Unit artillery fix

This commit is contained in:
Anuken
2022-04-26 15:30:06 -04:00
parent b3ec8745d2
commit 1b884c1a5c
6 changed files with 6 additions and 6 deletions
@@ -13,7 +13,7 @@ public class ArtilleryBulletType extends BasicBulletType{
collidesTiles = false;
collides = false;
collidesAir = false;
scaleVelocity = true;
scaleLife = true;
hitShake = 1f;
hitSound = Sounds.explosion;
hitEffect = Fx.flakExplosion;
@@ -111,7 +111,7 @@ public class BulletType extends Content implements Cloneable{
/** Whether velocity is inherited from the shooter. */
public boolean keepVelocity = true;
/** Whether to scale lifetime (not actually velocity!) to disappear at the target position. Used for artillery. */
public boolean scaleVelocity;
public boolean scaleLife;
/** Whether this bullet can be hit by point defense. */
public boolean hittable = true;
/** Whether this bullet can be reflected. */
@@ -13,7 +13,7 @@ public class PointBulletType extends BulletType{
public float trailSpacing = 10f;
public PointBulletType(){
scaleVelocity = true;
scaleLife = true;
lifetime = 100f;
collides = false;
keepVelocity = false;