Add basic map editor, change map system
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@@ -2,6 +2,7 @@ package io.anuke.mindustry;
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import com.badlogic.gdx.Application.ApplicationType;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.utils.I18NBundle;
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import io.anuke.mindustry.core.*;
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@@ -20,14 +21,18 @@ public class Vars{
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public static final float respawnduration = 60*4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60*60*(android ? 1 : 1);
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//waves can last no longer than 2 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*2;
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//waves can last no longer than 3 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*4f;
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//advance time the pathfinding starts at
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public static final float aheadPathfinding = 60*20;
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//how far away from spawn points the player can't place blocks
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public static final float enemyspawnspace = 65;
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//discord group URL
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public static final String discordURL = "https://discord.gg/r8BkXNd";
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//directory for user-created map data
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public static final FileHandle customMapDirectory = Gdx.files.local("mindustry-maps/");
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//save file directory
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public static final FileHandle saveDirectory = Gdx.files.local("mindustry-saves/");
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//scale of the font
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public static float fontscale = Unit.dp.inPixels(1f)/2f;
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//camera zoom displayed on startup
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