Unit production tweaks

This commit is contained in:
Anuken
2022-02-10 16:40:39 -05:00
parent 026e7501c1
commit 1b8da1ff55
4 changed files with 10 additions and 10 deletions

View File

@@ -1691,7 +1691,7 @@ public class Blocks{
}};
regenProjector = new RegenProjector("regen-projector"){{
requirements(Category.effect, with(Items.silicon, 60, Items.tungsten, 60, Items.oxide, 30, Items.beryllium, 80));
requirements(Category.effect, with(Items.silicon, 80, Items.tungsten, 60, Items.oxide, 40, Items.beryllium, 80));
size = 3;
consumes.power(1f);
range = 28;
@@ -2572,7 +2572,7 @@ public class Blocks{
thrusterLength = 34/4f;
armor = 5f;
unitCapModifier = 4;
unitCapModifier = 2;
researchCostMultiplier = 0.07f;
}};
@@ -2587,7 +2587,7 @@ public class Blocks{
thrusterLength = 40/4f;
armor = 10f;
unitCapModifier = 8;
unitCapModifier = 4;
researchCostMultiplier = 0.11f;
}};
@@ -2602,7 +2602,7 @@ public class Blocks{
thrusterLength = 48/4f;
armor = 15f;
unitCapModifier = 12;
unitCapModifier = 6;
researchCostMultiplier = 0.11f;
}};
@@ -3509,12 +3509,11 @@ public class Blocks{
shipAssembler = new UnitAssembler("ship-assembler"){{
requirements(Category.units, with(Items.beryllium, 700, Items.oxide, 150, Items.tungsten, 500, Items.silicon, 800));
size = 5;
plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 40f, BlockStack.list(Blocks.berylliumWallLarge, 4, Blocks.duct, 10, Blocks.plasmaBore, 4)));
plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, BlockStack.list(Blocks.berylliumWallLarge, 4, Blocks.duct, 15, Blocks.plasmaBore, 4)));
consumes.power(3f);
areaSize = 13;
//consumes.liquid(Liquids.gallium, 2f / 60f);
consumes.liquid(Liquids.gallium, 2f / 60f);
}};
//TODO requirements

View File

@@ -2456,7 +2456,7 @@ public class UnitTypes{
heatColor = Color.valueOf("f9350f");
cooldownTime = 80f;
bullet = new BasicBulletType(8f, 110){{
bullet = new BasicBulletType(8f, 140){{
sprite = "missile-large";
width = 9.5f;
height = 15f;
@@ -2487,7 +2487,7 @@ public class UnitTypes{
rotate = true;
rotateSpeed = 2f;
bullet = new BasicBulletType(4.5f, 20){{
bullet = new BasicBulletType(4.5f, 25){{
width = 6.5f;
height = 11f;
shootEffect = Fx.sparkShoot;
@@ -2746,7 +2746,7 @@ public class UnitTypes{
//TODO better
shootEffect = Fx.shootBig2;
smokeEffect = Fx.shootSmokeTitan;
splashDamage = 50f;
splashDamage = 60f;
splashDamageRadius = 30f;
frontColor = Color.white;
hitSound = Sounds.none;
@@ -2935,6 +2935,7 @@ public class UnitTypes{
unitSpawned = new MissileUnitType("quell-missile"){{
speed = 3.8f;
maxRange = 80f;
lifetime = 60f * 1.4f;
outlineColor = Pal.darkOutline;
health = 45;