Re-added unused corroded effect to ensure compatibility
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@@ -12,7 +12,7 @@ import mindustry.graphics.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.*;
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public class StatusEffects implements ContentList{
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public class StatusEffects implements ContentList{
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public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, boss, sporeSlowed, disarmed;
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public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed, disarmed;
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@Override
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@Override
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public void load(){
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public void load(){
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@@ -172,6 +172,11 @@ public class StatusEffects implements ContentList{
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reactive = true;
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reactive = true;
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}};
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}};
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corroded = new StatusEffect("corroded"){{
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color = Pal.plastanium;
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damage = 0.1f;
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}};
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disarmed = new StatusEffect("disarmed"){{
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disarmed = new StatusEffect("disarmed"){{
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color = Color.valueOf("e9ead3");
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color = Color.valueOf("e9ead3");
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disarm = true;
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disarm = true;
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