Cleanup, re-implementations

This commit is contained in:
Anuken
2020-04-24 11:01:17 -04:00
parent 018fe5dea2
commit 1b2e10d355
7 changed files with 63 additions and 97 deletions

View File

@@ -5,6 +5,7 @@ import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.content.*;
@@ -29,18 +30,14 @@ public class ForceProjector extends Block{
public float basePowerDraw = 0.2f;
public TextureRegion topRegion;
private static Tile paramTile;
private static ForceProjector paramBlock;
private static ForceProjectorEntity paramEntity;
private static Cons<Shielderc> shieldConsumer = trait -> {
//TODO implement
/*
if(trait.team() != paramteam && Intersector.isInsideHexagon(trait.x(), trait.y(), paramEntity.realRadius() * 2f, paramx, paramy)){
if(trait.team() != paramEntity.team() && Intersector.isInsideHexagon(paramEntity.x(), paramEntity.y(), paramEntity.realRadius() * 2f, trait.x(), trait.y())){
trait.absorb();
Fx.absorb.at(trait);
paramhit = 1f;
parambuildup += trait.damage() * paramwarmup;
}*/
paramEntity.hit = 1f;
paramEntity.buildup += trait.damage() * paramEntity.warmup;
}
};
public ForceProjector(String name){
@@ -84,7 +81,6 @@ public class ForceProjector extends Block{
}
public class ForceProjectorEntity extends TileEntity{
ShieldEntity shield;
boolean broken = true;
float buildup = 0f;
float radscl = 0f;
@@ -94,12 +90,6 @@ public class ForceProjector extends Block{
@Override
public void updateTile(){
if(shield == null){
//TODO implement
//shield = new ShieldEntity(tile);
//shield.add();
}
boolean phaseValid = consumes.get(ConsumeType.item).valid(tile.entity);
phaseHeat = Mathf.lerpDelta(phaseHeat, Mathf.num(phaseValid), 0.1f);
@@ -143,10 +133,10 @@ public class ForceProjector extends Block{
float realRadius = realRadius();
paramTile = tile;
paramEntity = this;
paramBlock = ForceProjector.this;
Groups.bullet.intersect(x - realRadius, y - realRadius, realRadius*2f, realRadius * 2f, shieldConsumer);
if(realRadius > 0 && !broken){
paramEntity = this;
Groups.bullet.intersect(x - realRadius, y - realRadius, realRadius * 2f, realRadius * 2f, shieldConsumer);
}
}
float realRadius(){
@@ -157,11 +147,40 @@ public class ForceProjector extends Block{
public void draw(){
super.draw();
if(buildup <= 0f) return;
Draw.alpha(buildup / breakage * 0.75f);
Draw.blend(Blending.additive);
Draw.rect(topRegion, x, y);
Draw.blend();
if(buildup > 0f){
Draw.alpha(buildup / breakage * 0.75f);
Draw.blend(Blending.additive);
Draw.rect(topRegion, x, y);
Draw.blend();
Draw.reset();
}
if(!broken){
float radius = realRadius();
Draw.z(Layer.shields);
Draw.color(Pal.accent);
if(Core.settings.getBool("animatedshields")){
Fill.poly(x, y, 6, radius);
Draw.z(Layer.shields + 0.1f);
Draw.color(Color.white);
Draw.alpha(hit);
Fill.poly(x, y, 6, radius);
Draw.color();
}else{
Lines.stroke(1.5f);
Draw.alpha(0.09f + 0.08f * hit);
Fill.poly(x, y, 6, radius);
Draw.alpha(1f);
Lines.poly(x, y, 6, radius);
Draw.reset();
}
}
Draw.reset();
}
@@ -185,68 +204,4 @@ public class ForceProjector extends Block{
phaseHeat = read.f();
}
}
//TODO fix
class ShieldEntity{
}
/*
//@EntityDef({Drawc.class})
//class ShieldDef{}
public class ShieldEntity extends BaseEntity implements DrawTrait{
final ForceEntity entity;
public ShieldEntity(){
this.entity = tile.ent();
set(x, y);
}
@Override
public void update(){
if(isDead() || !isAdded()){
remove();
}
}
@Override
public float drawSize(){
return realRadius(entity) * 2f + 2f;
}
@Override
public void draw(){
Draw.color(Pal.accent);
Fill.poly(x, y, 6, realRadius(entity));
Draw.color();
}
public void drawOver(){
if(hit <= 0f) return;
Draw.color(Color.white);
Draw.alpha(hit);
Fill.poly(x, y, 6, realRadius(entity));
Draw.color();
}
public void drawSimple(){
if(realRadius(entity) < 0.5f) return;
float rad = realRadius(entity);
Draw.color(Pal.accent);
Lines.stroke(1.5f);
Draw.alpha(0.09f + 0.08f * hit);
Fill.poly(x, y, 6, rad);
Draw.alpha(1f);
Lines.poly(x, y, 6, rad);
Draw.reset();
}
@Override
public EntityGroup targetGroup(){
return shieldGroup;
}
}*/
}