Fix invisible turret and broken RTG generators
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@@ -46,6 +46,7 @@ public class BlastEnemy extends Enemy{
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Bullet b = new Bullet(BulletType.blast, this, x, y, 0).add();
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b.damage = BulletType.blast.damage + (tier-1) * 40;
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damage(999);
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remove();
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}
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}
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@@ -85,6 +85,7 @@ public class HealerEnemy extends Enemy{
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Bullet b = new Bullet(BulletType.blast, this, x, y, 0).add();
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b.damage = BulletType.blast.damage + (tier-1) * 30;
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damage(999);
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remove();
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}
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}
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