Naval unit tweaks
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@@ -20,7 +20,7 @@ abstract class StatusComp implements Posc, Flyingc{
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private Seq<StatusEntry> statuses = new Seq<>();
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private transient Bits applied = new Bits(content.getBy(ContentType.status).size);
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@ReadOnly transient float speedMultiplier, damageMultiplier, armorMultiplier;
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@ReadOnly transient float speedMultiplier = 1, damageMultiplier = 1, armorMultiplier = 1, reloadMultiplier = 1;
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/** @return damage taken based on status armor multipliers */
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float getShieldDamage(float amount){
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@@ -108,7 +108,7 @@ abstract class StatusComp implements Posc, Flyingc{
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}
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applied.clear();
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speedMultiplier = damageMultiplier = armorMultiplier = 1f;
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speedMultiplier = damageMultiplier = armorMultiplier = reloadMultiplier = 1f;
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if(statuses.isEmpty()) return;
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@@ -128,6 +128,7 @@ abstract class StatusComp implements Posc, Flyingc{
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speedMultiplier *= entry.effect.speedMultiplier;
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armorMultiplier *= entry.effect.armorMultiplier;
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damageMultiplier *= entry.effect.damageMultiplier;
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reloadMultiplier *= entry.effect.reloadMultiplier;
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entry.effect.update(base(), entry.time);
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}
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}
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