Naval unit tweaks

This commit is contained in:
Anuken
2020-07-17 11:15:07 -04:00
parent b2b6ddb5b2
commit 1bb621bbd5
22 changed files with 2008 additions and 1829 deletions

View File

@@ -48,7 +48,7 @@ public class Bullets implements ContentList{
artilleryDense = new ArtilleryBulletType(3f, 12, "shell"){{
hitEffect = Fx.flakExplosion;
knockback = 0.8f;
lifetime = 50f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 25f;
@@ -69,7 +69,7 @@ public class Bullets implements ContentList{
artilleryPlastic = new ArtilleryBulletType(3.4f, 12, "shell"){{
hitEffect = Fx.plasticExplosion;
knockback = 1f;
lifetime = 55f;
lifetime = 80f;
width = height = 13f;
collidesTiles = false;
splashDamageRadius = 35f;
@@ -83,7 +83,7 @@ public class Bullets implements ContentList{
artilleryHoming = new ArtilleryBulletType(3f, 12, "shell"){{
hitEffect = Fx.flakExplosion;
knockback = 0.8f;
lifetime = 45f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 25f;
@@ -97,7 +97,7 @@ public class Bullets implements ContentList{
artilleryIncendiary = new ArtilleryBulletType(3f, 12, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 60f;
lifetime = 80f;
width = height = 13f;
collidesTiles = false;
splashDamageRadius = 25f;
@@ -111,7 +111,7 @@ public class Bullets implements ContentList{
artilleryExplosive = new ArtilleryBulletType(2f, 12, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 70f;
lifetime = 80f;
width = height = 14f;
collidesTiles = false;
ammoMultiplier = 4f;

View File

@@ -659,6 +659,12 @@ public class Fx{
}),
overclocked = new Effect(50f, e -> {
color(Pal.accent);
Fill.square(e.x, e.y, e.fslope() * 2f, 45f);
}),
dropItem = new Effect(20f, e -> {
float length = 20f * e.finpow();
float size = 7f * e.fout();

View File

@@ -9,7 +9,7 @@ import mindustry.type.StatusEffect;
import static mindustry.Vars.*;
public class StatusEffects implements ContentList{
public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, shielded, shocked, blasted, corroded, boss;
public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss;
@Override
public void load(){
@@ -100,6 +100,14 @@ public class StatusEffects implements ContentList{
permanent = true;
}};
overclock = new StatusEffect("overclock"){{
speedMultiplier = 1.15f;
damageMultiplier = 1.15f;
reloadMultiplier = 1.25f;
effectChance = 0.07f;
effect = Fx.overclocked;
}};
shielded = new StatusEffect("shielded"){{
armorMultiplier = 3f;
}};

View File

@@ -674,6 +674,8 @@ public class UnitTypes implements ContentList{
hitsize = 9f;
health = 220;
immunities = ObjectSet.with(StatusEffects.wet);
trailLength = 20;
weapons.add(new Weapon("mount-weapon"){{
reload = 12f;
x = 4f;
@@ -700,7 +702,7 @@ public class UnitTypes implements ContentList{
keepVelocity = false;
splashDamageRadius = 25f;
splashDamage = 10f;
lifetime = 120f;
lifetime = 80f;
trailColor = Color.gray;
backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow;
@@ -713,17 +715,40 @@ public class UnitTypes implements ContentList{
}};
minke = new UnitType("minke"){{
speed = 1.3f;
drag = 0.1f;
hitsize = 8f;
health = 400;
speed = 0.9f;
drag = 0.15f;
hitsize = 11f;
health = 430;
armor = 4f;
immunities = ObjectSet.with(StatusEffects.wet);
trailLength = 20;
trailX = 5.5f;
trailY = -4f;
trailScl = 2f;
abilities.add(new StatusFieldAbility(StatusEffects.overclock, 60f * 10, 60f * 10f, 60f));
weapons.add(new Weapon("mount-weapon"){{
reload = 10f;
x = 1.25f;
reload = 15f;
x = 5f;
y = 3.5f;
rotate = true;
rotateSpeed = 5f;
inaccuracy = 10f;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
bullet = Bullets.flakLead;
}});
weapons.add(new Weapon("artillery-mount"){{
reload = 30f;
x = 5f;
y = -5f;
rotate = true;
inaccuracy = 2f;
rotateSpeed = 2f;
shake = 1.5f;
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.artilleryIncendiary;
}});
}};