Many changes to improve scripting
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@@ -484,7 +484,7 @@ public class Blocks implements ContentList{
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drawer = tile -> {
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Draw.rect(region, tile.drawx(), tile.drawy());
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.ent();
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Draw.alpha(Mathf.absin(entity.totalProgress, 3f, 0.9f) * entity.warmup);
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Draw.rect(reg(topRegion), tile.drawx(), tile.drawy());
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@@ -509,7 +509,7 @@ public class Blocks implements ContentList{
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drawIcons = () -> new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name), Core.atlas.find(name + "-weave")};
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drawer = tile -> {
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.ent();
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Draw.rect(reg(bottomRegion), tile.drawx(), tile.drawy());
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Draw.rect(reg(weaveRegion), tile.drawx(), tile.drawy(), entity.totalProgress);
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@@ -659,7 +659,7 @@ public class Blocks implements ContentList{
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drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top")};
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drawer = tile -> {
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.ent();
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Draw.rect(region, tile.drawx(), tile.drawy());
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Draw.rect(reg(frameRegions[(int)Mathf.absin(entity.totalProgress, 5f, 2.999f)]), tile.drawx(), tile.drawy());
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@@ -686,7 +686,7 @@ public class Blocks implements ContentList{
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drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-rotator")};
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drawer = tile -> {
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.ent();
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Draw.rect(region, tile.drawx(), tile.drawy());
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Draw.rect(reg(rotatorRegion), tile.drawx(), tile.drawy(), entity.totalProgress * 2f);
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