Automatic bundle update

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Github Actions
2022-05-09 21:42:41 +00:00
parent 31c5ef2dc5
commit 1a07b1514f
33 changed files with 264 additions and 0 deletions
@@ -1735,9 +1735,17 @@ lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
lst.getblock = 从任意位置获取地块数据
lst.setblock = 设置任意位置的地块数据
lst.spawnunit = 在某个位置生成单位
lst.applystatus = Apply or clear a status effect from a uniut.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = 将[0,1]范围内的RGBA分量整合成单个数字,用于绘图或规则设置
lst.setrule = 设置游戏规则
lst.flushmessage = 根据文本缓存中的内容,在屏幕上显示一条信息。\n上一条信息结束后才会执行
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
logic.nounitbuild = [red]此处不允许处理器操控单位去建设