Balanced all enemies, tweaked waves
This commit is contained in:
@@ -7,6 +7,8 @@ import com.badlogic.gdx.Input.Keys;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.core.GameState;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.resource.ItemStack;
|
||||
import io.anuke.mindustry.resource.Weapon;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@@ -23,7 +25,7 @@ public class Input{
|
||||
//player is dead
|
||||
if(player.health <= 0) return;
|
||||
|
||||
if(Inputs.scrolled()){
|
||||
if(Inputs.scrolled() && GameState.is(State.playing)){
|
||||
Vars.renderer.scaleCamera(Inputs.scroll());
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user