Merge branch 'master' of https://github.com/Anuken/Mindustry into tileable-logic-displays

# Conflicts:
#	core/assets/icons/icons.properties
#	core/assets/logicids.dat
This commit is contained in:
Anuken
2025-04-14 22:50:47 -04:00
494 changed files with 17743 additions and 9826 deletions

View File

@@ -124,6 +124,8 @@ public class Block extends UnlockableContent implements Senseable{
public boolean saveData;
/** whether you can break this with rightclick */
public boolean breakable;
/** if true, this block will be broken by certain units stepping/moving over it */
public boolean unitMoveBreakable;
/** whether to add this block to brokenblocks */
public boolean rebuildable = true;
/** if true, this logic-related block can only be used with privileged processors (or is one itself) */
@@ -154,6 +156,8 @@ public class Block extends UnlockableContent implements Senseable{
public boolean updateInUnits = true;
/** if true, this block updates in payloads in units regardless of the experimental game rule */
public boolean alwaysUpdateInUnits = false;
/** if true, this block can be picked up in payloads */
public boolean canPickup = true;
/** if false, only incinerable liquids are dropped when deconstructing; otherwise, all liquids are dropped. */
public boolean deconstructDropAllLiquid = false;
/** Whether to use this block's color in the minimap. Only used for overlays. */
@@ -172,6 +176,8 @@ public class Block extends UnlockableContent implements Senseable{
public float armor = 0f;
/** base block explosiveness */
public float baseExplosiveness = 0f;
/** base value for screen shake upon destruction */
public float baseShake = 3f;
/** bullet that this block spawns when destroyed */
public @Nullable BulletType destroyBullet = null;
/** if true, destroyBullet is spawned on the block's team instead of Derelict team */
@@ -192,6 +198,8 @@ public class Block extends UnlockableContent implements Senseable{
public int sizeOffset = 0;
/** Clipping size of this block. Should be as large as the block will draw. */
public float clipSize = -1f;
/** Clipping size for lights only. */
public float lightClipSize;
/** When placeRangeCheck is enabled, this is the range checked for enemy blocks. */
public float placeOverlapRange = 50f;
/** Multiplier of damage dealt to this block by tanks. Does not apply to crawlers. */
@@ -288,13 +296,13 @@ public class Block extends UnlockableContent implements Senseable{
public Sound breakSound = Sounds.breaks;
/** Sounds made when this block is destroyed.*/
public Sound destroySound = Sounds.boom;
/** Range of destroy sound. */
public float destroyPitchMin = 1f, destroyPitchMax = 1f;
/** How reflective this block is. */
public float albedo = 0f;
/** Environmental passive light color. */
public Color lightColor = Color.white.cpy();
/**
* Whether this environmental block passively emits light.
* Does not change behavior for non-environmental blocks, but still updates clipSize. */
/** If true, drawLight() will be called for this block. */
public boolean emitLight = false;
/** Radius of the light emitted by this block. */
public float lightRadius = 60f;
@@ -302,11 +310,6 @@ public class Block extends UnlockableContent implements Senseable{
/** How much fog this block uncovers, in tiles. Cannot be dynamic. <= 0 to disable. */
public int fogRadius = -1;
/** The sound that this block makes while active. One sound loop. Do not overuse. */
public Sound loopSound = Sounds.none;
/** Active sound base volume. */
public float loopSoundVolume = 0.5f;
/** The sound that this block makes while idle. Uses one sound loop for all blocks. */
public Sound ambientSound = Sounds.none;
/** Idle sound base volume. */
@@ -316,8 +319,8 @@ public class Block extends UnlockableContent implements Senseable{
public ItemStack[] requirements = {};
/** Category in place menu. */
public Category category = Category.distribution;
/** Time to build this block in ticks; do not modify directly! */
public float buildCost = 20f;
/** Time to build this block in ticks. If this value is <0, it is calculated dynamically. */
public float buildTime = -1f;
/** Whether this block is visible and can currently be built. */
public BuildVisibility buildVisibility = BuildVisibility.hidden;
/** Multiplier for speed of building this block. */
@@ -342,6 +345,8 @@ public class Block extends UnlockableContent implements Senseable{
public ObjectFloatMap<Item> researchCostMultipliers = new ObjectFloatMap<>();
/** Override for research cost. Uses multipliers above and building requirements if not set. */
public @Nullable ItemStack[] researchCost;
/** If set, all blocks will be forced to be this team. */
public @Nullable Team forceTeam;
/** Whether this block has instant transfer.*/
public boolean instantTransfer = false;
/** Whether you can rotate this block after it is placed. */
@@ -432,6 +437,18 @@ public class Block extends UnlockableContent implements Senseable{
drawOverlay(x * tilesize + offset, y * tilesize + offset, rotation);
}
/** Draws a region to overlay a specific side of this block. This method makes sure it is placed at the edge of the side. */
public void drawSideRegion(TextureRegion region, float x, float y, int rotation){
var p = Geometry.d4[Mathf.mod(rotation, 4)];
float s = size * tilesize/2f;
Draw.rect(region,
x + p.x * (s - region.width/2f * region.scl()),
y + p.y * (s - region.width/2f * region.scl()),
rotation * 90f
);
}
public void drawPotentialLinks(int x, int y){
if((consumesPower || outputsPower) && hasPower && connectedPower){
Tile tile = world.tile(x, y);
@@ -490,6 +507,10 @@ public class Block extends UnlockableContent implements Senseable{
public void drawOverlay(float x, float y, int rotation){
}
public boolean displayShadow(Tile tile){
return hasShadow;
}
public float sumAttribute(@Nullable Attribute attr, int x, int y){
if(attr == null) return 0;
Tile tile = world.tile(x, y);
@@ -555,7 +576,7 @@ public class Block extends UnlockableContent implements Senseable{
}
if(canBeBuilt() && requirements.length > 0){
stats.add(Stat.buildTime, buildCost / 60, StatUnit.seconds);
stats.add(Stat.buildTime, buildTime / 60, StatUnit.seconds);
stats.add(Stat.buildCost, StatValues.items(false, requirements));
}
@@ -885,8 +906,8 @@ public class Block extends UnlockableContent implements Senseable{
return buildType.get();
}
public void updateClipRadius(float size){
clipSize = Math.max(clipSize, size * tilesize + size * 2f);
public void updateClipRadius(float radiusInWorldUnits){
clipSize = Math.max(clipSize, this.size * tilesize + radiusInWorldUnits * 2f);
}
public Rect bounds(int x, int y, Rect rect){
@@ -1194,6 +1215,10 @@ public class Block extends UnlockableContent implements Senseable{
hasShadow = false;
}
if(underBullets){
priority = TargetPriority.under;
}
if(fogRadius > 0){
flags = flags.with(BlockFlag.hasFogRadius);
}
@@ -1220,12 +1245,15 @@ public class Block extends UnlockableContent implements Senseable{
clipSize = Math.max(clipSize, size * tilesize);
lightClipSize = Math.max(lightClipSize, clipSize);
if(hasLiquids && drawLiquidLight){
clipSize = Math.max(size * 30f * 2f, clipSize);
emitLight = true;
lightClipSize = Math.max(lightClipSize, size * 30f * 2f);
}
if(emitLight){
clipSize = Math.max(clipSize, lightRadius * 2f);
lightClipSize = Math.max(lightClipSize, lightRadius * 2f);
}
if(group == BlockGroup.transportation || category == Category.distribution){
@@ -1235,14 +1263,18 @@ public class Block extends UnlockableContent implements Senseable{
offset = ((size + 1) % 2) * tilesize / 2f;
sizeOffset = -((size - 1) / 2);
if(requirements.length > 0){
buildCost = 0f;
if(requirements.length > 0 && buildTime < 0){
buildTime = 0f;
for(ItemStack stack : requirements){
buildCost += stack.amount * stack.item.cost;
buildTime += stack.amount * stack.item.cost;
}
}
buildCost *= buildCostMultiplier;
if(buildTime < 0){
buildTime = 20f;
}
buildTime *= buildCostMultiplier;
consumers = consumeBuilder.toArray(Consume.class);
optionalConsumers = consumeBuilder.select(consume -> consume.optional && !consume.ignore()).toArray(Consume.class);

View File

@@ -164,7 +164,12 @@ public class Build{
/** @return whether a tile can be placed at this location by this team. */
public static boolean validPlace(Block type, Team team, int x, int y, int rotation, boolean checkVisible){
return validPlaceIgnoreUnits(type, team, x, y, rotation, checkVisible) && checkNoUnitOverlap(type, x, y);
return validPlace(type, team, x, y, rotation, checkVisible, true);
}
/** @return whether a tile can be placed at this location by this team. */
public static boolean validPlace(Block type, Team team, int x, int y, int rotation, boolean checkVisible, boolean ignoreCoreRadius){
return validPlaceIgnoreUnits(type, team, x, y, rotation, checkVisible, ignoreCoreRadius) && checkNoUnitOverlap(type, x, y);
}
/** @return whether a tile can be placed at this location by this team. */
@@ -172,14 +177,14 @@ public class Build{
return (!type.solid && !type.solidifes) || !Units.anyEntities(x * tilesize + type.offset - type.size * tilesize / 2f, y * tilesize + type.offset - type.size * tilesize / 2f, type.size * tilesize, type.size * tilesize);
}
/** Returns whether a tile can be placed at this location by this team. Ignores units at this location. */
public static boolean validPlaceIgnoreUnits(Block type, Team team, int x, int y, int rotation, boolean checkVisible){
/** @return whether a tile can be placed at this location by this team. Ignores units at this location. */
public static boolean validPlaceIgnoreUnits(Block type, Team team, int x, int y, int rotation, boolean checkVisible, boolean checkCoreRadius){
//the wave team can build whatever they want as long as it's visible - banned blocks are not applicable
if(type == null || (!state.rules.editor && (checkVisible && (!type.environmentBuildable() || (!type.isPlaceable() && !(state.rules.waves && team == state.rules.waveTeam && type.isVisible())))))){
return false;
}
if(!state.rules.editor){
if(!state.rules.editor && checkCoreRadius){
//find closest core, if it doesn't match the team, placing is not legal
if(state.rules.polygonCoreProtection){
float mindst = Float.MAX_VALUE;
@@ -196,7 +201,7 @@ public class Build{
if(closest != null && closest.team != team){
return false;
}
}else if(state.teams.anyEnemyCoresWithin(team, x * tilesize + type.offset, y * tilesize + type.offset, state.rules.enemyCoreBuildRadius + tilesize)){
}else if(state.teams.anyEnemyCoresWithinBuildRadius(team, x * tilesize + type.offset, y * tilesize + type.offset)){
return false;
}
}
@@ -240,8 +245,9 @@ public class Build{
(type == check.block() && check.build != null && rotation == check.build.rotation && type.rotate && !((type == check.block && team != Team.derelict && check.team() == Team.derelict))) || //same block, same rotation
!check.interactable(team) || //cannot interact
!check.floor().placeableOn && !type.ignoreBuildDarkness || //solid floor
(!checkVisible && !check.block().alwaysReplace) || //replacing a block that should be replaced (e.g. payload placement)
!(((type.canReplace(check.block()) || (type == check.block && team != Team.derelict && state.rules.derelictRepair && check.team() == Team.derelict)) || //can replace type OR can replace derelict block of same type
//when you have a payload, you cannot place blocks on things, even if normal placement rules allow it. this is a hack that assumes checkVisible = true means it's coming from a payload
(!checkVisible && checkCoreRadius && !check.block().alwaysReplace) || //replacing a block that should be replaced (e.g. payload placement)
!(((type.canReplace(check.block()) || (check.build != null && check.build.canBeReplaced(type)) || (type == check.block && team != Team.derelict && state.rules.derelictRepair && check.team() == Team.derelict)) || //can replace type OR can replace derelict block of same type
(check.build instanceof ConstructBuild build && build.current == type && check.centerX() == tile.x && check.centerY() == tile.y)) && //same type in construction
type.bounds(tile.x, tile.y, Tmp.r1).grow(0.01f).contains(check.block.bounds(check.centerX(), check.centerY(), Tmp.r2))) || //no replacement
(type.requiresWater && check.floor().liquidDrop != Liquids.water) //requires water but none found
@@ -249,7 +255,7 @@ public class Build{
}
}
if(state.rules.placeRangeCheck && !state.isEditor() && getEnemyOverlap(type, team, x, y) != null){
if(state.rules.placeRangeCheck && checkCoreRadius && !state.isEditor() && getEnemyOverlap(type, team, x, y) != null){
return false;
}

View File

@@ -28,11 +28,11 @@ public class CachedTile extends Tile{
if(block.hasBuilding()){
Building n = entityprov.get();
n.tile(this);
n.tile = this;
n.block = block;
if(block.hasItems) n.items = new ItemModule();
if(block.hasLiquids) n.liquids(new LiquidModule());
if(block.hasPower) n.power(new PowerModule());
if(block.hasLiquids) n.liquids = new LiquidModule();
if(block.hasPower) n.power = new PowerModule();
build = n;
}
}

View File

@@ -23,7 +23,7 @@ public class DirectionalItemBuffer{
public void accept(int buffer, Item item){
if(!accepts(buffer)) return;
buffers[buffer][indexes[buffer]++] = BufferItem.get((byte)item.id, Time.time);
buffers[buffer][indexes[buffer]++] = BufferItem.get(item.id, Time.time);
}
public Item poll(int buffer, float speed){
@@ -54,11 +54,21 @@ public class DirectionalItemBuffer{
}
public void read(Reads read){
read(read, false);
}
public void read(Reads read, boolean legacy){
for(int i = 0; i < 4; i++){
indexes[i] = read.b();
byte length = read.b();
for(int j = 0; j < length; j++){
long value = read.l();
if(legacy){
//read value as the old format with 1-byte items, and create a new one with the new 2-byte format
value = BufferItem.get(BufferItemLegacy.item(value), BufferItemLegacy.time(value));
}
if(j < buffers[i].length){
buffers[i][j] = value;
}
@@ -68,6 +78,12 @@ public class DirectionalItemBuffer{
@Struct
class BufferItemStruct{
short item;
float time;
}
@Struct
class BufferItemLegacyStruct{
byte item;
float time;
}

View File

@@ -50,7 +50,7 @@ public class Edges{
}
public static Tile getFacingEdge(Building tile, Building other){
Tile res = getFacingEdge(tile.block, tile.tileX(), tile.tileY(), other.tile());
Tile res = getFacingEdge(tile.block, tile.tileX(), tile.tileY(), other.tile);
return res == null ? tile.tile : res;
}

View File

@@ -23,6 +23,7 @@ import static mindustry.Vars.*;
public class Tile implements Position, QuadTreeObject, Displayable{
private static final TileChangeEvent tileChange = new TileChangeEvent();
private static final TilePreChangeEvent preChange = new TilePreChangeEvent();
private static final TileFloorChangeEvent floorChange = new TileFloorChangeEvent();
private static final ObjectSet<Building> tileSet = new ObjectSet<>();
/** Extra data for very specific blocks. */
@@ -223,6 +224,8 @@ public class Tile implements Position, QuadTreeObject, Displayable{
recacheWall();
}
if(type.forceTeam != null) team = type.forceTeam;
preChanged();
this.block = type;
@@ -282,6 +285,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
/** This resets the overlay! */
public void setFloor(Floor type){
var prev = this.floor;
this.floor = type;
this.overlay = (Floor)Blocks.air;
@@ -293,9 +297,13 @@ public class Tile implements Position, QuadTreeObject, Displayable{
if(build != null){
build.onProximityUpdate();
}
if(!world.isGenerating() && pathfinder != null){
if(!world.isGenerating() && pathfinder != null && !state.isEditor()){
pathfinder.updateTile(this);
}
if(!world.isGenerating() && prev != type){
Events.fire(floorChange.set(this, prev, type));
}
}
public boolean isEditorTile(){

View File

@@ -40,7 +40,6 @@ public class Tiles implements Iterable<Tile>{
fires[pos] = f;
}
public void each(Intc2 cons){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){

View File

@@ -193,8 +193,8 @@ public class ConstructBlock extends Block{
@Override
public void tapped(){
//if the target is constructable, begin constructing
if(current.isPlaceable()){
if(control.input.buildWasAutoPaused && !control.input.isBuilding && player.isBuilder()){
if(current.isPlaceable() && player.isBuilder()){
if(control.input.buildWasAutoPaused && !control.input.isBuilding){
control.input.isBuilding = true;
}
player.unit().addBuild(new BuildPlan(tile.x, tile.y, rotation, current, lastConfig), false);
@@ -269,6 +269,8 @@ public class ConstructBlock extends Block{
setConstruct(previous, current);
}
boolean infinite = team.rules().infiniteResources || state.rules.infiniteResources;
float maxProgress = core == null || team.rules().infiniteResources ? amount : checkRequired(core.items, amount, false);
for(int i = 0; i < current.requirements.length; i++){
@@ -285,7 +287,7 @@ public class ConstructBlock extends Block{
boolean canFinish = true;
//look at leftover resources to consume, get them from the core if necessary, delay building if not
if(!state.rules.infiniteResources){
if(!infinite){
for(int i = 0; i < itemsLeft.length; i++){
if(itemsLeft[i] > 0){
if(core != null && core.items.has(current.requirements[i].item, itemsLeft[i])){
@@ -422,7 +424,7 @@ public class ConstructBlock extends Block{
this.wasConstructing = true;
this.current = block;
this.previous = previous;
this.buildCost = block.buildCost * state.rules.buildCostMultiplier;
this.buildCost = block.buildTime * state.rules.buildCostMultiplier;
this.itemsLeft = new int[block.requirements.length];
this.accumulator = new float[block.requirements.length];
this.totalAccumulator = new float[block.requirements.length];
@@ -442,7 +444,7 @@ public class ConstructBlock extends Block{
this.previous = previous;
this.progress = 1f;
this.current = previous;
this.buildCost = previous.buildCost * state.rules.buildCostMultiplier;
this.buildCost = previous.buildTime * state.rules.buildCostMultiplier;
this.itemsLeft = new int[previous.requirements.length];
this.accumulator = new float[previous.requirements.length];
this.totalAccumulator = new float[previous.requirements.length];
@@ -500,7 +502,7 @@ public class ConstructBlock extends Block{
if(previous == null) previous = Blocks.air;
if(current == null) current = Blocks.air;
buildCost = current.buildCost * state.rules.buildCostMultiplier;
buildCost = current.buildTime * state.rules.buildCostMultiplier;
}
}
}

View File

@@ -0,0 +1,29 @@
package mindustry.world.blocks;
import arc.audio.*;
import mindustry.gen.*;
public interface LaunchAnimator{
void drawLaunch();
default void drawLaunchGlobalZ(){}
void beginLaunch(boolean launching);
void endLaunch();
void updateLaunch();
float launchDuration();
default Music landMusic(){
return Musics.land;
}
default Music launchMusic(){
return Musics.launch;
}
float zoomLaunch();
}

View File

@@ -3,61 +3,141 @@ package mindustry.world.blocks.campaign;
import arc.*;
import arc.Graphics.*;
import arc.Graphics.Cursor.*;
import arc.audio.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.actions.*;
import arc.scene.event.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.storage.*;
import static mindustry.Vars.*;
public class Accelerator extends Block{
public @Load("launch-arrow") TextureRegion arrowRegion;
public @Load(value = "@-launch-arrow", fallback = "launch-arrow") TextureRegion arrowRegion;
public @Load("select-arrow-small") TextureRegion selectArrowRegion;
//TODO dynamic
public Block launching = Blocks.coreNucleus;
public int[] capacities = {};
/** Core block that is launched. Should match the starting core of the planet being launched to. */
public Block launchBlock = Blocks.coreNucleus;
public float powerBufferRequirement;
/** Override for planets that this block can launch to. If null, the planet's launch candidates are used. */
public @Nullable Seq<Planet> launchCandidates;
//TODO: launching needs audio!
public Music launchMusic = Musics.coreLaunch;
public float launchDuration = 120f;
public float chargeDuration = 220f;
public float buildDuration = 120f;
public Interp landZoomInterp = Interp.pow4In, chargeZoomInterp = Interp.pow4In;
public float landZoomFrom = 0.02f, landZoomTo = 4f, chargeZoomTo = 5f;
public int chargeRings = 4;
public float ringRadBase = 60f, ringRadSpacing = 25f, ringRadPow = 1.6f, ringStroke = 3f, ringSpeedup = 1.4f, chargeRingMerge = 2f, ringArrowRad = 3f;
public float ringHandleTilt = 0.8f, ringHandleLen = 30f;
public Color ringColor = Pal.accent;
public int launchLightning = 20;
public Color lightningColor = Pal.accent;
public float lightningDamage = 40;
public float lightningOffset = 24f;
public int lightningLengthMin = 5, lightningLengthMax = 25;
public double lightningLaunchChance = 0.8;
protected int[] capacities = {};
public Accelerator(String name){
super(name);
update = true;
solid = true;
hasItems = true;
hasPower = true;
itemCapacity = 8000;
configurable = true;
emitLight = true;
lightRadius = 70f;
lightColor = Pal.accent;
}
@Override
public void init(){
itemCapacity = 0;
capacities = new int[content.items().size];
for(ItemStack stack : launching.requirements){
for(ItemStack stack : launchBlock.requirements){
capacities[stack.item.id] = stack.amount;
itemCapacity += stack.amount;
}
consumeItems(launching.requirements);
consumeItems(launchBlock.requirements);
super.init();
}
@Override
public void setBars(){
super.setBars();
if(powerBufferRequirement > 0f){
addBar("powerBufferRequirement", b -> new Bar(
() -> Core.bundle.format("bar.powerbuffer",UI.formatAmount((long)b.power.graph.getBatteryStored()), UI.formatAmount((long)powerBufferRequirement)),
() -> Pal.powerBar,
() -> b.power.graph.getBatteryStored() / powerBufferRequirement
));
}
}
@Override
public boolean outputsItems(){
return false;
}
public class AcceleratorBuild extends Building{
public class AcceleratorBuild extends Building implements LaunchAnimator{
public float heat, statusLerp;
public float progress;
public float time, launchHeat;
public boolean launching;
public float launchTime;
protected float cloudSeed;
@Override
public void updateTile(){
super.updateTile();
heat = Mathf.lerpDelta(heat, efficiency, 0.05f);
heat = Mathf.lerpDelta(heat, launching ? 1f : efficiency, 0.05f);
statusLerp = Mathf.lerpDelta(statusLerp, power.status, 0.05f);
if(!launching){
time += Time.delta * efficiency;
}else{
time = Mathf.slerpDelta(time, 0f, 0.4f);
}
launchHeat = Mathf.lerpDelta(launchHeat, launching ? 1f : 0f, 0.1f);
if(efficiency >= 0f){
progress += Time.delta * efficiency / buildDuration;
progress = Math.min(progress, 1f);
}
}
@Override
public float progress(){
return progress;
}
@Override
@@ -74,53 +154,117 @@ public class Accelerator extends Block{
}
}
{
if(launching){
Draw.reset();
Draw.blend(Blending.additive);
Fill.light(x, y, 15, launchBlock.size * tilesize * 1f, Tmp.c2.set(Pal.accent).a(launchTime / chargeDuration), Tmp.c1.set(Pal.accent).a(0f));
Draw.blend();
Draw.rect(launchBlock.fullIcon, x, y);
Draw.z(Layer.bullet);
Draw.mixcol(Pal.accent, Mathf.clamp(launchTime / chargeDuration));
Draw.color(1f, 1f, 1f, Interp.pow2In.apply(Mathf.clamp(launchTime / chargeDuration * 0.7f)));
Draw.rect(launchBlock.fullIcon, x, y);
Draw.reset();
}else{
Drawf.shadow(x, y, launchBlock.size * tilesize * 2f, progress);
Draw.draw(Layer.blockBuilding, () -> {
Draw.color(Pal.accent, heat);
for(TextureRegion region : launchBlock.getGeneratedIcons()){
Shaders.blockbuild.region = region;
Shaders.blockbuild.time = time;
Shaders.blockbuild.progress = progress;
Draw.rect(region, x, y);
Draw.flush();
}
Draw.color();
});
}
Draw.reset();
}
if(heat < 0.0001f) return;
float rad = size * tilesize / 2f * 0.74f;
float rad = size * tilesize / 2f * 0.74f * Mathf.lerp(1f, 1.3f, launchHeat);
float scl = 2f;
Draw.z(Layer.bullet - 0.0001f);
Lines.stroke(1.75f * heat, Pal.accent);
Lines.square(x, y, rad * 1.22f, 45f);
Lines.square(x, y, rad * 1.22f, Mathf.lerp(45f, 0f, launchHeat));
//TODO: lock time when launching
Lines.stroke(3f * heat, Pal.accent);
Lines.square(x, y, rad, Time.time / scl);
Lines.square(x, y, rad, -Time.time / scl);
Lines.square(x, y, rad * Mathf.lerp(1f, 1.3f, launchHeat), 45f + time / scl);
Lines.square(x, y, rad * Mathf.lerp(1f, 1.8f, launchHeat), Mathf.lerp(45f, 0f, launchHeat) - time / scl);
Draw.color(team.color);
Draw.alpha(Mathf.clamp(heat * 3f));
for(int i = 0; i < 4; i++){
float rot = i*90f + 45f + (-Time.time /3f)%360f;
float length = 26f * heat;
float rot = i*90f + 45f + (-time/3f)%360f;
float length = 26f * heat * Mathf.lerp(1f, 1.5f, launchHeat);
Draw.rect(arrowRegion, x + Angles.trnsx(rot, length), y + Angles.trnsy(rot, length), rot + 180f);
}
Draw.reset();
}
@Override
public void drawLight(){
Drawf.light(x, y, lightRadius, lightColor, launchHeat);
}
public boolean canLaunch(){
return isValid() && state.isCampaign() && efficiency > 0f && power.graph.getBatteryStored() >= powerBufferRequirement-0.00001f && progress >= 1f && !launching;
}
@Override
public Cursor getCursor(){
return !state.isCampaign() || efficiency <= 0f ? SystemCursor.arrow : super.getCursor();
return canLaunch() ? SystemCursor.hand : super.getCursor();
}
@Override
public void drawSelect(){
super.drawSelect();
if(power.graph.getBatteryStored() < powerBufferRequirement && !launching){
drawPlaceText(Core.bundle.get("bar.nobatterypower"), tile.x, tile.y, false);
}
}
@Override
public void buildConfiguration(Table table){
deselect();
if(!state.isCampaign() || efficiency <= 0f) return;
if(!canLaunch()) return;
ui.showInfo("This block has been removed from the tech tree as of v7, and no longer has a use.\n\nWill it ever be used for anything? Who knows.");
ui.planet.showPlanetLaunch(state.rules.sector, launchCandidates == null ? state.rules.sector.planet.launchCandidates : launchCandidates, sector -> {
if(canLaunch()){
consume();
power.graph.useBatteries(powerBufferRequirement);
progress = 0f;
if(false)
ui.planet.showPlanetLaunch(state.rules.sector, sector -> {
//TODO cutscene, etc...
renderer.showLaunch(this);
//TODO should consume resources based on destination schem
consume();
Time.runTask(launchDuration() - 6f, () -> {
//unlock right before launch
launching = false;
sector.planet.unlockedOnLand.each(UnlockableContent::unlock);
universe.clearLoadoutInfo();
universe.updateLoadout(sector.planet.generator.defaultLoadout.findCore(), sector.planet.generator.defaultLoadout);
universe.clearLoadoutInfo();
universe.updateLoadout((CoreBlock)launchBlock);
control.playSector(sector);
});
}
});
Events.fire(Trigger.acceleratorUse);
@@ -135,5 +279,352 @@ public class Accelerator extends Block{
public boolean acceptItem(Building source, Item item){
return items.get(item) < getMaximumAccepted(item);
}
@Override
public byte version(){
return 1;
}
@Override
public void write(Writes write){
super.write(write);
write.f(progress);
}
@Override
public void read(Reads read, byte revision){
super.read(read, revision);
if(revision >= 1){
progress = read.f();
}
}
//launch animator stuff:
@Override
public float launchDuration(){
return launchDuration + chargeDuration;
}
@Override
public Music landMusic(){
//unused
return launchMusic;
}
@Override
public Music launchMusic(){
return launchMusic;
}
@Override
public void beginLaunch(boolean launching){
if(!launching) return;
this.launching = true;
Fx.coreLaunchConstruct.at(x, y, launchBlock.size);
cloudSeed = Mathf.random(1f);
float margin = 30f;
Image image = new Image();
image.color.a = 0f;
image.touchable = Touchable.disabled;
image.setFillParent(true);
image.actions(Actions.delay((launchDuration() - margin) / 60f), Actions.fadeIn(margin / 60f, Interp.pow2In), Actions.delay(6f / 60f), Actions.remove());
image.update(() -> {
image.toFront();
ui.loadfrag.toFront();
if(state.isMenu()){
image.remove();
}
});
Core.scene.add(image);
Time.run(chargeDuration, () -> {
Fx.coreLaunchConstruct.at(x, y, launchBlock.size);
Fx.launchAccelerator.at(x, y);
Effect.shake(10f, 14f, this);
for(int i = 0; i < launchLightning; i++){
float a = Mathf.random(360f);
Lightning.create(team, lightningColor, lightningDamage, x + Angles.trnsx(a, lightningOffset), y + Angles.trnsy(a, lightningOffset), a, Mathf.random(lightningLengthMin, lightningLengthMax));
}
float spacing = 12f;
for(int i = 0; i < 13; i++){
int fi = i;
Time.run(i * 1.1f, () -> {
float radius = block.size/2f + 1 + spacing * fi;
int rays = Mathf.ceil(radius * Mathf.PI * 2f / 6f);
for(int r = 0; r < rays; r++){
if(Mathf.chance(0.7f - fi * 0.02f)){
float angle = r * 360f / (float)rays;
float ox = Angles.trnsx(angle, radius), oy = Angles.trnsy(angle, radius);
Tile t = world.tileWorld(x + ox, y + oy);
if(t != null){
Fx.coreLandDust.at(t.worldx(), t.worldy(), angle + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.7f + Mathf.range(0.15f)));
}
}
}
});
}
});
}
@Override
public void endLaunch(){
launching = false;
launchTime = 0f;
}
@Override
public float zoomLaunch(){
float rawTime = launchDuration() - renderer.getLandTime();
float shake = rawTime < chargeDuration ? Interp.pow10In.apply(Mathf.clamp(rawTime/chargeDuration)) : 0f;
Core.camera.position.set(x, y).add(Tmp.v1.setToRandomDirection().scl(shake * 2f));
if(rawTime < chargeDuration){
float fin = rawTime / chargeDuration;
return chargeZoomInterp.apply(Scl.scl(landZoomTo), Scl.scl(chargeZoomTo), fin);
}else{
float rawFin = renderer.getLandTimeIn();
float fin = 1f - Mathf.clamp((1f - rawFin) - (chargeDuration / (launchDuration + chargeDuration))) / (1f - (chargeDuration / (launchDuration + chargeDuration)));
return landZoomInterp.apply(Scl.scl(landZoomFrom), Scl.scl(landZoomTo), fin);
}
}
@Override
public void updateLaunch(){
float in = renderer.getLandTimeIn() * launchDuration();
launchTime = launchDuration() - in;
float tsize = Mathf.sample(CoreBlock.thrusterSizes, (in + 35f) / launchDuration());
float rawFin = renderer.getLandTimeIn();
float chargeFin = 1f - Mathf.clamp((1f - rawFin) / (chargeDuration / (launchDuration + chargeDuration)));
float chargeFout = 1f - chargeFin;
if(in > launchDuration){
if(Mathf.chanceDelta(lightningLaunchChance * Interp.pow3In.apply(chargeFout))){
float a = Mathf.random(360f);
Lightning.create(team, lightningColor, lightningDamage, x + Angles.trnsx(a, lightningOffset), y + Angles.trnsy(a, lightningOffset), a, Mathf.random(lightningLengthMin, lightningLengthMax));
}
}
}
@Override
public void drawLaunch(){
var clouds = Core.assets.get("sprites/clouds.png", Texture.class);
float rawFin = renderer.getLandTimeIn();
float rawTime = launchDuration() - renderer.getLandTime();
float fin = 1f - Mathf.clamp((1f - rawFin) - (chargeDuration / (launchDuration + chargeDuration))) / (1f - (chargeDuration / (launchDuration + chargeDuration)));
float chargeFin = 1f - Mathf.clamp((1f - rawFin) / (chargeDuration / (launchDuration + chargeDuration)));
float chargeFout = 1f - chargeFin;
float cameraScl = renderer.getDisplayScale();
float fout = 1f - fin;
float scl = Scl.scl(4f) / cameraScl;
float pfin = Interp.pow3Out.apply(fin), pf = Interp.pow2In.apply(fout);
//draw particles
Draw.color(Pal.lightTrail);
Angles.randLenVectors(1, pfin, 100, 800f * scl * pfin, (ax, ay, ffin, ffout) -> {
Lines.stroke(scl * ffin * pf * 3f);
Lines.lineAngle(x + ax, y + ay, Mathf.angle(ax, ay), (ffin * 20 + 1f) * scl);
});
Draw.color();
if(rawTime >= chargeDuration){
drawLanding(fin, x, y);
}
Draw.color();
Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
//accent tint indicating that the core was just constructed
if(renderer.isLaunching()){
float f = Mathf.clamp(1f - fout * 12f);
if(f > 0.001f){
Draw.mixcol(Pal.accent, f);
}
}
//draw clouds
if(state.rules.cloudColor.a > 0.0001f){
float scaling = CoreBlock.cloudScaling;
float sscl = Math.max(1f + Mathf.clamp(fin + CoreBlock.cfinOffset) * CoreBlock.cfinScl, 0f) * cameraScl;
Tmp.tr1.set(clouds);
Tmp.tr1.set(
(Core.camera.position.x - Core.camera.width/2f * sscl) / scaling,
(Core.camera.position.y - Core.camera.height/2f * sscl) / scaling,
(Core.camera.position.x + Core.camera.width/2f * sscl) / scaling,
(Core.camera.position.y + Core.camera.height/2f * sscl) / scaling);
Tmp.tr1.scroll(10f * cloudSeed, 10f * cloudSeed);
Draw.alpha(Mathf.sample(CoreBlock.cloudAlphas, fin + CoreBlock.calphaFinOffset) * CoreBlock.cloudAlpha);
Draw.mixcol(state.rules.cloudColor, state.rules.cloudColor.a);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, Core.camera.height);
Draw.reset();
}
}
@Override
public void drawLaunchGlobalZ(){
float rawFin = renderer.getLandTimeIn();
float chargeFin = 1f - Mathf.clamp((1f - rawFin) / (chargeDuration / (launchDuration + chargeDuration)));
float fin = 1f - Mathf.clamp((1f - rawFin) - (chargeDuration / (launchDuration + chargeDuration))) / (1f - (chargeDuration / (launchDuration + chargeDuration)));
float fout = 1f - fin;
float chargeFout = 1f - chargeFin;
//fade out rings during launch.
chargeFout = Mathf.clamp(chargeFout - fout * 2f);
float
spacing = 1f / (chargeRings + chargeRingMerge);
for(int i = 0; i < chargeRings; i++){
float cfin = Mathf.clamp((chargeFout*ringSpeedup - spacing * i) / (spacing * (1f + chargeRingMerge)));
if(cfin > 0){
drawRing(ringRadBase + ringRadSpacing * Mathf.pow(i, ringRadPow), cfin);
}
}
}
protected void drawRing(float radius, float fin){
Draw.z(Layer.effect);
float fout = 1f - fin;
float rotate = Interp.pow4In.apply(fout) * 90f;
float rad = radius + 20f * Interp.pow4In.apply(fout);
Lines.stroke(ringStroke * fin, ringColor);
Draw.color(Pal.command, ringColor, fin);
//handles
for(int i = 0; i < 4; i++){
float angle = i * 90f + 45f + rotate;
Lines.beginLine();
Lines.linePoint(Tmp.v1.trns(angle - ringHandleLen, rad * ringHandleTilt).add(x, y));
Lines.linePoint(Tmp.v2.trns(angle, rad).add(x, y));
Lines.linePoint(Tmp.v3.trns(angle + ringHandleLen, rad * ringHandleTilt).add(x, y));
Lines.endLine(false);
}
Draw.scl(fin);
//selection triangles
for(int i = 0; i < 4; i++){
float angle = i * 90f + rotate;
Draw.rect(selectArrowRegion, x + Angles.trnsx(angle, rad), y + Angles.trnsy(angle, rad), angle + 180f + 45f);
//shape variant:
//Lines.poly(x + Angles.trnsx(angle, rad), y + Angles.trnsy(angle, rad), 3, ringArrowRad * fin, angle + 180f);
}
Draw.scl();
}
protected void drawLanding(float fin, float x, float y){
float rawTime = launchDuration() - renderer.getLandTime();
float fout = 1f - fin;
float scl = rawTime < chargeDuration ? 1f : Scl.scl(4f) / renderer.getDisplayScale();
float shake = 0f;
float s = launchBlock.region.width * launchBlock.region.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
float rotation = Interp.pow2In.apply(fout) * 135f;
x += Mathf.range(shake);
y += Mathf.range(shake);
float thrustOpen = 0.25f;
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
float thrusterSize = Mathf.sample(CoreBlock.thrusterSizes, fin);
//when launching, thrusters stay out the entire time.
if(renderer.isLaunching()){
Interp i = Interp.pow2Out;
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
thrusterSize = i.apply(Mathf.clamp(fout*9f));
}
Draw.color(Pal.lightTrail);
//TODO spikier heat
Draw.rect("circle-shadow", x, y, s, s);
Draw.scl(scl);
//draw thruster flame
float strength = (1f + (launchBlock.size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
float offset = (launchBlock.size - 3) * 3f * scl;
for(int i = 0; i < 4; i++){
Tmp.v1.trns(i * 90 + rotation, 1f);
Tmp.v1.setLength((launchBlock.size * tilesize/2f + 1f)*scl + strength*2f + offset);
Draw.color(team.color);
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
Tmp.v1.setLength((launchBlock.size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
Draw.color(Color.white);
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
}
drawLandingThrusters(x, y, rotation, thrusterFrame);
Drawf.spinSprite(launchBlock.region, x, y, rotation);
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
drawLandingThrusters(x, y, rotation, thrusterFrame);
Draw.alpha(1f);
if(launchBlock.teamRegions[team.id] == launchBlock.teamRegion) Draw.color(team.color);
Drawf.spinSprite(launchBlock.teamRegions[team.id], x, y, rotation);
Draw.color();
Draw.scl();
Draw.reset();
}
protected void drawLandingThrusters(float x, float y, float rotation, float frame){
CoreBlock core = (CoreBlock)launchBlock;
float length = core.thrusterLength * (frame - 1f) - 1f/4f;
float alpha = Draw.getColorAlpha();
//two passes for consistent lighting
for(int j = 0; j < 2; j++){
for(int i = 0; i < 4; i++){
var reg = i >= 2 ? core.thruster2 : core.thruster1;
float rot = (i * 90) + rotation % 90f;
Tmp.v1.trns(rot, length * Draw.xscl);
//second pass applies extra layer of shading
if(j == 1){
Tmp.v1.rotate(-90f);
Draw.alpha((rotation % 90f) / 90f * alpha);
rot -= 90f;
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
}else{
Draw.alpha(alpha);
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
}
}
}
Draw.alpha(1f);
}
}
}

View File

@@ -0,0 +1,471 @@
package mindustry.world.blocks.campaign;
import arc.*;
import arc.Graphics.*;
import arc.Graphics.Cursor.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.game.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.io.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.liquid.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class LandingPad extends Block{
static ObjectMap<Item, Seq<LandingPadBuild>> waiting = new ObjectMap<>();
static long lastUpdateId = -1;
static{
Events.on(ResetEvent.class, e -> {
waiting.clear();
lastUpdateId = -1;
});
}
public @Load(value = "@-pod", fallback = "advanced-launch-pad-pod") TextureRegion podRegion;
public float arrivalDuration = 150f;
public float cooldownTime = 150f;
public float consumeLiquidAmount = 100f;
public Liquid consumeLiquid = Liquids.water;
public Effect landEffect = Fx.podLandShockwave;
public Effect coolingEffect = Fx.none;
public float coolingEffectChance = 0.2f;
public float liquidPad = 2f;
public Color bottomColor = Pal.darkerMetal;
public LandingPad(String name){
super(name);
hasItems = true;
hasLiquids = true;
solid = true;
update = true;
configurable = true;
acceptsItems = false;
canOverdrive = false; //overdriving can't do anything meaningful besides decrease cooldown, which is very small anyway, so don't bother
emitLight = true;
lightRadius = 90f;
config(Item.class, (LandingPadBuild build, Item item) -> {
if(!build.accessible()) return;
build.config = item;
});
configClear((LandingPadBuild build) -> {
if(!build.accessible()) return;
build.config = null;
});
}
@Override
public void init(){
consume(new ConsumeLiquid(consumeLiquid, consumeLiquidAmount){
@Override
public void build(Building build, Table table){
table.add(new ReqImage(liquid.uiIcon, () -> build.liquids.get(liquid) >= amount)).size(iconMed).top().left();
}
@Override
public float efficiency(Building build){
return build.liquids.get(consumeLiquid) >= amount ? 1f : 0f;
}
@Override
public void display(Stats stats){
stats.add(Stat.input, liquid, amount, false);
}
}).update(false);
super.init();
}
@Override
public void setBars(){
super.setBars();
addLiquidBar(consumeLiquid);
//TODO: does cooldown even need to exist?
addBar("cooldown", (LandingPadBuild entity) -> new Bar("bar.cooldown", Pal.lightOrange, () -> entity.cooldown));
}
@Override
public boolean outputsItems(){
return true;
}
@Remote(called = Loc.server)
public static void landingPadLanded(Tile tile){
if(tile == null || !(tile.build instanceof LandingPadBuild build)) return;
build.handleLanding();
}
public class LandingPadBuild extends Building{
public @Nullable Item config;
//priority collisions are possible, but should be extremely rare
public int priority = Mathf.rand.nextInt();
public float cooldown = 0f, landParticleTimer;
public float arrivingTimer = 0f;
public @Nullable Item arriving;
public float liquidRemoved;
public void handleLanding(){
if(config == null) return;
cooldown = 1f;
arriving = config;
arrivingTimer = 0f;
liquidRemoved = 0f;
if(state.isCampaign() && !isFake()){
state.rules.sector.info.importCooldownTimers.put(config, 0f);
}
}
public boolean accessible(){
//In custom games, this block can be configured by anyone except the player team; this allows for enemy builder AI to use it
return state.rules.editor || state.rules.allowEditWorldProcessors || state.isCampaign() || state.rules.infiniteResources || (team != state.rules.defaultTeam && !state.rules.pvp && team != Team.derelict);
}
public void updateTimers(){
if(state.isCampaign() && lastUpdateId != state.updateId){
lastUpdateId = state.updateId;
float[] imports = state.rules.sector.info.getImportRates(state.getPlanet());
for(Item item : content.items()){
float importedPerFrame = imports[item.id]/60f;
if(importedPerFrame > 0f){
float framesBetweenArrival = itemCapacity / importedPerFrame;
state.rules.sector.info.importCooldownTimers.increment(item, 0f, 1f / framesBetweenArrival * Time.delta);
}else{
//nothing is being imported, so reset the timer
state.rules.sector.info.importCooldownTimers.put(item, 0f);
}
}
waiting.each((item, pads) -> {
if(pads.size > 0){
pads.sort(p -> p.priority);
var first = pads.first();
var head = pads.peek();
Call.landingPadLanded(first.tile);
//swap priorities, moving this block to the end of the list (if there is only one block waiting, this does nothing)
var tmp = first.priority;
first.priority = head.priority;
head.priority = tmp;
pads.clear();
}
});
}
}
@Override
public void draw(){
if(consumeLiquid != null){
Draw.color(bottomColor);
Fill.square(x, y, size * tilesize/2f - liquidPad);
Draw.color();
LiquidBlock.drawTiledFrames(block.size, x, y, liquidPad, liquidPad, liquidPad, liquidPad, consumeLiquid, liquids.get(consumeLiquid) / liquidCapacity);
}
super.draw();
if(arriving != null){
float fin = Mathf.clamp(arrivingTimer), fout = 1f - fin;
float alpha = Interp.pow5Out.apply(fin);
float scale = (1f - alpha) * 1.3f + 1f;
float
cx = x,
cy = y + Interp.pow4In.apply(fout) * (100f + Mathf.randomSeedRange(id() + 2, 30f));
float rotation = fout * (90f + Mathf.randomSeedRange(id(), 50f));
Draw.z(Layer.effect + 0.001f);
Draw.color(Pal.engine);
float rad = 0.15f + Interp.pow5Out.apply(Mathf.slope(fin));
Fill.light(cx, cy, 10, 25f * (rad + scale-1f), Tmp.c2.set(Pal.engine).a(alpha), Tmp.c1.set(Pal.engine).a(0f));
Draw.alpha(alpha);
for(int i = 0; i < 4; i++){
Drawf.tri(cx, cy, 6f, 40f * (rad + scale-1f), i * 90f + rotation);
}
Draw.color();
Draw.z(Layer.weather - 1);
scale *= podRegion.scl();
float rw = podRegion.width * scale, rh = podRegion.height * scale;
Draw.alpha(alpha);
Drawf.shadow(cx, cy, size * tilesize, fin);
Draw.rect(podRegion, cx, cy, rw, rh, rotation);
Tmp.v1.trns(225f, Interp.pow3In.apply(fout) * 250f);
Draw.z(Layer.flyingUnit + 1);
Draw.color(0, 0, 0, 0.22f * alpha);
Draw.rect(podRegion, cx + Tmp.v1.x, cy + Tmp.v1.y, rw, rh, rotation);
}else if(cooldown > 0f){
Drawf.shadow(x, y, size * tilesize, cooldown);
Draw.alpha(cooldown);
Draw.mixcol(Pal.accent, 1f - cooldown);
Draw.rect(podRegion, x, y);
}
Draw.reset();
}
@Override
public void drawLight(){
Drawf.light(x, y, lightRadius, Pal.accent, Mathf.clamp(Math.max(cooldown, arrivingTimer * 1.5f)));
}
@Override
public void updateTile(){
updateTimers();
if(arriving != null){
if(!headless){ //pod particles
float fin = arrivingTimer;
float tsize = Interp.pow5Out.apply(fin);
landParticleTimer += tsize * Time.delta / 2f;
if(landParticleTimer >= 1f){
tile.getLinkedTiles(t -> {
if(Mathf.chance(0.1f)){
Fx.podLandDust.at(t.worldx(), t.worldy(), angleTo(t.worldx(), t.worldy()) + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.5f + Mathf.range(0.15f)));
}
});
landParticleTimer = 0f;
}
}
arrivingTimer += Time.delta / arrivalDuration;
float toRemove = Math.min(consumeLiquidAmount / arrivalDuration * Time.delta, consumeLiquidAmount - liquidRemoved);
liquidRemoved += toRemove;
liquids.remove(consumeLiquid, toRemove);
if(Mathf.chanceDelta(coolingEffectChance * Interp.pow5Out.apply(arrivingTimer))){
coolingEffect.at(this);
}
if(arrivingTimer >= 1f){
//remove any leftovers to make sure it's precise
liquids.remove(consumeLiquid, consumeLiquidAmount - liquidRemoved);
landEffect.at(this);
Effect.shake(3f, 3f, this);
items.set(arriving, itemCapacity);
if(!isFake()){
state.getSector().info.handleItemImport(arriving, itemCapacity);
}
arriving = null;
arrivingTimer = 0f;
}
}
if(items.total() > 0){
dumpAccumulate(config == null || items.get(config) != items.total() ? null : config);
}
if(arriving == null){
cooldown -= delta() / cooldownTime;
cooldown = Mathf.clamp(cooldown);
}
if(config != null && (isFake() || (state.isCampaign() && !state.getPlanet().campaignRules.legacyLaunchPads))){
if(cooldown <= 0f && efficiency > 0f && items.total() == 0 && (isFake() || (state.rules.sector.info.getImportRate(state.getPlanet(), config) > 0f && state.rules.sector.info.importCooldownTimers.get(config, 0f) >= 1f))){
if(isFake()){
//there is no queue for enemy team blocks, it's all fake
Call.landingPadLanded(tile);
}else{
//queue landing for next frame
waiting.get(config, Seq::new).add(this);
}
}
}
}
/** @return whether this pad should receive items forever, essentially acting as an item source for maps. */
public boolean isFake(){
return team != state.rules.defaultTeam || !state.isCampaign();
}
@Override
public boolean canDump(Building to, Item item){
//hack: canDump is only ever called right before item offload, so count the item as "produced" before that.
produced(item);
return true;
}
@Override
public void drawSelect(){
drawItemSelection(config);
}
@Override
public Cursor getCursor(){
return !accessible() ? SystemCursor.arrow : super.getCursor();
}
@Override
public boolean shouldShowConfigure(Player player){
return accessible();
}
@Override
public boolean onConfigureBuildTapped(Building other){
if(this == other || !accessible()){
deselect();
return false;
}
return super.onConfigureBuildTapped(other);
}
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(LandingPad.this, table, content.items(), () -> config, this::configure, selectionRows, selectionColumns);
if(!net.client() && !isFake()){
table.row();
table.table(t -> {
t.background(Styles.black6);
t.button(Icon.downOpen, Styles.clearNonei, 40f, () -> {
if(config != null && state.isCampaign()){
for(Sector sector : state.getPlanet().sectors){
if(sector.hasBase() && sector != state.getSector() && sector.info.destination != state.getSector() && sector.info.hasExport(config)){
sector.info.destination = state.getSector();
sector.saveInfo();
}
}
state.getSector().info.refreshImportRates(state.getPlanet());
}
}).disabled(b -> config == null || !state.isCampaign() || (!state.getPlanet().sectors.contains(s -> s.hasBase() && s.info.hasExport(config) && s.info.destination != state.getSector())))
.tooltip("@sectors.redirect").get();
}).fillX().left();
}
}
@Override
public void display(Table table){
super.display(table);
if(!state.isCampaign() || net.client() || team != player.team() || isFake()) return;
table.row();
table.label(() -> {
if(!state.isCampaign() || isFake()) return "";
if(state.getPlanet().campaignRules.legacyLaunchPads){
return Core.bundle.get("landingpad.legacy.disabled");
}
if(config == null) return "";
int sources = 0;
float perSecond = 0f;
for(var s : state.getPlanet().sectors){
if(s != state.getSector() && s.hasBase() && s.info.destination == state.getSector()){
float amount = s.info.getExport(config);
if(amount > 0){
sources ++;
perSecond += s.info.getExport(config);
}
}
}
String str = Core.bundle.format("landing.sources", sources == 0 ? Core.bundle.get("none") : sources);
if(perSecond > 0){
str += "\n" + Core.bundle.format("landing.import", config.emoji(), (int)(perSecond * 60f));
}
return str;
}).pad(4).wrap().width(200f).left();
}
@Override
public boolean acceptItem(Building source, Item item){
return false;
}
@Override
public @Nullable Object config(){
return config;
}
@Override
public byte version(){
return 1;
}
@Override
public void read(Reads read, byte revision){
super.read(read, revision);
config = TypeIO.readItem(read);
priority = read.i();
cooldown = read.f();
if(revision >= 1){
arriving = TypeIO.readItem(read);
arrivingTimer = read.f();
liquidRemoved = read.f();
}
}
@Override
public void write(Writes write){
super.write(write);
TypeIO.writeItem(write, config);
write.i(priority);
write.f(cooldown);
TypeIO.writeItem(write, arriving);
write.f(arrivingTimer);
write.f(liquidRemoved);
}
}
}

View File

@@ -22,18 +22,27 @@ import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.liquid.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class LaunchPad extends Block{
/** Time inbetween launches. */
/** Time between launches. */
public float launchTime = 1f;
public Sound launchSound = Sounds.none;
public @Load("@-light") TextureRegion lightRegion;
public @Load(value = "@-pod", fallback = "launchpod") TextureRegion podRegion;
public Color lightColor = Color.valueOf("eab678");
public boolean acceptMultipleItems = false;
public float lightStep = 1f;
public int lightSteps = 3;
public float liquidPad = 2f;
public @Nullable Liquid drawLiquid;
public Color bottomColor = Pal.darkerMetal;
public LaunchPad(String name){
super(name);
@@ -86,20 +95,23 @@ public class LaunchPad extends Block{
@Override
public void draw(){
super.draw();
if(hasLiquids && drawLiquid != null){
Draw.color(bottomColor);
Fill.square(x, y, size * tilesize/2f - liquidPad);
Draw.color();
LiquidBlock.drawTiledFrames(block.size, x, y, liquidPad, liquidPad, liquidPad, liquidPad, drawLiquid, liquids.get(drawLiquid) / liquidCapacity);
}
if(!state.isCampaign()) return;
super.draw();
if(lightRegion.found()){
Draw.color(lightColor);
float progress = Math.min((float)items.total() / itemCapacity, launchCounter / launchTime);
int steps = 3;
float step = 1f;
for(int i = 0; i < 4; i++){
for(int j = 0; j < steps; j++){
float alpha = Mathf.curve(progress, (float)j / steps, (j+1f) / steps);
float offset = -(j - 1f) * step;
for(int j = 0; j < lightSteps; j++){
float alpha = Mathf.curve(progress, (float)j / lightSteps, (j+1f) / lightSteps);
float offset = -(j - 1f) * lightStep;
Draw.color(Pal.metalGrayDark, lightColor, alpha);
Draw.rect(lightRegion, x + Geometry.d8edge(i).x * offset, y + Geometry.d8edge(i).y * offset, i * 90);
@@ -109,6 +121,7 @@ public class LaunchPad extends Block{
Draw.reset();
}
Drawf.shadow(x, y, size * tilesize);
Draw.rect(podRegion, x, y);
Draw.reset();
@@ -116,12 +129,11 @@ public class LaunchPad extends Block{
@Override
public boolean acceptItem(Building source, Item item){
return items.total() < itemCapacity;
return items.total() < itemCapacity && (acceptMultipleItems || items.total() == 0 || items.first() == item);
}
@Override
public void updateTile(){
if(!state.isCampaign()) return;
//increment launchCounter then launch when full and base conditions are met
if((launchCounter += edelta()) >= launchTime && items.total() >= itemCapacity){
@@ -149,7 +161,7 @@ public class LaunchPad extends Block{
table.row();
table.label(() -> {
Sector dest = state.rules.sector == null ? null : state.rules.sector.info.getRealDestination();
Sector dest = state.rules.sector == null ? null : state.rules.sector.info.destination;
return Core.bundle.format("launch.destination",
dest == null || !dest.hasBase() ? Core.bundle.get("sectors.nonelaunch") :
@@ -157,6 +169,11 @@ public class LaunchPad extends Block{
}).pad(4).wrap().width(200f).left();
}
@Override
public boolean shouldShowConfigure(Player player){
return state.isCampaign();
}
@Override
public void buildConfiguration(Table table){
if(!state.isCampaign() || net.client()){
@@ -167,7 +184,11 @@ public class LaunchPad extends Block{
table.button(Icon.upOpen, Styles.cleari, () -> {
ui.planet.showSelect(state.rules.sector, other -> {
if(state.isCampaign() && other.planet == state.rules.sector.planet){
var prev = state.rules.sector.info.destination;
state.rules.sector.info.destination = other;
if(prev != null){
prev.info.refreshImportRates(state.getPlanet());
}
}
});
deselect();
@@ -260,26 +281,24 @@ public class LaunchPad extends Block{
@Override
public void remove(){
if(!state.isCampaign()) return;
if(!state.isCampaign() || net.client()) return;
Sector destsec = state.rules.sector.info.getRealDestination();
Sector destsec = state.rules.sector.info.destination;
//actually launch the items upon removal
if(team() == state.rules.defaultTeam){
if(destsec != null && (destsec != state.rules.sector || net.client())){
ItemSeq dest = new ItemSeq();
if(team() == state.rules.defaultTeam && destsec != null && destsec != state.rules.sector){
ItemSeq dest = new ItemSeq();
for(ItemStack stack : stacks){
dest.add(stack);
for(ItemStack stack : stacks){
dest.add(stack);
//update export
state.rules.sector.info.handleItemExport(stack);
Events.fire(new LaunchItemEvent(stack));
}
//update export statistics
state.rules.sector.info.handleItemExport(stack);
Events.fire(new LaunchItemEvent(stack));
}
if(!net.client()){
destsec.addItems(dest);
}
if(state.getPlanet().campaignRules.legacyLaunchPads){
destsec.addItems(dest);
}
}
}

View File

@@ -146,10 +146,10 @@ public class BuildTurret extends BaseTurret{
for(int i = 0; i < blocks.size; i++){
var block = blocks.get(i);
if(within(block.x * tilesize, block.y * tilesize, range)){
var btype = content.block(block.block);
var btype = block.block;
if(Build.validPlace(btype, unit.team(), block.x, block.y, block.rotation) && (state.rules.infiniteResources || team.rules().infiniteResources || team.items().has(btype.requirements, state.rules.buildCostMultiplier))){
unit.addBuild(new BuildPlan(block.x, block.y, block.rotation, content.block(block.block), block.config));
unit.addBuild(new BuildPlan(block.x, block.y, block.rotation, block.block, block.config));
//shift build plan to tail so next unit builds something else
blocks.addLast(blocks.removeIndex(i));
lastPlan = block;

View File

@@ -26,6 +26,7 @@ public class Door extends Wall{
public Effect openfx = Fx.dooropen;
public Effect closefx = Fx.doorclose;
public Sound doorSound = Sounds.door;
public boolean chainEffect = false;
public @Load("@-open") TextureRegion openRegion;
public Door(String name){
@@ -35,17 +36,23 @@ public class Door extends Wall{
consumesTap = true;
config(Boolean.class, (DoorBuild base, Boolean open) -> {
doorSound.at(base);
base.effect();
if(!world.isGenerating()){
doorSound.at(base);
base.effect();
}
for(DoorBuild entity : base.chained){
doorQueue.clear();
doorQueue.add(base);
for(DoorBuild entity : base.chained.isEmpty() ? doorQueue : base.chained){
//skip doors with things in them
if((Units.anyEntities(entity.tile) && !open) || entity.open == open){
continue;
}
if(chainEffect) entity.effect();
entity.open = open;
pathfinder.updateTile(entity.tile());
if(!world.isGenerating()) pathfinder.updateTile(entity.tile);
}
});
}

View File

@@ -55,7 +55,7 @@ public class ForceProjector extends Block{
bullet.absorb();
paramEffect.at(bullet);
paramEntity.hit = 1f;
paramEntity.buildup += bullet.damage;
paramEntity.buildup += bullet.type.shieldDamage(bullet);
}
};
@@ -105,7 +105,7 @@ public class ForceProjector extends Block{
if(consItems && itemConsumer instanceof ConsumeItems coni){
stats.remove(Stat.booster);
stats.add(Stat.booster, StatValues.itemBoosters("+{0} " + StatUnit.shieldHealth.localized(), stats.timePeriod, phaseShieldBoost, phaseRadiusBoost, coni.items, this::consumesItem));
stats.add(Stat.booster, StatValues.itemBoosters("+{0} " + StatUnit.shieldHealth.localized(), stats.timePeriod, phaseShieldBoost, phaseRadiusBoost, coni.items));
stats.add(Stat.booster, StatValues.speedBoosters("", coolantConsumption, Float.MAX_VALUE, true, this::consumesLiquid));
}
}

View File

@@ -3,6 +3,7 @@ package mindustry.world.blocks.defense;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.annotations.Annotations.*;
@@ -39,6 +40,7 @@ public class MendProjector extends Block{
lightRadius = 50f;
suppressable = true;
envEnabled |= Env.space;
flags = EnumSet.of(BlockFlag.blockRepair);
}
@Override
@@ -59,7 +61,7 @@ public class MendProjector extends Block{
stats.add(Stat.booster, StatValues.itemBoosters(
"{0}" + StatUnit.timesSpeed.localized(),
stats.timePeriod, (phaseBoost + healPercent) / healPercent, phaseRangeBoost,
cons.items, this::consumesItem)
cons.items)
);
}
}

View File

@@ -19,9 +19,6 @@ import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class OverdriveProjector extends Block{
@Deprecated
public final int timerUse = timers++;
public @Load("@-top") TextureRegion topRegion;
public float reload = 60f;
public float range = 80f;
@@ -71,7 +68,7 @@ public class OverdriveProjector extends Block{
if(hasBoost && findConsumer(f -> f instanceof ConsumeItems) instanceof ConsumeItems items){
stats.remove(Stat.booster);
stats.add(Stat.booster, StatValues.itemBoosters("+{0}%", stats.timePeriod, speedBoostPhase * 100f, phaseRangeBoost, items.items, this::consumesItem));
stats.add(Stat.booster, StatValues.itemBoosters("+{0}%", stats.timePeriod, speedBoostPhase * 100f, phaseRangeBoost, items.items));
}
}

View File

@@ -46,6 +46,7 @@ public class RegenProjector extends Block{
suppressable = true;
envEnabled |= Env.space;
rotateDraw = false;
flags = EnumSet.of(BlockFlag.blockRepair);
}
@Override
@@ -97,7 +98,7 @@ public class RegenProjector extends Block{
stats.add(Stat.booster, StatValues.itemBoosters(
"{0}" + StatUnit.timesSpeed.localized(),
stats.timePeriod, optionalMultiplier, 0f,
cons.items, this::consumesItem)
cons.items)
);
}
}

View File

@@ -13,6 +13,7 @@ import mindustry.entities.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.logic.LAccess;
import mindustry.world.*;
import mindustry.world.meta.*;
@@ -69,7 +70,7 @@ public class ShockwaveTower extends Block{
@Override
public void updateTile(){
if(potentialEfficiency > 0 && (reloadCounter += Time.delta) >= reload && timer(timerCheck, checkInterval)){
if(potentialEfficiency > 0 && (reloadCounter += edelta()) >= reload && timer(timerCheck, checkInterval)){
targets.clear();
Groups.bullet.intersect(x - range, y - range, range * 2, range * 2, b -> {
if(b.team != team && b.type.hittable){
@@ -103,6 +104,14 @@ public class ShockwaveTower extends Block{
heat = Mathf.clamp(heat - Time.delta / reload * cooldownMultiplier);
}
@Override
public double sense(LAccess sensor) {
if(sensor == LAccess.progress) return reloadCounter / reload;
return super.sense(sensor);
}
@Override
public float warmup(){
return heat;
@@ -110,7 +119,7 @@ public class ShockwaveTower extends Block{
@Override
public boolean shouldConsume(){
return targets.size != 0;
return reloadCounter < reload;
}
@Override

View File

@@ -20,6 +20,7 @@ public class BaseTurret extends Block{
public float placeOverlapMargin = 8 * 7f;
public float rotateSpeed = 5;
public float fogRadiusMultiplier = 1f;
public boolean disableOverlapCheck = false;
/** Effect displayed when coolant is used. */
public Effect coolEffect = Fx.fuelburn;
@@ -57,7 +58,9 @@ public class BaseTurret extends Block{
if(!hasConsumer(coolant)) consume(coolant);
}
placeOverlapRange = Math.max(placeOverlapRange, range + placeOverlapMargin);
if(!disableOverlapCheck){
placeOverlapRange = Math.max(placeOverlapRange, range + placeOverlapMargin);
}
fogRadius = Math.max(Mathf.round(range / tilesize * fogRadiusMultiplier), fogRadius);
super.init();
}

View File

@@ -50,13 +50,6 @@ public class ContinuousLiquidTurret extends ContinuousTurret{
public void display(Stats stats){
}
//TODO
//@Override
//protected float use(Building entity){
// BulletType type = ammoTypes.get(entity.liquids.current());
// return Math.min(amount * entity.edelta(), entity.block.liquidCapacity) / (type == null ? 1f : type.ammoMultiplier);
//}
});
ammoTypes.each((item, type) -> placeOverlapRange = Math.max(placeOverlapRange, range + type.rangeChange + placeOverlapMargin));

View File

@@ -117,7 +117,7 @@ public class ContinuousTurret extends Turret{
entry.bullet.aimX = Tmp.v1.x;
entry.bullet.aimY = Tmp.v1.y;
if(scaleDamageEfficiency){
entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f) * entry.bullet.damageMultiplier();
entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f) * timeScale * entry.bullet.damageMultiplier();
}
if(isShooting() && hasAmmo()){

View File

@@ -27,7 +27,9 @@ public class LaserTurret extends PowerTurret{
super.setStats();
stats.remove(Stat.booster);
stats.add(Stat.input, StatValues.boosters(reload, coolant.amount, coolantMultiplier, false, this::consumesLiquid));
if(coolant != null){
stats.add(Stat.input, StatValues.boosters(reload, coolant.amount, coolantMultiplier, false, this::consumesLiquid));
}
}
@Override

View File

@@ -1,9 +1,6 @@
package mindustry.world.blocks.defense.turrets;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.type.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
@@ -21,23 +18,7 @@ public class ReloadTurret extends BaseTurret{
super.setStats();
if(coolant != null){
stats.remove(Stat.booster);
//TODO this is very hacky, there is no current way to check if a ConsumeLiquidBase accepts something individually. fix later
ObjectSet<Liquid> notBooster = content.liquids().select(l -> {
for(Consume c : consumers){
if(!c.booster && c != coolant &&
((c instanceof ConsumeLiquid cl && cl.liquid == l) ||
(c instanceof ConsumeLiquids cl2 && Structs.contains(cl2.liquids, s -> s.liquid == l)) ||
(c instanceof ConsumeLiquidFilter clf && clf.filter.get(l)))){
return true;
}
}
return false;
}).asSet();
stats.add(Stat.booster, StatValues.boosters(reload, coolant.amount, coolantMultiplier, true, l -> l.coolant && consumesLiquid(l) && !notBooster.contains(l)));
stats.replace(Stat.booster, StatValues.boosters(reload, coolant.amount, coolantMultiplier, true, coolant::consumes));
}
}
@@ -46,10 +27,10 @@ public class ReloadTurret extends BaseTurret{
protected void updateCooling(){
if(reloadCounter < reload && coolant != null && coolant.efficiency(this) > 0 && efficiency > 0){
float capacity = coolant instanceof ConsumeLiquidFilter filter ? filter.getConsumed(this).heatCapacity : 1f;
float capacity = coolant instanceof ConsumeLiquidFilter filter ? filter.getConsumed(this).heatCapacity : (coolant.consumes(liquids.current()) ? liquids.current().heatCapacity : 0.4f);
float amount = coolant.amount * coolant.efficiency(this);
coolant.update(this);
reloadCounter += amount * edelta() * capacity * coolantMultiplier;
reloadCounter += amount * edelta() * capacity * coolantMultiplier * ammoReloadMultiplier();
if(Mathf.chance(0.06 * amount)){
coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
@@ -57,6 +38,10 @@ public class ReloadTurret extends BaseTurret{
}
}
protected float ammoReloadMultiplier(){
return 1f;
}
protected float baseReloadSpeed(){
return efficiency;
}

View File

@@ -117,7 +117,7 @@ public class TractorBeamTurret extends BaseTurret{
//shoot when possible
if(Angles.within(rotation, dest, shootCone)){
if(damage > 0){
target.damageContinuous(damage * eff * state.rules.blockDamage(team));
target.damageContinuous(damage * eff * timeScale * state.rules.blockDamage(team));
}
if(status != StatusEffects.none){

View File

@@ -10,6 +10,7 @@ import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.audio.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*;
@@ -54,22 +55,28 @@ public class Turret extends ReloadTurret{
public float inaccuracy = 0f;
/** Fraction of bullet velocity that is random. */
public float velocityRnd = 0f;
/** Fraction of lifetime that is added to bullets with lifeScale. */
public float scaleLifetimeOffset = 0f;
/** Maximum angle difference in degrees at which turret will still try to shoot. */
public float shootCone = 8f;
/** Turret shoot point. */
public float shootX = 0f, shootY = Float.NEGATIVE_INFINITY;
/** Random spread on the X axis. */
public float xRand = 0f;
/** If true, a range ring is also drawn for minRange. */
public boolean drawMinRange;
/** Range at which it finds and locks on to the target, but does not shoot. */
public float trackingRange = 0f;
/** Minimum bullet range. Used for artillery only. */
public float minRange = 0f;
/** Minimum warmup needed to fire. */
public float minWarmup = 0f;
/** If true, this turret will accurately target moving targets with respect to charge time. */
/** If true, this turret will accurately target moving targets with respect to shoot.firstShotDelay. */
public boolean accurateDelay = true;
/** If false, this turret can't move while charging. */
public boolean moveWhileCharging = true;
/** If false, this turret can't reload while charging */
public boolean reloadWhileCharging = true;
/** How long warmup is maintained even if this turret isn't shooting. */
public float warmupMaintainTime = 0f;
/** pattern used for bullets */
@@ -112,6 +119,10 @@ public class Turret extends ReloadTurret{
public Sound shootSound = Sounds.shoot;
/** Sound emitted when shoot.firstShotDelay is >0 and shooting begins. */
public Sound chargeSound = Sounds.none;
/** The sound that this block makes while active. One sound loop. Do not overuse. */
public Sound loopSound = Sounds.none;
/** Active sound base volume. */
public float loopSoundVolume = 0.5f;
/** Range for pitch of shoot sound. */
public float soundPitchMin = 0.9f, soundPitchMax = 1.1f;
/** Backwards Y offset of ammo eject effect. */
@@ -157,7 +168,7 @@ public class Turret extends ReloadTurret{
super.setStats();
stats.add(Stat.inaccuracy, (int)inaccuracy, StatUnit.degrees);
stats.add(Stat.reload, 60f / (reload) * shoot.shots, StatUnit.perSecond);
stats.add(Stat.reload, 60f / (reload + (!reloadWhileCharging ? shoot.firstShotDelay : 0f)) * shoot.shots, StatUnit.perSecond);
stats.add(Stat.targetsAir, targetAir);
stats.add(Stat.targetsGround, targetGround);
if(ammoPerShot != 1) stats.add(Stat.ammoUse, ammoPerShot, StatUnit.perShot);
@@ -185,6 +196,10 @@ public class Turret extends ReloadTurret{
if(cooldownTime < 0f) cooldownTime = reload;
if(newTargetInterval <= 0f) newTargetInterval = targetInterval;
if(!targetGround){
disableOverlapCheck = true;
}
super.init();
trackingRange = Math.max(range, trackingRange);
}
@@ -209,7 +224,16 @@ public class Turret extends ReloadTurret{
public void limitRange(BulletType bullet, float margin){
float realRange = bullet.rangeChange + range;
//doesn't handle drag
bullet.lifetime = (realRange + margin) / bullet.speed;
bullet.lifetime = (realRange + margin + bullet.extraRangeMargin) / bullet.speed;
}
@Override
public void drawPlace(int x, int y, int rotation, boolean valid){
super.drawPlace(x, y, rotation, valid);
if(drawMinRange){
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, minRange, Pal.placing);
}
}
public static abstract class AmmoEntry{
@@ -239,14 +263,39 @@ public class Turret extends ReloadTurret{
public float heatReq;
public float[] sideHeat = new float[4];
public @Nullable SoundLoop soundLoop = (loopSound == Sounds.none ? null : new SoundLoop(loopSound, loopSoundVolume));
float lastRangeChange;
@Override
public void remove(){
super.remove();
if(soundLoop != null){
soundLoop.stop();
}
}
@Override
public void onDestroyed(){
super.onDestroyed();
if(soundLoop != null){
soundLoop.stop();
}
}
@Override
public float estimateDps(){
if(!hasAmmo()) return 0f;
return shoot.shots / reload * 60f * (peekAmmo() == null ? 0f : peekAmmo().estimateDPS()) * potentialEfficiency * timeScale;
}
public float minRange(){
if(peekAmmo() != null){
return minRange + peekAmmo().minRangeChange;
}
return minRange;
}
@Override
public float range(){
if(peekAmmo() != null){
@@ -359,8 +408,8 @@ public class Turret extends ReloadTurret{
offset.set(h.deltaX(), h.deltaY()).scl(shoot.firstShotDelay / Time.delta);
}
if(predictTarget){
targetPos.set(Predict.intercept(this, pos, offset.x, offset.y, bullet.speed <= 0.01f ? 99999999f : bullet.speed));
if(predictTarget && bullet.speed >= 0.01f){
targetPos.set(Predict.intercept(this, pos, offset.x, offset.y, bullet.speed));
}else{
targetPos.set(pos);
}
@@ -375,10 +424,23 @@ public class Turret extends ReloadTurret{
drawer.draw(this);
}
@Override
public void drawSelect(){
super.drawSelect();
if(drawMinRange){
Drawf.dashCircle(x, y, minRange(), team.color);
}
}
@Override
public void updateTile(){
if(!validateTarget()) target = null;
if(soundLoop != null){
soundLoop.update(x, y, shouldActiveSound(), activeSoundVolume());
}
float warmupTarget = (isShooting() && canConsume()) || charging() ? 1f : 0f;
if(warmupTarget > 0 && !isControlled()){
warmupHold = 1f;
@@ -420,7 +482,10 @@ public class Turret extends ReloadTurret{
}
//turret always reloads regardless of whether it's targeting something
updateReload();
if(reloadWhileCharging || !charging()){
updateReload();
updateCooling();
}
if(state.rules.fog){
float newRange = hasAmmo() ? peekAmmo().rangeChange : 0f;
@@ -476,10 +541,6 @@ public class Turret extends ReloadTurret{
updateShooting();
}
}
if(coolant != null){
updateCooling();
}
}
@Override
@@ -559,14 +620,14 @@ public class Turret extends ReloadTurret{
/** @return whether the turret has ammo. */
public boolean hasAmmo(){
//used for "side-ammo" like gas in some turrets
if(!canConsume()) return false;
//skip first entry if it has less than the required amount of ammo
if(ammo.size >= 2 && ammo.peek().amount < ammoPerShot && ammo.get(ammo.size - 2).amount >= ammoPerShot){
ammo.swap(ammo.size - 1, ammo.size - 2);
}
//used for "side-ammo" like gas in some turrets
if(!canConsume()) return false;
return ammo.size > 0 && (ammo.peek().amount >= ammoPerShot || cheating());
}
@@ -575,13 +636,17 @@ public class Turret extends ReloadTurret{
}
protected void updateReload(){
float multiplier = hasAmmo() ? peekAmmo().reloadMultiplier : 1f;
reloadCounter += delta() * multiplier * baseReloadSpeed();
reloadCounter += delta() * ammoReloadMultiplier() * baseReloadSpeed();
//cap reload for visual reasons
reloadCounter = Math.min(reloadCounter, reload);
}
@Override
protected float ammoReloadMultiplier(){
return hasAmmo() ? peekAmmo().reloadMultiplier : 1f;
}
protected void updateShooting(){
if(reloadCounter >= reload && !charging() && shootWarmup >= minWarmup){
@@ -636,7 +701,7 @@ public class Turret extends ReloadTurret{
bulletY = y + Angles.trnsy(rotation - 90, shootX + xOffset + xSpread, shootY + yOffset),
shootAngle = rotation + angleOffset + Mathf.range(inaccuracy + type.inaccuracy);
float lifeScl = type.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f;
float lifeScl = type.scaleLife ? Mathf.clamp((1 + scaleLifetimeOffset) * Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange() / type.range, range() / type.range) : 1f;
//TODO aimX / aimY for multi shot turrets?
handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, targetPos.x, targetPos.y), xOffset, yOffset, shootAngle - rotation);
@@ -671,12 +736,10 @@ public class Turret extends ReloadTurret{
}
@Override
public float activeSoundVolume(){
return shootWarmup;
}
@Override
public boolean shouldActiveSound(){
return shootWarmup > 0.01f && loopSound != Sounds.none;
}

View File

@@ -29,7 +29,7 @@ public class ArmoredConveyor extends Conveyor{
public class ArmoredConveyorBuild extends ConveyorBuild{
@Override
public boolean acceptItem(Building source, Item item){
return super.acceptItem(source, item) && (source.block instanceof Conveyor || Edges.getFacingEdge(source.tile(), tile).relativeTo(tile) == rotation);
return super.acceptItem(source, item) && (source.block instanceof Conveyor || Edges.getFacingEdge(source.tile, tile).relativeTo(tile) == rotation);
}
}
}

View File

@@ -64,7 +64,7 @@ public class Conveyor extends Block implements Autotiler{
super.init();
if(junctionReplacement == null) junctionReplacement = Blocks.junction;
if(bridgeReplacement == null || !(bridgeReplacement instanceof ItemBridge)) bridgeReplacement = Blocks.itemBridge;
if(bridgeReplacement == null || !(bridgeReplacement instanceof ItemBridge || bridgeReplacement instanceof DuctBridge)) bridgeReplacement = Blocks.itemBridge;
}
@Override
@@ -92,8 +92,9 @@ public class Conveyor extends Block implements Autotiler{
@Override
public void handlePlacementLine(Seq<BuildPlan> plans){
if(bridgeReplacement == null) return;
Placement.calculateBridges(plans, (ItemBridge)bridgeReplacement, b -> b instanceof Conveyor);
boolean hasJuntionReplacement = junctionReplacement != null;
if(bridgeReplacement instanceof DuctBridge bridge) Placement.calculateBridges(plans, bridge, hasJuntionReplacement, b -> b instanceof Duct || b instanceof Conveyor);
if(bridgeReplacement instanceof ItemBridge bridge) Placement.calculateBridges(plans, bridge, hasJuntionReplacement, b -> b instanceof Conveyor);
}
@Override

View File

@@ -128,6 +128,12 @@ public class DirectionalUnloader extends Block{
}
@Override
public void drawSelect(){
super.drawSelect();
drawItemSelection(unloadItem);
}
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(DirectionalUnloader.this, table, content.items(), () -> unloadItem, this::configure);

View File

@@ -1,6 +1,7 @@
package mindustry.world.blocks.distribution;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
@@ -30,7 +31,7 @@ public class Duct extends Block implements Autotiler{
public @Load(value = "@-top-#", length = 5) TextureRegion[] topRegions;
public @Load(value = "@-bottom-#", length = 5, fallback = "duct-bottom-#") TextureRegion[] botRegions;
public @Nullable Block bridgeReplacement;
public @Nullable Block bridgeReplacement, junctionReplacement;
public Duct(String name){
super(name);
@@ -62,7 +63,8 @@ public class Duct extends Block implements Autotiler{
public void init(){
super.init();
if(bridgeReplacement == null || !(bridgeReplacement instanceof DuctBridge)) bridgeReplacement = Blocks.ductBridge;
if(bridgeReplacement == null || !(bridgeReplacement instanceof DuctBridge || bridgeReplacement instanceof ItemBridge)) bridgeReplacement = Blocks.ductBridge;
//if(junctionReplacement == null) junctionReplacement = Blocks.ductJunction;
}
@Override
@@ -103,11 +105,24 @@ public class Duct extends Block implements Autotiler{
return new TextureRegion[]{Core.atlas.find("duct-bottom"), topRegions[0]};
}
@Override
public Block getReplacement(BuildPlan req, Seq<BuildPlan> plans){
if(junctionReplacement == null || !junctionReplacement.unlockedNow() || junctionReplacement.isHidden()) return this;
Boolf<Point2> cont = p -> plans.contains(o -> o.x == req.x + p.x && o.y == req.y + p.y && (req.block instanceof Duct || req.block instanceof DuctJunction));
return cont.get(Geometry.d4(req.rotation)) &&
cont.get(Geometry.d4(req.rotation - 2)) &&
req.tile() != null &&
req.tile().block() instanceof Duct &&
Mathf.mod(req.tile().build.rotation - req.rotation, 2) == 1 ? junctionReplacement : this;
}
@Override
public void handlePlacementLine(Seq<BuildPlan> plans){
if(bridgeReplacement == null) return;
Placement.calculateBridges(plans, (DuctBridge)bridgeReplacement, false, b -> b instanceof Duct || b instanceof StackConveyor || b instanceof Conveyor);
boolean hasJunction = junctionReplacement != null && junctionReplacement.unlockedNow() && !junctionReplacement.isHidden();
if(bridgeReplacement instanceof ItemBridge bridge) Placement.calculateBridges(plans, bridge, hasJunction, b -> b instanceof Duct || b instanceof StackConveyor || b instanceof Conveyor);
if(bridgeReplacement instanceof DuctBridge bridge) Placement.calculateBridges(plans, bridge, hasJunction, b -> b instanceof Duct || b instanceof StackConveyor || b instanceof Conveyor);
}
public class DuctBuild extends Building{
@@ -137,7 +152,7 @@ public class Duct extends Block implements Autotiler{
Draw.z(Layer.blockUnder + 0.1f);
Tmp.v1.set(Geometry.d4x(recDir) * tilesize / 2f, Geometry.d4y(recDir) * tilesize / 2f)
.lerp(Geometry.d4x(r) * tilesize / 2f, Geometry.d4y(r) * tilesize / 2f,
Mathf.clamp((progress + 1f) / 2f));
Mathf.clamp((progress + 1f) / (2f - 1f/speed)));
Draw.rect(current.fullIcon, x + Tmp.v1.x, y + Tmp.v1.y, itemSize, itemSize);
}
@@ -188,7 +203,7 @@ public class Duct extends Block implements Autotiler{
(armored ?
//armored acceptance
((source.block.rotate && source.front() == this && source.block.hasItems && source.block.isDuct) ||
Edges.getFacingEdge(source.tile(), tile).relativeTo(tile) == rotation) :
Edges.getFacingEdge(source.tile, tile).relativeTo(tile) == rotation) :
//standard acceptance - do not accept from front
!(source.block.rotate && next == source) && Edges.getFacingEdge(source.tile, tile) != null && Math.abs(Edges.getFacingEdge(source.tile, tile).relativeTo(tile.x, tile.y) - rotation) != 2
);

View File

@@ -0,0 +1,179 @@
package mindustry.world.blocks.distribution;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.io.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.io.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class DuctJunction extends Block{
public Color transparentColor = new Color(0.4f, 0.4f, 0.4f, 0.1f);
public @Load("@-bottom") TextureRegion bottomRegion;
public @Load("@-top") TextureRegion topRegion;
public float speed = 5f;
public DuctJunction(String name){
super(name);
update = true;
solid = false;
underBullets = true;
group = BlockGroup.transportation;
unloadable = false;
floating = true;
noUpdateDisabled = true;
hasItems = true;
priority = TargetPriority.transport;
envEnabled = Env.space | Env.terrestrial | Env.underwater;
}
@Override
public void setStats(){
super.setStats();
//4 tems is misleading
stats.remove(Stat.itemCapacity);
}
@Override
public void load(){
super.load();
squareSprite = true;
}
@Override
public boolean outputsItems(){
return true;
}
@Override
public void init(){
itemCapacity = 4;
super.init();
}
public class DuctJunctionBuild extends Building{
Item[] itemdata = new Item[4];
float[] times = new float[4];
@Override
public void draw(){
Draw.z(Layer.blockUnder);
Draw.rect(bottomRegion, x, y);
Draw.z(Layer.blockUnder + 0.1f);
for(int i = 0; i < 4; i++){
Item current = itemdata[i];
if(current != null){
float progress = (Mathf.clamp((times[i] + 1f) / (2f - 1f/speed)) - 0.5f) * 2f;
Draw.rect(current.fullIcon,
x + Geometry.d4x(i) * tilesize / 2f * progress,
y + Geometry.d4y(i) * tilesize / 2f * progress,
itemSize, itemSize
);
}
}
Draw.color(transparentColor);
Draw.rect(bottomRegion, x, y);
Draw.color();
Draw.z(Layer.blockUnder + 0.2f);
Draw.rect(topRegion, x, y);
}
@Override
public void updateTile(){
float inc = edelta() / speed * 2f;
for(int i = 0; i < 4; i++){
Item item = itemdata[i];
if(item != null){
times[i] += inc;
if(times[i] >= (1f - 1f/speed)){
Building next = nearby(i);
if(next != null && next.team == team && next.acceptItem(this, item)){
next.handleItem(this, item);
itemdata[i] = null;
items.remove(item, 1);
times[i] %= (1f - 1f/speed);
}
}
}else{
//TODO: reset progress or not?
times[i] = 0f;
}
}
}
@Override
public void handleItem(Building source, Item item){
int relative = source.relativeTo(tile);
if(relative == -1) return;
itemdata[relative] = item;
times[relative] = -1f;
items.add(item, 1);
}
@Override
public boolean acceptItem(Building source, Item item){
int relative = source.relativeTo(tile);
if(relative == -1 || itemdata[relative] != null) return false;
Building to = nearby(relative);
return to != null && to.team == team;
}
@Override
public int acceptStack(Item item, int amount, Teamc source){
return 0;
}
@Override
public int removeStack(Item item, int amount){
int removed = 0;
for(int i = 0; i < 4 && amount > 0; i++){
if(itemdata[i] == item){
amount --;
removed ++;
itemdata[i] = null;
items.remove(item, 1);
}
}
return removed;
}
@Override
public void write(Writes write){
super.write(write);
for(int i = 0; i < 4; i++){
write.f(times[i]);
TypeIO.writeItem(write, itemdata[i]);
}
}
@Override
public void read(Reads read, byte revision){
super.read(read, revision);
for(int i = 0; i < 4; i++){
times[i] = read.f();
itemdata[i] = TypeIO.readItem(read);
}
}
}
}

View File

@@ -89,6 +89,12 @@ public class DuctRouter extends Block{
}
}
@Override
public void drawSelect(){
super.drawSelect();
drawItemSelection(sortItem);
}
@Override
public void updateTile(){
progress += edelta() / speed * 2f;
@@ -141,7 +147,7 @@ public class DuctRouter extends Block{
@Override
public boolean acceptItem(Building source, Item item){
return current == null && items.total() == 0 &&
(Edges.getFacingEdge(source.tile(), tile).relativeTo(tile) == rotation);
(Edges.getFacingEdge(source.tile, tile).relativeTo(tile) == rotation);
}
@Override

View File

@@ -79,6 +79,11 @@ public class Junction extends Block{
return to != null && to.team == team;
}
@Override
public byte version(){
return 1;
}
@Override
public void write(Writes write){
super.write(write);
@@ -88,7 +93,7 @@ public class Junction extends Block{
@Override
public void read(Reads read, byte revision){
super.read(read, revision);
buffer.read(read);
buffer.read(read, revision == 0);
}
}
}

View File

@@ -248,7 +248,7 @@ public class MassDriver extends Block{
if(linkValid()){
Building target = world.build(link);
Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f, Pal.place);
Drawf.circles(target.x, target.y, (target.block.size / 2f + 1) * tilesize + sin - 2f, Pal.place);
Drawf.arrow(x, y, target.x, target.y, size * tilesize + sin, 4f + sin);
}

View File

@@ -132,7 +132,7 @@ public class OverflowDuct extends Block{
@Override
public boolean acceptItem(Building source, Item item){
return current == null && items.total() == 0 &&
(Edges.getFacingEdge(source.tile(), tile).relativeTo(tile) == rotation);
(Edges.getFacingEdge(source.tile, tile).relativeTo(tile) == rotation);
}
@Override

View File

@@ -83,7 +83,7 @@ public class Router extends Block{
items.add(item, 1);
lastItem = item;
time = 0f;
lastInput = source.tile();
lastInput = source.tile;
}
@Override

View File

@@ -83,6 +83,12 @@ public class Sorter extends Block{
super.draw();
}
@Override
public void drawSelect(){
super.drawSelect();
drawItemSelection(sortItem);
}
@Override
public boolean acceptItem(Building source, Item item){
Building to = getTileTarget(item, source, false);

View File

@@ -85,7 +85,7 @@ public class StackRouter extends DuctRouter{
@Override
public boolean acceptItem(Building source, Item item){
return !unloading && (current == null || item == current) && items.total() < itemCapacity &&
(Edges.getFacingEdge(source.tile(), tile).relativeTo(tile) == rotation);
(Edges.getFacingEdge(source.tile, tile).relativeTo(tile) == rotation);
}
}
}

View File

@@ -213,6 +213,11 @@ public class Floor extends Block{
return new TextureRegion[]{Core.atlas.find(Core.atlas.has(name) ? name : name + "1")};
}
/** @return whether to index this floor by flag */
public boolean shouldIndex(Tile tile){
return true;
}
//TODO currently broken for dynamically edited floor tiles
/** @return true if this floor should be updated in the render loop, e.g. for effects. Do NOT overuse this! */
public boolean updateRender(Tile tile){
@@ -319,11 +324,6 @@ public class Floor extends Block{
return edges(x, y)[rx][2 - ry];
}
@Deprecated
protected TextureRegion[][] edges(){
return edges(0, 0);
}
/** @return whether the edges from {@param other} should be drawn onto this tile **/
protected boolean doEdge(Tile tile, Tile otherTile, Floor other){
return (other.realBlendId(otherTile) > realBlendId(tile) || edges(tile.x, tile.y) == null);

View File

@@ -16,6 +16,7 @@ public class Prop extends Block{
breakable = true;
alwaysReplace = true;
instantDeconstruct = true;
unitMoveBreakable = true;
breakEffect = Fx.breakProp;
breakSound = Sounds.rockBreak;
}

View File

@@ -23,6 +23,7 @@ public class SeaBush extends Prop{
@Override
public void drawBase(Tile tile){
Draw.z(layer);
rand.setSeed(tile.pos());
float offset = rand.random(180f);
int lobes = rand.random(lobesMin, lobesMax);

View File

@@ -17,7 +17,7 @@ public class StaticWall extends Prop{
public StaticWall(String name){
super(name);
breakable = alwaysReplace = false;
breakable = alwaysReplace = unitMoveBreakable = false;
solid = true;
variants = 2;
cacheLayer = CacheLayer.walls;

View File

@@ -4,12 +4,14 @@ import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
@@ -41,6 +43,7 @@ public class SteamVent extends Floor{
public SteamVent(String name){
super(name);
variants = 2;
flags = EnumSet.of(BlockFlag.steamVent);
}
@Override
@@ -58,6 +61,16 @@ public class SteamVent extends Floor{
return checkAdjacent(tile);
}
@Override
public boolean shouldIndex(Tile tile){
return isCenterVent(tile);
}
public boolean isCenterVent(Tile tile){
Tile topRight = tile.nearby(1, 1);
return topRight != null && topRight.floor() == tile.floor() && checkAdjacent(topRight);
}
@Override
public void renderUpdate(UpdateRenderState state){
if(state.tile.nearby(-1, -1) != null && state.tile.nearby(-1, -1).block() == Blocks.air && (state.data += Time.delta) >= effectSpacing){
@@ -66,6 +79,7 @@ public class SteamVent extends Floor{
}
}
//note that only the top right tile works for this; render order reasons.
public boolean checkAdjacent(Tile tile){
for(var point : offsets){
Tile other = Vars.world.tile(tile.x + point.x, tile.y + point.y);

View File

@@ -1,6 +1,7 @@
package mindustry.world.blocks.heat;
import arc.math.*;
import arc.struct.*;
import arc.util.io.*;
import mindustry.graphics.*;
import mindustry.ui.*;
@@ -20,6 +21,8 @@ public class HeatProducer extends GenericCrafter{
rotate = true;
canOverdrive = false;
drawArrow = true;
//it doesn't count as a standard crafter
flags = EnumSet.of();
}
@Override

View File

@@ -140,7 +140,7 @@ public class Conduit extends LiquidBlock implements Autotiler{
if(rotBridgeReplacement instanceof DirectionBridge duct){
Placement.calculateBridges(plans, duct, true, b -> b instanceof Conduit);
}else{
Placement.calculateBridges(plans, (ItemBridge)bridgeReplacement, b -> b instanceof Conduit);
Placement.calculateBridges(plans, (ItemBridge)bridgeReplacement, true, b -> b instanceof Conduit);
}
}

View File

@@ -23,9 +23,7 @@ public class LiquidRouter extends LiquidBlock{
public class LiquidRouterBuild extends LiquidBuild{
@Override
public void updateTile(){
if(liquids.currentAmount() > 0.01f){
dumpLiquid(liquids.current());
}
dumpLiquid(liquids.current());
}
@Override

View File

@@ -539,7 +539,7 @@ public class LogicBlock extends Block{
if(accumulator > maxInstructionScale * ipt) accumulator = maxInstructionScale * ipt;
for(int i = 0; i < (int)accumulator; i++){
while(accumulator >= 1f){
executor.runOnce();
accumulator --;
if(executor.yield){

View File

@@ -2,6 +2,7 @@ package mindustry.world.blocks.logic;
import arc.util.io.*;
import mindustry.gen.*;
import mindustry.logic.*;
import mindustry.world.*;
import mindustry.world.meta.*;
@@ -55,6 +56,14 @@ public class MemoryBlock extends Block{
return accessible();
}
@Override
public double sense(LAccess sensor){
return switch(sensor){
case memoryCapacity -> memoryCapacity;
default -> super.sense(sensor);
};
}
@Override
public void damage(float damage){
if(privileged) return;

View File

@@ -12,6 +12,7 @@ import arc.scene.ui.layout.*;
import arc.util.*;
import arc.util.io.*;
import arc.util.pooling.*;
import mindustry.core.*;
import mindustry.gen.*;
import mindustry.ui.*;
import mindustry.ui.dialogs.*;
@@ -79,7 +80,7 @@ public class MessageBlock extends Block{
font.getData().setScale(1 / 4f / Scl.scl(1f));
font.setUseIntegerPositions(false);
CharSequence text = message == null || message.length() == 0 ? "[lightgray]" + Core.bundle.get("empty") : message;
String text = message == null || message.length() == 0 ? "[lightgray]" + Core.bundle.get("empty") : UI.formatIcons(message.toString());
l.setText(font, text, Color.white, 90f, Align.left, true);
float offset = 1f;
@@ -87,7 +88,7 @@ public class MessageBlock extends Block{
Draw.color(0f, 0f, 0f, 0.2f);
Fill.rect(x, y - tilesize/2f - l.height/2f - offset, l.width + offset*2f, l.height + offset*2f);
Draw.color();
font.setColor(Color.white);
font.setColor(message.length() == 0 ? Color.lightGray : Color.white);
font.draw(text, x - l.width/2f, y - tilesize/2f - offset, 90f, Align.left, true);
font.setUseIntegerPositions(ints);

View File

@@ -67,7 +67,7 @@ public abstract class BlockProducer extends PayloadBlock{
public void setBars(){
super.setBars();
addBar("progress", (BlockProducerBuild entity) -> new Bar("bar.progress", Pal.ammo, () -> entity.recipe() == null ? 0f : (entity.progress / entity.recipe().buildCost)));
addBar("progress", (BlockProducerBuild entity) -> new Bar("bar.progress", Pal.ammo, () -> entity.recipe() == null ? 0f : (entity.progress / entity.recipe().buildTime)));
}
public abstract class BlockProducerBuild extends PayloadBlockBuild<BuildPayload>{
@@ -108,7 +108,7 @@ public abstract class BlockProducer extends PayloadBlock{
if(produce){
progress += buildSpeed * edelta();
if(progress >= recipe.buildCost){
if(progress >= recipe.buildTime){
consume();
payload = new BuildPayload(recipe, team);
payload.block().placeEffect.at(x, y, payload.size() / tilesize);
@@ -130,14 +130,14 @@ public abstract class BlockProducer extends PayloadBlock{
var recipe = recipe();
if(recipe != null){
Drawf.shadow(x, y, recipe.size * tilesize * 2f, progress / recipe.buildCost);
Drawf.shadow(x, y, recipe.size * tilesize * 2f, progress / recipe.buildTime);
Draw.draw(Layer.blockBuilding, () -> {
Draw.color(Pal.accent);
for(TextureRegion region : recipe.getGeneratedIcons()){
Shaders.blockbuild.region = region;
Shaders.blockbuild.time = time;
Shaders.blockbuild.progress = progress / recipe.buildCost;
Shaders.blockbuild.progress = progress / recipe.buildTime;
Draw.rect(region, x, y, recipe.rotate ? rotdeg() : 0);
Draw.flush();

View File

@@ -64,7 +64,7 @@ public class BuildPayload implements Payload{
@Override
public float buildTime(){
return build.block.buildCost;
return build.block.buildTime;
}
@Override
@@ -82,6 +82,11 @@ public class BuildPayload implements Payload{
return build.block.size * tilesize;
}
@Override
public void remove(){
build.remove();
}
@Override
public void write(Writes write){
write.b(payloadBlock);

View File

@@ -75,6 +75,8 @@ public interface Payload extends Position{
return y();
}
default void remove(){}
static void write(@Nullable Payload payload, Writes write){
if(payload == null){
write.bool(false);

View File

@@ -6,6 +6,7 @@ import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
@@ -206,7 +207,7 @@ public class PayloadBlock extends Block{
payVector.approach(dest, payloadSpeed * delta());
Building front = front();
boolean canDump = front == null || !front.tile().solid();
boolean canDump = front == null || !front.tile.solid();
boolean canMove = front != null && (front.block.outputsPayload || front.block.acceptsPayload);
if(canDump && !canMove){
@@ -251,6 +252,13 @@ public class PayloadBlock extends Block{
}
}
@Override
public double sense(Content content){
if(payload instanceof UnitPayload up && up.unit.type == content) return 1;
if(payload instanceof BuildPayload bp && bp.build.block == content) return 1;
return super.sense(content);
}
@Override
public void write(Writes write){
super.write(write);

View File

@@ -7,6 +7,7 @@ import arc.math.geom.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.annotations.Annotations.*;
import mindustry.ctype.Content;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
@@ -47,8 +48,10 @@ public class PayloadConveyor extends Block{
public void drawPlace(int x, int y, int rotation, boolean valid){
super.drawPlace(x, y, rotation, valid);
int ntrns = 1 + size/2;
for(int i = 0; i < 4; i++){
Building other = world.build(x + Geometry.d4x[i] * size, y + Geometry.d4y[i] * size);
Building other = world.build(x + Geometry.d4x[i] * ntrns, y + Geometry.d4y[i] * ntrns);
if(other != null && other.block.outputsPayload && other.block.size == size){
Drawf.selected(other.tileX(), other.tileY(), other.block, other.team.color);
}
@@ -283,6 +286,13 @@ public class PayloadConveyor extends Block{
updatePayload();
}
@Override
public double sense(Content content){
if(item instanceof UnitPayload up && up.unit.type == content) return 1;
if(item instanceof BuildPayload bp && bp.build.block == content) return 1;
return super.sense(content);
}
@Override
public void onRemoved(){
super.onRemoved();

View File

@@ -5,6 +5,7 @@ import arc.math.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
@@ -201,6 +202,13 @@ public class PayloadDeconstructor extends PayloadBlock{
}
}
@Override
public double sense(Content content){
if(deconstructing instanceof UnitPayload up) return up.unit.type == content ? 1 : 0;
if(deconstructing instanceof BuildPayload bp) return bp.build.block == content ? 1 : 0;
return super.sense(content);
}
@Override
public double sense(LAccess sensor){
if(sensor == LAccess.progress) return progress;

View File

@@ -94,7 +94,7 @@ public class PayloadLoader extends PayloadBlock{
//item container
(build.build.block.hasItems && build.block().unloadable && build.block().itemCapacity >= 10 && build.block().size <= maxBlockSize) ||
//liquid container
(build.build.block().hasLiquids && build.block().liquidCapacity >= 10f) ||
(build.build.block.hasLiquids && build.block().liquidCapacity >= 10f) ||
//battery
(build.build.block.consPower != null && build.build.block.consPower.buffered)
);

View File

@@ -22,7 +22,7 @@ import static mindustry.world.blocks.payloads.PayloadMassDriver.PayloadDriverSta
public class PayloadMassDriver extends PayloadBlock{
public float range = 100f;
public float rotateSpeed = 2f;
public float rotateSpeed = 5f;
public float length = 89 / 8f;
public float knockback = 5f;
public float reload = 30f;
@@ -72,7 +72,7 @@ public class PayloadMassDriver extends PayloadBlock{
@Override
public void init(){
super.init();
updateClipRadius(range);
updateClipRadius(range + 4f);
}
@Override
@@ -430,7 +430,7 @@ public class PayloadMassDriver extends PayloadBlock{
if(linkValid()){
Building target = world.build(link);
Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f, Pal.place);
Drawf.circles(target.x, target.y, (target.block.size / 2f + 1) * tilesize + sin - 2f, Pal.place);
Drawf.arrow(x, y, target.x, target.y, size * tilesize + sin, 4f + sin);
}

View File

@@ -1,6 +1,5 @@
package mindustry.world.blocks.payloads;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
@@ -158,13 +157,7 @@ public class PayloadRouter extends PayloadConveyor{
@Override
public void drawSelect(){
if(sorted != null){
float dx = x - size * tilesize/2f, dy = y + size * tilesize/2f, s = iconSmall / 4f;
Draw.mixcol(Color.darkGray, 1f);
Draw.rect(sorted.fullIcon, dx, dy - 1, s, s);
Draw.reset();
Draw.rect(sorted.fullIcon, dx, dy, s, s);
}
drawItemSelection(sorted);
}
@Override

View File

@@ -118,7 +118,7 @@ public class UnitPayload implements Payload{
}
//cannot dump when there's a lot of overlap going on
if(!unit.type.flying && Units.count(unit.x, unit.y, unit.physicSize(), o -> o.isGrounded() && (o.type.allowLegStep == unit.type.allowLegStep)) > 0){
if(!unit.type.flying && Units.count(unit.x, unit.y, unit.physicSize() * 1.05f, o -> o.isGrounded() && (o.type.allowLegStep == unit.type.allowLegStep)) > 0){
return false;
}
@@ -149,6 +149,7 @@ public class UnitPayload implements Payload{
float e = unit.elevation;
unit.elevation = 0f;
Draw.scl(1f, 1f);
unit.type.draw(unit);
unit.elevation = e;

View File

@@ -5,7 +5,6 @@ import arc.graphics.g2d.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.world.draw.*;
@@ -17,9 +16,6 @@ public class Battery extends PowerDistributor{
public Color emptyLightColor = Color.valueOf("f8c266");
public Color fullLightColor = Color.valueOf("fb9567");
@Deprecated
public @Load("@-top") TextureRegion topRegion;
public Battery(String name){
super(name);
outputsPower = true;

View File

@@ -3,6 +3,7 @@ package mindustry.world.blocks.power;
import arc.*;
import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.*;
@@ -21,6 +22,7 @@ public class ConsumeGenerator extends PowerGenerator{
public float effectChance = 0.01f;
public Effect generateEffect = Fx.none, consumeEffect = Fx.none;
public float generateEffectRange = 3f;
public float baseLightRadius = 65f;
public @Nullable LiquidStack outputLiquid;
/** If true, this block explodes when outputLiquid exceeds capacity. */
@@ -28,6 +30,8 @@ public class ConsumeGenerator extends PowerGenerator{
public @Nullable ConsumeItemFilter filterItem;
public @Nullable ConsumeLiquidFilter filterLiquid;
/** Multiplies the itemDuration for a given item. */
public ObjectFloatMap<Item> itemDurationMultipliers = new ObjectFloatMap<>();
public ConsumeGenerator(String name){
super(name);
@@ -47,6 +51,11 @@ public class ConsumeGenerator extends PowerGenerator{
filterItem = findConsumer(c -> c instanceof ConsumeItemFilter);
filterLiquid = findConsumer(c -> c instanceof ConsumeLiquidFilter);
//pass along the duration multipliers to the consumer, so it can display them properly
if(filterItem instanceof ConsumeItemEfficiency eff){
eff.itemDurationMultipliers = itemDurationMultipliers;
}
if(outputLiquid != null){
outputsLiquid = true;
hasLiquids = true;
@@ -56,14 +65,14 @@ public class ConsumeGenerator extends PowerGenerator{
explosionPuddleLiquid = outputLiquid.liquid;
}
//TODO hardcoded
emitLight = true;
lightRadius = 65f * size;
lightRadius = baseLightRadius * size;
super.init();
}
@Override
public void setStats(){
stats.timePeriod = itemDuration;
super.setStats();
if(hasItems){
@@ -76,16 +85,18 @@ public class ConsumeGenerator extends PowerGenerator{
}
public class ConsumeGeneratorBuild extends GeneratorBuild{
public float warmup, totalTime, efficiencyMultiplier = 1f;
public float warmup, totalTime, efficiencyMultiplier = 1f, itemDurationMultiplier = 1;
@Override
public void updateEfficiencyMultiplier(){
efficiencyMultiplier = 1f;
if(filterItem != null){
float m = filterItem.efficiencyMultiplier(this);
if(m > 0) efficiencyMultiplier = m;
}else if(filterLiquid != null){
if(m > 0) efficiencyMultiplier *= m;
}
if(filterLiquid != null){
float m = filterLiquid.efficiencyMultiplier(this);
if(m > 0) efficiencyMultiplier = m;
if(m > 0) efficiencyMultiplier *= m;
}
}
@@ -103,6 +114,11 @@ public class ConsumeGenerator extends PowerGenerator{
generateEffect.at(x + Mathf.range(generateEffectRange), y + Mathf.range(generateEffectRange));
}
//make sure the multiplier doesn't change when there is nothing to consume while it's still running
if(filterItem != null && valid && itemDurationMultipliers.size > 0 && filterItem.getConsumed(this) != null){
itemDurationMultiplier = itemDurationMultipliers.get(filterItem.getConsumed(this), 1);
}
//take in items periodically
if(hasItems && valid && generateTime <= 0f){
consume();
@@ -122,7 +138,7 @@ public class ConsumeGenerator extends PowerGenerator{
}
//generation time always goes down, but only at the end so consumeTriggerValid doesn't assume fake items
generateTime -= delta() / itemDuration;
generateTime -= delta() / (itemDuration * itemDurationMultiplier);
}
@Override

View File

@@ -39,7 +39,7 @@ public class LightBlock extends Block{
@Override
public void init(){
lightRadius = radius*2.5f;
clipSize = Math.max(clipSize, lightRadius * 3f);
lightClipSize = Math.max(lightClipSize, lightRadius * 3f);
emitLight = true;
super.init();

View File

@@ -49,6 +49,7 @@ public class NuclearReactor extends PowerGenerator{
hasItems = true;
hasLiquids = true;
rebuildable = false;
emitLight = true;
flags = EnumSet.of(BlockFlag.reactor, BlockFlag.generator);
schematicPriority = -5;
envEnabled = Env.any;

View File

@@ -62,20 +62,23 @@ public class PowerDiode extends Block{
PowerGraph frontGraph = front().power.graph;
if(backGraph == frontGraph) return;
// 0f - 1f of battery capacity in use
float backStored = backGraph.getBatteryStored() / backGraph.getTotalBatteryCapacity();
float frontStored = frontGraph.getBatteryStored() / frontGraph.getTotalBatteryCapacity();
float backStored = backGraph.getBatteryStored();
float backCapacity = backGraph.getTotalBatteryCapacity();
float frontStored = frontGraph.getBatteryStored();
float frontCapacity = frontGraph.getTotalBatteryCapacity();
// try to send if the back side has more % capacity stored than the front side
if(backStored > frontStored){
// send half of the difference
float amount = backGraph.getBatteryStored() * (backStored - frontStored) / 2;
// prevent sending more than the front can handle
amount = Mathf.clamp(amount, 0, frontGraph.getTotalBatteryCapacity() * (1 - frontStored));
if(backStored/backCapacity <= frontStored/frontCapacity) return;
backGraph.transferPower(-amount);
frontGraph.transferPower(amount);
}
float targetPercentage = (frontStored + backStored) / (frontCapacity + backCapacity);
// send half of the difference
float amount = (targetPercentage * frontCapacity - frontStored) / 2;
// prevent sending more than the front can handle
amount = Mathf.clamp(amount, 0, frontCapacity - frontStored);
backGraph.transferPower(-amount);
frontGraph.transferPower(amount);
}
}
}
}

View File

@@ -33,7 +33,7 @@ public class PowerNode extends PowerBlock{
public @Load(value = "@-laser-end", fallback = "laser-end") TextureRegion laserEnd;
public float laserRange = 6;
public int maxNodes = 3;
public boolean autolink = true, drawRange = true;
public boolean autolink = true, drawRange = true, sameBlockConnection = false;
public float laserScale = 0.25f;
public Color laserColor1 = Color.white;
public Color laserColor2 = Pal.powerLight;
@@ -194,7 +194,7 @@ public class PowerNode extends PowerBlock{
}
protected boolean overlaps(Building src, Building other, float range){
return overlaps(src.x, src.y, other.tile(), range);
return overlaps(src.x, src.y, other.tile, range);
}
protected boolean overlaps(Tile src, Tile other, float range){
@@ -209,9 +209,9 @@ public class PowerNode extends PowerBlock{
protected void getPotentialLinks(Tile tile, Team team, Cons<Building> others){
if(!autolink) return;
Boolf<Building> valid = other -> other != null && other.tile() != tile && other.block.connectedPower && other.power != null &&
Boolf<Building> valid = other -> other != null && other.tile != tile && other.block.connectedPower && other.power != null &&
(other.block.outputsPower || other.block.consumesPower || other.block instanceof PowerNode) &&
overlaps(tile.x * tilesize + offset, tile.y * tilesize + offset, other.tile(), laserRange * tilesize) && other.team == team &&
overlaps(tile.x * tilesize + offset, tile.y * tilesize + offset, other.tile, laserRange * tilesize) && other.team == team &&
!graphs.contains(other.power.graph) &&
!PowerNode.insulated(tile, other.tile) &&
!(other instanceof PowerNodeBuild obuild && obuild.power.links.size >= ((PowerNode)obuild.block).maxNodes) &&
@@ -264,7 +264,7 @@ public class PowerNode extends PowerBlock{
//TODO code duplication w/ method above?
/** Iterates through linked nodes of a block at a tile. All returned buildings are power nodes. */
public static void getNodeLinks(Tile tile, Block block, Team team, Cons<Building> others){
Boolf<Building> valid = other -> other != null && other.tile() != tile && other.block instanceof PowerNode node &&
Boolf<Building> valid = other -> other != null && other.tile != tile && other.block instanceof PowerNode node &&
node.autolink &&
other.power.links.size < node.maxNodes &&
node.overlaps(other.x, other.y, tile, block, node.laserRange * tilesize) && other.team == team
@@ -341,7 +341,7 @@ public class PowerNode extends PowerBlock{
}
public boolean linkValid(Building tile, Building link, boolean checkMaxNodes){
if(tile == link || link == null || !link.block.hasPower || !link.block.connectedPower || tile.team != link.team) return false;
if(tile == link || link == null || !link.block.hasPower || !link.block.connectedPower || tile.team != link.team || (sameBlockConnection && tile.block != link.block)) return false;
if(overlaps(tile, link, laserRange * tilesize) || (link.block instanceof PowerNode node && overlaps(link, tile, node.laserRange * tilesize))){
if(checkMaxNodes && link.block instanceof PowerNode node){

View File

@@ -37,9 +37,10 @@ public class ThermalGenerator extends PowerGenerator{
outputsLiquid = true;
hasLiquids = true;
}
emitLight = true;
super.init();
//proper light clipping
clipSize = Math.max(clipSize, 45f * size * 2f * 2f);
lightClipSize = Math.max(lightClipSize, 45f * size * 2f * 2f);
}
@Override

View File

@@ -45,6 +45,10 @@ public class BeamDrill extends Block{
/** Multipliers of drill speed for each item. Defaults to 1. */
public ObjectFloatMap<Item> drillMultipliers = new ObjectFloatMap<>();
/** Special exemption item that this drill can't mine. */
public @Nullable Item blockedItem;
/** Special exemption items that this drill can't mine. */
public @Nullable Seq<Item> blockedItems;
public Color sparkColor = Color.valueOf("fd9e81"), glowColor = Color.white;
public float glowIntensity = 0.2f, pulseIntensity = 0.07f;
@@ -76,6 +80,9 @@ public class BeamDrill extends Block{
public void init(){
updateClipRadius((range + 2) * tilesize);
super.init();
if(blockedItems == null && blockedItem != null){
blockedItems = Seq.with(blockedItem);
}
}
@Override
@@ -111,7 +118,10 @@ public class BeamDrill extends Block{
public void setStats(){
super.setStats();
stats.add(Stat.drillTier, StatValues.drillables(drillTime, 0f, size, drillMultipliers, b -> (b instanceof Floor f && f.wallOre && f.itemDrop != null && f.itemDrop.hardness <= tier) || (b instanceof StaticWall w && w.itemDrop != null && w.itemDrop.hardness <= tier)));
stats.add(Stat.drillTier, StatValues.drillables(drillTime, 0f, size, drillMultipliers, b ->
(b instanceof Floor f && f.wallOre && f.itemDrop != null && f.itemDrop.hardness <= tier && (blockedItems == null || !blockedItems.contains(f.itemDrop))) ||
(b instanceof StaticWall w && w.itemDrop != null && w.itemDrop.hardness <= tier && (blockedItems == null || !blockedItems.contains(w.itemDrop)))
));
stats.add(Stat.drillSpeed, 60f / drillTime * size, StatUnit.itemsSecond);
@@ -142,7 +152,7 @@ public class BeamDrill extends Block{
if(other != null && other.solid()){
Item drop = other.wallDrop();
if(drop != null){
if(drop.hardness <= tier){
if(drop.hardness <= tier && (blockedItems == null || !blockedItems.contains(drop))){
found = drop;
count++;
}else{
@@ -193,7 +203,7 @@ public class BeamDrill extends Block{
Tile other = world.tile(Tmp.p1.x + Geometry.d4x(rotation)*j, Tmp.p1.y + Geometry.d4y(rotation)*j);
if(other != null && other.solid()){
Item drop = other.wallDrop();
if(drop != null && drop.hardness <= tier){
if(drop != null && drop.hardness <= tier && (blockedItems == null || !blockedItems.contains(drop))){
return true;
}
break;
@@ -221,13 +231,7 @@ public class BeamDrill extends Block{
@Override
public void drawSelect(){
if(lastItem != null){
float dx = x - size * tilesize/2f, dy = y + size * tilesize/2f, s = iconSmall / 4f;
Draw.mixcol(Color.darkGray, 1f);
Draw.rect(lastItem.fullIcon, dx, dy - 1, s, s);
Draw.reset();
Draw.rect(lastItem.fullIcon, dx, dy, s, s);
}
drawItemSelection(lastItem);
}
@Override
@@ -237,7 +241,7 @@ public class BeamDrill extends Block{
if(lasers[0] == null) updateLasers();
warmup = Mathf.approachDelta(warmup, Mathf.num(efficiency > 0), 1f / 60f);
updateFacing();
float multiplier = Mathf.lerp(1f, optionalBoostIntensity, optionalEfficiency);
@@ -379,7 +383,7 @@ public class BeamDrill extends Block{
if(other != null){
if(other.solid()){
Item drop = other.wallDrop();
if(drop != null && drop.hardness <= tier){
if(drop != null && drop.hardness <= tier && (blockedItems == null || !blockedItems.contains(drop))){
facingAmount ++;
if(lastItem != drop && lastItem != null){
multiple = true;

View File

@@ -11,6 +11,8 @@ import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
public class BurstDrill extends Drill{
public float shake = 2f;
@@ -35,7 +37,6 @@ public class BurstDrill extends Drill{
//does not drill in the traditional sense, so this is not even used
hardnessDrillMultiplier = 0f;
liquidBoostIntensity = 1f;
//generally at center
drillEffectRnd = 0f;
drillEffect = Fx.shockwave;
@@ -53,6 +54,19 @@ public class BurstDrill extends Drill{
return drillTime / drillMultipliers.get(item, 1f);
}
@Override
public void setStats(){
super.setStats();
if(liquidBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase && f.booster) instanceof ConsumeLiquidBase consBase){
stats.remove(Stat.booster);
stats.add(Stat.booster,
StatValues.speedBoosters("{0}" + StatUnit.timesSpeed.localized(),
consBase.amount, liquidBoostIntensity, false, consBase::consumes)
);
}
}
public class BurstDrillBuild extends DrillBuild{
//used so the lights don't fade out immediately
public float smoothProgress = 0f;
@@ -77,7 +91,7 @@ public class BurstDrill extends Drill{
if(items.total() <= itemCapacity - dominantItems && dominantItems > 0 && efficiency > 0){
warmup = Mathf.approachDelta(warmup, progress / drillTime, 0.01f);
float speed = efficiency;
float speed = Mathf.lerp(1f, liquidBoostIntensity, optionalEfficiency) * efficiency;
timeDrilled += speedCurve.apply(progress / drillTime) * speed;

View File

@@ -40,6 +40,8 @@ public class Drill extends Block{
public float warmupSpeed = 0.015f;
/** Special exemption item that this drill can't mine. */
public @Nullable Item blockedItem;
/** Special exemption items that this drill can't mine. */
public @Nullable Seq<Item> blockedItems;
//return variables for countOre
protected @Nullable Item returnItem;
@@ -52,7 +54,7 @@ public class Drill extends Block{
/** Drill effect randomness. Block size by default. */
public float drillEffectRnd = -1f;
/** Chance of displaying the effect. Useful for extremely fast drills. */
public float drillEffectChance = 1f;
public float drillEffectChance = 0.02f;
/** Speed the drill bit rotates at. */
public float rotateSpeed = 2f;
/** Effect randomly played while drilling. */
@@ -89,6 +91,9 @@ public class Drill extends Block{
@Override
public void init(){
super.init();
if(blockedItems == null && blockedItem != null){
blockedItems = Seq.with(blockedItem);
}
if(drillEffectRnd < 0) drillEffectRnd = size;
}
@@ -155,7 +160,7 @@ public class Drill extends Block{
Draw.color();
}
}else{
Tile to = tile.getLinkedTilesAs(this, tempTiles).find(t -> t.drop() != null && (t.drop().hardness > tier || t.drop() == blockedItem));
Tile to = tile.getLinkedTilesAs(this, tempTiles).find(t -> t.drop() != null && (t.drop().hardness > tier || (blockedItems != null && blockedItems.contains(t.drop()))));
Item item = to == null ? null : to.drop();
if(item != null){
drawPlaceText(Core.bundle.get("bar.drilltierreq"), x, y, valid);
@@ -172,16 +177,16 @@ public class Drill extends Block{
super.setStats();
stats.add(Stat.drillTier, StatValues.drillables(drillTime, hardnessDrillMultiplier, size * size, drillMultipliers, b -> b instanceof Floor f && !f.wallOre && f.itemDrop != null &&
f.itemDrop.hardness <= tier && f.itemDrop != blockedItem && (indexer.isBlockPresent(f) || state.isMenu())));
f.itemDrop.hardness <= tier && (blockedItems == null || !blockedItems.contains(f.itemDrop)) && (indexer.isBlockPresent(f) || state.isMenu())));
stats.add(Stat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
if(liquidBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase) instanceof ConsumeLiquidBase consBase){
if(liquidBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase && f.booster) instanceof ConsumeLiquidBase consBase){
stats.remove(Stat.booster);
stats.add(Stat.booster,
StatValues.speedBoosters("{0}" + StatUnit.timesSpeed.localized(),
consBase.amount,
liquidBoostIntensity * liquidBoostIntensity, false, this::consumesLiquid)
liquidBoostIntensity * liquidBoostIntensity, false, consBase::consumes)
);
}
}
@@ -227,7 +232,7 @@ public class Drill extends Block{
public boolean canMine(Tile tile){
if(tile == null || tile.block().isStatic()) return false;
Item drops = tile.drop();
return drops != null && drops.hardness <= tier && drops != blockedItem;
return drops != null && drops.hardness <= tier && (blockedItems == null || !blockedItems.contains(drops));
}
public class DrillBuild extends Building{
@@ -256,13 +261,7 @@ public class Drill extends Block{
@Override
public void drawSelect(){
if(dominantItem != null){
float dx = x - size * tilesize/2f, dy = y + size * tilesize/2f, s = iconSmall / 4f;
Draw.mixcol(Color.darkGray, 1f);
Draw.rect(dominantItem.fullIcon, dx, dy - 1, s, s);
Draw.reset();
Draw.rect(dominantItem.fullIcon, dx, dy, s, s);
}
drawItemSelection(dominantItem);
}
@Override
@@ -315,11 +314,14 @@ public class Drill extends Block{
}
if(dominantItems > 0 && progress >= delay && items.total() < itemCapacity){
offload(dominantItem);
int amount = (int)(progress / delay);
for(int i = 0; i < amount; i++){
offload(dominantItem);
}
progress %= delay;
if(wasVisible && Mathf.chanceDelta(updateEffectChance * warmup)) drillEffect.at(x + Mathf.range(drillEffectRnd), y + Mathf.range(drillEffectRnd), dominantItem.color);
if(wasVisible && Mathf.chanceDelta(drillEffectChance * warmup)) drillEffect.at(x + Mathf.range(drillEffectRnd), y + Mathf.range(drillEffectRnd), dominantItem.color);
}
}

View File

@@ -40,6 +40,7 @@ public class GenericCrafter extends Block{
public Effect craftEffect = Fx.none;
public Effect updateEffect = Fx.none;
public float updateEffectChance = 0.04f;
public float updateEffectSpread = 4f;
public float warmupSpeed = 0.019f;
/** Only used for legacy cultivator blocks. */
public boolean legacyReadWarmup = false;
@@ -233,7 +234,7 @@ public class GenericCrafter extends Block{
}
if(wasVisible && Mathf.chanceDelta(updateEffectChance)){
updateEffect.at(x + Mathf.range(size * 4f), y + Mathf.range(size * 4));
updateEffect.at(x + Mathf.range(size * updateEffectSpread), y + Mathf.range(size * updateEffectSpread));
}
}else{
warmup = Mathf.approachDelta(warmup, 0f, warmupSpeed);

View File

@@ -85,7 +85,7 @@ public class WallCrafter extends Block{
if(consItems && itemConsumer instanceof ConsumeItems coni){
stats.remove(Stat.booster);
stats.add(Stat.booster, StatValues.itemBoosters("{0}" + StatUnit.timesSpeed.localized(), stats.timePeriod, itemBoostIntensity, 0f, coni.items, i -> Structs.contains(coni.items, s -> s.item == i)));
stats.add(Stat.booster, StatValues.itemBoosters("{0}" + StatUnit.timesSpeed.localized(), stats.timePeriod, itemBoostIntensity, 0f, coni.items));
}
if(liquidBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase && f.booster) instanceof ConsumeLiquidBase consBase){
@@ -210,7 +210,7 @@ public class WallCrafter extends Block{
lastEfficiency = eff * timeScale * efficiency;
if(cons && (time += edelta() * eff) >= drillTime){
items.add(output, 1);
offload(output);
time %= drillTime;
}

View File

@@ -78,6 +78,12 @@ public class ItemSource extends Block{
super.draw();
}
@Override
public void drawSelect(){
super.drawSelect();
drawItemSelection(outputItem);
}
@Override
public void updateTile(){
if(outputItem == null) return;
@@ -88,6 +94,7 @@ public class ItemSource extends Block{
while(counter >= limit){
items.set(outputItem, 1);
dump(outputItem);
produced(outputItem);
items.set(outputItem, 0);
counter -= limit;
}
@@ -120,4 +127,4 @@ public class ItemSource extends Block{
outputItem = content.item(read.s());
}
}
}
}

View File

@@ -83,6 +83,12 @@ public class LiquidSource extends Block{
Draw.rect(block.region, x, y);
}
@Override
public void drawSelect(){
super.drawSelect();
drawItemSelection(source);
}
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(LiquidSource.this, table, content.liquids(), () -> source, this::configure, selectionRows, selectionColumns);
@@ -111,4 +117,4 @@ public class LiquidSource extends Block{
source = id == -1 ? null : content.liquid(id);
}
}
}
}

View File

@@ -27,22 +27,23 @@ import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.meta.*;
import mindustry.world.modules.*;
import static mindustry.Vars.*;
public class CoreBlock extends StorageBlock{
protected static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f, cloudAlpha = 0.81f;
protected static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
public static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f, cloudAlpha = 0.81f;
public static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
//hacky way to pass item modules between methods
private static ItemModule nextItems;
protected static final float[] thrusterSizes = {0f, 0f, 0f, 0f, 0.3f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f};
public static final float[] thrusterSizes = {0f, 0f, 0f, 0f, 0.3f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f};
public @Load(value = "@-thruster1", fallback = "clear-effect") TextureRegion thruster1; //top right
public @Load(value = "@-thruster2", fallback = "clear-effect") TextureRegion thruster2; //bot left
public float thrusterLength = 14f/4f;
public float thrusterLength = 14f/4f, thrusterOffset = 0f;
public boolean isFirstTier;
/** If true, this core type requires a core zone to upgrade. */
public boolean requiresCoreZone;
@@ -68,8 +69,6 @@ public class CoreBlock extends StorageBlock{
priority = TargetPriority.core;
flags = EnumSet.of(BlockFlag.core);
unitCapModifier = 10;
loopSound = Sounds.respawning;
loopSoundVolume = 1f;
drawDisabled = false;
canOverdrive = false;
envEnabled |= Env.space;
@@ -91,6 +90,10 @@ public class CoreBlock extends StorageBlock{
if(!net.client()){
Unit unit = spawnType.create(tile.team());
//reset reload so that the player can't shoot immediately
for(var mount : unit.mounts){
mount.reload = mount.weapon.reload;
}
unit.set(core);
unit.rotation(90f);
unit.impulse(0f, 3f);
@@ -146,6 +149,14 @@ public class CoreBlock extends StorageBlock{
super.init();
}
@Override
public void postInit(){
super.postInit();
//sync shown planets with unit spawned
unitType.shownPlanets.addAll(shownPlanets);
}
@Override
public boolean canBreak(Tile tile){
return state.isEditor();
@@ -230,113 +241,14 @@ public class CoreBlock extends StorageBlock{
}
}
public void drawLanding(CoreBuild build, float x, float y){
float fin = renderer.getLandTimeIn();
float fout = 1f - fin;
float scl = Scl.scl(4f) / renderer.getDisplayScale();
float shake = 0f;
float s = region.width * region.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
float rotation = Interp.pow2In.apply(fout) * 135f;
x += Mathf.range(shake);
y += Mathf.range(shake);
float thrustOpen = 0.25f;
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
float thrusterSize = Mathf.sample(thrusterSizes, fin);
//when launching, thrusters stay out the entire time.
if(renderer.isLaunching()){
Interp i = Interp.pow2Out;
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
thrusterSize = i.apply(Mathf.clamp(fout*9f));
}
Draw.color(Pal.lightTrail);
//TODO spikier heat
Draw.rect("circle-shadow", x, y, s, s);
Draw.scl(scl);
//draw thruster flame
float strength = (1f + (size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
float offset = (size - 3) * 3f * scl;
for(int i = 0; i < 4; i++){
Tmp.v1.trns(i * 90 + rotation, 1f);
Tmp.v1.setLength((size * tilesize/2f + 1f)*scl + strength*2f + offset);
Draw.color(build.team.color);
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
Tmp.v1.setLength((size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
Draw.color(Color.white);
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
}
drawLandingThrusters(x, y, rotation, thrusterFrame);
Drawf.spinSprite(region, x, y, rotation);
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
drawLandingThrusters(x, y, rotation, thrusterFrame);
Draw.alpha(1f);
if(teamRegions[build.team.id] == teamRegion) Draw.color(build.team.color);
Drawf.spinSprite(teamRegions[build.team.id], x, y, rotation);
Draw.color();
Draw.scl();
Draw.reset();
}
protected void drawLandingThrusters(float x, float y, float rotation, float frame){
float length = thrusterLength * (frame - 1f) - 1f/4f;
float alpha = Draw.getColorAlpha();
//two passes for consistent lighting
for(int j = 0; j < 2; j++){
for(int i = 0; i < 4; i++){
var reg = i >= 2 ? thruster2 : thruster1;
float rot = (i * 90) + rotation % 90f;
Tmp.v1.trns(rot, length * Draw.xscl);
//second pass applies extra layer of shading
if(j == 1){
Tmp.v1.rotate(-90f);
Draw.alpha((rotation % 90f) / 90f * alpha);
rot -= 90f;
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
}else{
Draw.alpha(alpha);
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
}
}
}
Draw.alpha(1f);
}
public class CoreBuild extends Building{
public class CoreBuild extends Building implements LaunchAnimator{
public int storageCapacity;
public boolean noEffect = false;
public Team lastDamage = Team.derelict;
public float iframes = -1f;
public float thrusterTime = 0f;
protected float cloudSeed;
//utility methods for less Block-to-CoreBlock casts. also allows for more customization
public float landDuration(){
return landDuration;
}
public Music landMusic(){
return landMusic;
}
public Music launchMusic(){
return launchMusic;
}
protected float cloudSeed, landParticleTimer;
@Override
public void draw(){
@@ -357,11 +269,26 @@ public class CoreBlock extends StorageBlock{
}
}
// `launchType` is null if it's landing instead of launching.
public void beginLaunch(@Nullable CoreBlock launchType){
@Override
public float launchDuration(){
return landDuration;
}
@Override
public Music landMusic(){
return landMusic;
}
@Override
public Music launchMusic(){
return launchMusic;
}
@Override
public void beginLaunch(boolean launching){
cloudSeed = Mathf.random(1f);
if(launchType != null){
Fx.coreLaunchConstruct.at(x, y, launchType.size);
if(launching){
Fx.coreLaunchConstruct.at(x, y, size);
}
if(!headless){
@@ -373,7 +300,7 @@ public class CoreBlock extends StorageBlock{
image.color.a = 0f;
image.touchable = Touchable.disabled;
image.setFillParent(true);
image.actions(Actions.delay((landDuration() - margin) / 60f), Actions.fadeIn(margin / 60f, Interp.pow2In), Actions.delay(6f / 60f), Actions.remove());
image.actions(Actions.delay((launchDuration() - margin) / 60f), Actions.fadeIn(margin / 60f, Interp.pow2In), Actions.delay(6f / 60f), Actions.remove());
image.update(() -> {
image.toFront();
ui.loadfrag.toFront();
@@ -397,7 +324,7 @@ public class CoreBlock extends StorageBlock{
});
Core.scene.add(image);
Time.run(landDuration(), () -> {
Time.run(launchDuration(), () -> {
launchEffect.at(this);
Effect.shake(5f, 5f, this);
thrusterTime = 1f;
@@ -412,9 +339,11 @@ public class CoreBlock extends StorageBlock{
}
}
@Override
public void endLaunch(){}
public void drawLanding(CoreBlock block){
@Override
public void drawLaunch(){
var clouds = Core.assets.get("sprites/clouds.png", Texture.class);
float fin = renderer.getLandTimeIn();
@@ -432,7 +361,7 @@ public class CoreBlock extends StorageBlock{
});
Draw.color();
block.drawLanding(this, x, y);
drawLanding(x, y);
Draw.color();
Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
@@ -466,6 +395,92 @@ public class CoreBlock extends StorageBlock{
}
}
public void drawLanding(float x, float y){
float fin = renderer.getLandTimeIn();
float fout = 1f - fin;
float scl = Scl.scl(4f) / renderer.getDisplayScale();
float shake = 0f;
float s = region.width * region.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
float rotation = Interp.pow2In.apply(fout) * 135f;
x += Mathf.range(shake);
y += Mathf.range(shake);
float thrustOpen = 0.25f;
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
float thrusterSize = Mathf.sample(thrusterSizes, fin);
//when launching, thrusters stay out the entire time.
if(renderer.isLaunching()){
Interp i = Interp.pow2Out;
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
thrusterSize = i.apply(Mathf.clamp(fout*9f));
}
Draw.color(Pal.lightTrail);
//TODO spikier heat
Draw.rect("circle-shadow", x, y, s, s);
Draw.scl(scl);
//draw thruster flame
float strength = (1f + (size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
float offset = (size - 3) * 3f * scl;
for(int i = 0; i < 4; i++){
Tmp.v1.trns(i * 90 + rotation, 1f);
Tmp.v1.setLength((size * tilesize/2f + 1f)*scl + strength*2f + offset);
Draw.color(team.color);
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
Tmp.v1.setLength((size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
Draw.color(Color.white);
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
}
drawLandingThrusters(x, y, rotation, thrusterFrame);
Drawf.spinSprite(region, x, y, rotation);
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
drawLandingThrusters(x, y, rotation, thrusterFrame);
Draw.alpha(1f);
if(teamRegions[team.id] == teamRegion) Draw.color(team.color);
Drawf.spinSprite(teamRegions[team.id], x, y, rotation);
Draw.color();
Draw.scl();
Draw.reset();
}
protected void drawLandingThrusters(float x, float y, float rotation, float frame){
float length = thrusterLength * (frame - 1f) - 1f/4f;
float alpha = Draw.getColorAlpha();
//two passes for consistent lighting
for(int j = 0; j < 2; j++){
for(int i = 0; i < 4; i++){
var reg = i >= 2 ? thruster2 : thruster1;
float rot = (i * 90) + rotation % 90f;
Tmp.v1.trns(rot, length * Draw.xscl);
//second pass applies extra layer of shading
if(j == 1){
Tmp.v1.rotate(-90f);
Draw.alpha((rotation % 90f) / 90f * alpha);
rot -= 90f;
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
}else{
Draw.alpha(alpha);
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
}
}
}
Draw.alpha(1f);
}
public void drawThrusters(float frame){
float length = thrusterLength * (frame - 1f) - 1f/4f;
for(int i = 0; i < 4; i++){
@@ -545,28 +560,26 @@ public class CoreBlock extends StorageBlock{
}
/** @return Camera zoom while landing or launching. May optionally do other things such as setting camera position to itself. */
public float zoomLaunching(){
@Override
public float zoomLaunch(){
Core.camera.position.set(this);
return landZoomInterp.apply(Scl.scl(landZoomFrom), Scl.scl(landZoomTo), renderer.getLandTimeIn());
}
public void updateLaunching(){
updateLandParticles();
}
@Override
public void updateLaunch(){
float in = renderer.getLandTimeIn() * launchDuration();
float tsize = Mathf.sample(thrusterSizes, (in + 35f) / launchDuration());
public void updateLandParticles(){
float in = renderer.getLandTimeIn() * landDuration();
float tsize = Mathf.sample(thrusterSizes, (in + 35f) / landDuration());
renderer.setLandPTimer(renderer.getLandPTimer() + tsize * Time.delta);
if(renderer.getLandTime() >= 1f){
landParticleTimer += tsize * Time.delta;
if(landParticleTimer >= 1f){
tile.getLinkedTiles(t -> {
if(Mathf.chance(0.4f)){
Fx.coreLandDust.at(t.worldx(), t.worldy(), angleTo(t.worldx(), t.worldy()) + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.5f + Mathf.range(0.15f)));
}
});
renderer.setLandPTimer(0f);
landParticleTimer = 0f;
}
}
@@ -587,7 +600,7 @@ public class CoreBlock extends StorageBlock{
}
//add a spawn to the map for future reference - waves should be disabled, so it shouldn't matter
if(state.isCampaign() && team == state.rules.waveTeam && team.cores().size <= 1 && state.rules.sector.planet.enemyCoreSpawnReplace){
if(state.isCampaign() && team == state.rules.waveTeam && team.cores().size <= 1 && spawner.getSpawns().size == 0 && state.rules.sector.planet.enemyCoreSpawnReplace){
//do not recache
tile.setOverlayQuiet(Blocks.spawn);
@@ -630,7 +643,7 @@ public class CoreBlock extends StorageBlock{
@Override
public int getMaximumAccepted(Item item){
return state.rules.coreIncinerates ? storageCapacity * 20 : storageCapacity;
return state.rules.coreIncinerates ? Integer.MAX_VALUE/2 : storageCapacity;
}
@Override
@@ -638,24 +651,23 @@ public class CoreBlock extends StorageBlock{
super.onProximityUpdate();
for(Building other : state.teams.cores(team)){
if(other.tile() != tile){
if(other.tile != tile){
this.items = other.items;
}
}
state.teams.registerCore(this);
storageCapacity = itemCapacity + proximity().sum(e -> owns(e) ? e.block.itemCapacity : 0);
storageCapacity = itemCapacity + proximity.sum(e -> owns(e) ? e.block.itemCapacity : 0);
proximity.each(this::owns, t -> {
t.items = items;
((StorageBuild)t).linkedCore = this;
});
for(Building other : state.teams.cores(team)){
if(other.tile() == tile) continue;
storageCapacity += other.block.itemCapacity + other.proximity().sum(e -> owns(other, e) ? e.block.itemCapacity : 0);
if(other.tile == tile) continue;
storageCapacity += other.block.itemCapacity + other.proximity.sum(e -> owns(other, e) ? e.block.itemCapacity : 0);
}
//Team.sharded.core().items.set(Items.surgeAlloy, 12000)
if(!world.isGenerating()){
for(Item item : content.items()){
items.set(item, Math.min(items.get(item), storageCapacity));

View File

@@ -112,7 +112,7 @@ public class StorageBlock extends Block{
//only add prev items when core is not linked
if(linkedCore == null){
for(Building other : previous){
if(other.items != null && other.items != items){
if(other.items != null && other.items != items && !(other instanceof StorageBuild b && b.linkedCore != null)){
items.add(other.items);
}
}

View File

@@ -233,6 +233,12 @@ public class Unloader extends Block{
Draw.color();
}
@Override
public void drawSelect(){
super.drawSelect();
drawItemSelection(sortItem);
}
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(Unloader.this, table, content.items(), () -> sortItem, this::configure, selectionRows, selectionColumns);

View File

@@ -142,15 +142,12 @@ public class Reconstructor extends UnitBlock{
public @Nullable Vec2 commandPos;
public @Nullable UnitCommand command;
boolean constructing;
public float fraction(){
return progress / constructTime;
}
@Override
public boolean shouldActiveSound(){
return shouldConsume();
}
@Override
public Vec2 getCommandPosition(){
return commandPos;
@@ -290,6 +287,8 @@ public class Reconstructor extends UnitBlock{
@Override
public void updateTile(){
//cache value to prevent repeated calls and multithreading issues
constructing = constructing();
boolean valid = false;
if(payload != null){
@@ -338,7 +337,7 @@ public class Reconstructor extends UnitBlock{
@Override
public boolean shouldConsume(){
return constructing() && enabled;
return constructing && enabled;
}
@Override

View File

@@ -68,7 +68,7 @@ public class RepairTower extends Block{
if(efficiency > 0){
for(var target : targets){
if(target.damaged()){
target.heal(healAmount * efficiency);
target.heal(healAmount * edelta());
any = true;
}
}

View File

@@ -85,7 +85,7 @@ public class RepairTurret extends Block{
}
consumePowerCond(powerUse, (RepairPointBuild entity) -> entity.target != null);
updateClipRadius(repairRadius);
updateClipRadius(repairRadius + tilesize);
super.init();
}

View File

@@ -9,6 +9,7 @@ import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.Vars;
import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
@@ -40,17 +41,19 @@ public class UnitAssembler extends PayloadBlock{
public UnitType droneType = UnitTypes.assemblyDrone;
public int dronesCreated = 4;
public float droneConstructTime = 60f * 4f;
public int[] capacities = {};
public Seq<AssemblerUnitPlan> plans = new Seq<>(4);
protected @Nullable ConsumePayloadDynamic consPayload;
protected @Nullable ConsumeItemDynamic consItem;
public UnitAssembler(String name){
super(name);
update = solid = true;
rotate = true;
rotateDraw = false;
acceptsPayload = true;
acceptsPayload = hasItems = true;
flags = EnumSet.of(BlockFlag.unitAssembler);
regionRotated1 = 1;
sync = true;
@@ -96,6 +99,21 @@ public class UnitAssembler extends PayloadBlock{
public void setBars(){
super.setBars();
boolean planLiquids = false;
for(int i = 0; i < plans.size; i++){
var req = plans.get(i).liquidReq;
if(req != null && req.length > 0){
for(var stack : req){
addLiquidBar(stack.liquid);
}
planLiquids = true;
}
}
if(planLiquids){
removeBar("liquid");
}
addBar("progress", (UnitAssemblerBuild e) -> new Bar("bar.progress", Pal.ammo, () -> e.progress));
addBar("units", (UnitAssemblerBuild e) ->
@@ -124,12 +142,31 @@ public class UnitAssembler extends PayloadBlock{
@Override
public void init(){
updateClipRadius(areaSize * tilesize);
updateClipRadius((areaSize + 1) * tilesize);
consume(consPayload = new ConsumePayloadDynamic((UnitAssemblerBuild build) -> build.plan().requirements));
consume(consItem = new ConsumeItemDynamic((UnitAssemblerBuild build) -> build.plan().itemReq != null ? build.plan().itemReq : ItemStack.empty));
consume(new ConsumeLiquidsDynamic((UnitAssemblerBuild build) -> build.plan().liquidReq != null ? build.plan().liquidReq : LiquidStack.empty));
consumeBuilder.each(c -> c.multiplier = b -> state.rules.unitCost(b.team));
super.init();
capacities = new int[Vars.content.items().size];
for(AssemblerUnitPlan plan : plans){
if(plan.itemReq != null){
for(ItemStack stack : plan.itemReq){
capacities[stack.item.id] = Math.max(capacities[stack.item.id], stack.amount * 2);
itemCapacity = Math.max(itemCapacity, stack.amount * 2);
}
}
if(plan.liquidReq != null){
for(LiquidStack stack : plan.liquidReq){
liquidFilter[stack.liquid.id] = true;
}
}
}
}
@Override
@@ -163,16 +200,40 @@ public class UnitAssembler extends PayloadBlock{
}).left();
t.table(req -> {
req.right();
for(int i = 0; i < plan.requirements.size; i++){
if(i % 6 == 0){
req.row();
req.add().grow(); //it refuses to go to the right unless I do this. please help.
req.table(solid -> {
int length = 0;
if(plan.itemReq != null){
for(int i = 0; i < plan.itemReq.length; i++){
if(length % 6 == 0){
solid.row();
}
solid.add(StatValues.stack(plan.itemReq[i])).pad(5);
length++;
}
}
PayloadStack stack = plan.requirements.get(i);
req.add(StatValues.stack(stack)).pad(5);
for(int i = 0; i < plan.requirements.size; i++){
if(length % 6 == 0){
solid.row();
}
solid.add(StatValues.stack(plan.requirements.get(i))).pad(5);
length++;
}
}).right();
LiquidStack[] stacks = plan.liquidReq;
if(stacks != null){
for(int i = 0; i < plan.liquidReq.length; i++){
req.row();
req.add().grow(); //another one.
req.add(StatValues.displayLiquid(stacks[i].liquid, stacks[i].amount * 60f, true)).right();
}
}
}).right().grow().pad(10f);
}).grow().pad(10f);
}else{
t.image(Icon.lock).color(Pal.darkerGray).size(40).pad(10);
}
@@ -185,7 +246,9 @@ public class UnitAssembler extends PayloadBlock{
public static class AssemblerUnitPlan{
public UnitType unit;
public Seq<PayloadStack> requirements;
@Nullable public Seq<PayloadStack> requirements;
@Nullable public ItemStack[] itemReq;
@Nullable public LiquidStack[] liquidReq;
public float time;
public AssemblerUnitPlan(UnitType unit, float time, Seq<PayloadStack> requirements){
@@ -296,7 +359,7 @@ public class UnitAssembler extends PayloadBlock{
@Override
public boolean shouldConsume(){
//liquid is only consumed when building is being done
return enabled && !wasOccupied && Units.canCreate(team, plan().unit) && consPayload.efficiency(this) > 0;
return enabled && !wasOccupied && Units.canCreate(team, plan().unit) && consPayload.efficiency(this) > 0 && consItem.efficiency(this) > 0;
}
@Override
@@ -452,7 +515,7 @@ public class UnitAssembler extends PayloadBlock{
unit.command().commandPosition(commandPos);
}
unit.set(spawn.x + Mathf.range(0.001f), spawn.y + Mathf.range(0.001f));
unit.rotation = 90f;
unit.rotation = rotdeg();
unit.add();
}
@@ -498,18 +561,19 @@ public class UnitAssembler extends PayloadBlock{
var plan = plan();
//draw the unit construction as outline
//TODO flashes when no gallium
Draw.draw(Layer.blockBuilding, () -> {
Draw.color(Pal.accent, warmup);
Shaders.blockbuild.region = plan.unit.fullIcon;
Shaders.blockbuild.time = Time.time;
Shaders.blockbuild.alpha = warmup;
//margin due to units not taking up whole region
Shaders.blockbuild.progress = Mathf.clamp(progress + 0.05f);
Draw.rect(plan.unit.fullIcon, sx, sy);
Draw.rect(plan.unit.fullIcon, sx, sy, rotdeg() - 90f);
Draw.flush();
Draw.color();
Shaders.blockbuild.alpha = 1f;
});
Draw.reset();
@@ -519,7 +583,7 @@ public class UnitAssembler extends PayloadBlock{
//draw unit silhouette
Draw.mixcol(Tmp.c1.set(Pal.accent).lerp(Pal.remove, invalidWarmup), 1f);
Draw.alpha(Math.min(powerWarmup, sameTypeWarmup));
Draw.rect(plan.unit.fullIcon, spawn.x, spawn.y);
Draw.rect(plan.unit.fullIcon, spawn.x, spawn.y, rotdeg() - 90f);
//build beams do not draw when invalid
Draw.alpha(Math.min(1f - invalidWarmup, warmup));
@@ -601,6 +665,17 @@ public class UnitAssembler extends PayloadBlock{
plan.requirements.contains(b -> b.item == payload.content() && blocks.get(payload.content()) < Mathf.round(b.amount * state.rules.unitCost(team)));
}
@Override
public int getMaximumAccepted(Item item){
return Mathf.round(capacities[item.id] * state.rules.unitCost(team));
}
@Override
public boolean acceptItem(Building source, Item item){
return plan().itemReq != null && items.get(item) < getMaximumAccepted(item) &&
Structs.contains(plan().itemReq, stack -> stack.item == item);
}
@Override
public Vec2 getCommandPosition(){
return commandPos;

View File

@@ -53,13 +53,13 @@ public class UnitAssemblerModule extends PayloadBlock{
@Override
public void drawPlanRegion(BuildPlan plan, Eachable<BuildPlan> list){
Draw.rect(region, plan.drawx(), plan.drawy());
Draw.rect(plan.rotation >= 2 ? sideRegion2 : sideRegion1, plan.drawx(), plan.drawy(), plan.rotation * 90);
drawSideRegion(plan.rotation >= 2 ? sideRegion2 : sideRegion1, plan.drawx(), plan.drawy(), plan.rotation);
Draw.rect(topRegion, plan.drawx(), plan.drawy());
}
@Override
public TextureRegion[] icons(){
return new TextureRegion[]{region, sideRegion1, topRegion};
return new TextureRegion[]{region, topRegion};
}
public @Nullable UnitAssemblerBuild getLink(Team team, int x, int y, int rotation){
@@ -93,11 +93,11 @@ public class UnitAssemblerModule extends PayloadBlock{
//draw input conveyors
for(int i = 0; i < 4; i++){
if(blends(i) && i != rotation){
Draw.rect(inRegion, x, y, (i * 90) - 180);
drawSideRegion(inRegion, x, y, i - 2);
}
}
Draw.rect(rotation >= 2 ? sideRegion2 : sideRegion1, x, y, rotdeg());
drawSideRegion(rotation >= 2 ? sideRegion2 : sideRegion1, x, y, rotation);
Draw.z(Layer.blockOver);
payRotation = rotdeg();

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@@ -22,7 +22,7 @@ import static mindustry.Vars.*;
public class UnitCargoLoader extends Block{
public UnitType unitType = UnitTypes.manifold;
public float buildTime = 60f * 8f;
public float unitBuildTime = 60f * 8f;
public float polyStroke = 1.8f, polyRadius = 8f;
public int polySides = 6;
@@ -106,7 +106,7 @@ public class UnitCargoLoader extends Block{
readyness = Mathf.approachDelta(readyness, unit != null ? 1f : 0f, 1f / 60f);
if(unit == null && Units.canCreate(team, unitType)){
buildProgress += edelta() / buildTime;
buildProgress += edelta() / unitBuildTime;
totalProgress += edelta();
if(buildProgress >= 1f){
@@ -142,11 +142,6 @@ public class UnitCargoLoader extends Block{
return unit == null;
}
@Override
public boolean shouldActiveSound(){
return shouldConsume() && warmup > 0.01f;
}
@Override
public void draw(){
Draw.rect(block.region, x, y);

View File

@@ -50,6 +50,12 @@ public class UnitCargoUnloadPoint extends Block{
}
}
@Override
public void drawSelect(){
super.drawSelect();
drawItemSelection(item);
}
@Override
public void updateTile(){
super.updateTile();

View File

@@ -55,7 +55,7 @@ public class UnitFactory extends UnitBlock{
if(build.currentPlan == i) return;
build.currentPlan = i < 0 || i >= plans.size ? -1 : i;
build.progress = 0;
if(build.command != null && !build.unit().commands.contains(build.command)){
if(build.command != null && (build.unit() == null || !build.unit().commands.contains(build.command))){
build.command = null;
}
});
@@ -236,11 +236,6 @@ public class UnitFactory extends UnitBlock{
return super.senseObject(sensor);
}
@Override
public boolean shouldActiveSound(){
return shouldConsume();
}
@Override
public double sense(LAccess sensor){
if(sensor == LAccess.progress) return Mathf.clamp(fraction());

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@@ -1,9 +1,9 @@
package mindustry.world.consumers;
import mindustry.gen.*;
import mindustry.type.*;
/** For mods. I don't use this (yet). */
public class ConsumeItemCharged extends ConsumeItemFilter{
public class ConsumeItemCharged extends ConsumeItemEfficiency{
public float minCharge;
public ConsumeItemCharged(float minCharge){
@@ -16,8 +16,7 @@ public class ConsumeItemCharged extends ConsumeItemFilter{
}
@Override
public float efficiencyMultiplier(Building build){
var item = getConsumed(build);
return item == null ? 0f : item.charge;
public float itemEfficiencyMultiplier(Item item){
return item.charge;
}
}

View File

@@ -0,0 +1,24 @@
package mindustry.world.consumers;
import arc.func.*;
import arc.struct.*;
import arc.util.*;
import mindustry.type.*;
import mindustry.world.meta.*;
public class ConsumeItemEfficiency extends ConsumeItemFilter{
/** This has no effect on the consumer itself, but is used for stat display. */
public @Nullable ObjectFloatMap<Item> itemDurationMultipliers;
public ConsumeItemEfficiency(Boolf<Item> item){
super(item);
}
public ConsumeItemEfficiency(){
}
@Override
public void display(Stats stats){
stats.add(booster ? Stat.booster : Stat.input, StatValues.itemEffMultiplier(this::itemEfficiencyMultiplier, stats.timePeriod, filter, itemDurationMultipliers));
}
}

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@@ -1,8 +1,8 @@
package mindustry.world.consumers;
import mindustry.gen.*;
import mindustry.type.*;
public class ConsumeItemExplosive extends ConsumeItemFilter{
public class ConsumeItemExplosive extends ConsumeItemEfficiency{
public float minExplosiveness;
public ConsumeItemExplosive(float minCharge){
@@ -15,8 +15,7 @@ public class ConsumeItemExplosive extends ConsumeItemFilter{
}
@Override
public float efficiencyMultiplier(Building build){
var item = getConsumed(build);
return item == null ? 0f : item.explosiveness;
public float itemEfficiencyMultiplier(Item item){
return item.explosiveness;
}
}

View File

@@ -66,6 +66,16 @@ public class ConsumeItemFilter extends Consume{
@Override
public void display(Stats stats){
stats.add(booster ? Stat.booster : Stat.input, stats.timePeriod < 0 ? StatValues.items(filter) : StatValues.items(stats.timePeriod, filter));
stats.add(booster ? Stat.booster : Stat.input, StatValues.items(stats.timePeriod, filter));
}
@Override
public float efficiencyMultiplier(Building build){
var item = getConsumed(build);
return item == null ? 0f : itemEfficiencyMultiplier(item);
}
public float itemEfficiencyMultiplier(Item item){
return 1f;
}
}

View File

@@ -1,8 +1,8 @@
package mindustry.world.consumers;
import mindustry.gen.*;
import mindustry.type.*;
public class ConsumeItemFlammable extends ConsumeItemFilter{
public class ConsumeItemFlammable extends ConsumeItemEfficiency{
public float minFlammability;
public ConsumeItemFlammable(float minFlammability){
@@ -15,8 +15,7 @@ public class ConsumeItemFlammable extends ConsumeItemFilter{
}
@Override
public float efficiencyMultiplier(Building build){
var item = getConsumed(build);
return item == null ? 0f : item.flammability;
public float itemEfficiencyMultiplier(Item item){
return item.flammability;
}
}

View File

@@ -1,8 +1,8 @@
package mindustry.world.consumers;
import mindustry.gen.*;
import mindustry.type.*;
public class ConsumeItemRadioactive extends ConsumeItemFilter{
public class ConsumeItemRadioactive extends ConsumeItemEfficiency{
public float minRadioactivity;
public ConsumeItemRadioactive(float minRadioactivity){
@@ -15,8 +15,7 @@ public class ConsumeItemRadioactive extends ConsumeItemFilter{
}
@Override
public float efficiencyMultiplier(Building build){
var item = getConsumed(build);
return item == null ? 0f : item.radioactivity;
public float itemEfficiencyMultiplier(Item item){
return item.radioactivity;
}
}

View File

@@ -22,6 +22,7 @@ public class ConsumeLiquid extends ConsumeLiquidBase{
this(null, 0f);
}
@Override
public void apply(Block block){
super.apply(block);

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@@ -54,6 +54,12 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
return liq != null ? Math.min(build.liquids.get(liq) / (amount * ed * multiplier.get(build)), 1f) : 0f;
}
@Override
public float efficiencyMultiplier(Building build){
var liq = getConsumed(build);
return liq == null ? 0 : liquidEfficiencyMultiplier(liq);
}
public @Nullable Liquid getConsumed(Building build){
if(filter.get(build.liquids.current()) && build.liquids.currentAmount() > 0){
return build.liquids.current();
@@ -79,4 +85,8 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
public boolean consumes(Liquid liquid){
return filter.get(liquid);
}
public float liquidEfficiencyMultiplier(Liquid liquid){
return 1f;
}
}

View File

@@ -1,6 +1,7 @@
package mindustry.world.consumers;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.meta.*;
public class ConsumeLiquidFlammable extends ConsumeLiquidFilter{
public float minFlammability;
@@ -20,8 +21,12 @@ public class ConsumeLiquidFlammable extends ConsumeLiquidFilter{
}
@Override
public float efficiencyMultiplier(Building build){
var liq = getConsumed(build);
return liq == null ? 0f : liq.flammability;
public void display(Stats stats){
stats.add(booster ? Stat.booster : Stat.input, StatValues.liquidEffMultiplier(l -> l.flammability, amount * 60f, filter));
}
@Override
public float liquidEfficiencyMultiplier(Liquid liquid){
return liquid.flammability;
}
}

View File

@@ -1,12 +1,12 @@
package mindustry.world.consumers;
import arc.func.Func;
import arc.scene.ui.layout.Table;
import mindustry.Vars;
import mindustry.gen.Building;
import mindustry.type.LiquidStack;
import mindustry.ui.ReqImage;
import mindustry.world.Block;
import arc.func.*;
import arc.scene.ui.layout.*;
import mindustry.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
public class ConsumeLiquidsDynamic extends Consume{
public final Func<Building, LiquidStack[]> liquids;

View File

@@ -43,7 +43,7 @@ public class ConsumePower extends Consume{
public void display(Stats stats){
if(buffered){
stats.add(Stat.powerCapacity, capacity, StatUnit.none);
}else{
}else if(usage > 0f){
stats.add(Stat.powerUse, usage * 60f, StatUnit.powerSecond);
}
}

View File

@@ -9,7 +9,7 @@ import mindustry.gen.*;
public class DrawArcSmelt extends DrawBlock{
public Color flameColor = Color.valueOf("f58349"), midColor = Color.valueOf("f2d585");
public float flameRad = 1f, circleSpace = 2f, flameRadiusScl = 3f, flameRadiusMag = 0.3f, circleStroke = 1.5f;
public float x = 0, y = 0;
public float alpha = 0.68f;
public int particles = 25;
public float particleLife = 40f, particleRad = 7f, particleStroke = 1.1f, particleLen = 3f;
@@ -26,10 +26,10 @@ public class DrawArcSmelt extends DrawBlock{
Draw.blend(blending);
Draw.color(midColor, a);
if(drawCenter) Fill.circle(build.x, build.y, flameRad + si);
if(drawCenter) Fill.circle(build.x + x, build.y + y, flameRad + si);
Draw.color(flameColor, a);
if(drawCenter) Lines.circle(build.x, build.y, (flameRad + circleSpace + si) * build.warmup());
if(drawCenter) Lines.circle(build.x + x, build.y + y, (flameRad + circleSpace + si) * build.warmup());
Lines.stroke(particleStroke * build.warmup());
@@ -39,7 +39,7 @@ public class DrawArcSmelt extends DrawBlock{
float fin = (rand.random(1f) + base) % 1f, fout = 1f - fin;
float angle = rand.random(360f);
float len = particleRad * Interp.pow2Out.apply(fin);
Lines.lineAngle(build.x + Angles.trnsx(angle, len), build.y + Angles.trnsy(angle, len), angle, particleLen * fout * build.warmup());
Lines.lineAngle(build.x + Angles.trnsx(angle, len) + x, build.y + Angles.trnsy(angle, len) + y, angle, particleLen * fout * build.warmup());
}
Draw.blend();

View File

@@ -9,8 +9,7 @@ import mindustry.gen.*;
public class DrawCrucibleFlame extends DrawBlock{
public Color flameColor = Color.valueOf("f58349"), midColor = Color.valueOf("f2d585");
public float flameRad = 1f, circleSpace = 2f, flameRadiusScl = 10f, flameRadiusMag = 0.6f, circleStroke = 1.5f;
public float flameRad = 1f, circleSpace = 2f, flameRadiusScl = 10f, flameRadiusMag = 0.6f, circleStroke = 1.5f, x = 0, y = 0;
public float alpha = 0.5f;
public int particles = 30;
public float particleLife = 70f, particleRad = 7f, particleSize = 3f, fadeMargin = 0.4f, rotateScl = 1.5f;
@@ -27,10 +26,10 @@ public class DrawCrucibleFlame extends DrawBlock{
Draw.blend(Blending.additive);
Draw.color(midColor, a);
Fill.circle(build.x, build.y, flameRad + si);
Fill.circle(build.x + x, build.y + y, flameRad + si);
Draw.color(flameColor, a);
Lines.circle(build.x, build.y, (flameRad + circleSpace + si) * build.warmup());
Lines.circle(build.x + x, build.y + y, (flameRad + circleSpace + si) * build.warmup());
float base = (Time.time / particleLife);
rand.setSeed(build.id);
@@ -40,8 +39,8 @@ public class DrawCrucibleFlame extends DrawBlock{
float len = particleRad * particleInterp.apply(fout);
Draw.alpha(a * (1f - Mathf.curve(fin, 1f - fadeMargin)));
Fill.circle(
build.x + Angles.trnsx(angle, len),
build.y + Angles.trnsy(angle, len),
build.x + Angles.trnsx(angle, len) + x,
build.y + Angles.trnsy(angle, len) + y,
particleSize * fin * build.warmup()
);
}

View File

@@ -25,8 +25,9 @@ public class DrawFlame extends DrawBlock{
@Override
public void load(Block block){
block.emitLight = true;
top = Core.atlas.find(block.name + "-top");
block.clipSize = Math.max(block.clipSize, (lightRadius + lightSinMag) * 2f * block.size);
block.lightClipSize = Math.max(block.lightClipSize, (lightRadius + lightSinMag) * 2f * block.size);
}
@Override

View File

@@ -10,24 +10,25 @@ import mindustry.gen.*;
public class DrawParticles extends DrawBlock{
public Color color = Color.valueOf("f2d585");
public int sides = 12;
public float x = 0, y = 0;
public float alpha = 0.5f;
public int particles = 30;
public float particleLife = 70f, particleRad = 7f, particleSize = 3f, fadeMargin = 0.4f, rotateScl = 3f;
public boolean reverse = false;
public float particleRotation = 0, particleLife = 70f, particleRad = 7f, particleSize = 3f, fadeMargin = 0.4f, rotateScl = 3f;
public boolean reverse = false, poly = false;
public Interp particleInterp = new PowIn(1.5f);
public Interp particleSizeInterp = Interp.slope;
public Blending blending = Blending.normal;
@Override
public void draw(Building build){
if(build.warmup() > 0f){
float a = alpha * build.warmup();
Draw.blend(blending);
Draw.color(color);
float base = (Time.time / particleLife);
float base = Time.time / particleLife;
rand.setSeed(build.id);
for(int i = 0; i < particles; i++){
float fin = (rand.random(2f) + base) % 1f;
@@ -35,12 +36,23 @@ public class DrawParticles extends DrawBlock{
float fout = 1f - fin;
float angle = rand.random(360f) + (Time.time / rotateScl) % 360f;
float len = particleRad * particleInterp.apply(fout);
Draw.alpha(a * (1f - Mathf.curve(fin, 1f - fadeMargin)));
Fill.circle(
build.x + Angles.trnsx(angle, len),
build.y + Angles.trnsy(angle, len),
particleSize * particleSizeInterp.apply(fin) * build.warmup()
);
if(poly){
Fill.poly(
build.x + x + Angles.trnsx(angle, len),
build.y + y + Angles.trnsy(angle, len),
sides,
particleSize * particleSizeInterp.apply(fin) * build.warmup(),
particleRotation
);
}else{
Fill.circle(
build.x + x + Angles.trnsx(angle, len),
build.y + y + Angles.trnsy(angle, len),
particleSize * particleSizeInterp.apply(fin) * build.warmup()
);
}
}
Draw.blend();

View File

@@ -18,6 +18,8 @@ public class DrawPlasma extends DrawFlame{
@Override
public void load(Block block){
block.emitLight = true;
regions = new TextureRegion[plasmas];
for(int i = 0; i < regions.length; i++){
regions[i] = Core.atlas.find(block.name + suffix + i);

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