Merge branch 'master' of https://github.com/Anuken/Mindustry into tileable-logic-displays

# Conflicts:
#	core/assets/icons/icons.properties
#	core/assets/logicids.dat
This commit is contained in:
Anuken
2025-04-14 22:50:47 -04:00
494 changed files with 17743 additions and 9826 deletions

View File

@@ -131,13 +131,14 @@ feature.unsupported = Your device does not support this feature.
mods.initfailed = [red]\u26A0[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Folder
mods.viewcontent = View Content
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.reloadexit = To reload mods, the game will now exit.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
@@ -157,7 +158,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
@@ -168,7 +169,6 @@ mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [red]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [red]Restart Required
@@ -184,6 +184,16 @@ mod.preview.missing = Before publishing this mod in the workshop, you must add a
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = About
name = Name:
noname = Pick a[accent] player name[] first.
@@ -232,7 +242,7 @@ server.kicked.customClient = This server does not support custom builds. Downloa
server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
host.info = The [accent]host[] button hosts a server on the specified port.\nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
hostserver = Host Multiplayer Game
invitefriends = Invite Friends
@@ -301,6 +311,7 @@ disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting...
reconnecting = [accent]Reconnecting...
@@ -469,6 +480,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Waves
waves.team = Team
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
@@ -728,14 +740,18 @@ loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
guardian = Guardian
@@ -750,7 +766,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround for this issue.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThis will not be fixed. There is no known workaround for this issue.
weather.rain.name = Rain
weather.snowing.name = Snow
@@ -775,7 +791,9 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
@@ -809,6 +827,11 @@ difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planet.serpulo.name = Serpulo
@@ -1042,6 +1065,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1090,6 +1114,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficient Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1098,6 +1123,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Batteries: {0}/{1}
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
@@ -1108,6 +1134,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1132,6 +1159,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}x[lightgray] pierce
bullet.infinitepierce = [stat]pierce
@@ -1140,8 +1168,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray] ammo/item
bullet.reload = [stat]{0}%[lightgray] fire rate
bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
bullet.notargetsmissiles = [stat] ignores missiles
bullet.notargetsbuildings = [stat] ignores buildings
unit.blocks = blocks
unit.blockssquared = blocks\u00B2
@@ -1158,6 +1186,7 @@ unit.minutes = mins
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x speed
unit.multiplier = x
unit.percent = %
unit.shieldhealth = shield health
unit.items = items
@@ -1234,11 +1263,13 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics
@@ -1247,6 +1278,9 @@ setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit
@@ -1330,6 +1364,7 @@ keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.planet_map.name = Planet Map
@@ -1397,12 +1432,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.enemycorebuildradius = Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
@@ -1425,6 +1462,9 @@ rules.title.planet = Planet
rules.lighting = Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
@@ -1745,7 +1785,10 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad.name = Launch Pad [lightgray](Legacy)
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
@@ -1803,6 +1846,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1957,79 +2002,79 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View input items and stats of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the :map: [accent]Map[] in the bottom right, and panning over to the new location.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the :production: menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the :production: menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the :ok: [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \uE804 Move up for further objectives.
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require :copper: [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with :copper: [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with :lead: [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2076,7 +2121,7 @@ liquid.cryofluid.description = Used as coolant in reactors, turrets and factorie
#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.ozone.description = Used as fuel and an oxidizing agent in material production. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
@@ -2133,7 +2178,7 @@ block.door.description = A wall that can be opened and closed.
block.door-large.description = A wall that can be opened and closed.
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. Does not stack.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
block.conveyor.description = Transports items forward.
@@ -2195,7 +2240,9 @@ block.vault.description = Stores a large amount of items of each type. Expands s
block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks.
block.launch-pad.description = Launches batches of items to selected sectors.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Fires alternating bullets at enemies.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2217,7 +2264,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -2243,13 +2290,13 @@ block.core-bastion.description = Core of the base. Armored. Once destroyed, the
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing bullets at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.diffuse.description = Fires bursts of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.titan.description = Fires massive explosive artillery shells at ground targets. Requires hydrogen.
block.afflict.description = Fires massive charged orbs of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.lustre.description = Fires a continuous slow-moving single-target laser at enemy targets.
block.scathe.description = Launches powerful missiles at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
@@ -2260,9 +2307,9 @@ block.phase-heater.description = Applies heat to structures. Requires phase fabr
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.electrolyzer.description = Splits water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.surge-crucible.description = Creates surge alloy from silicon and metals constituent in slag. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
@@ -2271,9 +2318,9 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and hydrogen. Efficiency varies based on type of wall. Optionally consumes graphite to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.\nOptionally uses ozone to boost efficiency.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.\nOptionally uses cyanogen to boost efficiency.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
@@ -2304,6 +2351,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2396,6 +2444,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2491,12 +2540,14 @@ lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
@@ -2644,3 +2695,30 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -128,6 +128,7 @@ done = Гатова
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
mods = Мадыфікацыі
mods.name = Mod:
mods.none = [lightgray]Мадыфікацыі не знойдзены!
mods.guide = Кіраўніцтва па мадам
mods.report = Паведаміць пра памылку
@@ -152,7 +153,7 @@ mod.erroredcontent = [scarlet]Памылкі Змесціва
mod.circulardependencies = [red]Кругавыя Залежнасці
mod.incompletedependencies = [red]Няпоўныя Залежнасці
mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць.
mod.outdatedv7.details = Гэта мадыфікацыя несумяшчальная з гэтай версіяй гульні. Аўтар павінен абнавіць гэтую мадыфікацыю, і дабаўце [accent]minGameVersion: 136[] да гэіага [accent]mod.json[] файлу.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта.
mod.missingdependencies.details = Гэта мадыфікацыя мае прапушчаныя залежнасці: {0}
mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць.
@@ -161,7 +162,6 @@ mod.incompletedependencies.details = Гэтая мадыфікацыя не мо
mod.requiresversion = Патрабуецца версія гульні: [red]{0}
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная.
mod.enable = Укл.
mod.requiresrestart = Цяпер гульня зачыніцца, каб прымяніць змены ў мадыфікацыях.
mod.reloadrequired = [scarlet]Неабходны перазапуск
@@ -176,6 +176,15 @@ mod.missing = Гэта захаванне ўтрымлівае мадыфіка
mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
mod.scripts.disable = Ваша прылада не падтрымлівае мадыфікацыі з скріптамі. Выключайце такіе мады, как гуляць.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Аб гульні
name = Імя:
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
@@ -290,6 +299,7 @@ disconnect.error = Памылка злучэння.
disconnect.closed = Злучэнне закрыта.
disconnect.timeout = Час чакання скончыўся.
disconnect.data = Памылка пры загрузцы дадзеных свету!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]).
connecting = [accent]Падключэнне…
reconnecting = [accent]Перападключэнне...
@@ -458,6 +468,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Майстэрня
waves.title = Хвалі
waves.team = Team
waves.remove = Выдаліць
waves.every = кожны
waves.waves = хваля (ы)
@@ -705,14 +716,18 @@ loadout = Выгрузіць
resources = Рэсурсы
resources.max = Максімум Рэсурсаў
bannedblocks = Забароненыя блокі
unbannedblocks = Unbanned Blocks
objectives = Мэты
bannedunits = Забароненыя Адзінкі
unbannedunits = Unbanned Units
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
addall = Дадаць всё
launch.from = Запуск Ад: [accent]{0}
launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0}
launch.destination = Кропка Прызначэння: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
add = Дадаць...
guardian = Вартаўнік
@@ -751,7 +766,9 @@ sectors.stored = Захавана:
sectors.resume = Працягнуць
sectors.launch = Запусціць
sectors.select = Выбраць
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нічога (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База
sectors.vulnerable = [scarlet]Уразлівы
@@ -782,6 +799,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Планеты
planet.serpulo.name = Серпуло
@@ -1011,6 +1032,7 @@ stat.buildspeedmultiplier = Множнік Хуткасці Будоўлі
stat.reactive = Рэагуе
stat.immunities = Імунітэт
stat.healing = Аднаўленне
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Сіловое Поле
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1057,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Не Хапае Рэсурсаў
bar.corereq = Патрабуецца Аснова Ядра
bar.corefloor = Патрабуецца Тайлавая Зона Ядра
@@ -1065,6 +1088,7 @@ bar.drillspeed = Хуткасць бурэння: {0}/с
bar.pumpspeed = Хуткасць выкачванне: {0}/с
bar.efficiency = Эфектыўнасць: {0}%
bar.boost = Моц Узлёту: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Энергія: {0}/с
bar.powerstored = Назапашана: {0}/{1}
bar.poweramount = Энергія: {0}
@@ -1075,6 +1099,7 @@ bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Вадкасці
bar.heat = Нагрэў
bar.cooldown = Cooldown
bar.instability = Нестабільнасць
bar.heatamount = Нагрэў: {0}
bar.heatpercent = Нагрэў: {0} ({1}%)
@@ -1099,6 +1124,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
@@ -1125,6 +1151,7 @@ unit.minutes = хв.
unit.persecond = /сек
unit.perminute = /хв
unit.timesspeed = x хуткасць
unit.multiplier = x
unit.percent = %
unit.shieldhealth = моц шчыта
unit.items = прадметаў
@@ -1201,11 +1228,13 @@ setting.mutemusic.name = Заглушыць музыку
setting.sfxvol.name = Гучнасць эфектаў
setting.mutesound.name = Заглушыць гук
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Абмежаванне гульцоў
setting.chatopacity.name = Непразрыстасць чата
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непразрыстасць мастоў
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
setting.showweather.name = Паказаць Анімацыю Надвор'я
@@ -1214,6 +1243,9 @@ setting.macnotch.name = Адаптуйце інтэрфейс для адлюс
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
uiscale.reset = Маштаб карыстацкага інтэрфейсу быў зменены. \nНацісніце «ОК» для пацвярджэння гэтага маштабу. \n[scarlet]Зварот налад і выхад праз [accent]{0}[] секунд ...
uiscale.cancel = Адмяніць & Выйсці
@@ -1294,6 +1326,7 @@ keybind.shoot.name = Стрэл
keybind.zoom.name = Маштабаванне
keybind.menu.name = Меню
keybind.pause.name = Паўза
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Прыпыніць/Аднавіць Будаўніцтва
keybind.minimap.name = Міні-карта
keybind.planet_map.name = Карта Планеты
@@ -1361,12 +1394,14 @@ rules.unitcostmultiplier = Множыцель Кошту Адзінак
rules.unithealthmultiplier = Множнік здароўя баяв. адз.
rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Асноўная Колькасць Юнітаў
rules.limitarea = Абмежаваць Вобласць Мапы
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек)
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
@@ -1389,6 +1424,9 @@ rules.title.planet = Планета
rules.lighting = Асвятленне
rules.fog = Туман Вайны
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Агонь
@@ -1705,6 +1743,8 @@ block.meltdown.name = Іспепяліцель
block.foreshadow.name = Прадвесце
block.container.name = Кантэйнер
block.launch-pad.name = Пускавая пляцоўка
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент
block.ground-factory.name = Завод наземных адзінак
block.air-factory.name = Завод паветраных адзінак
@@ -1760,6 +1800,8 @@ block.arkyic-vent.name = Аркіцытны Гейзер
block.yellow-stone-vent.name = Жоутакаменны Гейзер
block.red-stone-vent.name = Чырвонакаменны Гейзер
block.crystalline-vent.name = Крыштальны Гейзер
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Красная Глеба
block.bluemat.name = Сіняя Глеба
block.core-zone.name = Зона Ядра
@@ -1913,77 +1955,77 @@ hint.respawn = Каб аднавіць карабель, націсніце [acc
hint.respawn.mobile = Вы змянілі кантроль на адзінку/структуру. Каб аднавіць карабель, [accent]націсніце на іконку адзінкі зверху злева.[]
hint.desktopPause = Націсніце [accent][[Space][] каб прыпыніць і аднавіць гульню.
hint.breaking = [accent]Правы-пстрык[] і утрымаць как разбурыць блокі.
hint.breaking.mobile = Актывуйце \ue817 [accent]малаток[] унізе справа і націсніце, каб разабраць блок.\n\nУтрымайце палец адну секунду і правядзіце как вызначыць вобласць якую жадаеце разабраць.
hint.breaking.mobile = Актывуйце :hammer: [accent]малаток[] унізе справа і націсніце, каб разабраць блок.\n\nУтрымайце палец адну секунду і правядзіце как вызначыць вобласць якую жадаеце разабраць.
hint.blockInfo = Праглядзець інфармацыю пра блок выбіраючы яго ў [accent]меню будаўніцтва[], пасля выберыце [accent][[?][] кнопку справа.
hint.derelict = [accent]Пакінутыя[] структуры гэта разрбураныя часткі старой базы якія больш не функцыянуюць.\n\nГэтыя структуры могуць быць [accent]разабраны[] на рэсурсы.
hint.research = Выкарыстоўвайце кнопку \ue875 [accent]Даследаванні[] каб даследаваць новую тэхналогію.
hint.research.mobile = Выкарыстоўвайце кнопку \ue875 [accent]Даследаванні[] ў \ue88c [accent]Меню[] каб даследаваць новую тэхналогію.
hint.research = Выкарыстоўвайце кнопку :tree: [accent]Даследаванні[] каб даследаваць новую тэхналогію.
hint.research.mobile = Выкарыстоўвайце кнопку :tree: [accent]Даследаванні[] ў :menu: [accent]Меню[] каб даследаваць новую тэхналогію.
hint.unitControl = Зажміце [accent][[Левы-ctrl][] і [accent]пстрык[] каб кантраляваць дружалюбнай адзінкай або турэляй.
hint.unitControl.mobile = [accent][[Двайны-націск][] каб кантраляваць дружалюбнай адзінкай або турэляй.
hint.unitSelectControl = Каб кіраваць адінкамі, адкройце [accent]рэжым загадаў[] утрымлівая [accent]Левы-shift.[]\nУ рэжыме загадаў, націсніце і утрымайце каб выбраць адзінкі. [accent]Правы-пстрык[] на а'бект каб задаць мэту або шлях.
hint.unitSelectControl.mobile = Каб кантраляваць адінкамі, адкройце [accent]рэжым загадаў[] націскаючы кнопку [accent]загадваць[] у унізе злева.\nУ рэжыме загадаў, утрымайце і правядзіце каб выбраць адзінкі. Націсніце на а'бект каб задаць мэту або шлях.
hint.launch = Калі рэсурсы сабраны, вы можаце [accent]Запусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] унізе справа.
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
hint.launch = Калі рэсурсы сабраны, вы можаце [accent]Запусціць[] выбіраючы сектара якія знаходзяцца побач на :map: [accent]Карце[] унізе справа.
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на :map: [accent]Карце[] ў :menu: [accent]Меню[].
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
hint.conveyorPathfind.mobile = Уключыце :diagonal: [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
hint.payloadPickup = Націсніце каб [accent][[[] каб узяць малнькія блокі або адзінкі.
hint.payloadPickup.mobile = [accent]Націсніце і утрымайце[] маленькі блок або адзінку каб узяць гэта.
hint.payloadDrop = Націсніце [accent]][] каб збросіць груз.
hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут.
hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач.
hint.generator = \uf879 [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай \uf87f [accent]Энергетычных Вузлоў[].
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або \uf835 [accent]Графіт[] у \uf861Двайных Турэлях/\uf859Залпах каб знішчыць Вартаўніка.
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро \uf868 [accent]Штаб[] паверх ядра \uf869 [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
hint.coreIncinerate = Пасля таго як ёмістасць ядра запоўніцца прадметам, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля нажміце на месца правай кнопкайэ мышкі.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
hint.factoryControl.mobile = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля націсніце на месца.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
gz.mine = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць.
gz.mine.mobile = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць.
gz.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць.
gz.research.mobile = Адкройце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНацісніце на залежы медзі каб размясцічь бур.\n\nНацісніце на конпку \ue800 [accent]падцвердзіць[] у нізе справа каб падцвердзіць.
gz.conveyors = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nНажміце і правядзіце каб размясціць некалькі канвеераў.\n[accent]Пракручваць[] каб паварочваць аб'ект.
gz.conveyors.mobile = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nУтрымайце ваш палец адну секнду і правядзіце каб размясціць некалькі канвеераў.
gz.mine = Рухайцеся да :ore-copper: [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць.
gz.mine.mobile = Рухайцеся да :ore-copper: [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць.
gz.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце :mechanical-drill: [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць.
gz.research.mobile = Адкройце :tree: дрэва тэхналогій.\nДаследуйце :mechanical-drill: [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНацісніце на залежы медзі каб размясцічь бур.\n\nНацісніце на конпку \ue800 [accent]падцвердзіць[] у нізе справа каб падцвердзіць.
gz.conveyors = Даследуйце і размасціце :conveyor: [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nНажміце і правядзіце каб размясціць некалькі канвеераў.\n[accent]Пракручваць[] каб паварочваць аб'ект.
gz.conveyors.mobile = Даследуйце і размасціце :conveyor: [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nУтрымайце ваш палец адну секнду і правядзіце каб размясціць некалькі канвеераў.
gz.drills = Пашырайце аперацыю здабычы.\nРазмясціце больш Механічных Буроў.\nЗдабудзьце 100 медзі.
gz.lead = \uf837 [accent]Свінец[] гэта другі звычайны ў выкарыстанні рэсурс.\nПастаўце буры каб здабываць яго.
gz.moveup = \ue804 Перайдзіце да наступных мэт.
gz.turrets = Даследуйце і размясціце 2 \uf861 [accent]Двайныя турэлі[] каб абараняць ядро.\nДвайныя турэлі патрабуюць \uf838 [accent]снарады[] падведзеныя канвеерамі.
gz.lead = :lead: [accent]Свінец[] гэта другі звычайны ў выкарыстанні рэсурс.\nПастаўце буры каб здабываць яго.
gz.moveup = :up: Перайдзіце да наступных мэт.
gz.turrets = Даследуйце і размясціце 2 :duo: [accent]Двайныя турэлі[] каб абараняць ядро.\nДвайныя турэлі патрабуюць \uf838 [accent]снарады[] падведзеныя канвеерамі.
gz.duoammo = Зарадзіце Двайныя турэлт [accent]меддзю[], выкарыстоўваючы канвееры.
gz.walls = [accent]Сцены[] могуць стрымліваць ад пашкоджанняў другія блокі .\nРазмясціце \uf8ae [accent]медныя сцены[] вакол турэлей.
gz.walls = [accent]Сцены[] могуць стрымліваць ад пашкоджанняў другія блокі .\nРазмясціце :copper-wall: [accent]медныя сцены[] вакол турэлей.
gz.defend = Ворагі на падыходзе, прыгатуйцеся да аховы.
gz.aa = Паветранныя адзінкі не проста знішчыць звычайнымі турэлямі.\n\uf860 [accent]Турэлі льнік[] моцныя ў супраць-паветраннай ахове, патрабуюць \uf837 [accent]свінец[] у якасці боепрыпасаў.
gz.aa = Паветранныя адзінкі не проста знішчыць звычайнымі турэлямі.\n:scatter: [accent]Турэлі льнік[] моцныя ў супраць-паветраннай ахове, патрабуюць :lead: [accent]свінец[] у якасці боепрыпасаў.
gz.scatterammo = Зараджайче турэлі льнік [accent]свінцом[], выкарыстоўваючы канвееры.
gz.supplyturret = [accent]Грузавая Турэль
gz.zone1 = Гэта вобласць зяўлення ворага.
gz.zone2 = Усё што пастроена ў гэтай вобласцт будзе знішчана калі пачанецца хваля.
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
onset.mine = Нажміце каб дабываць \uf748 [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
onset.mine.mobile = Націсніце каб дабываць \uf748 [accent]берылій[] са сцен.
onset.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце, а пасля размясціце \uf870 [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
onset.bore = Даследуйце і размясціце \uf870 [accent]Плазменны Бур[]. \nЁн будзе аўтаматычна дабываць рэсурсы са сцен.
onset.power = Каб падлучыць [accent]энергію[] да плазменнага бура, даследуйце і размясціце \uf73d [accent]энергетычная вузлы[].\nЗлучыце турбінны кандэнсатар з плазменным буром.
onset.ducts = Даследуйце і размясціце \uf799 [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\nНажміце і утрымайце каб раўмясціць больш каналаў.\n[accent]Пракручваць[] каб паварочваць.
onset.ducts.mobile = Даследуйце і размясціце \uf799 [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\n\nУтрымлівайце ваш палец адну секнд і правядзіце каб размясціць больш каналаў.
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
onset.bore = Даследуйце і размясціце :mechanical-drill: [accent]Плазменны Бур[]. \nЁн будзе аўтаматычна дабываць рэсурсы са сцен.
onset.power = Каб падлучыць [accent]энергію[] да плазменнага бура, даследуйце і размясціце :beam-node: [accent]энергетычная вузлы[].\nЗлучыце турбінны кандэнсатар з плазменным буром.
onset.ducts = Даследуйце і размясціце :duct: [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\nНажміце і утрымайце каб раўмясціць больш каналаў.\n[accent]Пракручваць[] каб паварочваць.
onset.ducts.mobile = Даследуйце і размясціце :duct: [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\n\nУтрымлівайце ваш палец адну секнд і правядзіце каб размясціць больш каналаў.
onset.moremine = Пашырайце дабываючую прамысловасць.\nРазмясціце больш Плазменных Буроўmore і выкарыстоўвайце прамянёвыя вузлы і каналы каб падтрымліваць прамысловасць.\nДабудзьце 200 берылія.
onset.graphite = Патрабуецца больш комплексных блокаў \uf835 [accent]графіта[].\nРазмясціце плазменныя буры каб дабываць графіт.
onset.research2 = Пачніце даследаваць [accent]фабрыкі[].\n Даследуйце \uf74d [accent]Здр crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = Патрабуецца больш комплексных блокаў :graphite: [accent]графіта[].\nРазмясціце плазменныя буры каб дабываць графіт.
onset.research2 = Пачніце даследаваць [accent]фабрыкі[].\n Даследуйце :cliff-crusher: [accent]Здр crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
@@ -2143,7 +2185,9 @@ block.vault.description = Захоўвае вялікая колькасць п
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера.
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
@@ -2250,6 +2294,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2338,6 +2383,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2423,12 +2469,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2557,3 +2605,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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View File

@@ -131,6 +131,7 @@ feature.unsupported = El vostre dispositiu no suporta aquesta característica.
mods.initfailed = [red]⚠[] Lanterior instància del Mindustry no va poder iniciar-se, probablement per lerror dalgun mod.\n\nPer evitar un bucle de fallades, [red]shan desactivat tots els mods.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]No sha trobat cap mod!
mods.guide = Guia sobre els mods
mods.report = Informa dun error
@@ -155,7 +156,7 @@ mod.erroredcontent = [scarlet]Errors del contingut
mod.circulardependencies = [red]Dependències circulars
mod.incompletedependencies = [red]Dependències incompletes
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
mod.outdatedv7.details = Aquest mod és incompatible amb lúltima versió del joc. Lautor lha dactualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Aquest mod sha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a lautor del mod si pot arreglar-ho.
@@ -164,7 +165,6 @@ mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té u
mod.requiresversion = Cal la versió [red]{0}[] del joc.
mod.errors = Shan produït errors quan es carregava el contingut.
mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]Shan de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
mod.enable = Activa
mod.requiresrestart = El programa es tancarà per a aplicar els canvis.
mod.reloadrequired = [scarlet]Cal reiniciar
@@ -179,6 +179,15 @@ mod.missing = Aquesta partida desada conté mods que heu actualitzat fa poc o qu
mod.preview.missing = Abans de publicar aquest mod al Workshop, heu dafegir una imatge de previsualització.\nPoseu una imatge amb el nom [accent]«preview.png»[] dins la carpeta del mod i proveu-ho de nou.
mod.folder.missing = Al Workshop només es poden publicar els mods organitzats degudament en una carpeta.\nPer convertir qualsevol mod en format *.zip, descomprimiu els continguts en una carpeta i esborreu el fitxer comprimit; després, reinicieu el programa o recarregueu els mods.
mod.scripts.disable = El vostre dispositiu no admet mods amb scripts. Heu de desactivar aquests mods per a jugar.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Més informació
name = Nom:
@@ -295,6 +304,7 @@ disconnect.error = Error de connexió.
disconnect.closed = Connexió tancada.
disconnect.timeout = Sha esgotat el temps despera.
disconnect.data = No shan pogut carregar les dades del món!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = No és possible unir-se a la partida ([accent]{0}[]).
connecting = [accent]Es connecta…
reconnecting = [accent]Es torna a connectar…
@@ -463,6 +473,7 @@ editor.shiftx = Desplaça en leix X
editor.shifty = Desplaça en leix Y
workshop = Workshop
waves.title = Onades
waves.team = Team
waves.remove = Treu
waves.every = cada
waves.waves = onada/es
@@ -716,14 +727,18 @@ loadout = Càrrega inicial
resources = Recursos
resources.max = Màx.
bannedblocks = Blocs no permesos
unbannedblocks = Unbanned Blocks
objectives = Objectius
bannedunits = Unitats no permeses
unbannedunits = Unbanned Units
bannedunits.whitelist = Unitats no permeses com a llista blanca
bannedblocks.whitelist = Blocs no permesos com a llista blanca
addall = Afegeix-ho tot
launch.from = Llançant des de [accent]{0}.
launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
launch.destination = Destinació: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}.
add = Afegeix
guardian = Guardià
@@ -762,7 +777,9 @@ sectors.stored = Emmagatzemat:
sectors.resume = Continua
sectors.launch = Llança
sectors.select = Selecciona
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]cap (sol)
sectors.redirect = Redirect Launch Pads
sectors.rename = Reanomena el sector
sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable
@@ -794,6 +811,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planetes
@@ -1025,6 +1046,7 @@ stat.buildspeedmultiplier = Multiplicador de velocitat de construcció
stat.reactive = Reacciona amb
stat.immunities = Immunitats
stat.healing = Reparador
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Camp de força
ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
@@ -1071,6 +1093,7 @@ ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Falten recursos.
bar.corereq = Cal un nucli base.
bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis.
@@ -1079,6 +1102,7 @@ bar.drillspeed = Velocitat de perforació: {0}/s
bar.pumpspeed = Velocitat de bombeig: {0}/s
bar.efficiency = Eficiència: {0} %
bar.boost = Potenciador: +{0} %
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Potència: {0}/s
bar.powerstored = Emmagatzemat: {0}/{1}
bar.poweramount = Energia: {0}
@@ -1089,6 +1113,7 @@ bar.capacity = Capacitat: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Líquid
bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Inestabilitat
bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1} %)
@@ -1113,6 +1138,7 @@ bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] de bloqueig
bullet.pierce = [stat]{0}[lightgray]× de perforació
bullet.infinitepierce = [stat]perforador
@@ -1139,6 +1165,7 @@ unit.minutes = min
unit.persecond = /s
unit.perminute = /min
unit.timesspeed = × velocitat
unit.multiplier = x
unit.percent = %
unit.shieldhealth = salut descut
unit.items = elements
@@ -1215,11 +1242,13 @@ setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so
setting.mutesound.name = Silencia el so
setting.crashreport.name = Envia informes derror anònims
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Desa automàticament la partida
setting.steampublichost.name = Visibilitat de la partida pública
setting.playerlimit.name = Límit de jugadors
setting.chatopacity.name = Opacitat del xat
setting.lasersopacity.name = Opacitat dels làsers denergia
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic
@@ -1228,6 +1257,9 @@ setting.macnotch.name = Adapta la interfície per a mostrar el notch
setting.macnotch.description = Cal reiniciar perquè sapliquin els canvis
steam.friendsonly = Només amics
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
uiscale.cancel = Cancel·la i surt
@@ -1308,6 +1340,7 @@ keybind.shoot.name = Dispara
keybind.zoom.name = Zoom
keybind.menu.name = Menú
keybind.pause.name = Posa en pausa
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Posa en pausa/Reprèn la construcció
keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa del planeta
@@ -1375,12 +1408,14 @@ rules.unitcostmultiplier = Multiplicador del cost de les unitats
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
rules.unitcap = Capacitat base dunitats
rules.limitarea = Limita làrea del mapa
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Interval entre onades:[lightgray] (s)
rules.initialwavespacing = Retard de lonada inicial:[lightgray] (s)
rules.buildcostmultiplier = Multiplicador del cost de construcció
@@ -1403,6 +1438,9 @@ rules.title.planet = Planeta
rules.lighting = Il·luminació
rules.fog = Amaga el terreny inexplorat
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Foc
@@ -1723,6 +1761,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Contenidor
block.launch-pad.name = Plataforma de llançament
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Fàbrica dunitats terrestres
block.air-factory.name = Fàbrica dunitats aèries
@@ -1780,6 +1820,8 @@ block.arkyic-vent.name = Fumarola darquicita
block.yellow-stone-vent.name = Fumarola de pedra groga
block.red-stone-vent.name = Fumarola de pedra vermella
block.crystalline-vent.name = Fumarola cristal·lina
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Mata vermella
block.bluemat.name = Mata blava
block.core-zone.name = Zona del nucli
@@ -1934,77 +1976,77 @@ hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[].
hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu lavatar[] de la part superior esquerra.
hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida.
hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs.
hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle don treure tots els blocs.
hint.breaking.mobile = Activeu el :hammer: [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle don treure tots els blocs.
hint.blockInfo = Mostra la informació dun bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta.
hint.derelict = Les estructures [accent]en ruïnes[] són les restes de bases antigues que ja no funcionen.\n\nAquestes estructures es poden [accent]desmuntar[] per a recuperar recursos.
hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar noves tecnologies.
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
hint.research = Empreu el botó de :tree: [accent]Recerca[] per a investigar noves tecnologies.
hint.research.mobile = Empreu el botó de :tree: [accent]Recerca[] del :menu: [accent]Menú[] per a investigar noves tecnologies.
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del :map: [accent]Mapa[] de la part inferior dreta.
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del :map: [accent]Mapa[] del :menu: [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar :copy:. Després, toqueu el botó de reconstrucció :wrench: i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el :diagonal: [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
hint.payloadPickup = Premeu [accent][[[] per a recollir blocs petits o unitats.
hint.payloadPickup.mobile = [accent]Manteniu premut[] un bloc petit per a recollir-lo. També es pot fer amb unitats.
hint.payloadDrop = Premeu [accent]][] per a deixar el bloc o la unitat.
hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per a deixar-hi un bloc o una unitat.
hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament.
hint.generator = Els \uf879 [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nLabast de la transmissió denergia es pot expandir amb \uf87f [accent]node denergia[].
hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes \uf861Duo/\uf859Salvo amb \uf835 [accent]Grafit[] per a destruir-los.
hint.generator = Els :combustion-generator: [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nLabast de la transmissió denergia es pot expandir amb :power-node: [accent]node denergia[].
hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes :duo:Duo/:salvo:Salvo amb :graphite: [accent]Grafit[] per a destruir-los.
hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes.
hint.presetLaunch = Als [accent]sectors amb zones daterratge[] de color gris, com ara [accent]El bosc gelat[], shi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[].
hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades.
hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[].
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
gz.mine = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreuren coure.
gz.mine.mobile = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreuren coure.
gz.research = Obriu l\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
gz.research.mobile = Obriu l\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a lesquerra.
gz.conveyors = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més duna més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
gz.conveyors.mobile = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més duna més fàcilment.
gz.mine = Apropeu-vos al :ore-copper: [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreuren coure.
gz.mine.mobile = Apropeu-vos al :ore-copper: [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreuren coure.
gz.research = Obriu l:tree: arbre tecnològic.\nInvestigueu la :mechanical-drill: [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
gz.research.mobile = Obriu l:tree: arbre tecnològic.\nInvestigueu la :mechanical-drill: [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a lesquerra.
gz.conveyors = Investigueu i construïu :conveyor: [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més duna més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
gz.conveyors.mobile = Investigueu i construïu :conveyor: [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més duna més fàcilment.
gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
gz.lead = \uf837 El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreuren.
gz.moveup = \ue804 Moveu-mos amunt per a veure més objectius.
gz.turrets = Investigueu i construïu 2 torretes \uf861 [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
gz.lead = :lead: El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreuren.
gz.moveup = :up: Moveu-mos amunt per a veure més objectius.
gz.turrets = Investigueu i construïu 2 torretes :duo: [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de coure[] al voltant de les torretes.
gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns :beryllium-wall: [accent]murs de coure[] al voltant de les torretes.
gz.defend = Sapropa lenemic. Prepareu-vos per a defensar-vos.
gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n\uf860 Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de \uf837 [accent]plom[].
gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n:scatter: Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de :lead: [accent]plom[].
gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
gz.supplyturret = [accent]Subministreu munició a la torreta
gz.zone1 = Aquesta és la zona daterratge enemiga.
gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
onset.mine = Feu clic als murs per a extraure \uf748 [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
onset.mine.mobile = Toqueu per a extraure \uf748 [accent]beril·li[] dels murs.
onset.research = Obriu \ue875 larbre tecnològic.\nInvestigueu i després construïu una \uf73e [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
onset.bore = Investigueu i construïu una \uf741 [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un \uf73d [accent]node de transmissió denergia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
onset.ducts = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més dun conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
onset.ducts.mobile = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més dun conducte fàcilment.
onset.mine = Feu clic als murs per a extraure :beryllium: [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
onset.mine.mobile = Toqueu per a extraure :beryllium: [accent]beril·li[] dels murs.
onset.research = Obriu :tree: larbre tecnològic.\nInvestigueu i després construïu una :turbine-condenser: [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
onset.bore = Investigueu i construïu una :plasma-bore: [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un :beam-node: [accent]node de transmissió denergia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
onset.ducts = Investigueu i situeu :duct: [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més dun conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
onset.ducts.mobile = Investigueu i situeu :duct: [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més dun conducte fàcilment.
onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió denergia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
onset.graphite = Els blocs més complexos necessiten \uf835 [accent]grafit[].\nSitueu perforadores de plasma per a extrauren.
onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les \uf74d [accent]picadores despadats[] i \uf779 [accent]forn darc de silici[].
onset.arcfurnace = El forn darc necessita \uf834 [accent]sorra[] i \uf835 [accent]grafit[] per a obtenir \uf82f [accent]silici[].\nTambé fa falta [accent]energia[].
onset.crusher = Feu servir les \uf74d [accent]picadores despadats[] per a extraure sorra.
onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una \uf6a2 [accent]fabricadora de tancs[].
onset.graphite = Els blocs més complexos necessiten :graphite: [accent]grafit[].\nSitueu perforadores de plasma per a extrauren.
onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les :cliff-crusher: [accent]picadores despadats[] i :silicon-arc-furnace: [accent]forn darc de silici[].
onset.arcfurnace = El forn darc necessita :sand: [accent]sorra[] i :graphite: [accent]grafit[] per a obtenir :silicon: [accent]silici[].\nTambé fa falta [accent]energia[].
onset.crusher = Feu servir les :cliff-crusher: [accent]picadores despadats[] per a extraure sorra.
onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una :tank-fabricator: [accent]fabricadora de tancs[].
onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta \uf6eb [accent]breach[].\nLes torretes necessiten \uf748 [accent]munició[].
onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta :breach: [accent]breach[].\nLes torretes necessiten :beryllium: [accent]munició[].
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns :beryllium-wall: [accent]murs de beril·li[] al voltant de la torreta.
onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.defenses = [accent]Establiu defenses:[lightgray] {0}
onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un :core-bastion: nucli.
onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
@@ -2165,7 +2207,9 @@ block.vault.description = Emmagatzema una quantitat gran delements de cada ti
block.container.description = Emmagatzema una quantitat petita delements de cada tipus. Millora la capacitat demmagatzemament al sector si es situa al costat dun nucli. Es poden recuperar els continguts amb un descarregador.
block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents.
block.launch-pad.description = Llança lots delements al sector seleccionat.
block.launch-pad.details = Sistema suborbital de transport de recursos punt a punt. Les càpsules de càrrega només sobreviuen una sola reentrada i no es poden reutilitzar.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara munició als enemics.
block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues.
block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes.
@@ -2272,6 +2316,7 @@ block.unit-cargo-loader.description = Construeix drons de càrrega. Els drons di
block.unit-cargo-unload-point.description = Actua com un punt de descàrrega per als drons de càrrega. Accepta elements que coincideixin amb el filtre.
block.beam-node.description = Transmet energia a altres blocs ortogonalment. Emmagatzema una petita quantitat denergia.
block.beam-tower.description = Transmet energia a altres blocs ortogonalment. Emmagatzema una gran quantitat denergia. Té un abast gran.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Genera energia quan es situa en conductes de ventilació. Produeix una petita quantitat daigua.
block.chemical-combustion-chamber.description = Genera energia a partir darquicita i ozó.
block.pyrolysis-generator.description = Genera grans quantitats denergia a partir darquicita i escòria. Produeix aigua com a subproducte.
@@ -2362,6 +2407,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
lst.read = Llegeix un nombre des duna cel·la de memòria connectada.
lst.write = Escriu un nombre en una cel·la de memòria connectada.
lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]».
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Reemplaça el següent marcador de posició a la cua dimpressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]».
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
@@ -2449,6 +2495,7 @@ lenum.shootp = Dispara a una unitat/bloc tenint en compte la seva velocitat a l
lenum.config = Configuració de lestructura, com ara el classificador.
lenum.enabled = Retorna si el bloc està activat.
laccess.currentammotype = Líquid o element de munició actual de la torreta.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Color de lil·luminador.
laccess.controller = Controlador de la unitat. Si es controla per processador, retorna el processador.\nAltrament, retorna la mateixa unitat.
@@ -2456,6 +2503,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = Identificador dunitat/bloc/element/líquid.\nÉs linvers de loperació lookup.
lcategory.unknown = Desconegut
lcategory.unknown.description = Instruccions sense categoria.
@@ -2600,3 +2648,29 @@ lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on líndex zero és la primera posició.
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on líndex zero és el primer color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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View File

@@ -128,6 +128,7 @@ done = Færdig
feature.unsupported = Din enhed understøtter ikke denne funktion
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods
mods.name = Mod:
mods.none = [LIGHT_GRAY]Ingen mods fundet!
mods.guide = Modding-guide
mods.report = Rapportér fejl
@@ -152,7 +153,7 @@ mod.erroredcontent = [scarlet]Indholds fejl
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -161,7 +162,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Fejl ved afhentning af indhold.
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
mod.enable = Aktiver
mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
mod.reloadrequired = [scarlet]Genindlæsning påkrævet
@@ -176,6 +176,15 @@ mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker p
mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Om
name = Navn:
@@ -291,6 +300,7 @@ disconnect.error = Forbindelsesfejl.
disconnect.closed = Forbindelse afbrudt.
disconnect.timeout = Maksimal ventetid overskredet.
disconnect.data = Kunne ikke indlæse bane-data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
connecting = [accent]Forbinder...
reconnecting = [accent]Reconnecting...
@@ -459,6 +469,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Bølger
waves.team = Team
waves.remove = Fjern
waves.every = hver
waves.waves = bølge(r)
@@ -706,14 +717,18 @@ loadout = Udrustning
resources = Resurser
resources.max = Max
bannedblocks = Banlyste blokke
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tilføj alle
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Mængde skal være mellem 0 og {0}.
add = Tilføj...
guardian = Guardian
@@ -752,7 +767,9 @@ sectors.stored = Stored:
sectors.resume = Genoptag
sectors.launch = Affyr
sectors.select = Vælg
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ingen (solen)
sectors.redirect = Redirect Launch Pads
sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
@@ -783,6 +800,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planet.serpulo.name = Serpulo
@@ -1012,6 +1033,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1059,6 +1081,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Mangler resurser
bar.corereq = Kerne påkrævet
bar.corefloor = Core Zone Tile Required
@@ -1067,6 +1090,7 @@ bar.drillspeed = Borehastighed: {0}/s
bar.pumpspeed = Pumpehastighed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strøm: {0}/s
bar.powerstored = Gemt: {0}/{1}
bar.poweramount = Strøm: {0}
@@ -1077,6 +1101,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Væske
bar.heat = Varme
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1101,6 +1126,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring
bullet.infinitepierce = [stat]gennemboring
@@ -1127,6 +1153,7 @@ unit.minutes = minutter
unit.persecond = /sek
unit.perminute = /min
unit.timesspeed = x hastighed
unit.multiplier = x
unit.percent = %
unit.shieldhealth = skjoldhelbred
unit.items = genstande
@@ -1203,11 +1230,13 @@ setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde
setting.crashreport.name = Send anonyme fejlrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gem automatisk
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spiller-grænse
setting.chatopacity.name = Chat-gennemsigtighed
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics
@@ -1216,6 +1245,9 @@ setting.macnotch.name = Tilpas grænsefladen til at vise hak
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
uiscale.cancel = Afblæs & Afslut
@@ -1296,6 +1328,7 @@ keybind.shoot.name = Skyd
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Genoptag bygning
keybind.minimap.name = Minikort
keybind.planet_map.name = Planet Map
@@ -1363,12 +1396,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Bølge spredning:[lightgray] (sek)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Byggepris-forstærker
@@ -1391,6 +1426,9 @@ rules.title.planet = Planet
rules.lighting = Lys
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Ild
@@ -1707,6 +1745,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Beholder
block.launch-pad.name = Affyringsrampe
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Fodgænger-fabrik
block.air-factory.name = Flyver-fabrik
@@ -1762,6 +1802,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1915,77 +1957,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2143,7 +2185,9 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
@@ -2250,6 +2294,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2338,6 +2383,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2423,12 +2469,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2557,3 +2605,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -57,7 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf
schematic.add = Entwurf speichern...
schematics = Entwürfe
schematic.search = Search schematics...
schematic.search = Suche nach Entwürfen...
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren...
@@ -70,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.edit = Edit Schematic
schematic.edit = Entwurf bearbeiten
schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
schematic.tags = Tags:
@@ -131,6 +131,7 @@ feature.unsupported = Dein System unterstützt dieses Feature nicht.
mods.initfailed = [red]⚠[] Die vorherige Mindustry-Instanz konnte nicht starten. Dies lag wahrscheinlich an fehlerhaften Mods.\n\nDamit das Spiel starten kann, [red]wurden alle Mods deaktiviert.[]\n\nWenn du nicht willst, dass das passiert, kannst du es unter [accent]Einstellungen->Spiel->Mods bei Absturz deaktivieren[] ändern.
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Keine Mods gefunden!
mods.guide = Modding-Anleitung
mods.report = Problem melden
@@ -157,8 +158,8 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
@@ -167,7 +168,6 @@ mod.requiresversion = Benötigt Spielversion: [red]{0}
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
mod.nowdisabled = [red]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
mod.enable = Aktivieren
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
mod.reloadrequired = [red]Neuladen benötigt
@@ -181,7 +181,16 @@ mod.author = [lightgray]Autor:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal.
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
mod.scripts.disable = Dein Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Info
name = Name:
@@ -196,8 +205,9 @@ unlock.incampaign = < Für Details in Kampagne freischalten >
campaign.select = Startkampagne auswählen
campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern.
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
campaign.serpulo = Ältere Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
campaign.serpulo = Älterer Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
campaign.difficulty = Difficulty
completed = [accent]Abgeschlossen
techtree = Forschung
techtree.select = Forschungsauswahl
@@ -260,19 +270,19 @@ trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.language = Sprache: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0}
trace.times.joined = Beigetreten: [accent]{0}[] Mal
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
trace.ips = IPs:
trace.names = Names:
trace.names = Namen:
invalidid = Ungültige Client-ID! Berichte den Fehler.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
player.ban = Verbannen
player.kick = Rauswerfen
player.trace = Verfolgen
player.admin = Admin an/aus
player.team = Team wechseln
server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden!
server.admins = Administratoren
@@ -289,8 +299,8 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
votekick.reason = Vote-Kick Grund
votekick.reason.message = Bist du sicher, dass du "{0}[white]" rauswerfen willst?\nWenn ja, gib bitte einen Grund ein:
joingame.title = Spiel beitreten
joingame.ip = IP:
disconnect = Verbindung unterbrochen.
@@ -298,6 +308,7 @@ disconnect.error = Verbindungsfehler.
disconnect.closed = Verbindung geschlossen.
disconnect.timeout = Zeitüberschreitung.
disconnect.data = Fehler beim Laden der Welt!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
connecting = [accent] Verbinde...
reconnecting = [accent]Verbindung wird wiederhergestellt...
@@ -353,17 +364,18 @@ command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen
command.move = Bewegen
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
command.enterPayload = Frachtblock betreten
command.loadUnits = Einheiten laden
command.loadBlocks = Blöcke laden
command.unloadPayload = Fracht entladen
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.stop = Befehle abbrechen
stance.shoot = Stellung: schießen
stance.holdfire = Stellung: nicht schießen
stance.pursuetarget = Stellung: Ziel verfolgen
stance.patrol = Stellung: Pfad patroullieren
stance.ram = Stellung: rammen[lightgray]in einer geraden Lilie bewegen, gegen Wände laufen
openlink = Link öffnen
copylink = Link kopieren
back = Zurück
@@ -446,7 +458,7 @@ editor.generation = Generator
editor.objectives = Ziele
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.editname = Name bearbeiten
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
@@ -462,10 +474,11 @@ editor.filters.type = Kartentyp:
editor.filters.search = Suchen nach:
editor.filters.author = Autor
editor.filters.description = Beschreibung
editor.shiftx = Shift X
editor.shifty = Shift Y
editor.shiftx = Verschieben X
editor.shifty = Verschieben Y
workshop = Workshop
waves.title = Wellen
waves.team = Team
waves.remove = Entfernen
waves.every = alle
waves.waves = Welle(n)
@@ -482,7 +495,7 @@ waves.guardian = Boss
waves.preview = Vorschau
waves.edit = Bearbeiten...
waves.random = Zufällig
waves.copy = Aus der Zwischenablage kopieren
waves.copy = In die Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert.
@@ -492,8 +505,8 @@ waves.sort.reverse = Reihenfolge umkehren
waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte
waves.sort.type = Sorte
waves.search = Search waves...
waves.filter = Unit Filter
waves.search = Wellen durchsuchen...
waves.filter = Einheiten Filter
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
@@ -507,8 +520,8 @@ editor.default = [lightgray]<Standard>
details = Details
edit = Bearbeiten
variables = Variablen
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
logic.clear.confirm = Willst du wirklich den gesamten code aus diesem prozessor löschen?
logic.globals = Eingebaute Variablen
editor.name = Name:
editor.spawn = Spawnbereich
editor.removeunit = Bereich entfernen
@@ -532,7 +545,7 @@ editor.sectorgenerate = Sektor generieren
editor.resize = Größe\nanpassen
editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.savechanges = [scarlet]Du hast ungespeicherte Änderungen!\n\n[]Möchtest du sie speichern?
editor.saved = Gespeichert!
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
@@ -691,12 +704,12 @@ objective.commandmode.name = Steuerungsmodus
objective.flag.name = Flag
marker.shapetext.name = Geformter Text
marker.point.name = Point
marker.point.name = Punkt
marker.shape.name = Form
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.quad.name = Quadrat
marker.texture.name = Textur
marker.background = Hintergrund
marker.outline = Umriss
@@ -723,14 +736,18 @@ loadout = Anfangsressourcen
resources = Ressourcen
resources.max = Max
bannedblocks = Gesperrte Blöcke
unbannedblocks = Unbanned Blocks
objectives = Ziele
bannedunits = Gesperrte Einheiten
unbannedunits = Unbanned Units
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
addall = Alle hinzufügen
launch.from = Materialen werden von [accent]{0} []gestartet
launch.capacity = Ressourcenkapazität: [accent]{0}
launch.destination = Ziel: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
add = Hinzufügen...
guardian = Boss
@@ -770,7 +787,9 @@ sectors.stored = Gelagert:
sectors.resume = Weiterspielen
sectors.launch = Start
sectors.select = Auswählen
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]keiner (Sonne)
sectors.redirect = Redirect Launch Pads
sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet
@@ -802,6 +821,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planeten
@@ -809,7 +832,7 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sonne
sector.impact0078.name = Impact 0078
sector.impact0078.name = Einschlag 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Die Krater
sector.frozenForest.name = Gefrorener Wald
@@ -915,7 +938,7 @@ status.electrified.name = Elektrisch
status.spore-slowed.name = Sporen-verlangsamt
status.tarred.name = Teerend
status.overdrive.name = Overdrive
status.overclock.name = Übertaktend
status.overclock.name = Übertaktet
status.shocked.name = Schockend
status.blasted.name = Sprengend
status.unmoving.name = Unbeweglich
@@ -1034,53 +1057,56 @@ stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
stat.reactive = Reagiert mit
stat.immunities = Immunitäten
stat.healing = Heilung
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Kraftfeld
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
ability.repairfield = Heilungsfeld
ability.repairfield.description = Repairs nearby units
ability.repairfield.description = repariert Einheiten in der Nähe
ability.statusfield = Statusfeld
ability.statusfield.description = Applies a status effect to nearby units
ability.statusfield.description = Gibt Einheiten in der Nähe einen Statuseffekt
ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units
ability.unitspawn.description = Baut Einheiten
ability.shieldregenfield = Schildregenerationsfeld
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.shieldregenfield.description = Regeneriert Schilder von Einheiten in der Nähe
ability.movelightning = Bewegungsblitze
ability.movelightning.description = Releases lightning while moving
ability.movelightning.description = Entfesselt bei Bewegung Blitze
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Lichtbogenschild
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.shieldarc.description = Projeziert ein Kraftfeld in einem Bogen, welches Kugeln aufhält
ability.suppressionfield = Heilungsunterdrückungsfeld
ability.suppressionfield.description = Stops nearby repair buildings
ability.suppressionfield.description = Unterdrückt Heilungsblöcke in der Nähe
ability.energyfield = Energiefeld
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.energyfield.description = Schockt Feinde in der Nähe
ability.energyfield.healdescription = Schockt Feinde und heilt alliierte in der Nähe
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.regen.description = Regeneriert eigene Lebenspunkte mit der Zeit
ability.liquidregen = Flüssigkeitsabsorbtion
ability.liquidregen.description = Nimmt Flüssigkeit auf, um sich selbst zu heilen
ability.spawndeath = Fragmentierung
ability.spawndeath.description = Entlässt beim Tod neue Einheiten
ability.liquidexplode = Auslaufen
ability.liquidexplode.description = Verschüttet Flüssigkeit beim Tod
ability.stat.firingrate = [stat]{0}/sek[lightgray] Feuerrate
ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
ability.stat.damagereduction = [stat]{0}%[lightgray] Schadensreduktion
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
ability.stat.duration = [stat]{0} sek[lightgray] Dauer
ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
bar.onlycoredeposit = Nur Kernablage möglich
bar.drilltierreq = Besserer Bohrer benötigt
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Fehlende Ressourcen
bar.corereq = Kern-Basis erforderlich
bar.corefloor = Kernzone erforderlich
@@ -1089,6 +1115,7 @@ bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}%
bar.boost = Beschleunigung: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0}
@@ -1099,6 +1126,7 @@ bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Flüssigkeit
bar.heat = Hitze
bar.cooldown = Cooldown
bar.instability = Instabilität
bar.heatamount = Hitze: {0}
bar.heatpercent = Hitze: {0} ({1}%)
@@ -1123,6 +1151,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
bullet.infinitepierce = [stat]Durchstechkraft
@@ -1145,17 +1174,18 @@ unit.powerunits = Stromeinheiten
unit.heatunits = Hitzeeinheiten
unit.degrees = Grad
unit.seconds = Sekunden
unit.minutes = mins
unit.minutes = Minuten
unit.persecond = /sek
unit.perminute = /min
unit.timesspeed = x Geschwindigkeit
unit.multiplier = x
unit.percent = %
unit.shieldhealth = Schildlebenspunkte
unit.items = Materialeinheiten
unit.thousands = k
unit.millions = Mio
unit.billions = Mrd
unit.shots = shots
unit.shots = Schuss
unit.pershot = /Schuss
category.purpose = Beschreibung
category.general = Allgemeines
@@ -1165,8 +1195,8 @@ category.items = Materialien
category.crafting = Erzeugung
category.function = Funktion
category.optional = Optionale Zusätze
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.alwaysmusic.name = Immer Musik spielen
setting.alwaysmusic.description = An: Musik spielt ständig im Spiel\n Aus: Musik spielt hin und wieder in zufälligen Abständen
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Querformat sperren
setting.shadows.name = Schatten
@@ -1225,19 +1255,24 @@ setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatisch speichern
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spielerbegrenzung
setting.chatopacity.name = Chat-Deckkraft
setting.lasersopacity.name = Power-Laser-Deckkraft
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
setting.macnotch.name = Passe die Schnittstelle an die Anzeigekerbe an
setting.macnotch.description = Neustart erforderlich
steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden
@@ -1246,7 +1281,7 @@ keybind.title = Tasten zuweisen
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
category.general.name = Allgemein
category.view.name = Ansicht
category.command.name = Unit Command
category.command.name = Einheitenbefehle
category.multiplayer.name = Mehrspieler
category.blocks.name = Blockauswahl
placement.blockselectkeys = \n[lightgray]Taste: [{0},
@@ -1264,23 +1299,23 @@ keybind.mouse_move.name = Der Maus folgen
keybind.pan.name = Kamera alleine bewegen
keybind.boost.name = Boost
keybind.command_mode.name = Steuerungsmodus
keybind.command_queue.name = Unit Command Queue
keybind.command_queue.name = Befehl-Warteschlange
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.cancel_orders.name = Befehle abbrechen
keybind.unit_stance_shoot.name = Stellung: schießen
keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
keybind.unit_stance_patrol.name = Stellung: patroullieren
keybind.unit_stance_ram.name = Stellung: rammen
keybind.unit_command_move.name = Befehl: bewegen
keybind.unit_command_repair.name = Befehl: reparieren
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
keybind.unit_command_assist.name = Befehl: Spieler helfen
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
keybind.unit_command_boost.name = Befehl: Boost
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
keybind.unit_command_unload_payload.name = Befehl: Last abladen
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Region wiederaufbauen
@@ -1318,6 +1353,7 @@ keybind.shoot.name = Schießen
keybind.zoom.name = Zoomen
keybind.menu.name = Menü
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pausieren/Fortsetzen des Bauens
keybind.minimap.name = Minimap
keybind.planet_map.name = Planetenkarte
@@ -1346,7 +1382,7 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
mode.attack.name = Angriff
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
mode.custom = Angepasste Regeln
rules.invaliddata = Invalid clipboard data.
rules.invaliddata = Ungültige Daten in der Zwischenablage
rules.hidebannedblocks = Gesperrte Blöcke verstecken
rules.infiniteresources = Unbegrenzte Ressourcen
@@ -1358,21 +1394,21 @@ rules.disableworldprocessors = Deaktiviere Weltprozessoren
rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer
rules.wavesending = Manuelle Wellen möglich
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.allowedit = Regeln bearbeiten erlauben
rules.allowedit.info = Erlaubt dem Spieler, diese Regeln im Spiel über den Button unten links im Pause-Menü zu bearbeiten.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Wellen
rules.airUseSpawns = Air units use spawn points
rules.airUseSpawns = Lufteinheiten spawnen am Spawnpunkt
rules.attack = Angriff-Modus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.buildai = Bau-KI
rules.buildaitier = Bau-KI-Tier
rules.rtsai = RTS KI [red](unfertig)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße
rules.rtsminattackweight = Min. Attackiergewicht
rules.rtsminattackweight = Min. Angriffsgröße
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz
@@ -1385,19 +1421,21 @@ rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Einheiten-Limit
rules.limitarea = Kartenbereich begrenzen
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek)
rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet
rules.wavelimit = Map Ends After Wave
rules.wavelimit = Letzte Welle
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
rules.enemyteam = Gegnerteam
@@ -1413,6 +1451,9 @@ rules.title.planet = Planet
rules.lighting = Blitze
rules.fog = Kriegsnebel
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Feuer
@@ -1424,8 +1465,9 @@ rules.weather.frequency = Häufigkeit:
rules.weather.always = Immer
rules.weather.duration = Dauer:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
@@ -1540,7 +1582,7 @@ block.sand-boulder.name = Sandbrocken
block.basalt-boulder.name = Basaltbrocken
block.grass.name = Gras
block.molten-slag.name = Schlacke
block.pooled-cryofluid.name = Cryoflüssigkeit
block.pooled-cryofluid.name = Kryoflüssigkeit
block.space.name = Weltall
block.salt.name = Salz
block.salt-wall.name = Salzwand
@@ -1733,6 +1775,8 @@ block.meltdown.name = Kernschmelze
block.foreshadow.name = Vorschatten
block.container.name = Behälter
block.launch-pad.name = Launchpad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Bodenfabrik
block.air-factory.name = Luftfabrik
@@ -1790,6 +1834,8 @@ block.arkyic-vent.name = Arkyzitschlot
block.yellow-stone-vent.name = Gelbsteinschlot
block.red-stone-vent.name = Rotsteinschlot
block.crystalline-vent.name = Kristalliner Schlot
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Rote Erde
block.bluemat.name = Blaue Erde
block.core-zone.name = Kernzone
@@ -1945,52 +1991,52 @@ hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder z
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.breaking.mobile = Aktiviere den :hammer: [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.research = Klicke auf den :tree: [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Klicke auf den :tree: [accent]Forschen[]-Knopf im :menu: [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
hint.unitSelectControl.mobile = Um Einheiten zu steuern, kannst du den [accent]Steuerungsmodus[] mit dem Knopf unten links aktivieren.\nIm Steuerungsmodus kannst du Einheiten auswählen, indem du lang drückst und den Finger über den Bildschirm ziehst. Dann kannst du einen Ort oder ein Ziel auswählen, wo die Einheiten hingehen sollen.
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der :map: [accent]Karte[] unten rechts auswählst.
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der :map: [accent]Karte[] im :menu: [accent]Menü[] auswählst.
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
hint.conveyorPathfind.mobile = Aktiviere den :diagonal: [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen \uf868 [accent]Fundament[]-Kern über einen \uf869 [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
hint.factoryControl = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus die Fabrik auswählen und einen Ort mit Rechtsklick markieren.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin.
hint.factoryControl.mobile = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus zuerst die Fabrik und dann einen Ort auswählen.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin.
gz.mine = Bewege dich in die Nähe von dem \uf8c4 [accent]Kupfererz[]\n und klicke drauf, um es abzubauen.
gz.mine.mobile = Bewege dich in die Nähe von dem \uf8c4 [accent]Kupfererz[] und tippe drauf, um es abzubauen.
gz.research = Öffne das \ue875 Forschungsmenü.\nErforsche den \uf870 [accent]Mechanischen Bohrer[]\n und wähle ihn im Menü unten rechts aus.\nKlicke auf Kupfererz, um ihn zu platzieren.
gz.research.mobile = Öffne das \ue875 Forschungsmenü.\nErforsche den \uf870 [accent]Mechanischen Bohrer[] und wähle ihn im Menü unten rechts aus.\nTippe auf Kupfererz, um ihn zu platzieren.\n\nWähle zuletzt das Häkchen unten rechts zur Bestätigung.
gz.conveyors = Erforsche und platziere \uf896 [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nZiehe die Maus über den Bildschirm, um mehrere Förderbänder zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
gz.conveyors.mobile = Erforsche und platziere \uf896 [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Förderbänder zu platzieren.
gz.mine = Bewege dich in die Nähe von dem :ore-copper: [accent]Kupfererz[]\n und klicke drauf, um es abzubauen.
gz.mine.mobile = Bewege dich in die Nähe von dem :ore-copper: [accent]Kupfererz[] und tippe drauf, um es abzubauen.
gz.research = Öffne das :tree: Forschungsmenü.\nErforsche den :mechanical-drill: [accent]Mechanischen Bohrer[]\n und wähle ihn im Menü unten rechts aus.\nKlicke auf Kupfererz, um ihn zu platzieren.
gz.research.mobile = Öffne das :tree: Forschungsmenü.\nErforsche den :mechanical-drill: [accent]Mechanischen Bohrer[] und wähle ihn im Menü unten rechts aus.\nTippe auf Kupfererz, um ihn zu platzieren.\n\nWähle zuletzt das Häkchen unten rechts zur Bestätigung.
gz.conveyors = Erforsche und platziere :conveyor: [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nZiehe die Maus über den Bildschirm, um mehrere Förderbänder zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
gz.conveyors.mobile = Erforsche und platziere :conveyor: [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Förderbänder zu platzieren.
gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupfer ab.
gz.lead = \uf837 [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
gz.moveup = \ue804 Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
gz.turrets = Erforsche und platziere 2 \uf861 [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf8ae [accent]Kufpermauern[] um die Geschütze.
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
gz.defend = Feinde kommen bald, bereite dich vor.
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n\uf860 [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber \uf837 [accent]Blei[] als Munition.
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = Dies ist die feindliche Drop-Zone.
@@ -1998,27 +2044,27 @@ gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
onset.mine = Klicke, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
onset.bore = Erforsche und platziere einen :plasma-bore: [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du :beam-node: [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
onset.ducts = Erforsche und platziere :duct: [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
onset.ducts.mobile = Erforsche und platziere :duct: [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
onset.crusher = Benutze \uf74d [accent]Klippenbohrer[], um Sand abzubauen.
onset.fabricator = Mit [accent]Einheiten[] kannst du die Karte erkunden, Gebäude beschützen und Feinde angreifen. Erforsche und platziere einen \uf6a2 [accent]Panzerhersteller[].
onset.graphite = Komplexere Blöcke benötigen :graphite: [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den :cliff-crusher: [accent]Klippenbohrer[] und den :silicon-arc-furnace: [accent]Silizium-Lichtbogenofen[].
onset.arcfurnace = Der Lichtbogenofen verschmilzt :sand: [accent]Sand[] und :graphite: [accent]Graphit[], um :silicon: [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
onset.crusher = Benutze :cliff-crusher: [accent]Klippenbohrer[], um Sand abzubauen.
onset.fabricator = Mit [accent]Einheiten[] kannst du die Karte erkunden, Gebäude beschützen und Feinde angreifen. Erforsche und platziere einen :tank-fabricator: [accent]Panzerhersteller[].
onset.makeunit = Stelle eine Einheit her.\nDrücke den "?"-Knopf, um zu sehen, was gebraucht wird.
onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Verteidigen stärker, wenn sie gut eingesetzt werden.\n Baue ein [accent]Brecher[]-Geschütz.\nGeschütze benötigen \uf748 [accent]Munition[].
onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Verteidigen stärker, wenn sie gut eingesetzt werden.\n Baue ein [accent]Brecher[]-Geschütz.\nGeschütze benötigen :beryllium: [accent]Munition[].
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze.
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
onset.enemies = Feinde kommen bald, bereite dich vor.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
#Don't translate these yet!
@@ -2186,7 +2232,9 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.unloader.description = Entlädt Materialien aus einem Block.
block.launch-pad.description = Startet Materialien in andere Sektoren.
block.launch-pad.details = Planetnahes Transportsystem für Ressourcen. Frachtpods sind zu instabil, um heil durch eine Atmosphäre zu fallen.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Schießt auf Gegner.
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
@@ -2295,6 +2343,7 @@ block.unit-cargo-loader.description = Baut Transportdrohnen. Drohnen verteilen M
block.unit-cargo-unload-point.description = Funktioniert als Entladungspunkt für Transportdrohnen. Nimmt nur Materialien an, die dem Filter passen.
block.beam-node.description = Verteilt Strom in rechten Winkeln. Speichert eine kleine Menge Strom.
block.beam-tower.description = Verteilt Strom in rechten Winkeln. Speichert eine große Menge Strom. Höhere Reichweite.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generiert Strom, wenn auf einem Schlot platziert. Stellt eine kleine Menge Wasser her.
block.chemical-combustion-chamber.description = Generiert aus Arkyzit und Ozon Strom.
block.pyrolysis-generator.description = Erzeugt aus Arkyzit und Schlacke große Mengen Strom. Erzeugt als Nebenprodukt Wasser.
@@ -2387,6 +2436,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
@@ -2423,48 +2473,48 @@ lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.effect = Erstelle einen Partikeleffekt
lst.sync = Synchronisiert eine Variable im Netzwerk.\nWird maximal 10 Mal pro Sekunde ausgefürht.
lst.playsound = Spielt einen Ton.\nDie Lautstärke kann ein fester Wert sein, oder anhand der Position berechnet werden. (weiter weg: leiser)
lst.makemarker = Erstelle einen neuen Logikmarker in der Welt.\nEine ID zur Identifizierung muss angegeben werden.\nDerzeit können nur maximal 20.000 Marker pro Welt platziert werden.
lst.setmarker = Lege eine Eigenschaft für einen Marker fest.\nDie ID muss die selbe wie bei der Erstellung des Markers sein.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles
lglobal.sectionMap = Map
lglobal.@pi = Die mathematische Konstante pi (3.141...)
lglobal.@e = Die mathematische Konstante e (2.718...)
lglobal.@degToRad = Multipliziere mit dieser Zahl um Grad in Radianten umzuwandeln
lglobal.@radToDeg = Multipliziere mit dieser Zahl um Radianten in Grad umzuwandeln
lglobal.@time = Spielzeit des aktuellen Speicherstandes in Millisekunden
lglobal.@tick = Spielzeit des aktuellen Speicherstandes in Ticks (1 Sekunde = 60 Ticks)
lglobal.@second = Spielzeit des aktuellen Speicherstandes in Sekunden
lglobal.@minute = Spielzeit des aktuellen Speicherstandes in Minuten
lglobal.@waveNumber = Nummer der aktuellen Welle, wenn Wellen aktiviert sind
lglobal.@waveTime = Countdown zur nächsten Welle in Sekunden
lglobal.@mapw = Breite der Karte in Kacheln
lglobal.@maph = Höhe der Karte in Kacheln
lglobal.sectionMap = Karte
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@this = Der Logikblock, der den Code ausführt
lglobal.@thisx = X-Koordinate des Blocks, der den Code ausführt
lglobal.@thisy = Y-Koordinate des Blocks, der den Code ausführt
lglobal.@links = Gesamtzahl der Blöcke, die mit diesem Prozessor verbunden sind
lglobal.@ipt = Ausführungsgeschwindigkeit in Anweisungen pro Tick (1 Sekunde = 60 Ticks)
lglobal.@unitCount = Gesamtzahl der verschiedenen Einheiten im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@blockCount = Gesamtzahl der verschiedenen Blöcke im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@itemCount = Gesamtzahl der verschiedenen Materialien im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@liquidCount = Gesamtzahl der verschiedenen Flüssigkeiten im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@server = true, wenn der Code auf einem Server oder im Einzelspielermodus ausgeführt wird, sonst false
lglobal.@client = true, wenn der Code auf einem Client läuft, der mit einem Server verbunden ist
lglobal.@clientLocale = Gebiet des Clients, der den Code ausführt. Zum Beispiel: en_US
lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -2473,7 +2523,8 @@ lenum.shoot = Schießt auf eine Position.
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
lenum.enabled = Ob der Block an oder aus ist.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.currentammotype = Aktuelle Munitionsart eines Geschützes
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminiererfarbe.
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
@@ -2481,7 +2532,8 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID einer Einheit/eines Blocks/eines Materials/einer Flüssigkeit\nThis is the inverse of the lookup operation.
lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen
@@ -2509,7 +2561,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
graphicstype.triangle = Zeichnet ein Dreieck.
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
graphicstype.print = Zeichnet Text aus dem Textspeicher und leert diesen.
lenum.always = Immer.
lenum.idiv = Division mit ganzen Zahlen.
@@ -2529,7 +2581,7 @@ lenum.xor = Bitweises XOR.
lenum.min = Die Größte von zwei Zahlen.
lenum.max = Die Kleinste von zwei Zahlen.
lenum.angle = Vektorwinkel in Grad.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.anglediff = Absolute Entfernung zwischen zwei Winkeln in Grad.
lenum.len = Vektorlänge.
lenum.sin = Sinus in Grad.
@@ -2597,7 +2649,7 @@ unitlocate.building = Variable für das Ergebnis.
unitlocate.outx = Variable für die X-Koordinate.
unitlocate.outy = Variable für die Y-Koordinate.
unitlocate.group = Gesuchter Blocktyp.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
playsound.limit = Wenn true: verhindert, dass dieser Ton abgespielt wird,\nwenn er im gleichen Frame schon einmal gespielt wurde.
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
lenum.stop = Bewegung / Abbau / Bau abbrechen.
@@ -2605,7 +2657,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
lenum.move = Geht zu diese Position.
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.autopathfind = Läuft zum nächsten feindlichen Kern oder Spawnbereich.
lenum.target = Schießt auf eine Position.
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
lenum.itemdrop = Materialien abwerfen.
@@ -2616,13 +2668,39 @@ lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
lenum.mine = Erz von einer Position abbauen.
lenum.build = Einen Block bauen.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.getblock = Gibt den Gebäude-, Boden- und Blocktyp and den gegebenen Koordinaten zurück.\nDie Position muss in Reichweite der Einheit sein, sonst wird null zurückgegeben.
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.flushtext = Verschiebt den Inhalt des Print Buffers wenn möglich zu einem Marker.\nWenn fetch true ist, wird versucht, Eigenschaften vom Locale Bundle der Karte oder des Spiels zu lesen.
lenum.texture = Name einer Textur direkt aus dem Texturatlas des Spiels (bennant mit kebab-case naming style).\nWenn printFlush true ist, wird der Inhalt des Textspeichers als Argument genommen und gelöscht.
lenum.texturesize = Größe einer Textur in Kacheln. Zero value scales marker width to original texture's size.
lenum.autoscale = Ob der Marker entsprechend des Zoom-Levels des Spielers skaliert werden soll.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.uvi = Positionen auf der Textur von 0 bis 1, für quad marker benutzt.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -14,7 +14,7 @@ link.f-droid.description = Ver en F-Droid
link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas características
link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkopen = Este servidor te ha enviado un enlace. ¿Estás seguro de que quieres abrirlo?\n\n[sky]{0}
linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles.
screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla.
@@ -131,6 +131,7 @@ feature.unsupported = Tu dispositivo no es compatible con esta característica.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]¡No se han encontrado mods!
mods.guide = Guía sobre mods
mods.report = Reportar error
@@ -155,7 +156,7 @@ mod.erroredcontent = [scarlet]Contenido erróneo
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
@@ -164,7 +165,6 @@ mod.incompletedependencies.details = Este mod no se puede cargar debido a depend
mod.requiresversion = Requiere la versión del juego: [red]{0}
mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente.
mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los cambios del mod.
mod.reloadrequired = [scarlet]Es necesario reiniciar
@@ -179,11 +179,20 @@ mod.missing = Esta partida guardada usa mods que has actualizado recientemente o
mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo.
mod.folder.missing = Sólo los mods en forma de carpeta se pueden publicar en Steam Workshop.\nPara convertir cualquier mod en una carpeta, descomprime su archivo a una carpeta y elimina el zip anterior, luego reinicia el juego o vuelve a cargar tus mods.
mod.scripts.disable = Tu dispositivo no soporta mods con scripts. Debes desactivar esos mods para jugar.
mod.dependencies.error = [scarlet]A los mods les faltan dependencias
mod.dependencies.soft = (opcional)
mod.dependencies.download = Importar
mod.dependencies.downloadreq = Se requiere importar
mod.dependencies.downloadall = Importar TODO
mod.dependencies.status = Resultados de importación
mod.dependencies.success = Descargado exitosamente:
mod.dependencies.failure = Descarga fallida:
mod.dependencies.imported = "Este mod requiere dependencias. ¿Quieres descargarlo?
about.button = Más información
name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero.
search = Search:
search = Buscar:
planetmap = Mapa del planeta
launchcore = Lanzar núcleo
filename = Nombre del archivo:
@@ -295,6 +304,7 @@ disconnect.error = Error de conexión.
disconnect.closed = Conexión cerrada.
disconnect.timeout = Tiempo de espera agotado.
disconnect.data = ¡Hubo un fallo al cargar los datos!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
connecting = [accent]Conectando...
reconnecting = [accent]Reconectado...
@@ -463,6 +473,7 @@ editor.shiftx = Trasladar X
editor.shifty = Trasladar Y
workshop = Steam Workshop
waves.title = Oleadas
waves.team = Team
waves.remove = Borrar
waves.every = cada
waves.waves = oleada(s)
@@ -720,14 +731,18 @@ loadout = Carga inicial
resources = Recursos
resources.max = Max
bannedblocks = Bloques prohibidos
unbannedblocks = Unbanned Blocks
objectives = Objetivos
bannedunits = Unidades prohibidas
unbannedunits = Unbanned Units
bannedunits.whitelist = Sólo permitir unidades seleccionadas
bannedblocks.whitelist = Sólo permitir bloques seleccionados
addall = Añadir todo
launch.from = Lanzando desde: [accent]{0}
launch.capacity = Capacidad de objetos por envío: [accent]{0}
launch.destination = Destino: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La cantidad debe ser un número entre 0 y {0}.
add = Añadir...
guardian = Guardián
@@ -766,7 +781,9 @@ sectors.stored = Almacenado:
sectors.resume = Reanudar
sectors.launch = Lanzar
sectors.select = Seleccionar
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Ninguno (sol)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renombrar sector
sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable
@@ -798,6 +815,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planetas
@@ -1031,6 +1052,7 @@ stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
stat.reactive = Reacciona con
stat.immunities = Inmune a
stat.healing = Curación
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Área de Escudo
ability.forcefield.description = Projecta un campo de fuerza que absorve balas
@@ -1077,6 +1099,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Recursos insuficientes
bar.corereq = Requiere un núcleo base
bar.corefloor = Requiere colocarse en una zona designada para ello
@@ -1085,6 +1108,7 @@ bar.drillspeed = Velocidad del taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}%
bar.boost = Aceleración: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0}
@@ -1095,6 +1119,7 @@ bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido
bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Inestabilidad
bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%)
@@ -1119,6 +1144,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] empuje
bullet.pierce = [stat]{0}[lightgray]x perforación
bullet.infinitepierce = [stat]perforante
@@ -1145,6 +1171,7 @@ unit.minutes = mins
unit.persecond = /seg
unit.perminute = /min
unit.timesspeed = x velocidad
unit.multiplier = x
unit.percent = %
unit.shieldhealth = Escudo
unit.items = objetos
@@ -1221,11 +1248,13 @@ setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido
setting.crashreport.name = Enviar registros de errores anónimos
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Guardado automático
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de jugadores
setting.chatopacity.name = Opacidad del chat
setting.lasersopacity.name = Opacidad de láseres energía
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos
@@ -1234,6 +1263,9 @@ setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
uiscale.cancel = Cancelar y salir
@@ -1314,6 +1346,7 @@ keybind.shoot.name = Disparar
keybind.zoom.name = Zoom
keybind.menu.name = Menú
keybind.pause.name = Pausa
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pausar/Reanudar construcción
keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa del planeta
@@ -1381,12 +1414,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción
@@ -1409,6 +1444,9 @@ rules.title.planet = Planeta
rules.lighting = Iluminación
rules.fog = Ocultar terreno inexplorado (Fog of War)
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fuego
@@ -1645,7 +1683,7 @@ block.inverted-sorter.name = Clasificador invertido
block.message.name = Mensaje
block.reinforced-message.name = Mensaje reforzado
block.world-message.name = Mensaje estático
block.world-switch.name = World Switch
block.world-switch.name = Interruptor estático
block.illuminator.name = Iluminador
block.overflow-gate.name = Compuerta de desborde
block.underflow-gate.name = Compuerta de subdesbordamiento
@@ -1729,6 +1767,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Contenedor
block.launch-pad.name = Plataforma de lanzamiento
block.advanced-launch-pad.name = Plataforma de lanzamiento
block.landing-pad.name = Plataforma de aterrizaje
block.segment.name = Segment
block.ground-factory.name = Fábrica terrestre
block.air-factory.name = Fábrica aérea
@@ -1786,6 +1826,8 @@ block.arkyic-vent.name = Grieta de arquicita
block.yellow-stone-vent.name = Grieta de piedra amarillenta
block.red-stone-vent.name = Grieta de piedra rojiza
block.crystalline-vent.name = Grieta cristalina
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Manto rojo
block.bluemat.name = Manto azul
block.core-zone.name = Zona de núcleo
@@ -1825,7 +1867,7 @@ block.electric-heater.name = Radiador eléctrico
block.slag-heater.name = Caldera de magma
block.phase-heater.name = Radiador de fase
block.heat-redirector.name = Redireccionador térmico
block.small-heat-redirector.name = Small Heat Redirector
block.small-heat-redirector.name = Redireccionador térmico pequeño
block.heat-router.name = Enrutador térmico
block.slag-incinerator.name = Incinerador de magma
block.carbide-crucible.name = Crisol de carburo
@@ -1873,7 +1915,7 @@ block.chemical-combustion-chamber.name = Cámara de combustión química
block.pyrolysis-generator.name = Generador pirolítico
block.vent-condenser.name = Condensador de grietas
block.cliff-crusher.name = Triturador de paredes
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.large-cliff-crusher.name = Triturador de paredes avanzado
block.plasma-bore.name = Perforador de plasma
block.large-plasma-bore.name = Perforador de plasma grande
block.impact-drill.name = Taladro de impacto
@@ -1953,7 +1995,7 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1971,47 +2013,47 @@ hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en e
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo.
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.mine = Acércate al :ore-copper: [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo.
gz.mine.mobile = Acércate al :ore-copper: [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
gz.research = Abre el menú de :tree: investigaciones tecnológicas.\nInvestiga el :mechanical-drill: [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
gz.research.mobile = Abre el menú de :tree: investigaciones tecnológicas.\nInvestiga el :mechanical-drill: [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
gz.conveyors = Investiga y construye :conveyor: [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.conveyors.mobile = Investiga y construye :conveyor: [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
gz.moveup = \ue804 Sigue explorando para más objetivos.
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.lead = El :lead: [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
gz.moveup = :up: Sigue explorando para más objetivos.
gz.turrets = Investiga y construye 2 torretas :duo: [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye :copper-wall: [accent]muros de cobre[] alrededor de las torretas.
gz.defend = Se aproxima un enemigo, prepárate para defenderte.
gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n\uf860 Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan \uf837 [accent]plomo[] como munición.
gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n:scatter: Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan :lead: [accent]plomo[] como munición.
gz.scatterammo = Suministra [accent]plomo[] a la torreta Scatter mediante cintas transportadoras.
gz.supplyturret = [accent]Cargar torreta
gz.zone1 = Esta es la zona de aterrizaje del enemigo.
gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada.
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.mine = Haz clic para minar :beryllium: [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
onset.mine.mobile = Toca para minar :beryllium: [accent]berilio[] de las paredes.
onset.research = Abre el :tree: menú de investigaciones.\nInvestiga y construye una :turbine-condenser: [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un :plasma-bore: [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un :beam-node: [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye :duct: [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye :duct: [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio.
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
onset.crusher = Usa los \uf74d [accent]trituradores de paredes[] para conseguir arena.
onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un \uf6a2 [accent]fabricador de tanques[].
onset.graphite = Otros bloques más complejos requieren :graphite: [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el :cliff-crusher: [accent]triturador de paredes[] y el :silicon-arc-furnace: [accent]horno de arco de silicio[].
onset.arcfurnace = El horno de arco necesita :sand: [accent]arena[] y :graphite: [accent]grafito[] para producir :silicon: [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
onset.crusher = Usa los :cliff-crusher: [accent]trituradores de paredes[] para conseguir arena.
onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un :tank-fabricator: [accent]fabricador de tanques[].
onset.makeunit = Produce una unidad.\nUsa el botón "?" para ver los requisitos de la fábrica seleccionada.
onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta \uf6eb [accent]Breach[].\nLas torretas requieren \uf748 [accent]munición[].
onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta :breach: [accent]Breach[].\nLas torretas requieren :beryllium: [accent]munición[].
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos :beryllium-wall: [accent]muros de berilio[] alrededor de la torreta.
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un :core-bastion: núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
#Don't translate these yet!
@@ -2178,7 +2220,9 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
block.launch-pad.details = Sistema suborbital para transportar recursos. Las cápsulas de carga son frágiles e incapaces de sobrevivir al aterrizaje.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara balas sencillas a los enemigos.
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
@@ -2287,6 +2331,7 @@ block.unit-cargo-loader.description = Construye drones de carga. Estos drones di
block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
block.beam-node.description = Transmite energía a otros bloques ortogonalmente. Almacena una pequeña cantidad de energía.
block.beam-tower.description = Transmite energía a otros bloques ortogonalmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
@@ -2380,6 +2425,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada.
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
@@ -2467,6 +2513,7 @@ lenum.shootp = Dispara a una unidad/estructura con predicción de velocidad.
lenum.config = Configuración de estructura, por ejemplo: el objeto seleccionado en un clasificador.
lenum.enabled = Si el bloque está activado.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Color del iluminador.
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
@@ -2474,6 +2521,7 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconocido
@@ -2619,3 +2667,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -3,131 +3,135 @@ credits = Tegijad
contributors = Tõlkijad ja panustajad
discord = Liitu Mindustry Discordi serveriga!
link.discord.description = Ametlik Discordi server
link.reddit.description = The Mindustry subreddit
link.reddit.description = Mindustry subreddit
link.github.description = Mängu lähtekood
link.changelog.description = Uuenduste nimekiri versioonide kaupa
link.dev-builds.description = Arendusversioonide ajalugu
link.trello.description = Plaanitud uuenduste nimekiri
link.itch.io.description = Kõik PC-platvormide versioonid
link.google-play.description = Androidi versioon Google Play poes
link.f-droid.description = F-Droid catalogue listing
link.f-droid.description = F-Droid kataloog
link.wiki.description = Mängu ametlik viki
link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
link.suggestions.description = Anna soovitusi
link.bug.description = Leidsid vea? Kirjuta siia
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
gameover = Mäng läbi!
gameover.disconnect = Disconnect
gameover.disconnect = Lahku
gameover.pvp = Võistkond[accent] {0}[] võitis!
gameover.waiting = [accent]Waiting for next map...
gameover.waiting = [accent]Ootan järgmist kaarti...
highscore = [accent]Uus rekord!
copied = Copied.
indev.notready = This part of the game isn't ready yet
copied = Kopeeritud.
indev.notready = See osa mängust ei ole veel valmis
load.sound = Helid
load.map = Maailmad
load.image = Pildid
load.content = Sisu
load.system = Süsteem
load.mod = Mods
load.scripts = Scripts
load.mod = Modid
load.scripts = Skriptid
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
be.update = Uus arendusversioon on saadaval:
be.update.confirm = Lae alla ja taaskäivita?
be.updating = Värskendan...
be.ignore = Ignoreeri
be.noupdates = Ei leidnud värskendusi.
be.check = Otsi värskendusi
mods.browser = Modi Brauser
mods.browser.selected = Valitud mod
mods.browser.add = Paigalda
mods.browser.reinstall = Taaspaigalda
mods.browser.view-releases = Kuva Versioonid
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
mods.browser.latest = <Uusim>
mods.browser.releases = Versioonid
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
mods.github.open-release = Väljastusleht
mods.browser.sortdate = Sorteeri uusimad enne
mods.browser.sortstars = Sorteeri tähtede järgi
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
schematic = Skeem
schematic.add = Salvesta Skeem...
schematics = Skeemid
schematic.search = Otsi skeemide hulgast...
schematic.replace = Selle nimega skeem juba eksisteerib. Asenda?
schematic.exists = Selle nimega skeem juba eksisteerib.
schematic.import = Impordi Skeem...
schematic.exportfile = Ekspordi Fail
schematic.importfile = Impordi Fail
schematic.browseworkshop = Lehitse Workshop'i
schematic.copy = Kopeeri Lõikelauale
schematic.copy.import = Impordi Lõikelaualt
schematic.shareworkshop = Jaga Workshop'is
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Peegelda Skeem
schematic.saved = Skeem salvestatud.
schematic.delete.confirm = See skeem hävitatakse täielikult.
schematic.edit = Muuda Skeemi
schematic.info = {0}x{1}, {2} plokki
schematic.disabled = [scarlet]Skeemid välja lülitatud[]\nSa ei tohi kasutada skeeme selles [accent]maailmas[] või [accent]serveris.
schematic.tags = Sildid:
schematic.edittags = Muuda Silte
schematic.addtag = Lisa Silt
schematic.texttag = Tekstisilt
schematic.icontag = Ikoonisilt
schematic.renametag = Nimeta Silt Ümber
schematic.tagged = {0} sildistatud
schematic.tagdelconfirm = Kustuta see silt täielikult?
schematic.tagexists = See silt juba eksisteerib.
globalitems = [accent]Global Items
stats = Statistika
stats.wave = Läbitud Laineid
stats.unitsCreated = Üksusi Loodud
stats.enemiesDestroyed = Vastaseid Hävitatud
stats.built = Ehitisi Ehitatud
stats.destroyed = Ehitisi Hävitatud
stats.deconstructed = Ehitisi Lammutatud
stats.playtime = Mängitud Aeg
globalitems = [accent]Globaalsed Materjalid
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0}
level.select = Taseme valimine
level.select = Taseme valik
level.mode = Mänguviis:
coreattack = < Tuumik on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Andmebaas
database.button = Database
savegame = Salvesta mäng
loadgame = Lae mäng
joingame = Liitu mänguga
customgame = Kohandatud mäng
coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Tuumandmebaas
database.button = Andmebaas
savegame = Salvesta Mäng
loadgame = Lae Mäng
joingame = Liitu Mänguga
customgame = Kohandatud Mäng
newgame = Uus mäng
none = <puudub>
none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
none.found = [lightgray]<mitte ühtegi leitud>
none.inmap = [lightgray]<mitte ühtegi maailmas>
minimap = Kaart
position = Position
position = Positsioon
close = Sulge
website = Veebileht
quit = Välju
save.quit = Salvesta ja välju
save.quit = Salvesta ja Välju
maps = Maailmad
maps.browse = Sirvi maailmu
maps.browse = Sirvi Maailmu
continue = Jätka
maps.none = [lightgray]Ühtegi maailma ei leitud!
invalid = Kehtetu
pickcolor = Pick Color
preparingconfig = Konfiguratsiooni ettevalmistamine
preparingcontent = Sisu ettevalmistamine
uploadingcontent = Sisu üleslaadimine
uploadingpreviewfile = Eelvaate faili üleslaadimine
committingchanges = Muudatuste teostamine
pickcolor = Vali Värv
preparingconfig = Konfiguratsiooni Ettevalmistamine
preparingcontent = Sisu Ettevalmistamine
uploadingcontent = Sisu Üleslaadimine
uploadingpreviewfile = Eelvaate Faili Üleslaadimine
committingchanges = Muudatuste Teostamine
done = Valmis
feature.unsupported = Your device does not support this feature.
feature.unsupported = Seade ei toeta seda funktsiooni.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
@@ -152,7 +156,7 @@ mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -161,7 +165,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
@@ -176,6 +179,15 @@ mod.missing = This save contains mods that you have recently updated or no longe
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Info
name = Nimi:
@@ -291,6 +303,7 @@ disconnect.error = Ühenduse viga.
disconnect.closed = Ühendus on suletud.
disconnect.timeout = Ühendus aegus.
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
connecting = [accent]Ühendamine...
reconnecting = [accent]Reconnecting...
@@ -459,6 +472,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Lahingulained
waves.team = Team
waves.remove = Eemalda
waves.every = iga
waves.waves = laine järel
@@ -706,14 +720,18 @@ loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Arv peab olema 0 ja {0} vahel.
add = Lisa...
guardian = Guardian
@@ -752,7 +770,9 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
@@ -783,6 +803,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planet.serpulo.name = Serpulo
@@ -1012,6 +1036,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1059,6 +1084,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1067,6 +1093,7 @@ bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1}
bar.poweramount = Laeng: {0}
@@ -1077,6 +1104,7 @@ bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vedelik
bar.heat = Kuumus
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1101,6 +1129,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
@@ -1127,6 +1156,7 @@ unit.minutes = mins
unit.persecond = /s
unit.perminute = /min
unit.timesspeed = x kiirus
unit.multiplier = x
unit.percent = %
unit.shieldhealth = shield health
unit.items = ressursiühikut
@@ -1203,11 +1233,13 @@ setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli
setting.crashreport.name = Saada automaatseid veateateid
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Loo automaatseid salvestisi
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics
@@ -1216,6 +1248,9 @@ setting.macnotch.name = Kohandage liidest sälku kuvamiseks
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel = Tühista ja välju
@@ -1296,6 +1331,7 @@ keybind.shoot.name = Tulista
keybind.zoom.name = Muuda suumi
keybind.menu.name = Menüü
keybind.pause.name = Paus
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Kaart
keybind.planet_map.name = Planet Map
@@ -1363,12 +1399,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
@@ -1391,6 +1429,9 @@ rules.title.planet = Planet
rules.lighting = Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
@@ -1707,6 +1748,8 @@ block.meltdown.name = Valguskiir
block.foreshadow.name = Foreshadow
block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
@@ -1762,6 +1805,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1915,77 +1960,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2145,7 +2190,9 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
@@ -2252,6 +2299,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2340,6 +2388,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2425,12 +2474,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2559,3 +2610,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -128,6 +128,7 @@ done = Egina
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
mods = Mod-ak
mods.name = Mod:
mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.guide = Mod-ak sortzeko gida
mods.report = Eman akatsaren berri
@@ -152,7 +153,7 @@ mod.erroredcontent = [scarlet]Edukiaren erroreak
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
@@ -161,7 +162,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Erroreak gertatu dira edukia kargatzean.
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
mod.enable = Gaitu
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
mod.reloadrequired = [scarlet]Birkargatu behar da
@@ -176,6 +176,15 @@ mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Honi buruz
name = Izena:
@@ -293,6 +302,7 @@ disconnect.error = Konexio errorea.
disconnect.closed = Konexioa itxita.
disconnect.timeout = Denbor-muga agortuta.
disconnect.data = Huts egin du munduaren datuak eskuratzean!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
connecting = [accent]Konektatzen...
reconnecting = [accent]Reconnecting...
@@ -461,6 +471,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Lantegia
waves.title = Boladak
waves.team = Team
waves.remove = Kendu
waves.every = maiztasuna
waves.waves = bolada
@@ -708,14 +719,18 @@ loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Debekatutako blokeak
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Gehitu denak
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
add = Gehitu
guardian = Guardian
@@ -754,7 +769,9 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
@@ -785,6 +802,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planet.serpulo.name = Serpulo
@@ -1014,6 +1035,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1061,6 +1083,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1069,6 +1092,7 @@ bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.pumpspeed = Ponpatze abiadura: {0}/s
bar.efficiency = Eraginkortasuna: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s
bar.powerstored = Bilduta: {0}/{1}
bar.poweramount = Energia: {0}
@@ -1079,6 +1103,7 @@ bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Likidoa
bar.heat = Beroa
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1103,6 +1128,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] kontusioa
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
@@ -1129,6 +1155,7 @@ unit.minutes = mins
unit.persecond = /seg
unit.perminute = /min
unit.timesspeed = x abiadura
unit.multiplier = x
unit.percent = %
unit.shieldhealth = shield health
unit.items = elementu
@@ -1205,11 +1232,13 @@ setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena
setting.mutesound.name = Isilarazi soinua
setting.crashreport.name = Bidali kraskatze txosten automatikoak
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gorde automatikoki
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Txataren opakotasuna
setting.lasersopacity.name = Energia laserraren opakutasuna
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics
@@ -1218,6 +1247,9 @@ setting.macnotch.name = Egokitu interfazea bistaratzeko
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
uiscale.cancel = Utzi eta irten
@@ -1298,6 +1330,7 @@ keybind.shoot.name = Tirokatu
keybind.zoom.name = Zoom
keybind.menu.name = Menua
keybind.pause.name = Pausatu
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pausatu/berrekin eraikiketa
keybind.minimap.name = Mapatxoa
keybind.planet_map.name = Planet Map
@@ -1365,12 +1398,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Boladen tartea:[lightgray] (seg)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
@@ -1393,6 +1428,9 @@ rules.title.planet = Planet
rules.lighting = Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
@@ -1709,6 +1747,8 @@ block.meltdown.name = Nukleofusio
block.foreshadow.name = Foreshadow
block.container.name = Edukiontzia
block.launch-pad.name = Egozketa-plataforma
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
@@ -1764,6 +1804,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1917,77 +1959,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2147,7 +2189,9 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
@@ -2254,6 +2298,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2342,6 +2387,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2427,12 +2473,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2561,3 +2609,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -128,6 +128,7 @@ done = Valmis
feature.unsupported = Laitteesi ei tue tätä toimintoa.
mods.initfailed = [red]⚠[] Edellisen Mindustryn instanssin initialisointi epäonnistui. Tämä aiheutui todennäköisesti virheistä lisäosissa.\n\nJatkuvien kaatumisten estämiseksi [red]kaikki lisäosat on poistettu käytöstä.[]
mods = Modit
mods.name = Mod:
mods.none = [lightgray]Modeja ei löytynyt!
mods.guide = Modaamisopas
mods.report = Raportoi ohjelmistovirhe
@@ -152,7 +153,7 @@ mod.erroredcontent = [scarlet]Sisältövirheet
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -161,7 +162,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Virheitä on tapahtunut pelin ladatessa.
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
mod.enable = Käytä
mod.requiresrestart = Peli suljetaan jotta muutokset voisivat toteutua.
mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
@@ -176,6 +176,15 @@ mod.missing = Tämä tallennus on tallennettu sellaisen lisäosan kanssa, jonka
mod.preview.missing = Ennen kuin julkaiset tämän lisäosan Workshopissa, sinun täytyy lisätä kuvake.\nLisää kuva, joka on nimetty tiedostonimellä [accent] preview.png[] lisäosan kansioon ja yritä uudestaan.
mod.folder.missing = Vain kansion muodossa olevia lisäosia voi julkaista Workshopissa.\nMuuttaaksesi pakatun lisäosan kansioksi, pura se kansioon ja poista vanha arkisto.\nKäynnistä sen jälkeen peli uudelleen tai lataa uudelleen lisäosasi.
mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettava nämä modit pelataksesi peliä.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Tietoa
name = Nimi:
@@ -227,9 +236,9 @@ server.kicked.serverRestarting = Tämä palvelin on uudelleenkäynnistymässä.
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään.
join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite.
hostserver = Pidä yllä monipelaaja peliä
invitefriends = Pyydä Ystäviä
hostserver.mobile = Isän\nPeli
hostserver = Isännöi moninpeli
invitefriends = Kutsu ystäviä
hostserver.mobile = Isännöi\npeli
host = Isäntä
hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä
@@ -291,6 +300,7 @@ disconnect.error = Yhteysvirhe.
disconnect.closed = Yhteys poistettu.
disconnect.timeout = Yhteys aikakatkaistiin.
disconnect.data = Maailman tietojen lataaminen epäonnistui!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
connecting = [accent]Yhdistetään...
reconnecting = [accent]Yhdistetään uudelleen...
@@ -361,7 +371,7 @@ openlink = Avaa linkki
copylink = Kopioi linkki
back = Takaisin
max = Max
objective = Maailman tehtävä
objective = Alueen tehtävä
crash.export = Vie kaatumislokit
crash.none = Kaatumislokeja ei löytynyt.
crash.exported = Kaatumislokit on viety.
@@ -459,6 +469,7 @@ editor.shiftx = Siirrä X-akselin suunnassa
editor.shifty = Siirrä Y-akselin suunnassa
workshop = Työpaja
waves.title = Tasot
waves.team = Team
waves.remove = Poista
waves.every = jokainen
waves.waves = tasot
@@ -574,7 +585,7 @@ filters.empty = [lightgray]Ei filttereitä! Lisää yksi alla olevasta napista.
filter.distort = Vääristää
filter.noise = Melu
filter.enemyspawn = Vihollissyntypisteen valinta
filter.spawnpath = Polku syntypisteelle
filter.spawnpath = Reitti syntypisteelle
filter.corespawn = Valitse Ydin
filter.median = Mediaani
filter.oremedian = Malmin keskiarvo
@@ -634,7 +645,7 @@ width = Leveys:
height = Korkeus:
menu = Valikko
play = Pelaa
campaign = Polku
campaign = Kampanja
load = Lataa
save = Tallenna
fps = FPS: {0}
@@ -706,14 +717,18 @@ loadout = Lasti
resources = Resurssit
resources.max = Max
bannedblocks = Kielletyt Palikat
unbannedblocks = Unbanned Blocks
objectives = Tehtävät
bannedunits = Kielletyt yksiköt
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Lisää kaikki
launch.from = Laukaistaan kohteesta: [accent]{0}
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
launch.destination = Määränpää: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}.
add = Lisää...
guardian = Vartija
@@ -752,7 +767,9 @@ sectors.stored = Säilötty:
sectors.resume = Jatka
sectors.launch = Laukaise
sectors.select = Valitse
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ei mitään (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta
sectors.vulnerable = [scarlet]Haavoittuvainen
@@ -783,6 +800,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planeetat
planet.serpulo.name = Serpulo
@@ -834,8 +855,8 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
@@ -865,23 +886,25 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
sector.onset.description = Aloita Erekirin valloitus. Kerää resursseja, tuota yksiköitä ja aloita teknologian tutkiminen.
sector.aegis.description = Tässä sektorissa on volfram-esiintymiä.\nTutki [accent]iskupora[] louhiaksesi tätä resurssia ja tuhoa alueen vihollistukikohta.
sector.lake.description = Tämän sektorin kuona-järvi rajoittaa merkittävästi käyttökelpoisia yksiköitä. Ilma-alus on ainoa vaihtoehto.\nTutki [accent]Ilma-alusrakentaja[] ja valmista elude -yksikkö mahdollisimman pian.
sector.intersect.description = Skannaukset viittaavat siihen, että tämä sektori joutuu hyökkäyksen kohteeksi useilta suunnilta pian laskeutumisen jälkeen.\nPerusta puolustukset nopeasti ja laajenna mahdollisimman pian.\n[accent]Merui[] -yksiköitä tarvitaan alueen karuun maastoon.
sector.atlas.description = Tässä sektorissa on monimuotoinen maasto ja tehokkaaseen hyökkäyksen tarvitaan monipuolisia yksiköitä.\nPäivitetyt yksiköt voivat myös olla tarpeen, tiettyjen vihollistukikohtien läpäisemiseksi.\nTutki [accent]Elektrolysoija[] ja [accent]Tankkijälleenrakentaja[].
sector.split.description = Vähäinen vihollisaktiivisuus tekee tästä sektorista täydellisen uusien kuljetusteknologioiden testaamiseen.
sector.basin.description = Tässä sektorissa havaittiin suuri vihollisjoukko.\nRakenna yksiköitä nopeasti ja valtaa vihollisen ytimet saadaksesi jalansijan.
sector.marsh.description = Tässä sektorissa on runsaasti arkysiittiä, mutta rajoitetusti purkauksia.\nRakenna [accent]kemiallisia polttokammioita[] tuottaaksesi energiaa.
sector.peaks.description = Sektorin vuoristoinen maasto tekee suurimman osan yksiköistä hyödyttömiksi. Lentäviä ksiköitä tarvitaan.\nHuomioi vihollisen ilmatorjuntajärjestelmät. Joitain näistä järjestelmistä voi olla mahdollista lamauttaa kohdistamalla hyökkäys niiden tukirakennuksiin.
sector.ravine.description = Sektorissa ei ole havaittu vihollisen ytimiä, vaikka se on vihollisen tärkeä kuljetusreitti. Odota kuitenkin monenlaisia vihollisjoukkoja.\nTuota [accent]jänniteseosta[]. Rakenna [accent]Aiheuttaja[]-tykkejä.
sector.caldera-erekir.description = Tämän sektorin resurssit ovat hajallaan useilla saarilla.\nTutki ja ota käyttöön drone-pohjainen kuljetus.
sector.stronghold.description = Suuri vihollisleiri tässä sektorissa puolustaa merkittäviä [accent]torium[]-esiintymiä.\nKäytä sitä kehittyneempien yksiköiden ja tykkien valmistamiseen.
sector.crevice.description = Vihollinen lähettää rajuja hyökkäysjoukkoja tuhotakseen tukikohtasi tässä sektorissa. [accent]Karbidin[] ja [accent]Pyrolyysigeneraattorin[] kehittäminen voi olla elintärkeää selviytymisen kannalta.
sector.siege.description = Tässä sektorissa on kaksi rinnakkaista kanjonia, jotka pakottavat kaksisuuntaisen hyökkäyksen.\nTutki [accent]syanogeeni[] kehittääksesi vieläkin vahvempia tankkiyksiköitä.\nVaroitus: vihollisen pitkän kantaman ohjuksia havaittu. Ohjukset on kuitenkin mahdollista ampua alas ennen kuin ne osuvat kohteeseensa.
sector.crossroads.description = Tämän sektorin vihollistukikohdat on perustettu vaihtelevaan maastoon. Tutki erilaisia yksiköitä mukautuaksesi.\nLisäksi joitakin tukikohtia suojaavat kilvet. Selvitä, mistä ne saavat voimansa.
sector.karst.description = Tässä sektorissa on runsaasti resursseja, mutta vihollinen hyökkää heti, kun uusi ydin laskeutuu.\nHyödynnä resursseja ja tutki [accent]kiihtokuitu[].
sector.origin.description = Viimeinen sektori, jossa on merkittävä määrä vihollisia.\nVarteenotettavia tutkimusmahdollisuuksia ei ole jäljellä keskity yksinomaan kaikkien vihollisytimien tuhoamiseen.
status.burning.name = Palaminen
status.freezing.name = Jäätyminen
status.wet.name = Märkä
@@ -914,8 +937,8 @@ settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tall
settings.clearsaves = Poista tallennukset
settings.clearresearch = Poista tutkimukset
settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa?
settings.clearcampaignsaves = Poista polkutallennukset
settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki polkutallennuksesi?
settings.clearcampaignsaves = Poista kampanjatallennukset
settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki kampanjatallennuksesi?
paused = [accent]< Pysäytetty >
clear = Tyhjä
banned = [scarlet]Kielletty
@@ -963,7 +986,7 @@ stat.productiontime = Tuotantoaika
stat.repairtime = Kokonaisen palikan korjausaika
stat.repairspeed = Korjausnopeus
stat.weapons = Aseet
stat.bullet = Ammus
stat.bullet = Ammukset
stat.moduletier = Moduulin taso
stat.unittype = Unit Type
stat.speedincrease = Nopeuden kasvu
@@ -1011,6 +1034,7 @@ stat.buildspeedmultiplier = Rakennusnopeuskerroin
stat.reactive = Reagoi
stat.immunities = Immuuni
stat.healing = Parantuu
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Voimakenttä
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1058,6 +1082,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
bar.drilltierreq = Parempi pora vaadittu
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Resursseja Puuttuu
bar.corereq = Pohjaydin vaadittu
bar.corefloor = 'Ydinpohja'-laatta vaadittu
@@ -1066,6 +1091,7 @@ bar.drillspeed = Poran nopeus: {0}/s
bar.pumpspeed = Pumpun nopeus: {0}/s
bar.efficiency = Tehokkuus: {0}%
bar.boost = Tehostus: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s
bar.powerstored = Säilöttynä: {0}/{1}
bar.poweramount = Energia: {0}
@@ -1076,6 +1102,7 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Neste
bar.heat = Lämpö
bar.cooldown = Cooldown
bar.instability = Epävakaus
bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%)
@@ -1100,6 +1127,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tönäisy
bullet.pierce = [stat]{0}[lightgray]x lävistys
bullet.infinitepierce = [stat]lävistys
@@ -1126,6 +1154,7 @@ unit.minutes = minuuttia
unit.persecond = /s
unit.perminute = /min
unit.timesspeed = x nopeus
unit.multiplier = x
unit.percent = %
unit.shieldhealth = suojan elinpisteet
unit.items = esinettä
@@ -1202,11 +1231,13 @@ setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus
setting.mutesound.name = Mykistä äänet
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Luo tallenuksia automaattisesti
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Pelaajaraja
setting.chatopacity.name = Keskustelun läpinäkymättömyys
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat
@@ -1215,6 +1246,9 @@ setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
uiscale.cancel = Peruuta ja poistu
@@ -1295,6 +1329,7 @@ keybind.shoot.name = Ammu
keybind.zoom.name = Zoomaa
keybind.menu.name = Valikko
keybind.pause.name = Pysäytä
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pysäytä/Jatka rakennusta
keybind.minimap.name = Pienoiskartta
keybind.planet_map.name = Planeettakartta
@@ -1362,12 +1397,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Perusyksikköraja
rules.limitarea = Rajoita kartan aluetta
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tasojen väliaika:[lightgray] (sec)
rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec)
rules.buildcostmultiplier = Rakentamisen hintakerroin
@@ -1390,6 +1427,9 @@ rules.title.planet = Planeetta
rules.lighting = Salamointi
rules.fog = Sodan sumu (Fog of War)
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Tuli
@@ -1708,6 +1748,8 @@ block.meltdown.name = Sulamispiste
block.foreshadow.name = Foreshadow
block.container.name = Säiliö
block.launch-pad.name = Laukaisualusta
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segmentti
block.ground-factory.name = Maatehdas
block.air-factory.name = Ilmatehdas
@@ -1758,12 +1800,14 @@ block.dense-red-stone.name = Tiheä punakivi
block.red-ice.name = Punajää
block.arkycite-floor.name = Arkysiittilattia
block.arkyic-stone.name = Arkyinen lattia
block.rhyolite-vent.name = Ryoliittihalkio
block.carbon-vent.name = Hiilihalkio
block.arkyic-vent.name = Arkyinen halkio
block.yellow-stone-vent.name = Keltakivihalkio
block.red-stone-vent.name = Punakivihalkio
block.crystalline-vent.name = Crystalline Vent
block.rhyolite-vent.name = Ryoliittipurkaus
block.carbon-vent.name = Hiilipurkaus
block.arkyic-vent.name = Arkyinen purkaus
block.yellow-stone-vent.name = Keltakivipurkaus
block.red-stone-vent.name = Punakivipurkaus
block.crystalline-vent.name = Kiteinen purkaus
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Punamatto
block.bluemat.name = Sinimatto
block.core-zone.name = Ydinpohja
@@ -1849,12 +1893,12 @@ block.beam-link.name = Sädelinkki
block.turbine-condenser.name = Turbiinitiivistäjä
block.chemical-combustion-chamber.name = Kemiallinen polttokammio
block.pyrolysis-generator.name = Pyrolyysigeneraattori
block.vent-condenser.name = Halkiotiivistäjä
block.vent-condenser.name = Purkaustiivistäjä
block.cliff-crusher.name = Kallionmurskaaja
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasmapora
block.large-plasma-bore.name = Suuri plasmapora
block.impact-drill.name = Törmäyspora
block.impact-drill.name = Iskupora
block.eruption-drill.name = Purkauspora
block.core-bastion.name = Linnake-ydin
block.core-citadel.name = Linnoitus-ydin
@@ -1917,77 +1961,77 @@ hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][]
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
hint.breaking.mobile = Aktivoi :hammer: [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
hint.derelict = [accent]Hylky[]-rakennukset ovat hajonneita jäännöksiä vanhoista tukikohdista, jotka eivät enää toimi.\n\nNämä rakennukset on mahdollista [accent]purkaa[] resurssien saamiseksi.
hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknologiaa.
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
hint.research = Käytä :tree: [accent]Tutki[]-nappia tutkiaksesi uutta teknologiaa.
hint.research.mobile = Käytä :tree: [accent]Tutki[]-nappia :menu:[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin :map:[accent]Kartasta[] alhaalla oikealla.
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin :map:[accent]Kartasta[], joka löytyy :menu:[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli :diagonal:[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
hint.payloadPickup = Paina näppäintä [accent][[[] lastataksesi pieniä palikoita ja joukkoja.
hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa tai yksikköä lastataksesi sen.
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
hint.generator = \uf879 [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa \uf87f[accent]Sähkötolpilla[].
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai \uf835[accent]Grafiittia[] \uf861Duon/\uf859Salvon ammuksena voittaaksesi vartijan.
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita \uf868[accent]Pohjaus[]-ydin \uf869[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2147,7 +2191,9 @@ block.vault.description = Varastoi suuren määrän jokaista tavaratyyppiä. Pur
block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä.
block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla.
block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle.
block.launch-pad.details = Kiertoradan alapuolinen järjestelmä resurssien pisteestä pisteeseen -kuljetukselle . Lastikapselit ovat herkästi särkyviä ja kykenemättömiä selviytymään uudelleensaapumista.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan.
block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin.
@@ -2255,6 +2301,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2343,6 +2390,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Lue numero yhdistetystä muistisolusta.
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
@@ -2428,12 +2476,14 @@ lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.
lenum.config = Rakennuksen säätö, esim. lajittelijan valinta.
lenum.enabled = Selvitä, onko palikka päällä.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Lampun väri.
laccess.controller = Yksikön hallitsija. Jos yksikköä hallitsee prosessori, palauttaa prosessorin.\nJos yksikkö on muodostelmassa, palauttaa johtajan.\nPalauttaa muulloin itse yksikön.
laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvollinen.
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet.
@@ -2539,9 +2589,9 @@ lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustil
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
lenum.move = Liiku tarkkaan sijaintiin.
lenum.approach = Lähesty sijaintia tietylle säteelle.
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.approach = Lähesty sijaintia tietylle etäisyydelle.
lenum.pathfind = Etsi reitti määritettyyn sijaintiin.
lenum.autopathfind = Reitittää automaattisesti lähimpään vihollisen ytimeen tai pudotuspisteeseen.\nTämä vastaa tavallista aaltojen vihollisten reititystä.
lenum.target = Ammu tiettyä sijaintia.
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
lenum.itemdrop = Pudota tavaroita.
@@ -2562,3 +2612,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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@@ -131,6 +131,7 @@ feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalit
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de plantage, [red]tous les mods ont été désactivés.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding
mods.report = Signaler un Bug
@@ -157,7 +158,7 @@ mod.circulardependencies = [red]Dépendances circulaires
mod.incompletedependencies = [red]Dépendances incomplètes
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
@@ -168,7 +169,6 @@ mod.requiresversion = Requiert la version: [red]{0}
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
mod.enable = Activer
mod.requiresrestart = Le jeu va maintenant se fermer pour appliquer les modifications du mod.
mod.reloadrequired = [scarlet]Redémarrage requis
@@ -183,6 +183,15 @@ mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à
mod.preview.missing = Avant de publier ce mod dans le Steam Workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée [accent]preview.png[] dans le dossier du mod et réessayez.
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur le Steam Workshop.\nPour convertir n'importe quel mod en un dossier, décompressez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
mod.scripts.disable = Votre appareil ne prend pas en charge les mods avec des scripts. Vous devez désactiver ces mods pour pouvoir jouer.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = À propos
name = Nom :
@@ -301,6 +310,7 @@ disconnect.error = Un problème est survenu lors de la connexion.
disconnect.closed = Connexion fermée.
disconnect.timeout = Délai de connexion expiré.
disconnect.data = Les données du monde n'ont pas pu être chargées !
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Impossible de rejoindre ([accent]{0}[]).
connecting = [accent]Connexion...
reconnecting = [accent]Reconnexion...
@@ -469,6 +479,7 @@ editor.shiftx = Décalage X
editor.shifty = Décalage Y
workshop = Steam Workshop
waves.title = Vagues
waves.team = Team
waves.remove = Supprimer
waves.every = tous les
waves.waves = vague(s)
@@ -726,14 +737,18 @@ loadout = Chargement
resources = Ressources
resources.max = Max
bannedblocks = Blocs bannis
unbannedblocks = Unbanned Blocks
objectives = Objectifs
bannedunits = Unités bannies
unbannedunits = Unbanned Units
bannedunits.whitelist = Unités bannies en tant que liste blanche
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0}
launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
launch.destination = Destination : {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
add = Ajouter
guardian = Gardien
@@ -773,7 +788,9 @@ sectors.stored = Stockage :
sectors.resume = Reprendre
sectors.launch = Décoller
sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Vide (soleil)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable
@@ -805,6 +822,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planètes
@@ -1037,6 +1058,7 @@ stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
stat.reactive = Réactions
stat.immunities = Immunités
stat.healing = Guérison
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Champ de Force
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1083,6 +1105,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Ressources manquantes
bar.corereq = Noyau de base requis
bar.corefloor = Tuiles de Zone de Noyau requis
@@ -1091,6 +1114,7 @@ bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Énergie: {0}/s
bar.powerstored = Réserves d'Énergie: {0}/{1}
bar.poweramount = Énergie: {0}
@@ -1101,6 +1125,7 @@ bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquides
bar.heat = Chaleur
bar.cooldown = Cooldown
bar.instability = Instabilité
bar.heatamount = Chaleur: {0}
bar.heatpercent = Chaleur: {0} ({1}%)
@@ -1125,6 +1150,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x perçant
bullet.infinitepierce = [stat]perçant
@@ -1151,6 +1177,7 @@ unit.minutes = min
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x vitesse
unit.multiplier = x
unit.percent = %
unit.shieldhealth = santé du bouclier
unit.items = objets
@@ -1227,11 +1254,13 @@ setting.mutemusic.name = Couper la Musique
setting.sfxvol.name = Volume des Sons et Effets
setting.mutesound.name = Couper les Sons et Effets
setting.crashreport.name = Envoyer des Rapports de crash anonymes
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Sauvegardes Automatiques
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de Joueurs
setting.chatopacity.name = Opacité du Chat
setting.lasersopacity.name = Opacité des Connexions laser
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo
@@ -1240,6 +1269,9 @@ setting.macnotch.name = Adapter l'interface pour afficher l'encoche
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
steam.friendsonly = Amis seulement
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter
@@ -1322,6 +1354,7 @@ keybind.shoot.name = Tirer
keybind.zoom.name = Zoomer
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pauser/Reprendre la Construction
keybind.minimap.name = Mini-carte
keybind.planet_map.name = Carte de la Planète
@@ -1389,12 +1422,14 @@ rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limite initiale d'Unités actives
rules.limitarea = Limite de la zone de jeu de la Carte
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur du prix de construction
@@ -1417,6 +1452,9 @@ rules.title.planet = Planète
rules.lighting = Éclairage
rules.fog = Brouillard de Guerre
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Feu
@@ -1737,6 +1775,8 @@ block.meltdown.name = Fusion
block.foreshadow.name = Présage
block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Diviseur
block.ground-factory.name = Usine d'Unités Terrestres
block.air-factory.name = Usine d'Unités Aériennes
@@ -1794,6 +1834,8 @@ block.arkyic-vent.name = Évent d'Arkyic
block.yellow-stone-vent.name = Évent de Pierre Jaune
block.red-stone-vent.name = Évent de Pierre Rouge
block.crystalline-vent.name = Évent Crystallin
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Zone de Noyau
@@ -1948,51 +1990,51 @@ hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[]
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
hint.breaking.mobile = Activez le :hammer: [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.research = Utilisez le bouton :tree: [accent]Recherche[] pour rechercher de nouvelles technologies.
hint.research.mobile = Utilisez le bouton :tree: [accent]Recherche[] dans le :menu: [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] dans le :menu: [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
hint.rebuildSelect.mobile = Selectionnez le :copy: bouton de copie, ensuite tapez le :wrench: bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode :diagonal: [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches.
hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
gz.mine = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
gz.mine.mobile = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
gz.research = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
gz.research.mobile = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
gz.conveyors = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
gz.conveyors.mobile = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
gz.mine = Déplacez-vous près du :ore-copper: [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
gz.mine.mobile = Déplacez-vous près du :ore-copper: [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
gz.research = Ouvrez :tree: l'Arbre technologique.\nRecherchez la :mechanical-drill: [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
gz.research.mobile = Ouvrez :tree: l'Arbre technologique.\nRecherchez la :mechanical-drill: [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
gz.conveyors = Recherchez et placez des :conveyor: [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
gz.conveyors.mobile = Recherchez et placez des :conveyor: [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
gz.lead = \uf837 Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
gz.moveup = \ue804 Déplacez-vous vers le haut pour la suite des objectifs.
gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
gz.lead = :lead: Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
gz.moveup = :up: Déplacez-vous vers le haut pour la suite des objectifs.
gz.turrets = Recherchez et placez 2 :duo: [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des :copper-wall: [accent]murs de cuivre[] autour de vos tourelles.
gz.defend = Ennemis en approche, préparez-vous à défendre.
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du \uf837 [accent]plomb[] en tant que munition.
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n:scatter: Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du :lead: [accent]plomb[] en tant que munition.
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
gz.supplyturret = [accent]Approvisionnez la tourelle
gz.zone1 = Ceci est la zone d'apparition ennemie.
@@ -2000,27 +2042,27 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
onset.mine = Cliquez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
onset.mine.mobile = Tapez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.
onset.research = Ouvrez \ue875 l'arbre technologique.\nRecherchez et placez un \uf73e [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
onset.bore = Recherchez et placez une \uf741 [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un \uf73d [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
onset.ducts = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
onset.bore = Recherchez et placez une :plasma-bore: [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un :beam-node: [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
onset.ducts = Recherchez et placez des :duct: [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
onset.ducts.mobile = Recherchez et placez des :duct: [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
onset.arcfurnace = Le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]Fabricateur de Tanks[].
onset.graphite = Les blocs plus complexes requièrent du :graphite: [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le :cliff-crusher: [accent]broyeur de parois[] et le :silicon-arc-furnace: [accent]four de silicium[].
onset.arcfurnace = Le four de silicium a besoin de :sand: [accent]sable[] et de :graphite: [accent]graphite[] pour créer du :silicon: [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.crusher = Utilisez des :cliff-crusher: [accent]broyeurs de parois[] pour miner du sable.
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un :tank-fabricator: [accent]Fabricateur de Tanks[].
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle :breach: [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] :beryllium:.
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques :beryllium-wall: [accent]murs de béryllium[] autour de la tourelle.
onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau :core-bastion:.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
@@ -2186,7 +2228,9 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
block.launch-pad.details = Système suborbital pour le transport point à point de ressources. Les Charges utiles sont fragiles et incapables de survivre à la rentrée atmosphérique.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
@@ -2295,6 +2339,7 @@ block.unit-cargo-loader.description = Construit des drones cargo. Ces drones dis
block.unit-cargo-unload-point.description = Agit comme un point de déchargement pour les drones cargo. Accepte les objets qui correspondent au filtre sélectionné.
block.beam-node.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une petite quantité d'énergie.
block.beam-tower.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une grande quantité d'énergie. Longue portée.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Génère de l'énergie lorsqu'il est placé sur des évents. Produit une petite quantité d'eau.
block.chemical-combustion-chamber.description = Génère de l'énergie à partir d'arkycite et d'ozone.
block.pyrolysis-generator.description = Génère de grandes quantités d'énergie à partir d'arkycite et de scories. Produit de l'eau comme sous-produit.
@@ -2387,6 +2432,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
@@ -2474,6 +2520,7 @@ lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
lenum.enabled = Retourne si le bloc est activé ou pas.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = La couleur d'un illuminateur.
laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie lunité elle-même.
@@ -2481,6 +2528,7 @@ laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = L'ID d'une unité/bloc/ressource/liquide.\nCeci est l'inverse de l'instruction de recherche.
lcategory.unknown = Inconnu
@@ -2626,3 +2674,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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@@ -13,7 +13,7 @@ link.google-play.description = Elenco di Google Play Store
link.f-droid.description = Catalogo F-Droid
link.wiki.description = Wiki ufficiale di Mindustry
link.suggestions.description = Suggerisci nuove funzionalità
link.bug.description = Found one? Report it here
link.bug.description = Trovato uno? Segnalalo qui
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0}
@@ -45,7 +45,7 @@ mods.browser.selected = Mod selezionata
mods.browser.add = Installa mod
mods.browser.reinstall = Reinstalla mod
mods.browser.view-releases = Vedi versioni
mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la mod ha delle versioni
mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la mod ha delle versioni
mods.browser.latest = <Ultima versione>
mods.browser.releases = Versioni
mods.github.open = Repo
@@ -129,6 +129,7 @@ done = Fatto
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo potrebbe essere a causa delle mod.\n\nè consigliato disabilitare tutte le mod.[]
mods = Mod
mods.name = Mod:
mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding
mods.report = Segnala un Bug
@@ -153,8 +154,8 @@ mod.erroredcontent = [scarlet]Errori di Contenuto
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
@@ -162,7 +163,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
mod.enable = Abilita
mod.requiresrestart = Il gioco verrà chiuso per applicare i cambiamenti.
mod.reloadrequired = [scarlet]Riavvio necessario
@@ -177,6 +177,15 @@ mod.missing = Questo salvataggio contiene delle mod che hai recentemente aggiorn
mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine con nome[accent] preview.png[] nella cartella della mod e riprova.
mod.folder.missing = Solo le mod in una cartella possono essere pubblicate nel Workshop.\nPer convertire una mod in una cartella, decomprimi i suoi file in una cartella ed elimina il vecchio zip, quindi riavvia il gioco o ricarica le tue mod.
mod.scripts.disable = Il tuo dispositivo non supporta le mod con gli script. Devi disabilitare queste mod per poter giocare.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Info
name = Nome:
@@ -293,6 +302,7 @@ disconnect.error = Errore di connessione.
disconnect.closed = Connessione chiusa.
disconnect.timeout = Connessione scaduta.
disconnect.data = Errore durante il caricamento del mondo!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
connecting = [accent]Connessione in corso...
reconnecting = [accent]Riconnessione in corso...
@@ -461,6 +471,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Ondate
waves.team = Team
waves.remove = Rimuovi
waves.every = sempre
waves.waves = ondata/e
@@ -699,25 +710,29 @@ objective.build = [accent]Costruisci: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
objective.destroycore = [accent]Distruggi il nucleo nemico
objective.command = [accent]Comanda Unità
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0}
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
loadout = Equipaggiamento
resources = Risorse
resources.max = Max
bannedblocks = Blocchi Banditi
unbannedblocks = Unbanned Blocks
objectives = Obbiettivi
bannedunits = Unità bandite
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Aggiungi Tutti
launch.from = Partenza da: [accent]{0}
launch.capacity = Capacità di lancio oggetti: [accent]{0}
launch.destination = Destinazione: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
add = Aggiungi...
guardian = Guardiano
@@ -726,7 +741,7 @@ connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
error.invalidaddress = Indirizzo non valido.
error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possiediate l'ultima versione di Mindustry!
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possediate l'ultima versione di Mindustry!
error.alreadyconnected = Già connesso.
error.mapnotfound = Mappa non trovata!
error.io = Errore I/O di rete.
@@ -756,7 +771,9 @@ sectors.stored = Immagazzinato:
sectors.resume = Riprendi
sectors.launch = Lancia
sectors.select = Seleziona
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nessuno (sole)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile
@@ -764,7 +781,7 @@ sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Non catturato
sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia
sector.abandon = Abandona
sector.abandon = Abbandona
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
sector.curcapture = Settore Catturato
sector.curlost = Settore Perso
@@ -788,6 +805,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Pianeti
@@ -1017,6 +1038,7 @@ stat.buildspeedmultiplier = Moltiplicatore velocità di costruzione
stat.reactive = Reacts
stat.immunities = Immunità
stat.healing = Rigenerazione
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Campo di Forza
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1064,6 +1086,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Concesso solo il deposito al nucleo
bar.drilltierreq = Miglior Trivella Richiesta
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Risorse Mancanti
bar.corereq = Nucleo Richiesto
bar.corefloor = Core Zone Tile Required
@@ -1072,6 +1095,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0}
@@ -1082,6 +1106,7 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido
bar.heat = Calore
bar.cooldown = Cooldown
bar.instability = Instabilità
bar.heatamount = Calore: {0}
bar.heatpercent = Calore: {0} ({1}%)
@@ -1106,6 +1131,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione:
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione
bullet.infinitepierce = [stat]perforazione
@@ -1132,6 +1158,7 @@ unit.minutes = minuti
unit.persecond = /s
unit.perminute = /min
unit.timesspeed = x velocità
unit.multiplier = x
unit.percent = %
unit.shieldhealth = salute scudo
unit.items = oggetti
@@ -1208,11 +1235,13 @@ setting.mutemusic.name = Silenzia Musica
setting.sfxvol.name = Volume Effetti
setting.mutesound.name = Silenzia Suoni
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Salvataggi Automatici
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite Giocatori
setting.chatopacity.name = Opacità Chat
setting.lasersopacity.name = Opacità Raggi Energetici
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat
setting.showweather.name = Mostra grafica del meteo
@@ -1221,6 +1250,9 @@ setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
setting.macnotch.description = Riavvio necessario per applicare le modifiche
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
uiscale.cancel = Annulla ed Esci
@@ -1301,6 +1333,7 @@ keybind.shoot.name = Spara
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pausa
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Interrompi/Riprendi Costruzione
keybind.minimap.name = Minimappa
keybind.planet_map.name = Mappa Pianeta
@@ -1368,12 +1401,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limite dimensioni mappa
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec)
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
@@ -1396,6 +1431,9 @@ rules.title.planet = pianeta
rules.lighting = Illuminazione
rules.fog = Nebbia di guerra
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fuoco
@@ -1454,7 +1492,7 @@ liquid.gallium.name = Gallio
liquid.ozone.name = Ozono
liquid.hydrogen.name = Idrogeno
liquid.nitrogen.name = Azoto
liquid.cyanogen.name = Cyanogen
liquid.cyanogen.name = Cianogeno
unit.dagger.name = Pugnalatore
unit.mace.name = Randellatore
@@ -1717,6 +1755,8 @@ block.meltdown.name = Fusione
block.foreshadow.name = Tenebra
block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segmentatore
block.ground-factory.name = Fabbrica Terrestre
block.air-factory.name = Fabbrica Aerea
@@ -1772,6 +1812,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1921,12 +1963,12 @@ hint.skip = Salta
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
hint.depositItems = Per trasferire oggetti, trascina dalla tua nave al nucleo.
hint.respawn = Per rinascere come nave, premi [accent][[V][].
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
hint.breaking.mobile = Attiva il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
@@ -2156,7 +2198,9 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo.
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Spara proiettili ai nemici.
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
@@ -2263,6 +2307,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2352,6 +2397,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
lst.read = Leggi un numero da una cella di memoria collegata.
lst.write = Scrivi un numero in una cella di memoria collegata.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2437,12 +2483,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2571,3 +2619,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -131,6 +131,7 @@ feature.unsupported = あなたのデバイスはこの機能をサポートし
mods.initfailed = [red]⚠[] 以前のMindustryの初期化に失敗しました。\nおそらくModの誤作動が原因です。\n\nクラッシュループを防ぐために、[red]全てのModが無効になっています。[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Modが見つかりませんでした!
mods.guide = Mod作成ガイド
mods.report = バグを報告する
@@ -155,7 +156,7 @@ mod.erroredcontent = [scarlet]コンテンツエラー
mod.circulardependencies = [red]循環依存
mod.incompletedependencies = [red]不完全な依存関係
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
mod.outdatedv7.details = このmodはゲームの最新バージョンと互換性がありません。 mod製作者はv7に対応したあと、[accent]minGameVersion: 136[] [accent]mod.json[] ファイルに追加する必要があります。
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
@@ -164,7 +165,6 @@ mod.incompletedependencies.details = 依存関係が無効または欠損して
mod.requiresversion = ゲームのバージョンが必要です: [red]{0}
mod.errors = コンテンツの読み込み中にエラーが発生しました。
mod.noerrorplay = [scarlet]以下のModにエラーがあります。[] Modを無効化するか、エラーを修正してください。
mod.nowdisabled = [scarlet]{0} 依存関係がありません。:[accent] {1}\n[lightgray]これらのModをダウンロードし有効化する必要があります。\nなお、このModは自動的に無効化されます。
mod.enable = 有効化
mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。
mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。
@@ -179,6 +179,15 @@ mod.missing = このデータには、最近更新された、または、有効
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = 情報
name = 名前:
@@ -295,6 +304,7 @@ disconnect.error = 接続にエラーが発生しました。
disconnect.closed = 接続が切断されました。
disconnect.timeout = タイムアウトしました。
disconnect.data = ワールドデータの読み込みに失敗しました!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
connecting = [accent]接続中...
reconnecting = [accent]再接続中...
@@ -463,6 +473,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = ワークショップ
waves.title = ウェーブ
waves.team = Team
waves.remove = 削除
waves.every = ウェーブ
waves.waves = ごとに出現
@@ -714,14 +725,18 @@ loadout = ロードアウト
resources = 資源
resources.max = Max
bannedblocks = 禁止ブロック
unbannedblocks = Unbanned Blocks
objectives = オブジェクティブ
bannedunits = 禁止ユニット
unbannedunits = Unbanned Units
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
addall = すべて追加
launch.from = [accent]{0}[] からの発射
launch.capacity = 発射アイテム容量: [accent]{0}
launch.destination = 目的地: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = 値は 0 から {0} の間でなければなりません。
add = 追加...
guardian = ガーディアン
@@ -760,7 +775,9 @@ sectors.stored = コアの資源:
sectors.resume = 再開
sectors.launch = 打ち上げ
sectors.select = 選択
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]無し (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱
@@ -792,6 +809,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = 惑星
@@ -1023,6 +1044,7 @@ stat.buildspeedmultiplier = 建築速度倍率
stat.reactive = 反応
stat.immunities = 耐性
stat.healing = 治癒
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = フォースフィールド
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1070,6 +1092,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = コアにのみ搬入できます。
bar.drilltierreq = より高性能なドリルを使用してください
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 不足している資源
bar.corereq = コアベースが必要
bar.corefloor = コアゾーンタイルが必要
@@ -1078,6 +1101,7 @@ bar.drillspeed = 採掘速度: {0}/秒
bar.pumpspeed = ポンプの速度: {0}/s
bar.efficiency = 効率: {0}%
bar.boost = ブースト: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 電力均衡: {0}/秒
bar.powerstored = 総蓄電量: {0}/{1}
bar.poweramount = 蓄電量: {0}
@@ -1088,6 +1112,7 @@ bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = 液体
bar.heat =
bar.cooldown = Cooldown
bar.instability = 不安定度
bar.heatamount = 熱: {0}
bar.heatpercent = 熱: {0} ({1}%)
@@ -1112,6 +1137,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
bullet.infinitepierce = [stat]レーザー弾
@@ -1138,6 +1164,7 @@ unit.minutes = 分
unit.persecond = /秒
unit.perminute = /分
unit.timesspeed = 倍の速度
unit.multiplier = x
unit.percent = %
unit.shieldhealth = シールド
unit.items = アイテム
@@ -1214,11 +1241,13 @@ setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自動保存
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = プレイヤー数制限
setting.chatopacity.name = チャットの透明度
setting.lasersopacity.name = 電線の透明度
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = ブリッジの透明度
setting.playerchat.name = ゲーム内にチャットを表示
setting.showweather.name = 天気のグラフィックを表示
@@ -1227,6 +1256,9 @@ setting.macnotch.name = インターフェイスをノッチ表示に適応さ
setting.macnotch.description = 再起動が必要です。
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = ベータ版では使用できません。
uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります...
uiscale.cancel = キャンセル & 終了
@@ -1307,6 +1339,7 @@ keybind.shoot.name = ショット
keybind.zoom.name = ズーム
keybind.menu.name = メニュー
keybind.pause.name = ポーズ
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = 建築の一時中断/再開
keybind.minimap.name = ミニマップ
keybind.planet_map.name = 惑星地図
@@ -1374,12 +1407,14 @@ rules.unitcostmultiplier = ユニットの製造コスト倍率
rules.unithealthmultiplier = ユニットの体力倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基礎ユニット上限数
rules.limitarea = マップエリアを制限
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒)
rules.buildcostmultiplier = 建設コストの倍率
@@ -1402,6 +1437,9 @@ rules.title.planet = 惑星
rules.lighting =
rules.fog = 戦場の霧
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = 火災
@@ -1720,6 +1758,8 @@ block.meltdown.name = メルトダウン
block.foreshadow.name = フォーシャドウ
block.container.name = コンテナー
block.launch-pad.name = 発射台
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = セグメント
block.ground-factory.name = 陸軍工場
block.air-factory.name = 空軍工場
@@ -1775,6 +1815,8 @@ block.arkyic-vent.name = アーキサイトジェット
block.yellow-stone-vent.name = イエローストーンジェット
block.red-stone-vent.name = レッドストーンジェット
block.crystalline-vent.name = クリスタルジェット
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = レッドマット
block.bluemat.name = ブルーマット
block.core-zone.name = コアゾーン
@@ -1929,77 +1971,77 @@ hint.respawn = シップとしてリスポーンするには、[accent][[V][]を
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を秒間押したままドラッグすると、範囲選択が出来ます。
hint.breaking.mobile = 右下にある:hammer: [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を秒間押したままドラッグすると、範囲選択が出来ます。
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
hint.derelict = [accent]放棄[]され、すでに機能を失った古い基地建造物の残骸です。\n\nこれらは[accent]解体[]することにより、資源になります。
hint.research = \ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.research = :tree: [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.research.mobile = :menu: [accent]メニュー[]の:tree: [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。
hint.unitSelectControl = ユニットを操作するには、 [accent][[左Shift][] を押して [accent]コマンドモード[] に入ります。\nコマンドモードでは、クリックドラッグでユニットを選択することができます。 [accent]右クリック[] で場所や目標物を指定し、そこにいるユニットを指揮できます。
hint.unitSelectControl.mobile = ユニットを操作するには、 [accent]command[] ボタンを押して [accent]コマンドモード[] にします。\nコマンドモードでは、長押し&ドラッグでユニットを選択できます。場所や目標をタップすると、そこにいるユニットに命令を出すことができます。
hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.launch = 十分な資源を確保できたら、右下の:map: [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.launch.mobile = 十分な資源を確保できたら、:menu: [accent]メニュー[]の:map: [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.conveyorPathfind.mobile = :diagonal: [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。
hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
hint.generator = \uf879 [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は\uf87f [accent]電源ノード[]で拡張できます。
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または\uf861デュオ/\uf859サルボーの弾薬に\uf835 [accent]黒鉛[]を使用してガーディアンを撃破してください。
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n \uf869 [accent]シャード[]コアの上に、 \uf868 [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
hint.factoryControl = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをクリックし、その場所を右クリックします。\nその工場で生産されたユニットは、自動的にそこに移動します。
hint.factoryControl.mobile = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをタップし、場所をタップしてください。\nその工場で生産されたユニットが自動的にそこに移動します。
gz.mine = 地面の \uf8c4 [accent]銅鉱石[]の近くに移動し、クリックして採掘を開始します。
gz.mine.mobile = 地面の \uf8c4 [accent]銅鉱石[]の近くに移動し、タップして採掘を開始します。
gz.research = \ue875 技術ツリーを開きます。\n\uf870 [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をクリックして配置します。
gz.research.mobile = \ue875 技術ツリーを開きます。\n\uf870 [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をタップして配置します。\n\n\ue800 [accent]右下のチェックマーク[]で確定します。
gz.conveyors = \uf896 [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\nドラッグして複数のコンベアを配置します。\n[accent]マウスホイールをスクロール[] して向きを変更します。
gz.conveyors.mobile = \uf896 [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\n長押し&ドラッグして、複数のコンベアを配置します。
gz.mine = 地面の :ore-copper: [accent]銅鉱石[]の近くに移動し、クリックして採掘を開始します。
gz.mine.mobile = 地面の :ore-copper: [accent]銅鉱石[]の近くに移動し、タップして採掘を開始します。
gz.research = :tree: 技術ツリーを開きます。\n:mechanical-drill: [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をクリックして配置します。
gz.research.mobile = :tree: 技術ツリーを開きます。\n:mechanical-drill: [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をタップして配置します。\n\n\ue800 [accent]右下のチェックマーク[]で確定します。
gz.conveyors = :conveyor: [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\nドラッグして複数のコンベアを配置します。\n[accent]マウスホイールをスクロール[] して向きを変更します。
gz.conveyors.mobile = :conveyor: [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\n長押し&ドラッグして、複数のコンベアを配置します。
gz.drills = 採掘場所を拡大しましょう。\n機械ドリルをさらに配置します。\n銅を 100個 採掘しましょう。
gz.lead = \uf837 [accent]鉛[] も一般的に使用される素材です。\nドリルを配置して鉛を採掘しましょう。
gz.moveup = \ue804 さらなる目的のために上に移動しましょう。
gz.turrets = \uf861 [accent]デュオ[] を研究して二つ配置し、コアを守ります。\nデュオには、コンベアからの \uf838 [accent]弾丸[] が必要です。
gz.lead = :lead: [accent]鉛[] も一般的に使用される素材です。\nドリルを配置して鉛を採掘しましょう。
gz.moveup = :up: さらなる目的のために上に移動しましょう。
gz.turrets = :duo: [accent]デュオ[] を研究して二つ配置し、コアを守ります。\nデュオには、コンベアからの \uf838 [accent]弾丸[] が必要です。
gz.duoammo = コンベアを使ってデュオに[accent]銅[]を供給してください。
gz.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\nタレットの周りに\uf8ae [accent]銅の壁[]を配置しましょう。
gz.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\nタレットの周りに:copper-wall: [accent]銅の壁[]を配置しましょう。
gz.defend = 敵が迫ってきました、防御する準備をしてください。
gz.aa = 飛行ユニットは、標準のタレットでは簡単には倒せません。\n\uf860 [accent]スキャッター[] は優れた対空防衛を実現できますが、弾丸として \uf837 [accent]鉛[] が必要です。
gz.aa = 飛行ユニットは、標準のタレットでは簡単には倒せません。\n:scatter: [accent]スキャッター[] は優れた対空防衛を実現できますが、弾丸として :lead: [accent]鉛[] が必要です。
gz.scatterammo = コンベアを使って、[accent]鉛[]をスキャッターに供給してください。
gz.supplyturret = [accent]タレットへの供給
gz.zone1 = ここは敵の出現ポイント。
gz.zone2 = ウェーブが始まると、円の中に構築されたものはすべて破壊されます。
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
onset.mine = クリックして \uf748 [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
onset.mine.mobile = 壁から\uf748 [accent]ベリリウム[]を採掘するにはタップしてください。
onset.research = \ue875 技術ツリーを開きます。\n \uf73e [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
onset.bore = \uf741 [accent]プラズマ掘り[]を研究して配置しましょう。\nこれにより、壁から素材が自動的に採掘されます。
onset.power = プラズマ掘りに[accent]給電[]するには、\uf73d [accent]ビームノード[]を研究して配置します。\nタービンコンデンサーをプラズマ掘りに接続します。
onset.ducts = \uf799 [accent]ダクト[]を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\nドラッグして複数のダクトを配置します。\n[accent]マウスホイールをスクロール[]して向きを変更します。
onset.ducts.mobile = \uf799 [accent]ダクト[] を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\n\n長押し&ドラッグして、複数のダクトを配置します。
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
onset.bore = :plasma-bore: [accent]プラズマ掘り[]を研究して配置しましょう。\nこれにより、壁から素材が自動的に採掘されます。
onset.power = プラズマ掘りに[accent]給電[]するには、:beam-node: [accent]ビームノード[]を研究して配置します。\nタービンコンデンサーをプラズマ掘りに接続します。
onset.ducts = :duct: [accent]ダクト[]を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\nドラッグして複数のダクトを配置します。\n[accent]マウスホイールをスクロール[]して向きを変更します。
onset.ducts.mobile = :duct: [accent]ダクト[] を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\n\n長押し&ドラッグして、複数のダクトを配置します。
onset.moremine = 採掘場所を拡大しましょう。\nさらにプラズマ掘りを配置し、ビームードとダクトを使用して採掘します。\n200個のベリリウムを採掘しましょう。
onset.graphite = より高度なブロックには \uf835 [accent]黒鉛[] が必要です。\n黒鉛を採掘するためにプラズマ掘りを配置します。
onset.research2 = [accent]工場[]の研究を始めましょう。\n\uf74d [accent]クリフ掘削機[]と\uf779 [accent]シリコン放電炉[]を研究してください。
onset.arcfurnace = シリコン放電炉で \uf82f [accent]シリコン[] を作成するには、\uf834 [accent]砂[] と \uf835 [accent]黒鉛[] が必要です。\n[accent]電力[] も必要です。
onset.crusher = \uf74d [accent]クリフ掘削機[]を使って砂を採掘しましょう。
onset.fabricator = [accent]ユニット[]を使ってマップを探索し、建物を守り、敵を攻撃してください。 \uf6a2 [accent]戦車工場[]を研究して配置します。
onset.graphite = より高度なブロックには :graphite: [accent]黒鉛[] が必要です。\n黒鉛を採掘するためにプラズマ掘りを配置します。
onset.research2 = [accent]工場[]の研究を始めましょう。\n:cliff-crusher: [accent]クリフ掘削機[]と:silicon-arc-furnace: [accent]シリコン放電炉[]を研究してください。
onset.arcfurnace = シリコン放電炉で :silicon: [accent]シリコン[] を作成するには、:sand: [accent]砂[] と :graphite: [accent]黒鉛[] が必要です。\n[accent]電力[] も必要です。
onset.crusher = :cliff-crusher: [accent]クリフ掘削機[]を使って砂を採掘しましょう。
onset.fabricator = [accent]ユニット[]を使ってマップを探索し、建物を守り、敵を攻撃してください。 :tank-fabricator: [accent]戦車工場[]を研究して配置します。
onset.makeunit = ユニットを生産します。\n[[?]を使用します。ボタンをクリックして、選択した工場の概要を確認します。
onset.turrets = ユニットは効果的ですが、[accent]タレット[] は効果的に使用すればより優れた防御能力を提供します。\n\uf6eb [accent]ブリーチ[] を配置します。\nタレットには \uf748 [accent]弾丸[] が必要です。
onset.turrets = ユニットは効果的ですが、[accent]タレット[] は効果的に使用すればより優れた防御能力を提供します。\n:breach: [accent]ブリーチ[] を配置します。\nタレットには :beryllium: [accent]弾丸[] が必要です。
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に :beryllium-wall: [accent]ベリリウムの壁[] をいくつか配置しましょう。
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = 敵は脆弱です。反撃しましょう!
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n:core-bastion: コアを配置しましょう。
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
@@ -2160,7 +2202,9 @@ block.vault.description = 各種類のアイテムを大量に保管します。
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
block.launch-pad.details = 資源を地点間で輸送するための軌道上システムです。ペイロードポッドは壊れやすく、再突入に耐えることができません。
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = 小さく安価なタレットです。
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
@@ -2267,6 +2311,7 @@ block.unit-cargo-loader.description = 輸送ドローンを作成し、搬入ポ
block.unit-cargo-unload-point.description = 輸送ドローンの搬出ポイントとして機能します。 選択したアイテムを受け入れます。
block.beam-node.description = 他のブロックに直交するように電力を伝送します。少量の電力を蓄えます。
block.beam-tower.description = 他のブロックに直交するように電力を伝送します。大量の電力を蓄え、長距離の伝送が可能です。
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = ジェットホールに置くと発電します。少量の水を生成します。
block.chemical-combustion-chamber.description = アーキサイトとオゾンで発電します。
block.pyrolysis-generator.description = アーキサイトとスラグから大量の電力を生成します。 副産物として水を生成します。
@@ -2356,6 +2401,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
lst.read = リンクされたメモリセルから数値を読み取ります。
lst.write = リンクされたメモリセルに数値を書き込みます。
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
@@ -2441,12 +2487,14 @@ lenum.shootp = 任意のユニットや建物を撃ちます。
lenum.config = 建物の設定を取得します。\n例:ソーターに設定されているアイテムなど
lenum.enabled = ブロックが有効かどうかを取得します。
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = イルミネーターの色を取得します。
laccess.controller = ユニットを制御しているものを取得します。\nプロセッサ制御の場合、制御しているプロセッサを返します。\nほかのユニットに制御されている場合、制御しているユニットを返します。\nそれ以外の場合は、ユニット自身を返します。
laccess.dead = ユニットや建物が機能しているかどうか、またはもう有効でないかどうか。
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = 不明
lcategory.unknown.description = 未分類の指示です。
@@ -2575,3 +2623,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -131,6 +131,7 @@ feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
mods.initfailed = [red]⚠[]이전 민더스트리 실행과정에서 모드를 초기화하지 못했습니다. 잘못된 모드로 인해 발생한 것일 수 있습니다.\n\n 게임 충돌 무한반복을 막기 위해, [red]모든 모드가 비활성화되었습니다.[]\n\n이 시스템을 비활성화하려면, [accent]설정->게임->로딩 중 충돌 시 모드 비활성화[]설정을 끄세요.
mods = 모드
mods.name = 모드:
mods.none = [lightgray]모드를 찾을 수 없습니다!
mods.guide = 모드 제작 가이드
mods.report = 버그 제보하기
@@ -144,7 +145,7 @@ mod.enabled = [lightgray]활성화됨
mod.disabled = [scarlet]비활성화됨
mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
mod.disable = 비활성화
mod.version = Version:
mod.version = 버전:
mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
@@ -153,14 +154,14 @@ mod.incompatiblemod = [red]호환되지 않음
mod.blacklisted = [red]지원하지 않음
mod.unmetdependencies = [red]충촉되지 않은 종속성
mod.erroredcontent = [scarlet]콘텐츠 오류
mod.circulardependencies = [red]순환 의존
mod.incompletedependencies = [red]불완전한 의존
mod.circulardependencies = [red]순환 종속
mod.incompletedependencies = [red]불완전한 종속
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 147[]을 추가해야 합니다.
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작자에게 수정하도록 요청하세요.
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작자에게 수정하도록 요청하세요.
mod.circulardependencies.details = 이 모드는 서로 의존하는 의존성을 지니고 있습니다.
mod.incompletedependencies.details = 잘못되었거나 누락한 종속성으로 인해 이 모드를 불러올 수 없습니다: {0}.
@@ -168,7 +169,6 @@ mod.requiresversion = 필요한 게임 버전: [red]{0}
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
mod.enable = 활성화
mod.requiresrestart = 모드 변경 사항을 적용하기 위해 게임을 종료합니다.
mod.reloadrequired = [scarlet]재시작 필요
@@ -184,8 +184,18 @@ mod.preview.missing = 창작마당에 모드를 올리기 전에 미리 보기
mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 모드 파일을 모드 폴더에 압축을 풀고 이전 모드 파일을 삭제 후, 게임을 재시작하거나 모드를 다시 불러오세요.
mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하지 않습니다. 게임을 플레이하려면 이 모드를 비활성화해야 합니다.
mod.dependencies.error = [scarlet]모드의 종속성이 누락되었습니다
mod.dependencies.soft = (선택적)
mod.dependencies.download = 가져오기
mod.dependencies.downloadreq = 필수 모드만 가져오기
mod.dependencies.downloadall = 모두 가져오기
mod.dependencies.status = 가져오기 결과
mod.dependencies.success = 성공적으로 다운로드됨:
mod.dependencies.failure = 다운로드 실패:
mod.dependencies.imported = 이 모드에는 종속성 모드가 필요합니다. 다운로드하시겠습니까?
about.button = 정보
name = 이름 :
name = 이름:
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
search = 검색:
planetmap = 행성 지도
@@ -301,6 +311,7 @@ disconnect.error = 연결 오류
disconnect.closed = 연결이 종료되었습니다.
disconnect.timeout = 시간 초과
disconnect.data = 맵 데이터를 로드하지 못했습니다!
disconnect.snapshottimeout = UDP 스냅샷을 수신하는 동안 시간이 초과되었습니다.\n이는 불안정한 네트워크나 연결로 인해 발생할 수 있습니다.
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
connecting = [accent] 연결중...
reconnecting = [accent]재접속중...
@@ -447,7 +458,7 @@ editor.waves = 단계
editor.rules = 규칙
editor.generation = 지형 생성
editor.objectives = 목표
editor.locales = 번역 팩
editor.locales = 로케일 번들
editor.worldprocessors = 월드 프로세서
editor.worldprocessors.editname = 이름 수정
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
@@ -469,6 +480,7 @@ editor.shiftx = X축 밀기
editor.shifty = Y축 밀기
workshop = 창작마당
waves.title = 단계
waves.team =
waves.remove = 삭제
waves.every =
waves.waves = 단계마다
@@ -519,12 +531,12 @@ editor.removeunit = 유닛 삭제
editor.teams =
editor.errorload = 파일을 불러오지 못했습니다.
editor.errorsave = 파일을 저장하지 못했습니다.
editor.errorimage = 이것은 맵이 아니라 사진입니다.
editor.errorimage = 이것은 맵이 아니라 이미지입니다.
editor.errorlegacy = 이 맵은 너무 오래됐고, 더 이상 지원하지 않는 구형 맵 형식을 사용합니다.
editor.errornot = 맵 파일이 아닙니다.
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
editor.errorlocales = 잘못된 언어 팩을 읽는 동안 오류가 발생했습니다.
editor.errorlocales = 잘못된 로케일 번들을 읽는 동안 오류가 발생했습니다.
editor.update = 업데이트
editor.randomize = 무작위
editor.moveup = 위로 이동
@@ -628,21 +640,21 @@ filter.option.percentile = 백분율
filter.option.code = 코드
filter.option.loop = 루프
locales.info = 여기에서 특정 언어에 대한 언어 팩을 맵에 추가할 수 있습니다. 언어 팩에서 각 속성에는 이름과 값이 있습니다. 이러한 속성은 이름을 사용하여 월드 프로세서와 목표에서 사용할 수 있습니다. 텍스트 서식 지정(플레이스홀더를 실제 값으로 대체)을 지원합니다.\n\n[cyan]예시 속성:\n[]이름: [accent]timer[]\n값: [accent]예시 타이머, 남은 시간: {0}[]\n\n[cyan]사용법:\n[]목표의 텍스트로 설정: [accent]@timer\n\n[]월드 프로세서에서 Print:\n[accent]localeprint "timer"\nformat time\n[gray](여기서 시간은 별도로 계산된 변수)
locales.deletelocale = 언어 팩을 삭제하시겠습니까?
locales.applytoall = 모든 언어 팩에 변경 사항 적용
locales.addtoother = 다른 언어 팩에 추가
locales.info = 여기에서 특정 언어에 대한 로케일 번들을 맵에 추가할 수 있습니다. 로케일 번들에서 각 속성에는 이름과 값이 있습니다. 이러한 속성은 이름을 사용하여 월드 프로세서와 목표에서 사용할 수 있습니다. 텍스트 서식 지정(플레이스홀더를 실제 값으로 대체)을 지원합니다.\n\n[cyan]예시 속성:\n[]이름: [accent]timer[]\n값: [accent]예시 타이머, 남은 시간: {0}[]\n\n[cyan]사용법:\n[]목표의 텍스트로 설정: [accent]@timer\n\n[]월드 프로세서에서 Print:\n[accent]localeprint "timer"\nformat time\n[gray](여기서 시간은 별도로 계산된 변수)
locales.deletelocale = 로케일 번들을 삭제하시겠습니까?
locales.applytoall = 모든 로케일 번들에 변경 사항 적용
locales.addtoother = 다른 로케일 번들에 추가
locales.rollback = 마지막으로 적용된 상태로 롤백
locales.filter = 속성 필터
locales.searchname = 이름 검색...
locales.searchvalue = 값 검색...
locales.searchlocale = 언어 팩 검색...
locales.searchlocale = 로케일 번들 검색...
locales.byname = 이름으로
locales.byvalue = 값으로
locales.showcorrect = 모든 언어 팩에 존재하고 모든 곳에서 고유한 값을 갖는 속성을 표시
locales.showmissing = 일부 언어 팩에서 누락된 속성 표시
locales.showsame = 다른 언어 팩에서 동일한 값을 갖는 속성 표시
locales.viewproperty = 모든 언어 팩에서 보기
locales.showcorrect = 모든 로케일 번들에 존재하고 모든 곳에서 고유한 값을 갖는 속성을 표시
locales.showmissing = 일부 로케일 번들에서 누락된 속성 표시
locales.showsame = 다른 로케일 번들에서 동일한 값을 갖는 속성 표시
locales.viewproperty = 모든 로케일 번들에서 보기
locales.viewing = 속성 보기 "{0}"
locales.addicon = 아이콘 추가
@@ -720,7 +732,7 @@ objective.enemyescelating = [accent]적의 생산량이 증가하고 있습니
objective.enemyairunits = [accent]적의 공중 유닛이 생산되고 있습니다[lightgray]{0}[]
objective.destroycore = [accent]적의 코어를 파괴하세요
objective.command = [accent]유닛 조종
objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0}
objective.nuclearlaunch = [accent]⚠ 핵 공격이 감지되었습니다: [lightgray]{0}
announce.nuclearstrike = [red]⚠ 핵 공습 감지 ⚠
@@ -728,14 +740,18 @@ loadout = 출격
resources = 자원
resources.max = 최대
bannedblocks = 금지된 블록
unbannedblocks = 금지되지 않은 블록
objectives = 목표
bannedunits = 금지된 기체
bannedunits.whitelist = 금지된 기체만 활성화
bannedunits = 금지된 유닛
unbannedunits = 금지되지 않은 유닛
bannedunits.whitelist = 금지된 유닛만 활성화
bannedblocks.whitelist = 금지된 블록만 활성화
addall = 모두 추가
launch.from = 출격 출발지: [accent]{0}[]
launch.capacity = 출격 자원 용량: [accent]{0}
launch.destination = 목적지: {0}
landing.sources = 원천 지역: [accent]{0}[]
landing.import = 최대 총 수입: {0}[accent]{1}[lightgray]/분
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
add = 추가...
guardian = 수호자
@@ -775,7 +791,9 @@ sectors.stored = 저장량:
sectors.resume = 재개
sectors.launch = 출격
sectors.select = 선택
sectors.launchselect = 발사 대상 선택
sectors.nonelaunch = [lightgray]없음 (태양)[]
sectors.redirect = 발사 패드 리다이렉션
sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[]
@@ -808,6 +826,10 @@ difficulty.easy = 쉬움
difficulty.normal = 보통
difficulty.hard = 어려움
difficulty.eradication = 극한
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = 태양계
@@ -815,7 +837,7 @@ planet.serpulo.name = 세르플로
planet.erekir.name = 에르키아
planet.sun.name = 태양
sector.impact0078.name = 폐허 : Impact 0078
sector.impact0078.name = 임팩트 0078
sector.groundZero.name = 전초기지
sector.craters.name = 크레이터
sector.frozenForest.name = 얼어붙은 숲
@@ -837,16 +859,16 @@ sector.planetaryTerminal.name = 대행성 출격단지
sector.coastline.name = 해안선
sector.navalFortress.name = 해군 요새
sector.polarAerodrome.name = 극지 비행장
sector.atolls.name = 환초
sector.atolls.name = 환초
sector.testingGrounds.name = 시험장
sector.seaPort.name = 바다 항구
sector.weatheredChannels.name = 풍화된 수로
sector.mycelialBastion.name = 균사 요새
sector.frontier.name = 국경 지방
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다!
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배워야 합니다.
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요!
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요.
sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 탈환하여 강화 유리를 제련하고, 포탑과 드릴에 물을 공급하여 더 강력한 방어선을 구축하여야 합니다.
sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었습니다. 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오.
sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 유닛을 준비할 시간을 주지 마십시오.
@@ -859,12 +881,13 @@ sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자
sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
sector.planetaryTerminal.description = 최종 목표입니다.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 다른 행성으로 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
sector.coastline.description = 이 장소에서 해상 유닛 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 함선 건조 기술을 습득하고 연구하십시오.
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 해군 건조 기술을 습득하고 연구하십시오.
sector.cruxscape.name = 크럭스케이프
sector.geothermalStronghold.name = 지열 근거지
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
@@ -1041,9 +1064,10 @@ stat.buildspeedmultiplier = 건설속도 배수
stat.reactive = 작용 받음
stat.immunities = 상태이상 면역
stat.healing = 회복량
stat.efficiency = [stat]{0}% 효율성
ability.forcefield = 보호막 필드
ability.forcefield.description = 을 흡수하는 보호막을 만들어냄
ability.forcefield.description = 탄을 흡수하는 보호막을 만들어냄
ability.repairfield = 수리 필드
ability.repairfield.description = 근처 유닛을 수리함
ability.statusfield = 상태이상 필드
@@ -1088,6 +1112,7 @@ ability.stat.buildtime = [stat]{0} 초[lightgray] 건설 시간
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
bar.drilltierreq = 더 좋은 드릴 필요
bar.nobatterypower = 배터리 전력 부족
bar.noresources = 자원 부족
bar.corereq = 기본 코어 필요
bar.corefloor = 코어 구역 타일 필요
@@ -1096,6 +1121,7 @@ bar.drillspeed = 드릴 속도: {0}/s
bar.pumpspeed = 펌프 속도: {0}/s
bar.efficiency = 효율: {0}%
bar.boost = 가속: +{0}%
bar.powerbuffer = 배터리 전력: {0}/{1}
bar.powerbalance = 전력: {0}/s
bar.powerstored = 저장량: {0}/{1}
bar.poweramount = 전력: {0}
@@ -1106,6 +1132,7 @@ bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = 액체
bar.heat = 발열
bar.cooldown = 쿨타임
bar.instability = 불안정
bar.heatamount = 열: {0}
bar.heatpercent = 열: {0} ({1}%)
@@ -1124,12 +1151,13 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도[]
bullet.armorpierce = [stat]방어 관통
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
bullet.suppression = [stat]{0} [lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
bullet.interval = [stat]{0}/[lightgray] 간격 탄환:
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
bullet.infinitepierce = [stat]관통[]
@@ -1138,8 +1166,8 @@ bullet.healamount = [stat]{0}[lightgray] 직접 수리
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
bullet.range = [stat]{0}[lightgray]블록 추가 범위
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
bullet.notargetsmissiles = [stat] 건물 무시
bullet.notargetsbuildings = [stat] 미사일 무시
unit.blocks = 블록
unit.blockssquared = 블록²
@@ -1156,13 +1184,14 @@ unit.minutes = 분
unit.persecond = /초
unit.perminute = /분
unit.timesspeed = x 배
unit.multiplier = x
unit.percent = %
unit.shieldhealth = 보호막 체력
unit.items = 자원
unit.thousands = k
unit.millions = m
unit.billions = b
unit.shots = shots
unit.shots =
unit.pershot = /발
category.purpose = 목적
category.general = 일반
@@ -1232,11 +1261,13 @@ setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기
setting.crashreport.name = 익명으로 오류 보고서 자동 전송
setting.communityservers.name = 커뮤니티 서버 목록 가져오기
setting.savecreate.name = 자동 저장 활성화
setting.steampublichost.name = 공개 게임 가시성
setting.playerlimit.name = 플레이어 제한
setting.chatopacity.name = 채팅창 투명도
setting.lasersopacity.name = 전선 투명도
setting.unitlaseropacity.name = 유닛 채굴 빔 불투명도
setting.bridgeopacity.name = 터널 투명도
setting.playerchat.name = 채팅 말풍선 표시
setting.showweather.name = 날씨 그래픽 표시
@@ -1244,7 +1275,10 @@ setting.hidedisplays.name = 로직 디스플레이 숨김
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
setting.macnotch.description = 적용하려면 재시작이 필요합니다.
steam.friendsonly = 친구 전용
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다. 체크를 해제하면, 누구나 접속할 수 있습니다.
setting.maxmagnificationmultiplierpercent.name = 최소 카메라 거리
setting.minmagnificationmultiplierpercent.name = 최대 카메라 거리
setting.minmagnificationmultiplierpercent.description = 설정 값이 높으면 성능 문제가 발생할 수 있습니다.
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 저장하세요.\n[accent] {0}[][scarlet]초 후에 예전 설정으로 되돌리고 게임을 종료합니다...
uiscale.cancel = 취소 후 나가기
@@ -1293,7 +1327,7 @@ keybind.unit_command_unload_payload.name = 유닛 제어: 화물 투하
keybind.unit_command_enter_payload.name = 유닛 제어: 화물 건물에 착륙/진입
keybind.unit_command_loop_payload.name = 유닛 제어: 유닛 반복 운반
keybind.rebuild_select.name = 역 재건
keybind.rebuild_select.name = 역 재건
keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
@@ -1321,13 +1355,14 @@ keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴
keybind.select_all_units.name = 전체 유닛 선택
keybind.select_all_unit_factories.name = 전체 유닛 공장 선택
keybind.deselect.name = 선택해제
keybind.deselect.name = 선택 해제
keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = 화물 내려놓기
keybind.shoot.name = 발사
keybind.zoom.name = 확대/축소
keybind.menu.name = 메뉴
keybind.pause.name = 일시중지
keybind.skip_wave.name = 단계 건너뛰기
keybind.pause_building.name = 건설 일시정지/재개
keybind.minimap.name = 미니맵
keybind.planet_map.name = 행성 지도
@@ -1394,13 +1429,15 @@ rules.unitbuildspeedmultiplier = 유닛 생산속도 배수
rules.unitcostmultiplier = 유닛 비용 배수
rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 피해량 배수
rules.unitcrashdamagemultiplier = 유닛 파손 피해량 배수
rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수
rules.unitminespeedmultiplier = 유닛 채굴 속도 배수
rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 유닛 수 제한 추가
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
rules.unitcap = 기본 유닛 제한
rules.limitarea = 맵 영역 제한
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)
rules.extracorebuildradius = 추가 건설금지 범위:[lightgray] (타일)
rules.wavespacing = 단계 간격:[lightgray] (초)
rules.initialwavespacing = 첫 단계 간격:[lightgray] (초)
rules.buildcostmultiplier = 건설 비용 배수
@@ -1415,7 +1452,7 @@ rules.playerteam = 플레이어 팀
rules.title.waves = 단계
rules.title.resourcesbuilding = 자원 & 건물
rules.title.enemy =
rules.title.unit = 기체
rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능
rules.title.environment = 환경
rules.title.teams =
@@ -1423,6 +1460,9 @@ rules.title.planet = 행성
rules.lighting = 조명 표시
rules.fog = 전장의 안개
rules.invasions = 적 지역 침공
rules.legacylaunchpads = 구 발사 패드 메커니즘
rules.legacylaunchpads.info = 7.0에서와 같이 착륙 패드 없이 발사 패드를 사용할 수 있습니다.
landingpad.legacy.disabled = [scarlet]\ue815 비활성화 됨[lightgray] (구 발사 패드 메커니즘 활성화 상태)
rules.showspawns = 적 스폰 표시
rules.randomwaveai = 무작위 단계 AI
rules.fire = 방화 허용
@@ -1440,14 +1480,14 @@ rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원
content.item.name = 자원
content.liquid.name = 액체
content.unit.name = 기체
content.unit.name = 유닛
content.block.name = 블록
content.status.name = 상태 이상
content.sector.name = 지역
content.team.name = 파벌
wallore = (벽)
#굳이 직역은 안해도 되기에 설금은 해당 명칭을 유지합니다
#설금은 해당 명칭을 유지합니다.
item.copper.name = 구리
item.lead.name =
item.coal.name = 석탄
@@ -1560,11 +1600,11 @@ block.tendrils.name = 덩굴
block.sand-wall.name = 모래 벽
block.spore-pine.name = 포자 덮인 소나무
block.spore-wall.name = 포자 벽
block.boulder.name =
block.boulder.name = 바위
block.snow-boulder.name = 눈덩이
block.snow-pine.name = 눈 덮인 소나무
block.shale.name = 이판암
block.shale-boulder.name = 둥근 이판암
block.shale-boulder.name = 이판암 바위
block.moss.name = 이끼
block.shrubs.name = 관목 벽
block.spore-moss.name = 포자 이끼
@@ -1578,7 +1618,7 @@ block.kiln.name = 가마
block.graphite-press.name = 흑연 압축기
block.multi-press.name = 다중 압축기
block.constructing = {0} [lightgray](제작중)
block.spawn.name = 적 소환지점
block.spawn.name = 적 소환 지점
block.remove-wall.name = 벽 제거
block.remove-ore.name = 광석 제거
block.core-shard.name = 코어: 조각
@@ -1590,19 +1630,19 @@ block.tainted-water.name = 오염된 물
block.deep-tainted-water.name = 오염된 깊은 물
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
block.tar.name = 타르
block.stone.name = 바위
block.stone.name =
block.sand-floor.name = 모래
block.darksand.name = 검은 모래
block.ice.name = 얼음
block.snow.name =
block.crater-stone.name = 구덩이
block.crater-stone.name = 구덩이
block.sand-water.name = 젖은 모래
block.darksand-water.name = 젖은 검은 모래
block.char.name =
block.dacite.name = 석영안산암
block.dacite.name = 데이사이트
block.rhyolite.name = 유문암
block.dacite-wall.name = 석영안산암
block.dacite-boulder.name = 석영안산암
block.dacite-wall.name = 데이사이트
block.dacite-boulder.name = 데이사이트 바위
block.ice-snow.name = 얼음눈
block.stone-wall.name = 돌 벽
block.ice-wall.name = 얼음 벽
@@ -1627,7 +1667,7 @@ block.dark-panel-3.name = 검은 패널 3
block.dark-panel-4.name = 검은 패널 4
block.dark-panel-5.name = 검은 패널 5
block.dark-panel-6.name = 검은 패널 6
block.dark-metal.name = 흑철
block.dark-metal.name = 검은 금속
block.basalt.name = 현무암
block.hotrock.name = 녹아내리는 타일
block.magmarock.name = 용암이 흐르는 타일
@@ -1657,9 +1697,9 @@ block.router.name = 분배기
block.distributor.name = 대형 분배기
block.sorter.name = 필터
block.inverted-sorter.name = 반전 필터
block.message.name = 메모 블록
block.reinforced-message.name = 보강된 메모 블록
block.world-message.name = 월드 메모 블록
block.message.name = 메모
block.reinforced-message.name = 보강된 메모
block.world-message.name = 월드 메모
block.world-switch.name = 월드 스위치
block.illuminator.name = 조명
block.overflow-gate.name = 포화 필터
@@ -1698,7 +1738,7 @@ block.power-void.name = 전력 소멸기
block.power-source.name = 전력 공급기
block.unloader.name = 언로더
block.vault.name = 창고
block.wave.name = 파도
block.wave.name = 웨이브
block.tsunami.name = 쓰나미
block.swarmer.name = 스웜
block.salvo.name = 살보
@@ -1743,15 +1783,18 @@ block.spectre.name = 스펙터
block.meltdown.name = 멜트다운
block.foreshadow.name = 포어쉐도우
block.container.name = 컨테이너
block.launch-pad.name = 지역 자원 수송기
block.launch-pad.name = 발사 패드 (구)
block.advanced-launch-pad.name = 발사 패드
block.landing-pad.name = 착륙 패드
block.segment.name = 세그먼트
block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장
block.naval-factory.name = 해양 공장
block.additive-reconstructor.name = 재구성기: Additive
block.multiplicative-reconstructor.name = 재구성기: Multiplicative
block.exponential-reconstructor.name = 재구성기: Exponential
block.tetrative-reconstructor.name = 재구성기: Tetrative
block.additive-reconstructor.name = 애디티브 재구성기
block.multiplicative-reconstructor.name = 멀티플리커티브 재구성기
block.exponential-reconstructor.name = 엑스포우네설 재구성기
block.tetrative-reconstructor.name = 테러티브 재구성기
block.payload-conveyor.name = 화물 컨베이어
block.payload-router.name = 화물 분배기
block.duct.name = 도관
@@ -1763,13 +1806,13 @@ block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터
block.interplanetary-accelerator.name = 성간 코어 가속기
block.constructor.name = 블록 제작대
block.constructor.description = 최대 2x2 크기의 블록을 제작합니다.
block.large-constructor.name = 대형 블록 제작대
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
block.deconstructor.name = 화물 분해기
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 반환합니다.
block.interplanetary-accelerator.name = 성간 가속기
block.constructor.name = 건설기
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
block.large-constructor.name = 대형 건설기
block.large-constructor.description = 최대 4x4 크기의 구조물을 제작합니다.
block.deconstructor.name = 대형 분해기
block.deconstructor.description = 블록과 유닛을 분해합니다. 건설 비용의 100%를 반환합니다.
block.payload-loader.name = 화물 로더
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
block.payload-unloader.name = 화물 언로더
@@ -1793,14 +1836,16 @@ block.yellow-stone-plates.name = 황색 석조판
block.red-stone.name = 붉은 돌
block.dense-red-stone.name = 고밀도 붉은 돌
block.red-ice.name = 붉은 얼음
block.arkycite-floor.name = 아르키사이트 타일
block.arkyic-stone.name = 아르키사이트
block.arkycite-floor.name = 아르키사이트
block.arkyic-stone.name = 아르
block.rhyolite-vent.name = 유문암 분출구
block.carbon-vent.name = 탄소 분출구
block.arkyic-vent.name = 아르킥 분출구
block.yellow-stone-vent.name = 노란 돌 분출구
block.red-stone-vent.name = 붉은 돌 분출구
block.crystalline-vent.name = 수정형 분출구
block.stone-vent.name = 돌 분출구
block.basalt-vent.name = 현무암 분출구
block.redmat.name = 붉은 흙
block.bluemat.name = 푸른 흙
block.core-zone.name = 코어 구역
@@ -1821,7 +1866,7 @@ block.yellowcoral.name = 노란 산호
block.carbon-boulder.name = 탄소 바위
block.ferric-boulder.name = 철강 바위
block.beryllic-boulder.name = 녹주 바위
block.yellow-stone-boulder.name = 노란 돌바위
block.yellow-stone-boulder.name = 노란 돌 바위
block.arkyic-boulder.name = 아르킥 바위
block.crystal-cluster.name = 수정 클러스터
block.vibrant-crystal-cluster.name = 선명한 수정 클러스터
@@ -1840,7 +1885,7 @@ block.electric-heater.name = 전기 가열기
block.slag-heater.name = 광재 가열기
block.phase-heater.name = 위상 가열기
block.heat-redirector.name = 열 전송기
block.small-heat-redirector.name = Small Heat Redirector
block.small-heat-redirector.name = 소형 열 전송기
block.heat-router.name = 열 분배기
block.slag-incinerator.name = 광재 소각로
block.carbide-crucible.name = 탄화물 도가니
@@ -1872,7 +1917,7 @@ block.duct-unloader.name = 언로더 도관
block.surge-conveyor.name = 설금 컨베이어
block.surge-router.name = 설금 분배기
block.unit-cargo-loader.name = 유닛 화물 적재소
block.unit-cargo-unload-point.name = 유닛 화물 하역지점
block.unit-cargo-unload-point.name = 유닛 화물 하역 지점
block.reinforced-pump.name = 보강된 펌프
block.reinforced-conduit.name = 보강된 파이프
block.reinforced-liquid-junction.name = 보강된 액체 교차기
@@ -1887,8 +1932,8 @@ block.turbine-condenser.name = 터빈 응결기
block.chemical-combustion-chamber.name = 화학적 연소실
block.pyrolysis-generator.name = 열분해 발전기
block.vent-condenser.name = 분출구 응결기
block.cliff-crusher.name = 벽 분쇄기
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.cliff-crusher.name = 벽 분쇄기
block.large-cliff-crusher.name = 고급 절벽 분쇄기
block.plasma-bore.name = 플라즈마 채광기
block.large-plasma-bore.name = 대형 플라즈마 채광기
block.impact-drill.name = 충격 드릴
@@ -1971,7 +2016,7 @@ hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔
hint.rebuildSelect.mobile = 복사버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다.
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 유닛만 이륙할 수 있습니다.
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 유닛으로 장애물을 넘을 수 있습니다. \n\n 일부 지상 유닛만 이륙할 수 있습니다.
hint.payloadPickup = 작은 블록이나 유닛을 집으려면 [accent][[[]를 누르십시오.
hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]잠깐 누르십시오[].
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
@@ -2041,7 +2086,7 @@ split.container = 컨테이너와 마찬가지로, 유닛도 [accent]화물 매
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
item.lead.description = 전자 및 액체 수송 블록에서 광범위하게 사용하는 기본 자원입니다.
item.lead.description = 전자 및 액체 수송 구조물에 광범위하게 사용하는 기본 자원입니다.
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다.
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
item.graphite.description = 탄약 및 전기 부품에 사용되는 무기질 탄소입니다.
@@ -2054,8 +2099,8 @@ item.scrap.description = 융해기와 분쇄기를 통해 다른 물질로 정
item.scrap.details = 오래된 구조물과 유닛의 잔해. 미량의 다양한 금속들이 포함되어 있습니다.
item.silicon.description = 복잡한 전자 장치나 유도탄에 사용되는 유용한 반도체입니다.
item.plastanium.description = 고급 유닛, 절연 및 파편화 탄약에 사용됩니다.
item.phase-fabric.description = 최첨단 전자 제품과 자가 수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.
item.surge-alloy.description = 첨단 무기 및 반작용 방어 구조물에 사용되는 고급 합금입니다.
item.phase-fabric.description = 최첨단 전자 구조물과 자가 수리 기술에 사용되는 물질입니다.
item.surge-alloy.description = 서지 합금, 줄여서 설금. 첨단 무기 및 반작용 방어 구조물에 사용되는 고급 합금입니다.
item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사용되는 합성 포자 버섯입니다.
item.spore-pod.details = 포자, 합성 생명체로 판단됩니다. 타 유기체에 치명적인 독가스를 내뿜으며. 매우 빠르게 퍼집니다. 특정한 조건에서 인화성이 매우 높습니다.
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
@@ -2064,8 +2109,8 @@ item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에
#Erekir
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
item.oxide.description = 원의 열전도체 및 절연체로 사용됩니다.
item.carbide.description = 첨단 구조물, 강력한 기체 및 탄약에 사용됩니다.
item.oxide.description = 력용 열전도체 및 절연체로 사용됩니다.
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
@@ -2075,11 +2120,11 @@ liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로
#Erekir
liquid.arkycite.description = 발전 및 재료 합성을 위한 화학 반응에 사용됩니다.
liquid.ozone.description = 재료 생산에서 산화제로 사용되며 연료로도 사용됩니다. 적당한 폭발성 물질입니다.
liquid.hydrogen.description = 자원 추출, 기체 생산 및 구조물 수리에 사용됩니다. 가연성 물질입니다.
liquid.cyanogen.description = 탄약, 첨단 기체의 구축 및 첨단 블록의 다양한 반응에 사용됩니다. 강한 인화성 물질입니다.
liquid.nitrogen.description = 자원 추출, 가스 생성기체 생산에 사용됩니다. 불활성 물질입니다.
liquid.neoplasm.description = 신생물 반응로의 위험한 생물학적 부산물. 접촉하는 즉시 인접한 모든 수분 함유 블록으로 빠르게 확산되며, 진행되는 동안 피해를 입힙니다. 점성을 띄는 물질입니다.
liquid.neoplasm.details = 신생물, 진흙과 비슷한 점성을 가졌으며, 통제 불능의 속도로 빠르게 확산되는 합성세포 덩어리 입니다. 고온에 저항력이 있으며, 일반적인 분석으로는 너무나 복잡하고 불안정하여 아직 정확한 행동 양식이나 생태를 확인하지 못 했습니다. 열 저항. 물과 관련된 구조물에는 매우 위험합니다.\n\n 광재 웅덩이에 소각하는 것이 바람직합니다.
liquid.hydrogen.description = 자원 추출, 유닛 생산 및 구조물 수리에 사용됩니다. 가연성 물질입니다.
liquid.cyanogen.description = 탄약, 고급 유닛의 구축 및 고급 블록의 다양한 반응에 사용됩니다. 높은 인화성 물질입니다.
liquid.nitrogen.description = 자원 추출, 기체 제작유닛 생산에 사용됩니다. 불활성 물질입니다.
liquid.neoplasm.description = 신생물 반응로의 위험한 생물학적 부산물. 접촉하는 즉시 인접한 모든 수분 함유 블록 빠르게 확산되며, 확산되는 동안 그 블록에 피해를 입힙니다. 점성을 띄는 물질입니다.
liquid.neoplasm.details = 신생물, 진흙과 비슷한 점성을 가졌으며, 통제 불능의 속도로 빠르게 확산되는 합성세포 덩어리 입니다. 고온에 저항력이 있으며, 일반적인 분석으로는 너무나 복잡하고 불안정하여 아직 정확한 행동 양식이나 생태를 확인하지 못 했습니다. 어느정도 열에 저항하고, 물과 관련된 구조물에는 매우 위험합니다.\n\n 이것을 사멸할 수 있는 온도를 가진 광재 웅덩이에 소각하는 것이 바람직합니다.
block.derelict = \uf77e [lightgray]잔해
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
@@ -2192,8 +2237,10 @@ block.core-nucleus.details = 세 번째, 궁극의 버전.
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
block.launch-pad.details = 지역 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
block.launch-pad.description = 선택한 지역으로 자원을 발사합니다.
block.advanced-launch-pad.description = 선택한 지역 자원 화물를 발사합니다. 한 번에 한 종류의 자원만 허용됩니다.
block.advanced-launch-pad.details = 자원의 지역 간 운송을 위한 하위 궤도 시스템.
block.landing-pad.description = 다른 지역의 발사 패드에서 아이템을 받습니다. 착륙의 충격으로부터 보호하려면 많은 양의 물이 필요합니다.
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
block.scatter.description = 공중 목표물을 향해 납, 고철, 또는 강화유리 조각 덩어리를 발사합니다.
block.scorch.description = 주변의 모든 지상 적을 불태웁니다. 근거리에서 매우 효과적입니다.
@@ -2256,7 +2303,7 @@ block.electric-heater.description = 블록에 열을 가합니다. 많은 양의
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
block.phase-heater.description = 블록에 열을 가합니다. 위상 섬유가 필요합니다.
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
block.heat-router.description = 축적된 열을 세 가지 출력 방향으로 분산시킵니다.
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
@@ -2269,7 +2316,7 @@ block.vent-condenser.description = 분출구에서 나오는 가스를 물로
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
block.cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력이 필요합니다. 효율은 벽의 유형에 따라 다릅니다.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.large-cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력과 오존이 필요합니다. 효율은 벽의 유형에 따라 다릅니다. 선택적으로 텅스텐을 소모하여 효율성을 높입니다.
block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰아서, 끊임없이 출력합니다. 전력과 물이 필요합니다.
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
@@ -2298,10 +2345,11 @@ block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및
block.reinforced-liquid-junction.description = 두 개의 교차 파이프 사이의 다리 역할을 합니다.
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.surge-router.description = 설금 컨베이어에서 자원을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 유닛 화물 하역지점으로 분배합니다.
block.unit-cargo-unload-point.description = 화물 드론의 하역지점 역할을 합니다. 선택한 필터와 일치하는 자원을 받아들입니다.
block.beam-node.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 소량의 전력을 저장합니다.
block.beam-tower.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 대량의 전력을 저장합니다. 장거리 연결이 가능합니다.
block.beam-link.description = 매우 먼 거리에 전력을 전송합니다.\n인접한 구조물이나 다른 빔 링크에만 연결할 수 있습니다.
block.turbine-condenser.description = 분출구에 배치할 때 전력을 발생시킵니다. 소량의 물을 생산합니다.
block.chemical-combustion-chamber.description = 아르키사이트와 오존으로 전력을 생산합니다.
block.pyrolysis-generator.description = 아르키사이트와 광재로 많은 양의 전력을 생산합니다. 부산물로 물이 발생합니다.
@@ -2353,10 +2401,10 @@ unit.zenith.description = 주변의 모든 적을 향해 미사일을 발사합
unit.antumbra.description = 주변의 모든 적을 향해 탄환을 일제히 발사합니다.
unit.eclipse.description = 주변의 모든 적을 향해 두 개의 관통 레이저와 대공 탄환을 일제히 발사합니다.
unit.mono.description = 자동으로 구리와 납을 채굴하여 코어에 넣습니다.
unit.poly.description = 자동으로 부서진 구조물을 재건하거나 다른 기체의 건설을 보조합니다.
unit.mega.description = 자동으로 손상된 구조물을 수리합니다. 블록이나 작은 지상 기체를 수송할 수 있습니다.
unit.quad.description = 지상 목표물에 아군 구조물을 수리하고 적에게 피해를 입히는 큰 폭탄을 투하합니다. 중간 크기의 지상 기체를 수송할 수 있습니다.
unit.oct.description = 재생하는 역장으로 주변 아군을 보호합니다. 대부분의 지상 기체를 수송할 수 있습니다.
unit.poly.description = 자동으로 부서진 구조물을 재건하거나 다른 유닛의 건설을 보조합니다.
unit.mega.description = 자동으로 손상된 구조물을 수리합니다. 블록이나 작은 지상 유닛을 수송할 수 있습니다.
unit.quad.description = 지상 목표물에 아군 구조물을 수리하고 적에게 피해를 입히는 큰 폭탄을 투하합니다. 중간 크기의 지상 유닛을 수송할 수 있습니다.
unit.oct.description = 재생하는 역장으로 주변 아군을 보호합니다. 대부분의 지상 유닛을 수송할 수 있습니다.
unit.risso.description = 주변의 모든 적을 향해 탄환과 미사일을 일제히 발사합니다.
unit.minke.description = 주변의 지상 적을 향해 일반적인 탄환과 포탄을 발사합니다.
unit.bryde.description = 적을 향해 장거리 포탄과 미사일을 발사합니다.
@@ -2368,7 +2416,7 @@ unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 건
unit.retusa.description = 주변의 적을 향해 유도 어뢰를 발사합니다. 아군 유닛을 수리합니다.
unit.oxynoe.description = 주변의 적을 향해 구조물을 수리하는 화염줄기를 발사합니다. 요격 포탑으로 주변의 적 탄환을 요격합니다.
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 유닛을 수리합니다.
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
unit.aegires.description = 에너지 필드로 들어온 모든 적 유닛과 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
#Erekir
@@ -2394,6 +2442,7 @@ unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을
lst.read = 연결된 메모리 셀에서 숫자를 읽습니다.
lst.write = 연결된 메모리 셀에 숫자를 작성합니다.
lst.print = 프린트 버퍼에 텍스트를 추가합니다.\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다.
lst.printchar = 프린트 버퍼에 UTF-16 문자 또는 콘텐츠 아이콘을 추가합니다.\n[accent]Print Flush[]가 사용되지 전까지는 아무것도 표시되지 않습니다.
lst.format = 텍스트 버퍼의 다음 플레이스홀더를 값으로 바꿉니다.\n자리 표시자 패턴이 유효하지 않은 경우 아무것도 하지 않습니다.\n플레이스홀더 패턴: "{[accent]number 0-9[]}"\n예:\n[accent]print "test {0}"\nformat "example"
lst.draw = 드로잉 버퍼에 실행문을 추가합니다.\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다.
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력합니다.
@@ -2435,7 +2484,7 @@ lst.sync = 네트워크 전체에서 변수를 동기화합니다.\n1초에 최
lst.playsound = 소리를 재생합니다.\n볼륨과 팬은 전역 값이 될 수도 있고, 위치를 기준으로 계산될 수도 있습니다.
lst.makemarker = 월드에 새로운 논리 마커를 만듭니다.\n 이 마커를 식별할 ID를 제공해야 합니다.\n 현재 마커는 월드당 20,000개로 제한되어 있습니다.
lst.setmarker = 마커의 속성을 설정합니다.\n사용된 ID는 마커 만들기 지침에서와 동일해야 합니다.
lst.localeprint = 텍스트 버퍼에 맵 언어 팩 속성 값을 추가합니다.\n맵 편집기에서 맵 언어 팩을 설정하려면 [accent]맵 정보 > 언어 팩[]을 선택합니다.\n클라이언트가 모바일 기기인 경우 먼저 ".mobile"로 끝나는 속성을 print하려고 시도합니다.
lst.localeprint = 텍스트 버퍼에 맵 로케일 번들 속성 값을 추가합니다.\n맵 편집기에서 맵 로케일 번들을 설정하려면 [accent]맵 정보 > 로케일 번들[]을 선택합니다.\n클라이언트가 모바일 기기인 경우 먼저 ".mobile"로 끝나는 속성을 print하려고 시도합니다.
lglobal.false = 0
lglobal.true = 1
@@ -2474,7 +2523,7 @@ lglobal.@liquidCount = 게임의 액체 콘텐츠 유형의 총 수; 조회 지
lglobal.@server = 코드가 서버 또는 싱글 플레이어에서 실행되는 경우 true, 그렇지 않은 경우 false
lglobal.@client = 코드가 서버에 연결된 클라이언트에서 실행되는 경우 true
lglobal.@clientLocale = 코드를 실행하는 클라이언트의 언어 팩. 예: en_US (한국어는 ko_KR)
lglobal.@clientLocale = 코드를 실행하는 클라이언트의 로케일 번들. 예: en_US (한국어는 ko_KR)
lglobal.@clientUnit = 코드를 실행하는 클라이언트의 단위
lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이름
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
@@ -2489,12 +2538,14 @@ lenum.config = 필터의 아이템같은 건물의 설정
lenum.enabled = 블록의 활성 여부
laccess.currentammotype = 포탑의 현재 탄약/액체.
laccess.memorycapacity = 메모리 블록의 셀 수.
laccess.color = 조명 색상.
laccess.controller = 유닛 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 유닛에 의해 지휘되면(G키), 지휘하는 유닛을 반환합니다.\n그 외에는 자신을 반환합니다.
laccess.dead = 기체 또는 건물 사망/무효 여부.
laccess.dead = 유닛 또는 건물 사망/무효 여부.
laccess.controlled = 만약 유닛 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 유닛/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 유닛가 다른 유닛에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
laccess.speed = 기체의 최대 속도, 타일/초.
laccess.speed = 유닛의 최대 속도, 타일/초.
laccess.size = 유닛/건물의 크기 또는 줄의 길이.
laccess.id = 유닛/블록/아이템/액체의 ID.\n이것은 조회 작업의 역순입니다.
lcategory.unknown = 알 수 없음
@@ -2507,8 +2558,8 @@ lcategory.operation = 연산
lcategory.operation.description = 논리적 연산
lcategory.control = 흐름 제어
lcategory.control.description = 실행 순서 관리
lcategory.unit = 기체 제어
lcategory.unit.description = 기체에 명령 하달
lcategory.unit = 유닛 제어
lcategory.unit.description = 유닛에 명령 하달
lcategory.world = 세계
lcategory.world.description = 세계에 작용하는 요소 제어
@@ -2582,11 +2633,11 @@ lenum.generator = 전력을 생산하는 건물
lenum.factory = 자원을 변환하는 건물
lenum.repair = 수리 지점
lenum.battery = 배터리
lenum.resupply = 보급 지점\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
lenum.resupply = 보급 지점\n[accent]"유닛 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
lenum.reactor = 핵융합로/토륨 원자로
lenum.turret = 포탑
sensor.in = 감지할 건물/기체
sensor.in = 감지할 건물/유닛
radar.from = 감지를 할 건물\n감지 범위는 건물의 감지 범위에 의해 제한됩니다.
radar.target = 유닛 감지 필터
@@ -2632,13 +2683,39 @@ lenum.flag = 깃발 수 설정
lenum.mine = 특정 위치에서 채광
lenum.build = 구조물 건설
lenum.getblock = 좌표에서 건물, 층, 블록 유형을 가져옵니다.\n단위는 위치 범위 내에 있어야 하며, 그렇지 않으면 null이 반환됩니다.
lenum.within = 좌표 주변 기체 발견 여부
lenum.within = 좌표 주변 유닛 발견 여부
lenum.boost = 이륙 시작/중단
lenum.flushtext = 해당되는 경우, 프린트 버퍼의 내용을 마커에 플러시.\nFetch가 true로 설정된 경우, 맵 언어 팩 또는 게임 번들에서 속성을 가져오려고 시도합니다.
lenum.flushtext = 해당되는 경우, 프린트 버퍼의 내용을 마커에 플러시.\nFetch가 true로 설정된 경우, 맵 로케일 번들 또는 게임 번들에서 속성을 가져오려고 시도합니다.
lenum.texture = 게임의 texture atlas에서 직접 가져온 텍스처 이름(케밥식 명명 스타일 사용).\n printFlush가 true로 설정된 경우, 텍스트 인수로 텍스트 버퍼 내용을 사용합니다.
lenum.texturesize = 타일의 텍스처 크기. 0 값은 마커 너비를 원래 텍스처 크기에 맞게 조정합니다.
lenum.autoscale = 플레이어의 확대/축소 레벨에 맞춰 마커의 크기를 조정할지 여부.
lenum.posi = 인덱스 위치. 라인 및 쿼드 마커에 사용되며 인덱스 0이 첫 번째 위치입니.
lenum.uvi = 0에서 1까지의 텍스처 위치, 쿼드 마커에 사용.
lenum.colori = 인덱스된 위치, 인덱스 0이 첫 번째 색상이며 라인 및 쿼드 마커에 사용.
lenum.wavetimer = 타이머에 따라 단계가 자동으로 오는지 여부입니다. 그렇지 않은 경우 재생 버튼을 누르면 단계가 옵니다.
lenum.wave = 현재 단계 번호입니다. 비 단계 모드에서는 무엇이든 될 수 있습니다.
lenum.currentwavetime = 틱 단위의 웨이브 카운트다운입니다.
lenum.waves = 단계가 시작될 수 있는지 여부입니다.
lenum.wavesending = 재생 버튼을 사용하여 단계를 수동으로 넘길 수 있는지 여부입니다.
lenum.attackmode = 게임 모드가 공격 모드인지 결정합니다.
lenum.wavespacing = 단계 사이의 시간(틱)입니다.
lenum.enemycorebuildradius = 적 코어 반경 주변 건설 금지 구역.
lenum.dropzoneradius = 적 착륙 지점 반경.
lenum.unitcap = 기본 최대 유닛 수. 여전히 블록 단위로 늘릴 수 있습니다.
lenum.lighting = 주변 조명이 활성화되어 있는지 여부입니다.
lenum.buildspeed = 건설 속도에 대한 배수입니다.
lenum.unithealth = 얼마나 많은 체력 단위로 시작하는지.
lenum.unitbuildspeed = 유닛 공장이 유닛을 만드는 속도.
lenum.unitcost = 유닛이 건설하는 데 필요한 자원의 배수입니다.
lenum.unitdamage = 유닛이 처리하는 피해량입니다.
lenum.blockhealth = 블록 체력이 시작되는 양입니다.
lenum.blockdamage = 블록(포탑)이 처리하는 피해량입니다.
lenum.rtsminweight = 분대가 공격하는 데 필요한 최소한의 "이점"입니다. 높을 수록 더 조심스럽습니다.
lenum.rtsminsquad = 공격 분대의 최소 규모.
lenum.maparea = 플레이 가능한 맵 영역. 해당 지역 밖의 모든 것은 상호 작용할 수 없습니다.
lenum.ambientlight = 주변광 색상. 조명이 활성화된 경우 사용됩니다.
lenum.solarmultiplier = 태양광 패널의 전력 출력 배수을 증가시킵니다.
lenum.dragmultiplier = 환경 드래그 배수.
lenum.ban = 배치하거나 건설할 수 없는 블록이나 유닛.
lenum.unban = 유닛 또는 블록 금지를 해제합니다.

View File

@@ -13,18 +13,18 @@ link.google-play.description = Google Play parduotuvės elementas
link.f-droid.description = F-Droid katalogo elementas
link.wiki.description = Oficialus Mindustry wiki
link.suggestions.description = Pasiūlykite naujas funkcijas
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
link.bug.description = Radot vieną? Praneškite čia
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
gameover = Žaidimas Baigtas
gameover.disconnect = Disconnect
gameover.disconnect = Atsijungti
gameover.pvp = [accent] {0}[] komanda laimėjo!
gameover.waiting = [accent]Waiting for next map...
gameover.waiting = [accent]Laukiama kito žemėlapio...
highscore = [accent]Naujas rekordas!
copied = Nukopijuota.
indev.notready = This part of the game isn't ready yet
indev.notready = Ši žaidimo dalis dar neparuošta
load.sound = Garsai
load.map = Žemėlapiai
@@ -40,23 +40,23 @@ be.updating = Naujinama...
be.ignore = Ignoruoti
be.noupdates = Naujinimų nerasta.
be.check = Ieškoti naujinimų
mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser = Modifikacijų naršyklė
mods.browser.selected = Parinkta modifikacija
mods.browser.add = Įdiegti
mods.browser.reinstall = Perdiegti
mods.browser.view-releases = Pažiūrėti leidimus
mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
mods.browser.latest = <Naujausia>
mods.browser.releases = Leidimai
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
mods.github.open-release = Leidimų puslapis
mods.browser.sortdate = Rūšioti pagal naujausius
mods.browser.sortstars = Rūšiuoti pagal žvaigždes
schematic = Schema
schematic.add = Išsaugoti schemą...
schematics = Schemos
schematic.search = Search schematics...
schematic.search = Ieškoti schemas...
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
schematic.import = Importuoti schemą...
@@ -69,28 +69,28 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.edit = Edit Schematic
schematic.edit = Redaguoti schemą
schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
stats.wave = Waves Defeated
schematic.disabled = [scarlet]Schemos išjungtos[]\nJums neleidžiama naudoti schemų šiame [accent]žemėlapyje[] ar [accent]serveryje.
schematic.tags = Žymės:
schematic.edittags = Redaguoti žymes
schematic.addtag = Pridėti žymę
schematic.texttag = Teksto žymė
schematic.icontag = Piktogramos žymė
schematic.renametag = Pervadinti žymę
schematic.tagged = {0} pažymėta
schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
schematic.tagexists = Ši žymė jau egzistuoja.
stats = Statistikos
stats.wave = Bangos Praeitos
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
stats.enemiesDestroyed = Priešai sunaikinti
stats.built = Pastatų pastata
stats.destroyed = Pastatų sugriauta
stats.deconstructed = Pastatų dekonstruta
stats.playtime = Laiko žaista
globalitems = [accent]Global Items
globalitems = [accent]Globalūs Daiktai
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
level.highscore = Rekordas: [accent]{0}
level.select = Lygio pasirinkimas
@@ -128,47 +128,47 @@ done = Baigta
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Modifikacijos
mods.name = Mod:
mods.none = [lightgray]Modifikacijos nerastos
mods.guide = Modifikavimo pagalba
mods.report = Pranešti apie klaidas
mods.openfolder = Atidaryti modifikacijų aplanką
mods.viewcontent = View Content
mods.viewcontent = Peržiūrėti turinį
mods.reload = Perkrauti
mods.reloadexit = The game will now exit, to reload mods.
mods.reloadexit = Žadimas dabar išsijungs perkrauti modifikacijas.
mod.installed = [[Installed]
mod.display = [gray]Modifikacijos:[orange] {0}
mod.enabled = [lightgray]Įjungta
mod.disabled = [scarlet]Išjungta
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.multiplayer.compatible = [gray]Suderinama su keliais žaidėjais
mod.disable = Išjungti
mod.version = Version:
mod.content = Tūrinys:
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
mod.incompatiblegame = [red]Outdated Game
mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.incompatiblegame = [red]Pasenusi žaidimo versija
mod.incompatiblemod = [red]Nesuderinima
mod.blacklisted = [red]Nepalaikoma
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Turinio klaidos.
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl netinkamų arba trūkstamų priklausomybių: {0}.
mod.requiresversion = Reikia žaidimo versijos: [red]{0}
mod.errors = Įvyko klaida kraunant turinį.
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
mod.enable = Įjungti
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui.
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų perkrovimui.
mod.reloadrequired = [scarlet]Privalomas perkrovimas
mod.import = Importuoti modifikaciją
mod.import.file = Importuoti failą
mod.import.github = Importuoti GitHub modifikaciją
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.jarwarn = [scarlet]JAR modifikacijos iš esmės yra nesaugios.[]\nĮsitikinkite, kad importuojate šį modifikaciją iš patikimo šaltinio!
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
mod.remove.confirm = Ši modifikacija bus pašalinta.
mod.author = [lightgray]Autorius:[] {0}
@@ -176,25 +176,34 @@ mod.missing = Šis išsaugojimas turi modifikacijas, kurias atnaujinote arba neb
mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs privalote pridėti parodamajį vaizdą.\nĮdėktie vaizdą pavadinimu[accent] preview.png[] į modifikacijos aplanką ir bandykite iš naujo.
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Apie
name = Vardas:
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
search = Search:
planetmap = Planet Map
launchcore = Launch Core
search = Ieškoti:
planetmap = Planetų žemėlaipis
launchcore = Paleisti branduolį
filename = Failo pavadinimas:
unlocked = Atrakintas naujas turinys!
available = New research available!
unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
available = Naujas turinys pasiekiamas!
unlock.incampaign = < Atrakinkite kampanijoje detalėm >
campaign.select = Pasirinkite pradinę kampanija
campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali būti pakeista bet kada.
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
campaign.difficulty = Difficulty
completed = [accent]Išrasta
techtree = Technologijų Medis
techtree.select = Tech Tree Selection
techtree.select = Technologijų Medį parinkti
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
@@ -202,11 +211,11 @@ research.discard = Discard
research.list = [lightgray]Išradimai:
research = Išrasti
researched = [lightgray]{0} išrasta.
research.progress = {0}% complete
research.progress = {0}% baigta
players = {0} žaidėjai
players.single = {0} žaidėjas
players.search = ieškoti
players.notfound = [gray]no players found
players.notfound = [gray]žaidėjų nerasta
server.closing = [accent]Uždaromas serveris...
server.kicked.kick = Jūs buvote išmestas iš serverio!
server.kicked.whitelist = Jūs nesate baltajame sąraše.
@@ -244,10 +253,10 @@ servers.local.steam = Open Games & Local Servers
servers.remote = Nuotoliniai Serveriai
servers.global = Globalūs Serveriai
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
servers.showhidden = Rodyti paslėtus serverius
server.shown = Rodoma
server.hidden = Paslėpta
viewplayer = Stebimas žaidėjas: [accent]{0}
trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0}
@@ -256,16 +265,16 @@ trace.id = Unikalus ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobilus Klientas: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.times.joined = Sykių prisijungta: [accent]{0}
trace.times.kicked = Sykių išmesta: [accent]{0}
trace.ips = IPs:
trace.names = Names:
trace.names = Vardai:
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
player.ban = Baninti
player.kick = Išmesti
player.trace = Sekti
player.admin = Perjungti admininistratorių
player.team = Keisti komandą
server.bans = Užblokavimai
server.bans.none = Nerasta užblokuotų žaidėjų!
server.admins = Administratoriai
@@ -291,6 +300,7 @@ disconnect.error = Prisijungimo klaida.
disconnect.closed = Prisijungimas uždarytas.
disconnect.timeout = Baigėsi laikas.
disconnect.data = Nepavyko užkrauti pasaulio informacijos!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
connecting = [accent]Prisijungiama...
reconnecting = [accent]Reconnecting...
@@ -301,7 +311,7 @@ server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMa
server.error = [crimson]Įvyko klaida.
save.new = Naujas Išsaugojimas
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
save.nocampaign = Individual save files from the campaign cannot be imported.
save.nocampaign = Individualūs išsaugojimo failai iš kampanijos negali būti importuoti.
overwrite = Perrašyti
save.none = Nerasta jokių išsaugojimų!
savefail = Nepavyko išsaugoti žaidimo!
@@ -459,6 +469,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Dirbtuvė
waves.title = Bangos
waves.team = Team
waves.remove = Panaikinti
waves.every = kiekvieną
waves.waves = banga(os)
@@ -706,14 +717,18 @@ loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Uždrausti blokai
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Pridėti visus
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
add = Pridėti...
guardian = Guardian
@@ -752,7 +767,9 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
@@ -783,6 +800,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planet.serpulo.name = Serpulo
@@ -1012,6 +1033,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1059,6 +1081,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1067,6 +1090,7 @@ bar.drillspeed = Grąžto Greitis: {0}/s
bar.pumpspeed = Pompos Greitis: {0}/s
bar.efficiency = Efektyvumas: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s
bar.powerstored = Sukaupta: {0}/{1}
bar.poweramount = Energija: {0}
@@ -1077,6 +1101,7 @@ bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Skystis
bar.heat = Karščiai
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1101,6 +1126,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
@@ -1127,6 +1153,7 @@ unit.minutes = mins
unit.persecond = /sek.
unit.perminute = /min
unit.timesspeed = x greičio
unit.multiplier = x
unit.percent = %
unit.shieldhealth = shield health
unit.items = daiktai
@@ -1203,11 +1230,13 @@ setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas
setting.mutesound.name = Nutildyti Garsus
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Žaidėjų Limitas
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
setting.showweather.name = Show Weather Graphics
@@ -1216,6 +1245,9 @@ setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
uiscale.reset = UI mastelis buvo pakeistas.\nSpauskite "GERAI", norėdami palikti šį mastelį.\n[scarlet]Atšaukiama ir išeinama po[accent] {0}[] sekundžių...
uiscale.cancel = Atšaukti ir Išeiti
@@ -1296,6 +1328,7 @@ keybind.shoot.name = Šauti
keybind.zoom.name = Keisti Vaizdo Mastelį
keybind.menu.name = Meniu
keybind.pause.name = Sustabdyti
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Sustabdyti/Tęsti Statymą
keybind.minimap.name = Mini Žemėlapis
keybind.planet_map.name = Planet Map
@@ -1363,12 +1396,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Statymo Kainų Daugiklis
@@ -1391,6 +1426,9 @@ rules.title.planet = Planet
rules.lighting = Apšvietimas
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
@@ -1707,6 +1745,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Talpykla
block.launch-pad.name = Paleidimo Aikštelė
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
@@ -1762,6 +1802,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1892,9 +1934,9 @@ block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.micro-processor.name = Mikro Procesorius
block.logic-processor.name = Loginis Procesorius
block.hyper-processor.name = Hiper Procesorius
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
@@ -1915,77 +1957,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2145,7 +2187,9 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
@@ -2252,6 +2296,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2340,6 +2385,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2425,12 +2471,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2559,3 +2607,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -131,6 +131,7 @@ feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
mods.initfailed = [red]?[] De vorige Mindustry instantie faalde te initialiseren. Dit werd waarschijnlijk veroorzaakt door misdragende mods.\n\nOm een crash loop te voorkomen, zijn [red]alle mods uitgeschakeld.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Handboek voor modding
mods.report = Rapporteer Bug
@@ -157,7 +158,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
mod.outdatedv7.details = Deze mod is onverenigbaar met de nieuwste versie van het spel. De auteur moet het updaten en [accent]minGameVersion: 136[] toevoegen aan zijn/haar [accent]mod.json[] bestand.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
@@ -168,7 +169,6 @@ mod.requiresversion = Vereist spelversie: [red]{0}
mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
mod.noerrorplay = [red]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat met spelen.
mod.nowdisabled = [red]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet.
mod.enable = Activeer
mod.requiresrestart = Het spel zal nu afsluiten om de veranderingen aan de mods door te voeren.
mod.reloadrequired = [scarlet]Herstart Vereist
@@ -183,6 +183,15 @@ mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt g
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de folder van die mod en probeer het opnieuw.
mod.folder.missing = Alleen mods in folder formaat kunnen worden gepubliceerd in de werkplaats.\nOm een mod om te zetten in een folder, unzip de mod en verwijder de zip, herstart dan het spel of herlaad de mods.
mod.scripts.disable = Uw apparaat ondersteunt geen mods met scripts. Je moet deze mods uitschakelen om het spel te kunnen spelen.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Over
name = Naam:
@@ -299,6 +308,7 @@ disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding gestopt.
disconnect.timeout = Verbinding afgekapt.
disconnect.data = Kon de wereld niet laden!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
connecting = [accent]Aan het verbinden...
reconnecting = [accent]Aan het herverbinden...
@@ -467,6 +477,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Werkplaats
waves.title = Rondes
waves.team = Team
waves.remove = Verwijder
waves.every = elke
waves.waves = ronde(s)
@@ -717,14 +728,18 @@ loadout = Uitrusting
resources = Materialen
resources.max = Max
bannedblocks = Verboden Blokken
unbannedblocks = Unbanned Blocks
objectives = Doelen
bannedunits = Verboden eenheden
unbannedunits = Unbanned Units
bannedunits.whitelist = Verboden eenheden als whitelist
bannedblocks.whitelist = Verboden blokken als whitelist
addall = Voeg Alles Toe
launch.from = Lanceren van: [accent]{0}
launch.capacity = Lanceercapaciteit: [accent]{0}
launch.destination = Bestemming: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
add = Voeg toe...
guardian = Bewaker
@@ -763,7 +778,9 @@ sectors.stored = Opgeslagen:
sectors.resume = Doorgaan
sectors.launch = Lanceer
sectors.select = Selecteer
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]geen (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar
@@ -794,6 +811,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planeten
planet.serpulo.name = Serpulo
@@ -1024,6 +1045,7 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
stat.reactive = Reageert
stat.immunities = Immuniteiten
stat.healing = Genezing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1071,6 +1093,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
bar.drilltierreq = Betere boor nodig
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Er ontbreken materialen
bar.corereq = Core Basis Vereist
bar.corefloor = Core Zone Tegel Vereist
@@ -1079,6 +1102,7 @@ bar.drillspeed = Delvingssnelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0}
@@ -1089,6 +1113,7 @@ bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vloeistof
bar.heat = Warmte
bar.cooldown = Cooldown
bar.instability = Instabiliteit
bar.heatamount = Warmte: {0}
bar.heatpercent = Warmte: {0} ({1}%)
@@ -1113,6 +1138,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor
bullet.infinitepierce = [stat]doorboor
@@ -1139,6 +1165,7 @@ unit.minutes = minuten
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x snelheid
unit.multiplier = x
unit.percent = %
unit.shieldhealth = levenspunten schild
unit.items = materialen
@@ -1215,11 +1242,13 @@ setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Bewaar Saves Automatisch
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spelerslijst
setting.chatopacity.name = Chat Transparantie
setting.lasersopacity.name = Stroomdraad Transparantie
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Brug Transparantie
setting.playerchat.name = Toon Chat
setting.showweather.name = Toon Weer Graphics
@@ -1228,6 +1257,9 @@ setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] seconden ongedaan gemaakt...
uiscale.cancel = Annuleer & Sluit
@@ -1308,6 +1340,7 @@ keybind.shoot.name = Schiet
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pauze
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pauzeer/Hervat Bouwen
keybind.minimap.name = Minimap
keybind.planet_map.name = Planetenkaart
@@ -1375,12 +1408,14 @@ rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Bais Eenheidlimiet
rules.limitarea = Limiteer Kaart Gebied
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
rules.initialwavespacing = Initi<EFBFBD>le Golfafstand:[lightgray] (sec)
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
@@ -1403,6 +1438,9 @@ rules.title.planet = Planeet
rules.lighting = Belichting
rules.fog = Mist van de Oorlog
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Vuur
@@ -1719,6 +1757,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Doos
block.launch-pad.name = Lanceerplatform
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Grondfabriek
block.air-factory.name = Luchtfabriek
@@ -1775,6 +1815,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1928,77 +1970,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2158,7 +2200,9 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2265,6 +2309,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2353,6 +2398,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2438,12 +2484,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2572,3 +2620,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -128,6 +128,7 @@ done = Klaar
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Handleiding tot Modding
mods.report = Bug Rapporteren
@@ -152,7 +153,7 @@ mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -161,7 +162,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
mod.enable = Schakel in
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Herladen Vereist
@@ -176,6 +176,15 @@ mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Over
name = Naam:
@@ -291,6 +300,7 @@ disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding afgesloten.
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
disconnect.data = Laden van mapdata mislukt!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
connecting = [accent]Verbinden...
reconnecting = [accent]Reconnecting...
@@ -459,6 +469,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Waves
waves.team = Team
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
@@ -706,14 +717,18 @@ loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
guardian = Guardian
@@ -752,7 +767,9 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
@@ -783,6 +800,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planet.serpulo.name = Serpulo
@@ -1012,6 +1033,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1059,6 +1081,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1067,6 +1090,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
@@ -1077,6 +1101,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1101,6 +1126,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
@@ -1127,6 +1153,7 @@ unit.minutes = mins
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x speed
unit.multiplier = x
unit.percent = %
unit.shieldhealth = shield health
unit.items = items
@@ -1203,11 +1230,13 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics
@@ -1216,6 +1245,9 @@ setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
@@ -1296,6 +1328,7 @@ keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.planet_map.name = Planet Map
@@ -1363,12 +1396,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
@@ -1391,6 +1426,9 @@ rules.title.planet = Planet
rules.lighting = Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
@@ -1707,6 +1745,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
@@ -1762,6 +1802,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1915,77 +1957,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2145,7 +2187,9 @@ block.vault.description = Stores a large amount of items of each type. An[lightg
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2252,6 +2296,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2340,6 +2385,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2425,12 +2471,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2559,3 +2607,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -19,7 +19,7 @@ linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Koniec Gry
gameover.disconnect = Odłącz
gameover.disconnect = Rozłącz
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
gameover.waiting = [accent]Oczekiwanie na następną mapę...
highscore = [accent]Nowy rekord!
@@ -41,12 +41,12 @@ be.ignore = Zignoruj
be.noupdates = Nie znaleziono aktualizacji.
be.check = Sprawdź aktualizacje
mods.browser = Przeglądarka Modów
mods.browser = Przeglądarka Modyfikacji
mods.browser.selected = Wybrany Mod
mods.browser.add = Zainsta-\nluj Moda
mods.browser.add = Zainsta-\nluj Modyfikacje
mods.browser.reinstall = Przeins-\ntaluj
mods.browser.view-releases = Pokaż wydania
mods.browser.noreleases = [scarlet]Nie znaleziono wydań\n[accent]Nie znaleziono żadnych wydań tego moda. Sprawdź czy ten mod posiada publiczne wydania w swoim repozytorium.
mods.browser.noreleases = [scarlet]Nie znaleziono wydań\n[accent]Nie znaleziono żadnych wydań tej modyfikacji. Sprawdź czy ta modyfikacja posiada publiczne wydania w swoim repozytorium.
mods.browser.latest = <Najnowsze>
mods.browser.releases = Wydania
mods.github.open = Otwórz w GitHub'ie
@@ -129,24 +129,25 @@ committingchanges = Zatwierdzanie Zmian
done = Gotowe
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
mods.initfailed = [red]⚠[] Inicjalizacja poprzedniej instancji Mindustry nie powiodła się. Najprawdopodobniej było to spowodowane niewłaściwym działaniem modów.\n\nAby zapobiec pętli awarii, [red]wszystkie mody zostały wyłączone.[]\n\nAby wyłączyć tę funkcję, należy wyłączyć ją w ustawieniach [accent]Ustawienia->Gra->Wyłącz mody w przypadku awarii podczas uruchamiania[].
mods = Mody
mods.none = [lightgray]Nie znaleziono modów!
mods.guide = Poradnik do modów
mods.initfailed = [red]⚠[] Inicjalizacja poprzedniej instancji Mindustry nie powiodła się. Najprawdopodobniej było to spowodowane niewłaściwym działaniem modyfikacji.\n\nAby zapobiec pętli awarii, [red]wszystkie modyfikacje zostały wyłączone.[]\n\nAby wyłączyć tę funkcję, należy wyłączyć ją w ustawieniach [accent]Ustawienia->Gra->Wyłącz modyfikacje w przypadku awarii podczas uruchamiania[].
mods = Modyfikacje
mods.name = Modyfikacja:
mods.none = [lightgray]Nie znaleziono modyfikacji!
mods.guide = Poradnik do modyfikacji
mods.report = Zgłoś błąd
mods.openfolder = Otwórz folder z modami
mods.openfolder = Otwórz folder z modyfikacjami
mods.viewcontent = Zobacz zawartość
mods.reload = Przeładuj
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować modyfikacje.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.display = [gray]Modyfikacja:[orange] {0}
mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
mod.disable = Wyłącz
mod.version = Version:
mod.content = Zawartość:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.delete.error = Nie udało się usunąć modyfikacji. Plik może być w użyciu.
mod.incompatiblegame = [red]Przestarzała Gra
mod.incompatiblemod = [red]Niekompatybilne
mod.blacklisted = [red]Niewspierane
@@ -154,31 +155,39 @@ mod.unmetdependencies = [red]Niespełnione Zależnośći
mod.erroredcontent = [scarlet]Błędy Zawartości
mod.circulardependencies = [red]Zagnieżdżone zależności
mod.incompletedependencies = [red]Brakujące zależności
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
mod.circulardependencies.details = Ten mod posiada zależności, które są zależne od innych zależności.
mod.incompletedependencies.details = Moda nie da się załadować z powodu niepoprawnych lub brakujących zależności: {0}.
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi zaaktualizować, i dodać [accent]minGameVersion: 147[] do jej pliku [accent]mod.json[].
mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0}
mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie.
mod.circulardependencies.details = Ta modyfikacja posiada zależności, które są zależne od innych zależności.
mod.incompletedependencies.details = Nie można załadować modyfikacji z powodu niepoprawnych lub brakujących zależności: {0}.
mod.requiresversion = Wymagana wersja gry: [red]{0}
mod.errors = Wystąpił błąd podczas ładowania treści.
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
mod.noerrorplay = [scarlet]Twoje modyfikacje zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
mod.enable = Włącz
mod.requiresrestart = Gra zostanie wyłączona aby wprowadzić zmiany w modzie.
mod.requiresrestart = Gra zostanie wyłączona aby wprowadzić zmiany w modyfikacji.
mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod
mod.import = Importuj Modyfikacje
mod.import.file = Importuj Plik
mod.import.github = Importuj mod z GitHuba
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ten mod zostanie usunięty.
mod.import.github = Importuj modyfikacje z GitHuba
mod.jarwarn = [scarlet]Modyfikacje JAR są niebezpieczne.[]\nUpewnij się, że importujesz tą modyfikacje z dobrze znanego źródła!
mod.item.remove = Ten przedmiot jest częścią modyfikacji[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ta modyfikacja zostanie usunięta.
mod.author = [lightgray]Autor:[] {0}
mod.missing = Ten zapis zawiera mody, które zostały niedawno zaktualizowane, bądź nie są już zainstalowane. Zapis może zostać uszkodzony. Czy jesteś pewien, że chcesz go załadować?\n[lightgray]Mody:\n{0}
mod.preview.missing = Przed opublikowaniem tego moda na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu moda i spróbuj jeszcze raz.
mod.folder.missing = Jedynie mody w formie folderów mogą się znaleźć na Warsztacie.\nAby zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę lub załaduj ponownie mody.
mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz wyłączyć te modyfikacje, aby móc grać.
mod.missing = Ten zapis zawiera modyfikacje, które zostały niedawno zaktualizowane, bądź nie są już zainstalowane. Zapis może zostać uszkodzony. Czy jesteś pewien, że chcesz go załadować?\n[lightgray]Modyfikacje:\n{0}
mod.preview.missing = Przed opublikowaniem tej modyfikacji na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu modyfikacji i spróbuj jeszcze raz.
mod.folder.missing = Jedynie modyfikacje w formie folderów mogą się znaleźć na Warsztacie.\nAby zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę lub załaduj ponownie modyfikacje.
mod.scripts.disable = Twoje urządzenie nie wspiera modyfikacji ze skryptami. Musisz wyłączyć te modyfikacje, aby móc grać.
mod.dependencies.error = [scarlet]Modyfikacje wymagają zależności.
mod.dependencies.soft = (optional)
mod.dependencies.download = Importuj
mod.dependencies.downloadreq = Wymagany import
mod.dependencies.downloadall = Importuj wszystko
mod.dependencies.status = Importuj wyniki
mod.dependencies.success = Pomyślnie pobrano:
mod.dependencies.failure = Nie udało się pobrać:
mod.dependencies.imported = Ta modyfikacja wymaga zależności. Pobrać?
about.button = O Grze
name = Nazwa:
@@ -194,7 +203,7 @@ campaign.select = Wybierz początkową kampanię
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka.
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
campaign.difficulty = Difficulty
campaign.difficulty = Tryb gry
completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne
techtree.select = Wybór Drzewa Technologicznego
@@ -295,6 +304,7 @@ disconnect.error = Błąd połączenia.
disconnect.closed = Połączenie zostało zamknięte.
disconnect.timeout = Przekroczono limit czasu.
disconnect.data = Nie udało się załadować mapy!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
connecting = [accent]Łączenie...
reconnecting = [accent]Ponowne łączenie...
@@ -350,11 +360,11 @@ command.rebuild = Odbudowywuj
command.assist = Asystuj Graczowi
command.move = Przemieść
command.boost = Przyspiesz
command.enterPayload = Enter Payload Block
command.enterPayload = Wprowadź blok ładunku
command.loadUnits = Załaduj Jednostki
command.loadBlocks = Załaduj Bloki
command.unloadPayload = Rozładuj Ładunek
command.loopPayload = Loop Unit Transfer
command.loopPayload = Zapętl transfer jednostek
stance.stop = Analuj Rozkazy
stance.shoot = Strzelaj
stance.holdfire = Wstrzymaj Ogień
@@ -441,9 +451,9 @@ editor.waves = Fale:
editor.rules = Zasady:
editor.generation = Generacja:
editor.objectives = Cele
editor.locales = Locale Bundles
editor.locales = Pakiety regionalne
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.editname = Edytuj nazwę
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
@@ -463,6 +473,7 @@ editor.shiftx = Przesunięcie X
editor.shifty = Przesunięcie Y
workshop = Warsztat
waves.title = Fale
waves.team = Team
waves.remove = Usuń
waves.every = co
waves.waves = fal(e)
@@ -504,7 +515,7 @@ editor.default = [lightgray]<Domyślne>
details = Detale...
edit = Edytuj...
variables = Zmienne
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.clear.confirm = Czy na pewno chcesz wyczyścić cały kod z tego procesora??
logic.globals = Built-in Variables
editor.name = Nazwa:
editor.spawn = Stwórz Jednostkę
@@ -592,7 +603,7 @@ filter.clear = Oczyść
filter.option.ignore = Ignoruj
filter.scatter = Rozprosz
filter.terrain = Teren
filter.logic = Logic
filter.logic = Logika
filter.option.scale = Skala
filter.option.chance = Szansa
filter.option.mag = Wielkość
@@ -615,25 +626,25 @@ filter.option.floor2 = Druga Podłoga
filter.option.threshold2 = Drugi Próg
filter.option.radius = Zasięg
filter.option.percentile = Procent
filter.option.code = Code
filter.option.loop = Loop
filter.option.code = Kod
filter.option.loop = Pętla
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.deletelocale = Czy na pewno chcesz usunąć ten pakiet lokalizacji?
locales.applytoall = Zastosuj Do Wszystkich Lokalizacji
locales.addtoother = Dodaj Do Innych Lokalizacji
locales.rollback = Cofnij do ostatnio zastosowanego
locales.filter = Filtr właściwości
locales.searchname = Szukaj nazwy...
locales.searchvalue = Szukaj wartości...
locales.searchlocale = Szukaj lokalizacji...
locales.byname = Po nazwie
locales.byvalue = Po wartośći
locales.showcorrect = Pokaż właściwości, które są obecne we wszystkich lokalizacjach i wszędzie mają unikalne wartości
locales.showmissing = Pokaż właściwości, których brakuje w niektórych lokalizacjach
locales.showsame = Pokaż właściwości, które mają te same wartości w różnych lokalizacjach
locales.viewproperty = Wyświetlanie we wszystkich lokalizacjach
locales.viewing = Wyświetlanie właściwości "{0}"
locales.addicon = Dodaj Ikonę
width = Szerokość:
height = Wysokość:
@@ -683,12 +694,12 @@ objective.destroycore.name = Zniszcz Rdzeń
objective.commandmode.name = Tryb Poleceń
objective.flag.name = Oznaczenie
marker.shapetext.name = Dostosuj Tekst
marker.point.name = Point
marker.point.name = Punkt
marker.shape.name = Figura
marker.text.name = Tekst
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.texture.name = Tekstura
marker.background = Tło
marker.outline = Kontur
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
@@ -712,14 +723,18 @@ loadout = Ładunek
resources = Zasoby
resources.max = Maks.
bannedblocks = Zabronione bloki
unbannedblocks = Unbanned Blocks
objectives = Cele
bannedunits = Zabronione jednostki
unbannedunits = Unbanned Units
bannedunits.whitelist = Zablokowane jednostki jako biała lista
bannedblocks.whitelist = Zablokowane bloki jako biała lista
addall = Dodaj wszystkie
launch.from = Wystrzelony z: [accent]{0}
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
launch.destination = Cel: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
add = Dodaj...
guardian = Zdrowie Strażnika
@@ -758,7 +773,9 @@ sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj
sectors.launch = Wystrzel
sectors.select = Wybierz
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Żaden (Słońce)
sectors.redirect = Redirect Launch Pads
sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy
@@ -790,6 +807,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planety
@@ -1012,7 +1033,7 @@ stat.abilities = Umiejętności
stat.canboost = Może przyspieszyć
stat.flying = Może latać
stat.ammouse = Zużycie Amunicji
stat.ammocapacity = Ammo Capacity
stat.ammocapacity = Pojemność Amunicji
stat.damagemultiplier = Mnożnik Obrażeń
stat.healthmultiplier = Mnożnik Zdrowia
stat.speedmultiplier = Mnożnik Prędkości
@@ -1021,53 +1042,55 @@ stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
stat.reactive = Reaguje
stat.immunities = Odporności
stat.healing = Leczy
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Pole Siłowe
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.forcefield.description = Tworzy tarczę siłową, która pochłania pociski
ability.repairfield = Pole Naprawy
ability.repairfield.description = Repairs nearby units
ability.repairfield.description = Naprawa pobliskich jednostek
ability.statusfield = Pole Statusu
ability.statusfield.description = Applies a status effect to nearby units
ability.statusfield.description = Nakłada efekt statusu na pobliskie jednostki
ability.unitspawn = Fabryka Jednostek
ability.unitspawn.description = Constructs units
ability.unitspawn.description = Konstruuje jednostki
ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.shieldregenfield.description = Regeneruje tarcze pobliskich jednostek
ability.movelightning = Pioruny Poruszania
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.movelightning.description = Uwalnia pioruny podczas ruchu
ability.armorplate = Płyta Pancerna
ability.armorplate.description = Zmniejsza obrażenia otrzymywane podczas strzelania
ability.shieldarc = Łuk Tarczy
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.shieldarc.description = Tworzy tarczę siłową w łuku, która pochłania pociski
ability.suppressionfield = Pole Tłumienia Regeneracji
ability.suppressionfield.description = Stops nearby repair buildings
ability.suppressionfield.description = Zatrzymuje się w pobliżu budynków naprawczych
ability.energyfield = Pole Energii
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.energyfield.description = Razi pobliskich wrogów
ability.energyfield.healdescription = Zadaje obrażenia pobliskim wrogom i leczy sojuszników
ability.regen = Regeneracja
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.regen.description = Z czasem regeneruje własne zdrowie
ability.liquidregen = Absorpcja cieczy
ability.liquidregen.description = Wchłania płyny, aby się wyleczyć
ability.spawndeath = Śmiertelne narodziny
ability.spawndeath.description = Uwalnia jednostki po śmierci
ability.liquidexplode = Wyciek Śmierci
ability.liquidexplode.description = Wylewa płyn po śmierci
ability.stat.firingrate = [stat]{0}/sek[lightgray] Szybkość strzelania
ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
ability.stat.shield = [stat]{0}[lightgray] osłony
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.damagereduction = [stat]{0}%[lightgray] redukcja uszkodzeń
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
ability.stat.duration = [stat]{0} sek[lightgray] czas trwania
ability.stat.buildtime = [stat]{0} sek[lightgray] czas budowy
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
bar.drilltierreq = Wymagane Lepsze Wiertło
bar.nobatterypower = Niewystarczająca moc akumulatora
bar.noresources = Brak Zasobów
bar.corereq = Wymagany Rdzeń
bar.corefloor = Wymagana strefa dla rdzenia
@@ -1076,6 +1099,7 @@ bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}%
bar.boost = Przyspieszenie: +{0}%
bar.powerbuffer = Moc baterii: {0}/{1}
bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0}
@@ -1086,6 +1110,7 @@ bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Płyn
bar.heat = Ciepło
bar.cooldown = Cooldown
bar.instability = Niestabilność
bar.heatamount = Ciepło: {0}
bar.heatpercent = Ciepło: {0} ({1}%)
@@ -1104,12 +1129,13 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
bullet.incendiary = [stat]zapalający
bullet.homing = [stat]naprowadzający
bullet.armorpierce = [stat]przebijający pancerz
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy
bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia
bullet.infinitepierce = [stat]przebijający
@@ -1118,8 +1144,8 @@ bullet.healamount = [stat]{0}[lightgray] bezpośrednia naprawa
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
bullet.range = [stat]{0}[lightgray] zasięg ataku
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
bullet.notargetsmissiles = [stat] ignoruje budynki
bullet.notargetsbuildings = [stat] ignoruje rakiety
unit.blocks = bloki
unit.blockssquared = bloki²
@@ -1136,13 +1162,14 @@ unit.minutes = mins
unit.persecond = /sekundę
unit.perminute = /min
unit.timesspeed = x prędkość
unit.multiplier = x
unit.percent = %
unit.shieldhealth = życie tarczy
unit.items = przedmioty
unit.thousands = tys.
unit.millions = mln.
unit.billions = mld.
unit.shots = shots
unit.shots = strzały
unit.pershot = /strzał
category.purpose = Opis
category.general = Główne
@@ -1152,8 +1179,8 @@ category.items = Przedmioty
category.crafting = Przetwórstwo
category.function = Funkcja
category.optional = Dodatkowe ulepszenia
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.alwaysmusic.name = Zawsze odtwarzaj muzykę
setting.alwaysmusic.description = Po włączeniu muzyka będzie zawsze odtwarzana w pętli podczas gry.\nPo wyłączeniu odtwarzanie odbywa się tylko w losowych odstępach czasu.
setting.skipcoreanimation.name = Pomiń Animację Wystrzału/Lądowania
setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie
@@ -1212,11 +1239,13 @@ setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
setting.communityservers.name = Pobierz listę serwerów społecznościowych
setting.savecreate.name = Automatyczne tworzenie zapisów
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.name = Widoczność gry publicznej
setting.playerlimit.name = Limit graczy
setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.unitlaseropacity.name = Nieprzezroczystość wiązki górniczej jednostki
setting.bridgeopacity.name = Przezroczystość mostów
setting.playerchat.name = Wyświetlaj dymek czatu w grze
setting.showweather.name = Pokaż pogodę
@@ -1225,6 +1254,9 @@ setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia ekranu
setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
steam.friendsonly = Tylko Znajomi
steam.friendsonly.tooltip = Czy tylko Znajomi ze Steam będą mogli dołączyć do twojej gry?\nOdznaczenie tego okienka ustawi twoją grę na publiczną - każdy może dołączyć.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = Wysokie wartości mogą powodować problemy z wydajnością.
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
uiscale.cancel = Anuluj i wyjdź
@@ -1305,6 +1337,7 @@ keybind.shoot.name = Strzelanie
keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu
keybind.pause.name = Pauza
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Wstrzymaj/kontynuuj budowę
keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa Planety
@@ -1338,7 +1371,7 @@ rules.hidebannedblocks = Ukryj zabronione bloki
rules.infiniteresources = Nieskończone Zasoby
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
rules.derelictrepair = Allow Derelict Block Repair
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
rules.reactorexplosions = Eksplozje Reaktorów
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
rules.disableworldprocessors = Wyłącz Procesor Świata
@@ -1346,17 +1379,17 @@ rules.schematic = Zezwalaj na schematy
rules.wavetimer = Zegar Fal
rules.wavesending = Wysyłanie Fal
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.allowedit.info = Po włączeniu tej opcji gracz może edytować zasady w grze, klikając przycisk w lewym dolnym rogu menu pauzy.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.alloweditworldprocessors.info = Po włączeniu tej opcji bloki logiki świata można umieszczać i edytować nawet poza edytorem.
rules.waves = Fale
rules.airUseSpawns = Air units use spawn points
rules.airUseSpawns = Jednostki powietrzne korzystają z punktów odradzania
rules.attack = Tryb Ataku
rules.buildai = AI Budowania Baz
rules.buildaitier = Poziom Budowania AI
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób.
rules.rtsminsquadsize = Minimalny Rozmiar Składu
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
rules.rtsminattackweight = Minimalna Waga Ataku
@@ -1372,12 +1405,14 @@ rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Podstawowy limit jednostek
rules.limitarea = Limit Obszaru Mapy
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek)
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
@@ -1400,7 +1435,10 @@ rules.title.planet = Planet
rules.lighting = Oświetlenie
rules.fog = Mgła Wojny
rules.invasions = Enemy Sector Invasions
rules.showspawns = Show Enemy Spawns
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Umożliwia korzystanie z platform startowych bez lądowisk, jak w wersji 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Pokaż miejsca odrodzenia się wroga
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Ogień
rules.anyenv = <Każda>
@@ -1410,9 +1448,9 @@ rules.weather = Pogoda
rules.weather.frequency = Częstotliwość:
rules.weather.always = Zawsze
rules.weather.duration = Czas trwania:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
rules.randomwaveai.info = Sprawia, że jednostki tworzone falami atakują losowe struktury zamiast bezpośrednio atakować rdzeń lub generatory mocy.
rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga.
rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami.
content.item.name = Przedmioty
content.liquid.name = Płyny
@@ -1726,6 +1764,8 @@ block.meltdown.name = Roztapiacz
block.foreshadow.name = Zeus
block.container.name = Kontener
block.launch-pad.name = Wyrzutnia
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Fabryka Naziemna
block.air-factory.name = Fabryka Powietrzna
@@ -1782,6 +1822,8 @@ block.arkyic-vent.name = Arkyiczny Gejzer
block.yellow-stone-vent.name = Żółty Kamienny Gejzer
block.red-stone-vent.name = Czerwony Kamienny Gejzer
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Strefa Rdzenia
@@ -1930,82 +1972,82 @@ hint.skip = Pomiń
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia.
hint.depositItems = By przenosić przedmioty, przeciągnij je ze swojego statku do rdzenia.
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
hint.desktopPause = Naciśnij [accent][[Spację][], by zatrzymać lub wznowić grę.
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
hint.breaking.mobile = Aktywuj :hammer: [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
hint.derelict = [accent]Szare[] struktury są uszkodzonymi pozostałościami starych baz, które już nie funkcjonują.\n\nTe struktury można [accent]zdekonstruować[] dla surowców.
hint.research = Klikij przycisk \ue875 [accent]Badań[], by odkrywać nowe technologie.
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[], by odkrywać nowe technologie.
hint.research = Klikij przycisk :tree: [accent]Badań[], by odkrywać nowe technologie.
hint.research.mobile = Użyj przycisku :tree: [accent]Badań[] w :menu: [accent]Menu[], by odkrywać nowe technologie.
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
hint.unitSelectControl.mobile = Aby kontrolować jednostki, wejdź w [accent]tryb dowodzenia[] poprzez naciśnięcie przcisku [accent]dowodzenia[] w lewym dolnym rogu.\nPodczas gdy jesteś w trybie dowodzenia, naciśnij długo i przeciągnij by wybrać jednostki. Stuknij w miejsce lub cel aby je tam wysłać.
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając :map: [accent]Mapę[] w dolnym prawym rogu.
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w :map: [accent]Mapę[] w :menu: [accent]Menu[].
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
hint.rebuildSelect = Przytrzymaj [accent][[B][] i przeciągnij, by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
hint.rebuildSelect.mobile = wybierz \ue874 przycisk kopiowania, wtedy dotnij \ue80f przycisk odbudowy i przeciągnij by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
hint.rebuildSelect.mobile = wybierz :copy: przycisk kopiowania, wtedy dotnij :wrench: przycisk odbudowy i przeciągnij by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz :diagonal: [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.boost = Przytrzymaj [accent][[Lewy Shift][], by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
hint.payloadPickup = Kliknij [accent][[[], by podnieść małe bloki lub jednostki.
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając \uf87f [accent]Węzły Prądu[].
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane \uf835 [accent]Grafitem[] \uf861 [accent]Podwójne Działka[]/\uf859 [accent]Działa Salwowe[] by pozbyć się strażników.
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw \uf868 Rdzeń: [accent]Podstawę[] na \uf869 Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[], żeby obrócić.
gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
gz.mine = Przemieść się w pobliże :ore-copper: [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
gz.mine.mobile = Przemieść się w pobliże :ore-copper: [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
gz.research = Otwórz :tree: drzewko technologiczne.\nZbadaj :mechanical-drill: [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
gz.research.mobile = Otwórz :tree: drzewko technologiczne.\nZbadaj :mechanical-drill: [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
gz.conveyors = Zbadaj i postaw :conveyor: [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[], żeby obrócić.
gz.conveyors.mobile = Zbadaj i postaw :conveyor: [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
gz.moveup = \ue804 Przejdź do dalszych celów.
gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
gz.lead = :lead: [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
gz.moveup = :up: Przejdź do dalszych celów.
gz.turrets = Zbadaj i postaw 2 :duo: [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw :copper-wall: [accent]miedziane mury[] wokół działek.
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n:scatter: [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają :lead: [accent]ołowiu[] jako amunicji.
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
gz.supplyturret = [accent]Załaduj Działko
gz.zone1 = To jest strefa zrzutu wroga.
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian.
onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadaj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
onset.bore = Zbadaj i postaw :plasma-bore: [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw :beam-node: [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
onset.ducts = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
onset.ducts.mobile = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[].
onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[], żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[].
onset.graphite = Bardziej skomplikowane bloki wymagają :graphite: [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj :cliff-crusher: [accent]rozkruszacz klifów[] i :silicon-arc-furnace: [accent]krzemowy piec łukowy[].
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
onset.crusher = Użyj :cliff-crusher: [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw :tank-fabricator: [accent]fabrykę czołgów[].
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[].
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw :breach: [accent]Wyłom[].\nDziałka potrzebują :beryllium: [accent]amuncji[].
onset.turretammo = Dostarcz [accent]beryl[] do działka.
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka.
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę :beryllium-wall: [accent]berylowych murów[] naokoło działka.
onset.enemies = Nadchodzi wróg, przygotuj obronę.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.defenses = [accent]Przygotuj obronę:[lightgray] {0}
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy :core-bastion: rdzeń.
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.
@@ -2166,7 +2208,9 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia.
block.launch-pad.details = System sub-orbitalny do transportu zasobów z punktu do punktu. Ładunki są kruche i nie są w stanie przetrwać ponownego wejścia.
block.advanced-launch-pad.description = Uruchamia partie przedmiotów do wybranych sektorów. Akceptuje tylko jeden typ przedmiotu na raz.
block.advanced-launch-pad.details = Suborbitalny system transportu zasobów z punktu do punktu.
block.landing-pad.description = Otrzymuje przedmioty z wyrzutni w innych sektorach. Wymaga dużych ilości wody, aby chronić przed uderzeniami lądowań.
block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga.
block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga.
block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych.
@@ -2273,6 +2317,7 @@ block.unit-cargo-loader.description = Tworzy Składaki, które automatycznie roz
block.unit-cargo-unload-point.description = Pełni funkcję punktu rozładunkowego dla Składaków. Przyjmuje przedmioty pasujące do wybranego filtra.
block.beam-node.description = Przesyła prąd prostopadłymi promieniami do innych struktur. Przechowuje niewielką ilość energii.
block.beam-tower.description = Przesyła prąd prostopadłymi promieniami do innych struktur. Przechowuje bardzo duże ilości energii. Działa na dużą odległość.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Po postawieniu na gejzerze produkuje prąd oraz niewielkie ilości wody.
block.chemical-combustion-chamber.description = Produkuje prąd używając do tego ozonu i arkycytu.
block.pyrolysis-generator.description = Wytwarza duże ilości prądu z żużlu i arkycytu. Woda jest produktem ubocznym.
@@ -2374,6 +2419,7 @@ unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
@@ -2461,6 +2507,7 @@ lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii.
lenum.config = Konfiguracja budynku, np. sortownika.
lenum.enabled = Sprawdza czy blok jest włączony.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Kolor iluminatora.
laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwraca przywódcę.\nW innym wypadku zwraca samą jednostkę.
@@ -2468,6 +2515,7 @@ laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istni
laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
laccess.speed = Najwyższa prędkość jednostki, w kratkach/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID jednostki/bloku/przedmiotu/płynu.\nOdwrotnośc operacji wyszukiwania.
lcategory.unknown = Inne
@@ -2612,3 +2660,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Bloki lub jednostki, których nie można umieścić ani zbudować.
lenum.unban = Odblokuj jednostkę lub blokadę.

View File

@@ -1,12 +1,12 @@
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos
contributors = Tradutores e contribuidores
contributors = Tradutores e Contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
link.discord.description = O Discord oficial do Mindustry
link.reddit.description = O subreddit do Mindustry
link.github.description = Código fonte do jogo.
link.changelog.description = Lista de mudanças da atualização
link.dev-builds.description = Versões betas
link.dev-builds.description = Builds de desenvolvimento instáveis
link.trello.description = Trello oficial para atualizações planejadas
link.itch.io.description = Página do Itch.io com os downloads
link.google-play.description = Página da Google Play store
@@ -18,7 +18,7 @@ linkopen = Este servidor lhe enviou um link. Você tem certeza de que quer abri-
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
screenshot = Screenshot salva para {0}
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
gameover = O núcleo foi destruído.
gameover = Fim de jogo.
gameover.disconnect = Desconectado
gameover.pvp = O time[accent] {0}[] ganhou!
gameover.waiting = [accent]Esperando pelo próximo mapa...
@@ -34,7 +34,7 @@ load.system = Sistema
load.mod = Mods
load.scripts = Scripts
be.update = Uma nova versão beta está disponível:
be.update = Uma nova versão de teste está disponível:
be.update.confirm = Baixar e reiniciar o jogo agora?
be.updating = Atualizando...
be.ignore = Ignorar
@@ -51,37 +51,38 @@ mods.browser.latest = <Mais recente>
mods.browser.releases = Versões
mods.github.open = Repositório
mods.github.open-release = Página da versão
mods.browser.sortdate = Ordenar por mais recente
mods.browser.sortstars = Ordenar por estrelas
schematic = Esquema
schematic.add = Salvar esquema
schematic.add = Salvar esquema...
schematics = Esquemas
schematic.search = Search schematics...
schematic.search = Procurar esquemas...
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
schematic.exists = Um esquema com esse nome já existe.
schematic.import = Importar esquema...
schematic.exportfile = Exportar arquivo
schematic.importfile = Importar arquivo
schematic.browseworkshop = Navegar pela oficina
schematic.exportfile = Exportar Arquivo
schematic.importfile = Importar Arquivo
schematic.browseworkshop = Navegar pela Oficina
schematic.copy = Copiar para a área de transferência
schematic.copy.import = Importar da área de transferência
schematic.shareworkshop = Compartilhar na Oficina
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Espelhar Esquema
schematic.saved = Esquema salvo.
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
schematic.edit = Edit Schematic
schematic.edit = Editar Esquema
schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
schematic.tags = Tags:
schematic.edittags = Editar Tags
schematic.addtag = Adicionar Tag
schematic.texttag = Tag de Texto
schematic.icontag = Tag de Ícone
schematic.renametag = Renomear Tag
schematic.tags = Etiquetas:
schematic.edittags = Editar Etiquetas
schematic.addtag = Adicionar Etiqueta
schematic.texttag = Etiqueta de Texto
schematic.icontag = Etiqueta de Ícone
schematic.renametag = Renomear Etiqueta
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Deletar essa tag completamente?
schematic.tagexists = Essa tag já existe.
schematic.tagdelconfirm = Deletar essa etiqueta completamente?
schematic.tagexists = Essa etiqueta já existe.
stats = Estatísticas
stats.wave = Hordas Derrotadas
@@ -92,20 +93,20 @@ stats.destroyed = Construções Destruídas
stats.deconstructed = Construções Desconstruídas
stats.playtime = Tempo Jogado
globalitems = [accent]Itens Globais
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0}
globalitems = [accent]Itens do Planeta
map.delete = Você tem certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor pontuação: [accent]{0}
level.select = Seleção de fase
level.mode = Modo de jogo:
coreattack = < O núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação Iminente
coreattack = < O Núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
database = Banco de Dados do Núcleo
database.button = Banco de Dados
savegame = Salvar jogo
loadgame = Carregar jogo
joingame = Entrar no jogo
customgame = Jogo customi-\nzado
newgame = Novo jogo
savegame = Salvar Jogo
loadgame = Carregar Jogo
joingame = Juntar-se ao Jogo
customgame = Jogo Customizado
newgame = Novo Jogo
none = <nenhum>
none.found = [lightgray]<nenhum encontrado>
none.inmap = [lightgray]<nenhum no mapa>
@@ -114,34 +115,35 @@ position = Posição
close = Fechar
website = Site
quit = Sair
save.quit = Salvar e sair
save.quit = Salvar e Sair
maps = Mapas
maps.browse = Pesquisar mapas
continue = Continuar
maps.none = [lightgray]Nenhum mapa encontrado!
invalid = Inválido
pickcolor = Escolher Cor
preparingconfig = Preparando configuração
preparingcontent = Preparando conteúdo
uploadingcontent = Fazendo upload do conteúdo
uploadingpreviewfile = Fazendo upload do arquivo de pré-visualização
committingchanges = Enviando mudanças
preparingconfig = Preparando Configuração
preparingcontent = Preparando Conteúdo
uploadingcontent = Fazendo Upload do Conteúdo
uploadingpreviewfile = Fazendo Upload do Arquivo de Pré-visualização
committingchanges = Enviando Mudanças
done = Feito
feature.unsupported = Seu dispositivo não suporta este recurso.
mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Nenhum mod encontrado!
mods.guide = Guia de mods
mods.guide = Guia de Criar Mods
mods.report = Reportar um Bug
mods.openfolder = Abrir pasta de mods
mods.viewcontent = Ver conteúdo
mods.openfolder = Abrir Pasta de Mods
mods.viewcontent = Ver Conteúdo
mods.reload = Recarregar
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods.
mods.reloadexit = O jogo agora irá fechar, para recarregar os mods.
mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado
mod.disabled = [red]Desativado
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
mod.disable = Desati-\nvar
mod.version = Version:
@@ -152,25 +154,27 @@ mod.incompatiblemod = [red]Incompatível
mod.blacklisted = [red]Não suportado
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros no conteúdo
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.circulardependencies = [red]Dependências Mútuas
mod.incompletedependencies = [red]Dependências Incompletas
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use isso.
mod.missingdependencies.details = Este mod está sem dependências: {0}
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
mod.requiresversion = Requer a versão do jogo: [red]{0}
mod.errors = Ocorreram erros ao carregar o conteúdo.
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
mod.enable = Ativar
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
mod.reloadrequired = [scarlet]Recarregamento necessário
mod.import = Importar mod
mod.reloadrequired = [scarlet]Recarregamento Necessário
mod.import = Importar Mod
mod.import.file = Importar Arquivo
mod.import.github = Importar mod do GitHub
mod.import.github = Importar Mod do GitHub
mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
mod.remove.confirm = Este mod será deletado.
@@ -179,22 +183,32 @@ mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, simplesmente descompacte seu arquivo numa pasta e delete o arquivo ZIP antigo, então reinicie seu jogo ou recarregue os mods.
mod.scripts.disable = Seu dispositivo não suporta mods com scripts. Você precisa desabilitar esses mods para conseguir jogar.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Sobre
name = Nome:
noname = Escolha[accent] um nome[] primeiro.
search = Procurar:
planetmap = Mapa do Planeta
launchcore = Lançar núcleo
filename = Nome do arquivo:
unlocked = Novo bloco desbloqueado!
launchcore = Lançar Núcleo
filename = Nome do Arquivo:
unlocked = Novo conteúdo desbloqueado!
available = Nova pesquisa disponível!
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
campaign.select = Selecione a campanha inicial
campaign.none = [lightgray]Selecione um planeta para começar nele.\nVocê pode mudar de planeta a qualquer momento.
campaign.erekir = Novo, conteúdo mais polido. Uma progressão mais linear na campanha.\n\nExperiência geral e mapas de maior qualidade.
campaign.serpulo = Conteúdo antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
campaign.select = Selecione uma Campanha Inicial
campaign.none = [lightgray]Selecione um planeta para começar.\nIsso pode ser alterado a qualquer momento.
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto, mais conteúdo.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
campaign.difficulty = Difficulty
completed = [accent]Completado
techtree = Árvore Tecnológica
techtree.select = Seleção de Árvore Tecnológica
@@ -212,7 +226,7 @@ players.search = Procurar
players.notfound = [gray]Nenhum jogador encontrado
server.closing = [accent]Fechando servidor...
server.kicked.kick = Você foi expulso do servidor!
server.kicked.whitelist = Você não está na whitelist do servidor.
server.kicked.whitelist = Você não está na lista branca do servidor.
server.kicked.serverClose = Servidor fechado.
server.kicked.vote = Você foi expulso desse servidor. Adeus.
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
@@ -230,9 +244,9 @@ server.kicked.serverRestarting = O servidor esta reiniciando.
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
hostserver = Hospedar servidor
invitefriends = Convidar amigos
hostserver.mobile = Hospedar\nJogo
hostserver = Hospedar Partida Multijogador
invitefriends = Convidar Amigos
hostserver.mobile = Hospedar Partida
host = Hospedar
hosting = [accent]Abrindo servidor...
hosts.refresh = Recarregar
@@ -242,87 +256,91 @@ server.refreshing = Atualizando servidor
hosts.none = [lightgray]Nenhum jogo LAN encontrado!
host.invalid = [scarlet]Não foi possivel hospedar
servers.local = Servidores locais
servers.local.steam = Jogos públicos e servidores locais
servers.remote = Servidores remotos
servers.global = Servidores da comunidade
servers.local = Servidores Locais
servers.local.steam = Jogos Públicos e Servidores Locais
servers.remote = Servidores Remotos
servers.global = Servidores da Comunidade
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
servers.showhidden = Mostrar servidores escondidos
servers.showhidden = Mostrar servidores ocultos
server.shown = Mostrar
server.hidden = Esconder
server.hidden = Ocultar
viewplayer = Vendo o Player: [accent]{0}
trace = Rastrear jogador
viewplayer = Vendo o Jogador: [accent]{0}
trace = Rastrear Jogador
trace.playername = Nome do jogador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Cliente móvel: [accent]{0}
trace.modclient = Cliente customizado: [accent]{0}
trace.times.joined = Vezes que entrou: [accent]{0}
trace.times.kicked = Vezes que foi expulso: [accent]{0}
trace.language = Idioma: [accent]{0}
trace.mobile = Cliente Móvel: [accent]{0}
trace.modclient = Cliente Customizado: [accent]{0}
trace.times.joined = Vezes que se Juntou: [accent]{0}
trace.times.kicked = Vezes que foi Expulso: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID do cliente invalido! Reporte o bug
player.ban = Banir
player.kick = Chutar
player.kick = Expulsar
player.trace = Rastrear
player.admin = Alternar Admin
player.team = Trocar time
player.team = Trocar Time
server.bans = Banidos
server.bans.none = Nenhum jogador banido encontrado!
server.admins = Administradores
server.admins.none = Nenhum administrador encontrado!
server.add = Adicionar servidor
server.delete = Certeza que quer deletar o servidor?
server.edit = Editar servidor
server.outdated = [crimson]Servidor desatualizado![]
server.outdated.client = [crimson]Cliente desatualizado![]
server.version = [lightgray]Versão: {0}
server.custombuild = [accent]Versão customizada
confirmban = Certeza que quer banir "{0}[white]"?
confirmkick = Certeza que quer expulsar "{0}[white]"?
confirmunban = Certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador?
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"?
votekick.reason = Motivo para chutar por voto
votekick.reason.message = Tem certeza de que deseja chutar por voto "{0}[white]"?\nSe sim, digite o motivo:
joingame.title = Entrar no jogo
joingame.ip = IP:
server.delete = Você tem certeza que quer deletar esse servidor?
server.edit = Editar Servidor
server.outdated = [scarlet]Servidor Desatualizado![]
server.outdated.client = [scarlet]Cliente Desatualizado![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Versão Customizada
confirmban = Você tem certeza que quer banir "{0}[white]"?
confirmkick = Você tem certeza que quer expulsar "{0}[white]"?
confirmunban = Você tem certeza que quer desbanir este jogador?
confirmadmin = Você tem certeza que quer fazer "{0}[white]" um administrador?
confirmunadmin = Você tem certeza que quer remover o status de adminstrador do "{0}[white]"?
votekick.reason = Motivo para expulsar por votação
votekick.reason.message = Tem certeza de que deseja expulsar "{0}[white]" por votação?\nSe sim, digite o motivo:
joingame.title = Juntar-se ao jogo
joingame.ip = Endereço IP:
disconnect = Desconectado.
disconnect.error = Erro de conexão.
disconnect.closed = Conexão fechada.
disconnect.timeout = Tempo esgotado.
disconnect.data = Falha ao carregar os dados do mundo!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Impossível conectar ([accent]{0}[]).
connecting = [accent]Conectando...
reconnecting = [accent]Reconectando...
connecting.data = [accent]Carregando dados do mundo...
server.port = Porta:
server.invalidport = Numero de port inválido!
server.invalidport = Numero de porta inválido!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
save.new = Novo save
save.overwrite = Você tem certeza que quer sobrescrever este save?
save.nocampaign = Arquivos salvos individuais da campanha não podem ser importados.
server.error = [scarlet]Erro ao hospedar o servidor.
save.new = Novo Jogo Salvo
save.overwrite = Você tem certeza que quer sobrescrever este jogo salvo?
save.nocampaign = Arquivos de jogos salvos individuais da campanha não podem ser importados.
overwrite = Sobrescrever
save.none = Nenhum save encontrado!
save.none = Nenhum jogo salvo encontrado!
savefail = Falha ao salvar jogo!
save.delete.confirm = Certeza que quer deletar este save?
save.delete.confirm = Certeza que quer deletar este jogo salvo?
save.delete = Deletar
save.export = Exportar save
save.import.invalid = [accent]Este save é inválido!
save.import.fail = [crimson]Falha ao importar save: [accent]{0}
save.export.fail = [crimson]Falha ao exportar save: [accent]{0}
save.import = Importar save
save.newslot = Nome do save:
save.export = Exportar Jogo Salvo
save.import.invalid = [accent]Este jogo salvo é inválido!
save.import.fail = [crimson]Falha ao importar jogo salvo: [accent]{0}
save.export.fail = [crimson]Falha ao exportar jogo salvo: [accent]{0}
save.import = Importar jogo salvo
save.newslot = Nome do jogo salvo:
save.rename = Renomear
save.rename.text = Novo jogo:
selectslot = Selecione um lugar para salvar.
save.rename.text = Novo nome:
selectslot = Selecione um jogo salvo.
slot = [accent]Slot {0}
editmessage = Editar mensagem
save.corrupted = [accent]Save corrompido ou inválido!
editmessage = Editar Mensagem
save.corrupted = [accent]Jogo salvo corrompido ou inválido!
empty = <vazio>
on = Ligado
off = Desligado
@@ -331,87 +349,90 @@ save.autosave = Salvar automaticamente: {0}
save.map = Mapa: {0}
save.wave = Horda {0}
save.mode = Modo de jogo: {0}
save.date = Último salvamento: {0}
save.date = Último Salvamento: {0}
save.playtime = Tempo de jogo: {0}
warning = Aviso.
confirm = Confirmar
delete = Excluir
view.workshop = Ver na oficina
workshop.listing = Editar a lista da oficina
ok = OK
view.workshop = Ver na Oficina
workshop.listing = Editar a Lista da Oficina
ok = Certo
open = Abrir
customize = Customizar
customize = Customizar Regras
cancel = Cancelar
command = Comando
command.queue = [lightgray][Queuing]
command.queue = Fila
command.mine = Minerar
command.repair = Reparar
command.rebuild = Reconstruir
command.assist = Assist Player
command.assist = Auxiliar Jogador
command.move = Mover
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
command.boost = Impulso
command.enterPayload = Inserir Bloco de Carga útil
command.loadUnits = Carregar Unidades
command.loadBlocks = Carregar Blocos
command.unloadPayload = Descarregar Carga
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.stop = Cancelar Ordens
stance.shoot = Modo: Atirar
stance.holdfire = Modo: Cessar Fogo
stance.pursuetarget = Modo: Perseguir Alvo
stance.patrol = Modo: Patrulhar Caminho
stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
openlink = Abrir Link
copylink = Copiar link
copylink = Copiar Link
back = Voltar
max = Máximo
objective = Objetivo do Mapa
crash.export = Exportar Históricos de Crashes.
crash.none = Nenhum Histórico de Crashes Encontrado.
crash.exported = Históricos de Crashes Exportado.
data.export = Exportar dados
data.import = Importar dados
data.openfolder = Abrir pasta de dados
crash.export = Exportar Logs de Crashes
crash.none = Nenhum logs de Crashes Encontrado.
crash.exported = Logs de Crashes Exportado.
data.export = Exportar Dados
data.import = Importar Dados
data.openfolder = Abrir Pasta de Dados
data.exported = Dados exportados.
data.invalid = Estes dados de jogo não são válidos.
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente.
data.invalid = Esse dados de jogo não são válidos.
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá fechar imediatamente.
quit.confirm = Você tem certeza que quer sair?
loading = [accent]Carregando...
downloading = [accent]Baixando...
saving = [accent]Salvando...
respawn = [accent][[{0}][] para nascer no núcleo
respawn = [accent][[{0}][] para renascer
cancelbuilding = [accent][[{0}][] para cancelar a construção
selectschematic = [accent][[{0}][] para selecionar + copiar
pausebuilding = [accent][[{0}][] para parar a construção
pausebuilding = [accent][[{0}][] para pausar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção
enablebuilding = [scarlet][[{0}][] para habilitar construção
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
commandmode.name = [accent]Modo de comando
commandmode.nounits = [nenhuma unidade]
showui = Interface oculta.\nPressione [accent][[{0}][] para exibir a interface.
commandmode.name = [accent]Modo de Comando
commandmode.nounits = [sem unidades]
wave = [accent]Horda {0}
wave.cap = [accent]Horda {0}/{1}
wave.waiting = Proxima horda em {0}
wave.waiting = [lightgray]Próxima horda em {0}
wave.waveInProgress = [lightgray]Horda em progresso
waiting = Esperando...
waiting = [lightgray]Esperando...
waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes
wave.enemycores = [accent]{0}[lightgray] núcleos inimigos
wave.enemycore = [accent]{0}[lightgray] núcleo inimigo
wave.enemy = [lightgray]{0} inimigo restante
wave.enemies = [lightgray]{0} Inimigos Restantes
wave.enemycores = [accent]{0}[lightgray] Núcleos Inimigos
wave.enemycore = [accent]{0}[lightgray] Núcleo Inimigo
wave.enemy = [lightgray]{0} Inimigo Restante
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
loadimage = Carregar\nimagem
saveimage = Salvar\nimagem
loadimage = Carregar Imagem
saveimage = Salvar Imagem
unknown = Desconhecido
custom = Customizado
builtin = Padrão
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque {0} vermelhos no editor.
builtin = Embutido
map.delete.confirm = Você tem certeza que quer deletar este mapa? Isso não pode ser revertido!
map.random = [accent]Mapa Aleatório
map.nospawn = Este mapa não possui nenhum Núcleo para o jogador nascer! Adicione um Núcleo {0} para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem Núcleos inimigos para os jogadores nascerem! Adicione [scarlet]Núcleos não-laranjas[] para este mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum Núcleo inimigo para o jogador atacar! Adicione um Núcleos {0} para este mapa no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
workshop.update = Atualizar item
workshop.update = Atualizar Item
workshop.error = Erro buscando os detalhes da oficina: {0}
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
workshop.menu = Selecione oquê você gostaria de fazer com esse item.
@@ -463,6 +484,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Oficina
waves.title = Hordas
waves.team = Team
waves.remove = Remover
waves.every = a cada
waves.waves = Horda(s)
@@ -720,14 +742,18 @@ loadout = Carregamento
resources = Recursos
resources.max = Máximo
bannedblocks = Blocos Banidos
unbannedblocks = Unbanned Blocks
objectives = Objetivos
bannedunits = Unidades Banidas
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adicionar Todos
launch.from = Lançando de: [accent]{0}
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
launch.destination = Destino: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
add = Adicionar...
guardian = Guardião
@@ -766,7 +792,9 @@ sectors.stored = Armazenado:
sectors.resume = Continuar
sectors.launch = Lançar
sectors.select = Selecionar
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nenhum (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável
@@ -798,6 +826,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planetas
@@ -1032,6 +1064,7 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
stat.reactive = Reage
stat.immunities = Imunidades
stat.healing = Reparo
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Campo de Força
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1078,6 +1111,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Somente depósito no núcleo permitido
bar.drilltierreq = Broca melhor necessária.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Recursos Insuficientes
bar.corereq = Base do Núcleo Necessária
bar.corefloor = Zona do Núcleo Necessária
@@ -1086,6 +1120,7 @@ bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}%
bar.boost = Impulso: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0}
@@ -1096,6 +1131,7 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido
bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Instabilidade
bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%)
@@ -1120,6 +1156,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] Impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração
bullet.infinitepierce = [stat]perfuração
@@ -1146,6 +1183,7 @@ unit.minutes = mins
unit.persecond = /segundo
unit.perminute = /min
unit.timesspeed = x Velocidade
unit.multiplier = x
unit.percent = %
unit.shieldhealth = Saúde do escudo
unit.items = itens
@@ -1222,11 +1260,13 @@ setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denúncias anônimas de erros
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Criar salvamentos automaticamente
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limites de Player
setting.chatopacity.name = Opacidade do chat
setting.lasersopacity.name = Opacidade do laser
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacidade da ponte
setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Mostrar Gráficos do Clima
@@ -1235,6 +1275,9 @@ setting.macnotch.name = Adaptar a interface para exibir o entalhe
setting.macnotch.description = Reinicialização necessária para aplicar as alterações
steam.friendsonly = Amigos apenas
steam.friendsonly.tooltip = Se apenas amigos do Steam poderão entrar no seu jogo.\nDesmarcar esta caixa tornará seu jogo público - qualquer pessoa pode entrar.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
uiscale.cancel = Cancelar e sair
@@ -1315,6 +1358,7 @@ keybind.shoot.name = Atirar
keybind.zoom.name = Ampliar
keybind.menu.name = Menu
keybind.pause.name = Pausar
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Parar/Resumir a construção
keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa do Planeta
@@ -1382,12 +1426,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Capacidade base da Unidade
rules.limitarea = Limitar área do mapa
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção
@@ -1410,6 +1456,9 @@ rules.title.planet = Planeta
rules.lighting = Iluminação
rules.fog = Névoa de Guerra
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fogo
@@ -1726,6 +1775,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Contêiner
block.launch-pad.name = Plataforma de Lançamento
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Fábrica de Unidades Terrestres
block.air-factory.name = Fábrica de Unidades Aéreas
@@ -1781,6 +1832,8 @@ block.arkyic-vent.name = Ventilação Arkyic
block.yellow-stone-vent.name = Ventilação de Pedra Amarela
block.red-stone-vent.name = Ventilação de Pedra Vermelha
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Zona do Núcleo
@@ -1935,78 +1988,78 @@ hint.respawn = Para respawnar como nave, aperte [accent][[V][].
hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[]
hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo.
hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos.
hint.breaking.mobile = Ative o \ue817 [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar.
hint.breaking.mobile = Ative o :hammer: [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar.
hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita.
hint.derelict = Estruturas [accent]abandonadas[] são restos quebrados de bases antigas que já não funcionam.\n\nEssas estruturas podem ser [accent]desconstruídas[] para ganhar recursos.
hint.research = Use o botão de \ue875 [accent]Pesquisa[] para pesquisar novas tecnologias.
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias.
hint.research = Use o botão de :tree: [accent]Pesquisa[] para pesquisar novas tecnologias.
hint.research.mobile = Use o botão de :tree: [accent]Pesquisa[] no :menu: [accent]Menu[] para pesquisar novas tecnologias.
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
hint.unitSelectControl = Para controlar unidades, entre no [accent]modo de comando[] segurando [accent]Shift esquerdo.[]\nEnquanto no modo de comando, clique e segure pra selecionar unidades. Clique com o [accent]Botão direito[] em um lugar ou alvo para mandar as unidades para lá.
hint.unitSelectControl.mobile = Para controlar unidades, entre no [accent]modo de comando[] segurando o botão de [accent]comando[] no canto inferior esquerdo.\nEnquanto no modo de comando, segure e arraste pra selecionar unidades. Toque em algum lugar ou alvo para mandar as unidades para lá.
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do :map: [accent]Mapa[] no canto inferior direito.
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do :map: [accent]Mapa[] no :menu: [accent]Menu[].
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
hint.rebuildSelect = Segure [accent][[B][] e arraste para selecionar blocos destruídos.\nIsso irá reconstruí-los automaticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
hint.conveyorPathfind.mobile = Ative o :diagonal: [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
hint.payloadPickup = Pressione [accent][[[] para pegar pequenos blocos e unidades.
hint.payloadPickup.mobile = [accent]Toque e segure[] um pequeno bloco ou unidade para o pegar.
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
hint.generator = :combustion-generator: [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com :power-node: [accent]Células de Energia[].
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou :graphite: [accent]Grafite[] :duo:Duo/:salvo:Salvo como munição para derrotar Guardiões.
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma :core-foundation: [accent]Fundação do Núcleo[] sobre o :core-shard: [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
gz.mine = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e clique para começar a minerar.
gz.mine.mobile = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e toque nele para começar a minerar.
gz.research = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la.
gz.research.mobile = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para colocá-la.\n\nPressione a \ue800 [accent]confirmação[] no canto inferior direito para confirmar.
gz.conveyors = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nClique e arraste para pôr multiplas esteiras.\n[accent]Scroll[] para rotacionar.
gz.conveyors.mobile = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplas esteiras.
gz.mine = Vá para perto do :ore-copper: [accent]minério de cobre[] no chão e clique para começar a minerar.
gz.mine.mobile = Vá para perto do :ore-copper: [accent]minério de cobre[] no chão e toque nele para começar a minerar.
gz.research = Abra a :tree: árvore tecnológica.\nPesquise a :mechanical-drill: [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la.
gz.research.mobile = Abra a :tree: árvore tecnológica.\nPesquise a :mechanical-drill: [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para colocá-la.\n\nPressione a \ue800 [accent]confirmação[] no canto inferior direito para confirmar.
gz.conveyors = Pesquise e coloque :conveyor: [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nClique e arraste para pôr multiplas esteiras.\n[accent]Scroll[] para rotacionar.
gz.conveyors.mobile = Pesquise e coloque :conveyor: [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplas esteiras.
gz.drills = Expanda a mineração.\nColoque mais Brocas Mecânicas.\nMinere 100 cobres.
gz.lead = \uf837 [accent]Chumbo[] é outro recurso comumente usado.\nColoque brocas para minerar chumbo.
gz.moveup = \ue804 Vá para cima para outros objetivos.
gz.turrets = Pesquise e coloque 2 torretas \uf861 [accent]Duo[] para defender o núcleo.\ntorretas Duo requerem \uf838 [accent]munição[] de esteiras.
gz.lead = :lead: [accent]Chumbo[] é outro recurso comumente usado.\nColoque brocas para minerar chumbo.
gz.moveup = :up: Vá para cima para outros objetivos.
gz.turrets = Pesquise e coloque 2 torretas :duo: [accent]Duo[] para defender o núcleo.\ntorretas Duo requerem \uf838 [accent]munição[] de esteiras.
gz.duoammo = Abasteça as torretas Duo com [accent]cobre[], usando esteiras.
gz.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf8ae [accent]muros de cobre[] em volta das torretas.
gz.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque :copper-wall: [accent]muros de cobre[] em volta das torretas.
gz.defend = Inimigos vindo, prepare-se para defender.
gz.aa = Unidades flutuantes não podem ser destruidas facilmente por torretas comuns.\nTorretas\uf860 [accent]Scatter[] Proveem ótima defesa aérea, mas requerem \uf837 [accent]chumbo[] como munição.
gz.aa = Unidades flutuantes não podem ser destruidas facilmente por torretas comuns.\nTorretas:scatter: [accent]Scatter[] Proveem ótima defesa aérea, mas requerem :lead: [accent]chumbo[] como munição.
gz.scatterammo = Abasteça a torreta Scatter com [accent]chumbo[], usando esteiras.
gz.supplyturret = [accent]Abasteça a torreta
gz.zone1 = Essa é a zona de spawn inimigo.
gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma horda começar.
gz.zone3 = Uma horda vai começar agora\nSe prepare.
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
onset.bore = Pesquise e coloque uma \uf741 [accent]Mineradora de Plasma[].\nEla minera recursos das paredes automaticamente.
onset.power = Para[accent]alimentar[] a Mineradora de Plasma, pesquise e coloque uma \uf73d [accent]Célula de Feixe[].\nConecte o condensador de turbina ao minerador de plasma.
onset.ducts = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\nClique e segure para colocar múltiplos dutos.\n[accent]Scroll[] para rotacionar.
onset.ducts.mobile = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplos dutos.
onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes.
onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
onset.bore = Pesquise e coloque uma :plasma-bore: [accent]Mineradora de Plasma[].\nEla minera recursos das paredes automaticamente.
onset.power = Para[accent]alimentar[] a Mineradora de Plasma, pesquise e coloque uma :beam-node: [accent]Célula de Feixe[].\nConecte o condensador de turbina ao minerador de plasma.
onset.ducts = Pesquise e coloque :duct: [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\nClique e segure para colocar múltiplos dutos.\n[accent]Scroll[] para rotacionar.
onset.ducts.mobile = Pesquise e coloque :duct: [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplos dutos.
onset.moremine = Expanda a mineração.\nColoque mais Mineradoras de Plasma, use as Células de Feixe e dutos para isso.\nMinere 200 berílios.
onset.graphite = Blocos mais complexos requerem \uf835 [accent]grafite[].\nColoque Mineradoras de Plasma para minerar grafite.
onset.research2 = Comece a pesquisar [accent]fábricas[].\nPesquise o \uf74d [accent]Esmagador de Penhasco[] e o \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = O arc furnace precisa de \uf834 [accent]areia[] e \uf835 [accent]grafite[] para criar \uf82f [accent]silício[].\n[accent]Energia[] também é necessária.
onset.crusher = Use o \uf74d [accent]Esmagador de Areia[] para minerar areia.
onset.fabricator = Use [accent]unidades[] para explorar o mapa, defender construções e atacar o inimigo. Pesquise e coloque um \uf6a2 [accent]Fabricador de Tanques[].
onset.graphite = Blocos mais complexos requerem :graphite: [accent]grafite[].\nColoque Mineradoras de Plasma para minerar grafite.
onset.research2 = Comece a pesquisar [accent]fábricas[].\nPesquise o :cliff-crusher: [accent]Esmagador de Penhasco[] e o :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = O arc furnace precisa de :sand: [accent]areia[] e :graphite: [accent]grafite[] para criar :silicon: [accent]silício[].\n[accent]Energia[] também é necessária.
onset.crusher = Use o :cliff-crusher: [accent]Esmagador de Areia[] para minerar areia.
onset.fabricator = Use [accent]unidades[] para explorar o mapa, defender construções e atacar o inimigo. Pesquise e coloque um :tank-fabricator: [accent]Fabricador de Tanques[].
onset.makeunit = Produza uma unidade.\nUse o botão "?" para ver os requisitos da fábrica selecionada.
onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta \uf6eb [accent]Breach[].\nTorretas requerem \uf748 [accent]munição[].
onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta :breach: [accent]Breach[].\nTorretas requerem :beryllium: [accent]munição[].
onset.turretammo = Abasteça a torreta com [accent]munição de berílio.[]
onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf6ee [accent]muros de berílio[] em volta das torretas.
onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque :beryllium-wall: [accent]muros de berílio[] em volta das torretas.
onset.enemies = Inimigo vindo, se prepare.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = O inimigo está vulnerável. Contra ataque.
onset.cores = Novos núcleos podem ser colocados em [accent]ladrilhos de núcleo[].\nNovos núcleos funcionam como bases avançadas e compartilham seus recursos com outros núcleos.\nColoque um \uf725 núcleo.
onset.cores = Novos núcleos podem ser colocados em [accent]ladrilhos de núcleo[].\nNovos núcleos funcionam como bases avançadas e compartilham seus recursos com outros núcleos.\nColoque um :core-bastion: núcleo.
onset.detect = O inimigo poderá te detectar em 2 minutos.\nConstrua defesas, mineração e produção.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2174,7 +2227,9 @@ block.vault.description = Armazena uma grande quantidade de itens de cada tipo.
block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador.
block.unloader.description = Descarrega o item selecionado dos blocos próximos.
block.launch-pad.description = Lança lotes de itens para setores selecionados.
block.launch-pad.details = Sistema sub-orbital para transporte ponto-a-ponto de recursos. As cápsulas de carga são frágeis e incapazes de sobreviver à reentrada.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara balas alternadas em inimigos.
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
@@ -2283,6 +2338,7 @@ block.unit-cargo-loader.description = Constrói drones de carga. Os drones distr
block.unit-cargo-unload-point.description = Atua como um ponto de descarga de drones de carga. Aceita itens que combinam com o filtro selecionado.
block.beam-node.description = Transmite energia para outros blocos ortogonalmente. Armazena uma pequena quantidade de energia.
block.beam-tower.description = Transmite energia para outros blocos ortogonalmente. Armazena uma grande quantidade de energia. Longo alcance.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Gera energia quando colocado em ventilações. Produz uma pequena quantidade de água.
block.chemical-combustion-chamber.description = Gera energia a partir de arkycite e ozônio.
block.pyrolysis-generator.description = Gera grandes quantidades de energia a partir de arkycite e escória. Produz água como subproduto.
@@ -2373,6 +2429,7 @@ unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópol
lst.read = Ler um número de uma célula de memória vinculada.
lst.write = Escrever um número de uma célula de memória vinculada.
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
@@ -2460,6 +2517,7 @@ lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
lenum.config = Configuração do edifício, por ex. item classificador.
lenum.enabled = Se o bloco está ativado.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Cor do iluminador.
laccess.controller = Controlador de unidade. Se controlado pelo processador, retorna o processador.\nCaso contrário, retorna a própria unidade.
@@ -2467,6 +2525,7 @@ laccess.dead = Se uma unidade/edifício está morta ou não é mais válida.
laccess.controlled = Retorna:\n[accent]@ctrlProcessor[] se o controlador da unidade for o processador\n[accent]@ctrlPlayer[] se o controlador da unidade/edifício for o player\n[accent]@ctrlCommand[] se o controlador da unidade for um comando do player\nCaso contrário , 0.
laccess.progress = Progresso da ação, 0 a 1.\nRetorna a produção, a recarga da torre ou o progresso da construção.
laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconhecido
@@ -2610,3 +2669,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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@@ -131,6 +131,7 @@ feature.unsupported = Dispozitivul tău nu suportă această funcție.
mods.initfailed = [red]⚠[] Instanța Mindustry precedentă a eșuat la inițializare. De obicei se întâmplă din cauza unui mod care nu se acționează cum trebuie.\n\nPt a preveni un lanț de crashuri continue, [red]toate modurile au fost dezactivate.[]\n\nPoți dezactiva asta din [accent]Setări->Joc->Dezactivează Modurile în Cazul unui Crash la Pornire[].
mods = Moduri
mods.name = Mod:
mods.none = [lightgray]Nu s-au găsit moduri!
mods.guide = Ghid de Modding
mods.report = Raportează Bug
@@ -155,7 +156,7 @@ mod.erroredcontent = [scarlet]Erori de Conținut
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -164,7 +165,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Au apărut erori la încărcarea conținutului.
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
mod.enable = Activează
mod.requiresrestart = Jocul se va închide acum pt a aplica modificările modurilor.
mod.reloadrequired = [scarlet]E Nevoie de o Repornire
@@ -179,6 +179,15 @@ mod.missing = Această salvare conține moduri cărora le-ai făcut update recen
mod.preview.missing = Înainte să publici acest mod pe Workshop, trebuie să adaugi o imagine pt previzualizare.\nPune o imagine numită[accent] preview.png[] în folderul modului și încearcă din nou.
mod.folder.missing = Doar modurile din câmpul folder pot fi publicate pe Workshop.\nPt a converti orice mod într-un folder, dezarhivează zipul într-un folder și șterge vechiul zip, apoi repornește jocul sau reîncărcă-ți modurile.
mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie să dezactivezi aceste moduri ca să joci jocul.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Despre
name = Nume:
@@ -295,6 +304,7 @@ disconnect.error = Eroare de conexiune.
disconnect.closed = Conexiune închisă.
disconnect.timeout = Întârzie să răspundă.
disconnect.data = Nu s-au putut încărca datele lumii!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
connecting = [accent]Conectare...
reconnecting = [accent]Reconectare...
@@ -463,6 +473,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Valuri
waves.team = Team
waves.remove = Elimină
waves.every = la fiecare
waves.waves = val(uri)
@@ -714,14 +725,18 @@ loadout = Încărcare
resources = Resurse
resources.max = Max
bannedblocks = Blocuri Interzise
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Unități Interzise
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adaugă-le pe toate
launch.from = Lansează Din: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destinație: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
add = Adaugă...
guardian = Gardian
@@ -760,7 +775,9 @@ sectors.stored = Stocat:
sectors.resume = Revino
sectors.launch = Lansare
sectors.select = Selectează
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nimic (soarele)
sectors.redirect = Redirect Launch Pads
sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil
@@ -792,6 +809,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planete
@@ -1023,6 +1044,7 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
stat.reactive = Reacționează la
stat.immunities = Immunities
stat.healing = Reparare
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Câmp de Forță
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1070,6 +1092,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară
bar.corefloor = Core Zone Tile Required
@@ -1078,6 +1101,7 @@ bar.drillspeed = Viteză Minare: {0}/s
bar.pumpspeed = Viteză Pompare: {0}/s
bar.efficiency = Eficiență: {0}%
bar.boost = Efect Grăbire: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0}
@@ -1088,6 +1112,7 @@ bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid
bar.heat = Căldură
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1112,6 +1137,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează
bullet.infinitepierce = [stat]penetrează
@@ -1138,6 +1164,7 @@ unit.minutes = min
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x viteză
unit.multiplier = x
unit.percent = %
unit.shieldhealth = viață scut
unit.items = materiale
@@ -1214,11 +1241,13 @@ setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Creează Salvări
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limita Jucătorilor
setting.chatopacity.name = Opacitate Chat
setting.lasersopacity.name = Opacitate Laser Electric
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacitate Poduri
setting.playerchat.name = Vezi Chat Temporar
setting.showweather.name = Vezi Vremea
@@ -1227,6 +1256,9 @@ setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
uiscale.cancel = Anulare și ieșire
@@ -1307,6 +1339,7 @@ keybind.shoot.name = Trage
keybind.zoom.name = Zoom
keybind.menu.name = Meniu
keybind.pause.name = Pauză
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pauză/Reia Construcție
keybind.minimap.name = Minihartă
keybind.planet_map.name = Harta Planetei
@@ -1374,12 +1407,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limita de Bază a Unităților
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
@@ -1402,6 +1437,9 @@ rules.title.planet = Planet
rules.lighting = Luminozitate Ambientală
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Foc
@@ -1720,6 +1758,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Platformă de Lansare
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Fabrică Unități Artilerie
block.air-factory.name = Fabrică Unități Aeriene
@@ -1775,6 +1815,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1929,77 +1971,77 @@ hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
hint.breaking.mobile = Activează :hammer: [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii.
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
hint.research = Folosește butonul :tree: [accent]Cercetează[] pt a cerceta noi tehnologii.
hint.research.mobile = Folosește butonul :tree: [accent]Cercetează[] din :menu: [accent]Meniu[] pt a cerceta noi tehnologii.
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind :map: [accent]Harta[] din dreapta-jos.
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind :map: [accent]Harta[] din :menu: [accent]Meniu[].
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
hint.conveyorPathfind.mobile = Activează :diagonal: [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
hint.generator = \uf879 [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind \uf87f [accent]Noduri Electrice[].
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de \uf835 [accent]Grafit[] pt \uf861Duo/\uf859Salvo pt a nimici Gardianul.
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu \uf868 [accent]Foundation[] peste nucleul \uf869 [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2160,7 +2202,9 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Trage cu gloanțe alternante către inamici.
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
@@ -2267,6 +2311,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2357,6 +2402,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Citește un număr dintr-o celulă de memorie conectată.
lst.write = Scrie un număr într-o celulă de memorie conectată.
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
@@ -2444,6 +2490,7 @@ lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei
lenum.config = Configurația clădirii, de ex. materialul selectat pt Sortator.
lenum.enabled = Specifică dacă clădirea este pornită.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Culoarea iluminatorului.
laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși.
@@ -2451,6 +2498,7 @@ laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2595,3 +2643,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -36,7 +36,7 @@ load.scripts = Скрипты
be.update = Доступна новая сборка Bleeding Edge:
be.update.confirm = Загрузить её и перезапустить игру сейчас?
be.updating = Обновляется
be.updating = Обновляется...
be.ignore = Игнорировать
be.noupdates = Обновления не найдены.
be.check = Проверить обновления
@@ -55,12 +55,12 @@ mods.browser.sortdate = Сортировка по дате изменения
mods.browser.sortstars = Сортировка по количеству звёзд
schematic = Схема
schematic.add = Сохранить схему
schematic.add = Сохранить схему...
schematics = Схемы
schematic.search = Поиск схем
schematic.search = Поиск схем...
schematic.replace = Схема с таким названием уже существует. Заменить её?
schematic.exists = Схема с таким названием уже существует.
schematic.import = Импортировать схему
schematic.import = Импортировать схему...
schematic.exportfile = Экспортировать файл
schematic.importfile = Импортировать файл
schematic.browseworkshop = Просмотр Мастерской
@@ -131,6 +131,7 @@ feature.unsupported = Ваше устройство не поддерживае
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
mods = Модификации
mods.name = Mod:
mods.none = [lightgray]Модификации не найдены!
mods.guide = Руководство по модификациям
mods.report = Доложить об ошибке
@@ -155,7 +156,7 @@ mod.erroredcontent = [scarlet]Ошибки содержимого
mod.circulardependencies = [red]Цикличные зависимости
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
mod.outdatedv7.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 136[] в файл [accent]mod.json[].
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
mod.missingdependencies.details = Для этого мода отсутствуют зависимости: {0}
mod.erroredcontent.details = Этот мод вызвал ошибки при загрузке. Попросите автора мода исправить их.
@@ -165,7 +166,6 @@ mod.incompletedependencies.details = Этот мод не может быть з
mod.requiresversion = Требуется версия игры: [red]{0}
mod.errors = Ошибки были вызваны загружаемым содержимым.
mod.noerrorplay = [scarlet]У Вас есть модификации с ошибками.[] Выключите проблемные модификации или исправьте ошибки перед игрой.
mod.nowdisabled = [scarlet]Модификации '{0}' требуются родительские модификации:[accent] {1}\n[lightgray]Сначала нужно загрузить их.\nЭта модификация будет автоматически отключена.
mod.enable = Вкл.
mod.requiresrestart = Теперь игра закроется, чтобы применить изменения в модификациях.
mod.reloadrequired = [scarlet]Необходим перезапуск
@@ -180,6 +180,15 @@ mod.missing = В этом сохранении есть следы модифи
mod.preview.missing = Перед публикацией этой модификации в Мастерской, вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова.
mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации.
mod.scripts.disable = Ваше устройство не поддерживает модификации со скриптами. Отключите такие модификации, чтобы играть.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Об игре
name = Имя:
@@ -211,7 +220,7 @@ players = Игроков: {0}
players.single = {0} игрок
players.search = поиск
players.notfound = [gray]игроки не найдены
server.closing = [accent]Закрытие сервера
server.closing = [accent]Закрытие сервера...
server.kicked.kick = Вас выгнали с сервера!
server.kicked.whitelist = Вы не в белом списке сервера.
server.kicked.serverClose = Сервер закрыт.
@@ -229,13 +238,13 @@ server.kicked.customClient = Этот сервер не поддерживает
server.kicked.gameover = Игра окончена!
server.kicked.serverRestarting = Сервер перезапускается.
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на указанном порте.\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
join.info = Здесь вы можете ввести [accent]IP-адрес сервера[], найти доступные [accent]локальные[] и [accent]глобальные[] серверы для подключения.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Если вы хотите подключиться к кому-то по IP-адресу, Вам нужно будет попросить IP-адрес у самого хоста. Хост может узнать IP-адрес своего устройства через Google запрос [accent]"my ip"[].
hostserver = Запустить многопользовательский сервер
invitefriends = Пригласить друзей
hostserver.mobile = Запустить сервер
host = Открыть сервер
hosting = [accent]Открытие сервера
hosting = [accent]Открытие сервера...
hosts.refresh = Обновить
hosts.discovering = Поиск локальных игр
hosts.discovering.any = Поиск игр
@@ -257,17 +266,17 @@ trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.language = Язык: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0}
trace.times.kicked = Был выгнан раз: [accent]{0}
trace.ips = Все адреса:
trace.names = Имена:
trace.ips = Все IP:
trace.names = Все имена:
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
player.ban = Заблокировать
player.kick = Выгнать
player.trace = Статистика
player.trace = Отслеживать
player.admin = Переключить администратора
player.team = Сменить команду
server.bans = Блокировки
@@ -286,7 +295,7 @@ confirmkick = Вы действительно хотите выгнать игр
confirmunban = Вы действительно хотите разблокировать этого игрока?
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
votekick.reason = Причина
votekick.reason = Причина голосования
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
joingame.title = Присоединиться к игре
joingame.ip = IP:
@@ -295,10 +304,11 @@ disconnect.error = Ошибка соединения.
disconnect.closed = Соединение закрыто.
disconnect.timeout = Время ожидания истекло.
disconnect.data = Ошибка при загрузке данных мира!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
connecting = [accent]Подключение
reconnecting = [accent]Переподключение
connecting.data = [accent]Загрузка данных мира
connecting = [accent]Подключение...
reconnecting = [accent]Переподключение...
connecting.data = [accent]Загрузка данных мира...
server.port = Порт:
server.invalidport = Неверный номер порта!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
@@ -350,17 +360,18 @@ command.rebuild = Восстанавливать
command.assist = Помогать игроку
command.move = Двигаться
command.boost = Лететь
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
command.enterPayload = Войти в грузовой блок
command.loadUnits = Загрузить единицы
command.loadBlocks = Загрузить постройки
command.unloadPayload = Выгрузить груз
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.stop = Отменить команду
stance.shoot = Положение: Стрелять
stance.holdfire = Положение: Удерживать огонь
stance.pursuetarget = Положение: Преследовать цель
stance.patrol = Положение: Патрулировать путь
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
openlink = Открыть ссылку
copylink = Скопировать ссылку
back = Назад
@@ -376,9 +387,9 @@ data.exported = Данные экспортированы.
data.invalid = Эти игровые данные являются недействительными.
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется.
quit.confirm = Вы уверены, что хотите выйти?
loading = [accent]Загрузка
loading = [accent]Загрузка...
downloading = [accent]Скачивание...
saving = [accent]Сохранение
saving = [accent]Сохранение...
respawn = [accent][[{0}][] для возрождения из ядра
cancelbuilding = [accent][[{0}][] для очистки плана
selectschematic = [accent][[{0}][] выделить и скопировать
@@ -392,8 +403,8 @@ wave = [accent]Волна {0}
wave.cap = [accent]Волна {0}/{1}
wave.waiting = [lightgray]Волна через {0}
wave.waveInProgress = [lightgray]Волна продолжается
waiting = [lightgray]Ожидание
waiting.players = Ожидание игроков
waiting = [lightgray]Ожидание...
waiting.players = Ожидание игроков...
wave.enemies = [lightgray]Враги: {0}
wave.enemycores = [lightgray]Вражеских ядер: [accent]{0}
wave.enemycore = [accent]{0}[lightgray] вражеское ядро
@@ -420,7 +431,7 @@ changelog = Список изменений (необязательно):
updatedesc = Перезаписать заголовок и описание
eula = Лицензионное соглашение Steam с конечным пользователем
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
publishing = [accent]Отправка
publishing = [accent]Отправка...
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
@@ -441,12 +452,12 @@ editor.waves = Волны:
editor.rules = Правила:
editor.generation = Генерация:
editor.objectives = Цели
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.locales = Наборы локалей
editor.worldprocessors = Мировые процессоры
editor.worldprocessors.editname = Изменить название
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
editor.worldprocessors.nospace = Нет свободного места для размещения мирового процессора!\n Возможно на карте всё занято структурами
editor.worldprocessors.delete.confirm = Вы уверены, что хотите удалить этот мировой процессор?\n\nЕсли он окружен стенами, он будет заменен стеной окружения.
editor.ingame = Редактировать в игре
editor.playtest = Опробовать карту
editor.publish.workshop = Опубликовать в Мастерской
@@ -463,6 +474,7 @@ editor.shiftx = Сдвиг по X
editor.shifty = Сдвиг по Y
workshop = Мастерская
waves.title = Волны
waves.team = Team
waves.remove = Удалить
waves.every = каждый
waves.waves = волна(ы)
@@ -477,7 +489,7 @@ waves.spawn.none = [scarlet]не обнаружено точек появлен
waves.max = максимум единиц
waves.guardian = Страж
waves.preview = Предварительный просмотр
waves.edit = Редактировать
waves.edit = Редактировать...
waves.random = Случайно
waves.copy = Копировать в буфер обмена
waves.load = Загрузить из буфера обмена
@@ -498,14 +510,15 @@ waves.units.show = Показать все
wavemode.counts = количество единиц
wavemode.totals = всего единиц
wavemode.health = всего прочности
all = All
all = всего
editor.default = [lightgray]<По умолчанию>
details = Подробности
edit = Редактировать
details = Подробности...
edit = Редактировать...
variables = Переменные
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables
logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
logic.globals = Встроенные переменные
editor.name = Название:
editor.spawn = Создать боевую единицу
editor.removeunit = Удалить боевую единицу
@@ -517,7 +530,7 @@ editor.errorlegacy = Эта карта слишком старая и испол
editor.errornot = Это не файл карты.
editor.errorheader = Этот файл карты недействителен или повреждён.
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
editor.errorlocales = Error reading invalid locale bundles.
editor.errorlocales = Ошибка при чтении недопустимых наборов локалей.
editor.update = Обновить
editor.randomize = Случайно
editor.moveup = Выше
@@ -529,19 +542,19 @@ editor.sectorgenerate = Генерация сектора
editor.resize = Изменить\nразмер
editor.loadmap = Загрузить\nкарту
editor.savemap = Сохранить\nкарту
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.savechanges = [scarlet]У вас есть несохраненные изменения!\n\n[]Вы хотите сохранить их?
editor.saved = Сохранено!
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует!
editor.import = Импорт
editor.import = Импорт...
editor.importmap = Импортировать карту
editor.importmap.description = Импортировать уже существующую карту
editor.importfile = Импортировать файл
editor.importfile.description = Импортировать файл карты извне
editor.importimage = Импортировать файл изображения
editor.importimage.description = Импортировать изображение карты извне
editor.export = Экспорт
editor.export = Экспорт...
editor.exportfile = Экспортировать файл
editor.exportfile.description = Экспорт файла карты
editor.exportimage = Экспортировать ландшафт
@@ -565,11 +578,11 @@ toolmode.orthogonal.description = Рисует только\nпрямоугол
toolmode.square = Квадрат
toolmode.square.description = Квадратная кисть.
toolmode.eraseores = Стереть руды
toolmode.eraseores.description = Стереть только руды.
toolmode.eraseores.description = Стирает только руды.
toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.fillerase = Стереть тип
toolmode.fillerase.description = Стирает все блоки этого типа.
toolmode.fillerase = Стереть заливкой
toolmode.fillerase.description = Стирает все блоки\nодного типа.
toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
toolmode.underliquid = Под жидкостями
@@ -593,7 +606,7 @@ filter.clear = Очистить
filter.option.ignore = Игнорировать
filter.scatter = Сеятель
filter.terrain = Ландшафт
filter.logic = Logic
filter.logic = Логика
filter.option.scale = Масштаб фильтра
filter.option.chance = Шанс
@@ -617,25 +630,25 @@ filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный предельный порог
filter.option.radius = Радиус
filter.option.percentile = Процентиль
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
filter.option.code = Код
filter.option.loop = Цикл
locales.info = Здесь вы можете добавить на карту наборы локалей для определенных языков. В наборах локалей каждое свойство имеет имя и значение. Эти свойства могут использоваться мировыми процессорами и целями по их именам. Они поддерживают форматирование текста (заменяя пропуски реальными значениями).\n\n[cyan]Пример свойства:\n[]name: [accent]timer[]\nvalue: [accent]Пример таймера, оставшееся время: {0}[]\n\n[cyan]Использование:\n[]Установите его как текст цели: [accent]@timer\n\n[]Введите его в мировом процессоре:\n[accent]localeprint «timer»\nformat time\n[gray] (где time - отдельно вычисляемая переменная)
locales.deletelocale = Вы уверены, что хотите удалить этот набор локалей?
locales.applytoall = Применить изменения ко всем локалям
locales.addtoother = Добавить в другие локали
locales.rollback = Откат к последнему примененному значению
locales.filter = Фильтр свойств
locales.searchname = Поиск по имени...
locales.searchvalue = Поиск значения...
locales.searchlocale = Поиск локали...
locales.byname = По имени
locales.byvalue = По значению
locales.showcorrect = Показать свойства, которые присутствуют во всех локалях и имеют везде уникальные значения
locales.showmissing = Показать свойства, отсутствующие в некоторых локалях
locales.showsame = Показать свойства, которые имеют одинаковые значения в разных локалях
locales.viewproperty = Смотреть во всех локалях
locales.viewing = Просмотр свойства "{0}"
locales.addicon = Добавить иконку
width = Ширина:
height = Высота:
@@ -685,12 +698,12 @@ objective.destroycore.name = Уничтожить ядро
objective.commandmode.name = Командовать единицей
objective.flag.name = Флаг
marker.shapetext.name = Фигура с текстом
marker.point.name = Point
marker.point.name = Точка
marker.shape.name = Фигура
marker.text.name = Текст
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture
marker.line.name = Линия
marker.quad.name = Четырёхугольник
marker.texture.name = Текстура
marker.background = Фон
marker.outline = Контур
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
@@ -714,14 +727,18 @@ loadout = Груз
resources = Ресурсы
resources.max = Максимум
bannedblocks = Запрещённые блоки
unbannedblocks = Unbanned Blocks
objectives = Цели
bannedunits = Запрещённые единицы
unbannedunits = Unbanned Units
bannedunits.whitelist = Запрещенные единицы как белый список
bannedblocks.whitelist = Запрещенные блоки как белый список
addall = Добавить всё
launch.from = Запуск из: [accent]{0}
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
launch.destination = Место назначения: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Количество должно быть числом между 0 и {0}.
add = Добавить...
guardian = Страж
@@ -761,7 +778,9 @@ sectors.stored = Накоплено:
sectors.resume = Продолжить
sectors.launch = Высадка
sectors.select = Выбор
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нет (солнце)
sectors.redirect = Redirect Launch Pads
sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база
sectors.vulnerable = [scarlet]Уязвим
@@ -776,8 +795,8 @@ sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован!
sector.lost = Сектор [accent]{0}[white] потерян!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.capture = Сектор [accent]{0}[white] захвачен!
sector.capture.current = Сектор захвачен!
sector.changeicon = Изменить иконку
sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
@@ -789,10 +808,14 @@ threat.high = Высокая
threat.extreme = Экстремальная
threat.eradication = Истребляющая
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.easy = Лёгкая
difficulty.normal = Нормальная
difficulty.hard = Сложная
difficulty.eradication = Истребляющая
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Планеты
@@ -829,7 +852,7 @@ sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
@@ -920,7 +943,7 @@ settings.controls = Управление
settings.game = Игра
settings.sound = Звук
settings.graphics = Графика
settings.cleardata = Очистить игровые данные
settings.cleardata = Очистить игровые данные...
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
@@ -1015,7 +1038,7 @@ stat.abilities = Способности
stat.canboost = Может взлететь
stat.flying = Летающий
stat.ammouse = Использование боеприпасов
stat.ammocapacity = Ammo Capacity
stat.ammocapacity = Вместимость боеприпасов
stat.damagemultiplier = Множитель урона
stat.healthmultiplier = Множитель прочности
stat.speedmultiplier = Множитель скорости
@@ -1024,52 +1047,55 @@ stat.buildspeedmultiplier = Множитель скорости строител
stat.reactive = Реактивен
stat.immunities = Невосприимчив
stat.healing = Ремонт
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Силовое поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.forcefield.description = Создает силовой щит, поглощающий пули
ability.repairfield = Ремонтирующее поле
ability.repairfield.description = Repairs nearby units
ability.repairfield.description = Ремонтирует близлежащие единицы
ability.statusfield = Усиливающее поле
ability.statusfield.description = Applies a status effect to nearby units
ability.statusfield.description = Накладывает эффект на ближайшие единицы
ability.unitspawn = Завод единиц <20>
ability.unitspawn.description = Constructs units
ability.unitspawn.description = Конструирует единицы
ability.shieldregenfield = Поле восстановления щита
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.shieldregenfield.description = Восстанавливает щиты ближайших юнитов
ability.movelightning = Молнии при движении
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.movelightning.description = Выпускает молнии при движении
ability.armorplate = Бронепластина
ability.armorplate.description = Снижает урон, получаемый при стрельбе
ability.shieldarc = Дуговой щит
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.shieldarc.description = Выпускает силовой щит по дуге, поглощающий пули
ability.suppressionfield = Поле подавления регенерации
ability.suppressionfield.description = Stops nearby repair buildings
ability.suppressionfield.description = Останавливает ремонтные здания
ability.energyfield = Энергетическое поле
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.energyfield.description = Электризует ближайших врагов
ability.energyfield.healdescription = Электризует ближайших врагов и лечит союзников
ability.regen = Регенерация
ability.regen.description = Восстанавливает собственное здоровье с течением времени
ability.liquidregen = Поглощение жидкости
ability.liquidregen.description = Поглощает жидкость для самовосстановления
ability.spawndeath = Смертельное порождение
ability.spawndeath.description = Создает единицы после смерти
ability.liquidexplode = Смертельное разлитие
ability.liquidexplode.description = Разливает жидкость при смерти
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Недостаточно ресурсов
bar.corereq = Требуется основа ядра
bar.corefloor = Требуется зона ядра
@@ -1078,6 +1104,7 @@ bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}%
bar.boost = Ускорение: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0}
@@ -1088,6 +1115,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости
bar.heat = Нагрев
bar.cooldown = Cooldown
bar.instability = Нестабильность
bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%)
@@ -1112,6 +1140,7 @@ bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) с
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития
bullet.infinitepierce = [stat]бесконечное пробитие
@@ -1138,13 +1167,14 @@ unit.minutes = мин
unit.persecond = /сек
unit.perminute = /мин
unit.timesspeed = x скорость
unit.multiplier = x
unit.percent = %
unit.shieldhealth = прочность щита
unit.items = предметов
unit.thousands = к
unit.millions = М
unit.billions = кM
unit.shots = shots
unit.shots = выстрелы
unit.pershot = /выстрел
category.purpose = Назначение
category.general = Основные
@@ -1154,8 +1184,9 @@ category.items = Предметы
category.crafting = Ввод/вывод
category.function = Действие
category.optional = Дополнительные улучшения
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.alwaysmusic.name = Всегда играть музыку
setting.alwaysmusic.description = Если включить эту функцию, музыка всегда будет воспроизводиться в игре по кругу.\nЕсли выключить, она будет воспроизводиться только через случайные промежутки времени.
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
setting.landscape.name = Только альбомный (горизонтальный) режим
setting.shadows.name = Тени
@@ -1167,7 +1198,7 @@ setting.backgroundpause.name = Фоновая пауза
setting.buildautopause.name = Автоматическая приостановка строительства
setting.doubletapmine.name = Добыча руды двойным нажатием
setting.commandmodehold.name = Удерживать для командования боевыми единицами
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.distinctcontrolgroups.name = Ограничение на одну контрольную группу на единицу
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
setting.animatedwater.name = Анимированные поверхности
setting.animatedshields.name = Анимированные щиты
@@ -1214,11 +1245,13 @@ setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматическое создание сохранений
setting.steampublichost.name = Public Game Visibility
setting.steampublichost.name = Видимость публичной игры
setting.playerlimit.name = Ограничение игроков
setting.chatopacity.name = Непрозрачность чата
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду
@@ -1227,23 +1260,26 @@ setting.macnotch.name = Адаптировать интерфейс к выре
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
uiscale.cancel = Отменить & Выйти
setting.bloom.name = Свечение
keybind.title = Настройка управления
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
category.general.name = Основное
category.view.name = Просмотр
category.command.name = Unit Command
category.command.name = Командование единицой
category.multiplayer.name = Сетевая игра
category.blocks.name = Выбор блока
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
keybind.respawn.name = Возрождение в ядре
keybind.control.name = Перехватить контроль над единицей
keybind.clear_building.name = Очистить план строительства
keybind.press = Нажмите клавишу
keybind.press.axis = Нажмите ось или клавишу
keybind.press = Нажмите клавишу...
keybind.press.axis = Нажмите ось или клавишу...
keybind.screenshot.name = Скриншот карты
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
keybind.toggle_block_status.name = Отображение статусов блоков
@@ -1307,6 +1343,7 @@ keybind.shoot.name = Выстрел
keybind.zoom.name = Масштабирование
keybind.menu.name = Меню
keybind.pause.name = Пауза
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Приостановить/возобновить строительство
keybind.minimap.name = Мини-карта
keybind.planet_map.name = Карта планеты
@@ -1374,12 +1411,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Интервал волн:[lightgray] (сек)
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство
@@ -1401,9 +1440,13 @@ rules.title.teams = Команды
rules.title.planet = Планета
rules.lighting = Освещение
rules.fog = Туман войны
rules.invasions = Enemy Sector Invasions
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.invasions = Вторжения врагов на сектора
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Показывать появление врагов
rules.randomwaveai = Непредсказуемый ИИ волн
rules.fire = Огонь
rules.anyenv = <Любая>
rules.explosions = Урон от взрывов блоков/единиц
@@ -1720,6 +1763,8 @@ block.meltdown.name = Испепелитель
block.foreshadow.name = Знамение
block.container.name = Контейнер
block.launch-pad.name = Пусковая площадка
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент
block.ground-factory.name = Наземная фабрика
block.air-factory.name = Воздушная фабрика
@@ -1775,6 +1820,8 @@ block.arkyic-vent.name = Аркическое жерло
block.yellow-stone-vent.name = Жёлтокаменное жерло
block.red-stone-vent.name = Краснокаменное жерло
block.crystalline-vent.name = Кристаллическое жерло
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Красная земля
block.bluemat.name = Синяя земля
block.core-zone.name = Зона ядра
@@ -1928,51 +1975,51 @@ hint.respawn = Чтобы заново появиться в корабле, н
hint.respawn.mobile = Вы переключили управление единицей/постройкой. Чтобы заново появиться в корабле, [accent]нажмите на аватар слева сверху.[]
hint.desktopPause = Нажмите [accent][[Пробел][] для приостановки и возобновления игры.
hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их.
hint.breaking.mobile = Активируйте \ue817 [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
hint.breaking.mobile = Активируйте :hammer: [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа.
hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов.
hint.research = Используйте кнопку \ue875 [accent]Исследований[], чтобы исследовать новые технологии.
hint.research.mobile = Используйте кнопку \ue875 [accent]Исследований[] в \ue88c [accent]Меню[], чтобы исследовать новые технологии.
hint.research = Используйте кнопку :tree: [accent]Исследований[], чтобы исследовать новые технологии.
hint.research.mobile = Используйте кнопку :tree: [accent]Исследований[] в :menu: [accent]Меню[], чтобы исследовать новые технологии.
hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели.
hint.unitControl.mobile = [accent]Дважды коснитесь[], чтобы контролировать дружественные единицы и турели.
hint.unitSelectControl = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], зажав [accent]L-shift.[]\nВ режиме комадования, нажмите и перетаскивайте для выбора боевых единиц. Нажмите [accent]правой кнопкой мыши[] по месту или цели, чтобы отправить их туда.
hint.unitSelectControl.mobile = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], нажав на кнопку [accent]"Командовать"[] внизу слева.\nВ режиме командования, зажмите и перетаскивайте для выбора боевых единиц. Нажмите пальцем по месту или цели, чтобы отправить их туда.
hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] из правого нижнего угла.
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на :map: [accent]Карте[] из правого нижнего угла.
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на :map: [accent]Карте[] в :menu: [accent]Меню[].
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
hint.rebuildSelect.mobile = Выберите кнопку \ue874 копирования, затем нажмите кнопку \ue80f перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически.
hint.rebuildSelect.mobile = Выберите кнопку :copy: копирования, затем нажмите кнопку :wrench: перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически.
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
hint.conveyorPathfind.mobile = Включите :diagonal: [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
hint.generator = \uf879 [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи \uf87f [accent]силовых узлов[].
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или \uf835 [accent]графитные[] боеприпасы в \uf861двойных турелях/\uf859залпах, чтобы уничтожить Стража.
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро \uf868 [accent]Штаб[] поверх ядра \uf869 [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда.
hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда.
gz.mine = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.mine.mobile = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.research = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
gz.research.mobile = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню справа внизу.\nНажмите на медную руду, чтобы разместить бур.\n\nНажмите на \ue800 [accent]галочку[] справа внизу, чтобы подтвердить строительство.
gz.conveyors = Исследуйте и разместите \uf896 [accent]конвейеры[] для перемещения добытых ресурсов\nот буров до ядра.\n\nЗажмите и перетащите, чтобы разместить несколько конвейеров.\n[accent]Scroll[] для вращения.
gz.conveyors.mobile = Исследуйте и разместите \uf896 [accent]конвейеры[] для перемещения добытых ресурсов\nот буровых до ядра.\n\nЗадержите палец на секунду и перетащите его, чтобы разместить несколько конвейеров.
gz.mine = Приблизьтесь к :ore-copper: [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.mine.mobile = Приблизьтесь к :ore-copper: [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.research = Откройте дерево технологий :tree:.\nИсследуйте :mechanical-drill: [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
gz.research.mobile = Откройте дерево технологий :tree:.\nИсследуйте :mechanical-drill: [accent]Механический бур[], затем выберите его в меню справа внизу.\nНажмите на медную руду, чтобы разместить бур.\n\nНажмите на \ue800 [accent]галочку[] справа внизу, чтобы подтвердить строительство.
gz.conveyors = Исследуйте и разместите :conveyor: [accent]конвейеры[] для перемещения добытых ресурсов\nот буров до ядра.\n\nЗажмите и перетащите, чтобы разместить несколько конвейеров.\n[accent]Scroll[] для вращения.
gz.conveyors.mobile = Исследуйте и разместите :conveyor: [accent]конвейеры[] для перемещения добытых ресурсов\nот буровых до ядра.\n\nЗадержите палец на секунду и перетащите его, чтобы разместить несколько конвейеров.
gz.drills = \nУвеличьте объемы добычи.\nПоместите больше механических буров.\nДобудьте 100 слитков меди.
gz.lead = \uf837 [accent]Свинец[] - еще один часто используемый ресурс.\nПодготовьте буры для добычи свинца.
gz.moveup = \ue804 Двигайтесь вверх для получения дальнейших указаний.
gz.turrets = Исследуйте и поставьте 2 \uf861 [accent]Двойные турели[] для защиты ядра.\nДвойные турели требуют \uf838 [accent]боеприпасы[] с конвейеров.
gz.lead = :lead: [accent]Свинец[] - еще один часто используемый ресурс.\nПодготовьте буры для добычи свинца.
gz.moveup = :up: Двигайтесь вверх для получения дальнейших указаний.
gz.turrets = Исследуйте и поставьте 2 :duo: [accent]Двойные турели[] для защиты ядра.\nДвойные турели требуют \uf838 [accent]боеприпасы[] с конвейеров.
gz.duoammo = Снабдите двойные турели [accent]медью[] с помощью конвейеров.
gz.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf8ae [accent]медные стены[] вокруг турелей.
gz.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте :copper-wall: [accent]медные стены[] вокруг турелей.
gz.defend = Враг на подходе, приготовьтесь защищаться.
gz.aa = Летающие боевые единицы не могут быть легко уничтожены стандартными турелями.\n\uf860 Рассеиватели[] предоставляют отличную противовоздушную оборону, но требуют \uf837 [accent]свинец[] в качестве боеприпасов.
gz.aa = Летающие боевые единицы не могут быть легко уничтожены стандартными турелями.\n:scatter: Рассеиватели[] предоставляют отличную противовоздушную оборону, но требуют :lead: [accent]свинец[] в качестве боеприпасов.
gz.scatterammo = Снабдите Рассеиватель [accent]свинцом[] с помощью конвейеров.
gz.supplyturret = [accent]Запитайте турель.
gz.zone1 = Это - вражеская зона высадки.
@@ -1980,27 +2027,27 @@ gz.zone2 = Все, что построено в её радиусе, будет
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
onset.mine = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
onset.mine.mobile = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.
onset.research = Откройте \ue875 дерево исследований.\nИсследуйте, затем поставьте \uf73e [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
onset.bore = Исследуйте и поставьте \uf741 [accent]плазменный бур[].\nОн будет автоматически добывать ресурсы из стен.
onset.power = Чтобы [accent]подключить[] плазменный бур, исследуйте и поставьте \uf73d [accent]лучевой узел[].\nСоедините турбинный конденсатор с плазменным буром.
onset.ducts = Исследуйте и поставьте \uf799 [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nПеретаскивайте для установки нескольких каналов.\n[accent]Вращайте колёсико мыши[] для поворота.
onset.ducts.mobile = Исследуйте и поставьте \uf799 [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nЗажмите палец на секунду, затем перетаскивайте для установки нескольких каналов.
onset.mine = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
onset.mine.mobile = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.
onset.research = Откройте :tree: дерево исследований.\nИсследуйте, затем поставьте :turbine-condenser: [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
onset.bore = Исследуйте и поставьте :plasma-bore: [accent]плазменный бур[].\nОн будет автоматически добывать ресурсы из стен.
onset.power = Чтобы [accent]подключить[] плазменный бур, исследуйте и поставьте :beam-node: [accent]лучевой узел[].\nСоедините турбинный конденсатор с плазменным буром.
onset.ducts = Исследуйте и поставьте :duct: [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nПеретаскивайте для установки нескольких каналов.\n[accent]Вращайте колёсико мыши[] для поворота.
onset.ducts.mobile = Исследуйте и поставьте :duct: [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nЗажмите палец на секунду, затем перетаскивайте для установки нескольких каналов.
onset.moremine = Расширьте добычу.\nПоставьте больше плазменных буров и используйте лучевые узлы и предметные каналы для их поддержки.\nДобудьте 200 бериллия.
onset.graphite = Более продвинутые блоки требуют \uf835 [accent]графит[].\nПоставьте плазменные буры для добычи графита.
onset.research2 = Начните исследовать [accent]фабрики[].\nИсследуйте \uf74d [accent]дробитель скал[] и \uf779 [accent]кремниевую дуговую печь[].
onset.arcfurnace = Дуговая печь требует \uf834 [accent]песок[] и \uf835 [accent]графит[] для производства \uf82f [accent]кремния[].\nТакже нужна [accent]энергия[].
onset.crusher = Используйте \uf74d [accent]дробители скал[] для добычи песка.
onset.fabricator = Используйте [accent]боевые единицы[] для исследования карты, защиты построек и нападения на врага. Исследуйте и поставьте \uf6a2 [accent]конструктор танков[].
onset.graphite = Более продвинутые блоки требуют :graphite: [accent]графит[].\nПоставьте плазменные буры для добычи графита.
onset.research2 = Начните исследовать [accent]фабрики[].\nИсследуйте :cliff-crusher: [accent]дробитель скал[] и :silicon-arc-furnace: [accent]кремниевую дуговую печь[].
onset.arcfurnace = Дуговая печь требует :sand: [accent]песок[] и :graphite: [accent]графит[] для производства :silicon: [accent]кремния[].\nТакже нужна [accent]энергия[].
onset.crusher = Используйте :cliff-crusher: [accent]дробители скал[] для добычи песка.
onset.fabricator = Используйте [accent]боевые единицы[] для исследования карты, защиты построек и нападения на врага. Исследуйте и поставьте :tank-fabricator: [accent]конструктор танков[].
onset.makeunit = Произведите боевую единицу.\nНажмите на кнопку "?", чтобы узнать текущие необходимые ресурсы для фабрики.
onset.turrets = Боевые единицы эффективны, но [accent]турели[] предоставляют больший оборонный потенциал при их эффективном использовании.\nПоставьте турель \uf6eb [accent]Разрыв[].\nТурели требуют \uf748 [accent]боеприпасы[].
onset.turrets = Боевые единицы эффективны, но [accent]турели[] предоставляют больший оборонный потенциал при их эффективном использовании.\nПоставьте турель :breach: [accent]Разрыв[].\nТурели требуют :beryllium: [accent]боеприпасы[].
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf6ee [accent]бериллиевые стены[] вокруг турели.
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте :beryllium-wall: [accent]бериллиевые стены[] вокруг турели.
onset.enemies = Враг на подходе, приготовьтесь защищаться.
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
onset.attack = Враг уязвим. Начните контратаку.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
@@ -2162,7 +2209,9 @@ block.vault.description = Хранит большое количество пр
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
block.launch-pad.details = Суборбитальная система транспортировки ресурсов методом «point-to-point». Разгрузочные капсулы хрупки и не способны выжить при повторном входе.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Стреляет по врагам чередующимися пулями.
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
@@ -2269,6 +2318,7 @@ block.unit-cargo-loader.description = Производит грузовые др
block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру.
block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии.
block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды.
block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона.
block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта.
@@ -2359,6 +2409,7 @@ unit.emanate.description = Защищает ядро «Акрополь» от
lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти.
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
@@ -2445,15 +2496,17 @@ lenum.shoot = Стрельба в определённую позицию.
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
lenum.config = Конфигурация постройки, например, предмет сортировки.
lenum.enabled = Включён ли блок.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.currentammotype = Текущий боеприпас турели.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Цвет осветителя.
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
laccess.speed = Максимальная скорость единицы, в тайлах/сек.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.speed = Максимальная скорость единицы, в плитках/сек.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории.
lcategory.io = Ввод и вывод
@@ -2568,7 +2621,7 @@ unitlocate.building = Переменная для записи обнаруже
unitlocate.outx = Вывод X координаты.
unitlocate.outy = Вывод Y координаты.
unitlocate.group = Группа построек для поиска.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
playsound.limit = Если значение равно true, предотвращает воспроизведение этого звука,\n если он уже воспроизводился в том же кадре.
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
lenum.stop = Остановка движения/копания/строительства.
@@ -2576,7 +2629,7 @@ lenum.unbind = Полностью отключает управление лог
lenum.move = Перемещение в определённую позицию.
lenum.approach = Приближение к позиции с указанным радиусом.
lenum.pathfind = Перемещение к точке появления врагов.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.autopathfind = Автоматический поиск пути к ближайшему вражескому ядру или точке высадки.\nЭто то же самое, что и стандартный поиск пути к врагу во время волны.
lenum.target = Стрельба в определённую позицию.
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
lenum.itemdrop = Сбрасывание предметов.
@@ -2587,13 +2640,39 @@ lenum.payenter = Войти/приземлиться на грузовой бл
lenum.flag = Числовой флаг единицы.
lenum.mine = Копание в заданной позиции.
lenum.build = Строительство блоков.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.getblock = Получает тип постройки, пола и блока по заданным координатам.\nЕдиница должна быть в диапазоне позиции, иначе возвращается null.
lenum.within = Проверка на нахождение единицы рядом с позицией.
lenum.boost = Включение/выключение полёта.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.flushtext = Сбрасывает содержимое текстового буфера, если применимо. \nЕсли значение fetch равно true, пытаеся получить свойства из набора локали карты или набора локали игры.
lenum.texture = Имя текстуры прямо из атласа текстур игры (используя стиль написания с дефисами, например: build-tower) .\nЕсли printFlush имеет значение true, то в качестве текстового аргумента используется содержимое текстового буфера.
lenum.texturesize = Размер текстуры в плитках. Нулевое значение масштабирует ширину маркера до размера исходной текстуры.
lenum.autoscale = Масштабировать ли маркер в соответствии с уровнем масштабирования игрока.
lenum.posi = Индексированная позиция, используемая для линейных и квадратных маркеров с нулевым индексом в качестве первой позиции.
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -131,6 +131,7 @@ feature.unsupported = Vaš uređaj ne podržava ovu funkciju
mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
mods = Modovi
mods.name = Mod:
mods.none = [lightgray]Modovi nisu pronađeni!
mods.guide = Vodič za modovanje
mods.report = Prijavi grešku
@@ -155,7 +156,7 @@ mod.erroredcontent = [scarlet]Greška u sadržaju
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
mod.outdatedv7.details = Ovaj mod nije podesan sa novijom verzijom igre. Autor mora da ga ažurira, i da doda [accent]minGameVersion: 136[] u [accent]mod.json[] datoteku.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
@@ -164,7 +165,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Greške su nastale tokom učitavanja sadržaja.
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
mod.enable = Omogući
mod.requiresrestart = Igra će se zatvoriti da ažurira modove.
mod.reloadrequired = [scarlet]Ponovno pokretanje potrebno
@@ -179,6 +179,15 @@ mod.missing = Ovaj snimak sadrži modove koji su ili promenjeni ili onemogućeni
mod.preview.missing = Pre objavljivanja moda u radionicu, neophodno je staviti sliku za mod.\nPostaviti sliku sa imenom: [accent] preview.png[] u folder moda i pokušati ponovo.
mod.folder.missing = Mod mora biti u obliku foldera da bi se objavio na radionicu.\nDa pretvorite bilo koji mod u folder, ekstraktujte fajl u neko folder, izbrišite stari .zip, ponovo pokrenite igru i učitajte modove.
mod.scripts.disable = Vaš uređaj ne podržava modove sa skriptama. Onemogućite te modove.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Više Informacija
name = Ime:
@@ -295,6 +304,7 @@ disconnect.error = Greška u povezivanju.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Neuspešno učitavanje podataka!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
connecting = [accent]Povezivanje...
reconnecting = [accent]Ponovno povezivanje...
@@ -463,6 +473,7 @@ editor.shiftx = Pomeri X
editor.shifty = Pomeri Y
workshop = Radionica
waves.title = Talasi
waves.team = Team
waves.remove = Ukloni
waves.every = svakih
waves.waves = talas(a)
@@ -715,14 +726,18 @@ loadout = Loadout
resources = Resursi
resources.max = Maksimum
bannedblocks = Nedozvoljeni Blokovi
unbannedblocks = Unbanned Blocks
objectives = Zadaci
bannedunits = Nedozvoljene Jedinice
unbannedunits = Unbanned Units
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
addall = Dodaj Sve
launch.from = Lansirati Od: [accent]{0}
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
launch.destination = Destinacija: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Količina mora biti između 0 i {0}.
add = Dodaj...
guardian = Čuvar
@@ -761,7 +776,9 @@ sectors.stored = Skladišćeno:
sectors.resume = Nastavi
sectors.launch = Lansiraj
sectors.select = Izaberi
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nema (sunce)
sectors.redirect = Redirect Launch Pads
sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza
sectors.vulnerable = [scarlet]Vulnerable
@@ -793,6 +810,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planete
@@ -1025,6 +1046,7 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
stat.reactive = Reaguje sa
stat.immunities = Imuniteti
stat.healing = Popravlja
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Polje Sile
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1072,6 +1094,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
bar.drilltierreq = Bolja Bušilica Potrebna
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Nedostaju Resursi
bar.corereq = Potrebno Jezgro kao Osnova
bar.corefloor = Zahteva Zonu Jezgra
@@ -1080,6 +1103,7 @@ bar.drillspeed = Brzina Bušenja: {0}/s
bar.pumpspeed = Brzina Pumpanja: {0}/s
bar.efficiency = Efikasnost: {0}%
bar.boost = Pojačanje: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s
bar.powerstored = Skladišćeno: {0}/{1}
bar.poweramount = Količina: {0}
@@ -1090,6 +1114,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Tečnost
bar.heat = Toplota
bar.cooldown = Cooldown
bar.instability = Nestabilnost
bar.heatamount = Količina Toplote: {0}
bar.heatpercent = Količina Toplote: {0} ({1}%)
@@ -1114,6 +1139,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje
bullet.infinitepierce = [stat]proboj
@@ -1140,6 +1166,7 @@ unit.minutes = minuti
unit.persecond = /sekundi
unit.perminute = /minuti
unit.timesspeed = x brzina
unit.multiplier = x
unit.percent = %
unit.shieldhealth = snaga štita
unit.items = materijali
@@ -1216,11 +1243,13 @@ setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Nema Zvuka
setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatski Snimaj Igru
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit Igrača
setting.chatopacity.name = Prozirnost Četa
setting.lasersopacity.name = Prozirnost Energetskih Lasera
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Prikazuj Grafiku Vremena
@@ -1229,6 +1258,9 @@ setting.macnotch.name = Prilagodi interfejs da prikaže zarez
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI skala se promenija.\nPritisnite "OK" da porvdite ovu skali.\n[scarlet]Vraćanje i izlazak za[accent] {0}[] sekundi...
uiscale.cancel = Obustavi i Izađi
@@ -1309,6 +1341,7 @@ keybind.shoot.name = Ispaljuj
keybind.zoom.name = Zoom
keybind.menu.name = Meni
keybind.pause.name = Pauziraj
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pauziraj/Nastavi Gradnju
keybind.minimap.name = Minimapa
keybind.planet_map.name = Planetarna Mapa
@@ -1376,12 +1409,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
rules.limitarea = Ograniči Prostor Mape
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
@@ -1404,6 +1439,9 @@ rules.title.planet = Planeta
rules.lighting = Osvetljenje
rules.fog = Magla Rata
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Plamen
@@ -1722,6 +1760,8 @@ block.meltdown.name = Istopitelj
block.foreshadow.name = Predznak
block.container.name = Kontejner
block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Zemna Fabrika
block.air-factory.name = Vazdušna Fabrika
@@ -1777,6 +1817,8 @@ block.arkyic-vent.name = Lučarni Gejzir
block.yellow-stone-vent.name = Gejzir Žute Stene
block.red-stone-vent.name = Gejzir Crvene Stene
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Zona Jezgra
@@ -1932,77 +1974,77 @@ hint.respawn = Da se stvoriš kao letelica, pritisni [accent][[V][].
hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvoriš kao letelica, [accent]pritisni avatar u gornjem levom uglu.[]
hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru.
hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove.
hint.breaking.mobile = Aktiviraj \ue817 [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
hint.breaking.mobile = Aktiviraj :hammer: [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Koristi \ue875 [accent]Izuči[] dugme da bi izučio nove tehnologije.
hint.research.mobile = Koristi \ue875 [accent]Izuči[] dugme u \ue88c [accent]Meniju[] da bi izučio nove tehnologije.
hint.research = Koristi :tree: [accent]Izuči[] dugme da bi izučio nove tehnologije.
hint.research.mobile = Koristi :tree: [accent]Izuči[] dugme u :menu: [accent]Meniju[] da bi izučio nove tehnologije.
hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu.
hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu.
hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo.
hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo.
hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u donjem desnom uglu.
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[].
hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz :map: [accent]Mape[] u donjem desnom uglu.
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz :map: [accent]Mape[] u :menu: [accent]Meniju[].
hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
hint.conveyorPathfind.mobile = Osposobi :diagonal: [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice.
hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo.
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
hint.generator = \uf879 [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko \uf87f [accent]Strujnog Čvora[].
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili\uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo municiju da bi se rešio čuvara.
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
gz.mine = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
gz.mine.mobile = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
gz.research = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
gz.research.mobile = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
gz.conveyors = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
gz.conveyors.mobile = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
gz.mine = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
gz.mine.mobile = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
gz.research = Otvorite :tree: drvo tehnologija.Izučite :mechanical-drill: [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
gz.research.mobile = Otvorite :tree: drvo tehnologija.Izučite :mechanical-drill: [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
gz.conveyors = Izučite i postavite :conveyor: [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
gz.conveyors.mobile = Izučite i postavite :conveyor: [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra.
gz.lead = \uf837 [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
gz.moveup = \ue804 Krenite dalje za dodatne zadatke.
gz.turrets = Izučite i postavite 2 \uf861 [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
gz.lead = :lead: [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
gz.moveup = :up: Krenite dalje za dodatne zadatke.
gz.turrets = Izučite i postavite 2 :duo: [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka.
gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite \uf8ae [accent]bakarne zidove[] preko platformi.
gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite :copper-wall: [accent]bakarne zidove[] preko platformi.
gz.defend = Neprijatelj stiže, pripremite se za odbranu.
gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n\uf860 [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju \uf837 [accent]olovo[] kao municiju.
gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n:scatter: [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju :lead: [accent]olovo[] kao municiju.
gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka.
gz.supplyturret = [accent]Snabdevanje Platforme
gz.zone1 = Ovo je neprijateljska zona.
gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Klikni da bi iskopao \uf748 [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
onset.mine.mobile = Pritisni da bi iskopao \uf748 [accent]berilijum[] iz zidova.
onset.research = Otvori \ue875 drvo tehnologija.\nIzuči, i pritom postavi \uf73e [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
onset.bore = Izuči i postavi \uf741 [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite \uf73d [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
onset.ducts = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
onset.ducts.mobile = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
onset.bore = Izuči i postavi :plasma-bore: [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite :beam-node: [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
onset.ducts = Izučite i postavite :duct: [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
onset.ducts.mobile = Izučite i postavite :duct: [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma.
onset.graphite = Složenije građevine zahtevaju \uf835 [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite \uf74d [accent]planinolome[] i \uf779 [accent]elektrolučnu silicijumsku pećnicu[].
onset.arcfurnace = Elektrolučna pećnica zahteva \uf834 [accent]pesak[] i \uf835 [accent]grafit[] da bi proizveo \uf82f [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
onset.crusher = Koristite \uf74d [accent]planilonome[] da kopate pesak.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = Složenije građevine zahtevaju :graphite: [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite :cliff-crusher: [accent]planinolome[] i :silicon-arc-furnace: [accent]elektrolučnu silicijumsku pećnicu[].
onset.arcfurnace = Elektrolučna pećnica zahteva :sand: [accent]pesak[] i :graphite: [accent]grafit[] da bi proizveo :silicon: [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
onset.crusher = Koristite :cliff-crusher: [accent]planilonome[] da kopate pesak.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva.
onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite \uf6eb [accent]Proboj[] platformu.\nPlatforme zahtevaju \uf748 [accent]municiju[].
onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite :breach: [accent]Proboj[] platformu.\nPlatforme zahtevaju :beryllium: [accent]municiju[].
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko :beryllium-wall: [accent]berilijumskih zidova[] oko platformi.
onset.enemies = Neprijatelj dolazi, spremite se.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi :core-bastion: jezgro.
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
@@ -2163,7 +2205,9 @@ block.vault.description = Skladišti veliku količinu od svake vrste materijala.
block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2270,6 +2314,7 @@ block.unit-cargo-loader.description = Proizvodi tovarne dronove. Dronovi automat
block.unit-cargo-unload-point.description = Služi dronovima za mesto dostave materijala. Prima materijale koji su izabrane preko filtera.
block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije.
block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode.
block.chemical-combustion-chamber.description = Proizvodi energiju od lučara i ozona.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2360,6 +2405,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
lst.read = Čita broj iz povezane memorijske ćelije.
lst.write = Piše broj u povezanu memorijsku ćeliju.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2447,6 +2493,7 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Konfiguracija građevine, npr. sortirani materijal.
lenum.enabled = Da li je ova građevina osposobljena.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Boja iluminatora.
laccess.controller = Upravljač jedinice. Ako upravljano putem procesora, šalji "processor".\nAko je upravljano u formaciji, šalji "lider".U ostalim slučajevima, šalji jedinicu za sebe.
@@ -2454,6 +2501,7 @@ laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Nepoznato
lcategory.unknown.description = Uncategorized instructions.
@@ -2598,3 +2646,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -128,6 +128,7 @@ done = Klar
feature.unsupported = Din enhet stödjer inte denna funktion.
mods.initfailed = [red]⚠[] Den tidigare Mindustry instansen kunde inte initieras. Detta var troligtvis orsakat av misskötta moddar.\n\nFör att förhindra en kraschslinga, [red]har alla mods inaktiverats.[]
mods = Moddar
mods.name = Mod:
mods.none = [lightgray]Hittar inga Moddar!
mods.guide = Modding Guide
mods.report = Rapportera Bug
@@ -152,7 +153,7 @@ mod.erroredcontent = [scarlet]Innehålls Fel
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -161,7 +162,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Fel har inträffat under laddning av innehåll.
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
mod.enable = Aktivera
mod.requiresrestart = Spelet kommer nu att stängas av för att tillämpa mod ändringarna.
mod.reloadrequired = [scarlet]Omstart krävs
@@ -176,6 +176,15 @@ mod.missing = Denna sparfil innehåller moddar som du nyligen har uppdaterat ell
mod.preview.missing = Innan du publicerar detta mod i workshoppen, måste du lägga till en förhandsgransknings bild.\nPlacera en bild döpt[accent] preview.png[] i moddens mapp och försök igen.
mod.folder.missing = Endast moddar i mapp form kan bli publicerade på workshoppen.\nFör att konvertera ett mod till en mapp, packa helt enkelt upp filen i en mapp och ta bort den gamla zip-filen, starta sedan om ditt spel eller ladda om dina moddar.
mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste inaktivera dessa moddar för att kunna spela spelet.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Om
name = Namn:
@@ -291,6 +300,7 @@ disconnect.error = Kopplingsfel.
disconnect.closed = Koppling stängd.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Ansluter...
reconnecting = [accent]Reconnecting...
@@ -459,6 +469,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Vågor
waves.team = Team
waves.remove = Ta bort
waves.every = var
waves.waves = våg(or)
@@ -706,14 +717,18 @@ loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}.
add = Lägg till...
guardian = Guardian
@@ -752,7 +767,9 @@ sectors.stored = Lagrade:
sectors.resume = Återuppta
sectors.launch = Skjuta upp
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
@@ -783,6 +800,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planet.serpulo.name = Serpulo
@@ -1012,6 +1033,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1059,6 +1081,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bättre Borr Krävs
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1067,6 +1090,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
@@ -1077,6 +1101,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vätska
bar.heat = Hetta
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1101,6 +1126,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
@@ -1127,6 +1153,7 @@ unit.minutes = mins
unit.persecond = /sek
unit.perminute = /min
unit.timesspeed = x hastighet
unit.multiplier = x
unit.percent = %
unit.shieldhealth = shield health
unit.items = föremål
@@ -1203,11 +1230,13 @@ setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chattgenomskinlighet
setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa
setting.showweather.name = Show Weather Graphics
@@ -1216,6 +1245,9 @@ setting.macnotch.name = Anpassa gränssnittet för att visa skåra
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
uiscale.cancel = Avbryt och Avsluta
@@ -1296,6 +1328,7 @@ keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.planet_map.name = Planet Map
@@ -1363,12 +1396,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
@@ -1391,6 +1426,9 @@ rules.title.planet = Planet
rules.lighting = Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
@@ -1707,6 +1745,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
@@ -1762,6 +1802,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1915,77 +1957,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2145,7 +2187,9 @@ block.vault.description = Stores a large amount of items of each type. An unload
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2252,6 +2296,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2340,6 +2385,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2425,12 +2471,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2559,3 +2607,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -131,6 +131,7 @@ feature.unsupported = อุปกรณ์ของคุณไม่รอง
mods.initfailed = [red]⚠[] ไม่สามารถเปิดเกม Mindustry ได้ อาจเกิดจากม็อดที่ทำงานผิดปกติ\n\nเพื่อป้องกันการแครชต่อเนื่อง [red]ม็อดทั้งหมดได้ทำการปิดตัวลง[]
mods = ม็อด
mods.name = Mod:
mods.none = [lightgray]ไม่พบม็อด!
mods.guide = คู่มือการทำม็อด
mods.report = รายงานบัค
@@ -155,7 +156,7 @@ mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
mod.circulardependencies = [red]ม็อดพึ่งพาวนลูป
mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ
mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้
mod.outdatedv7.details = ม็อดนี้ไม่สามารถใช้งานร่วมกับเกมเวอร์ชั่นล่าสุดได้ ผู้พัฒนาม็อดจะต้องอัปเดตม็อด และเพิ่ม [accent]minGameVersion: 136[] ลงในไฟล์ [accent]mod.json[] ของม็อด
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด
mod.missingdependencies.details = ม็อดนี้ขาดม็อดพึ่งพา: {0}
mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข
@@ -164,7 +165,6 @@ mod.incompletedependencies.details = ม็อดนี้ไม่สามา
mod.requiresversion = ต้องการเวอร์ชั่นเกม: [red]{0}
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
mod.nowdisabled = [scarlet]ม็อด '{0}' ขาดม็อดพื่งพา:[accent] {1}\n[lightgray]จำเป็นต้องโหลดม็อดพวกนี้ก่อน\nม็อดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
mod.enable = เปิดใช้งาน
mod.requiresrestart = เกมจะปิดตัวลงเพื่อติดตั้งม็อด
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
@@ -179,6 +179,15 @@ mod.missing = เซฟนี้มีม็อดที่คุณพึ่ง
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = เกี่ยวกับ
name = ชื่อ:
@@ -295,6 +304,7 @@ disconnect.error = การเชื่อมต่อมีปัญหา
disconnect.closed = การเชื่อมต่อถูกปิดแล้ว
disconnect.timeout = หมดเวลา
disconnect.data = การโหลดข้อมูลของโลกผิดพลาด!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = ไม่สามารถเข้าร่วมเซิร์ฟเวอร์ ([accent]{0}[])
connecting = [accent]กำลังเชื่อมต่อ...
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
@@ -463,6 +473,7 @@ editor.shiftx = เลื่อน X
editor.shifty = เลื่อน Y
workshop = เวิร์กช็อป
waves.title = คลื่น
waves.team = Team
waves.remove = ลบ
waves.every = ทุกๆ
waves.waves = คลื่น
@@ -715,14 +726,18 @@ loadout = ทรัพยากรเริ่มต้น
resources = ทรัพยากร
resources.max = เต็ม
bannedblocks = บล็อกต้องห้าม
unbannedblocks = Unbanned Blocks
objectives = เป้าหมาย
bannedunits = ยูนิตต้องห้าม
unbannedunits = Unbanned Units
bannedunits.whitelist = ตั้งยูนิตต้องห้ามเป็นไวท์ลิสต์
bannedblocks.whitelist = ตั้งบล็อกต้องห้ามเป็นไวท์ลิสต์
addall = เพิ่มทั้งหมด
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
launch.capacity = ความจุไอเท็มลงจอด: [accent]{0}
launch.destination = จุดหมายปลายทาง: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
add = เพิ่ม...
guardian = ผู้พิทักษ์
@@ -762,7 +777,9 @@ sectors.stored = คลังไอเท็ม:
sectors.resume = ไปต่อ
sectors.launch = ลงจอด
sectors.select = เลือก
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ไม่มี (ดวงอาทิตย์)
sectors.redirect = Redirect Launch Pads
sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู
sectors.vulnerable = [scarlet]เสี่ยงภัย
@@ -794,6 +811,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = ดาว
@@ -1026,6 +1047,7 @@ stat.buildspeedmultiplier = พหุคูณความเร็วการ
stat.reactive = ปฏิกิริยา
stat.immunities = ต่อต้านสถานะ
stat.healing = การรักษา
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = โล่พลังงาน
ability.forcefield.description = ฉายโล่พลังงานที่ดูดซับกระสุนต่างๆ
@@ -1073,6 +1095,7 @@ ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการ
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = ขาดทรัพยากร
bar.corereq = ต้องวางบนแกนกลาง
bar.corefloor = ต้องวางบนช่องโซนแกนกลาง
@@ -1081,6 +1104,7 @@ bar.drillspeed = ความเร็วการขุด: {0}/วิ
bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ
bar.efficiency = ประสิทธิภาพ: {0}%
bar.boost = การเร่ง: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = พลังงาน: {0}/วิ
bar.powerstored = สะสมไว้: {0}/{1}
bar.poweramount = พลังงาน: {0}
@@ -1091,6 +1115,7 @@ bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = ของเหลว
bar.heat = ความร้อน
bar.cooldown = Cooldown
bar.instability = ความไม่เสถียร
bar.heatamount = ความร้อน: {0}
bar.heatpercent = ความร้อน: {0} ({1}%)
@@ -1115,6 +1140,7 @@ bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงร
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
bullet.infinitepierce = [stat]เจาะทะลุ
@@ -1141,6 +1167,7 @@ unit.minutes = นาที
unit.persecond = /วิ
unit.perminute = /นาที
unit.timesspeed = x เร็วขึ้น
unit.multiplier = x
unit.percent = %
unit.shieldhealth = พลังชีวิตโล่
unit.items = ไอเท็ม
@@ -1217,11 +1244,13 @@ setting.mutemusic.name = ปิดเสียงเพลง
setting.sfxvol.name = ระดับเสียง SFX
setting.mutesound.name = ปิดเสียง
setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
setting.steampublichost.name = การมองเห็นเกมสาธารณะ
setting.playerlimit.name = จำกัดผู้เล่น
setting.chatopacity.name = ความโปร่งแสงของแชท
setting.lasersopacity.name = ความโปร่งแสงของลำแสงพลังงาน
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น
setting.showweather.name = แสดงกราฟิกสภาพอากาศ
@@ -1230,6 +1259,9 @@ setting.macnotch.name = ปรับอินเตอร์เฟซให้
setting.macnotch.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
steam.friendsonly = เพื่อนเท่านั้น
steam.friendsonly.tooltip = ว่าจะให้แค่เพื่อนเท่านั้นหรือไม่ที่จะสามารถเข้าร่วมเกมของคุณได้\nหากคุณติ๊กช่องนี้ออกนั้นจะทำให้เกมของคุณเปิดเป็นสาธารณะ - ใครๆก็จะสามารถเข้าร่วมเกมของคุณได้
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
uiscale.reset = อัตราขนาดของ UI ได้มีการเปลี่ยนแปลง\nกด "โอเค" เพื่อยืนยันขนาด UI นี้\n[scarlet]จะเปลี่ยนกลับไปเป็นขนาดเดิมและออกในอีก[accent] {0}[] วินาที...
uiscale.cancel = ยกเลิกและออก
@@ -1310,6 +1342,7 @@ keybind.shoot.name = ยิง
keybind.zoom.name = ซูม
keybind.menu.name = เมนู
keybind.pause.name = หยุดชั่วคราว
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = หยุด/สร้างต่อ
keybind.minimap.name = มินิแมพ
keybind.planet_map.name = แผนที่ดาวเคราะห์
@@ -1377,12 +1410,14 @@ rules.unitcostmultiplier = พหูคุณราคาทรัพยาก
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
rules.limitarea = จำกัดพื้นที่แมพ
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = ระยะเวลาระหว่างคลื่น:[lightgray] (วินาที)
rules.initialwavespacing = ระยะเวลาระหว่างคลื่นแรก:[lightgray] (วินาที)
rules.buildcostmultiplier = พหุคูณราคาทรัพยากรในการสร้าง
@@ -1405,6 +1440,9 @@ rules.title.planet = ดาว
rules.lighting = แสง
rules.fog = หมอกแห่งสงคราม
rules.invasions = การรุกรานของฐานทัพศัตรู
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = แสดงจุดเกิดศัตรู
rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้
rules.fire = ไฟ
@@ -1724,6 +1762,8 @@ block.meltdown.name = เมลท์ดาวน์
block.foreshadow.name = ฟอร์ชาโดว์
block.container.name = ตู้เก็บของ
block.launch-pad.name = ฐานส่งทรัพยากร
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = เซ็กเมนต์
block.ground-factory.name = โรงงานยูนิตพื้นดิน
block.air-factory.name = โรงงานยูนิตอากาศ
@@ -1779,6 +1819,8 @@ block.arkyic-vent.name = ปล่องอาร์ยคิค
block.yellow-stone-vent.name = ปล่องหินเหลือง
block.red-stone-vent.name = ปล่องหินแดง
block.crystalline-vent.name = ปล่องหินตกผลืก
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = แมตแดง
block.bluemat.name = แมตน้ำเงิน
block.core-zone.name = โซนแกนกลาง
@@ -1933,51 +1975,51 @@ hint.respawn = ถ้าอยากเกิดใหม่ ให้กดป
hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[]
hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
hint.breaking.mobile = เปิดใช้ :hammer: [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
hint.derelict = สิ่งก่อสร้างที่ถูก[accent]ทิ้งร้าง[]คือเศษซากพังทลายของฐานเก่าแก่ที่ไม่สามารถใช้งานได้แล้ว\n\nสิ่งก่อสร้างพวกนี้สามารถ[accent]ทุบทิ้ง[]เพื่อเก็บเกี่ยวทรัพยากรที่อยู่ในนั้นได้
hint.research = กดปุ่ม \ue875 [accent]วิจัย[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
hint.research = กดปุ่ม :tree: [accent]วิจัย[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
hint.research.mobile = กดปุ่ม :tree: [accent]วิจัย[] ใน :menu: [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพันธมิตรหรือป้อมปืน
hint.unitControl.mobile = [accent][[กดสองครั้ง][] เพื่อควบคุมยานพันธมิตรหรือป้อมปืน
hint.unitSelectControl = เพื่อที่จะควบคุมยูนิต ให้เปิด[accent]โหมดสั่งการ[]โดยการกด [accent]L-shift[]\nระหว่างที่อยู่ในโหมดสั่งการ ให้คลิ๊กแล้วลากเพื่อเลือกยูนิต แล้ว[accent]คลิ๊กขวา[]ที่ตำแหน่งหรือเป้าหมายเพื่อสั่งการให้ยูนิตไปที่นั่น
hint.unitSelectControl.mobile = เพื่อที่จะควบคุมยูนิต ให้เปิด[accent]โหมดสั่งการ[]โดยการกดปุ่ม[accent]สั่งการ[]ที่ซ้ายล่างของจอ\nระหว่างที่อยู่ในโหมดสั่งการ ให้กดค้างแล้วลากเพื่อเลือกยูนิต แล้วกดที่ตำแหน่งหรือเป้าหมายเพื่อสั่งการให้ยูนิตไปที่นั่น
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]ไปยังเซ็กเตอร์ถัดไปโดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]ไปยังเซ็กเตอร์ถัดไปโดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]ไปยังเซ็กเตอร์ถัดไปโดยการเลือกเซ็กเตอร์จาก :map: [accent]แผนที่[] ตรงขวาล่าง
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]ไปยังเซ็กเตอร์ถัดไปโดยการเลือกเซ็กเตอร์จาก :map: [accent]แผนที่[] ใน :menu: [accent]เมนู[]
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
hint.rebuildSelect.mobile = กดปุ่ม \ue874 คัดลอก แล้วกดปุ่ม \ue80f สร้างใหม่แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
hint.rebuildSelect.mobile = กดปุ่ม :copy: คัดลอก แล้วกดปุ่ม :wrench: สร้างใหม่แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.conveyorPathfind.mobile = เปิดใช้งาน :diagonal: [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
hint.payloadDrop = กด [accent]][] เพื่อวางสิ่งที่บรรทุกอยู่
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อวางสิ่งที่บรรทุกอยู่
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[]
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่กักเก็บไว้เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
hint.factoryControl = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดคลิ๊กขวาที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
hint.factoryControl.mobile = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
gz.mine = ขยับเข้าไปใกล้ๆ กับ \uf8c4 [accent]แร่ทองแดง[]ที่อยู่บนพื้นแล้วคลิ๊กเพื่อเริ่มการขุด
gz.mine.mobile = ขยับเข้าไปใกล้ๆ กับ \uf8c4 [accent]แร่ทองแดง[]ที่อยู่บนพื้นแล้วกดที่แร่เพื่อเริ่มการขุด
gz.research = เปิด \ue875 ต้นไม้แห่งเทคโนโลยี\nวิจัย \uf870 [accent]เครื่องขุดเชิงกล[] แล้วกดเลือกจากเมนูตรงแถบขวาล่าง\nคลิ๊กที่กลุ่มแร่ทองแดงเพื่อวางที่ขุด
gz.research.mobile = เปิด \ue875 ต้นไม้แห่งเทคโนโลยี\nวิจัย \uf870 [accent]เครื่องขุดเชิงกล[] แล้วกดเลือกจากเมนูตรงแถบขวาล่าง\nกดที่กลุ่มแร่ทองแดงเพื่อวางที่ขุด\n\nกดปุ่ม \ue800 [accent]ติ๊กถูก[]ที่แถบล่างขวาเพื่อยืนยัน
gz.conveyors = วิจัยและวาง \uf896 [accent]สายพาน[] เพื่อเคลื่อนย้ายทรัพยากรที่ขุดมาได้\nจากที่ขุดไปยังแกนกลาง\n\nกดคลิ๊กแล้วลากเพื่อวางสายพานหลายๆ อันให้เป็นทาง\n[accent]หมุนเม้าส์[]เพื่อหมุน
gz.conveyors.mobile = วิจัยและวาง \uf896 [accent]สายพาน[] เพื่อเคลื่อนย้ายทรัพยากรที่ขุดมาได้\nจากที่ขุดไปยังแกนกลาง\n\nใช้นิ้วกดค้างที่ตำแหน่งซักวิแล้วลากเพื่อวางสายพานหลายๆ อันให้เป็นทาง
gz.mine = ขยับเข้าไปใกล้ๆ กับ :ore-copper: [accent]แร่ทองแดง[]ที่อยู่บนพื้นแล้วคลิ๊กเพื่อเริ่มการขุด
gz.mine.mobile = ขยับเข้าไปใกล้ๆ กับ :ore-copper: [accent]แร่ทองแดง[]ที่อยู่บนพื้นแล้วกดที่แร่เพื่อเริ่มการขุด
gz.research = เปิด :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย :mechanical-drill: [accent]เครื่องขุดเชิงกล[] แล้วกดเลือกจากเมนูตรงแถบขวาล่าง\nคลิ๊กที่กลุ่มแร่ทองแดงเพื่อวางที่ขุด
gz.research.mobile = เปิด :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย :mechanical-drill: [accent]เครื่องขุดเชิงกล[] แล้วกดเลือกจากเมนูตรงแถบขวาล่าง\nกดที่กลุ่มแร่ทองแดงเพื่อวางที่ขุด\n\nกดปุ่ม \ue800 [accent]ติ๊กถูก[]ที่แถบล่างขวาเพื่อยืนยัน
gz.conveyors = วิจัยและวาง :conveyor: [accent]สายพาน[] เพื่อเคลื่อนย้ายทรัพยากรที่ขุดมาได้\nจากที่ขุดไปยังแกนกลาง\n\nกดคลิ๊กแล้วลากเพื่อวางสายพานหลายๆ อันให้เป็นทาง\n[accent]หมุนเม้าส์[]เพื่อหมุน
gz.conveyors.mobile = วิจัยและวาง :conveyor: [accent]สายพาน[] เพื่อเคลื่อนย้ายทรัพยากรที่ขุดมาได้\nจากที่ขุดไปยังแกนกลาง\n\nใช้นิ้วกดค้างที่ตำแหน่งซักวิแล้วลากเพื่อวางสายพานหลายๆ อันให้เป็นทาง
gz.drills = ขยายปฎิบัติการขุด\nวางเครื่องขุดเชิงกลเพิ่ม\nขุดทองแดง 100 ชิ้น
gz.lead = \uf837 [accent]ตะกั่ว[]เป็นทรัพยากรอีกชนิดที่ใช้กันอย่างแพร่หลาย\nตั้งเครื่องขุดเพื่อขุดแร่ตะกั่ว
gz.moveup = \ue804 ขยับขึ้นเพื่อไปยังเป้าหมายถัดไป
gz.turrets = วิจัยและวางป้อมปืน \uf861 [accent]ดูโอ้[]สองป้อมเพื่อปกป้องแกนกลางจากศัตรู\nป้อมปืนดูโอ้ต้องการ \uf838 [accent]กระสุน[]จากสายพาน
gz.lead = :lead: [accent]ตะกั่ว[]เป็นทรัพยากรอีกชนิดที่ใช้กันอย่างแพร่หลาย\nตั้งเครื่องขุดเพื่อขุดแร่ตะกั่ว
gz.moveup = :up: ขยับขึ้นเพื่อไปยังเป้าหมายถัดไป
gz.turrets = วิจัยและวางป้อมปืน :duo: [accent]ดูโอ้[]สองป้อมเพื่อปกป้องแกนกลางจากศัตรู\nป้อมปืนดูโอ้ต้องการ \uf838 [accent]กระสุน[]จากสายพาน
gz.duoammo = เติมกระสุนให้แก่ป้อมปืนดูโอ้ด้วย[accent]ทองแดง[] โดยใช้สายพาน
gz.walls = [accent]กำแพง[]สามารถป้องกันความเสียหายที่จะมาถึงให้ไม่ไปโดนสิ่งก่อสร้างได้\nวาง \uf8ae [accent]กำแพงทองแดง[]รอบๆ ป้อมปืน
gz.walls = [accent]กำแพง[]สามารถป้องกันความเสียหายที่จะมาถึงให้ไม่ไปโดนสิ่งก่อสร้างได้\nวาง :copper-wall: [accent]กำแพงทองแดง[]รอบๆ ป้อมปืน
gz.defend = ศัตรูกำลังจะเข้ามา เตรียมตัวป้องกันให้ดี
gz.aa = ป้อมปืนมาตรฐานไม่สามารถจัดการยูนิตบินได้เร็วพอ\nป้อมปืน \uf860 [accent]สแก็ตเตอร์[]นี้สามารถที่จะต่อต้านยูนิตบินได้อย่างดีเยี่ยม แต่ต้องใช้ \uf837 [accent]ตะกั่ว[]เป็นกระสุน
gz.aa = ป้อมปืนมาตรฐานไม่สามารถจัดการยูนิตบินได้เร็วพอ\nป้อมปืน :scatter: [accent]สแก็ตเตอร์[]นี้สามารถที่จะต่อต้านยูนิตบินได้อย่างดีเยี่ยม แต่ต้องใช้ :lead: [accent]ตะกั่ว[]เป็นกระสุน
gz.scatterammo = เติมกระสุนให้แก่ป้อมปืนสแก็ตเตอร์ด้วย[accent]ตะกั่ว[] โดยใช้สายพาน
gz.supplyturret = [accent]เติมกระสุนป้อมปืน
gz.zone1 = นี่คือจุดเกิดของศัตรู
@@ -1985,27 +2027,27 @@ gz.zone2 = สิ่งก่อสร้างทุกอย่างในร
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
onset.mine = กดคลิ๊กซ้ายเพื่อขุด \uf748 [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ
onset.mine.mobile = กดที่หน้าจอเพื่อขุด \uf748 [accent]เบริลเลี่ยม[] จากกำแพง
onset.research = เปิดหน้า \ue875 ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง \uf73e [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[]
onset.bore = วิจัยและวาง \uf741 [accent]เครื่องขุดเจาะพลาสม่า[]\nเครื่องนี้จะขุดทรัพยากรที่อยู่ในกำแพงให้โดยอัตโนมัติ
onset.power = เพื่อที่จะ[accent]จ่ายพลังงาน[]ให้กับเครื่องขุดเจาะพลาสม่า วิจัยและวาง \uf73d [accent]โหนดลำแสง[]\nลากโหนดเพื่อเชื่อมต่อเครื่องควบแน่นกังหันกับเครื่องขุดเจาะพลาสม่า
onset.ducts = วิจัยและวาง \uf799 [accent]ท่อสูญญากาศ[]เพื่อเคลื่อนย้ายทรัพยากรที่ขุดมาได้จากเครื่องขุดเจาะพลาสม่าไปยังแกนกลาง\nกดคลิ๊กแล้วลากเพื่อวางท่อสูญญากาศหลายๆ ท่อให้เป็นทาง\n[accent]หมุนเม้าส์[]เพื่อหมุน
onset.ducts.mobile = วิจัยและวาง \uf799 [accent]ท่อสูญญากาศ[]เพื่อเคลื่อนย้ายทรัพยากรที่ขุดมาได้จากเครื่องขุดเจาะพลาสม่าไปยังแกนกลาง\n\nใช้นิ้วกดค้างที่ตำแหน่งซักวิแล้วลากเพื่อวางท่อสูญญากาศหลายๆ ท่อให้เป็นทาง
onset.mine = กดคลิ๊กซ้ายเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ
onset.mine.mobile = กดที่หน้าจอเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง
onset.research = เปิดหน้า :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง :turbine-condenser: [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[]
onset.bore = วิจัยและวาง :plasma-bore: [accent]เครื่องขุดเจาะพลาสม่า[]\nเครื่องนี้จะขุดทรัพยากรที่อยู่ในกำแพงให้โดยอัตโนมัติ
onset.power = เพื่อที่จะ[accent]จ่ายพลังงาน[]ให้กับเครื่องขุดเจาะพลาสม่า วิจัยและวาง :beam-node: [accent]โหนดลำแสง[]\nลากโหนดเพื่อเชื่อมต่อเครื่องควบแน่นกังหันกับเครื่องขุดเจาะพลาสม่า
onset.ducts = วิจัยและวาง :duct: [accent]ท่อสูญญากาศ[]เพื่อเคลื่อนย้ายทรัพยากรที่ขุดมาได้จากเครื่องขุดเจาะพลาสม่าไปยังแกนกลาง\nกดคลิ๊กแล้วลากเพื่อวางท่อสูญญากาศหลายๆ ท่อให้เป็นทาง\n[accent]หมุนเม้าส์[]เพื่อหมุน
onset.ducts.mobile = วิจัยและวาง :duct: [accent]ท่อสูญญากาศ[]เพื่อเคลื่อนย้ายทรัพยากรที่ขุดมาได้จากเครื่องขุดเจาะพลาสม่าไปยังแกนกลาง\n\nใช้นิ้วกดค้างที่ตำแหน่งซักวิแล้วลากเพื่อวางท่อสูญญากาศหลายๆ ท่อให้เป็นทาง
onset.moremine = ขยายปฎิบัติการขุด\nวางเครื่องขุดเจาะพลาสม่าเพิ่มแล้วใช้โหนดลำแสงเพื่อจ่ายพลังงานให้กับมัน\nขุดเบริลเลี่ยม 200 ชิ้น
onset.graphite = บล็อกที่สูงขั้นกว่าจำเป็นต้องใช้ \uf835 [accent]กราไฟต์[]\nจัดตั้งเครื่องขุดเจาะพลาสม่าเพื่อขุดกราไฟต์
onset.research2 = เริ่มการวิจัย[accent]โรงงาน[]\nวิจัย \uf74d [accent]เครื่องบดหน้าผา[]และ \uf779 [accent]เตาหลอมไฟฟ้าซิลิกอน[]
onset.arcfurnace = เตาหลอมไฟฟ้าจะต้องใช้ \uf834 [accent]ทราย[]และ \uf835 [accent]กราไฟต์[]เพื่อผลิต \uf82f [accent]ซิลิกอน[]\nการผลิตจำเป็นจะต้องใช้[accent]พลังงาน[]ด้วย
onset.crusher = ใช้ \uf74d [accent]เครื่องบดหน้าผา[]เพื่อผลิตทราย
onset.fabricator = ใช้[accent]ยูนิต[]เพื่อสำรวจพื้นที่ ป้องกันสิ่งก่อสร้าง และโจมตีศัตรู วิจัยและวาง \uf6a2 [accent]เครื่องสรรค์สร้างรถถัง[]
onset.graphite = บล็อกที่สูงขั้นกว่าจำเป็นต้องใช้ :graphite: [accent]กราไฟต์[]\nจัดตั้งเครื่องขุดเจาะพลาสม่าเพื่อขุดกราไฟต์
onset.research2 = เริ่มการวิจัย[accent]โรงงาน[]\nวิจัย :cliff-crusher: [accent]เครื่องบดหน้าผา[]และ :silicon-arc-furnace: [accent]เตาหลอมไฟฟ้าซิลิกอน[]
onset.arcfurnace = เตาหลอมไฟฟ้าจะต้องใช้ :sand: [accent]ทราย[]และ :graphite: [accent]กราไฟต์[]เพื่อผลิต :silicon: [accent]ซิลิกอน[]\nการผลิตจำเป็นจะต้องใช้[accent]พลังงาน[]ด้วย
onset.crusher = ใช้ :cliff-crusher: [accent]เครื่องบดหน้าผา[]เพื่อผลิตทราย
onset.fabricator = ใช้[accent]ยูนิต[]เพื่อสำรวจพื้นที่ ป้องกันสิ่งก่อสร้าง และโจมตีศัตรู วิจัยและวาง :tank-fabricator: [accent]เครื่องสรรค์สร้างรถถัง[]
onset.makeunit = ผลิตยูนิตขึ้นมา\nใช้ปุ่ม "?" เพื่อดูความต้องการทรัพยากรของแต่ละโรงงานที่เลือกมา
onset.turrets = ยูนิตนั้นมีประสิทธิภาพ แต่[accent]ป้อมปืน[]นั้นสามารถที่จะใช้ตั้งรับได้ดีกว่าหากใช้อย่างมีประสิทธิภาพ\nวางป้อมปืน \uf6eb [accent]บรีช[]\nป้อมปืนจำเป็นจะต้องใช้ \uf748 [accent]กระสุน[]
onset.turrets = ยูนิตนั้นมีประสิทธิภาพ แต่[accent]ป้อมปืน[]นั้นสามารถที่จะใช้ตั้งรับได้ดีกว่าหากใช้อย่างมีประสิทธิภาพ\nวางป้อมปืน :breach: [accent]บรีช[]\nป้อมปืนจำเป็นจะต้องใช้ :beryllium: [accent]กระสุน[]
onset.turretammo = เติมกระสุนให้แก่ป้อมปืนด้วย[accent]กระสุนเบริลเลี่ยม[]
onset.walls = [accent]กำแพง[]สามารถป้องกันความเสียหายที่จะมาถึงให้ไม่ไปโดนสิ่งก่อสร้างได้\nวางกำแพง \uf6ee [accent]กำแพงเบริลเลี่ยม[]รอบๆ ป้อมปืน
onset.walls = [accent]กำแพง[]สามารถป้องกันความเสียหายที่จะมาถึงให้ไม่ไปโดนสิ่งก่อสร้างได้\nวางกำแพง :beryllium-wall: [accent]กำแพงเบริลเลี่ยม[]รอบๆ ป้อมปืน
onset.enemies = ศัตรูกำลังจะเข้ามา เตรียมตัวป้องกันให้ดี
onset.defenses = [accent]ติดตั้งแนวป้องกัน:[lightgray] {0}
onset.attack = ศัตรูอ่อนแอลงแล้ว ตอบโต้กลับ
onset.cores = แกนกลางใหม่สามารถวางได้บน[accent]โซนแกนกลาง[]\nแกนกลางใหม่จะทำหน้าที่เป็นฐานทัพด่านหน้าและจะแบ่งปันทรัพยากรกับแกนกลางอื่นๆ\nวาง \uf725 แกนกลาง
onset.cores = แกนกลางใหม่สามารถวางได้บน[accent]โซนแกนกลาง[]\nแกนกลางใหม่จะทำหน้าที่เป็นฐานทัพด่านหน้าและจะแบ่งปันทรัพยากรกับแกนกลางอื่นๆ\nวาง :core-bastion: แกนกลาง
onset.detect = ศัตรูจะสามารถตรวจจับการมีอยู่ของคุณได้ในอีก 2 นาที\nจัดตั้งกองกำลังป้องกัน ปฏิบัติการขุด และการผลิต
#Don't translate these yet!
@@ -2173,7 +2215,9 @@ block.vault.description = เก็บไอเท็มแต่ละชนิ
block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้
block.unloader.description = ดึงไอเท็มที่กำหนดไว้ออกมาจากบล็อกใกล้เคียง
block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่กำหนดไว้
block.launch-pad.details = ระบบขนส่งทรัพยากรวงโคจรย่อยจากจุดหนึ่งไปอีกจุดหนึ่ง แคปซูลบรรทุกทรัพยากรนั้นเปราะบางและไม่สามารถทนความร้อนจากชั้นบรรยากาศได้
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่เป้าหมายศัตรู
block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง
block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้
@@ -2282,6 +2326,7 @@ block.unit-cargo-loader.description = สร้างโดรนบรรทุ
block.unit-cargo-unload-point.description = เป็นจุดสำหรับโดรนบรรทุกที่จะถ่ายไอเท็มลง จะรับไอเท็มที่ตรงกับตัวกรองที่ได้ตั้งไว้เท่านั้น
block.beam-node.description = ส่งพลังงานไปยังโหนดลำแสงอื่นในแนวตั้งฉาก กักเก็บพลังงานได้จำนวนเล็กน้อย
block.beam-tower.description = ส่งพลังงานไปยังโหนดลำแสงอื่นในแนวตั้งฉาก กักเก็บพลังงานได้จำนวนมาก ระยะไกลกว่าโหนดลำแสง
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = ผลิตพลังงานออกมาเมื่อวางบนปล่อง ผลิตน้ำจำนวนเล็กน้อยเป็นผลมาจากการควบแน่น
block.chemical-combustion-chamber.description = ผลิตพลังงานจากการเผาไหม้ทางเคมีระหว่างอาร์คย์ไซต์และโอโซน
block.pyrolysis-generator.description = ผลิตพลังงานจำนวนมากจากอาร์คย์ไซต์และแร่หลอม ผลิตน้ำออกมาซึ่งเป็นผลมาจากปฎิบัติการ
@@ -2374,6 +2419,7 @@ unit.emanate.description = สร้างสิ่งต่างๆ เพื
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = แทนที่ข้อความตัวแทนถัดไปในบัฟเฟอร์ข้อความด้วยค่า\nจะไม่ทำอะไรหากรูปแบบข้อความแทนที่นั้นไม่ถูกต้อง\nรูปแบบข้อความแทนที่: "{[accent]ตัวเลข 0-9[]}"\nตัวอย่าง:\n[accent]print "ทดสอบ {0}"\nformat "สวัสดี"
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้
@@ -2461,6 +2507,7 @@ lenum.shootp = ยิงเป้าหมายโดยมีการคำ
lenum.config = การกำหนดค่าของสิ่งก่อสร้าง เช่น ไอเท็มของเครื่องคัดแยก
lenum.enabled = ว่าบล็อกเปิดใช้งาน/ทำงานอยู่หรือเปล่า
laccess.currentammotype = ประเภทของกระสุนไอเท็ม/ของเหลวในปัจจุบันของป้อมปืน
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = สีของตัวเปล่งแสง
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
@@ -2468,6 +2515,7 @@ laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตน
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้นจะเป็น 0
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID ของยูนิต/บล็อก/ไอเท็ม/ของเหลว\nคำสั่งนี้จะตรงกันข้ามกับคำสั่ง lookup
lcategory.unknown = ไม่ทราบ
@@ -2613,3 +2661,29 @@ lenum.autoscale = ว่าจะให้เครื่องหมายเ
lenum.posi = ตำแหน่งในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นตำแหน่งเริ่มต้น
lenum.uvi = ตำแหน่งของเทกเจอร์ในคาบระหว่างศูนย์ถึงหนึ่ง ใช้สำหรับเครื่องหมายสี่เหลี่ยม
lenum.colori = ค่าสีในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นสีเริ่มต้น
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -128,6 +128,7 @@ done = Done
feature.unsupported = Your device does not support this feature.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
@@ -152,7 +153,7 @@ mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -161,7 +162,6 @@ mod.incompletedependencies.details = This mod is unable to be loaded due to inva
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
@@ -176,6 +176,15 @@ mod.missing = This save contains mods that you have recently updated or no longe
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Hakkinda
name = isim:
@@ -291,6 +300,7 @@ disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Oyunun geri yuklenemedi!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Baglaniliyor
reconnecting = [accent]Reconnecting...
@@ -459,6 +469,7 @@ editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Waves
waves.team = Team
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
@@ -706,14 +717,18 @@ loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
guardian = Guardian
@@ -752,7 +767,9 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
@@ -783,6 +800,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Planets
planet.serpulo.name = Serpulo
@@ -1012,6 +1033,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1059,6 +1081,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1067,6 +1090,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
@@ -1077,6 +1101,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
@@ -1101,6 +1126,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
@@ -1127,6 +1153,7 @@ unit.minutes = mins
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x speed
unit.multiplier = x
unit.percent = %
unit.shieldhealth = shield health
unit.items = esya
@@ -1203,11 +1230,13 @@ setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics
@@ -1216,6 +1245,9 @@ setting.macnotch.name = Kesgitlemek üçin interfeýsi uýgunlaşdyryň
setting.macnotch.description = Üýtgeşmeleri ulanmak üçin täzeden başlaň
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
@@ -1296,6 +1328,7 @@ keybind.shoot.name = Sik
keybind.zoom.name = Yaklas
keybind.menu.name = Menu
keybind.pause.name = Durdur
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.planet_map.name = Planet Map
@@ -1363,12 +1396,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
@@ -1391,6 +1426,9 @@ rules.title.planet = Planet
rules.lighting = Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
@@ -1707,6 +1745,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
@@ -1762,6 +1802,8 @@ block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
@@ -1915,77 +1957,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2145,7 +2187,9 @@ block.vault.description = Stores a large amount of items. Use it for creating bu
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2252,6 +2296,7 @@ block.unit-cargo-loader.description = Constructs cargo drones. Drones automatica
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
@@ -2340,6 +2385,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2425,12 +2471,14 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2559,3 +2607,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -1,20 +1,20 @@
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
credits = Jenerik
contributors = Çevirmenler ve Katkıda Bulunanlar
discord = Mindustry'nin Discord sunucusuna Katıl!
link.discord.description = Resmî Mindustry Discord sunucusu
link.reddit.description = Mindustry subreddit'i
link.github.description = Oyun Kaynak Kodu
discord = Mindustry Discord sunucusuna katıl!
link.discord.description = Resmi Mindustry Discord sunucusu
link.reddit.description = Mindustry subredditi
link.github.description = Oyun kaynak kodu
link.changelog.description = Güncelleme değişikliklerinin listesi
link.dev-builds.description = Dengesiz Oyun Sürümleri
link.trello.description = Planlanan özellikler için resmî Trello Sayfası
link.dev-builds.description = Kararsız oyun sürümleri
link.trello.description = Planlanan özellikler için resmi Trello sayfası
link.itch.io.description = itch.io sayfası
link.google-play.description = Google Play mağaza sayfası
link.f-droid.description = F-Droid kataloğu
link.wiki.description = Resmî Mindustry wikisi
link.f-droid.description = F-Droid sayfası
link.wiki.description = Resmi Mindustry vikisi
link.suggestions.description = Yeni özellikler öner
link.bug.description = Hata mı buldun? Hemen şikayet et!
linkopen = Bu Server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
@@ -49,27 +49,27 @@ mods.browser.view-releases = Sürümleri İncele
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
mods.browser.latest = <En Son>
mods.browser.releases = Yayımlar
mods.github.open = Repo
mods.github.open = Depo
mods.github.open-release = Yayım Sayfası
mods.browser.sortdate = En Yeniye göre Sırala
mods.browser.sortstars = Yıldıza göre Sırala
mods.browser.sortdate = En yeniye göre sırala
mods.browser.sortstars = Yıldız sayısına göre sırala
schematic = Şema
schematic.add = Şemayı Kaydet...
schematics = Şemalar
schematic.search = Şema Arat...
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
schematic.exists = Aynı isimde bir şema zaten var.
schematic.import = Şemayı İçeri Aktar
schematic.exportfile = Dışa Aktar
schematic.importfile = İçe Aktar
schematic.search = Şema ara...
schematic.replace = Aynı adda bir şema zaten var. Üzerine yazılsın mı?
schematic.exists = Aynı adda bir şema zaten var.
schematic.import = Şemayı İçeri Aktar...
schematic.exportfile = Dışarı Aktar
schematic.importfile = İçeri Aktar
schematic.browseworkshop = Atölyeyi araştır
schematic.copy = Panoya Kopyala
schematic.copy.import = Panodan İçeri Aktar
schematic.copy.import = Panodan Yapıştır
schematic.shareworkshop = Atölyede paylaş
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
schematic.saved = Şema Kaydedildi.
schematic.delete.confirm = Bu şema tamamen silinecek.
schematic.delete.confirm = Bu şema tamamen yok edilecek.
schematic.edit = Şemayı Düzenle
schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
@@ -79,18 +79,18 @@ schematic.addtag = Etiket Ekle
schematic.texttag = Yazı Etiketi
schematic.icontag = İkon Etiketi
schematic.renametag = Etiketi Yeniden Adlandır
schematic.tagged = {0} etiketli
schematic.tagged = {0} etiketlendi
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
schematic.tagexists = Böyle bir Etiket zaten var.
stats = İstatistikler
stats.wave = Dalga Fethedilidi
stats.unitsCreated = Birim Üretildi
stats.enemiesDestroyed = Düşman Yokedildi
stats.built = Bina İnşaa Edildi
stats.destroyed = Bina Yokedildi
stats.deconstructed = Bina Kırıldı
stats.playtime = Oyun Süresi
stats.wave = Kazanılan Dalgalar
stats.unitsCreated = Üretilen Birimler
stats.enemiesDestroyed = Yok Edilen Düşmanlar
stats.built = İnşa Edilen Yapılar
stats.destroyed = Yıkılan Yapılar
stats.deconstructed = Kaldırılan Yapılar
stats.playtime = Oynanan Süre
globalitems = [accent]Toplanan Kaynaklar
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -109,10 +109,10 @@ newgame = Yeni Oyun
none = <yok>
none.found = [lightgray]<Bulunamadı>
none.inmap = [lightgray]<Haritada Bulunamadı>
minimap = Harita
minimap = Küçük Harita
position = Konum
close = Kapat
website = Websitesi
website = Genel ağ sayfası
quit = Çık
save.quit = Kaydet & Çık
maps = Haritalar
@@ -131,6 +131,7 @@ feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
mods.initfailed = [red]⚠[] NOLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Başlangıçta Çökme Durumunda Kapat[].
mods = Modlar
mods.name = Mod:
mods.none = [lightgray]Hiç mod bulunamadı!
mods.guide = Mod Rehberi
mods.report = Hata bildir
@@ -155,7 +156,7 @@ mod.erroredcontent = [scarlet]İçerik hatası.
mod.circulardependencies = [red]Döngüsel Bağımlılıklar
mod.incompletedependencies = [red]Eksik Bağımlılıklar
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
mod.outdatedv7.details = Bu mod, oyunun en son sürümüyle uyumsuz. Modun yapmıcısının [accent]mod.json[] dosyasına, [accent]minGameVersion: 146[] eklemesi gerekiyor.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
@@ -164,7 +165,6 @@ mod.incompletedependencies.details = Eksik veya yanlış bağlılıklardan dolay
mod.requiresversion = Şu oyun sürümü gerekiyor: [red]{0}
mod.errors = İçerik yüklenirken bir hata oluştu.
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
mod.enable = Etkinleştir
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
@@ -179,6 +179,15 @@ mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü ol
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
mod.scripts.disable = Cihazınız kod içeren modları desteklemiyor. \nOyunu oynamak için bu modları devre dışı bırakmalısınız.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Hakkında
name = İsim:
@@ -194,7 +203,7 @@ campaign.select = Başlangıç Mücadelesi Seç
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir.
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde).
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte...
campaign.difficulty = Difficulty
campaign.difficulty = Zorluk
completed = [accent]Tamamlandı
techtree = Teknoloji Ağacı
techtree.select = Teknoloji Ağacı Seç
@@ -262,7 +271,7 @@ trace.mobile = Mobil Sürüm: [accent]{0}
trace.modclient = Özel Sürüm: [accent]{0}
trace.times.joined = Girme Sayısı: [accent]{0}
trace.times.kicked = Atılma Sayısı: [accent]{0}
trace.ips = IPs:
trace.ips = IPler:
trace.names = İsimler:
invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder.
player.ban = Yasakla
@@ -295,13 +304,14 @@ disconnect.error = Bağlantı hatası.
disconnect.closed = Bağlantı kapatıldı.
disconnect.timeout = Zaman aşımı.
disconnect.data = Dünya verisi yüklenemedi!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
connecting = [accent]Bağlanılıyor...
reconnecting = [accent]Yeniden Bağlanılıyor...
connecting.data = [accent]Dünya verisi yükleniyor...
server.port = Port:
server.invalidport = Geçersiz port sayısı!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error.addressinuse = [scarlet]Port 6567 açılamadı.[]\n\nCihaz ve internetinde başka bir Mindustry sunucusu açık olmadığından emin ol!
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
save.new = Yeni kayıt
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
@@ -354,7 +364,7 @@ command.enterPayload = Kargo Bloğu Seç
command.loadUnits = Birim Yükle
command.loadBlocks = Blok Yükle
command.unloadPayload = Birim Bırak
command.loopPayload = Loop Unit Transfer
command.loopPayload = Birim Transferini Döngüye Sok
stance.stop = Emri İptal Et
stance.shoot = Duruş: Saldırı
stance.holdfire = Duruş: Hazır Ol
@@ -441,12 +451,12 @@ editor.waves = Dalgalar:
editor.rules = Kurallar:
editor.generation = Oluşum:
editor.objectives = Görevler:
editor.locales = Yerel Paketler
editor.locales = Dil Paketleri
editor.worldprocessors = Evrensel İşlemciler
editor.worldprocessors.editname = İsmi Değiştir
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bulunamadı!\nEditörden bu muazzam bloğu ekle veya şu düğmeye bas: \ue813 Ekle
editor.worldprocessors.nospace = Evrensel İşlemci koycak yer yok!\nCidden tüm mapi binalarla mı doldurdun? Oyunun kasmıyor mu? İşsiz misin? Harbi NPC...
editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa doğal bir duvarla yer değiştiricek.
editor.worldprocessors.editname = Adı Düzenle
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
editor.worldprocessors.nospace = Evrensel İşlemci yerleştirecek yer yok!\n Gerçekten bütün haritayı yapılarla mı doldurdun? Bunu neden yaparsın?
editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa bir doğal duvarla yer değiştirilecek.
editor.ingame = Oyun içinde düzenle
editor.playtest = Test Et
editor.publish.workshop = Atölyede Yayınla
@@ -463,6 +473,7 @@ editor.shiftx = X Ekseninde Kaydır
editor.shifty = Y Ekseninde Kaydır
workshop = Atölye
waves.title = Dalgalar
waves.team = Team
waves.remove = Kaldır
waves.every = her
waves.waves = dalga(lar)
@@ -498,14 +509,14 @@ waves.units.show = Hepsini Göster
wavemode.counts = miktarlar
wavemode.totals = toplamlar
wavemode.health = can
all = All
all = Tüm
editor.default = [lightgray]<Varsayılan>
details = Detaylar...
edit = Düzenle...
variables = Değişkenler
logic.clear.confirm = Bu işlemcideki m kodu silmek istediğine emin misin?
logic.globals = Yerleşik Değişkenler
logic.clear.confirm = Bu işlemciden bün kodları silmek istediğinze emin misiniz?
logic.globals = Dahili Değişkenler
editor.name = İsim:
editor.spawn = Birim Oluştur
editor.removeunit = Birim Kaldır
@@ -529,7 +540,7 @@ editor.sectorgenerate = Sektör Oluştur
editor.resize = Yeniden Boyutlandır
editor.loadmap = Harita Yükle
editor.savemap = Haritayı Kaydet
editor.savechanges = [scarlet]Kaydedilmemiş değişiklerin var!\n\n[]Onları kaydetsen mi acaba?
editor.savechanges = [scarlet]Kaydedilmemiş değişiklikleriniz var!\n\n[]Kaydetmek ister misiniz?
editor.saved = Kaydedildi!
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
@@ -568,8 +579,8 @@ toolmode.eraseores = Maden Sil
toolmode.eraseores.description = Sadece madenleri siler..
toolmode.fillteams = Takımları Doldur
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
toolmode.fillerase = Doldurarak Sil
toolmode.fillerase.description = Anyı tip blokları sil.
toolmode.fillerase = Doldur Sil
toolmode.fillerase.description = Aynı türden blokları sil.
toolmode.drawteams = Takım Çiz
toolmode.drawteams.description = Bloklar yerine takımları çizer..
toolmode.underliquid = Sıvı Altı
@@ -619,23 +630,23 @@ filter.option.radius = Yarıçap
filter.option.percentile = Yüzdelik
filter.option.code = Kod
filter.option.loop = Döngü
locales.info = Buraya oyun içi kullanmak için yerel dil paketleri kleyebilirsin. Yerel dil paketlerinde her değişkenin bir ismi ve değeri var. Bu değişkenler Evrensel İşlemciler ve Görevler tarafından okunabilir. Yazı formatlanabilir.\n\n[cyan]Örnek:\n[]name: [accent]zamanlayıcı[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Görev yazısı olarak ayarla: [accent]@zamanlayıcı\n\n[]Evrensel İşlemciye yaz:\n[accent]localeprint "zamanlayıcı"\nformat zaman\n[gray](zaman başka hesaplanan bir değişken)
locales.deletelocale = Bu yerel dil paketini silmek istediğine emin misin?
locales.applytoall = Değişiklikleri TÜM yerel paketlere uygula
locales.addtoother = Başka yerel paket ekle
locales.rollback = En sonki değişikliğe geri al
locales.filter = Özellik Filtresi
locales.searchname = İsim arat...
locales.searchvalue = Değer arat...
locales.searchlocale = Yerel Paket arat...
locales.byname = İsme göre
locales.info = Burada, haritanız için dil paketleri ekleyebilirsiniz. Dil paketlerinde, her sabitin bir adı ve de bir değeri olur. Bu sabitler adları ile evrensel işlemciler ve hedefler tarafından kullanılabilirler. Metin biçimlendirme desteklerler (placeholder değerleri asıllarıyla değiştirmeyi).\n\n[cyan]Örnek sabit:\n[]ad: [accent]timer[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Bir görevin metni olarak ayarla: [accent]@timer\n\n[]Evrensel işlemcide yazdır:\n[accent]localeprint "timer"\nformat time\n[gray](time burada ayrıca hesaplanan bir değişken)
locales.deletelocale = Bu dil paketini silmek istediğinze emin misiniz?
locales.applytoall = Değişiklikleri Tüm Dil Paketlerine Uygula
locales.addtoother = Diğer Dil Paketlerine Ekle
locales.rollback = Son uygulanana geri dön
locales.filter = Sabit filtresi
locales.searchname = Ad ara...
locales.searchvalue = Değer ara...
locales.searchlocale = Dil paketi ara...
locales.byname = Ada göre
locales.byvalue = Değere göre
locales.showcorrect = Tüm yerel paketlerde bulunan ve her yerde olan değerleri her yerde göster
locales.showmissing = Bazı yerel paketlerde eksik olan değerleri göster
locales.showsame = Başka yerel paketlerde aynı isme sahip değerleri göster
locales.viewproperty = Tüm yerel paketlerde göster
locales.viewing = Görünüm tipi "{0}"
locales.addicon = İkon ekle
locales.showcorrect = Bütün dil paketlerinde bulunan ve her yerde özel değeri olan sabitleri göster
locales.showmissing = Bazı dil paketlerinde eksik olan sabitleri göster
locales.showsame = Farklı dil paketlerinde aynı değere sahip sabitleri göster
locales.viewproperty = Bütün dillerde göster
locales.viewing = Sabit "{0}" gösteriliyor.
locales.addicon = Simge Ekle
width = En:
height = Boy:
@@ -685,7 +696,7 @@ objective.destroycore.name = Merkezi Yok Et
objective.commandmode.name = Komuta Et
objective.flag.name = Bayrak
marker.shapetext.name = Şekilli Yazı
marker.point.name = Point
marker.point.name = Nokta
marker.shape.name = Şekil
marker.text.name = Yazı
marker.line.name = Hat
@@ -714,14 +725,18 @@ loadout = Yükleme
resources = Kaynaklar
resources.max = Maks
bannedblocks = Yasaklı Bloklar
unbannedblocks = Unbanned Blocks
objectives = Görevler
bannedunits = Yasaklı Birimler
unbannedunits = Unbanned Units
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
addall = Hepsini Ekle
launch.from = [accent]{0} dan fırlatılıyor.
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
launch.destination = Varış Yeri: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
add = Ekle...
guardian = Gardiyan
@@ -736,7 +751,7 @@ error.mapnotfound = Harita dosyası bulunamadı!
error.io = Ağ I/O hatası.
error.any = Bilinmeyen ağ hatası.
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
error.moddex = Mindustry bu modu yükleyemedi.\nAndroid'de son değişimlerden dolayı cihazın Java modlarını yükleyemiyor.\nBu sorunun bilinen bir çözümü yok, zaten oyunu git pc de oyna, mobil kontroller kanser...
weather.rain.name = Yağmur
weather.snowing.name = Kar
@@ -760,7 +775,9 @@ sectors.stored = Depolanan:
sectors.resume = Devam Et
sectors.launch = Fırlat
sectors.select = Seç
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]yok (güneş)
sectors.redirect = Redirect Launch Pads
sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız
@@ -787,11 +804,15 @@ threat.medium = Orta
threat.high = Yüksek
threat.extreme = ırı
threat.eradication = İmkansız
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.casual = Sakin
difficulty.easy = Kolay
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.hard = Zor
difficulty.eradication = Absürd
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Gezegenler
@@ -799,7 +820,7 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Güneş
sector.impact0078.name = 0078 Darbesi
sector.impact0078.name = Darbe 0078
sector.groundZero.name = Sıfır Noktası
sector.craters.name = Kraterler
sector.frozenForest.name = Donmuş Orman
@@ -811,22 +832,22 @@ sector.overgrowth.name = Sarmaşık Sporlar
sector.tarFields.name = Katran Çölü
sector.saltFlats.name = Tuz Düzlükleri
sector.fungalPass.name = Mantar Geçidi
sector.biomassFacility.name = Sentetik BioMadde Santrali
sector.biomassFacility.name = Sentetik Biyokütle Tesisi
sector.windsweptIslands.name = Rüzgarlı Adalar
sector.extractionOutpost.name = Kazı Üssü
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.facility32m.name = 32 M Üssü
sector.taintedWoods.name = İsli Orman
sector.infestedCanyons.name = İstila Edilmiş Canyon
sector.planetaryTerminal.name = Gezegenler Arası Terminal
sector.coastline.name = Kıyı Şeridi
sector.navalFortress.name = Deniz Kalesi
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.polarAerodrome.name = Polar Havaalanı
sector.atolls.name = Atoller
sector.testingGrounds.name = Test Arazisi
sector.seaPort.name = Deniz Limanı
sector.weatheredChannels.name = Erezyonlu Kanallar
sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Öncü Üs
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
@@ -846,8 +867,8 @@ sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızl
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Jeotermal Sığınağı
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
@@ -919,7 +940,7 @@ settings.game = Oyun
settings.sound = Ses
settings.graphics = Grafikler
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!!!
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
settings.clearsaves = Kayıtları Sil
@@ -1022,6 +1043,7 @@ stat.buildspeedmultiplier = İnşa Hızı Çarpanı
stat.reactive = Tepki Verir
stat.immunities = Bağışıklıklar
stat.healing = Tamir Eder
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Güç Kalkanı
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
@@ -1068,6 +1090,7 @@ ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Kaynak Yetersiz
bar.corereq = Merkez Tabanı Gerekli
bar.corefloor = Merkez Alan Zemini Gerekli
@@ -1076,6 +1099,7 @@ bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}%
bar.boost = Hızlanış: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Enerji: {0}/sn
bar.powerstored = Depolanan: {0}/{1}
bar.poweramount = Enerji: {0}
@@ -1086,6 +1110,7 @@ bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Sıvı
bar.heat = Isı
bar.cooldown = Cooldown
bar.instability = Dengesizlik
bar.heatamount = Isı: {0}
bar.heatpercent = Isı: {0} ({1}%)
@@ -1110,6 +1135,7 @@ bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme
bullet.infinitepierce = [stat]delme
@@ -1118,8 +1144,8 @@ bullet.healamount = [stat]{0}[lightgray] direkt tamir
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı
bullet.range = [stat]{0}[lightgray] blok menzil
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
bullet.notargetsmissiles = [stat] binaları görmezden gelir
bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
unit.blocks = blok
unit.blockssquared = blok²
@@ -1136,6 +1162,7 @@ unit.minutes = dakika
unit.persecond = /sn
unit.perminute = /dk
unit.timesspeed = x hız
unit.multiplier = x
unit.percent = %
unit.shieldhealth = kalkan canı
unit.items = eşya
@@ -1157,18 +1184,18 @@ setting.alwaysmusic.description = When enabled, music will always play on loop i
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri
setting.blockreplace.name = Otomatik Blok Önerileri
setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları
setting.logichints.name = İşemci İpuçları
setting.logichints.name = İşlemci İpuçları
setting.backgroundpause.name = Arka Planda Durdur
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
setting.doubletapmine.name = İki Tıklamayla Kaz
setting.buildautopause.name = İnşa Etmeyi Otomatik Olarak Durdur
setting.doubletapmine.name = Çift Tıklamayla Kaz
setting.commandmodehold.name = Komuta Modu için Basılı Tut
setting.distinctcontrolgroups.name = Birim bına bir kontrol grubuna sınırla
setting.modcrashdisable.name = Modları Çökmede Kapa
setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar
setting.distinctcontrolgroups.name = Birim Bı Bir Kontrol Grubuna Sınırla
setting.modcrashdisable.name = Çökmede Modları Kapa
setting.animatedwater.name = Hareketli Su
setting.animatedshields.name = Hareketli Kalkanlar
setting.playerindicators.name = Oyuncu Belirteçleri
setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma
@@ -1212,11 +1239,13 @@ setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = Oyun Sesi
setting.mutesound.name = Sesi Kapat
setting.crashreport.name = Anonim Çökme Raporları Gönder
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Otomatik Kayıt Oluştur
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
setting.playerlimit.name = Oyuncu Limiti
setting.chatopacity.name = Mesajlaşma Opaklığı
setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Köprü Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster
setting.showweather.name = Hava Durmu Grafiklerini Göster
@@ -1225,6 +1254,9 @@ setting.macnotch.name = Arayüzü çentik gösterecek şekilde uyarlayın
setting.macnotch.description = Değişikleri uygulamak için yeniden başlatma gerekli
steam.friendsonly = Arkadaşlara özel
steam.friendsonly.tooltip = Sadece Steam arkadaşlarının katılıp katılabilemeyeceğini belirler.\nBu kutudan tiki kaldırmak oyununuzu herkese açık yapacaktır.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
uiscale.reset = Arayüz ölçeği değiştirildi.\nBu ölçeği onaylamak için "Tamam" butonuna basın.\n[accent] {0}[] [scarlet]saniye içinde eski ayarlara geri dönülüp oyundan çıkılıyor…[]
uiscale.cancel = İptal Et ve Çık
@@ -1305,6 +1337,7 @@ keybind.shoot.name = Ateş Et
keybind.zoom.name = Yakınlaştırma/Uzaklaştırma
keybind.menu.name = Menü
keybind.pause.name = Durdur
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = İnşaatı Duraklat/İnşaata Devam Et
keybind.minimap.name = Harita
keybind.planet_map.name = Gezegen Haritası
@@ -1345,18 +1378,18 @@ rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı
rules.wavesending = Dalga Gönderiliyor
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.allowedit = Ayaraları Düzenlemeye İzin Ver
rules.allowedit.info = ıldığında, oyuncular durdurma tuşunun altındaki bir tuş ile ayarları düzenleyebilir.
rules.alloweditworldprocessors = Evrensel İşlemcileri Düzenlemeye İzin Ver
rules.alloweditworldprocessors.info = ıldığında, oyuncular evren işlemcileri oyun içinde düzenleyebilir.
rules.waves = Dalgalar
rules.airUseSpawns = Hava Birimleri doğuş bölgelerini kullanır
rules.airUseSpawns = Hava Birimleri Doğum Noktalarını Kullanır
rules.attack = Saldırı Modu
rules.buildai = Üs inşa edici YZ
rules.buildaitier = İnşaatçı YZ sınıfı
rules.rtsai = RTS YZ
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsai.campaign = RTS Saldırı YZ
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
rules.rtsminsquadsize = Asgari Gurup Boyutu
rules.rtsmaxsquadsize = Azami Gurup Boyutu
rules.rtsminattackweight = Asgari Saldırı Boyutu
@@ -1364,7 +1397,7 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula
rules.enemyCheat = Sınırsız AI (Düşman Takım) Kaynakları
rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
rules.blockhealthmultiplier = Blok Can Çarpanı
rules.blockdamagemultiplier = Blok Hasar Çarpanı
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
@@ -1372,12 +1405,14 @@ rules.unitcostmultiplier = Birim Fiyat Çarpanı
rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Sabit Birim Sınırı
rules.limitarea = Haritayı Sınırla
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
@@ -1399,9 +1434,12 @@ rules.title.teams = Takımlar
rules.title.planet = Gezegen
rules.lighting = ıklandırma
rules.fog = Savaş Sisi
rules.invasions = Enemy Sector Invasions
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.invasions = Düşman Sektör Saldırıları
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Düşman Doğuş Noktalarını Göster
rules.randomwaveai = Tahmin Edilemez Dalgalar
rules.fire = Ateş
rules.anyenv = <Herhangi>
rules.explosions = Blok/Birlik Patlama Hasarı
@@ -1410,7 +1448,7 @@ rules.weather = Hava Durumu
rules.weather.frequency = Sıklık:
rules.weather.always = Her zaman
rules.weather.duration = Süreklilik:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekirdeğe veya enerji kaynaklarına gitmezler.
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
@@ -1429,7 +1467,7 @@ item.coal.name = Kömür
item.graphite.name = Grafit
item.titanium.name = Titanyum
item.thorium.name = Toryum
item.silicon.name = Silikon
item.silicon.name = Silisyum
item.plastanium.name = Plastanyum
item.phase-fabric.name = Faz Örgüsü
item.surge-alloy.name = Akı Alaşımı
@@ -1553,8 +1591,8 @@ block.graphite-press.name = Grafit Ezici
block.multi-press.name = Çoklu-Ezici
block.constructing = {0} [lightgray](İnşa Ediliyor)
block.spawn.name = Düşman Doğum Noktası
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.remove-wall.name = Duvar Kaldır
block.remove-ore.name = Maden Kaldır
block.core-shard.name = Merkez: Parçacık
block.core-foundation.name = Merkez: Temel
block.core-nucleus.name = Merkez: Çekirdek
@@ -1638,7 +1676,7 @@ block.world-switch.name = Evrensel Şalter
block.illuminator.name = Aydınlatıcı
block.overflow-gate.name = Taşma Geçidi
block.underflow-gate.name = Ters Taşma Geçidi
block.silicon-smelter.name = Silikon Fırını
block.silicon-smelter.name = Silisyum Fırını
block.phase-weaver.name = Faz Örücü
block.pulverizer.name = Ufalayıcı
block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı
@@ -1718,6 +1756,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Konteyner
block.launch-pad.name = Fıralatış Rampası
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment
block.ground-factory.name = Yer Birimi Fabrikası
block.air-factory.name = Hava Birimi Fabrikası
@@ -1735,7 +1775,7 @@ block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
block.payload-void.name = Kargo Yokedici
block.payload-source.name = Kargo Kaynağı
block.disassembler.name = Sökücü
block.silicon-crucible.name = Silikon Kazanı
block.silicon-crucible.name = Silisyum Krozesi
block.overdrive-dome.name = Hızlandırma Kubbesi
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD)
@@ -1774,6 +1814,8 @@ block.arkyic-vent.name = Arkisit Baca
block.yellow-stone-vent.name = Sarı Taş Baca
block.red-stone-vent.name = Kızıl Taş Baca
block.crystalline-vent.name = Kristal Baca
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = KızılMat
block.bluemat.name = MaviMat
block.core-zone.name = Merkez Alanı
@@ -1816,9 +1858,9 @@ block.heat-redirector.name = Isı Aktarıcı
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Isı Yönlendirici
block.slag-incinerator.name = Cürüf Yakıcı
block.carbide-crucible.name = Karbür Kazanı
block.carbide-crucible.name = Karbür Krozesi
block.slag-centrifuge.name = Cürüf Sentrifüjü
block.surge-crucible.name = Akı Kazanı
block.surge-crucible.name = Akı Krozesi
block.cyanogen-synthesizer.name = Siyanojen Sentezleyici
block.phase-synthesizer.name = Faz Sentezleyici
block.heat-reactor.name = Isı Reaktörü
@@ -1856,7 +1898,7 @@ block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tankı
block.beam-node.name = ın Noktası
block.beam-tower.name = ın Kulesi
block.beam-link.name = ın Bağlantısı
block.turbine-condenser.name = Türbin Sıkıştırıcı
block.turbine-condenser.name = Türbin Kondensatörü
block.chemical-combustion-chamber.name = Kimyasal Yanma Odası
block.pyrolysis-generator.name = Piroliz Jeneratörü
block.vent-condenser.name = Baca Sıkıştırıcı
@@ -1887,7 +1929,7 @@ block.mech-assembler.name = Robot İnşaatcı
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
block.payload-mass-driver.name = Kargo Kütle Sürücü
block.small-deconstructor.name = Küçük YapıSökücü
block.small-deconstructor.name = Küçük Yapı Sökücü
block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci
block.world-cell.name = Evrensel Bellek Hücresi
@@ -1988,8 +2030,8 @@ onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz.
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et.
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır.
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silisyum Fırını[]'nı araştır.
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silisyum[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et.
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
@@ -2028,7 +2070,7 @@ item.plastanium.description = Gelişmiş uçak ve parçalama için kullanılan h
item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde.
item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım.
item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır.
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
item.spore-pod.details = Spor. Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
item.beryllium.description = Erekirde mermi olarak kullanılır.
@@ -2056,11 +2098,11 @@ block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj blo
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
block.silicon-smelter.description = Kumu saf kömürle eritip silisyum üretir.
block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir.
block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir.
block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir.
block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silikon ve bakırı birleştirir.
block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silisyum ve bakırı birleştirir.
block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır.
block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir.
@@ -2090,13 +2132,13 @@ block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal
block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.scrap-wall.description = Binaları düşman mermilerinden korur.
block.scrap-wall-large.description = Binaları düşman mermilerinden korur.
block.scrap-wall-huge.description = Binaları düşman mermilerinden korur.
block.scrap-wall-gigantic.description = Binaları düşman mermilerinden korur.
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar.
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silikon kullanılabilir.
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silisyum kullanılabilir.
block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir.
@@ -2138,10 +2180,10 @@ block.thermal-generator.description = Sıcak bölgelere konulduğunda enerji ür
block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar.
block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır.
block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır.
block.solar-panel.description = Güneşten küçük miktarda enerji üretir.
block.solar-panel.description = Güneşten az miktarda enerji üretir.
block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu.
block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir.
block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle dev miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır.
block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle çok yüksek miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır.
block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir.
block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır.
block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir.
@@ -2154,13 +2196,15 @@ block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse,
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
block.core-foundation.details = İkinci Aşama.
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve çok yüksek miktarda materyal depolayabilir.
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
block.launch-pad.description = Başka Bir Sektöre item gönderir.
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
@@ -2180,9 +2224,9 @@ block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür.
block.silicon-crucible.description = Kum ve Kömürü, Piratitle eriterek Silikon üretir. Sıcak ortamda daha iyi çalışır.
block.disassembler.description = Cürufü ırı sıcak ortamda seritir. Toryum elde edebilir.
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir.
block.silicon-crucible.description = Kum ve kömürü, piratitle eriterek silisyum üretir. Sıcak ortamda daha iyi çalışır.
block.disassembler.description = Cürufü eser miktardaki egzotik bileşenlerine düşük verimde ayırır. Toryum elde edebilir.
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silisyum ve faz gerektirir.
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
@@ -2215,8 +2259,8 @@ block.lustre.description = Düşmanlara yavaş hareket eden ve tek bir birimi he
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
block.smite.description = Delici enerji saçıcı mermiler fırlatır.
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi...
block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir.
block.silicon-arc-furnace.description = Kum ve grafitten silisyum üretir. Hayal Gibi...
block.oxidation-chamber.description = Beriliyum ve ozonu oksite çevirir. Yan ürün olarak ısı üretir.
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
@@ -2225,8 +2269,8 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
block.heat-router.description = Isıyı üç yöne dağtırır.
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir.
block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir.
block.surge-crucible.description = Silisyum ve cürüften Akı üretir. Isı gerktirir.
block.phase-synthesizer.description = Toryum, kum ve ozon'dan Faz üretir. Isı gerktirir.
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
@@ -2267,6 +2311,7 @@ block.unit-cargo-loader.description = Kargo Dronları üretir. Kargo Dronları o
block.unit-cargo-unload-point.description = Kargo Dronları için malzeme bırakma noktası.
block.beam-node.description = X ve Y kordinatında enerji aktarır. Az da olsa enerji depolar.
block.beam-tower.description = X ve Y kordinatında enerji aktarır. Enerji depolar. Uzun Mesafeli.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Baca üstüne konunca enerji üretir. Azcık da su.
block.chemical-combustion-chamber.description = Arkisit ve Ozondan enerji üretir.
block.pyrolysis-generator.description = Arkisit ve Cürüften enerji üretir. Yan ürün olarak su çıkarır.
@@ -2357,7 +2402,8 @@ unit.emanate.description = Akropolis Merkezini korumak için binalar inşa eder.
lst.read = Bağlı hafıza kutusundaki numarayı okur.
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
lst.print = Yazı yazar.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Yazı Haznesindeki son değeri başka bir değerle değiştirir.\nYerleştiricek değer boş ise hiç bir şey yapmaz.\nÖrnek Değer: "{[accent]sayı 0-9[]}"\nÖrnek:\n[accent]print "test {0}"\nformat "örnek"
lst.draw = Ekrana Çizer.
lst.drawflush = Ekrana Çizimi Aktarır.
lst.printflush = Mesaj bloğuna metnini aktarır,
@@ -2380,8 +2426,8 @@ lst.getblock = Herhangi bir yerdeki blok bilgisini al.
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
lst.spawnunit = Herhangi bir yerde birim var et.
lst.applystatus = Bir Birime Durum Etkisi ekle.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.weathersense = Hava durumunu kontrol et.
lst.weatherset = Hava durumunu değiştir.
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
lst.explosion = Bir Noktada Patlama oluştur.
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
@@ -2395,7 +2441,7 @@ lst.getflag = Evrensel İşaretli Numara Oku.
lst.setprop = Bir bina veya birime nitelik atar.
lst.effect = Parçacık efekti oluştur.
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.playsound = Bir ses çal.\nSes şiddeti bir küresel değer olabilir veya konuma göre belirlenebilir.
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
@@ -2443,7 +2489,8 @@ lenum.shoot = Bir konuma ateş et.
lenum.shootp = Belli bir birim veya binaya ateş et.
lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü
lenum.enabled = Blok aktif mi?
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.currentammotype = Bir turretin içindeki şuanki mermi/sıvı.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Aydınlatıcı Rengi
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
@@ -2451,6 +2498,7 @@ laccess.dead = Bir bina veya birim hala var mı?
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
laccess.speed = Bir Birimin Maks hızı, blok/sn.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = Bir birim/blok/eşya/sıvı kimliği. \nBu arama operasyonun zıttıdır.
lcategory.unknown = ???
lcategory.unknown.description = Kategorize edilmemiş talimatlar
@@ -2497,7 +2545,7 @@ lenum.xor = Çapraz Veya
lenum.min = İki sayıdan en küçüğü.
lenum.max = İki sayıdan en büyüğü.
lenum.angle = İki Işının yaptığı Açı.
lenum.angle = İki ışının yaptığı açı.
lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe.
lenum.len = Bir Işının Uzunluğu.
@@ -2570,7 +2618,7 @@ playsound.limit = If true, prevents this sound from playing\nif it has already b
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
lenum.stop = Dur!
lenum.unbind = Logic Kontrolü tamaman devre dışı bırak.\nNormal AI'ı devreye sok.
lenum.unbind = Mantık Kontrolü tamaman devre dışı bırak.\nNormal YZ'yı devreye sok.
lenum.move = Tam konuma git.
lenum.approach = Bir Konuma yaklaş.
lenum.pathfind = Düşman Doğuş noktasına git.
@@ -2585,7 +2633,7 @@ lenum.payenter = Bir birimi, kargo tutabilen bir bloğa indir.
lenum.flag = Numara ile işaretle.
lenum.mine = Kaz.
lenum.build = Bina inşa et.
lenum.getblock = Kordinatta bina, blok veya zemin tipi al.\nBirimler kordinata yakın olmalı yoksa boş geri döner.
lenum.getblock = Kordinattaki yapıyı, zemini ve blok türünü al.\nKonum birimin alanında olmalı yoksa null dönülür.
lenum.within = Bir birim menzil alanında mı?
lenum.boost = Gazlamaya başla/dur
lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır.
@@ -2595,3 +2643,29 @@ lenum.autoscale = İşaretçinin oyuncunun yakınlaştırma düzeyine göre öl
lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır.
lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -131,6 +131,7 @@ feature.unsupported = Ваш пристрій не підтримує цю фу
mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, спричинено неправильною поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]необхідно вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування -> Гра -> Вимикати модифікації після аварійного запуску[].
mods = Модифікації
mods.name = Mod:
mods.none = [lightgray]Модифікацій не знайдено!
mods.guide = Посібник із модифікацій
mods.report = Повідомити про ваду
@@ -157,7 +158,7 @@ mod.erroredcontent = [scarlet]Помилки під час завантажен
mod.circulardependencies = [red]Кругові залежності
mod.incompletedependencies = [red]Неповні залежності
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
mod.outdatedv7.details = Ця модифікація не сумісна з останньою версією гри. Розробник модифікації має оновити її та додати [accent]minGameVersion: 136[] у свій [accent]mod.json[] файл.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
@@ -166,7 +167,6 @@ mod.incompletedependencies.details = Цей мод неможливо заван
mod.requiresversion = Необхідна версія гри: [red]{0}
mod.errors = Виникли помилки під час завантаження змісту.
mod.noerrorplay = [red]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
mod.nowdisabled = [red]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена.
mod.enable = Увімкнути
mod.requiresrestart = А тепер гра закриється, щоби застосувати зміни модифікацій.
mod.reloadrequired = [red]Потрібно перезавантаження
@@ -181,6 +181,15 @@ mod.missing = Це збереження містить модифікації,
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = Про гру
name = Ім’я:
@@ -297,6 +306,7 @@ disconnect.error = Помилка з’єднання.
disconnect.closed = З’єднання закрито.
disconnect.timeout = Час вийшов.
disconnect.data = Не вдалося завантажити світові дані!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
connecting = [accent]Приєднання…
reconnecting = [accent]Повторне з’єднання…
@@ -465,6 +475,7 @@ editor.shiftx = Зміщення за віссю X
editor.shifty = Зміщення за віссю Y
workshop = Майстерня
waves.title = Хвилі
waves.team = Team
waves.remove = Видалити
waves.every = кожен
waves.waves = хвиля(і)
@@ -722,14 +733,18 @@ loadout = Вивантаження
resources = Ресурси
resources.max = Максимум
bannedblocks = Заборонені блоки
unbannedblocks = Unbanned Blocks
objectives = Завдання
bannedunits = Заборонені одиниці
unbannedunits = Unbanned Units
bannedunits.whitelist = Заборонені одиниці як білий список
bannedblocks.whitelist = Заборонені блоки як білий список
addall = Додати все
launch.from = Запуск з [accent]{0}
launch.capacity = Місткість предметів, що запускаються: [accent]{0}
launch.destination = Пункт призначення: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Кількість має бути числом між 0 та {0}.
add = Додати…
guardian = Вартовий
@@ -769,7 +784,9 @@ sectors.stored = Зберігає:
sectors.resume = Продовжити
sectors.launch = Запустити
sectors.select = Вибрати
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нічого (сонце)
sectors.redirect = Redirect Launch Pads
sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий
@@ -801,6 +818,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Планети
@@ -1033,6 +1054,7 @@ stat.buildspeedmultiplier = Множник швидкості будування
stat.reactive = Реактивний
stat.immunities = Імунітети
stat.healing = Відновлювання
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Силовий щит
ability.forcefield.description = Створює силове поле, який поглинає кулі
@@ -1079,6 +1101,7 @@ ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за се
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
bar.drilltierreq = Потрібен ліпший бур
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Бракує ресурсів
bar.corereq = Необхідне основне ядро
bar.corefloor = Необхідні плитки зони ядра
@@ -1087,6 +1110,7 @@ bar.drillspeed = Швидкість буріння: {0} за сек.
bar.pumpspeed = Швидкість викачування: {0} за сек.
bar.efficiency = Ефективність: {0}%
bar.boost = Підсилення: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Енергія: {0} за сек.
bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0}
@@ -1097,6 +1121,7 @@ bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Рідина
bar.heat = Нагрівання
bar.cooldown = Cooldown
bar.instability = Нестабільність
bar.heatamount = Нагрівання: {0}
bar.heatpercent = Нагрівання: {0} ({1}%)
@@ -1121,6 +1146,7 @@ bullet.interval = [stat]{0} за сек. [lightgray] період між кул
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття
bullet.infinitepierce = [stat]пробиття
@@ -1147,6 +1173,7 @@ unit.minutes = хв.
unit.persecond = за сек.
unit.perminute = за хв.
unit.timesspeed = x швидкість
unit.multiplier = x
unit.percent = %
unit.shieldhealth = міцність щита
unit.items = предм.
@@ -1223,11 +1250,13 @@ setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматичне створення збережень
setting.steampublichost.name = Загальнодоступність гри
setting.playerlimit.name = Обмеження гравців
setting.chatopacity.name = Непрозорість чату
setting.lasersopacity.name = Непрозорість лазерів енергопостачання
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непрозорість мостів
setting.playerchat.name = Показувати хмару чата над гравцями
setting.showweather.name = Показувати погоду
@@ -1236,6 +1265,9 @@ setting.macnotch.name = Адаптуйте інтерфейс для показ
setting.macnotch.description = Потрібен перезапуск для застосування змін
steam.friendsonly = Лише друзі
steam.friendsonly.tooltip = Чи лише друзі Steam зможуть приєднатися до вашої гри.Якщо зняти цей прапорець, ваша гра стане загальнодоступною будь-хто зможе приєднатися.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
uiscale.reset = Масштаб користувацького інтерфейсу було змінено.\nНатисніть «Гаразд» для підтвердження цього масштабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] секунд…
uiscale.cancel = Скасувати й вийти
@@ -1316,6 +1348,7 @@ keybind.shoot.name = Постріл
keybind.zoom.name = Наблизити
keybind.menu.name = Меню
keybind.pause.name = Пауза
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Призупинити/продовжити будування
keybind.minimap.name = Мінімапа
keybind.planet_map.name = Планетна мапа
@@ -1383,12 +1416,14 @@ rules.unitcostmultiplier = Множник вартості одиниць
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Початкове обмеження одиниць
rules.limitarea = Обмежити територію мапи
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди)
rules.buildcostmultiplier = Множник затрат на будування
@@ -1411,6 +1446,9 @@ rules.title.planet = Планета
rules.lighting = Світлотінь
rules.fog = Туман війни
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Вогонь
@@ -1731,6 +1769,8 @@ block.meltdown.name = Розплавлювач
block.foreshadow.name = Передвісник
block.container.name = Сховище
block.launch-pad.name = Пусковий майданчик
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент
block.ground-factory.name = Наземний завод
block.air-factory.name = Повітряний завод
@@ -1788,6 +1828,8 @@ block.arkyic-vent.name = Аркицитове джерело
block.yellow-stone-vent.name = Жовте кам’яне джерело
block.red-stone-vent.name = Червоне кам’яне джерело
block.crystalline-vent.name = Кристалічне джерело
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Редмат
block.bluemat.name = Блюмат
block.core-zone.name = Зона ядра
@@ -1942,80 +1984,80 @@ hint.respawn = Для відродження кораблем натисніть
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди й протягніть, щоби розібрати виділене.
hint.breaking.mobile = Активуйте :hammer: [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди й протягніть, щоби розібрати виділене.
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]розібрати[] для отримання ресурсів або відбудувати.
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
hint.research = Використовуйте кнопку :tree: [accent]Дослідження[] для дослідження нової технології.
hint.research.mobile = Використовуйте :tree: [accent]Дослідження[] в :menu: [accent]меню[] для дослідження нової технології.
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти.
hint.unitSelectControl = Для керування одиницями увійдіть в [accent]режим командування[], утримуючи [accent]лівий Shift[].\nПеребуваючи в командному режимі, натисніть і протягуйте для вибору одиниць. Натисніть [accent]ПКМ[] на позицію або ціль, щоби віддати наказ одиницям, які там знаходяться.
hint.unitSelectControl.mobile = Для керування одиницями увійдіть в [accent]режим командування[], натиснувши кнопку [accent]командувати[] ліворуч знизу.\nПеребуваючи в командному режимі, зробіть довгий натиск і протягуйте для вибору одиниць. Торкніться позиції або цілі, щоби віддати наказ одиницям, які там знаходяться.
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] до наступних секторів \ue827 [accent]мапи[] внизу праворуч і перейти на нову локацію..
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] до наступних секторів :map: [accent]мапи[] внизу праворуч і перейти на нову локацію..
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з :map: [accent]мапи[] у :menu: [accent]меню[].
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
hint.rebuildSelect = Утримуючи [accent][[B][], протягніть, щоби вибрати зруйновані проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
hint.rebuildSelect.mobile = Натисніть кнопку \ue874 копіювання, потім натисніть кнопку \ue80f перебудови і перетягніть, щоби вибрати знищені проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
hint.rebuildSelect.mobile = Натисніть кнопку :copy: копіювання, потім натисніть кнопку :wrench: перебудови і перетягніть, щоби вибрати знищені проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
hint.conveyorPathfind.mobile = Увімкніть :diagonal: [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
hint.generator = \uf879 [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою \uf87f [accent]силових вузлів[].
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи \uf835 [accent]графітові боєприпаси[] для Подвійної башти чи\uf859Залпу, щоб убити Вартових.
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть \uf868 ядро [accent]«Штаб»[] поверх \uf869 ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
hint.factoryControl = Щоб установити [accent]місце виводу[] заводу одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] заводу одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
gz.mine = Наблизьтеся до \uf8c4 [accent]мідної руди[] і почніть видобувати її.
gz.mine.mobile = Наблизьтеся до \uf8c4 [accent]мідної руди[] і торкніться її, щоби почати видобуток.
gz.research = Відкрийте \ue875 дерево технологій.\nДослідіть \uf870 [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nНатисніть на мідний клаптик, щоби почати видобуток.
gz.research.mobile = Відкрийте \ue875 дерево технологій.\nДослідіть \uf870 [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nТоркніться до мідного клаптика, щоби розмістити його.\n\nНатисніть на\ue800 [accent]галочку[] праворуч внизу для підтвердження.
gz.conveyors = Дослідіть і розташуйте\uf896 [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nНатисніть і протягніть для розміщення кількох конвеєрів.\n[accent]Прокручуйте[] для обертання.
gz.conveyors.mobile = Дослідіть і розташуйте \uf896 [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nУтримуйте свій палець близько секунди протягніть його для розміщення кількох конвеєрів.
gz.mine = Наблизьтеся до :ore-copper: [accent]мідної руди[] і почніть видобувати її.
gz.mine.mobile = Наблизьтеся до :ore-copper: [accent]мідної руди[] і торкніться її, щоби почати видобуток.
gz.research = Відкрийте :tree: дерево технологій.\nДослідіть :mechanical-drill: [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nНатисніть на мідний клаптик, щоби почати видобуток.
gz.research.mobile = Відкрийте :tree: дерево технологій.\nДослідіть :mechanical-drill: [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nТоркніться до мідного клаптика, щоби розмістити його.\n\nНатисніть на\ue800 [accent]галочку[] праворуч внизу для підтвердження.
gz.conveyors = Дослідіть і розташуйте:conveyor: [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nНатисніть і протягніть для розміщення кількох конвеєрів.\n[accent]Прокручуйте[] для обертання.
gz.conveyors.mobile = Дослідіть і розташуйте :conveyor: [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nУтримуйте свій палець близько секунди протягніть його для розміщення кількох конвеєрів.
gz.drills = Наростіть видобуток корисних копалин.\nРозмістіть більше механічних бурів.\nВидобудьте 100 міді.
gz.lead = \uf837 [accent]Свинець[] є ще одним часто використовуваним ресурсом.\nУстановіть бури, щоби розпочати видобуток.
gz.moveup = \ue804 Рухайтеся вперед до подальших цілей.
gz.turrets = Дослідіть і розмістіть 2 \uf861 [accent]подвійні[] башти, щоби захистити ядро.\nПодвійні башти потребують \uf838 [accent]боєприпаси[] з конвеєрів.
gz.lead = :lead: [accent]Свинець[] є ще одним часто використовуваним ресурсом.\nУстановіть бури, щоби розпочати видобуток.
gz.moveup = :up: Рухайтеся вперед до подальших цілей.
gz.turrets = Дослідіть і розмістіть 2 :duo: [accent]подвійні[] башти, щоби захистити ядро.\nПодвійні башти потребують \uf838 [accent]боєприпаси[] з конвеєрів.
gz.duoammo = Забезпечте подвійні башти [accent]міддю[], використовуючи конвеєри.
gz.walls = [accent]Стіни[] можуть запобігти потраплянню зустрічних пошкоджень на будівлі\nРозмістіть \uf8ae [accent]мідні стіни[] навколо башт.
gz.walls = [accent]Стіни[] можуть запобігти потраплянню зустрічних пошкоджень на будівлі\nРозмістіть :copper-wall: [accent]мідні стіни[] навколо башт.
gz.defend = Ворог наступає, приготуйтеся до оборони.
gz.aa = Повітряні одиниці не можуть бути легко знищені зі стандартними баштами.\n\uf860 Башта [accent]розсіювач[] забезпечує відмінну протиповітряну оборону, але потребує \uf837 [accent]свинець[] як боєприпас.
gz.scatterammo = Забезпечте башту розсіювач \uf837 [accent]свинцем[], використовуючи конвеєр.
gz.aa = Повітряні одиниці не можуть бути легко знищені зі стандартними баштами.\n:scatter: Башта [accent]розсіювач[] забезпечує відмінну протиповітряну оборону, але потребує :lead: [accent]свинець[] як боєприпас.
gz.scatterammo = Забезпечте башту розсіювач :lead: [accent]свинцем[], використовуючи конвеєр.
gz.supplyturret = [accent]Постачання до башти
gz.zone1 = Це зона висадки ворога.
gz.zone2 = Усе, що побудовано в цьому радіусі, знищується, коли починається хвиля.
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
onset.mine = Натисніть, щоби видобути \uf748 [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
onset.mine.mobile = Торкніться, щоби видобути \uf748 [accent]берилій[]зі стін.
onset.research = Відкрийте \ue875 дерево технологій.\nДослідіть, а потім розмістіть \uf73e [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
onset.bore = Дослідіть і розмістіть \uf741 [accent]плазмовий бурильник[].\nВін автоматично видобуває ресурси зі стін.
onset.power = Для підключення [accent]енергії[] до плазмового бурильника, дослідіть і розмістіть \uf73d [accent]променевий вузол[].\nПідєднайте турбінний коденсатор до плазмового бурильника.
onset.ducts = Дослідіть і розмістіть \uf799 [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\nНатисніть і простягніть, щоби розмістити декілька каналів.\n[accent]Прокрутіть[], щоб обернути.
onset.ducts.mobile = Дослідіть і розмістіть \uf799 [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\n\nУтримуйте свій палець близько секунди і простягніть, щоби розмістити декілька каналів.
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
onset.bore = Дослідіть і розмістіть :plasma-bore: [accent]плазмовий бурильник[].\nВін автоматично видобуває ресурси зі стін.
onset.power = Для підключення [accent]енергії[] до плазмового бурильника, дослідіть і розмістіть :beam-node: [accent]променевий вузол[].\nПідєднайте турбінний коденсатор до плазмового бурильника.
onset.ducts = Дослідіть і розмістіть :duct: [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\nНатисніть і простягніть, щоби розмістити декілька каналів.\n[accent]Прокрутіть[], щоб обернути.
onset.ducts.mobile = Дослідіть і розмістіть :duct: [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\n\nУтримуйте свій палець близько секунди і простягніть, щоби розмістити декілька каналів.
onset.moremine = Наростіть видобуток корисних копалин.\nРозмістіть більше плазмових бурильників і використайте променеві вузли та канали для їхнього обслуговування.\nВидобудьте 200 берилію.
onset.graphite = Складніші блоки потребують \uf835 [accent]графіту[].\nУстановіть плазмові бурильники для видобування графіту.
onset.research2 = Почніть дослідження [accent]заводів[].\nДослідіть \uf74d [accent]дробарку скель[] і \uf779 [accent]кремнієву дугову піч[].
onset.arcfurnace = Дугова піч потребує \uf834 [accent]пісок[] і \uf835 [accent]графіт[] задля \uf82f [accent]кремнію[].\n[accent]Енергія[] також потрібна.
onset.crusher = Використайте \uf74d [accent]дробарку скель[], щоби видобути пісок.
onset.fabricator = Використовуйте [accent]одиниць[] для дослідження, захисту будівель та нападу на ворога. Дослідіть і розмістіть \uf6a2 [accent]танкобудівний завод[].
onset.graphite = Складніші блоки потребують :graphite: [accent]графіту[].\nУстановіть плазмові бурильники для видобування графіту.
onset.research2 = Почніть дослідження [accent]заводів[].\nДослідіть :cliff-crusher: [accent]дробарку скель[] і :silicon-arc-furnace: [accent]кремнієву дугову піч[].
onset.arcfurnace = Дугова піч потребує :sand: [accent]пісок[] і :graphite: [accent]графіт[] задля :silicon: [accent]кремнію[].\n[accent]Енергія[] також потрібна.
onset.crusher = Використайте :cliff-crusher: [accent]дробарку скель[], щоби видобути пісок.
onset.fabricator = Використовуйте [accent]одиниць[] для дослідження, захисту будівель та нападу на ворога. Дослідіть і розмістіть :tank-fabricator: [accent]танкобудівний завод[].
onset.makeunit = Виробіть одиницю.\nВикористайте кнопку «?», щоби побачити вимоги для вибраного заводу.
onset.turrets = Одиниці ефективні, але [accent]башти[] забезпечують ліпші оборонні можливості, якщо їх ефективно використовувати.\nУстановіть \uf6eb башту [accent]Прорив[].\nБашти вимагають \uf748 [accent]боєприпасів[].
onset.turrets = Одиниці ефективні, але [accent]башти[] забезпечують ліпші оборонні можливості, якщо їх ефективно використовувати.\nУстановіть :breach: башту [accent]Прорив[].\nБашти вимагають :beryllium: [accent]боєприпасів[].
onset.turretammo = Забезпечте башту [accent]берилієвими боєприпасами[].
onset.walls = [accent]Стіни[] cможе запобігти потраплянню зустрічної шкоди на будівлі.\nРозмістіть декілька \uf6ee [accent]берилієвих стін[] навколо башти.
onset.walls = [accent]Стіни[] cможе запобігти потраплянню зустрічної шкоди на будівлі.\nРозмістіть декілька :beryllium-wall: [accent]берилієвих стін[] навколо башти.
onset.enemies = Ворог наступає, готуйтеся до оборони.
onset.defenses = [accent]Підготуйте захист:[lightgray] {0}
onset.attack = Ворог беззахисний. Контратакуйте.
onset.cores = Нові ядра можуть бути розміщені на плитках [accent]зони ядра[].\nНові ядра функціонують як передові бази й мають спільний інвентар ресурсів з іншими ядрами.\nРозмістіть \uf725 ядро.
onset.cores = Нові ядра можуть бути розміщені на плитках [accent]зони ядра[].\nНові ядра функціонують як передові бази й мають спільний інвентар ресурсів з іншими ядрами.\nРозмістіть :core-bastion: ядро.
onset.detect = Ворог зможе виявити вас за 2 хвилини.\nОрганізуйте оборону, видобуток корисних копалин та виробництво.
#Don't translate these yet!
@@ -2183,7 +2225,9 @@ block.vault.description = Англійська назва: Vault\nЗберіга
block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків
block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра.
block.launch-pad.details = Суборбітальна система для транспортування ресурсів від точки А до точки Б. Корпуси вантажу крихкі й не здатні вижити при повторному вході.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів.
block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
@@ -2292,6 +2336,7 @@ block.unit-cargo-loader.description = Англійська назва: Unit Carg
block.unit-cargo-unload-point.description = Англійська назва: Unit Cargo Unload Point\nВиступає в якості пункта розвантаження для вантажних дронів. Приймає вантажі, які відповідають вибраному фільтру.
block.beam-node.description = Англійська назва: Beam Node\nПередає енергію іншим блокам ортогонально. Запасає невелику кількість енергії.
block.beam-tower.description = Англійська назва: Beam Tower\nПередає енергію іншим блокам ортогонально. Зберігає велику кількість енергії. Має великий радіус дії.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Англійська назва: Turbine Condenser\nВиробляє енергію при розміщенні на джерелах. Виробляє невелику кількість води.
block.chemical-combustion-chamber.description = Англійська назва: Chemical Combustion Chamber\nВиробляє енергію з аркициту та озону.
block.pyrolysis-generator.description = Англійська назва: Pyrolysis Generator\nВиробляє велику кількість електроенергії з аркициту та шлаку. Виробляє воду як побічний продукт.
@@ -2384,6 +2429,7 @@ unit.emanate.description = Англійська назва: Emanate\nБудує
lst.read = Зчитує число із з’єднаної комірки пам’яті.
lst.write = Записує числу у з’єднану комірку пам’яті.
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example"
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
@@ -2471,6 +2517,7 @@ lenum.shootp = Стріляти в одиницю чи будівлю із пе
lenum.config = Конфігурація будівлі, як-от в сортувальника.
lenum.enabled = Чи блок увімкнено.
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Колір освітлювача.
laccess.controller = Керувач одиницями. Якщо процесор керує одиницею, повертає процесор.\nЯкщо у формуванні, повертається лідер.\nІнакше повертає саму одиницю.
@@ -2478,6 +2525,7 @@ laccess.dead = Чи є одиниця або будівля мертвою аб
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
laccess.speed = Максимальна швидкість одиниці, у плитках за секунду.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = Ідентифікатор одиниці/блоку/предмету/рідини.\nЦе зворотна операція до операції пошуку.
lcategory.unknown = Невідома категорія
@@ -2623,3 +2671,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -131,20 +131,21 @@ feature.unsupported = Thiết bị của bạn không hỗ trợ tính năng nà
mods.initfailed = [red]⚠[] Mindustry không khởi chạy được. Điều này có thể do các mod bị lỗi.\n\nĐể tránh gặp sự cố lặp lại, [red]tất cả các mod đã bị tắt.[]
mods = Danh sách mod
mods.name = Bản mod:
mods.none = [lightgray]Không tìm thấy mod!
mods.guide = Hướng dẫn mod
mods.report = Báo lỗi
mods.openfolder = Mở thư mục
mods.viewcontent = Xem nội dung
mods.reload = Tải lại
mods.reloadexit = Trò chơi sẽ đóng để mod được tải lại.
mods.reloadexit = Để tải lại các mod, trò chơi sẽ đóng lại ngay bây giờ.
mod.installed = [[Đã cài đặt]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Đã bật
mod.disabled = [red]Đã tắt
mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi
mod.disable = Tắt
mod.version = Version:
mod.version = Phiên bản:
mod.content = Nội dung:
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
@@ -157,7 +158,7 @@ mod.circulardependencies = [red]Phụ thuộc tròn
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
mod.outdatedv7.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 136[] vào tệp [accent]mod.json[].
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 147[] vào tệp [accent]mod.json[].
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
@@ -168,7 +169,6 @@ mod.requiresversion = Yêu cầu phiên bản trò chơi: [red]{0}
mod.errors = Đã xảy ra lỗi khi tải nội dung.
mod.noerrorplay = [red]Bạn có mod bị lỗi.[] Tắt các mod bị ảnh hưởng hoặc sửa các lỗi trước khi chơi.
mod.nowdisabled = [red]Mod '{0}' thiếu phụ thuộc:[accent] {1}\n[lightgray]Bạn cần tải các mod này xuống trước.\nBản mod này sẽ tự động tắt.
mod.enable = Bật
mod.requiresrestart = Trò chơi sẽ đóng để áp dụng các thay đổi của mod.
mod.reloadrequired = [scarlet]Yêu cầu khởi động lại
@@ -184,6 +184,16 @@ mod.preview.missing = Trước khi đăng bản mod này lên workshop, bạn ph
mod.folder.missing = Chỉ có thể đăng các mod ở dạng thư mục lên workshop.\nĐể chuyển đổi bất kỳ mod nào thành một thư mục, chỉ cần giải nén tệp của nó vào một thư mục và xóa tệp nén cũ, sau đó khởi động lại trò chơi của bạn hoặc tải lại các bản mod của bạn.
mod.scripts.disable = Thiết bị của bạn không hỗ trợ mod chứa các ngữ lệnh. Bạn phải tắt các mod này để chơi trò chơi.
mod.dependencies.error = [scarlet]Các bản mod đang thiếu phụ thuộc
mod.dependencies.soft = (tùy chọn)
mod.dependencies.download = Nhập
mod.dependencies.downloadreq = Yêu cầu nhập
mod.dependencies.downloadall = Nhập tất cả
mod.dependencies.status = Kết quả nhập
mod.dependencies.success = Đã tải xuống thành công:
mod.dependencies.failure = Tải xuống thất bại:
mod.dependencies.imported = Bản mod này cần có các phụ thuộc. Có tải xuống?
about.button = Giới thiệu
name = Tên:
noname = Hãy nhập một[accent] tên người chơi[] trước.
@@ -232,7 +242,7 @@ server.kicked.customClient = Máy chủ này không hỗ trợ bản dựng tùy
server.kicked.gameover = Trò chơi kết thúc!
server.kicked.serverRestarting = Máy chủ đang khởi động lại.
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[].\nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]chuyển tiếp cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng đã chỉ định.\nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]chuyển tiếp cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
hostserver = Mở máy chủ nhiều người chơi
invitefriends = Mời bạn bè
@@ -301,6 +311,7 @@ disconnect.error = Lỗi kết nối.
disconnect.closed = Kết nối đã bị đóng.
disconnect.timeout = Hết thời gian chờ.
disconnect.data = Không tải được dữ liệu thế giới!
disconnect.snapshottimeout = Đã hết thời gian trong khi nhận ảnh chụp nhanh UDP.\nĐiều này xảy ra do mạng hoặc kết nối không ổn định.
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
connecting = [accent]Đang kết nối...
reconnecting = [accent]Đang kết nối lại...
@@ -469,6 +480,7 @@ editor.shiftx = Dịch theo X
editor.shifty = Dịch theo Y
workshop = Workshop
waves.title = Đợt
waves.team = Đội
waves.remove = Loại bỏ
waves.every = mỗi
waves.waves = đợt
@@ -728,14 +740,18 @@ loadout = Vật phẩm khởi đầu
resources = Tài nguyên
resources.max = Tối đa
bannedblocks = Khối bị cấm
unbannedblocks = Khối được gỡ cấm
objectives = Mục tiêu nhiệm vụ
bannedunits = Đơn vị bị cấm
unbannedunits = Đơn vị được gỡ cấm
bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm
bannedblocks.whitelist = Chỉ dùng các khối bị cấm
addall = Thêm tất cả
launch.from = Đang phóng từ: [accent]{0}
launch.capacity = Sức chứa vật phẩm khi phóng: [accent]{0}
launch.capacity = Trữ lượng vật phẩm khi phóng: [accent]{0}
launch.destination = Đích đến: {0}
landing.sources = Khu vực nguồn: [accent]{0}[]
landing.import = Tổng nhập tối đa: {0}[accent]{1}[lightgray]/phút
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
add = Thêm...
guardian = Trùm
@@ -750,7 +766,7 @@ error.mapnotfound = Không tìm thấy tệp bản đồ!
error.io = Lỗi mạng đầu vào/ra.
error.any = Lỗi mạng không xác định.
error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
error.moddex = Mindustry không thể nạp bản mod này.\nThiết bị của bạn đang chặn nhập mod Java do thay đổi gần đây trong Android.\nKhông có giải pháp tạm thời nào cho vấn đề này.
error.moddex = Mindustry không thể nạp bản mod này.\nThiết bị của bạn đang chặn nhập mod Java do thay đổi gần đây trong Android.\nVấn đề này không thể sửa được. Không có giải pháp tạm thời nào cho vấn đề này.
weather.rain.name = Mưa
weather.snowing.name = Tuyết
@@ -775,7 +791,9 @@ sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục
sectors.launch = Phóng
sectors.select = Chọn
sectors.launchselect = Chọn đích phóng
sectors.nonelaunch = [lightgray]không có (mặt trời)
sectors.redirect = Chuyển hướng bệ phóng
sectors.rename = Đổi tên khu vực
sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất
@@ -808,6 +826,10 @@ difficulty.easy = Dễ
difficulty.normal = Vừa
difficulty.hard = Khó
difficulty.eradication = Hủy diệt
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = Hành tinh
@@ -922,8 +944,8 @@ status.sapped.name = Ăn mòn
status.electrified.name = Nhiễm điện
status.spore-slowed.name = Nhiễm bào tử chậm
status.tarred.name = Nhiễm dầu
status.overdrive.name = Tăng cường
status.overclock.name = Gia tốc
status.overdrive.name = Tăng tốc
status.overclock.name = Ép xung
status.shocked.name = Sốc
status.blasted.name = Nổ
status.unmoving.name = Bất động
@@ -1042,6 +1064,7 @@ stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
stat.reactive = Phản ứng
stat.immunities = Miễn nhiễm
stat.healing = Hồi phục
stat.efficiency = [stat]{0}% Hiệu suất
ability.forcefield = Khiên trường lực
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
@@ -1089,6 +1112,7 @@ ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
bar.drilltierreq = Cần máy khoan tốt hơn
bar.nobatterypower = Thiếu năng lượng pin
bar.noresources = Thiếu tài nguyên
bar.corereq = Yêu cầu lõi cơ bản
bar.corefloor = Yêu cầu ô nền lõi
@@ -1097,6 +1121,7 @@ bar.drillspeed = Tốc độ khoan: {0}/giây
bar.pumpspeed = Tốc độ bơm: {0}/giây
bar.efficiency = Hiệu suất: {0}%
bar.boost = Tăng tốc: +{0}%
bar.powerbuffer = Pin: {0}/{1}
bar.powerbalance = Năng lượng: {0}/giây
bar.powerstored = Lưu trữ: {0}/{1}
bar.poweramount = Năng lượng: {0}
@@ -1107,6 +1132,7 @@ bar.capacity = Sức chứa: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Chất lỏng
bar.heat = Nhiệt lượng
bar.cooldown = Hồi phục
bar.instability = Bất ổn định
bar.heatamount = Nhiệt lượng: {0}
bar.heatpercent = Nhiệt lượng: {0} ({1}%)
@@ -1131,6 +1157,7 @@ bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
bullet.infinitepierce = [stat]xuyên thấu
@@ -1139,8 +1166,8 @@ bullet.healamount = [stat]{0}[lightgray] sửa chữa trực tiếp
bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm
bullet.reload = [stat]{0}%[lightgray] tốc độ bắn
bullet.range = [stat]{0}[lightgray] ô phạm vi
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
bullet.notargetsmissiles = [stat] phớt lờ tên lửa
bullet.notargetsbuildings = [stat] phớt lờ công trình
unit.blocks = khối
unit.blockssquared = khối²
@@ -1157,6 +1184,7 @@ unit.minutes = phút
unit.persecond = /giây
unit.perminute = /phút
unit.timesspeed = x tốc độ
unit.multiplier = x
unit.percent = %
unit.shieldhealth = độ bền khiên
unit.items = vật phẩm
@@ -1233,11 +1261,13 @@ setting.mutemusic.name = Tắt nhạc
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
setting.mutesound.name = Tắt âm
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
setting.communityservers.name = Lấy danh sách máy chủ cộng đồng
setting.savecreate.name = Tự động tạo bản lưu
setting.steampublichost.name = Hiển thị trò chơi công khai
setting.playerlimit.name = Giới hạn người chơi
setting.chatopacity.name = Độ mờ trò chuyện
setting.lasersopacity.name = Độ mờ kết nối năng lượng
setting.unitlaseropacity.name = Độ mờ tia khai khoáng của đơn vị
setting.bridgeopacity.name = Độ mờ cầu
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
setting.showweather.name = Hiện đồ họa thời tiết
@@ -1246,6 +1276,9 @@ setting.macnotch.name = Giao diện phù hợp với hiển thị tai thỏ (not
setting.macnotch.description = Cần khởi động lại để áp dụng các thay đổi
steam.friendsonly = Chỉ bạn bè
steam.friendsonly.tooltip = Liệu chỉ bạn bè trên Steam mới có thể tham gia trò chơi của bạn hay không.\nBỏ chọn ô này sẽ làm trò chơi của bạn công khai - mọi người có thể tham gia.
setting.maxmagnificationmultiplierpercent.name = Tầm xa tối thiểu của máy quay
setting.minmagnificationmultiplierpercent.name = Tầm xa tối đa của máy quay
setting.minmagnificationmultiplierpercent.description = Giá trị cao có thể gây ra vấn đề hiệu suất.
public.beta = Lưu ý rằng phiên bản beta của trò chơi không thể tạo sảnh công khai.
uiscale.reset = Tỉ lệ giao diện đã được thay đổi.\nNhấn "Đồng ý" để xác nhận tỉ lệ này.\n[scarlet]Hoàn lại và thoát trong[accent] {0}[] giây...
uiscale.cancel = Hủy & Thoát
@@ -1329,6 +1362,7 @@ keybind.shoot.name = Bắn
keybind.zoom.name = Thu phóng
keybind.menu.name = Trình đơn
keybind.pause.name = Tạm dừng
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Tạm dừng/Tiếp tục xây dựng
keybind.minimap.name = Bản đồ nhỏ
keybind.planet_map.name = Bản đồ hành tinh
@@ -1396,12 +1430,14 @@ rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
rules.unitcap = Giới Hạn Đơn Vị Ban Đầu
rules.limitarea = Giới Hạn Kích Thước Bản Đồ
rules.enemycorebuildradius = Bán Kính Không Xây Dựng Từ Lõi Của Kẻ Địch:[lightgray] (ô)
rules.extracorebuildradius = Bán Kính Không Xây Dựng Cộng Thêm:[lightgray] (ô)
rules.wavespacing = Giãn Cách Đợt:[lightgray] (giây)
rules.initialwavespacing = Giãn Cách Đợt Đầu:[lightgray] (giây)
rules.buildcostmultiplier = Hệ Số Chi Phí Xây Dựng
@@ -1424,6 +1460,9 @@ rules.title.planet = Hành Tinh
rules.lighting = Ánh Sáng
rules.fog = Sương Mù Chiến Tranh
rules.invasions = Kẻ Địch Xâm Lược Khu Vực
rules.legacylaunchpads = Cơ chế bệ phóng di sản
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
rules.fire = Lửa
@@ -1744,7 +1783,10 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Thùng chứa
block.launch-pad.name = Bệ phóng
block.launch-pad.name = Bệ phóng [lightgray](Di sản)
block.advanced-launch-pad.name = Bệ phóng
block.landing-pad.name = Bệ đáp
block.segment.name = Segment
block.ground-factory.name = Nhà máy Bộ binh
block.air-factory.name = Nhà máy Không quân
@@ -1763,7 +1805,7 @@ block.payload-void.name = Huỷ khối hàng
block.payload-source.name = Nguồn khối hàng
block.disassembler.name = Máy phân rã
block.silicon-crucible.name = Máy nấu Silicon lớn
block.overdrive-dome.name = Máy chiếu tăng tốc lớn
block.overdrive-dome.name = Vòm tăng tốc
block.interplanetary-accelerator.name = Máy gia tốc liên hành tinh
block.constructor.name = Máy chế tạo
block.constructor.description = Chế tạo các khối có kích thước 2x2 ô.
@@ -1802,6 +1844,8 @@ block.arkyic-vent.name = Lỗ hơi nước Arkyic
block.yellow-stone-vent.name = Lỗ hơi nước đá vàng
block.red-stone-vent.name = Lỗ hơi nước đá đỏ
block.crystalline-vent.name = Lỗ hơi nước pha lê
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Thảm đỏ
block.bluemat.name = Thảm xanh
block.core-zone.name = Vùng đặt lõi
@@ -1841,7 +1885,7 @@ block.electric-heater.name = Máy nhiệt từ điện
block.slag-heater.name = Máy nhiệt từ xỉ
block.phase-heater.name = Máy nhiệt từ lượng tử
block.heat-redirector.name = Khối điều hướng nhiệt
block.small-heat-redirector.name = Small Heat Redirector
block.small-heat-redirector.name = Khối điều hướng nhiệt nhỏ
block.heat-router.name = Khối phân phát nhiệt
block.slag-incinerator.name = Lò xỉ huỷ vật phẩm
block.carbide-crucible.name = Máy nấu Carbide
@@ -1889,9 +1933,9 @@ block.chemical-combustion-chamber.name = Bể điện hoá
block.pyrolysis-generator.name = Máy phát điện nhiệt phân
block.vent-condenser.name = Máy ngưng tụ hơi nước
block.cliff-crusher.name = Máy nghiền vách đá
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.large-cliff-crusher.name = Máy nghiền vách đá cao cấp
block.plasma-bore.name = Khoan plasma
block.large-plasma-bore.name = Khoan plasma lớn
block.large-plasma-bore.name = Khoan plasma cao cấp
block.impact-drill.name = Máy khoan động lực
block.eruption-drill.name = Máy khoan siêu động lực
block.core-bastion.name = Lõi: Pháo đài
@@ -1956,79 +2000,79 @@ hint.respawn = Để hồi sinh dưới dạng phi thuyền, nhấn [accent][[V]
hint.respawn.mobile = Bạn đã chuyển điều khiển một đơn vị/công trình. Để hồi sinh dưới dạng phi thuyền, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
hint.desktopPause = Nhấn [accent][[Phím cách][] để tạm dừng và tiếp tục trò chơi.
hint.breaking = [accent]Nhấn chuột phải[] và kéo để phá vỡ các khối.
hint.breaking.mobile = Kích hoạt \ue817 [accent]cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]trình đơn xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
hint.breaking.mobile = Kích hoạt :hammer: [accent]cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
hint.blockInfo = Xem vật phẩm nhập và thông tin của một khối bằng cách chọn nó trong [accent]trình đơn xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
hint.derelict = [accent]Bỏ hoang[] là các công trình bị hỏng của các căn cứ cũ mà không còn hoạt động.\n\nCác công trình này có thể [accent]được tháo dỡ[] để nhận được tài nguyên hoặc sửa chữa.
hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Trình đơn[] để nghiên cứu công nghệ mới.
hint.research = Sử dụng nút :tree: [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
hint.research.mobile = Sử dụng nút :tree: [accent]Nghiên cứu[] trong :menu: [accent]Trình đơn[] để nghiên cứu công nghệ mới.
hint.unitControl = Giữ [accent][[Ctrl trái][] và [accent]nhấn chuột[] để điều khiển thủ công đơn vị của bạn hoặc súng.
hint.unitControl.mobile = [accent][[Nhấn đúp][] để điều khiển thủ công đơn vị của bạn hoặc súng.
hint.unitSelectControl = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách giữ [accent]Shift trái[].\nKhi ở chế độ mệnh lệnh, hãy nhấn và kéo để chọn đơn vị. [accent]Nhấn chuột phải[] vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó.
hint.unitSelectControl.mobile = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách nhấn nút [accent]mệnh lệnh[] ở phía dưới cùng bên trái.\nKhi ở chế độ mệnh lệnh, hãy nhấn giữ và kéo để chọn đơn vị. Nhấp vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó.
hint.launch = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận bằng cách mở \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải, và lướt chọn vị trí mới.
hint.launch.mobile = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Trình đơn[].
hint.launch = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận bằng cách mở :map: [accent]Bản đồ[] ở phía dưới cùng bên phải, và lướt chọn vị trí mới.
hint.launch.mobile = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ :map: [accent]Bản đồ[] trong :menu: [accent]Trình đơn[].
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Nhấn chuột giữa][] để sao chép một kiểu khối đơn lẻ.
hint.rebuildSelect = Giữ [accent][[B][] và kéo để chọn các khối đã bị phá hủy.\nChúng sẽ được tự động được xây lại.
hint.rebuildSelect.mobile = Chọn nút \ue874 sao chép, sau đó nhấp nút \ue80f xây lại và kéo để chọn khu vực của các khối đã bị phá hủy.\nViệc này sẽ giúp xây lại chúng một cách tự động.
hint.rebuildSelect.mobile = Chọn nút :copy: sao chép, sau đó nhấp nút :wrench: xây lại và kéo để chọn khu vực của các khối đã bị phá hủy.\nViệc này sẽ giúp xây lại chúng một cách tự động.
hint.conveyorPathfind = Giữ [accent][[Ctrl trái][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
hint.conveyorPathfind.mobile = Bật \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
hint.conveyorPathfind.mobile = Bật :diagonal: [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
hint.boost = Giữ [accent][[Shift trái][] bay qua các chướng ngại vật với đơn vị hiện tại của bạn.\n\nChỉ một số đơn vị mặt đất có thể bay được.
hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một đơn vị.
hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một đơn vị để nhặt nó.
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó.
hint.generator = \uf879 [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với \uf87f [accent]Chốt điện[].
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng \uf835 [accent]Than chì[] làm đạn \uf861Duo/\uf859Salvo đạn dược để hạ gục Trùm.
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi \uf868 [accent]Trụ sở[] trên lõi \uf869 [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
hint.presetDifficulty = Khu vực này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến khu vực như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
hint.coreIncinerate = Sau khi lõi đầy một loại vật phẩm, bất kỳ vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
hint.factoryControl = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấn vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấn chuột phải vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó.
hint.factoryControl.mobile = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấp vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấp vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó.
gz.mine = Di chuyển gần \uf8c4 [accent]quặng đồng[] trên đất và nhấn vào nó để bắt đầu khai thác.
gz.mine.mobile = Di chuyển gần \uf8c4 [accent]quặng đồng[] trên đất và nhấp vào nó để bắt đầu khai thác.
gz.research = Mở \ue875 cây công nghệ.\nNghiên cứu \uf870 [accent]Máy khoan cơ khí[], sau đó chọn nó từ \ue85e trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.
gz.research.mobile = Mở \ue875 cây công nghệ.\nNghiên cứu \uf870 [accent]Máy khoan cơ khí[], sau đó chọn nó từ \ue85e trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.\n\nNhấp vào \ue800 [accent]dấu tích[] ở góc dưới bên phải để xác nhận.
gz.conveyors = Nghiên cứu và đặt \uf896 [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nNhấn và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
gz.conveyors.mobile = Nghiên cứu và đặt \uf896 [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều băng chuyền.
gz.mine = Di chuyển gần :ore-copper: [accent]quặng đồng[] trên đất và nhấn vào nó để bắt đầu khai thác.
gz.mine.mobile = Di chuyển gần :ore-copper: [accent]quặng đồng[] trên đất và nhấp vào nó để bắt đầu khai thác.
gz.research = Mở :tree: cây công nghệ.\nNghiên cứu :mechanical-drill: [accent]Máy khoan cơ khí[], sau đó chọn nó từ :production: trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.
gz.research.mobile = Mở :tree: cây công nghệ.\nNghiên cứu :mechanical-drill: [accent]Máy khoan cơ khí[], sau đó chọn nó từ :production: trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.\n\nNhấp vào :ok: [accent]dấu tích[] ở góc dưới bên phải để xác nhận.
gz.conveyors = Nghiên cứu và đặt :conveyor: [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nNhấn và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
gz.conveyors.mobile = Nghiên cứu và đặt :conveyor: [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều băng chuyền.
gz.drills = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan cơ khí.\nKhai thác 100 đồng.
gz.lead = \uf837 [accent]Chì[] là một tài nguyên được sử dụng phổ biến.\nHãy đặt các máy khoan để khai thác chì.
gz.moveup = \ue804 Di chuyển lên để xem các nhiệm vụ tiếp theo.
gz.turrets = Nghiên cứu và đặt 2 súng \uf861 [accent]Duo[] để bảo vệ lõi.\nSúng Duo cần \uf838 [accent]đạn[] từ băng chuyền.
gz.duoammo = Tiếp đạn cho súng Duo bằng [accent]đồng[], sử dụng băng chuyền.
gz.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt \uf8ae [accent]tường đồng[] xung quanh các súng.
gz.lead = :lead: [accent]Chì[] là một tài nguyên được sử dụng phổ biến.\nHãy đặt các máy khoan để khai thác chì.
gz.moveup = :up: Di chuyển lên để xem các nhiệm vụ tiếp theo.
gz.turrets = Nghiên cứu và đặt 2 súng :duo: [accent]Duo[] để bảo vệ lõi.\nSúng Duo cần :copper: [accent]đạn[] từ băng chuyền.
gz.duoammo = Tiếp đạn cho súng Duo bằng :copper: [accent]đồng[], sử dụng băng chuyền.
gz.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt :copper-wall: [accent]tường đồng[] xung quanh các súng.
gz.defend = Quân địch đang đến, hãy chuẩn bị phòng thủ.
gz.aa = Các đơn vị bay không thể dễ dàng bị bắn hạ với các súng tiêu chuẩn.\n\uf860 [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần \uf837 [accent]chì[] là đạn.
gz.scatterammo = Tiếp đạn cho súng Scatter bằng \uf837 [accent]chì[], sử dụng băng chuyền.
gz.aa = Các đơn vị bay không thể dễ dàng bị bắn hạ với các súng tiêu chuẩn.\n:scatter: [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần :lead: [accent]chì[] là đạn.
gz.scatterammo = Tiếp đạn cho súng Scatter bằng :lead: [accent]chì[], sử dụng băng chuyền.
gz.supplyturret = [accent]Cấp đạn cho súng
gz.zone1 = Đây là khu vực quân địch đáp xuống.
gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ bị phá hủy khi một đợt mới bắt đầu.
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
gz.finish = Đặt thêm các súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm khu vực[].
onset.mine = Nhấn để khai thác \uf748 [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
onset.mine.mobile = Nhấp để khai thác \uf748 [accent]beryl[] từ tường.
onset.research = Mở \ue875 cây công nghệ.\nNghiên cứu, sau đó đặt \uf73e [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
onset.bore = Nghiên cứu và đặt \uf741 [accent]khoan plasma[].\nĐiều này sẽ tự động khai thác tài nguyên từ tường.
onset.power = Để nối [accent]điện[] cho khoan plasma, nghiên cứu và đặt \uf73d [accent]Chốt tia điện[].\nKết nối tua-bin điện hơi nước với khoan plasma.
onset.ducts = Nghiên cứu và đặt \uf799 [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\nNhấn và kéo để đặt nhiều ống chân không.\n[accent]Cuộn[] để xoay.
onset.ducts.mobile = Nghiên cứu và đặt \uf799 [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều ống chân không.
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
onset.bore = Nghiên cứu và đặt :plasma-bore: [accent]khoan plasma[].\nĐiều này sẽ tự động khai thác tài nguyên từ tường.
onset.power = Để nối [accent]điện[] cho khoan plasma, nghiên cứu và đặt :beam-node: [accent]Chốt tia điện[].\nKết nối tua-bin điện hơi nước với khoan plasma.
onset.ducts = Nghiên cứu và đặt :duct: [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\nNhấn và kéo để đặt nhiều ống chân không.\n[accent]Cuộn[] để xoay.
onset.ducts.mobile = Nghiên cứu và đặt :duct: [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều ống chân không.
onset.moremine = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan plasma và sử dụng chốt tia điện và ống chân không để cùng phụ trợ chúng.\nKhai thác 200 beryl.
onset.graphite = Các khối phức tạp hơn cần \uf835 [accent]than chì[].\nĐặt khoan plasma để khai thác than chì.
onset.research2 = Bắt đầu nghiên cứu [accent]các nhà máy[].\nNghiên cứu \uf74d [accent]máy phá đá[] và \uf779 [accent]lò tinh luyện silicon[].
onset.arcfurnace = Lò tinh luyện cần \uf834 [accent]cát[] và \uf835 [accent]than chì[] để tạo \uf82f [accent]silicon[].\nYêu cầu có [accent]Điện[].
onset.crusher = Sử dụng \uf74d [accent]máy nghiền vách đá[] để khai thác cát.
onset.fabricator = Sử dụng [accent]đơn vị[] để khám phá bản đồ, bảo vệ các công trình, và tấn công quân địch.\nNghiên cứu và đặt \uf6a2 [accent]máy chế tạo xe tăng[].
onset.graphite = Các khối phức tạp hơn cần :graphite: [accent]than chì[].\nĐặt khoan plasma để khai thác than chì.
onset.research2 = Bắt đầu nghiên cứu [accent]các nhà máy[].\nNghiên cứu :cliff-crusher: [accent]máy phá đá[] và :silicon-arc-furnace: [accent]lò tinh luyện silicon[].
onset.arcfurnace = Lò tinh luyện cần :sand: [accent]cát[] và :graphite: [accent]than chì[] để tạo :silicon: [accent]silicon[].\nYêu cầu có [accent]Điện[].
onset.crusher = Sử dụng :cliff-crusher: [accent]máy nghiền vách đá[] để khai thác cát.
onset.fabricator = Sử dụng [accent]đơn vị[] để khám phá bản đồ, bảo vệ các công trình, và tấn công quân địch.\nNghiên cứu và đặt :tank-fabricator: [accent]máy chế tạo xe tăng[].
onset.makeunit = Sản xuất một đơn vị.\nSử dụng nút "?" để xem các yêu cầu của máy đã chọn.
onset.turrets = Các đơn vị rất hiệu quả, nhưng [accent]súng[] cung cấp khả năng phòng thủ tốt hơn nếu được sử dụng hiệu quả.\nĐặt một \uf6eb [accent]Breach[].\nSúng cần \uf748 [accent]đạn[].
onset.turrets = Các đơn vị rất hiệu quả, nhưng [accent]súng[] cung cấp khả năng phòng thủ tốt hơn nếu được sử dụng hiệu quả.\nĐặt một :breach: [accent]Breach[].\nSúng cần :beryllium: [accent]đạn[].
onset.turretammo = Tiếp đạn cho súng bằng [accent]beryl[] dùng ống chân không.
onset.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt một số \uf6ee [accent]tường beryl[] xung quanh súng.
onset.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt một số :beryllium-wall: [accent]tường beryl[] xung quanh súng.
onset.enemies = Quân địch đang đến, hãy chuẩn bị phòng thủ.
onset.defenses = [accent]Thiết lập phòng thủ:[lightgray] {0}
onset.attack = Quân địch đã suy yếu. Hãy phản công.
onset.cores = Các lõi mới có thể được đặt trên [accent]ô đặt lõi[].\nCác lõi mới hoạt động như một tiền cứ và chia sẻ kho tài nguyên với các lõi khác.\nĐặt một \uf725 lõi.
onset.cores = Các lõi mới có thể được đặt trên [accent]ô đặt lõi[].\nCác lõi mới hoạt động như một tiền cứ và chia sẻ kho tài nguyên với các lõi khác.\nĐặt một :core-bastion: lõi.
onset.detect = Quân địch sẽ phát hiện bạn trong vòng 2 phút.\nHãy chuẩn bị phòng thủ, khai thác, và sản xuất.
onset.commandmode = Giữ [accent]Shift[] để vào [accent]chế độ mệnh lệnh[].\n[accent]Nhấn chuột trái và kéo[] để chọn các đơn vị.\n[accent]Nhấn chuột phải[] để ra lệnh các đơn vị di chuyển hoặc tấn công.
onset.commandmode.mobile = Nhấn vào [accent]nút mệnh lệnh[] để vào [accent]chế độ mệnh lệnh[].\nGiữ một ngón tay, sau đó [accent]kéo[] để chọn các đơn vị.\n[accent]Nhấp[] để ra lệnh các đơn vị di chuyển hoặc tấn công.
@@ -2075,7 +2119,7 @@ liquid.cryofluid.description = Được dùng như chất làm mát trong lò ph
#Erekir
liquid.arkycite.description = Được dùng trong các phản ứng hóa học để phát điện và tổng hợp vật liệu.
liquid.ozone.description = Được sử dụng như một chất ôxy hóa trong sản xuất vật liệu, và làm nhiên liệu. Gây nổ vừa phải.
liquid.ozone.description = Được sử dụng như một nhiên liệu và chất ôxy hóa trong sản xuất vật liệu. Gây nổ vừa phải.
liquid.hydrogen.description = Được dùng trong khai thác tài nguyên, sản xuất đơn vị và sửa chữa công trình. Dễ cháy.
liquid.cyanogen.description = Được dùng cho đạn dược, xây dựng các đơn vị tiên tiến và các phản ứng khác nhau trong các khối tiên tiến. Rất dễ cháy.
liquid.nitrogen.description = Được dùng trong khai thác tài nguyên, tạo khí và sản xuất đơn vị. Trơ.
@@ -2132,7 +2176,7 @@ block.door.description = Một bức tường có thể mở và đóng.
block.door-large.description = Một bức tường có thể mở và đóng.
block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả.
block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. Không cộng dồn.
block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn.
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
block.conveyor.description = Vận chuyển vật phẩm về phía trước.
@@ -2194,7 +2238,9 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. M
block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng.
block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó.
block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn.
block.launch-pad.details = Hệ thống quỹ đạo phụ để vận chuyển tài nguyên từ điểm này sang điểm khác. Các nhóm khối hàng rất dễ vỡ và không có khả năng tồn tại khi tái nhập.
block.advanced-launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn. Chỉ nhận một kiểu vật phẩm một lúc.
block.advanced-launch-pad.details = Hệ thống tiểu quỹ đạo để vận chuyển tài nguyên từ điểm này đến điểm khác.
block.landing-pad.description = Nhận vật phẩm từ bệ phóng ở khu vực khác. Cần một lượng nước lớn để bảo vệ chống lại va chạm khi đáp.
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần.
@@ -2216,7 +2262,7 @@ block.parallax.description = Bắn một tia kéo mục tiêu trên không và l
block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát.
block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng.
block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori.
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động.
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động. Không cộng dồn.
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
@@ -2241,14 +2287,14 @@ block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏn
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất.
block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài.
block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ.
block.breach.description = Bắn đạn beryl hoặc tungsten xuyên thấu vào kẻ địch.
block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau.
block.breach.description = Bắn các loại đạn xuyên thấu vào kẻ địch.
block.diffuse.description = Bắn các loạt đạn mảnh theo hình nón. Đẩy lùi mục tiêu kẻ địch về phía sau.
block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp.
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng.
block.afflict.description = Bắn ra các mảnh vỡ của một quả cầu tích điện khổng lồ. Yêu cầu nhiệt.
block.titan.description = Bắn các đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng.
block.afflict.description = Bắn ra các mảnh vỡ của các quả cầu tích điện khổng lồ. Yêu cầu nhiệt.
block.disperse.description = Bắn các mảnh vỡ vào các mục tiêu trên không.
block.lustre.description = Bắn một tia laser di chuyển chậm một mục tiêu vào các mục tiêu của địch.
block.scathe.description = Phóng một tên lửa mạnh vào các mục tiêu trên mặt đất ở khoảng cách lớn.
block.lustre.description = Bắn một tia laser di chuyển chậm một mục tiêu liên tục vào các mục tiêu kẻ địch.
block.scathe.description = Phóng các tên lửa mạnh vào các mục tiêu trên mặt đất ở khoảng cách lớn.
block.smite.description = Bắn viên đạn phát sáng nổ xuyên thấu.
block.malign.description = Bắn chùm hàng loạt những tia laser dẫn đường nhắm thẳng mục tiêu kẻ địch. Yêu cầu lượng nhệt lớn.
block.silicon-arc-furnace.description = Tinh chế silicone từ cát và than chì.
@@ -2257,11 +2303,11 @@ block.electric-heater.description = Làm nóng công trình. Yêu cầu một l
block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ.
block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử.
block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra.
block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
block.electrolyzer.description = Phân tách nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt.
block.surge-crucible.description = Tinh chế hợp kim từ xỉ và silicon. Yêu cầu nhiệt.
block.surge-crucible.description = Chế tạo hợp kim từ xỉ và silicon. Yêu cầu nhiệt.
block.phase-synthesizer.description = Tổng hợp sợi lượng tử từ thori, cát, và ôzôn. Yêu cầu nhiệt.
block.carbide-crucible.description = Kết hợp than chì và tungsten để tạo ra carbide. Yêu cầu nhiệt.
block.cyanogen-synthesizer.description = Tổng hợp cyano từ arkycite và than chì. Yêu cầu nhiệt.
@@ -2270,9 +2316,9 @@ block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất.
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất.
block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng.
block.large-cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng và hydro. Hiệu quả thay đổi dựa theo loại vách đá. Tùy chọn tiêu thụ than chì để gia tăng hiệu suất.
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.\nTùy chọn dùng ô-zôn để tăng cường hiệu quả.
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng.\nTùy chọn dùng cyano để tăng cường hiệu quả.
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên.
block.reinforced-liquid-router.description = Phân chia chất lỏng đều cho tất cả các bên.
block.reinforced-liquid-tank.description = Lưu trữ một lượng chất lỏng lớn.
@@ -2303,6 +2349,7 @@ block.unit-cargo-loader.description = Tạo thiết bị bay chở hàng. Thiế
block.unit-cargo-unload-point.description = Hoạt động như một điểm thả hàng cho thiết bị bay chở hàng. Nhận món đồ khớp với bộ lọc đã chọn.
block.beam-node.description = Truyền điện cho các khối khác theo hướng thẳng. Lưu trữ một lượng điện nhỏ.
block.beam-tower.description = Truyền điện cho các khối khác theo hướng thẳng. Lưu trữ một lượng điện lớn. Có phạm vi rộng.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Tạo ra điện khi được đặt trên các lỗ hơi nước. Tạo ra một lượng nước nhỏ.
block.chemical-combustion-chamber.description = Tạo ra điện từ arkycite và ôzôn.
block.pyrolysis-generator.description = Tạo ra một lượng điện lớn từ arkycite và xỉ nóng chảy. Tạo ra nước như một sản phẩm phụ.
@@ -2395,6 +2442,7 @@ unit.emanate.description = Xây công trình để phòng thủ lõi Đại đô
lst.read = Đọc một số từ bộ nhớ được liên kết.
lst.write = Ghi một số vào bộ nhớ được liên kết.
lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
lst.printchar = Thêm một ký tự UTF-16 hoặc biểu tượng nội dung vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu"
lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng.
lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình.
@@ -2490,12 +2538,14 @@ lenum.config = Cấu hình công trình, kiểu như vật phẩm của Khối s
lenum.enabled = Khối có đang hoạt động.
laccess.currentammotype = Đạn vật phẩm/chất lỏng hiện tại của bệ súng.
laccess.memorycapacity = Số ô nhớ trong một khối bộ nhớ.
laccess.color = Màu đèn chiếu sáng.
laccess.controller = Thứ điều khiển đơn vị. Nếu khối xử lý đã điều khiển, trả về khối xử lý.\nNgược lại, trả về chính đơn vị đó.
laccess.dead = Đơn vị/công trình đã chết hoặc không còn hợp lệ hay không.
laccess.controlled = Trả về:\n[accent]@ctrlProcessor[] nếu điều khiển là khối xử lý\n[accent]@ctrlPlayer[] nếu điều khiển đơn vị/công trình là người chơi\n[accent]@ctrlCommand[] nếu điều khiển đơn vị là một mệnh lệnh người chơi\nNgược lại, 0.
laccess.progress = Tiến trình thực hiện, 0 đến 1.\nTrả về tiến trình sản xuất, nạp đạn bệ súng hoặc xây dựng.
laccess.speed = Tốc độ cao nhất của đơn vị, tính bằng ô/giây.
laccess.size = Kích thước của đơn vị/công trình hoặc độ dài của chuỗi ký tự.
laccess.id = Định danh của một đơn vị/khối/vật phẩm/chất lỏng.\nViệc này làm ngược lại với thao tác tra cứu.
lcategory.unknown = Không xác định
@@ -2643,3 +2693,30 @@ lenum.autoscale = Có chia tỷ lệ điểm đánh dấu tương ứng với m
lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên.
lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác.
lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên.
lenum.wavetimer = Lượt có tự động xuất hiện khi có bộ đếm ngược không. Nếu không, lượt sẽ xuất hiện khi nhấn nút tiếp.
lenum.wave = Số lượt hiện tại. Có thể là bất kỳ thứ gì trong chế độ không phải lượt tấn công.
lenum.currentwavetime = Đếm ngược của lượt tính bằng tích-tắc.
lenum.waves = Liệu có thể tạo ra lượt hay không.
lenum.wavesending = Có thể triệu hồi lượt thủ công bằng nút lượt tiếp không.
lenum.attackmode = Xác định xem chế độ chơi có phải là chế độ tấn công hay không.
lenum.wavespacing = Thời gian giữa các lượt tính bằng tích-tắc.
lenum.enemycorebuildradius = Khu vực cấm xây dựng xung quanh bán kính lõi của kẻ địch.
lenum.dropzoneradius = Bán kính quanh khu vực thả của kẻ địch.
lenum.unitcap = Giới hạn đơn vị cơ bản. Vẫn có thể tăng nhờ vào các khối.
lenum.lighting = Ánh sáng môi trường có được bật.
lenum.buildspeed = Hệ số tốc độ xây dựng.
lenum.unithealth = Độ bền ban đầu của đơn vị.
lenum.unitbuildspeed = Độ nhanh của tốc độ tạo đơn vị.
lenum.unitcost = Hệ số của tài nguyên đơn vị dùng để xây.
lenum.unitdamage = Sát thương đơn vị gây ra.
lenum.blockhealth = Độ bền ban đầu của khối.
lenum.blockdamage = Sát thương khối (súng) gây ra.
lenum.rtsminweight = "Lợi thế" tối thiểu cần có để một đội tấn công. Cao hơn -> thận trọng hơn.
lenum.rtsminsquad = Quy mô tối thiểu của đội tấn công.
lenum.maparea = Khu vực bản đồ có thể chơi được. Mọi thứ nằm ngoài khu vực đó sẽ không thể tương tác được.
lenum.ambientlight = Màu ánh sáng xung quanh. Được sử dụng khi bật đèn.
lenum.solarmultiplier = Hệ số năng lượng đầu ra của tấm pin mặt trời.
lenum.dragmultiplier = Hệ số cản của môi trường.
lenum.ban = Các khối hoặc đơn vị không thể đặt hoặc xây dựng.
lenum.unban = Bỏ cấm một đơn vị hoặc khối.

View File

@@ -57,7 +57,7 @@ mods.browser.sortstars = 按星数排序
schematic = 蓝图
schematic.add = 保存蓝图…
schematics = 蓝图
schematic.search = Search schematics...
schematic.search = 查找蓝图中…
schematic.replace = 存在同名蓝图,是否覆盖?
schematic.exists = 存在同名蓝图。
schematic.import = 导入蓝图…
@@ -131,6 +131,7 @@ feature.unsupported = 您的设备不支持此特性。
mods.initfailed = [red]⚠[]Mindustry的上一次启动失败了可能是异常的模组导致的。 \n\n为了防止连续崩溃[red]所有模组都被禁用了。[]
mods = 模组
mods.name = Mod:
mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程
mods.report = 报告 Bug
@@ -157,7 +158,7 @@ mod.circulardependencies = [red]循环依赖
mod.incompletedependencies = [red]缺失依赖
mod.requiresversion.details = 所需的最低游戏版本:[accent]{0}[]\n您的游戏版本过低。 此模组需要更新的游戏版本通常是beta/alpha版本才能工作。
mod.outdatedv7.details = 此模组与最新版游戏不兼容。 作者必须更新它,并在[accent]mod.json[]文件中写入[accent]minGameVersion: 136[]。
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = 此模组由于造成该版本游戏崩溃或其他原因被手动禁用了。 不要使用它。
mod.missingdependencies.details = 缺少前置模组:{0}
mod.erroredcontent.details = 此模组在游戏加载时发生了错误。 请通知模组作者修复它。
@@ -167,7 +168,6 @@ mod.requiresversion = 需要游戏版本: [red]{0}
mod.errors = 读取内容时发生错误。
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将被自动禁用。
mod.enable = 启用
mod.requiresrestart = 游戏将退出以应用模组修改。
mod.reloadrequired = [scarlet]需要重启
@@ -182,6 +182,15 @@ mod.missing = 此存档包含您最近更新或者尚未安装的模组,加载
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一张预览图片。 \n请将名为[accent]preview.png[]的图片放入模组文件夹,然后重试。
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。 \n要将模组转换为文件夹只需将其文件解压缩到文件夹中并删除压缩包然后重新启动游戏或重新加载模组。
mod.scripts.disable = 您的设备不支持含有脚本的模组,必须禁用相关模组才能进入游戏。
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
about.button = 关于
name = 名字:
@@ -298,13 +307,14 @@ disconnect.error = 连接错误。
disconnect.closed = 连接关闭。
disconnect.timeout = 连接超时。
disconnect.data = 地图加载失败!
disconnect.snapshottimeout = 接收 UDP 快照时超时。\n这可能是由不稳定的网络或连接引起的。
cantconnect = 无法加入游戏([accent]{0}[])。
connecting = [accent]连接中…
reconnecting = [accent]重新连接中…
connecting.data = [accent]地图加载中…
server.port = 端口:
server.invalidport = 无效的端口!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error.addressinuse = [scarlet]无法在端口 6567 上打开服务器。[]\n\n确保您的设备或网络上没有其他 Mindustry 服务器正在运行!
server.error = [scarlet]创建服务器错误。
save.new = 新存档
save.overwrite = 确定要覆盖这个存档吗?
@@ -445,11 +455,11 @@ editor.rules = 规则
editor.generation = 生成
editor.objectives = 目标
editor.locales = 本地化语言包
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的\ue813 添加按钮。
editor.worldprocessors.nospace = 没有足够空间放置世界处理器!\n您是否在地图上布满了建筑为什么要这样做
editor.worldprocessors.delete.confirm = 你确定要删除这个世界处理器吗?\n\n如果其周围有环境墙体将由环境墙体取代。
editor.ingame = 游戏内编辑
editor.playtest = 游戏内测试
editor.publish.workshop = 上传到创意工坊
@@ -466,6 +476,7 @@ editor.shiftx = x轴平移
editor.shifty = y轴平移
workshop = 创意工坊
waves.title = 波次
waves.team = Team
waves.remove = 移除
waves.every =
waves.waves =
@@ -507,7 +518,7 @@ editor.default = [lightgray]<默认>
details = 详情…
edit = 编辑…
variables = 变量
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.clear.confirm = 您确定要清除该处理器的所有代码吗?
logic.globals = 内置变量
editor.name = 名称:
editor.spawn = 生成单位
@@ -723,14 +734,18 @@ loadout = 装运
resources = 资源
resources.max = 最大
bannedblocks = 禁用建筑
unbannedblocks = Unbanned Blocks
objectives = 任务目标
bannedunits = 禁用单位
unbannedunits = Unbanned Units
bannedunits.whitelist = 仅启用选中的单位
bannedblocks.whitelist = 仅启用选中的建筑
addall = 全部装运
launch.from = 发射自:[accent]{0}
launch.capacity = 装运物品: [accent]{0}
launch.destination = 目的地:{0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = 数量必须在0到{0}之间。
add = 添加…
guardian = Boss
@@ -745,7 +760,7 @@ error.mapnotfound = 找不到地图文件!
error.io = 网络I/O错误。
error.any = 未知网络错误。
error.bloom = 未能初始化光效。 \n您的设备可能不支持。
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
error.moddex = Mindustry 无法加载此模组。\n您的设备由于最近的 Android 系统更新,正在阻止导入 Java 模组。\n目前对此问题尚无已知的解决方法
weather.rain.name = 降雨
weather.snowing.name = 降雪
@@ -770,7 +785,9 @@ sectors.stored = 贮存:
sectors.resume = 继续
sectors.launch = 发射
sectors.select = 选择
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]无(自动销毁)
sectors.redirect = Redirect Launch Pads
sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击
@@ -802,6 +819,10 @@ difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
planets = 行星
@@ -824,19 +845,19 @@ sector.fungalPass.name = 真菌通道
sector.biomassFacility.name = 生物质合成区
sector.windsweptIslands.name = 风吹群岛
sector.extractionOutpost.name = 萃取前哨
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.facility32m.name = 工业区 32 M
sector.taintedWoods.name = 孢染丛林
sector.infestedCanyons.name = 菌疫峡谷
sector.planetaryTerminal.name = 行星发射终端
sector.coastline.name = 边际海湾
sector.navalFortress.name = 海军要塞
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.polarAerodrome.name = 极地空港
sector.atolls.name = 环礁群岛
sector.testingGrounds.name = 实验禁区
sector.seaPort.name = 边海港口
sector.weatheredChannels.name = 风化海峡
sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜出发吧
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力建造火力发电机并学会使用修理器。
@@ -856,8 +877,8 @@ sector.impact0078.description = 最初进入这个星系的星际运输船,残
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。\n\n制造海军单位尽快消灭敌人研究发射建筑。
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
@@ -1034,6 +1055,7 @@ stat.buildspeedmultiplier = 建造速度倍率
stat.reactive = 反应
stat.immunities = 免疫
stat.healing = 治疗
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = 力墙场
ability.forcefield.description = 投射一个能吸收子弹的力场护盾
@@ -1081,6 +1103,7 @@ ability.stat.buildtime = [stat]{0} 秒[lightgray] 建造时间
bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 资源不足
bar.corereq = 需要核心基座
bar.corefloor = 需要核心地板
@@ -1089,6 +1112,7 @@ bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵送速度:{0}/秒
bar.efficiency = 效率:{0}%
bar.boost = 超速:+{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 电力:{0}/秒
bar.powerstored = 电力储存:{0}/{1}
bar.poweramount = 电力:{0}
@@ -1099,6 +1123,7 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2}
bar.liquid = 液体
bar.heat = 热量
bar.cooldown = Cooldown
bar.instability = 不稳定性
bar.heatamount = 热量: {0}
bar.heatpercent = 热量: {0} {1}%
@@ -1123,6 +1148,7 @@ bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x分裂子弹
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]击退
bullet.pierce = [stat]{0}[lightgray]x穿透
bullet.infinitepierce = [stat]无限穿透
@@ -1149,6 +1175,7 @@ unit.minutes = 分
unit.persecond = /秒
unit.perminute = /分
unit.timesspeed = x速度
unit.multiplier = x
unit.percent = %
unit.shieldhealth = 护盾容量
unit.items = 物品
@@ -1165,8 +1192,8 @@ category.items = 物品
category.crafting = 输入/输出
category.function = 功能
category.optional = 强化(可选)
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.alwaysmusic.name = 始终播放音乐
setting.alwaysmusic.description = 启用时,音乐将在游戏中始终循环播放。\n禁用时音乐仅会在随机间隔播放。
setting.skipcoreanimation.name = 跳过核心发射与着陆动画
setting.landscape.name = 锁定横屏
setting.shadows.name = 影子
@@ -1225,11 +1252,13 @@ setting.mutemusic.name = 禁用音乐
setting.sfxvol.name = 音效音量
setting.mutesound.name = 禁用音效
setting.crashreport.name = 发送匿名的崩溃报告
setting.communityservers.name = 获取社区服务器列表
setting.savecreate.name = 自动创建存档
setting.steampublichost.name = 公共游戏可见性
setting.playerlimit.name = 玩家数量限制
setting.chatopacity.name = 聊天界面不透明度
setting.lasersopacity.name = 电力连接线不透明度
setting.unitlaseropacity.name = 单位采矿光束不透明度
setting.bridgeopacity.name = 桥梁不透明度
setting.playerchat.name = 显示玩家聊天气泡
setting.showweather.name = 显示天气效果
@@ -1238,6 +1267,9 @@ setting.macnotch.name = 立陶宛語
setting.macnotch.description = 需要重新启动
steam.friendsonly = 仅限好友
steam.friendsonly.tooltip = 是否只有 Steam 好友才能加入您的游戏。\n取消选中此选项将使您的游戏公开 - 任何人都可以加入。
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = 请注意,测试版的游戏不能公开可见。
uiscale.reset = UI缩放比例已更改。\n点击“确定”接受更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
uiscale.cancel = 取消并退出
@@ -1272,17 +1304,18 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
keybind.unit_stance_patrol.name = 单位姿态:巡逻
keybind.unit_stance_ram.name = 单位姿态:冲锋
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_move.name = 单位命令: 移动
keybind.unit_command_repair.name = 单位命令: 修复
keybind.unit_command_rebuild.name = 单位命令: 重建
keybind.unit_command_assist.name = 单位命令: 协助
keybind.unit_command_mine.name = 单位命令: 采矿
keybind.unit_command_boost.name = 单位命令: 助推
keybind.unit_command_load_units.name = 单位命令: 装载单位
keybind.unit_command_load_blocks.name = 单位命令: 转载建筑
keybind.unit_command_unload_payload.name = 单位命令: 卸载有效载荷
keybind.unit_command_enter_payload.name = 单位命令: 进入入有效载荷
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = 重建建筑
keybind.schematic_select.name = 框选建筑
keybind.schematic_menu.name = 蓝图目录
@@ -1318,6 +1351,7 @@ keybind.shoot.name = 射击
keybind.zoom.name = 缩放
keybind.menu.name = 菜单
keybind.pause.name = 暂停
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = 暂停/继续建造
keybind.minimap.name = 打开小地图
keybind.planet_map.name = 打开行星地图
@@ -1358,18 +1392,19 @@ rules.disableworldprocessors = 禁用世界处理器
rules.schematic = 允许使用蓝图
rules.wavetimer = 波次计时器
rules.wavesending = 波次可跳波
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.allowedit = 允许编辑规则
rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮在游戏中编辑规则。
rules.alloweditworldprocessors = 允许编辑世界处理器
rules.alloweditworldprocessors.info = 启用后,世界逻辑块可以即使在编辑器外也能被放置和编辑。
rules.waves = 波次
rules.airUseSpawns = Air units use spawn points
rules.airUseSpawns = 空军单位刷怪点
rules.attack = 进攻模式
rules.buildai = 基础建筑者 AI
rules.buildaitier = 建筑者 AI 等级
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsai.campaign.info = 在攻击地图中,使单位能够组队并以更智能的方式攻击玩家基地。
rules.rtsminsquadsize = 最小部队规模
rules.rtsmaxsquadsize = 最大部队规模
rules.rtsminattackweight = 最低进攻强度
@@ -1385,12 +1420,14 @@ rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸
rules.unitcap = 基础单位上限
rules.limitarea = 限制地图有效区域
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = 波次间隔:[lightgray](秒)
rules.initialwavespacing = 第一波间隔:[lightgray](秒)
rules.buildcostmultiplier = 建造花费倍率
@@ -1412,9 +1449,12 @@ rules.title.teams = 队伍
rules.title.planet = 星球
rules.lighting = 环境光
rules.fog = 战争迷雾
rules.invasions = Enemy Sector Invasions
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.invasions = 敌方区块入侵
rules.legacylaunchpads = 旧版发射台机制
rules.legacylaunchpads.info = 允许在没有着陆垫的情况下使用发射台,如同 7.0 版本。
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
rules.showspawns = 显示敌方刷怪点
rules.randomwaveai = 不可预测的波次 AI
rules.fire = 允许火焰产生并蔓延
rules.anyenv = <任意>
rules.explosions = 建筑/单位爆炸伤害
@@ -1423,9 +1463,10 @@ rules.weather = 天气
rules.weather.frequency = 周期:
rules.weather.always = 永久
rules.weather.duration = 时长:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
rules.randomwaveai.info = 使波次生成的单位攻击随机结构,而不是直接攻击核心或发电机组。
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置任何东西。在尝试放置炮塔时,范围会增大,因此炮塔无法接近敌人。
rules.onlydepositcore.info = 阻止单位向除核心区以外的任何建筑物存放物品。
content.item.name = 物品
content.liquid.name = 液体
@@ -1433,7 +1474,7 @@ content.unit.name = 单位
content.block.name = 建筑
content.status.name = 状态效果
content.sector.name = 战役区块
content.team.name = 派系
content.team.name = 队伍
wallore = (墙)
@@ -1649,7 +1690,7 @@ block.inverted-sorter.name = 反向分类器
block.message.name = 信息板
block.reinforced-message.name = 强化信息板
block.world-message.name = 世界信息板
block.world-switch.name = World Switch
block.world-switch.name = 世界开关
block.illuminator.name = 照明器
block.overflow-gate.name = 溢流门
block.underflow-gate.name = 反向溢流门
@@ -1733,6 +1774,8 @@ block.meltdown.name = 熔毁
block.foreshadow.name = 厄兆
block.container.name = 容器
block.launch-pad.name = 发射台
block.advanced-launch-pad.name = 新发射台
block.landing-pad.name = 着陆台
block.segment.name = 裂解
block.ground-factory.name = 陆军工厂
block.air-factory.name = 空军工厂
@@ -1790,6 +1833,8 @@ block.arkyic-vent.name = 芳石喷口
block.yellow-stone-vent.name = 黄石喷口
block.red-stone-vent.name = 红石喷口
block.crystalline-vent.name = 晶石喷口
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = 红地垫
block.bluemat.name = 蓝地垫
block.core-zone.name = 核心区
@@ -1829,7 +1874,7 @@ block.electric-heater.name = 电制热机
block.slag-heater.name = 矿渣制热机
block.phase-heater.name = 相织制热机
block.heat-redirector.name = 热量传输机
block.small-heat-redirector.name = Small Heat Redirector
block.small-heat-redirector.name = 小型热量传输机
block.heat-router.name = 热量路由器
block.slag-incinerator.name = 矿渣焚化炉
block.carbide-crucible.name = 碳化物坩埚
@@ -1877,7 +1922,7 @@ block.chemical-combustion-chamber.name = 化学燃烧室
block.pyrolysis-generator.name = 热解发生器
block.vent-condenser.name = 排气冷凝器
block.cliff-crusher.name = 墙壁粉碎机
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.large-cliff-crusher.name = 高级墙壁粉碎机
block.plasma-bore.name = 等离子钻机
block.large-plasma-bore.name = 大型等离子钻机
block.impact-drill.name = 冲击钻头
@@ -1944,52 +1989,52 @@ hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。[]
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。
hint.breaking.mobile = 激活右下角的:hammer:[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
hint.research = 点击:tree:[accent]科技树[]按钮研究新科技。
hint.research.mobile = 点击:menu:[accent]菜单[]中的:tree:[accent]科技树[]按钮以研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]键并[accent]点击[]己方单位或炮塔进行控制。
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
hint.unitSelectControl = 按[accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。
hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的:map:[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过:menu:[accent]菜单[]中的:map:[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
hint.rebuildSelect.mobile = 选择\ue874复制按钮,然后点击\ue80f重建按钮并拖动以选中被摧毁的建筑。\n这将自动重建这些建筑。
hint.rebuildSelect.mobile = 选择:copy:复制按钮,然后点击:wrench:重建按钮并拖动以选中被摧毁的建筑。\n这将自动重建这些建筑。
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
hint.conveyorPathfind.mobile = 启用:diagonal:[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
hint.payloadPickup = 按[accent][[[]键拾取小型建筑或单位作为载荷。
hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作为载荷。
hint.payloadDrop = 按[accent]][]键放下载荷。
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在\uf869[accent]初代核心[]上放置一个\uf868[accent]次代核心[]。 确保周围没有障碍物。
hint.generator = :combustion-generator:[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用:power-node:[accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用:graphite:[accent]石墨[]作为:duo:双管炮及:salvo:齐射炮的弹药来消灭Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在:core-shard:[accent]初代核心[]上放置一个:core-foundation:[accent]次代核心[]。 确保周围没有障碍物。
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后右键点击某位置,由它制造的单位将会自动移动到那里。
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
gz.mine = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
gz.mine.mobile = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
gz.research = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
gz.research.mobile = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
gz.conveyors = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
gz.conveyors.mobile = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置传送带。
gz.mine = 接近:ore-copper:[accent]铜矿[]并点击以手动开采。
gz.mine.mobile = 接近:ore-copper:[accent]铜矿[]并点击以手动开采。
gz.research = 打开:tree:科技树。\n研究:mechanical-drill:[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
gz.research.mobile = 打开:tree:科技树。\n研究:mechanical-drill:[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
gz.conveyors = 研究并放置:conveyor:[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
gz.conveyors.mobile = 研究并放置:conveyor:[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置传送带。
gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。
gz.lead = \uf837[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
gz.moveup = \ue804扩张以推进任务。
gz.turrets = 研究并放置2个\uf861[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
gz.lead = :lead:[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
gz.moveup = :up:扩张以推进任务。
gz.turrets = 研究并放置2个:duo:[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
gz.duoammo = 用传送带给双管供给[accent]铜[]。
gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf8ae[accent]铜墙[]。
gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些:copper-wall:[accent]铜墙[]。
gz.defend = 敌人来袭,准备防御。
gz.aa = 普通炮塔难以快速击落空中单位。\n\uf860[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
gz.aa = 普通炮塔难以快速击落空中单位。\n:scatter:[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
gz.scatterammo = 用传送带给分裂供给[accent]铅[]。
gz.supplyturret = [accent]给炮塔供弹
gz.zone1 = 这是敌人的出生点。
@@ -1997,31 +2042,31 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
gz.zone3 = 波次即将开始。\n做好准备。
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
onset.mine = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
onset.mine.mobile = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。
onset.research = 打开\ue875科技树。\n研究\uf73e[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
onset.bore = 研究并放置\uf741[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个\uf73d[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
onset.ducts = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
onset.ducts.mobile = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置物品管道。
onset.mine = 点击墙壁上的:beryllium:[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
onset.mine.mobile = 点击墙壁上的:beryllium:[accent]铍矿[]以手动开采。
onset.research = 打开:tree:科技树。\n研究:turbine-condenser:[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
onset.bore = 研究并放置:plasma-bore:[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个:beam-node:[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
onset.ducts = 研究并放置:duct:[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
onset.ducts.mobile = 研究并放置:duct:[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置物品管道。
onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。
onset.graphite = 要建造更高级的建筑,需要\uf835[accent]石墨[]。\n使用等离子钻机挖掘石墨。
onset.research2 = 开始研究[accent]工厂[]。\n研究\uf74d[accent]墙壁粉碎机[]和\uf779[accent]电弧硅炉[]。
onset.arcfurnace = 电弧硅炉需要\uf834[accent]沙[]与\uf835[accent]石墨[]以冶炼\uf82f[accent]硅[]。\n它也需要[accent]电力[]。
onset.crusher = 使用\uf74d[accent]墙壁粉碎机[]挖掘沙。
onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个\uf6a2[accent]坦克制造厂[]。
onset.graphite = 要建造更高级的建筑,需要:graphite:[accent]石墨[]。\n使用等离子钻机挖掘石墨。
onset.research2 = 开始研究[accent]工厂[]。\n研究:cliff-crusher:[accent]墙壁粉碎机[]和:silicon-arc-furnace:[accent]电弧硅炉[]。
onset.arcfurnace = 电弧硅炉需要:sand:[accent]沙[]与:graphite:[accent]石墨[]以冶炼:silicon:[accent]硅[]。\n它也需要[accent]电力[]。
onset.crusher = 使用:cliff-crusher:[accent]墙壁粉碎机[]挖掘沙。
onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个:tank-fabricator:[accent]坦克制造厂[]。
onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。
onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个\uf6eb[accent]撕裂[]。\n炮塔需要供给\uf748[accent]弹药[]。
onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个:breach:[accent]撕裂[]。\n炮塔需要供给:beryllium:[accent]弹药[]。
onset.turretammo = 给炮塔供给[accent]铍[]。
onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf6ee[accent]铍墙[]。
onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些:beryllium-wall:[accent]铍墙[]。
onset.enemies = 敌人来袭,准备防御。
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = 敌军基地十分脆弱。 发动反攻。
onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地且与其他核心共享资源仓库。\n放置一个\uf725核心。
onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地且与其他核心共享资源仓库。\n放置一个:core-bastion:核心。
onset.detect = 敌军将在2分钟内发现你。\n设立防御挖掘矿物并建造生产设施。
onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]。\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。
onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]。\n按住屏幕[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
aegis.tungsten = 钨可以使用[accent]冲击钻[]进行开采。\n该结构需要[accent]水[]和[accent]电力[]
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n默认使用快捷键“[”拾取载荷,“]“放下载荷)
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n长按以拾取或放下载荷
@@ -2183,7 +2228,9 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
block.unloader.description = 从周围的建筑卸载指定物品。
block.launch-pad.description = 将货物发射至指定区块。
block.launch-pad.details = 用于资源点对点运输的亚轨道系统。 载荷仓很脆弱,再入大气时无法保留。
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = 交替向敌人发射子弹。
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
@@ -2246,7 +2293,7 @@ block.electric-heater.description = 加热朝向的建筑。 需要大量电力
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
block.heat-redirector.description = 将累积的热量传输到其他建筑。
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = 将累积的热量传输到其他建筑。
block.heat-router.description = 将累积的热量平均分配到其它3个方向。
block.electrolyzer.description = 将水电解为氢和臭氧气体。
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
@@ -2259,7 +2306,7 @@ block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.large-cliff-crusher.description = 粉碎墙壁,持续产出沙子。 需要电力和臭氧。 效率因墙的类型而异。 可选消耗钨以提高效率。
block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
@@ -2292,6 +2339,7 @@ block.unit-cargo-loader.description = 建造货运无人机。 无人机通过
block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。
block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。
block.beam-tower.description = 向其他互相垂直的节点传输电力。 存储大量电力。 连接距离远。
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = 当放置在喷口上时产生电力。 同时产生少量水。
block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。
block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。
@@ -2347,10 +2395,10 @@ unit.poly.description = 自动重建被摧毁的建筑,并协助其他单位
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
unit.risso.description = 向敌人发射一串导弹子弹。
unit.risso.description = 向敌人发射一串导弹子弹。
unit.minke.description = 向敌人发射炮弹和标准子弹。
unit.bryde.description = 向敌人发射远程炮弹和导弹。
unit.sei.description = 向敌人发射一串导弹穿甲弹。
unit.sei.description = 向敌人发射一串导弹穿甲弹。
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
unit.alpha.description = 保护初代核心,可建造建筑。
unit.beta.description = 保护次代核心,可建造建筑。
@@ -2384,7 +2432,8 @@ unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对
lst.read = 从连接的内存读取数字
lst.write = 向连接的内存写入数字
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.printchar = 向打印缓存添加一个 UTF-16 字符或内容图标。\n直到使用 [accent]Print Flush[] 后才会真正显示。
lst.format = 用一个值替换文本缓冲区中的下一个占位符。\n如果占位符模式无效则不会执行任何操作。\n占位模式: "{[accent]number 0-9[]}"\n示例:\n[accent]print "test {0}"\n格式 "示例"
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
@@ -2422,7 +2471,7 @@ lst.getflag = 检查是否设置了全局标志。
lst.setprop = 设置单位或建筑物的属性。
lst.effect = 创建一个粒子效果。
lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.playsound = 播放声音。\n音量和声场位置可以是全局值也可以根据位置计算得出。
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。
lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备则尝试首先打印以 ".mobile" 结尾的属性。
@@ -2472,6 +2521,7 @@ lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
lenum.config = 建筑设置,例如分类器所设置的筛选物品种类
lenum.enabled = 建筑是否已启用
laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = 照明器发光的颜色
laccess.controller = 单位的控制方\n如果单位由处理器控制返回对应的处理器\n如果单位在编队中返回编队的领队\n其他情况返回单位自身
@@ -2479,6 +2529,7 @@ laccess.dead = 单位或建筑是否已被摧毁或者已失效
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中返回[accent]@ctrlFormation[]\n其他情况返回0
laccess.progress = 进度0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
laccess.speed = 单位的最高速度(格/秒)
laccess.size = Size of a unit/building or the length of a string.
laccess.id = 单位/块/物品/液体的ID。\n这是 Lookup 的反向操作。
lcategory.unknown = 未知
@@ -2595,7 +2646,7 @@ unitlocate.building = 找到的建筑存入此变量
unitlocate.outx = 存入找到的X轴坐标
unitlocate.outy = 存入找到的Y轴坐标
unitlocate.group = 所搜寻的建筑分类
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
playsound.limit = 如果为真,则阻止此声音在同一帧内重复播放。
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
lenum.stop = 停止移动/采矿/建造动作
@@ -2614,7 +2665,7 @@ lenum.payenter = 进入/降落到单位下方的荷载方块中
lenum.flag = 给单位赋予数字形式的标记
lenum.mine = 从某个位置采集矿物
lenum.build = 建造建筑
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。
lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true则尝试从地图本地化包或游戏的包中获取属性。
@@ -2624,3 +2675,30 @@ lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
lenum.wavetimer = 波次是否自动出现在计时器上。如果没有,按下播放按钮时会出现波次
lenum.wave = 当前波数,可以是非波次模式下的任何值
lenum.currentwavetime = 波次倒计时以tick为单位
lenum.waves = 波次是否可以生成
lenum.wavesending = 是否可以通过播放按钮手动生成波次
lenum.attackmode = 确定游戏模式是否为攻击模式
lenum.wavespacing = 波形之间的时间以tick为单位
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
lenum.dropzoneradius = 敌人出生点周围的半径
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
lenum.lighting = 是否启用环境照明
lenum.buildspeed = 建筑速度倍率
lenum.unithealth = 单位受伤减免, 计算方式是伤害除以减免值
lenum.unitbuildspeed = 单元工厂建造单元的速度
lenum.unitcost = 单位建设所需资源的倍率
lenum.unitdamage = 单位造成多少伤害
lenum.blockhealth = 方块受伤减免, 计算方式是伤害除以减免值
lenum.blockdamage = 方块(炮塔)造成的伤害有多大
lenum.rtsminweight = 进攻小队所需的最小“优势”。越高->越谨慎
lenum.rtsminsquad = 攻击小队的最小规模
lenum.maparea = 设置区域范围
lenum.ambientlight = 环境光颜色,启用照明时使用
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
lenum.dragmultiplier = 环境阻力乘数
lenum.ban = 无法放置或构建的块或单元
lenum.unban = 取消ban

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