Temporarily Invincible Missiles Quell (#10674)
* quell changes version 1 (draft) * Quell Homing Workaround and Stat Display Working * Quell, 16 close range instead of 19 * final color adjustment * quell description attempt 1 * quell desc attempt 2 * e * oop * Added Homing to Quell Plasma Shielding --------- Co-authored-by: EggleEgg <125359838+EggleEgg@users.noreply.github.com>
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@@ -17,6 +17,7 @@ public class SuppressionFieldAbility extends Ability{
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protected static Rand rand = new Rand();
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public float reload = 60f * 1.5f;
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public float maxDelay = 60f * 1.5f;
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public float range = 200f;
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public float orbRadius = 4.1f, orbMidScl = 0.33f, orbSinScl = 8f, orbSinMag = 1f;
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@@ -55,9 +56,9 @@ public class SuppressionFieldAbility extends Ability{
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public void update(Unit unit){
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if(!active) return;
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if((timer += Time.delta) >= reload){
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if((timer += Time.delta) >= maxDelay){
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Tmp.v1.set(x, y).rotate(unit.rotation - 90f).add(unit);
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Damage.applySuppression(unit.team, Tmp.v1.x, Tmp.v1.y, range, reload, reload, applyParticleChance, unit, effectColor);
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Damage.applySuppression(unit.team, Tmp.v1.x, Tmp.v1.y, range, reload, maxDelay, applyParticleChance, unit, effectColor);
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timer = 0f;
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}
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}
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