Balanced all enemies, tweaked waves

This commit is contained in:
Anuken
2017-12-03 12:02:48 -05:00
parent 9cadb08024
commit 19a4dd41e3
34 changed files with 304 additions and 138 deletions

View File

@@ -7,6 +7,8 @@ import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Tile;
@@ -23,7 +25,7 @@ public class Input{
//player is dead
if(player.health <= 0) return;
if(Inputs.scrolled()){
if(Inputs.scrolled() && GameState.is(State.playing)){
Vars.renderer.scaleCamera(Inputs.scroll());
}