Naval unit tweaks

This commit is contained in:
Anuken
2020-07-17 11:15:07 -04:00
parent b2b6ddb5b2
commit 1bb621bbd5
22 changed files with 2008 additions and 1829 deletions

View File

@@ -1,17 +1,54 @@
package mindustry.entities.comp;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.collisions;
import static mindustry.Vars.*;
//just a proof of concept
@Component
abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc{
@Import float x, y;
abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
@Import float x, y, rotation;
@Import UnitType type;
private transient Trail tleft = new Trail(1), tright = new Trail(1);
private transient Color trailColor = Blocks.water.mapColor.cpy().mul(1.5f);
@Override
public void update(){
for(int i = 0; i < 2; i++){
Trail t = i == 0 ? tleft : tright;
t.length = type.trailLength;
int sign = i == 0 ? -1 : 1;
float cx = Angles.trnsx(rotation - 90, type.trailX * sign, type.trailY) + x, cy = Angles.trnsy(rotation - 90, type.trailX * sign, type.trailY) + y;
t.update(cx, cy);
}
}
public void draw(){
float z = Draw.z();
Draw.z(Layer.debris);
Floor floor = floorOn();
Color color = Tmp.c1.set(floor.mapColor).mul(1.7f);
trailColor.lerp(color, Mathf.clamp(Time.delta() * 0.04f));
tleft.draw(trailColor, type.trailScl);
tright.draw(trailColor, type.trailScl);
Draw.z(z);
}
@Replace
@Override