Unit production tweaks
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@@ -1691,7 +1691,7 @@ public class Blocks{
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}};
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regenProjector = new RegenProjector("regen-projector"){{
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requirements(Category.effect, with(Items.silicon, 60, Items.tungsten, 60, Items.oxide, 30, Items.beryllium, 80));
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requirements(Category.effect, with(Items.silicon, 80, Items.tungsten, 60, Items.oxide, 40, Items.beryllium, 80));
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size = 3;
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consumes.power(1f);
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range = 28;
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@@ -2572,7 +2572,7 @@ public class Blocks{
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thrusterLength = 34/4f;
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armor = 5f;
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unitCapModifier = 4;
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unitCapModifier = 2;
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researchCostMultiplier = 0.07f;
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}};
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@@ -2587,7 +2587,7 @@ public class Blocks{
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thrusterLength = 40/4f;
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armor = 10f;
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unitCapModifier = 8;
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unitCapModifier = 4;
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researchCostMultiplier = 0.11f;
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}};
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@@ -2602,7 +2602,7 @@ public class Blocks{
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thrusterLength = 48/4f;
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armor = 15f;
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unitCapModifier = 12;
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unitCapModifier = 6;
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researchCostMultiplier = 0.11f;
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}};
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@@ -3509,12 +3509,11 @@ public class Blocks{
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shipAssembler = new UnitAssembler("ship-assembler"){{
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requirements(Category.units, with(Items.beryllium, 700, Items.oxide, 150, Items.tungsten, 500, Items.silicon, 800));
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size = 5;
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plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 40f, BlockStack.list(Blocks.berylliumWallLarge, 4, Blocks.duct, 10, Blocks.plasmaBore, 4)));
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plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, BlockStack.list(Blocks.berylliumWallLarge, 4, Blocks.duct, 15, Blocks.plasmaBore, 4)));
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consumes.power(3f);
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areaSize = 13;
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//consumes.liquid(Liquids.gallium, 2f / 60f);
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consumes.liquid(Liquids.gallium, 2f / 60f);
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}};
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//TODO requirements
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@@ -2456,7 +2456,7 @@ public class UnitTypes{
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 80f;
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bullet = new BasicBulletType(8f, 110){{
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bullet = new BasicBulletType(8f, 140){{
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sprite = "missile-large";
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width = 9.5f;
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height = 15f;
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@@ -2487,7 +2487,7 @@ public class UnitTypes{
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rotate = true;
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rotateSpeed = 2f;
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bullet = new BasicBulletType(4.5f, 20){{
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bullet = new BasicBulletType(4.5f, 25){{
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width = 6.5f;
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height = 11f;
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shootEffect = Fx.sparkShoot;
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@@ -2746,7 +2746,7 @@ public class UnitTypes{
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//TODO better
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shootEffect = Fx.shootBig2;
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smokeEffect = Fx.shootSmokeTitan;
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splashDamage = 50f;
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splashDamage = 60f;
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splashDamageRadius = 30f;
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frontColor = Color.white;
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hitSound = Sounds.none;
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@@ -2935,6 +2935,7 @@ public class UnitTypes{
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unitSpawned = new MissileUnitType("quell-missile"){{
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speed = 3.8f;
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maxRange = 80f;
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lifetime = 60f * 1.4f;
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outlineColor = Pal.darkOutline;
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health = 45;
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