Added a long list of content
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@@ -0,0 +1,13 @@
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package io.anuke.mindustry.resource;
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import com.badlogic.gdx.graphics.Color;
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public enum Liquid{
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water(Color.ROYAL);
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public final Color color;
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private Liquid(Color color){
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this.color = new Color(color);
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}
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}
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@@ -13,25 +13,34 @@ public enum Recipe{
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stonewall(distribution, Blocks.stonewall, stack(Item.stone, 5)),
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ironwall(distribution, Blocks.ironwall, stack(Item.iron, 5)),
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steelwall(distribution, Blocks.steelwall, stack(Item.steel, 5)),
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titaniumwall(distribution, Blocks.titaniumwall, stack(Item.titanium, 5)),
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conveyor(distribution, ProductionBlocks.conveyor, stack(Item.stone, 1)),
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fastconveyor(distribution, ProductionBlocks.steelconveyor, stack(Item.steel, 1)),
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router(distribution, ProductionBlocks.router, stack(Item.stone, 3)),
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junction(distribution, ProductionBlocks.junction, stack(Item.iron, 5)),
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conduit(distribution, ProductionBlocks.conduit, stack(Item.steel, 1)),
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pump(distribution, ProductionBlocks.pump, stack(Item.steel, 20)),
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turret(defense, WeaponBlocks.turret, stack(Item.stone, 6)),
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dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 12)),
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machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 15), stack(Item.stone, 20)),
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shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 18), stack(Item.stone, 20)),
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flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 25), stack(Item.steel, 18)),
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sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 30), stack(Item.steel, 20)),
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laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 20), stack(Item.titanium, 20)),
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mortarturret(defense, WeaponBlocks.mortarturret, stack(Item.steel, 25), stack(Item.titanium, 25)),
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healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 40)),
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healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 45)),
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megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 30), stack(Item.steel, 40)),
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drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 6)),
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irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 40)),
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coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
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smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80));
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titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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omnidrill(production, ProductionBlocks.omnidrill, stack(Item.steel, 50), stack(Item.titanium, 50)),
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smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80)),
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crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 80), stack(Item.steel, 80));
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public Block result;
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public ItemStack[] requirements;
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