Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -1624,7 +1624,6 @@ public class Blocks implements ContentList{
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Liquids.oil, Bullets.heavyOilShot
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Liquids.oil, Bullets.heavyOilShot
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);
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);
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size = 3;
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size = 3;
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recoilAmount = 0f;
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reloadTime = 2f;
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reloadTime = 2f;
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shots = 2;
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shots = 2;
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velocityInaccuracy = 0.1f;
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velocityInaccuracy = 0.1f;
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@@ -322,9 +322,8 @@ public class UnitTypes implements ContentList{
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x = 5f;
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x = 5f;
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shake = 2.2f;
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shake = 2.2f;
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y = 0.5f;
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y = 0.5f;
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shootY = 5f;
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shootY = 2.5f;
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shootY = 2.5f;
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reload = 38f;
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reload = 38f;
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shots = 3;
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shots = 3;
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inaccuracy = 35;
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inaccuracy = 35;
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@@ -359,7 +358,6 @@ public class UnitTypes implements ContentList{
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quasar = new UnitType("quasar"){{
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quasar = new UnitType("quasar"){{
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mineTier = 3;
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mineTier = 3;
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hitSize = 12f;
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boostMultiplier = 2f;
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boostMultiplier = 2f;
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health = 650f;
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health = 650f;
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buildSpeed = 1.7f;
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buildSpeed = 1.7f;
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@@ -471,7 +469,6 @@ public class UnitTypes implements ContentList{
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}};
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}};
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corvus = new UnitType("corvus"){{
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corvus = new UnitType("corvus"){{
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mineTier = 1;
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hitSize = 29f;
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hitSize = 29f;
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health = 18000f;
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health = 18000f;
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armor = 9f;
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armor = 9f;
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@@ -1142,7 +1142,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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/** Returns whether or not a hand cursor should be shown over this block. */
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/** Returns whether or not a hand cursor should be shown over this block. */
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public Cursor getCursor(){
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public Cursor getCursor(){
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return block.configurable && team == player.team() ? SystemCursor.hand : SystemCursor.arrow;
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return block.configurable && interactable(player.team()) ? SystemCursor.hand : SystemCursor.arrow;
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}
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}
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/**
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/**
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@@ -172,7 +172,7 @@ public class ConstructBlock extends Block{
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@Override
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@Override
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public Cursor getCursor(){
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public Cursor getCursor(){
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return SystemCursor.hand;
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return interactable(player.team()) ? SystemCursor.hand : SystemCursor.arrow;
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}
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}
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@Override
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@Override
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@@ -126,7 +126,7 @@ public class Door extends Wall{
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@Override
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@Override
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public Cursor getCursor(){
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public Cursor getCursor(){
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return SystemCursor.hand;
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return interactable(player.team()) ? SystemCursor.hand : SystemCursor.arrow;
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}
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}
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@Override
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@Override
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