32-bit messages cleaned up
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@@ -36,7 +36,6 @@ public class Net{
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private final ObjectMap<Class<?>, Cons2<NetConnection, Object>> serverListeners = new ObjectMap<>();
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private final IntMap<StreamBuilder> streams = new IntMap<>();
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private final ExecutorService pingExecutor =
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OS.isWindows && !OS.is64Bit ? Threads.boundedExecutor("Ping Servers", 5) : //on 32-bit windows, thread spam crashes
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OS.isIos ? Threads.boundedExecutor("Ping Servers", 32) : //on IOS, 256 threads can crash, so limit the amount
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Threads.unboundedExecutor();
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