slurp
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@@ -20,7 +20,7 @@ public class LiquidExplodeAbility extends Ability{
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public void death(Unit unit){
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//TODO what if noise is radial, so it looks like a splat?
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int tx = unit.tileX(), ty = unit.tileY();
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int rad = (int)(unit.hitSize / tilesize * radScale);
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int rad = Math.max((int)(unit.hitSize / tilesize * radScale), 1);
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float realNoise = unit.hitSize / noiseMag;
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for(int x = -rad; x <= rad; x++){
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for(int y = -rad; y <= rad; y++){
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