Unit artillery fix
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@@ -500,7 +500,7 @@ public class Turret extends ReloadTurret{
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bulletY = y + Angles.trnsy(rotation - 90, shootX + xOffset, shootY + yOffset),
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shootAngle = rotation + angleOffset + Mathf.range(inaccuracy);
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float lifeScl = type.scaleVelocity ? Mathf.clamp(Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f;
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float lifeScl = type.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f;
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//TODO aimX / aimY for multi shot turrets?
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handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, -1f, 1f + Mathf.range(velocityInaccuracy), lifeScl, null, mover, targetPos.x, targetPos.y), xOffset, yOffset, angleOffset);
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