Automatic bundle update
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@@ -1735,9 +1735,17 @@ lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
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lst.getblock = 从任意位置获取地块数据
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lst.setblock = 设置任意位置的地块数据
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lst.spawnunit = 在某个位置生成单位
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = 将[0,1]范围内的RGBA分量整合成单个数字,用于绘图或规则设置
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lst.setrule = 设置游戏规则
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lst.flushmessage = 根据文本缓存中的内容,在屏幕上显示一条信息。\n上一条信息结束后才会执行
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lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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logic.nounitbuild = [red]此处不允许处理器操控单位去建设
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