Do not command select logic controlled units by default

This commit is contained in:
Anuken
2025-05-01 10:27:47 -04:00
parent 5615182bc5
commit 1a07efd80b
5 changed files with 11 additions and 11 deletions

View File

@@ -299,7 +299,7 @@ public class DesktopInput extends InputHandler{
selectedUnits.set(selectedCommandUnits(Tmp.r1.x, Tmp.r1.y, Tmp.r1.width, Tmp.r1.height));
}else {
for(var unit : player.team().data().units){
if(unit.allowCommand()){
if(unit.isCommandable()){
selectedUnits.add(unit);
}
}
@@ -315,7 +315,7 @@ public class DesktopInput extends InputHandler{
selectedUnits.set(selectedCommandUnits(Tmp.r1.x, Tmp.r1.y, Tmp.r1.width, Tmp.r1.height, u -> u instanceof Payloadc));
}else {
for(var unit : player.team().data().units){
if(unit.allowCommand() && unit instanceof Payloadc){
if(unit.isCommandable() && unit instanceof Payloadc){
selectedUnits.add(unit);
}
}