Naval unit tweaks
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@@ -9,7 +9,7 @@ import mindustry.type.StatusEffect;
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import static mindustry.Vars.*;
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public class StatusEffects implements ContentList{
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public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, shielded, shocked, blasted, corroded, boss;
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public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss;
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@Override
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public void load(){
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@@ -100,6 +100,14 @@ public class StatusEffects implements ContentList{
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permanent = true;
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}};
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overclock = new StatusEffect("overclock"){{
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speedMultiplier = 1.15f;
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damageMultiplier = 1.15f;
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reloadMultiplier = 1.25f;
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effectChance = 0.07f;
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effect = Fx.overclocked;
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}};
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shielded = new StatusEffect("shielded"){{
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armorMultiplier = 3f;
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}};
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