Balanced all enemies, tweaked waves
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@@ -52,7 +52,7 @@ public class LoadDialog extends FloatingDialog{
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for(int i = 0; i < Vars.saveSlots; i++){
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final int slot = i;
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TextButton button = new TextButton("[orange]Slot " + (i + 1));
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TextButton button = new TextButton("[accent]Slot " + (i + 1));
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button.pad(Unit.dp.inPixels(12));
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button.getLabelCell().top().left().growX();
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