Automatic bundle update
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@@ -2473,6 +2473,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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laccess.speed = Top speed of a unit, in tiles/sec.
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laccess.size = Size of a unit/building or the length of a string.
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laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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