util.ArcAnnotate.*;
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import mindustry.entities.bullet.*;
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import mindustry.world.meta.*;
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public class PowerTurret extends Turret{
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public @NonNull BulletType shootType;
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public BulletType shootType;
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public float powerUse = 1f;
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public PowerTurret(String name){
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@@ -152,7 +152,7 @@ public abstract class Turret extends Block{
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public boolean logicShooting = false;
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public @Nullable Posc target;
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public Vec2 targetPos = new Vec2();
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public @NonNull BlockUnitc unit = Nulls.blockUnit;
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public BlockUnitc unit = Nulls.blockUnit;
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@Override
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public float range(){
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@@ -37,7 +37,7 @@ public class Floor extends Block{
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/** Effect displayed when drowning on this floor. */
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public Effect drownUpdateEffect = Fx.bubble;
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/** Status effect applied when walking on. */
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public @NonNull StatusEffect status = StatusEffects.none;
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public StatusEffect status = StatusEffects.none;
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/** Intensity of applied status effect. */
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public float statusDuration = 60f;
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/** liquids that drop from this block, used for pumps */
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@@ -3,12 +3,11 @@ package mindustry.world.blocks.production;
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import arc.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.io.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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@@ -18,7 +17,7 @@ import mindustry.world.meta.values.*;
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* Extracts a random list of items from an input item and an input liquid.
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*/
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public class Separator extends Block{
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public @NonNull ItemStack[] results;
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public ItemStack[] results;
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public float craftTime;
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public @Load("@-liquid") TextureRegion liquidRegion;
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@@ -154,7 +154,7 @@ public class CoreBlock extends StorageBlock{
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public class CoreBuild extends Building implements ControlBlock{
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public int storageCapacity;
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//note that this unit is never actually used for control; the possession handler makes the player respawn when this unit is controlled
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public @NonNull BlockUnitc unit = Nulls.blockUnit;
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public BlockUnitc unit = Nulls.blockUnit;
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@Override
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public void created(){
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@@ -3,14 +3,13 @@ package mindustry.world.consumers;
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import arc.func.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.meta.*;
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public class ConsumeItemDynamic extends Consume{
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public final @NonNull Func<Building, ItemStack[]> items;
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public final Func<Building, ItemStack[]> items;
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public <T extends Building> ConsumeItemDynamic(Func<T, ItemStack[]> items){
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this.items = (Func<Building, ItemStack[]>)items;
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@@ -1,9 +1,8 @@
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package mindustry.world.consumers;
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import arc.struct.*;
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import arc.func.*;
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import arc.scene.ui.layout.*;
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import arc.util.ArcAnnotate.*;
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import arc.struct.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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@@ -13,8 +12,7 @@ import mindustry.world.meta.values.*;
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import static mindustry.Vars.*;
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public class ConsumeItemFilter extends Consume{
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public final @NonNull
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Boolf<Item> filter;
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public final Boolf<Item> filter;
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public ConsumeItemFilter(Boolf<Item> item){
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this.filter = item;
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@@ -2,7 +2,6 @@ package mindustry.world.consumers;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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@@ -10,7 +9,7 @@ import mindustry.world.meta.*;
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import mindustry.world.meta.values.*;
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public class ConsumeItems extends Consume{
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public final @NonNull ItemStack[] items;
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public final ItemStack[] items;
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public ConsumeItems(ItemStack[] items){
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this.items = items;
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@@ -1,15 +1,14 @@
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package mindustry.world.consumers;
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import arc.struct.*;
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import arc.scene.ui.layout.*;
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import arc.util.ArcAnnotate.*;
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import arc.struct.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.meta.*;
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public class ConsumeLiquid extends ConsumeLiquidBase{
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public final @NonNull Liquid liquid;
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public final Liquid liquid;
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public ConsumeLiquid(Liquid liquid, float amount){
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super(amount);
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