From 1a922f05c197a2116130a21072e96ba77a791225 Mon Sep 17 00:00:00 2001 From: Anuken Date: Tue, 13 Nov 2018 12:54:33 -0500 Subject: [PATCH] Fixed sectors carrying over to multiplayer --- core/src/io/anuke/mindustry/net/NetworkIO.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/io/anuke/mindustry/net/NetworkIO.java b/core/src/io/anuke/mindustry/net/NetworkIO.java index 5f23abf5b3..90be7a264e 100644 --- a/core/src/io/anuke/mindustry/net/NetworkIO.java +++ b/core/src/io/anuke/mindustry/net/NetworkIO.java @@ -165,6 +165,8 @@ public class NetworkIO{ world.sectors.createSector(Bits.getLeftShort(sector), Bits.getRightShort(sector)); world.setSector(world.sectors.get(sector)); world.getSector().completedMissions = missions; + }else{ + world.setSector(null); } ObjectMap tags = new ObjectMap<>();