Naval unit tweaks

This commit is contained in:
Anuken
2020-07-17 11:15:07 -04:00
parent b2b6ddb5b2
commit 1bb621bbd5
22 changed files with 2008 additions and 1829 deletions
@@ -9,7 +9,7 @@ import mindustry.type.StatusEffect;
import static mindustry.Vars.*;
public class StatusEffects implements ContentList{
public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, shielded, shocked, blasted, corroded, boss;
public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss;
@Override
public void load(){
@@ -100,6 +100,14 @@ public class StatusEffects implements ContentList{
permanent = true;
}};
overclock = new StatusEffect("overclock"){{
speedMultiplier = 1.15f;
damageMultiplier = 1.15f;
reloadMultiplier = 1.25f;
effectChance = 0.07f;
effect = Fx.overclocked;
}};
shielded = new StatusEffect("shielded"){{
armorMultiplier = 3f;
}};